Creating a Virus in Blender | Suzana Trifkovic | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:03

    • 2.

      Cube and Modifier

      3:12

    • 3.

      Selection

      4:14

    • 4.

      Extruding

      5:06

    • 5.

      Virus Material

      11:54

    • 6.

      Camera and Lights

      6:01

    • 7.

      Renaming and Collections

      3:37

    • 8.

      Environment Material

      6:50

    • 9.

      Creating More Viruses

      6:54

    • 10.

      Animation

      7:04

    • 11.

      Rendering Settings

      11:51

    • 12.

      Closing Words

      0:41

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About This Class

This class will help you learn how to quickly create a virus in Blender, use and apply modifiers, change object cage, add material, use shaders, create environment, set lights, animate objects, position and animate camera, create collections, move objects to collections, rename objects, adjust render settings, render images or animations with solid or transparent background, both vertical and horizontal. 

For this class previous experience in Blender isn't necessary. This class is beginner level and easy to follow. Just download and install Blender and you are ready to begin. At the bottom left corner of every lesson you will see text notifying you about mouse and keys usage, wherever that was possible for tool to show it, though I explain what I press or click through all the lessons.

Creating a Virus in Blender class lessons will help you gain experience in editing objects through extruding different ways, using modifiers and shaders, creating collections, moving objects through collections, which can be applied further in more complex projects. Once you finish this class you will be able to render interesting virus images and videos, with transparent or solid background, which are in demand on photo and video stock market lately. 

Meet Your Teacher

Teacher Profile Image

Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

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Level: Beginner

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Transcripts

1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and in this class we will learn together how to create a virus. Whether you need that for your social media or some other projects, I will show you how to create a virus very quickly and how to render that as photo or as videos with transparent or solid background. What you get through this glass is experience in using modifiers, applying modifiers, changing the object cage, and many more things we will be going through. You will learn how to create horizontal or vertical videos for your different projects. You don't need previous experience in Blender for this class. What you need is to download and install Blender, if you don't have it already, and you're ready to begin. Let's start. 3. Selection: I want to extrude all around to make this look like virus. It should have extruded points like this all around. To do that. None of these existing selections, because I was so now if I select this one, select random. There's too many connected. Even if I go here and I point here and I left-click and drag this to the left. I don't have nice selection because I still have some connected and huge space empty between. So that doesn't work either if I select all and then go here and check or disliked than it looks too artificial and evolves look nice. And if I start extruding this, it won't look good. It will look really, really strange. And viruses don't look like that. That means we need to select manually. And we will just left-click on the side. And we will go here. So access tree and just left-click x-axis and now press Shift on your keyboard and start selecting, leaving some space between. So when you extrude those, they look nice and not interfering one another. You don't have to have some pattern, but just leave some space between and keeps selecting ground. If you make a mistake. This and you want to deselect, just click again holding Shift, and you can remove that Bronx selection. We go around like that and we'll keep selecting. And then once we're done on this side, we can just let go shift, left-click this acts and it will rotate to the other side. Now again, press Shift and continuous selecting on this side again, until you select all that you want. And then again on that axis, g move further until you go around this rounded box, around it, the cube. So it should be something like that. Let's go to Vioxx is now. And I press Shift again. And I select here some. Let's see how to Shan to keep space nicely spread around. Something like that. I'm going to the other side and I press Shift again. It's something here. Maybe here. Let's see something here. And here. Okay, Now we'll go down to this side, press Shift again. And I think two will be enough or maybe three. And going to the other side here. I guess that's it. That's pretty much it. Maybe if I add here one and here one bulk bear, I guess I'm done. Let's check 12 x y minus x minus y, down and up. Okay, that's it. I'm back to x-axis now. And now we want to explore this. 4. Extruding: There are two ways how you can extrude these faces. I will show you both. They are similar but still allows different. And I want to show you also can decide what suits you better at this point. So you left-click phase and select extrude faces. Make sure that you don't move mouse at this point where it stopped when you clicked to select extrude faces, leave it there. Now press S on your keyboard and now start moving. Mouse is left. To draw these out. Now let's go S, and that's it. Okay, I will show you one more time. So I will undo this left glute phase. Left-click extrude faces. Now, press S on your keyboard and more to the left. Again showing the left-click face. Left week extrude faces, don't move mouse and press S on your keyboard. And now more mouses the left and lot of OS. So you are here. Now when you are satisfied, you can still move mouse left or right when you allowed to go less. When you satisfy, just click and that's it. Don't pick again. Otherwise you will deselect all these selections around. If it happens that you click on the side, just go here to add it. Left-click, left-click can do. Okay, let me show you a second way. I'm going back. You can go here to face and here to extrude individual faces. Left click that. Now, move mouse to the left. And here it is. Difference is that now it's extruding these faces just the same size as they are here, where we start at the bottom. So you see those are exact same size he was previous way. You will expand those little on top so they start one size and going wider, wider, wider on top. So Jews, way you think, so it's better. You will see final result. I will use this second way to show you where you can choose both and see what suits you better. What do you like more is final result for your virus. Now, we need to extrude this one more time. So whether you use first way or second way, this part will be the same. Now we go here to face an extraordinary little faces, and we'll just pull this a little higher and the left-click, once you're satisfied with this, now we want to extrude this top, this top to make it larger. So that when we make this smooth, it looks like some sort of top, like small mushrooms grow around. To do that, we will go here. And who would just form pivot points to individual origins. That means we will now scale each of these in the battlefield net, not entire object, but just these faces on top. Now, press S on your keyboard and you will get this toilet string. Sub-bullets is right. And scale until they, until they touch like this. Now, let's go ahead and left-click. So this is why we cover right now. This is our virus, half done. Now we go back to object mode. And at this point we will right-click here and left-click to shade smooth. And now we will add another modifier, subdivision surface and change levels view to three again, the same in render view. And you see how beautiful virus we have right now. 5. Virus Material: So now at this point, we can add material to this virus to make it more, more realistic. So change here to viewport shading. Here we go two material properties. Left-click dads. And you can change this virus to say something like if a point here and job this, you can get some color like this. And you can make it a little more shiny. Pointing here jogging this civilly 500, something like that. To increase China's. And let's see this color. We can drag this up higher. I want to change this to orange here, this blank. Let's make it something like like this. This is better. I guess. We can add some, some different structure over here on top. So let's go to shading now, makes sure that you select this object. Just left-click there and left-click shading. And now we're going here to start changing here how it appears. So we'll go here and zoom in using mouthfeel. I'm using screencasts keys, but these are not working while still. Because this is new blender. And Screencast keys are not ready yet, so I'm using unstable version and it doesn't show properly all the time. Unfortunately. I hope they will fix that. So we will swap here as well to viewport shading. So we see the same we see over there. Now here, left-click material output and move sideways. Left click this and move a cidal that we've seen moves too much. When you call this, like you drag it, don't panic. Just left-click called and drag back. Like this. It won't go away. Just left-click that and hold and pointing up or down, you will get your scene back. If you press the mouse wheel, you can leave this up or down. Unfortunately, screencast keys don't work in this, in this view. I hope that will be fixed. Okay, So let's make some changes over here. I want to add here, select the card, texture, noise texture. That's the one. And left-click this and move it to the right. Left-click and move this to the left. I want to add here something that is converter color ramp. Okay? So now we can add noise texture. This will give some spots like dark and light all over. And we will connect this fact to FAQ. So just to do that point here to this dot, I left-click and drag this to this dot and let go. So just plug it in. Here. They're the same left-click color and drag this holding left-click and plug it into base color. Now, she's totally so we can keep the previous way to have that color if you like. If you don't, you can go here and do this way now to make these have some roughness and change surface of this and to make some spots. And so you can have the wait was I will disconnect this to show you. You can keep this look or you can do what I did right here. And change this to, let's say, I will now do the same thing as they're adding the same color. So I just left-click this. This, which looks like a little house over here. And I left click this color, and I drag it to make it look pretty much the same as previous one. Let me see how to do that. Was something that they think. Ok. And now this one over here, I will drag it a little to the right. So you see it starts to get those darker spots. Now, I want those to be smaller. So I go here scaling and I'll scale those like that. Okay, so we now have a lot of those spots, but I don't want them black, so I will love to pick this. Once you see that color here, that means you selected the right one. And now I will live this higher. And I'll go here to something maybe like this. Okay. Something like that. Maybe that's it. I have now those spots all around. And I will add another. I will actually cures this plus so newer period over here. And I will left-click to make sure it's the one I want to change a left-click here. And let's add some, some white over here. Now we will change those. I will drag this one to the left side. Over here. This brown. I left-click and drag to this side over here. And this one. Let's see how we're going to change this. Smaller, smaller, smaller. So you can play with those until we make it look the way you want. Rotating those to just left-click on the one you want to drag and move it around. You see how it changes. Everything changes here. And you can keep adjusting those until you get combination you like. You can add more if you wish. You can add another. I'd say One more. And then we want this to be something very bad. And more, more red or something like this. We can now play with that one. I can drag it all the way here, back here, until I get some. So you can make changes until you're satisfied with how your virus appears. At that point. How you actually imagining it would look like. So that's one simple virus. So you can now even play with displacement to make some not so smooth surface. So you can add here, left-click, and go here and add another texture. Let's say we add wave texture, left click that, and then just moving a mouse to left or right. Just place it somewhere down here. Don't place it over this line. But here a little lower. And left click this color and jog this and plug it into this placement. So we'll see what happens now. It will change again and it gets some like some sort of stripes so around. But we don't want those to be so big. So I will just make some changes here. I have to leave this a little higher for me because I have here for recording and it gets into view all the time. So here I will scale this texture. I will scale those lines to make those smaller. Let's see, on this side, maybe something like that. Now, I will add this torsion to those distortion like this. So see what I'm doing. And I will add some more detail. And I will scale detail down, something like that. And detail Arabness, increasing or decreasing. I rather keep it somewhere, somewhere here. Let's see. More distortion. Maybe this is too much. So we need to adjust this now to something that will give rough structure on top to not make it so smooth. And we can still adjust the loop. Now, these colors over here, something like that. Okay, Now it's too shiny. I want this last shiny, so I'll go left-click here. Any grease roughness to make it something like that? Maybe more of these. Okay. Something like that. 6. Camera and Lights: So this pretty much virus you can later place in any environment. Let's say you want to render that further. We're going to lay out and we can just add left-click here mesh, tool, and press as here and scale this up. Now, we call this our camera. And we can Change camera view going here and left-click here to object properties. Now we're moving camera to 000. We will move camera completely. You see we are now. Right now we're within within that we created, we are incited virus. I want camera to 90 degrees here to here. And I will pull the camera out of this virus. Now, we're going on x-axis, a little outside point here. And I draw kinda loud. Okay, So we're going out of this virus, viruses in this box. Let's increase box a little left-click cube and presses. And I'm increasing this cube to make it a little larger. And again, selecting camera going here and moving this again back. So it's something like that. Okay, so now we cover virus here. And I want this light a little lower. So I will select light and move light a little down here to the front of this object. And again, no, no, no, that would be too much. I don't want shadow in front. Something like that. Let's see now again, camera view. Here you swap between scene view. And this is where you rotate and see what's now a front side, back side. So I like to work further in camera view so I can see what will be rendered later. So this is our wires right now, and I'm just think lights a little more. So we can add another light, point light. So it will be now right at the center here where the origin is. If you left-click here this small tool, you can click this green arrow and pull the light out. And if you go over here, you can adjust this slide. Let's say we had 1 thousand here. And that's too much, too much light, let's say 500. And still too much. Left-click there and say 300, and it's still a lot. So let's go to 100. Now. That will be okay. We can change that the light, you can change the color to something else, like red or blue or whatever you wish on this side. And let's say we copy that light now. Make sure that new point light is selected. Go to Object. Copy. Again, object based. Now, select this new point. Light zeros 01, and a left click this arrow and drag it to the right here. Now, we're adjusting here, makes sure that point like 001 is selected and copied this it already has the same settings, but we want from this side different color, severe left-click here color. And we make it a little more red on this side. So we have white light on top, a little bluish light on this side. We can make it more blue or something like that. And on this side we have red light. You cannot increase radius of this light point here and drag this to see how it's increasing. And we can do the same for the other. One, can increase this light over here. So we have our virus lit from two sides differently. And there's a top light. So you can remove these shadows over here from this top light. This is stoplight, this first light. If you go here, select that light and here in Object Data Properties untick this shadow. So you will keep shadows from this slide. And from this slide on the right side and remove from top light. It makes it look much nicer. 7. Renaming and Collections: Name this, this is our virus and we have now cube and q will be 01. We will name the first one. As you can see, this is selected. It's our virus. So let's double-click here and enter virus. Left-click. So it applies. This is virus and this is environment. So let's click here and call it environment. Okay, so we know what we're changing. And you can even name lights how you want. You can left-click here and say top plight, top light. And you can named this one right light. And you can name this one. Left-click, double-click, and name a left light. So that's the easy way you know what you're doing here. You can even put lights in separate collection like you have here. Everything in one collection. If you want to create another collection. Or you can just select one light, like light. And you go here to object over here. And then you go here to collection. And then you say Move to collection and you have options here, but you already have that. You want to create new cell, say new collection, and you name it, whatever you want. Let's leave it collection too. And I say, Okay, and you'll see now light went to this collection. Let's move derived light there as well. Select right light. Now go to object over here. And again collection and say multiple action, left-click. And you are not making new collection now, but you are selecting collection tube. And now the second light is in this collection. Let's move third light as well. Left-click light, lamps click object, and flagged collection, motor collection, collection too. So now you have all the lights here and other objects here, cameras here, environment is here, and viruses here. It's easy way to make separate collections. And it's also easy when you need to export your objects later on, you can simply antique Sam. And when you're exporting, let's say you want to export only camera environment and virus, but not Lights. So go here to file and select Export, and you select how you want to export this. And let's say we want to export FBX. And we say FBX. And Dan, we say limits to active collection. It will export only this. Without that. That's really handy. Creating more than one collection. Because it allows you to easily apply certain things on just one collection or to export just one collection out of Blender. 8. Environment Material: So let's create environment. We want this something like incurrent G or something like that to make it look like it's in, inside of berry or something like that. So we will go here and Let's create an environment where deal now we will add new material and its base color, something between orange and pink or something like that. And we will now go to shading here and we will add texture. Again, some noise texture. Here. My deal vanished. That might happen when you're working. Model simply isn't very want to see it. That means it went down or up. So just zoom in mouse wheel and move up and down a little to find varied band happens sometimes cabinet to me a couple of times if you want to adjust this, so don't try to jog around. You can just left-click here and drag a box around. Now, move it up a little like that. And you can just left-click and drag this higher. So if it happens to you that you created material, there is nothing here appearing, that means bent down or up somewhere. So just zoom in or zoom out to find it. It may be solely land somewhere down bird. So if you start scrolling up or down, it may adopt beer. But if it doesn't, just press mouse wheel and drag and tyrosine and up and down and you will find it. And then zoom in. And now we have added noise texture. Just left-click here. You can just left be cute to apply. Look nice is you can see that's why we need color around. In between. We add, again, converter color around and reconnect as before, factor back and call it a girl. So just left-click and drag and plug-in. It's that simple. It's like when you want to plug in something like some cable in vacuum cleaner, you just drag it out and plug it in. Just point and click and drag one to connect. And once you reach that point, you just let go. So here it is. Left-click this dot and dragging holding left-click to base color. And I let go left click and that's it. So now we have this environment in black and white, but I want this to be pinkie. So I drag this this way. And instead of this black, I may leave this block this time, but I will add another here in between. So this one, I will change a little, something like that. And I will add another one. And I will set that to be white all the way up. And then I will drag this one to the left and this block to the right. Let's see what we get. So this one to the left. Okay, Not good, decent go back. And this black should be more lights and something like this. Okay. Something like that. Maybe more red. More dark. No, it's too dark now. I'm trying to adjust this to make it look okay, something like that. Maybe. Let's switch to camera view so we can see what will be there in camera view. Maybe smaller or not. No, no, no, no, but that's larger view is perfect. So let's leave it. It was five, I think. Yes. Some no like that. So you have your first virus and some sort of environment behind. I may change this color. I will see something like that. Okay. So that's it. 9. Creating More Viruses: If you want more of these, you can just left-click. Go to Object, Copy object, go to Object again and paste or use Control C and Control V for this. So we paste in another virus. I left-click, and I want to move this virus on top in first collection. So I go here to object. I go to Collection, and I select multiple action. And I select here collection. This one over here. Screencast gives, unfortunately working when they feel like, I'm sorry for that. This is the unstable version. Still. They didn't create stable yet as this is newest blender 3.2. So meanwhile, you have to both listen and watch the screen because I'm trying to say everything I do. Because I'm not able to rely on Screencast keys yet until they fix those. So if we wonder if I turn this on or off its own, but it's unstable version so it doesn't show everything and every time I'm working. So this is the only way I can show you what I'm doing at the same time I'm creating. So we move this virus up. So now we have two over here. And I will click here and drag this virus one. Although I will press Esc key and shrink it a little like that. And I will go here. And I will move that virus little to the back. And that's done over here. If I point here and left-click and drag this hello, I'm calling this a little behind. So let's move it to the left a little. So it's somewhere here. Okay. That's it. And I make Greece this light. Now, I have a left-click this first light. And let's say I add here 200, something like that. And this one is fine. I think. Now need to increase this on just the left side. Okay? And we will need some light here as well. So I'll left-click this slide, and I will copy, and I will paste. And we will left-click that right white. And we will move it to this side over here. And then we're going to object properties and we will more light to the back. That means on x-axis to minus side. And we point here and we'll go to minus there and a little to the left. That means increasing this to the left. And on the margins are back more to the left. Something like that. Okay? So we have some light on this object as well. And now I will left click that one. And I left-click here, copy and paste. And I will, again, this virus, that's new virus I'm left with here collection. Move the collection and I will move it to first collection. To top. I have all the viruses over here. And now I will drag it to the right. Let's click this arrow and a jog it a little to the right and a little top. So it's not really symmetrical, but something like this. Okay? And I will make it a little more smaller. So these are not the same. Hello to the back behind this one. And let's see now how it appears. So this one needs some light, but now I will copy this light is low run. You see this blue one. And I will copy here, and I will paste. And then this new light, you see this red, that's the new one. You create. This new light. I will select Move tool and I will move it here. And then I will go here. Two objects properties, the same as before pointing here and move into minus side this. And then I look higher. And then I'll go to the right. Like that. Okay, or to the left, perhaps this way, which will look better. And I think the change color here, something else. I didn't know what. Something like this. Okay. So that's pretty much it. I will deselect everything now, completely hiding everything so you can see how it appears. Left-click here. This hides all the overlays. And that's it. I think I will move this again or this one lower. And this over here. Okay, something like that. So that's how it appears in that environment we created. So it's like some sort of tissue around. And here is camera view. Here. 10. Animation: Dragging this timeline or higher like that. And now you can select, say, first virus, I will turn on this so we can see what's selected. We select first virus and we drop this to 0. This on timeline. And we'll go here. And this is our location of viral, virus at the moment. It's right at the center of our scene completely. So we're now in a way, I'm recording disposition. We are entering all these is first key here. So that animation starts right here. And we will just left-click everything here that we see as position allocation and x axis, y axis, that axis as well as rotation. Now, on to 51, that's 251 frame. We will do the same thing for both, enter that as well. And say somewhere here in between on 125, we can move this ALL like that axis, for example, a point here, and just move it to this side like that. And enter all those keys here. So let's see what happens. If I go back to 0 and I left-click play. This starts moving left and right. You can also, I will show you the ways you can animate this. I can now click this one over here. So these, are these selected only this one is yellow and selected and right-click and Delete key frame. And I will now click this one and right-click and delete keyframes. So now we have all these zeros, zeros 0. And if you go to 251, enter here, that left-click there and enter 360. Now, enter all these into this keyframe. Now watch what happens. I will again point here. So the timeline returns to first and I left-click play. This virus is rotating. Now we have one rotating virus, okay? Now if we want this virus to rotate in more directions, you can also enter here into 51 instead of just 360, you can rotate on other axis as well, sorry, 60. So let's see now 360 here. And then check this one and check again to enter new value and now go back to 0 and play again. Now watch what happens. It goes in two directions. It's rolling like that. And if you want just slow movement of that one, you can go again to 251. This celebrities return to 0. Both enter those values. But instead now, move this a little too, right? So we are moving to the y-axis to do right now. To positive value, this is negative value to the left, positive is right. So the point here and redraw this. I'll write like that. And we remove this and enter new value. So let's see what happens. It's moving to the right. We animated this similar to the right. Let's rotate a little and more to the right at the same time. So you can now rotate, let's say rotates for 15 degrees. And we enter a new value. We go back to 0 and see now it's moving to the right, but also slowly rotating, like it's floating in that surrounding. Slowly. Soup can also animate those behind. Just left-click on that New. And once you left-click enter value, first value where it is. And here in the end, you can enter a new value like, great, see, if this one goes a little higher. Like it goes up. And to the right alone in the end like that. So let's enter this over here. And for this, makes sure that you switch this to 0 again. When you change to new 12, all existing wires position where it is now. And here we want to enter, say something, like it goes all the way here, hops. So we go all the way. Now we want more to the x-axis. Let's leave it as it was moved to the y-axis. And down here, okay, something like that. And we will enter these values over here. And I'll let see now, I will deselect everything. She will see better what's happening on this timeline. And you'll see your viruses are moving. So if you record that, if you render that, you are getting ten seconds animation of these objects moving. 11. Rendering Settings: You can go here. I didn't do that right away. Though. I like to do that at the beginning. And that's Render Settings. So render engine we are in now is called even. This is ambient occlusion. You can take that, um, it gives a kind of a battery look, but not always. So make sure that it suits what you're creating. Or when you are making some hollow objects, it can really interfere and give some strange reflections and shadows. So makes sure that it's suits your creation. While I like to take it and see how it appears. You see on this object it gives, it gives these shadows here, like corners. So if you would say you would increase this one, you see now what's happening. It's handy when you're creating some interior. It gives those shadows, are realistic shadows of corners and everything. So depending on what you create, sometimes it really adds to that appearance, sometimes it doesn't. It really changes how everything looks. Okay. So this is blown. It gives some glow. Especially on reflective objects are metallic. It starts radiating light. And it's something you need to take when you're using a mission in your designs to make that work without blown ticked, any option doesn't work. This is for screen space reflections. You see how everything changed now. Now our virus looks completely different. You say that because each of these are then reflecting light to its neighbor, and then everything looks different. And environment affects these. Viruses and viruses affect environment. And then you have some plea or shadows or reflections and everything changes a lot, how everything appears. Now this is up to you. Would you like these on or off? Totally up to you. Okay, so that's regarding rendering settings here. One more thing, if you want everything behind to not have this, which I created some fake tissue. If you want this to be completely transparent and to render these viruses, you can apply to everything later. You can simply go here to feel alive, to click this arrow and click Transparent and then not don't create this scene. I will now show you without seeing you see, if I don't take now, it would be rendered as grade I was showing you now render image. And you will have grade as the, as background. But now, if I take transparent and I left-click here and left-click grander image. You have transparent background. So now you can apply this on any photo or some other video or anything to have that on top. If you render animation. Because our background is transparent, you can literally apply this over another video and make virus floating around. This is really useful for some YouTube videos or some explanation videos or whatever you are creating. So I'm not going to spend I decided to make with a tissue right now. So this is where you sat. Resolution right now is set to this. This is high definition video. I think you are fine with that. If you want to increase, you can just make sure that you are here increasing how, why video is here, how high? So. Make sure that you have proper, proper resolution if we wanted to, this is for a horizontal video. If you want vertical, you can just swap these numbers and you will get vertical video. So I'll select here camera view. Over here. You see now it's vertical video. If I would enter here 1080 and here, one night 20, we get vertical video. In that case, these portions wouldn't be visible and we would need to, if you want to render like that. In that case, go here and move the camera back. Hello. So just point here and drag your camera back. Now, if this happens, that means you exited cube and camera is out of cube. So you can just go here to environment and select this. Now go out of this camera view and left-click this environment and go here to Edit mode. And make sure you select this front face over here. It doesn't bother you further. And then simply a press X on your keyboard. And here, select all the faces that will delete. Delete only faces selected. Now, if you go back to camera view and you do the same thing, just make sure that you exited the object mode to object mode and select the camera again. And if you point here, and you can jog camera further, now that backside of this cube doesn't bother you anymore, it won't block camera for a moment. So it can go as far as they want to the backside. Okay. I'm leaving as it was 19201080 and I go back to camera view. So this is it. So I can now, from this point where I am right now, even animate my camera. So I say, let's go from here. From this point towards virus. And on this point here, I want to get closer. And now I get close to the virus like that and to the left. So I catch them all within this properly. So I load to the left. Now it's bearer, bearer looking to hire or something like that. Okay? Select, enter these values and we go back to 0. Now only this will be rendered a later, only this, but you see at the center. And we're going closer, we see them moving. And we're going closer to those viruses. So that's your animation. Now. Here you set what you want, Blender, Render, and I usually set to render region. So that's only on this. Sometimes you can have huge scene and you're recording only some portion of it. Don't talk to your computer. Take this so it keeps rendering all of this region, not the entire scene. It makes things easier. And I like to say crop the render region. So that's it. Frame rate you can set here 25. In that case, you get ten seconds video, if you select survey, video will last less. It will be something over eight seconds. Then I like to select 25. It's enough for what I'm creating. Here. You sat, where it starts very tense. So it starts on one to 15. And here you will have to click this folder. You will select very well on that to go once rendered. And you can render images as PNG or any of these. Whatever suits you. To random and movie. Select one of these. If you want to render a movie as a sequence than select PNG. And you will get 250 frames, which you can later import into your video editing software as sequence. Keep in mind that not all video editing softwares will import sequences. Some don't. So bland, timely. While you are creating something, make sure that you always click save first, create some, create a title for your file and say Save As and then name it. And then we'll further keep clicking Save so you don't lose something in case blender crushes. Also before you start rendering, save everything you did, and then start rendering in case planter crashes, you don't lose your entire work. To render photo, you could see you just left-click here and left-click to render image. So that's it. Here you select frame you want to render. You just adjust to that frame and then left-click. And this is it. If you want to render animation, you just left click Render Animation and it starts and goes to folder is selected. Make sure that you set file format first. 12. Closing Words: I hope you enjoyed in this project. As I mentioned earlier, you have two ways to extrude those faces. Try both and see what you come up with. I use second to create this design. But you can also try with those wider extrusions and see how that appears. Render photos with solid background, render photos with transparent background or videos. And don't forget to post your projects. I'm impatient to see. Until next time. Bye.