Transcripts
1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and in this class we will learn
together how to create a virus. Whether you need that for your social media
or some other projects, I will show you how to create a virus very quickly
and how to render that as photo or as videos with transparent or
solid background. What you get through
this glass is experience in using modifiers, applying modifiers,
changing the object cage, and many more things
we will be going through. You will learn how to create horizontal or vertical videos for your different projects. You don't need
previous experience in Blender for this class. What you need is to download
and install Blender, if you don't have it already, and you're ready to
begin. Let's start.
3. Selection: I want to extrude all around to make
this look like virus. It should have extruded
points like this all around. To do that. None of these
existing selections, because I was so now if I
select this one, select random. There's too many connected. Even if I go here
and I point here and I left-click and drag
this to the left. I don't have nice
selection because I still have some connected and
huge space empty between. So that doesn't work either
if I select all and then go here and check or
disliked than it looks too artificial
and evolves look nice. And if I start extruding this, it won't look good. It will look really,
really strange. And viruses don't
look like that. That means we need
to select manually. And we will just
left-click on the side. And we will go here. So access tree and just
left-click x-axis and now press Shift on your keyboard
and start selecting, leaving some space between. So when you extrude those, they look nice and not
interfering one another. You don't have to
have some pattern, but just leave some space between and keeps
selecting ground. If you make a mistake. This and you want to deselect, just click again holding Shift, and you can remove
that Bronx selection. We go around like that
and we'll keep selecting. And then once we're
done on this side, we can just let go shift, left-click this acts and it will rotate to the other side. Now again, press Shift and continuous selecting
on this side again, until you select
all that you want. And then again on that axis, g move further until you go
around this rounded box, around it, the cube. So it should be
something like that. Let's go to Vioxx is now. And I press Shift again. And I select here some. Let's see how to Shan to keep space
nicely spread around. Something like that. I'm going to the other side
and I press Shift again. It's something here. Maybe here. Let's see something here. And here. Okay, Now we'll go down to
this side, press Shift again. And I think two will be
enough or maybe three. And going to the
other side here. I guess that's it.
That's pretty much it. Maybe if I add here one and here one bulk
bear, I guess I'm done. Let's check 12 x y minus x minus y, down and up. Okay, that's it. I'm
back to x-axis now. And now we want to explore this.
4. Extruding: There are two ways how you
can extrude these faces. I will show you both. They are similar but
still allows different. And I want to show you also can decide what suits you
better at this point. So you left-click phase
and select extrude faces. Make sure that you don't move mouse at this point where it stopped when you clicked to select extrude faces,
leave it there. Now press S on your keyboard
and now start moving. Mouse is left. To draw these out. Now let's go S, and that's it. Okay, I will show
you one more time. So I will undo this
left glute phase. Left-click extrude faces. Now, press S on your keyboard
and more to the left. Again showing the
left-click face. Left week extrude faces, don't move mouse and
press S on your keyboard. And now more mouses the
left and lot of OS. So you are here. Now when you are satisfied, you can still move mouse left or right when you
allowed to go less. When you satisfy, just
click and that's it. Don't pick again. Otherwise you will deselect
all these selections around. If it happens that you
click on the side, just go here to add it. Left-click, left-click can do. Okay, let me show
you a second way. I'm going back. You can go here to face and here to extrude
individual faces. Left click that. Now,
move mouse to the left. And here it is. Difference is that now it's extruding these faces
just the same size as they are here, where we start at the bottom. So you see those are exact
same size he was previous way. You will expand those little on top so they start one
size and going wider, wider, wider on top. So Jews, way you
think, so it's better. You will see final result. I will use this second way to show you where you can choose both and see what
suits you better. What do you like more is
final result for your virus. Now, we need to extrude
this one more time. So whether you use first
way or second way, this part will be the same. Now we go here to face an
extraordinary little faces, and we'll just pull this a little higher and
the left-click, once you're satisfied with this, now we want to extrude this top, this top to make it larger. So that when we
make this smooth, it looks like some sort of top, like small mushrooms
grow around. To do that, we will go here. And who would just form pivot points to
individual origins. That means we will now scale each of these in
the battlefield net, not entire object, but
just these faces on top. Now, press S on your keyboard and you will
get this toilet string. Sub-bullets is right. And scale until they, until they touch like this. Now, let's go ahead
and left-click. So this is why we
cover right now. This is our virus, half done. Now we go back to object mode. And at this point
we will right-click here and left-click
to shade smooth. And now we will add
another modifier, subdivision surface and change levels view to three again, the same in render view. And you see how beautiful
virus we have right now.
5. Virus Material: So now at this point, we can add material to this virus to make it
more, more realistic. So change here to
viewport shading. Here we go two
material properties. Left-click dads. And you can change this virus to say something like if a
point here and job this, you can get some
color like this. And you can make it
a little more shiny. Pointing here
jogging this civilly 500, something like that. To increase China's. And let's see this color. We can drag this up higher. I want to change this to
orange here, this blank. Let's make it something
like like this. This is better. I guess. We can add some, some different structure
over here on top. So let's go to shading now, makes sure that you
select this object. Just left-click there
and left-click shading. And now we're going here to start changing
here how it appears. So we'll go here and
zoom in using mouthfeel. I'm using screencasts keys, but these are not
working while still. Because this is new blender. And Screencast keys
are not ready yet, so I'm using unstable version and it doesn't show
properly all the time. Unfortunately. I hope they will fix that. So we will swap here as
well to viewport shading. So we see the same
we see over there. Now here, left-click material
output and move sideways. Left click this and
move a cidal that we've seen moves too much. When you call this, like you drag it, don't panic. Just left-click called
and drag back. Like this. It won't go away. Just left-click that and hold
and pointing up or down, you will get your scene back. If you press the mouse wheel, you can leave this up or down. Unfortunately,
screencast keys don't work in this, in this view. I hope that will be fixed. Okay, So let's make
some changes over here. I want to add here, select the card,
texture, noise texture. That's the one. And left-click this and
move it to the right. Left-click and move
this to the left. I want to add here
something that is converter color ramp. Okay? So now we can add noise texture. This will give some spots
like dark and light all over. And we will connect
this fact to FAQ. So just to do that
point here to this dot, I left-click and drag this
to this dot and let go. So just plug it in. Here. They're the same
left-click color and drag this holding left-click and plug
it into base color. Now, she's totally so we can keep the previous way to
have that color if you like. If you don't, you
can go here and do this way now to
make these have some roughness and change surface of this and
to make some spots. And so you can have the wait was I will
disconnect this to show you. You can keep this look or you can do what I
did right here. And change this to, let's say, I will now do the same thing as they're
adding the same color. So I just left-click this. This, which looks like a
little house over here. And I left click this color, and I drag it to make it look pretty much the
same as previous one. Let me see how to do that. Was something that they think. Ok. And now this one over here, I will drag it a
little to the right. So you see it starts to
get those darker spots. Now, I want those to be smaller. So I go here scaling and
I'll scale those like that. Okay, so we now have
a lot of those spots, but I don't want them black, so I will love to pick this. Once you see that color here, that means you selected
the right one. And now I will live this higher. And I'll go here to something maybe like this. Okay. Something like that. Maybe that's it. I have now those
spots all around. And I will add another. I will actually cures this plus so newer period over here. And I will left-click
to make sure it's the one I want to change
a left-click here. And let's add some, some white over here. Now we will change those. I will drag this one
to the left side. Over here. This brown. I left-click and drag
to this side over here. And this one. Let's see how
we're going to change this. Smaller, smaller, smaller. So you can play with
those until we make it look the way you want. Rotating those to
just left-click on the one you want to
drag and move it around. You see how it changes. Everything changes here. And you can keep
adjusting those until you get combination you like. You can add more if you wish. You can add another.
I'd say One more. And then we want this to
be something very bad. And more, more red or
something like this. We can now play with that one. I can drag it all the way here, back here, until I get some. So you can make changes until you're satisfied with
how your virus appears. At that point. How you actually imagining
it would look like. So that's one simple virus. So you can now even play
with displacement to make some not so smooth surface. So you can add here, left-click, and go here and add
another texture. Let's say we add wave texture, left click that, and then just moving a mouse to left or right. Just place it
somewhere down here. Don't place it over this line. But here a little lower. And left click this color and jog this and plug
it into this placement. So we'll see what happens now. It will change again and it gets some like some sort
of stripes so around. But we don't want
those to be so big. So I will just make
some changes here. I have to leave this
a little higher for me because I have here for recording and it
gets into view all the time. So here I will
scale this texture. I will scale those lines
to make those smaller. Let's see, on this side, maybe something like that. Now, I will add this torsion to those distortion like this. So see what I'm doing. And I will add some more detail. And I will scale detail
down, something like that. And detail Arabness,
increasing or decreasing. I rather keep it somewhere, somewhere here. Let's see. More distortion. Maybe this is too much. So we need to adjust this
now to something that will give rough structure on top to not make it so smooth. And we can still
adjust the loop. Now, these colors over
here, something like that. Okay, Now it's too shiny. I want this last shiny, so I'll go left-click here. Any grease roughness to make
it something like that? Maybe more of these. Okay. Something like that.
6. Camera and Lights: So this pretty much virus you can later place
in any environment. Let's say you want to
render that further. We're going to lay out and we can just add
left-click here mesh, tool, and press as here
and scale this up. Now, we call this our camera. And we can Change camera
view going here and left-click here to
object properties. Now we're moving camera to 000. We will move camera completely. You see we are now. Right now we're within
within that we created, we are incited virus. I want camera to 90
degrees here to here. And I will pull the
camera out of this virus. Now, we're going on x-axis, a little outside point here. And I draw kinda loud. Okay, So we're going
out of this virus, viruses in this box. Let's increase box a little
left-click cube and presses. And I'm increasing this cube
to make it a little larger. And again, selecting
camera going here and moving this again back. So it's something like that. Okay, so now we
cover virus here. And I want this light
a little lower. So I will select light
and move light a little down here to the
front of this object. And again, no, no, no, that would be too much. I don't want shadow in front. Something like that. Let's see now
again, camera view. Here you swap
between scene view. And this is where you rotate and see what's now a front
side, back side. So I like to work further in camera view so I can see
what will be rendered later. So this is our wires right now, and I'm just think
lights a little more. So we can add another
light, point light. So it will be now right at the center here
where the origin is. If you left-click
here this small tool, you can click this green
arrow and pull the light out. And if you go over here, you can adjust this slide. Let's say we had
1 thousand here. And that's too much, too much light, let's say 500. And still too much. Left-click there and say 300, and it's still a lot. So let's go to 100. Now. That will be okay. We can
change that the light, you can change the color
to something else, like red or blue or whatever
you wish on this side. And let's say we
copy that light now. Make sure that new point
light is selected. Go to Object. Copy. Again, object based. Now, select this new point. Light zeros 01, and a left click this arrow and
drag it to the right here. Now, we're adjusting here, makes sure that point
like 001 is selected and copied this it already
has the same settings, but we want from this
side different color, severe left-click here color. And we make it a little
more red on this side. So we have white light on top, a little bluish
light on this side. We can make it more blue
or something like that. And on this side
we have red light. You cannot increase radius
of this light point here and drag this to
see how it's increasing. And we can do the
same for the other. One, can increase
this light over here. So we have our virus lit
from two sides differently. And there's a top light. So you can remove these shadows over here
from this top light. This is stoplight,
this first light. If you go here, select
that light and here in Object Data Properties
untick this shadow. So you will keep shadows
from this slide. And from this slide on the right side and
remove from top light. It makes it look much nicer.
7. Renaming and Collections: Name this, this is our virus and we have now
cube and q will be 01. We will name the first one. As you can see,
this is selected. It's our virus. So let's double-click
here and enter virus. Left-click. So it applies. This is virus and
this is environment. So let's click here and
call it environment. Okay, so we know
what we're changing. And you can even name
lights how you want. You can left-click here and
say top plight, top light. And you can named
this one right light. And you can name this one. Left-click, double-click,
and name a left light. So that's the easy way you
know what you're doing here. You can even put lights in separate collection
like you have here. Everything in one collection. If you want to create
another collection. Or you can just select
one light, like light. And you go here to
object over here. And then you go
here to collection. And then you say
Move to collection and you have options here, but you already have that. You want to create new cell, say new collection, and you
name it, whatever you want. Let's leave it collection too. And I say, Okay, and you'll see now light went to
this collection. Let's move derived
light there as well. Select right light. Now go to object over here. And again collection and say
multiple action, left-click. And you are not making
new collection now, but you are selecting
collection tube. And now the second light
is in this collection. Let's move third light as well. Left-click light,
lamps click object, and flagged collection, motor
collection, collection too. So now you have all the lights here and other objects here, cameras here, environment
is here, and viruses here. It's easy way to make
separate collections. And it's also easy
when you need to export your objects later on, you can simply antique Sam. And when you're exporting, let's say you want to export only camera environment
and virus, but not Lights. So go here to file
and select Export, and you select how you
want to export this. And let's say we
want to export FBX. And we say FBX. And Dan, we say limits
to active collection. It will export only
this. Without that. That's really handy. Creating more than
one collection. Because it allows you to
easily apply certain things on just one collection or to export just one collection
out of Blender.
8. Environment Material: So let's create environment. We want this something like incurrent G or something like that to make it
look like it's in, inside of berry or
something like that. So we will go here and Let's create an environment
where deal now we will add new material
and its base color, something between orange and
pink or something like that. And we will now go to shading here and we
will add texture. Again, some noise texture. Here. My deal vanished. That might happen
when you're working. Model simply isn't
very want to see it. That means it went down or up. So just zoom in mouse wheel and move up
and down a little to find varied band happens
sometimes cabinet to me a couple of times if you
want to adjust this, so don't try to jog around. You can just left-click
here and drag a box around. Now, move it up a
little like that. And you can just left-click
and drag this higher. So if it happens to you
that you created material, there is nothing here appearing, that means bent down
or up somewhere. So just zoom in or
zoom out to find it. It may be solely land
somewhere down bird. So if you start
scrolling up or down, it may adopt beer. But if it doesn't, just press mouse wheel and
drag and tyrosine and up and down and you will find
it. And then zoom in. And now we have
added noise texture. Just left-click here. You can just left
be cute to apply. Look nice is you can see that's
why we need color around. In between. We add, again, converter color around
and reconnect as before, factor back and call it a girl. So just left-click and drag and plug-in.
It's that simple. It's like when you want
to plug in something like some cable in vacuum cleaner, you just drag it
out and plug it in. Just point and click and
drag one to connect. And once you reach that
point, you just let go. So here it is. Left-click this dot
and dragging holding left-click to base color. And I let go left
click and that's it. So now we have this environment
in black and white, but I want this to be pinkie. So I drag this this way. And instead of this black, I may leave this
block this time, but I will add another
here in between. So this one, I will change a
little, something like that. And I will add another one. And I will set that to
be white all the way up. And then I will drag this one to the left and
this block to the right. Let's see what we get. So this one to the left. Okay, Not good, decent go back. And this black should be more lights and
something like this. Okay. Something like that. Maybe more red. More dark. No, it's too dark now. I'm trying to adjust
this to make it look okay, something like that. Maybe. Let's switch
to camera view so we can see what will
be there in camera view. Maybe smaller or not. No, no, no, no, but that's
larger view is perfect. So let's leave it. It
was five, I think. Yes. Some no like that. So you have your first virus and some sort of
environment behind. I may change this color. I will see something like that. Okay. So that's it.
9. Creating More Viruses: If you want more of these, you can just left-click. Go to Object, Copy object, go to Object again
and paste or use Control C and
Control V for this. So we paste in another virus. I left-click, and I want to move this virus on top in
first collection. So I go here to object. I go to Collection, and I select multiple action. And I select here collection. This one over here. Screencast gives, unfortunately working
when they feel like, I'm sorry for that. This is the unstable version. Still. They didn't create stable yet as this is
newest blender 3.2. So meanwhile, you have to both listen and watch the screen because I'm trying to say
everything I do. Because I'm not able to rely on Screencast keys yet
until they fix those. So if we wonder if I turn
this on or off its own, but it's unstable version so it doesn't show everything
and every time I'm working. So this is the only way
I can show you what I'm doing at the same
time I'm creating. So we move this virus up. So now we have two over here. And I will click here
and drag this virus one. Although I will press Esc key and shrink it a
little like that. And I will go here. And I will move that
virus little to the back. And that's done over here. If I point here and left-click
and drag this hello, I'm calling this
a little behind. So let's move it to
the left a little. So it's somewhere here. Okay. That's it. And I make Greece this light. Now, I have a left-click
this first light. And let's say I add here
200, something like that. And this one is fine. I think. Now need to increase this
on just the left side. Okay? And we will need some
light here as well. So I'll left-click this slide, and I will copy, and I will paste. And we will left-click
that right white. And we will move it to
this side over here. And then we're going to object properties and we will
more light to the back. That means on x-axis
to minus side. And we point here
and we'll go to minus there and a
little to the left. That means increasing
this to the left. And on the margins are
back more to the left. Something like that. Okay? So we have some light
on this object as well. And now I will left
click that one. And I left-click
here, copy and paste. And I will, again, this virus, that's new virus I'm left
with here collection. Move the collection and I will move it to
first collection. To top. I have all the
viruses over here. And now I will drag
it to the right. Let's click this arrow
and a jog it a little to the right and a little top. So it's not really symmetrical, but something like this. Okay? And I will make it a
little more smaller. So these are not the same. Hello to the back
behind this one. And let's see now
how it appears. So this one needs some light, but now I will copy
this light is low run. You see this blue one. And I will copy here, and I will paste. And then this new light, you see this red, that's
the new one. You create. This new light. I will select Move tool and
I will move it here. And then I will go here. Two objects properties,
the same as before pointing here and move
into minus side this. And then I look higher. And then I'll go to the right. Like that. Okay, or to the left, perhaps this way, which
will look better. And I think the change
color here, something else. I didn't know what. Something like this. Okay. So that's pretty much it. I will deselect everything now, completely hiding everything so you can see how it appears. Left-click here. This
hides all the overlays. And that's it. I think
I will move this again or this one lower. And this over here. Okay, something like that. So that's how it appears in
that environment we created. So it's like some sort
of tissue around. And here is camera view. Here.
10. Animation: Dragging this timeline
or higher like that. And now you can select, say, first virus, I will turn on this so we can see
what's selected. We select first virus
and we drop this to 0. This on timeline. And we'll go here. And this is our
location of viral, virus at the moment. It's right at the center
of our scene completely. So we're now in a way, I'm
recording disposition. We are entering all
these is first key here. So that animation
starts right here. And we will just
left-click everything here that we see as position
allocation and x axis, y axis, that axis as
well as rotation. Now, on to 51, that's 251 frame. We will do the same
thing for both, enter that as well. And say somewhere here
in between on 125, we can move this
ALL like that axis, for example, a point here, and just move it to
this side like that. And enter all those keys here. So let's see what happens. If I go back to 0 and I
left-click play. This starts moving
left and right. You can also, I will show you the ways you
can animate this. I can now click
this one over here. So these, are these selected
only this one is yellow and selected and right-click
and Delete key frame. And I will now click this one and right-click
and delete keyframes. So now we have all
these zeros, zeros 0. And if you go to 251, enter here, that left-click
there and enter 360. Now, enter all these
into this keyframe. Now watch what happens. I will again point here. So the timeline returns to
first and I left-click play. This virus is rotating. Now we have one
rotating virus, okay? Now if we want this virus to
rotate in more directions, you can also enter here into
51 instead of just 360, you can rotate on other
axis as well, sorry, 60. So let's see now 360 here. And then check
this one and check again to enter new value and now go back to
0 and play again. Now watch what happens. It goes in two directions. It's rolling like that. And if you want just slow
movement of that one, you can go again to 251. This celebrities return to 0. Both enter those values. But instead now, move
this a little too, right? So we are moving to the
y-axis to do right now. To positive value, this is negative value to the
left, positive is right. So the point here
and redraw this. I'll write like that. And we remove this
and enter new value. So let's see what happens. It's moving to the right. We animated this
similar to the right. Let's rotate a little and more to the right
at the same time. So you can now rotate, let's say rotates
for 15 degrees. And we enter a new value. We go back to 0 and see now
it's moving to the right, but also slowly rotating, like it's floating in
that surrounding. Slowly. Soup can also animate
those behind. Just left-click on that New. And once you left-click
enter value, first value where it is. And here in the end, you can enter a new
value like, great, see, if this one goes
a little higher. Like it goes up. And to the right alone
in the end like that. So let's enter this over here. And for this, makes sure that
you switch this to 0 again. When you change to new 12, all existing wires
position where it is now. And here we want to enter, say something, like it goes
all the way here, hops. So we go all the way. Now we want more to the x-axis. Let's leave it as it was
moved to the y-axis. And down here, okay,
something like that. And we will enter these
values over here. And I'll let see now, I will deselect everything. She will see better what's
happening on this timeline. And you'll see your
viruses are moving. So if you record that, if you render that, you are getting ten
seconds animation of these objects moving.
11. Rendering Settings: You can go here. I didn't do that right away. Though. I like to do
that at the beginning. And that's Render Settings. So render engine we are
in now is called even. This is ambient occlusion. You can take that, um, it gives a kind of a battery
look, but not always. So make sure that it suits
what you're creating. Or when you are making
some hollow objects, it can really interfere and give some strange
reflections and shadows. So makes sure that it's
suits your creation. While I like to take it
and see how it appears. You see on this object it gives, it gives these shadows
here, like corners. So if you would say you
would increase this one, you see now what's happening. It's handy when you're
creating some interior. It gives those shadows, are realistic shadows of
corners and everything. So depending on what you create, sometimes it really adds to that appearance,
sometimes it doesn't. It really changes how
everything looks. Okay. So this is blown. It gives some glow. Especially on reflective
objects are metallic. It starts radiating light. And it's something you need to take when you're
using a mission in your designs to make that
work without blown ticked, any option doesn't work. This is for screen
space reflections. You see how everything
changed now. Now our virus looks
completely different. You say that because
each of these are then reflecting light
to its neighbor, and then everything
looks different. And environment affects these. Viruses and viruses
affect environment. And then you have some plea
or shadows or reflections and everything changes a lot,
how everything appears. Now this is up to you. Would you like these on or
off? Totally up to you. Okay, so that's regarding
rendering settings here. One more thing, if
you want everything behind to not have this, which I created
some fake tissue. If you want this
to be completely transparent and to
render these viruses, you can apply to
everything later. You can simply go
here to feel alive, to click this arrow
and click Transparent and then not don't
create this scene. I will now show you
without seeing you see, if I don't take now, it would be rendered as grade I was showing
you now render image. And you will have grade
as the, as background. But now, if I take transparent and I left-click here and left-click
grander image. You have transparent background. So now you can apply
this on any photo or some other video or anything
to have that on top. If you render animation. Because our background
is transparent, you can literally
apply this over another video and make
virus floating around. This is really useful for some YouTube videos or some explanation videos or
whatever you are creating. So I'm not going to spend I decided to make with
a tissue right now. So this is where you sat. Resolution right
now is set to this. This is high definition video. I think you are fine with that. If you want to increase, you can just make sure that
you are here increasing how, why video is here, how high? So. Make sure that you have proper, proper resolution
if we wanted to, this is for a horizontal video. If you want vertical, you can just swap these numbers and you
will get vertical video. So I'll select here camera view. Over here. You see now it's vertical video. If I would enter
here 1080 and here, one night 20, we
get vertical video. In that case, these portions wouldn't be visible
and we would need to, if you want to render like that. In that case, go here and
move the camera back. Hello. So just point here and
drag your camera back. Now, if this happens, that means you exited cube
and camera is out of cube. So you can just go here to
environment and select this. Now go out of this camera view and left-click this environment
and go here to Edit mode. And make sure you select
this front face over here. It doesn't bother you further. And then simply a press
X on your keyboard. And here, select all the
faces that will delete. Delete only faces selected. Now, if you go back to camera view and you
do the same thing, just make sure that you exited the object mode to object mode and select
the camera again. And if you point here, and you can jog camera further, now that backside of this cube doesn't
bother you anymore, it won't block
camera for a moment. So it can go as far as
they want to the backside. Okay. I'm leaving as it was 19201080 and I go
back to camera view. So this is it. So I can now, from this point where
I am right now, even animate my camera. So I say, let's go from here. From this point towards virus. And on this point here, I want to get closer. And now I get close
to the virus like that and to the left. So I catch them all
within this properly. So I load to the left. Now it's bearer, bearer looking to hire or
something like that. Okay? Select, enter these values
and we go back to 0. Now only this will
be rendered a later, only this, but you
see at the center. And we're going closer, we see them moving. And we're going closer
to those viruses. So that's your animation. Now. Here you set what you want, Blender, Render, and I
usually set to render region. So that's only on this. Sometimes you can have
huge scene and you're recording only some
portion of it. Don't talk to your computer. Take this so it keeps
rendering all of this region, not the entire scene. It makes things easier. And I like to say crop
the render region. So that's it. Frame rate you can set here 25. In that case, you get
ten seconds video, if you select survey, video will last less. It will be something
over eight seconds. Then I like to select 25. It's enough for
what I'm creating. Here. You sat, where it
starts very tense. So it starts on one to 15. And here you will have
to click this folder. You will select very well on
that to go once rendered. And you can render images
as PNG or any of these. Whatever suits you. To random and movie. Select one of these. If you want to render a movie as a sequence than select PNG. And you will get 250 frames, which you can later import into your video editing
software as sequence. Keep in mind that not all video editing softwares will
import sequences. Some don't. So bland, timely. While you are
creating something, make sure that you
always click save first, create some, create a title for your file and say Save
As and then name it. And then we'll further
keep clicking Save so you don't lose something in
case blender crushes. Also before you start rendering, save everything you did, and then start rendering
in case planter crashes, you don't lose your entire work. To render photo, you could
see you just left-click here and left-click
to render image. So that's it. Here you select frame
you want to render. You just adjust
to that frame and then left-click. And this is it. If you want to render animation, you just left click
Render Animation and it starts and goes to
folder is selected. Make sure that you set
file format first.
12. Closing Words: I hope you enjoyed in this project. As I mentioned earlier, you have two ways to
extrude those faces. Try both and see what
you come up with. I use second to
create this design. But you can also try with those wider extrusions
and see how that appears. Render photos with
solid background, render photos with transparent
background or videos. And don't forget to
post your projects. I'm impatient to see.
Until next time. Bye.