Transcripts
1. Introduction trailer: In a world without your
single panel cartoons, the world will change one single panel
cartoons at a time. In this class, you
will learn to create a single panel cartoons from inception to
the illustration. Learn from master cartoonist
illustrator Jim Gleason, aka the imitation, who's referring to
himself on this very insecure to hold a pencil incorrectly
and still does. In this class, you
will learn skills like creating a common concept, an overall theme for your car to go over basic slag
drawing the head and figure, layer, background,
color, and dimension. And you'll be learning to add words and letters.
Our final cartoon. As a bonus. Some discussion
in the next steps, portfolio pieces, and further
recommendations for study. This class, we will
not speak of tools. All you need to get started as a pencil and something to draw. You can also use a variety
of online education, as well as downloaded. The choice is yours. Glass broken down into
tinge or less social? They might as well be
called less than that. For training purposes,
the teacher with his class. He's
incredible painter. But the same techniques can be employed when working using paper or other art applications. So break out of your creative
holding pattern strap in, bring your trade tables up
to their upright positions. And let's get ready to take this single cartoon
concept for a test drive. Let's put some liberty
back into the world. Currently, without your
single panel cartoons.
2. Project Video: Hey, hello everybody. This is drawing a
single panel cartoon from idea to finished cartoon. And you are currently listening
to the project video. In this project video at
the end of this class, you will have created a
single panel cartoon. In addition, you will also have a whole host of
materials to help you in the creation of one or more
single panel cartoons. You'll have finished assets
like a comment concept. This will help you narrow
down your niche or style. You'll also have a
character sheet if you have any recurring characters, If that is part of your comic, should also have some ideas such as interests, recurring themes, different topics you will
return to in the creation of this cartoon when done with your project and in the different
milestones the project, you'll want to place
these resources in your project and
resources section. This will also be a
great place to see what others are doing
in their project. And you can also get feedback and provide feedback
for your fellow students. Character sheets, first drafts, concept and notes
about your cartoon. These will all be available
inside the project folder, and I hope you'll utilize and use the project folder
to upload to so that you can just show us what
you're doing and get some motivation stuff
based on that. Okay? This sum is gonna be
fairly material agnostic. The project is not met to
talk much about materials, but here's a minimum of what you should have to be successful. And this almost goes without saying a pencil or
something to draw with. A pen or something
similar to ink with a brush could also
work in this or a marker. Then something that you're
on such as a piece of paper. You can also use cave wall or, but I doubt that it will have the same portability as a
piece of paper might have. So you might want to
consider portability and what you end up
drawing your cartoon on. I mean, if you do it on
the side of your car, That's probably that
will be portable though. But then you'd have to ask people to come
outside and see it. You really can't do that for many interior presentations
of your cartoon. So in of course, you can also use
digital tablets, graphic apps, iPads, computers, and other supplies, and
these are optional. But these are in no way should impact your enjoyment
of this course. For those of you
curious of what I'm using for this course, Here's a breakdown of the different materials I'm
using for this project. I'm using Corel Painter 2020 to do with a
lot of my drawing. This makes it easy to present everything that
I'm presenting as. I'll be capturing the screen for certain parts
of this project. I'm also using a Mac Pro
alien trash can edition, and using Mojave from MacOS X, I'm using a way com
syntenic companion to, I'm using a Logic Pro X for
audio, iMovie for video. A while Mike, bear in bearings your amplifier for sound,
keynote for slides. And I'm using vect easy for
some B-roll video footage. So without any further ado, that's what you'll
have for the project. At the end of this, you'll have a great single panel cartoon that you can call your very own. And you can put it on
your refrigerator. Or if you want to paint
on the side of your car, you can do that
if you so choose. And I hope to see you in these upcoming
videos where we are going to tackle
the ins and outs, the ups and downs, the diagonals and orthogonals
of single panel cartooning. And I hope you'll tune in
and get your pencils ready. And open up your
sketch pads and begin. The wonderful joy of creating
a single panel cartoon. See you there. Bye.
3. Concept and Character: Welcome to creating a
single panel cartoon, and this is less than one, determining concept
and character. Well, you made it to
the first lesson, everybody and welcome
In hope you're gonna get your pencils ready and
get things going here. Okay, So the objective
of this lesson is to identify the key elements
of a single panel cartoon. Generate ideas for the cartoon. Develop characters to
populate that cartoon. What is a single panel cartoon? I'm sure you guys
have already know the answer to this question
as you are in this lesson, you didn't just wander out of the deep and think this
is portrait painting. A single panel cartoon, aka a gag cartoon uses one panel to tell
a joke or a story. They usually show a
single funny scene with a brief dialogue or
a caption underneath. It can be very simple, but still imply quite a lot. So there you go. There's
your definition. In a nutshell. This is the anatomy of
a single panel cartoon. For those of you
playing at home, this is what it looks like. There's the title of
the cartoon itself. You, that's one of the joys
of creating the cartoon. As you get to decide what
your title should be. There's gonna be
optional dialogue, usually in the upper
portion of the cartoon. There's the illustration itself, which includes the
background foreground, middle ground elements,
like in the case of this Plato and Plato
cartoon that I created. And then of course
you have the caption, which will be either
in addition to the dialogue or it could
actually be the dialogue itself. It's interesting how that works. So the elements of the
single panel cartoon, on the other hand, these
are just the traits of it. This is different
than the anatomy. They are clear and
concise ideas. Strong visual impact,
sense of humor, hopefully a sense of humor. I mean, some of the
cartoons that I've come up with is debatable on whether I have a sense
of humor or not. And of course, well-developed
characters were available. Sometimes you'll have one-off gag cartoons where the
characters are not recurring. But in this one we're going to deal with both the concept of a single panel cartoon in
regards to one-off cartoons, as well as to create some recurring cartoon
characters just to handle both those
eventualities. So now I want to go over brainstorming ideas
for a cartoon. And here we'll talk a little bit about where you can get your inspiration from and developing a concept
for the cartoon. So first of all, maybe you
have a favorite hobby, like I was thinking, if you're into cars, you can do a whole cartoon, one panel cartoon based on all the things surrounding cars, like dealing with the customers
if you're in service. I'm dealing with people
who deliver parts. What kinda parts are
available for cars. You could even do deal with the whole current
events situation, which apparently
is people stealing catalytic converters
from the bottom of cars and reselling
them for money. Secondly, is what makes
you think that is, for instance, just something
that you're interested in, something you're curious about. And you can always add some
brainstorming ideas to that. Like comedians constantly had these observational
and questionable type of cartoons and gags where
they asked things like, why do we drive on
Parkway is in park and driveways, that kind of thing. Why is there valet parking at the sizzle or
if you're in LA, there's observations that
you are passionate about, things that you want to get
down to the bottom of and kinda show the humerus and ridiculous nature
and absurdity of them. There's your favorite
genre, fiction. Perhaps that could be
something, it'd be a great. Anything in pop culture
could be something that's important in regards
to inspiration too. One panel cartoons. And finally, I'd
just like to ask a question for those
brainstorming out there what other topics would be
great for a one panel cartoon? So now we're gonna move
into recurring characters. And this is something
else you want to think about as you're
going through it. Because for one panel cartoon
or single panel cartoon, you definitely want
to have characters in it for those
recurring situations. So in developing your character, you'll decide what your
characters species is, what their name might be, what are their personalities, their physical appearance,
and their background? And we'll talk a
little bit more about background in the next lesson. But in this one, you just kinda coming up with
the idea of a character. And then we'll move
into backgrounds concerning that character. In the next lesson, begin sketching
your character now, and I'll have a kind of
overlay of that event. I'm a time-lapse, if you will, of the process of creating a character and creating
a character sheet. This will include like
the character and numerous poses from front and back and side and
three-quarters to use. And hopefully you'll
be able to use that. Because once you can get
your character down, it will make the whole
process of creating that character on a recurrent
basis so much more easier. And I wish I had learned
this back in the day. I often would just
go half cocked the very beginning
and have to go back and revise my characters. Finally, I wanted to add just
one last thing for those of you that are intimidated by
the whole drawing process. If you look through a
variety of cartoons, you'll see that there's
a whole range of artistic ability associated
with these cartoons. Some people just have stick
figures in their cartoons. You can do this as well. Please do not be
intimidated by how elaborate or how simple
cartoon will look. Because in the end, it really just comes
down to your audience and you as to how
detailed that should be. To give you an example
that I have a, one of the first character
set I ever created as a kid was a character
named Al Davis, not to be confused with the owner or the previous
owner of the Oakland Raiders. This Al Davis was
a head with hands and he basically was a
pitch man for my cartoons. You would do a lot of
commercials throughout my makeshift magazine that I created in a spiral
notebook as a kid. And that has been my lifelong
friend throughout my life. And hopefully you'll create characters yourself
that you will carry with you for a long
time to come in, maybe you already have. So don't be too
hard on yourself. If you can't really get the whole character
creation down to a science that you're having trouble creating
different views. Just do what you can and keep moving forward
and propelling yourself to move on
to the next lesson. We'll be glad to see you
there in lesson number two, which is beyond the whole
subject of backgrounds.
4. Getting The Background: Hello everybody and welcome to creating a single panel cartoon. Listened to getting down
with the background. What's the objective
of this lesson? First is to develop a setting that will convey the
cartoon concepts, learned some general
principles of perspective, and more on the history and
background of the characters. That's what we're planning
to do with this lesson. So let's get things
started, shall we? So in this background
squared lesson, in a cartoon, backgrounds can run from simple to elaborate. In a similar vein, the history of your characters. If they recur, also can be
conveyed and how they talk, what they wear, and whatever history you want to
introduce concerning them. For instance, this
octopus cathedral like character is a chef. It is conveyed by the tools
of his amputated limb. So when drawing backgrounds, some things to consider
our perspective, color in the setting,
in the background, using patterns, textures,
gradients and backgrounds, and prompts in creating the
background and setting. So there's a couple of
different types of perspective. First of all, there's
two types perspective. There's atmospheric,
where there's overlapping shapes,
desaturated colors. The further back
you go, and less details and more blurry becomes. Now the way I handle
my own backgrounds in my cartoons is
I tried to steer away from using any sort of outlining or line work
in my backgrounds. While the foreground has some
definite line work to it. Once you start seeing buildings, I use mainly color and
maybe some shading to convey an idea of detail
in these backgrounds. So that's atmospheric. As far as linear
perspective goes, we have examples of those
different types of perspective. There's one-point perspective, which in linear perspective is everything converges towards
one point on the horizon. That is known as
one-point perspective. In two-point perspective,
you have two points on the horizon line and is
on the horizontal line. In terms of linear perspective, you'll have two points on
the same line, horizon line. Then for three-point
perspective, you'll have three points. And two will be on
one horizon line, and then the third will be on
a vertical horizon line as well to show how tall a building or maybe seeing it from above. So those are the
three different forms of linear perspective. More background thoughts. When incorporating your
characters into the background, It's important to
make sure that you contrast them with
the background. So this includes things
like having more detail, these characters
than the background. Also making sure that there
aren't any tangents in the background that continue
on the character itself. And finally, that you want the character to
be the central focus. And that is either you
could make the background for more colorful than
the character itself, or you can make the
character far more colorful than the background
that they inhabit. As you get your backgrounds
and characters ready, makes sure that you experiment
with different techniques. Learn how to texture and
add color and depth to your characters and how to add further contrast between
them and their background. In addition to the
setting background of a cartoon that you
actually literally draw, we're actually now
going to talk about the backgrounds of
your characters and that is their histories, where they came
from and what kind of characters they are. These are often tied to
the character histories. So you got, here's
some ideas for a possible one panel cartoon is, it takes place in a coffee shop or during the Renaissance, or inside of a classroom. Maybe touring as a musician, even we're on a movie set. Then again, you could have a
cartoon in space or the zoo, or meanwhile back at the ranch, or finally a salad bar. But that really depends upon the type of
character that you have. And it's interesting that the backgrounds
of the characters are tied to all the settings. So in terms of character, we're talking about what
is the character species? Are they animate or inanimate? What are their names? What it's a personality, what is their physical
characteristic or appearance, and what is the background? And by that I mean history. So the next steps of doing this is to create a background
with your characters. Make sure that the characters don't get lost in
the background. And if they do, figure out
what ways that could change. So for my cartoon cats, do the cat brainstorming
ideas about them. I want to get some traits
and things going on. The decided how to
make his background. So I noticed that
stews a goofy cat, he loves his box city, sleeps in his owners
baffled by them. Let's do often gets dirty. Sometimes do unlike other cats, doesn't land on his feet. Let's do is a bit naive. He's missed divided by
things like leaves and being outdoors and things that
other animals probably fine, taken for granted, just
do as problems with. These are the brainstorms
that I'm going through to figure out what kind of background and
puts do with stews, also like perpetually happy. And then of course do
sometimes gets frustrated. And students
constantly contacted about his car insurance. Let's do orange. Maybe we may, we may do the
whole orange cat thing. But I think it's a
little bit laid out with heat cliff and Garfield. And so you get an idea here of the different kinds
of brainstorming that occurs around your characters and just different
thoughts on them. And of course, some of these characteristics will
work and others will not, depending on how you move
forward with a cartoon, but it's good to have
something to start out with. So now that we got stews,
characteristics nailed down, we're gonna move on and
figure out just kinda create a background of one
of his favorites setting. And by that I mean his cat
house, which is a box. I'm doing a very quick
sketch, although it's alive. And this is showing
stews cardboard box. Just drawing it, getting it
ready for him to inhabit. It's got a little welcome
flap there on his box. It's a little taped up because it's old
and ratty looking. And yeah, that's kind
of like and of course, where this box is is right
next to a door where the owner can come
and drop food down for Stu I didn't
include as cat dish, but it probably would be
over there on the right. And of course, in case stew isn't able to read or
for others benefit that. Actually, I also write stews place on the
side of the box. And as you can see, I drew the door frame here to kinda give an
idea of placement of students house in the hierarchy of the
larger houses outside. And there's me to telling the labeling the different
parts of the cartoon. So there you go, buddy. Good times. And I hope this helps out with you guys in regarding
this to us, do and creating your own
cartoon backgrounds. And I hope to see you in the next lesson
for lesson three.
5. First Concept: Hello everybody and welcome to lesson number three and creating
a single panel cartoon, also known as first concept
as opposed to first contact. So let's see objective
in this lesson. Well, this time is time for you to come up with
your first cartoon idea. Then also find different
places to gain inspiration. A few ideas if you get stuck. And remember, don't get caught between
a cat and this toy. So first concept. So inspiration come from
a variety of sources, experiences, pop
culture, current events, memories, funny
stories you heard, or observations and skies limit. You may be like a
recent podcasts yours, you might get an idea from
that or you're sitting at a traffic light and all sudden
this idea comes to you. Ideas can come from anywhere. Make sure that you take advantage and jot them
down whenever you can. And now with that in mind, Here's some tips when concepts. That is, first of all,
keep a sketchbook. Keeping a sketchbook,
Wow, that's a big one. You can also use it
to jot down ideas. And the more you do cartooning, the more ideas will come. Take it from me as I've
been doing this for awhile. That the more you do it, the more ideas that
come as a result of it. Second thing to do is of course, brainstorm ideas alone in
groups or as a party game. Finally, refine ideas,
tightening and consolidating is, and then making
sure that there is simple and easy to
follow as possible. I've had a problem
in the past where my text is way too long and it might be an incredible
run-on sentence and just people get
confused from reading it. And then they're
stuck wondering what the cartoon was about in
terms of brainstorming. That's gonna be kind of what
this whole lesson is about. And that is finding
that concept. Because without a good concept, you'll find yourself just not really doing
much of anything. So couple of ideas is look for something that you
want to draw on Pinterest. Now for me, I get Pinterest ideas coming in just
about every day. And I'll look at
them on my e-mail. And then from that, I might just start
drawing something and from that idea will emerge. So maybe you see one of a robot. You can create a comic
evolving robots. Maybe your robot goes to Robo, Dr. finds out he needs to
get his armory attack. Also think about relative
relevant ideas like AI. Maybe you have a
funny concept of a robot worrying that as jumbled be taken
over by a human. Or in my case, as you'll see coming up, I came up with a
cartoon idea that will pretty much apply to
just about anybody no matter what their cartoon is. And you'll get to see it in develop through trial and error. So a couple of ideas. If you get stuck, think about
something you want to draw. Like I said in the last panel. Look on Pinterest. Just look up different things
you're interested in. And then maybe that'll lead to something or just
begin doodling. You don't even have to
have any ideas at all. Sometimes I find that
the very act of drawing, of doing something
artistic leads to an idea. And of course, there's plenty of places on the internet you
can find drawing prompts. And so my suggestion is to, is to look around, see what you can find and then
take up those challenges. And then hopefully
that will lead to some great comic ideas. Couple of examples
of ideas that I had for my cartoon visual banter. One is I came up with the idea of what would happen if
I wanted to create a, almost a Christmas holiday card of like grumpy characters. And I thought if oscar the
grouch and your grumpy, The Dorf and the Grinch. And they all got together
and decided to pose for a Christmas card. So that's a great
Christmas card idea, by the way, in case
you guys want to steal that and create
your own version of it. And then think of other
like grumpy characters that you wouldn't necessarily
associate with Christmas. Then of course, the
second one that I had was I just wanted to drop ping. When I remember when
doing this one. I thought, well, what
is this penguin doing? He's hiding a mallet
behind his back. And why is he doing that? And then you just start developing concepts and
figuring things out. And I came up with the
whole idea of pink when offering a shark or free
sandwich or free penguin burger. And then the sharks like, I don't get it but what,
what's what's the catch? And of course, the catch
is he's about to get it. So next steps after
you develop your idea at possible captioning
dialogue to it. And before we end this live
different hands-on tutorials. The first one is going
to be in regards to brainstorming and workshopping
that first concept for your first comic. The first idea, concept. I've been using the word
concept away too much. Sarah, brainstorming some ideas from current events, pop
culture observation. And now I'm just drawing things like maybe a cartoon
about a cow. Let's do the cat ideas. Go shopping, picks a
fight with a leaf, goes to a post office
and then forgets and there's something
going on there. And this and that, well, that's different was also one of the many things that can go
in many different directions. And that's ultimately
what I came up with. In regards to the
brainstorming ideas. The Big Lebowski is one of the concepts that came
up with in regards to some movies and other
interests I might have. In addition to just current
events and experiences. The term, Terminator. Skynet needs to update cereal and stop and
ask for directions. Once the user changes though, the Siri to a place where all the heels of breads
congregate together. So there you go. A couple of ideas
for brainstorming. This is gonna be
more specific ideas about, well, that's different. So this little kind of give you some textual ideas of where
you can go with that idea. So now we're going to
work on the stool, the cat. Well, that's different. Caption. That can even be shortened
to, that's different. There's 1s2 watching the dog doing something
strange and dog-like. Fateful psych, I'm doing some
sort of Pictionary here. So a dog typing, a dog, checking his phone,
a dog or reading the newspaper and all
that kind of stuff. A dog receiving takeout. And actually that actually moved into what
the cat was doing. I like this whole idea about the cat and actually do it
being the recipient of this, a bird carrying luggage
back to its tree. That was another idea. A squirrel with acorn
allergies list goes on and on. A tree that fill
alone in the woods. Makes annoyed, sir, buddy. Thank you very much for
watching this video. And we look forward to
seeing you in lesson four, which is beginning to get the layout together
for the cartoon.
6. Getting the Layout: Welcome to lesson four of creating a single
panel cartoon. Getting with the layer. Well, our buddy, What's the
objective for this lesson? Now that you've got an idea, it's time to lay it out and do some thumbnails, rough them out, decide what you want, provide some focus
to your cartoon. One of the things we're
gonna be trying to do in addition to that is simplify and make the
cartoon is clear as possible. One of the great things
about doing a layout, if you get to see what works
and what doesn't work, and what looks
satisfying and what doesn't look satisfy family. One of the objectives is to troubleshoot the
tangents and lack of contrast that might be
affecting your layout and prevent from having a
cohesive structure. So getting the right layout, the layout of comics
should work to deliver the message in a
clear, concise manner. You want to know the subject
to the cartoon is at once. Understand who is talking. If anyone is talking and get
the gag almost instantly. If you have elaborate
backgrounds, many different characters, this becomes even more important. So what are the principles
of good layout? Well, first of all,
there's balance. What is balanced? You'd want a good cohesion of balance between the background
and the foreground. Like if you had a
very small character in your foreground. And that was contrasted by a huge elaborate
background that would be like an imbalance. Consequently, if
you have too many, if you have two characters
crowded together on one side of the composition, that will cause an
imbalance as well. So a way to achieve
balanced system, make sure that for every
element on the one side, there's some sort of element balancing it out on the other. If there's an element
in the foreground, you want it to be balanced
with the background now sometimes and in cartoons, there is no background at all. So really what you're dealing
with is making sure that there's balance
between the element and the negative space. The third thing, of
course, is heirarchy. When you're creating a cartoon, you want to make sure that the things that
draw your eye to it, certain parts of it are drawn to that which is most important. So say if I took a really
long time creating an elaborate background that has nothing to do with
the cartoon itself. And your eye is drawn to that, that will make it a very
ineffective cartoon. You might even question what it is you're
even looking at. There have been cartoons
that I've looked at that I just didn't get it. I just didn't understand. Now let's say you are creating a cartoon where you are trying to use that as a point that the person feels
lost in the world. If you created a
background like that where it drowns out the main
character of the cartoon, then that would be
ineffective concept saying, I feel lost in this
room and you can't see the character very easily. Well, of course, they feel lost in whatever place therein. So it depends on what
your intention is, but mainly in terms
of hierarchy, what you want to make sure
to do is the characters, the situation, the thing
that is incongruent, which doesn't make sense in
reality, that is the GAG. These are things that
should draw the eye. Here are three examples of different cartoons in
which I employed some of these techniques
to show contrast, to show hierarchy
and to show balance. In the big bird cartoon, I showed how Big Bird in color contrast it
with the background. In the second cartoon, I showed that the cat
had no background with holding two items to show
a bit of an imbalance, a balance between
the two elements and the main element of
the care character itself. Then in the third cartoon, which is of a rooster
playing a guitar, I put the rooster in
the foreground and then had other items on the other
side in the background. Now, you could actually
argue probably that the contrast shown
in this one might be a little confusing
because of the detail that I had in the background as well as in the foreground. But there was an
attempt here to show some differentiation
between the foreground and the background. Let's go. This creates some
thumbnail drawings and explore different
options for the comic, different perspectives,
poses, different backgrounds. And this is where you get to have some fun
and play around. You can even play around with the different concepts
in terms of the idea. Or that's different that I've explored in
the last lesson. I will show you in the
layouts that I made different variations of things
that support this cartoon. And this can also help you decide what it is
you really want to draw when you create a
thumbnail layout that there's some layouts
that you may have thought were
great initially, but they turned out to be
boring or something that you really didn't want
to get into once you approached the layout. Whereas others might have
jump, jump out at you. The one that you thought
wasn't so good at beginning, might begin to appeal to you once you get the
visual behind it. So of course, when you're also dealing with the
thumbnail drawings, you want to consider
the rule of thirds framing and leading lines. And that is, as far as
the rule of thirds goes, you divide the cartoon panel into three different quadrants, three different rows and
three different columns. And then make sure that some of the main elements of those
are in those thirds. As opposed to simply putting the most important
thing right in the center of the frame. You actually draw the i2 certain areas of the comic in order to make
it more effective. Then of course you have framing and leading
lines which are also at ways of drawing the eye to certain
parts of the comic. You can do that
by simply putting the eyes of a character
in the direction of another character or creating certain lines in
the comic itself, which can be
prospective lines or objects that point
to that as well. And that can be the
leading lines that lead to what is important
inside of the composition. So then finally, in
your thumbnails, think of the shapes, lines, and patterns to
enhance the impact. Sometimes patterns can be
a little bit involved in, can actually detract the eye from them rather
than focus on them. And so this can actually lead to showing the difference between
character and background. Or at other times of adding
a pattern inside of say, a character's clothing or a
texture to their face may actually increase the contrast and may draw the eye
to that character. So that's a little bit
on how to use shapes, lines, and patterns to
enhance the impact. And of course, we're shapes. A different type of shape
can definitely draw the eye. So maybe you have like a whole
cartoon full of circles. Then you have that
one triangular shape that's going to draw the eye. That's the novelty of it. So in troubleshooting, one
of the things you gotta be concerned about when
creating a cartoon. It's not to make tangents and
lines that confuse around the character that is
like a background or an object that's shares aligned
with the main character. Other times it comes
from just having weird poses of a
character where it's, you're unsure from looking at the silhouette of a
character, what it's doing. And you can do that by altering its pose and changing
it in some way. Then of course, there's improper contrast
between characters and background could detract focus or confuse the audience. And we've gone over that before. And of course, the way
to handle that is to either move the main character
away from those areas or to either eliminate
or minimize areas of the background that can
cause those confusion. In contrast, if the comic
lacks focus or it's not clear, the first response should be to simplify wherever
it is possible. And this is a good, it's
like when in doubt, just simplify if you have
things that are too elaborate. If you've added
things in that you thought would be fun and cool. Well, they may not
necessarily be the best thing to help
your comic be successful. So after you do some thumbnails, you can finalize the layout. That is, you pick it. The next move is to refine it. You can use rulers and guides to help develop an
effective layout. And of course, once you
pick that final layout, you'll want to enlarge
it or find a way to copy it over into a more
elaborate form and then work on it in that way. Finally, next steps,
create some thumbnails. The cartoon, at least four would be a good
amount to shoot for. One should even be
without a background. In cartoons, simpler is better
once you create a layout. Think of ways that might
be edited to make it even easier to read
or understand. Throughout the rest
of this lesson, we're going to show
you a couple of examples of creating thumbnails, which ultimately led
to the final layout, which I used in order to create the single panel
cartoon for steel the cat for this class, c. In this video, I'm going to draw a nine different layouts. Instead of just four. Way I did that is I created just ones that approximate
the size of the cartoon. And of course, then I
started doing some of the, the rule of thirds
to kinda give you an example of one
of the layouts. Showing the cat looking at
some sort of incongruence. Human. Again, a
second version of it showing a animal
writing a guy, a bicycle. Af, third version of it, showing a robot dog. Fourth version of the cat, noticing something like
a giant fish in a yard. And a fifth version
showing the cat, just the bottom of the cat, kind of standing on the
street and someone noticing something strange about the cat having a gun in a holster. And then I had another
version of a cat looking up in a tracing
the bird with luggage, leaving the nest or
at least returning to it from his migration vacation. And then we have another version here of the cat looking at his phone and a person like noticing that from
far off going, This is weird though
that's different. And there's a cat hanging
upside down at the top of the frame and a dog
looking up at them. And finally we have a cat inside a house or something looking at a mouse of some
sort. And that was it. So there were nine
different explorations of a well that's different layout. And that kind of gives
you an example of how to do some thumbnail
layouts for your cartoon. So that's showing nine
different layouts for a thumbnail cartoon. And that is it for this
lesson on how to create a good layout for your
first single panel cartoon. And I hope to see you
again in episode five, or less than five. I hope to see you again
in less than five, which is sketching out and refining that layout
into your cartoon. Hope to see you there.
7. Getting A Little Sketchy: Hello everybody. Welcome to lesson five of creating
a single panel cartoon. Getting a little sketchy, and it is getting a
little bit sketchy. And here, let me tell you what's the objective
of this lesson. Well, now that you have a
layout that you've picked out, it's time to finalize
that and actually also start tightening things
up a little with sketching, refining
the composition. Yet it's still okay here, even as you are finalizing and clarifying to do some
experimentation, as if you need my
permission to do so. So this is gonna be a bit
of a sketchy fun and let me tell you this is one of the
funnest parts of the project. You can still be kinda loose. You can still play around some, there's no rendering involved. Unless you really are like set on what kind
of layout you're doing. You can still mess
around a little bit, so you're not stuck yet. You can still play around, as I just said. That's
what sketching does. It allows you to
mess with poses, expressions, prompts,
backgrounds. Make sure there
aren't any tangents. And you can still
move things around and make some changes
here and there. So that's some good times
about the sketching. Part of the
intimidation factor of any sort of art is
feeling that you have, there's no turning back
that you've put something down and now you can't undo it. But as long as you're
using a light lines and creating or sketchy
lines here and there. There's always something else
in there that you can do. If you have like tracing paper, you can always trace over your drawing and just
make another go at it. Things have not reached the
point of no return yet. That's part of the
fun of cartooning, is realizing that even in
the mistakes do you make, they can actually be
funny mistakes and be incorporated into
the cartoon itself. So here's some principles of sketching to
think about before we actually do some
hands-on sketching of the final layout. And I got that for
prestige of the cat. Some principles of
sketching is using light. That is kind of picking out what areas are
going to be light. Areas are going to be dark. And you can like a
little cross hatch marks and little indicators that those parts of the image are going to
be in shadow and light. You want to use some
loose lines here. You don't have to
really nail down the design of your
characters quite yet here. And you can still play
around a little bit and keep things a
little bit loose. Maybe experiment with
some different poses. And of course, you'll want to highlights some shapes
and forms of your cartoon just to get more
of an idea of what those things are that will impact the overall
look of your cartoon. Then indicates some
shading and texture, like I said, using light. That's one of the ways that
you use light as to show shading and texture and
more light and dark ally. Finally, you might want
to add some dialogue into your sketches to indicate where the dialogue will be and when you know this
kind of information, you don't have to be so elaborate on the
background to create it. So because that part
will be hidden from the overall cartoon due to the fact there'll be
dialogue in there. Then of course finally, you
want to refine the sketch. And that is, as you're doing some loose lines
there at the beginning, you'll notice which ones you like and which
ones you don't like. And you'll begin to clean up the image by removing
the ones you don't like and solidifying
those that you do like. So there you go, our everybody. So this lesson is going to do a hands-on tutorial
and sketching, although I don't know if
this is what will be the end-all be-all of what you would consider to be sketching. But we definitely get pretty
close here in this lesson. And as I go through my
process of creating, solidifying the layout, I'll show you where
I went with this. Still you can explore different ways to
draw your characters, different poses, expression, different prompts
and even wardrobe. I think I mentioned
that recently. I feel like I've been mentioning
it over and over again, but it bears repeating that nothing is nailed
down quite yet. You can still change and add to and refine and add
different details. And you can even change the
designer of your character. It's not nailed down as, as anyone knows from
recurring cartoons, there's a definite change
in character over time. If you look at early
Snoopy and Garfield, they are quite different
from the latter versions. And if you even look at old
Bloom County like strips, you'll notice there's
a difference between the early Bloom County
and later Bloom County. And this is throughout
the style stuff. A lot of cartoonists that as a refined and
changed our styles, different things
appeal to them and they make the
changes accordingly. And of course,
you'll want to end drawing shows some different
shading techniques. I mentioned crosshatching, but there's regular hashing
and then there's also different marks you can make
to full add dimension and show the different shading
types to define character. And sometimes that will
include textures as well. So I said crosshatching is one. And then there's one
where you can just make marks that are all
parallel to one another. Then there's the very slight, almost imperceptible
shading that occurs by just doing small
motions of your pencil. And then, uh, finally,
you want to show how background is indicated
in different ways. Like I said, the
one I like to use is to make sure that there's no, not much in the way of
line in my backgrounds. That'll help bring
up the line drawings that are in the foreground. But there's different
things you can do as well. Minimize the background,
of course is one thing. I'm, the use of props
can indicate backgrounds so you don't even have to draw the background and we're
getting them regard. So finalizing the sketch a lot, a lot of this will
be cleaning things up and using the eraser. It's also important here, especially in analog drawing
to keep your drawing clean. This is one of the problems
I've always had with through my drawings because of the
weird way that I draw. I bear down on the page a lot. And in so doing, it smudges the drawing. That's a big no-no, It doesn't look good
in the final drawing. So maybe use a piece of
paper to protect Parsi drawing that you might bear down on why you're
creating your work. Finally and next steps
of less than five. For fun, make another one of your layouts and sketch
that out as well. The more you sketch of different
scenes you might notice a style developing in your
work and how you approach it. And that's one of the
things that you will learn throughout this process is you'll begin to learn
your own process. What makes sense to you? And you'll make the
change accordingly. And from here on out, we're gonna go into a
couple of tutorials, or actually one main
tutorial showing my stu the cat cartoon and the different ways I approach
to sketching the layout. And I'll go over that in some
detail to hopefully give you some confidence as you're
going through your layout and making sketches yourself. So we've got the
stool, the cat logo, are still the state of the cat layout where
he's looking at his phone and the main
thing we're solidifying, and this is where solidifying
the two-character, let's do the cat,
the main character, and the background
character of the person. And you'll see I go through
a different number of iterations of both do
and the background. I want to make the
face a little bigger. I added in the phone
that he's looking at. And then of course I had in
refine that a little bit to show that he's looking at
a map of a certain type. Not really showing much
in the way of shading. But that's kind of
an important here. I think I wonder. I usually just get the line work down as far as this goes. And of course, I'm going
through a number of different variations of the
characters in the background. Finally, I think settle on
a kid in the background. The adults just well, a tutu tall and I don't
like the way they. So I think part
of it is Annette. A question of balance. I wanted to list adults. I wanted to get more
more of a child would add balance to
it where he's looking in the background and
just kind of freaked out about stew and his, um, his phone app. And of course I'm drawn of different variations
of height for the kid. Adding in a sidewalk, a street. Background are indicators
of background. And I'll add more
on the background later in the coloring section. Reason why I'm not adding much to the background is again, I'm trying to avoid the
use of line work in the background to add contrast between the
foreground and the background. And that's pretty
much how I do the sketching in this cartoon. Yeah, so that's less
than five of getting a little sketchy and creating
a single panel cartoon. And we hope to see
you in lesson six, which is going to be
inking the cartoon. That'll be the next step in the process of creating
a single panel cartoons.
8. Inking It!: Hey everybody, welcome to
creating a single panel cartoon less than six known
as inking it. And hey, you've got
that sketch complete. So there's something
to celebrate. And now we're moving
on to the next state, which is really finalizing
the drawing by inking it. So what's the objective
of this lesson is learning inking as part of the refining process and
creating a single panel cartoon. This will finalize
a sketch and get it ready for publication. Swirl. We're, we're, we're getting close to being done here, folks. So in spilling some
ink, for this lesson, we will focus the
most on tracing over the main lines of
your drawing to clearly define your character. Once you get the character ink, it'll definitely looks like
a real comic book character, as in sim, similar to
Pinocchio is now a real boy. Sears some principles of inking. First of all, there's learning
the variations of lines. And listen. This depends a lot on the type of brush or pen that you use. If you use like a big
pen, for instance, there's going to be very
little variation in lines, but if you use a brush, There's definitely a lot of
variation in that regard. And of course, depending on
the type of pen you use, you can use like
calligraphy type pen. And that'll have some interesting
variations in a line. And we could almost do like a complete lesson on the different
brushes and such to use to get different
line widths. And for me on, in Corel Painter, I use a thick and thin brush, but there's very
little variations in, and I've tried other
brushes as well, but I don't find those
other brushes as successful as using the
thick and thin brush or thick and thin pen brush in Corel Painter to
create my outline. You'll also learn some
pin shading techniques. We can talk again here about just making areas
dark and light. The use of crosshatching
and hatching, as well as other
pen techniques in order to gain some shading down. Other principles
is keeping lines consistent and also showing line or lack thereof
to show contrast. So what you don't
want to do is have very thick lines in the background to
offset your characters. Like thin lines in
the foreground. Because that'll just to
track the eye naturally. What you wanna do is
you want to change, if you're going to
change the line width between foreground
and background, you better make fee lines of the characters thicker than
those of the background. If you're going to
use line at all. Sometimes it's
better just not to use any line and just use color as a way of
defining the background. Also, in principles of inking, you'll want to
indicate shading and texture and adding dialogue, of course, is very important
in this and you can use lettering in a different class. I learned how to actually
create my own cartoon font. And I was using that actually, I believe, to create
this cartoon. So there's something to think about as far as
Skillshare goes is checkout lettering
techniques that you can use to create your own font and use that for your cartoon dialogue. Venule have very
consistent lettering in your font making. Finally, another principle of our inking is to
refine the sketch. And that is you don't want the, unless it's a very
experimental cartoon, you usually don't want to
use a lot of loose lines. You want them to be simple and clean so that you can understand
exactly what's going on. And there are
variations in that. Depending on style, as
far as hands-on goes, explore some different
inking techniques, different line widths
and very linewidth. That's, you know, just play around and try to
get your own style. And of course look
up other tutorials on the different inking
and shading techniques. We really don't
touch on it here. Because the whole idea is to get this thing up and running and not do a ton of
experimentation, but definitely pause this
lesson if you so desire. And go out and look at other shading techniques and how you can incorporate those in your single panel cartoons. You'll also want to use
inking to show contrast, dark shadows and
white highlights, as well as different
shading techniques show how linewidth and other inking
techniques can help in creating an effective cartoon. As you mess around with this, you'll realize that sometimes things can get murky if
you use too much ink. And of course, other times, things can become confusing if you're not using much ink at all for the foreground
characters and items. Finally, in finalizing
the sketch, digitally, if you mess up, you can undo and make
another go at it. You can also use a number of different brushes
in your arsenal. In Corel Painter for instance, there are a ton of
different brushes, pens, and pencils, that are
available for experimentation. Now, what do you
do when you mess up your cartoon on analog paper? Well, you can use white out. You can also scan your
analog sketch into digital and make
corrections to it in Photoshop and other
apps or like me, you can work digitally
and then you know, there's, there's
also another item. Another way you can
do it is if you really don't like
your cartoon at all, and the way it's
turning out, you can, you can trace over it and
then make another go at it. There's no real
point of no return. If you have the time
and the desire to make something that you want to
be the way you want it. Next steps, try and number of different variations
of inking for one, just try them using pen inks
to determine the main lines. Other times use it to
add shading still other times to maximize
and add contrast. And finally, we're gonna go into a tutorial on how I did inking for the state of
the cat cartoon. So we've got the sketch from
cat thing and I think I did one variation of refining and now I'm doing another
where I'm doing the inking. So I did an intermediary
step of actually doing an ink so many
king and then I'm now doing it again and
really refining. So I'm tracing over the image, refining it even further. I, first I decided to give
stool color and then said, no, gotta get rid of the collar, got to try some different. They're refine the phone
in the drawing here. And let me tell you just making things as
simple as possible. Wanting to get the inking down. Because the next part
of the thing is to create the color or tone
information behind it. The KitKat with the phone, then the kid in the background. I'm kinda making
him more surprised by taking the eyelids out of the original drawing to make it more like really, well
that's different. Thing in themselves, are
really freaking out. And that's the kinda
thing you wanna do is to sometimes highlight the
emotional difference between the two characters. Stewards, just looking fine, enjoying the app and
the kid of course, is freaking, freaking out. Sidewalks, adding in a couple of buildings or
thinking about it, but probably ultimately
deciding not to. And that's it. So this is the end of lesson six of creating a single
panel cartoon, inking it. And we hope to see you again
for lesson number seven, where we're gonna be adding
some tone and color. In my case, it's tone. So enjoy that everybody
and I hope to see you there in New York minute
or whatever you call it.
9. Adding Tone and Color: Hey everybody, Welcome to
lesson number seven of create a single panel cartoons
using color and tone. So you made it to number seven. You've got your pen
and ink are all done and now we're moving
into color or tone. In our case, we're going to be more focused on
tone when we get to the tutorial at the very
end of this lesson. So what's the objective
of this lesson? So the objective of this lesson is to create a mood, a vibe, and a feeling by the colors and tone used in a single
panel cartoon. You will use tone and color
working together to bring humor to the world and maybe
some beauty in the process. Adding tone and color, the joy of rendering. But remember not to choose
just any color or tone. You don't want to
let all that great inking work to go to waste. So here's some
principles of color and tone before we move on too much, first thing to know is the closer the element,
the more contrast. So if you're gonna be using colors in the foreground
or tone in the foreground. You want to make sure
that they're white. The whites are white
and the darks are dark. And don't have too
much mid tones there. In the foreground. This is the place
like the characters. And the main foreground
elements should all have either more saturated
colors or they should be definitely
more extreme tone. So a very dark or very
light tone to them. Then as you move backwards to
the depths of the cartoon, you go to more mid tones
and more saturated colors. Learning about,
you're also going to be learning about
tone and color and maximize the ability to see one element of a cartoon
drawing over another. Again, the overlapping
elements you want, you want the
foreground elements to definitely stick out from
the background once. And you definitely
want the background to just go and fade
into the background. Then of course, there's the
overall tone of the cartoon. If you're dealing
with dark issues, like Batman cartoon
for instance, you want to be mostly dark. And of course, in
the case of Batman, or what you could do
is you'd have him all done as a dark silhouette
for the most part. And then the background
behind him is highlighting his silhouette
around him as you're, as you're deciding how to pick a color palette
for your cartoon. You might also want to consider
the style and time are your cartoon like if you
have a 1920s cartoon, if something takes place there, you'll want your
color palette to be commensurate with
that time period. The same way in the 70s, you'll want to have that
center sensibility as well. So look over the
different decades, see some graphic design and
color palettes in regards to those and make your
choices accordingly. And then finally, the difference between saturated and
unsaturated color. I didn't touch on
that in the past. And just a few minutes, just few seconds go. I'm gonna do it
again right here. And that is with more
saturated colors there. The colors are pure. That is, the yellows are very yellow and the oranges
are very orange. But as you get with unsaturated, There's either more white
or more black that's or another color that's added to that color to make it less
pure of what it normally is. So if, if you see like a very, very hazy background that's
almost blends into the sky. That's considered unsaturated. But then so is something
that is almost, barely visible in the darkness. If that gives you an idea. The next steps try number of different variations
of color tone. You can reduce the drawing into smaller thumbnails again
and do color studies. Study variability with different color combinations
and tonal values. Lighter and darker colors, darker and lighter tones, as well as adding patterns
and textures into your cartoon to also
create contrast. Now there's a couple,
there's one final thing I should tell you in
regards to next steps. And that is if you have too
many saturated colors and your cartoon like everything as a pure version of the color. Like just a standard green,
blue, yellow, orange. Then it'll get very distracting. Your eyes won't know
where to focus. But as you use more, sparingly, use saturated colors. And then in the background
you have unsaturated. It actually brings out those n calls attention
to those colors. So again, in regards to
your main characters, you'll want the character
to be definitely more saturated in the stick
out more than the background. And by doing that,
you want to have saturated colors in
this foreground, elements are budding. So now we're moving to
the tutorial part of this lesson that is
showing how we add tone. So okay, we have our tech
character here that has the, the nice drawing done to it. And now we're adding in the
different colors to it, like the wide eyes we are
coloring in the cat character. Scott, he's like a
nice gray character. More dark gray than anything. And maybe I'll add
some darkness and more in darkness into it later. But it definitely didn't want
him to be an orange cat. I consider the gray more
appropriate to what he's doing and I'm coloring and phone to make the
phone more visible. It's definitely black. I'm adding in some spots
here and there to give some, again more color variation
to this character. I may simplify that with
a subsequent drawings. If I'm creating this character. Now I'm working on the
background character as well, adding in certain
colors on him as well. And continuing that tradition. Both his skin tone and his. Then of course I'll be adding in the different colors of
the background as well, probably on a different
layer because this will allow to move things
around as needed. So I'm adding in the street
color, the sidewalks. I'm adding in the background
color of across the street. And I'm also making decisions on what to include in
the background. And I think in here I
decided to make trees. Yes, I definitely
decided to make trees. To make a nice wooded
area for the background. And of course, a lot of the
stuff will be covered up once the dialogue is
entered into the mix. But as you can see,
I'm making sure that the the background, because there is no line work. Clearly, the foreground is
sticking out in regards to it. And so that's the
end of creating a single panel cartoons and less than seven color and tone. And we hope to see you
at lesson number eight, where we'll be adding in some highlights and
shading into the mix here.
10. Casting Shade: Hey everybody and
welcome to lesson Number eight of creating
a single panel cartoon, casting a little bit of shade. And here we're
going to talk about shading and
highlights in regards to creating a single
panel cartoon. So what's the objective
of this lesson? Hey, that sounds like
a familiar thing I've been asking for the last. What is it? Seven lessons and
eight lessons now? Well, the objective
of this lesson is to add depth and dimension to a cartoon by adding
shade and highlights. I know, I know what
you're thinking. This isn't done a
lot in cartooning. And you would be correct
in that assessment. If you'd like to look,
go a little bit further. This is adding some icing on the cake and making the illustration even
more provocative, in my opinion, adding
shade and highlight. This is optional. Then again, a lot
of these steps are, but if you want to go
a little bit farther, a little bit further, going a little bit further
and farther there. Add some shadow and
highlights to the cartoon. I think you'll be
glad that you did it. So what are some principles
of shading and depth? Well, first of all,
if you're using, if you're doing digital, if you're going digital in
regards to creating a cartoon, there's using blending
modes in digital cartoons. The two main ones that I
use when I'm cartooning. Multiply and screen. Multiply actually adds to the whatever color that you've
included already on your, your characters or tone and adds to it as
multiplier implies. So adding any sort of color or tone to it adds an
amount of shade to it. Then there is adding
the screen mode to a certain layer that will make the brights
brighter and will. I don't know if casts
aspersions or add some shininess to whatever
it is you want to use. And the more opacity you
add to that given layer, the more highlight you give the different aspects of
that part of the cart. And of course, there's a second way of adding
shading and that is adding crosshatching
and regular hatching as well as other marks
to convey dimensionality. And there's actually
some good tutorials out there in regards to how to shade in the
different methods you can shade in
terms of cartoons. Then you have creating
gradients to show dimension. That was one of my favorites
and back in the day is two. I would shade in such a way
in graphite pencil as to make just very smooth gradients between the part of the character that was
supposed to be in the dark, as well as that in the light. And speaking of
light and darkness. One of the main things
that you have to be really cognizant of is picking and
consistent light source to make sure that the shading
and highlights remain, as I said, consistent
or constant. Otherwise, it doesn't make sense and you can
get really confused. Now there are primary and secondary forms
of light sources. And you can get
into that as well. But really in terms
of cartooning, you want to keep
it fairly simple. So there's usually
only one light source, and that's the main thing
you even pay attention to, if any at all. Now a lot of cartoons
that you see don't have any shading or
dimensionality at all. So take that as you
will adding dimension. So as you work digitally, you can add highlights
and multiply liters and experiment with different opacities to create strong dimensions
are soft variations. And my advice is if
you do work digitally, just mess around with these
different blending modes and opacity modes. And just to see how they work and how they
affect the definite, the dimensionality
of your cartoon. And you can have fun with it. As far as next steps go, try a number of different
variations of shading. Experiment with multiple filters on layers and just see how it affects the overall tone
and dimension of the cartoon. I think I just said something
of that similar nature, but it bears repeating. That's the, the
finishing touches are putting on a cartoon
and adding this, this kind of stuff too. It is a lot of fun. And you'll be amazed at some
of the effects that you can get from doing
this kind of stuff. So next we're going to go
into a tutorial of how to add some shading and some
shininess to a given cartoon. In our state of the cat cartoon. Here we have the cat
coming at us here. He's colored in. And now we're going to add
some shading to the mix. As you can see, we've got a LIT, which I call the
highlight, the Lit mode. And then we also have multimode. And so as we're working here, you can see the different
highlights and multiply, multiply done throughout the, throughout the cartoon as it is. And maybe a lot of
this has done subtly. So it's hard to tell. But we have multiplied
two coming in. And I think what
happened is I may have already added some dimensionality
end of this and now I'm doing more just to show
that it still can be done. I've picked a so you'll
be seeing highlight on the right-hand
side and you'll be seeing darkness on
the left-hand side. So the light source is going to definitely be
on the right hand side. As you can tell, I'm
doing some multiplying some light multiplied to
the trees throughout this. And I'll be adding some different highlights
in as well here and there. But as you can see, I'm also adding more highlight
or more and multiply to the
different characters to add some dimensionality
in contrast to them. This is just some basic like almost clumsy forms
of creating it. And then I have
another lit level to add more, even
greater highlights. And as you can see,
the child character is getting some more
highlights on them, as well as the cat here
and there as well. To add more contrast to
the different characters. And we're going to continue
through this and you can see the different highlights and maybe some of the stuff
doesn't look the best, but you can see also
highlights there on the phone. And all this stuff
is just add like extra contrast and show more
about what's been going on. And that is the end of
the tutorial for adding highlight and shade
on the subject. Now I hope that you'll join
us for lesson number nine, where we add dialogue
to the cartoon, or as well as maybe even adding
a caption to it as well. In this case in the cap or
be just adding in dialogue. And that's going to be
the way to easily tell the difference between who
is and who is not talking.
11. Captions and Dialogue: Hey everybody and
welcome to this lesson Number nine of creating
a single panel cartoon, also known as captions
and dialogue. So now we're here we are, We're in the homestretch of creating that single
panel cartoon. I imagine many of you
have already worked ahead and you're probably done with
this and you're just going, well, I need to complete
this freaking class so I might as well
listen to them. Listen to his voice drone
on and on and going on for various and sundry
times and anyways. So what's the objective or what's the purpose
of this lesson? Well, it's pretty
obvious, isn't it? It's adding words to images and dialogue and
captions in order to tie the cartoon together
just like the rug and The Big Lebowski ties
the whole room together. The dialogue and the caption
ties the cartoon together. And let me tell you, There's nothing more infuriating than having a cartoon without dialogue or captions
that needs one. And of course, there
are times when I'm very dense and somebody will include a cartoon without any caption or dialogue
and I won't get it. Do not consider
me to be the most intuitive all the time
in regards to cartoons. So we are adding the joke to the cartoon in a single panel. Cartoons serves as a setup. And the dialogue caption is R. R is the pub. The dialogue caption
or the punchline. Okay, man, I'm probably having some sort of grammatical
big bad times there. So now you go into the
principles of lettering. These are the principles of lettering in regards
to cartoons. Some to keep thinking about. Let me tell you, the first thing I want to tell you about is I usually say this
step near the end because as you're
doing the cartoon, as you're beginning to draw
and color it and such. Your mind will go on thinking
about the idea and might refine it so you reach the end of the process
and you might go, well, this caption just
is too long and it's, this would be funnier
in this kind of thing. So I like to make sure that the lettering
comes near the end. But for some people
they may want to do it in the inking phase, and I can understand
that as well. So if you're confident
about where the placement and the content your
dialogue or caption is, then my advice is to do it
during the inking face, but I like to wait till the end. Regarding the principles
of lettering, makes sure the lettering
does not block any vital areas of
the illustration. Sometimes you'll have to bend the rules a little bit here. I've had a dialogue that's
taken the head off, a character or part of a head. And there's just some things
that can't be helped. But you can read, you can mess around with it. You can even change the sizing of the dialogue here and there, but I wouldn't
change it too much. You want to keep the cartoon consistent between
different cartoons. And if you change the sizing of the font of the lettering
that you're using that will confuse people and they'll will bother them over
a period of time. Especially when you create a
book or a book collection, feel like, why is it like
only eight point there? And then on this page
it's like 12 point. And then why is it so
huge on this side? Anyways, the second
principle of lettering is to keep the dialogue
concise and short. Let me tell you, I think
I've said this before. But I did a cartoon about a warp sled in regards to Santa. And nobody understood
it because it was way too much
way too many words. It just went on and on
and I will look around for it to included
as an example, but I couldn't find it
anywhere on my hard drive. So there you go. It's lost to the
wins, so to speak. Although I imagine if her really looked hard enough, I
could probably find it. Anyways makes sure the lettering
is clean and readable. There's nothing worse. So as I said, there's nothing worse than a
no caption or no dialogue. Well, I think badly written in unreadable
lettering is also bad. So you gotta be very
careful and very pristine and clean in your writing of the
dialogue and the caption. Now, a lot of the guesswork
is taken out of that. If you work digitally, you can create your own font, as I mentioned earlier, and that'll be mentioned
here at the end as well. But yeah, if you look at different
hand-written fonts and use that, don't use Comic Sans
because that's, that's like a huge cop-out. I mean, it's like
low-hanging fruit. You're going to put a Comic
Sans font in a comic. I mean, come on, Let's kill. Could we get anymore
on the nose? Yes. Run your words and sentences
through a spell check. This is another big
problem of mine, is I will get a cartoon done. I'll have it on Instagram
and then realize have to recant it because I have
misspelled a word or two. And I've used some bad grammar. In fact, I imagine in this very lesson you will
find some bad grammar. But I'm, might just keep it
just to show you that you need to do it and to know the consequences
of your actions. I mean, people may just pan this whole class because of that little bit of typo
in grammatical error. Finally, practice
lettering beforehand to get an idea of how
much room it will take. So during your layout face, you might want to practice it on a separate sheet of paper. You might want to practice
it just to get an idea of how the lettering of work. And in so doing, you'll have a good plan once
everything is in place. So hands-on in regards to littering be as
consistent as possible. Nothing ruins a cartoon like bad lettering except
maybe coffee stains. I think I just wanted
to reiterate that. Finally, in regards to
punchlines and dialogue, sometimes no words are needed. The image says at all. But you really have to know that it says at
all that the context, everything is easily written and easily understood
because otherwise, it'll be like meaning,
be clueless about what the meaning
is of the cartoon. So there you go. Other times. So that's part of the fun
of a single panel cartoon is creating the
words to punctuate the scene and bring it to a
whole new level of funny. Yeah, the image is do
some part of the job, but the words kinda bring
it to the next level. So in the next let, next steps, if you're going digital, something to
consider is creating your own font based
on your handwriting. That way your letters and
punchlines are consistent. There are lessons out
there on Skillshare, on how you can do just that. Imagine your own font for
you to play with at glyphs, do, and do very variations of n. For this very cartoon project, I created my own font. So I've wanted to do that for a very long time and I was
finally able to do it. And it's been, it's been great. I now have what I call
the imitation typeface. And unfortunately it's probably very much like Comic Sans. It's not a direct rip
off of Comic Sans, but it's my handwrite
written version of it. Now we're gonna move on to the tutorial of
doing the dialogue. And this should be
fairly quick and simple. And I'll show you my
method of doing it. Now your method
will be different, so keep that in mind. Here's my method for
creating dialogue. First, do the cat. And I'm going to make it
really easy for myself. Yeah, here's my method for creating dialogue
in my cartoon. So what I'm doing is I'm placing my cartoon in
an InDesign template. So I've already moved
over to InDesign. And as you can see, the name of the cartoon
is visual banter. And I'm showing a variety
of different things and what I'm gonna do for
dialogue in that regard. So I'm gonna come over here and grab a little piece of dialogue. And I'm going to place it
here. So I've done that. And I'm gonna change my font
to DJ imitation for this. And as you can tell, there's
only a number of glyphs. They're all capitalized. So then I'm going to move
in and I'm going to, I didn't create any punctuation, so I'm going to have to use a different font
for punctuation. I need to add the glyphs and
for punctuation for this. And include that's different as part of what's going on here. And then once I do that, I've pumped up the font size to make it even more visible. And then I'm going to draw
an ellipse and send it to the back and then bring
it forward to some. Okay. So we got that and
then I'm going to add in to the that's different. I'm going to add in
the pen tool to have the little pointy part of the
lips are knowing this case. He's thinking, he's not
really saying it out loud. And so I've drawn the
little thought bubbles. And then I export it and
that's pretty much it in creating the dialogue
for this cartoon. Now you can use just
regular lettering. I'm using other,
um, applications. Or you can do the analog lettering in
your sketch pad as well. And I've done that
before as well. And that one is you definitely need to do
it in pencil first to make sure that you're not messing up and not leaving enough space
for your lettering. Unless you were hugely come. Unless you're very
confident that you know exactly how to
space your dialogue. So that's pretty much it. That's how to create a
single panel cartoon. And congratulations, you are
done, you have finished. You have created that
single panel cartoon. And we're gonna come
in with lesson number ten for a little bit of extra stuff and we'll
move on from there. And I don't think I've
really thought through the final lesson and the
conclusion of this course. But there you go,
ladies and gentlemen, and we'll be right back
with less than ten.
12. Conclusion Advanced Skills Next Steps: Lesson ten, which is
advanced concepts. Next steps and review of creating your single
panel cartoons. So what's the objective
of this lesson? Well, I think part of it is to celebrate your
accomplishments. You've done, you have made a single panel. So
let's celebrate. Lissa, pull out some applause and give yourself a
little pat on the back. You've made it to the
end of this set of lessons and you've completed
the class. So good times. And next we're going to
next objective of course, is to review briefly
what we've learned and also find out what
are the next steps after you create your
single panel cartoons. So good times. You did it despite
incredible odds, you created a single
panel cartoon. I wasn't even sure
that you could do it. I had numerous doubts,
but here we are. You have something you can
put on your refrigerator or tape to the rear view mirror when you are stuck in traffic. So now we've got a single panel cartoon review coming at you. And I just wanted
to go over some of the things that you have
learned during this course. We're not going to
get into any detail. This is just summary of
what you have learned. And you should be celebrating because you've
gone through a lot. You've learned some stuff,
hopefully that you've, hopefully you've
come, you've created your own process and that you're ready to move
on to the next step. So what have you learned in recreating a
single panel cartoons while you've developed
an overall concept for the cartoon and create
a recurring characters. Whenever the setting and
background of the characters, you brainstorm the first idea of the cartoon strip or
our cartoon panel, created a variety
of layouts based on the ideas for that cartoon. You sketch the first idea, you ink sketch, you
colored the inking. You added shading
to the cartoon. And finally, you add a dialogue and captions
to your cartoon. Now it goes without saying that the process becomes easier
the more you do it. And yet here I just said it. So still this is a milestone. This is your first cartoon
or just a refresher. Be mindful of this moment. This could be the start
of something awesome. So don't keep this
cartoon to yourself. Place a cartoon in the project folder
so that we can review it and get a good laugh. You've brought humor
into the world. And n like n as
some comments and critiques to others
cartoons throughout this. But keep the critiques constructive place.
Looking over your work. What do you think
needs improvement? What have you learned
from this class? What more would
you like to learn? Ideas for sharing and
publishing social media newsletters, email list, Twitter, Tumblr, instagram,
maybe even Facebook. You can share your cartoon
in numerous places, maybe even find a web comic kind of area and share it there. Finally, some further resources. I would check out
the luminous books if you want to know
more about drawing. But specifically, the fun
with a pencil is a good one. And so as cartooning
the head and figure, I forget who created that one, but that was one of
the first books that I got as a kid back in
the '70s and '80s. Also find some books, have your favorite cartoonists
and maybe a few others, and see if you can get
some ideas from that. Move on from there. So those are your
advanced concepts. So what's next? Well, I got a couple
of challenges for you. Some things to think
about and maybe do. And you can include these in the project
folder as well if you really want to
create TIN cartoons. And if you're stuck for prompts, look up October and see if any of those
ideas call to you. Another thing you may
want to do is explore the idea of creating a cartoon strip with
recurring characters. So if you've already created a recurring character
for this panel, you might want to move on to the next level and that is
create a cartoon strip. I want to say next level, it's more of a parallel
kind of thing to do. Or if you want to, you can animate now that you've gotten your
character down, maybe animate them next. Or you can do an
audio version of your cartoon in addition to the regular readable version that is removed for the caption. And then instead
includes your voice into the cartoon and do it like that. Maybe even create
a YouTube video, a very short one with your
cartoon character in it. So there's some hands-on ideas. What you might want,
might want to do. Some things to consider. This is like a final, some final prompts
to leave you with. So these are some
great cartoon ideas, at least in my opinion. You've got the worst food ever. Movie lines will never hear. I heard this. There's a
cure for boredom and that is the poetry of filling the unlikely character that
would create poetry and then create a poem based on
that. Apps on your phone. We would like to see an SI, artificial not so
intelligence and social media for filling the odd group here and show what type of
social media they have. So those are some great ideas to consider for future cartoons. Now if you're
really into series, into next steps, I say liquid it takes to get your cartoon
published in different places. Whether it's newspapers,
digital comics, your own social media, or in various other spaces. You can check out different
avenues of beginning your professional career or
side gig as a cartoonists. And there you go, everybody
that was less than ten. We're all done. We've created
a single panel cartoon. And that was the
advanced concepts and next steps as
well as review. And I hope you've
enjoyed this course. Please leave any comments
at the end of it. Maybe say it's two TL DR or whatever you
wanna do to tell me. And I'd love to hear from you and catch you on the flip side. And hopefully you've had a great experience
with this course. I'm creating a single
panel cartoon. Thank you.