Transcripts
1. Introduction: Hey there, my name is Will, and I've been producing music in my own commercial studio and my home studio now for
about 15 or 20 years. In that time, I've done a
lot of production for bands, for singer-songwriters,
individual artists, EDM. And these days I do quite
a lot with TV and film, music production, writing
cues and that sort of thing. And I have relied throughout
my career heavily on Cubase. One of the reasons
for that is it's amazing capabilities
for building realistic and expressive
compositions using midi. Now, Cubase is unparalleled with its many features
and its usability. And in this section, what I want to focus on is the power of Cuvier's,
the individual features, whether it's the score editor, whether it is note
expression which is a VS T3 feature that
was started in Cubase. Or just using typical
CC controllers to create that expressiveness in music that's so important
to help us differentiate between what's fake
and what's real. In this section, I'm
gonna be talking about all of those
different concepts, as well as offering insights from the perspective
of a producer that's hopefully going to help you understand how to choose your instruments and
then how to use them, and how to ensure
that what you are producing really does have that realistic real-world sound. It really sounds professional. And how to achieve that both in terms of using
your controllers, but also in terms of
behind the scenes. How to make sure that
Cubase is configured correctly so that your
workflow is optimized. Now, if you are a
producer of any kind, if you're obviously doing TV
or film or trailer music, you're looking at ways to improve the realism of
yours, your recordings. This course is going
to be great for you. If you are an EDM producer
or you are an engineer, mixing engineer working
in a commercial studio. But you want to be
able to add ensembles. You want to be able to add realistic piano or a
string backing tracks for your artists than this course is going
to be great for you. It's going to be a rather cohesive and
comprehensive course centered around the middy
concepts within Cubase. So if that sounds like
it's a good match for you, then I look forward to
seeing you in the course. Thanks for checking it out.
2. Choosing Libraries: Now one of the first
things you're going to have to deal
with when you start trying to create realistic
media productions is choosing your libraries
and your sounds. And I have a couple of tips that I think make
a huge difference. And you'd get this same tip from just about anybody who's
doing this professionally. You need to have sound libraries and VST instruments that are capable of dramatic dynamics and contrast in terms of timber. So what does that really mean? Well, timbre is the difference between something when it's
soft or when it's loud. E.g. if we were to just sample
the sound of a trombone, and we were to use that same sample of the
trombone at every level, whether it's loud or
whether it's quiet, it doesn't sound
real because when a real trombone player
blows through their horn, the intensity of their air, how hard they're blowing. That changes the Tambora. How bright is it? How dark is it? If you're
a guitarist, you know, playing on the low strings, your guitar sound a little more melancholy and a
little more dull. Whereas the higher
strings on a guitar sound brighter and sharper. These kinds of
timber oil changes are essential to getting
a realistic sound. Now, there's another
aspect to this, which is just variation, right? So we can get variation
in Midea with things like velocity share. We're going to talk about using ADCC controllers in order to use expression and modulation,
that sort of thing. But an important thing to
make sure is integrated into your sound libraries of choice are things
like round robins. That's where you have
multiple samples. And the sampling engine, the instrument is
choosing a random or cycling through a
collection of samples. In other words, even if you hit that same trombone pitch repeatedly with exactly
the same velocity, you don't get exactly
the same sample. And that actually is what a real trombone sounds like
each time it's played, even if it's the same
player at the same moment, trying to get the same pitch
and the same dynamic level, it is going to be slightly
different and that feature is built
into VST instruments is called round robins. Another thing to look
at is velocity layers. So a lower mini
velocity, say around 60, should trigger a specific
sample that's different from a sample that's triggered
at a velocity of 80 or 100 or 120. And that's because as
somebody plays an instrument, whether it's abode instrumental
guitar or a trombone, at different loudness is that instrument is going
to have different timbres. And it's important that
your instrument has sampled those different timbres
that they're designed within the instrument
to be triggered by different velocities
within your midi. So you want to look
for round robins, you want to look for
lots of velocity layers. And those kinds of features are going to make a big difference
as you move forward. If you don't have those features built into your instruments, then a lot of the work
that you can do using expression and dynamics
with the mod wheel, e.g. these different mid
ECC controllers, different velocities, they're not going to
have the same impact if your instrument doesn't
have those capabilities. Okay, So you want to first start out with
top-notch instruments. You don't have to go out and get the very best instruments. There are lots and lots
of great instruments out there that are
reasonably affordable, but you want to look for
those specific features. Let's continue on.
3. Starting in Score Editor: My compositions start with a chord progression and I'm thinking about
harmony in my head. Even if I'm working
with an ensemble, even if I'm working
with a whole orchestra, my adventure usually starts with some kind of
harmonic progression. And I like to sometimes be able to split
those out in a score. And other times I want to be able to work
with the committee. So I'm gonna show you in
this lesson how to just record a simple
chord progression. I'm sure many of the students in this course
already know how to do that. But I'm really specifically
looking at putting that in the score editor and
some tweaks we can make the squared error so
that the score is readable. But also we are
working with midi in our Cubase project window that is gonna be kinda native
to the DAW environment. So let's take a look at that. So what I've done
here is just created a 16 bar midi event here. And this is based
upon these core. And you can hear
that playing here through my strings track, Am I strings track is
actually an instrument track. And it is running an
instance of contact here. And I'm running something
called Session strings Pro to. But you could also do this with Halley on Sonic as example. So I'm just gonna
kinda walk you through that and show you how this works in the
context of the score editor. Now, if I'm gonna, what I'm gonna do
is I'm going to just delete all of this. Going to get rid
of these tracks. So I don't have anything. I'm starting from scratch. And I'm gonna go over to
my instruments over here. And I'm going to choose
Halle on Sonic SE, which should be something that most of the students
of this course have. Just in case they
don't have contact or you don't have
session strings Pro. So I've got my instance
of Halley on Sonic here. One of the nice things
about using Halley on, or Halley on Sonic or Haley on Sonic SE is that they
support note expression, which is a VST three feature
that I like to use a lot, but it's really only implemented well in these
highly on projects, products and within Cubase. So I have not had a lot of
luck using Node expression in other Dawes or in other instruments like
contact unfortunately, so highly on Sonic is a really nice library
actually to get started with, especially if you're
trying to just do a mock-up or
something like that. Now I'm going to add a
chord track here as well. I like cord tracks
because they give me a nice overview of what's going on in my
music harmonically. So I'm going to switch
to the pencil tool. And I'm just gonna put
in some chords here. Let's say every 2 bar. And right now I don't have
my grid set appropriately. I want to set my grid
to 1 bar so that these will snap right
to that bar there. So yeah, every 2 bar, I'm going to put in a chord
and I'm going to go through, I'm going to just make a real basic chord progression here. I'm going to start with G. I'll start with
the G major seven. I'm going to go to, let's say, a D7 chord, not a
music theory course. So if my choice and cords
doesn't make sense to you, then you won't feel
free to contact me and I'm happy to explain
where I got these from. Then. Let's see. I'm going to go up
to E minor, E minor seven. Then I'm going to, let's see, bring that down to C major. Let's just see how
the sound here. Well, of course I've got to run this into Halley on Sonic. And then I've also got to
choose an actual sound here. So I'm just going to look
for a string ensemble. I'm doing a search for string and then I get these
different things here. I don't want an '80s ensemble. I'm just going to go with, Let's see, cinematic strings. Actually, I'll do
Chamber Strings. See what that sounds
like. That's good enough for getting
started on my comps. Shouldn't be checked out. The cinematic style. Little heavy heart, a
little heavy handed. So I'll go back to chambers. Alright, then I'm going
to change this to, let's say an, a minor. I will go to D. And then
I'm going to go back to G. And I'm going to change this, the final chord to achieve. So let's see how these sound. Well, nothing is
playing right now. So what I need to do is actually
put these in the middle. I'm going to take my chords
and I'm just going to drag them up here. And you can see that each
one of the chords in my Korczak became an
actual midi event. Now when I play it, I'm not gonna make you sit
through that whole thing. But suffice it to say that we've got a basic
chord progression. Now, I could have also gone
ahead and record this into my midi track or my instrument
track through my keyboard. So I'm gonna do that quickly. I'm going to go back
to the beginning here. I'm going to hit Record and
I'm just going to record these chords out from
my midi controller. Alright, so I've got those
cores written in there. The difference between
this version and the original version is that
these were played by me. And as a result, they're not exactly
on the grid as they were if I just drag
these events up there, right? So if I look at this
in my score editor, which I can go up here
to the score menu and open score editor. What I get is sort of
a nutty looking score, and this is one of
the things I want to address in this lesson. This is kind of a
nutty looking score, and that's because
kubernetes is being very, very literal about
what I've done and I can actually make
it so that in Cubase, I don't have to quantize
all of my mini. That's the last thing I wanna do because I want my
midi to be realistic. I want it to have some humanity. But I also may want
to give people a score that's actually useful. So what I'm gonna do is I'm gonna go to my score settings. If you don't know
how to open that up, you're going to click right here on this little black bar. That's going to bring
up your score settings. Once you're in your
score settings, you want to click on
the staff tab up here. And then of these sub-tabs, you want to make sure you're on Main and you want to look at this section right here
that says Display quantize, this is gonna be essential. So right now, it's
basically quantizing my, my score to 16th notes. But I'm actually
going to change that to something much simpler
and do coordinate notes. I'm going to hit apply.
And you can see that this score gets a
lot simpler, okay? That's much more like it. So I do still have
some arrests in here. And that's because my midi
chords, they drop off. So that is actually what
the media is doing. But I was able to tidy this up significantly without having
to quantize my timing. I've also got this F
sharp in here naturally. And I can go ahead and change my key by dragging this here. I'm gonna go to that, which we'll see after I hit Apply here is now I don't have the F
sharps in my D chord anymore. They're over here in
the key signature. So those are some tips for working with the score editor
and not in the next lesson, we're actually going to derive the chord track from this score.
4. Deriving a Chord Track: So in the last lesson, we just created a
very simple score. I created a very simple
harmonic progression. In this lesson, I just want
to point out how we can take that score and how we can derive it back
into a chord track. Because sometimes I
want to just record something first and make
the cord Jack later. Other times I start
by drawing in a chord track and then
I go to the score, but I want you to
have the flexibility of going both ways. Alright, so now what I'm gonna do is I'm
actually going to delete my old chord progression here from the chord track. And I'm going to imagine
that I just actually started by doing my recording straight into a midi track and I wanted to get a
chord track from it. So it's as simple as I
get the opposite way. You do have a variety
of choices here. If you want to see bass notes
like slash chord notation, you want to know
what's in the base, you can select that. I'm not gonna do that here. Include tensions like 9s, 11s, detect arpeggios and
turn those into chords. What I'm playing here is
clearly block chords. It doesn't have any
arpeggios in. It. Interprets sustain pedal. I have not used a sustained
pedal. I don't wanna do that. I'm going to hit Okay? And this is what it
came up with for me. So the one thing that's
a little different here is my B minor seven. I had actually played that a little more as a G chord
with a nine on it. But this B minor seven is fine in my chord chart or
my chord track rather. So that's how easy it is
to derive a chord track. And now any other instruments that I want to load in here, this cord tract can now
feed those as well. So if I came over here
to VST instruments and I were to grab my addictive
keys plug-in here, which is kind of like
a Rhodes instrument. And I were to send this
Korczak over there. You can see I'm getting both the addictive
keys and my original strings. And I can send this
Korczak anyway. Now that's really just the
beginning of the cortex. As you can see later
on in this course, we're going to be spending
quite a bit of time deriving different
voices like SATB voices, soprano base, that sort of
thing from this core track. And that's really going
to empower us to do an awful lot of creativity
within our production. So in the next lesson, we are going to start looking at using voices to orchestrate.
5. Orchestrating With Voices: Now for a lot of music
producers who are trying to compose orchestral music for cues and TV trailers,
that sort of thing. We often want to be able to
think in terms of voices, soprano, alto, tenor,
that sort of thing. Because these voices
have a lot of traditional connotations as far as what kind of instruments
they would be sent to. And it's just one
of the ways that we can convey more realism in our media music if we think and behave the way that a traditional
composer would think. So In this lesson, we're going to
look at how we can start using those voices from this very simple
chord progression that I've already played
into the project. And you're going to see how
voices start to offer us some amazing flexibility
within Cubase. So before I do
anything to my track, I want to duplicate it. I'm gonna come up here to my
basically track versions. I'm going to say duplicate. What that's gonna do is
gonna mean I can make changes to this midi event. But if I make some
terrible mistake, I can always go back. So that's a good, a good workflow tip. Okay, so I've got
this midi event. And what I wanna do now is
I want to have it selected. And I'm gonna go up
to my project menu up here and select project. And I'm going to go
down to chord track. Then from Kortrijk,
I'm gonna go to Assign voices to notes. What we're going to
see is that each of the notes within this
were assigned a voice. So let's actually look at the midi down here
in the key editor. Let's just choose
this note right here. So you see now up here it
says voice is Soprano. This has been assigned
to tenor and bass. So each of these nodes has
been assigned based on Cubase is idea of what would be the most
appropriate voice. And I can do that automatically
by going Project chord, track down to assign
voices to note. The difference here is now
if I go to my old version, right, my old track
version, the original. And I look at that Midea. This note does not
have any voice value. If I wanted to select one and manually assign it,
and I can do that. But in one short
motion of my mouse, I created a version that has all of that
already in it for me. So now I have soprano. Every one of these nodes
has been assigned a voice. And that's gonna be
important as we move on, because what we wanna
do now is assign these voices to different kinds
of instruments right now, another really nice
feature within the key editor that I often
use a lot is over here, this little paint
palette event colors. Now the default is
always set to velocity, but I really like
to use a voice. So check this out. Now when I'm looking at this, I get all my greens are tenors, all of my oranges or base. Alright, I've got this brown
color, That's base two. And then I've got
Sopranos in purple. You got my altos and red. So it's very easy for
me to see visually when I choose to view the part
colors based on voice, It's very easy for me to see that I've got
different voices. I've got four different
kinds of voices. I've got soprano,
alto, tenor, and bass. And these two, alright, so I've actually got five
different voices here. So I can think to myself now, what I wanna do is I
want to send these out to five different
instruments, something suitable for ten or something suitable for alto, soprano, and so on, so forth. You can also do this
with the logical editor. So I'm going to show
you an example there. I'm gonna go up to
my original here. So this is one in which
there are no voice settings. I'm going to duplicate
this one again. Alright, if I wanted
to rename these, I could come over here to track
versions in my inspector. And I could say, okay, this was my auto and this
is going to be my manual. And this is my original. That'll make it a little
easier when I'm looking at these options here and
choosing between them, right? So I've got my manual. This is one in
which I'm going to use actually the logical editor. So I'm gonna go
up here to Midea, and I'm going to scroll
down to logical editor. And I'm going to go
to apply preset. I've already made this preset. I want to show it to you. So down here and wills presets. I've created these logical
presets called assign Alto, bass, soprano, so on so forth. Let me actually
just look at those and explain a bit
what they're doing. If I go to setup instead, then you can actually see the presets and how
they're configured. So let's say that I want to
assigned soprano, right? Well, what I'm doing
is I'm saying, OK, where the type is a
note and it's inside this range where the
highest pitch is basically between A2 and C5. Then what I'm gonna do
is I'm going to assign that to the soprano voice. So using the logical
editor can be a very effective way if there was something very particular, like I knew that I
had a VSD instrument that I wanted to use that had a very specific voice range, then I could manipulate how
these different voices are assigned to customize it to my VST instruments by
using the logical editor. Now, in the next lesson, I want to look at some
simple orchestration rights. And now we've got
these voices set. I'm going to go back
to my auto version, which was assigned by Cubase. And I've got the voices color highlighted in the next lesson, we're actually going to
assign those two instruments and see how that starts to help us come up
with a basic orchestration.
6. Simple Orchestration: Having different tracks for different instruments
is gonna give us a lot of flexibility for
mixing, for adding effects, and also for recording and
overdubbing the mid ECC and expression elements
that are gonna give our middy that
realistic quality. So I prefer to try to
put these tracks into, or these sounds into
individual tracks as much as possible. These days with computers
being as powerful as they are, we don't really have
to worry so much about maybe only having one instance of
Halley on Sonic e.g. we can afford to create multiple instances because
the average computer these days is more than capable
of handling that burden. So I can see that I have
these five voices, right? I've got my soprano, and I've got my Alto, I've got my tenor, they've got bass, and
I've got base two. And what I'm gonna
do is I'm going to assign those to actual
specific instruments. So I'm gonna start over here. Let's create another
instance of Halley on Sonic. And the main reason I'm
using Halley on Sonic here has to do with making sure these are instruments that most students in this course
are going to also have. So I may not have the
same breadth of choices as if I was using my
full library hard drive. But be assured that as students probably have access to all the same instruments. So let's start by
creating strings. What I'll do is just make
this a little more efficient. I'm gonna go ahead and
right-click over here and we'd go add
instrument track. And this is going to give me
a window that can help me just create a number of
these tracks more rapidly. So I'm going to choose
Halle on Sonic, and I'm going to
choose four more. So I'm gonna get a
total five tracks. I'm going to hold option
command and hit B, and that is going to make
my lower zone disappear. So I've got these five
tracks right here. I'm going to
actually color these so I can tell what they are. I'm going to go up here
and turn them red. Alright, so I'm
going to call this, I'm going to have this
be my violin one. I'm going to have violin two. I'm going to have
viola, cello. And base. Alright, well, I'm going to
add a few woodwinds as well. I'm going to add three
different woodwinds here. So I'm going to go again
to add instrument track. This time, I'm just going
to add three, right? I'm going to color these a
slightly different colors. So maybe I'll go with blue. Alright, so those
are gonna be my, my wind instruments
and my purse. Wind is going to be flute. My second wind is
going to be clarinet. And my final one is
going to be bassoon. So now I've got these
instruments here. I can actually afford to get rid of the top
track if I want. I'm not gonna do that,
but I am going to just make it a lot
smaller, narrow. These are way. Okay, so now I want to actually load
these instrument instances. So I'm going to go to violin, going to search for a violin. And it doesn't have to be
anything particularly amazing. Solo violin. Sounds very nice. I'm gonna go to violin two, load up that instrument. Violin. Now I could go with
exactly the same solo violin, but I'm going to try something
a little different just so that it gets a different
timbre, right? These two, they have different, let me play the same note. So they haven't just a slightly
different tamber to them. Many go over to viola and
load up a viola here. Solar viola. Sounds good. Go to cello. And I'm just basically
going through each one of these tracks and adding the elements of my my
basic orchestration. And what we're gonna be
able to do is pull voices from our chord track
into each one of these. Now, when I get to the base, what I'm doing with the
base is I'm going to run base to the voice base
two into my base. So another way we could
do this is we could go to strings and base. That's the only string bass
that I have apparently. So in this case, I would need to send
me that base out too. A different instrument. What I'm gonna do actually
in this instance, maybe switch that
over to contact. But it would not be
something that I can send out to all the students because they may
not have contact. So I can do that easily selecting my bass
track over here, coming over to my V STIs and I can see that it's
been highlighted here. Now what I'm gonna
do is I'm going to change this to contact. And in contact, I'm
going to go to strings. And I'm gonna go down here
to actually string ensemble. And I'm going to load up basis. I've got a very nice base now. Then I'm going to go into flute, can open that up to
search for flute. See about living. It's fine. My clarinet. And these are all steps
that are made a lot easier by knowing
that I am going to be able to pull voices
out of my chord progression. See? That sounds like the
sound that rich to my ear, but it's a good enough demo. Okay, so I've got all of these instruments
set up over here, violin, viola, so on, so forth. What I wanna do now
is actually bring in my copy of the midi, like so. I'm just bringing
these into each 1.1, a blue one here. All right, So now of course, most people would say, Oh, that's who needs a chord track. This is very simple.
I copied it down into all of these tracks
using my Option or Alt key. What's the big deal? Well, well, here's the thing
is that you're going to see after I assign this violin
two specific voice, that most of these midi notes
disappear, What's more? They are going to be rearranged. So I am going to come over here into the inspector and I'm
going to select chords. Now, if you don't see the follow chord track option up here where it's grayed out. That's because you don't
have any midi in here. That's why I started by loading the median here you need to have some kind of midi
event with some notes. Because what follow-up
chord track is gonna do is move those nodes around. If there's no events,
it can't do its work. I'm going to choose
a single voice. And it's going to ask
me this question, I generally say follow directly. Now you can see a bunch
of notes went away. And I can choose
my voice up here. I can say soprano. Actually, what I wanted
to do here for violin two is select soprano again. But I want to bring
everything down one octave. So I can do that
using a midi Insert. I'm going to go ahead
and add maybe modifiers. And right here I'm going
to use transpose -12. So essentially it's the
same as violin one, but it's an octave below. Then on the viola, back to my chord track, I'm going to say single voice. Yes. And then my
single voice here is gonna be Alto, shallow. I'm going to have to zoom
out a little bit here. Cello, I'm going to do
exactly the same thing. And this process just takes
a little bit of setup, but it actually saves a
lot of time down the road. So here in my cello, I want the voice to
actually be tenor. And I'm going to
choose base here. And then I'm gonna go to flute. I'm going to assign this the
same voice as my violin. So single voice? Yes, and soprano, clarinet. I'm going to match
the cello with this. I could do cello or I
could do the viola. But what I'm going
to do is select, Well, maybe I'll go with
Alto for that voice. And my bassoon that is going
to be down here with base. So now I have a pretty
full arrangement. Going to go ahead and mute
my original string ensemble. And now I can mix these different
instruments however I like if I wanted e.g. to bring up my mixed console, I can go ahead and mix the different instruments
to my tastes right there. But now I have each
instrument, kinda solo. Violin two. When they are an octave apart. The cello and the bass, flute, clarinet, and my bassoon. So when we look at some
of these parts, e.g. right here, I can
see that this is. Marked as a base, and this is marked as soprano. So when I dive into
one of these parts, right, I'm only supposed
to see soprano here. I can see that because
of my color-coding. I've got soprano, I've got a, I've got ten or I've got all
sorts of stuff in there. So let's sort that out. What we're gonna do
here is we're going to use combination of key commands and
the logical editor to speed up this process. So I'm gonna go up to the midi menu and down
and logical editor, I'm going to say setup. And then I've created a preset here called
select, not voice. And what it does is
where type is note. The context variable
is not soprano, right? So this is something I can
just change each time. It's whatever midi event I have selected over here
in my project window. When I hit Apply, it's going to select notes here that are not. Again, delete those notes
once they're selected. I can go up here to my violin, which is also soprano. Going to select there. And delete. Come down to, I think my viola. Let's see what my
viola was set to. Set. Alto. Got my Alto set part. If you double-click the event, then it's loads the, instead of just loading the midi event into
the bottom window, it actually selects
the window here, which means that
when you hit Delete, you'll be deleting
selected notes in the key editor rather than
deleting this midi event. So that's important
to double-click that. And now I am going
to look for Alto, something, anything
that's not Alto. Alright, select that
and hit Delete. Now I have only the altos left.
So I can go through here. I can go to Cello. This
is gonna be tenor. Too much change this voice. Tenor apply. Hadn't selected this. And let's go apply that. My base, I should be
just selected at base. I want only my base
to exist there. There we are. There's
my bass notes. Flute, It's going to be, should be actually soprano. Clarinet is going
to be out of it. So let's do flute is soprano. And I can delete all those. My clarinet is alto. So I'm going to change my
parameter to the alto, apply, delete my bassoon down here. So learning how to use
the logical editor for this kind of
thing can really make a very big difference to
your workflow because it can really speed up and also
make things very accurate. I think that's an
important aspect of this as well, being
pretty accurate. So now I've just got these
limited voice sickness. Now, if I were to
bring all of these together right
into my midi part, my multiple sort of mini part editing down here
and the key editor. That's really nice
because I can actually see the different
takes right here. I would need to rename
them if I wanted them to be more readable rather than just a bunch of
Halley on sonics. But you can see
that the voices are changing as I go through and
select my different layers. And if you wanted
to rename those, then you can rename them
over here in your VSTS rack. So hopefully that has helped
you understand how you can Use the chord track to
manipulate and create voices. And I just want to point out before I shut this lesson down, Let's say that we were
looking at this part here under this C chord. This note right here
is coming in as a g, So that is the
fifth of our chord. Now, if I were to go ahead and I change that to a
diminished chord, you can see that then my
note here has changed to a route rather than the fifth because there's no perfect
fifth in that court. The other thing is that these
notes over here changed. And that is because up
here in my chord track, I have adaptive
voicings selected. And this is really cool
because it is going to change, not just the voicings of
the chord that changed, but then subsequent voicings based on good voice
leading rules. So that's pretty
awesome as well. That means that I
don't have to think so much about having good
voice leading rules. And that means that my good voice leading is
coming through automatically, which is making it
sound more traditional, which is making it
sound more familiar and thus more realistic. Now, in the next lesson, we are going to look at some
of the steps for refining these voices a little bit
in terms of their playback.
7. Refining Voices: Now we want to look at
refining our voice playback. We've been able to successfully create a harmonic structure. We've divided it up into
different voicings using the logical editor and the chord track and some
other features in Cubase. But now, to start bringing reality of realism
into the performance, we wanted to do two
things that we're going to cover in this lesson. That is, first, think
about the player. E.g. if you're a horn player, you've got to breathe. So having ludicrously long lines where a horn player
never gets to breathe. Of course, the BST
instrument can do that, but it doesn't sound
realistic because that's not what a real player does to
thinking about the player. That's one really crucial
factor in all of this. The second thing
is to think about your phrasing and
articulations, right? So in strings e.g. you have pizzicato, legato, these different
articulations. And it can be appetizing since
they're all right there, there's just kind of use
them willy nilly than smack them around wherever just to keep things interesting,
but don't do that. Think about the mood. In other words, use a pizzicato
when you're trying to convey levity or lightness, use legato when
you are trying to convey a sustained mood. Think about the mood
that you're trying to convey and choose
the articulation that best matches that. And that will bring your articulations into
this realm of realism. And we're going to look
at both thinking about the player and thinking
about articulations. Let's move on over to the
computer and take a look. I had used contact here for my base because Haley on Sonic did not have
an adequate sound. But the nice thing about
using least one instance here is that I have all of these different
articulations here. And that's going to come
in really handy here. So let's listen to
some of these, right? So that's Legato. I'm
going to turn Legato off. And I'm going to change my articulation
here to pizzicato. So it has a sort
of tip toe sound. I could choose spiccato, which is a little more intense. I'm gonna go with spiccato. And this is, I'm
just doing this in the contact instruments
so that you can hear different
articulations. I'm not getting
the same options. E.g. when I go into my
cello instrument over here, I'm not getting the richness
of articulations here, but it is important to understand
how these articulations are going to affect your
composition, right? So if I'm just looking at
my base here, the solo, this, and I've got this
spiccato happening there. It's a little dull. But one thing that I can
do here in order to use this articulation more
effectively, right? So we're getting
into realism here is that spiccato is not so often used just to play a whole
note kind of sound. It's used a little bit more for an ostinato sort of sound. One way that we can sort
of create an ostinato rather quickly is using
our midi Inserts. I'm going to go here and I'm
going to load an Apache Sx. Now if I were to use that, but with an articulation
like legato. Sounds very strange,
but with the spiccato, then it follows along very well. So now you'll notice
that if I play here, there's obviously, no,
maybe the media is playing. So what the heck's
going on here? Well, it's my cord Jack. My cord Jack is set to
use any monitor track, which is basically
this one here, the one that's selected. So what I can do is I
can mute my chord track. This won't change the
follow chord check feature. In other words, if I
change one of the cords, it will still change
the midi within here. But it's not actually
going to send this chord progression
out to any instruments. And now when I play, I don't get anything until there's
actually a midi note. Now I'm going to
bring down my release a little bit over here again, these are nice features to
have in professional library. Makes my sound there, my arpeggiated sound, just
a little bit more lively. Let's listen to it again. If I didn't want
something quite so busy, I could go back to
my Apache up here. And instead of having
it set to 16th, I could set it to eight. Calms it down quite a lot there. I can change the length
of the note to a 32nd. That's sort of has
a similar effect to changing the
attack and release. So I'm just kinda playing
these pulses, right? I'm no longer arpeggiating
the chords in the cord Jack, I'm just getting these pulses. Now what I wanna do
here is I am going to just narrow range here. I'm going to choose, I'm going to
actually hit the two key which selects my range tool. And I'm going to select
these bars and I'm going to hit Option P and
that's going to loop. The reason I want to do
that is I'm going to do a little kinda
rough mix here. And I want to be able to hear a very specific part of the music while doing this. Alright, so I've got
my base in there. Now. I want my viola. Bring everything down, bring them in slowly
one at a time. So I'll start with
the bassoon here, because I might do the
same thing on the bassoon. I'm going to bring in
midi modifier or sorry, actually the are patchy SX. I'm going to change
this to eight as well and the length
to thirty-seconds. Let's just see how that sounds. It should have a
complimentary effect with the width, the base. Let's see how the
clarinet comes in. Not a particularly thrilling
sounding clarinet. See how it bringing
the fluid, right? Let's see about bringing
the viola here. One down and just getting a general sort of
lightweight and mix there. What I'm really looking for is to reassure myself that what I did in terms of creating
a rhythmic baseline that, that worked, that I like
the way that sounds. It's now going to go
back to the beginning. Obviously, some of these nodes
are sounding very stark, especially in that first violin. And we're going to
address that pretty soon. But what I wanted to demonstrate
here was first of all, using articulations
within the base. You can do that
with an arpeggiator if you need to just
create rhythm. And then if your instrument, like my string ensemble here, supports different
articulations, attack and release controls, then that's definitely optimal. And you can see
what a difference that made in my part here. So I'm actually going to bring
that up in my mix so that it's so the other thing that I'm demonstrating here that you want to be
aware of is e.g. the flute is playing
these long notes. But then there's breadth time. There's a chance
to take a breath. And I'm looking at that from the standpoint of the
clarinet as well. And the pursuit of
making sure that it's not just endless notes forever giving them time to breathe because
that's part of what conveys realism as well. So in the next lesson, I'm going to bust some of these instruments
out to a reverb. And we're going to see that just adding in some reverb is always a good first step to bringing in a sense of realism
and personality.
8. Reverb Realism: In this rather short lesson, what we're going to
focus on is adding some reverb through
and effects track. And this is essentially the
same as using send effects. This is by far the
best way to do it. You don't want to
use certainly reverb as an insert generally, for a lot of reasons
that I'll go over, but this is just a quick lesson because reverb really does
add a lot of personality. Sometimes your VST instruments will have that reverb built-in. And that's fine too. But I prefer to use effects channels because
it optimizes my workflow. And I'll explain why. I've got these seven tracks, which are the basis for
my composition so far. And if I wanted to run a reverb here using
regular inserts, I could do that for sure, but the problem is
that let's say I were to choose a reverb here. One of these reverbs
that I have, I could just go ahead
and choose a room works. I'm sure most people
who have Cubase has, have this plugin. And I could use a room, works on this and
it'll work fine. It's just that if I wanted to
change a parameter of this, I wanted to have the
same reverb used on, say, all my strings, or maybe just my two violins and flute because they are
the soprano voices. Then I have to go
into three instances. Using an FX track
consolidates all of that, makes my workflow way, way, way, way, way,
way, way better. So what I'm gonna do here, I'm actually going to select
these and I'm going to add them to a group track or
rather a folder here. So I am moved, selected to a folder. I'm going to call
this folder strings. Just so that I can have a
more consolidated view. I'm going to change this, but this also in a folder
and I'm going to call that folder wins. Alright. I'll make the winds
folder also colored blue. And I will make the strings folder, call it read that way. It's just easier for me
to see what's going on. But this is nice
because I can keep my, keep my project a
bit more succinct. Now I'm going to
right-click and I'm going to add an effects track, which is right here. Says add effect track. Here I get to choose the
effect which I'm going to use. Reverb, I will use room
works, stereo out. All that's fine. I'm just going to
call it room works. I know what it is, and I
can have my settings here. Let's say I choose plate
bright as my preset. Right? Now, there's a couple of ways that I can do
this. I can go ahead. Let's say that I were
to take my violin. I'm going to solo that. And again, I'm going to use the range tool just to basically loop. Just a loop. A couple of notes here. Now, you're going to
notice that if I go to the audio Senza and I were to choose room works
and how to enable that. I get a little bit of reverb is I can change the amount of reverb
that I want that violin. And you can hear the
effects of that. Now I can also do
this from my mixer, which is kinda my preferred way to do it. And I'll show you why. If I were to open my
mixer here and I were to open up sends,
you can see up here, I've got the room works that
I had set up for my strings, but I want to add
this actually to all of my instruments so I
can select them all here. I can come up to this
queue link button. And then now they're
all gonna be linked. When I do room, room works, you see it added them all there. So if you do it in
the inspector like I did in the first
example, you can't, you have to go and do
each one manually, but using the queue
link is kinda nice. So I'm gonna go
ahead and just bring everything down to
half undo queue link. And now I can go ahead and I can add control reverb
for each channel. Now, if I were to
mute the reverb, this is what it sounds like dry. This is what
it sounds like. That reverb effect adds quite a lot of realism
because what reverbs doing is it's recreating the effect that sound
has in a real space. And as long as you have
a decent reverb plugin, it really is going to go a
long way to add some realism. Now, we haven't really
touched on any of the most essential elements of bringing this
composition to life. We're gonna be getting to that. In the next several lessons, we're going to be
starting to talk about Midea expression. And we're gonna be talking
about velocity modulation, different cc values. That's all coming up. So thanks for sticking
around so far. I just want to say if you
have any questions at all, please reach out to me. I'm more than happy
to answer questions. And no question is
a bad question. So please let me know if
you have any questions. If there's anything
in the course you wish I spent more time on anything I didn't address that you think I should
have addressed? I'm all ears as long as it's constructive
criticism and there's something I can do about it. I would love to hear from you. Okay, so now let's continue on in the
next several lessons, start talking about
expression and mid ECC.
9. MIDI Expression Concepts: Now we're headed
into a series of lessons where we're going
to look at expression. Now expression is kind of an overarching term for
many cc's note expression, which is a b test3 technology. But expression is also one of the particular
midi CCS that we use. So I wanted to distinguish
between the two. Expression as, as a sort of overarching term
refers to anything that we can do to our middy to make it sound more
human, more real. And we're going
to see how we use CC messages like
modulation and expression, which is CC1 volume. We can use vibrato
breath control these different values to
change the dynamics and change the contrast of our instruments in ways
that make them sound more, more like they were
played by a human being. And that is really going
to be the product of us as producers learning to play
the midi controllers. So for this kind of work, you need to have
faders or knobs. You have to have some way
of intuitively and in a very human way to sculpt and
express these instruments. And you're going to hear in the next several lessons how
these different CCS work, how they change the sound. And I'm going to explain
exactly what they're doing and when to use them. Now, I've also produced a cheat sheet which you're
going to want to download because it talks
about the main set of expression values and
when and how to use them, whether you use them
with a knob or a fader, and how to apply them, what they do from a compositional
standpoint that cheat sheet is going to be helpful to you if this is all
very new to you. So let's take a
quick look before we dive into each individual
one in the upcoming lessons, Let's just take a quick look
at some of these values. Okay, so I have this contact
instrument open now I know that not all my
students are going to have this contact instrument, but the ones that we were
using in Halle on Sonic don't have the extent of
articulations and also control. So I want to use this so you can hear what
I'm talking about. And hopefully you have
your own sound libraries. You may have this exact one
which is the string ensemble. But if you don't have this, hopefully you have another one. You can always download the
free BBC Spitfire library, which is excellent
for being free. It's absolutely phenomenal. And you can explore
some of these features, but let's just give it a
listen to how this sounds. Okay, so I'm going to take my, let's see me, make sure I'm
on the right instrument here. So I'm going to turn off, in this case, going to just
turn off my midi Insert. And actually what I'll do
is I'm going to duplicate this track so that I have one that I can
mess around with. Because I'm actually
going to want to turn the articulation to legato because I think
that that really helps. That'll help you hear the
effects of this much more. Alright. Okay, so let's listen to the
effects of dynamics here. I'm going to play
a note, hold it, and I'm going to experiment
with my big Dynamics NAB, which is going to be tied into my modulation
wheel, which is CC1. So whether or not you
have a mod wheel on your keyboard or not, you can always take any midi controller
with a knob or a fader. You can assign it, maybe CC1, and then you can assign it to any controls
and your instruments. If I right-click on this, this is a standard feature
of contact libraries. I could do learn mid ECC, and then I could turn any knob or fade or on my
midi controller. So it's very easy to
set this up and you really want to set up some kind of control that you can manipulate with your
fingers, with your hands. For every one of these, you don't want to be doing
it with the mouse. You don't really want to
be doing it with a pencil. Let's hear what
dynamics sounds like. So what dynamics is
doing in this context? And generally what dynamics
in a Inequality library is doing is it is switching
between the velocity layers. So earlier on in this section, we talked about
velocity layers and how there are multiple layers
within the instruments. So within this instrument
there is a collection of samples of this
instrument, of this base. And the people who made this instrument sampled
that base being I played at many different loudness is a quiet or bow and amid sort of medium volume bow and
then allowed bow. And as the Boeing quality
like that changes, the timbre changes
how bright it is, how deep it is, how subdued is, how harmonic it is, that all is changing into by sampling that and then allowing this dynamics knob to move
between those layers. I actually can simulate playing the bass where I'm Boeing harder and then
I'm Boeing softer. And that is actually
translating not just to, just to a volume which the inexperienced ear might hear this and just think, Oh, well that's just a
volume change, right? There's loud and there's quiet. But it's more than that.
There's actually these layers going on behind the scenes
and the timbre is changing. So I can actually simulate
the bot strength here, even though I'm not actually
recording the base now, expression has a similar
sound. Let's listen to that. But this really is just volume. So this is a percentage
of the midi volume, so media is C7, and we're going to talk
about this in more detail. But this is a percentage of that between expression and dynamics. These two are really essential
to any kind of getting real realistic middy outcomes from especially
symphony instruments. Expression is CCM1,
modulation is CC1. And then we also have other CCS like vibrato that
we'll talk about. Birth control is Cdc2. Standard volume in Midea is C7. And there are other midi
values used for expression, like the sustain
pedal or velocity. How hard is the key hit? It's very soft or hard. You can actually
see in this area here on this
particular instrument, this little icon is showing
how, what the velocity is. So that's like a
very soft velocity. That's very hard velocity
is actually showing you what the velocity is. My hit at that point in time. So there is a lot going
on with mini expression. You want to get familiar with really just a handful
of cc values, what they do and what they
do in your instruments. Now we're gonna move
forward and we're gonna look at many of these individual features one at a time to talk about how they're used, what
they're used for.
10. Velocity Expression: We're going to start looking at these different attributes
by looking at velocity, because it's probably
certainly the most common. It's built into the
original midi spec, and it's gonna be common
to every instrument no matter how nuanced or even
how old or new it is. But it's still plays a
really important role. So we're going to
talk about that first and then we'll dive into some of the other controllers coming up. Okay, so let's take a
look at a velocity. I'm going to go ahead and
just CT enable this track. And I'm going to just
play a few notes in, so I'm going hit record. Alright, so let's take a look
at this midi right here. Now, it's all being locked
onto the same note. And that is because I
have this instrument, this bass instrument is
configured to use cortex, right? So what I need to do actually is just create a dummy instrument. I'm actually going to
drag this up here. Instead of using the bass
instrument down here, I am going to go ahead and
use this instrument up here, this Halley on Sonic. This is the original one
that we had started with. So let me go ahead
and start that again. Record and just
record some notes. Okay. So that didn't force it into OneNote because it's
not doing the single note. Follow Kortrijk. Okay, So this is just very
simple midi. Down here. This is velocity, all of these different
values down here. And I'm just zooming in here
so we can see each one of these nodes has a specific
velocity value here. And we can see when I'm in here, this is a velocity value
of about 4,755.61. And this one over here has
a value of about 76, right? So this velocity is first and foremost the thing that is going to choose
a velocity layer. One of those many samples that a good
instrument has taken, good VSD instrument
takes many samples of the instrument being
played at various volumes. And then they turns those into what are known
as velocity layers. And those velocity
layers will be defined as this sample plays when
the velocity is 40-50, this sample plays when stream 506,070.80 and so on, so forth. So that as the velocity
goes up and down, you actually get
different samples. You actually get realistic
nuance in the instrument. And this velocity was taken
from my keyboard as I played. So if I hit the keyboard hard, then I got a harder,
higher velocity. And if I play it softly, I get a low velocity, which you really don't
want is this kind of thing where all the
velocities are the same. You don't want to use
fixed velocity, e.g. I. Can do that on my keyboard here if I were to record
and turn on fixed velocity, now no matter how
hard I hit the keys, we'll see that in this up, all of the velocities are had full maxed out and they're
all the same, right. So that's that's no good because that's not the way a human
being placed right away. We've killed the
chance of our realism. This over here is much
more what we wanted. And let me go ahead
and just go back to the original here, right? So you can see how
varied this velocity is. And that's one of
the main reasons. It's a real value for
you as a producer to record these parts
into play them, rather than just
to write them in. Because when you write
them in with a pencil, they will have a fixed velocity
and then you have to do all kinds of work to
change that, right? And that is kind of
defeating the purpose. If you just play things in, you try to express yourself
through the performance. You get varying velocities
and right off the bat, you're gonna get way, way, way better results. So what is velocity Exactly? It's not volume. What it is is it's volume at the moment that the
note is played. Volume can change over time. Multi-volume see C7
can change over time. Velocity is an instant
when that note is played, What's the volume of that note, even if the volume or expression values
change afterwards. Now we're gonna move
forward in the next lesson, looked at Mitty modulation, which in many contexts is also going to be known
as Dynamics or CC1.
11. Modulation Expression (CC 1): Now we're going to
talk about Midea CC1, where you're starting
to talk about midi continuous controllers or CCS. And these are different
from velocity. Velocity is a piece of data that is sent in
the midi protocol along with note on
and note off message is CCS continuous controllers. There are different kinds
of data altogether, so they're kind of in a
different class than velocity, even though we use velocity and CCSE to create this realism
that we're trying to create. This is the first of the CCS that we're talking
about. It's CC1. So very easy to remember. It's, it's technically
just called modulation. And most of the time
it'll be linked up to the mod wheel on your midi
controller or keyboard. If you have one,
and if you don't, then you can assign midi CC1 to just about any knob or
fader and use it in this way. But maybe CC1 is generally
controlling modulation. And in the case of orchestral
instruments for sure, and many other types of instruments that
I've come across. Modulation, CC1 is used to move between the velocity layers after that velocity
value, right? So the velocity value is one fixed value with that
note and it's helpful. But we may want to
change that over time without changing the
volume of the track. Because remember, volume is just is just how
loud something is. But the Tambora never changes. You just turn it down
or you turn it up. But when you're working
with modulation of this kind is more
properly called dynamics. It is certainly that things
get quieter and louder. But as they get
quieter and louder, they're tamber change
as they get brighter, as the bot is harder, or the horn player blows harder, you get brighter, tamper
a sharper Tamar as you play the strings on
a guitar more softly, then you get warmer
round or tamber, rather than if you
pluck them hard, you get a brighter,
sharper Tamar. So the tampers are changing
and that's what midi see, C1 is often used to do. I'm going to use midi CC1
here on this example. And we are going to see how that starts to be a lot
of realism into it. Alright, so we are
looking at midi CC1. We've got the velocity down here in our controller
lanes in Cubase, but we want to actually
add another one. So I'm gonna go down here. I'm going to click Plus, and I'm going to see some of the most common
ones listed here. I'm going to hit modulation
and essentially going to add a new lane here
to my key editor, which is exactly what I want. So these, these, this
can get a little crowded sometimes that's okay. We still see our velocity
we're at right now, midi CC1, we're not
seeing anything. Now, if I move my mod wheel, you can see their values
changing right there. So my mod wheel is
definitely feeding CC1. What I wanna do now is I'm
going to overdub, right? So I'm going to,
I'm going to play this little motive back. And then I'm going to record my mod wheel and
you're going to see sort of a automation like line show up in
this controller Lane. I'm going to start back here so that I have
a little bit to go. And once I hit record, you're going to see it
start to draw the line. Alright, so what is this
curve down here doing? Well, what it's doing is manipulating value within
Halley on right here. So I'm gonna go to the
edit controls here. We're going to see down here, this modulation
wheel is going to be anything that's CC1 or modulation is tied into, is going to change
that that parameter. So if I were to take cutoff e.g. an hour to learn new CC and I would connect that up to CC1. Now you'll see that this
cutoff knob follows along with that. Now, in a more
advanced instrument, like the studio ensemble or the string ensemble that
I'm running on the base, the dynamic value would
actually be choosing would be moving between different velocity layers
within the instrument. So choosing it would work in tandem with these
velocity values and actually allow me to. Kraft, how the velocity
is being changed. And I think what I'm
going to do just for the benefit
of audio example, makes sure that you guys
can really hear this. I am going to load a more
dynamic instruments. So I'm going to load
up contact here. And I'm going to just
use an ensemble here, but this is going to be
from a different library. So I'm going to bring
in my ensemble here. Alright, so I'm gonna
bring this down onto there and listen
to this example. And you'll see that
this dynamics, we'll, It's constantly
moving along with the mini. That gives you a much
clear example of how midi CC1 dynamics modulation is going to help your recording suddenly sound a
lot more realistic. So if I were to take
away all of this, which I could do by simply coming up to
the midi menu up here. And you can go
down to functions. You can say delete
continuous controllers. And you see that all the Delete, I've deleted that
from that event. Now if you listen to this, played back with just velocity, it sounds very stiff. Need to turn up my dynamics that there's some kind of sound. Let's listen to this. So no matter how great
these samples are, the fact that each sample
is just being played at a very static level the
whole time is problematic. And when I allow myself to
have this curve down here, my CC1 curve, and it's
driving this dynamics value. And then my instrument knows to use this CC1 value in order to navigate and choose dynamically between different
velocity layers, I get a much more
nuanced playback. So when you are doing this, one of the things that
often works well is to sort of crescendo a little
bit through individual notes. So I'm gonna come up here and I'm going to
use this line tool. Just use a line and
I'm going to draw. Now I know I said it's
best not to draw things. It really is better
to play them, but this is a good way for me to clearly
demonstrate what I mean, what I'm doing here. I first of all, I want
to turn the snap off. So it's not snapping to my grid. I want to just basically create these ramps for each
individual note, right? So that each note is played
with a little crescendo. Every note that's getting
played has a crescendo. And listen to the
way this sounds. It sounds more expressive. And what I want ultimately
to do is something similar to this where I'm crescendoing but now with
such straight lines, but with something that is more effectively played in like the previous curve
that I did play in. There is, there is a quality to this flowing line
that's much more like a real player and that's ultimately exactly what
we're looking for. Now, in the next lesson, we're going to look
at expression. Expression is another
mini CC message, mini CC at 11. In my instrument here it's dedicated to this
expression value. We're going to talk about that
and hear how that sounds.
12. Using Expression (CC 11): Next up is Medici CS101, Amity CCM1 is generally
referred to as expression. Now it can be used
as with any mini CC, it can be assigned and kinda learned to just about anything but generally
expression and ADCC. The idea of using
it is that it's a percentage of volumes
of midi volume. Now, the volume is
generally see C7. So you can have see
C7 working like a regular volume fader in
your regular mixing console. And you can use automation to automate that
particular value. The volume is probably a very easy concept for
most people to grasp. Expression is a
percentage of volume. So it's sort of like a
volume within the volume, if that makes sense. And it really winds up
adding another level of dynamic range to our instruments
that human beings bring out in there playing. Part of what we do
is we manipulate instruments to get
different timbres, but we also manipulate
instruments just to get louder or softer
volumes as well. So we can use
expressions to do that. Generally speaking,
what you want to do is as you bring
your Dynamics down, want to bring your
expression up. As you bring your Dynamics up, you bring your expression down. So expression should function as a way of calibrating any changes in volume
against your dynamics, your dynamic changing
loud and quiet. It may be that you want
a softly bowed sound, but you don't
necessarily want it to die away in the mix, right? So you can use expression
on a fader or a knob to bring the expression up as
the dynamics come down, you always want to be feeding
the two against each other so that you're maintaining
the same role within the mix, within the blend within the ensemble or
within the orchestra. But you are still able
to work with Dynamics without necessarily having to
get too loud or too quiet. Let's take a look
and see how this sounds when we start working
with expression as well. So in the previous example, we had dynamics being
played out here. We could see this wheel
moving following cc values. Now what we're gonna do
is we are going to add yet another value over here. We're going to add
expression which is C, C 11. Now between modulation
velocity and expression, you can do 99% of what
you really need to do in terms of making
your sounds realistic. Let's go ahead. I'm going to show you that
I already have something. One of the keyboard controls, which is actually a
touch strip that is mapped to CC1 and you
can see my values there. So when I am recording this, you're going to see that I
get another curve down in this lower window and it's going to work
in conjunction with my velocity and in conjunction with my
modulation dynamics. And you're going to
see this little slider over here and my
instrument change. And you're going to see too, that this is going to add
another dimension of realism. What I'm trying
to do is maintain a consistent volume with my expression as this
dynamics value changes. That's what I'm trying to do and the reason why I'm
using expression. So let's go ahead
and record that. So what I'm doing there is when my modulation is going up, I'm sort of diminishing
its overall effect, trying to create a softer
overall volume against the louder dynamics so that it doesn't pop out
and it doesn't disappear. And what you'll see
over here when I play it back is that now both this expression value and the dynamics value are changing. Alright, so I may even bring
this down a little bit more. Right here. I can hit record. I just as this modulation
data crescendos right here, I shouldn't bring this down
just a little bit more. So I'm going to overdub
a little bit there. Like so. And that makes it a little
bit of a correction. Alright, let's
listen to that back. So if there's anything
about that Midea that I'm uncomfortable with or not
what I was looking for. I can make changes
after the fact. Let me switch to my
select tool here. And I can actually select all of those and I can use these little handles down here. You see there's kind of
amplify or diminish. I can even tilt them like so. I have definite the god, a lot of options for
manipulating it after the fact. So that in a nutshell, shows how we use expression
and modulation kind of in tandem with each
other and almost playing them against
one another. Notice, it's very important that you actually
play these parts. I played the
original part giving me a lot of variation
in y velocity. Then I used a
controller mod wheel to play in this CC one value. So again it has a
human, has human field. Again, I used a
knob so that I or a touch strip so that
I could record CCM1. Having all these
elements recorded by a human being is
absolutely invaluable. Doing them with pencil
tools and lines, no matter how creative you get, it's not going to sound
nuanced and re-elect will if you get good at
doing it on your own. So I want to recommend
very much that you always play these
things in by hand. Now, coming up next,
we are going to look at vibrato very quickly.
13. Using Vibrato: Now we've talked about the main middy elements that are going to bring
realism to your performances. Mainly velocity, very important
and you play it by hand. Cc1 modulation, which often is
going to correlate to what we call dynamics. And then C, C 11 for expression. Those three are
the essential nuts and bolts of getting some
realism into your midi. But now we're diving
into some subordinate, though very helpful midi CCS. And then we're gonna
look at how we can use S3 as a vibrato value. And what vibrato is going
to do is allow us to add a little bit of interests and animate any sustained notes. Any passages where e.g. in a legato string
part or horn part. What we're going to
see is that if we use vibrato to animate or add texture to sustained notes, that it's going to
make the performance feel a lot more lively, a lot more energetic, and a lot more realistic. I'm gonna be using midi, see S3 for this. So I'm going to load up
ensemble right here. So once again, I'm going to come down and I'm going
to add a new lane. Now I don't have S0, S3 here. So what I can do is I can say setup available controllers. That opens up this
window over here. And I'm going to add
controller three. That list hit. Okay, so now I can come down here and I can select
Control three. Now, if I want to
hear this vibrato, sometimes I have to
change my instrument. I'm going to go to strings, find this string ensemble. I'm gonna go with
the violas instead. The nice thing about this
is that it's going to actually allow me to
play with vibrato. I want to make sure that
I have legato selected. Just going to make a
little change here. I can actually select in this more advanced instrument here different kinds of legato. I'm gonna go with vibration
or vibrato control here, which I can then assign
this to whatever I want. I'm going to use Medici S3. Let's just listen to
a simple example. This is no vibrato. That's with the birth brought a value here is part of this particular articulation and gives me a knob for
controlling it. So I'm going to, since
I've mapped that now to see C3 down here in my C S3, I can actually record that in, since I really just wanted
on this legato note, in this case, I
think it is okay to probably just use a
straight up line. Alright, so I might do
something like that. So I'm basically just ramping up my vibrato as the
notice sustained. And this is the best
application for vibrato. And I can see over here
as I play it back, I can see this value here changing as the vibrato
goes up in value. Now, I actually want to
push that a little higher. So I'm going to open
my window a bit more so that I have
more kinda viewers, viewer ship into it. And I'm going to bring
this all the way up. Very peak there. Kind of
exaggerated a little bit. Like so. There we go. I might actually bring
that up even earlier. So I can even bring the note value
out longer so that, that broader effect
would be felt a bit more like that. So that's how I would want
to use vibrato mainly as a way to animate and add a little bit of interests too long sustained notes or
long sustained parts. If you had portions of your composition where there
were long legato notes, you can, you can do
that with vibrato. And it really depends on
whether or not your plug-in, your VSD instrument
allows you that control. Alright, next we are
going to look at midi volume, see C7.
14. Volume Expression (CC 7): In this lesson, I've made a
few changes to the session, the project that I'll explain. But we're going to
look at volume and automating that using C, C7 and just see how that works with dynamics
and expression. So most notably here, I changed my
instruments from Halley on to spit fire
audios discovery. Now, this is an entirely
free orchestra, but it sounds
infinitely better than the sounds that we
had Halley on sonics. So in the event that you want to hear and get a
better sense of how dynamics and volume and all these other CCS that we're working with are going to sound against a more modern
instrument and instruments sampled libraries that are
really designed to work with Dynamics and expression
and that sort of thing. Switching to spit fires. Discovery here seemed like a really sensible idea for the continuation
of this section. And you can actually see the expression and the
dynamics over here. This expression on the left
and dynamics on the right. You can see these move. This is going to be reverb and different basic
articulations. You can also select
instruments up here. You can also select instruments based on where they
are traditionally located in an orchestral
arrangements. So I did transfer all
of the instruments. I'm no longer using Halley on. I'm not using contact
for anything. This is all the Spitfire audio, BBC Symphony, discovery, and
entirely free sound library. It's about 200 mb, so it should load onto
all but the oldest, oldest machines should run fine. Sounds a lot better. Has all of the expression details that we want to look at. So I will be sharing that as the project that you can download along
with this lesson, it should be preloaded
with this plugin. Of course, you will have
to have it installed. But like I said,
getting your hands on it is free and pretty easy. One other change that I made
in the previous project, I had a mini modifier up here, transposing the violin
part down instead. Now, violin one is
actually transpose up. So that has to do with the ranges that are available
within the Spitfire plugin. So at this point, we have much richer
sounding instrumentation. If we were to look at our
original example over here, we will actually
see here in this. This is from the last few
lessons where we had recorded CC1 and CCA1 and vibrato
here we're going to see CC1, sorry, changing dynamics
here on the right. And we're going to
see C, C 11 changing expression on the left
as we play this part. As you'll see, both of these are going to be
moving up and down. Sorry, let me open
up that instance. Here we go. So you can see
that happening right here. Now you can see as
the dynamics goes up, the expression comes down. And that's the intended
purpose is that dynamics are controlling the
sampled layers, the velocity layers
of our instrument. And as that gets louder, we want the expression
to balance it, right? So it's an exchange between these two controls that
maintain the overall level. But dynamics is really
impacting the TAM role changes. Now, one thing I'll just
make a quick note of in this free Spitfire library is that they only have one
dynamical day or so. This dynamics is not
nearly as rich as you'd have in the other contact library that
I was using there, the symphony series e.g. or many of Spitfire is
professional libraries. You're gonna get many
more dynamic layers and that's going to get
you a better sound. But like I said
earlier, this is free. It's really great
for what it is. You're not going to
really compete with the professionals if you're
only using this library. But in this course, it's a very suitable
way to get started. And a big step up from any of the stock sounds that you're
going to have in Cubase. Now, one thing that I like to do is to bring all of
my string parts e.g. together, and use my multi-part editing down here
in the key editor. But the problem is, how do I sort out which notes I'm really working on
at any point in time, the violin one, violin,
violin three, right? I don't want to get off
topic from the volume seven. It's just that this is a
necessary workflow tip. Right here. There's
a drop-down box contains all these
values and that is essentially the names of these
individual parts, right? So how do I rename them to
the appropriate channel? The easiest thing to do here is you just
double-click there. You hold the Shift key
and you hit Enter, and you'll see that it renames any events on that channel. So I'm just going to
do that very quickly. And you'll be able to see this in the project
once you download it, because the project I share
for each one is after the end of my recording the lesson so everybody can see the benefits, so everything they've learned. But this way, when I load up all of these in the key editor, now, I can see that up. Let me select all
of those parts. Now I can see my parts here and I can just
choose the viola, and I can come back and I can see where my viola parts are. That's really, really helpful. So let's go ahead and add some volume curves to each
of these voices, right? So I'm going to get rid
of my velocity here, and I'm going to change it
to main volumes, see C7. And I already have a control, a midi controller set
up to control this. And as you'll see, when I turn that, it's
seeing my values. So as I record, I can just go back to the
beginning of this section. And I'm going to
hit Record and then I'm going to adjust the volume. So I've kept a very sort of
conservative curve here. What I'm tending to do is
kind of swell up and down, creating that as I go. Now, if I were to switch
over here to the violin two, we'll see that there's
no main volumes. So this is just a really
nice way to do all this from inside one editor. And I can see that
now I'm dealing with the purple soprano parts. If you wanted to
see what's colored, you come over to
this color right now my colors are set to voice. So we can see violin, one violin, viola,
that's changing voices. Cello is changing voices and bases changing
voices, right? So the coloring is always here. I'm selecting the part
that I'm editing. And then I can come
down here and I'm just going to go to
that first note. Since the base is
really a pulse, I am not going to actually
add volume to that, but I am going to do
it for the cello. So let's go and
record that here. You'll notice I like to go up on one chord and then down
again the other side. That sort of pulsing up and
down over the course of a few measures can add a really nice emotive quality and realism to what we're doing. So we did the cello, we had done the viola earlier. Let's do a violin to
keep in mind that the value of doing this in a manual way is that you're
doing it as a human being. You're effectively
playing your midi. And that is crucial to
the overall realism. Alright, so we've gone
ahead and recorded, see C7 midi volume
for each channel. And what we've effectively
achieved here is a much, much deeper level of realism. Part of that is that we chose a better library with
the Spitfire discovery. And part of it is that
we've now added in expression and we've added
in modulation for Dynamics. And we've added in
this volume control. Now, one thing I always
want to make clear is that when we switch to
the mixed console here, we can see that we have a set
of faders all set up here. This was my original mix. And generally when I'm
working with volume, I want to be very clear
about what's going on in the middle volume
and what's going on in the mixer volume. So these are not related. In other words, when my, let's go back to the
key editor here, when it's loaded up. Volume here, so we
can see this, okay? So this curve here,
it's mid ECC. This is not automation
on my actual channel. So as this is
ebbing and flowing, that is not having any
impact on my channel, which is right here. Cello, right? So as we play this part, e.g. we can see up in our
graphic here that there's the overlay of the controller
data for midi volume. And it is not going
to impact how this fader moves at all. So let's go ahead. So this fader is an entirely separate
volume entity and it's really about your mix. So this is really
beautiful because we can create this
expressive performance, which is really what a, what a string player or
a wind player would do. They would play their parts with actual sense of using
level in volume as, as a part of their expression. And then we might record
that performance, record the whole orchestra, and then mix out
the album, right? That's what the mixing stage
is, what we want to use. All of these four, there is a, an impact that you want to be
aware of as you manipulate your volume curves
for your middy, that it changes essentially
what's going on in your mix, even though these fader
positions are not dictated or related directly to what you're writing
with your see C7, you are changing the volume. And then furthermore
with expression, you are changing the
volume within the volume and the volume of your or the effect of
your expression, e.g. let's go ahead and look at that. All of this is an extension
of volume, really. This flute part right
now does not have any, any expression written into it. As we can see, there's an
empty layer right here. I'm going to bring this down
to just adjust the view. There's an empty lane, but as we write an
expression part, it's going to be
impacting the volume because expression is a
percentage of volume. So it's like drawing
a curve for that is determining the percentage
of these volume levels. And then finally at the end of your gains structure
is this fader, which is deciding well how
much of that is in the mix. So you want to be
really careful and aware of all of
these implications. It is bringing in
a lot of realism, but you also must
be aware that it's affecting the levels
and the volume at different tiers and
where to make it change it in order to get the effect
that you're looking for. Now in the next lesson,
we are going to look at using birth control C, C2.
15. Breath Control & Automation: I'm gonna look at
one more CC value because this is a
continuous controller to, and it's usually
called breath control. And breath control can
feature specifically into horns or wind
related instruments. If you actually have
a breath controller, which is a special kind
of midi controller that you can actually play like a clarinet
or sort of thing. And then it starts
to convey some of your expressiveness into
the software instrument. Those kinds of
controllers generally going to spit out, see C2. Now, the thing is that C, C2 is not always integrated
into instruments, even horn instruments
and that sort of thing. Plus, once you're in the box, once you've made the recording, see C2 can be any
cc because you can decide which CCS you want to
use at any point in time. And there are many
that have not already been sort of generically assign. So CCL2 is a variable. It's not as much of a locked-in value
as say expression or volume or modulation. But I want to bring it up here because where I
quite often you use birth control is
actually not with horns, but as a cutoff or a brightness value
within an instrument. So I may connect C, C2 to a EQ, e.g. or a filter in order to
accentuate brightness using a filter or EQ to accentuate
higher frequencies. And I'll actually be
using breath control to as sort of a
brightness control. That's the way that it normally works in a breadth
related instrument. The harder someone blows, the brighter the timber coming out of the
instrument tends to be. Correlating breath control, CCL2 to a brightness concept
makes a lot of sense. I like to sometimes in my composition have just one more CC value
besides dynamics, besides expression, besides
volume one more than I can manipulate to bring in
another level of realism. And now I'm just going to show you how I kinda configure that and I would use that
to control brightness. I'm going to make a simple
change here to my clarinet, which is to bring in a
brightness elements. So I'm gonna do this by coming
up to my inspector here. And I'm going to add
an audio insert. And this insert is
going to be an EQ. And I'm going to go
down and I'm going to choose studio EQ. What I wanna do is I want to
have this last stage here. I'm going to disable
the other stages. What I wanna do is control this with my midi controller
with the breadth. See C2. Now in this context, I have a choice. I can record the C, c value into the Midea. But here I'm actually going
to be recording this as an automation tracked
using quick trolls. So over here on the inspector, I'm gonna go down
to quick controls. I'm gonna make sure
it's enabled here. And I'm gonna go ahead
and I'm going to come down here to insert, insert one studio band for gain high-frequency
for that shelf. And then I'm going
to zoom out here. And what I'm going
to see is that I can use this Learn function, which is in my quick
controls is learned function will allow you
to just right-click look, make sure learned is enabled. Click any one of your
click quick controls, and then you just move your
knob and it'll linked it up. I can actually record
automation here. So I'm gonna go
ahead and going to enable automation
rate right there. And I'm going to turn
off my cycle mode, switch tools and come back here. And now I'm going
to actually write automation with my midi control. I'm trying to
create, I'm going to start a strategy of
creating more brightness. As the passage continues. As the passage continues, it's getting brighter
and brighter. So all I'm doing here is creating regular,
traditional automation. However, there is an ability
to use breadth Control C, C2 as my controller for this. And you can even take mid ECC within Cubase and you can
turn it into automation. And you can take automation from a automation track and
turn it into mid ECC, e.g. if we were to look
at this part here, and I were to show my
expression values. Right now, I just
have volume set, but I could extract
this volume here. I can extract it up to an automation lane like this
by going up to my midi menu, up here, and coming down to my functions menu and down
to extract many automation. If I were to right-click on my track and say Show
used automation, we'd see now that my volume track has been
turned into automation, I could change how this works in so far as I can select what I don't want
that to run volume. Instead, I want it
to run my insert. Say I could go down here, opens up this window over here, and I can go to my
Insert and I could say, You know what, I had
as volume automation. I now want to run that
against my again. And we're going to
see that ride now. So I'm gonna go ahead and turn off read on my
original automation. Now we're going to see that this automation which I
extracted from the Midea, is now what's going to
be driving this gain. So I could actually take
this automation and I could use Command X. And I'm going to paste it by selecting all my
automation points, making sure my cursor
is set all the way at the beginning and paste. And now when I play back, you're going to see that this curve which I
extracted from volume, is now the thing
that's going to be driving this gain knob here. So let's see how that goes. So again, breath
control is not one of the built-in CCS that you
always have to be using. But when I want to add
more life to something, and particularly I want to work with brightness or tamber. Then I'll generally lean
on the breadth Control C, C2 because it's a
relatively standardized and understood by other
composers and musicians to perform
that function. If somebody opens up my project, they should know
what's going on. I'm going to go
ahead and reverse my cut paste operations
so that the project that you guys have access to has this volume curve
in the mid ECC instead. And I will see you
in the next lesson.
16. Pitchbend Expression: Now, you can also use some very common middy elements like pitch bend in
your productions. And this can be really helpful when you're trying to recreate something that an actual instrument
instrumentalist performs. In the case of guitar,
Let's say e.g. where a guitarist might
be bending a note while playing another note
and then letting that bend down,
something like that. You can achieve that
with pitch bend more easily than you can
achieve it with other midi CCS, pitch bend is built-in. It's, it's almost essential
to any midi keyboard. So you're bound to have
a pitch bend controller. But when you're working with symphonic instruments
or orchestral, you might add a little bit
of pitch bend here and there just to create little variation. And I'm going to
show you how I might do that in a very,
very subtle ways. What you're really doing here
is you are recreating sort of errors by the
player, subtle errors. So you're not trying to, you'd certainly want to avoid those pitch bends in this
particular instance from being really obvious
because really obvious pitch bend in the
case of a viola player, e.g. is going to actually
be a mistake. But adding in a
little bit of sort of tonal shift can actually
add some realism. So let's take a look at that. What we're gonna do
here is just solo this a viola, and then go ahead. And we're going to open
that up in our midi editor. And I'm going to look at these
two notes in particular. And I'm going to enable
the pitch bend Lane. And I'm gonna go back
to the beginning here. And I'm going to record a
little bit of pitch bend, very, very, very, very subtle pitch bend
that I'm having here. You can see what's happening
in the pitch bend. What I'm really doing here is I'm just adding some subtlety that I'm hoping will
convey a bit of humanity. It's the kind of
thing that breaks up the absolute static
consistency of midi notes. Now whether or not
my library is going to accommodate that pitch
bend is absolutely crucial. But if my library did
respond to pitch bend, I would notice that there was just a very subtle imperfection
in the performance. I've just done it on
a couple of notes. I'm not trying to
ruin the piece. I'm not trying to make
dramatic changes. Just something subtle
pitch bend here is a tool that I can use to introduce a little
bit of humanity. In the next lesson, let's
look at using key switches.
17. Using Key Switches: Now we're going to
look at key switches. Now, key switches are common to most professional
libraries and they're used to typically switch between different
articulations. So let's say e.g. that you've got your bass
playing pizzicato and you wanted to temporarily switch
it to playing long notes, as we're gonna do
in this example, then you can use key
switches to dynamically switch between different
articulations. Sometimes key switches
perform other functions. If you had a guitar
library, e.g. it might switch between
neck positions or I might switch between
I'm downstrokes, upstrokes or
something like that. So any kind of articulation or unique feature that the
performer would execute, you can manipulate
with key switches. So let's take a
look at that now. We've got this
articulation chosen here, the spiccato articulation, but we have three
to choose from. So you can actually
switch between these within this library
using key switches. And there all the way down here. At the close that up here, I could come up here
and I could say that I wanted to snap two events. Now, when I go here and
I draw these notes in, they're going to snap
to those events. There's midi events
up above them, so that it makes it
a little easier for me to make sure that they're
being positioned correctly. One thing that you
generally wanna do with key switches is you want to have them
occur a little bit before your midi note. So what I would
probably do here is actually just having
selected them all, I'd bring them over
just a little bit like that so that the
key switch can tell the instrument
what's going on in advance of the note
actually being played. And we're going to bring
all of these down. And if we want to
play, Let's see one. We'll see what the long
here is going to be. C minus to the
spiccato is gonna be C-sharp minus two and
pizzicato is gonna be D12. So we want to have
this one here, and this one here. We want to actually have up on C-sharp to this one down to C2, that is going to
switch back to long. And then this one here, we're going to bring down there. And then this one is gonna
be back down to the lungs. And you can actually see
that up here in this area. As I change these midi values, it's changing the articulation and that's what key switches do. But when they played back, we're going to have
long spiccato, long spiccato along
using key switches. A very elegant way to
build into your middy. Elements like different
articulations that you want to use for legato, staccato, spiccato, pizzicato, adding tremolo,
that sort of thing. It's a great way to manipulate the expressiveness
of your parts as well. The consideration
that I make when I am applying articulations is how does it help me tell
the story you want to avoid just using key switches all over the place randomly, just for interesting effect. But rather you want to
tell a story with it. So what I'm telling, the story I'm
telling here is that the base is coming into
support and then punctuate, Support with long punctuate
and then support. The spiccato. Articulation for me is
functioning like a punctuation, like a period at the
end of a sentence, by not having a long
drawn-out stroke there. The base is stepping away and letting the violas and the
violins take precedence. So that's part of
the story that I'm telling and that's why I've
chosen these articulations. I would recommend to
you that you choose articulations in
service of your story, not just because you
can use key switches. Now, in the next lesson, we're going to just have a brief discussion
about quantizing.
18. Quantize or Not?: Now quantizing is something that has been a part of
middy since the beginning. And it's one of the best
and most valuable features of Midea is that you
can take performances, things that were played
at one point in time. But then you can
change the timing. And ideally with quantizing, you're really using things to lock them onto the grid to keep the tempo and the timing
absolutely precise, very precise triplets,
very precise 16th notes, that sort of things
that a player might not be able to
execute perfectly. But here's the thing is
that since players do not generally execute that
timing super precisely, they winds up being an important part of the
humanity and the realism, but its hind our pieces. So how do we deal with this? Well, I'm going to show you a couple of
different things here. First, rule of thumb for
me is play everything, actually perform everything, everything you record,
perform it in. Don't write it in with pencil. Because then it's
typically going to be quantized and it's
not really going to, it's just going to have that
much less humanity involved. That's the first step. But once you've recorded it, don't necessarily
assume that you need to quantize it or there's gonna
be any benefit from that. Especially with things
like arpeggios. Using things that are highly, highly structured and highly, highly kinda tamped down
and restricted to the grid. They just don't sound human and that's going to diminish
the realism, right? So I generally do not
quantize anything, but as I'm going
to show you here, you can use quantizing
iteratively in Cubase. And that means you can
improve the timing, but you're improving it
by a specific amount. You're not really locking
everything onto the grid. So let's take a look at that. So we're looking here at
this performance that I did, and we had broken
down into parts. Now the chords had been
played by me on a, on a midi controller keyboard. And we can see that the notes are not landing
right on the grid. So we could fix that. Of course if we wanted to, I'm just going to close
this instrument here. We could fix that just
by quantizing here, we see everything snaps
perfectly to the line. I'm going to undo
that with command Z. I don't generally encourage that because what's going to happen is your performance
is going to be lost. And there's gonna be less realism in the
ultimate final product. But there is a
really handy feature here called soft quantizing. It looks like these two arrows with a line between them
almost like a fraction. So what I'm gonna
do is I'm going to go to the quantized panel. We're going to take a look
at some settings here. I've got my quantize
panel over here. Let's take a look
at that up close. So what I can do here is I can enable the soft quantize on off, and I can decide what the strength of
that is going to be. Essentially this means improve
the quantisation by 60%. If I click, if I
enable that, right, and I go head and eyes,
soft quantize this. We can see that it
did improve it, but it's still not
right on the line, like it would be if
I were to not have this soft quantizing there
and I would quantize now, it locks it right onto the line. Perfectly. Soft quantizing is
a really nice way to sort of be a lot more subtle. I'm going to undo both of those. And I'm gonna look at a couple other options
here for quantizing. So you can set a catch
range and a safe range. So the range, as
I bring this up, you can kinda see how it
moves around the beat. I can set the grid, let's
say I set two quarters. What is the catch range? Within that range, you
see changing here. Those notes that are
within that range will actually be subject to
whatever quantisation rules, including the soft quantize. Safe range here means that things within this range
will not be quantized. That means, I could say, Okay, look anything
that's within about a triplet of my quarter
note, leave those alone. Anything that is
within this range, then I want to quantize it and
I want a soft quantize it. And I could change the
amount to say, 30%. And now when I quantize them, I can go ahead and
I'm just gonna do this one note because
it's clear right here. If I hit Quantize, it didn't change it at
all because it's not within my catch range or
it's within my safe range. So you can really look
at your own performance and make assessments about what you really wanna
do with quantizing. So you can actually improve the rhythm of a
performance without dehumanizing and stifling the
life and humanity entirely. This is also a nice thing to do when you are quantizing drums. It can be really handy. Too soft quantize,
say the high hat, where you want to
have a little bit, you don't want to have
that right on the grid. But maybe the kicks,
you want to put those exactly on the grid. Maybe the snares, a little
head or a little behind. You can use the catch
and safe ranges to make sure that any of those nuances in
the performance, original performance
are maintained even as say the kick e.g. is quantized. So you can apply these quantize settings on whatever notes you
have selected. So you could select
all and kicked notes and apply a quantize value. And then you could select all the high hats
and so on, so forth. So in this way, quantizing
is much more of a creative and constructive tool used in a blind method
of just apply quantize, lock everything
down to the grid. I highly recommend against that. If your goal is to produce music that sounds like a
human being played it. Now, in the next
lesson we're going to look at a technique for controlling velocity
with the mod wheel. And this can be done in
a situation where you don't have a Dynamics control
within your instrument, but you do have multiple
velocity layer. So I'm gonna go over that
process in the next lesson.
19. Mod Wheel Velocity Hack: Now I have encountered
instruments that may contain
velocity layers, sometimes even ones
that made on my own. And I'm looking for a
way to control velocity through some other method than how I play the keys, right? So typically when
I play the keys, how hard I hit the key that's translated to the
velocity value. But sometimes I want to
sculpt that velocity value a bit more separately, right? A bit more carefully, or maybe even go and overdub those without having to draw them in with the pencil. So I'm gonna show you how you
could set up the mod wheel. Now you could set up really
any controller to do this. I'm just going to be using
the mod wheel as an example. I'm going to walk you
through the process of how you could set up a midi controller
like the mod wheel to control velocity as
you're performing. And this can give you another added nuance
in your performances. So let's check it
out. Alright, so I'm going to close down the bottom window and
I'm going to come up to this BBC violin part up here. We're going to start new here. Now I'm going to be recording a new part and I'm
gonna be actually changing the velocity
based on my mod wheel, not based on the
keyboard, right? So when I record right now, you'll be able to see
that as I record, there were these velocity
values being set based on just how I
play the keyboard. When we're done, we're
going to see that we can actually use a
midi controller to control these in real time with this configuration I'm about
to show you in Cubase. So let's go ahead and look
at how we'd set that up. I'm going to go ahead
and delete that. I'm going to make sure
my track is selected. And I'm going to go over to midi Inserts here in the inspector. And I'm going to add too
many modifiers in series. Add a midi modifier here. And then I'm going to add a
midi modifier here as well. So I'm adding two of them, one right after another. The next thing
you're going to want to do is you're
going to want to hit Record output to track up here. And you're going to want to
set your midi controller or midi keyboard to
send a fixed velocity. When my keyboard is
sending a fixed velocity, it's sending a fixed
velocity of full tilt 127. Now on this first midi modifier, we have a value here
called velocity shift. Now we're going to
set that to -64. Okay, That's
basically subtracting half of my fixed velocity, which is set to 127. Then we're gonna go
down to midi modifier to zoom in over
here a little bit. And I'm going to
want to manipulate this velocity shift in real
time for mini modifier. So it's basically going
to be subtracting 64 from the fixed value input. And then this midi
modifier is going to be adding velocity shift based
on some kind of input. And one of the
simplest ways to do that is actually
using quick controls. So right down here I'm going
to expand quick controls and zoom out a little bit so we
can see what's going on here. Now this is defaulted to different quick controls from the instrument loaded
on this channel. But I can override any
of these at anytime. I'm going to set this
first one here to my midi, Inserts my midi modifiers. The second one here. And I'm going to
choose velocity shift. So now this is velocity shift for the
second midi modifier. And I can see, let's see, if I scroll out here. I were to bring this up to 72. I can see now that that
value is 72, right? So I'm changing that
with the quick control. Now, I can take any
midi controller of my choice and I can assign
it to this quick control. So you can go ahead
and you can enable quick controls and
you can hit Learn, and then select your
quick control here. And then you can turn the
controller on your keyboard. And I can see now that
I'm getting this value. So I've gone ahead and I've
mapped it to my mod wheel. And you can see this
value changing now, as I turn that. That means here that
back in my midi Inserts that this value
right here is being changed. So what I'm gonna be
doing effectively is as I play a midi note, since the record enabled
here is enabled, the midi notes are
going to come in. It's going to subtract
64 from the velocity. And then it's going to
adjust the velocity based on whatever my
mod wheel is doing. So let's see how that looks. I'm going to try
and create sort of a crescendo effect with my, with my velocity values. And this is going to be
totally irrespective of what I perform when I'm
actually playing the keyboard. You're also going to want
to make sure that you have the second midi
modifier set to record. And we're gonna go
ahead and start. Now you can see that I recorded
this rather dramatic arc, ascending and descending
as I played those notes. So this is a great way for
you to gain control over the velocity layers without actually having your keyboard, how hard you hit the
keys be the thing that is dictating the terms. You want to make sure
that you set this up during your live recording. It doesn't seem to work. If you're trying to overdub. If you want it to have
the overdubbing feature, you would need to have a library
that supported Dynamics. And then you could record the dynamics mod wheel that way. But this is kind of a, an, an alternative to being able to manipulate velocity on the fly. Now, we're going to
start talking about note expression in
the next few lessons. And note expression
is going to be a really fascinating
extension of velocity and the CCS
that we've discussed. And so stick around. Those lessons are going
to be invaluable for all Cubase users who
are working with midi.
20. Note Expression Overview: I'm going to wrap up
this section with a few lessons about
note expression. Now note expression is
a VST three concept. It's a technology that
allows you to actually write in the equivalent
of control changes, but on a per note basis, right? So everything we've done
so far with C7 or CC1, That's all per channel, meaning that every when we, when we write a curve
and expression, it's affecting all the
notes on that channel. And generally that's going to be all the notes that you're
seeing in that middle part. Note expression is a technology that allows you to sort of play expression data or record expression data
on a per note basis. That can be really
nice where e.g. you could play two notes and one of the notes crescendos
into the other. So you can create
a bit more drama, or maybe two notes that start
and one that gets louder, one that gets quieter. Or if you were using a guitar, a guitar instrument, sampled
instrument library e.g. you could bend the
string while playing another string and you could
have a dyad going on there, but one of the notes
would be pitch bend. So there's a lot you can
do with node expression. Unfortunately, note expression has not
caught on industry-wide. It is something that's
available as part of the VS T3 technology
sort of protocol. So really people could implement
it if they wanted them, but they really haven't. And I'm not exactly clear
on the reason for that. I'm sure it comes down to development time and
that sort of thing. What I want to cover here, since this is a class
specifically on Cubase, is how to use it within Cubase, you can record it as part
of your performance. You can draw it in and
you can overdub it. And I'm going to go over
the methods for doing that. Show you what it does. Because I think that if you're using an instrument that allows Node expression and that would
really mainly be PAD shop, retro log, anything in Halle on, or Halley on Sonic or
Halley and Sonic SE. Then you're going to
have a lot of choices as far as how you can
manipulate individual notes, not just channel specific,
but note specific. There is a different
technology called MAPE and that is taking on that, that's gaining momentum in
the controller world that is very similar to this
polyphonic middy expression. And if you have an
instrument like that, liking the lead instrument
or something like that, you can actually record these polyphonic data
as node expression. So maybe there will
be a process by which note expression
will catch on with other libraries and other
plug-in manufacturers if these MP instruments become more commonplace
and more essential. But as of now, I've found very, very limited support for, for this note
expression technology, even though I love it, I think it's really awesome. Another really cool thing about note expression is that
the expression you right, natively is bound to that node, which means you drag notes
around in your key editor. The expression follows
it, which is really cool. Now you can do that
with my setting of preference in Cubase to make sure any controller
data follows, but this does it
natively automatically. So in the next lesson, we're going to dive in
and look at actually some examples of
note expression. This lesson has just
been an overview. In the next lesson, we're
going to get hands-on.
21. Using Note Expression: Alright, in this
lesson we're going to use some node expression. I'm gonna show you how to
set it up, how to record it, and what it sounds like.
So let's get started. So as we get started, there's just a couple of
tips I would suggest. First is you should enable Show Note expression data in the toolbar that is right here. Showed note expression data. Double-click opens
note expression editor is another thing that I
think you should enable. If this is disabled, then what happens is when
you double-click and note, it either appears or disappears. Whereas if you've enabled this, when you double-click a note, you get the note expression. I'm editor here
and we're going to use that to great effect here. Show node expression data
is basically going to show it sort of overlaid
over your notes. Right now I'm seeing
the note names, but when I enable this, I'm going to actually
see lines right now. There's no note
expression data here. That's why we're not seeing any. But I would suggest when you're working
with node expression, makes sure that both
of these are enabled. Now another thing
to just keep an eye on is over here by
the midi input. This midi input feature here also kinda comes coupled with this note
expression midi input. And there are occasions
where if expression midi data is doesn't seem
to be recorded correctly, then that has to be enabled. But if I if in my demos
that's necessary, I'll point it out to you. Alright, so let's
click out of there, close up that editor and
look at how we can do this. I'm going to record a new part, and I'm going to record some node expression data and
show you how that's done. I'm going to create a new
instrument track here, and I'm going to use
Halley on Sonic SE now I know that the sounds earlier
or a little lackluster, but the thing is here
that not like I said, not every instrument out there. A lot of my contact instruments, they don't support
note expression, but Halley on Halley on Sonic
and Halley on Sonic SE do. If you're curious
about Halley on Sonic and Halley on Hi Leon is a mothership instrument
designing tool. It's got some amazing
synthesized or capability. It's an instrument creation
tool or sound design tool. And if you're familiar with
contact and contact player, Halley on Sonic and Halley on or similar
insofar as highly on, enables you to
create instruments. And of course, you can use instruments inside
Halley on as well, but highly on Sonic
is more limited. It doesn't allow so much
instrument creation as Halle on does. And it's sort of like a player. Anything you make in Halle on, can be played in Halle on Sonic. Se version is free and
comes with Cubase. And the full Haley on
Sonic is not free, but comes with a much
more extensive library. How the on Sonic, the full
version, the paid version, also allows you to layer up
to four different sounds. And so there is some
sound creation tools, even Halley on Sonic. But if you're really interested
in instrument creation, then you probably want
to work in Halle on, Halley on Sonic is fine
for this demonstration where I'm going to be focused on just showing you how
a note expression works. So we're just going to call
this note expression demo. We're going to add that. Now when you're looking in
highly on Sonic SE here, if you do a search for
note X P EXP, right, you'll see that
there are a number of patches that have
that value in there. Now, there are other
patches and most, many of the patches incorporate some quality of note
expression, e.g. let's just take a
look here at this. I want to find, well, we'll try some accent and brass. Let's see what that sounds like. Let's try another patch. Ones. Alright, so we'll
work with that one. What we're going to see, since this is a note EXP patch, is that over here, if we select the
channel or the track, and we come over
here, we're gonna see a note Expression area
in our Inspector. You can see volume. Oops, sorry about that. You can see volume pan tuning. These three are going
to be common to just about any patch in
Halle on Sonic. But the ones with no dx be, go beyond these basics into things like tone,
color, and emphasis. Now, you can also record the traditional cc values
as note expression, and we are definitely going
to go over that as well. So there are three
ways to record or get node expression
into your middle parts. You could record it
while you're playing. You can overdub it
and you can draw it. So let's go through each
of those three methods. Now that we've got a, an instrument and appropriate
instrument loaded up. Okay, so what I'm gonna do
here is I'm going to record. In my note expression, I'm going to record
some emphasis, okay? And what I'm gonna do here
is since I don't have a native emphasis controller
knob or something, I can actually come down
here and the input, and I can say, You
know what, I want, my mod wheel CC1 is just gonna
be copied onto emphasis. So as I'm recording, we're going to be recording emphasis note expression
when I use my mod wheel. Okay, so let's just go
ahead and give that a try. Alright, let's look at
what that looks like in the note editor
or the key editor. So you can see down here now there's these green
lines right in this green color correlates up here to that
green color there. You can also see this little green rectangle
under my mouse will flash. It's flashing because it tells, it's telling me that the
midi controller I'm turning is actually driving that particular node
expression value. Now, earlier on I
said it's a good idea to enable this button show
note expression data. You will see that
if I disabled that, you can't see that there's
no any node expression. Of course, you're not
going to see that there's any expression data
down here in the cc, cc lanes because this is not cc, this is note expression. So enabling that
allows me to see this. That's how you can record it. And I'm going to go ahead and record another version here, which is going to just be
a chord because I want to, I want to demonstrate a simple example of how node expression
can affect things. Alright, so we can see
that I did not record any values for the emphasis
note expression there. But I can go ahead
and I can draw it in, and that's what
I'm gonna do here. So I showed you the
record version. Now we're going to draw it in and we're gonna see
how that works, bringing this up here. So all I did, as long as I have this button
up here enabled, it says double-click, opens
note expression editor. Then when I double-click
and note, it opens that up. And as you can hear,
when I hold the note, I'm also hearing it
and that is because I have this acoustic
feedback on it. Turn that off, then I don't
get the playback every time. So that's up to you.
I'd like to hear it. If I open this note here, I can go ahead and expand
this a little bit. What I'm gonna do is switch to my draw tool and
I'm going to draw the level of loud like
that it plays back. Now this little, you'll see that there's a thick line that
gives way to a thinner line. The thin line is showing a release value for
this midi note. The thick line is showing the actual meeting
notes. If I wanted to. Having this be quiet
by the node better. Okay? So what this is doing
is just that one note. It's going to be
reducing the emphasis. And what I probably wanna do, since I am wanting to
make this very audible, is to work with volume. So I'm selecting volume up here in node
expression instead. And now when I come in here, I'm drawing with a
red line because that's you can hear the
feedback in the background. Now, let's go ahead and switch
back to the Select tool. I can see what's
going on in here. I'm gonna go ahead and
take this upper node here. And I'm going to bring
its volume like that. So we've got one that's going
up and we got one that's going down and we've got one
that's staying the same. And let's see how that sounds. You can really hear that. So I'm going to extend
by also forcing this. Go silent. Right? Now we can
listen to these three together and you're
really going to hear how this one goes up and
these two go down. And that gives you a
lot of expression, expressive power because you can essentially treat individual
voices within your, within your harmonies and your parts as if they were
really different players. And you can have
different flute players essentially perform it
with different dynamics. And that can really introduce
some interesting realism. Let's look at the inspector over here and just learn a
little bit more about it. So you'll notice that there's
this dotted line right, under emphasis between
emphasis and CC1. And that dotted line means
everything above this can be considered to
be note expressive, note expression data,
everything below it. It can be recorded
as note expression. But it's not note
expression data per se. It's not actually
necessarily doing anything in the instrument until
you configure it manually. One tip I would also offer because it has
confused me on another is when you're trying to draw something and you're expecting
to get a curve like this. But instead, you're
getting this right, you're getting
something very choppy. It often has to do with the
fact that you have snap on. So you can either hit the J key up here to turn snap on and off, or you can enable or
disable snap right here. You'll see that as
I hit the J key, that this illuminates
and turns off, say, as long as the
snapping is turned off, then you can draw really, really accurate
and precise lines. Now finally, let's say
that you wanted to remove some of this
note expression, which you can do is you
can select note or you can just select the
whole mini part if you wanted it to impact
the whole middle part. But I'm just going to have
an impact this one here. And you can go up to
your midi menu here, down to note expression. And then you can say remove note expression and
you're going to see it disappear from that node
or from the whole part. If that's what you had selected, I'm going to undo that. But you can easily
remove note expression. So we've looked at
recording note expression and we've also
looked at drawing, but let's look at overdubbing
because this is for me, one of the most natural
ways to get great realism is that I record the parts certainly to the
best of my ability. But then I'm going to want to use the process of
overdubbing to really refine it and pay all of it by attention to the node
expression or the CCS. So this note expression
is quite straightforward in the case of my
emphasis up here, which is already tied in
to the input for CC1. All I need to do over here is click this overdub
note expression. Essentially what this
does is it's going to exclude any note data. And it's going to make, in the overdubbing process is going to make it impossible. For the key edited
record, any midi notes. It's only going to
record note expression. So I'm gonna go to
this frame here. I'm just going to record
some emphasis over that. So I'm going to be rewriting the green line here as I hit record. So I'm
gonna hit record. I've got overdub enabled and you'll see that
I can rewrite it. So you can see
that I was able to rewrite that that easily. I didn't have to create a new
midi part and didn't have to worry about midi merge
or anything like that. I was just able to hit that
overdub button and overdubs. Now, if for any reason
you are not able to overdub your note expression, what I've found to be
crucial is to make sure that this record in
editor is enabled. One of the simplest ways
to do that is you just double-click on the event and it prioritizes the
key editor window, this lower pain. You want to have this
panel B, the active panel. And I've had the best results
and most reliable results. Getting overdub for node
expression to work when this panel is activated and
record in editor is on, you don't have to worry about
any of the other values. Of course, you do
have to have overdub node expression over here
in the inspector enabled. But other than that, you
don't need anything else. We've covered recording,
overdubbing and drawing. Now in the next lesson, I'm going to look at some more advanced note
expression considerations so that you're fully prepared. You fully understand how you
can use node expression.
22. Advanced Note Expression: Now I want to talk
about some more advanced note
expression features, mainly just so that
you understand how flexible note expression is. It's probably going
to be new to a lot of people unless you've
been using it a lot. Some of the features I
discussed in this lesson might not have kinda
come up on your radar. So I just want to make sure
that we cover these things. I don't use them all the time. They're not core
features for me, but I know there
there and there are definitely times
when knowing that they're there and
knowing how to access them improves my
creative workflow. So we're going to cover those now in this lesson,
let's take a look. Let's get started by looking
at what we can do as far as recording some
of the typical CC. We're going to maybe
look at expression here. And I want to record
this CC 11 into my midi, but not on a controller ln
instead as note expression. The first thing I want
to do is I want to select the note that I
am going to be changing. And I'm gonna come over
here and I'm going to check the checkbox that says record
midi as node expression. I'm going to leave overdub
note expression on. And I'm also going to
check this checkbox that's going to enable
that are activated. And really that's going to mean that I can
see it over here. You see if I were to disable emphasis than it disappears even though I have
shown note expression. So you want to have
this checked as an activated so that you can
see it on your notes. So I want to make sure that
CCM1 is also activated. So I'll be seeing that it's coming in at a slightly
different color. Might be a little hard to
tell because it's gonna be a light blue versus green. But I'll be doing a very
different wave form with this, so we should be able to
see it quite clearly. Now again, I have my key
editor window active, and I have my record and
editor going on there. So what I'm gonna do now
is I'm going to record, but this time I am
recording CC 11. I'm recording
expression, not one of the native note
expression values in this instrument, but cc 11. And as we can see here, this is not exactly what I want. It's recording it down here
in the CC controlling. I should have everything
in place here, but I'm still getting
it down here. And now there's a couple
of things that I would check at this point. First, I would go up to the help menu and I would
search for automation. And I would look for this item
here, CC automation setup, open up that window
and you want to look at this area up here, record destination on conflict. What this means is
that when something is being recorded in two places, what should Cubase do? And you can choose either midi
part or automation track. When it's on automation track, it's going to be recording this to an automation track or
one of the sea, sea lanes. But if I choose midi part
here, and I hit Okay. Now the exact same values, I go back and I try
and record that. What we're going to
see actually I'm going to undo so that we lose the automation track here. Now I'm going to try
and record again. And we can see that now it's recording note expression
over that specific node. If I open it up, I
can see this is what the CC 11 looks like
or I can look at, well, I'm prioritizing the
emphasis value now, right? So you can see
both of them here. You can actually come down here and you can select between the two that are recorded
if you wanted to edit them. I'm going to show you some of the advanced edit features now, when we mouse over
the editor here, we'll see you down here
at the very bottom. If we just drag our mouse down, we get this stretch tool. And this does some
pretty cool stuff. It warps the entire shape. So if there was a
particular point, lets say in my automation
where I really wanted it to lock
up on this second. Where are we looking at on
B2 here of my 41st measure? Then I can go ahead and I can drag that so that I can see that it's really locking on right there on the grid,
so that's nice. I don't have to re-record it, I don't have to keep
doing trial and error. And you can also warp
at different points. So it does warp the whole thing. But if you wanted
to stretch it out, try something different without re-recording it or you
had something in mind, you're having a hard
time drawing it. You can use the Warp feature. There are also scaling
handles up here. So you'll notice
that I can scale the whole thing on
right and left. As I brought up earlier, you can actually drag
this out and you create a release value
on that midi note. You will see that
represented here that there is a midi note release value. So the release value could
be nice if you wanted to control the pitch of
a specific voice, let's say after the
note concludes, maybe on a violin or a piano, where there's a lot of
resonant sound in the release, then you can apply some control over that
with node expression. Now, let's take a look
at one final thing, which is let's look at
tuning because this, this comes up for
me quite often. When I use tuning
note expression. And I'm gonna go ahead and draw. The problem with that is that the pitch range is
so extraordinary. What if I just want to
go up a little bit? I have to be really, really, really, really
careful with my line. And why is that? Well, it has to do with
these values over here in the inspector with tunings
selected from note expression, I can see a max and
minimum level, right? So right now I can go for octaves down or four octaves up. I can just change
those to 12.12. And now what I'm going
to see is that drawing in that curve is
much, much more. I actually made a mistake. And that is that this has
to be the minimum value. Can't be the same as
the maximum value. So this should be -12. Now it's actually a range. And if I zoom back
out and zoom in now, you can see that it's much
easier for me to judge because a little motion in my pencil tool here
doesn't mean I'm giving up a whole octave or two
octaves or three octaves. It's much easier to judge semitones and whole
tones now that I've changed that Min and max
values for my note expression. So at this point you should see the benefit of
note expression, which is that it gives you
much more granular control. Plus I love using CCS as note expression because
I can see it all here. Seeing it down in the
lanes can kind of help. But it's nice to actually see on a per unit basis visually
exactly what's going on. I can see that I've got
released value over here. You can see that I've got
a release valve over here. I can see as much busier. This node has a lot
more note expression. And you see if I grab
a note and I move it, notice that the note expression moves with it wherever it goes. And I really like that because it takes some of the guesswork out of editing and manipulating these things
after I've written CC. And unless you have the
correct settings set for mid ECC and automation, then that won't
follow the notes. So when you're using
note expression, I always know that that's
a reliable outcome. Any of my note expression
is just going to follow that note
and only that note. So that's it for these
tips on note expression. In the next lesson, I'm going to suggest a project. And that'll be a
great opportunity for you to internalize
everything that you've learned and
also kinda see how it all comes together
in some work of your own.
23. Wrap-Up & Project: In this section, we've covered an enormous
amount of information as far as getting more
realistic results from your midi in Cubase, a lot of the features
we've talked about, like note expression and
b test3 and how it's implemented in instruments like Halley on or alley on Sonic. Those are unique to Cubase. But we've also looked
at the basic process of using Score Editor and doing
some of the scorecard. The quantizing for the display, allowing your body to stay off the grid but your sheet
music to be readable. We looked at how you
can go back and forth between the score editor
and the chord track. How the chord track actually
can wind up dictating voices to different instruments
in your arrangement. Then ultimately,
how important it is and how easy it
is to use middy, CCS and Cubase user
note expression to start building
this expressive, realistic human performance
into your notes or your mini parts so that the overall outcome is
much more realistic, much more vivid, much
more expressive. And we do that with
a collection of these mid ECC controls like 1234 vibrato seven for
volume 11 for expression, we talked about using Dynamics
with the mod wheel and CC1 and the importance of having libraries
that support that. Now with note expression, that's something
unique to Cubase. But as I stated, I prefer to use all my mid
ECC in node expression so that it always is locked down and kind of
attached to my midi notes. I'm going to recommend
a project here where you start from scratch, write out a chord
progression in accord track, just like we did earlier
on in this section. Bring that into
the score editor. If you are somebody that
knows how to do scoring, you're familiar with
writing classical notation. Maybe even attempt to
write your music in the classical notation
and then bring that into the chord track. From there, you can
use your score through the cord tract as a
way to control voices, and then you can create
your different instruments. I highly recommend
using the Spitfire discover plugin because
as you could hear it, It's a really good quality
sounds. It's totally free. You will find that it's
implemented in all of the downloadable
projects for this section. So once you have that sort of basic core of your harmony and you've got some
parts laid out. Go in and add this expression. Start with modulation using dynamics than
expression with CC1. Volume. Give consideration
to how volume and expression work with the
faders in your mixer. Make sure that things are
getting too quiet or too loud or too out of
balance with each other. Then explore the possibility of writing that CC as
note expression. And if you're using
an instrument that supports note expression, then it's a great opportunity to use node expression for
its intended purposes. Per Note, control
changes and see how much more life and expressiveness that
brings into your mini. Put that composition together, export it and share it with us, share it with me, share it with other students in the class. I think that collaboration starts by sharing
what we're doing. And there's a certain
commitment that we make right to finishing things and polishing things when we know
we're going to share them. So it's a great opportunity also to refine your
workflow if you have any questions at any point in time about some of the
features we've talked about, or if there's a feature
that's confounding you, one that I didn't
address enough that maybe I omitted altogether and you wish that I had covered, please reach out to me and
just asked me questions. I'm always checking
the discussion board. I'm more than happy to answer
direct message questions. The Q&A and
discussion boards are great places as well to
get in touch with me. And I love to hear
from students. I love to hear the
music you're producing. I love engaging you
in the Q&A process of coming to terms with how these features work
and what you can do with them creatively. So I'm here for you.
Please reach out. Thank you so much
for following me in this class and I look forward to seeing you in
another one of my courses.