Transcripts
1. Autodesk Fusion 360 Project Introduction: In this project, we make metal wall art just like
you see in the images in the introduction. We set up digital files that can be
sent to manufacturers. We'll set up a drawing and we will export
a rendered image with a transparent
background that can be placed on top of an
image of your choice. I'm Martin. I'm a self
taught product designer professional in
the AEC Industries and university CAD teacher. In this project, I
walk you through a simple and easy
workflow where I create Metal Wall Art from
a licensed stock photo. You can use your own photos, your licensed
images, or why not, your own handmade sketch,
when you follow along. At the end of the project, you will have files ready to be sent for manufacturing
and you will have a transparent rendering that can be used when you continue to
work with your marketing. We've already started the project. Let's continue in the
next lesson where you learn about your class
assignment. Thank you.
2. Autodesk Fusion 360 Project Assignment: Your project assignment
is to upload an image of your product
to the project gallery. You can either
upload a rendering, a photo montage, or why not a photo of your real product if you
choose to manufacture it. Uploading projects is a
great way to get feedback on your work and an opportunity
to inspire other students. I'm looking forward to
seeing your project, but I'm also looking
forward to the next lesson. Let's look over some basic
Autodesk Fusion settings. Thank you.
3. Autodesk Fusion 360 Sheet Metal Project Settings: I just saved my project. And now I want to take
the opportunity to show you my unit settings. I'll work with millimeters. I recommend small units and it's perfectly fine if you
change units here. A best practice I want to show you is how to create
your component. We'll demonstrate some of
the reasons through out the class. We'll work with sheet metal, so create a sheet metal component. And, I'll be honest with
you, you can complete this project without utilizing
sheet metal capabilities within Fusion 360. One of the
learning objectives is to introduce you to basic
sheet metal settings, and we can check that box now. Name your
sheet metal component, leave the box activate checked and select
sheet metal rule. And if you don't know
yet, don't worry. I just want you to think
about your options and show you the sheet metal
list at this stage, which in my case
is a mix between my own sheet metal rules and Fusion 360 sheet metal rules. We'll talk more about sheet metal and
laser cutting later, but your settings
here won't affect the files you export at the end of this flat sheet
metal project. And that's it. See you in
the next lesson where we insert a picture. Thank you.
4. Insert a picture in Autodesk Fusion 360: I'll base my design on
a licensed stock photo. But if you have the
time and talent, why not take a photo of your
own sketch and insert it? Select Canvas in your Insert drop down menu and
locate your image. I recommend that you
create a structure for your files so you find
them easily over time. Your next step is to select one of your
construction planes. Select a flat view as seen
from the top orientation, so your future file
export comes out flat. And in the same orientation
your laser cutter will work. Your image is centralized
on your canvas. You can rotate it, scale it, flip it. And you can either
use the buttons in the middle or the data
input boxes in the menu. It's easier to trace
an image when you see your lines. Change
opacity if you need to, you must change the image size. Sometimes it's better
to scale your image, sometimes it's better to
calibrate your image. Let's start with
image calibration in the next lesson. Thank you.
5. Calibrate a picture in Autodesk Fusion 360: You find your imported image in canvases in the
project browser. Imagine if you wanted to make
a custom made metal wall art object for a specific place
with a specific dimension. Calibration is a great tool. You pick two points and decide
the distance between them. Fast, easy, correct, but is it the one and only approach if you want to make a standardized product with the intention of shipping it to customers on a regular basis? Let's see if we can make a case for the scale
option in the next lesson. Thank you.
6. Scale your picture in Autodesk Fusion 360: In this video, I
will demonstrate one reason why scale is an
interesting option for you, when you make your products. And it goes beyond the
actual product size. Think of shipping dimensions. Turn on your construction lines. Those are helpful
reference geometry that doesn't become
part of your design. I'll go with the center
rectangle option and start from the
center of my design. Let's say that you research
shipping options with suitable packages for
delivering flat metal wall art. One standard box is 400
times 300 millimeters, One standard box is 650
times 550 millimeters. And both those off
the shell options are much cheaper than making
your custom sized box. Let's base our product size
on Shipping Alternatives. Right click on the
image, select Edit, and start scaling your
image. Let's stop here. If you made an item this size, you'd pay for the larger box, but not really have the benefits and added value of
a larger design. Same case here, if you go just outside the
standard package format you found, shipping might
be more costly than the added value from a
marginally larger design. Both scale and calibration
are great options, but keep shipping and
delivering options on your market in mind when
you create your product. It's time to start
with your sketch. See you in the next lesson, where we look at
different options for image tracing. Thank you.
7. Trace your Image in Autodesk Fusion 360: In this lesson, you trace the image with one of
the spline options. We will fast forward
between interesting points, so don't worry,
you won't have to sit through the entire
tracing process. Create a sketch on
top of your image. You can use different sketch
tools when you trace images. And two popular choices for complex patterns like this
are the spline tools. In my experience,
control point blinds are better when you demand mathematical correctness
for your curves and the fit points spline, which I
demonstrate in this class, is better when you trace
images like this one. Like so many things. It's also a question about
personal preferences. Why not try both and
see what you prefer? Select a starting point. We're not trying to snap to
exact points in the grid here. Turn the snap to
grid functionality off. Try to use as few
control points as possible. This takes some practice, but it keeps the overall
complexity of your model down. You can use fewer control points than I do in this tutorial, and you don't have to trace
the entire image in one move. You can take breaks if
that's easier for you. Hit Escape To exit the Spline commando and use the handlebars to
edit your spline. Right click the canvas and select Repeat Fit Points
spline to continue. The hand you see is
the pan commando. Press and hold your mouse
wheel to use pan. This makes it easy to move around when you
trace your image. Don't worry if your image
tracing doesn't become perfect. In your first setting, we'll demonstrate
some editing methods along the way. You can move
around your spline points. When you work with the design, right click on the
canvas and select Insert Spline Fit Point if you need to add more control
over your spline. Another way to
activate splines and other commandos for that
matter is to activate Sketch Shortcuts with
keyboard shortcut S. type your search word
and select a tool. Let's fast forward and see what kind of situations
we run into. This is an example where it is tempting to use extra points, but one point is enough. This is an example where
I try with one point first and then add a
complementary second point. You've got the idea now. I'll save you some time
and jump forward. This is a design tip and
not a Fusion 360 tooltip. Think about the people that will hold your object in their head. You can edit away sharp
edges and sharp points. The error message tells us to look for constraints,
those are rules. And since you can't
break the rule, we must remove it , easy right? Select, and delete the
unwanted constraint. The white area within our object indicates that all or
lines are not closed. Sometimes a little editing is enough to make
the point black. Here I get stuck though. A workaround in a situation
like this is to add another sketch line and trim
away parts you don't need. Our sketch is closed and it
looks like we can move on. However, the outside
seems to be closed, but not the inner spline sketch. There is one remaining
white dot to fix. When we fix it, we
can select the inside. I'll fix this in a second by removing the
complex spline line, meeting with the
temporary sketches. And then I'll just make
a new fit point spline. You can spend hours working on your design and
the overall quality. But for the purpose of this
class, it's time to move on, finish your sketch, and see you
in the next lesson where we create a three
dimensional body. Thank you.
8. Create a 3 dimensional body in Autodesk Fusion 360: In this lesson, you
turn your sketch into a three dimensional
body with the extrude tool. At the end of the
course, you will export your two
dimensional sketch, So why bother creating
it in 3D? You will learn
more about some of the reasons throughout the
rest of the course. You find the extrude tool in the tool bar, in the Create drop down
menu or via the keyboard shortcut A. Blue lines turn black when you hover
over closed profiles, we create a flat design in this video so just ignore
the taper angle option, which would give your
flat design an angle. You can use the arrow
and drag a distance, but that doesn't make
sense given our project, a standard sheet metal
dimension will be 1 millimeter, 2 millimeters, and so forth. So, enter your exact distance. You can leave the operation
as a new body operation. This body will be created
within the active component. You can inspect the distance at any time and measure the
distance between the top and the bottom if you are unsure. Our three dimensional
sign looks good so far and we find our body
within our component. The timeline is a great
and important element in Autodesk Fusion 360. Let's take a closer look in
the next lesson. Thank you.
9. Autodesk Fusion 360 Timeline: Your recorded actions are
grouped in a timeline, and each component
has its own timeline. You see the blue color
code in the timeline for the sheet metal component and the yellow color code
for the main component. Let's go back in time
and edit your sketch. I'll use the circular
commando to create two holes. We need to hang our
metal wall art on the wall, and I'll use a standoff screw, also called a spacer, to create a distance between
the metal and the wall. This stand of screw needs a hole with a diameter
of 8 millimeters. We will look more at
it in the next lesson. Once you have added
circles to your sketch, those circles appear in later
stages in your timeline. Since we only have two
steps at this point, it's the next step. Edit your extrude feature and tap the circles to
create two holes. We'll get more reasons to
revisit the timeline later, but first see you
in the next lesson, where you create and assemble your stand off screw
component. Thank you.
10. Create Components in Autodesk Fusion 360: It's time to create
components again. This time we'll create
stand off screws or spacers. We said earlier that
some benefits of components are structure
and organization. Two other benefits with
components are the ability to assemble them and the ability to insert them into
other designs, both as linked objects and
as individual objects. As a bonus, this lesson
will also present an opportunity to demonstrate useful opportunities
with the extrude tool. Activate your top
level component, so your new component
is created on the same hierarchical level as your sheet metal component. A standard internal
component is fine. We use this component
for the purpose of testing our design
in the digital world, but we won't produce this part. If we don't like the wall art
design with digital spacers, we can iterate the
wall art before we send the files to manufacturers. Leave the box activate
checked so you can dive right into
your spacer component, create a new sketch on top of your metal
wall art component. We want to create a circle
but it's tough to find the exact middle of the hole in our metal
wall art component. Use project in
situations like this, which you find in the
create drop down menu, this makes it easy
to find your circle and you'll find this
sketch in your component. This hole has a
diameter of eight (mm) and my spacer has a
diameter of 12 millimeters. I use the offset tool to offset my hole 2 millimeters
on each side, which adds up to
a total of four. And it's okay if
you feel unsure, just use the measure tool
to verify your diameter. This is a quick tip which
will save you time over time. Press keyboard,
shortcut E, and jump directly from the
sketch environment to the extrude command. Select both circles
and add your height. My spacers are 4 millimeters high and
have a nice soft edge, create this good looking edge With the fillet tool. My spacer goes through the hole and
continues to the other side. Let's solve this with
extrude. Quick tip here. You can press and hold your left mouse
button on a face. When you want to select
a face behind a face, you don't want to extrude
through your metal wall art. Therefore, we would like
to start our extrude at the other side of our
metal wall art component. And remember our metal wall art
is 2 millimeters thick. Set this as your
offset start point. Set the extrude distance and set this as a new
body operation. And we'll combine our parts
into one component later. Let's hide the metal wall art
component and take a look. Let's connect our two bodies
with a third extrude. You can use project
again and follow up with a to new body
extrude operation. Now we have three
separate bodies that combined is a digital
replica of the spacer. Select all of them and
combine them into one body. It can be tempting to create a copy of the body within
the same component, but instead we copy the
component. This way. If we change the original, the copy is updated, activate your top
level component and copy paste your
spacer component. This is easy to do with keyboard shortcuts,
control + c and control + v , if you work on a PC, you recognize many standardized shortcuts from other programs. Instead of using the move tool, I recommend that you
assemble your component. Assemble is how you build and structure different parts of your design and define relationships between
different components. And this can be done
in a variety of ways. Find the joint on
your space component and find the joint on your
metal wall art component. Your component snaps
to the right place as indicated by the joint
figure above your component. Let's demonstrate what I said earlier about some
benefits with components. Edit a sketch on your
original component and watch how your copied
component updates. We won't go this big though. You can use keyboard shortcut, control + Z on your PC. If you work on a PC that is, to undo your action, that's it. You have created
two components and made a simple
assembly. Well done. We discovered that
our metal wall art is too thin around the spacers. See you in the next lesson
where you edit your splines.
11. Edit Splines in Autodesk Fusion 360: I don't like that our spacers are bigger than
our metal wall art. Our metal wall art is the
star of the show, not to the wall hanger. We will look at two
different workflows for editing this spline. Let's activate our component and edit the underlying
sketch, vie the timeline. We don't see the
spacer sketch here. This is because we went back
to a time before it existed. Keep it simple and offset the sketch for the hole
and work from there. This circle is just
for reference. Turn it into a construction
line so it won't affect your metal
wall art design. Activate sketch shortcuts with keyboard shortcut S and repeat the Offset action for
the second hole, press keyboard shortcuts X If you want to turn
your line into a construction line without pressing the line type button, you can use your control points and handlebar to
adjust your spline, just like you did
when you created it. Another method is to create a new spline and trim
away the old parts. Iterate with your
control point handle bars until you find a
smooth transition. Our sketch edits affected the extrude feature which appears after the
sketch in the timeline. This is easy to fix, jump into the extrude
feature and update it. Our sketch looks better now, even though the edges are
still a little sharp. I corrected this before I
sent this to manufacturing, but you have got the point. So I'll move on
with the course and not bore you with that editing. See you in the next
lesson where you add appearances to your
components. Thank you.
12. Add appearances in Autodesk Fusion 360: We will add appearances both to the metal wall art component
and to the spacer components. You find appearances in the modified drop down menu
or via the keyboard shortcut A. Appearances are grouped into folders and there is
also a search bar. As an example, a search
for powder coat gives us 16 matches in the Autodesk Fusion
360 appearance library. Click the arrow to
download appearances and drag and drop your choice
onto your component. I'm happy with the appearance of the metal wall art component, so I'll activate the
space component. Keyboard shortcut A takes us right into the
appearance menu. It's easy to reuse appearances. Our powder coat is found in the, "in this design" window. You can also choose
if you want to add your appearance to the
complete body or component, or just the face of
a body or component. Appearances are applied to
the selected occurrence. We will have to repeat
this for both components. That's how easy it is
to add appearances. An appearance is a visual
representation of your design, but it doesn't contain engineering properties
like materials. We need to communicate some information that we
will send with our file. Let's create a drawing
in the next lesson.
13. Create a drawing in Autodesk Fusion 360: You change from the design
to the drawing workspace In the top left corner, we will create a drawing from design In this tutorial.
Several options appear. We will go with the
suggested settings for this tutorial and create
a drawing from scratch. I recommend that you
create some templates. If you intend to create standardized drawings
on a regular basis, it will save time and give your delivery a
professional touch. Your drawing is created
in a separate file. Make sure to save it so you
don't lose important work. Placing a base view
with this scale and orientation doesn't make
much sense for this design. You can change the
settings in drawing view. I'll change to top orientation and adjust the
scale one to five. Double click on your view
if you want to edit it. For example, a shaded style will clearly communicate
our design intention. It's a good idea
to add dimensions. Double click your dimensions
if you want to edit them. There is a bunch of
settings here such as tolerances and
linear precision, but we'll keep it basic
in this tutorial, not going in depth
with those options. I want to place a
dimension on the holes. Our spacers are visible since we selected
full assembly when we made the switch from the design workspace to
the drawing workspace, turn off the visibility and
place a diameter dimension. It's a good idea to
place dimensions in the same horizontal
or vertical direction since it helps the reader, your drawing is a communication
material. A detail
00:02:09.280 --> 00:02:11.260
View is a great
option if you want to highlight an area
of your design, select parent view, position, specify size of boundary, and place your detail. You can change scale, name and a bunch
of other settings. The name and the scale,
in this case A and 1:1 is clearly visible around the detail and
around the parent view. It's easy to move
around objects like those When you organize your drawing. It's a good idea to write
information on your drawing. Let's create text. This is just an example
of relevant information and what you write here obviously depends
on your project. I want to say something
about tolerance. If a laser cutter works faster, the work will generally be
cheaper and quality lower. If a laser cutter works slower, work will generally
be more expensive, but precision and
quality higher. There are standardized ways to communicate about tolerances, but if you are unsure, just have a dialogue
with your manufacturer and ask them for
recommendations about speed and quality
for your project. I'm also going to add that all measurements
are in millimeters. Since that is the
case for my design, it's nice to find a nice
balance on your drawing. And you might have to iterate
your design a few times. Double click properties
to edit them. You don't need to be fancy here if you're a private maker, but you'll probably have guidelines if you work for
a company or a client. Keep it simple and relevant. Let's add another view to illustrate the
distance from the wall. Our detail view is
automatically named B, and it's useful to
clearly see the scale now when we have
two detail views, the purpose of this view is to illustrate the
distance to the wall, which is easy to do
with dimensions. Personally, I think it's
quite fun to add dimensions, but don't add too much
information to your drawing. You can insert images in your drawing and it's
quite easy to scale, move, and position the image. The balance on this
drawing is not perfect, but it contains good
enough information for a potential manufacturer. They'll be able to look at the drawing and
understand the project. Keep in mind that the file becomes larger when you
add pictures like this. A color drawing
with a photo like this will take longer
time to print and cost more to print than a drawing with less color
intense information. It's a good habit to explain
your views with a text so the reader can understand your drawing without
misunderstandings. Export your PDF from
the top right corner of the drawing workspace,
Tick open PDF. If you want to open your file automatically and
save some time, we're going to leave
the drawing here. I wanted to show some
different options. But to be honest, this
drawing contains more views and more information
than we need to create for this metal
wall art project. The picture is quite
fun and can be used to illustrate or communicate
matching colors. But not something I put on
drawings on a regular basis. We will export DFX
files in the next lesson. There are some mistakes
you want to avoid. Let's look at
options. Thank you.
14. Export DFX File in Autodesk Fusion 360: Your DFX File Export is like a
laser cutting recipe. Let's look at different workflows
for your file export. First let's look at the
workflow where we export via the export menu. It's easy
to find the DFX file. And once you click Export, a cloud transition starts. Let's open the DFX file and see what this workflow gave us. You probably notice a
lot of unwanted things. First, everything visible
in our design was exported. We don't want to laser cut our spacers and not
our spline handlebars. This export also
contains material in different levels on the
Z axis which we don't want. If we send this file
to manufacturers, they will probably ask
us to clean it up. The laser cutting pattern
from this file does not match our drawing
and design intent. Let's try another workflow. Right, click your sketch
and save it as a DFX file. So far, it's gone fast and
the file was saved instantly. The DFX file looks much
better than the first workflow. We can't delete the blue infill, but the drawing we send
along with the DFX file clearly communicates
our design intention. The construction lines
we made on the sketch a few lessons ago were
exported, so we must delete them. Otherwise, things look good. And we can send this file
over to our manufacturer. The picture you've seen at
the start of every lesson is a stock photo combined
with a rendered image. See you in the next lesson where
we render an image and export it with a transparent
background. Thank you.
15. Render in Autodesk Fusion 360: You can change visibility
in the render workspace. But since we passed the
menu with the mouse, let's adjust the visibility of some design items before we
enter the render workspace. In the top left corner, the spacers should be visible, but there is no need
to show the joint in the rendered images. Change from the design to the render work space in the
top left corner. I'll just be a good lad and
change to the top view. Before I right click on the canvas and select
Scene Settings. It's easy to change brightness, but nothing seems to happen
when we adjust position, we're working with
a solid background. Let's see what happens when
we change to environments. You can drag and drop
environments from the library. Something seems to
happen with the shadows. When we move in the
cool light environment, you see the lights when
you look from below. What about this ground scale? Let's look at this
plaza environment. This environment
has cobblestones on the ground and you change
size with the ground scale. Not what I'm looking
for for this rendering, but good to know
for another time. There's a bunch of other
nice settings here and an opportunity to save
settings as default, which could be nice
if you want to return to the same
default setting. This solid color
background, top view, and brightness is good enough
for my purpose though, There are multiple rendering
options available, free or paid, in the cloud
or on your local computer. You can set your
custom image size and start your rendering
in a matter of seconds. Your rendering appears in the rendering gallery in
the bottom left corner. Render que time appears when I click on this unfinished
cloud rendering, render que time can be different
due to several factors. Open your finished
rendering to download it. I want to place this image
on top of a stock photo. Therefore, I'll download it with a transparent background so we don't have to
remove the background later in the process. Autodesk Fusion 360 suggests a name with original data such as
date and time included. That's how easy it is
to render an image with a transparent
background in Autodesk Fusion 360. Let's finish the
course and wrap it up in the next and final
lesson. Thank you.
16. Autodesk Fusion 360 Project Conclusion: Well done, you made it. You are now ready to produce
your own metal wall art. I've got to tell you, it's an exciting feeling when your items arrive
from the manufacturer. Hopefully you can find a
good laser cutting and powder coating
business partner that can turn your idea into
a physical product. If you like this course, please review and
follow my profile. It's only going to
take you a minute. I'm looking forward to seeing your projects posted in
the project gallery. Thank you so much for
taking this class and see you soon on
another project. Thank you.