Transcripts
1. Welcome to H5P for eLearning designers: Hello. My name is Chris Richter, and welcome to the
introduction to h5p. In this course, I'm going to take you step by step through the core components or the core interactive types
that you can use in h5p. I'll take you
through step by step how to build each one of them. And in that process as well, I will also show
you how to embed the h5p activities inside your learning management system. So this could be something
like the Canvas LMS, the Modal LMS, even into a product like Wordpress where you may
want to use them as well. So I'll take you
through all of those. The examples that we'll
be using or that I'll be teaching you are things
like the interactive video, course presentation,
branching scenario, and then I'll take
you through some of the other core ones as well, which could be things like,
you know, drag the words, fill in the blanks, Hotspots will be another
major part of that. We'll look at
flashcards and quite a few of the other, as I said, common interactive types
that you would use in Hive P. So, let's get started.
2. Your project for this class: While you were creating your
h5p interactive activities, I managed to grab a coffee. But hopefully, you've learned heaps out of this course and you've discovered lots and lots of things you can do with h5p, and also how to embed that into your learning management
system or into your courses. So congratulations again. Please, if you do or if you can, send through some links of
what you created because I'd love to see them
give you some feedback. Try and help you out a bit with improving them if
you like, as well. So please feel free to
send links through to me, as well, or even h5p. I can lay them up and
have a look at them. Again, congratulations, and I'll see you again in
the next course.
3. Overview of content types: H5p is made up of all these different interactive content types that
you can create. And we're going to go
through and have a quick look now at what they actually are so you
can see what we're going to build later
on in this course. To do this, hp.org is
where all of this lives. And inside hivept org, you can see all the examples of all the different
types that they have. There are some key
ones that we're going to go through
in this course. So that we won't cover because once you've done
some of the others, you'll be able to work
them out really easily, so that will be fine. But these are the key ones
we're going to have a go at. I'll demonstrate
them here as well. Then when we go
into the course and you actually go and have a go at creating each of these HP
interactive content types, you'll get to go in and
see them piece by in more detail and piece by piece how they're
actually structured. So in hive p dot, of the three most
popular, I guess, ones are interactive video, course presentation and
branching scenarios. Then there is all of these
other ones below that that, you know, there's quite a collection of them
here you can see. So I'm going to take you through just the first three
main ones and a couple of the options in some
of the others just so you can get a really
good understanding of what they look like. So for interactive video, which is pretty straightforward,
it is exactly that. It's an interactive video. And in this example, you can see that we have a
video embedded in the content. We have an opening
screen that just basically says, you
know, click Play. And as they watch
through the video, and I'll turn the sound off for you just so you don't
get distracted by that, you can see here that just
at the top of the screen, as it was playing through, a plus appeared with
ingredients list. Now I've just paused the video. You can click on that
and it will show you the ingredients of this
particular recipe. Can then continue playing
through the video. Notice it's still got that
up there. Now it's vanished. When it gets to this next dot, it will then show you an option
where you can do a quiz. What kind of berry is this? We're going to say it's a
strawberry, check, correct, continue, and it
continues playing the video. And that disappears. When you wait for the
next icon here to appear. In this case, it actually
stopped this time, and it says, highlight the ingredients that
have been added so far. And I wasn't taking
notice of the video. So we're going to
say strawberries. We got one out of two because there was something
else in there. Now, it says, Watch intro again. So it's jumped back, so you
can watch that again to see what ingredients have
actually been added in so far. Skip the first question. So so far, we've
got strawberries. And what else do we add? Oh, they were gay.
Should have guessed, so strawberries and
blueberries have been put in. So we got to check,
and that's now correct. Now it can continue. So you can see how it
had that little bit of workflow where it
jumped back again, then we continue, and it
goes on. I'll skip forward. We've got to fill in the
blanks where it asks you strawberries and what? You put in blueberries and mixed with something and
something and it goes on. And that's what an
interactive video is. So that's one example we're
going to look at building. The next example that we're going to do is
course presentation. This one you'll find
is used quite a bit, and there's lots of
different variations on how you can use
course presentation, but it's sort of
like a PowerPoint. I guess. And you'll see here it has circle dots on the
barrel on the bottom, and there's a couple of ways
to navigate through this. But this particular
one gives us we can click on the bar
down the bottom and it will slide across
to the next slide. The circle means it has
an interactive component. If it doesn't have
a circle like that, it's just content
and information. Mind you, it does have a
link jumping to the berries, but this does allow you to sort of jump between
slides interactively, as well. So that was
our first slide. That's our second slide with another interactive
activity in there. We can also use the plus
here to jump across, and we can also go to full
screen with these as well. A particular one has an embedded video
inside the content, which is really useful as well. It'd be YouTube embedded video. Oh, yeah, there's
YouTube down the bottom, and then you can jump across
to the next slide and do the next question
right at the end, it then has a summary of all of the activities that you've completed and what your scores
were for those activities. So I'll just switch that back. So that one there is the
course presentation. The other main one is
the branching scenario, which is sort of like a choose your own
adventure type thing. So if we start our simulation
or all the game activity, it then has a proceed
button up the top. Which we can use, and it allows us to sort
of jump through a whole interactive process based on the content that
you want to provide. So we'll just keep proceeding. It jumps to a video, which is cool, then we can go proceed. Now, when it jumps to this part, this is where you get to
decide that sort of, you know, choose your own adventure
interactive content where you can say, depending on the
answer they give, we will take them
to a certain slide. Aye. In that case, Zoom, a community nurse. We've jumped across
to another video. If we go back again.
Let's sit at the table. You will now go
through the video and explain what happens when they click on that bit of content. If we wait, you will then
give us another video. So you can see it's jumping through and through and through. Telling us here that
wasn't the best response, and we can click Proceed, and we've moved on to
another set of questions. So this whole branching scenario branches out into all
these different options. You can jump across
between branches, too, so that's really useful. So that is the
branching scenario. And then the other ones
that we're going to look at will be things like
the dialogue cards. We'll create a dialogue card. We'll do flash cards. We'll do the image hotspots. It's one that we'll definitely
put together for you. Give you a look at that
because that's quite useful. Another one up here,
the accordion. I'll show you how
the accordion works. And what else is there
interactive book, which is quite useful as well. The memory game show you
how to put that together. It's pretty clever. Then we'll
look at multiple choices, quiz question sets, which is a combination of
multiple choice, single choice, yes,
no, true, false. So this includes quite a
few of those in there. So they'll all be combined
together for you. So that's basically some of
the things that we'll cover. The interactive types we'll cover in the rest
of this course. So hopefully that's
got you started and started thinking about the interactive
types you can use. Let's jump in and have a
look at them individually.
4. Creating activities with LUMI: We're going to look
at Lumi and Loomi is a product that's especially created for you to develop and create
your own h5p objects, which you can then
save to your computer. You can then upload them all
of this completely free. So that's if you're just using the downloadable
Loomi desktop editor. If you're using LoomiCloud, there can be some costs in that, but let's look at
the desktop editor. So all we need to do is
go to the Loomi website, go to the Loomi
desktop Editor and download the version
for your computer. You can choose where you
download it from as well. Just a note for those
on Mac, especially. Check whether your Mac
has an internal processor or is an M one or M two, three, Apple Silicon processor because you need a
different version, depending on which one it is. So choose the correct one for that and just go
and download it. Once you've downloaded it, click on the Install, and
it will install. So that's all there is to getting that actually
running on your computer. Okay, so we're going to open up Lomi now that we've
downloaded Lemi? So we just click on Limi and it automatically uploads to
the content type selector, where you can
choose the HOP hub, where you can choose the
content type that you want. In our cos we just going to jump down to the
accordion and create an accordion just as an
example of how to create, save, and re upload. Loom you file and remember this is stored locally
on your computer. So we can create an accordion. I just called this
accordion test. If you haven't created an
accordion yet, that's okay. Don't worry too much about
what I'm doing here. I'm just creating
a single panel. Actually, let's make
it a two panel. Accordion because we can do
that really, really quickly. In here. Once we've created
that, we can go and view it. So this is what our
accordion looks like. Nice and simple,
nothing much to it. We can then go to
file and we can save. We can save this
as accordion test. Here we go as a h5p. We can save that, which
has now been saved on our computer, and
we can close it. And that's what we have to do to create a h5p and save it. We can then go back
into Lumi and we can go file open and choose
our accordion test, and it will open it
up as a new panel. That we can then go in and
edit, make our changes, save it again, and keep working
on a Hach five P content. So this is basically
all Loomi is. It's just like an editor, really simple editor
or application to allow you to
create your Hive Ps with all of the different
activity types now. Not every activity type
is actually in here. So just be aware
that there may be a couple that you look at and
go, I can't find in here. That's because it's
not part of Loomi yet. It may still become part
of Lumi at some stage. I can't actually tell you
what they are because I can't remember just be aware there may not be
everything in LMI, but most of them
will be in there. And that's all you
have to do to download and install Lumi and have Lumi ready to use
in your content. Obviously, the next part of it is what we do with our content. Is we can then upload our
h5p into another platform, either into hp.com or into Moodle or into, you
know, wherever we like. We can grab that saved
file, that h5p file. We can upload and put that in our content ready for
students to actually use. Obviously, if you
need to update it, you can go back into Leumi, make some changes and re uploy that file
to your platform. And that's one way
of being able to use h5p in your learning
management system.
5. How H5P can be created and integrated: We go too far, one of
the important things I wanted to do was to take
you through the process of what's involved in the HVP ecosystem and how that all sort of works
and connects together. And this is the information
about how you first of all, create your h5p activities. Then secondly, what
you do with them, how you put them into either
a mi management system or into WordPress or into
some type platform, they've got to deliver
the interactive content. Now, there's a few
ways to do it, and I'll go through
them each individually, but as an overview,
the first one is using a product called
Lumi. And Lumi is free. You can download Lumi,
and it allows you to create your h5p activities
locally on your computer. The second one is h5p.com, which is a website
where you can create your h5p content on h5p insthp.com and then deliver that into your learning management
system from there, and I'll show you the
steps in there as well. The other one is to use
a plug in that is in your learning
management system or your platform that you're
using to deliver your content. And then one fourth sort of
add on is back to Lumi again, but this one is
where you can export a SCOM package and upload that to a SCOM compliant LMS now. That doesn't
make sense yet. Hopefully, it will soon. So let's have a
quick look at Lumi. So with LMI, you download
the Lemi application, put that on your computer,
works on Windows and Mac. And from there, you
then choose and create your HP activities. You build them there,
you save them, and they stay on
your local computer ready for you to then put into your learning
management system. And the two options
out of Leumi is one, import it into your
learning management system, S H activity, one at
a time, load them up. Or you can from Lumi export as a scorn package and apply that into a scorn compliant LMS, which just means that it is a learning management system
that allows scorn packages, which are sharable content
of sharable content. Object reference
model, thank you, is just a type of
format for content to be delivered or education
content to be delivered. That has its own navigation, has its own structure
and own packaging, and you can use that in some
learning management system. So you need to check which learning management
system you've got and which format is better to use or that
you're going to use. So that's the loomy
way of doing things. Let's move on to hp.com. H5p.com, you use the website where you build all of
your interactive content, your h5p inside there, you store it in there, it
stays on that platform. But you do have
two options here. One is you can export
the h5p objects or your interactive content out of hp.com and upload them to your learning
management system, assuming your
learning management system has the capability to upload hp.com into it, so
you need to check that. The second one is you can
do what's called embedding. And embedding is, if you think of it in sort of
the simplest logical way. When you have a YouTube
video and you want to put a YouTube video into
your learning content or into a website or into anywhere, you can use the embed
feature where you grab a little bit of code
for the YouTube video, put that into your website or
into your learning content, and that video or
YouTube video is now embedded as part
of the content. You can do exactly
the same thing with your h5p activities. You can embed them inside
your content in the same way. You grab a little bit of code. And you put that
in, but to do that, you need hivep.com to store your h5p activities somewhere on the Internet where it is
available to be embedded, just like YouTube is always available to embed the
videos to display them. So that's the other way
that you can go about using hp.com to add your
interactive content. So there is still another
way to do it there. So the next way to
go about doing this is to use your learning
management system, and it depends on your learning management system as to whether you can do this. But many learning management
systems like Moodle come with built in
h5p interactiviti. So they have modules that exist inside the learning
management system, and all you need to do is using your learning management system, build h5p activities inside it, and then embed them
in the content using the tools that are
part of your platform. So that's a nice and easy way to go about doing
that and putting your interactive content in. So check your learning
management system or your or your platform
that you're using, and if it has built in
h5p, then fantastic. You can start using that. I'll make things a little
easier than saving files on your computer
or using hived.com. Just to finish off, creating
your HP activities, we can use Loony to build them. We can use h5p.com to build
them, and in some cases, you can use a plugin in your
LMS to build the activities. And then to actually embed the activities in your content, you can upload them from Lumi. You can embed from h5p.com. You can also download
from hip.com and upload them into
some platforms as well. You can use a plugin that is part of the learning
management system, or using Lumi, you can
export a SCOM package and upload that into a SCOM compliant learning
management system. Now, hopefully, that makes sense and has sort of cleared
up some of the issues and some of the
confusion about how Hive P works with your
learning management system. And we're going to move
on and actually start creating some h5p
directive content.
6. Creating interactive accordions: So what we're going to do
is create an accordion, and the accordion
will look like this. It will have panels
that you can click on, and inside the panel
will have content. So in this one, we've got
some texts and bullet points, weblink that goes
out to a website. Panel two, when you click on it, we'll open up the second panel, which is exactly what we wanted. And then panel three, which will take us to whatever the contents are
for panel three. Notice we don't have images inside the panels or
videos inside there. So it's more for
text based content, but it's great for
sort of saving space. It's probably the most
important and useful thing, plus structuring content
to make it easier for students to understand how
things are packaged together. So, we're going
to look at how to create this accordion. Let's go. Strict an accordion, we're going to use Lumi for this one, which is start, and we type in here accordion,
which is just there. We choose accordion,
and we give it a title. Now, the title doesn't
actually really matter, other than for searching. So we'll just call
this our accordion. Okay. Then we've got panels
inside our accordion. And we're going to
look at panel number one inside the panel. This is the title that will appear that they
actually click on, so make sure you give
that a name that makes sense to what you're
doing in your content. So panel panel one, inside that we put our text. So just put some text in here. And inside that as well, we can put some bullet
points as well. So we've got bullets,
bullet, bullet two. We can also put in links. If we've got something
like ricksha.com, we can create a link from that
by using the Link icon and put in here riqae.com dot
actually, we'll make it. Because it's Australian,
and it's a HTPS, and with Target, always change out and make
it new window. That way they don't
get out of the Hive P as in the page doesn't change
and completely reload. You want that to go
as much as you can, go to a new window so that the students don't lose where
they are in the content. So always use new
window as blank. And then, of course,
we have things like a line, horizontal line. Then we can do some
things headings, heading two, three, four. That's up to you what
you do with that, as well as font sizes
which are in percentages. And font colors and the background color
as well to our text. So that's all the different options that you have in here. Notice you can't put
images inside a panel. So, we then go down
to Add a New panel, and this will be panel two. Again, we can type in some
text, some text in here, and then add a third
panel for the exercise, panel three, some
text in panel three. That's all we need. Now, the last thing
is the heading tag. Now, H tags for labels, they don't affect the
actual size of the label. So the label will still
be the same size, but it's more for
screen readers to understand what the
order of headings are. So this is just a thing that you can use if you're finding that, you know, for some
reason, your content is coming up with an
accessibility error, you may need to go in and
change the headings to suit the heading order
because for accessibility, you must have headings
inside each other logically. So if you've got a
heading one inside that, the next ones will
be heading twos. By heading twos, you'll have heading three, and then
go back to heading two. You won't sort of
jump across headings. Okay. Now, that's all we need
to do once we've done that. We can then go and view our accordion and see
what it looks like. So this is our accordion here. Panel one, Panel two, notice that it opens the
panels up separately. So one panel at a time, which is great for saving
space in your content. So make use of that as much as you need to because
it is a really, really useful type
of thing to do. If we go back to edit
again, down in here, I don't think there
was any other settings that we have for panels. No, there isn't, that's it. So that's how you
created a panel.
7. Creating multiple choice activities: Going to look at a
multiple choice question. And in the example that
we're going to look at, and I'll show you how to
build this in a moment. You'll see there
we've got which of the following animals
is native to Australia, and then you need to choose work out which is the correct answer. If I choose one answer
and there's only the option to choose one,
I'll show you how that works. You can also ask for extra
information about each one. We can put sort of tips
in there to help students decide what the
correct answer is or to give them
more information. And then they just
need to choose check. And it will then respond with,
is this the correct one? Obviously, we got that wrong, so hopefully next time we
can get it correct. Then it also gives us
some other messages depending on what we selected
with extra feedback. Now, all that
feedback is optional. If you don't put anything
in there, it won't appear. Then we can also do
Show solution as well. Please answer before
viewing the solution. So if we choose polar bear
and then go Show solution, you can see up here on
the right, it's just showing us what the solution
is the correct answer. Then they can retry
and choose you again. You can turn that
ability off as well, that function for multiple
choice activities. So let's go in and have
a look at how we create a multiple choice question
like this in HIP. To do that, we're just going to add and look for
multiple choice, which will be down here under M multiple choice is
actually pretty simple. We just put in here
multiple choice title. Then all we need is some multiple choice questions
to go in there. Let's put something in like which of the
following animals is native to Australia, and we need some
options in here. So under each option, we just put in a word or a sentence or a
paragraph in there. We can put four of these in, you add a new option when you want to add a new
question as well. We'll put kangaroo
in there as well, and probably maybe llama. Now, we've got four questions, and there's only
one correct answer, and that is kangaroo. For those that no, for each
of these available options, we can have a text tip, which I'll show you what
that actually means. I'll just put in
text tip in here. Then you can also
have a message to displayed is selected
and I'm going to just put the writing in
for each one so you can see what appears in there. And that's for each question. So you can see that you can have a message to spade
if the answer is selected and a message to spade if the answer
is not selected. And then for the kangaroo one, as well, we'll put the
text tip in there. And I won't do that for all of them because you can see some of the differences of the ones that, you know, we didn't use. Down here we have our
behavior settings. Now, overall feedback. Sorry, I should do that first
because that's in order. Overall feedback is only
going to be 0-100%. I put that in there
as overall feedback because there's only one answer and get it right or it's wrong, so it's either zero or 100. We don't need any
ranges in there. If it was going to be a
multiple answer question, then obviously we can
have percentages in there as well and set ranges
with different feedback, depending on the range they got. In the next one is
behavior settings, and this is all pretty standard. Now, you would have
seen some of these in some of the other
activities as well. So we can turn off
the retry button or turn off the show solution. The question type here, because
it's a multiple choice, it can be either
multiple choices, where there's multiple
correct answers, or it can be a single
answer radio button where they can only
choose one answer. If we leave it on automatic, it bases the choice of
what type it is based on whether you choose
one correct answer or multiple correct answers. Obviously, if you choose
one correct answer, they can only choose one option. If you have multiple
correct answers, then they're checkboxes, and
they can choose from those. Now you can change
it to one point for the whole task rather than
one point for each answer. You can also show the confirmation box for each one as well.
We won't do that. That just adds extra
clicking for the students. And you can automatically
check answers, where once the student
selects the answer, it automatically checks
it and continues on, but that's not good
for accessibility. So we'll leave that how it is. And obviously, percentages if your activity stores data in
the lean management system, then you can put them
in there as well. For most of the h5p activities, there is the option to go in
and change some of the text. So if on the screen something
doesn't look right or you want to change
the wording of it because it's got to be
worded differently, you can do that in all
the different languages and then go through each one and change it to what
wording is preferred by you. This includes the finish text, as well, and retry text. So let's just select Save and have a look and see what
this actually looks like. Give you a couple of
important things. Which of the following animals
is native to Australia? Well, if we choose the polar
bear and we choose check, it will tell us that
that's incorrect. But it will also show
the message display if the answer is not selected, displayed if the answer is selected because that's
one we selected. So you can give really useful
feedback to the students straightaway about
their answers and their selection to try and help them, select
the correct one. Then they can use retry. They can choose, in
this case, kangaroo, but before I do that, notice we've got some eyes beside here. Is the text tip,
and you can have a different text tip for each one that can just
give you a little bit or the student a bit extra
information about each one of the answers where you may need to explain
something further. If you go check, it's correct, and there's our
overall feedback text that we had in
there as an option. Plus the message if the
answer is selected, which is the correct
answer in this case, and the responses if the message displayed
is not selected. That's basically all there
is to this type of question.
8. Creating true/false questions: Look at a true false question. And for this example, I'll show you what
it looks like first, and then we'll go in and create
the true false question. The question I've
put up there is the Great Barrier
Reef is located off the coast of
Western Australia, and they have two
options true and false. If they choose true and check, it obviously tells them that's incorrect because
it's not there. So we can select retry and
it's now going to be false, which is logical because it
can only be one or the other. When they choose
check, it says, Great. It is off the northeastern
coast near Queensland. And that's a true false
question. So let's go in. I'll show you how we went
about creating that question. Do? Select ad, and we scroll
down to true files question we put in a title for our true files question, which
you can just go in there. That's a title that's
just for reference. We then put in a question.
And the question that I'm going to
put forward to you, is the great barrier
reef is located off the coast of Western Australia? And is that true or false? Well, we need to choose
which is the correct answer. The correct answer
is actually false. It is not located off the the
coast of Western Australia. It's actually off the coast of the northeast or Queensland, northeastern coast of
Australia instead. The answer is false. And then we can go into
behavior settings, the behavior
settings allow us to enable retry Show solution. Well, we can turn off the
Show solution button as well, but we generally
leave those both on. Then we can also do a
confirmation for these, but generally, I would
leave those off, as. Automatically check answer. Not a good idea.
It just means if the check student
chooses their answer, it'd automatically jump straight through to the next part, instead of saying check answer. For accessibility,
it's better to have the buttons there
do the interaction. Otherwise, screen readers
will get very confused. Now, show feedback
on correct answer. This is if the
feedback is correct. So that means they chose false, which means it's correct. So just remember it's a Beedbr. If the feedback or wrong answer, we can leave that blank,
and then that way, they just go back and try again. It's true files, so
it's quite easy. Next, we have the
text overrides. This just means you can change
text inside the activity. If you don't like the
words true and false, you want a yes and no in there instead or something
else like that, you can change that in here
and you can change that for each language as well if
you have multiple languages. You need to change
those finish and retry all have options where
you can change the text. So let's save and see
what this looks like. This is our true files question. Grape Bare is located
off the West Coast. Off the coast of
Western Australia, if we select true and go check, it will just say,
you got 01 points and show that it's wrong.
So we chose retry. This time, if we say false
because we know that the gray beer reef is not on the western side of
Australia, go check, and it will then put in
that writing that we had before that shows when you choose this answer
and it's correct, it's off the northeastern
coast near Queensland. And that's all we need to do
for our true false question.
9. Creating quiz question sets: Actually look at a
question set activity, and what this looks like is it allows us to have an
introduction title and some introduction
information to the question set that's
optional. You can turn that off. Then we start quiz. And because it's a question set, it allows us to have multiple
different question types, and you can see how
you can just jump through the different
question types here. The ones who are going
to build in a moment. So one of them will be the
multiple choice question, where you can then choose
what the correct answer is. Then they can jump
to the next question or they can jump to the
questions from here as well. Once they've completed them all, then it will show
us with summary of that if we've checked
the option to do that. So then we can check each one, go through to the next
question, work our way through, and when we're all complete,
they'll get their summary. So let's get in and
have a look at how we go about creating
a question set. Justo content bank,
and we scroll down to question set.
Those question set. And we'll put in a title here, but you can just be question set for now in our question set. There is a quiz introduction, which we can put in here. And I'll put the writing
in introduction title, so you can see
where that appears, the introduction text, so you can see that as
it appears as well. And then we have a start button. We can also put a background
image in there if we like. The option of displaying the introduction
is here as well. So if you don't tick that,
obviously won't show up, but I'll tick it now so you can have a look and see
what it looks like. Progress indicator that goes with that can be text
or it can be dots. I'll leave it as dots.
And the past percentage, in this case, is 50%. We'll leave it as 50% for now, but we'll explain a
bit about that later. The important part is where we go down to actually
adding the questions. We have our first question, which is question number one, and then we have all of these question types
that we can use. And you can choose which question type makes
the most sense to you, but first of all, we'll
work our way from the top. Multiple choice is
the first question, and I just put in here MC one for the multiple
choice question. Then we go in and we put in
a multiple choice question. Question could be,
is the name of the famous rock formation
in Central Australia, and then below that, we put
in each of our options. So these are possible
options here, and we also have to tick the option that
is the correct one, so we'll do that now
because it is Elo. And mountains can
be another option. So we just go add option, and we put in our next option
here and one more option. For each of these options, we can add tips and feedback, which you would
have seen that in the multiple choice and
true false questions. So that's an option
you can put in there, but as long as we've got one selected for multiple choice, then that's all we needed there. Then we go to our next question. So we just go add question and we choose the
next question type. So in this one, we're going
to choose a true false. We'll leave this just as true, false because it's
not a title that we actually need to use for
any particular reason. And for our question here, we should actually choose
an interesting question. So the question we've got
here is koalas bears, is that true or false? And the correct answer to
this is actually false. And in our behavior, we can go down here and we can
put a response in. So when they do get it correct, we can say Koalas my
supels not bears. That's our second
question. We can go on to our third question.
We just go add. This one on here could
be a we drag the words. So drag the words is a fairly easy activity
type to create. And all we need to do is drag the words into the
correct boxes. And to do this, we have
the word one in here, and then we put this beside it. So it's an asterisk beside
either side of the answer. Then we do two, and we put a two with the symbols either
side of it again, we do the same with three,
and we put three there. Oops. It's the right
symbol. Three in there. What this will do is allow the student to
drag the one, two, or three into the correct place beside either one, two or three. And if you wanted to make it
a little bit more sensible, sometimes it's worth
putting the drag part at the front only because of
the way it does its spacing. So we'll put that
in the front there. So that's where that's what's actually going
to be dragged now. It doesn't actually go
in the description. It goes in the text
area just here. So I'll paste that in,
and then distractors, if you would like
to have, you know, another number in there,
you can actually put in, you know, something like four in there as
well if you like. Just to make it so
that there's an extra what they call
the distractor. Then we have our
overall feedback, and with this one, you can decide if you want to have
a score range for these. They'll get one score
or they'll get you know it's a percentage of
the total answers there. So it'll be 33%, 33%, 33%, so you can work out
your ranges based on it. And then we go down to
behavioral settings, which there isn't too many. Some feedback we don't
generally use though. But you can try that
out if you like. And then we jump to
another question. And there's just something
I wanted to show you here. Let's say we wanted to add another multiple
choice question, but this is going to be multiple choice with multiple answers. We can go to the first one. We can select copy, then go down to the fourth
question, select Paste, and it will paste in
exactly the same, all the details and
all the information into the next question for you. So this is going to be
multiple choice number two. That's question four, but it's the second multiple choice. So we could have another
question in here. We just replace the
question and the answers, which are the following states following our Australian states. We can put those in.
And for this one, there's going to be
multiple correct answers because these are all states. So we've got one, two, in this case, three, and fourth one and we can have some feedback
on this one, as well. So if they do choose this one, display if the
answer is selected, we'll just let them know that
that's actually incorrect. So there's three
correct answers, but we don't need to
tell them there's three correct unless we want to. We can just leave
that as questions, but let's have a look
and see what that actually looks like
before we go any further. So it has introduction
title Introduction text. So that's optional. Remember, we could turn that off in the settings
at the start. We just go start quiz, and it will ask us a
question. What is the name? And if we go check,
we got that correct, fantastic, then we can go on to the next
question with arrow. Trae false question. We can
try that that's incorrect, so we'll retry False gives us our answer there
with the response as well. Jump to our third one. Now, this is the
drag and drop one. Drag the words in
the correct boxes. So if we drag our
three over to here, our one over to here
and our two over here, they could be, full sentences
with words in them as well. And then check that will
show they're all correct. Jump to our last one, and
here we need to just choose all the ones that are
states in Australia. If we choose the wrong one here, it will show us that we
got one of them wrong. So we need to go back and retry that and get them
correct this time. Okay. Now they're all correct. And that's the
question set activity.
10. Creating image hotspots: So we're going to
create a hotspot. And here's what we're going to create just so you can
see what it looks like. It's a guitar, one of
my guitars, actually. And on that, we have what
are called hotspots. And these hotspots are positions on the screen that
students can click to find out more information about
that part of the image or just some information that's relevant to that
part of an image. It doesn't have to
be like this where it's a specific image. It can just be an image with some hotspots that they click on with information
on there as well. So for the body, when
they click on it, they get to see some
information about the body. For the neck, they
click on that. Notice this one filled
up the whole screen. So there's a setting to do that. We've got some information here, and then we have a
separate image below. Then over here,
we've got the neck. And in this one when
we click on that, it doesn't fill up
the whole screen. First of all, it also has a scroll bar, which
is added to it. We've got some text,
and then we've got an embedded YouTube video. So that's what we're going
to have a girl creating. So let's jump in and
create a new hotspot. So to do hotspots, it's
relatively simple. We're going to use
Loomi for this as well. So let's go open up Lumi and search Hotspot or create new HP, then choose Image Hotspot. There's our Image hotspot. And we type in a title for it. Now the title again, can
be anything you like. So we'll just call this hotspot
example. Which is good. Now, for a hotspot, you need a background
image of some sort. So choose a background image, whatever is going
to work for you. So I'll just choose Add. I've just chosen an
image of a guitar. There's a couple of things I
want to do with that first. One of them is to resize
and rotate that image. So we're going to edit image, which we can do this
inside here as well, which is really quite
clever. We can rotate. So we can rotate the image around like that,
which is perfect. And I'm just going to trim
a bit off the bottom. So to do that, we use
the crop crop tool, and we basically just draw the area that we
want to cover for our image over the top and then choose how we select
tick that locks it in. Now we've got our
new image layout, and we choose Save, and there is our image laid out correctly. Now, you should always have an alternate description
all the time. Images. So we're just going
to put in here electric guitar we'll say
it's orange background. There's also copyright options, so you can go in and put in who the copyright
holder is for this. And in my case, I can put myself in there because
this is one of mine, and it's from this year,
that's one of my guitars. And the license you
can put down for that, obviously you can choose what
the copyright licensing is, I'll call it copyright without a licensed version because we don't have
that stored in there. And then we can close now we move down a
little bit further. And here we can
choose what the icons are that we're going to actually allow people to click on. We'll make this a question mark. You can actually
have your own icons. So you can choose
here, upload image, and you can choose
an icon that is your icon that you use
for all of the hotspots. And the icon is
the area that they actually physically click onto. Okay? So you can choose
that if you like, or you can go the
predefined icon. Like I'm going to use here,
there's a few to choose from. And then we have the background
color of that, as well. So I'm going to change
that to light gray. Sorry, this is the color of
the hotspot. That it sits on. I'll choose that
as a light gray. Now, next we go down to
our actual hotspots. This is where we create
the individual hotspots. To do this, it's easier
to click on this plus, which increases the size of
the image that we're using, and then we can click
on the area that we want to actually explain. So in this case, we might
do maybe over here, the body of the guitar and we'll do a description
about the body. So cover background image means when they click
on the hotspot, the content that appears
covers the whole image. Or you can leave it blank and
not cover the whole image. I'll show you both variations. We'll go without
covering it first, and you'll see how that
works as we go through. So this is the body
of the guitar. So we just call that the body. Then we can decide
what content actually goes inside the panel that opens up when
they click on it. In this case, we'll
have some text. So in the text area, we can
put some information in here. About the body of the guitar. I just put in here the location, the large part at the
bottom of the guitar, what its purpose is,
and the key parts. The content in this case
isn't important as much as the process we're going through
to do this. That's one. You can then add another item below that or inside
that panel as well. At this stage, we're just
going to do one panel only. We'll jump to the next hotspot, and then the next one we'll
put a couple more in. We click Add Hotspot, and again, we can zoom in to
choose where this is, and we're going to go with
the tuning pegs over here. TNNG we'll call
them tuning pegs. It's part of the headstock. So we're just going to grab
some text content first. So put the text content in that explains what
tuning pegs are, and that's just a little link
to go to some information. I'll take that one
out for the moment. Then we're going to add
in a video as well. So we go add item,
and we choose video. And in this case,
the video will be called how to tuna guitar. So I'll call that
Ha china guitar. And then we're just going
to add a video source by clicking in here and adding the link to the YouTube video. You can upload
videos, but again, it's best not to upload
videos because it makes the whole file absolutely
massive for the h5p, whereas linking to the
content or embedding the content saves
your holler space, time and effort as well. Plus, you can go in and update that to a new video
if you need to easily without having to download and upload and
all that's of thing. So in visuals, you can add an image in front of that or you can just
use the default image. That's fine. Playback is
to autoplay the video. We won't do that. We won't loot the video
either, but you can. And last of all,
for accessibility, you can also add
a web VTT track, which is sort of like
a timed or subtitles, where it is a timed
track of text that puts the subtitles into the right locations
in the right order. At specific times or
intervals in the content. So if you have anything
to do with web VTT, you can create those
as well, dynamically. But this is where you can
put those if you need to. YouTube does actually
create its own subtitles, as well, so you can use those instead if
it's YouTube video. So that's the last part of that. Then we're going to
add one more hotspot, just so we can try one other
thing that we need to do. And the last hotspot that
we'll create is the neck here. And with this one,
we're going to say cover entire background image. And we're going to call
this the neck slash frets. And inside that we'll
put a little bit of text in there. Just like that. The next item that we'll
add to this as well, we go Ad item and
go down to image. Then we can add
our own image in, so I'll just use AD going
to add a cord chart, and we'll put this
example cords. Sorry, not a cord chart,
but just the cords to show you how cords are
positioned on the neck. And we'll put that in over
the Hova text, as well. Say alternative text
will be for the browser. Hova text will be I'll
show you how that works will be for exactly that. When the mouse hovers
over the image, it will show you
that name as well. Okay. Now, further down, we have our last part, which is the overrides and translations. Now, I should have already
been through that with you, but if we miss that, I'll give you a really quick rundown. Basically, you can change
any of the text that appears inside the h5p. So where it says hotspot
and then has a number, you can change the word hotspot to some other term
that you like. Instead of close, you can have end or finish or something
else put in there. So you can go through
and change all of the related text
that is available. Four, in this case, it's for the English language. Obviously, you can choose
another language and change the text
for those as well, and all of that gets stored. All of those changes
get stored inside the age five B as well with
the different language files. So there's all the
overrides that you can use. Based on the image, so you can change that
instead of image. You could say, it's
called picture instead, expand picture, minimize picture, or whatever
term you prefer to use. So that's what this little
section of text overrides and translations are all about.
Okay, we've done all of that. Let's go back to
the top, and we're going to view this and
see what it looks. So you can see, first of all, that I made that
background color a bit too light for the button. So we need to fix that so you can see the question
marks properly. But if we click on body, you can see it pops open with the information
about the body. Then for the tuning
pegs over here, if we click on this
one, there we go. That's opened up, and it's
got some information. Notice that it didn't shift to like there's no the spacing
isn't really good there. This does happen in h5p. I'll show you briefly
how to fix that as well. And then we've got our video that we can
watch below that. So just remind me to
go back and fix that. And then for the neck,
we click on that, and you can see
we've got the neck, frets, location,
and the key parts. And there's our image
sitting in there. It's a little blurry, though, so we might need to
fix that quality up. But if you hold the mouse over, you can see it says
example Cords, which was that mouseover thing. Okay, so two things to fix. One is the question mark color, and the other one is when
we were tuning over here, I believe it is, yes, the
spacing in these paragraphs. So let's go do that.
So if we go back to go down here to our color, and we just need to make
this a darker color. So I'll just make
that a dark gray. We'll choose that. And then the one we had the problem
with was the paragraphs here. So if we go down here
and we just press Shift Enter and Shift Enter. So hold shift and press the
Enter key to drop those down. Just makes an extra line
or extra space between the lines so that the formatting looks a
little bit better. We jump back to the
top again, go to view. You can see the question marks now stand out quite
a lot better, and we go to the one
that was the problem, which was this one over here. You can see now we've
got some extra spacing below there and between
that paragraph, which is exactly what we wanted. And that's how we create
ourselves hotspot.
11. Creating find the hotspot activities: We're going to create a find
the hotspot, and to do that, we're going to use this image of a kit from a photographer. All the students need to do
is to go along and click on different things to try
and work out if they can find or where the
camera battery is. So if they think that's
the camera battery, it just comes up with, sorry,
this is a mobile phone. So they have to
retry. Down here, this is a drawing
pad, they click on this object here, we
don't know what that is. So we just went
Sorry, try again. They click anywhere that isn't
an object we've assigned. They just get Sorry try again, or they get told what it is, and it's still not correct. When they do get
the right answer, either one of these
batteries here, this is a camera battery. They get a pass
and they're done. They've found it. They've
completed the activity. So this is what the
activity looks like, let's go step through
and I'll show you how we actually
go and make it. So find the hotspot. Here we go. Search that. We're doing this in Loni. We're going to add a
background image to this. So we choose Add. Choose our background image, which is just a collection
of items that you would find in a
photographer's Camera bag? We then choose hotspots.
In the description. All they need to do is find because they can
only find one item. It's all they're
allowed to do find the hot spot because it
is just one hot spot. We're just going to say
find the camera battery. Okay, so we're going to
do the correct one first. So to do that, we
just go correct. We go This is a camera battery. And we're going to put that
over the camera battery, which is just there. Now, there is two of them here. So we do need to make
sure that we cover both, and we can do that in one go or we can do it as
two separate things. This is a camera battery. So if there's more
than two places that have the correct answer, you can do them as
two separate things. Either one is correct. Then we choose other things
like this is an SD card. We could put that
there. We didn't tick correct on that notice. When I went to Edit,
we didn't tick that. It's only for the ones
that are actually correct. Then we could put
in. This is a GoPro. Probably shouldn't be capital G, shouldn't the Pcapal as well? Probably. Again, I
didn't tick that one. This is a mobile phone, just for those that get
confused with them. We can put that one up here. And I'm not sure what
this object is over here. You have to ask a videographer
exactly what that is. I'm not gonna put anything on it because I'm not
sure what it is. And another one could be, and
we can we could make this. This is a camera camera lens. Well, we can put that
across both if they click either one.
It's quite okay. And probably this
is a drawing pad. So we're sort of caring. Most of the objects on the Patriot
don't have to do all of them. We can leave some
empty, as well. We can do a circular
one, as well. This is a microphone done. We can put that around
the microphone there, tack that right up to the
toyota bit, if you like. That's it. And once
we've done that, we can choose Save. Now, save that one, and let's have a look at what
it actually looks like. So, find the camera battery. So if I select
something like this, as a typo there,
we can fix that. This is a GP and it's wrong. So we close that. So we
thought this was it. We can click on it, and it
just says that is wrong. Doesn't give us any
information about it, says it's wrong because I don't actually know what
it actually is. Up here as well, this is wrong. Any of the areas where
we put something, it can tell us what it is, but the rest is basically wrong. So once we go to the actual
correct answer over here, this is a camera
battery is correct. I don't know why I
put typos in there. I can double click. This
is a camera battery. Let's just put the S back in. This is a camera battery. So I do the same
here that's a lens. The correct. Cooper.
That's the other one. And that's all there
is to creating a hotspot or fun hotspot image. We can give information like a feedback that
happens every time, which can just be something
like sorry, try again. And then there's retrying
close as well as an option. Then we have the text
overrides for fine hotspot. So any text that
you want to change, you can change that in here for any of the
languages as well. Just to view that again,
if we get the incorrect. This is a GP. If we choose that one says this is a drawing
pad, which is not correct. Oh, sorry, try again. I put it on the wrong
thing, didn't it? That's supposed to
be the drawing pad. Just the. Lucky we checked. And
we got a view again. Now it just comes
out with sorry, try again when you get it wrong. And obviously, once
you get it correct, you've got to correct
and it can be either of those that you choose when you go
to choose a battery. So correct either one is basal and that's
what we created. That's how we create
a find the hot
12. Creating dialog cards: So we're going to look
at dialogue cards, and this is what the
dialogue cards look like. It's just a card
that, in this case, we've got four cards that you
are allowed to flip over. And this one here
has German language or part of the German language, Afterson which free
turnover means goodbye. So we can start to learn what
the different words are. This one here, God and
tag, which means good day. Turn the card over. Good day. If we go to the next
one, God and Morgan, if you're not sure what that
means, turn the card over. It's good morning.
You can flip the card back again to recheck
what it says. So this is the type of
flip cards that are upsy used in learning language in learning
many other things. And our last one
here, Guten Abend, which means good evening and that's one way
of viewing it. I'm just going to show you
the other option as well. So you can see that
before we actually go in, there's two ways of
viewing dialogue cards. This one here allows
you to look at the word Good and bond and say, that means good evening,
so you turn the card over. You got it correct, you can say, I got that right. Gooden Morgan. Good morning. Got that
one right, as well. Abeisen which means goodbye. Turn that out. It does mean
goodbye. Got that one right? Good and tag, which
means good day, but imagine we got that wrong, and we can go, Oh
got that wrong. When we go next on the last card because we've finished
our cards now. We go next, it then
gives us a summary of what we got right
and what we got wrong, and you can use this
to help improve your progress with
using the cards. To create a dialogue card. We're going to Lumi,
and we just put in dialog and choose
dialogue cards. Dialog cards are quite simple. As you've already
seen, we're going to put in a title for
the dialogue card. It's just example.
Again, this part is just about metadata. It's not about the actual name. I've put in heading here, but I might just change that
to dialog card heading, so you can see where that sits. Now, mode is an
interesting option. It's actually quite clever. Normal mode is just where you have dialogue
cards that you just flip and you move
to the next one and you flip and you move to
the next one and flip. That's it. But if you have repetition, what it does is it lets
you flip the card and then decide whether you were correct in working out
what it was or not, and you can start to
score your progress to see how well you
go. It's quite clever. So in the description, we're just going to put in here German language because we're just going to learn a
little bit of a language, use the dialogue cards to
help with language learning. And that's quite a
common thing to do. So we're going to
add a dialogue Our first one we're going to put
in here is Guten Morgan. And for that, we're
just going to put in the English translation of that as well into our dialogue card. We can add an image, and we can have t text
for the image, and we can also have a tip that gives you
suggestions as well. I won't put the tips
in because that can be something you can
have a little play with, but let's just get
a dialogue card created first so you can try out. So that was our first one. And next one will be Guten tag. We'll put that in
Guten tag is good day, and our last one good enband and goodbnd means good evening. And the last one, just to have one extra one, Abitison means
Abison is good pie. Okay, there our dialogue cards. There's behavior settings
that belong to those. Obviously, there's
a retry button, disable backwards navigation, so you can't jump
back through them. You have to work your way
through the cards in order. Scale the text to fit inside the card is
actually quite useful. If you do have a lot
of texts in there, you may need to do that
to squish the text down a bit and randomize cards, which is what we'll
choose, allows you to randomize the
cards that we've seen. And the last part is
the text overrides, which you should
have seen that in most of the other
activities now, you can replace all
of the terminology. In here for each language. So that's the English language. Obviously, choose your language. So you need to change
the terminology in. Okay, let's see what
this look looks like. Let's see what this looked like. Let's see what this looks
like by choosing view, and you can see we
have our dicen, which if you remember
that means goodbye, which would that correct. Jump to our next
card. Good and bn. Click on Turn and it
says, Good evening. So I can start to learn
what each one of the is good and tag,
which is good day. Good and Morgan, which
is good morning. And then we can retry and it runs back
through the cards again. But if we go back to Edit and we change this
mode from normal to repetition, let's go to view. This time we have our Vdson, which we then have to
go, What did that mean? Did that mean hello?
Did that mean goodbye? We're going to say goodbye. And I got that
right. Good in tag. Good day. Well done, got that right. Good in bn. Good. Evening. Good evening. Got that one right as well. And Gooden Morgan
is really easy. Means good morning,
let's imagine we got that one wrong.
I got that wrong. We go next, and it now
tells us how many we got correct and how many incorrect in a summary
with an overall score, which is quite useful for helping you start
to gauge how well you're learning the terminology or how well you're
using the cards. So that's all there is
to using these cards.
13. Creating interactive videos: So we're going to have a
look at interactive video, and just an example of what
we're going to end up with at the end is a YouTube
video embedded in the page that pauses at
certain locations and allows students to do certain things or show certain things on
the video interactively. So the first one that stops
at is about 1 minute 27. I'll just turn the audio off. And you can see here that
as they got to that point, some web links have
appeared automatically, and the video just keeps
playing over that. But if we go to the next one, you can see the
little points here. These are where
interactions happen. If we just let that play through to that point
where it's going to stop, you'll see when it stops, it then displays the
interaction that we've created or that we're
going to create in a moment. If you have look at,
so the interaction here is just a true
false question. They can choose true or false, check the answer, and retry. And there's all the
settings to explain that I'll show you how to do all
of this and then check. Continue. When you continue, the video keeps playing and
working its way through. So jump through to the next one. And the next interaction
type example that we've got here is another multiple
choice question. This one has extra information and hints and things in there
that you can use as well. Instead of a true
false multiple choice, and you can use check as well to check your answers
and see how you went. If you do know the correct
answer, there we go. And the last part
is a summary quiz. So at the end of all of this, there is the option
for a summary quiz, and we just open up
the summary dialogue, and it's asking, choose the correct statement
based on the whole video. Now this is optional, you
don't have to use it, but I'll show you how
you can add that. If not, you don't
need to use it. I've just shown here
which one is correct, so you can choose correct
and test it in the process. But let's go through and I'll show you how I
created all of that. Let's go and add an
interactive video, we use add Scroll down
to interactive video. For an interactive video, we just need a title, and we just call this
interactive video for now. Then we have to add a video. And to do that,
it's just a case of embedding a video
in the content. So we go to YouTube and we find ourselves a
video that we like. In this case, I've just
got this one here. It's just a video that
talks about adding interactivity to an
online learning platform. We grab the URL from the top. We then go into our page, and we choose, we paste
it into the YouTube link. Now, you can upload a video file as well and use a
video this way, but definitely
advise against that for any web delivered content, mainly because it's going to slow down your learning
management system. It takes up a lot
of storage space, and really it's more practical. In the long run
for everyone with mobile devices with different
device types and sizes and different network bandwidths that may need to change or stream the video at
different rates. You really want to make that as seamless as you
can for students. So definitely use the
YouTube or video sourcing. So you can use Vmeo as well
and some other formats. But we just past the URL
in and we select insert. Yeah, there's a few options
here for this video, and this is the actual
title of the video, which we can show or hide on
the video screen as well. We can also have a short
description and not just type in short description text in here so you can
see where that sits. You can also replace the image for the video that
launches the video, but this doesn't work
on YouTube videos. So just make note of that. So we don't need that seeing. Then we can also
have text track. And this is basically subtitles
that follow along with. Yeah, YouTube generally
has subtitles anyway, so you can often
just leave it as those subtitles rather than
try and put the in yourself. So I would leave
that at the moment. From here, we just need
to add the interactions. Now, this is where
things get a little bit interesting because there are so many interactions you can add. The way to do this
is quite simple. All we need to do is
drag the timeline along to where we would like
the interaction to happen. In this case, we could move
it to 1 minute and 18. That's the video
playing at the moment. Then we're going to pause
it here because it's just finished talking about the
different interaction types, and then you can add in some interactivity
that you'd like to put in for this video at
this location in time. Here's some of our options.
We've got a label, we've got text,
we've got a table. Link, an image, a statement,
single choice set. So that's like multiple choice, but with only one
answer, multiple choice with multiple answers. Tu files question, filling
the blanks dragon drop. You can put dragon
drop inside here as part of an activity
type as well. There's a mark the words, drag the words crossroads
where you can make a decision to
move somewhere else, and a navigation
hotspot as well, which we'll have a look
at, and one more on the edge end which
is an image choice. So we're going to
look at a couple of the major ones or common
ones that people use. One of them could be to link
out to another website. So we're going to go ink here, and it's going to show
this at that time frame. So 126.516 until 136. We have the option of pausing
the video if you like. And here we can just
say view a website. So it could go to the
Rickshaw website. And you can just
put that in there. Any other visuals like the background color
that you want to choose or chatter box, whatever you need to put in
there, you can add that. If we just give this little
go, we just choose done. You can see it's appeared
here with a view cochet now, it's probably a little
bit light there, so we can once we find that
object, we can click on it. Obviously, moving
it around is fine. Can do that just by dragging it. But if we want to go
back in and edit, we just click the object
that we'd like to change. Edit, and we could go here and change the
background color to darker color. Choose done. That way it stands out
a little bit more. There is the option
to copy, so if you need to make multiple
ones of these, so you might have a few links on there just in that section. You can do that.
There's bring to front, center back, and
obviously remove as well. But how does this look when we actually demonstrate
this to students? Well, we can actually
just test it in here. I just hit Play, you'll see. There's a little dot just there. That shows us there's something happening on the timeline. Make your content, your
education content. If I let that play through, I'll just turn the sound off. If we let that play through, you'll see it'll get
to this point here. And that's when that writing
appears, and then perfectly, it pauses there and waits for the student
to either click on that link or to click
Play to continue. At the. If we jump forward a
little bit further, which we can do, and we'll
pause the video here. Now we can go through and choose a different type of interactive or
interaction for students. And the next one
we're going to choose is the true or false. For this, it opens up and says, Do you want a button for them
to click or a poster click. Now, if you choose a button, it is just a button. You don't have to
do anything else. If you choose Poster, is an expanded indirection display directly on top of the video. So do you want them to have to click on something
and then it opens up or you just want the question or the quiz to open
up in front of them? Have a look at both
of those. So you can see what the difference
is so button first. And we'll just
call this a label. So you can see what
goes in there. And then we have the
true false question, title for true false Question. And then for the question, we just have any type of question that
you'd like to have. It doesn't really
matter what the question is for the
example of this, an example question could be, is Australia's both a
country and a continent. And the question
is true or false? And the answer there
is actually true. So we'll leave that as true. Obviously, if the answer
to the question was supposed to be false,
we'd set it as false. We then get the option
for students to use a retry button or a
show solution button. So you can just let
them keep retrying, and they don't
actually get to see the solution until
they get it right. Now with the tree
files, it's going to be pretty easy for
them to see that. We can also then give
them some feedback. So we're just putting here feedback on correct
so you can see what appears in there and
feedback on wrong answer. Put that in. So let's
take a look and see what that actually
produced by choosing done. And here and I'm
just going to save it so you can see it in proper action and see what it actually does for
us. So here we go. Here's our video, and you can see there's these two
points along the way. We're just going to move it up closer and turn the sound off, so we don't have
to listen to that. And you can see it
playing through. And as it gets to this first
point, it will just pause. We just stop and show the link to the video
ricochet. So that's fine. Then we can just hit Play and
keep going with the video. We jump forward to
the next location. We're going to get there, it will now pop up with a label, and the student has
to actually click on that label to show the
question on there. Now, remember there was two options there
that we could have. We can actually get
it to just show the quiz question straightaway without having an extra
button for them to click, which is probably
more practical. Now, let's try this out if
we choose the wrong answer, which is false,
and we say check. Then it shows some
feedback about that. Feedback on wrong answer
is what appearing there. Then they get the
option to retry. Can choose true, go check, and it'll show, it's correct, and I'll also get the
feedback on correct, which is that other little
box that we typed in. But let's go and
change that setting. So we're just going to
go back in and edit. And we're going to change the setting on that interaction. So we choose interactions
tab on our video. We move the timeline up to here so we can see
the label. There it is. Now we choose Edit, hold the mouse over the label, choose Edit, and this
time we'll choose poster. Leave everything else the same. And we'll just save that I
should get done and save. Move it up to here
where it plays through. And as it hits this point, it now pops up with a window. Now, notice the position of the window and the
size of the window. Probably not appropriate.
We do need to fix that up so that it sits
better on the screen. So let's just go back to Edit, go to add interactions, scroll up to this interaction. And here it is here. Now you can see that it's
actually positioned for us. We can then make that bigger. And position it where we'd
like it to be on the screen. Remembering, too, that
when they do check answer, it is going to move down a bit further and have some
other information in there. So we do need to
make sure that's big enough for them to be able to actually show the activity and the answers
in there as well. If we just save that, we'll have a quick look at
that change that we did, you can see how that fits in, then I'll show you a couple of other activity
types that go into interactive video that
you may want to use. Just jump forward. To here,
turn the sound off again. And you can see now it's
popped up in the right area. It's in the middle. We can go check and everything's
fitting into the area. So always double check this. And obviously, check again,
done, then continue. And when you hit Continue, it just goes on with continuing
playing the video. Let's go in and add a couple of other little parts to
this or a couple of other interactions so you can see a few more of them
and what they do. So we back into edit. We add interactions,
and in here, we've got a multiple choice. Just really quite simple. And a single choice. I'll
go with multiple choice. We haven't looked at single and multiple choice activities
yet, I don't think. But we'll put this
in. So here we go. Our title would just be
multiple ChoiceQuestion. And then we need to put
a question in there. So our simple multiple
choice question could be, what is the capital
city of Australia? And then we put in the
different options. We just put Sidney in there. We'll put Alban
in there as well. And we can add another option, and another option
could be camera. And we do need a fourth
do we just looks better. And we'll put Principon in. Now, the correct answer
is actually camera, so we put that in as correct. Now with multiple
choice questions, you can have tips. Sort
of a hint type thing. This appears before a
user checks their answer. So we'll put in the tip text.
I would call it a hint. In there. Text if selected, so you can see how that works. This is the best way to go
through and do all this, so you can try it out and
see what actually happens. Message, if not selected. Put in here, answer
is not selected. So that's the Sidney one. Then we can go through and
do that for all of them. So, you know, you can put
in text if it's you know, for this one here, and then a message display
selected all of those, you can just fill
all of those in. Now, just a couple of
behavior settings. Again, we get the retry button. We get the show solution
button, which is in there. We then also get select the look and behavior
of the question. Now, because you can have multiple choice or you
can have single choice. We'll leave it on automatic. What automatic does is if there were two correct
answers and we chose those two, it would automatically
make the question type into a multiple choice with multiple answers as in with checkboxes
for them to tick. If we change this to single
choice radio buttons, that means they can
only choose one answer, and there is only
one correct answer, so we have to make sure we've
only selected one option. So it is easier just to leave
it on automatic and let it, work it out itself based
on whether you chose one answer as correct or
multiple answers as correct. You know, there's a few
other options here as well. You can give one point
for the whole task. And that way, you know, it's
sort of single answer mode, if there's multiple answers, but you still want it to be
one point for the whole task, then you choose that so that
it just gives one answer. You can randomize
the answers as well. That way it reorders what the answers are in so that if they go back and do
the thing twice, it could be in a
different order. Then require an answer before the solution could be
viewed is exactly that. They can't do anything. They can't know, try and
check the answer or, you know, show the
correct answer back here where we've
got a show solution. They can't do that until
they had a gut the question. Then we've got the confirmation
boxes for these two, which normally you
don't need to use that. And to automatically
check answers, this will make accessibil suffer and make sure you
know what you're doing. Okay. So if they put
the correct answer in, it automatically goes straight
to the next part to say, that's been answered correctly, and you don't need to go
through the extra buttons of, you know, check answer type. It could be useful but
probably best to avoid. And then we have a
pass percentage, which you can set that if you are going to
store this in grades, which can happen on some learning management
systems as well, then you need to
set that and show score points if there's multiple questions,
multiple answers. In there. Okay, what we probably need to do is have a quick look at what
this looks like. So we'll just go
done, and again, we need to move this out
so that it's more visible. Now, you will notice that I put this right at
the very beginning. I didn't actually
move the timeline across to where we
wanted that to go. So if we did need
to change that, we can click on or we can
look at the timeline, and so we wanted that
at about 5 minutes. Instead, we can
go back to there. We can edit, click
on the object, edit, and then change the timeline of where
it actually starts. So we go 5-5. Ten, and we'll have
it stop as well. So we can choose done
with that interaction. And if we scroll across near, we can see now at at 5 minutes. That's actually come
up with that question. All right, a little bit more space here just in
case we need it. There's our icon showing
the extra information, but let's go and
view this one as well and see what this
interaction looks like. Jump up to just before 5
minutes, turn the sound off. You can see it's
popped up with what is the capital city of Australia. Notice the order Bridgeman
Sidney Cambra Melvin. If I choose the I, it'll give me some extra information
that might be useful or helpful to the student when they're
answering the question. If I choose Sidney as the
correct answer and go check, I will show me that
it's not Sydney, but it will also pop
in the extra text in there to say, Look,
you got it wrong. Try something else. So we've got our retry button
which we can use. If we now choose camera
and select check, it will show that is correct, but it will also show us the Sidney message if
answer is not selected. Remember, we put those messages
in if it's not selected. That way you can give
information about other answers, and you don't have to use these. I won't show it if
there's no text in there. But you can give other
bit extra information, which can be really useful. Just remember that the
more you have those, the bigger you're
going to have to make this panel to make sure that everything fits
in on the screen. So always test that. And then we can just go continue,
and it will continue on. Et it again and
add interactions. And probably the
only other one that we will have a look at. And here is the
navigation hotspot. Here, you can tell it where you want to go as in a time code. If we put this at 1
minute and 1 minute ten, so we want to go
to your time code, and we want to
jump to 5 minutes. And then we just have, you know, alternate say skip this section. Skip this section.
Skip this section. There would go to the
rectangular shape, we're just going to choose done. We're going to move
that forward to B 1 minute B things Now, what this is is this
is actually a button, and I've put the
writing in there so that you can see what it
does and how it works. But it's just a hover area. So it's not the
actual button itself, and you can't you can
make it into it you can. You can make a
rounded rectangle. Let's skip this section. So we'll make it pause as well. This is as if you have
a part of the video where you don't
need to watch this, you can get them to
skip it and go on to another part of it because sometimes you might
have a great video, but there's a bit of it you
don't really need them to. To do so you can just skip this section and move
on to another section. If we just save that,
this is jumping from 1 minute to straight to 5 minutes is what
we're looking at. If we go to our There we
go. There's our 1 minute. You can see it's come up
with skip this section. If they click on that,
you will jump straight to 5 minutes where we've
got our next quiz question. It's just a really useful
way of navigating around, making it easier to jump around
a video and skip things, which I think is pretty
important can be, especially if it's a
really long video, where you want them to sort of look at certain
parts of the video. Not all of it. In fact, you can have you could have this as a navigation over on the
left that, you know, has Section one, Section
two, Section three, and leave it visible for a lot longer than,
you know, 1 minute. You can have it, you know,
visible 0-0 to 1 minute, sort of like a
navigation on the left that they can use
to click through, and it will just
keep showing that. And you can say skip
to this section, skip to this section, and
skip to this section. Really useful way of
doing that now one of the other interaction types that you may be
interested in using. And you can try them
all out because they're all really interesting and
definitely worth having. I just want to show you
how you can add and remove objects as well because we haven't done
the removal part of it, but let's say you
go to put an image in and you add image, and this is just how you would
add an image anyway with a button where it
opens up the image or as a poster where the
image sits on the screen, which you can do, and that
could be quite useful. If we just select done, you can position this image
somewhere on the screen, and it could be some information that you want to have
just displayed there. Plaining some extra information about what's happening
in the video. So, that can be really useful, and you can resize
this, stretch it out, all that type of thing,
depending on what you need. But if you want to delete that image because you
decide on, you don't that, don't need it, then
you just click back on the object or go to the
timeline first where that sits. Then click on the object and then click Remove,
and it will say, A, you sure, and you go confirm, and that's now disappeared. And that's a really
easy way to remove. Couple of other
little things that I'll show you while
we're in here as well. If you want to add
more of these, there is a copy button, so we might have wanted to add a couple of different links to a few different things
at that time in the movie. We can choose that choose copy, and then over this
side, you'll see that's changed blue, paste. So you can just click Paste, and then you can put
in the extra links. And it will be a carbon copy
of what you put in before. So if you do need to change
it to a different link, then you would click
on it, go to Edit, and put in a new
weblink in there. That's all the main parts. The last thing we'll look at is the summary task, and
this is optional. But if you click on
the summary task tab, you can actually put in
sort of a summary quiz, they class it as. And all you need to do
is put in a question or some type of question about the whole video where
you'd like them to choose which one is correct. In here, we've got
statement Now, remember that the first one
is the one that is correct. It will re order
automatically for students, but just we'll put in correct, so you know, this
is the correct one. And then we can have a
second statement and a third statement like that. And that's really all we have to do other than choose where that appears,
or, you know, it appears 3 seconds or 10 seconds before
the end of the video, we save this, I'll show you
what it actually looks. Here we go. We go
right to the end. We just about the end
of the summary here, and it says, open dialog
full on your useful. I'll just get that
audio out the way. Is there a dialogue
when we click on it? It says, choose the
correct statement, and we can choose, which
one's correct or not. That was wrong. So we choose that one that
says it's correct, and then we can continue. And it just tells you there
that you've answered, you know, one correct
question correctly. You can't have more than
one question in there, obviously, as well. I
should have shown you. If we go back to our
summary task down here, you can add another statement, the first one being correct and give them choices that
they can use for that. Now, when you do fill
this statement part in, there is also this
overall feedback. So you can decide
if you want to give feedback based on
a certain range. So this is sort of
a custom feedback based on what score they got. So you obviously assume that everything is if
it's one question, they get that correct,
it's 100% or zero. So you can put in
some feedback that appears for them just
to show them or give them some sort of response back after they've completed
the activity. Now, you can obviously add
range and change that to 50%, 51%, and give
different feedback, depending on how well they
answer the questions. Obviously, if you've only got one statement in there that
they're answering for, then it's not really going to be very helpful
dividing that up. But if there is
multiple statements, then you can divide that up into different ranges and give
different feedback for them. So have a play around with
that because it's really interesting and definitely
worth looking at. And I think we looked at, we haven't looked at
the behavior yet. We can do some settings for
the whole video as well, and this means you
can start it from a certain point. In
the video, instead. That way, if it is a long
video and, you know, there's some stuff happening at the start of it that's
really irrelevant, you can just get it to start from where you want
it to go from. There's the option to autoplay
and also loop the video. You probably don't want to
use loop video, but you can. This gives you an override
for the show solution button. So you can disable
that for everything rather than doing
that one at a time. And there's an override for
the retry button as well, which you can disable for all activities interactions inside this interactive video. It's the bookmarks menu as well, which you can use, but it's
not available on iPad, so we won't worry about
showing you that at the moment and show button for re
winding 10 seconds. Sometimes that's really useful
to have if you miss Debo, you just want to
go back and check, what did they say just there? There is an optional button that you can show on
videos to do that. And this disables the
video navigation. So you can turn off the video navigation
that's part of the YouTube video navigation because you don't
want that displayed. Actually want the
normal navigation shown or the
navigation that shows all the interactions in
there and deactivating sound will deactivate
the video sound and prevent it from
being switched on. So if you just want to show a video with no audio
over that and just ask questions about it or use it for some
type of interactivity, I've never actually used it, but it is there as
an option as well. And text overrides. So you can go in to
all these and you can change the names of all the
components inside there. So the play title, the pause button title, the title for the
word interaction. Lets you change all of
these different things. So if there's some wording in
there that you see and go, Oh, that doesn't make sense, can I change that to something else? The options probably are in here and you can scroll
through it. It's pretty big. So true false questions
also have that option, the summary does as well, and multiple choice in there. As you add the other ones to it, the other interactions, they
will appear in here as well, so you can go in and modify the text overrides
for any of these now. It's also multilanguage, so if you are doing
multiple languages, you can go through and edit
each one of those as well. We'll just click Save. And this is our
interactive video.
14. Creating an image slider: We're going to look next
at an image slider. And as an example, here is the image slider that
we're going to create. It has three images and
allows you to switch through each one using the arrows
on the right and the left or using these
buttons down the bottom. By the way, so I'll show you
how that's put together. Let's get started into
writing an image slider. We'll go to add, and we'll
go and find Image slider. And with an image
slider, obviously, you can type in
the title for it, and then we have a
title that actually goes with the image itself. This one is the
title for searching. This is a title in
relation to the image. So we'll just call
this image slide. We'll give it a number one so you can see where that sits. Now, if we choose Add, choose our first
image just there, we do need to have an
alternate text for our image. You should always have
that for accessibility and for text to speech
readers, as well. So this would be car driving car driving along a road, we can say A car. It's better English. And we
can make this Hova text, as well, if we like. Then we just choose at item
again for the next one, and this will be the
next image slide. We'll call that number two. We'll go and grab
a second image, and this one is just a robot. On Mars, we'll say that we can add
a third image, as well. So this will be our image
slide number three. And for this one, we've
just got people dancing. People dancing, and
the aspect ratio will leave that as automatic. If you choose custom, you can actually choose an aspect ratio, which just means it resizes
the layout to what you want, and I will show you what
that looks like in a moment. But let's look at it just
on automatic to start with. We have our normal text overrides where
you can rename all of the controls and buttons and everything
that goes with this. But we'll leave that
how it is and just save and have a look to see what
it actually looks like. Here's our slider. It has
the arrows on the right, and it just slides across. So there's our three images. Which is great. And you
can also click on down the bottom here to view those as well and
slide them across. So that's all there is to
creating an image slider, but let's go back to edit because you may want to change the aspect
ratio down here, and I should have just
shown you one other things, shouldn't before I do that? Let's just save. If you help
the mouse over the images, it also shows you the
text for this one, a car driving along a road, and this one here,
robot on mass. Now, back to our bit. Back to our ratio
right down the bottom. We can change that to custom
and aspect ratio width. So 43 is the default
layout of that one. 169 is your standard
video layout ratio. So if we save that one, you can see there is changed
the ratio of the viewer, not of the image,
but just the viewer so that it sits in that size, which does look a little better. It doesn't take up as much
room on the screen as well. And if I just edit again, the only other option
I was going to show you is you can
choose decorative. And if you choose
that, it doesn't give you the option to put
the alternate text in. That just means that
the screenwriters won't be able to read what
that is actually about. And the further option that's
going to show you as well, is that you can edit the image, and the edit image
options allow you to rotate the image and
crop the image as well. And then once you've
done, hit save, and it will update and put
that image in for you. And that's all there
is to an image slider.
15. Creating drag and drop images: The activity we're going to do is a drag and drop activity, and as an example, this is what we're
going to end up with. We've got an image with over on the right hand
sides and drop areas, and over on the left, we have some objects that you
can drag and drop. And you can see when you
click and start dragging, it shows you where you
can drop the images. So if we drop them in some of
them in the correct places, notice if you try and
drop that on top, it doesn't let you can only drop it into a drop area once
there's nothing in there. You can take that out and put it back in again
if you like, as well. So if we do say ones like this and we'll get a few of these wrong and a
few of them correct. Once we've put all
of them in place, we then go check, and it will tell us which ones we got right and which ones were wrong. Obviously, if we go in
and get them all correct, if we happen to know what the correct answers are
to all of these, I know this is a simple example, but you can do this with any of the
objects that you like. You can create your own.
And then we go check, and you can see that
they are now we correct, and we've
got five out of five. So that's the dragon
drop activity that we're going to create. So let's go in and have
a go at how to do this. Next one we're going
to do is dragon drop, which is something
that you can use, but some people will
advise you not to use it because for
accessibility reasons, it may or may not actually fit the criteria as an
accessible type of activity. So it is up to you, dough and actually
up to your team that puts your
content in or decides what content is suitable
for your onlint. So, we're still going to
have a garret though. So it's drag and drop,
and the reason it doesn't quite work as well is because it's drag and
drop with images. Is this one here. So, there is a drag and drop words,
which is a bit different. But dragon drop with images or any dragon drop actually
is difficult because it's hard to control the
drag and the dropping with the keyboard as
opposed to having a mouse. So it does make it
very inaccessible. So but let's give it
a go. Drag and Drop. Example, Example
one, we'll go take our background image and select Add and choose our
background image, which is the one that doesn't have any icons
on it on the right. And you'll see that
this is our image here. So that's all it looks like. Then we go into our tasks, and we need to start
creating areas for us to drop the images in and then the images themselves and then
match them all up. So festival, we
create drop zones. So I'm going to call
this drop zone one, which we might might
actually name each of them something that
makes more sense to us. So we'll call this one L, but we won't show the label. You can only contain one line and we'll enable auto align. So that's done. So we've
got one object up here, so we're going to put
this one just right up the then it's 440 by 42, so just remember that we're
going to use that later. Then we're going to
copy and paste in each new one below here. Yeah, just copy and
paste them all in first, then we'll go back
and fix them all up. Because we need a
new one for each of these and paste. There we go. And we've done the
first one. So we're going to click on the
second one and edit. And so we've got L
is our first one. Our second one is Listen. So we put Listen in there, leave all the same
settings because that's why we created
the settings like that. Then we go into our third one. So we've got look,
listen, smell. Then we've got taste.
I think is next. And the last one is
going to be touch. Done. Now, just fix this one up because I think I did
it in case I did. This is just for my reference
that it's all sensitive, so it just feels better, but it doesn't have to
be changed at all. So these are our drop areas where information is
going to be dropped. Now we've got to
create our images that get dropped
to each of these. So do that, we go in and
choose our first image. Our first image will be look, so we choose look
and we can put in there this can be lowercase because it's
an alternate text. We can make it decorative only if we want so that they
don't know what that is. We've got the word
look on it anyway, so it really doesn't matter. Now, the drop zones
are all of them, meaning anyone can drop any
of these into any location. Doesn't mean they're
right, but they can drop any into any location. We don't want infinite numbers. We just want it so
that only one image can be dropped in on
Ep, so we go done. Here's our look. There now we have to decide
where this is going to sit because it's got
to appear somewhere. Jump back to this one first.
440 by 40 is our sizing. So over here, we need our size. Sorry, that wasn't our size.
That was our position. Our size is 100 by 50. So over here, we're just
going to make this so that it matches our
sizes 100 by 50. So it will warp it
quite a bit to do that. If we wanted to, we can probably Can we bring
these in much at all? No, not really. Uh, maybe because the sizing doesn't
fit. So, that's okay. We're gonna live with it
like that at the moment. I'm going to put this
one probably down the bottom here because it doesn't matter which
position it sits in as long as it's not lined up
with the one on the right. Now, we can go and duplicate this if we like
to save on the settings, so we can go copy, paste, put this one in, edit, and we're going to
update the image. Oops. We're going to
replace the image, so we remove the
first one and go add. Lo listen. So this one will be listen, and it can land on any of them. Can be dropped onto any and notice it's actually
dropped the size of it down to try and scale
it to the right height, matching width wise, which
I think is a better option. So this just 44 by 50. 44 by 50. That does look better. So it will still sit
inside when we drop it in, but it just gives us, it looks a little bit tidier. Sha had to change something
in that later as well. Let's just copy and
paste the next one in. Look, listen, go to
edit, remove that one. Add a next one, smell. So I've got smell we've
got touches next, isn't it? So get rid of that. Putting in touch. There's touch in there as well.
Put that up here. We can't move down a bit. Smell and we've just got
one more to go in there. Put that in the gap
there. Smooth that down a bit space bit nicer. The last one was that.
Which one was it? Listen, listen, listen,
maybe that one, was it? Oh, we're just going to edit. Confirm, add and taste.
It's the last one. So at the moment,
we've got them all in. They're all in a
different order, but they do need to be
dropped over on the right, somehow somewhere
by the students. A little bit more
space there, feel a little bit nicer, doesn't it? We can do them numerically
as well remember. You can choose here and do the actual positions if you want to space them
out nice and even. Okay, what we haven't done is work out how
they are dropped. So we go back over to the right, and the first one is C, so
we double click on that. And now, these are P.
So we're looking for look and we just tick that to show that look is the correct element
for that one. Double click this one, and the
correct element is Listen. I did actually move that
up a little bit dinner. There we go. Look, listen, smell. Here we've got taste, and this one is
going to be touch. Done. So now we've put
in the drop locations. We've put in the objects are going to be dragged and dropped, and then we matched up the
dragon drops with these. Now all of these can be
dropped onto any of those, but only once, and they'll center line when they're
dropped on that. Let's save that. Thought we got a copy of it. Now
let's choose view. So this is our activity, and the idea is we drag over the images we
want to put in there. So we've got these so far. If we go check, we can see
we've got them all wrong. So let's try again and maybe put a few of them
in the right places. So smell, taste. I'll put Let's touch
in the right spot. Listen in the wrong one, just so we get a few each
way. There we go. So we've got smell is correct, taste and touch is correct, but the other two are wrong. Obviously, if we retry again, do them
correctly this time, we've got look, smell, taste. Touch. Let's go again, taste down there, smell
there and listen up here, and we go check, and they're now all correct
and we've passed. And that's what we
need to do to create a dragon drop where we use
images for drag and dropping. One last thing to fix
up, if you want to, you can actually
change this so that it is the same size as
the image on the left. So you can check what
that image size is. In this case, sorry,
we'll just go back. You can check what the
image size is by here, so it's 41 by 50, and we can make these
41 by 50, as well. So just change that
to 41. Make this 141. It does take a little bit of running around to
get these correct. So that's 41 or that the background is not
going to match up anymore. So one thing we can do is we can go back and recreate
that background. If I just save this, recreate the background without that shape on the outside of it and leave these as the
shapes so they drop onto. So let me do that for you
and then we'll load that up. We'll just go back
to our settings. We're going to remove that
background image, confirm, grab our replacement
image that doesn't have those panels on
the right. Here we go. Jump back to our task, and you can see now we
just got the lines without those blue panels on
the background or behind it. Just move that one
down a little. That one up a little bit, we've got a bit more space
now to do that. We're not worried about
lining up with those panels. You can even move that
one further down. That one further
down. I'm just using the rakes to do those
movements, too, by the way. Okay. And we'll save
that. Get a view. Now you can see we
just have the shapes that fit just those
objects themselves, which looks a lot better. Fits in so much now. One other thing I
should mention, you can't drop another image
on top. If you try to. It says, Nope, and it
takes it back again. So it doesn't let you do that. And obviously, if
you get them wrong, it will show you
that they are wrong, and retry takes them back. So that's how you create
a drag and drop activity.
16. Creating drag and drop words: To look at drag the
words using h5p, and the example we'll
use is a sentence here. You can see I've created this already for you to show
you what's come look like. When we finish up. It's
a sentence about music, which is music is a language
made up of different types of different types of notes? Or is it different
types of rhythm? Uh, whole quarter half or
eighth will go in there and 16th that each carry their own rhythm and shape
the way a melody moves. So you can see you can
drag all those over. Not great for accessibility
because dragging and dropping things with a
keyboard is really difficult, but that's what
this activity does, so you can then
go and check, and it will show you the results. Now I've also got another
example is this one here where we look at CPR and
the way you can order. Or select an order
by using numbers and drag the numbers into
the right spot to show the order that
CPR should be done in. So if we're looking
at this example here, check the scene and
the person would obviously be first,
so that's up the top. The second thing that
we would do is we would call for help once we
know that everything's safe. The third thing we would do
is check open the airways. Then the fourth thing
is check for breathing. So make sure they're
not checking first, then the check that they
are actually breathing. Then five, we would give
30 compressions, six. That's if you're
trained, six and seven. And then we can
check, and that shows us we got pances or correct. So that's the second example
I'm going to show you. So let's jump in and look at how we go about creating these. So what we need to do
is go look for drag the word, which is just there. Something to remember with drag the words is that when you use
drag the words, you don't. There may be an
accessibility issue with it, so drag and dropping
anything can be an accessible problem
purely because controlling things drag and drop with a
keyboard can be difficult. So drag the words is simple. We're just going to use this
as drag the words example. You can put in some task description telling
them what to do, so you can change that yourself to whatever
you want it to be. All we need to do is
put in a sentence or sentences or some text that
we then put an asterisk, so that's a little
star there around the words that we want to
have as dragable words. So, for example, let's say we
put in this sentence here. Music is a language made up
of different types of notes. So we can say different types
of notes could be there. So we just put the stars
either side of it, and that is a word that they'll
need to drag and drop in. Then we've got
whole half quarter, and we could put one
around eighth notes that carry their own
we'll put in rhythm and shape and shape the way
a melody moves and feels. So that's pretty much it. So if we just go
to view, you can see now that we have these
options of what to drag. So music is a
language made up of different types of notes. Notice these have re ordered themselves into a
random order as well. Whole half, quarter and eighth makes sense
to us, doesn't it? Each carry their own. Now, this could be rhythm. And shape the way
a melody feels, which looks like that's logical. So D you to drop
it onto the shape, and it will rearrange
itself so you can go check, and we got the more
correct, which is perfect now. That's one. I'm going to create
another one as well. So we're just going to
create a second one here. Drag the words because I want
to show you something else. Trade the words example two. One other thing
that you can do is you can do a sort of, you know, not put them in order but
work out the order of things by structuring where the
text actually lands. So, for example, we could
use CPR as an example. So for the steps in CPR,
we could put that in. Now, what the idea is
to see if they can number each of the steps in CPR in the order
that they would be. So I'm going to
start with putting in asterisk one and then check
the scene and the person. So I'm going to put
them in order first, and then we're going to change
the order that they're in. So the first thing
is to do that. The second one is
to call for help. The third thing to do, and there's two reasons why
I want to show you this. One is one that you
can do this type of activity. So call for help. Then open airways.
So it's three. Number four, is
check for breathing. Number five is 30
compressions and number six, two breaths, and this
is if trained as well. So, you know, we're assuming that you are actually
trained in doing this, and then step seven,
we continue CPR. So the seven steps
you would go through. So we're just going to reorder those in a different order. So that they don't match. And I'll leave the first one
where it is. That's okay. So we've got one, seven,
four, five, three, two, six is the order
that they're in. Now, when we preview this, I'll just quickly save
it later as well. Let's drag the words too. So when we view this
one, you can see now that everything matches and
it's lined up nicely evenly, which is just a visually and
nicer way of showing things, so it says drag the words
into the correct steps, but we don't want to
actually drag the words. We want to drag the numbers
to show the correct order. Four, show the correct order for the steps in CPR. So
we got a view now. Now we can drag the numbers
into what we think are the correct numbers or the correct order.
So we've got one. So one check scene, two, call for help. Three is obviously
not checked for CPR, but it is open the way. Four is checked for breathing. Five is We'll give the init
compressions, then six. Breathe seven, check and we've got them all
numbered correctly. So I just want to
show you that is a different way of using a drag the numbers or drag the words
in a way that you can say, you know, sort of like
put these in order. We could have
reversed that and put the numbers down the side
and put the words here, but that means there's a lot
of text over here to drag. Sometimes it's easier to
have the smaller one, which is the numbers rather
than the full sentences. If you were going
to reverse that, for example, we could put
all of this back in order. One, two, three, four,
five, six, seven. Sorry, I took seven out
of there, didn't I? So seven is
continuousepia, in there, so we could put all of them
in order there and just take all of these asterisks out. And this would reverse what the activity looks like and
put this writing in now. I will show you this because
there is a good reason why this doesn't always
work as nicely as you want. And it's really just
because of the way h5p does its spacing or how much space it leaves for dragon drop
words or characters, number of characters
it gives you. So I just put the last one in and you can
have a look at it, as well. There we go. And if
we just go view, you'll see it's reversed them. And this looks like, you know, it might just fit. So first of all, we check
the scene on the person. Now you'll notice
when we do that, it's taken out the
writing because it's tried to fit it in to that area and you
can't change that easily in HIP doesn't
make you do that. You'll see you can lose a lot of information
out of there, whereas putting
the numbers in and putting them in order will, you know, make that
work a lot better. So you could go
through and obviously put all of those in, you know, that would give you
the easy way or the answer to how to drop those
in. That's how we create. I drag the words using HP.
17. Creating an interactive book: Going to look at creating an interactive book
interactive book that we'll create
looks like this. Just as an image with
an introduction page, a title for the
book, and you can put in a more detailed
description of the book. When you're ready to select
read, you can choose Read. Inside the interactive book, we have multiple pages, which you can jump
from page to page. Inside there, we can have text, which you can
choose whatever you like in there, put
your own content in. You can embed videos. You can also, as we've
got in page two, have any type of
interactive content based on the other interactive
content that h5p creates. And then finally,
we have a summary, and the summary for a book gives you all this information
here about the progress, what you've completed,
what your results were for each of the interactions inside
the book as well. Then you can also hide the
left hand menu as well. When you're having a look
at the book, finally, you can zoom out to full screen. If you'd like to have
a look at that as a full screen page as well. And that's the interactive book. So we're going to go
through and Itally how to go about creating an interactive
book just like that. Let's go add and find
Interactive book in the list, and we'll give you the title. It's called the
Interactive Book for now. Interactive book is
really just that. It is a book where
create a collection of pages as though you
are presenting a book, inside the book, you can add all different types of content. So we're going to
call this, you know, page one, just to keep the logic of what
we're doing really simple. And inside each book, you can add any of these
types of components here, which are basically all
the other components or nearly all the other components that you would have
in normal content. So this can become
quite large in fact. So let's go and put
in some example text in here. Into our book. And then we can say how we're going to divide up
the bits of content. So we've got some text in there. We can go add content, and we can add in a interactive
video, could go in next. And the interactive
video is based on all of the information
that you would put into an interactive
video like you have previously when you've
created interactive videos. As an example, we can add an
interactive video in here. This is one of a song that
my daughter and I wrote. Recording session,
and then we can go in and add interactions
that go with that and store those interactions
in here just in exactly the same
way as we create them when we're creating
an interactive video. We can also have a title for the interactive
video as well. So we'll leave that there.
I'll just pause that. Let's add another page just so you can see
how the pages work. So inside page two, we can
then add some more content. We've got some more text again. We can add in again, anything out of this
list that we'd like. There could be a modictoe
question. Could go in here. So we can just a the
question in there, and then we can answer one, answer two. Answer three. I just put in there, which
is correct so that we remember when we're testing
it and put in correct. And then we have the
choice of our base color, which is the color that
goes around the outside of the image, so
we could choose. Let's go with this
purple. Go choose. Then we can display
the contents. We can display
progress indicators, enable automatic progress. You, you can use that
to say click to done or the page is automatically assumed as done when
you view the page, and then you can
display summary. But let's have a look and
see what that looks like. Would you save you can see now here is our
book, interactive book. If we go to page one,
you can see we've got our example text at the top
and the embedded video, and then obviously, you can have more information below that. Then you can go to page two.
Page two, in this case, just has a multiple
choice question, which we can just do
that as an activity. You can navigate through your
pages up the top as well. Like that. And then it gives you a summary of the pages to show, if there was an interaction,
whether you completed that, what score you got for
that interaction for each page and the total
and your book progress, you can also use
full screen on this. So it has a full screen option. Which is pretty
clever. And that's what an interactive
book looks like. There is so much you can do
with an interactive book, and it can take you a lot
of time to create them. As we looked in the behavioral settings,
those settings there, but we do have the
text overrides like we do in all the other
components as well. So you can put multiple
choice interactive videos. These are the components that
I've put in there so far. If you add your own components, then the interactive or the text overrides will appear
in there as well. And that's all there
is to creating a book. There is an option
of a book cover, and if you go to the book cover, you can then give it
a cover description. For the cover, you can then choose if you
want an image or a video as for the cover. Obviously, if you choose
Ad, you can add an image. And some alternate text, which we need to
have here as well, and some Hova text, if you
want that over the top. And then if you
have another look now that we've added
that cover page, there is a cover
page for our book, and then we can choose read and work our way through the
book as we normally do, including the
summary at the end. So you can just keep putting in all your interactive
content and your pages and basically create a whole
book or interactive book. You can save that
and then import that into your platform or into different learning
management systems as an interactive book.
18. Creating a course presentation: Going to add an
interactive presentation, and I'm going to
be a look at what that actually looks
like and what it does first and then we'll
go in and create the whole interactive
presentation. So first of all, it is a it's basically sort
of like PowerPoint. It's a PowerPoint presentation. In this case, we've
got three slides. One, two, and three.
And in those slides, I've added in a video. It's not interactive video, but you can add interactive
videos as well. This one's just a video. So this is an
instrumental track I wrote for Freddia checking
out on YouTube, if you like. We also have a button that
takes us to another slide, so that takes us to slide two. I'll show you how
to do that. Or you can navigate to the
slides along the bottom. Whenever there is a circle in
this panel down the bottom, that's showing you that there's
some interactive content. In this case, we
have an interactive quiz has two questions in it. So, the question is
written up in here, and then we have an answer.
That's the correct one. It automatically checks for you. Then lets you proceed on
to the next question. So for question two, if
they answer it correct, it does that and then takes them to the results to
show them what they did. We've got an instructions panel with a background around that. I'll show you how to create
that or show you how to add this text then our last slide, I'll show you how to
add a background, how to add this content back at the top, like we do
with the other ones. There is a lot of other
interactions you can add. I just want to keep it
really simple to start with. All of the interaction types in there are interaction types, you will learn in
other videos anyway. So, it's quite okay. Once you've learned all
the other ones as well, you can start combining them into an interactive
presentation. Then the final panel just
shows you the results of any interactions that happened during
this presentation. Obviously, there's show
solutions as well, which will go back and show
you the correct answers for each of these if you're not sure what the
correct answers are. And that's our presentation. So let's get started,
and I'll show you how to create exactly what
that is there as an interactive presentation
that you can then go and add all your other
interactive content to later. But let's get started. This is basically creating your own custom sort of like
PowerPoint slides type thing, but with lots of
interactivity or options for interactivity
inside that. So to do that, we're
going to use Lumi for it. So jump into Lumi. We look down through our
different content types, and you can either type it in or you can just look through the list by boom for
course presentation, which is that one. We open up a course
presentation. Now we just call this
presentation one. Yeah, course presentation
is quite simple. It's based on slides. So you can see here there are 1 million options for what you can do with a
course presentation, but I'll try and
cover the basics of the most common
things that you would use that you would
do and use it for. The first one is, how do
we create new slides? So we have a slide here and
we can put content inside it. To crediting slide, we
just add new slide. This allows us to then navigate
between our two slides. Now, to see what that
actually looks like, let's grab some
text so we click on text and I just put
in some text here. That's all we need to do with adding our text within use done. You can do your
formatting. You know, all this sort of stuff in here. But we're just going
to choose done, and you can see now that
our text has appeared here. I'm going to move
that right across the whole slide and
put it at the top. In fact, I might
just bring it in just a fraction just so it
looks a little bit neater. And download bit as well, a bit of spacing
above and below. It looks better. So some text, this could be cooled if
you double click on it. Slide one. So text might
be easier. Here we go. If we do lift that, we can resize the panel around it without disrupting
the content, but we always have to leave a little bit of space
in case the content becomes bigger or grows or font size is increased
or anything like that. So that's slide one. If we
then click on slide two, you can see slide
two is different. You can see a slide across. So slide two, we
could add some text, call this slide two content, and we can put our rule in
there as well, and say done. Move this up to here. While we're in the
process of doing this, we'll show you a couple of
cool little things you can do. One of them is we can go
back to slide number one. Click on Slide one and click
on this transform button, and it says the
position is 1010, and the size 900 by 70. So just remember 1010. Jump to our other
slide, click on here, click on the little movement
icon. It's got 1020. We can actually
change that to 1010, and that positions
exactly the same place as it was for the other one. I think it was 970. So that's just a way of being able to position things between slides. So you can see we've got
two slides there now. Slide one, slide two.
We can clone a slide. So you click Clone, and
now we have a third slide, which has the same content
as the slide that we cloned. We can double click, change that to slide number
three, and use done. It's all looking good so far. We've got slide one, slide
two, and slide three. We can then choose the
background for our slide. And the options are
background for the template, so we can change the color
of all the slides in Mongo with a background image
or with a background color. So we're going to choose a nice let's go nice light
blue. There we go. Just make it just
a shade of blue, just for something
a little different. Or if you like the blue, we can go with a shade
of gray. That's okay. That's for all the slides. So all the slides will have
that background color. Or we can go back in and make this particular
slide a different color. So for some reason, we may want this one to be a dark slide. Make it black for some reason with if we go into
our writing here, you can highlight our writing and change the text to white, which is a bit annoying because
you can't see it on here, so it's not really practical, but when you jump back here, you can see the difference
now between the slides. Now, we won't actually keep
that third slide like that, so we can go to delete slide, which is over here,
but before I do, delete it, we can also move
our slide to the left. So now go slide one, slide three, and slide two. Jump back to that slide.
We can delete that slide. It says, Are you
sure? Yes, we do, so we're now back to
just our two slides. So that's the basics of
how the slides work. Now I do want to show you one other thing to do as well
that you may find useful, and that is we can cred any slide has the same background
color, so that's okay. Jump back to our first slide. Click on here and choose Copy. And that's just to
copy this content. When we go back over
here to our third slide, we go to paste,
and it will pasted in the same content in the
same position as well. Can then rename that
by double clicking and name it slide three. So that's the very basics of how this works, if
you want to view it. This is what it looks
like viewed, slide one, slide two, slide three, and we've got our arrows
down the bottom as well. So that's the way we can
navigate through these slides. Now, at the moment, we haven't really added any interactivity. So let's jump in and do that. So on slide one, we're going to. These are all the interactive or the content options and
interactivity options. So we can add things like links to websites, which
you can do that. That's easy images. She
had to add an image. Let's go and do that. So we
go to image within Choose ad. Just came to grab one of my covers for a song
that I recorded. I've got quite a few there,
if you want to check it out. Go look at chris
rich.com. Dot U. Or just look up Christopher Richter on any
of the streaming platforms, and you'll find a hip music day or Empire between, as well. We can make this
just decorative, so we don't need to worry
about alternate text, or you can put alternate text in there for a screen reader. So I'll just change that. This is actually an album cover. Let's just say persons standing at airport in an airport lounge. And that's what we
needed to do to actually put the image in so it
can just say it done. We can then resize that image and place it where we would
like the image to go. So you might want the
image over this side. If, you can go back into edit if there's
any other settings that you want to change, but there isn't really many other settings there to change. Then we can put some more
text in beside that. Or we can embed a video, we can add all sorts of things. So let's say, for example,
video we can go to Video, and the track that I've got is on YouTube and
it's called Sleepless Dreams. So if I just go to we just jump over to
my YouTube channel, and we go and find
in our videos one called there's a track here somewhere called
Sleepless Dreams. There it is. Super
streams there. So we can go and grab that
YouTube link at the top. Jump back to Loomi, click on Add Video Source
and embed it here. Remember, don't
upload your videos. Always embed. It's much
more practical and useful. We do have a of settings
here that we can use, so you can add your own image as the starting image for it. For the video. You can
also autoplay the video. You can loot the video. We
won't do that with either one. Then we can add a video track. And if you select Add Track, it actually shows you
some information here, which is a web VTT file, which is basically
like a caption thing. The video I've added is just an instrumental bit of music, so. It's just for an example of
what you can add in there. But that's what you could
do if you wanted to. I'll just remove that day. So that's an option,
and you can have some comments in here
if you want comments. So we can choose done, and you can see now that our
video sits nicely in here. We can resize the video. I will sit to scale as well, and I might just
resize that, I mean, it probably don't need to have both of those
images on there, but I do want to show
you how to put an image in, how to put a video in. So that's slide number one. Jump out to slide number two, where we want to create
some more interactive stuff as well. Now, I should
have explained. Sorry. The video, if
you go into the video, it's just a normal video. Okay? It's just embedding a
video for someone to watch. It's not an interactive
video in this case. If we jump down here, you can
see in this drop down menu, there is actually the option
to add an interactive video, which lets them interact
in the same way as if you're creating
just an interactive video in normal content. And there is so many options
here as to what you can add inside that content as well. Now, I should mention this
is a little side note here. We're going to jump down to just to explain it, then
we'll come back. If you go down to Textoides, you can see it now
has textoides for the cross presentation
where you can reword any of the
information that goes in. Now, scrolling right down
because that's huge. Because we've added an image, we also have the
overrides for image, and because we added a video, we also have the overrides
for the video player as well. So you can choose what
the text overrides are. So you can replace
the text basically. If any of them are
worded incorrectly, we'd like them
worded differently, and you can do that in all the different languages that
are available as well. So that's what the
text overrides do. Okay, slide number two, we're going to add some
interactivity this time. So we're going to go across to a single choice set and
add a single choice set. And I'll leave that as
single choice set as the title just for
your reference. Now, this is where basically, it's a single question. So if you have a question
you want to ask and have students do that, you know, you may have provide
some content first, they go to the next
slide and you go to ask them a question
about something. So we can put in here question. That will be what your
question is, and then answer. Can I have answer
one Answer two. Now notice that the first answer that you put in is
the correct one. You don't have to
tick anything here. You just make sure that answer number one is the correct one. So I'm just going to
write the word correct here so we know that
we remember that. Normally, obviously,
you wouldn't do that. That is the correct
one for that question. Then we have a second question and you can keep
adding questions, so it does give you multiple
questions, more than one. So it is a question set. Sorry, not a single question. So this could be question two. Question two, answer number one, which, again, is
the correct answer. Well, change this to
an answer so you don't have to worry about the
numbers being matched. You'll see what changes then. And another answer,
which is incorrect. I'm only creating
the words correct and incorrect in
through reference, not that you do that when
you actually create this. Okay. And other than that, it has an order continue,
which we leave. We can leave all of
these other settings. So you can have sound
effects as a retry button. Show solution button, you
continue those off and you have a pass mark of 100%. So once they pass
everything, they get 100%. But let's look at this,
check what this looks like. So we can resize this, and it's important that
you do resize it because the questions may be bigger or take up more space
than is needed. You can even resize
that down to here. Go to text and add instructions
here if you want to add instructions to explain information and put that
over on the right hand side. That's quite okay to do that, as well, or it's quite
useful to do that. For those that want to make that even more interesting or, you know, break it up a bit, you can add shapes
in behind things. So, for example, here,
we've got a shape. We're just going to make this white because I think we've
got a black background. If we just create
a white rectangle. Put that over here on
the right hand side. We'll move that
over and say, This is where the
instructions might sit. Then we have bring to
front and center back. So we're going to
sin at the back. And these are instructions that can sit inside
this white panel. So we may have,
obviously, you know, more of a big collection
of instructions. We can go view now.
Here's our first one. Notice the circle
here. That means there is some interactive
content in the page, the jump across, and they can now have a guard answering
these questions. And that's the auto answer where they click on it and
it automatically does it, you can turn that off, and
then they have to click on check answer each time.
So this incorrect one. Notice it swapped orders there, so then they can
choose that one, and you will get them the mark. So that's the automated
way of doing it. If we go back to edit, go into our question.
Scroll down here. We can turn off Auto Continue, which enables the retro button. We say done, and we
go back to view. We can now jump to slide two. And when we choose correct, it will then cut with a
button that then shows you to move on rather than automatically moving
on, is that correct? And then they across. So, now we're going to move
on to editing the next slide. I'll show you another
thing you can do with it. I'll just choose Dh
we don't need that. Jump on to slide number three. In here, we have multiple
choice question sets, dragon drop, sunry, all these other types of things, types of interactions
that are on there, multimedia choice, all
that sort of things. But what I want to
show you is how you can redirect or
move things around. So you may have on slide
number one over here, and I'll just to show
you how to delete first so we can hit remove. And okay, and that will delete that component. We've
deleted the picture. What we can do is use Got slide. So go to slide allows us to
jump to a certain slide. Quiz, which is slide two. So I'm just putting that in as a reference so we
know what it is, but normally you
would write that in, of course. And then
we choose done. So this button
here or this area, if somebody clicks on
that, that will take them there to view their
NAF, choose View. You'll see here that there's
nothing there except there is that section
now click on that. It jumps to slide number
two, which is cool. It's a way of jumping around and making it more interactive. What we can then
do is put in here, go to quiz, as just some text. And this text can then
sit inside this button. So this is a way of
navigating around our course presentation
or creating some type of navigation
to jump between slides. Obviously, you can do all
sorts of things with this, but it's just the simple
way of creating that. Now, let's preview that
and see what it does. So if we go preview,
we've now got Gator quiz. I need to actually make
that transparency, how that's made that selectible, which means that if I move
the mouse out to the edge, it gets the button, but if
I go in here, it doesn't. So what we need to do is
go back to our text here. What we need to do is move
that writing underneath. So all we do is go sent
to back view again, and now the selection
area is above the text. If we want to make that
look like a button, we can add a shape like this. We can give it a fill
color of, you know, just make it a darker
gray or something, change the border width to five. The radius 25, it's like done. We end up with this
button shape here. Obviously, that border
width is way too big. Sorry we're going
to fix that up. The border width
should be just one. I was thinking that
was the border radius, and we can ascend
to back, as well. So now when we go to view,
it looks like a button. I can actually click on that, and that will take us to
the second one. Jump back. We can obviously make that go to slide number three or
slide number four, or whatever you like. That's just one important
thing I'm going to show you about navigating
between slides. Other than that, you can
just go in and add all of these other interactive
bits of content to pages. Probably the last
thing I was going to show you is how to add
a background image. So if we go to a slide, we can go to slide background, and we can change
this to this slide, we can choose image background and we can choose
Add for an image. We can then choose an
image. I like that. And now that image will be the background for that slide because we can't read
that writing up there, what I'd suggest you
do is add a shape. And I'll just say
done to start with, and we'll put that shape up
the top. Just sit over here. We'll send you back. I'll also go in and edit. And one thing we can do with
our fill color is we can actually change the
opacity, as well, opacity. So it looks a bit like that. And if that's too
much or not enough, we can just go back
and change that setting to whatever
number you like. Yeah. That's okay. Could be a little bit
whiter than that, couldn't it go halfway again. Cheese and done. There we go. So that's just a way of being able to add that and obviously, like I said, add any of these bits of interactive
content to that. So once you're completed, you
then just go file and save. S that in our Lumi folder, and this will be our
presentation one. Our example one,
save that so we can keep that for later on in case we need to
make any changes, and also to upload that to
our different platforms. So, it could be uploading it to modal.com or uploading
it to whatever platform, you want that to belong to. And that's all there is to
creating a basic presentation. So we're going to view our
course presentation now. So we choose View, and click Across and click
across to the last one. You can see that's all
the different things we added a little bit of
interactive content there. Obviously, there's so much other interactive
content you can do, but that is our
interactive present.
19. Creating branching scenarios: We're back again with our
next HOP interactive content. Now, this one is
probably the most complex or most complicated
to be able to create. And this is called a
branching scenario. Now, a branching scenario needs a lot more preparation
upfront to start with. You need to work out what the scenario is and how
the branching works. So to do that, I've
got an example here of answering the phone at
work. So let's have a look. You're working at your
desk. When the phone rings, it could be a client supplier
or internal staff member. How you answer the phone
makes a big impression. What will you do? And this is where the branching
actually starts. So you can see here,
we've got node one. The phone is ringing,
how do you respond? Then we need to have
options from those options, some of them are correct, some of them are incorrect
in this case. In other cases, it could be just branching that goes off to another branch over here and another branch that then has
a whole different story. So it's sort of like a choose
your own adventure type. So what we need to do
is work at how we make all of this work
inside Hage five P. To do that, let's go over to Lm and go into branching scenario. Let's create our
branching scenario. Now, when we create
branching scenarios, there are two parts to this. There is obviously
the questions and the responses and the progress of how the branching works. But there is also a start
and end screen as well. So to do the start and end screen of a
branching scenario, we go into settings first. And you can see here it
says start and end screen. So in the start screen, we're just going to put in here answering the
phone at work. And a description with
what that's all about. Then in the end screen, we can do the same
sort of thing, go right down the
bottom to the end, which would just say success and put in the writing about the success or how they
successfully completed this task. So now we can go back to the
edit icon in the top left. From there, we can start
creating our scenario. Okay. Here we go. Node one is our first part. Now, this is a
branching question. To create our branches
here or to create anything inside the scenario or branching scenario activity, we drag and drop the
objects on the left. So here we've got a
branching question. We drag that and we
drop it onto the plus, and that creates a new
branching node for us. So I'm just going to copy in the node name at the top here. This is just preference
more than anything. The text is what the student actually reads or the question. So we put the question in there, and then we have
our alternatives, which are the three branches
they can choose from. So we're just going
to put in each of those as well as text. So there's our first
branch, our second branch. And then we can add an alternative because
we need a third, and we'll grab our
third branch as well. We'll put the third branch in, and we just choose done. So there's our three branches. Now, we'll just say, I got it. Now, for each of these branches, there is a response or some
feedback that happens. To put that feedback in, the easiest way is to
just grab the text and drop that on the response
that you want first. Now, if you're not
sure which responses, which hold the mouse
over and it will say, let it ring and hope
somebody else answers it. And feedback made for
this is missed cool, so there'll be this
information here. So let's grab that text,
drop it on the first one. In the text response, we
just put that in there. We can put a name for that
node as well if you like, up here. Feedback node. What happens after this
is the important thing. Now, because it is a feedback
node missed call retrying, what we want them
to do is go back to this question after
they've got this message, we want them to go
back to node one. So we go into advanced
branching options down here and we say
jump to another branch, and then in here, we
choose the branch we want to go to which is the phone
is ringing at your desk. What do you do? So that's all we
want that one to do. And we just say, Done. We grab text again and we drop it on the
next one this time. And the second one was
again, poor answer retry. So that's this one here. So we put Poor answer retry
and the same thing again, we go into branching and we
choose jump to a branch, and the branch is the node one, the phone is ringing
at your desk. What do you do? So that's taking them back again so
you can see here, you can actually
drag this around, by the way, once it
starts to get bigger. But when they choose
the first one, a one, it then jumps back to
the phone is ringing, and this one jumps back to here. The next one though, jumps
straight to like they've answered answer promptly
within three rings, it jumps straight to node two. So that means we grab another branching question and we drop that branching question
underneath answer three. Hopefully, that made
complete sense to you. So this is how we really
start all the branching. We'll put this writing in here, the node two up here
just for reference. And the answers or the
responses they give now are these shorter ones here. Yeah. Hello. And good morning. That's three alternatives. We've got those three
in. We just say done. You can see now how the
branching is starting to work. If they choose the third option, it then gives them
three more questions, and then we respond to
those in the same way. So this response here is used
for two of those answers. So we can just grab that
and drop it on here. Put the response in. And in this case, we want
to go back to node two, so we jump to another branch, and we're going back to you pick up the fan
headier at the cooler. It's a branch in
question. We chose done, and we've got
that one there. We can also go copy because this is going
to be the same thing. And this is for the first
and second response. And we can grab our paste
and drop our paste on here, and that's going to
give us the same settings as what we had before. We just need to update
where it jumps to. And it's jumping back to what greeting you pick up the phone, how do
you greet the caller? This is why we have to have
all this written down first. So you can see we've got those three And then the last one
jump straight to node three. Over here, so we need to do
a new wrenching question. Now, in this case,
they've all been the last question in the row. So that won't happen
all the time, but it does for this example. Then we put the text in for the question and we put in
our three alternatives. So we're nearly there. This scenario isn't
too much longer. And add an alternative. Here we go. And we're done. So there's our next scenario. Now notice this
time the feedback where they have to retry
is the same thing again. It's been used twice, and it's
on numbers one and three. So we grab our text. We put that on the first one, paste that in, jump to
another branch again. And this time the branch
we're going back to the caller is explaining the
issue, how do you respond. How do you respond?
There we go. Done. Again, we can select this little cog copy and drag our paste over
now this time, though. I won't do that yet. Because
we need to move that over. This time we're
putting it on A three. And weigh A three
because A three is the other polis poor
listening retry. So we jump to another
branch, and again, we're going back to
this branch up here, which is the CR is
explaining their issue. C is explaining the issue. There we go. Done. And
our branching question for node four goes
on a two just here. So let's grab our
branching question, drop that in the middle. This is node four. So let's grab node four and put that in. Paste all of these in as well. Take the extra line. We've got three options. Again, hang up abruptly, say bye and hang up. Is this one, and
summarize politely. There we go. We can now get our
three options, and from those three options, we've got two that
are incorrect, which use the first two, and
the last one is a success. So let's go put
the first two in. There it is. You can put
these in if you like. It's up to you. The branching again,
jump to another branch, and the branch
we're going back to is you've gathered
all the information, which are right down the bottom. Select done. We're just going
to copy that one again. Need to move this up a bit
so I can see the copy. There's the copy button,
and we're putting this on the paste on the second one. And again, jumping
to another branch. You should be getting
used to this by now. We're jumping back
to you've gathered all the information. Done. Okay. Then we have our final node, which is our end success node just here, that's our last one. So what do we do with that? We're just going to go
into our quiz back into our branching questions
here and go to Ed open up this one here. And then we've got advanced
branching options. Because they've done
everything correctly, we go to custom
scenario, like that. And we don't need
to put any feedback on the screen or anything.
We can just go done. And what they will do is when they choose
that bass selection, that will go off to the end final screen that we had before. Okay, let's go and check and
see if all of this works. So preview we'll jump
back to the top. You can see here we've got
answering the phone at work. We've got our question
in there, which is that question text is there. That's perfect. We
you start the course. And we start off with
the very first question. The phone is ringing
at your desk. What do you do? So if we choose let it ring and hope
someone else answers it, it comes up with the call
hangs after after six rings, your manager reminds you
that answering calls is important for customer
service, so you click Proceed. If we get it correct
and we answer promptly within three rings
with a professional greeting, it jumps straight to
the next question. You pick up the phone, how
do you greet the caller? If you say, it says, Well, not a good
idea. So we proceed. If we get it correct
and use a company name, our name and ask how to help, it'll jump straight
to the next question. So we're now already down
to node number three. The correct one for node number
three is listen actively, take notes and clarify points. We're just going to proceed with that because we
know what's correct. The last one made four, you've gathered the information, how do you end the call the correct way to end the
call is the last one. We click on that. It
says success excellent. The caller feels reassured
and we're complete. Now, you may need to do
a few things with that. Do you want to change,
you may want to change the icon at the end,
the icon at the start. You may also need to add more branching that goes
into different areas, so make sure you do that. But that's the introduction
to how you can use branching scenarios or how you can
create a branching scenario. But most importantly, make sure you have this
information already created so you understand how you're going to branch
all of these questions and what the correct
and incorrect answers are and responses and feedback need to be very, very important. One final thing you may
want to look at as well, you may want to rename this to scenario instead
of restart course. You might want that
to say scenario. So if we go back in
here, back into edit. Here we go back to edit. You can see down here on the left hand side,
we have translations. And in the translations for English or whatever language
you're seeing it up for, you can change start
the course to start scenario and restart
the scenario. If you're doing
it as a scenario, and you'd rather have
that instead of course, just to correct or make the language make more
sense to students. Once you've done that, your branching scenario
is ready to use.
20. Creating crosswords: So what we're going to
do is look at how to create a crossword using h5p, and the crossword we're
going to create is based on guitar parts, just to make it nice and simple. Now, the way I put this
together was by using hatch PT and asking it
to create a list of questions related to
the parts of a guitar and give me the answers
and the questions, and then I put those
into the crossword. So I'll show you how
to create all this, but the way it works
is quite simple. It takes all the
terms and the words, creates a crossword for us. It also has this extra
part here where we have a word that they
need to work out what the letters are in the end that will
produce the word guitar. So in this case, to to pluck strings
would be a pick, so they would type in
pick, and it's now found the letter I, and
the I goes in there. We use check to check
that it is correct, and then we can use retry
to go back and retry. Now, one of the settings I put on there was to
make sure that it always keeps the answers you put in rather than
resetting them, which you can do students
would hate that. And then the final thing
is obviously show solution where you can go
through and look at the whole solution
for all of it, which gives us all of the words. You can turn off
this show solution as well, so they don't see that. They have to work it out
to get to the end result. But it just fills in
all the words for you. Nice and simple. So that's the crossword
that we're going to create. So let's jump in and get
started using Lumi on creating a crossword
interactive content type. To do that, we're
just get into Loony, and we type in Crossword to
select their content type. And this will be a
crossword example I can put in a
description here if we want to explain what
this is all about. Then all we need to do is put in our clues and our
words to start with. So to do that, I'm going to
do this one actually about guitar parts because it relates
to crit content before. So the top part
where the tuners are attached is called the head, and then we'll work our way
through all these questions. So for example, tool to pluck
strings will be a pick, and I'll put all of
these in for you, and then we'll move on
to the next part just to save you waiting for
me to put all these in. There we go. I've added
them all for you now. Just as an example,
anchor strings on guitar body is the bridge. Adjust string tension is tuna. So these are all the different
words that we've used now. You can't have an
overall solution word that have to pick
out afterwards, but I'll leave that till
after we've tried this first so you can see what the first
stage is that we create. Now, if you're wondering
where I got all this from, hat GBT, just type in, you know, prompt as simple as a crossword puzzle on this topic with this
many questions, and it will give you a
big list of them for you. Obviously, you can just make
them up yourself as well, based on the topic that you are providing for students. Okay. Down here, we have
a few options. Overall feedback, which
is a normal thing for this type of quiz. Obviously, all you need to do is equally divide all of the words up the number of answers to work out what the
percentage is for each one, and then you can set
a range if you need a range for pass, when they pass or when
they don't pass if you're having that sort of thing to
sort of give them results. As an example here, it says, zero to 20%, bad score, average, great or you know, not yet competent, competent, whatever works for
the way you teach. Now you can add a
background image. You can change the
grid, sell colors, the clue ID color,
all of those colors. But let's see what it looks like first before we go any further, except for the number
of words to be shown. So you can create a
randomized batch of the words in the pool rather
than all of the words. We just leave it empty.
That'll give all the words. You can score words. Otherwise, correct characters
will be counted instead. So this is a word score rather than a character score,
which you can do. Turn that off, you
get character score. Also apply penalties
if they get them wrong and have the
retry show solution. Keep correct answers on retry. I'd like to do that because it makes it a bit
more sensible for students rather
than having to re enter everything again
when they retry. Okay. And then our
text overrides are the novel text overrides, which allows you to set all of the the words and the terms for the crossword
and for the crossword grid. And this can be done in all
the different languages that are available as well. So that's all that is. So let's before we do that,
I'm just going to save it. That's Crossword example one. So I've got a copy of that.
Now let's choose view. This is what it's done. So it's put in here across and down, and it's numbered them
all for us as well, and we need to come up
with what the answers are. So all they need to do is go over here and type
in their answer. Number one, anchor the
strings on the body. Knowing what that is, we can just type that
in as bridge and it puts the word in for us and everything crosses over,
so that's pretty cool. Markings on the fretboard, where we know they're
called inlays. Sorry, IN LAYS inlays fits. Then we can do some that
are across now as well. So it's showing you the across letters that
we've already found. It doesn't assume that
they're right, though. It just puts them
in based on what the students choose as
they put the words in. It's very very clever way of
putting all this together. And allowing them
to Aflac, as well. I'm just going to go check
now to check our answers, and we've got those two correct, and it's showing us
all the missing ones. So I can choose retry. And I did tell it to keep the words in there rather
than have me retype them, which is exactly
what we want to do because that will frustrate
the students, I would image. So if we go with something like the top part where the
tuners are attached to, we can type in staying
with the first letter. Head, which matches the D
as well, so that's good. And three across now
that we've actually got some letters to help us out, which is vibrating wires that
make sounds or make sound. And we're just going to
assume STR NGS strings. And again, we can check. But what if we go
down to four down and raise piece on bridge
supporting strings? Let's just type in
some letters here. And go check, and this is
what it does with our check. So we'll go through and show you which letters are incorrect
and which ones are correct. So we've got one
letter correct there. So we just need to retry and now left the
correct letter in, which is really useful as well. Even though we didn't know
why we got that right, I say, now we can just go in and
put the correct one in, and we can check that as
well. And that's correct. So we've got five
out of ten so far. One, two, three, four, five. That's pretty clever. Now, the last thing was was to decide if there is
some sort of word that we can use that they have to find in the end out
of all of this. Let's just check whether if
we just go show solution, can we get the word guitar
out of one of those GU, I T, we should have an A, A, and we should have an
someway, which we do. So we can go back and
back inside edit, we can now go down here and
do an overall solution, and we can type in
the word guitar as our overall solution. We can then go view,
and this time, it's surrounded the areas
where the overall solution is, and they have to try and
then work out number wise, what that overall solution is. So you can see there they've
got guitar. Worked out. So if we go back here and
just for number two, we type. Fret, you can see the
solution letter drop in here. So once they get all of those, they then obviously get
the completed crossword, and they pass the
whole crossword. That's how we create crossword.
21. Creating an image sequence: Going to create a
drag the images, which are sort of ordering images and putting
them in order. To do this example,
we're going to look at how to make
French press coffee. And to do that, you can see it's randomly put
everything in for us. So this is the activity
we're going to create. We then need to reorder everything by dragging
and dropping so we can drag and drop each of these into the right order
that we think it should be. So in our case, we know that Anjou is
definitely the last one. We know that we need to
put the coffee in first. Very likely we
need water second. Then it's as do we stir? Do we press? Do we wait? What is the order
for all of those? And I can't remember, so we're just going to leave
it like that and go check. And you can see we
got two of them out of order, so we can resume. So those over like
that and check again, and we've got everything
in the correct order. We've got six out of six.
I showed us the time we spent and the number of
moves it took to do that. So let's go in and how about
creating this activity. So to create our image
sequencing activity. We just type in
image sequencing, choose image sequencing, and we're putting in a
title for image sequencing. The drag to arrange the image
in the correct sequence. So what we're going to
learn to do or the sequence we're going to create is how
to make French press coffee. So drag the arrangement
in the image in the correct sequence
to create or to make French press coffee
folding capitals, of course. Okay. Then we have an alternate
description that's used for screen readers to be able to help impaired, so we need
to have that in there. We can leave that description. It just explains what keys they need to use to
make all of this work. So it is accessible. It does work, which
is really good to be able to have this
as an option and of an activity type that still works accessible
with reordering. It's really clever. Okay. So we then go in and
add our first image. Go into our first image and
choose our first image, which is this one just here. Now, we need a description
to go with that. That way, if someone doesn't
recognize the image, it gives them an idea if they can't read the
writing on the image. So for this one, we just to
put in each of the steps. Uh, coffee, two teaspoons. Then we go down to you can put in an audio file as well, but we won't do
that with this one. We go to our next image. So this would be image two.
We chose our next image. And for this one, we'll put in the description, which is 95. Let's see, fill, add our
third image in here, and this one is just stir
at our fourth image. Just here. And for this one, we need to put in
weight. 4 minutes. Next image with this one, and this is where we press and our last image
for this sequence, put that in, which just says, Enjoy, which will make
it a little bit easier. Now there's a few settings
we can choose for this. We can add a show
solution at the end, which you might find useful.
You don't have to do that. We can add a retro button and add a button for resuming
from the current state. So if they go out and come back in again, they can resume. Okay. We're now going to go to view to have a look at the
activity, see what we created. A view, and you can see
it's put all the pictures in with the writing underneath each one, which
is really useful. So we're going to
put them in order, and we can do that by just dragging and dropping the order. Now I do know that
the very first one is to put in the coffee. So that was nice and easy,
followed by the water. We know that the
last one is enjoy. And it just depends
on where press goes. Do we stir first or
do we press first? No, I'm pretty sure
that it is stir. Then wait, then press. Okay, so if we go check, you can see we got it
all completely correct, which is fantastic now. If we just go back
and view again, and this time, we
make our first move, and I'll just point out a
couple of little bits here. We just move that over.
You can see that it shows the total number of moves and it shows the time spent as well. So it slowly ticks over to show you how long it's
taking you to do that. So you can do this
multiple times and see if you can improve how quickly you work it out and how many moves you complete
that in as well. So we can move the enjoy over. If we now go check, it will show us where our
incorrect ones are. We can resume and go back and complete it correctly or
we can show solution. Which will put it all
in the correct order. Then we have to obviously retry and that preorders
everything randomly. That's our reordering
images activity.
22. Creating a memory game: So we're going to
create a memory game, and this is what the
memory game looks like. I've created a set of images that are like celestial bodies, so they include planets and
a few other things as well. So let's have a look at
what we've got there. And remember, this
is a matching game, so we need to know
what planet that is. So if you have a
really good memory about what that sort
of planet looks like, let's see, it's
not Earth, is it? Nope. It could be Saturn, but it's not, is it?
You know that? No. It's probably Venus. Yes, it is. Now notice down the bottom,
it started the timer, and it's also told us how
many cards we've turned over. So comet, I haven't
seen a comet yet. We have seen the sun, though. So there's the sun and the
sun, yes, we found those. We've got the Earth
was Earth up here? Somebody, it was. Over here, we've got that was
comet, wasn't it? Let's try this one.
Look, there's comet. So there's a comet
there and there. Uh, Was that Satan? Yes, it was good. And our
galaxy and our galaxy. Cool. That's our
memory game activity. So we're going to
jump across and have a look at how we go about
actually making that activity, assuming you've already
got those images, and you've saved them all as, you know, square images as well. So that's important
thing to do first before you start creating
these. Let's go. We're going to use
Lumi again for this. We're just going to
search memory game, choose memory game, and
this is memory game. Example, let's type
that correctly. Okay, we need to put in some images into our cards
for this memory game. We're not going to worry
about any audio for this, but you can add audio as well. So there's an audio
track for each one. But you've seen how
the memory game works. So let's go and start adding our images in for
each of the cards. So the cards have a card and a matching card
that go with them. Let's add them in. Right now we're going
to add our images. So we're adding our first
card or card number one, the first image, and then the matching image
that goes with that. Our first image is
image number one. And our matching image is
Image one with a B on the end. That's just how I
save the images. Okay, we add another card, and we add, we go
for number two, and TB, go to add again, and we're looking for
number three and three B. There we go. Card four, Bar four, and card four B. So you don't need to pre
create all of these images. Then we've got five and five B. Best to make them all
exactly the same size. Six, And that should be six B, but it's 16, but it is six B. There we go. So we've
saved all of those. Now we've got our
behavioral settings, our position, the
cards in the square. We can also choose the
number of cards we use, so we don't have
to use every card. We can say limit it
to a certain amount rather than use all 12
that we've got here. Well, six cards times two because there's two
different cards turn it. And then we have
the look and feel. So this is the theme, and we can also add a back to the card. I won't do that now, but
you can add an image as the back of the card if
you want to create your own. Then we have our text overrides, which obviously you should
be used to that now. All the different
activity types, you can change that
for each language. There's your language
list up here. And these are all the
overrides that you can use if you need
to change any text. Now we're going to
view it and see what the game actually looks like now that we've added
all of the images. Notice I haven't put the
alternate text in yet. I mean, you can go back and
do that. That's quite okay. It does need to be in there for text readers for text to speech. So you do need to
put something in there into it all
of those lt texts. You can do an optional
description as well. I'll pop up once the two
matching cards are found. You can put something
in there if you like. Alright, we've got
a view, and it tells us our time spent
and the cards turned. Once we click the first
one, it will then start. So if we choose that one,
we're looking for sun here, and that is Earth Sun and Earth. Alright, we've got Venus, nope, Earth and Earth. So we've got those too. Well done. Satin Was that
Satan? No, that was Venus. Comet. That was a comet
over there. We've got that. That's good. Uh, galaxy. I don't know where the
galaxy was. Sun was up here. You Saturn, I think,
was down the bottom. Galaxy, did that
say Galaxy there? No, that's in Venus.
That's Venus. And that one is the galaxy. We. We made it 42 seconds. Much harder if you put all
the planets on there instead, and they've got to tell the difference
between the planets. So that's how we create
our memory game. We can obviously reset and
start the memory game, and everything will be in a different place the next time.
23. Creating a sort the paragraphs activity: As sort the paragraph activity. And to do that,
we're going to learn how to make an apparel spritz, which is fairly simple. And here we have a list of
everything you'll notice. All of the steps that we
have to do out of border. We need to put them in order, and we can use these arrows
over on the right to switch things around to try
and work out what goes where, or we can just drag and
drop with a mouse, as well. So I do know that the last thing you do is
put on the orange slice. I also know that we start with a wine
glass with some ice. Other than that, I'm going to assume we
stir it at the end. We probably add in seco first. I'm not sure which one here. But notice we've got
extra information here that sort of
helps us a bit, so I'm gonna assume that
the apparol goes in second. And then the soda water last. Let's go check. Yes. Look at that. We got
them all correct. If I had got them wrong,
like this, go check. It shows you, you know, which ones are incorrect. Then you can do show solution
where reorder everything. Then you can retry and try
and put them in order again. So that's the activity
we're going to do. Let's jump in and see how we went about making this activity. So the paragraphs is
really just again, another reordering type thing. Again, be careful
about accessibility. This one here is
more accessible than some of the others
just because of the way it works
with dragging and dropping in an ordering process. But let's have a look, and you'll be really interested to see
that we're going to go through the steps on how
to make an apparolsprit. So let's go do that. So we're just looking
for sort the paragraphs. We're in oomy again, too. Don't forget, and we
have a title for this, sort the paragraph progress. So the instructions for
this one is quite simple. Put the steps in order
for making apparolspritz. If you've been over in Europe, you'll notice there is
always a lot of them around. So we're going to put them
in the correct order. When you create this, you put them all in
the correct order. So first of all, fill
the wine glass with ice and basically just run through all of the steps
that we do with this. And I'll show you two
ways of adding this, as well, or you can sort
of make it added value. And your last step in there. I think we've got about six
steps, I think, altogether. We'll just make this one italic as well to match the other ones. There we go. So that's
what it looks like. We have our feedback
as well as normal. We have behavioral settings. So correctly placed paragraph
or correct sequence. So this is how you give
points for these, as well. So that means you can give
points for things being correctly placed as in
the in the right order, but you may have marked up one out of order, but
put the rest in order. You can still get points
for that because they're sequenced in the right
order, some of them. So you sort of get put points, or you can have it
that's correct correctly placed in the whole order
rather than just, you know, some of them are in the
correct sequence because you may have nearly
everything right, but you've put one out, and instead of getting
the whole thing wrong, in your points for at least having some of
them in the right place. Apply penalties as well. That's decide where you take
points off for being in the wrong position and adding buttons for movement,
we'll look at that. You'll get to see that, which is useful for
accessibility as well. Then we've got the
text overrides, which are just the
same as normal. They're all living in here. Let's have a look and see what
this actually looks like. We click on View,
and you can see here we have stewed gently. First of all, we know
this one was first, so we can drag to the
top or we can use the arrows to move
things around. So we fill our glass
with wine and we put in think it's that one next. I know that's next. I know
stir gently was last, because that's in
the last you know, you stir gently, and then
you garnish with orange. But we have put
the soda water in, so I'm going to
assume it's that. I'm guessing. How do we go? Yes, we did well. So we got six out
of six because we got everything in
the right order. But other thing I wanted to show you as well
when we add it, you might want to
go in and do this, which is sort of just
like a nice little add on to make it more useful or
more friendly, I guess. So I've just added in another
bit of text in underneath, and I bed that text, as well. So once we go and put these in, you'll see as we go through. Didn't make that italic, did I? Maybe we can do it
that way instead. Just take that italic off. Put this one in and make
that bul. That italic. Put each one of these
in because it's okay to have extra
information in there. Pull up that one, bold. Otaic 'cause this will
be really useful for students that are studying
like hospitality, where they have to go
through and learn how to go about making all of these
drinks as part of their course. I think I just put that in
the wrong spot, didn't I? Because that's the sparkling
water just there, isn't it? Yes, it is. Two parts
of appaol should have been so fill a glass with wine. Just go to jump back to the top because I put these
out of order. I should actually
be that one there. Feel generously
there. Now, we're making way more
sense, aren't we? We'll put the pseto in there
to preserve the bubbles. Always start with that,
which is vitally important. Now we've got everything
in the right order. You can see that this is
going to be quite useful to students because it adds a lot more context to what
they're actually doing. They've still got to
put them in order, so it's still okay. And last one is to
finish this off. Brings back lots of
memories, this drink. Of course, there we go. And we'll save that and view. You can now see that it's
added in a lot more context, which will make it in
part easier for them, but also more useful to them as well while
they're going through. Obviously, they'll need to
put those in the right order. Again, let's see if we can obviously put
the ice in first. Prosecco goes in
second, I'm sure. I've never made one
of these before, but I probably should. Oh, which went first? Apparel, or the soda water. I think it was that way.
And then we go check. No, we got that wrong
because you stir gently, then you put the orange
slice on afterwards. So if we go show solution, it will just reverse
those over for us. So that's sort the paragraph
directive activity. Hopefully, that's been
really useful, that one. And you can do a lot
with this type of activity. It's very,
very practical.
24. Creating activities in Wordpress: Next we're going to look at
installing h5p on WordPress, which is fairly straightforward. Now, if you do need the
instruction step by step, you can go to hivep.org slash Documentation slash
Setup slash WordPress. And this will teach you how
to install the HIP plugin, especially for your
version of WordPress. So instructions very simple. We just go to plugins
in WordPress, Add new, search for h5p, and we install this HivePPugin,
select Activate. And that's pretty much
all we need to do. One of the things with
h5p is the content types, and you do need
to go through and choose all the content
types that you want to use. So I'll show you that process
as well in this video. But let's go step
by step through. First of all, let's
go to WordPress. So I'm just going to one of
my Wordpress installations. You have to be an
administrator to do this. Simply go to Add Plugin. Search Hive P. And this is
the one we're looking for, so we just go install now. Once it's completed
the installation, then we'll need to
activate that as well. So we choose activate, that's now been installed. And over on the left hand side, we now need to go to
the plug in settings. Go to settings over on the left, all the way down to
h5p, choose h5p, and you'll see everything is set up with all
the settings here, which is absolutely perfect. One of the things we're doing is in the settings,
while we're there, go down to content
types and select use h5p Hub and we'll
save that setting. The reason we want to use the HP hub is because that will make it easier for us to set all
of the content types, and these are the activity
types that we need to run h5p. So now we can go down to
h5p content, select AD NU, so we need to choose
AD it will now come up with a list of all of the content types that you
have available to you, but you may not have
them all installed. So for example, here I've
got interactive video, I can see detail, so that
means it's installed. Some of them have
G written on them, which means you need to
actually install that one first before you can
use that content type. So an example for
us may be down here where we've got
branching scenario, we chose G, and then
we choose Install. And once it's
installed, we can then go back and actually
use that content type. And that's really all there
is to installing the HIP. The next step is actually embedding that
inside your content. A good example for me
to use straight off is to give you a look at
the image hotspots one. So if you going into Image
hotspots and select US, we can type in image hotspot. And I know this is
the first time you've probably seen this, so don't panic about
it at the moment. I'm just going to add a
background image to a hotspot. So you can see there's
a background image and there's a hot
spot just there. We'll put right in the
center of the doughnut. Again, I'll take
you through this properly once we go into it, but I just want to
give you an example of how this actually works. So we've got all of that in there and we just choose Create. Now that we've created our h5p, and this will be a
first HP, really, and you can see
the Hive P sitting here. Ready for us to use. Now, to embed that
in our content, we just use this short code
over here on the right, which is h5p ID equals one. If we just go to a random
h5b page, in my case, it's got the DV builder
but I'll switch it back to the normal builder and I'll
put in the short code, h5p ID equals one. And we'll just preview that so you can see
what it looks like. Get saved previewing a new tab. You can see that I had
the new hotspot activity, which just lets you
click on a hotspot and open up some content.
That's all it does. But that's the process of
installing and just quickly testing that Hive P is working
on your WordPress server. Any questions? Let
me know, and I'll certainly give you a
hand to sort those out.
25. Creating activities in Moodle LMS: This part of the course is specifically about
the Moodle platform. If you have the Moodle LMS, I'm going to show you
how to first of all, create h5p inside Moodle, then two different
ways that you can embed that h5p content
inside Moodle or actually maybe even three
different ways that you can embed h5p content in
your Moodle platform, depending on how you create it. Oh, you do have to have a
bit of understanding of the Moodle platform before
you dive into this. So if you don't know
anything about Moodle, feel free to watch
and, you know, learn a bit about Moodle and
the process that it has, but Moodle is a learning
management system designed for higher
education, I think, mostly, but it is being used across all education
across the world. And it is an open
source platform, and it is certainly an
area that HiveP has jumped into being able to service and be used in
really, really well. They've incorporated
a lot of it into their core code, which
was really clever. So to do this, I've
logged into Moodle, and I am a teacher in
this particular course, so this course is
called example Course. And inside the example course, which is inside every course is a thing called content bank. And you do need to
make sure this is enabled by your administrators, but the content bank is
part of the platform, and I'm on Moodle four point
oh if you're wondering which version of Moodle because Moodle five may be a
little bit different. So I go into the content bank. Inside the content bank
is where you can create all your h5p content or
interactive objects. To do that, very simple. You just choose Add, choose the interactive content
that you'd like to add. In my case, we're
just going to use, as I do with most an
accordion as an example. So we choose accordion. We'll call this one
accordion example. We'll just create a
panel here and call it panel one with some content, and this is only as an example to show you about using them. So we're not worried
a bit too much about the interactive type. So it says panel two and the
content that goes with it. So that's all we need to do, and we can't preview it in here, but we can click Save, and that will jump to a
preview page as well. So there we go. There's our
preview of our accordion, which is just a simple
interactive object. Now remember that we're
completely inside the Moodle platform. We
haven't gone into Lumi. We haven't gone into p.com
or anything like that. So we're not paying any
extra services to run this. It lives inside the
Moodle platform. Okay, let's jump back
to our content bank. And you can see in here we
have our accordion example. I've got a few of them in there, so I'm looking for the one from today specifically,
which is this one here. This third example. To actually make use of this and
put it in the content, we need to go back
to our course. In our course, we
turn editing mode on, which is way up there
in the top right. Then we can choose add
an activity or resource. Now, there's two
ways to do this, which is sort of a
little bit interesting. We can go add an
activity or resource, and we can choose h5p Nab notes. On here, there's two versions. Yours may or may not
have the two versions. One of them is to create
interactive content or h5p content inside
the mood or platform, but not inside the content bank, and this one is for
the content bank. So use the blue one if you're using the new
way of doing it. This is the old way
they used to do it. I will show you both
because your system may have one or
the other or both. So we choose hive p.com. In here, and we're just
going to put in here accordion example and
we'll call it number one. In here, we get to either, and there's two
options here as well. We can drag and drop
our file from before. So if you remember, we created or we may have got
to this yet or not. If you had to look
at the Lomi section, we created a h5p object. We can actually grab that
and we can drop that onto here from our Lumi
file that we created, but we created one
inside Moodle, so we can just grab it
straight from there, so we can click on that
little icon there. So that was this one here. With files, go to Content Bank, choose the example from
today. Select this file. And if you like, put
in a description here. We want to keep
doing tapes today and leave all the other options and just go straight
to save and display. And you can see there is our panel sitting inside our
content over on the left. It's part of the
navigation now as well. So there's our
accordion example. If I jump back to the
start of the course, you can see now Hive P
accordion example is part of the content that students can work through
has its own page. Now, the second way
of adding this, which is why I said there is
quite a few ways to do this, we can add an
activity or resource, and in this cage, in this case, we'll make it a page.
We'll call this page one. So this is a normal page that we will create with content. So in here, we can
put some content here with more information. And obviously, you can put images and everything
else in there. But then we can also embed
h5p inside the page. So we choose h5p. We go Browse repository. We go to our content bank and
choose our according again. Select select file
and insert h5p. And you can see now
it's inserted here. We can put more
content below is fine. Choose save and
display and we now have our content inside a page
with h5p embedded in line, which is really useful for
keeping the context of your h5p in to part of what
the page is actually about. So this is a really useful
way of being able to do that. That was one way of adding
h5p from the content bank. But if you have
the other version of interactive content h5p, which is this black icon here, you can add an activity, add interactive content, and it goes straight to the
h5p selector here. So we'll choose our accordion. And we have to actually
create this accordion here. We'll give it a
title. We'll call this accordion example two. Create our two panels. Panel one with some content. Panel two with some
content in here. Then we get a saving display. Because what we're
going to do is click on Embed and highlight
this text in here, which is some code, and we're going to put
that inside a page. So I've just copied
that. We're going to jump back to our
example course, and you'll see here now we have a different version
of our accordion. So here we had
accordion example one from the content here we have our h5p that is created in the other way of
creating h5p components. Again, may or may not
be on your version, so it's just a different
way of doing it. What we can do is we can embed this inside our page as well. So we can
leave it where it is. Students can use that
as h5p activity, and that's quite
okay, just like they did for the content
bank version. But if we create another page. So at page two, we can go down here
and we click on our down arrow or if
you don't have to, it's just there actually. We can go into our code, and we can put that
code inside the page. So we could have in
here some content, and I'm just going to
put the code in here for some more content. So if you understand HTML,
this will make sense to you. I just turn the code back off, but I pasted in that
bit of code into there. We then choose Save
and display this page, you can now see we have our
content above and below. We also have our
panel inside there. Notice there's
some extra buttons were using embeds in here. What we can do is jump back to our Cordon example two,
which is just here. We can go into our
settings for it, and down the bottom, we can say here display the
action bar and frame. We can get rid of all
this information here. We just click Save
and display again. That's just to save
what we put there. Notice that menu along the
bottom is now missing. It's gone. If we go back to
our page two and refresh, we've now removed that
embed content option. So that's no longer there, which is great because it looks much
cleaner for the students. The students don't have to
worry about seeing that. Now, your question might be now, if we look at our course, you can see that
we have according to example two and page two, and both of them will have
the same thing in them. So what we can do
is go over here. We can select hide which hides it from the
student, but at the same time, it will still allow it to appear as embedded content
upear inside a page. That's just how it works.
So we can go over to our switch role and
view as a student. You can see that the activity has now disappeared. I
was no longer there. We can then choose page two, and the panel is
still inside there. So that's the second way of being able to embed
your content. FOP content in there. Now,
the third way to do it. I'm just going to switch
back to a normal role. So the third way to do it
is we can turn editing back on Go to add an
activity or resource, go down to Interactive h5p here, or here, either one. And I'll probably show you in this one because this
is probably what you're use normally anyway. We're going to look at
accordion example three. And in this one, we're
going to go over to our Lumi file that we created earlier if you have completed
that part of the module. We had to go at creating a
Lumi file and storing that. We're going to grab
that and drop that in. So it's just a h5p file. Don't worry about
changing anything else. Just do save on display. And you can see now that
our Lumi file that we created on our local computer is now inside according
example three. So we've now uploaded that file into this
course using Hive P, but we did that from our
Lumi version of that file. Okay, so that's now
living in here. Now notice a couple
of things about that. One important thing is if
we go to the content bank, remember we called this our
according example three, if we go into our content bank, we don't have that actually
in our content bank, so it's not stored
there it's stored inside the course,
not the content bank. If we want to put it
in the content bank and then put it into our page, content bank can be used
across all courses, so that makes it
much more practical. What we can do is
we can upload here, grab our loomi file that we had before and save
there it is there. Let's go exit. And
you can see now we have our Accordion
test HIP in here. We need to rename that, but that's our accordion
example number three, basically, sitting inside
the content library. So if we jump back to
our course, over here, we can then go and add
that exact same activity from the content
library instead of uploading it straight
into the course only. So it just depends
whether you want to use the content library where
you can make updates and changes and they fix up
globally or whether you want to use it just in an
individual course. Again, it can depend on
the access that you have. So if we went in to add a
h5p activity, just here, we can then choose from
our content bank and g find our accordion test
that came from our LomiFle. And that's the other way of
embedding that into our page. So you can see there's
quite a lot to what can be done with h5p inside Moodle. But hopefully, that's given you a really good coverage now. If you're not sure there's other bits you want to explain, let me know, and I can certainly help out with those as well. But that's a really sort of
in depth runover of h5p, the different ways it
works inside Moodle, and here you can install
it, get it running, and create h5p for your content.
26. Creating activities in the Canvas LMS: Going to look at how to
add h5p to the Canvas LMS. So if you're not sure
what the Canvas LMS is, it's learning management
system encoded by instructor. And it does actually have a free teacher access where you can go in and have
a play and try things out. So please jump in
if you haven't had a look at Canvas and try it out. It's a very clever platform. Lots of really good
stuff in there, and quite a few cool things that make it easier to
manage students, manage courses, manage content. But let's jump in
and have a look at how we add h5p into
the Canvas LMS. Do that, we generally add h5p inside a page,
inside page content. And the only real easy way
to do it in Canvas is really to embed HiveP from hp.com. So that's probably the only downside, when
I haven't said that, there is a plug in or an integration that can
happen between Canvas that you would have to
add on if you have your own Canvas server
that allows you to then embed hip.com
content in there as well, but you do need hp.com. So if you are a large
organization using Canvas, then hip.com is going to be the most sensible and
easiest way to do it anyway. So how do we do this? I've created an example page
in this course in Canvas. If we jump into the example
page, currently, it's empty. There's nothing in there, so
we can just go into Edit. Which is simple. It's
just an empty page. We can put, you know, some content in
there of text HTML, whatever it is you like,
images, or that type of thing. But what we want to do is
add our Hive P in here. So to do that, we jump over
to our hp.com website. Now we have an accordion test in here that
just looks like this. It's just the panels one and two that we created for
our testing before. So that's all easy. We then go across
here to publish. And in publish, we need
to make it public, and we need to grab
the embed code. So we grab our embed
code from here, which is, again, all
nice and simple. We choose update because
that makes this one public. Now, you can see
the icon actually change here to show
you that it is public. Jump back to our course, and we need to go into our HTML, which is down at this little
icon down the bottom right. And where it says Hive P,
where we type that in, we're just going to paste
in the HTML for this. Jump back to our content, and you can see here
it is displayed. In here with our h5p. So you can have a look at that
and even interact with it, which is actually quite clever that you can do
that in the editor. When we finish with that,
we just select Save. And you can see there it is embedded in the page
with the content. You can see here have the HP
icon here, the mcfused icon. We can send a question
to the author, then the reuse button as well, which allows them to
download and copy content. Now, you don't really want
that there for students. So jump back to the accordion, select Edit, and write
down the bottom. In the display options, we have the tool bar below content. You can turn any of
these off individually, or you can just turn
all of them off. Select save where we go back
to our content and refresh. You'll see that
bottom bar has now disappeared, which
is much cleaner. And obviously, if the students don't
need that information, then you don't need to
put it in there for them. That's all there is
involved in putting HP content inside the
Canvas LMS. Quite simple. Just going to hf
p.com where you're storing all of your HIPs and you can embed
the content there, and it's simple and nice and easy and really is in a
managed long term as well.
27. Congratulations: While you were creating your
h5p interactive activities, I managed to grab a coffee. But hopefully, you've learned heaps out of this course and you've discovered lots and lots of things you can do with h5p, and also how to embed that into your learning management
system or into your courses. So congratulations again. Please, if you do or if you can, send through some links of
what you created because I'd love to see them
give you some feedback. Try and help you out a bit with improving them if
you like, as well. So please feel free to
send links through to me, as well, or even h5p. I can lay them up and
have a look at them. Again, congratulations, and I'll see you again in
the next course.