Create Foggy Night and Forest in Blender | Suzana Trifkovic | Skillshare

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Create Foggy Night and Forest in Blender

teacher avatar Suzana Trifkovic, 3D Artist, Songwriter, Producer, Writer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:08

    • 2.

      Forest Ground and Camera

      12:14

    • 3.

      Soil and Trees

      28:13

    • 4.

      Collections and Forest

      23:28

    • 5.

      Moon and Fog

      17:23

    • 6.

      Rendering Image

      2:18

    • 7.

      Closing Words

      0:21

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About This Class

This class will help you learn how to create forest ground by sculpting, how to create trees, bushes, set up an entire forest, moon in the background, fog, light rays that come through branches for so called "God rays" effect, to create one atmospheric scene and then render an image.

Class is beginner level, and previous knowledge in Blender or any other 3D software isn't necessary. Just download Blender, install, and you are ready to begin. 

What you learn in this class can be applied in your future projects for the creation of quick fog, trees, bushes, or entire forest as background scenes or even main by adding some more details.

Meet Your Teacher

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Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

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Level: Beginner

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Transcripts

1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and in this class we're learning how to create foggy night and forest in Blender. For this class, you don't need previous knowledge in Blender or any other 3D software. I will explain everything slowly. What you do need is to just download and install Blender, if you didn't already, and you're ready to begin. After going through this class, you will know how to quickly create trees, how to create bushes, and how to multiply that quickly and fill up your scene, creating forest. Then how to create fog and night environment. And of course, in the end, how to render all that as nice images. After going through this class, you will also learn how to quickly make interesting environment for your other projects and how to quickly use what you learn here to create maybe not front scenes, but some background scenes for your main scene, which will be closer to the camera. So you don't need some very detailed our trees. And you don't need something that will be visible right close to camera. But you can use this already existing trees to create some scenery is in the background, as you can see here in this video. There's moonlight and those rays coming through trees. That's really nice background scene for something that is happening right in front. That's all for now and let's move on to main thing, and that's learning how to make this. Let's begin. 2. Forest Ground and Camera: Let's create new file. Left-click general. I will enable a screencast keys so you can see what I'm doing. And let's hide this sidebar. We don't need this cube, so I will right-click and simply delete. Now, what we're going to do first is to go to Render properties enable ambient occlusion, long and screen space reflections. And here in output properties, the region and click Crop the render region to enable later when you render your image that simply, you don't need to wait until everything around is render just that what you want within camera view. You will set the resolution to hire later for rendering images, you can leave. As is if you just want to save render of some smaller resolution photo of this project. But if you want to save something larger for printing or whatever, you will increase this to at least a thousand and four thousand, five hundred. So just left-click here and enter like 8 thousand and here for 4,500 for higher resolution rendering. But now while you're working, you can keep as is. Okay. Now, another thing you need to do is to enable sapling tree again. And you will do that by going to Edit and Preferences. And here in add-ons, make sure that you select add-ons. If something else is selected, just left-click Adams, and here, left-click and enter three. And you will get to see this. You just need to tick this box. So if it's not, if it's like this, it will just left-click here. And now it's enabled. And we go back. Now, let's add, I'm using mouse filter out the scene. And now we will add mesh plane. And here we will left with this arrow and increase this to some 20 meters. Let's say 20 meters will be enough. Now, the next thing we're going to do, we will go to Edit mode over here. So just left click this arrow and select Edit Mode. Right-click on this plane, and left-click to select sub-divide. Here, change number of cuts to 50. Why so many? Because we will use Sculpt Tool and we want everything to be smooth. Going back to object mode. Here and modify properties. You will have to click and select modifier, subdivision, surface, change levels viewed. Do. So it's the same as render view and we can see how it will appear laser than render it. Now, right-click on this plane and the left click on Shade smooth. We want that perfectly smooth as far later. Now, let's click this arrow again and we're going to sculpt mode. Sculpt mode is resembling some of those paintings softwares in a way. Except here you sculpt, not painting. So this is, what you see is moving. I'm just moving mouse left and right. And this cursor is moving with this brush. This brush is similar to using brush, is painting software, except here you sculpt using this brush. And when you points to some object, brush will go in a way and aligned with that object. As you can see here. When I moved anywhere on the side, it goes this way, but when I move towards plane, it will just go to that plane. Now, we subdivided this because we wanted everything to react nicely to this brush. Brush size is this you see around so that bigger edge round is a smaller effect of that brush and that center is a larger effect of that brush on this surface. So it will see, if I zoom in a little. And I increase my brush size a little. And I had to increase strength of this brush all the way. So C Now strength is full and radius of these brushes, so I'm 75. So if I go here because we will use in flight brush right now, so I will just click here. And if I left-click in this area, you don't see much what happened. But if you change the view, you'll see here there's a little bump. And if I click, click, click, click, click, click, click, that bump will increase. Now, if I please this wherever, I don't need to place it there and I hold left-click and I start dragging like this. You see I'm changing surface shape, inflating surface. So while I'm holding and dragging this, I'm actually creating bumps all over. And if I go more than one silver one place, you see that bump is larger. And it grows and grows and grows. So you actually want this area to build bumpy. We're making forest and we want that to be not so flat, but too little to have some bumps around. You can try some other tools like this one as well. So this will add some different sort of bounce around. You have some other tools as well over here. And you can, if you go to match somewhere, you can simply reuse that, but you can flatten some areas. You can smooth like this. You can go more smoothly over like that. Or you can just reduce that. But you have done again and create new bumps. Are we here? So it's pretty much something you can play with a lot. So test these tools and see what you can watch. You can create that way. You can even see this, this will glow and the way to the surface, you see it hooks and you literally pulling surface up. A little. Tried to play with these tools. When you point to some of these, it will tell you what it will do. So flatten. Are you already shaded this small sued? You wouldn't want to use this to flatten, you would want to use everything but that. Try these other tools. Over here. You have here snake hook. For an example. You see how it pulls this area. It makes some bumps and some little hills over here. And now, once you're satisfied with how it appears, you can simply set the view using mouse, press mouse wheel and set the view. Zoom in. Helene. Hello. And leave Sculpt Mode and press Control Alt and hit 0 on numeric pad to set camera. Now, we won't camera a little back through. Select camera and hear what's important. I adjust this to 0. You want that scene view to be not leaning to one side. And we will hear Moody's, Let's try centered over here. And we're going back on x-axis. This is x-axis goes this way, and y axis goes this way. This is that axis up and down. So we're now moving camera on x-axis and this is positive side and this is negative side over there. So we want the camera to go back. That means on positive side. So that means we need to increase this number. Jim, more of it. If it would move camera that way to negative side, we will point here, left-click and drag this under below 0. But we want the camera to go more to positive side. And that means that this side over here. Okay. So we're going back to camera view so you can see what we're doing. And we need to move camera a little back. Okay, if you have corners sticking out here somewhere in the view, this will be rendered what you see here. And if you have these corners of this plane in that view, makes sure that that vanishes. Move your camera in or out. You don't want those corners. In the view. We want that to look natural and more realistic. Now, I want to live this a little higher. Maybe. Later trees are fully interview, but I will adjust that more. Size at the tree is here. So we have these little hills over here. 3. Soil and Trees: Now we will add material to this soil. So we go here to render view. And Dan, we left-click plane and we will hear in material properties, go to select the existing material. And here in Base Color, left-click. And sick is something like this. And then go down to live a graves and see too shiny. We need to increase the roughness to something like that and add some metallic color. Just a little. And maybe more like this. Okay. No more darker, something like that. Okay. So we have our soil done. Now that depends on your how you run debts. It's all up to you. You can use any color, you can use. Even pink if you like, if you wanted to create some unearthly thing, doesn't matter. Now, what we're going to do next is to add some trees over here. So let's do that. G is, G will appear here where the cursor is. So cursor is this. If you now would click somewhere, anywhere else, this cursor will move very quick. I'd like to move it. I like to keep it in the middle when I want to create more than one object and I want to easily spread of objects around. I keep this cursor in the middle. You will see why now, we're going to add mesh, not match this time we're going to add curve. And we're going here all the way down to sapling tree, Chen and data. There's our three. And we will now adjust this tree geometry. We will hear the vowel and curve resolution you don't need to touch. That's already said. The best way it can be. Now, this plane is a little higher and this tree goes a little too much in don't touch the plane. Why? Because we created bumps and this plane is exactly on 0 where it's supposed to be. But these bumps are going up or down and those bumps simply make this tree look like it's sunk down, it didn't. But the rain is such now. We will adjust trees later once we're done with everything. For the time being Gleevec disease. Because some willing to go a little higher or some will need to go down and we will fix that later. Now, shape of this tree at the moment is standard flame. So we can change it to Conoco. We can change it to inverse Conoco. We can change it to spherical, whatever you like from this from this falling menu. So it's totally up to you. So you change geometry here, which we didn't select it flame. Okay? So I want something to be a little wide and roundish, something like this. Okay? So we have that here. You're sad. Branch distribution and branch shrinks, or you can just random seed like that. And I think this will be not more around. I want more round. Maybe something like this will be fine. And now we will left-click here. And we can change branch radius over here. And you can tweak many things just by going through this values over here. So play with those values, see what you cannot do. What you can come up to. What type of branches? What type of branches splitting like Base splits. I have three here. So these are these are base bleeds over here. So if you increase that far, how far in the bottom? 56 or whatever. So it all depends on what you want. To make now is still shows three, because this type of tree cannot have less than three. So regardless side, I reuse it still, splitting one more time. Okay. So let's say I want something like that. Bombay split. And let's see levels. Something like that maybe. And I will leave this as is Segments, branches, splits and branches. Okay. So we will go here to branch girls. I wouldn't I wouldn't match play with that. Maybe. Something like this. Leave it on one. And you have here cloning, but you need to enable this so you can play with that. And you have leaves over here. So to have leaves, you need to enable lives. You need to take that. Now you see it's too much. So we will say here maybe 50. And let's say we need to make this smaller. This is too large. To change shape of those. No. Let's leave it hexagonal. And let's change to chemist spherical, cylindrical. Cylindrical and scary TO it's too large. Here. Something like this. Okay, we have our tree. Now. To move this tree a little higher, you see it goes through this area with a left-click this tree and press Shift and select leaves as well. Now, here go to Move Tool. And you see here it shows how much is down. So we will drag this along until we see just a little coming through. Okay, Now we want to scale this this tree. Oh, we don't want that tree so large as it was. So it's pretty much okay Now let's check again. It's going down enough. Okay? Now, we want to make to select tree itself here and to add new material. And we will go here and make this a little orangey or something. And then there's a little brownish grayish, something like that. So we have our trees that are here. Now. We want to set color for our leaves. So new material. And here in Base Color, left-click, drag this down to green, something like that. And this dot over here, left-click and drag this dot holding left-click down here. Okay, let's see. Now. That's it. So that's fine. We have one tree than. Now. Select again this tree and select these leaves and more tree left or right wherever you want. Just a little to the side away from the center. Because we will hear odd. Again, another sub tree. And this time we will do something else. If you go back to geometry here, and here down you will see a load preset selected this arrow. You can do this way as well. So first you could see how you can create tree and by changing those values now you can use even those presets. So if it's alive to let say y tree, see what you get. You have already shape of some tree, but you can also go here too. Now you don't need to go through these values. They already have said that G, but you can, if you want to set the branch splitting for an example, let's say three levels and base plates, I'd say four. And now we want to go to leaves and to show leaves. So it will already have sat leaves that G naturally has. So basically you don't need to do much, but there's too many leaves on this tree, so let's reduce to 50, maybe even less 25. Um, something that I think are even less. We'll see later. And now we go to that new tree over here and left-click that, and go here. Let's click this arrow. And we have here materials. The second material is dream material, material 001. So we will select that for base. And four leaves will select here material. To. Now, do not guess which is which material. That's very important. Now here, you can simply, instead of this material to simply click here, you can say leaves. Or you can change to something else. If you prefer to say which color it is, you can, but I like to name it by objects. I use it for. So this is leaves. And here on tree and tree. Over here. This was material 01. And if you left-click here, you can say tree. And that's it. We have here playing. And it was material. You see, it switches to that material right away. So just left-click and enter here. Soil, as well as this over here to know what you're doing. And here says plane, maybe you will add some, another plane and you won't know which is which. So you can just double-click here and now enter soil. So now we know this is soil. And here you have tree and another tree. So this is first tree, this is second. And you can even name tree is lucky to have one type of tree. I like this one we created and you know which type of trees that you can name it like double-click here and give it a name. And then if you copy that tree, you will know all those will have same name like you have a pine tree. It will be pine tree and Pi to Ron and so on. And that will be easy way to find all those objects on your scene. Now, we have two trees here. I want to shrink this as well. So I will select G1 and leaves and press S on my keyboard, and I will shrink that. Now. It goes down a lot under. So I want to pull it up like this. Like Ms. See how far it went into this? A little more. A little more. Something like that. Okay. Now it's better. Perhaps. I should live that a little higher. Still much down. Okay, something like that. And now we can scale it down a little more. We don't want those same size. We want those to be different. Let's add another. But first, let's move this one to derive the level and make space for another tree. Let's add another curve over here. And let's use again existing geometry. So the load, let's say small bond. And let's see here, branch distribution band shrinks how many? Let's increase this number of drinks. Something like that. Okay. And we go to branch splitting levels 345, little bit too many for fine. Right? So three is okay. And base plates now it should stay the way it is in a bit more than two leaves. And show lives. So now watch this because leaves done already, just the right one and the same as before. We will go to G2. And this here, we will use material tree and for leaves, we will use leaves. And now we have this set as well. So if you select this and press Shift on your keyboard and select leaves, and then simply press S and moving a mouse, you see this chord. Here appears, you just move mouse left and right, holding yes. And you can shrink this to make it small pine and you see it went all the way down. So now we will drag it up a little. Let's check on the bottom. You see this line shows how much is in. So we will drag it up, something like that. Okay, so we have here on, fine, let's make it smaller, something like that. Okay, so now we have that buy-in and we have these two. Let's add another tree. Let's see geometry. Let's use one of these Japanese maple. Okay, so it went through this one. Don't worry about that at all. Let's leave it as it is. We're going right away two leaves now and shoulders. So it has by default what I would like to have some more. So I will say here, 30, no, bank 50, something like that. Okay. So let's expand this and the left-click. Press Shift and left-click leaves, and now press S on your keyboard and make it smaller. And let's move it somewhere closer. Summer here, and a little to the side. So it's a little here. And then let's move it up. Let's see. I'm a little here. So make sure you have Move tool enabled. And just left-click arrow and drag this holding left-click up or down or left or right, wherever you want this position. And now mouthfeel and we are back. So I need to shrink this a little more. Summer here. Now let's add materials. Left-click to you. Last week material. And here. Left-click leaves severe down here. And let's add some more. I'm trying to add variety. And then you will see what we will do next. Again, we will move to geometry and we will load one of these braces. Let's try. I don't even know what we didn't try. Leaping grills, malpighian, white birch. What's this? Let's try this one. I didn't know I didn't like this one. It's just similar to one. We have already arrived, delete that, and leaves as well. I want to add another little more different. Because we need variety. We will go to geometry. And let's try this one. Okay, this is too large. Let's scale it down. It's too big. Okay. I don't think this will do either. A bit too large to fit into our scene. With other. We should try something else. Let's see. When it's some smaller tree. Let's see what will be this one again someday. Okay, let's see how it will fit. This can be shrinked enough. Maybe not so much. And let's see. Branches splitting like three. And maybe Base splits to do. Now. This is okay. Let's add some leaves. Something like It's too many. Okay, let's see. Maybe 20. And to leave scale with snake, those like 0.10.5. Okay, this is better. And we will now left-click that tree and I'll have to click leaves. And moving this to the side and a little to the front here. And let's kill it. Process. You get this chord and moving mouse. You scale it down. And now we want to scale it a little more. This is going to be one higher tree. And I don't want it to be much higher. So I will leave it down a little like this. Oh, deeper inside to reuse this over here. And now we're going to select three and select your material. And I left-click to select the leaves and select leaves materials. So we have our trees, five. And now we're going to add another curve and another tree. And we will now here go to select geometry. And I think I will use this. So we will go here and select again the same thing and scale it down to what was it, three or no, 11. And row two. Brands splitting like three. And then we will add some leaves like that. And I was scaled leaves again to 1.10.5 like that. And now I will shrink that. That's true. Number five, I left-click to select G and press Shift left with Slack leaves. And then I will press S and scaling that down all the way down to the soil. Maybe a little more up. And now I will delete this tree that we don't need up, say, Okay, we need only leaves. So let's scale it down a little more. And we want a job this a little to the front here somewhere. And to drag it down lower. And I will use this tool to make this smaller. Something like that. Already doesn't look like this anymore. And maybe a little more. Now we want that to go up out of this soil's not sink so much in and we will add material for leaves. Okay? So we have this. 4. Collections and Forest: Now we will rename that and I will call it the bush. Okay? So we have a booth over here. And we can now create more of these. Very, very simple, right? By going to select all of these and copy, pasting and rotating and spreading all over this area. So we can just simply select whatever you want, whichever you want, G and copy paste all around and then another. But makes sure that you always copy at the same time. And leaves and paste. But as you already added material that will create many, many materials copies of existing and you will get leaves number of wildly as number two. And that will create really, really messy scene collection over here. So we can do something else since that, we can create new collections and then select objects in collections and copy those altogether and spread every single round just making small rotations to fill up this thing. Now, this is how it's done. It will select the bus and go to object. And here you will find collection. And you'll say here moved to collection. Create new collection and name it boosts, which says, okay, so it's here. Now we will create collection for trees. And we'll select first G. And we'll go up to Object. And we'll say here Motor Collection, new collection trees. And okay, so now first tree is here. But with civil happen it, you have leaves outside. So only tree is baked into this collection, believes they're staying. So we will create now another collection for leaves as well. And we will lastly leaves. And then we go here, collection, multiple action, new collection leaves. And now we have collection for bushes, trees and leaves. Now let's move trees, the trees. Select click this forest and press Shift and left-click last bond, and it will wrap all if you have foreign example, the same objects. You can do that lined up like this. But if you have some other object in between and you need to skip that one, then you will press click a tree first object and control, and then selecting only those you want to select and skipping those you want to skip. Let's say we want to select only forest to skip three and select four. We will select first press Control key. Select second, skipped three, and select for just holding Control key. But if you want to select all four, then you press real quick. To select first one, press Shift on your keyboard and left-click last one, and it will select all at the same time. So now we needed to select all. And we are left clicking first, pressing Shift and left-click on a loss, and we have all four selected. Now we go to object collection, multiple action, and B have collection already. We're not creating new. We want this tree, so we select Gs. Now all trees are here. Now we need to move all the leaves into this one. So you see, these are out of this collection. They are not in all Iran is in. You see when you expand collection, all Yvonne is inside under this. These are not yet. So we need to select those there that are not in collection. When they are in, they will move like this. They will line up with this one. So we will select this and press Shift on our keyboard and select the last one. And then we'll go to object and we go to Collection. And we select, Move to collection, and then we select leaves. Now, all are here. Now we have Bruce and become trees and we have leaves now, close though, so you can see them better this way. Deselect everything. Now we have trees and you have wash. Now we will left-click and bushes and right-click here, select objects. Now we selected all objects in bushes. You see it's blue. And now press Control key. And left-click countries. Let go of Control. Right-click. Here, select objects. Now you selected all objects in cheese as well. Now press Control key again and left-click on leaves. It is important that you press Control key before you click on leaves. Otherwise, it will deselect everything is selected before. Now lied to go Control key, right-click on leaves and select objects. Now all are selected. I will show this one more time and deselecting everything. Left-click on bushes, right-click on bushes, left click on Select Objects. Now, press Control key. Left-click countries, allowed to go. Control key, Right-click countries. Left-click on Select Objects. Press Control key, left-click on leaves. Let go of Control key, right-click or leaves, select objects. Now we have all selected, as you can see. And we can go to Object, copy objects, objects, these objects, now we pasted everything down. And now we can left-click here to rotate. Now cities, we can change to top view over here so we can see what we're doing. And you can just drag this blue here that rotates around that axis. Davon, you're seeing right now, watching from top how it rotates around this axis. So can totally rotate this around and change the view. So let's leave it like this. And let's paste and other time based. Let's grab this blue again and rotate newly paste it somewhere here. And now change to move to and grab this handle over here. Let's move it somewhere here. Maybe rotate a little more, make sure that you don't overlap objects by doing so. And don't click anywhere on the side. You want this selected all the way. So now again, just paste, you have already copied. You can now just paste everything. And you'll see a job this here. And I paste again. And I just drag this here. And I can rotate this again and drag it up here somewhere. And rotate a little. I just grab this blue ring and I hold left-click and drag is c. Simply left-click here anywhere on this blue ring. That means I'm grabbing ring around that axis. And I just throw date is hello. I switch here to Move tool. And I move a little adjusting to make space enough to place this and fill this empty area around here. And then it just click those arrows and pull allo, something like that. Now I'm again going to top view. So click here. You see down view. You click here again, you see top view. And that's the easy way to move around. And now I can paste again. And I can again, left-click here and grab this ring. And I'll switch to this move tool. Grabbing this arrow to pull this around. You see how he is the annual quickly, quickly. Fill the area with more, more of these. And you have variety all around without much effort. And you just drag the surround. And as you rotate, you're switching how it appears. Each tree looks like completely different. And from different angle you see now if we see that through camera view, you see how it appears. So now we have this tree all the way out of the view. We can bring it in somewhere here. Let's see which tree is that. We want to pick leaves. Now we select the leaves only, and we want to select this as well. So just bend your selected leaves. Press Control key, or Shift key would be better in this case, I bet cause I accidentally selected another tree on the side instead of this one. Okay, so press Shift key and select tree as well. So now we selected everything tree and leaves. Now I'm going back to camera view. I want to see where I'm placing this one. So I'm using this way two odd. Now I need to add exit camera view move C. Now we'll place this down back to camera view. So it's something like that. Now I need to push this tree will down. It comes from higher area. So it appears like it's floating in the air. And I want to shrink it a little so I'll press S key on my keyboard and make it smaller. Like that. Okay, so let's see now how it appears a little better. So that's the way to move. If you have some tree out of the EU all the way and it won't have any purpose. You can just drag it back in. And we're going back to top view and I will paste again. It doesn't matter if nothing is selected, we already selected earlier, so I can now just paste. And I can drag those over here. And paste again. And I can drag those over here, but I will rotate these. So it looks different. On the other side. It's not always the same. You don't want that look the same all the time and rotate alone. To feel this area over here. Something that to this side. So let's see now. We need some more trees over here. In front. We will add a couple of bushes over here. Let's see. I'll adjust the camera a little later. So let's see. Now I can move this one. Just select G as well. Now just leaves, suppress shift and select J. And I will move it somewhere here. I'll let see-through camera now, somewhere like that. And this one over here, I'll let select G as well and drag it in and pull it closer. And summer, somehow, this doesn't fit in here. Maybe over here. Let's bring this over here and down here. And now we will copy this and paste this bush over here. Center here. Same. And another. But this will rotate though. Those are not the same. And we will kind of shrink it alone. We don't want them to look exactly the same. And we'll place this on here. And now we need something to fill this inside. I want one over there. Somewhere between those trees. I like that. Let's see this one. This way you can see it's just swapped to camera view and you can see, but actually you will render later and how to bring those trees. So it looks bearer in camera view, something like that. Now we have here some out of the EU totally. I'd say very pleased those it'd be somewhere around the back. Over here. I will go back one step to jazz is it's floating in there. No, it's okay. Okay, We have one. So j here. Let's see where to place that. Somewhere. On the back. I need those taller. Some are here maybe. I'd say now here, maybe a little down. Okay. Now we have two more to place somewhere. Let's see what to do with this one. Oh no, that's the blue shiny it for later. I want to remove this tree. I thought I will need one for later, but I will remove that one. And I would just shrink this one. Now, somewhere over here. Goes down a little. And I want to shrink it like that. Okay, so now I will add some more bushes, copy and paste, and rotate and make smaller. And then just jogging. Jogging care. I'll leave that prior. These are sinking gain. All the way I need to do it is to get out of out of camera view so I can see what I'm doing. Now. I'll copy this small and paste to feel this. Hello. Paste another. And let's move this back and rotate to the right. Okay, let's see now here in or something like that. And we need some bigger over here or here. And to rotate and copy that and paste. And to drag it over here. It should go down. Okay, so we have it now and let's adjust our camera. We can go here to 90 to center better. And we can go here tonight to degrees. And down over here. And now, let's see. I could add something else here. Let's see watts. Or to push this push here back. And to add another tree over here. Let's see which one. We can grab one tree from the back. Too many here. I just select the both trees and leaves. And let's drag it over here. Somewhere. I'd see how the pitch circle. And you can now make some trees go like leaning, leaning to the side, like this. Not to grow straight, but doing a little lean those nature, we don't have a tree growing straight up. You can lean a little. It looks better on this one over here. I need to pull a little higher like this to move closer. Now let's see camera view. Maybe this as well. To go a little closer. So pressing Shift. And let's pull this 10 more to the right. See you down. Okay, So I should be better now. We have something done here already. 5. Moon and Fog: Now you can simply create some nights seen for an example. Using this light. It can go all the way back and said This light all the way down. And you can increase this like let's say 10,011 and place it somewhere here. Like this. And you can change this to black. Entire scene can go back black. And you can odds in the background. Now I will switch to solid stuff. You see what I'm doing? I will add here a mesh UV sphere. And I want to drag this UV sphere two minus x to the other side over here. Enlight to line up with that sphere. And this sphere will be new material. And I will change this from principles be as df to emission. And I will change it to yellow is not too much. And I think I will need this to be a lot more than five. But let's see, when I switch here to render view into camera. I want this to go a little higher. Maybe even more. Yeah, something like that. Let's say ten or 30. Something like that. So we have a moon here. Now, we need to adjust this light to match the light of the moon. And to bring that to light through all those branches around. So let's see how we're going to do that. I want that light a lot stronger. So let's see now. A lot stronger. Something like that. Okay, I think that will be enough. And then we will add something else here to make that effect a lot better. On this side, from which we're watching in Tyracine. Let's add some fog to this thing. So we already changed this to black. You can leave it as is everyone to render such scene, but it's not really appealing. So let's do something else. Instead. We'll go here to shading. And if you see this in object, you will just left click this arrow to swap the world. And here you will delete this background, left-click and right-click and delete. Now I have to pick two odd and go to the shader. And here, select principled volume here. And now left-click volume called him that connect to volume over here. Now you see we have fought but we cannot see anything through that fog. Why? It's to take, we need to reduce density point here and start dragging this. If we go to 0, there is no folk. If you move higher, It's too much. So you need to find the value where you can see through this fog. And this is something like that. So let's make it too. Okay, now we're switching to camera view over here. And we want that the light in the background to go somewhere here. Something like this. And maybe more down. So we get that light through through trees, you know, something like that. Let's see if I can adjust. I want that coming through branches nicely. I want this tree to do that effect. So maybe we could set that to increase the radius maybe, or decrease something like this. Let's see if I add some more over here, like 23 maybe. Yeah, that's fair. S5. No, that's too much. Trying to reach better light to resemble a night or something like that. Let's move this more, more now. Right where this light is. And I want to line up that moon with the light. And now we will move that closer to this slide. So let's go here. And let's add that emission. O higher 50 maybe. Back to white on 100 and down. Like it's coming to trees. So yeah. Something very dark. Should be lined up with the moon and a little lower. Let's say 15.150 maybe. Or one. All I think Greece more, 321, more white. Okay, something with that. Now, we will do something more here. Let's add some noise. Let's make this fork a little better. So we'll left-click here. And let's add texture, noise texture here. And you could just do that directly this way, but it won't be so good. So I can add here converter, which is called colorRamp in-between. So just left-click to place it here. And it will attach by its own. If it doesn't. I will show you now left-click FAQ. And from this dot, holding, left-click drag this gourd and plug it into FAQ. And over here, left-click color and dragging, holding left-click, plug it into color. So we have these right now and left-click this black and drag it below. We're now changing this for glue to get some dark and light areas around. So what we'll do this way, now, important thing, disconnected again. You need to adjust this to get that noise in-between. See how it appears out of camera when you change the view around. To make sure that this second part will work for you. Go here to file a to add it, and select Preferences. And here in preferences, I already clicked for me. So I will now for you, enter here in adults, in the search bar, enter wrangler. And make sure it's enabled. You need to enable an odd wrangler. And now left-click noise texture, press Control. And D like tank. And this will appear on the side. So now we will scale this. Hello. Are you as, let's see, what does the thing bearer. And you can rotate this forgiven, like 9090. And oh, let's see some noise here. What happens? So it's like you just need to make this more like fine adjustments. Thinking to replace this one with with another option we have here. Let's see how that look. Yeah, I think this will be better. This looks more real. I guess so. So can reuse this. So maybe just finding a thousand now or no. Yeah, it's pretty much like that, I guess. So this is our fog and this is our woods. And you can move this light, light around to get some different appearance. You can drag it all the way down here like this for an example. To get those nice threes all over. Like this. But in that case, I recommend that you move this morning. Hello. So it goes like somewhere here. And then align up this light with them on. To make this look more realistic. Like that. I'm trying to see camera view at the same time as I see. This. Antigen has this light. So now there are many, many different settings for this. You can even go to swap these two area light for an example. And I'll go here and rotate light this way. So now it will be a lot stronger light that need to be careful with this. And now you see you get those rays all over. And we can here set to 0. And here tonight. Or maybe this way. Let's see. You can adjust now. We're right. Light falls to get the best rays coming through those trees. And then simply go here more of this axis and adjust this moon to match the light over here. Place it behind in this area. So it's like baking behind and appears like the moon is shining actually. And it's this lightens that. Something like that. And you have your forest scene with a more light. And you can render that. 6. Rendering Image: You want to render high-quality image and to a thousand and four thousand, five hundred. So that's again, the same resolution, like four videos are very, very high resolution. And make sure that here you have selected PNG for rendering images dance-like GPG on because that will be lower quality than PNG. So now we go to render, and we'll left-click render and we select Render Image. And we just need to wait a little because it's high resolution image. It will take a moment. And it's rendering, and it's rendering. And let's see now what do we have? Make sure that you see here when I point. It's not done yet. It keeps the rotating here. You can keep checking. It will take awhile. Eight thousand, four thousand, five hundred is very high resolution and it will take awhile. Don't pay attention to this. Not just bonding is happens when it's rendering longer something. So don't worry about that. If you are not able to render that high resolution, you can set to something lower, what you are able to random depending on what your computer can handle. This is our photo, this is our image of our forest. And are more lights and foggy night. And we can now just simply go to Image and Save As. And we're done. 7. Closing Words: I hope you liked this class and I hope to see you again. Meanwhile, practice, post your projects and don't forget live a review and let me know how you liked this class. See you soon. Bye.