Transcripts
1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and in this
class we're learning how to create foggy night and
forest in Blender. For this class, you don't
need previous knowledge in Blender or any
other 3D software. I will explain
everything slowly. What you do need is to just
download and install Blender, if you didn't already, and
you're ready to begin. After going through this class, you will know how to
quickly create trees, how to create bushes, and how to multiply that quickly and fill up your scene,
creating forest. Then how to create fog
and night environment. And of course, in the end, how to render all
that as nice images. After going through this class, you will also learn how to quickly make interesting
environment for your other projects
and how to quickly use what you learn here to create
maybe not front scenes, but some background scenes
for your main scene, which will be closer
to the camera. So you don't need some
very detailed our trees. And you don't need
something that will be visible right close to camera. But you can use this already existing trees to create some scenery is in
the background, as you can see here
in this video. There's moonlight and those
rays coming through trees. That's really nice background
scene for something that is happening right in front. That's all for now and let's move on to main thing, and that's learning
how to make this. Let's begin.
2. Forest Ground and Camera: Let's create new file. Left-click general. I will enable a screencast keys so you can see what I'm doing. And let's hide this sidebar. We don't need this cube, so I will right-click
and simply delete. Now, what we're going
to do first is to go to Render properties
enable ambient occlusion, long and screen
space reflections. And here in output properties, the region and click Crop
the render region to enable later when you render
your image that simply, you don't need to wait
until everything around is render just that what you
want within camera view. You will set the
resolution to hire later for rendering
images, you can leave. As is if you just want to save render of some smaller resolution
photo of this project. But if you want
to save something larger for printing or whatever, you will increase
this to at least a thousand and four
thousand, five hundred. So just left-click here
and enter like 8 thousand and here for 4,500 for
higher resolution rendering. But now while you're working, you can keep as is. Okay. Now, another thing
you need to do is to enable sapling tree again. And you will do that by going
to Edit and Preferences. And here in add-ons, make sure that you
select add-ons. If something else is selected,
just left-click Adams, and here, left-click
and enter three. And you will get to see this. You just need to tick this box. So if it's not, if
it's like this, it will just left-click here. And now it's enabled.
And we go back. Now, let's add, I'm using
mouse filter out the scene. And now we will add mesh plane. And here we will left with
this arrow and increase this to some 20 meters. Let's say 20 meters
will be enough. Now, the next thing
we're going to do, we will go to Edit
mode over here. So just left click this
arrow and select Edit Mode. Right-click on this plane, and left-click to
select sub-divide. Here, change number
of cuts to 50. Why so many? Because we will use Sculpt Tool and we want everything
to be smooth. Going back to object mode. Here and modify properties. You will have to click
and select modifier, subdivision, surface,
change levels viewed. Do. So it's the same
as render view and we can see how it will appear
laser than render it. Now, right-click on this plane and the left click
on Shade smooth. We want that perfectly
smooth as far later. Now, let's click this arrow again and we're going
to sculpt mode. Sculpt mode is resembling some of those paintings
softwares in a way. Except here you
sculpt, not painting. So this is, what
you see is moving. I'm just moving mouse
left and right. And this cursor is
moving with this brush. This brush is similar
to using brush, is painting software, except here you sculpt
using this brush. And when you points
to some object, brush will go in a way and
aligned with that object. As you can see here. When I moved anywhere on
the side, it goes this way, but when I move towards plane, it will just go to that plane. Now, we subdivided
this because we wanted everything to react
nicely to this brush. Brush size is this
you see around so that bigger edge round is a smaller effect of that
brush and that center is a larger effect of that
brush on this surface. So it will see, if
I zoom in a little. And I increase my
brush size a little. And I had to increase strength
of this brush all the way. So C Now strength is full and radius of these
brushes, so I'm 75. So if I go here because we will use in flight
brush right now, so I will just click here. And if I left-click
in this area, you don't see much
what happened. But if you change the view, you'll see here
there's a little bump. And if I click, click, click, click, click, click, click, that bump will increase. Now, if I please this wherever, I don't need to place
it there and I hold left-click and I start
dragging like this. You see I'm changing surface
shape, inflating surface. So while I'm holding
and dragging this, I'm actually creating
bumps all over. And if I go more than
one silver one place, you see that bump is larger. And it grows and
grows and grows. So you actually want this
area to build bumpy. We're making forest and we
want that to be not so flat, but too little to have
some bumps around. You can try some other tools
like this one as well. So this will add some different
sort of bounce around. You have some other
tools as well over here. And you can, if you go
to match somewhere, you can simply reuse that, but you can flatten some areas. You can smooth like this. You can go more smoothly
over like that. Or you can just reduce that. But you have done again
and create new bumps. Are we here? So it's pretty much something
you can play with a lot. So test these tools and
see what you can watch. You can create that way. You can even see this, this will glow and the
way to the surface, you see it hooks and you
literally pulling surface up. A little. Tried to play with these tools. When you point to some of these, it will tell you what
it will do. So flatten. Are you already shaded
this small sued? You wouldn't want to
use this to flatten, you would want to use
everything but that. Try these other tools. Over here. You have here snake
hook. For an example. You see how it pulls this area. It makes some bumps and some
little hills over here. And now, once you're satisfied
with how it appears, you can simply set
the view using mouse, press mouse wheel
and set the view. Zoom in. Helene. Hello. And leave Sculpt Mode and press Control Alt and hit 0 on numeric
pad to set camera. Now, we won't camera a
little back through. Select camera and hear
what's important. I adjust this to 0. You want that scene view to
be not leaning to one side. And we will hear Moody's, Let's try centered over here. And we're going back on x-axis. This is x-axis goes this way, and y axis goes this way. This is that axis up and down. So we're now moving camera
on x-axis and this is positive side and this is
negative side over there. So we want the
camera to go back. That means on positive side. So that means we
need to increase this number. Jim, more of it. If it would move camera
that way to negative side, we will point here, left-click and drag
this under below 0. But we want the camera to
go more to positive side. And that means that
this side over here. Okay. So we're going back to camera view so you can
see what we're doing. And we need to move
camera a little back. Okay, if you have corners sticking out here
somewhere in the view, this will be rendered
what you see here. And if you have these corners
of this plane in that view, makes sure that that vanishes. Move your camera in or out. You don't want those
corners. In the view. We want that to look
natural and more realistic. Now, I want to live
this a little higher. Maybe. Later trees are fully interview, but I will adjust that more. Size at the tree is here. So we have these little
hills over here.
3. Soil and Trees: Now we will add
material to this soil. So we go here to render view. And Dan, we left-click plane and we will hear
in material properties, go to select the
existing material. And here in Base
Color, left-click. And sick is something like this. And then go down to live a
graves and see too shiny. We need to increase
the roughness to something like that and add some metallic color.
Just a little. And maybe more like this. Okay. No more darker,
something like that. Okay. So we have our soil done. Now that depends on
your how you run debts. It's all up to you. You can use any
color, you can use. Even pink if you like, if you wanted to create some unearthly thing,
doesn't matter. Now, what we're going to do next is to add some
trees over here. So let's do that. G is, G will appear here
where the cursor is. So cursor is this. If you now would
click somewhere, anywhere else, this cursor
will move very quick. I'd like to move it. I like to keep it in the
middle when I want to create more than one object
and I want to easily spread of objects around. I keep this cursor
in the middle. You will see why now, we're going to add mesh, not match this time we're
going to add curve. And we're going here all the
way down to sapling tree, Chen and data.
There's our three. And we will now adjust
this tree geometry. We will hear the vowel and curve resolution you
don't need to touch. That's already said. The best way it can be. Now, this plane is
a little higher and this tree goes a little too much in don't touch
the plane. Why? Because we created
bumps and this plane is exactly on 0 where
it's supposed to be. But these bumps are going
up or down and those bumps simply make this tree look like it's sunk
down, it didn't. But the rain is such now. We will adjust trees later once we're done
with everything. For the time being
Gleevec disease. Because some willing to go a
little higher or some will need to go down and we
will fix that later. Now, shape of this tree at
the moment is standard flame. So we can change it to Conoco. We can change it
to inverse Conoco. We can change it to spherical, whatever you like from this
from this falling menu. So it's totally up to you. So you change geometry here, which we didn't select it flame. Okay? So I want something
to be a little wide and roundish,
something like this. Okay? So we have that
here. You're sad. Branch distribution
and branch shrinks, or you can just random
seed like that. And I think this will
be not more around. I want more round. Maybe something like
this will be fine. And now we will left-click here. And we can change branch
radius over here. And you can tweak many things just by going
through this values over here. So play with those values, see what you cannot do. What you can come up to. What type of branches? What type of branches
splitting like Base splits. I have three here. So these are these are
base bleeds over here. So if you increase that far, how far in the bottom? 56 or whatever. So it all depends
on what you want. To make now is
still shows three, because this type of tree
cannot have less than three. So regardless side,
I reuse it still, splitting one more time. Okay. So let's say I want
something like that. Bombay split. And let's see levels. Something like that maybe. And I will leave
this as is Segments, branches, splits and branches. Okay. So we will go here
to branch girls. I wouldn't I wouldn't
match play with that. Maybe. Something like this. Leave it on one. And you have here cloning, but you need to enable this
so you can play with that. And you have leaves over here. So to have leaves, you need to enable lives. You need to take that. Now you see it's too much. So we will say here maybe 50. And let's say we need to make this smaller. This is too large. To change shape of those. No. Let's leave it hexagonal. And let's change to chemist
spherical, cylindrical. Cylindrical and scary TO it's too large. Here. Something like this. Okay, we have our tree. Now. To move this tree
a little higher, you see it goes
through this area with a left-click this tree and press Shift and select leaves as well. Now, here go to Move Tool. And you see here it
shows how much is down. So we will drag
this along until we see just a little
coming through. Okay, Now we want to
scale this this tree. Oh, we don't want that
tree so large as it was. So it's pretty much okay
Now let's check again. It's going down enough. Okay? Now, we want to
make to select tree itself here and to
add new material. And we will go
here and make this a little orangey or something. And then there's a little brownish grayish,
something like that. So we have our trees
that are here. Now. We want to set color
for our leaves. So new material. And here in Base
Color, left-click, drag this down to green,
something like that. And this dot over here, left-click and drag this dot holding left-click down here. Okay, let's see. Now. That's it. So that's fine. We
have one tree than. Now. Select again this tree
and select these leaves and more tree left or
right wherever you want. Just a little to the side
away from the center. Because we will hear odd. Again, another sub tree. And this time we will
do something else. If you go back to geometry here, and here down you will see a load preset
selected this arrow. You can do this way as well. So first you could see how
you can create tree and by changing those values now you can use
even those presets. So if it's alive to let say
y tree, see what you get. You have already
shape of some tree, but you can also go here too. Now you don't need to go
through these values. They already have said
that G, but you can, if you want to set the branch
splitting for an example, let's say three levels and
base plates, I'd say four. And now we want to go to
leaves and to show leaves. So it will already have sat
leaves that G naturally has. So basically you don't
need to do much, but there's too many
leaves on this tree, so let's reduce to 50, maybe even less 25. Um, something that I think are even less. We'll see later. And now we
go to that new tree over here and left-click
that, and go here. Let's click this arrow. And we have here materials. The second material is dream
material, material 001. So we will select that for base. And four leaves will
select here material. To. Now, do not guess which
is which material. That's very important. Now here, you can simply, instead of this material
to simply click here, you can say leaves. Or you can change
to something else. If you prefer to say which
color it is, you can, but I like to name
it by objects. I use it for. So this is leaves. And here on tree and tree. Over here. This was material 01. And if you left-click
here, you can say tree. And that's it. We have here playing. And it was material. You see, it switches to
that material right away. So just left-click
and enter here. Soil, as well as this over here to know
what you're doing. And here says plane, maybe you will add some, another plane and you
won't know which is which. So you can just double-click
here and now enter soil. So now we know this is soil. And here you have tree
and another tree. So this is first
tree, this is second. And you can even name tree is lucky to
have one type of tree. I like this one we created and you know
which type of trees that you can name it
like double-click here and give it a name. And then if you copy that tree, you will know all those
will have same name like you have a pine tree. It will be pine tree and
Pi to Ron and so on. And that will be easy way to find all those
objects on your scene. Now, we have two trees here. I want to shrink this as well. So I will select G1 and leaves and press
S on my keyboard, and I will shrink that. Now. It goes down a lot under. So I want to pull
it up like this. Like Ms. See how far
it went into this? A little more. A little more. Something like that. Okay. Now it's better. Perhaps. I should live that
a little higher. Still much down. Okay, something like that. And now we can scale
it down a little more. We don't want those same size. We want those to be different. Let's add another. But first, let's move
this one to derive the level and make
space for another tree. Let's add another
curve over here. And let's use again
existing geometry. So the load, let's
say small bond. And let's see here, branch distribution
band shrinks how many? Let's increase this
number of drinks. Something like that. Okay. And we go to branch
splitting levels 345, little bit too many for fine. Right? So three is okay. And base plates now it should stay the way it is in a
bit more than two leaves. And show lives. So now watch this because
leaves done already, just the right one and
the same as before. We will go to G2. And this here, we will use
material tree and for leaves, we will use leaves. And now we have
this set as well. So if you select this and press Shift on your
keyboard and select leaves, and then simply press
S and moving a mouse, you see this chord. Here appears, you
just move mouse left and right, holding yes. And you can shrink this to make it small pine and you
see it went all the way down. So now we will drag
it up a little. Let's check on the bottom. You see this line
shows how much is in. So we will drag it up,
something like that. Okay, so we have here on, fine, let's make it smaller,
something like that. Okay, so now we have that
buy-in and we have these two. Let's add another tree. Let's see geometry. Let's use one of
these Japanese maple. Okay, so it went
through this one. Don't worry about that at all. Let's leave it as it is. We're going right away two
leaves now and shoulders. So it has by default what I
would like to have some more. So I will say here, 30, no, bank 50,
something like that. Okay. So let's expand this
and the left-click. Press Shift and
left-click leaves, and now press S on your
keyboard and make it smaller. And let's move it
somewhere closer. Summer here, and a
little to the side. So it's a little here. And then let's move it up. Let's see. I'm a little here. So make sure you have
Move tool enabled. And just left-click
arrow and drag this holding left-click up
or down or left or right, wherever you want this position. And now mouthfeel
and we are back. So I need to shrink
this a little more. Summer here. Now
let's add materials. Left-click to you. Last week material. And here. Left-click leaves
severe down here. And let's add some more. I'm trying to add variety. And then you will see
what we will do next. Again, we will move to geometry and we will load
one of these braces. Let's try. I don't even know
what we didn't try. Leaping grills,
malpighian, white birch. What's this? Let's try this one. I didn't know I
didn't like this one. It's just similar to one. We have already arrived, delete that, and leaves as well. I want to add another
little more different. Because we need variety. We will go to geometry. And let's try this one. Okay, this is too large. Let's scale it
down. It's too big. Okay. I don't think this
will do either. A bit too large to
fit into our scene. With other. We should
try something else. Let's see. When it's
some smaller tree. Let's see what will be
this one again someday. Okay, let's see how it will fit. This can be shrinked enough. Maybe not so much. And let's see. Branches splitting like three. And maybe Base splits to do. Now. This is okay. Let's add some leaves. Something like It's too many. Okay, let's see. Maybe 20. And to leave scale with
snake, those like 0.10.5. Okay, this is better. And we will now left-click that tree and I'll
have to click leaves. And moving this to the side and a little
to the front here. And let's kill it. Process. You get this chord
and moving mouse. You scale it down. And now we want to
scale it a little more. This is going to be
one higher tree. And I don't want it
to be much higher. So I will leave it down
a little like this. Oh, deeper inside to
reuse this over here. And now we're going to select three and select your material. And I left-click to
select the leaves and select leaves materials. So we have our trees, five. And now we're going to add another curve and another tree. And we will now here
go to select geometry. And I think I will use this. So we will go here
and select again the same thing and scale
it down to what was it, three or no, 11. And row two. Brands splitting like three. And then we will add
some leaves like that. And I was scaled leaves again to 1.10.5 like that. And now I will shrink
that. That's true. Number five, I
left-click to select G and press Shift left
with Slack leaves. And then I will press S
and scaling that down all the way down to the soil. Maybe a little more up. And now I will delete this tree that we don't need up, say, Okay, we need only leaves. So let's scale it
down a little more. And we want a job
this a little to the front here somewhere. And to drag it down lower. And I will use this tool
to make this smaller. Something like that. Already doesn't look
like this anymore. And maybe a little more. Now we want that to go
up out of this soil's not sink so much in and we
will add material for leaves. Okay? So we have this.
4. Collections and Forest: Now we will rename that and
I will call it the bush. Okay? So we have a
booth over here. And we can now create
more of these. Very, very simple, right? By going to select all
of these and copy, pasting and rotating and
spreading all over this area. So we can just simply select whatever you want, whichever you want, G and copy paste all
around and then another. But makes sure that you
always copy at the same time. And leaves and paste. But as you already added
material that will create many, many materials copies of existing and you will get leaves number of
wildly as number two. And that will create really, really messy scene
collection over here. So we can do something
else since that, we can create new collections and then select objects
in collections and copy those altogether and
spread every single round just making small rotations
to fill up this thing. Now, this is how it's done. It will select the
bus and go to object. And here you will
find collection. And you'll say here
moved to collection. Create new collection
and name it boosts, which says, okay, so it's here. Now we will create
collection for trees. And we'll select first G.
And we'll go up to Object. And we'll say here Motor Collection, new
collection trees. And okay, so now
first tree is here. But with civil happen it, you have leaves outside. So only tree is baked into this collection, believes
they're staying. So we will create now another collection
for leaves as well. And we will lastly leaves. And then we go here, collection, multiple action, new
collection leaves. And now we have collection
for bushes, trees and leaves. Now let's move trees, the trees. Select click this
forest and press Shift and left-click last bond, and it will wrap all if you have foreign example,
the same objects. You can do that
lined up like this. But if you have some
other object in between and you need
to skip that one, then you will press click a tree first
object and control, and then selecting
only those you want to select and skipping
those you want to skip. Let's say we want to select only forest to skip
three and select four. We will select first
press Control key. Select second, skipped three, and select for just
holding Control key. But if you want to
select all four, then you press real quick. To select first one, press Shift on your keyboard
and left-click last one, and it will select
all at the same time. So now we needed to select all. And we are left clicking first, pressing Shift and
left-click on a loss, and we have all four selected. Now we go to object collection, multiple action, and B
have collection already. We're not creating new. We want this tree, so we select Gs. Now all trees are here. Now we need to move all
the leaves into this one. So you see, these are
out of this collection. They are not in all Iran is in. You see when you
expand collection, all Yvonne is inside under this. These are not yet. So we need to select those there that are not in collection. When they are in, they
will move like this. They will line up with this one. So we will select this and press Shift on our keyboard
and select the last one. And then we'll go to object
and we go to Collection. And we select, Move
to collection, and then we select leaves. Now, all are here. Now we have Bruce and become trees and we have leaves now, close though, so you can
see them better this way. Deselect everything. Now we have trees and you have wash. Now we will left-click and bushes and right-click
here, select objects. Now we selected all
objects in bushes. You see it's blue. And now press Control key. And left-click countries. Let go of Control. Right-click. Here,
select objects. Now you selected all
objects in cheese as well. Now press Control key again
and left-click on leaves. It is important that you press Control key before
you click on leaves. Otherwise, it will deselect everything is selected before. Now lied to go Control key, right-click on leaves
and select objects. Now all are selected. I will show this one more time and deselecting everything. Left-click on bushes,
right-click on bushes, left click on Select Objects. Now, press Control key. Left-click countries,
allowed to go. Control key,
Right-click countries. Left-click on Select Objects. Press Control key,
left-click on leaves. Let go of Control key, right-click or leaves,
select objects. Now we have all selected,
as you can see. And we can go to
Object, copy objects, objects, these objects, now
we pasted everything down. And now we can left-click
here to rotate. Now cities, we can change to top view over here so we can
see what we're doing. And you can just drag this blue here that
rotates around that axis. Davon, you're seeing right now, watching from top how it
rotates around this axis. So can totally rotate this
around and change the view. So let's leave it like this. And let's paste and
other time based. Let's grab this blue again and rotate newly paste
it somewhere here. And now change to move to and
grab this handle over here. Let's move it somewhere here. Maybe rotate a little more, make sure that you don't
overlap objects by doing so. And don't click
anywhere on the side. You want this
selected all the way. So now again, just paste, you have already copied. You can now just
paste everything. And you'll see a job this here. And I paste again. And I just drag this here. And I can rotate this again and drag it
up here somewhere. And rotate a little. I just grab this blue ring and I hold left-click
and drag is c. Simply left-click here
anywhere on this blue ring. That means I'm grabbing
ring around that axis. And I just throw date is hello. I switch here to Move tool. And I move a little adjusting
to make space enough to place this and fill this
empty area around here. And then it just click
those arrows and pull allo, something like that. Now I'm again going to top view. So click here. You see down view. You click here again, you see top view. And that's the easy
way to move around. And now I can paste again. And I can again, left-click here and
grab this ring. And I'll switch to
this move tool. Grabbing this arrow
to pull this around. You see how he is the
annual quickly, quickly. Fill the area with
more, more of these. And you have variety all
around without much effort. And you just drag the surround. And as you rotate, you're switching how it appears. Each tree looks like
completely different. And from different
angle you see now if we see that
through camera view, you see how it appears. So now we have this tree all
the way out of the view. We can bring it in
somewhere here. Let's see which tree is that. We want to pick leaves. Now we select the leaves only, and we want to
select this as well. So just bend your
selected leaves. Press Control key, or Shift key would be
better in this case, I bet cause I
accidentally selected another tree on the side
instead of this one. Okay, so press Shift key
and select tree as well. So now we selected
everything tree and leaves. Now I'm going back
to camera view. I want to see where
I'm placing this one. So I'm using this way two odd. Now I need to add exit
camera view move C. Now we'll place this down
back to camera view. So it's something like that. Now I need to push
this tree will down. It comes from higher area. So it appears like it's
floating in the air. And I want to shrink it
a little so I'll press S key on my keyboard
and make it smaller. Like that. Okay, so let's see now how it appears
a little better. So that's the way to move. If you have some tree out of the EU all the way and it
won't have any purpose. You can just drag it back in. And we're going back to top
view and I will paste again. It doesn't matter if
nothing is selected, we already selected earlier, so I can now just paste. And I can drag those over here. And paste again. And I can drag those over here, but I will rotate these. So it looks different. On the other side. It's not always the same. You don't want that look the same all the time
and rotate alone. To feel this area over here. Something that to this side. So let's see now. We need some more
trees over here. In front. We will add a couple of bushes
over here. Let's see. I'll adjust the camera
a little later. So let's see. Now I
can move this one. Just select G as well. Now just leaves, suppress
shift and select J. And I will move it
somewhere here. I'll let see-through camera
now, somewhere like that. And this one over here, I'll let select G as well and drag it in
and pull it closer. And summer, somehow, this
doesn't fit in here. Maybe over here. Let's bring this over here and down here. And now we will copy this and paste this
bush over here. Center here. Same. And another. But this will rotate though. Those are not the same. And we will kind of
shrink it alone. We don't want them to
look exactly the same. And we'll place this on here. And now we need something
to fill this inside. I want one over there. Somewhere between those
trees. I like that. Let's see this one. This way you can see it's just swapped to camera
view and you can see, but actually you will render later and how to
bring those trees. So it looks bearer in camera
view, something like that. Now we have here some
out of the EU totally. I'd say very pleased
those it'd be somewhere around the back. Over here. I will go back one step to jazz is it's
floating in there. No, it's okay.
Okay, We have one. So j here. Let's see where to place that. Somewhere. On the back. I need those taller. Some are here maybe. I'd say now here, maybe a little down. Okay. Now we have two more
to place somewhere. Let's see what to
do with this one. Oh no, that's the blue
shiny it for later. I want to remove this tree. I thought I will
need one for later, but I will remove that one. And I would just
shrink this one. Now, somewhere over here. Goes down a little. And I want to shrink
it like that. Okay, so now I will
add some more bushes, copy and paste, and
rotate and make smaller. And then just jogging. Jogging care. I'll leave that prior. These are sinking gain. All the way I need to do it is
to get out of out of camera view so I can
see what I'm doing. Now. I'll copy this small
and paste to feel this. Hello. Paste another. And let's move this back and rotate
to the right. Okay, let's see now here
in or something like that. And we need some bigger over here or here. And to rotate and
copy that and paste. And to drag it over here. It should go down. Okay, so we have it now and
let's adjust our camera. We can go here to 90
to center better. And we can go here
tonight to degrees. And down over here. And now, let's see. I could add something else here. Let's see watts. Or to push this push here back. And to add another
tree over here. Let's see which one. We can grab one
tree from the back. Too many here. I just select the both
trees and leaves. And let's drag it
over here. Somewhere. I'd see how the pitch circle. And you can now make some
trees go like leaning, leaning to the side, like this. Not to grow straight, but doing a little
lean those nature, we don't have a tree
growing straight up. You can lean a little. It looks better on
this one over here. I need to pull a little higher
like this to move closer. Now let's see camera view. Maybe this as well. To go a little closer. So pressing Shift. And let's pull this
10 more to the right. See you down. Okay, So I should be better now. We have something
done here already.
5. Moon and Fog: Now you can simply create some nights
seen for an example. Using this light. It can go all the way back and said This light
all the way down. And you can increase
this like let's say 10,011 and place it somewhere here. Like this. And you can
change this to black. Entire scene can go back black. And you can odds
in the background. Now I will switch to solid
stuff. You see what I'm doing? I will add here a
mesh UV sphere. And I want to drag this
UV sphere two minus x to the other side over here. Enlight to line up
with that sphere. And this sphere will
be new material. And I will change this from principles
be as df to emission. And I will change it to
yellow is not too much. And I think I will need this
to be a lot more than five. But let's see, when
I switch here to render view into camera. I want this to go
a little higher. Maybe even more. Yeah, something like that. Let's say ten or 30. Something like that. So we have a moon here. Now, we need to adjust this light to match
the light of the moon. And to bring that to light through all
those branches around. So let's see how we're
going to do that. I want that light
a lot stronger. So let's see now. A lot stronger. Something like that. Okay, I think that
will be enough. And then we will
add something else here to make that
effect a lot better. On this side, from which
we're watching in Tyracine. Let's add some fog
to this thing. So we already changed
this to black. You can leave it as is
everyone to render such scene, but it's not really appealing. So let's do something else. Instead. We'll go
here to shading. And if you see this in object, you will just left click this
arrow to swap the world. And here you will
delete this background, left-click and
right-click and delete. Now I have to pick two
odd and go to the shader. And here, select
principled volume here. And now left-click volume called him that connect to
volume over here. Now you see we have fought but we cannot see anything
through that fog. Why? It's to take, we need to reduce density point here and start dragging this. If we go to 0, there is no folk. If you move higher,
It's too much. So you need to find the value where you can see
through this fog. And this is something like that. So let's make it too. Okay, now we're switching
to camera view over here. And we want that the light in the background to
go somewhere here. Something like this. And maybe more down. So we get that light
through through trees, you know, something like that. Let's see if I can adjust. I want that coming
through branches nicely. I want this tree
to do that effect. So maybe we could set that to
increase the radius maybe, or decrease something like this. Let's see if I add
some more over here, like 23 maybe.
Yeah, that's fair. S5. No, that's too much. Trying to reach better light to resemble a night or
something like that. Let's move this more, more now. Right where this light is. And I want to line up
that moon with the light. And now we will move that
closer to this slide. So let's go here. And let's add that emission. O higher 50 maybe. Back to white on 100 and down. Like it's coming to trees. So yeah. Something very dark. Should be lined up with the
moon and a little lower. Let's say 15.150 maybe. Or one. All I think Greece more, 321, more white. Okay, something with that. Now, we will do
something more here. Let's add some noise. Let's make this fork
a little better. So we'll left-click here. And let's add texture,
noise texture here. And you could just do
that directly this way, but it won't be so good. So I can add here converter, which is called
colorRamp in-between. So just left-click
to place it here. And it will attach by its own. If it doesn't. I will show
you now left-click FAQ. And from this dot, holding, left-click drag this gourd
and plug it into FAQ. And over here, left-click
color and dragging, holding left-click,
plug it into color. So we have these right
now and left-click this black and drag it below. We're now changing this for glue to get some dark
and light areas around. So what we'll do this way, now, important thing,
disconnected again. You need to adjust this to
get that noise in-between. See how it appears out of camera when you change the view around. To make sure that this second
part will work for you. Go here to file a to add
it, and select Preferences. And here in preferences, I already clicked for me. So I will now for you, enter here in adults, in the search bar,
enter wrangler. And make sure it's enabled. You need to enable
an odd wrangler. And now left-click noise
texture, press Control. And D like tank. And this will
appear on the side. So now we will
scale this. Hello. Are you as, let's see, what does the thing bearer. And you can rotate this
forgiven, like 9090. And oh, let's see some noise here. What happens? So it's like you
just need to make this more like fine adjustments. Thinking to replace
this one with with another option we have here. Let's see how that look. Yeah, I think this
will be better. This looks more
real. I guess so. So can reuse this. So maybe just finding
a thousand now or no. Yeah, it's pretty much
like that, I guess. So this is our fog and
this is our woods. And you can move this light, light around to get some
different appearance. You can drag it all the way down here like this for an example. To get those nice
threes all over. Like this. But in that case, I recommend that you move
this morning. Hello. So it goes like somewhere here. And then align up this
light with them on. To make this look more
realistic. Like that. I'm trying to see camera view
at the same time as I see. This. Antigen has this light. So now there are many, many different
settings for this. You can even go to swap these two area light
for an example. And I'll go here and
rotate light this way. So now it will be a
lot stronger light that need to be
careful with this. And now you see you get
those rays all over. And we can here set to 0. And here tonight. Or maybe this way. Let's see. You can
adjust now. We're right. Light falls to get the best rays coming
through those trees. And then simply go here
more of this axis and adjust this moon to match
the light over here. Place it behind in this area. So it's like baking behind and appears like the moon
is shining actually. And it's this lightens that. Something like that. And you have your forest
scene with a more light. And you can render that.
6. Rendering Image: You want to render
high-quality image and to a thousand and four
thousand, five hundred. So that's again, the
same resolution, like four videos are very,
very high resolution. And make sure that here you have selected PNG
for rendering images dance-like GPG on
because that will be lower quality than PNG. So now we go to render, and we'll left-click render
and we select Render Image. And we just need to wait a little because it's
high resolution image. It will take a moment. And it's rendering,
and it's rendering. And let's see now
what do we have? Make sure that you see
here when I point. It's not done yet. It keeps the rotating here. You can keep checking. It will take awhile. Eight thousand, four thousand, five hundred is very
high resolution and it will take awhile. Don't pay attention to this. Not just bonding is happens when it's rendering longer something. So don't worry about that. If you are not able to
render that high resolution, you can set to something lower, what you are able
to random depending on what your
computer can handle. This is our photo, this is our image of our forest. And are more lights
and foggy night. And we can now just simply
go to Image and Save As. And we're done.
7. Closing Words: I hope you liked this class
and I hope to see you again. Meanwhile, practice, post your
projects and don't forget live a review and let me know
how you liked this class. See you soon. Bye.