Transcripts
1. Create a vector portrait from scratch on the iPad: Hi there, My name
is Chris Rathbone and I'm a freelance illustrator. I work predominantly in the sports
and automotive industries and I've created work for clients such as Formula 1 the NBA, Red Bull, Puma and Top Gear. My background is in graphic
design and art direction. And I made the
jump about four or five years ago now to quit my day job and focus full-time on my career
as an Illustrator. I often get asked how I go about creating my illustration work, what software I use, and what processes I use. So I put together this tutorial
video where I'm going to be breaking down a
portrait illustration. I'm going to be creating
an illustration solely on the iPad using the Apple pencil. You can follow
along and create the same portrait
that I'm creating, or you can use this
exact same process to create an illustration
of your choice. We're going to be going
literally from a blank canvas, and I'm
going to show you how I go through my process of building some construction lines
for my portrait, fleshing those
construction lines out into a rough sketch, and then working that
rough sketch up into my final line work. I'm going to show you how
we go about creating color, adding shading and lighting, and then add in the
final details to your illustration to
really bring it to life. So let's jump into
the tutorial now, I hope you enjoy, and
feel free to send over any questions you might
have on my process. And let me know if there's
anything specific you want me to go through in future videos. So I hope you enjoy
the tutorial.
2. Stage 1: Construction lines: As you're probably aware,
we're gonna be working purely on the iPad today. The first thing we're
going to do, I've just set up a blank document here. I've just set the artwork to
be A4 landscape document. Now I'm just gonna go ahead and give our project
a name here. I'm going to call it LeBron. And over here on
the right-hand side you're going to see
our Layers panel. You'll see how we utilize the layer panel as we go
through the illustration. It really handy tool for
building up your artwork. This first layer we're
gonna be working on, we're going to call this build, gonna be a really basic build
layer for our illustration. We're going to use really
simple geometric shapes and lines just to get a really, really rough plot of where
we want our elements to go. And we're going to use
this to form the basis of our illustration in which
we are going to build from. Now at this stage,
we're really not worried about any detail at all. We're not worrying about
likeness will let you just use some simple geometric shapes just to plot where
our elements go. See where we're working
on a portrait is really, really important to make sure
that all of our details, the eyes, the nose, the mouth all has the correct
proportions and distances. Make sure that I like
and this is as close as possible. I like to do. I start off with a circle here, which is going to form
the basis of the skull. Months. We've got our
circle drawn for the skull. We're going to give
ourselves a center line which runs right
down the middle, which really helped us make
sure that our illustration is symmetrical or as close
to symmetrical as possible. And we're gonna run
a horizontal line across the circle here, about two-thirds
that are way down. And this is going to be
where the eye level is. So it's really going to
be the center line for the pupils in the
middle of the eye. Now we've got those
guides in there. I'm going to plot a couple
of circles in here. Again, just using the
shape tool, really simple. Block up the circles in here for the pupil and the
iris of the eye. At this stage where we playing around with just simple shapes. The reason for doing that is that you don't get
bogged down with detail and trying to get
a likeness straightaway. You can move these elements
around and play around the size of them,
the scale of them, and the relative
placement of them, which will really
come to help us further on in the illustration. Once I've got this first
I drawn over here, we're going to do is I'm
going to duplicate this. I'm going to drag it over
here on the right-hand side. Then using our alignment tool, I'm just going to
flip it horizontally. Today mirrors our eye
on the left-hand side. See where we got our center
line down the middle. I'm just going to
move this across to make sure the distance to that center line is similar to the distance from the center
lines that are left eye. There are walks he told me in the program itself where you can snap and align
these things perfectly. I choose not to do that when I'm doing my portrait work really because no phase is
really 100% symmetrical. Actually find it gives you a
more natural looking drawer. And if you do these things
by I and if you've got something that's a few
pixels off on either side, It's not really going
to make any difference. People aren't gonna notice it. I'm just going to plot in some
really rough detail here. I'm going to put a
line in which gonna be the bridge of his nose. I'm going to put in
just a rough shape here for the actual nose itself. Now again, about two-thirds
of the way up this circle, similar to where
we had our line, horizontal line for our
center of our eyes. I'll put another horizontal line in here and
it's going to be the rough line for where
his hairline will be. With that knows you really want the nose touching the base of that circle will just near the base of this circle
because like I said, that circle is our skull, so that's really
where the nose it, so it helps you if your
proportions there. Now we've got ozone
limits drawn. I can draw in a line here
for his chin and his jaw. Now the way that I worked
for this is basically I want the tip of the jaw, the bottom, the lowest point of the jaw, to be a similar distance from the circle as the height
of the circle itself. Really the circle
of the skull is about half of the height of the head here
that we're drawing. Let's see, LeBron has
quiet, substantial beard. So I'm just going to put
a second line in here, which is just going to
form a rough layout for where I want the beer to be and how big I want that to be. I'm going to go
ahead and I'm gonna draw in the years up here. Now with the ears, I take this outline for the
years to be pretty much in the same horizontal
line as where the eyes sit and with the
base of the ear again, you want it pretty much to go down to where the
tip of the nose is, where the base of
this circle is, which forms part of the skull. So it gives you sort of
approximate dimensions here. Now obviously every portrait different, every
face is different. So these are really
just rough guides. But like I said,
because we're using the simple geometric shapes once we've got a
rough guide in there, you can then start
fine-tuning needs and moving the
elements around and scaling them up relative to each other depending on
who is your drawing. I'm going to put in
just a rough plot for where I want
the mouth to be. In this illustration,
I went into his mouth open almost as if he's
angry and he's shouting. I'm going to plot
the mouth in here. Then we're going to move
down and just draw in the neck and the
shoulder line here. I wouldn't hear mostly
in his basketball vest in the iconic Lakers jersey. So I'm just going
to put a couple of Essentially semi-circles
in here which you're gonna form the
color of that jersey. Gonna put in just a couple of lines that are gonna be, well, I'm going to place the sleeves that are jersey
wear to Jersey ends and he showed up and the
skin essentially starts. Now once I've got that, I think that's looking
pretty cool. So I'm just going to duplicate
that in the same way I did the spin over here on
the right-hand side. And I think that's
looking pretty cool. What we're gonna do now
is we're going to move on to our next layer. We're onto essentially
the second stage of our drawing now. So I'm happy with
that build layer we're going to do now
is we're going to stop a second layer here above our layer and we're going
to call this sketch. Now essentially that build layer is kind of like a skeleton, I guess, of our
portrait illustration. So it's really, really rough. We're not really
going to use that for much later situation, but it's gonna be
really handy found next stage, which is a sketch. What I'm gonna do is I'm just going to use that build layer. And I'm really just
going to start sketching in some
loose lines here. Now again, don't worry too much about how these lines look. Because the sketch is
going to be really loose. We want to keep it
quite loose so that we don't get bogged down
with detail again. What we're doing
really just sketch in, in some lines around the eye. So obviously I've
got the placement here of the pupil and the iris and the outside
shape of the eye. I'm really just working over those to stop building
up this sketch. We don't ask skeleton build
layer in a light-blue. And the reason for that
is that we can see it. But when we start inking and
sketch in our black layer, the black lab really
stands out versus the lighter blue
skeleton lab behind it. Now I'm actually, now I'm sketching in a few
of these lines. I can actually see
that the pupil and the iris of the eye, not quite where I want it to be. So I'm just gonna move
this over slightly. I'm going to sketch
in a few more details here around the browser knows. And then moving over to the eye on the
right-hand side here. I'm going to start sketching
in some more lines. One thing it's good to do is because we've got
our layers here. We can keep going back
to our Layers panel. I'm from timestamp, we can
just turn off the layer that's cloud Build
skeleton layer underneath. Just so we can see
how our sketch is starting to build up. Just having a couple
of registration issues here with the iPad
picking on my hand. So you just double tap
the screen to undo that. If there's any lines in
that you don't want. I'm going to sketch in again
very rough, ER, just some, some scribbles almost
for the eyebrows. Put some marks around
the forehead here, which will essentially be
sort of the crease marks and his forehead with these facial expression we're going for. And then we're gonna
move down here and start putting in some line
work around the nose. Again, I'm using
that skeleton layer underneath that we've
previously created. Because I was happy with the proportions and
the dimensions of all these elements.
When we sketch it. Now we know that
our sketch is gonna be roughly in the right position for where we want these
pieces to be because we were happy about
build Lao underneath. I'm going to start sketching
in the mouth here. Now again, the outside shape of the mouth doesn't
change really too much from our build
layer underneath. You'll notice is we're
starting to actually put in a few more
details around here. So I'll put in a line up here, which is gonna be where
the top of his TFR, we're actually going to draw in where the GMB Show because he was a gum showed quite often. So I'm just going to be a gum Hsu joining a couple of
lines here for his tongue. Joining some lines
for his teeth along the bottom part of his mouth
air again from time to time. Just keep zooming out and turn off that skeleton
live if needs be. Just so you can see how your
sketches come into life. Because it can be
quite distracting even though our layers are tilted
back in that light blue, it can still be a
bit distracting having all those lines there. So it's good to just
turn it off and on, just so you can see exactly
what you're working on. Now to put a few
more creases and lines on his forehead up here. And I'm going to start
to draw in his hairline. Now again, obviously
had that line there from our skeleton layer
for his hairline. I can use that as our guide. And we're going to put
some lines in here to form the top of his head. Now what are those key elements
are? Looking pretty cool. I'm just going to go in
around the mouth HIPPA, a few more details
in so I'm going to draw in where he's lips will be. A couple of scribbles in here, which will be really where he's facial hair and his
bid will be as well. Again, as you can see, this is really, really loose linework. Almost kind of rational, does not rushed by and
purposefully not putting too much detail into it
and not worrying too much. Because this is
essentially a sketch. I'm gonna draw some detail work in here for his beard
on the other side. Just a bit more down here, which will be where the beard
is just below his blow, his lip blows mouth. Flip the layers on, see how it's looking. I think
it's looking cool. Now I'm gonna go in
here and I'm gonna draw the underside of his beard. So this is essentially
where ways head stops and outside of this, this will be his
neck and shoulders. I put it into some
scribbly lines in here. Obviously, the beer
is not gonna be a fine line like we'd have
around the top of the head, around his ears is gonna be a much more scribbly line and just put it in
a few lines here, which will be individual hairs. Now moving up to his ears. The previously, I'm happy with the shape of the ears and the position and the
size of the years. But what we're gonna do
now is we're going to put some detail work in there. So you're gonna have
the inner line around the ear and the
inside of the ear, which obviously
protrudes out from the outside of the
year where we look at AIM from square one
from the front. Some line work
around the bottom of the ear lobe here and
just really shaping it. Knew some reference imagery. If you want to just see him by switching off
my build Lao underneath. I'm really happy with how
that sketch layers come in. Comment about is
very rough and you can see where we've used
our build layer underneath. And that's essentially how
I work up my portraits. I mean, everybody
works differently. Some people might prefer and be more
comfortable to just go straight in a higher
level of detail. But for experience, I've found that it goes right, That's fine. But when things aren't
quite working right, and maybe the eyes are
slightly different shape or proportion where you
want them to be or the noses out or wherever
the detail is. This quite often you can get a sketch drawing up of a
portrait and something's off, but you can't quite put
your finger on what it is exactly that it's not working farm by working
through their submit, it probably adds an
extra 15 minutes to half an hour so to
your drawing process. But it can really
save you a lot of time further down the line. I'm trying to work out. If something's not
quite working, what it is is not quite working. So as I've been talking,
I've just been drawing in some detail here around on
the color and on each Jersey. Just added in a few extra lines. We'll see this in detail
lines within that color. I've just been putting
those in and just working around the sleeves are the jersey game with those
extra detail lines in there. Couple of marks on there just to be kind of a crease lines in the Jersey where
obviously it's fabric is not gonna be perfect. I'm just going to turn the layer off and have another look. And I think that's
looking really good. I'm actually going to just, I think he's looking at almost a little bit cross-eyed here. So I'm just going to
take the eyes here, the pupils of the eyes, and just move them out slightly towards the
edges of his head. And again, that's the
beauty of work in this way, is that it's really
simple and really easy to just move
these elements around. Now, I think it's looking cool. I'm really happy with
that. I think obviously still very rough sketch work, but I think it's looking great. So we're going to save
a sketch layer down now and move on to the
next stage of our drawing.
3. Stage 2: Sketch: As you're probably aware,
we're gonna be working purely on the iPad today. The first thing we're
gonna do, I've just set up a blank document here. I've just set the artwork to
be A4 landscape document. Now I'm just gonna go ahead and give our project
a name here. I'm going to call it LeBron. And over here on
the right-hand side you're going to see
our Layers panel. You'll see how we utilize the layer panel as we go
through the illustration. It really handy tool for
building up your artwork. This first layer we're
gonna be working on, we're gonna call this build. Gonna be a really basic build
layer for our illustration. We're going to use really
simple geometric shapes and lines just to get a really, really rough plot of where
we want our elements to go. And we're going to use
this to form the basis of our illustration in which
we are going to build from. Now at this stage,
we're really not worried about any detail at all. We're not worrying about
likeness will let you just use some simple geometric shapes just to plot where
our elements go. See where we're working
on a portrait is really, really important to make sure
that all of our details, the eyes, the nose, the mouth all has the correct
proportions and distances. Make sure that I like and
he sees it as close as possible. I like to do. I start off with a circle here, which is going to form
the basis of the skull. Months we got our circle
drawn for the skull. We're going to give
ourselves a center line which runs right
down the middle, which really helped us make
sure that our illustration is symmetrical or as close
to symmetrical as possible. And we're going to
run a horizontal line across the circle here, about two-thirds
that are way down. And this is going to be
where the eye level is. So it's really going to
be the center line for the pupils in the
middle of the eye. Now we've got those
guides in there. I'm going to plot a couple
of circles in here. Again, just using the
shape tool, really simple. Block up the circles in here for the pupil and the
iris of the eye. At this stage, where we plan around with just simple shapes. The reason for doing that is that you don't get
bogged down with detail and trying to get
a likeness straightaway. You can move these elements
around and play around the size of them and
the scale of them, and the relative
placement of them, which will really
come to help us further on in the illustration. Once I've got this first
I drawn over here, we're going to do is I'm
going to duplicate this. I'm going to drag it over
here on the right-hand side. Then using our alignment tool, I'm just going to
flip it horizontally. Today mirrors our eye
on the left-hand side. See where we got our center
line down the middle. I'm just going to
move this across to make sure the distance to that center line is similar to the distance from the center
lines that are left eye. There are walks he told me in the program itself where you can snap and align
these things perfectly. I choose not to do that when I'm doing my portrait work really because no phase is
really 100% symmetrical. Actually find it gives you a
more natural looking drawer. And if you do these things
by I and if you've got something as a few pixels
off on either side, It's not really going
to make any difference. People aren't gonna notice it. I'm just going to plot in some
really rough detail here. I'm going to put a
line in which gonna be the bridge of his nose. And I'm going to put
in just a rough shape here for the actual nose itself. Now again, about two-thirds
of the way up this circle, similar to where
we had our line, horizontal line for our
center of our eyes. I'll put another horizontal line in here and
it's going to be the rough line for where
his hairline will be. With that knows you really want the nose touching the base of that circle will just near the base of this circle
because like I said, that circle is our skull, so that's really
where the nose it, so it helps you if your
proportions there. Now we've got ozone
limits drawn. I can draw in a line here
for his chin and his jaw. Now the way that I worked
for this is basically I want the tip of the jaw, the bottom, the lowest point of the jaw, to be a similar distance from the circle as the height
of the circle itself. Really the circle
of the skull is about half of the height of the head here
that we're drawing. Let's see, LeBron has
quiet, substantial beard. So I'm just going to put
a second line in here, which is just going to
form a rough layout for where I want the beer to be and how big I want that to be. I'm going to go
ahead and I'm gonna draw in the years up here. Now with the ears, I take this outline for the
years to be pretty much in the same horizontal
line as where the eyes sit and with the
base of the ear again, you want it pretty much to go down to where the
tip of the nose is, where the base of
this circle is, which forms part of the skull. So it gives you sort of
approximate dimensions here. Now obviously every portrait different, every
face is different. So these are really
just rough guides. But like I said,
because we're using the simple geometric shapes once we've got a
rough guide in there, you can then start
fine-tuning needs and moving the
elements around and scaling them up relative to each other depending on
who is your drawing. I'm going to put in
just a rough plot for where I want
the mouth to be. In this illustration,
I went into his mouth open almost as if he's
angry and he's shouting. I'm going to plot
the mouth in here. Then we're going to move
down and just draw in the neck and the
shoulder line here. I wouldn't hear him
Oxley and his basketball vest in the iconic
Lakers jersey. So I'm just going
to put a couple of Essentially semi-circles
in here which you're gonna form the
color of that jersey. And we're gonna put
in just a couple of lines that are
gonna be, well, I'm going to place the sleeves that are jersey
wear to Jersey ends and he showed up and the
skin essentially starts. Now once I've got that, I think that's looking
pretty cool. So I'm just going to duplicate
that in the same way I did the spin over here on
the right-hand side. And I think that's
looking pretty cool. What we're gonna do now
is we're going to move on to our next layer. We're onto essentially
the second stage of our drawing now. So I'm happy with
that build layer we're going to do now
is we're going to stop a second layer here above our layer and we're going
to call this sketch. Now essentially that build layer is kind of like a skeleton, I guess, of our
portrait illustration. So it's really, really rough. We're not really
going to use that for much later situation, but it's gonna be
really handy found next stage, which is a sketch. What I'm gonna do is I'm just going to use that build layer. And I'm really just
going to start sketching in some
loose lines here. Now again, don't worry too much about how these lines look. Because the sketch is
going to be really loose. We want to keep it
quite loose so that we don't get bogged down
with detail again. What we're doing
really just sketch in, in some lines around the eye. So obviously I've
got the placement here of the pupil and the iris and the outside
shape of the eye. I'm really just working over those to stop building
up this sketch. We don't ask skeleton build
layer in a light-blue. And the reason for that
is that we can see it. But when we start inking and
sketch in our black layer, the black lab really
stands out versus the lighter blue
skeleton lab behind it. Now I'm actually, now I'm sketching in a few
of these lines. I can actually see that
the pupil in the iris of the eye not quite
where I want it to be. So I'm just gonna move
this over slightly. I'm going to sketch
in a few more details here around the browser knows. And then moving over to the eye on the
right-hand side here. I'm going to start sketching
in some more lines. One thing it's good to do is because we've got
our layers here. We can keep going back
to our Layers panel. I'm from timestamp, we can
just turn off the layer that's cloud Build
skeleton layer underneath. Just so we can see
how our sketch is starting to build up. Just having a couple
of registration issues here with the iPad
picking on my hand. So you just double tap
the screen to undo that. If there's any lines in
that you don't want. I'm going to sketch in
again very rough, ER, just some some
scribbles almost for the eyebrows to put some marks
around the forehead here, which will essentially be
sort of the crease marks in his forehead with these facial expression we're going for. And then we're gonna
move down here and start putting in some line
work around the nose. Again, I'm using
that skeleton layer underneath that we've
previously created. Because I was happy with the proportions and
the dimensions of all these elements.
When we sketch it. Now we know that
our sketch is gonna be roughly in the right position for where we want these
pieces to be because we were happy about
build Lao underneath. I'm going to start sketching
in the mouth here. Now again, the outside shape of the mouth doesn't
change really too much from our build
layer underneath. You'll notice is we're
starting to actually put in a few more
details around here. So I'll put in a line up here, which is gonna be where
the top of his TFR, we're actually going to draw in where the GMB Show because he was a gum showed quite often. So I'm just going to be a gum Hsu joining a couple of
lines here for his tongue. Joining some lines
for his teeth along the bottom part of his mouth
air again from time to time. Just keep zooming out and turn off that skeleton
live if needs be. Just so you can see how he
sketches come into life. Can be quite distracting. Even though out our layers are tilted back in that light blue, it can still be a
bit distracting having all those lines there. So it's good to just
turn it off and on, just so you can see exactly
what you're working on. Now to put a few
more creases and lines on his forehead up here. And I'm going to start
to draw in his hairline. Now again, I'll see
how that line there from our skeleton layer
for his hairline. I can use that as our guide. And we're going to put
some lines in here to form the top of his head. Now what are those key
elements? Looking pretty cool. I'm just going to go in
around the mouth HIPPA, a few more details
in so I'm going to draw in where he's lips will be. A couple of scribbles in here, which will be really where he's facial hair and his
bid will be as well. Again, as you can see, this is really, really loose linework. Almost kind of rational, does not rushed by and
purposefully not putting too much detail into it
and not worrying too much. Because this is
essentially a sketch. I'm gonna draw some detail work in here for his beard
on the other side. Just a bit more down here, which will be where the beard
is just below his blow, his lip blows mouth. Flip the layers on, see how it's looking. I think
it's looking cool. Now I'm gonna go in
here and I'm gonna draw the underside of his beard. So this is essentially
where he weighs head stops and outside of this, this will be his
neck and shoulders put into some scribbly
lines in here. Obviously, the beer
is not gonna be a fine line like we'd have
around the top of the head, around his ears is going to be a much more scribbly line and just put it in
a few lines here, which will be individual hairs. Now moving up to his ears. The previously, I'm happy with the shape of the ears and the position and the
size of the years. But what we're gonna do
now is we're going to put some detail work in there. So you're gonna have
the inner line around the ear and the
inside of the ear, which obviously
protrudes out from the outside of the
year where we look at AIM from square one
from the front. Some line work
around the bottom of the ear lobe here and
just really shaping it. Knew some reference imagery. If you want to just see him by switching off
my build Lao underneath. I'm really happy with how
that sketch layers come in. Comment about is
very rough and you can see where we've used
our build layer underneath. And that's essentially how
I work up my portraits. I mean, everybody
works differently. Some people might prefer and be more
comfortable to just go straight in a higher
level of detail. But for experience, I've found that it goes right, That's fine. But when things aren't
quite working right, and maybe the eyes are
slightly different shape or proportion where you
want them to be or the noses out or wherever
the detail is. This quite often you can get a sketch drawing up of a
portrait and something's off, but you can't quite put
your finger on what it is exactly that it's not working farm by working
through their submit, it probably adds an
extra 15 minutes to half an hour so to
your drawing process. But it can really
save you a lot of time further down the line. I'm trying to work out. If something's not
quite working, what it is is not quite
working. As been Tolkien. I've just been drawing
in some detail here around on the color
and on each Jersey. Just added in a few extra lines. We'll see this in detail
lines within that color. I've just been putting
those in and just working around the sleeves are the jersey game with those
extra detail lines in there. Couple of marks on there just to be kind of a crease lines in the Jersey where
obviously it's fabric is not gonna be perfect. I'm just going to turn the layer off and have another look. And I think that's
looking really good. I'm actually going to just, I think he's looking at almost a little bit cross-eyed here. So I'm just going to
take the eyes here, the pupils of the eyes, and just move them out slightly towards the
edges of his head. And again, that's the
beauty of work in this way, is that it's really
simple and really easy to just move
these elements around. Now, I think it's looking cool. I'm really happy with that. I think obviously still
very rough sketch work, but I think it's looking great. So we're going to save
a sketch layer down now and move on to the
next stage of our drawing.
4. Stage 3: Line work and inking: Everything we've been
doing up to this point as being really do some rough. What we're gonna do now
is we're going to set up a new layer in here. We're going to call
this line work. Now this is gonna be our
actual line work and inking layer for our
illustration itself. We're gonna set this layer above our sketch and build layer. What we're gonna
be doing is using those two layers below
that we previously created as a guide to
create our final line work. Now. Now final line work is gonna be much tidier, much cleaner. And essentially we won't
need that sketch layer. Now build layer once
we're done with this, just working around the UI here, I'll put an ellipse
in the center for the people at the I, just drawing a line
above and below for the outside of
the eye itself. And then just a couple of lines in here underneath the eye for the creases underneath
the eye in the face. Waves go is expression. Now I'm just using the
pencil tool for me so I can get a nice flowing
curve to them. I'm going to work in
some more of the creases and lines around the
top of his nose here. This point, I'm not
worrying too much about the brushstroke itself will
come to that later stage. So just work with whatever default brush you've
got Guide on here. My one-off thing,
I've just got 11 pixel stroke on the brush here. Now I'm going to draw in some of the lines around the eyebrow. And we're going to change
that instead of being a stroke like holdover lines and it turned out to be a fill. Now I'm gonna come down here. I've got the frame,
the outside of the eye and I've got the
people in the middle. I'm sure work in some more
detail around the eye here. What we also do on this layer as well as creating our linework, that'll be the
outlines essentially. We also create some
really dark areas, which are our ink in areas. Now you can see
we've kind of done that annual eyebrow above, but I'm just going to
in the UI here around the eye, what these will be. These are gonna be
the darkest points of shading that will have
on our illustration. So if you imagine
underneath or created this eye and above
the eye itself, that'd be really
dark shade in there. We're gonna fill
this in with black. I'll just work around the eye quickly here to show
you what we mean. This really just comes
with a bit of experience and a bit of playing around
just to see what you like it. It really depends how dramatic you want to
go over your light in as to how heavy you
make these ink and areas. I just have a play
around and see what works. For this drawing. In particular, I'm
taking a light sources being above annual front of
him is therefore lightened, will be underneath areas. So if you look at the
crease of the eye here, like I said,
underneath the crease, that's where the heavier
areas of this ink and I'll just turn off quickly the sketch
layer and the build layer. You can see this in isolation
to really see what I mean. Now, you without any brushes or stroke effects
applied to the lines, you can already see that
this line work layer here is much cleaner and crisper than our sketch layers belief. I'm just going to come
back in here and work in a few more creases around
the top of the head here. And then I'm going to come
across and do the overlay. Now let's keep this consistent. I'm going to duplicate the pupil from the IRB previously
done. That way. I know it's the same size, so we make sure that it's nice and symmetrical from
that point of view. In March, the same way as
I did the previous slide. I'm going to put some
lines in here to form the outside shape of the eye around the
top and the bottom. And I'm going to work
in some of the detail here around the eye itself. Again, just using
the stroke tool, the moment not worrying
about the field. So let's get our line
work in there first. I'm used the pencil
tool and just drawing some lines increases underneath the eye itself around here. Where we've got quite a
dynamic expression here. There's a lot of movement
and energy and his face. I'm just going to exaggerate
out a few of these lines, which I think will really
help to exaggerate the expression that he's got going on and add a bit
more energy to it. And in exactly the same way
as we did on the previous ie. I'm just going to go in here and put in some ink in
around the eye. So again, if our light
source is coming from the top, from above, the areas that are in the darkest layer shading
will be around the top of objects because they're casting a shadow from the objects above them, if that makes sense. Sorry, I ran the top
of the eye here. I'm just going to
fill in the inking in the same way that
I did previously. I'm just going to extend
that out into a few of these creases underneath the eye itself and around the eye. I'm doing is I'm just
extending this inking area out to connect up to a
few of the creases around the nose and
around the eye. Just because we know that
where we've got those creases, there are gonna be the
areas where the shading is. Now I'm going to
put in a couple of bits just inside the eye here, except that one needs to be,
I feel like it's a bit too heavy to be all be solid black. I want to put in
a little shape up here and using the Boolean tool. I'm just going to
track that format. Now what we can see as we've started to get
really nice clean, crisp blinds here and some basic inking around the eyes and
the top of the nose here. I want you to do in
essence of time. I'm just gonna go ahead
and speed up this video. You can see what I'm doing as I work around the
rest of the face. Obviously, it's a fairly
time-consuming process. I want to do is I'll come
back to you want to finish the line work in the
Incan just to talk through a few of the areas and explain some of the
pieces that I've done. As you can see, we will
finish writing can now. We've got some really nice
clean line work in here. And we've also got our
solid areas of black, which are gonna be a really
dark immediately dark areas in our illustration. Now I think this is looking
great, but what we're gonna do is we're
just going to add some finishing details
to our line work itself. Now what we can do
is we can go in here and we can select
all of our stroke lines. And just playing around
with the properties within the stroke itself. We can do some different
effects to this. We can change the
white of some of these lines are of
all of the lines. You could add a texture
to these lines. What we're gonna do in
this case is are we have some custom brushes
that I've created just over the years
because I like to have a consistent brushstroke
to all of my drawings, so it gives it a consistent
style across my portfolio. I'm gonna select all
of the lines here. I'm just gonna go ahead
and select my art brush. Now what you'll see
with the lines here, is there a little bit of finance will thicken those
up in a moment. What that does,
the art brush I've created just gives a bit
more of a tapered line. The line tapers away, it gets thinner
towards the edges. So it looks a bit more natural, more hand-drawn than
a digital stroke, which is the consistent
width all the way through. Just looking at
the year here you can see how that line type is weighing it gives it a more
natural organic pen line. Now again, there's
no real science with this. Just have a play around. I'm going to go through
and I'm gonna change all of the lines to
be this art brush. And I'm gonna make
some of the lines thicker and thinner than others.
5. Stage 4: Colour: No record of our linework
and income finished. What we're gonna do now
is we're going to add some flat color to our drawing. We're going to set up a
new lie here called color. We're going to put this
below our inking layer. What happens in any
color that we put down would be
underneath the ink in. So we're still see the ink
and the line work on top. Now what we're gonna do is
relatively simple process. We're just going to work our
way round the drawer in, filling in areas of
flat black color. I'll go a brown color
here for the skin tone. We're going to start
around the ear, work my way around. And because we're underneath
the inking layer, as you can see here, I don't have to go around
all of the detail. For example, round his
BATNA because it's underneath so I can just
cut straight line across, work my way around the
color. Come back up. Again. I didn't
have to cut around the beard because the
inking layer is on top. I'm just going to work my way around the rest
of the head here, just around the
ear on this side. And again, we're gonna put a different color for the hair, so I don't have to worry
too much about going around the hairline
just at this stage. Now we've got a skin tone.
I'm gonna put you in a slightly darker
shade of brown. And I'm going to use
this for the hair. So just starting over here on
this left-hand side again, I'm just going to work my way
up using the pencil tool. And I'm going to
start drawing around the hairline again because
that layer is underneath. You can see now that
our colors are quite nice effective in
underneath our linework. And it means that
any color that we add to our drawing
is not going to interfere with the
line work itself. Now this is relatively
straightforward process, so I'm going to jump ahead
and speed up the video here. Just because like I said,
it's very self-explanatory. Just working your way
around the drawing, choosing the colors
that you want to use. You can either use a
realistic color palette or maybe an abstract
color palette. But just work your way
around the drawing. Put it out with the different
areas of flat color. We've got one of our
coloring finished, and I think that's
looking great. Obviously it looks very
basic at the moment because it's just
flat base color. But I'm really happy
with how it is looking. We're gonna move on to
the next stage now, which is going to be
adding our shading.
6. Stage 5: Shading: We're gonna be starting
on our shading now, I'm just going to set
up a new layer here. And I'll call that shadows. Now I'm going to put this
layer above the color layer, but below the inking layer. It's important to make sure it's above the color
layers, walks away. We can see it, but
we still want to be working blowout inking layer. Nothing really goes
above that inking layer. Now similar to what we did
on the income process. If you remember back
to our linework stage. I'm just going to work around some areas that I think
will be in shade. Now again, remembering our
light source for this, we've chosen a light
source to be at the top. That means the objects
that are lower down in the face going to have more shading on them
because the shadow is going to be costs
from the object above. If I work around the eyebrow here and then come down
to the eye itself, the creases in the eye are
gonna be in shade because they're gonna be recessed into his face so they don't
protrude out there, recessed in as well around the top of the
actual eyeball here, if you imagine the eyeball
is set into the eye socket, into the skin, there'll be a shadow around
the top of this I. As we work around some of the
crazies under the eye here, the creases are actually
recesses within his face. So again, there'll be
shadows around those. Now I'm going to
set this to black, same color that we
use for our inking. But what I'm gonna do
is I'm going to select that block of color. Then going to come across
to our Properties panel. I'm going to change
the blend mode from normal to multiply. Now what multiply does is it allows colors from underneath to come through as we reduce
the opacity down here, you can see that
all of our colors underneath are still showing
through with this shading. Now again, this comes with a little bit of trial and error. Workaround areas that you
think are gonna be in shadow, whether they're
recessed into the face itself or whether they
have a shadow cast. And then because of
an object above, just pull out some areas that
you think will be in shade. You don't have to go too crazy with this at this stage
because these are really the very dark
points of shadow. As I move over to the year here, mostly the insides of the ear, inside the ear lobe,
this will be darker. The inside of the
top of the ear, and then also around the
bottom of the ear here. Because if our light
sources coming from above, then it's going to be
casting a shadow on the bottom sides of this ear and on the inside of the year. So again, we're going to
set that to multiply. We're going to bring our
opacity down to about 30%. Again, it doesn't
have to be exact. You can go for a more
dramatic and more extreme lighting
if you wanted to. You could have those
shadows darker and deeper. But I think around 20, 30% is generally where
most of my work is. And that's I'm really working
on an extreme sunrise or sunset scene where
the sun will be lower in the sky and the shadows
would be more prominent. Now again, this comes with
a lot of trial and error. Just work your way
around. It really depends on the subject matter
that you're drawing, how extreme you want
your shadows to be. But you can't really
go wrong with this. It just depends on how much and how big you want those
shaded areas to be. I'm going to work around
the bottom of the nose here and into some of
his facial hair, coming back up again, obviously, the nose generally protrudes
out from the face. We're going to have a
shadow underneath the nose, whereas casting a
shadow on the face. And it's also going
to have shadow around the base of the nose itself because I
see the nose itself is a 3D element, is not flat. There will be shading
around the bottom of the nose as well as
underneath the nose, whereas casts a shadow
on the face below. Now I'm gonna work around
just in somebody's creases on the nose and extend those into the
creases underneath the eye with the
ultimate goal of taking this into the eye itself, similar to how we did the I on the other side that a face. I'm just going to work around
some of these creases. Now this process can be
quite time-consuming, obviously dependent on
what you're drawing. You might have a lot of detail
to go into in the face. I'm just going to
speed up the video so you can see what I'm doing. And then I'll come
back to you when we've got our shadows completed. We've got our shadow
is completed. I think it's looking cool
is coming along nicely. I'll see it still looks
far from finished, but you can see how
from our flat color, just adding those elements of shadows can really help add
some depth to the drawing. Now what we're gonna
do is we're gonna move on to our next stage, which is gonna be
our low lights, which is a very similar process. But I'll talk you
through how we go about adding some more
depth to our drawing.
7. Stage 6: Lowlights: Now we're coming on
to our low lights. I'm gonna stop new layer here. I'm going to make sure that we are below our inking layer. And I'm actually going
to move this layer below our shadows layer. Now as we discussed, we've got some basic shading on there, which is definitely
helping to add some depth. But I think we can go
another level and add even more depth to our drawing to really help it come to life. This is the exact same process
as we did for the shadows. But what I'm doing is I'm just
extending these areas out. I want to work off. I'll
start around the eye here. So I'm just going to work
out somebody's creases. Now, this is almost
like contour lines. If you imagine
somebody's recesses are gonna be quite
extreme recesses, in which case our second layer
of shading are low lights is going to be very close to our base layer of shading
that we previously got. But in other areas that have
a more gentle slope to them, we don't need to be so
close with our shading. As I come around
the left eye here. I really don't want to
go up that high because the shading around the eyes, I want it to be quite
subtle on to blend out. I don't want all
the shading tight. This layer is much wider and less detailed,
less intricate really. Then our shadows that
we had previously. If I walk around
the top of the nose here and into the other eye on the other side of his face. Again, as I come
under the eyebrow here because it's
quite a gradual curve. I'm keeping the
distance much greater between this layer and the
previous layer shading. But as I come around to
the actual eye itself, I'm going to turn
that back up again. So it's gonna give
us a nice blend. Now we've got our complete, I'm just going to work in here in the same way that
we use a Boolean tour. If you remember
back to our inking, just some extra bits
around the nose. I don't want it to be all solid. And I'm also going to
draw around the inside of the eye here because I don't
want to how I in shadow. Again, it's just gonna be
the top side of the eye, which is going to be in shadow
from the eyebrow above. I'm just going to draw
some shapes in here, which I'm ultimately
going to use to knock out from our outside shape, from our main shape. I'm going to select
all of those. I'm gonna go across to
my Boolean tool and use the divide to
split them out. Now in the same way that I
did for our shadows layer, I'm gonna go into
the Properties. I'm going to set the
blend mode to multiply. And I'm bringing
the opacity down, but it's not going to bring
it down a little bit more. I'm gonna come down
to around 20%. So that way we got a
software layer shadow. Because this is low lights. It doesn't need to be as strong, as prominent and as heavy as
our shadows layer are low, light is much softer, just adding a bit of
depth to the drawing. Again, this is really
kind of trial and error. It depends on the subject
matter that you're drawing. It depends on where you want
your light source to be. It depends on how
dramatic you want the lighting to
be on your image. And I'm just gonna go ahead
and speed up the video. So I'm going to work my way
around the rest of the head. You can see everything I'm doing and I'll come back to you. The end were not completed
their low light stage. Now we've had low
lights completed that second layer of shading. You can really see how we've
got a lot more depth to the face and he's starting
to come alive a lot more. It's looking less flat. There's more depth
to the drawing, and it's a bit more dramatic. Now we're going to move
on to some highlights.
8. Stage 7: Highlights: We're moving onto our
highlights now so our shadows will complete,
I think is looking great. We've got a lot of debt
fatty to the drawing. Now, you're starting
to come alive. Now how I lights
are very similar to the shadows in principle, but it's really
just the opposite. If you think about, you've
got light and dark, you've got the
light in the shade. We're gonna be applying
the same kind of process, same kind of technique, but which can be working in the opposite way because we're
focusing on our light now. So the areas that are
being hit by the light, I'm going to set up a new
layer here called highlights. I'm going to make
sure that that layer is above the color layer. Still work in below the inking and the shadows and low lights
we've created previously. What I'm gonna be doing now
is I'm gonna be drawing in areas that I feel will
be caught by the light. So if our light sources
coming from above, previously, we have our
shadows and our low lights. We've been looking at the areas
that aren't in the light. So the areas that
are gonna be in shade or C for our shaded, this is the opposite
we're going to be drawing the areas in now, they're gonna be
caught by the light that are in the light. Let's start around
the nose here. Obviously again, as
we said earlier than those protrudes out of the face, the nose is going to be
catching a lot of light. We can start drawing and
around the nose here. And I'm gonna take
some of those lines out onto the cheeks. Because again, the
cheeks will be catching a little bit
of the light as well. Bringing those lines backup
and connect our shape. Now because we're
looking at highlights, we don't want this to be black. We're going to put this
to white because it's gonna be the light source is coming from our light source. What we're gonna do is we're
going to use a blend mode, will open up for parties, and we're going to use a blend
mode called Color Dodge. Now Color Dodge works in a similar way to how
multiply works for the dark shadows Color Dodge works in a similar
way for the lighting, allows the colors to come
through from underneath. I'm going to set our opacity
back on that as well, that we can see our color layer coming through underneath. Now we're gonna move up
to the forehead here. Obviously the forehead is
going to catch an awful lot of light on the work my way around here
underneath the hairline. Now I don't want
to work directly underneath the hairline
because if you think this hair again protrudes out slightly from the
top of the skull. We'll see their heads cut
quite short-term goal here, but it's not completely
flat to the skull. So there will be
a bit of distance if you imagine the light hitting the hair before it hits the
actual skin of the forehead. We just start working
our way around, just leaving a little
bit of distance there. It'll give us a much
more realistic image with a bit more depth. Just got a bit of pen
recognition issue here. I'm going to continue work in that light around the
top of the forehead, making sure I don't
want to cross at no point on my drawing
should my highlights or shadows cross because
you're not gonna have an area that's both in the
light and in the shade. What we're doing now is
we're working around, stand away from those shadows. And depending on how severe and how extreme you
want the light and B, that will be determined
by how close you put your highlighted areas
to shadowed areas. If you want a really soft glow, you'd have a much
greater distance between your highlights and your shadows if you want quite an extreme
dramatic shadow, which is what I'm really going
for here because I want to add to the energy and
the emotion in the face. I'm going to emphasize that
with some extreme lighting. So my highlighted
areas got quite close to the shadowed areas around the top of
the eyebrows here. Again, we're gonna change
our blend mode color, dodge, tight, you opacity back. I'm just going to work into
the eye here in the same way. So where the top of the eye was recessed into the face
and it was gonna be in shade from the eye
socket above it. But light is going to be
catching the bottom of the eye, which can add in
some light in there. Again, we'll select those. Change our blend
mode color dodge, and take the opacity down there. Generally, your
highlights would be a lot lower in opacity than
your shadowed areas. Just because the y is
a much brighter color. But again, just have a
play around the opacity until you get the levels
that you want it to be. I think this process is
quite self-explanatory. So I once again, I'm just gonna go ahead and speed up the video. You'll be able to see
everything that I do. And I'll come back
to you at the end when the highlights
are drawn in. And I'll finish with our highlights. Now, you can really see now that our drawing is
starting to come to life. Photographer, if I bring
up the layers here, I've just talked
with these through one-by-one, turn them off. You can see how each stage, each layer that we've added is adding more and more
depth to our drawing. If we go back to
just the flat color that we initially started with, then we start to bring
these lazy and one-by-one. So bringing in our shadows, bringing in our low lights, and bringing in our highlights. You can really see how much more depth is
added to this drawing.
9. Stage 8: Additional lighting: Now I'm just going
to stop a new layer here above our highlights. And I'm gonna call
this layer glows. Now what this is, if
you remember back to our shadows and low lights, we had two stages of
shading for our shadows. We need to replicate that with our highlights and introduce a second layer of highlights, which we'll call glows. Now similar to how we were
with the shading process, what we are going to be doing
is just putting our areas within the highlighted
areas that we think are gonna be getting
just that extra little bit more light than the
rest of our drawing. So I want you going to put
out a couple of areas here on the top of the skull of the, where our light
source is coming from above this of the corners, almost obviously it's
a curved object, but essentially the corners
of that skull at the top, they're gonna be
catching the most light. And then maybe here where the eyebrows protrude out
slightly from the face as well. Maybe there'll be some
light just catching the top hair a little bit just on the
bridge of the nose up here. And obviously the nose is
quite prominent area itself, which protrudes out
probably the furthest on the face in any other part. I was going to put some
highlights around, some grows on the top of the nose and the bridge of the nose. Now again, we're going to
set this to color dodge. And we're going to
bring our opacity down again to about 20, 30%, but have a play
around depending on how dramatic you want
that light source to be. What you can see, nice,
relatively subtle, but it just adds that extra
bit of depth to the drawing. It makes it feel a bit
more three-dimensional. I'm just gonna work around
the edges of the ear here, really not pulling out too much. Just a little bit on the
ear lobe and a little bit on the top of the
ear because there'll be the bits that will
be catching the most light a little bit on the lip. And then we're going
to work into the teeth because as his mouth open, see the top of his
mouth is going to be quite dark and in
a lot of shadow, which we've already got drawn. But its teeth and around
the bottom of the mouth. I just gonna catch just
a little bit of light. We're getting it's kind
of almost a less is more approach with this
because you don't really need to go too over the top because we've already
got two layers of shadows and we've got our
highlighted area already drawn. This close layer is
really just pulling out some subtle
bits along the top, especially around the
top of the shoulders here, the top of the skull, top of the forehead
as we talked about, around the nose and the
edges of the years. Just as those parts
will be sticking out more than the other
parts of our drawing. And I'll just be catching that
extra little bit of light. Once again, set our Blend Mode to Color Dodge
bring your opacity down to about 20%. I think
that's looking cool.
10. Stage 9: Rim lighting: Now we're really on the home
stretch of our drawing. I mean, there's an
argument to say that you could
leave it as it is, because I think this
is looking great. We just have a flip
for our layers here. So we've got our inking layer. We go back to see our sketch
layer and our build layer that we had at the very
early start of this process. You can see how we've bought up our inking layer from their introduce some flat color in our shadows and
our low lights. And then boy in our lighting for our highlights and our glows. Obviously what we're drawing is a three-dimensional object. And at the moment, although
we've got a lot of light in depth within the
drawer in itself. The drawing is
still quite flat in terms of where it sits
on the background. So what we're gonna
do now is we're going to add some rim lighting now, rim lighting is really, if you imagine this
was in a real space, the lighter it'd be catching the edges of his face and
his head and his body. Because there's distance
between him and the background. What we're gonna do is
we're going to replicate that by adding in
some real lighting. I'm going to pull
up, I'm gonna use a very light yellow for this. You can use why I like
using a light yellow because ultimately any light is not going to be pure white, is going to have an
element of warmth to it, especially if you're using
the sun, for example. Use a light yellow color here. With our rim lighting. We actually want to
put this again below our inking layer because we
don't want to be drawing over the top of our line work just on the edge
of the ear here. And again, this
is really subtle, even more subtle than now, glows layer that we
previously created. We don't really need to do
too much with this at all. We just want to have some
really small flashes of this extreme color here. We're not gonna put
any blend mode on it. We're not going to knock
the opacity back at all. We're gonna leave this at 100%. Then you should be
able to see and get an idea of what
we're talking about. So again, you can see
it's very minimal amount that I'm actually
draw it on here. It doesn't need to be a lot. I'm just pulling out some of the extreme edges of his head. We've just some
touches of light. Now get onto the nose,
as we said a few times, I'll see the nose
protrudes out quite far from the rest of the face. And then coming down
to the shoulders. Shoulders are really be
the main part because obviously as he showed his
taper out from his body, they're going to be catching a lot more light on the top of them then any other
part of it really? I'm just going to draw
in some rim lighting on biography shoulders here. Now we could go into
detail and draw this against the jersey, but essentially where that yellow and we've already
got highlights on there, you've probably not really
going to see the rim lighting. So what I'm gonna
do instead is I'm just gonna put a couple
of bits out just where we can see some of his skin on his shoulders
before it hits the Jersey. What that will do is
that will give you the impression even
though we haven't drawn it on the Josie itself, it gives you the impression
that his shoulders are now stuck out from the
rest of the drawing. We can see it's very subtle. But as we said, it just helps lift him
from the background. Flip that on and off. You can see it just makes it feel a bit more
freedom mentioned.
11. Stage 10: Final details: Now we went to the very
final part of our drawing. We're going to stop a new layer and we're going to
call this detail. We're going to set
this above our inking. This is the first and only layer that will go above our income. Now this is really an
extension of our rim lighting. What we want to do
is where it has hair of the rounded top of
his head and on his beard. We're gonna put out some
really small parts of this. It doesn't need to be a lot
just using the pencil tool, just going to print out a
few edges around here using that same light
yellow color that we used previously for
the rim lighting, but where we're drawn above
our inking layer now, these lines will be
above our income. Get on the line about the brush stroke or anything
at the moment, I'm just brushing in a
few pencil lines here. It doesn't look too
great just in a moment. But you'll see when we add
the brush stroke to it, they already start
to come to life. I'm just going to add in
a couple of lines just in the eyebrows
themselves as well. Because again, the face is a curved objects are
those parts will be sticking out further than
the rest of the head. And as I mentioned earlier, as we come down to the beard, I'm not going to draw
in some pencil lines into the beer as well. Got a few registration issues
here with my Apple Pencil. So apologies about that. But I'm just going to
work in, as you can see, a few of these brushstrokes. Again, it's not exact
science to this, just for a few bits out. The important bits to put
out here are gonna be where the beard is actually
a bug in front of his neck. Because that's the bit that looks quite flat at the moment. We've got a lot of
lighting on his face and on his neck and shoulders, but the beard is essentially just a flat black
objects in a moment. So by adding in
somebody's brushstrokes, going to help define the edge of the beard and give a bit
more depth to that area. So now I've got what
his brushstrokes drawn in like say that's
on the greater the moment. So we're going to
select all of those. And if you remember
back to what we did for our line work at the very
beginning of the drawing. I'm just going to go across here and play around
with that stroke. And this particular drawing I'm going to add
in my art brush, which I've already
previously created. And I'm just going to
make sure that all the rim lighting objects, we apply that same brush to it. They got a nice
tapered line to them. You can play around with
the tapering on those. What you can see now is around the beard and the
edge of the hair added to the rim lighting that we put on the
previous layer. You can see it's added
an awful lot more depth to his face in general
versus the background. Now we're talking about
and finishing details. So we're really
getting down into the nitty-gritty details here. Now again, his beard
is essentially just a black objects
at the moment with the exception of the
rim lighting bits that we pulled out. So what I'm gonna do is
just using some brown. I'm going to print out
in this very similar way to how we did with
our rim light. And I'm just going to put
out some brushstrokes around the edge of the beard. Just putting out some detail within the beard itself so that it doesn't just appear as a
flat, solid black object. Which adding in a
bit more detail to give you a bit more depth. That's looking cool. I'm just going to make sure
that they all use the same brush for the
rest of my drawing. And in a similar process, I'm going to go into the hair
around the top of the head. Now. I'm going to use where we cause some shadows and low
lights in there. From our previous layers. I'm going to use the
black that we use from our inking layer
inside those areas. Because essentially
theories is almost black, is a very dark
brown black color. I want to get bit of
variety in there. So I'm gonna put in some
black brushstroke lines. I'm going to work
those around within the shadowed and
low-light areas. And then as I come out near
to the edge of his head, there's gonna be a little bit
more light on those areas. Instead of the black, I'm
going to substitute in the lighter brown color similar to what we
use for the beard. Around the bottom of his head. What you'll see just gives
a bit of depth and a bit of variety to the hair. Again, it's not just a
solid block of color. And again, I'm just
going to select those, all of those strokes. Open up my stroke properties
and select my art brush. Slight taper on them
against they taper away. Nothing as you can see now it's really starting to come to life. And now I'll draw in standing
out from the background. We're pretty much done. One final thing I'm
going to do is because we've been talking
about is light sources. We've been working our
way for our drawing. I think it's only right
that we actually put a light source into the drawing, which will really just help to exaggerate the shadow or shading and lighting
that we put on it. So just working on
my color layer, I'm just going to put in
a simple white circle. I'm going to knock that back behind his head and shoulders. Now what that does, we
looked at it that really starts to add the
depth to the drawing, lifts him and separates
him from the background. Just going to play around with the size and the
position of that. I don't want it to be too
large by just wanted to be there so that we get
the light source. And especially if I've
rim lighting now, it makes it a lot more
sense that we've got with this room lighted areas where the light sources is
essentially coming from behind.
12. Project overview: That brings us to the
end of the tutorial. If I just flip back
between all these layers, you can see how we
started off with a really basic build layer which we use to then
create our sketch. We then used our sketch
to create our income. Once we're happy with our
linework and our income, we added in our flat color. Then we started adding
in layer by layer, some shadows, some low
lights, some highlights. And then we put in our glows. And then we add our
very final layers of our rim lighting and our detail, which really add just
those extra bits to the drawing to make
it feel that a little bit more lifelike. As I said, that brings us
to the end of the tutorial. I've had fun
creating this piece. I really hope you
guys have had fun following along and I hope
it's been educational for you. Like I said, this process, I don't know if you've seen
any of my other videos, but you will see this process is the exact same process I use
for almost all of my work. Because you're following along to create this exact
piece or whatever you want to create a piece
of your own and use these skills that you've
learned along the way. You can really apply this to almost anything
you want to draw. Thanks so much for
following along. I really do hope
you've enjoyed it and I'll look forward to
seeing more of your work.