Transcripts
1. Welcome to the Course!: Hey everybody. Jeff Knight here. Welcome to the School of AE and this exciting media
presentation course. We'll be going through ten detailed, yet
manageable lessons. I've found that it's
easier to learn if you take one
concept at a time. And this course is designed
with that in mind. Among other topics, you'll
learn how to use alpha mats. Work with three D layers,
create text animations, add music to your project, and export your final video
using Adobe Media encoder. We'll be doing some pre comping to make this project procedural, which simply means you can
swap out the footage and text in the primary comp
and your project will update so you can
easily and quickly use different footage or images
for all of your clients. Organization is everything and I'm meticulous with
my organization, so you are in good hands. I'll be putting shortcuts for both Mac and PC up on the
screen along the way. The more you use
these shortcuts, the easier it will
become to use them. Shortcuts speed up your
workflow tremendously. So I highly recommend
that you try to learn them as we go
through this course. Thanks for buying this
media presentation course and joining this school of AE, with your fellow motion
graphic designers. I'm super excited to take you
on this journey and I look forward to bringing
you many more courses in the very near future. Okay, there's a lot
to get through, so let's dive right in.
2. Project Settings, Assets, and Main Composition: Okay, welcome to lesson one. Now before we get into the actual animation of
our media presentation, I just want to go over
our project layout. I'll give you some tips on how to put things
together and you can follow along with
the project file that's included
with this lesson. Whenever I create a project, I think that a project
folder structure is very important. As you can see, I have some
folders over here for comps, audio footage, and images. And you'll notice in my comps
folder I put an underscore before the word that's going to move that folder to
the top of your list. And I do that because this is where my final
renders folder is, along with any pre comps
in our precomps folder, we're likely to have
some subfolders. Our final project will be
in this renders folder. Next we have audio. If we open that up, I have
brought in a soundtrack, and this is what
will be applying to our video at the
end of our lesson. If I had something like
voiceover or sound effects, I would have those
subfolders in here as well. If we go down to footage, these are our footage
comps that will make up our media comps. Finally, we have images. This is our intro image for
our media presentation. You can use whatever
footage you'd like. The media that I'm using is included in your project
for this lesson. One of the things that's
really cool is if you double click
any of this media. If I double click, say
this footage here, it will open up in a
footage window here. You can scrub through and find certain
moments that you like. You can set in and out points by clicking these
buttons right here. Also, if we double
click on our image, it will pop up like that. And notice that you don't
have a time ruler at the bottom because this
is simply an image. Now one of the things I do
tend to do as I go through these tutorials is use
a lot of shortcuts. I'm on a Mac, so I'll be using things like command
option and shift. If you're on a PC, those would
be control Alt and Shift. Whenever I do use a shortcut, I will be popping that up on the screen so that
way you can start to learn those and incorporate
those into your workflow. I do highly recommend that
you learn these shortcuts. It makes life a lot easier and you'll be editing a lot faster. So the first thing
I want to do is create our final
render composition. If we select this
folder right here that says Render and then we
create a composition, it will go into that folder. Now, there are several ways
to create a composition. You can click on this icon here that says New Composition. This is only available for the first composition that
you create in a project. You can also click
this icon down here, see if you have Rover it, it says create a new composition. Or you can use the
shortcut command. Again, with PCs, that
will be control in. I'm just going to click
this icon right here so you can see what I'm talking
about. We click on that. Let's change our
composition's names to media presentation. This composition is going
to be 1920 by 1080, which is a very common format. We're going to be
using a frame, right, of 30 frames per second. And the duration is
going to be 20 seconds. Once you have all of that set, you can just click okay. Now whenever I create
subsequent compositions, it's going to default
of these settings. Whatever comp settings you use for your first composition, every comp after that will
default to those settings. So we'll just click okay. As we can see, this composition went into our renders folder, which is exactly what we want. I'm going to leave all of these folders open so that way we can easily access all of our media and also
all of our pre comps. That does it for this lesson. I will see you back in
the next one where we will be creating
our media comps.
3. Media Comps: Welcome to lesson two. In this lesson, we'll be
creating our media comps. Select our pre
comps folder here, and then click this icon right here to create
a new folder. We can start to name these, I'm going to call
this media comps. Then also I want to
add one for flippers. We'll be putting all of these compositions into these folders. If we select our media
Comps right here. Let's create a new composition,
command or control. And I'm just going to
call this media one. As you can see, the
settings that we used for our final render
composition show up here. The only change I
want to make is I'm going to change
my duration from 20 seconds to five
to click okay. The first media
that we'll be using in this project is this image. So we can just drag
that right in. And as you can see, it fits perfectly within
our composition. So we're going to
change this to full quality so you can
see it better. Okay, now if we select media
one and duplicate that, that'll be command or control
D. Duplicates anything, whether it's a composition, a layer effect command or control D is a shortcut that
you should definitely learn. It will make your life
a lot easier since we named our first
composition media one. When we duplicated that, you can see that the next
one went up sequentially. So this is media two. Now let's double
click into media two. And you can see we still have this image because
whenever you duplicate it, it made it into a copy. We
need to get rid of that. Now, the first footage
I want to use is this surfing footage
we scrub through here. We can see this is what
it's going to look like. I'm just going to drag this in. This footage is actually a lot larger than this composition, I can tell because we can't
see the edge of our footage. Now if I pull back, so I'm going to scroll
back on my mouse, we can see this is
the actual edge of this video footage here. So there are a few shortcuts
to make this happen. First, if you hold down shift
and press the slash mark, it's the one that's on the same button as
your question mark. So shift plus slash, it will fit your comp back
into your window here. But now if I want this footage to fit perfectly
within this comp, shift command option
H is going to match your footage on your width and shift command option
will match the height. And if we right click on this
layer and go to transform, we can actually see
these shortcuts here. Fit comp width is shift
command option H, fit to comp, height is shift command
option G. And I use these shortcuts quite
a bit depending on if my footage actually
fits into my comp or not. The way we're going to design this is at the
three second mark. We'll be transitioning from
one media comp to another. So we need to have a really
cool cut point at 3 seconds. So I'm just going
to grab this layer, holding out my left
mouse button and kind of scrub backwards maybe. Something like this
is a good cut point. Now, you could do
this up here as well. So see if we go over to our footage window and
I scrub back and forth. The problem with that
is that it doesn't update until you release
your mouse button. I can't really tell
at this point where it is because you can
see my playhead is jumping around based on where this playhead is up
in my footage window. The way I'd like to
do this is just go to my three second mark and then set my cut
point right there. Okay, And moving forward, if
we select media two under our media comps
command or control D to duplicate that and
it creates media three. Double click into
that and we have the footage from media two
so we can get rid of that. Now the next footage I want to use is of this guy jumping
off of this cliff. He's doing like a bungee jump, so I'm going to pull that in. Our playhead is already
at the three second mark because we duplicated the
previous composition. And that's where
our playhead was. I want him to go about off screen and that way he's going to start
his jump right there. Okay, select media three. Command or control to duplicate
that to get media four. Double click into media four. We'll get rid of that layer. Then we have this race
car footage right here. If I double click, it goes
into our footage window. We scrub through and
get like an idea of all the possible
shots we can use. I'm going to pull that in and go to the three second mark. I think something about
like that may be cool. It starts off like
that and crosses over. She let's scrub through here so we can get something
a little bit cooler. You can pick any moment
that you would like, just something that fits
with your aesthetic. I think I may do
something like this. That's a cool movement there. We start off with them behind the wall, The three second mark. He's now facing us. Maybe
a little bit more like that. That looks good to me. Select media four.
Under our pre comps, media comps folders. Duplicate that
command or control. D, we have media five. Double click into media five, we'll get rid of that footage. And then our last footage
is this sky diving footage. Now whenever you
select these layers, you get all of the aspects of your footage up here
in this window, you can see this
is 1920 by 1080. Remember our surfing
footage was bigger. You can see it's 38
40 by 21 64 K. Then this footage we're
using here for skydiving is actually
12 80 by 720. Whenever we bring
it in, it won't fill up our entire composition. As you can see now, this is one of those
times you may want to use shift command option G and it will fit the footage
to your comp height. Shift command option H will fit your footage
to your comp width. Since these dimensions
are 12 80 by 720, whenever you increase it up
to the full composition size, it's going to fit perfectly. Because 12 80 by 720
has the same dimensions as 1920 by 1080 out
our three second mark. And I want to choose a
spot that looks cool. Actually, I'm going to double
click this and it will show up over here in
our layer window. If you double click Footage
from the project panel, it will open up this
footage window. If you double click it from
your composition layer, it will open up a layer window. They allow you to
scrub through here. You can set in and outpoints, I want to scrub through
here and maybe we have a moment right here.
He grabs a guy's hand. That could be a cool moment
if my playhead right here. And then I select this outpoint, it will trim this layer
to that outpoint. Now the reason why I
didn't show up here is because you have to come
into your composition. Make sure you click
your composition tab and hit your right bracket. Your right bracket will move your layer over to
where your playhead is. Our outpoint from our layer
window, which is right here, now matches our
composition outpoint right here. Around 3 seconds. I want him to do that flip
and it's just easier to access that moment when you
have your layer trimmed, something like,
that's really cool. You can see he
starts to go back. We don't want him to go off
camera just yet though. Something like this I
think will work just fine. You can always update this later also if you'd like for now. We're going to leave
this right here, but we may come back to this later. Okay, so we've reached
the end of this lesson. In the next lesson, we'll be creating our first
flipper, comp.
4. Flipper Comp 1: Welcome to lesson three. In the previous lesson, we
created our media comps. And in this lesson, we'll be creating our first flipper comp. I'm going to just select this flipper comps
folder right here, and command or control end
to create a new composition, we're going to call
this flip one. We want these settings to be the same as our media comp settings. So we're going to leave this
at 5 seconds and click Okay. We'll be creating our
flippers using shape layers. There are a few ways to
create shape layers. You can either right click
in this area to the left of your timeline and
choose New shape layer. You can also go up
to new shape layer. The final way is
from your tool bar. If you hover over this
shape right here, you can see that it's
your rectangle tool. If you select this little
arrow to the right of it, you can see you have
a rectangle tool, rounded rectangle
tool, and so on. The way I like to create
them though is by hand because I want
a specific size. One of the ways that
I do it all the time, and this is just a
personal preference, is I like to right
click on my mouse, this in the area to the
left of my timeline. Choose new shape layer. Okay, now if we open
up this shape layer, we can see we have
this add button. Let's click that and
choose Rectangle. Then click it again.
And let's add fill. The color of our
fill doesn't matter because we'll be
using this as a mat, open up a rectangle path, and we need to adjust
our path size. Now one thing to
keep in mind is that this rectangle path size is measured in pixels,
not percentages. If I troll open my transform
properties right here, we see our scale is in
percentages and it's at 100% But we'll be making our size changes from
within this rectangle path. So let's unconstrain
our size settings and we need to
change these values. I want to make nine rectangles
that make up our flippers. We're going to have quite a few layers
in this composition. I think it looks better. This rectangle needs to be a third of the size,
wide and high. The way we can do that
easily is just type in 1920/3 Now I'm using the
slash button on my keyboard. You can also use this slash on your number pad if you have 11920/3 And then
for our y value, we're going to go 1080/3 and we can see that our
size is 640 by 360. Now I'm going to reconstrain those just in case we need
to adjust it later on. And we keep this
exact same dimension. Now we need to
make three rows of three rectangles to the left, center, and over to the right. And we need to do this for
the top, middle, and bottom. If you press Y, it brings
up your pan behind Tool. You can also select
it right here. Now we need this to go
up to the top left. It's a little
difficult to do that by hand to get it exact. You can hold down command while you're doing it and it
will snap right there. Or if you enable snapping,
it will snap right there. Also have snapping enabled and it just goes
boom, right there. I'm going to take snapping
off because I'd like to just use my command button as I'm
dragging my pan behind tool. Okay, now let's select
this shape layer in, press P to bring
up our position. And we want this to go
in the top left corner. This is going to be a value of 00 because we're going
to put our anchor point at the 00 marks on zero X
pixels and zero Y pixels. If you go zero like that and it goes right
to the top left. Okay, Now let's rename
this shape layer to one. Okay, Now let's
duplicate that layer, Command or Control D. And you
can see we have two here. Press Y to bring up
your pan behind tool, hold on the command
or control button. And just pull this anchor
point to the top middle. Now if I press on this layer
to bring up my position, we need this to be in the
dead center at the top. Our Y position will
stay the same. But the midpoint for a 1920
by 1080 on the X axis is 960. Because 1920/2 is 960. Select that layer command
or control D to duplicate. Press Y to bring up your
pan behind tool on command. And let's move this
over to the top right. Press P to bring up
our position here. And let's just change
our x value now to 1920 because again this
is a 1920 by 1080 comp. I'm going to just move these shape layers so
they're in order. We have 12.3 I'm going
to close those up. Now we just need to
make two more rows. The quickest way to do this is to select all three layers, command or control
data duplicate. And as you can see now we have 45.6 Let's pull
these underneath. And then go ahead
and arrange those so they're still in
sequential order. Select 45.6 press to
bring up our position. Now notice where our
anchor point is. They're still in the top left, top middle, and
top right corners. If you hold on command and
double tap your pan behind tool icon right here and they all go to the
center of those layers. Now that these are centered, we can move all three of
these layers at once, as long as all
three are selected. And you want your
Y value to be 540, because 540 is the midpoint of a 1920 by 1080 comp
on the Y axis. Okay, now I'm going
to close these up with 45.6 selected again, Commander control D to
duplicate that, we get 789, we're going to pull those
underneath and 789, make sure we have
those selected. Let's select these. Bring
up P four position. Now we just need to make
these the bottom rows. I'm just going to pull down my Y position until
we get to 900. Now we have three rows
of three rectangles. One of the things
you may want to do just to differentiate
these is if you select these layers and then grab your selector
tool or press V, you can change some of these
colors just so that way it's not this ocean of red and it's easier to differentiate
where they are. This is optional. You don't
necessarily have to do this. I like to do this
sometimes just because I like to be able to see exactly
what I'm working with. As you can see right
here, we see we have 45.6 These are
actually incorrect. This layer here should be four, and this one should be six. We have 45.6 like that, we make sure 12.3 is correct. We have 123456, right? So this fourth layer here, let's go and change that color. And then I'm just want to make these a
little bit different so that way they stand out from each other and they're
not so uniform. The colors I'm selecting
are completely random. At this point, we
want to make sure our anchor point is centered
in all of our layers. We can see that 12.3 they're not, they're
at the very top. I'm just going to select
all of these layers. Hold on command and
double tap our pan behind tool and they
all go to the center. Okay, so now we need access to both our motion blur and
our three D settings. Those columns are not open here, but if you click this
toggle switches modes, they will pop up like that. You can also click right here. Go down your
columns, and you can see you can include anything
that you want to see. I actually like to see modes. Click that and you can
see it as in your modes, command or control A to make sure all of your
layers are selected. And this is your motion
blur right here. This is how you
enable it per layer. So you can just click on
this first one and they will all be activated because all the
layers are selected. And this is how you enable three D is just this
button right here. Now they're all three D and they all have motion blur enabled. I'm going to rotate
this on the x axis and we're going to do
just one layer and we can copy and paste that
to the other layers. With this first layer selected, press R to bring
up your rotation. If three D is enabled, you have orientation X, Y, and Z rotation. If this wasn't three D,
we'll take that off. You can see all we have is
just a rotation option. But whenever you select three D, it gives you a lot more options. I'm going to put
a key frame for x rotation right here at the
beginning of our animation. And then holding on shift
page down 12345 times. Whenever you shift page down, your playhead will
jump ten frames. If you don't have shift enabled, you just press page
down or page up. It will move by one frame. Shift page down, jumps
forward ten frames. Shift page up, jumps
backwards ten frames. And then likewise, page down
moves forward one frame, page up moves backwards one frame at the 1
second 20 frame mark, I want to change my x rotation. We want it to rotate 2.5 times. We're going to put two right
here and then 180 here, because 180 is half of 360, which is the degrees
of a circle. For this to move 2.5 times, we need to set this
to two times 180. If you scrub through
here, you can watch it. And it goes as one
time, and that's two. And then here's our half. Close up that layer and then press that reveals
our key frames. And it only shows
that one property, so it's a lot easier
to work here. Okay, so now if you
select x rotation, notice both for
our key frames are selected, press F nine. That will make your
keyframes easy ease. Now we just need to
affect the speed of these keyframes using
our graph editor. Select this icon right here. It will open up
our graph editor. Using the graph editor is a
specialization all its own. It's really too much to
address in this tutorial, but if you follow along with
me, you'll be just fine. Let's take this left handle and notice as we start
to move to the right, we have our influence
increasing, 62, 63, 70% like that. If you notice our
speed is at zero. We want our speed
to stay at zero, want our influence to be about 70, it doesn't
have to be exact. And then take this right handle over here, move it to the left. Our influence is increasing. Stop at about 70,
something about like that. Make sure your speed
remains at zero. Now if we go back to
the very beginning of our animation here,
press the space bar. It'll play through. I like
that speed about like that. Now you can tweak this
anyway you'd like. For example, if you want to pull this all the way
to the left until your speed is 100% you just
to get a different look, it speeds a lot faster. But I'm going to
bring mine down. Actually, I may
keep it about 85. Okay, watch that play back. And that's our rotating panel. Okay, now let's click
this graph editor icon again to go back
to our timeline. We can select x rotation
command or control C to copy. And then we can select
all of these layers, two through nine command
or control V to paste. Now if you press with all
these layers selected, you'll see that all the key
frames in fact came on. I'm just going to move this up so you can see this
a little bit better. That way we can take a
look at all of our layers. What I want to do is offset
these in a random way, probably by two to
three frames each. But this is
completely up to you. We're going to
move these around. You don't really want
them to go in order because it just looks
a little bit cooler. I think maybe we want
this to be about here. We'll have our
first one come in. We'll see maybe on
this panel right here. Just move these around in
any way that you would like. Again, there's no set rule to this is all based
on your aesthetic. We're going to be changing these on every one of
our flipper comps. Anyway. If we watch
that play back, we can see how our
animation is going to work. You can even offset some of
these by more or less frames. I'm going to put my
playhead right here past the animation and press in. And that's going to
loop our work area. This is the end
of our work area. Think of N as end. If you want to do the beginning, maybe I'm moving down
about ten frames and press and you'll see
this handle moves over. B is the beginning of your
work area, N is the end. I'm going to move this back. The reason want to
do that is because now I can watch it play back. Once it gets to the end of
my work area, it will loop. So that way I have to watch the whole thing or let it play out. I do this quite a bit
whenever I'm trying to preview sections
that I'm animating. It looks like the panels, 8.9 are a little bit too close if you watch
these bottom two here. So I don't really
like that. Maybe I'll make this one come in last. Watch that play back. I
encourage you to play around this just to get your own feel
for what you think works. Now if you notice every
time I move a key frame, it starts to render
really slowly. And that's because our
motion blur is enabled. If you click this
icon right here, it will disable
your motion blur, however, your layers still
have motion blur on them. But by disabling that, Atrifx
won't be processing that, it just plays back
a lot quicker. I like the way that that looks. Just one more quick tip. If you're finding that your playback is
still really slow, you can change your resolution. See I have mindset to full. You can change it down
on a two third quarter, or if you set it to auto, then Atripx will pick a resolution for you that's going to work
pretty efficiently. You see whenever I pressed auto, it jumped down to half. Adrifx believes that
half resolution is about what I need in order
to see it play through. I'm still not crazy
about this number eight, You want to move that
just one more time? Okay, and I like the
way that that looks. So that concludes this lesson. This is our first flipper. And the next lesson, we'll be bringing in our media and track, matting our layers as
well as parenting them. And that's going to give us the reveal that we're looking for. I look forward to seeing
you in the next lesson.
5. Attaching Media Comps to Flipper Comps: Welcome to lesson four. In the previous lesson, we created our flippers. And in this lesson,
we'll be attaching two different pieces of
media to these flippers. We need to transition between
two different media comps. We're going to start on a
certain piece of media, then when it flips
around, it's going to go to our next piece of media. Now once we create
this first flipper, we can duplicate this and easily replace our
footage moving forward. But the thing you
need to remember is that we have nine flippers. However many flippers we have, we need to have the same
number of copies of media. And this will make sense as
we start to go through it. One of the things I
always do to keep things super organized is I
like to color code. If you select all
these layers and then just press this blue
box right here. You can select any color
you, that you'd like. Whenever I want to
have a layer that I don't need to touch
anymore or that's set in stone like a background or now that these
flippers are completed, I like to set those to none
and that becomes this gray. You see, it blends into the
background a little bit. Okay, let's start to bring
in some of our media and we're going to
see how this is all going to fit together. So here's our first
media right here. We bring this in, and we can sell this by clicking
this column right here. It's got this dot.
So just click that. Basically, it makes
everything else invisible. And we can see that this
is our first media comp, and remember it's
just that image. Okay, And actually we
can turn that back on because we're going to be
turning these off anyway. These are going
to be alpha mats, so they would disappear
at some point anyway as we start
to attach these. Now we need to make nine
copies of this media. And all of them need to be
track matted to a shape layer. And they also need to be
parented to that same layer. And this is going to make
more sense in a second. So let's go ahead first and we'll make eight
more copies of this. That way we have nine copies. Command or control, D12 345678. So now you can see we have nine copies of
this right here. Okay, so now we need all
of our media comps to have both motion blur turned on and made into three D.
Before I do that, I'm going to select
this first shape layer and press you to bring
up my key frames. Now if we select all
of these media comps, we can enable motion
blur and make those all three D. Make sure you don't have all the layers selected
because watch this. I'm going to command or
control Z to undo that. And now watch if I command
or control A to select all and say I had them all selected and now I hit three D, notice my keyframes disappear, and it disappears on
all of these layers. I press R, you can see
there's no more key frames. The reason why is
because it's resetting these layers to three D.
I'm going to undo that. Click on layer one, hit you, make sure we have
our key frames back. Make sure you only have
these layers selected. Or you could lose all of
that work you've already done and you may not even
know it until much later. The way we're going
to connect these is we're going to
take each one of these and connect them to
one of our shape layers. First, I want to select
two through nine, select you to bring
up our key frames. We see right here that
our animation ends right here with no
layer selected. If you hit your Asterrisk
button on your number keypad, it will create a
composition marker. Now if you don't
have a number pad, what you can do is go up to
layer markers, Add marker. And you want to make
sure you have no layer selected because you want this
to go in your composition. Now if you double
click that marker, you can add notes here. I'm going to just say out
Animation and select. Okay, and now we
have this note here. Now I can take all
of these layers, press and that will
close up all the layers. We know our animation starts at the very
beginning of this. I don't need a marker
there and I'm just going to pull my work area handle all the way out for now. The first set of
media needs to be placed at the beginning
of our animation. The second needs to be
placed after our animation. And I'll show you why. First, let's just
take one of these. That way I don't do a lot of
work and have to undo it. I'm going to select
this right here, because this is going to match up with this layer right here. And I want to be right
in the middle so that way it's easier to
see what I'm doing. Make sure you have your
track mat column and your parent and link
column open again. If you don't have those,
you can right click here, go to columns and
just make sure parent and link and modes are enabled. This is going to correspond to our fifth layer under track. Matt, select this
dropdown choose five, and then also for
parenting choose five. We're just going to watch this animation on this
one right here. As we can see, it
starts to turn. Actually, I'm going to solo that so we can see this better. If we watch it play back, we can see that it starts off right side up and then
it ends upside down, which is exactly
what we want, right? But now watch this.
If I take that off and say what if I had
linked it right here. This is right in the
middle of the animation. So if I hit you, we can see we're in the middle
of the animation. So wherever you link these up, this layer is going to
start animating from there. So if I press five
at this point, go back to the very beginning, we can see that this layer is somewhere in the middle
of the animation. So it's very important
whenever you link these up that you make sure you're aware of where your animation is. And I'm going to command
and control Z that a couple of times to make sure
that this goes away. So C, this right here
is not linked anymore. Actually I'm going to go ahead
and take this off and set that to know Matt, just
to make this easier. So this first set of
media needs to be linked up before our animation. We
can close up that layer. So I'm going to go to the
very beginning and then we can just go down
in order media one. Want to track Matt
that to one parent? That one is for all of these, we'll say 2233, 4455, 6677, 8899. We've told Athrofx that we only want these layers to show
up in very specific places. That's what alpha matting does. If we solo this right here, it's only going to show up
in this box right here. If we add in maybe this one, we can see where that shows up. All of these layers are
only going to show up in the specific boxes
we've assigned them to. The thing that's really cool about this is I'm going to turn off my motion blow because it'sbably going to be
a little bit heavy. But now watch it play back. And we can see how
this is going to animate out, which
is really cool. We don't have our other
media attached yet, so we can't see the transition. Get an idea of how
this is going to work. Right. Okay. So I'm
going to select all of my media one comps and I'd like to choose a color
that stands out. So I want to make
all of those yellow. Okay, so now let's
bring in our media two. That's what we're going
to be transitioning to. And bring it
underneath media one, so let's enable motion blur
and make this three D, and I'm going to make
this color orange. Now we need to go back through the same exact process that
we did with our media one, but with a few
different changes. We need to track matt this
and parent this up to one. But we want to make
sure these are parented and track matted
after our animation. Otherwise we'll have that same
issue that we had before. So I'm just going to pull this up and let's make some copies. We have one command
or control D to duplicate to make 23456789. Now again, we want to make sure our playhead is
past our animation. And then we're
going to go through the same process as before. We link this up to 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, and then 9.9 Now if we go back to the
beginning of our layer, we can see if we
play through that, we don't see our second layer. And the reason why
is because they're both on the same exact place. Position wise, if we select
all of these layers and hit the thing that we need
to change is our positions. I want to pull this
up just a little bit. Let's just move each
one of these back by, we'll say three pixels. If you hit 33, and you'll start to see this
other image creep through because it's pushed
back in z space just enough so that
it can be revealed. Okay, so now I'm
going to command or control A to select
all my layers. I'm going to close those up if you bring this down so
we can see it better. And then I'm going to
turn off my motion blur, so that way it plays back
a little bit quicker. I'm going to hit zero on my
number pad to watch it play. Or you can press your space bar. You can see how this
is going to animate. Now I'm going to loop
this about right here. I might play head at the
three second ten frame mark. And hit that will loop it. You can watch the play back
a couple of times just to see if you like the way
that that transitions in. That brings us to the
end of this lesson. In the next lesson,
we'll be adding some text with a text box. Now, there are a number
of ways to do this, but I'm going to
show you a really quick way to just add in a quick text box so that way you can do this
with any other project. I'll see you back
in the next lesson.
6. Text Animators and Text Boxes: Welcome to lesson five. In this lesson, we'll be adding
text to our media comps. But first, let's
make some room in our comp using the shy option. Let's take a look at
layers one through ten, which are our shape
layer matt layers. We don't need all of these layers open
while we're editing. And having all of these layers visible makes editing clumsier. We'll be calling
these layers back up when we need to
make adjustments, but for the most part, we can
hide all of these layers. Let's select layers one through nine and then select
this icon right here. This is our shy option. At the layer level,
nothing happens at first, But if we go to our layer
controls and enable shying by pressing
this master shy icon, we can see that those
layers are now hidden. This icon enables shying
for all of our layers. And the layer level
shy icons toggle shying on and off for
each individual layer. This frees up space
in your timeline and makes things a lot less
confusing and cumbersome. So we'll be shying these
layers and calling them back up as we need them by selecting
our master shy option. In this lesson, we'll be
adding some text to all of our media comp layers with
the exception of media one. This is our introductory card. We're going to start
the text animation at 1 second 20 frames. Reason why is if we go
back into flipper one, we can see that our animation
ends right about here. We can start animating
about right here. It's going to animate as
these are coming to a stop. Let's go over to media two
at 1 second, 20 frames, list command or control. To bring up our text tool, I'm just going to type surf up press V to get
your selector tool. Without moving your playhead, press the left bracket and that will move
your layer over. Undo that command or control
Z wherever your playhead is. If you hit your left bracket, it will bring your
endpoint to that point. If you hit your right bracket, it brings your outpoint
to that point. 1 second 20 frames left bracket, and we're going to
start our animation. Now I'm using a font
called Montserrat. I'm using extra bold, and I have it all caps. If you don't have
this font, it is included in the project file, so you can follow along
exactly with what I'm doing. I'm going to set
this to an even 140. And now I want to animate this, but I also wanted
to have a text box, So maybe I'll have it
somewhere like around here. We can always adjust
this as we go along. Now, there are a number
of ways that you can animate text and
also add a text box. So I'm just going to show
you a super quick way. You can add in a text box. You can actually say
this as an animation preset and bring it
into any project. So we over to our
effects and presets and we need to add
in a few effects. The first effect I'm going to
add in is a simple choker. If you just spell out simple
choker, it's right here. So make sure you have this layer selected and double
click simple choker. We can see it pops up in
our Effix controls panel. Let's get rid of simple
choker and now type mini max. This is the only option
we have right here. Again, double click,
We have mini max. Then the last effect
is going to be a tent effect and it's going to be this
first tent right here. Let's just double click that. Let's go to our simple choker. Change the view for
final output to Matt. And as you see we already have something going
on right here. Now these other two effects
are going to give you some options that you can
exercise over this text box. The mini max is
going to serve as your padding around your text. First, we need to take
our channel option here and change it to alpha. Now we can use our
radius as our padding. See if we type in 20. You can see we have more
padding around there. And then your tent is
going to be how you change the colors of your
text box and your text. This black is going
to be a text box. White is your text. I want
to make some changes here. I want to make
this maybe orange. Then I want to make
my text black. Now we can animate
this either with our transform layer properties. If you open this
up, we see under transform we have anchor point, position, scale,
rotation, opacity. Those are the transform
properties of every single layer. But I'm going to use
my text animators because you have more options. For example, we'll open
our transformer back up. If we animate the position, the only option we have is to animate this as a single unit. You can't animate it
by word or characters. That's what text animators
allow you to do. Just real quick. I'm going
to add in a text animator. So if you click this
button right here, this is animdding a position. And I'm just going to move
this off over to the right, so that way it's
completely off screen. And then I'm going to open up my range selector, advanced tab. Let me just pull this up so you can see all the options here. Okay, I'm going to
change my shape from square to ramp up, E low. We'll make that
maybe 85% Ese high. We'll make that maybe 20 text animators are
super involved. If you're not
familiar with this, don't worry about it too much. Just follow along with me and we will get through
this together. Okay? And I'm going
to close this up. And now we have this offset. This is how we're going
to be animating our text. Let's put a key frame
at the beginning. And let's change this
to negative 100, shift page down 12
times to go 420 frames, and change offset to 100. Okay, Now if we watch
that play back, this is how it's
going to animate in. Notice it's animating
in by characters, which is not an option you have whenever you use to
transform position property. If we open up our
advanced tab here, we can see based on it
is based on characters. We can also do words if you want to come in one
word at a time, that's cool. Actually, I think words is
the way to go for this. But you can do lines now. If we had more than one line, it would come in one line
at a time obviously. But since it's all on one line, this is going to come
in as a single unit. I'm going to change
mine back to words, and I think that looks
cool, just like that. And notice how the text box lags because it's
moving with our text. This is a really cool
way to make a text box. Close that up. I'm
going to toggle my switches and I'm going
to enable motion blur. I always like to have motion
blur on text animations. You can see the effect
of enabling motion blur. If you toggle this off and on, I always like to have text animations with
motion blur on. Okay, now I want to add text to each one of
these media comps. Make sure this layer
is selected command or control C to copy that.
Now we're in media two. Let's go over to media three and paste command or control
V. The reason why it paste it in right here at
01:20 is because we copied it and it was at
01:20 That's one of the things that affix
does, which is cool. Whenever you copy
and paste the layer, it's going to paste the layer at the same endpoint from
where it was copied. Obviously, we need to change
this text. Take a leap. Okay, I just want to change
these colors so that waste more consistent
with this footage. Maybe we'll make this a blue since he's a little
high up in the sky. Then we can make our
text color white. Or maybe we can
go with a yellow, just something that
stands out like that. I'm going to do a quick
color correction on this. This is a little bit flat. If you select that layer, go to effect color
correction curves. Going to add in
really quick curves just to give it some contrast. Maybe a little bit
more color to it, effect color correction,
Cuban saturation. And maybe just bump up the
saturation a little bit. Now this isn't a course, obviously, on color correction, but it is good to know how to do little tweaks like
this super quick. I don't want the media
comps to look the same. We're going to be moving
our text around in different places and also
adjusting our flippers. That way is not the
same exact style. Every time maybe we'll put this something like
maybe over here. So like he's jumping from it. I'm just going to
set this to auto so it plays back better. But I don't want to
come in from the right, said I want to come
in from the left. If you select your text layer, then command or control, it will go right up to your finer toolbar
type POS for position. This animator position, this is what's dictating
how this is going to animate in is coming in from the right 1041 pixels
from where it stops. All we have to do is just change this to a negative value. It may be negative 500, and then just keep tweaking it in a negative direction
until it's off screen. Now it comes in from
the other direction, but notice that the text doesn't really come in
the way we want it to. We can make a few
adjustments super quick. Let's just close a
layer, open it back up. And under range selector, I'm going to go down
to advanced change, ramp up to ramp down, Select these key frames. Now you can right click
keyframe assistant time reverse key frames,
just like that. Now our last word comes in first and it looks the
way that we want it to. Again, this isn't a
text animator course. There's a lot more to
text animators in this, but it is good to know
a few different ways you can use text animators. Okay, so I'm going
to copy that layer. Go into media four, paste. It comes in at 1
second, 20 frames. We want to move this
up here. Let me see. We'll call this fast track. Select my tent, the blue here. Let's make that
maybe like a red. Okay, and now I want this
to come in from the top. Select fast track
command or control, and then type POS. Now we just need to change
the values of our position. This is our x value,
and this is our y. If you're animating
on the x value, it's going to animate
horizontally. And y is vertically. We want to go vertically. Let's make our x value zero. And then we want our y value
to come in from off camera. So go back to the very
beginning of this layer and let's just pull this up
until it's off screen. Watch that play back.
That's our animation. Now I want my first
word to come in. First, we're going to make the same change
we did last time. We can clear out our finder
tool bar, open this back up, go into animator, go into
Advanced and change. Ramp down to ramp up, select those key frames, right click keyframe
assistant, time reverse. Now this is how we have
our text coming in. Now this may be one
of those times it's cool to use characters
instead of words. Watch that, play back.
That looks cool. I like that. Okay, I want this to be
centered in our comp. If you hold on command or
control and then double tap your pan behind tool centers, your anchor point right up. Select a layer press to bring up your
position and just change your X value to 960 so that way it's centered
right here in your comp. This is how the text is
going to look on this layer. We have one more to make
Squid select that layer. Commander control C to copy. Go to media five, Commander
control V to paste. Okay, and we need to
change this text. Let's say something
like free falling. Okay, let's make some changes. We're going to make our text
box like a darker blue. We can make our text white. Actually, I may go even
darker blue than that. Okay, maybe we'll make this text end up
somewhere over here. And I want this to
come in from the left. Select that layer type
POS in our finder bar, make our y value zero
and make our x value, we'll say negative 750. And see if that
gets us off screen. It doesn't keep moving
this back until it does. Watch that play back. We had the same issue we had in
the other composition. Let's go ahead and
make some changes to our text animator real quick. All we have to do is open up our animator range
selector advanced. Change our shape from
ramp up to ramp down. Select those key frames, right click keyframe assistant, time, reverse key frames. Now our last character
will come in first, but for this I think only
changes back to words. I like the way that
words looks a lot better, just like that. That's our text animation
for this media comp. Okay, let's go back over
to our flipper comp. You can get an idea of how
this is going to play out. We watch this play back. We're set on our first here, and then it rotates in, and as it comes to settle,
here comes our text. That's pretty cool. Now remember we're going to be cutting
at about 3 seconds here. That is super important for our next step in
the next lesson. This concludes this lesson. In the next one, we're going to be making copies
of this flipper, bringing in other media
and making an adjustment. So all of these things line up. I'll see you in the next lesson.
7. Flippers Comps 2-4: Welcome back and we
are now on lesson six. In the previous
lesson, we added in text on all of our media comps. And now we need to duplicate our flipper comp and then
string everything together. One of the things I want
to point out first is notice in our first
animation here, this is just a title card. But when we go into
our next animation here, we have text. Now, this will be
a potential issue whenever we line up
all of these flippers. As we go into flipper two, we're going to make a
very important alteration that will carry us through
the rest of this lesson. Select flipper one command or control D to create flipper two. And now we need to
go into flipper two. The thing we need to do first
is change this media out. This taber is for flipper one, we have media one and media two. As of right now, flipper two
as media one and media two. We need to change this to
media two and media three. And there's a very, very
quick way of doing that. If you write, click
on this yellow, choose Select Label Color. We'll click all of your yellows. You can select media two here, a hold down option or Alt. And drag media two on top of media one and it
immediately updates. That's a great shortcut, is something I use all the time. Go back to the
beginning of our layer, we can see that now our
sur footage is in there. We go down to the end
of our animation. We can select all of these
media two layers here, Select media three
option or Alt drag. Now we have this animation
where we start off on media two and it transitions
right into media 31. Of the issues is that since we have that text
animation coming in, we need to make sure that
we make an adjustment. The most important thing to
keep in mind is that we're going to be doing our
cuts at 3 seconds. Put your play head here at the three second mark and make sure that none of your
layers are selected. And I'm going to
click my asterisk on my number pad again. If you don't have a number pad, you can go to layer
markers, add marker. And then if we double
click that here, we can say cut point. That way we know this is
where our cut point is. What we need to do now is
grab all of our media two layers and holding
down option or alt left bracket and that's
going to trim everything. As you can see right here,
you still have some of your layer right here that
you can see this grade out. That's because we trimmed
it. I'm going to undo that. If I just hit my
left bracket alone, it moved all the layers here. See, there's nothing here. Our layer begins here. I'm going to undo
that again, make sure you're holding
down option or Alt and left bracket
because you want to trim out the first 3 seconds, Okay, Now if we go back
to the very beginning of our animation and hit
the left bracket. Not all left bracket, just the left bracket. We bring all the layers over. So the end point now starts at the beginning
of our animation. So let's go back
into flipper one. At the three second mark, we can see that we have surfs up and we see how this looks. We see our footage
at that point, go back into flipper two, the very beginning, it's
the same thing surfs up is there and we're at the
same point in our footage. And that's because we grabbed
all of our layers and we pulled them over to
the three second mark and then we moved them down. This will make a lot
more sense whenever we start to line all of
these media comps up. But just keep in mind
that's something that's really important to
get right right now. Because moving forward
we're going to be making copies
of this and it's better to have
everything perfectly lined up the way we want it. Now we'll just make more copies of this flipper and
replace the media. Select clipper two,
command or control D to duplicate double
click clipper three. Let's select all the yellow
layers which are media two. Select media three,
holding out option or Alt. Drag media three onto media two. Let's grab our orange layers, which is media three. Select media four, holding down option or Alt.
Drag that on top. Now this works
perfectly since we set this up the right way
in the previous comp. Now all we have to do is just
replace those media comps. Select flipper three, command
or control to duplicate. We have flipper four, Double
click to go in there. We'll grab all these
yellow layers which are media three and we want
to make these media four. Same thing for the media
fours at the bottom. Select those, then select
media Five option, or Alt. Drag media five. Now we have all of
our media comps in. However I want to
create this in a way so it can be a gift and I'm going to show you
how we can do that. Let's take our flipper four, duplicate that to
make flipper five. We go into there,
we'll change out media four for media five. And now we want this
to loop back around. In the beginning,
if we select media five and replace
it with media one, it's going to begin and
end on this comp, Okay? So we have five flippers. That's exactly what we need. Okay, and that
concludes this lesson. In the next lesson,
we're going to randomize our flipper rectangles so that way each comp is different
from one another. I'll see you back
in the next lesson.
8. Randomizing the Flipper Animation: Welcome back to our media
presentation course. We are now in lesson seven. In this lesson, we're going to randomize the way
that each one of these flippers animates In on each one of the
flipper comps, we hit all of our
flipper shape layers by selecting this shy icon here. So let's select that again. And notice that all of these layers here
are shed like that. So whenever you a layer, and then you engage it at
this level, it hides it away. So we want to reveal that. Okay, so we want to randomize
the way this animates in. So if we select all of
these layers and press, these are our
current key frames. Now since we made
copies of all these, they're all going to
be exactly the same. Slick those layers press, you can see that the
animation is the same. Actually, I want to make these
columns exactly the same. That way you can
see it seamlessly from one comp to the next. See our animation looks
exactly the same. Let's change this
up. We can leave flipper one alone. Let's
go to flipper two. And now just move these around in a different
configuration. That way these animations
are going to be different every time
on every media comp. It just gives us some
more variety and it adds a little bit
of extra special care. So that way these don't animate
in exactly the same way. One other option is you
can go from top to bottom. So that way you had
the first one animate in, followed by 23456789. If you want something to come in in that way, I like it better. Where it's a little
bit more random. I think it just looks
cooler. But that's just me. See now if we watch
it play back, it just looks a
little bit different. If we go back to flipper
one, that's our animation. Flipper two, just as a
different configuration. There are no real set rules
to this or set values, this is all just randomized. I'm going to select
flipper three. I'm going to unhide that. I'm going to make my columns
consistent like that. Select our shape layers, you to bring up our key frames, and now I'm going to make
this different configuration. Instead of selecting
these the way I'm selecting them, there's
actually a quicker way. If you just select x rotation, it selects all your
key frames at once. I'm going to do it like that, just because it's a
little bit faster, maybe, something like that. Just a different
way of animating. In flipper four, we're going
to unhide those layers. Select our shape layers, press you to reveal our key
frames, select x rotation. And again, we're going
to move these around. They're a little bit
more randomized. Now one of the things to keep in mind is that you
want all of these to animate out before this out
animation line right here. Let me go back and make
sure flipper three, see this one animates
a little bit past it. I'm going to bring that
back in flipper two. Yeah, we got one that goes beyond it. We're back
to flipper four. I just want to make
sure that I keep all of these within that range. That way they all animate in at about the same point, okay? So watch that playback. Just something a little bit
different and these are the touches that will really make your animation stand out. It's just more professional, so that way things
look more stylized. Like those layers press you, maybe we'll make this one
come in first. This time watch that playback. Now every one of these media comps
animate in in a different way. My modes here, right
click columns. I'm going to add my modes here. So now if we kind
of go through here, we can see that each one of these animations is
unique and different. You can tweak these in any
way that you would like, but the main thing is to
make them randomized. Just like all of our text
animation comes in differently. Now these flippers flip in
differently every time. That brings us to the
end of this lesson. In the next lesson,
we're going to bring in all of
these flipper comps into our main comp to start
creating our final animation. Once all these are lined up, these will seamlessly go
from one to the next. And you'll have a very
cool media presentation. I'll see you back
in the next lesson.
9. Bringing it All Together!: Welcome back. We are
in lesson eight. In lesson seven, we randomized the animation of all of
our flippers that way. They all come in
in a unique way. Now we need to combine
our flipper layers into our final media
presentation to make our final animation
within our render folder. We have media presentation we created that way back
in the first lesson. Let's bring in all of
these flippers right here. Flipper one through five.
Just drag those in. I'm going to zoom in
here a little bit. And you can see from our markers that our cut point
is at 3 seconds. Remember we want our transitions to happen every 3 seconds. Take flipper two and hit your left bracket at
the three second mark. I'm going to command and
control Z to undo that. If you hold down
alt left bracket, it leaves the first 3
seconds in here and it trims your layer to where your playhead is. We
don't want to do that. We want to actually
move our endpoint to where our playhead
is, left bracket. Then we go down to 6 seconds, grab flipper three left bracket. We're going to pull
out here a little bit. We go down to 9 seconds, grab flipper four, left bracket. And finally at 12
seconds we're going to have flipper
five left bracket. Now what I'll do
at this point is with flipper five
still selected. If you press it will
jump to your outpoint, I goes to endpoint,
O goes to outpoint, press to go to your outpoint. Then we're going to
press to loop this. Okay, So now we have everything
within our work area. And then right click on your
work area bar right here. And choose trim
comp to work area. So that way everything
is in here that we need. If we go to this second flipper and again press I to go
to the very beginning, we need to cut the
layer above it. That way there's no
overlap because we want this animation for flipper
two to start right here. But as long as flipper
one overlaps it, then we can't see it with
flipper one selected at the three second mark
shift command or control D and that
splits the layer. Now you have these
in two layers, you can just press delete
to get rid of that, to go from one straight
into two like that, we're doing this for
all of these layers. Select flipper three, press
to go to the beginning. Then select flipper two, shift command or control
D to split it, delete. The more you use
these shortcuts, the more you used to them,
you'll get flipper four, press select flipper three, shift command or
control D, delete. Finally, flipper five,
press the select flipper. Four, shift command
or control D, delete. Okay, now everything
is set up exactly the way we want to be set up, okay? But now see we have this black
behind all of these comps. And if you toggle
your transparency with this icon right here, you can see that
that's transparent. I don't want that, we need to have a background
behind this. I'm going to leave the
transparency on and command or control y
to create a solid. Okay, now you can put any
color you want in there. I'm just going to go
with a basic white. Then I want to add
something to it that way it's not just
completely white. Now let's move this down
to the very bottom, underneath all of this. That looks better, but it's
not exactly what you want. With that layer selected,
let's go over to our effects and presets and type in vignette and you'll
see this CC vignette, double click that and it gives a little bit of texture
as you can see if we so low it's just something
better than just solid white. Now you can put whatever
you want behind here. I think this works just
fine for our purposes. Now I want to give each one of these media comps a
little bit of dimension. It's a little bit
flat like that. A quick way to do that
is to add a drop shadow. Let's select flipper one. We're going to right click
Go to effect perspective. Let's add in a drop shadow. Now our drop shadow
settings are up here. Let's just change
our distance to 30 and our softness to 75. See, you just gives us a little bit of a
shadow back there. Talk with this off and on, I just think that
looks a lot better. Now select drop shadow command
or control C to copy that. Now you have to do with
select the flipper layers two through five.
Command or control. Now all of these have the same exact drop shadow
on them throughout, which is exactly what we want. Okay, and that brings us
to the end of this lesson. The next lesson, we need to make a little bit of an adjustment
to this first flipper. Because as you can see, our
adrenaline junkies is only on there for less than a second before it starts
to transition out. This one in particular is a special media comp that we need to make
an adjustment to, and we will do that as
soon as you come back.
10. Finishing Touches: Welcome back. We are
now in less than nine. We are in the home stretch.
We are almost there. In the previous lesson, we brought in all of
our flipper comps and combine them into our final main composition
to create our animation. As I mentioned in
the previous lesson, we need to do something with
this first media comp here. Because our drilling junkies is only on there,
just for a second. So I want to offset this. Give it a good 2 seconds
before it animates off. Let's go into flipper one. Let's go down to about
the two second mark. Now let's grab all
of these key frames. And we're going to
move it so that the first key frame is
right at 2 seconds. It's really important
to move the key frames. You don't want to
move the layers because all of these pre comps down here are matted to
all of these shape layers. If we were to move these over,
maybe something like that. Now you can see you
have nothing here. I move that over by
selecting Alt left bracket. If we command or
control Z to undo that, we can see that we
have everything back. You want this first key frame to be right here at the
two second mark. Since we've moved that over, we also have to move over
our media two comps. So select all of our media two comps at the
two second mark. Hit left bracket, because we
do not want to trim those. We want the start point
to be at 2 seconds. And the reason why is
because now we have our media one staying
up there for 2 seconds. And as it goes to transition, we want to make sure that our
media two animation doesn't start until media one
starts to animate out. We can see that our
comp is 5 seconds, so this should still be fine with the way we have
our animation set. I'm going to go back out
to our main composition. Since we added 2 seconds
to our flipper one comp, we need to move everything
down by 2 seconds, starting with flipper
two animation. If we hit, we're at
the three second mark. We need to jump down 2
seconds to 5 seconds. Then grab flippers two through five and move all of these down. Now select flipper one, alt, right bracket to trim it. We zoom in here, just want to make sure there's no overlap and there's not because this
was exactly 5 seconds long. Okay, And the only thing left to do is to add in our music. Let's go to our
audio folder here. And this is in your project file that comes
with this course. You can put any audio track you want or you can leave it
with no music at all. Now if you press L, it will
bring up your audio levels. Just going to bring this down to maybe like negative five. This is something I commonly do. I like to bring my
music down when it's just a music layer only to
about five to 7 decibels. If I have voice over, it's
going to come down a lot more. But when it's just music alone, just so it's not peaking
out or blasting too loud, I like to bring my audio levels
down about negative five. Now let's watch this play back. Okay, so let's press LL
to reveal our wave form. One of the things you
may want to do to get it exactly perfect is
you may want to have a cut point on your mic command or control K to
open that back up. I'm going to go ahead and add in another second because I think I've heard a beat where this
could loop back around. If we zoom in here, this is the beginning
of the next beat. You can tell by the
wave right here. Now if I press in there, and instead of having it
exactly at 17 seconds, we have it at 17:21 22,
somewhere like around there. It should loop back
around and give us seamless music that loops back around just fine because this is the next beat and
it lines up with this. At the cut point,
I'm just going to right click trim
comp to work area that way it's going
to cut right there at the exact right spot
and loop back around. And actually we
may be able to go one frame earlier and
see how that sounds. That's better. Right
click, trip, work area. See now there's no beat here.
You can tell by the wave. You just want to make
sure that you extend your background all the way to the end of the composition. Now, your music may not
loop exactly perfectly. I got lucky with this piece of music and it loops
around perfectly. So you can use this music if you'd like or
put your own music. In the next lesson, we're going to
render this out as both the gift and an MP four. While I do want
my audio to loop, just keep in mind with animated gifts you don't get audio. So even though it's really cool to have this
loop like that, you'd have to do something a little bit different
than a gift. However, on our MP four, I do want that to have
that exact loop point, because there are some platforms that will loop your
video for you. So that brings us to the end of this lesson. We
have one more lesson. I'm going to show you
how to export this. And you can post this
anywhere you'd like on social media or
in your portfolio. I would love to see
what you guys create. I will see you in less than ten.
11. Let's Render the Final Project: Welcome back to our media
presentation course. We are in our final lesson where I'm going to show
you how to export this. And you can start to upload
this anywhere you want, whether it's social media onto your website
or somewhere else. Okay, so we're going to
render this in media encoder. And you can send
this video over to media encoder right
from after effects. One of the really
important things whenever you're rendering out to media encoder is that
if you have motion blur, make sure you have
it enabled here. Right now we can't see your
motion blur enable it here. Now we can, if you
are rendering this out to media encoder
and this isn't enabled, then your video will
not have motion blur. If something, this come back
to bite me in the past. Just a very important tip. Whenever you're rendering out of after effects into
media encoder, make sure you
enable motion blur. If any of your compositions
use motion blur, select the composition that you want to send over
to media encoder. Select it up here in
your project panel. Go to Composition, Add
to Adobe Media Encoder. And it's going to open
up Adobe Media Encoder. And as you see it went ahead and dropped it in there
force automatically. If you select this drop down, you have a bunch of different options
that you can choose. Even within those options, you have other options. What I'm going to do is
go down to animated gift. And by default it's got animated gift with
transparency, match source. So you always want
to match the source, that way you don't have any
black areas is around it. For example, if this
were like a nine by 16 video and I didn't
have the right settings, then we would have some black
areas around our video. So once you click that
link right there, it opens up this window. And if you use Premiere Pro, this should look
very, very familiar. So you can go into your presets, and you can match some presets. You can go down here
and unselect things. For example, if you
wanted this to be a smaller size than
what is rendered, you can actually change
this maybe to half. So instead of 1920, you can make it 960. And as you see, it's linked, so that way it will
make your height 540 when it was 1080. If for any reason you do want
these values unconstrained, you can just click
this right here. Watch. When I put
it back to 1920, the height will remain at 05:40 and this area would be black. So I'm going to go
ahead and just change this back to 1080. I'm going to link that back up. And if you start to mess around with some of these
and you realize, okay, I made some mistakes, if you just select match source, it will match whatever the
source is in after effects. So I'm going to
select cancel for that because everything is set
through the way I want it. Now let's select
this output file. And this will open up
your Finder window, or if you're on a PC, your Explorer window,
to where you have your after effects
project saved. I have this folder
created for this project, and I have all
these other folders for all of my assets
and things like that. My project file is
saved in my AE folder. By default, it
wants to send it to this same folder where
your AE file is saved. I always have a Renders folder. I'm just going to select
Renders, click Save. Then once you hit this
play button right here, that's going to start your cue. You get a preview down here. And you can see by
the progress bar how it's working
through your video. Now if you have motion
blur like I do, it's going to go a
little bit slower. But to me it's worth it. Okay, and in my finder window, here's my media
presentation gift. As long as I have the file
selected, it will preview. In my finder, I press the
Space bar, it will open it up. Now if you're in Windows, you can double click the
file and open it that way. I believe that PC's have an
automatic player for gifts. Now one of the things with
gifts is there's no audio. So this is something
that's kind of couple on social media or maybe as a presentation to give an example of some
things that you can do. So if you want to
have audio in it, let's actually export
this as an MP four. I'm going to shrink
down my media encoder, but it is still selected. We're going to go
up to composition, Add to media encoder. It's going to bring
in the preset of the last thing we just did. So let's change
this now to H 264. It defaults to match
source high bit rate, which is exactly what we want. If you click on this
link, you can see again, it's trying to send it over to the same folder where the
project file is saved. You'll see this AME
folder right here. This created, this happens every time you bring a
project into encoder. You can actually save it here. Like I said, I'd like to
have a renders folder, so let's make an MP four to see what this looks
like with audio. Now let's just select our Start Cue button and let
this render out. Okay. And I'm going to
open up my Finder again, and we can see we have
our gift and our MP four. And I can play it right
here inside of my finder. Or if I want to see
it full screen, I can get my Space Bar. And there we go. We have
a gift and an MP Four. This can be uploaded
anywhere like onto social media
or onto a website. I would love to
see what you guys create and that does
it for this course. I really hope you
guys enjoyed this as much as I enjoyed
creating it. Please leave your comments and share this with
anyone that you think may like to see this or may want to learn some
of these concepts. I'll be back very, very
soon with more videos. Until then, thanks for watching and I'll see you next time.
12. Thank you!: Thank you so much
for allowing me to take you on this after
effects journey. I hope you've
enjoyed this course as much as I enjoyed
creating it. I'd love to hear what you
thought about the course, what you learned,
and see what you create as a result
of this course. Feel free to contact me at any time at the e mail
address on your screen. Check out my other courses following the link
below this video. And check out my Youtube channel seven minute AE tutorials
where I teach at effects, tips, tricks, and shortcuts
on a weekly basis. If you're looking to
really up your game, join my patri and get
instant access to project files and emission
presets and templates. Thanks for watching and
I'll see you next time.