Create 3D Alien Planet Maps using Midjourney AI, Adobe Substance 3D Sampler and Blender | Serpent Academy | Skillshare

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Create 3D Alien Planet Maps using Midjourney AI, Adobe Substance 3D Sampler and Blender

teacher avatar Serpent Academy, Passion for teaching and learning

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:42

    • 2.

      Intro Software we are using

      1:54

    • 3.

      Creating an Alien Planet in Midjourney

      3:57

    • 4.

      Adobe Substance 3D Sampler Creating a 3D Material from 2D Image

      4:33

    • 5.

      Material Images tro 3D Object in Blender

      5:00

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About This Class

Overview

This class starts by using Midjourney Artificial Intelligence to generate an imaginary 3D satellite view, with good prompt engineering practices focused on descriptions and logic that generate consistent results.

We are using Adobe Substance 3D Sampler to use advanced AI algorithms, to create an Image to Material that seamlessly eliminates shadows and automatically generates high-quality albedo, roughness, normal, and displacement maps for a comprehensive texture solution.

We are using an AI Image Scaler, anyone you choose.

We are using Blender to reconstruct the 3D object using the material and channels created in the previous steps.

What You Will Learn:

  • Create Images from "satellite view" or "spaceship view" using Midjourney of imagined planets.
  • Convert 2D image into material using Adobe Substance 3D Sampler.
  • Convert Material into 3D Object using Blender.

Meet Your Teacher

Teacher Profile Image

Serpent Academy

Passion for teaching and learning

Teacher

Hello, I love coding, science, art, creativity. We are in a great era a Renascence of knowledge is happening right now.

I also love sports and reading, when i was in high school I read poetry a lot, and for sports I was all about basketball and soccer. 

I will love to teach programming and art tutorials, have more than 10 years programming and in robotics.

Let's share this journey together!

 

See full profile

Level: Intermediate

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Transcripts

1. Intro: Hi, welcome to this class. My name is Pablo and in this tutorial we're going to learn how to convert these images produced in mid journey using a do tread substance sampler and blender into beautiful maps. I am an developer developing as ascendance. I really know the importance of good work, hard work, and giving results for an ED developer. If we need to create 50 or 60 maps, we need to use AI. And of course, use our artistic skills and enhance the results of artificial intelligence. This is an example of a map I created using mid journey and now the render is unreal. In this tutorial, we're going to learn how to convert an image generated in my journey into a treaty blender, be used in cinematics or in films. Welcome, I'm very happy to have you here. This tutorial is for all treaty artists, generalists, game developers, and people in the film and the video content creation industry. So they can create beautiful assets, maps and treaty. So they can render and they can sell more great content and empower the narrative. Welcome to this class. I can wait to see you inside. Thank you. 2. Intro Software we are using: In this class, we're going to use the software Mid Journey. Substance Three sampler from Adobe and Blender that is open source. These two mid Journey and substance are path mid journey, in my opinion is the most powerful image generative AI that fully understands language and bounds of text to image logic. If you know how to communicate with the AI, you can create any image possible. Image generation uses natural language, props to generate artistic images. You can describe. And the AI understand the text. And the logic behind the construction of an image also is evolving. They're working really hard and every new release has a lot of improvements here. Enhancement in image quality and versatility. The models, models work better with literal prompts. You can also use images for prompting, but works better by text. Although a substance red sampler, you can transform your pictures into photuristicreD objects. We're going to use the powered scan processing, that is image to material, removes shadows and generates a video roughness, normal and displacement maps for you. A Blender is a software for Tre generalist. You can do modeling, animation, scanning, a lot of all the animation process, topology, and also rendering. We can get beautiful pictures and videos using cycles or eve as rendering you can create your portfolio. Blender is like the most powerful open source. I will be brave enough to say that is the industry standard for a tre generalist engineer or artist. 3. Creating an Alien Planet in Midjourney: Okay, so we're going to learn how to create alien planet craters. We're going to generate a prompt to generate these images. In this case we're going to create a big hole in ancient, for example, volcano. Want to copy our prompt? We're using a mid journey. We go to this court and then we go to our mid journey. You need a subscription. You're going to click imagine we're going to past. This is a prompt alien planet. Crater hole in ancient volcano, the valleys and mountains. Ancient rivers now only deserts ocean relics of rivers and lakes with no water. Satellite view or tonal view is very important. There is a 90 degrees view with heights, texture, detailed geography maps and satellite style we dream. Okay, so here we have the result. As you see, for example, like this, All of them really, but I'm using 34, okay. We're going to play another filter. We're going to copy this again. And the next prompt we're going to use, for example, I think this image, we're going to paste this prom, that is alien planet crater hole in ancient volcano valleys and, and gigantic mountains and rivers now only desert, strong erosion, relics of spiral rivers and lakes with no satellite view or to view texture, retailed geography map satellite style. We're going to also vary the output pasting the second remixing prompt and to see what are the results. To choose the most aesthetic ones and the most beautiful maps, we can recreate them on Trev. Okay. For example in this one, let me see. I like this one. This one is amazing. Four. Now from here I like this one is amazing. Okay? See this one is amazing. It's like an island in the center. It's beautiful. It's beautiful. This one is like a spiral. Like a big hole. This is how I like this a lot. For example, let's download this opening web browser and we're going to, okay, we're using this image for the next pedia, for upscaling it, and next converting this image into trev. 4. Adobe Substance 3D Sampler Creating a 3D Material from 2D Image: In this two total, we're going to use Adobe Substance Tread Sampler. This is the software from Adobe you can request for a free trial for 30 days or you can buy a monthly license. It transform pictures into treat assets by two methods, image to material and building photogrammetry. In this class we're going to use a power scan processing, that is image to material by removing hallows, generates albedo, roughness, normal and displacement maps for you. We're using this I trained model via Be that converts an image into material. Okay. An important step is that we're going to upscale the image. Use any upscale you want. We're only upscaling the image two times. As you can see, we still get, let's wait until it updates, okay, but we have some corrections, more details. It's important to have these good maps as you see, a lot better defined. So we're going to save the image on the source folder weekly Concept. Now we're going to open substance three D sampler from Adobe to create the material. We're going to create a new material. Are we going to drag and drop the two X image? We are selecting image material that we're using, artificial intelligence powered model that is trained with a lot of examples. Now let's click on Import and wait until the AI creates our material. This is the initial result. I think it's okay. We will need to work here. There are some features we can fix, we can tweak, for example. Important is the height. We can play here with the height. Some details of this art, but I think is a good initial approach, the details important. We have details for example I think is a whole, we will need to apply inverse of this height. We will need to scoop, but you see a lot of details of erosion are reconstructed by AI, a good initial approach. Now finally we're going to click in Export to make sure exporting the base color, the normal roughness, metallic glossiness height. This is the most important but as you can see we have other channels to we're exporting as a PNG file. Then you will choose your folder. I'm choosing this, fold your own folder. We're going to call Alien Planet. We will click on Export. With this exported, you will see in a minute that we have all the images generated. You're going to see this is the base color reconstructed, removing the shadows. And this is the height map. Let's wait a little bit so they open. Okay, I see, this is the base color and this is the height map that is a gray scale image, black and white. That represents the height being lower point and the white higher point. 5. Material Images tro 3D Object in Blender: Okay, so we go to Blender and we're going to click to Elite Up and we're going to add plane mesh plane. We need to scale it for at least 100 times. We're going to use our scroll wheel to sum out. Then we're going to go to Edit mode. If we right click, we're going to click on Subdivide. We're going to subdivide the maximum number of times, that is 100. We're going to go back to object mode, then to edit mode, then again subdivide, and let's subdivide six more times. Now let's go back to object mode. We're going to go to modifiers modifier. And here we're going to select the displaced modifier. Here we're going to select, we're going to click this How Texturing texture tab and then open, and we're going to open the map. Comments prompts, We're going to go here. Three, the planets and our height map created on a double substance, three diaper or height. As you will see, the height will be very exaggerated. Very big. We're going to adjust the colors in a moment until it loads. Finally, we have loaded and we're going to go back for colors, and we're going to adjust here. You can tweak the value. Remember that blender is an artistic software and there is no correct wrong. For example, I like more or less this height. Maybe I will decrease it a little bit, 0.17 As you can see here we have reconstructed this volcano. Of course, we'll need some more sculpting. I will recommend Sea Brush for doing the job because it's very efficient. With a powerful machine and brush, you can do miracles. Now let's go to Edit Preferences, and we're going to add a texture. So we're going to check that no granular is enabled, adds, and we search search for angler and is enabled. If you don't have enabled, please enabled, then you are going to go to shading. I'm here in shading, we're going to click on New Material, click here on Principle Texture, and we're going to click Control Shift, and we're going to search for where all these images channels and we're going to click on Principle Texture. In a moment you will see the changes applied to the material image. Okay, finally we have reconstructed the material with the image. We can go back to layout. We can see here how is this map you can play with? For example, I would like to add a light. We make this front there a light. As you can see, we have all the details. I think it will be a good practice to export this treaty object object and then sculpt to give more detail on C brush for this tutorial. This is a good start. Please your image or video of your treat map of imagined, powered by your imagination by using prompting engineering and artificial intelligence.