Como modelar um Game Boy com Blender 3D | Jonathan Ramos | Skillshare
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Como modelar um Game Boy com Blender 3D

teacher avatar Jonathan Ramos, 3D Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Apresentação

      2:01

    • 2.

      Aula 1 - Início da modelagem do Game Boy

      19:13

    • 3.

      Aula 2 - Modelagem da traseira do Game Boy

      16:52

    • 4.

      Aula 3 - Tampa das pilhas e a trava do Game Boy Color

      18:44

    • 5.

      Aula 4 - Buracos dos parafusos e área do cartucho Game Boy Color

      21:13

    • 6.

      Aula 5 - Detalhes simétricos nas laterais - Game Boy Color

      35:21

    • 7.

      Aula 6 - Modelagem dos sockets - Game Boy Color

      28:53

    • 8.

      Aula 7 - Espaço dos botões, fones, etc. - Game Boy Color

      20:51

    • 9.

      Aula 8 - Botões, display e união das peças - Game Boy Color

      37:05

    • 10.

      Aula 9 - UV Map e preparação para iniciar as texturas - Game Boy Color

      23:11

    • 11.

      Aula 10 - Texturização com Substance Painter

      25:43

    • 12.

      Aula 11 - Estampas e botões do Game Boy Color - Substance Painter

      39:32

    • 13.

      Aula 12 - Importando as texturas no Blender e finalizando

      13:16

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About This Class

Aprenda a criar um modelo 3D realista usando o fluxo de trabalho de subdivisão para criar um Game Boy Color. Você também aprenderá um pouco de Substance Painter para criar as texturas do modelo e também aprenderá a importar as texturas e configurar os materiais no Blender.

Meet Your Teacher

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Jonathan Ramos

3D Artist

Teacher
Level: Intermediate

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