Transcripts
1. ColorIntro: Welcome to this course on practicing color theory
with animation exercises. There's a lot of theories
and templates for colors, but I find there's not
a lot of exercises to iterate on them and I found that animation is
a very good way of practicing motion as well
as color at the same time. To basically drill
the color schemes and related topics until
they become second nature. We need to go over some of the basic terms and
terminology of coloring. Values how dark to
light something is. All of the steps between are different levels of value and value is the basic
fundamental the ground up, the base for painting. If your values aren't correct, and your paintings
not going to read. We'll be working with values now we have hues hues are all the colors that
you can choose from. You got your red, yellow, green, all the shades
between are still hues. Then we have warm
and cool tones, which pretty self explanatory. Anything that drifts warmer like your reds and
oranges are going to be your worms and anything that's in your blues and purples and
everything in between, going to be your cools. Just like hues in general, there's a whole bunch of shades, basically an infinite
numbers of worms and cools. The thing about color
is it's all contextual. A color that's warm might be a cool color when it's
next to other colors. A color that's warm might be cool in comparison
to other colors. So for example,
when we have a red, the farther we scroll from
the red you get to a purple, you can still say it's warm. But if we go further, because this color is
further into the cools, this color by comparison
is a warm color. We'll be going into
more of that later on. If you're already familiar
with these type of topics, feel free to skip
ahead at some parts.
2. QuickSetupRefresher: Quick primer on the setup of this class and the
basics of animation. The first part of the
class is going to be explaining a lot of the
basic color palettes. You'll find them as one point
X or whatever number it is. After we've gone over
all of the palettes, then we'll move on
to the exercises, which will be found
in two point X. The exercises are going to
involve moving circles, various number of steps, and those steps are
going to be used to work within our
color palettes. Now that we have
that out of the way, I'm going to assume if you're
taking this class that you know clip studios
animation setup, but if not, we're just going
to briefly go over it. Make a new document. You
have a lot of presets here, the very right side, animation, default height resolution,
you can leave these as is. You have a default,
a time length and the default frame rate, which you can have
whatever you want. I like to have a little bit longer just so I have room
to move things around. When you press
Okay, you're going to end up with this
timeline below. This is our animation timeline, and you may know of the classic illustration
layers over here. These two are both linked. This says animation folder. On the right side, it
says animation folder. If I update it over here, it updates down here. We have a frame one. Here.
And there's a button here, new animation cell. You
see it makes a two. This is how you make frames. You can set up a hot key
to make additional frames. I have mine set to
zero, and you can see, as we make frames down here, it puts them into the
folder over here. So I can scroll
through, can delete. There's a button right here called onion skin that will show you the image before and
the image afterwards. If I go to frame one now, you see there is the
ghost image of two. At any point, you
can click on one of these frames and drag them around so you can change the timing of your
animation this way. You can also find a spot between two frames and make a new one and it will make a A,
for example, here. Every time you do, it adds a new frame slash layer to your animation
folder on the right side. You can do things like
over here and duplicate, delete, stuff like that. But for this class, the
most you're going to be doing is sitting down frames, using onion skin, and
then clicking Play. That should cover everything
you need for this class.
3. 1.1 Complementary Colors Scheme: All right, so first
things first, we're going to be getting used
to the color scheme types, which we do a quick
Google search online. I'm sure you've seen
these from time to time and it seems like, Okay, well, how do you actually use them
and what does this mean? And you can see how they
relate to each other, but what does that
mean in action? So the thing we're going
to do at the very start, it just getting used to making these color schemes
very quickly. Color and then throw away
and then do it again, repetition because we
want these to become ingrained in your mind so
that as you're working, you just pull out the
color schemes that you want without needing to
think too much about it. So the first one is going
to be complimentary. Complimentary is just one
color and the opposite color. Colors that are completely
opposite on the color wheel have have the most pop to them. We have a red opposite of red. It's going to be somewhere
in the Cyan color. Don't worry about being on
the exact opposite side. Not that important. But what we're going to do is just
pick a random color, paint it in and just
go to the other side, grab that color,
place it next to it. Pretty much all you need to do, but you need to do enough of them that you instinctively
remember what they are. I can go over to this, purple. Then if you want to
test your memory, try and think of
the color and the opposite before you
jump over and paint it. Like, can I tell myself that the opposite
of this is green? You'll always be able
to check by just looking at your color
scheme and jumping over, but you're going to
want to be able to say red Cyan, for example. You don't want to have to go red and then scroll over
and then say, Oh, Cyan. You can do that
for checking, but this exercise is
just grab a color. And try and think of what
the opposite side is. And in mechanics,
it's pretty easy. It's just grab a color, look at the opposite
side, and there you go. And we're going to get into doing animated color
palettes later on. But first, we just need to
get used to everything. You can do this as
much as you want to, take a break, let
your brain absorb it, come back to it, do it again. Try and remember blue, yellow, red Cyan, you got your purple green. Just want to reinforce
the complimentaries.
4. 1.2 Analogous Colors Scheme: Our next color scheme is
the analogous colors. Analogous are colors that
are just next to each other, one step, one way and
one step the other way. Much like the complimentary, you don't need to worry
too much about getting the exact color that is
on one side or another. Color is relative and no
one's going to call you out on a slightly more orange
color next to your red. So pick any color. It doesn't even have
to be full saturation. It can just be anywhere. Grab any color and then think
of the color scrolled up. You can color grab again to
make sure you're right in the middle. Color scroll down. Suddenly, we have a
unified color palette. You do the same thing where maybe you want to
do full saturation. Grab one color, drag it down. Eye drop to make sure you're right where you were, drag up. Go blue. You can do this
with desaturated colors. We have a blue, rotate
over into the purple, grab that color, rotate
it over into the cyan. A lot of times having
desaturated colors, in fact, most times, it's going to be
a lot easier on the eyes. It's going to give
you a lot more room to branch out your colors. Whenever you're in doubt, start with something just
directly in the middle. And instead of just grabbing this color and going one step in both
directions like that, you can actually just grab that second color and
go one step further. You're still going to be
three steps in color, so it's going to be harmonious. But the directions don't really matter as long
as you're going in a proper color step. You may even want to
start playing around with slightly larger steps. You'll see how the farther you go, they're
still going to work, but they'll slowly
lose their harmony because of how
large the jump is. Instead of just
scrolling over here a little bit and
placing that color, I'm going to scroll further. Then I'm going to
scroll further. You can get pretty
far with your steps, but these all relate
to each other because it's a starting point that you're making these jumps. If I really exaggerate it and
go super far down, You see, at this point, it just
feels, it still works, but there's a different
feel to it versus grabbing this color and going one
step over and one step over. I might put that one
a little bit farther. These two both start
from the same color, but one of them has
more of a jump to it and the other
has less of a jump. So once again, this is an exercise that
you want to repeat, come back to it, take
a break, do some more. Ideally, you'd want to do several iterations of
this over a long course, make it part of your
daily activity and you'll start to get a
feel for when it's more intuitive and built
into your psych as opposed to having to well sit
down and remember it again. And as you do these colors, you may start to see
them out in the wild. You'll look at an apple
and see that the apple, maybe you have one of
those golden delicious, which aren't delicious.
I hate the name. But you'll start to see that
they share similar colors. Instead of having to
sit down and think, what colors do I want
to paint this app in? You're just going to
instinctively know, hey, analogous colors
work for this object. Hey, I've done analogous colors. I'm just going to grab this
base color and work from it. That about covers
analogous colors. See you in the next video.
5. 1.3 SplitComplementary Colors Scheme: All right. In this video, we're going to talk about
split complimentary colors. Split complimentary
are, you know, well, it's pretty
self explanatory. It's a complimentary
color scheme, meaning it's this
one, but it's split, so it's not just the opposite. It's two ones adjacent to it. Now, another way
you can think of it is a combination of the
analogous and the complimentary. Because if you go from one side and you grab the two
adjacent colors, it's almost like you're
using an analogous. You're just not using
that base color, but you can use that to step
over and pick the other two. You see how you jump across
and then you got those two. Now, because these two colors
are almost the opposite, they still relate back
to your main color. You still have a
harmonious feeling to it. The way we're going to do
that is just grab a color. Go ahead and grab blue. We'll start by putting
it right in the middle. The blue on the opposite is
going to be your yellow. You could start
off by just doing complimentary so you know where your shades
are going to be. You scroll over to
one side, pick that, grab the middle again, scroll over to the other
side, pick that. Then if you want, you can just erase that
out of the middle. So that's one comp split
complimentary color scheme. Another way is
just grab a color, and you can just hover
over the opposite. And if you don't want
to pick that color, and then just scroll to
the side a little bit. I drop that color, jump across, and just move your cursor up Then just like your
analogous colors, you don't have to just
do the most adjacent. You can scroll over to the side and the farther that you go, the less the colors are going
to relate to each other, but you still have a
certain range that you can safely relate
to that base color. So you can grab a
color over here, jump across, and
I'm eyeballing it. I'll grab this color. Color
drop the middle color again, jump over and pick
something over here. So it's not a hard rule. It's a guideline. There are no, correct
color schemes per se, except for what your goals are. So right now, we just want to
get a feel for the colors. And so getting a feel,
you have to practice. In order to practice, you go through the motions, and you can try the motions with don't be afraid of just
grabbing some very dull colors because dull colors
are going to give you a lot more range when you
want to use stronger colors. Because if I have,
let's grab this red. Put up to 100%. When I jump across, you have the complimentary, but you have the most change
between these two colors. By grabbing a color on the opposite side and grabbing something a
little less saturated, it feels more subtle. Then from there, if I want, I can drag over and then
bring the saturation up so you can still
do the complimentary. You could try
complimentary or split complimentary with one color, grab an opposite to the side. Then when you grab
the other side, make that one dull. Do the same thing, reach across, make this one really
strong, bring it up to max. Grab that color, go across and
make that one really dull. Do the same thing
with, you know, grabbing this Sian, jumping
across, dragging up. Let's try a dark one. This would be considered a tint. Or a shade, actually.
This would be a shade. Shades incorporate
more black into it. Tints have more white into it. So all these color schemes, you have your tints and your shades that
you can work with. So it's not just one set
of splits for one color. You still have wiggle
room to maneuver. So once again, these
are guidelines. They're not set in stone. And that about covers it. That about covers it for our
split complimentary video. Look forward to seeing
you in the next video.
6. 1.4 Triadic Color Scheme: Hello. In this video, we're going to talk about
triaic color schemes. Now, triatic color schemes are similar to the
split complementary. There are two colors
across from a main color, but they're a step
further to where you end up with your primaries
more or less. You can also say that it's similar to the complimentary in which you have opposites so
that they pop really well. The difference being they've drifted over to the primaries. Once again, the way to get used to triadic
color scheme is not just talking about the definition of it or just
looking at the example, we have to practice it. Pick one color, any color. You're going to
drop the color and remember that you don't
have to be completely dead set on what the colors are on the opposite sides of
the triadic color scheme, you can drop to the other
side and rotate up, grab that, drop to the
other side and rotate down. We got ourselves a
triadic color scheme. You can do the same thing
with tints and shades. So you grab one color, you drop from the other
side into the left. Grab that color again, drop to the other side
and to the right. At this point, sometimes if your values aren't quite
what you want them to be, you just grab the color and bring up its
value a little bit. Whatever colors you pick, you're still not
stuck with them. You may find that after
you just one color, why I bring this one down again. As I'm adjusting the values, it's still stuck in the triadic
color scheme framework. Grabbing one color
opposite into the side, grab that color
opposite into the side. You can also do this with farther colors because
even though it looks very the three primary colors whenever you're
picking something, it's still a guideline. So it's not something you
have to follow super hard. So you can grab a color, go to the opposite
side, grab a color. I drop, go to the opposite
side and drag a color, and then you can
take this color, bring it a little bit further. I this color, you could
drag it out further, or you could drag it in further. So these colors, you notice right here where
it is in the color wheel, this color is not completely in that triatic edge, and
neither is this one. Yet these colors
still fit together. If you look over at the
triatic color scheme, it still fits that framework. Once again, just really want to reinforce these are guidelines. These are color recipes to get an effect that you can still tailor to whatever
it is you're doing. So say I have an idea in mind, I want to make an apple
and grab one color, grab over to the side, and grab this color
over to the side. Obviously, apples
aren't very blue, but I can take this, drop it down you know, less saturation, and maybe the green is going to be
the flour on the apple, but I don't want to be strong. I can drag that down. And so
because we're using shades, they're not as powerful
against this main color. Still a triadic color scheme, but it's not going to
vibrate as aggressively. So I can grab this dry
in the apple base, grab this, dry in the leaves, then grab this and maybe
it'll be a core shadow. You see how with an apple, you wouldn't think that there'd be a blue type color,
but it still works. It's still within
that framework, and then you can go and do
the rest of your painting, revise things as you want. That's about it for our
triatic color scheme video. Look forward to seeing
you in the next video.
7. 1.5 Side Complementary Colors Scheme: Let's talk about side
complimentary colors. Let's restart that. Let's talk about side
complimentary colors. As you see, just
by looking at it, it's pretty similar to just a
complimentary color scheme. The difference is that it's
not completely opposite. It's one step over. Now, the effect of this is
that they're still related, but you don't have
that aggressive pop of a pure complimentary color. So you grab one
color, paint it in, jump to the opposite
side in the color wheel, and then drift over
in one direction. It can be either direction. I can grab this color, jump to the other side and drag up. Both of these are side
complimentary colors using the same base. This is good when you just
want something that's not as intense because opposite
colors have the maximum pop. If you really grab one
color and put it complete opposite the place where it
aligns where they overlap, it just really vibrates. If I were to blend this a
little bit, does it out. If I grab that same color, if I grab that same color, I actually going to
start with this one. Instead of jumping
straight over, I drag up a little bit. It's a similar pattern. But you see how this edge right
here doesn't pop as much. I'll get rid of that
edge right there. See, look at these two. These
two, they're both greens, both purples, but
look at the edge. So side complementaries, there's not a whole
lot to say about it. Pretty self explanatory, pretty similar to what
we've done in the past. However, just like all
the other color schemes, you have to practice it. So grab some colors. Pick a corner that you
haven't messed around with, be it a tint or a shade. You know, when you're in doubt, just go in the exact middle. Don't just go
straight towards the saturated. Go the middle. You want to have range, but make sure you're
practicing different ranges. So, you know, pick
a shade corner. Then go to the opposite and go in one direction
and paint it. Try the same thing. Grab that color, paint it, jump to the side, and
go somewhere opposite. We try it with tints. Grab a color up here, in a tint, jump to the opposite
and down a little bit. Grab that color again. Jump to the opposite and up. So you see how these
two relate and how they're both side complementary
being the opposite. At the same time, they're similar but different to the
complimentary color scheme. You want to keep doing
these, take a break, come back to it,
just do more of it, get yourself familiar with it. Repetitions is the key. You're not going to
learn it in just one go, you're not going to
know it because I just told you in this class, you have to practice. There's no other way.
You have to practice. That's about it for side
complimentary colors. Look forward to seeing
you in the next video.
8. 1.6 Split Complementary Color Scheme: In this video, we're going to talk about double
complimentaries. Double complimentaries,
which you can guess by the name are related to your
complimentary color schemes. Difference commentary being two. You have one and
you have a second. Now the notable thing about the double complimentary
is that you have the really strong contrast
of two colors however, you have a second one
which also has its complimentary and both the complimentary and the base
have a relation to each other, meaning this one is more of a green area and this one
is more of a blue area. Not only do we have the amount of contrast between two colors, we have a range so once again, the way we practice,
grab a color, paint it down, and you can
go to the left or right. You'll notice that it's
about two steps away, which you can very
accurately do two colors, or you can just scroll
and guestimate. Once again, guidelines,
not strict rules. I grab this color, go to
the opposite roughly, paint it in, grab this color, go to the opposite, paint it in. That's how you do the split
complimentary color schemes. The way to get better
at it is to practice. Grab a color if you
tried it in a tint form, grab a color, jump on
the opposite side, grab a color, take this one, jump to the opposite side. On your complimentary side, you can also try things
like having a tint for one side and having a
shade for the other. Or take the main complimentary, give it a little
more saturation. So we're making
changes that are still within this frame here. Delete, start over again. You can also pick a theme to give you a little more direction
for the color scheme. Like say I want to have carrots. I think of one color and is shifting more
towards yellow going to be a carrot type color
or is shifting towards red going to be a
more carrot type color. We're going to drift
more to the yellow. Then we're going to grab
that opposite color blue. Grab the opposite color here, which is also a bit of a blue. For a carrot, the blues obviously aren't going
to be very strong. In fact, you wouldn't think
of blues with a carrot, but everything is
relative to itself. We can grab this and let's
just drag out the saturation, maybe give it a tint.
Same thing here. Maybe on this one, I
want to have it more of a tint than a shade. You can just take the color and move it around and see what's
going to work better. Now, it's trying a carrot. Maybe on here, I might want
to try something like that, trying a little highlights. Maybe I have it
as a core shadow, not the perfect carat. But also, once again, because these colors
are not strict, you can take one of
the complimentaries, just paint it in a little bit. Dull down the
complimentary side. And now, when I paint these in, you know, maybe it's a
little bit shallower. You'd want to get
reference for your colors. This is obviously something I'm just pulling out of nowhere. As you can see, it's not exactly a very super carat
type of color scheme. But once again, the only way to get better
at these is to practice. That covers it for the
split complimentary video. I look forward to seeing
in the next video.
9. 1.7SquareTetradic Color Animation: In this video,
we're going to talk about the square
triadic killer schemes. So the squared triatics
are once again, similar to the complimentary. A lot of color schemes
that use it as base. The big difference here is that it uses essentially
the entire color wheel. The double complimentary
is just a few steps over. So in some senses, the double is similar to the square triatic ettic but the big difference is the range in
which this one has. So once again, it's a guideline. It's a guideline that
we need to practice. So we're going to grab
one color of any choice. Okay. Let's start in the middle.
You're going to paint it. You're going to jump
to the opposite side. You're going to paint it, and
then we're going to eyeball it where you rotate
about halfway down, pick a color, and then you can just jump
to the other side. Here, we have a square I need to figure out how to
say that tratic color scheme. Let's try it again,
Strab a color, paint it in, jump
to the other side, paint it in, try and roll
about halfway to one side, paint it, and then jump to
the other side, paint it. These colors, once again, you can play around with them. You can put tints
or shades in them. Save this purple I
don't quite like. I feel like these three relate more to each
other than this one does. You can grab this color and
desaturate it a little bit. So it's still in the same
spot along the color wheel. So it's still a
triatic color scheme, but we're just adjusting
aspects of this color. So tints and shades,
just play with them. If we want the red
to be dominant, we could go with a pure red. Then if you want, another thing you can do is
just grab a little bit of that color and put it
in the other ones, paint it up a little bit. The more intense
you put into it, the more it's going to drift
straight towards this. Make sure you don't go
aggressively towards it. But now we have a color scheme that's not really as tetatic, but it used that as a base, and we've now scaled it
more towards a goal, which once again, this
could be an apple. You could have a base shape, maybe you want to these two are actually a
little bit too close. Let's go ahead and drop
that a little bit. Yeah, once again, as you work, you can still edit
your color schemes. You're not locked into them. Something to keep in mind
as you work on these colors is the more you know what
your goal is for your colors, the more you're going
to know how you want to tailor them after
you get the base in. Say I want this to
be blueberries, we'll say, can shift this
more towards the blue, can grab this one, shift it
further towards the blue, grab this one and shift
it towards the purple. I'm not going aggressive
with my color changes. I'm just tiptoeing
into it bit by bit. On this one, maybe I'll roll towards the blue and give it
a little more saturation. You see how this feels
closer to a blueberry now? We can try a little something. Then from here, obviously, you can just grab one
of the colors and blend stuff and work as you want. It's good to have a color
scheme that's locked in place, but you can still
mess with them. That about covers the
traic color schemes, the square tetratic. Look forward to seeing
you in the next video.
10. 1.8 DoubleSplit Complementary Color Animation: In this video, we're going to talk about the
split complimentary colors. I will say upfront
that honestly, I don't hear about or see a lot of people
using these colors. Obviously, it's an
available color scheme, but it's one of those outliers that people don't use to get that complex
with their colors. That being said, we'll
go over it anyways. The split complimentary
color scheme, as you can tell by the name is similar to the split
complementary color scheme. In fact, it's pretty
much the base of it. There's a couple of differences
between these two though. First one being the double
split complimentary incorporates essentially the entire color
scheme in and the second is that you have one color and two opposites
that relate to this one. But you have that two times and as a result of
having these two, every color is just
a couple steps over. You have a two step gap here, but you have one
step gaps over here. It can be a little bit
hard to manage these. So for that reason, I'm actually going to
copy this and bring it over to the other
side so I don't have to keep scrolling back over. We're going to grab any color. Go down here and grab a blue. Let's start with something a
little more towards a tint. When you paint it in,
you're going to go to the other side and
shift to the left. I drop that color again, go to the other side
and drift to the right. But and then this color, you notice we have two steps
over in one direction. You've shifted over
roughly two steps. It's all eyeballing
because again, I keep saying it, but
it's a guideline. There's no truly correct colors. They're just colors that
relate to each other. With this color, you jump and you scoot
over a little bit. Grab this color, jump over,
scoot to the other side. These together are going to be our double split
complimentary color scheme. You can see that because
we have so many colors, it's not exactly easy to manage. You can grab one color, scroll over to the side,
grab another color, jump across into one side, grab that color, scroll
over to the other side. You want to jump and
scroll to the other side. Grab the color, jump to the R side. Grab the color,
jump to the R side. And so when you have
these two colors, they're going to support
your main color. Basically, you have
your main colors and you have your
supporting colors. And from what I've heard, people like this color scheme because the fact that it
covers the entire color wheel, it gives you a lot of options and it tends to make your
colors more vibrant. We'll just work with this
color scheme as a base. We're going to jump over and
you can jump right here, grab this color, plug it in. You can see how these two blocks separately,
just on their own. Either one of them
is pretty vibrant. Say we want to make not straw. Straw. Let's draw a side, for example. All of this in there. So this one, it's got that
almost complimentary feel, which is why the yellow
pops so well against it. Notice that this one pops
almost as much as this one. That comes from
the complimentary got a split complimentary
aspect of it. We can go down here see what that looks on
the other side. We can grab a color Now, it does seem like this green
is not popping as well, I'm not entirely sure
why because it has that same across effect. Let's go ahead on the colore
and drag up that saturation. Now you can see it
pops just as well. When you know what
you're trying to do, you have these two aspects that you can work with on the split complementary
color scheme. But as a reminder, you're
probably not going to be working with this
color scheme as much. I would very much recommend
spending more of your time in the simpler color schemes and only really worry
about these last three. If you're just looking
for a challenge or you're looking to elevate and expand a little bit
beyond the normal. That being said, I
hope you've learned a lot from these videos,
and next videos up, we're going to go into
an animation workflow where we play with these colors. Look forward to
seeing you there.
11. 2.1 Complementary Color Animated: Hello. This class is
going to assume that you have some underlying understand of the Tut animation process. But if not, I'll
briefly go over a few of the tools in Clip Studio. You can do this
part of the class in any animation software, but my preference
is Clip Studio. That's what I'll
be working with. I'd recommend having a color
scheme page has reference, and we're going to
make a new file. Go to go over to your animation. You can use whatever defaults. We don't need a lot of
frames for these animations, so 24 is just fine and press. For clip, you have your
timeline down below. You can scroll. We currently only have one frame
in the timeline. To make a new frame, you're
going to scroll over and look for the new
animation cell button. We now have a one and a two. If I put the one here
and I put the two here, you can see the animation plays. You can grab any of these keys, move it around to
adjust your timing. An point you can
delete them out. When you press delete, the
frame itself stays there, but the canvas is cleared. You can click and drag frames
in front of each other. And if you make any
additional frames, which I have a shortcut
set up for egging frames, you can change their order. You can also overlap and cover one of them to replace
it with another frame. And if any of your
frames are gone, you can right click and
you'll see a list of all the frames
that are currently in your animation folder. Now you can rename
your animation folder and that corresponds to the right side where your animation or your
illustration frames are. When you're starting off, if you haven't used any clip
animation before, you'll probably notice that
you have really big images, whereas I have small ones. If you right click and go
to the thumbnail size, you can click none and that
will give you a more compact, easy to work with timeline. That being said,
you now know how to make frames, add them, move them around, change
your thumbnail size, see where they are on the side, and right click and
pick them from here. D. Now that we have those
basics out of the way, you find yourself needing to reiterate to get that
process burned into your brain, feel free to pause right
here, go through it, watch it again, take
a few steps away, go have a snack, come back and really
make sure that you have this ingrained in your brain enough that
you can work with it as we do our animation exercises. So first things first, we have our colors in
the second window, and I'm just going
to grab some of these copy because we're going to work with
complimentares first. Go over to here and I'm
going to make a new folder, which it's not going to
have any frames in it. You want to make a frame,
and then over here, you want to right click and
make a new layer folder so that we can paste the image in which it's working. I'm not entirely sure
why it's not weird. We have a frame two here
for whatever reason. I am not sure why that is. You make a group out of
this, and then you paste it. Now we have this inside
that animation frame, which is right down
here, you see the one. I can drag it around. It doesn't really matter where it is as long as you have
it as a reference. I'm going to drag it
up to the corner. So I'm going to
call this one Main. You can name whatever you want. I'm gonna call this
other one Ref. So we need to make say
five frames, roughly six. And as you make new frames, you'll notice that the
naming conventions get a little bit off. It doesn't really matter. But for the sake of
keeping things organized, you can always right click
on the folder, Edit track, rename and timeline order, and you'll see the numbers are now cleaned up a little bit. So we're going to
pick a brush and I'm just picking a default
brush of sorts. We're going to be working with the color, picture down below. If it helps, go ahead and scale it up so you have a
little better view of it. Our first things first is complimentary colors. We
can review what it is. You pick one color, and then you go find it
on the opposite. The way we're going to work
with it is grab one color, paint it, go to the next frame, turn on your onion skin, and we're going to jump over to the other side and we're
basically just going to move a dot around one frame at a time where each
frame is a new color. So we've jumped across. We know that if we
jump across again, we're just going to
end up back here. Let's go ahead and jump across. But instead of picking that
same color on the next frame, we're going to
drift more towards a tint or more towards a shade. Doesn't really
matter. We're just getting used to using
complementary colors. Jump back over next frame, you can work with the tint
equivalent or you can jump up or you can work with a shade
equivalent or you can jump up to the tint equivalent. And so you can make as
many frames as you want. It can be a very short
animation, very long. When you're done, go ahead
and turn the onion skin off. I can grab this color, flip over to the other side, we drag a little bit
more towards the black. Turn on your onion skin, to ride in a new direction. The spaces between it doesn't
really matter too much, just as long as it's
close enough that the piece is going to
jump to the new area. Our primary goal here is once again to play
with our color schemes, use the built in
color scheme types. We're using animation as a way to structure whatever it
is we're trying to do. But this isn't an
animation where we really have some end go
other than the colors, which if you want
as you're going, you can play with the sphere
and make it more of a blob. You see as I'm working, it's becoming more of
a intuitive thing. Also, I'm not being too uptight about exactly dropping over. I can drift up a little bit. It doesn't matter. In fact, it's a good way of exploring subtle
complementaries. Then you can see that
every one of these colors, it's a very different color. It's jumping across,
and yet when we click Play, they relate to each other. We just have an animation
of complimentary colors. That's the idea of what we're
going to work with each one of these color schemes. Then at any point, you can
right click on it, it track, rename and timeline order, and now we have our very
clean numbers down below. If you want to, you can
make frames in between, turn on your onion skin. You can grab one color
and you can try and do a middle color to further break up the animation. You can see what happens
when your colors are accurately between each
one and when they're not. Because remember, there is
a frame of getting colors. There's no right colors, there's just better ones. As you do this, your brain and your thought process
are going to be more in tune with this color type and you'll find
that you can start going over to paint something or do whatever
illustrations you're doing, that thing or your animations, there's going to be a built
up instinctual way of working that comes
through repetition, much in the same way that doing figure drawing or composition or any other type of animation art practice is going to get you more
familiar with the process. So we can drift more to a tint. Pick this color, drift
it more towards a tint. Between this color,
I'm gonna grab the color afterwards. Go back. It's still using one
color and it's opposite. But I'm playing with
the jump between them. While you're doing
this, at any point, you can use this as
a reference and say, I want this color, I want this color. Keep in mind I'm painting on
one of the animation frames, so it's going to jump. If you do do this, you'll
probably want to make a new folder with one frame that carries
across the entire thing. But that being said,
I can grab one color, grab another, scroll over,
say I want this color. You can use as many
of these as you like. You know, this is
more than two colors, but it's still using that
complimentary opposite. So we're still working within the complimentary
color framework, reiterating that
it's a framework. It's a scope, an idea, a way of getting to colors. But the right colors are
the ones that work for you. So play around with
this, have fun. And when you are
interested in moving on, I look forward to seeing
you in the next video.
12. 2.2 Analogous Colors Animated: In this video,
we're going to work on the animating of
analogous colors. So we go over to our reference, copy it, make a new animation. Whatever defaults you have,
probably good enough. We have our animation
folder, right click. I want to make a new
animation new layer folder. What you can do create
folder and insert the layer. That way, it's inside
the new folder you make. It's just one step quicker. So you paste it in. We have this empty layer here. You could merge them
down, right click, merge with layer below, or if you have a hot key setup, you can use your
hot key to merge. G pull this to the side and
we'll call this folder reef. Going to make a new folder, I'm going to call it animate, but you can call it
whatever. Make a frame. Let's just go through and
make a bunch of empty frames. Analogous colors, like we talked about earlier,
they're adjacent colors. You can see the
adjacent look here. With this helps with animation, you can pick a color and you
can go in any direction. You can double back. And
whoops, wrong layer. Make sure you're on
your right layer. You can bounce between them. You have multiple ways of
stepping between these colors. Then like any other colors, you can do tints and shades and they'll still be
analogous colors. Let's go ahead and
give it a shot. Grab a color, go with
your first frame. Blob in a, a dot, turn on your onion skin, go the next frame and scroll your color over in
an analogous direction. You can have it super close, you can have a
little bit far away. Remember that the farther it is, the less unified
it's going to be. But these are guidelines. It's a structure. It's not a one color
correct incorrect thing. We can scroll over again,
go to a new frame. You can go the next frame
and you can rotate back. Next frame, rotate back, turn off your onion skin, and we're rolling through
with the same colors. Now, let's take that color
and go two steps over. Interesting thing here is that we can now jump into
a second analogous color. I can say this is one
color, jump over again. This is another and
jump over again. You notice these three colors are not the same
analogous colors up here, we're essentially starting a new jump of analogous colors. This is where you can really
play with your colors. You can also take those colors.
I'm going to rotate back. I'm going to go
down here and pick a color that's more of a tint, scroll back, pick a
color that's more of a sorry, this is a tint. The other one was a shade. This is a shade because
it's closer to black. This is a tint because
it's closer to white. You can scroll down here,
pick another color, give it more saturation, jump again, drag it over. Pick again, drag it over,
pick another color. Then when you have
enough frames, turn off your onion skin. At any point in
here, you can make a new folder and you can just grab a couple
colors that you like. Yes we have the area
where it jumped into a new analogous color scheme. You kids say you're not going
to pick colors because it doesn't cover that first analogous we did
at the beginning. But once again, it's a guideline and like with
split complimentares and such, you can still grab
these other colors and they're going to relate to each other in a certain way. This is where you take the
analogous colors as a base, but you jump off of them to pick the colors
that you actually want. And like we did before, if you want any of these
colors to feel more unified, just grab a little bit
of an adjacent color and pull it over
and paint it in. If you use just a little bit, you drag one color
closer to the others. You can even drag the color
over all of these colors. Shift them over. It's all a process
of exploring and practicing really
simple animations and seeing how colors
fit into animation. So have some fun with it, and when you're ready,
move on to the next video. Look forward to
seeing you there.
13. 2.3 SplitComplementary Colors Animated: In this video, we're going
to look at the animation and exploration of split
complimentary colors. You'll want to grab
a copy of this, which you can find it on Google. If you just search
color schemes, go to our new animation, make a group, paste it in, drag it up to the side,
merge it if you want, make a new folder, add a frame, call it animation or anim ref. So in our animation, gonna
make a bunch of empty frames. We'll start off by
grabbing a color. I'm might go over to
red, make it a little saturated, grab my brush. We're going to dry in one color, and we have our split
complimentary so I can go on the opposite and
down a little lower, turn on your onion
skin, drag it here. Then I can go back,
grab that color again, two frames forward, jump
over here and go up. And then go to the next frame, grab that first color because we're going
to bring it back. Now I can click Play. You can see it's already
got interesting motion to it and there's those
jumps and colors. Now we're going to
jump across and down and you can pick a color that is more of a tint
or more of a shade. If you don't want to jump back up and try and use
the base color again, because you can use that to jump across and pick a location. But you can just guess it drag down drag back up, really reinforcing that this
is a framework, a recipe. I'm going to do two colors of the opposite before I
jump over to the side. I rotate. So you're able to play within these colors. I can click Play. Then once again, I can
make a new folder. I can pick any of the colors
from here that I like, can say, Hey, I like that color. Kind like that one.
I like that one. At anytime if I feel like these complimentaries have
drifted too far from the base, I can grab one and paint
it in the next one. If I feel like these two colors have drifted too
far from the main, grab a little bit and
just brush in the colors. Then at any point,
if I feel like they've lost some of
their saturation, you can just grab the
saturation from where it's at. You don't have to go up towards a tent or down to a shade. You can just pull
it straight towards saturation, you
can mess with it. You even bring one of
these complimentary colors and drag it back towards the main color on
the opposite side. At any time if you find these
colors worth exploring, you can start a
whole new folder. Make a bunch of frames, we're going to hide
that other one. You can start at here. I can say, Hey,
I'm going to drift off a little more in a
different direction. This might be going outside of the traditional
split complimentary, but once again, if the
colors work, they work. It's a framework. It's
a starting point. Play around with some more, get more familiar with it. When you're ready, let's
move on to the next one. No.
14. 2.4 Triadic Color Scheme Animated: Next, we're going to be
covering triatic color schemes. At this point, you probably
know the drill a little bit, doesn't mean we play
with all the colors. Let's copy, make
a new animation, whatever the defaults are, make a group so that
you can paste into it, paste in a reference, bring it up out
of the main area. Merge it down to keep your
animation folder tidy. We'll call this ref,
make a new fer, call it main or
animation or whatever. Make a frame, make a
bunch of frames after it. The manual way of doing it is to find the new animation cell. However, you can assign a
keyframe the way I just did to very quickly
make all the frames. And we're going to look at
the triadic color scheme. You have the three colors that cover the entire
color spectrum a bit. For this, we're not really going to be going
to the adjacent colors, at least not by default. Once again, frameworks
or frameworks. You can always play around with the nearby colors
when you're done, but we're going
to start off with grabbing a color
using our brush, painting it out, and we're looking for that
triangle in there, and we're looking
at it very loosely. Then you can grab the
previous color if you want, move up, and basically
go in reverse order. Then from here,
you can try and do the triatic but
you can drift more towards a shade or more towards
a tent jump across here, jump back across over
here, make it a tint, jump back over, make it
even more of a tint, jump down here, make
it more of a shade. And go grab a very strong color, bring it in, go to the
next one, drag it over. This is a very loose triangle. Watching the video, you can
see I'm not really aiming for the most accurate as far as where they are
in the color scheme. We're looking to explore colors, not dogmatically follow
the color scheme rules. Just a reminder
that are a place to start, not a hard rule set. You can make a new
folder, put one frame in there and go around and pick the colors from
here that you like. Then if the harmonization
between them is not the best, grab a little bit and introduce
it to the other colors. And having an object in mind will help you pick how
you want the e to behave, such as I was default to an apple because it's pretty
easy and straightforward. Colors that you
might not even think would work can actually turn out pretty decent
when put into effect. But that is our triadic colors, play around with it some more, take a break, come back to it, iterate on it, come back
to these lessons more. When you feel confident
in moving on, I look forward to seeing
you in the next video.
15. 2.5 Side Complementary Colors Animated: In this video, we're
going to start experimenting with sod
complimentary colors. Take your color scheme ref, go down here, grab a copy, make a new file
defaults, make a group, paste it in, merge it down, drag it up out of the way. New folder, main or
animation timeline, whatever you want to call it. Make a bunch of empty frames. Now, because we've already
done complimentary, you're probably
going to know how to work with this one pretty well. But the fact that it's side complimentary lets
you play with it a little bit more interestingly. So you can pick a color, get your brush out, and paint. When you pick the opposite
in one direction, instead of just jumping back, you could then or instead of jumping back
to that first color, you can just pick
the opposite of that color then on
the next frame, you're not just jumping over
and making complimentary, you're jumping over and
scooting to one direction. The fact that the side
complimentary moves a step over means that you can shoot over and grab a color
that's not the same. But every time that
you jump over, you can make another step over. The step part of this makes it so you can slowly
go around the timeline, even if these are
just opposites. This color, I'm not just going opposite
like a complimentary, I'm going opposite
and to the side. And then I can jump back over, but I can jump back
over into the side, jump back over to the side. Jump back over to the side. Jump back over to the side, jump back over to the side, jump back over to the side, jump back over to the side. Jump back over to the side. Jump back over to the side. Again, these are
guidelines, not rules. I color works, it works. Turn off the onion
skin. The range has dart around more to
here than just here, but it's by going across that we can get to those other sides and still have it make sense. So it's a little
bit more free flow than a straight up
complimentary color animation. Play with this some more, get used to using
complimentary colors. You can strictly go from
one color to the next, or you can jump across. If the color works, it works. Have fun and I look forward to seeing you
in the next video.
16. 2.7SquareTetradic Color Animation: Next code scheme up is a
squared tetratic color scheme. Going to drag our selection
over, make a copy, new file animation, defaults, make a group, paste it in, drag it up out of the way. Merge. You can right click
on the folder and merge it, whatever the case, call the folder ugh,
make a new folder. Call it anim or
main or whatever. Make a bunch of empty frames, about one frame apart. And let's get into it. So the square tetratic
is two complimentares, again, it's two
complementaries that incorporates the
entire color scheme. In a way, it doesn't cover
the shades in between, but that doesn't mean we
can't use the shades. So let's start out by grabbing
a color painting it in, turning on our onion skin. Next frame, jumping over, grabbing the same color. Next frame, when we jump back, we can make it
more of a neutron. We can make it more of a tint. We can make it more of a shade. We jump back again. Same thing. This incorporates two versions. So at whatever point,
we can look at this spot instep going completely
across, we go halfway, and now we have our
new complimentary so we can go to the next frame, jump across, painted in. Next frame, jump back, painted in, jump back, next frame, painted in. Then at whatever point,
we can grab one of these and we can jump
halfway, grab a color, then we can also just jump in halfway marks all the way around because we're jumping in a way that is allowed in the square tetratic
color scheme framework. Jump back. Jump back. Jump back. Click play. Left in a bit of a line there. Go in there to race that out. We have a whole bunch of colors that are
related to each other. You can make a new folder, like one new frame. You can pretty much grab
any of these colors. Because remember, they're all the same complimentares that
are related to each other. Why are these related
to each other? Because they're
the same distance across in the square format, which means any of
these colors that you grab are going to be
related in some sense. They're going to be
related in different ways. Made those frames
when I don't want to. Oops. Keep painting
on the wrong layer. Reminder at any point, you can adjust these colors by grabbing a little
bit from one and dragging it into the others to blend colors that have a
relationship between each other. And you may also find
that as you do this, you lose some of the vibrancy
of some of the colors. It's always good to
make a backup copy if you do something
that you don't like. But once again, reinforcing
that this is it's a base. All colors are relative
to each other. There's no wrong or wrong, there's just do
they do their job? Are they informed by what
you're trying to do? Have some fun with this and
when you are confident in it, feel free to move on
to the next video. Look forward to
seeing you there.
17. 2.8 DoubleSplit Complementary Color Animation: Our last compliment our
last color scheme to work with in our animation is the
double split complimentary. Reminder that this one
isn't as common as the other ones because
it is a bit technical. It requires more
thought upfront, and there's just a little
more steps to work. So we're going to go over here, make a new animation, defaults, group paste,
move it to the side. New timeline, main, then we're going to drop
two frames between each. We can drag our reference
a little closer. So we pick a color. We go into a neutral because it's easy to manipulate
and work with. Grab that color, drop it over, so we can go opposite and to
one side, the onion skin on. Scroll back, grab this color
opposite to the other side. Grab that color and we're
moving just a little bit, scroll back, and then you can grab this color and you see
how it's two steps over. We're going to estimate and
go one step, two steps. We'll go over here, and then we jump over and one
step to one side, scroll back, grab it, jump over one step
to the other side. You can see even though we start from two
spots down here, they still feel like
they belong together. You can be very
accurate and grab that first color
and move forward. To start the loop over again. But once again, guidelines. If you want to make
sure that you have a constrained palette that uses a certain number of colors, then yes, you'll want to go back here and
reference that color. But if you're just winging it, you can pick any color around
that area and work with it. We jump across and
going in one direction, pick a color, grab that again, jump across, go to the section. Then one of the things about the split complimentary is that even though we have
the two steps to one side, there's nothing really to
stop you from going in the other direction and
then picking two colors. You can jip across and add multiple split
complementaries the same way that we took
the complimentaries and jumped over one step. There's still a amount of
playing around that you can do. I grab this color and I'm
going to rotate over here. Take my color, put
it right here, jump over and one
step to the right. Grab that color again, jump one step over
into the other side. Even from here, I could say at this even though
it's on this other side, I could act as if it's one of
the bases of the crossover. I can say, Hey,
this is one color. I'm going to grab an adjacent
one on the opposite side, paint it over, grab
that color again, go to the opposite side
in the other direction. Then I can go ahead and maybe grab that color again if I just want to
finish off this animation, turn off our onion skin,
go back to the beginning. You see, even though
we have one color, two on the opposite and one color and two
on the opposite, somehow they just feel
like they belong. Even with me jumping a
completely different area and doing that again at the end, it still fits
because we're using that split complimentary
idea, but in new ways. We can make a new folder, make a frame, scroll through. You can grab any of the
colors from here in whatever order you want them
to as many as you want to. Five colors is a split
complimentary color base, but you can use more or less. We turn this off. Hey, these are all a
dull neutrals color. We didn't have to
take these colors and drag them into a
full saturation. It's those neutrals that
allow the colors really have a fine they work
together quite well. That covers the split
complimentary colors. Go ahead and experiment
with it more, get some more reps in it, play with it, get used to it, and look forward to
seeing in the conclusion.
18. Conclusion: So to conclude on this class, color schemes are a framework in order to pick
colors that match up, but there are no way
hard rules that you don't have Wigooom in that give you a place that things
relate to each other. Then from there you customize
it to fit your needs. We've also seen how just picking different
colors for blobs, you can move them across
screen and get a feel for how colors work as well as give you a visual animation
representation of colors you can grab to further refine your
color scheme ideas. Complementaries are colors on the opposite of the color wheel. Analogous are colors one step to one direction or the other. Split complementaries
are complimentary where you're using one step off when you cross
the other side. Triatics are a low form of grabbing the
entire color wheel. Side complimentares
are a step off from a regular complimentary giving you a little more wiggle
room to play. Double complementaries are working with
two complimentaries that can relate to each other because they're
both one step aside. Square tetratics are another whole color
scheme encompassing idea. They are one step broader than a triatic In split complimentary
are two complimentaries, where you have more
wigoroom to play with, but they still belong
to each other. So this is not
something that one play through this class is going to instill
it completely. Repetition repetition, practice. You have to learn this
knowledge and then you have to encode the memory into your brain in a way that you're actually going
to be able to work with it, and that's going to take time,
it's going to take review. If you want this class to really affect your color schemes, practice, practice, practice,
review, review or review. I hope you've had fun with this class. I enjoyed making it. I hope you got some new
information out of it, and I hope your career moving
forward with illustration, animation, illustration, whatever you're
working on is more fruitful with knowing how these color schemes work and
having play with them a bit. Thank you for
watching this class.
19. HomeWork: All right. So for the homework, you're going to make
animations like this. Just a dot moving around
in a nice pattern. The way that I did this for the complimentary color scheme
was I picked two colors. They're opposites and every dot just jumped over
to the other side. As I jumped over again, you notice that's still a red, but I had a little
wiggle room as far as how I want to
navigate down here. I'm still using
complimentary colors. But I'm animating this dot
within those color ranges. You make the colors
that you want depending on what part of the
project you're working on, and then you animate a dot going around screen
when you're done, clip, you go up to File Export
animation, animated gift. You're going to have
whatever you have set up here, name it whatever. The size and whatnot
don't really matter. I would recommend just
keeping it somewhat small. Then once you have it exported, you are going to go
over to the class, scroll down here and
submit your project here. You can either submit
them one by one, or you can make a zip file
with all of them together. As a reminder, this is an
example of one animation. You want to do one of these for each scheme in this class. I've included some instructions for some derivatives of it if you want to have
a little more fun or low variety in the practice.