Color Grading on DaVinci Resolve - Overview and Color Management in practice | Aurélio Ferreira | Skillshare

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Color Grading on DaVinci Resolve - Overview and Color Management in practice

teacher avatar Aurélio Ferreira, Editor de vídeo e programador

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Presentation

      1:47

    • 2.

      Who is Color Grading useful for - theory

      3:33

    • 3.

      Understanding the Color Grading (or Color Post Production) Process - theory

      9:15

    • 4.

      Color Management - theory

      4:06

    • 5.

      Color Profiles - theory

      6:35

    • 6.

      Downloading the Media to Follow along

      3:00

    • 7.

      Understanding the Color page interface

      1:55

    • 8.

      How the Color page works

      2:47

    • 9.

      Node Based Color management or Color Space Transform

      4:03

    • 10.

      Copying color management to other Clips

      4:18

    • 11.

      Where should the Node with CST be placed

      1:07

    • 12.

      Advanced Node Based Color Management

      4:51

    • 13.

      Automatic or Project Based Color Management

      4:44

    • 14.

      LUT Based Color Management

      6:51

    • 15.

      Knowing the Color Wheels part 1

      7:30

    • 16.

      Display Referred Color Management

      8:12

    • 17.

      Saving a frame and uploading to the Project Gallery

      4:20

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About This Class

If you are looking to transform the look of your videos and films with a professional and creative touch, this course is for you!

In this course, we will dive into the theoretical bases that support the colorization process, explaining each step in a clear and didactic way so that you can apply these concepts with confidence in your workflow.

In this course, you will learn:

- In the theoretical part:

  • Who Color Grading is useful for: Understand who can benefit from this powerful technique — whether to standardize clips recorded in different conditions or to have total control over the colors in your video.
  • Getting to Know the Color Grading Process: Explore the three fundamental steps of this process: color management, color correction and final grading, and learn how each of them impacts the visual result of your project.
  • What are Color Profiles: Learn about color profiles, color spaces and gamma curves, and see how these technical elements influence the final appearance of your videos.

- In the practical part:

  • Node Based color management: using Nodes to manage color.
  • Automatic Color Management: A more accurate and agile way to manage the colors of your clips.
  • LUT-based Color Management: Using technical LUTs to manage color.

This course will give you a solid theoretical foundation necessary to understand and apply color grading like a professional, allowing you to have much more confidence when doing Color Grading in practice, as you will no longer feel lost about what to do and what steps to follow.

In addition, the course will show you in practice, in DaVinci Resolve, how to do the first step of the Color Post-Production process, preparing you for the next steps of the process that will each be offered in its own course.

Benefits this course offers you:

  • A complete view of the Color Post-Production process in DaVinci Resolve, the GOLD STANDARD software used by Hollywood to carry out this type of work.
  • Understanding the purpose of each step involved in this process.
  • Knowledge of ALL types of Color Management.

Start now your journey in learning Color Grading with the best software for this purpose, DaVinci Resolve!

Meet Your Teacher

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Aurélio Ferreira

Editor de vĂ­deo e programador

Teacher
Level: Beginner

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Transcripts

1. Presentation: Do you want to learn how to do color management in Adventure Resolving, as well as having a great overview of the color post production process? Then this course is perfect for you. My name is Ali and I have over six years of experience in Adventure Resolving. And since 2022, I have been teaching thousands of students how to use this powerful software. This course focuses in the first step of the color post production process that's called the color management, which is essential for anyone who works with videos recorded with professional cameras. We will do all types of color management available in the vent resolve in practice. In addition, I will detail the theoretical party of the color post production process so that you have a solid foundation to advance with confidency on your studies on this process. At the end of this course, you will be able to understand the steps of color post production process and the purpose of each one, and you will also be able to color manage any video. Important that you already have some knowledge about video editing the vent solve to take discoursing. If you need, I have an in depth course about video editing the venture resolve here in the platform, take a look and here on the scours. We will start with some theoretical classes about the color post production process, and then we will move on to the practical part within the vent Resolve, managing the colors of several clips. At the end, there will be a clippy where you will do the color management following what was taught. So you start the course now and I hope you in the first class. 2. Who is Color Grading useful for - theory: Let's take a look in this lesson. Who is color grading useful for? Do you need it? Is it for you? Because it's not only useful for colorists. It can be useful for a lot of people. So let's discuss it here in this lesson. I will read these slides in this lesson, but I will not only read it. I will explain it to you. So it's not only downloading the slides and reading it, I will make it clear with explanations. So let's go. Color grading is useful for any professional chin that values and attractive and the professional looking the videos or films, and look at how important this part is conveying emotions or messages through colors or provoking emotions through colors. That's one of the main purposes of color grading. It's especially important for those who record videos with professional cameras, but it is not important only for those who use professional cameras. It's important also for other people who use common cameras like phony cameras, for example, but it is just especially important for those who use professional camera. That's because videos recorded with professional cameras usually comes out in a log color profile. I will talk about the log color profile later in this course, you will understand what's a color profile, what's log and how to deal with log footage because it's an in depth course. Let's go to the next slide. Cool grading is also useful for those who need to standardize the appearance of clips from a film recorded with different cameras. That's the famous such match that we will learn in further lessons. Even if you don't have a professional camera, a picture in log profile, you can need to standardize the appearance of clips, and that's not only if you record with different cameras. Also in the case you have recorded in different days and times or in different clutching conditions. All the clips of your timeline look the same, have the same color, have the same appearance throughout your entire timeline. Because if you have a different appearances between clips, it can be distracting for your viewer and that's not good. For everyone who wants to have a total control over the colors of their videos, color grading is useful and necessary. In the case that you want to achieve a specific look in your videos if you want to control all the aspects of the appearance of the video talking about colors or talking about illuminess or brightness, to make your videos to have exactly the look that you want. Color grading is useful for you too. Believe me, it's very good to have this control in your hands. It's one more power that you have to make your program even better. And the vent resolve is very powerful in the process of color grading. I'm very sure that you like to learn how to control the colors of your videos using the several tools that Daventsov offers to you. Let's go. Let's follow the lessons because I promise you that color grading can be very useful for you too. 3. Understanding the Color Grading (or Color Post Production) Process - theory: Now in this lesson, I want to show you what's the process, an overview of the process of color grading because it's a process, it's important to know that's a process and that it has steps to follow to make a better workflow for you and to have better results. So let's know this process. Let's go to the next slide here. So we have three steps in the color grading process that are the color management. This is the first step. We have the color correction that's the second step the last step is the color grading. As you can see, we are using here the color grading term interchangeably, to name it the whole process that encompasses those three steps and to name it the last step of this whole process. If you prefer, you can use the name color post production for the whole process color grading for the last d step of this process, but it is not uncommon seeing people using color grading to refer to the name of the process and to refer also to the last d step of this process. Now let's know a bit better each of these steps. The color management step is the first step, as you already know this step aims to ensure that the colors of the input and the output videos are properly treated in the color grading process, since the input and the output videos can have different color profiles. We will talk about color profiles. Later, you will know what's a color profile and color spaces and Gamma curves. But now the important thing is to know that you need to treat the colors of your input videos that are the videos that you have to make your sequencing, to make your timeline, and the output video, that's the video that you will export. You have your timeline done, your editing done, to have a proper conversion between color profiles of the input videos and the output video. You already know it's the first step in the process, and it is especially important. Take note of this, especially important for those who record with professional cameras. That's not to say that it is not important who record videos with other cameras that are not professional like phone cameras, for example, it can be important too. We will see it later it is especially important for those who record with professional cameras because usually video that comes out from professional camera are in a log flash color profile that I will teach you later too, what it is a log profile, and for those people, the color management step is totally necessary. Let's go to the next step now. Oh, no, not next step. Let's see before and after color management. We have the before. This is a video that comes out of the camera this way with this look, it's a log profile video. That's the reason that this video is all grayish, as you can see, it has low contrast. We need to color manage this video and here we have the after of color management. Here we have just the color management of this video to have a comparison to say this is a video that I'm putting a link for you to download it so you can follow along and make the same thing with me in practice in further lesson worry because we will know how to do each of those things in practice in Daven resolving. We are just starting now. So let's go. Let's follow to the next slogy. And now we have the color correction step of the process. It's the step where various aspects of the videos colors are corrected to achieve a neutral appearance without color bias, for example, that can happen when you have an incorrect white balancing. It can happen if adequate exposure and contrasting, and this is also where the shot match between the clips is done. The shot match is a very important thing that we will know further on in the scars, how to do this, and it's done in the color correction step. The shot match means uniformizing the appearance of the various clips in your timeline. To give you an overview of the shot match technique, this is what this technique means. We will dive deeper in it later. In the color correction step, we prepare the material or the footage for the artistic or creative work that comes in the next step. That's the color grading step. The last step that has a artistic purpose. Let's see an example here of a color correction. Here we have that clippy only with the color management key here we have the same clippy, now color corrected. As you can see, we have here a darker clippy I have made it brighter. Also, this clip is a bit too yellowish, I have made it more neutral, as you can see, mainly, for example, here in the lights, we can see the yellowish thing and here we have a more neutral look in the overall imaging, and that's the goal of the color correction step because we need to have a neutral i in our clips, we need to have in all clips of your timeline, a neutral look to start the next step, that's the grading. That's a creative step. So we want you to start neutral then after we can make all our choices of grading after this, we also make all the clips to look with the semi brightnes with the semi color appearance. They look like they live in the same world, even if they start with different appearances. Let's go to the next one. Now finally in the color grading step of the process, it's the final stage of this process. It has an artistic objective of intensifying certain emotions in the viewer or transmitting some message through colors. That's very important because you will do the grading according to what is happening the scene that you have. So if you have, for example, a more sad scene, you can do, for example, a more bluish color grading, or if you have a more action scene, you can do a more reg color grading. But remember it's a choice that you have. You don't need to do this way or the other way. You will have the choice to make the way you like. The best way to transmit the emotions are the messages that you want in that scene for your viewers. Let's see the next. We have here a comparison between the color corrected clip and the color graded clip. Here you can see that you have made a grading, but in something like a bluish look in the darker areas of this image. More reggy color in the brighter areas of this image. And to remember, that's a way to make the color grading because there is many ways there is infinite possibilities to make your grading, and that's why we tell that it is an artistic choice. You don't need to do necessarily this way. This was my way in this grading, but you can make the color grading tappy with your own tasting. That's important to know. Let's go to the next here we have a comparison between the look that came out of the camera, the video that cames out of the camera, this way, more gracing without any step done. We have the final Lie with all the three steps done in our video, the color management, the color correction, and the color grade. Let's see another comparison here between one grade that I have made and another grade, just for you to know that it is really important to remember that you have many, many choices to make your gradings. It's not only one way to make it. Obviously we have some classical looks, and that will show for you later how to make some of these classical looks. But you always remember that you have the choice to make your color grading your way. So we had here an overview of the steps of the post production process, and in the further lessons, we will dive deeper in those process, not only in theory, but mainly in practicing within the Adventure resolving. We will know how to do each of those things step by step in detail inside the Adventure resolving. 4. Color Management - theory: Now let's dive in even deeper in the color management step of the process. First of all, you need to know that the color management is all about converging. The clips of your timeline between color spaces or color profiles. Those two terms are many times used interchangeably, but technically, they are not the same thing. But I will explain for you what color spaces and color profiles are in the next. Here we will see the four methods that we have to make it the color management. That's the display referred, the lets based, lets stands for lookup tables, the node based are mantis called the CST, and the Aomrki methody or the projective based method. So let's know more details about each of those methods. The display referred method is done using various controls on the color page. I will show you later how to do this. It's more laborious than the others because it's manual, it's a manual color management and because it's manual, it's less accuracy, too. And again, it's less consistency, also because it's manual. So everything that's manual is less accurate and less consistent and more laborious. But sometimes we need to do the display referred color management. Only when we don't have the input color space, the information of the input color space of your clipping. So in this case, we can do the display referred, the color management. Let's see the next the let's base the color management. It's done using lets like the name says, applied to anode. You will see what Node is in further lessons, we use the nodes all the time in the vent resolving in the color page, and the let's base the color management is more accurate than the display referred one, but less accurate than the next ones. Then we have the node based methody. That's done using the open effects color space transform. I will show you later the open effects, these open effects and how to configure it to make the node based the color management and it's more accurate and it's more accurate than the previous two, it's also more laborious, but more flexible than the merci one. It has the semi accuracy as the AmericiO and that's the main difference. It's more laborious, but more flexible. And just to remember those are not steps. Those are methods. You choose one methody or other methody. Let's see the last one, the Aomerc one or project basoDy. This one is done by setting up color management in Dant resolve it correctly, and it's important indicating the input color spaces in the eclipse if needed. Because sometimes the vent resolving, look in the metadata of the Clippy and dealready know by the metadata information, the input color space of the eclipse and sometimes it doesn't have this information in the metadata, the eclipse don't we need to inform DaventRsolv then put color space of some clips. I will teach you how to make it correctly the Aromic setup of color management in DaventRsolving, in our practical lessons further on, and this is the most accuraty and least laborious. It has the same accuracy as I said before as the nodbsod and both of them are the most accuraty methods, but this one is least laborious, but less flexible than the nod basid. You will see so now that you understand more about the four options that you have, the four methods to make it color management in Daventry resolving, we will see the following lessons how to do that color management, how to make it work inside DaventRsolving, using each of those methods. 5. Color Profiles - theory: Now in this lesson, we are going to understand the color profiles. Where are they? That's because we need to understand the color profiles to make the first step off the color grading process, that's the color management because in this step we are going to deal with many color profiles. We are going to convert our clips between color profiles. So we need to understand what color profiles are. So let's go. Let's see in the next slide. That's the color profile is a thing that every digital image. It's mainly composed of color space and the gamma curvy. So let's understand in the next slides what color space and the gamma curvy are. Let's go. So first, the color spacing. We need to understand that the real colors need to be represented in a digital image using argB values. That's because we have pixels in our monitor and pixels have three colors that are the reg green, and blue, so argeB and real colors are directly related to the wavy length of light. So for a given wavy lengthy, we have a specific real color physical world, and each color has its unwave length. And then comes the question, what should be the RGB values for a given wave length? Then we have that the color space of the digital image will determine this the color space, determines the RGB values that will be storage in the image that corresponds to the real color or the wavelength that the camera sees. So the color space correlates a real color to RGB values. It's like a mathematical function. That makes that a correlation. And here we have a representation of some wave lengths. Just to give an example, this one, for example, is a higher frequency wave length, and this one is a lower frequency, for example, and each of those wavelengths needs to be represented in the RGB model because the pixels have RGB colors. Here, for example, we have a pixel with reddy green and blue colors, and that's the reason that the wavelength of light needs to be representative in RGB values. Say to the pixel, how much intensity of each color needs to have in each pixel. Another thing to know is that the cameras do not capture all the colors that the human eye can see, and also montors do not reproduce all the colors that the human eye can see. So that's a good reason to have color spaces because the RGB values is stored by a camera, do not correspond to the RGB values of a montor to represent the same colors. So for example, if an image is captured by a camera and that it has semi RGB values. The RGB values of that image will not represent the same colors when it is reproduced by a montor because they have different color spaces. Here we have some examples of colored spaces. So first, we need to understand that this thing that has those colors is a representation of all the colors that the human I can see. Note that I say that it's a representation because your monitor and my monitor cannot reproduce, I said before, all the colors that the human I can see. So that's only a representation. Those triangles that we have here are representations of ed spaces, some common colored spaces. So for example, this one directly 2020, the continuous line is represented by this triangle, the CIP tree in this white lining, for example, and the c seven or nine, a very common colored space in monitors in this dotted the here we have an example of what happens if you put an image of a colored space in a different colored space without converting the RGB values between those two colored spaces. Let's say, for example, you have a camera that captures an image in the directed 1020 colored space and we have in some parts of the image. The color represented by this semi redis color color will be represented in the image with some RGB values related to this triangle. Now let's say the semi image will be represented reproduced in a monor without converting between colored spaces, and let's say that motor has direct seven or nine color space. So the RGB values of that color will be represented in something like this color. So the wrong color, not the same color that was captured, and that's a problem. We need to converge the RGB values between those two colored space. In the final image, we have the same color that you was captured. And that's the importance of color management. We need to convert the RGB values to reproduce inaccurate image in terms of color. And what's Gamma curve? It's how the brightness levels of the image are distributed. That's because the brightens levels are not infinity. We don't have infinite number of levels to store. Have a limited amount of levels. For example, let's say you want to distribute more brightness levels in the dark areas of the image or in the mid tones or in the bright areas of the image, and that's determined by the Gamma curvy. We are going to work with logi gamma curvis in many cases here in the cursing. So to understand logi gamma curvy or log arrhythmicy is intended to store the maximum amount of information or to say details of the image in both the light and dark areas, especially in the dark areas. Log Gamma curvy preserves the high and low end of the image. So now we have the understanding that we need to go to the practical part of the cars because we don't need to go so deep in the color profile subject. So that's an overall view about color profiles to dive in the practical lessons. 6. Downloading the Media to Follow along: Now in this lesson, I will show you how to download the media that you need to make the color management in the following lessons. I don't have the license to distribute those meds for you. So because of this, I will show you how to download those meds because it's available in the Internet. You can download and you use follow along with me. You just can't use those media for commercial purposes. So let's see, this one, the DJ video, I will put a link for you to download all those meges. So let's see this one we have here, cite the raw Dutch filmy that you need to create an account and you need to be logged in to download this video. So after you have the account and you are logged in, you need to click in this button, GF then you can go to this first one. And I want you to download the progress version of the video. You can download this far K progress or this HG progress. Don't download the raw film, the raw video because we are not going to work with raw at this moment. You choose four K or HG, and let's see the next one, this one, and the other ones, this one, two, and one and this one. They are all in the same site, and also putting all the links for you in the resources of the lesson. So let's see here. We have this page. You can go to this firstly and click here to download. That's the grouse clipping. You can go to this next one click to download again, the same. Other ones that are this one and this one, they are here at the end of this bunch of clips. We have this one that is dclippy and this one that is D clipping. So you click there to download. Let's see the next ones. This one, for example, it's here. I will put a Link to this video on YouTube, you need to go to the description and click in this Link. To go to the site where you have the download. The other one, this one, again, you have here, the same thing in YouTube, the YouTube video, you need to go to the description and click in the Link where you can download the original file. Don't do the downloading directly from YouTube, that's different because YouTube always compresses and transcodes the video to another format. Here we have this video and this one that you are here in Pixabay. I will put this page for you. You need to create an account in the Pixabay site and then you open those videos to download, and that's it. I will put the last one for you to download in another moment. Download those images for your computer to follow along with me in the next lessons. 7. Understanding the Color page interface: Now in this lesson, we are going to understand the interface of the color page. For you to get familiar with this page, to start working with it. So let's take a look. Over here, we have some buttons to activate to open. So panels. So, for example, the gallery or the leads panel or the Mija Pu. We are going to understand better those panels. In further lessons, don't worry. This clips panel, for example, opens under here. Have you also the quick export option that you have already seen in other lessons to expoch our video. It's present in the majority of pages this option. We have also those other options that we have here to open close some panels, and all these panels we are going to understand better than another lesson. Here we have another very important part that is the node editor because we work with nodes in the color page. We can have many nodes here. Each Nodi w is some color work. We have the viewer that works the same way as the viewer or almost the same way as the viewer in the other page. Here in the middle, we have some buttons, many buttons that opens, different panels. So if you click in a button, it opens, a different panel in that part of the interface. And each of those panels that we have has a different purples and all those panels under here have controls to work the colors of your video. We also have the same thing here. We can change the panel that she opens in the sige. So all those panels that she opens under here are used to make the changes that we need in our video. But now we need to understand the general operation of the color page, and we are going to do this in the next lesson. 8. How the Color page works: Then now in this lesson, let's see how the color page works. The first thing that you need to know is that you need to have a timeline loaded so you can access the clips of this timeline that is loaded at the time, and to load the timeline, you can go here in the list and change the timeline to the timeline that you want, or you can go to the media pull, you find the timeline that you want to load. You can see here, let's go. We can see by this icon that this is a timeline you double click in this timeline to open it. Now I have this timeline load digit with the clips of this timeline the here, let's close the media pool once we have a timeline loadig. We can change the clips of your Timeline. They are shown. They are shown. In the clips panel that you can open and close it. By clicking here, every clip of your timeline will show here. If you have many clips, you will need to scroll with the mouse wheel to see the other clips to the right, not the case. So for example, let's say I want to work in this Clippy. I need to click in it to select the Clippy, and then inside the Clippy I have the nodes tree. It starts with one node and we can put another nodes to work with. And each Noje has the parameters that we can change it to make the color works in our clippy. But how to change the parameters of the node? We don't have an inspector here, but we have a special farmi of inspector, much more power. Are the panels under here that we can access through those buttons, all these buttons that we have here that we have already seen the last lesson. We need to have a node selected, and then we change the parameters of the nuge in these panels. If for example, you have two nodes, I will press Ouch as your option as in the Macy. Now I have it two nodes. If I change anything here, I'm changing the parameters of this second nudge and not the first one because this one is selected, and if I want to change the parameters of this first nog, I need to select then I will go to these panels, I can change the panels and choose which panel I want to change the parameters, and now I can change everything that I want in this node. Let's delete this node by selecting it and pressing delete. And that's it in charge. We need to load a Tlining. We need to select a clip from that time lining. We need to have a node selected, and we work in the node that is selected at the moment in the panels under here. That's the way how the color page works. 9. Node Based Color management or Color Space Transform: Now let's make the color management in practice. Here in DaventRsolve it the first type of color management. That's the node based one, also known as color space transforming color management. So we will start with those clips that are with this Luki wash Duchy. As you can see, it has low contrast, low saturation. You can see here, this one, too. This one and this one and this one, and the other ones. That's because all those files, all those clips was recorded in a logi color profile. It has a different gamma curving. It has a different color spacing, then your monitor has. So for the colors to appear as the colors that was captured by the camera, you need to convert between color space. Do this, we are going to use it in this type of color management. In open effect is called color space transforming. To find these open effects, we need to go to the effect tabby. You find the color space transform open effects. You can even use the magnifier if you need it to find the effect by the naming. You can type in parts of the naming like space, for example. Now you need to grab these open effects to the Node If you have messed up with this NOG, you need before this right clicking the NG and reset nod grade then you put the open effects. Now that we have the CST node indicated by this icon, you can see that we are in the setting staby of the effects panel, not more in the library where you can find the open effects. So we can change the settings of these open effects here, what we need to we are going to see the main stings that we need to change that you are the first seings that are the input color space. Here, you need to know the first color space of the Clippy, the input color space, and you need to find this information in the place where you have downloaded the Clippy, or if you have recorded the clip, you need to know the camera, the color space of the camera or the person that she has recorded it. This video needs to say to you, What's the color space or the camera, at least. This clipping. In the case of this Clippy, I know that it was recorded with a red camera and I have already search for the color space of this camera. I can inform you that this is the red color too, so we need to put it here in the input color space, reddy color to, and in the input gamma, we need to pug. In this case. Red log filming. That's the gamma for the clippi because I know this. Now we need to put the output color speci. Of your monitor, that's reg 790. So we put here is Rex 790 and the output gamma, we need to patch Gamma 2.4. Now we have the colors for Discli play this clip, you can scribe it. Just see the clipping. Let's see the before and the after, and that's it. We have made it the color management for this first clip. And basically, that's the way we make color management with a CSG in the venture resolve it. So remember, you need to know the input color space of the camera and the input Gamma, and the output color space needs to be the output color space of your distribution. So for Internati, you need to distribute in rex avon nine with Gamma 2.4. Same thing for broadcast. So that's the color space and gamma curve that we are going to use as our output. We are going to make the same thing for the other clips, but I will show you an easier way to make this by copying. The same thing that we did here that's putting the color space transform in the next lesson. 10. Copying color management to other Clips: Now we need to do the same thing to the other clips to convert between color spaces using the CST open effects. To make this the easy way, you can copy the node tree that we have in the first clip that is only one node with the CST to the other clips. And we are going to copy this clip to this clippy and not to those elastic tree clips because those ones, I don't know they are input color space and the gamma curve, so we need to do in these cases a different type of color management in a further lesson. So let's go to this one to select from this one to this one. I will have the first one selected. I will hold down the Shift key and click in this one. Now I have selected all those ones, and to copy the same thing, the semi node structure that I have in the first one. I can click with the mouse wheel, or if you don't have this option to click with the mouse wheel, you can we click in this first. Then apply grade. The nt resolve will prompt you to replace the existing grades. You have enough in the other ones, so you can replace without fear. Just take care if you have made something in the other clips, you will lose by doing this. So now let's replace it. And now we have the same thing in the other clips. As you can see, we have the icon here indicating that we have the CST in those nodes of the other clips. But now we need to configure with the correct input color space in the Gamma curvy of each clippy. This one, I know that the input color space is the A white gamut tree, and the input gamma is the ARI Logit. That's the right one for this clipping. The same thing we need to do in this one. That's the semi input color space in the input gamma. So let's go to ARI white gamete and AI logit. This one is almost the same thing as the other ones. Let's put here ARI game three and then put Gamma as ARogCfour not log C three for this one, if you put Log C three, you will see it doesn't become quite well, let's put the log C four. The same thing with this one ARIAD game three and ARI log C four. One, we have a clue in the name of the file, as you can see here in the ad page. We have here the Fuj filmy. If you select this clip and go to the inspector, you can see Fuglmelogi in the final of the name of the clip, and this Fuji film camera records with a Rec 2020 color space. So let's go again to the color page and we put it in the color space, Rec 2020. We don't have the option here, Fuge filmy as the input color spacing. So the right one is the Reg 2020, and the input gamma in this case is the Fuj film efflogy? Oh, that's it. That's the right one. And for this one, again, we have the same clue in the name of the file. We can select this file and look here, Sony alpha. And in the final of the name log tree. So let's go again here, and we are going to put the color space Sony SgamugTre Sn because I know that in this case, it is the right one. We need to know if you don't know this, you need to know what's the color space of that camera. You need to search in the Internet. The input Gamma curvy. In this case is the Sonny Asilogi tree. That's the right one. We have the color management maj In all those clips, as you can see, we have now the colors of those clips and that's the basic of making the color management using the CSG or the node bas color management. We need to put the CST on node and you need configuring the input color space, the input gamma, the output color space for our distribution and the outputchGamma. 11. Where should the Node with CST be placed: So in this lesson, let's go to see where should you put the node with a CST? The answer is you need to put the CST node in the ange of the node tree because you want to work with a larger color spacing to have more accurate colors, and then in the ange of your work, you make the conversion to a smaller color space. Just for your engine result. But the thing is, you need to do this step first because you need to see the end result of your image with the conversion. So for example, let's say I will create another node here before this node, and then this node is at the end of the node tree. I can make the work. A in the previous nodes, the color correction, the color grading, and so that end, I do the conversion to the color space. That's the basic setup for your color space transform, putting it at the end of your node strip so you can work the colors of your video in a larger color space. 12. Advanced Node Based Color Management: Now in this lesson, I will show you an advanced color management using nodes because this one that I have shown to you before is a base color management. So let's see a more advanced decolor management. That's more consistent than this one. To make the more advanced the color management using nodes, you need to put another CST in the first node of the nodes tree that will convert your footage in intermediate color space, also known as time line colored space, you working colored space. Bigger than any other color spacing, so you don't lose the accuracy of your colors by converging first to the bigger color spacing. And what's the advantage of doing this? By doing this, you are using in all the clips of your timeline, the same intermediate color space work. This way you can copy the color corrections and the color gradings that you make here in the middle of the nodes you can have a more consistent work between all the clips and other advantages that the twos will work the same way. We respond the same way in every clip that you have because you are working in the same intermediate color space because you can have as we have here, a reggi colored space. We can have NR colored space and so on, fum colored space. This one is a Fuji filmy camera with actin colored space. You can have clips with different colored spaces. And by putting a CST at the beginning of the node stream, you can convert them to common color space, and then you work in the semicolred space in all of the clips. Let's make this to see exactly what we need to do in this conversion. I will put here a CST in this first node, and we need to configure this first CST. This way, we need to convert it from the input color space to this bigger colored space that I have told you that's the Daventi white game. Remember, just name it Davinch wide Gametin. That's a colored space specially created by DavinchRsolv to make this type of color management. So we're going to put here, what's the color space? Rec 1020 in this one. So we put here Reg 1020. Then put Gamma is Fuji film flog. Fuj film flog. Then the output color space needs to be the DaVinci wide gamut. The output gamma, we need to put the Dawnch intermediate. That's the right one to work with Davinc wage then at the end, we need to do a different thing that's converting from Danch white gat. Let's see Davin white Get, and then the input gamma needs to be the Davinc intermediate, and we convert to reexavnine and Gamma 2.4. Now we have the same result of the final image, but here in the middle, we working in Dawnch white game a bigger color spacing than any other we can do the same thing to the other clips. We can copy. We can copy this node structure. We don't need these two nodes. At the middle, we can create another node as needed. But what is important is that you need to have the first node with this SD converting from the input color space to dantitGamut and the input game of this clip to Davinc intermediate. At the end, you need to convert from the Vinc white gamut to Rec 79. Let's select the other clips less this one and we click with the middle mouse will and clip it to copy to the other clips, this node structure and we need to change it. In the other clips, only the input color spacing. In this case is red color um but it is here and the input gamma is red log film. This one is we need to go to the first NodiRmember and change here every white game tree. Input gamma needs to be A logit this one, the first one, ARI game three and the ARI Lx three. Here, the first one, again, RY game three, ARI Lxifour. This one, R game three and the AI Lxifour. This one and this one sname three C and then Son log three, that's it. We have configured the way our divernsity color management. 13. Automatic or Project Based Color Management: Now in this lesson, I will show you how to make the automatic E coolor management or projective based ecolor management because I want to show you all the options that you have, so you can choose the best one for you. So the projective based decolor management is less flexible than this one, but it is easier to do to set up it and DT work with every clip that you have in your timeline unless you bypass it. To make this type of color management, we need first to get rid of this one, that's the node based because we don't need to have two types of color management at the same time. You can simply click in an empty space and then reset all nodes and grades or all grades and nodes. You can select the other clips, hold Shift and select this one, and then press with the mouse wheel in this one to copy to the other clips the reset the empty nodes tree, replace now to make the project based the color management, we can go to the project settings. That is accessible by the File Menu project settings or shift nine, or you can click in this little gear and then go to the tab color management. What we have here, we have the color science and when we have this DaVinci Y RGB, the same thing as saying we don't have a color management working, in this case, project based, and then to enable the project based. We need to do this one. We need to choose this one, the color manager. We can do it many ways. But I will show you how to do a Mr custom way with Mark control so you can disable this automatic color management. Then in the color processing module, let's choose this custom. Here we have now access to many configurations that we can choose. And the thing is that we have the semi options that we had in the node based the color management. Input color space, a timeline color space or intermediate color space, and then output color space. And here, to have more flexibility and control, we need to activate this use separate color space and Gamma, so we can choose the Gamma separately. Then now we need to put in the input color space, the most common color space that we have in our timeline in our clips. In this case, we have the ary digame tree in four clips, this one, this one, this one, and this one. We are going to choose the ary game three here, and then the input gamma should be RI Lxitre. We are going to change for those two clips, I will show you how to do this. The timeline color spacey. We are going to choose the Dave wig gamete that's this one. It's in charge here with WG and the timeline gamma should be DaVinci intermediate. Put colored space x anon and the pat gamma, gamma two punch four, that's it. We are going to save this. And now we need to tell the ventures v. The writing put colored space of the clips that don't have the same colored space as these clips that are with R white Game three colored space. So this one, for example, we need to tell the venture sovi by right clicking here and going in put colored space. We need to tell the ventures v. It is red color two. It's already. Input gamma, we need to put a log filming, it's already here. But if it was not here, we would need to put. Here it's right. We can see that we have configured it before in the project settings. Same thing here. Here we need to change it. Then put gamma to AI ogifer. It's already right. But if it is naughty, we need to change it here. Same thing with this one. It's right. We can see AI ogifour. Here we have fog film a logging and then Reg 1020 right this one, the right one, two, Sonny log tree and color space Sony agamut scene. It's right. The ventures of reno it's all done here. If you it doesn't it happens to be done. You need to change it, then put Gamma or the input color space of these clips to the right ones by going in these options that we have here. We have set up our color management in the project settings. So the color management is happening now behind the scenes we are working the timeline color space. That's the Daveng white game for all the clips. 14. LUT Based Color Management: Now in this lesson, we are going to see type of the last type of color management that we have available in the ventures OV. That is the ts based color management. Not really the last one because we already have the display referred to color management in the next lessons, but this one is the last non manual color management type. When you use the let's base the color management, when you have a team that makes the color work in different video editors, that's a good choice to use the let's base the color management because you can use the same lets between those editors and they have consistency results. When not to use it, the let's base the color management. When you have all the color work made inside event resolve it because it's not so accurate. As the project based one, also called the automatic one and then nod base the color management. So when you have all the work done inside the venture resolve it, the best choice is to use the project based or the node based because of the accuracy. So to use Alerti, we are going to open this panel to see many folders that we have alerts inside and the thing that you should note is that we don't have all the alerts that we can need to make the color management alerts based. You can also search for alerts in the Internet if you let's see what we have here. This verse one, this verse Glip. We know that is from a g camera, so we are going to see in the red folder, and we have here only one type of lute for a ragged camera. And that's not the right one for this camera. If you put in this type of view, we can see the full naming of this lug as you can see, it says Logie three G ten to reg seven oh nine. Have a clip with input color spacing that is ready Color two, and the Gamma curve is dilog filming, so that's not the right one for us. You can search in the Internet if you need this loud but it's not available natively in the Adventure resolve. So in this case, that's another limitation that we can have when you try to apply a loud to a clip to convert between colored space. So let's jump in this one are going to see this other one. This clip is from ERI camera. So let's go to Erie. We have here the gi Ari Alexa, Log CituRxevennin. We are going to apply this soon. But first, we need to disable or to bypass the color management that we already have applied in the clips. Make so we are not going to disable the full color management that we have set in our project. Instead of this, we are going only to bypass this color management directly in the clips. To do so I will select this first one, I will hold shift, and I will click in the last one that I have made the color management, and then we click in any of them and we check the bypass color management option. So now the color management that we have set in the project is bypassed in those clips, as you can see, and to apply this latch to des clipping, we need to put the luch in the node. So we are going to put it here in this node. And now, as you can see, we have set our color management with the Lutch. That's it. To apply a color management with a Luch, we just drag the luche over a Nodge and here we have the icon of the lech applied to this noge and it is done for the S clippy. Now we are going to apply to these other clippets. But here, another way to apply those lets is by Rach click in the Noje then we need to go to then here, and we find the same lets that we have in the At panel inside this menu option. Another thing that you should want to know is how to remove the alert. To make this, again, right click in the node where you have the Lut applied, you go to ut. Patch, no lt selected. Now you have removed the luch from this node. Let's put it again. Let's make the same thing here. Let's put this one here. As you can see, this one is not the right one for this clippy. So I'm not going to use this lut in this clipping. I will just remove this luch and then I will uncheck the bypass color management to have the project based decolor management in the the same thing for this one because I know this one has the same color profile as this one, so I will uncheck the Bypass color management. This one is a Fuj filmy clip. This one, if you try to find the natively in the vent res of alert to convert from c 2020 to Rex 790, you won't find this option. So let's say you find it in the Internet to use alert to this type of conversion from Rec 2020 to Rex 79. How do you install a let? Where should you install a let? To find the lets folder, you can go to Pio then you go to project settings. Here in the color management tab, you need to go under here where you have your lookup tables. That's what lets means, and then you go to open let folder. You have here the Lets folder. You can download from the Internet the lets that you want. You can save it here or you can save inside you the folders that you have, or you can create new folders. For example, you create a folder for Fuze film, for example, and that folder that you create will show up here in the Lets folders inside you the vent resolving. So that's it. You just need to know how to use alerts to make color management if you need. But here, if you make all the color work inside the vent resolve it, there is no reason to use lets. You can use the project based the color management. So I will take out the alerts that we have put here. NLD Selectogy and this one No Let Selectogy will select all the clips that I have bypass the color management, and then we clicking and check the bypass, that's it. We have set up again our color management project based, and we can follow along. 15. Knowing the Color Wheels part 1: Now in this lesson, let's take a look in those three clips that we have here. Those clip is have a log color profile, as you can see, they are washed out, but we don't have any information about the camera of those clips or the color space, the input color space of those clips. So how to do the color management in those clips? We need to do the display refer to color management in this case, this, we are going to use the primary scholar wheels. So let's know the primary scholar wheels to make the display refer the color management. The color wheels are this panel that we have here, the third panel. Don't confuse with the HDR panel that is very similar visually to the color wheels. The primary scholar wheels. This one is the HDR color wheel. We need to go to the 31 and here we have the primaries, how the primaries color wheels work. First thing that I want you to do is to put it here in the scopes. You need to go to this panel by clicking here. If you are in the keyframe s panel, you click in the scope s panel, and then I want you to put in the parade scopy, the first one that shows the RGB channels. They are going to help us to understand the color wheels. But first, let's understand what's happening in the scopes. Here in the scopes, we have a graphic representation of the luminous levels of your from left to right in each channel, the red, green, and blue channels, and vertically, we have the luminance level of each pixel of the image. For example, let's pass here to this parch. You can see here, for example, that we have the pixels of those mountains represented. In this parch, as you can see, the darker pixels can more here under here. Brighter pixels, it stays up here. Another example, here we have a bright parch of the image and this bright parch is not represented under here. It's under here in the image, but it's a bright part, so it's representative. Over here, as you can see, if you go to the qualifier tab and you patch here in the three dots, display qualifier folks. You can go with the Muse over the image and you see in each channel where exactly those pixels that you behaving the mouse on at the moment are representative in the parade scope. It has a circle there in the parade scopy indicating that part, as you can see. Another example, we have a dark area here that is representative under there. So here in the scopes, we have totally blacky the zero. So everything that is totally blacky will be touching the zero or next to the zero. The mid tones will be next to the middle of the parade scope and everything that is brighter will be over here, next to the top. So the peridoscopes will help us understand better what happens when we make adjustments in the color wheels. Let's close it here to make more space. Now, let's take a look in the color wheels. How they work? We are going to look specifically at those wheels that we have under here, that are called the master wheels. Each control has its own master wheel. So let's take a look at the gain master wheel. It does, the master wheel adjusts all the color channels at the same time. So for example, if I change this gain master wheel to the left, for example, I'm changing all the colors at the same time as you can see here the values of the colors, and we can see also in the paid scopes, the change of the values, the luminous values of the colors. They are going down if I put to the left. If I put to the right, they go up. In short, we are changing the luminancy of the image or to say the brightness levels of the image. In this case of the gain master wheel, it's like pinning the bottom of the luminous levels and changing proportionally much more from the top of the luminance of the image. It's like adjusting more the bright areas of the image and less the dark areas of the image. Take a look. If I put to the left, it's pinned here in the bottom and the changes the top parch much more if I put to the right. It is still pinned in the bottom, and the luminous levels stretches much more, in this case, up in the bright areas of the image. The opposite does the left master wheel. The left pins the luminous levels at the top and it stretches from the bottom. So if I pull to the left, you can see that the top parch is pinagy in the peridoscopes, and it stretches from the bottom. Let's put to the left fin. The third control that we have to change the luminous levels of the image is the gamma. Do you remember the gamma curvy? That's a similar thing that we have here, and the gamma changes the distribution of the luminous levels of the image in the middle of the luminous levels, or to say in the middle of the parado scopes. It's like pinning at the top and at the bottom at the same time. Let's take a look if I put to the left fm, you can see that it is pinned at the top and at the bottom. If I put to the right, again, it's pinned at the bottom and at the top at the same time. And what the gamma control does in practicing, it changes the distribution of luminance levels between the dark areas. As you can see, if I put to the wing, as I have done, the luminous levels become much more stratey at the dark areas or to say it's much more distributed at the dark areas, and if I put to the left. Can see that we have much more distribution of luminous levels at the bright part of the image. In short, the Gamma master wheel will change the distribution of luminous levels between the dark areas and the bright areas of the image. Let's resettle by clicking here. That's the reset button. Each of those controls have its own reset butto as you can see, that circular arrow. We have the master wheel of the offset that changes all the three channels in a fixed way. It doesn't pins the bottom or the top part of the scopes. I just changes the luminous levels the same way in all luminous levels of the imaging. Let's reset it. That's how the master wheels of the primary scholar wheels work. We are going to use those master wheels to make adjustments in our image in the next lesson, to make the display refer the color management, since we don't have the information of the inpuiclar space of those three clips. Let's go to the next lesson to see how to do the display, refer the color management. 16. Display Referred Color Management: Now in this lesson, we are going to make the display refer to color management. And to do so, we are going to use the color wheels, the master wheels of the color wheels, and we want to have more contrast in the image. What's contrast? Contrast is to have marked difference between the bright areas of the image to the dark areas of the image, or to say better, we want the dark areas to be darker and the bright areas to be brighter. Do so, let's first take a look at the lift because we want to make the dark areas darker. We can see it's not so dark because we have some spacey under here in the paridscope without any color. So let's put the lift to the left. With an eye in the pard scopes, as you can see, we are reaching the zero lining, and we don't want to pass the zero line because if you pass the zero lining with the colors, you will have some areas with pure black, that's not a good thing. You lose details by passing the zero lining. It's called clipping. Not going to pass the zero lining in the bottom of the padcopes and that's it. It's good for now. And the same thing in the topping to make the bright areas brighter. We don't want to pass the 1023 lining because we clip the image, you will have totally watch areas. So in this case, we can't mess much with the game. Let's put the game to the right, just a bit. Now at the moment, we have a more contrast image, as you can see, you can also press with this node selected the Control D short cudg or common D in the MC to see the before, you are disabling this node to see the before, and again, you can press Control D to see the after. Enabling this node. The same thing you can do by clicking here at the number of the node, you can disable the noge by clicking here, to see the before, and you can click again at the number to see the after. That's a very good idea to make this, to see the before and after by turning off and on a note. Every time you make some type of k. And now, as you can see here in the pidscopy, we don't have much room to work at the bottom, and the same thing we don't have much room to work. At the top, we have pulled the gain master wheel to the right to make the bright areas more bright he bullet the lift master wheel to the left to make the bottom areas, the dark areas of the image more dark. But as you can see at the image, we don't have much contrast yet. I want to a more contrast imaging and how to do this. We can even use the Gamma control to change the distribution of lumines between the dark and the bright areas. Let's say here, always with an eye in the peridscopes to see if we are not clipping the image at the bottom and at the top and another eye at the image to see if our image is becoming nice looking. Other thing now that we don't have much space to work with the luminous levels at the bottom and at the top is to use the contrast control by pulling right and the left. This control, we can click and pull. We change the contrast of the image from the middle of the luminous levels. If we pull to the left, we reduce the contrast if we put to the right, we increase the contrast. Let's exaggerate it to see what's happening in the peridscopes. You can see that we are stretching the contrast from the middle and we use the contrast control together with the pivot control because it determines the pivot point of the contrasty. So it goes 0-1. One means that we are pinned at the top and the contrast is pinned there. So we are making more contrast from the top and if we have zero. Are making more contrast or less contrasty from the bottom. And we have, for example, if we click here and press dot five, we can put the values by typing it and enter, you are making more contrasty exactly from the middle of the luminous levels. So let's make it more contrast here. For example, like this, we can look to the image to see if it's making a good contrast we can change the pivot to see what is better for us. In practice, the pivot makes the image more bright or brighter. If we put to the left and darker if we put to the right. Let's see the image if it's good for us. I think it's good, so. Now let's press Control D to see the before and Control D to see the after, that's good to me. The contrast is good. We can even see the image bigger if you want to. By pressing Shift F, we can see the image in almost full screen. If you want the full screen, you can press P in the keyboard and P again to exit the full screen can press the Control D to see the before and Control D to see the after. And that's good to me. Let's press again the ShiftF to exit this big screen mode. The last thing that we are going to use here is the saturation control. If you see that the image lacks saturation, for example, not much the case in this one, but let's say you want saturation, more vibrant colors in the image. You can use this lighter to the right, it makes more saturated, stronger color to the left, you take out the saturation, the colors of the image. If you put in the zero, you take out all the colors of the image. The last thing, if you want to reset that control to the default value, you can double click in the name of the value. A of those controls that we have here, you can double click at the name to reset that value or that control to the default value, and that's it. I think the image is good now. We have made the display refer the color management to this image. Let's now make in the next clip. Now I don't need to open this clips panel to access the other clip. I can just press the down arrow to pass to the next clippy. And if I want to go to the previous clip, I can press the up arrow. And as I know that they are in a sequence, I can press the down arrow to see the next, and I can make here the contrast adjustment that I have made in the previous clip. So let's go to the game master wheel, and I will pull to the right. I think it's good. Let's go to the lift master wheel and let's pull to the left, make more contrast. Let's adjust the gamma with an I in the imaging. I will make more contrast by using the contrast. Let's make it more dark. I think it's good. Let's press Control D to see the before and Control D to see the after. Let's press the up arrow to see the last clip and the down arrow to see the next clip. Let's see again, the last one and this one. I think this one is brighter than the last one, and they are similar clips. So I'll make it more dark with the Gamma control. Let's press the up arrow to see the last t and the down arrow to see this one, and that's it. I think it's good let's press Shift F and then Control D to see the before, control D to see the after. Let's scrub to see the clippy that's very good to me. Now let's press the down arrow. This clippy I want you to make the color management. The display refer the color management as I have made in those two clips using the color wheels by adjusting the contrast of the imaging with an eye at the paradecopes and that will be your project in this course. 17. Saving a frame and uploading to the Project Gallery: Now we are in the last lesson of this course, and I will show you how to save a frame of this clip of the ship and how to upload it to the projected gallery of the course so I can give my feedback to you. Don't forget to make this upload. So you have this ship. So you have the ship clippy like that's the original file, the original image of the s clipping, and you are going to make the adjustments in the color wheels to get something like this as the result. That's the replay refer the color management that you are going to make in this image. I want you to use the lift master wheel, the Gamma master wheel, and the game master wheel. You should also use the contrast and the pivot controls, and this image lacks saturation, as you can see. So probably you will need to use the saturation control in the bottom of the color wheel control. I want to show the color wheels now for you because I don't want you to copy the values that I have used to make this adjustment, the display refer the color management because I want you to make it your own way. So once you have done the color management, to a frame from this video, you will first to choose A frame to save it. Let's say I want to save this frame where we have the birds flying over the screen over the imaging, let's press Shift F now to exit the big screen we need to open the gallery panel where we are going to savy our steel, there still is a frame of the video with all the nodes and all the adjustments that we have made in the nodes together with this framing. But we can use this steel that we are going to savy to export to an image like a JPEG or PNG image, and that's what we are going to do. So first we need to grab it. I still by right clicking at the framing of the video, and then we click it at the grab still option. You will have the image here that's the last still saved in your gallery. You can write clicking this still to parch clicking parch. And here you go to the folder where you want to save the image and take care to change the type of the image from the DRX file that is IT file that will save IT with all the nodes and all the adjustments that you can also impart to the vent resolve with all that adjustment we don't want it now. We want to save an image. So let's change the type to PNG or JPEG. I went to PNG. I like a PNG. Let's put a name like ship display referge. Let's click Export press Enter and now in that folder that you have saved this image. You have the imaging. Now let me show you how to upload this image to the project gallery of the course. We need to go to the page of the course. Here you go to the tab projects and resources. You can go here in upload Project. Here you put name a title to your project, like for example, hip Clip Color Managed. You put a description to your projecting. You can now put an image by clicking here in this button. That will be the cover of the project. Let's put that image. You click in Send, and now you click here in image to put the image as the image of the project. Let's upload it again the same image and that's it. The image is we can now publish this project to the projective Gallery of the Corsi, and that's it. That's the way you can upload your project to the project gallery of the Corsi, and we are done now. We are at the end of the Corsi. Thank you very much for finishing this Corsi, and for your trust in me. I hope you have learned many things from me in Discourse, and that you like them. I ask you now please to make a rating of my Curse if you like the, and thank you very much for coming until here. Bye.