Color Correction & Color Grading for Content Creators | Carson McKay | Skillshare
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Color Correction & Color Grading for Content Creators

teacher avatar Carson McKay, Colorist & DP

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:07

    • 2.

      Software and Tools

      10:27

    • 3.

      Color Correction

      23:58

    • 4.

      Color Grading

      19:38

    • 5.

      Class Project & Outro

      0:39

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About This Class

In this course you will learn the techniques that I use to color correct and color grade my video projects. I will cover basic color correction techniques as well the process that I use to create unique color grades. By the end of the class you will be equipped with the knowledge and skills to fix common color issues and create a cinematic look with color correction and grading. Included in this course are my custom color grading presets that I use on my projects. Feel free to follow along using your own footage or download the practice clips from the Projects & Resources tab.

Meet Your Teacher

Teacher Profile Image

Carson McKay

Colorist & DP

Teacher

Carson McKay is a colorist and DP based in Utah. His passion for filmmaking has led him to hone his craft by making videos for large organizations, non-profits, and universities. He has created video production training material for companies and he has led color grading and videography workshops for university students. Carson is passionate about teaching the techniques he's learned from over a decade of filmmaking.

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Transcripts

1. Intro: Hi everyone. I'm Carsten with studio McKay. And over the last several years, color correction and color grading has become way over complicated. And it may seem overwhelming to learn, at least it was for me a few years ago. But in this course, I'm going to be breaking down my entire simplified color correction and color grading workflow for content creators. By the end of this course, you can have the skills and tools necessary to create consistent and unique looks across all of your videos. So if you're ready, go ahead and download the sample footage, as well as my color grading presets in the course materials. And we'll get started. 2. Software and Tools: Welcome everybody. In this course we'll be using Da Vinci Resolve. Now you can follow along with the same techniques in Adobe Premiere or Apple final cut. But just remember that the buttons and features will be in different places. So the first thing we wanna do is import our footage into DaVinci Resolve. So you're going to navigate to where your footage is stored. I'm gonna go ahead and double-click on the folder that I've downloaded here and drag all of the media into the media pool. We're going to click on, don't change. Now our media is imported. Before we start with a color correction and color grading, it's important to understand how da Vinci Resolve works. Right now, by default, we're opened up into the cut page. Over here, we've got our edit tab. Here, we've got our Fusion tab, which is where we do our visual effects work. And then right here we've got our cover page. Well, I'm gonna do is click on the Edit tab. And I'm going to select all of my media. And I'm going to drag it onto the timeline. Now coming over to the color tab, we have all of our color grading controls. And this is where things get a little bit complicated, but I'm gonna go ahead and simplify this. So the first thing we wanna do is understand this layout. We're going to go ahead and first start with our node structure. Up here. This is where we have our nodes. This box represents the original image. This box over here represents the final output of the image. Every node that we add on this chain in-between these two boxes are adjustments that we're making to the image. This box right here, or this node contains any effects that we make on it. And then we can create more nodes and add more effects at different steps along the color correction and color grading path. Now, this is important because each step affects the one after it. So if we D saturate the image first and then the next node we try to add saturation back in. It's using the information from the previous node. I'll give you a practical example. I'm gonna go ahead and D saturate this image. I'm going to create a new node by pressing Option S on my keyboard or Alt S if you're on Windows. Now, we've desaturated this node and this node. If we try to add saturation back in, it's using the information that this node gave it and there's nothing to saturate. It's all still monochrome. So this is an example of why node structure is important and order of operations are crucial for color correction and color grading. I'm gonna go ahead and reset this. Now, down here on the bottom is where we have all of our color correction in grading controls. By default, we are opened up to our primaries color wheels and our Custom RGB curves. And then we also have our keyframes down here. Over here we've got our primary color wheels. These are very broad adjustments and we've got offset or gain gamma and lift. I lift controls the darkest parts of our image. Gamma is right in the middle, and our gain is our highlights, and then our offset is the image as a whole. So if I drag the offset to the right where brightening the entire image. If I drag it to the left, we're darkening the entire image. I'm gonna go ahead and click this to reset it. And then with our lift we can brighten or darken our shadows. And then same with the Gamma and Gain. Now, while these are broad adjustments, if we move over into our log wheels right here, these are more targeted, more specific adjustments. So I'm gonna go ahead and raise the mid tones. You can see this is pretty targeted and specific word not reaching any of these highlights or into any of these shadows. I'm going to go ahead and reset it. And if we come back to our primaries wheels, if we try to raise the gamma, we're influencing all the other tonal ranges in the image. So just remember that our primary color wheels are broad adjustments and our log wheels are much more targeted adjustments. Now, if the log wheels are still not targeted enough, you can move over into the HDR wheels, which are even more targeted and separate the image into even more tonal ranges. So we've got our specular highlights, highlights, our lights, and we've got our shadows, darks and blacks. And then we, of course, we have our global controls right here. Let's go back to our primary color wheels. Now with our color wheel controls, we also have our temperature, our tents, contrast, pivot, midtone detail, color boost shadows, highlight, saturation, hue and luma mix. We're only going to be focusing on a couple of these with our temperature, we can drag to the left to introduce more blue or drag to the right to make the image a lot warmer. This is for when our white balance is incorrect and we need to warm up or cool off the image. I'm gonna go ahead and reset this our tint, we can introduce more green or magenta depending on the tint of the lighting in our image. I'm going to go ahead and reset this again. Our contrast pretty straightforwardly just increases or decreases contrast in the image. And then our pivot controls where the contrast originates from. We can choose to have the contrast originate from the shadows, from the highlights. And I'm gonna go ahead and reset both of these. And then of course we have our saturation and hue down here. And then our color boost is similar to vibrance is saturates some of the less saturated parts of the image. And our Custom curves, these are RGB curves. We have more control over the contrast that we create in our RGB curves. Up here we've got our highlights. Down here. We've got our shadows are black point and our white point. If we create an S, we're dragging our huts up, in our shadows down, we're creating contrast. I'm gonna go ahead and reset this. Under our Hue vs Hue curves. We can change the hue based on the hue of the image. So we can see that we've got some blues here in the image. I'm gonna go ahead and create a point here, point here. And then drag up or down to change the hue of the blue colors in the image. And we can do this with any of the colors. We're changing the hue based on the hue of the image. I'll go ahead and reset this. And then we come to our Hue vs Saturation. Basically the same thing. Just instead of adjusting the hue, we're adjusting the saturation of specific colors within the image so we can go ahead and saturate those blues or D saturate them, whichever you'd like. Go ahead and reset that. We've got our Hue vs Luma. We can go ahead and brighten or darken colors within the image. And then we have our luma versus saturation, where we can saturate the image based on the brightness. So if we want, we can go ahead and saturate the brighter areas and D saturate the darker areas or vice versa. I'm gonna go ahead and reset this. Then we have our saturation versus saturation where we can saturate the less saturated parts of the image. Or D saturate them, or saturate, or D saturate the more saturated parts of the image. And then under our SAT versus loon, we can control the brightness based on the saturation of the image. We'll come back to our Custom curves and then we're gonna move on to the color warfare. This is where we can control, again, some of the hue and saturation within the image. We're not going to get too in depth into this. But basically anything toward the center is less saturated. Anything toward the edges is more saturated. And this little glob in the middle kind of tells you where the colors are at in your image. We can go ahead and drag left or right to adjust the position of the colors. So we're adjusting the skin tones, make them more yellow or green, or making them more red or pink. We're going to go ahead and reset that. If we wanted to saturate the less saturated parts that we can drag these little points up toward the edges. And then we're not actually increasing the saturation on the edge. We're just taking the less saturated parts and bring them closer to the most saturated points. We're gonna go ahead and reset this again. Then we have a lot more controls over here. But this is just a basic overview of the controls that you have available in Da Vinci Resolve. Now one question that a lot of people have is how do you know what your colors are doing? How do you know if you're brightening it too much or if you're darkening the image too much, That's where scopes come in. If we come over to the right, we've got this little mountain range button looking thing here. If we click that, we activate our scopes. By default, we're set to the RGB Parade. This splits the image up into our red channel, our green channel, and blue channel. We read the image from left to right within each of these channels. So we can see that there's quite a bit of green here in the mid tones in the image. We can see that reflected in these trees. And we can see there's quite a bit of blue in the sky up here. We can see a heavy concentration of blue right here toward the top of the waveform. And then on the side here we've got a lot more blue. This is our backpack along the side. Now if we come down to the parade button right here, click on waveform. This is basically just the same thing except with all three channels combined into one. This is one of the scopes that I use the most sense. It's easy to see the brightness and contrast within the image. So if we go ahead and brighten the image using our curves, then we can see that we're pushing all the information to the top of the waveform up here at 10:23, that's pure white. Anything down here at zero is pure black. So if we bring this all the way down, we're also darkening the image. So if we add more contrast, we can see we're spreading the information across this waveform, showing us that there's quite a bit of contrast in the image. I'm gonna go ahead and reset this control. Now coming over to our vector scope, this tells us the saturation of the colors within the image, and it also tells us where our colors are at. We've got our yellows and reds, magenta, blues, science and greens. We can see we've got quite a bit of yellow and red in the image. And we can see that's reflected in some of these yellow colors and the trees. We got the skin tones. Then we've got also some of these buildings and this yellow tint on the road. And then we can see we've got a little trail going off into blue. We've got some sky and this blue backpack. So we can see we've got a good representation of the colors within the image. The further out the colors reached toward the edges, the more saturated those colors are. Alright, let's go ahead and switch this back to our waveform. 3. Color Correction: Alright, now that you have a basic understanding of the features and layout of Da Vinci Resolve. We're gonna go ahead and get started with color correction. Now, let's talk about the differences between color correction and color grading. Color correction is where we find any issues within the image, whether it's too dark to bright, the white balance is wrong, anything. And we'd go ahead and fix those issues that we see. Color grading is where we add a specific style and a specific look to the image. So we want to do color correction before we do color grading. That way, once we color grade, we can apply a similar grade across all the clips in a sequence. It'll be a cohesive look throughout the project. Alright, so starting with the color grading, we're going to start with clip one here. Let's go ahead and find our hero shot. I'll scrub through this clip. And I like this shot right here. This is a good frame to start with. Now sometimes it can be hard to see if there are any issues within the image. The primary things that I look for our exposure, contrast, and white balance. So what I'm gonna do is I'm gonna go ahead and on this firstNode, I'm going to desaturate the image. I'm going to come down here to our primary wheels. I'm gonna go ahead and take the saturation all the way out. And this way we can just see the brightness information in the image. Go ahead and add a new node using option S on my keyboard or Alt on Windows. And what we're gonna do now is we're going to go ahead and use our offset to adjust our exposure. I'm gonna go ahead and bring this down a little bit here. Just darken the image a little bit just till it looks right. And we get some of this information back in our waveform. And that's looking pretty good. If you need to look around on your image, you can always zoom in or zoom out using this percentage bar right here. Click on Fit to fit it back into the viewer. And let's look at our exposure adjustment before, after looking a lot better. Now, I'm going to keep this image desaturated for the time being, because the next thing I wanna do is add contrast. And I'm gonna go ahead and do that on the same node. Now, I could use the contrast slider right here, or I could use the curves. Personally, I like to use the curves since it gives me more control and more fine tuning ability over the contrast. So I'm gonna go ahead and maybe drag some of these shadows down a little bit here. And bring up some of these mid tones and create a nice roll-off into the highlights. I'm going to bring my white point down a little bit. And that's looking pretty good. Now I'm gonna go ahead and label this node exposure and contrast. Okay? Now I'm gonna go ahead and disable node one by clicking on the number. And we can see that we've adjusted our exposure. In contrast, if we turn off our exposure and contrast node, we can see the effect that it's had. And we've gotten a lot more information back in the sky, and we've created a much more pleasing image. And we can also take a look at the white balance in this image. Now I know this was shot during sunset, so there is going to be somewhat of a yellow tint to the image. But let's just go ahead and play around with our white balance to see if we can balance this out just a little bit better. I'm gonna go ahead and take my temp and introduce some more blue into the image is cool things off a little bit. I want this pavement here to be more of a neutral color. So I'm bringing this back a little bit here. And let's see. Yeah, this is looking pretty good. I've cooled off the image a little bit. If we turn off our white balance now, turn it back on, we can see the effect it's had. And maybe I want to introduce a little bit of green as well just to balance things out. Maybe bring our white balance back a little bit here. Just something like that. Looks pretty good for after a lot of the colors that have been a lot more neutralized. Let's take a look at our tint a little bit more. Just kind of gently finesse it so that his arm here still looks natural because that's where I'm seeing a lot of this tint taking place. I think I'm just gonna go ahead and reset the Tint. Press Zero, Enter. Now I'm gonna go ahead and label this node white balance or just WB. And we've adjusted our exposure, our contrast, and our white balance. Those are the top three things to pay attention to when you're color correcting footage. Now I'm gonna go ahead and delete this first node since we no longer need it. And drag these over here. And we can see the before and after by coming up to this little circle button up here, turn that off, turn off all of the adjustments, and click it to turn it back on. And I'm liking what we're seeing. This is with no adjustments. And then once we adjust our exposure, our contrast in our white balance, then this is the result. So we can go ahead and apply the same process to the rest of the images in our timeline. I'm going to come to this next clip and I'm going to desaturate it just like I did before. And then add a new node. And in this one, I'm going to go ahead and brighten up things just a little bit here. Take our offset up, bring our game down to bring some of those highlights back a little bit. I'm thinking I want to bring our left back down just a little bit. Somewhere right around there looks pretty good. Then I want to introduce a little more contrast. We use our curves again here. And I'll bring my white point back down. And that's looking pretty good. We're gonna go ahead and label this node exposure and contrast. And let's go ahead and disable this firstNode to see what we've done. And we'll turn this note off as well. So the before and the after, We've got much better exposure, much better contrast. And I'm not seeing any white balance issues with this image, so we don't really need to worry about that. I'm gonna go ahead and delete this first node and we can go ahead and move on to our next clip. So for this one, we're going to go ahead and D saturate the first node just like last time. And unlike in the exposure and contrast that we're seeing here, I think the exposure is spot on at this point. All we need to do is really look at our contrast. We can see all of our information is sitting somewhere here in the middle and a little bit toward the bottom. So we're gonna go ahead and create a new node. And we're gonna go ahead and take our offset to brighten it up just a little bit here. And we're going to introduce some contrast with our curves. Just something gentle like that looks pretty good. And then we'll go ahead and disable our first node, will disable our second note to see the adjustments that we've made. And overall the contrast is really bringing out some of the colors in the image. It's important to recognize that when you're adjusting your contrast, you're also affecting your saturation at the same time, if you increase contrast, you'll actually be increasing the saturation a little bit as well. I'm not seeing any white balance issues in this image either. And now we're going to go ahead and label our nodes as always. Our first node. Clean things up just a little bit and we'll go ahead and move on to our next clip. Now for this next one, I'm noticing these colors look a little bit too cool. So if we go ahead and drag forward in our timeline, let's look at our guy who's walking by here, somewhere right around here. We're going to focus on our exposure or contrast and then our white balance. And I think that's where we're going to do most of the work for this clip. First, we're gonna go ahead and D saturate and then create a new node. We're actually going to create two of them. We'll just go ahead and preemptively label this one exposure and contrast. And then we'll label this next one, white balance or just WB for sure. Alright, on node t, We're going to go ahead and adjust our exposure. I think I'm just gonna go ahead and bring up our Gamma in our color wheels, bring down our gain a little bit here. And then in our curves, I'm just gonna go ahead and create some more contrast and shadows. Something right around there looks pretty good. If we go ahead and disable this first node, we can see the contrast that we've adjusted. This is a before and after we've adjusted our exposure in contrast a little bit. And it's very subtle, but I think it brings out some of the colors in the image and helps it pop a little bit more. Now under our white balance, we're going to go ahead and take a look at our temperature and our tint. This image is looking just a little bit too cool. So we're gonna go ahead and warm it up a little bit here. And we're going to add some magenta. And that's looking a lot more accurate, a lot more true to the colors that we saw on location. Let's go ahead and scrub through our clip here just to make sure that everything looks good. We'll go ahead and disable all of our adjustments to see the before and after. It's just small tweaks. It doesn't take much to correct the image. Now sometimes you will have to deal with bigger problems, but having these basic tools at your disposal can help you do much more extensive image recovery and color correction. Or we'll go ahead and delete our firstNode here. And we'll clean things up a little bit. And we'll move on to the next clip. Now in this one, the colors are looking pretty good, but things are looking a little dark in the face up here. So we're going to go ahead and D saturate just like we did in the previous one. And then we're going to create a couple more nodes here, come to our second node. And we're going to brighten things up a little bit, drag up on our offsets. And I'm gonna go ahead and bring the shadows down in our curves. Something like that looks pretty good. We can go ahead and disable our second node to see the adjustments we've made, we've kept a lot of that rich contrast in the shadows while brightening up the overall skin tone and all the mid tones as well. If we go ahead and disable our firstNode, we can see the effect that we've had. If we disable the second node, we can see a lot of the colors are fairly muted. It looks good, but it's just kinda dull and doesn't have any life to it. And it's a little dark up here in the face. But if we turn on our second node, we can see that we've brought some of that brightness out a little bit. And we've also increased a little bit of saturation by creating some of this contrast here. Now, we can see that it looks a little muddy up here because some of those blacks have been raised. So we're gonna go ahead and take our black point on our curves. And we're just going to drag that ever so slightly to the right just to increase that contrast in the shadows. And we'll adjust our shadows just a little bit here. And we'll also adjust our highlights slightly. Something like that looks pretty good. I'm not seeing any white balance issues here either. So we're gonna go ahead and delete this third node, delete our firstNode, label, this node exposure and contrast. And we're gonna move on to our next clip. Scrubbing through the clip, we'll find our hero shot or mainframe that we want to look at it for reference. Let's stick with this one right about here. I'm liking this one. So we've got some skin tones, we've got some sky and some neutral brick colors. I'm noticing that overall this image is leaning a little bit toward the warmer side of things, but we'll get to that once we start doing our other corrections. First, we're just going to go ahead and D saturate just like we've been doing. And we'll go ahead and create a new node option S if you're on Mac or Alt on Windows. And then we're gonna go ahead and adjust our contrast. I think our exposure is pretty spot on, so I'm just going to create some contrast by dragging these highlights up a little bit and dragging the shadows down. Very slight, but it introduces a little bit more contrast and creates a little bit more pop in those colors. Or you can go ahead and disable our firstNode and then we'll take a look at the effect our second node has had. We turn this off, is still looks kinda dull. Turn it back on. There's a lot more life and a lot more contrast and rich deep colors. So we're gonna go ahead and label this one. Contrast. And we'll add a new node Option or Alt S. And on this one, we're going to go ahead and take a look at our white balance. If we go ahead and right-click on the image, you click on Show color, picker, RGB value. And then it will show you the red, green, and blue values of any area that you're hovering over. Here, we've got our red value, which is 181, green 159, and blue 142. It shows us that there's more red and green in the image than there is blue. Which tells us that the image is leaning slightly toward the warm side of things. This color is usually gray on these kinds of bricks. So we're gonna go ahead and come down to our temperature. And we're going to cool this thing off just a little bit here. Come back over our brick and they're still a good amount of red in the image. So I'm gonna go ahead and introduce a little bit more green to counteract some of that more magenta red color and will cool it off a little bit more. Bring our green back a little bit here. And while we're not quite perfect, this is looking a lot more even. I might introduce just a tiny bit more green. And that's looking better. We're going to go ahead and label this node white balance. Now while this isn't perfect, We are a lot closer. One thing you can do is you can also take a look at your RGB curves down here and use these to color correct your image. We're going to click on this little chain link to break them apart. And we're just going to focus on the red curve. If we take the red out by dragging down, we're introducing more green and cyan. And if we introduce more red, It's more like red magenta. So I'm gonna go ahead and reset this. I'm going to create a point here. Just try to keep it on that line. And I'm going to take some of this red out of the highlights just a little bit here to neutralize those skin tones, since we do see quite a bit of red in the skin. Now I don't want to take too much out and introduce any sort of cyan colors. And by just want to neutralize these colors a little bit, we can see the effect it's had. Its a lot closer to a more natural neutral skin tone. So we're gonna go ahead and delete this firstNode, clean this thing up a little bit here, and we'll move on to our next clip. Now this is more of a YouTube style video, things that you'd expect if you're filming yourself. And in here we can see that we do have a couple of issues. It's a little too dark for starters, and our white balance is a little bit off. So we're gonna go ahead and D saturate just like we've been doing. Create a couple more nodes here and we'll come to our second node. Now let's just go ahead and re-link all of these curves. So we're gonna go ahead and click on the y, then click on the chain link and they're all connected back together. Now I'm going to go ahead and brighten this image up a little bit using our offset. Something like that. Bring our gain down to bring back some of these highlights that we were losing. And we're gonna go ahead and add some contrast using our curves. Something like that is looking pretty good. Pretty happy with that. So we're gonna go ahead and disable this firstNode. And we'll turn this second note off, turn it back on. And overall we're getting much better exposure, much better contrast in our image. I'm gonna go ahead and delete this first node since we don't need that anymore. Go ahead and label this one exposure and contrast. Then on the second node, we're gonna go ahead and label it white balance. Now we're gonna go ahead and focus on some of the color cast that we see in this image. I'm noticing that things are a little bit warm. This wall back here shouldn't be so green, it should have a little bit more blue in it. So we're gonna go ahead and call this image off just a little bit. Something like that looks about right. And then we're gonna go ahead and take a look at our tint. And I know that this shirt doesn't look purple in real life, so we're gonna go ahead and add some green to color, correct that just a little bit here. Now when we're working with skin, it's important to make sure that we get skin accurate. What we can do is we can come over to our waveform and click on our vector scope instead. And we're going to go ahead and create a mask. Just look at our skin. If you click on this button right here, this is our power window button, you're going to click on the circle and you're just going to drag it over the face, re-size it just till skin is filling up the frame. And then you'll press Shift H on your keyboard to see only that selection. Now we can go ahead and see where the colors are at on the skin. They're kinda leaning towards red, but there's a magic line between yellow and red where we want our skin to fall. In order to see that we're gonna go ahead and click on these controls right here. And then click on the Show skin tone indicator button, click that and click outside of it. And we've got this magic line right here. And you can see that based on the white balance adjustments that we've done already, we've brought the skin right back onto this line exactly. So we're gonna go ahead and disable our mask. Just go ahead and click this button again right here. And we can go ahead and see that we've brought all of our colors back onto the skin tone line. Now some colors are shifting a little bit towards green. And we can go ahead and we can fix that. What we're gonna do is come under our curves. And we're gonna go to a Hue vs Hue curves. Now I'm going to create a little point right here. Just click where you want to adjust the color. And I'm going to adjust this and make it slightly more red. Just a slight adjustment is all we need. And I want this shirt to be a little bit more blue, not so neutral gray. So I'm going to click right there. I'm gonna go ahead and widen this selection area just to get a wider area to work with. And I'm gonna go ahead and adjust the colors just a little bit. Something like that looks good. And if we turn off our white balance node, turn it back on. We've brought the color is back to where they should be. Another thing we can do is we can make sure that our whites are white. We can go ahead and click on our mask again and then just drag it over towards any areas of the frame that should be white. And we can see that there's nothing reaching out toward the edges. All the color is sitting right here on this center dot on our vector scope. Now we're going to go ahead and disable this mask. Now I'm going to show you another way to white balance your image. We're gonna go ahead and create a new node Option, or Alt S, to create a new node, click on the number to disable our second node. And now we're going to come back to our curves just to get out of this power window option. And another way to white balance or image is to come over here towards this color picker right here under our primaries Wheels. Click on that and then come to an area that should be white. You're gonna go ahead and click on it, and then it'll automatically white balance the image for you. If it didn't do it quite right, you can click on another area that might have more of a color cast. Click on that and it'll white balance and neutralize any of those whites for you. This can give pleasing results if you don't have a lot of time to white balance manually. Art with our next shot. This is an interview scenario and overall we've got really good colors. The only thing that I'm seeing that we need to adjust is our contrast. So we're going to go ahead and D saturate just like last time. Create a new node here. We're gonna go ahead and just label this contrast. By the way, you can label these whatever you want. Just make sure that it reminds you of which tools you're using and what the goal of this node was. So I'm just going to use these curves to increase our contrast, bring our shadows down and our highlights up a little bit here. Something like that looks pretty good. Disable this firstNode, and then take a look at the effect that we're having with our second node. Overall, we can see a lot of the colors just pop a lot more and we get a lot richer tones in his skin. At first everything was just flat and muddy and desaturated. But once we added this contrast, everything just pops a lot more. So we're gonna go ahead and delete this firstNode, and we'll just bring this back over here. Now one thing to know about skin tones, all skin fits somewhere along this line. It doesn't matter the ethnicity or race. All skin fits on this line because it's made up of the same stuff and may have a slight yellow or red bias by will all fit somewhere on this line. And the goal here is just to get skin to look natural. Sometimes fitting skin directly on this line may not always work for every scenario Depending on the other colors in the environment. So just be cautious of how you color correct your skin tones. If we move on to our next shot, we can see again, same guy here. And we can see that some of our shadows here are a little too dark up here in the hair. We can't really see any of the details in there. So we're gonna go ahead and again, D saturate on the first node, create another node after it. And I want to go ahead and take a look at my primaries color wheels. I'm going to bring up my gamma because this is going to bring up mostly the mid tones, but it's also going to affect all the other tonal ranges in the image. I just want to bring it up just enough till I see some of this detail and texture in his hair. Once we see that, then I'm gonna go ahead and bring back my gain because we've overexposed on his forehead here. I'm gonna go ahead and switch to my wave form just to see what I'm looking at, I'm going to bring back some over again so that we get some detail on his skin without blowing out past the waveform. Well, just go ahead and bring that back gently here. And I'm gonna go ahead and add some contrast. Now something like that looks pretty good. We're gonna go ahead and disable this firstNode to see the adjustments. Now, I'm can see that I do want to add a little bit more contrast to bring out his skin here just a little bit more. So I'm going to bring the shadows down just a little bit here. Play with these tones, maybe just delete that point and just bring this somewhere right around there. Looks pretty good. Now, I'm gonna go ahead and bring my black point to the right just a little bit here just to create more contrast in our shadows. And I'm liking what we've got here. I'm gonna go ahead and delete this first node and label this node, exposure and contrast. And we'll just clean this up a little bit here. And there you go, my full color correction process. Now sometimes you may have to do more extensive color correction work. But since most of these clips already, we're pretty close to the final color that we want it to begin with. We didn't have to do a lot. In the next video, we're gonna be talking about color grading. 4. Color Grading: Alright, now we're talking about color grading. This is my full color grading process. I'm going to show you two different ways to color grade your images. I'm going to show you using the presets that I've developed, as well as how to do this and create your own presets. So the first thing you wanna do is load the color grading presets into DaVinci Resolve. So go ahead and open up to the folder where you downloaded the color grading presets. And what we're gonna do is come into Da Vinci Resolve and click on File project Settings. And now you're gonna go ahead and click on color management. Under color management, if you scroll down, you've got this open lot Folder button. Go ahead and click on that. And now you've got both of your finder windows open. Now you're just gonna go ahead and drag my preset folder into this folder right here. These are all the files, all the color grading presets that DaVinci Resolve has access to. I've already imported mine into da Vinci resolve. So I'm just gonna go ahead and close out of this. But once you've brought them into here, just go ahead and close out out of this. Just go ahead and press Cancel. And then under here you've got your lats tab. You're gonna go ahead and right-click anywhere and just click on refresh. And then under here, you'll click on the film colour lot pack by studio McKay. Now these are all the color grading presets that will be included in this LUT pack. And we can go ahead and scroll through here to see how each of these presets are going to affect our image. We're going to go ahead and click on our first image, create a new node. And we're just going to go ahead and label this one LUT. Now this first one is a technical law. This is where you can add contrast if you shot in Sydney style. And then we also have some of these more creative ones where we can add different film looks to the footage. So we'll just go ahead and scroll through here, see which ones we like best. So the one I'm liking the best is film color 915. I'm gonna go ahead and double-click that to add it to the node that we have selected. And we can see that we've added a color grading preset. If we turn it off and back on, we can see that my preset has increased some of the saturation, the blues. It's created more color separation between our skin tones and are more cool blue tones. And it looks good. There's not a lot we need to do with the image from here on out. We're going to go ahead and apply these lots on some other images. And I'll also show you towards the end how I color grade from scratch without these presets. So coming to the next image, we're going to go ahead and create a new node. We're just going to go ahead and label this LUT. And then we'll scroll through here and see which ones we like the best. Now if these look too strong, you can dial this back a little bit here. And I'll show you how to do that in just a second. I'm liking this 927. I'm going to go ahead and click on that. And then to dial back the intensity of the slot. You can come here to your key controls. And under our key controls right here, we can change our key output, which basically just controls the overall opacity of this node. So if we dial it back, we can see the effect that we're having and just gently introduce this, let just tasteful amounts of it and we can go ahead and disable this node and turn it back on to see the effect that we're having. Now we'll go ahead and apply a couple more presets here. Now on this next clip, I'm gonna go ahead and create a new node, label it, and scroll through my presets here. I'm liking this film color 109. This kinda just brings out some of those blues in the backpack and creates a more realistic rendition of the colors onset. And we can also see that we're getting much cooler, much more rich green tones in the image and it doesn't mess with our skin tones that much. So I'm liking how this looks coming to our next image. We'll just go ahead and scroll over to our hero shot, something just like that. We'll go ahead and create a new node. And we'll scroll through our lots to see which one we want to use on this image. I'm gonna go ahead and use film colors 629. This is very strong. So again, we're just going to come under our key controls and bring down our key output. And then just gently introduce it as it looks good, something like that as looking good. And then I'm noticing though that some of these colors, or just overall, they're kind of blending a little bit too much into the image. It's all starting to look a little bit yellow. So I'm going to drag this out. I'm going to press Shift S on my keyboard to create a node before this one. Under here, we're just gonna go ahead and reduce our temperature, just bringing it to the left a little bit to introduce some of those blue tones and increase our green as well. Now we're just gonna go ahead and label this one grade fix. Then we'll just go ahead and select both of these nodes here. And then we'll press Command D on our keyboard to disable these two nodes. We can see the before, just after the color correction. And then once we apply our final grade, very subtle, but I think it brings out some of the color in the image pretty well. Now coming to this next clip, Let's scroll to our hero shot. Something right about, there looks pretty good. I think I want to color grade this one from scratch. So what I'm going to go ahead and do is create a couple more nodes here just to give me some room, come back to our second node. And I'm thinking just for the color grade, I do want to add a little bit more contrast using our curves. So I'll bring down my shadows just a little bit. I'm liking how that looks. And then I'm going to also come over to our SAT versus sac curves. I'm going go ahead and increase the saturation and some of these less saturated areas. And I also want to saturate my highlights a little bit using my luma versus saturation curve, something like that. And my yellows are a little too saturated, so I'll come to my Hue vs sat, bring down some of those yellows, bring up all of the other colors. And I want to bring out some of this blue in the sky and some of these cooler colors in the trees. So I'm gonna go ahead and just jack up the saturation in my blue's a little bit here, something like that. It's looking pretty good. Now I do want these blues to look a little bit more teal. So I'm going to come to my Hue vs Hue and then just gently massage these colors where I want to be bringing my skin tones back so they look about right? Make my yellows just a little bit more orange. Something like That's looking pretty good. We've done all that just using our curves. So I'm gonna go ahead and label this one curves. Then in our next node, I'm going to go ahead and take a look at our Log Wheels. I don't want to use my primaries wheels since these can affect the coloring, the overall image, I just want to be targeting certain ranges. So I'll come to my Log Wheels and I'm going to go ahead and take some blue out of our highlights. So I'm just going to come to my blue here and pull that down just a little bit. I'm gonna come to my mid tones. And again, I'm going to warm up those mid tones by pulling out a little bit of blue. And I'll also pull out just a tiny bit of green as well. And then in my shadows, I want to call these off a little bit. So I'm gonna go ahead and take out some red to add a little bit more teal in those shadows. Now, I am noticing that this image is shifting a little bit towards green. So I do want to fix that a little bit here. I'm going to go ahead and introduce a little bit more magenta into the image, might warm it up a little bit as well. And then just to top this off, I think I will use a preset on this one. So I'm just gonna go ahead and label this Log Wheels. Then on this last one, I'll just top it off with one of these presets. Now this one is quite strong, so I'm going to come back here and bring down my output all the way and just gently introduce some of this preset right here, just till it looks about good. Then we can go ahead and see our before without any adjustments and are after. If we just want to look at our color grade, we can select all three of these nodes and press Command D. This is just after our color correction, and then command V again to re-enable them. And this is our final color, Greg, coming to our next clip here, I'm noticing that is quite a bit of purple cast to our blue tones. So what I'm gonna do is I'm going to come to our hero frame right about here. And I'm gonna go ahead and create another node. And I already know what tools I'm going to use to create a nice color grade on this. So I'm just going to label this curves. And I'll come back to my color curves now under my Hue vs Hue, I do want to change the color of the sky here. So I'm just gonna go ahead and click on the sky and it creates a couple of points automatically down here. I'm just going to up these colors a little bit towards that more cyan region. And that's looking pretty good. I'll widen the selection area just to make a more gentle adjustment. And I'll bring it up a little bit more here. Something like that looks pretty good. We'll disable this and bring it back. Okay, now we are seeing a little bit of reds here. So I'm gonna go ahead and bring these red colors down towards yellow a little bit, not too much, just a little. And I'll bring these reds back up a little bit here. Looking pretty good. Now, I'm going go ahead and saturate some of these shadows. So I'm going to come to my room versus SAT. I'm going to saturate those shadows a little bit. Then just bring our mid-tones right back down, something like that looks pretty good. Now we can add a little bit of a teal tint to the shadows if we wanted to create that blockbuster film look. So I'm gonna go ahead and create a new node. And then under my Log Wheels, I'll just bring out some of this red pull that back a little bit here. I think I'll cool off those mid tones as well. And then just warm up those highlights. And then we'll just label this log. And then we'll go ahead and disable these two nodes. And this is just after we've done our color correction. And then this is our color grade. Very subtle differences, but you can see that we're adding a little bit of a stylistic look to the image. And if we want, we can go ahead and tap this off with a preset. So I'm gonna go ahead and come to my presets, see which one I like the best on this one. I think it's film color 629. And I'm just going to go ahead and dial back the intensity a little bit here. Something right about there looks pretty good. I'll just go ahead and label this node lot. And we'll move on to our last three clips here. Now in this clip, we're going to go ahead and come back to our curves. We're going to create a new node. And what I wanna do is I want to just cool off everything except for the skin tones. We can use our qualifiers to do this. Now, disclaimer, your qualifiers are very powerful tools, but if you use them properly, they can totally ruin your images. So for this, we're just gonna go ahead and select some of these skin tones here. I'll just drag to select and then press Shift H on my keyboard to see what I've selected. Now, you can see how this is a very splotchy, a mask. We've got a lot of pixelation going on here, and it's not really masking out these colors super well. This is one of the issues with using qualifiers on eight-bit footage. You can use them. You just have to be careful so that you don't get a ton of weird artifacts and pixelation going on in your image. You can see it's kinda dancing around right here on this table as they play through the frame. And we don't want that. So I'm going to come to my hue and I'm going to increase the width just a little bit to select more color. I'm just gonna go ahead and disable the saturation one. I don't need to select anything based on the saturation. And I'm gonna go ahead and disable my illuminance. Now, I think I'll bring that back and I'm just gonna go ahead and soften this out. I'll increase the low soft to increase the feather in the lower range, increase the highest soft to increase the feather and the high range. And I'll just adjust my low and my high. Something like that looks pretty good. Then to clean this up just a little bit more because we can see we still have some pixelation going on here. I'm just gonna go ahead and increase the blur radius. This is just going to blur out our mask a little bit and make it a little less obvious that we used a qualifier. Now, if we press this little invert button right here, we're inverting our selection and we are selecting everything but our skin tones. And we can see that we have a little bit of work to do here. I'm going to go ahead and increase this width a little bit here. And I'm now going to press Shift H on my keyboard. And we've selected our skin tone, then we inverted it so we're selecting everything else. Because what I wanna do here is I want to cool off all the other colors outside of the skin tone. Now, I'm gonna go ahead and come to my primaries wheels. And I'm going to just bring out some of the red from our image. I'll just bring that down. Subtract a little bit of red, and we're adding some teal and to all the other colors in the image. I'll also take out a little bit of the green as well, just a tiny bit to make this less obvious that it's a teal color. There we go, looking a lot better, a lot more natural and neutral. So I'm gonna go ahead and label this fire and then wheels. Then we'll create another node after this. And I'm just gonna go ahead and increase in the saturation of the overall image. Something like that is looking pretty good. Alright, so now I'm just gonna go ahead and scrub through my image to make sure everything looks good. Now, I'm going to create a new node here. And I'm going to come to my Hue versus sac curves. And I'm just gonna go ahead and D saturate this shirt a little bit, but saturate all the other colors. Just a little bit here. A little bit is all it takes. And then I also want to adjust the hue of that shirt just a little bit too. Something like that looks pretty good. And I will bring my skin tones right back to where I want them somewhere around there. And we'll just label this one HSL curves. Alright, if we just go ahead and disable our grid here, we can see our color correction, and then we can see what we did in the color grade. This is a preset that you can go ahead and save and use in other color grading projects as well. If you want to turn this into your own color grading preset, you can just right-click on your file down here, click on Generate lot 33 point cube. And then from here, you can just save it wherever you want, call it whatever you want, and you're good to go. Alright, moving on to our last two shots here, we're going to create a new node. And for these, I'm just gonna go ahead and scrub through my presets here real quick to see if there are any that I like. And this film color 927, it is a little bit strong, but I do like what I'm seeing from it. So I'm going to come to my key output and just drag that back down a little bit and then increase it slowly here, right around 500, looks good. And I'll just label this node a lot. And then same thing on this one, create a new node. And then just scrub through these presets. I am liking this film color 629. That looks pretty cool. So I'm just going to bring down our key output a little bit here. And I think on it, saturate the image a little bit. Something like that looks pretty good. And then I'll just label this one. Alright, so just a final recap. If we look at our first image here, we started by color correcting on these first two nodes. We started with our exposure, then we went to our contrast and our white balance. And then we calibrated using a color grading preset called a lookup table or a lot. And then we also did a couple of examples here where we did it all manually. We started with our color corrections, and then we started Color Grading our image with a unique look without having to use any of these color grading presets. A couple of things I do want to show you before we wrap up this course is power windows. We just kinda brushed over them a little bit by do you want to go into them just a little bit more on this clip I think I'm going to use, I'm going to use this clip right here. I'm gonna go ahead and create another node here. And then what I wanna do is like if I just wanted to brighten up his face, what I could do is I can come to my power windows. I could create a window, drag it over his face, size it to the right position. And then I could increase the feather here and just drag it to where I want to be. And then let's say I wanted to either brightness face or darken the rest of the frame. I like the brightness of his face here. So I'm just gonna go ahead and darken the rest of the frame coming to my curves. Now, I'll pull this down. Now you may be saying whoa, whoa, whoa Carson, it's darkening his face. Don't worry. We're going to fix that. We'll come back to our power window. And then we can use these controls here to invert our window. Now when we click this right here, we've inverted our power windows, so we've darken everything else outside his face. But you'll notice as we go through the shot because this was a moving shot, it's starting to slide off his face a little bit. So what we can do is we'll come back to our first frame here. And then we'll press Command T on the keyboard on a Mac or Control T on Windows, Command T. And then it'll track this mask all the way through the shot. You can do this if you need to. Brighten or darken faces are really just track any adjustments to a specific area within your image. You can also use power windows to just adjust the color within a specific area within the image, just like we did here. So I'm liking what we've done. And then if we wanted to do a similar adjustment on our next clip, we could go ahead and create a new node. We'll just go in and brighten things up a little bit here, something like that. And then if we just want to localize this adjustment to justice face, we'll come back to our mass care or power windows and then will only adjust the brightness of this range within our image or his face. And then we can of course track it, do other things like that. So there you have it. My simplified color correction and color grading workflow for content creators. 5. Class Project & Outro: For the class project, go ahead and use one of these sample clips. Use your favorite clip or you can use your own clips. And just go ahead and screenshot your adjustments. Go ahead and screenshot your node graph over here so that we can go ahead and see what adjustments you made to color correct. And grade your footage. Go ahead and upload your screenshot. Let me see it. And I would love to know what you guys create. Thank you guys so much for joining me on this course. I would love to see what you guys create using these color correction in grading techniques. And as always, if you have any questions, let me know. I'd be happy to help and I will see you guys on the next course.