Cinematic Mastery in Blender: Turn Film Scenes into 3D Masterpieces | Ali Sayed Ali | Skillshare
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Cinematic Mastery in Blender: Turn Film Scenes into 3D Masterpieces

teacher avatar Ali Sayed Ali, aliartist3d

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Part 0 Intro(Join)

      0:29

    • 2.

      Part 1 Making the Dunkirk Scene

      6:43

    • 3.

      Part 2 Add the car and change the color

      2:32

    • 4.

      Part 3 Cinematic lighting from the movie clip

      4:05

    • 5.

      Part 4 Bring it to life by making it a real movie

      3:34

    • 6.

      Part 5 Final wizard touches

      2:47

    • 7.

      Part 6 Outro

      0:10

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About This Class

Unlock the secrets of creating hyper-realistic scenes in Blender by transforming iconic movie clips into stunning 3D projects. In this advanced course, you’ll learn step-by-step how to replicate and enhance the atmosphere of your favorite cinematic moments, turning them into dynamic and visually compelling Blender projects.

Using the Dunkirk beach scene from Christopher Nolan's masterpiece as an example, I’ll guide you through crafting a realistic scene and applying advanced techniques, such as integrating realistic car materials, to elevate your project to the next level.

What You’ll Learn:

  • How to convert a movie scene into a professional Blender project.

  • Techniques for replicating movie lighting and atmospherics in Blender.

  • Camera tracking essentials: turning still backgrounds into dynamic, moving scenes.

What You’ll Need:

  • Blender (latest version recommended).

  • A movie scene of your choice (e.g., Dunkirk beach scene).

Course Duration:
19 minutes 44 seconds

Support:
I’m here to help! Contact me anytime if you have questions or need assistance during the course.

Join now and bring cinematic magic to life in Blender!

Meet Your Teacher

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Ali Sayed Ali

aliartist3d

Teacher

Hello, I'm Ali.

 

Creative 3d Designer, Passionate about iPhones, featured in Forbes, CNET, Tom's hardware, iupadte, ...

See full profile

Level: Advanced

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Transcripts

1. Part 0 Intro(Join): In this course, I will take a shot from the Docker movie and turn it into a scene in blender. We will then add a c and apply the cinematic and moody lighting and atmospheric mode from the movie into our scene. To bring it to life, I will turn the scene into a clip from the movie and track the camera to its cinematic movement. 2. Part 1 Making the Dunkirk Scene: I will go to the front view to idea camera, as we are working with non en films, the sensor will be 65 millimeters as the film size of IMAX, and the focal length is 50 millimeter. In a three D view port, grab the camera backward and at a plane, I will make it bigger and make it 60 centimeter below the camera. Now I want to make it bigger to fit the viewport of the Dunkirk landscape. The next step, I want to make it wider to fit all the camera field. Before I extrude it higher, actually, I want to make the shape of a landscape geometry. Add a subdivision surface to it, and then add a couple of cuts. To be able to see the image, add a background image to the camera and set it to Dunkirk screenshot. A available in the download folder. Now we want to fit the vertices we have here to our image. Make the vertices higher and on the left also. The subdivision modifier will make it smoother for sure. The middle one, I want it to be lower. Now I see that it fits nicely. But the sides are now curved, so we'll use the mean crease and make it one to fix the issue. Add more subdivision in the subdivision modifier. Yes, this looks cool for now. Add a cover of subdivision near the camera position for the UV mapping to be better, and then vertical also here and here. Right now extrude the last line higher to cover all the camera perspective. As subdivision modifier, then add a UV project modifier. Let's fix this mean crease issue again. In the UV project, select the camera and select the UV map and set the aspect ratio as your original limage. Now we want to go to rendering mode. So we'll go create a material and add our texture, which will be the same texture that we used in the camera. Here, you can see that most of division we add, the better mapping we will have. I think the six will be very good for it. Here, that's great. Let's add subdivision service. And now we will go to the word tab to change the AjRImp. The AzureImp will be included in the download fold. I wanted to have the cinematic colors. There is a dark Dunkin film. So we'll add a color map and change the dark and light tones to the tones from the movie. I will use the material preview to have a good color pick. For this light tone, we will be using the yellowish tone. Now, if you go to the rendering mode, you will see that you have more dramatic and cinematic lighting. You will use the Bespine to have more information yet a contrast the look. I will still play with the higher and lower tones to make sure I have the right balance. Maybe a bit more. Yes. I think that it looks good, but I want to try to remake the picker again maybe or change the saturation. Now, we'll play with the exposure here and the color management. I want to break the specular down. I want to bring the specular down to have a more natural look to have a more neutural image. You know what? I'm going to remake the color picker again here in this image. I will set the exposure back to zero, and now I will repeat it again. This will give you maybe a more cinematic look. Yes, I think that this will work better. We'll bring the exposure up, then the higher tone will be much brighter. Then bring the exposure down. This will balance the log. I think this is better than what we had at first. So I think that we cut a great result. Let's move on. 3. Part 2 Add the car and change the color: In this lecture, we will add the car. The car we will be using it from the great store called Lion Sharp Studios. This is the Ruston car that we'll use. It's free to download and a great model. Now we will import the GLB. Let's grab this here and go to a three D view port. Click Shift S to move the car to center of the wall. Now, I will add an apt object, which will group the whole parts of the car to go into it. Click Control P to create a parent. Let's delete this plane, and we will now adjust just the position of the car to fit in our C. Let's rotate to the left of the screen like this. We need to move it down. Now, I'll start playing with all the rotation axis like X and Y, and Z to make sure the car is in its right position. I want to change the color of the car to fit the ankark style. I did grab this screenshot from Dunker movie. I will make it not affected by any light. Then I want to grab the color from the helmets. Set the collar to filmic maybe and now we will add the color to the body of the car. Let's try to grab a neutral from a oral lever from their hands like this greenish cyan color. I think we can now go back to GX. Yeah, I think that we did a great job. Small adjustment in here, and I think we can move on. 4. Part 3 Cinematic lighting from the movie clip: In this lecture, I want to make the shader of the warplane. And in bean occlusion, then a color ramp to make dark shadows. We will mix it using mixed color. I want to change the color map to make a black shade under the color. This will help bring more contrast to this image. I think this looks good. We will plug this into the filter fat. I think this color looks good. I think this looks good. We will plug this into the We'll block this into the filter fact node. Remember, the white shade will select the V node. The black shade will select the Anode. We can mix it now. Making a higher gamma will make it more contrasty. And more dark, we can change the selection in here as we like. I made the black gray to select less of the anode. Now we will add the color ramp to make the speckle levels. I want to make it mostly black. Go to the chef to select to see how it looks. Be fly to bring it as much information as possible. I want to make it dark in general with a slight light shades. I think this looks very good now. We will make the bump. We will add a bump node, then plug it in the normal node. This is too much, so I'll make it smaller and less powerful. Yes, I think something like this. Great. Now I will move on and make small adjustment to the size and replacement of the car to make sure it looks good. I want to make some adjustments also to the word type lighting. I think this looks great now. I will make the volumetric of the scene. I will add a big cube and add a material for it. For this, we will use principle volume shader to the volume node. Make it much smaller than this. Turn it off for a second to select the color from the scene. I want it to be this yellowish, greenish color. This is great. I want it to be 0.07 or something like 0.08 maybe. Change the color to make it lighter and that affect the scene a lot. I think this looks great. I'll height it for now. 5. Part 4 Bring it to life by making it a real movie: And this video will bring this scene to life by changing the background to a video clip from Lancok. I will add this clip from Dunkin film to our scene. I know this is I know this is a 116 frames. I will plug it in here. We can now make this in 116 frames, and you can see that this is updated on each frame using the fresh option. Now, add the movie in here. I want to tag the camera to the movement of the scene to make the car follow everything in here. Oh we must prefetch, normalize and set the collar management into standard. We will use a high pattern size and a high sur size. Click Control and start selecting any placed that is contrasty. The sensory is 65 millimeters, as you remember, and 50 millimeter for the lens. This is how the real one was done. Alt S to see the sur size, make it bigger and start selecting every contraste and static part in the image. H. Now, we will click Control T to track every one of them. You can see that some of the nodes we made didn't follow anything, so we'll delete it. You see that you can see that some of the points are making too much problems, so we can delete them. Our we will now solve the camera. We can see that the error is very low, but we can delete all these that are making spikes. Now, select two nodes and set the scale to meters as we can expect. Let's say it's 2 meters from here to here. Now we can go and grab the camera backwards to fit as we did the camera in the first place. You see, now, when we play with the camera, it is taking any movement from the initial film footage. We are done. It's great for now. We move to the final part. 6. Part 5 Final wizard touches: This is the final lecture of the class. I will now unhide the volumetric. I want to make it more cyan, more bluish tone than green for the volumetric, for the volumetric, and for the color of the car. I think this is good for the volumetric. Now, I will go to the coat and body of the car and make it more bluish, more teal. The con looks great. Now in the word tab, I want to make a small adjustment in here also to make it more bluish. This is great. I want to go over some settings and max samples. And you can see how I am using a balance of good quality, but it takes less power because we are doing an animation here. Make sure motion blur is selected. Select persistent data so we get the data from each frame to the next. AJX color management, I will now play with exposure and the gamma of the scene to make the contrast at its best. This is great. I think I want to make it specular darker. I will unhide the volumetric. I want to make sure that we set the frame rate to 23.98 frames. Then I want to add an empty object that I will use for the depth of field. I want to set it slightly in front of the car. This makes most of the car and slight out of focus to remove the perfection of a rinder. I think this is great. We did a great job in here. So we'll go now to the Auto. 7. Part 6 Outro: Thanks for taking this course with me. We have made a lot and gone through cinematic lighting at footage to our bendicin. I hope that you got something useful out of it and see you next time.