Transcripts
1. Intro: Hello and welcome. My name is Suzanna. I'm a 3D artist in this class we are creating
Christmas tree ornaments, lights, and some snow. For this class,
previous experience in Blender isn't it needed. You just need to
download Blender install and you're
ready to begin. We start from splash screen and I will explain everything. This class will help you understand how to move
around scene easily, you will get the chance to practice arranging
those ornaments around, you will understand how to add real snow to objects
in your scene, how to adjust that amount, how to remove snow if you
don't like the amount and you want to change, and how to create one interesting
environment for in this case, our Christmas scene, how to set the light, how to create blinking lights
on your Christmas tree, and how to then render
that as images or animations and use in
whichever way you prefer. This class will also
bring you confidence and some more practice and more experience you can further
use in more complex projects. You will understand
how to use particles, how to change curves to mesh, what happens if you
increase number of particles, what if you decrease, ways you can use
those particles, how to change particles
and use objects, how to use light as particles, and many other things that
will help you further in your 3D designs and animation, to understand how heavy is certain
animation for rendering, how much it will
burden your machine, and what you can do to reduce that and to make
that time shorter. Let's begin.
2. Modeling Christmas Ornament: To begin, we will
create new file. So just left-click
here, general. And we don't need this cube. So I will just right-click
and left-click to delete. I want to enable screencast keys so you can see what I'm doing. So this is not something you do. This is something just for
me right now to enable this over here and
hide the sidebar. So now we can continue. Here. We want to start creating ornament for our Christmas tree. So we'll just let the air go
to Mesh and go to UV sphere. I will left with that. And we have our
sphere over here. Now I want that part, which is usually a
golden or salary, which goes on top of that
ornament and is used for hanging ornament on
that Christmas tree. So to create that, I need to see a
sphere from the top, but to see what I'm doing. And to be able to
edit this here, I need to swap to edit mode, so we'll left-click here
and left-click edit mode. I will have to click on the side here to deselect everything. And going right now
to Face Select. That's over here. So I just left-click that. That will help me
select faces around. And right now we want to see
this sphere from the top. So we can either press
mouthfeel and Landis like that or we can simply
highlight here is that axis, this positive side, not
negative, positive. Just left-click. And now we see our
sphere from the top. Zoom in a little
using mouthfeel. Just scrolling mouthfeel. Way for me to zoom in or
turnovers me to zoom out. And here, you should
have select box. If you don't see select
box, but something else. I left-click on this and hold. And you will see
all four options. Make sure that you have
select box selected. And now point here. And left-click and wrap
all these faces of these two circles in this
square and let go left-click, that will help you select all these at once instead of clicking one-by-one
holding Shift. So I can just go like this, press Shift and click, click, click to keep selecting around, which is time consuming. That's why we're just
left-click here, holding left-click, wrap this around and we
selected everything. Now, we want this to extrude up. So in this view, were not
able to pull this up. We need to stop you. So I'm going back to x-axis. I have a left-click x. And I see from this side now, I will zoom out a
little to see better. And now I press E
on my keyboard. E is for extrude. So press E and holding gain
more mouse away from you. That will make this go up. Now at this point, somewhere like like
this, I will stop. I let go and I
left-click on the side. So I stopped at extruding. And now again I press E
and extrude a little more. Again, moving mouse away
from me, holding E. And I stop here, let go away and left-click. So it applies the
variety that I want when I start making
this larger on top, not to deform this bottom area, just this on top. That's my extra
small small part. Again, you will understand
better what I'm sorry. Start scaling this. So I press S for scaling
and holding as you see, I get this rope kind of which I can pull to
the right or to the left. If I move my mouse
right, this goes larger. If I move to the
left, it shrinks. So I wanted a larger, not too much like this. And I stop here. And I left-click. And now I extrude this
again one more time. I'll zoom out. To save arrow. And I press E. And I pulled this
Apollo like that, and I let go and I
left-click. So it applies. Now. I want this edge down. So I will go here, left-click, and I
press Shift and Alt. If I left-click
this one over here. And holding Shift and Alt allows me to select all around entire circle, not one-by-one. And now I can simply
pull that down. So I again go here and left-click x
to see from this side. And now I press E, but I pulled this down
so I move mouse towards me and make sure to
deselect this top area. I wanted to show you what
will happen if you don't, it will start pulling
that as well. So I will just go to undo this. And important is
that you click on the side before selecting
this one to not have that, selected that top as well. Once you, I will
show up on smart. Click on the side,
deselect everything, then press shift out and select the string
that's important, don't leave this selected. Now press E and pull this
down a little like that. Make sure that it's
straight and add that it doesn't go left, right. A leather belt like this. Straighten this
down, and that's it. Okay, so we have it now. And I want this to
be more smooth. So we go back to
object mode here, and we will now apply modifier. So we go to modify properties. I'll have to click that
and left the god modifier. And here under Generate, you need to go to
subdivision surface. So let's click that and
you'll see what happens. Now we will need to
fix this on top. But first, let's make
this look better. So we will go here to a lateral view and
change it to two. Now you see it's more smooth, but it's not enough. So I will just point here. And right-click and
left-click shapes. Now it's for smooth. Now we have here
some issues on top. Left-click object mode,
go back to edit mode. And now we need to
fix this over here. And to do that, I will now left-click
here this move tool. And I will left-click here. Press Shift and Alt. And I will love to hear
then to select all around. And I will, I'll left
click this arrow and pull this down to was
that line on top. So that's done. Now, how to make this
not so round on top. We will go here to loop
cut a left-click that, and make while loop cut over
here and left-click here. So just basically I will
show one more time. I won't do this. You
select a loop cut. And once you point here, it will show where it cuts. It makes cut all around. So if left-click here, it's cut. Now, don't click again, it will make another cut. Just go here to select Move tool and
now zoom out a little. If you need to. Click this arrow and drag it up almost all the way up
to this edge on top. So that's done as well. You can make another
loop cut over here and go to Move tool and pull this
one a little dot lower. Now it's fully, fully straighten and it's
not so round anymore. It looks a lot better right now. And you can continue
creating your ornament. We'll go back to object
mode, Left-click that. And this part is done. So now we want to color this. We want to create material. And to see how it looks
now from this solid mode, you need to swap here to our render preview to
see what you're doing. And one important thing is that you go here to
render properties. Select click that. And here enable, enable ambient occlusion that shows
you shadows in corners. Bloom. It will help you
see glow when you are creating something
that reflects light, gloves and screen space
reflection is great for, for seeing how color reflects another color when you have
more than one object here, and they reflect
light and colors. So let's say this one
is blue and one white. You will see, although blue
color on that white on the side and that white
or black on blue. It's more realistic Dan. And it's especially
useful for when you create metallic materials or less giraffe
reflective materials, then it's a very useful. So we want all those three, because these ornaments
will be metallic and shiny. And there will be
many lights later. And that's something
we want to do. Now we're going to material over here,
material properties. And before we start
creating material, we need to switch to edit mode because we have
here on this ornament, we have one more than one area. We want this to be
shiny metallic, and we want this to be
gold or silver on top. So that means two
materials on one object. And what you will learn
today is very handy to know how to create more than
one material on one object. You can have as many materials
and objects as you want. But it's important that
you know how to do that. So this way, if we
would say Create material and we want this to
be blue and metallic, shiny. We will go here, left click and select this first material that came with this object
when we created. So here you have base
color, it's white. So that's what you see right
now if you click that, we see It's not
completely white. This thought is at the center and this is
still a little grease. So we put left-click
here and go up. You see it's more white. Now, if we left-click here and we'll have
to click this dot. And holding left-click,
we go here. Everything goes for, but we want this to
be golden on top, nuts, everything to be bought. And if you point here
and use my mouse wheel, you can scroll up and down. Here says metallic. So if you point
here at the angle, not that this black area, but here in this grace. And you'll have to click here
and holding glad that you can jog this right all the way. So you see now it's
nice metallic. You can also let
the cute and just enter one and
left-click on the side. Or you can enter 0.5
whichever you want. But it looks better for you. Everything is metallic and Lola and I want this
stopped to be called. And how do I do that? I can go here. Click this, and
switch to edit mode. So now I see all those
phases and everything. I will go here to
select the box and I will love to hear to
de-select this line. So now I want this to be golden. I will point here again, use the mouse wheel
to scroll up. And here I have material
on this object. And over here you
have plus and minus. If you'll have to
click here plus, you can add another
material for this object. So let's make gold. I will create new material. Now. I left the here. And the same is
for this material, as you can see now, this is
selected, it's material one. And again, we have this under if I scroll
using mouse wheel, I can now adjust color. And let's say I live here. And I drag this, I left click this
dot and holding this left-click and drag
this little down here. Dover is something between
yellow and orangey. And it's a little more down. And I point here
and jot this side. So let's see, will
that be golden? But I don't see anything here. Why? Because I need
to select where I want that golden color visible. You can here see preview
of your material. If you left-click here. You see how it looks. So it's nice, golden,
but in bright. Now we need to apply over here. So to do that, we can now simply press Shift and Alt
and left-click here. But you'll see we now select the only edge and it's not good. So that means we need to
start selecting faces. And to select faces, you need to switch here. Left-click on Face
Select, and now again, press Shift Alt and the left
pick one of these phases. So we selected this
in this direction. So how to select
everything around? Press Shift Alt, Enter
it again goes up. And the easy way to
do that is simply, as I explained earlier, point here and wrap around. And you'll see we selected
everything on this side. So now press mouse
wheel and rotate. And again, to select further, you will need to
press Shift and hold shift so those selected
don't get deselected. And again, wrap-around. Just be careful to not
select everything under. If that happens, you select
by mistake this as well. Just left-click here, undo. And again, move this higher, a left-click shift and
select or you can just straighten the view like this to that side
which you started. Press Shift and
select that easy. So we go here to this side, press Shift and
select like that. So now we have
selected this around. Let's select top. I will press that, left click on that
and press Shift. And drag round is
holding left-click. So I just press
Shift, holding Shift, and now I left-click
as well and jog around this box and become
selected top as well. I'm back to x side. I will have to take this. And I will see
everything is selected. Now, with everything
around selected, as you can see,
everything is selected. Now, I go here and left-click
on this golden material. And now I left-click
here on a sign. That means I'm telling blender to assign these gold and
material to this top. I left-click here,
and here we are. It changed. To see better. We'll left-click here and left-click object mode. Now we're here.
What happened here? We have one portion missed. So we have to go back to
Edit Mode. What do we miss? We need to select this area, so be very careful about that. That is select everything
around just all these portions. Fog. We'll go back to x, press
Shift and select again. And I go here, press Shift, and I
again select around. And again press Shift
and select around. So I don't need to select those. I selected before as those
that are already colored, just those that are not. But if you select those again, it doesn't matter at all. And now again, I left-click. Make sure that material gold is selected and a
left click Assign. Now we have all
Colorado. Let's check. I go back to object
mode and it's called, and now everything
gets called in. So we have that on top. Now, if you want to, if you want this to
be a little smaller. For an example, this on top, you can change like this. Make it look a little different. Something like that. It doesn't have to be
that shape I created. You can go like this. You can even let say
make cut over here. And I'm one over
here and over here. So let's left-click
and I will left-click. Now here somewhere. I press Shift and Alt
and left-click this one. To select everything around. And now I'll press S to scale. And I will pull this out holding
S and moving mouse away. I pull this out like that. And I can, there will be
one more line over here, but we don't see it right now. I will allow left-click to
these celebrities and going to to see all the
wire like that. And as you can see, if I zoom in now, as they see wire, I can see there is one
more cut over here. So if I press Shift and
Alt and left-click here, I can select that one as well. So now I go back
and I press scale. I can scale this a little
more or less like this. Let's go back to object
mode to see how it appears. So it's now a little
different as you can see. Let's bop. To render preview. I left-click here. It's quite different now. And you can create this
top, do every way. Anyway you like, you
can make this smaller even if you go
back to Edit Mode. I can now click here and
make another loop cut. And now it's selected
already just to stop here to select box
selected, select the box, press S to scale and
scale this down. To this. There are many ways
you can make this top of your ornament to make it more the correlative to
make it more interesting, we can make this smaller. Now even, I will press Shift and Alt and select this and this. And I'll press S to scale
and scale it down a little. I like that. Up to here. And as you can see, I can even go in
into that ornament. If I zoom in all the way, I can go in and see from
inside what I want to change, shrink, or make bigger. And that's, that's that for now. Now we want this more shiny. You can go here to material. Just left-click and
point here, scroll down. And here is the roughness. If you point here
on the left click, you can change roughness. You can make it look like
it's made of gloss almost. Or you can make it
completely not shine. It looks like violet almost now. Depends on what you like. I like It's like metallic. I didn't know why. It looks nice on when
you can get on tree. It brings nice
reflections that we can grow like something like 0.4. And now I want to
move this ornament to decide and to create, treat this ornament who will later use to quickly
create more and just change color
and add some like, let's say purple thing, orangey, yellow, blue, green, and red. And add more colors
very quickly. So just create one and then
changing colors easily. So let's move that to the side. I will let you pick
here, I wrote x, and I'm switching
here to simply move this summer, summer here. So it doesn't bother the view. And we're moving to auditing. Next object here at the
center where the cursor is. So swap here to select box, and we're moving to next lesson.
3. Christmas Tree Soil and Stones: The next thing we want
to create is, ah, ah, one area where will
be our Christmas tree. So we will just left-click here. Go to Mesh, go to plane. And if I band is solo
using mouthfeel, I just pressed mouse
wheel and lean back more than mouse
towards me or away. This plane is the
littlest them all. So I will go here
to this scale tool and I can make it larger on this side or that
side like this. So this will be area where our Christmas
tree you will stand. So just point here and drag this to scale and make it
appear the way we want. Size you want. You can adjust that
later if you want. But I wanted to create that now. Right away. I can add some color over here. And to create some more things, you will see, I will
later edit more further, adding some snow on top. So right now I want to go
here to material properties. And I will create
new material here. And I want this to
be just plain soils, something brownish, salvage,
just left-click here. I will go here somewhere. Just left-click and drag
this dot somewhere here. And then I'm left
with this dot and move it down to
something brownish. Hello, less orangey,
something like that. So just plain soil. I will point here and scroll. Let's make, let's add some
metallic and some roughness. I think all the way
or something here. Maybe all the way spare. Okay. Something like that. And a little more light. Something like that. Okay. So we're here. Now. We can add our Christmas tree. So how do we create
Christmas tree? We'll go here to left-click God. And we go to curve this
time and point here. And here you should
see sub entry, Jen. But if you don't see that, you need to go for us here. Left-click at it. And left-click preferences. And in preferences alive, click here to open adults. And in this box over here, I'll left-click
and type sapling. And you will see this appears. So now we just need to
left-click to take that. And you will be able
to do what I did earlier than just close this
window and go back here, left-click God, go to curve. And you will see
sapling tree over here. Left-click that and data, but this isn't Christmas tree. I will zoom out a little and I will have to click
to drag this down. This isn't a Christmas tree. So we have here this
which says sapling tree. So we will have to
click this arrow. And we see that now here we have preset and make sure that you are in
Geometry here for later. So if I see something
else, select the geometry. And here you have load a preset. Electrically this arrow. And over here, left-click
small pine. So this is it. Now, what we can
do is to go here, left-click and go to leaves. And we'll left-click
here, show leaves. And here it is. But it's not so nice why? We need to adjust
those branches. So I left-click here leaves, and I go back to geometry. And we have here branch
distribution brown shrinks. It says seven. So that means we have 1234567. Let's add some more point here. Left-click, and let's job
this to add some more. That's too many. Okay, something like that. Branch distribution. So point here, and let's
job this a little. Something like that is better. And let's see what else
we can change here. Cheese scale, scale variation. So if we add here three, we get smaller and more. How to say Butterfield tree. So I think this
will be good for, but we are creating,
Let's try one. Well that'd be too much. Lastly here this
hand to drag this around. This is too much. Let's change this to two
left-click and I entered two. And I think this will be fine. Something like that. I wanted to be able to
see those branches and to Hank those ornaments
and to our lights, and not to make it too crowded around with
all these branches. So I think that will be fine. And well, let's see
if I add here one. Yeah, that's it. Okay. So we have our tree now
and we have our leaves, and we can exit this manual
so don't click Round, otherwise this will vanish. Make sure that you keep
mouth here and if you click, do it over here. Just don't click to
disable some of these. Don't click on the
side because menu will collapse and vanish
completely at some point. Now when we're done with that, we can now simply move
further and close this. I want to change colors here. We don't want this tree
to be white, of course. So to do that, we will go here,
click this arrow, and now you'll see tree
and you see leaves. Now left-click tree. And here in material properties, we will left kick new. And again scroll down below, go here to base color. I left-click this,
drag it below here. And this little sled,
see that color. Is it okay or not? I remember making some
tree color over here. So let's see how that will
be, something like that. Okay, so we covered three Done. And now let's take
care of these leaves. So left-click here and left-click
to create new material. And point here, scroll down and go to base
color will have Glick. And lastly, this dot holding left-click drag this
somewhere here. And if you don't see well, what's happening, this yellow bothers you because the
leaves are selected. You can left click over
here to switch that off. And now you can
see color better. Just left-click here
and then adjust and cracked this way to make it
to green the way you want. Okay, now we can enable
again are disabled. And that's done. Let's add some more metallic. I left-click here and
make it more shiny. Let's see if I add all the way. Something like that. Both the fine here you can adjust the
roughness more or less. And that's it. So we have our tree down
and we have this area down. And now I want to add
here some bumps all over. And because I want to add some snow as well and not to cover the
entire area in snow. Because I want to make sure
that everyone can do this. Creating real snow all
over these can be really, really heavy for your computer. So I will just add
some rocks over here, which will be covered in snow and other
portions won't be. Those who can can apply
snow all over the place. Those who can add
can apply snow only on that points around. So we will go here,
left-click odd. And at this point, we will just add
some, let's say. We'll go here and add some ecosphere on
it for an example. And I will left-click and drag that I could
sphere to the left. And I will shrink it like this. And I realized quick here, maybe make it a larger a little. Let's see how it appears,
something like that. And I will go here. And left-click God modifier, left-click subdivision surface. And lastly, collaterals
to increase. And I will point here and
right-click Shade Smooth. Now I will go here
to left-click, and I'm going to
sculpt mode now. So right here, I want this to hold inflate and it
behaves like a brush. When you point to
this, I'm object. It kinda lose on top or on the side as you can
see, it goes around. So here you change
the brush size, make it bigger or smaller. And here change strength, how strong it will be. So now I want to inflate. That means I need to
keep this plus on. And I will go here and
started doing that. And it will, if I
left-click and call this on one spot, it
starts inflating. If I increase this, it will do it even more. If I grow strengths like this, that point left-click
and drag this slider, it goes even bigger, bigger. So I want to make
some rocks over here. Now, if I go here, left with this minus, I can make this side a smaller. So see what I'm doing. I'm creating one. Some stone over here like that. And I will use some
grayish color noun this. And I will just, at this point, just go
back to object mode. And I will left-click
this stone. Now I want to enable this to
see what I, what I'm doing. So we'll left-click
stones, so it's selected. And I go here to object
and quantum in object. I go here to copy. I left-click to COPI, and then I left-click to paste. Now I have another stone
here, as you can see. We will have to here
and double-click. And I will say stone. And then I will
double-click hears about and say stone one. So that's new song I created. So if I select this stone one and I lived,
click this arrow, I can drag it over here, but I don't want
insane position, so we're left with here. And I will add this
blue line and rotate. So it's now a little different and I can
change it a little more. I go here and left-click
scope sculpt mode. And I can now deflate
this side like that. And I can now grab
this over here and I lift and move this
way for an example, and I get completely
different shape right away, as you can see if I point
here and left-click, I use that to, to move this down completely and changed to
something else. So left-click. So it's like clay or something
you just grab and pull. And we have that. And let's now go
back to object mode. I won't make too many of these. You can make more depending on how your computer can handle. Because when I add
snow on top of this, it will become very, very heavy scene because I will add snow over here as well. You try adding snow one-by-one, and you will see how it
turns on your computer. Those who have more
powerful computers, they will be able probably to add snow on this entire area. I will show you that as well. But it's not necessary
if you cannot, then just add snow
on these stones. I want to see that you
understand how to do it. So let's change material here. So I will go to Select first stone and change
here to select box. And I left click
here to add a deal. And I left-click to create
new material like point here. And I go down and
I left-click here, and I make it a little
grayish like this. And I want this to
be not so I'm Grey, equally gray, old way. So to do some changes, I need to go here to shading. I left-click. To go to shading. I will zoom in and rotate the
sea the same way as there. So now I want to add some shadows here to make
this look more real. And I will let the card
and go to texture. And I will select
here noise texture, selected click noise texture. And just moving
this to the side, you don't need to click
anything at this point. This is like hooked to this cursor and just left-click now to
place it over here. And then just left-click and
ADD converter color around. Left-click and do
the same with this, place it in the middle
and left-click. Now, we will left-click here
this dot which says ****. And holding left-click,
drag and disappears. And we plug it into this fog. And we'll add goal left-click,
and it's connected. Now, here we will have
to click color this dot. And holding left-click, we plug this into base color and
we'll go, let go left-click. So see we already have
some shadows over here. And it looks more like
some stone than before. And if we swap view here, we can see how it will
appear over on the road. And here you see how it
appears in some environment. So at this point, I've left it here and jog
this a little more over here. And then I can even move this
one to make it more white, but it won't look so nice. Dan, and I can go here, point here, this
scale, left-click. And then like a slider, I can make this
bigger or smaller. As you can see, I
can change those. I can change this black. If I left-click this. Color changes here, as you can see now is selected this black. And if I left-click here, this will pop out. And I can live with this dot
and draw this up and change. So grace from black, which is about I need actually, and now I will have click
here and let's change the detail to something
bigger to 15. You can either go further
than 15, it stops here. And roughness. You can change from here to this depending on how you
want your stone to look. Okay, so that's it. I guess. We can hear just left-click here and make it a little metallic. And let's see roughness. I will have to
zoom in now to see better sound hillary that. So we have our stone house
down and we go back to Layout. So just click Layout and we're back to our scene
now become this song. If I click this one and
I left pick this arrow. This is our stone
material over here. I can select that. And we have it applied
on this zone as well. You can rename your
materials if you like. You can do that here. And instead of material five, you can just left-click
and drag this over. I will show that again. Left-click here on the side
holding left-click drag over this and hit backspace
and enter stone material. That will help you find
everything later when you're working in C now
it's called stone material. And whether I click on this, on this stone, it's always here. Stone material if
I liked the here, you can see stone material. We can left click here on
this one and it will swap it. So don't do that. If you want to change
names of other materials, to change names of
other materials, you will click each item. Let's say, here's sphere. I will double-click
and say ornament. Okay, Now we know
this is ornament. And because I selected
this ornament, now, now I can rename material and
I can click here and enter, hit backspace and
enter ornament. Ornament one. Let's say ornament one because we will have more colors later. So we say ornament one
and this material. But can leave so or rename
into gold or whatever. So you can left-click now
this and left-click here, hit backspace and say gold. And I'll add click
so it applies. So now we have, here, if we click, we have a stone material
ornament bond gold, we can rename others, is about left-click here. And it's playing. We can rename this soil. So we can say soil. And a left-click here. And then as this material
is immediately selected, we can just left-click backspace soil and left-click,
so it applies. And now we have only two
more materials to change. This one is wood
and run our leaves. So we go here, select three. And this is selected, we left-click here
and we say tree. And then we'll left-click
select leaves. A left-click here,
hit backspace, and we enter leaves. So now you have your
materials nicely renamed and it's easier later to switch and select what you want. There is no way to make mistake. So always rename your
items over here, your objects and materials so it's easier for you to work
and it's clean and nice way. And I'll let say someday you are creating something
for your client. And you want that given
as blender file or so, and imagine them as
material 15105200. And it's very difficult to understand which is bought
in various tissues. So this is clean way
to do everything. Also, don't forget when
you're creating something. Make sure that once you start, you go here to file. And I'll left click Save As, and then simply save that. You saved your Blender files normally to not lose
but you create it, copies it will do something
or by an accident. And blender crushes,
you've lost everything. So keep saving every now and then to not lose all your work. And now we have these
2 st, he got his soil, we have our tree, and we are ready for snow.
4. Creating Snow: To start adding snow. Ah, you will need
to enable that. I don't first. So that means I'm going to
edit a left-click at it, and then left-click preferences. Here, add-ons. I have here, this, enter it. So I just left-click to empty this search box and
I left-click here. And I say, real snow. And we had this here is enabled, but you will see probably this. So just the left-click
to enable this add-on. Now you can click here to close this window and you are ready. Now. To be able to use that, you need to go here, left-click view and
left-click to enable sidebar. Now you'll see
sidebar over here, I have here many things, but you will see
real snow somewhere. In these tabs. I have probably more
than you will see there. I have many things using. So where it says real snow, I'll left click that. And you will see this menu. So if you want coverage of snow over this rock to be
100, then this is it. But that won't look so natural. And definitely you
don't want that. So we will select this rock
over here, this phone, and we will move this
coverage to lower percent. So the point here, left-click and drag this like a slider to something
over Thursday. Don't go below 30 because
it won't create snow. I'm such a nice way. It will be almost invisible. So go over T and then dry a couple of times
to see how it appears. I like to leave it on 0.3. And let's see now what we did. I'll have sets 34%, Let's see, and left-click, add snow and wait a
little until it happens. So data it is, I'll left-click now so you
can see what happened it. So here's our snow. I will move this. So you can see it looks
like it melted ALL. So we can add more. We can add more.
I will undo this. I will undo one more time. And let's increase
this to something. Let's say for the eight,
Let's do it again. And I think height should
be a little lower. So let's try with 0.25 somehow. It's like bump over here. So let's try again. And yeah, this is
a little better. So here's our snow. And let's do it on the
other side as well. We have our snow here and we
have settings as well done, I'll just click select stone. Adjust this if you
want to change. I don't because if
it's same amount here, I wanted the same here. Solid seal, left-click,
God snow, and it's here. So this is our snow. And now important thing. You want to select here, this tree, and to add some
snow over here as well. So let's select like that. And I'll let see how
much should we can add. Let's see, let's try
first with smaller, like that, 32 per cent. So I select the tree
and I'll left-click. I will disable this so
you can see better. So what happened and
it will not add. But why? This is why it will
add snow on a mesh. But this isn't mesh. As you can see, this
is, if you remember, well, if I left-click
on, this is curved. So snow cannot be
added on curve. It can be on mesh. So why do we need to select here Todd snow is leaves this. And now if you
left-click add snow, you see it's working. So remember, if you have. A situation that you create
something later using curve. You will need to change
your curve to match, to be able to add snow. I will show you later how
you change curve to mesh. So if I want to be
on branches as well, I need to change branches
from curve to mesh. And this is two little snow, so it will go back
and undo and undo. So we want more snow over here. And we also want some snow to go to be glued to the
tree on the side, like when it's windy and
it gets glossed over here. And I want it on
branches as well, not just on leaves. So we will left-click here
and left-click object. And then here, all the
way down says Convert. And here we have curve. This says it's curve. This over here. This triangle means this
is mesh. This is curve. On curve. You cannot add snow, so curves should be
changed to mesh. That means object
convert curves to mesh. So we need this
curve to be mesh. Well as click that. Now, you see our tree
changed, it smashed. Now. Now if I select this
and left-click this, we have snow on a
couple of places. I'm not sure that it's
visible right now. It's very little snow, but it's adding snow
around. It's very tiny. So we need to increase
the amount of snow to make it
visible again, back. And I will increase
this, let say something. 48, 50, 48. Let's leave it on 48. And I will again
left-click add snow. And it's again small amount. And we want that larger. That means we need to
add snow individually. So we go here to leaves and we add some snow
here like that. And now we can add some
snow on branches as well. So the left-click here and increase this to bigger
number four branches. So we have now on branches, as you can see, we have
on leaves as well. So if we want more snow, you can still go back again and again and again and again. And if you don't
want to do that way, I will now redo to show
you one more thing. This loss snowball I will
enable now this circuit, see what I selected
lost snowball. You can see it here.
White is selected. If I point here, I right-click, and here I select
delete, and it's gone. So you can do that this way, or you can undo, undo, or just select the last Snowball and
delete and do again. So we need bigger coverage. I want the leaves
to have more snow. And I want to increase
that, let's say to 60. And this, I want to 0.2. So let's see now, I was still like some more. So let's see, if I delete. Let's try 70. 70 and add snow. Now this is better. This is better. And
now let's select, let's select our tree over here. And again here. Now you see this 123 directly
and preview span to leave. So we have snow. Now, if you want to add
to this area as well, keep in mind, it
will be extremely demanding for your computer. Other than that, to add
snow to this entire area, you should make
subdivisions here. So if you want to add snow, I recommend making this
smaller, like this. And then go to Edit mode. And then right-click, sub-divide and make
some subdivisions. Don't overdo. I'd say I will try with Dan. Let's see how it goes for me. And now I go back
to object mode and now I will make
smaller coverage. I won't go with much because I didn't know
how it will turn. So it will take awhile until
be seasonal over here. And if you cannot do that, it is not a must-do think. Keep your computer
safe, don't overdo it. So let's see how it appears. You can do that.
But as they say, it's not necessary if
it cannot do this, don't I went with
smaller number. I can go with bigger even. I will now remove this. So let's go with something
over 50, something like that. And I will go here. Was 0.1. This is
two bumpy, I think. So. I will go here and
add some small again. Let's see how it goes. It will take awhile. And if you cannot do
this, don't do that. I will show you something
else they can do instead. So for me it works. Um, and this is our snowy field. So don't make this soil too
large or make it smaller. And try go with
small numbers here, not covering too much, and don't go with too
many subdivisions. I created subdivisions so
it can be more all right, can be better covered with snow. And if it cannot do this, then just cover these two rocks. It's null and that's it. Okay. So we finished this part
and we're moving now with decorating our
tree, with ornaments.
5. Decorating Christmas Tree: Now let's decorate this. We have that
tournament we created. It's over here. So I will bring it back to our scene
somewhere here. And I will zoom in
using my mouse wheel. And I will live this up
and a little to the right. So it's huge now,
to make it smaller, press S on your keyboard and shake it down
to size you want. And here it is. So now we can just bring
it in somewhere here in this tree and place it
there where we fit, where we see it will
fit well. Somewhere. Like this for an example, to make it appear
like it's hanging. And now you can make more
of these anywhere you wish. And just copy and paste and simply move
those around as a copy. And I left the Kia
and left-click paste. So we have one. Then left-click
that knew which was read. And left-click one of these
arrows and move it around and place it Very want that to appear where you would
like to count that one. So it's like decorating
Christmas tree you earlier. He already doing that. So we can get ready diagonally. So something like that. And you can then bring
it up where you want. And if you want to change color. Then on this one over here, which was now a new argument,
we left-click this, and I'll be left with this x. And left-click here
to add new material. And we scroll down
here to base color. Let's say now you want something orangey and metallic like that. And let's make this larger,
something like this. And we want to roughness
a little down. You can make it very,
very shiny like this. So we have completely different, completely
different ornament. And now you don't need
to copy paste again. Just left-click here and paste. And here it is. Ornament to pick this one. Now, let's break
it up somewhere. He was mouse wheel to zoom out. And you can use the Zach's
is just left-click Cox's, one of these to move around. So you can see bearers zoom in. I'll have to click this hand, move up or down. This is very good exercise
for your moving through this scene and to learn how to use the
axis to move around. Let's see somewhere here. Probably. Somewhere here. This will be fine. I think. Somewhere here. And now we can change the
color here as the bow. We go again scrolling up, we are not changing
golden color. We want to change this blue. So left-click blue. And then over here,
I left-click x. You see it became white, landscape to new material. And they go to base color. I left-click and
drag it over here. Lives clique to jog this up. And I'm going down again. I left the key or holding
left-click and drag this all the way to the side,
making this metallic. I adjust the roughness
the same way. And here it is, We have another And let's add another one. I left-click here
and paste this. And if you don't see, if it's copying is like now that you don't see this to move. This is because you need
to first select ornament. As long as it's red, you won't see more tool here. So left-click, now it appears. And we can now bring this
down somewhere here. And then maybe over here. I guess somewhere here and down. And let's change material. Left click here to
select this blue. And then left-click here
to remove material. Left-click to Add New. Left-click here. And which color we will odd. Now, let's make it green. And I scroll down. I left-click holding
left-click and drag this to the right side. And I just think
roughness a little. And we have this green ready. And again, another
left-click ornament. And where we will put
this one somewhere here. And to the front. And hello. Let's see. Somewhere. I think. So it's just up to you and
now you're decorating trees. So decide how you want that. Look. You can add as
many as you wish. This is a nice practice. See maybe here we'll
prepare hard here. And I left-click here to
move material and I add New. And let's add one
red, like this. And metallic. And let's reduce roughness. And we can go on like
that now further. And I select this new. And let's see which side
to OT, somewhere here. Where is empty? Here?
Here somewhere. Oh more to this side. To that side. And again, we remove this
material and we add New. And let's see what color I want this tree to be very
colorful today. Let's make it yellow. And left-click here
holding left-click, drag this right, adjusting
roughness a little. And you'll see we have
this one down over here. And let's do again
based select ornament. And let's bring it to this
side somewhere over here. So push it under
snow a little to make it appear like it pause
there before snow fell. Looks better than. And again, we select blue and removing and which color
we didn't use yet. Something like this. And again, metallic
roughness ALL. And this is it. Let's add another based. And we select ornament. And now we want this
one to be there. Somewhere here. Maybe. Okay, let's see now where
we are. Here maybe. Okay? And we select this one removing new and
alive to pick here. Let's make it something
between blue and green. Metallic. I don't like this. How it appears. Let's make it marble and
metallic and roughness. Okay, Now it's better. So where do we need to place
another where we don't have on this side? Maybe. Let's select that. And we drag this
down somewhere here. To fill this side a little. Let's see. Is it
correctly placed? Okay. Oh, down. More down. And under the snow. I think it's no, it's not more back more to this side. So that's it. I think more. Now it's okay. And again, we select blue. And we remove this
deal, Add New, and this time which we will, which we will do
have purple. Purple. And so it's very
colorful tree today. Very careful, colorful. So something like that. And maybe some here somewhere at the top ornament. And we pull this
up and let's see, where am I going to put
this one? Somewhere here. Higher fever to place it. Somewhere here. I think this side. Okay. Summer there. I think. Something like that. No, this way. Okay. Something like that. And we can leave this blue. And that's pretty much that. We can add some more later. We're like it easy to adjust. And this will be how
you add your ornaments. The next step is lights.
6. Creating Christmas Lights: To create lights, we need to
wrap those around this tree. So how do we wrap
something around? We need to add left-click
here, one curve. But you need to go all the
way down here to curve spirals and select
spherical curve. So let's see how it
appears right now. It's one spare curve and we
will bring it up higher. You can hear set how
many times you want that radius and
Juran's how many? So we could say
23456, like that. And you can set radius
here if you want. But I think this will
be just fine for our, for my Christmas tree. Here is very sad radius
to lower or bigger. So I will now bring
this up here. And you see it's here, right in this tree. And I will press this. I will just left-click
this set axes so I can see from top, and I can see my
Christmas tree here. To see everything better, I can go back to
solid like that. And now I press S on my
keyboard and scale this. So it goes inside. Now let's see how it appears. We can now left-click
here and use this blue box like
to stretch this up. You can use this tool as well, but when you stretch here, it will go wider
at the same time. So sometimes we will
rather use this tool which stretches in
one direction only. So something like this. And then I'll bring
it up like here. And I press Scale again. So I think this will be fine. Okay, now we have
that basic thing. And we want to Odds
particles to this spiral. And those particles
will flow around here. And those particles
will be lights. And then it will appear
as we have that, like a LED light or
something around our tree and it will
start blinking. So to make particles, as you can see here, I will
go back to object mode. Over here are spiral is a curve and we cannot
add particles the curve, we need our spiral to be mesh. So we learned earlier that if we select that curve
and we go to object, and we go here to convert, we can convert our
curve to mesh. So you'll see our
spiral is mesh. Now, I will left click here to close this tree
so it doesn't bother us. And we can see this better. So our spiral is now mesh. And at the same time
style change the mesh. We got here this icon, which is particle properties. Now if we left-click here, we can add particles are spiral. If we click over here. Now, here you have
emitter and here we don't want to make
ours spiral here. Harry. It's not what we want. We want that spiral to emit particles. And here we adjust
number of particles, Van particles will
start on our animation. I will have to click
here and drag this timer will see we have here one, 250. You adjust how long has your
animation will be over here. If you left the output
properties here in frame range, you set how long
animation will be. You said frame start one
and went to hand to 50. That means if you sat here, frame rate 25 frames per second, that means you get
10 s long animation. If you want many
seconds of animation, if you have set 25 here, you would enter here 500. And then you animate
something, you create. Based on how long your
timeline is in this class, we will create
something short so that everyone can go through easily. Ah, if you have more time
and better computer, you can go with
longer animation. I'm giving here
example how it's done. And you can explore further, create longer
animations if you wish. This is a resolution
later for rendering. This is set by default. For HD, a video. You can increase that if
you want to make for k or even eight K video, which takes a while to render. But this is for high-definition
video right away. So we have set our
timeline to be 250. And I just point here and I use mouse wheel to zoom in to
see better what I'm doing. So it can shrink or make it longer by just pointing
here is using mouse fail. And we're going back to
setting our particles. So spiral is selected. We go back to political system and we want number of particles. Let's start with smaller. We will left-click
here and enter 300. And we want frame start to be a lights to turn
on right away. When animation starts. To not be very shiny, but to start getting shiny
and shiny and shiny. And that end on 250. There are animation hands. So we want that to start
on 1.2 and onto 50. Lifetime of each
particle is set to 50. We will leave it so and then
we will see if we need to adjust later now our particles, if we start our animation now, you see what happens. Basically nothing why? I will show you now again, our particles are falling down, and that's not what we want. So I will drag this back. We want our particles
to float around this spiral and
go around and up. And to make that like
lights are blinking. And for that, we need
to go to physics here. Because sat here Newtonian. And I will change that to boys. And this moment over here, I will allow climbing, are particles can
climb a little, but that's still won't
make them go up. You see? Nothing is happening. Now. They're not falling, but
they're not going up. This phil, Right? Because if we scroll
down all over here, you will see field weights. If you left-click this, you need to push gravity
all the way to zero. So point here, left-click
and drag this to zero. And now we have set. Our particles, do not have gravity and not fall
through all the way here. Now we just need to we just need to set our lights
to go around this. Now what's happening? We don't see our
particles still. So whether we allow
climbing or not, we don't see why. Important thing is source. So if you see here, it
says Emmett from phases, but our spiral, spiral
doesn't have faces, they're all the vertices
here and edges. So we need to switch that. And we need to change
here two vertices. So if we pull this back, and now you start again, you see they started appearing. Now we just need to
swap these particles with our if we disabled
here, allow climbing. You see what's happening. Log climbing. If a disabled flight. If we would allow land, you see what will happen then. So now let's see how
particles behave. Now we want those particles
to be swapped with. Lights. And how do we do that? We will add here, left-click and go to light
and left-click point light. We have here one point
light and I will drag it to not be visible here and
seen all the way to right. So it's somewhere
here like this or you can drag it all the way
here on the side somewhere. So it doesn't bother you at all. And we're going back here to either buy
side or whichever. And what we're going to do now is we will
select our spiral again. And we go to this
particle system tab. And here we scroll down. Over here, we scroll down. And what's important
that you find here is this portion where
it says render. So let's click here
to open this up. And here it says
render as hollow. That's what you see, that white, white sphere. And we want this to be object. So we will have to tweak
and we select object. So now we changed from that
white to object and we want our objects to be so we
scroll down again to object. If it's closed, you will
need to left-click to open. And then the left-click
here, this eyedropper, and select this point light. So when you left Gleick, this eyedropper it follows,
replaces your cursor. And just point here. To this point light
and left-click. Now point light is object that will replace those hollows. And now, if you left-click here, your lights start
shining a whole round. Now, to see this better, we will disable this for a
moment and I will go back. So you can see again, I just moved this time on, I left-click and drag
it all the way here. You can also just left-click this to make it go to endpoint. Now it's on the end here. If you'd like to get this, it switches to the side. And if I left-click play, we see our Christmas tree
is getting those lights, but I don't like is how
it appears is too shiny. So I left-click
this point light, and I left with this
bulb over here. And here it says sin. And it says radius 0.25. That's too much. I
want that smaller. So I will make it 0.1. And I want this to be, let's say two, maybe three. And I want the slides to be
maybe golden, like this. So let's see now, it's better and better
be more and more. Let's make it 55, maybe. Five, that will be better. So five is better,
but it keeps glowing. We don't want that, so let's
make it a little different. We will go back to pause this, and we'll go back and
select spiral again. And we go heated particles and we change lifetime
to let say 20. And we left the here. And now you see it starts going
up and down, up and down. And what else can we do here
is to make it even better. We can now change lights. So we go here to point. Light, will have to click that. And we will have to
click this bulb. And we make sure
that we are here on keyframe one over here. And we can now left-click
here to animate property. That means we entered
this color on frame one. We will now go here
to frame to 50. I left it here. If you miss that, you can adjust here. To that exact frame using
these arrows to do 50. And again, I'll have to click here to make it on the last
frame, the same color. And we will now, Let's say on 60, make this color, we'll
left-click color. And we'll make it. I'd say you read. And we'll left-click here to
animate that on frame 16. And let's say on 120, I make it blue, like this. And I enter this value. And on 180, I make
kids green maybe. And enter these values. So let's see what happens now. If I start and left-click, it will start with
this golden color. And it starts changing to read. And then starts
changing to blue. And then it started
changing to another. It goes green. And it goes down all the way back to where we
started to call them. So now this scene is a little demanding
because of the snow and everything you
see goes a little slow because of these lights. So keep in mind that when you hear odd number of particles, the more particles you have and the longer lifetime
of particles is. And the longer that
this happening, the more demanding scene will be heavier on your computer. So if you cannot do all this, you can enter here, Let's say instead of this, you can enter 100, like this. And let's say you can start lights earlier and
earlier for an example. And you can even set here
a lifetime random to run. And it will be different. It goes easier than, it goes faster, as you can see. It goes faster. And those lights are
blinking faster, but there's less lights around. And we can even change here. Now because we have less light, so we can make those stronger. So let's try with Dan now. So if you have more lights, I make this number smaller. For this point light. If you have last,
you can increase. Depends on how many you
want to have on this tree. Keep in mind. Start with smaller. Enter. Enter here, 100, and then see how it
appears on your computer. And if you can add more, you can add 300 and but don't overdo
because a lights or heavy, if you have some
other particles, it's not as such a big deal. But the more light you have
in your scene goes more slow. And if you have too many, it can crash your
garage blender. And you don't want
that to happen. And it can really slow
down everything a lot. So that's that's
regarding our lives. Now if we want this scene
to look more, more better, you can adjust elastic here and left-click to
change environment color, that's this color
behind these gray. That's what you see
around as environment. So you can left-click here
and left get the job this, make this dark all the way. And then you can adjust
your light over here and move out a little
so you can see that light makes sure that you have this enabled to
see where the light is. Otherwise they won't know. And left-click. Drag your light to
position you want. This way or that way. And to give some life
to your Christmas tree. Not too much. Or you can leave the tire, but everywhere you wish. And you can decrease here, your light, it gets a
little less strong. This is very largest shadow. And if you don't like having shadow is when you
create something for this scene is necessary, but sometimes you would like to switch off those
shadows on your life. So this is our scene, our light. Now. I can adjust this way, and here is our Christmas tree. Now, if you want to render this, that will be another lesson. And we will adjust camera
and I will explain call to render image and
how to render animation.
7. Setting Camera and Light: To set camera, I will have click and move this
timeline a little down. I want my camera somewhere
here on this side. And I will just adjust the view. I press mouse feel
I move this around, zoom in or zoom out to position. I want to set everything
the way I would like to. And then I press Control out
and hits zero numeric pad. And then I just suggest this. In objects properties. I have to select
camera over here. So now the camera view is, but you see inside, it works like a real camera. Which you see here is
what you will see on your image or on your animation. So we don't see a
Christmas tree here now all these rocks we
want this to go back. Here is very well adjust
camera on x axis, y axis, and that axis here is the
rotation of your camera. You adjust your camera. I look left, right. If it's centered properly, I want to enter here are zeros, so I just left-click
and enter zero. And here's an glove camera. How much it's
leaning down or up. And here you're just position on that axis that's up, down. So if it's positive, it means it's going up. And if it's negative, it's going down
under, under zero. And we want this to
be up of course. And here is on the y axis, this is y axis. That means this way. If we move, it goes back. And now I want this on x-axis
to go out to the left. So we will need to
go to positive side, which means I point here, left-click and go this way. But I also want to change
this view over here. So let's adjust this on
this side, that side, and a little back here and a
little lop somewhere here. And now I don't see those rocks left and right
and I would like to see. But if I go much back
or left or right, I lose something from the View. If I go back, I will see
half of these rocks, but I will get to see, if I go more back. I will get to see
under this soil. And that's not what
I want to achieve. So how to do that? We can change camera completely. Here. Click here, and you
will see here focal length. So now it's 50 mm. But if you left-click
here and enter 30, you see what happens. We get wider view. And now if you go back
and then point here, we can adjust our view bearer and see those rocks and adjust everything to
fit nicely in the center, everything without much effort. Now we see rocks and a
tree at the same time. So let's set this
slide now properly. It's a little too high. Maybe. Not. See how to set it. So they get some
nice reflections. But not too much light at the
same time, somewhere here. And let's change this to 300, or maybe even less
somewhere here. And if you don't like
this round light, you can change to area
light as well like this. But in this case, I will show you now. You have here one square and here is where your light
is pointing right now. So there are many ways you can change these
slides, rotate around. You can use this over here. If you point here, you see it goes towards
me and it goes away. If I point over with me, I can set to 90 degrees. Now, it's set on x-axis. If I point here and drag
it this way or that way, you don't see some big change. But if I do this, now it's pointing to
our tree over here. So let's enter 180. Then it will go
straight and history. So this is light as well, but it's area light. And you can change size of the square to something bigger. And you can stretch it
like let's say 1 m. And again 1 m, you can make it square. You can make it disk. You can make it
ellipse depending on how you want your life to fall on your objects over there. So depending on which
slide you prefer, I'm trying to show you
all this is sunlight. You don't want this
for this setup, this is too much. And here's spotlight. You can use that as
well if you wish. But then in that case, maybe 2 m will be bearer. And let me see. 100. 200 is better. I think. Because we have lights already. Here, you say you will
change spot shape, and size. You can make it
wider or smaller. And how it blends. You see, Will it be
sharp like this? Or would blend more? Maybe 300 was better. Okay. Something like that.
So you can change the light here as well and get a little different
position of your light. Let's go back. This
is camera view. I'm switching to Cambridge. You are now, I just
left-click here and now let's see
what camera can see. Right now. Let's move camera a
little to the left. Over here on x-axis, like this. So our CI is more
towards the center, although more like that. And I will now Alaska here
and I will have to be curious about selecting
both snow and stone. I want this. Hello back over here. Okay, Now it's better. So keep in mind if you
want to move stone, select stone and snow, both. So you can move
both to the left. You need to select
stone, press Shift, and select snow, and then drag it to position the way you wish. I want to rotate a little. I like that. Lean it more. Something like that. It looks better than
this one as well. Let's see. Okay, now it's better. I think. And we have it set. Now. I just hit Play so we can
see what's happening. We have lights and cover tree. I was able to make this
more thicker this tree, but I wanted to make
tree which grows outside naturally and
then just decorate it. You can make it more thicker, more full when you added
something tree on that menu, more branches, more leaves, depending on what you like. So this is our Christmas tree, and now we have static camera. Here, our render settings, as I explained earlier. You said resolution here. If you want for k just
double these values each. This will be 308, 40, 30084840, and this
will be 202,160. That's than four K. If you
want 30 frames per second, you can select that as well. Banana animation will be
shorter, not anymore. 10 s, it will be less. And here is output
very render goes. So make sure that you
select folder where you want your render to go
before you start gendering. Remember, hit Save first, so you save everything. And then here, select how
you want to render that. If you want to render
as video right away. Then these are for you. Any of these which you prefer. If you want to render. As PNGs, you can select this. And then later in your video
editing software imports those PNGs as a sequence and export as VD or you
can add it further there. I like to render
this way as PNG. You can do whichever we want. And now you see here is but will be rendered later to Render Animation
left-click here, and then left-click
render animation. It starts. And it will take
awhile depending on what all you
have on your scene. In this case, we
have many lights, so it will take a while to
render this. I mentioned. The more lights you have, the more particles you
add here for your spiral, the more particles you have. And that means more lights. Because each particle
is one light. That means the longer
rendering will be, the more heavier
on your computer, and it will take awhile. So be careful about how
many you want to add here. And if you want to render image, just left-click here
around the image. And this new tab go shop window. And it will start rendering. And you'll see even for image, it takes awhile in this small size because we
have many lights over there. Now this is imaged
without any lights. This is first frame
of our animation. If I left-click here, I can save as and save on
computer where I want. If you want to render any other frame from
this animation, you can just let it play. And let's say I wanted
to save this one. And I stop here. And I just last week and I
left click Render Image. And we need to wait a moment
until it renders was done. It will show up here, it's done. And how much time
and how much yours. You see here. It's
framed 60, we selected. This was rendering time. This was the memory used. What was peak? And our image is here. So now just the elastic here. And Save As on my computer
and I have image of this Christmas tree with
snow and two rocks and snow, the snow on the ground. To save on my computer.
8. Closing Words: I hope this class was fun and you enjoyed in creating
all those things. As I mentioned
earlier, don't overdo. Be careful with snow, be
careful with particles. Also be careful when
you're creating trees. Don't add too many things. Keep your scene light and not too heavy
on your computer, depending on
what you can do. You can add snow on
your entire ground. And if you cannot do that than just keep it on those stones and on Christmas tree
are use the amount if you can add to go with so
much, and keep in mind, those lights are what
makes this scene heavy. So don't overdo, keep those low. Like, start with hundred
and then add more. If you think you can
go with more further, you will see when you
start timeline. And if it goes very, very slowly and hardly moving, that means it's too much
for your computer and reduce something and
go with lower values. Render images,
render animations. Show me what you created this Christmas tree if
you want that more rich, as the one of those that you
would keep inside the house, more thick, more
branches, more leaves, then you can create such. I wanted this to be just one of those you
can find outside. Not so rich, not so, not so full, more,
more realistic. And then just to add
some ornaments there. Show me your ornaments, get more creative with those. I tried to show
what you can do. And you can just go further with that and then change
the angle of your camera. It doesn't have to go
straight from the front. You can move camera
this way or that way. If you went through
my other classes, you may even move camera around, animate camera as well, move over this tree or
away, or change angle. And show how this tree
looks from one side, other side, or all the
way around. Explore. Don't forget to
leave a review for this class so that
other students can see what you
learned and how it is. And that will be all for now. See you again soon and
until then, practice. Bye.