Christmas Scene in Blender | Suzana Trifkovic | Skillshare
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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:33

    • 2.

      Modeling Christmas Ornament

      26:15

    • 3.

      Christmas Tree Soil and Stones

      26:16

    • 4.

      Creating Snow

      13:48

    • 5.

      Decorating Christmas Tree

      14:44

    • 6.

      Creating Christmas Lights

      23:16

    • 7.

      Setting Camera and Light

      14:27

    • 8.

      Closing Words

      3:06

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Project

About This Class

Decorating a Christmas tree is fun. But what if you could make that even more interesting by creating a Christmas tree, environment, Christmas ornaments, lights, and snow, and then decorating that tree over and over again, whenever you feel like it? Even in the middle of summer, autumn, spring, and every time with new ornaments, different lights, and in a different environment. That's exactly what you can learn in this class, and more.

This class will help you learn many things in only 2 hours:

  1. How to create a Christmas tree looking exactly the way you wish.
  2. How to create materials for trees and leaves.
  3. How to create soil, and stones and adjust stone material using a shader.
  4. How to add snow to your scene.
  5. How to create Christmas ornaments.
  6. How to multiply ornaments quickly changing materials.
  7. How to use a particle system to create Christmas lights and adjust blinking.
  8. How to convert curve to mesh.
  9. How to move around the scene and decorate the tree.
  10. How to set camera and light.
  11. How to set everything for rendering.
  12. How to render images and animation.

 After going through this class you will easily move around the scene, use the emission particle system with ease and understanding, add snow in amounts you prefer, create something using curves and change to mesh to be able to add particles, and use loop cut tool to easily edit your object, use light and particle system in one very creative way and animating those to spice up videos and a lot more. This will help you with more complex projects. 

Meet Your Teacher

Teacher Profile Image

Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

See full profile

Level: Beginner

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Transcripts

1. Intro: Hello and welcome. My name is Suzanna. I'm a 3D artist in this class we are creating Christmas tree ornaments, lights, and some snow. For this class, previous experience in Blender isn't it needed. You just need to download Blender install and you're ready to begin. We start from splash screen and I will explain everything. This class will help you understand how to move around scene easily, you will get the chance to practice arranging those ornaments around, you will understand how to add real snow to objects in your scene, how to adjust that amount, how to remove snow if you don't like the amount and you want to change, and how to create one interesting environment for in this case, our Christmas scene, how to set the light, how to create blinking lights on your Christmas tree, and how to then render that as images or animations and use in whichever way you prefer. This class will also bring you confidence and some more practice and more experience you can further use in more complex projects. You will understand how to use particles, how to change curves to mesh, what happens if you increase number of particles, what if you decrease, ways you can use those particles, how to change particles and use objects, how to use light as particles, and many other things that will help you further in your 3D designs and animation, to understand how heavy is certain animation for rendering, how much it will burden your machine, and what you can do to reduce that and to make that time shorter. Let's begin. 2. Modeling Christmas Ornament: To begin, we will create new file. So just left-click here, general. And we don't need this cube. So I will just right-click and left-click to delete. I want to enable screencast keys so you can see what I'm doing. So this is not something you do. This is something just for me right now to enable this over here and hide the sidebar. So now we can continue. Here. We want to start creating ornament for our Christmas tree. So we'll just let the air go to Mesh and go to UV sphere. I will left with that. And we have our sphere over here. Now I want that part, which is usually a golden or salary, which goes on top of that ornament and is used for hanging ornament on that Christmas tree. So to create that, I need to see a sphere from the top, but to see what I'm doing. And to be able to edit this here, I need to swap to edit mode, so we'll left-click here and left-click edit mode. I will have to click on the side here to deselect everything. And going right now to Face Select. That's over here. So I just left-click that. That will help me select faces around. And right now we want to see this sphere from the top. So we can either press mouthfeel and Landis like that or we can simply highlight here is that axis, this positive side, not negative, positive. Just left-click. And now we see our sphere from the top. Zoom in a little using mouthfeel. Just scrolling mouthfeel. Way for me to zoom in or turnovers me to zoom out. And here, you should have select box. If you don't see select box, but something else. I left-click on this and hold. And you will see all four options. Make sure that you have select box selected. And now point here. And left-click and wrap all these faces of these two circles in this square and let go left-click, that will help you select all these at once instead of clicking one-by-one holding Shift. So I can just go like this, press Shift and click, click, click to keep selecting around, which is time consuming. That's why we're just left-click here, holding left-click, wrap this around and we selected everything. Now, we want this to extrude up. So in this view, were not able to pull this up. We need to stop you. So I'm going back to x-axis. I have a left-click x. And I see from this side now, I will zoom out a little to see better. And now I press E on my keyboard. E is for extrude. So press E and holding gain more mouse away from you. That will make this go up. Now at this point, somewhere like like this, I will stop. I let go and I left-click on the side. So I stopped at extruding. And now again I press E and extrude a little more. Again, moving mouse away from me, holding E. And I stop here, let go away and left-click. So it applies the variety that I want when I start making this larger on top, not to deform this bottom area, just this on top. That's my extra small small part. Again, you will understand better what I'm sorry. Start scaling this. So I press S for scaling and holding as you see, I get this rope kind of which I can pull to the right or to the left. If I move my mouse right, this goes larger. If I move to the left, it shrinks. So I wanted a larger, not too much like this. And I stop here. And I left-click. And now I extrude this again one more time. I'll zoom out. To save arrow. And I press E. And I pulled this Apollo like that, and I let go and I left-click. So it applies. Now. I want this edge down. So I will go here, left-click, and I press Shift and Alt. If I left-click this one over here. And holding Shift and Alt allows me to select all around entire circle, not one-by-one. And now I can simply pull that down. So I again go here and left-click x to see from this side. And now I press E, but I pulled this down so I move mouse towards me and make sure to deselect this top area. I wanted to show you what will happen if you don't, it will start pulling that as well. So I will just go to undo this. And important is that you click on the side before selecting this one to not have that, selected that top as well. Once you, I will show up on smart. Click on the side, deselect everything, then press shift out and select the string that's important, don't leave this selected. Now press E and pull this down a little like that. Make sure that it's straight and add that it doesn't go left, right. A leather belt like this. Straighten this down, and that's it. Okay, so we have it now. And I want this to be more smooth. So we go back to object mode here, and we will now apply modifier. So we go to modify properties. I'll have to click that and left the god modifier. And here under Generate, you need to go to subdivision surface. So let's click that and you'll see what happens. Now we will need to fix this on top. But first, let's make this look better. So we will go here to a lateral view and change it to two. Now you see it's more smooth, but it's not enough. So I will just point here. And right-click and left-click shapes. Now it's for smooth. Now we have here some issues on top. Left-click object mode, go back to edit mode. And now we need to fix this over here. And to do that, I will now left-click here this move tool. And I will left-click here. Press Shift and Alt. And I will love to hear then to select all around. And I will, I'll left click this arrow and pull this down to was that line on top. So that's done. Now, how to make this not so round on top. We will go here to loop cut a left-click that, and make while loop cut over here and left-click here. So just basically I will show one more time. I won't do this. You select a loop cut. And once you point here, it will show where it cuts. It makes cut all around. So if left-click here, it's cut. Now, don't click again, it will make another cut. Just go here to select Move tool and now zoom out a little. If you need to. Click this arrow and drag it up almost all the way up to this edge on top. So that's done as well. You can make another loop cut over here and go to Move tool and pull this one a little dot lower. Now it's fully, fully straighten and it's not so round anymore. It looks a lot better right now. And you can continue creating your ornament. We'll go back to object mode, Left-click that. And this part is done. So now we want to color this. We want to create material. And to see how it looks now from this solid mode, you need to swap here to our render preview to see what you're doing. And one important thing is that you go here to render properties. Select click that. And here enable, enable ambient occlusion that shows you shadows in corners. Bloom. It will help you see glow when you are creating something that reflects light, gloves and screen space reflection is great for, for seeing how color reflects another color when you have more than one object here, and they reflect light and colors. So let's say this one is blue and one white. You will see, although blue color on that white on the side and that white or black on blue. It's more realistic Dan. And it's especially useful for when you create metallic materials or less giraffe reflective materials, then it's a very useful. So we want all those three, because these ornaments will be metallic and shiny. And there will be many lights later. And that's something we want to do. Now we're going to material over here, material properties. And before we start creating material, we need to switch to edit mode because we have here on this ornament, we have one more than one area. We want this to be shiny metallic, and we want this to be gold or silver on top. So that means two materials on one object. And what you will learn today is very handy to know how to create more than one material on one object. You can have as many materials and objects as you want. But it's important that you know how to do that. So this way, if we would say Create material and we want this to be blue and metallic, shiny. We will go here, left click and select this first material that came with this object when we created. So here you have base color, it's white. So that's what you see right now if you click that, we see It's not completely white. This thought is at the center and this is still a little grease. So we put left-click here and go up. You see it's more white. Now, if we left-click here and we'll have to click this dot. And holding left-click, we go here. Everything goes for, but we want this to be golden on top, nuts, everything to be bought. And if you point here and use my mouse wheel, you can scroll up and down. Here says metallic. So if you point here at the angle, not that this black area, but here in this grace. And you'll have to click here and holding glad that you can jog this right all the way. So you see now it's nice metallic. You can also let the cute and just enter one and left-click on the side. Or you can enter 0.5 whichever you want. But it looks better for you. Everything is metallic and Lola and I want this stopped to be called. And how do I do that? I can go here. Click this, and switch to edit mode. So now I see all those phases and everything. I will go here to select the box and I will love to hear to de-select this line. So now I want this to be golden. I will point here again, use the mouse wheel to scroll up. And here I have material on this object. And over here you have plus and minus. If you'll have to click here plus, you can add another material for this object. So let's make gold. I will create new material. Now. I left the here. And the same is for this material, as you can see now, this is selected, it's material one. And again, we have this under if I scroll using mouse wheel, I can now adjust color. And let's say I live here. And I drag this, I left click this dot and holding this left-click and drag this little down here. Dover is something between yellow and orangey. And it's a little more down. And I point here and jot this side. So let's see, will that be golden? But I don't see anything here. Why? Because I need to select where I want that golden color visible. You can here see preview of your material. If you left-click here. You see how it looks. So it's nice, golden, but in bright. Now we need to apply over here. So to do that, we can now simply press Shift and Alt and left-click here. But you'll see we now select the only edge and it's not good. So that means we need to start selecting faces. And to select faces, you need to switch here. Left-click on Face Select, and now again, press Shift Alt and the left pick one of these phases. So we selected this in this direction. So how to select everything around? Press Shift Alt, Enter it again goes up. And the easy way to do that is simply, as I explained earlier, point here and wrap around. And you'll see we selected everything on this side. So now press mouse wheel and rotate. And again, to select further, you will need to press Shift and hold shift so those selected don't get deselected. And again, wrap-around. Just be careful to not select everything under. If that happens, you select by mistake this as well. Just left-click here, undo. And again, move this higher, a left-click shift and select or you can just straighten the view like this to that side which you started. Press Shift and select that easy. So we go here to this side, press Shift and select like that. So now we have selected this around. Let's select top. I will press that, left click on that and press Shift. And drag round is holding left-click. So I just press Shift, holding Shift, and now I left-click as well and jog around this box and become selected top as well. I'm back to x side. I will have to take this. And I will see everything is selected. Now, with everything around selected, as you can see, everything is selected. Now, I go here and left-click on this golden material. And now I left-click here on a sign. That means I'm telling blender to assign these gold and material to this top. I left-click here, and here we are. It changed. To see better. We'll left-click here and left-click object mode. Now we're here. What happened here? We have one portion missed. So we have to go back to Edit Mode. What do we miss? We need to select this area, so be very careful about that. That is select everything around just all these portions. Fog. We'll go back to x, press Shift and select again. And I go here, press Shift, and I again select around. And again press Shift and select around. So I don't need to select those. I selected before as those that are already colored, just those that are not. But if you select those again, it doesn't matter at all. And now again, I left-click. Make sure that material gold is selected and a left click Assign. Now we have all Colorado. Let's check. I go back to object mode and it's called, and now everything gets called in. So we have that on top. Now, if you want to, if you want this to be a little smaller. For an example, this on top, you can change like this. Make it look a little different. Something like that. It doesn't have to be that shape I created. You can go like this. You can even let say make cut over here. And I'm one over here and over here. So let's left-click and I will left-click. Now here somewhere. I press Shift and Alt and left-click this one. To select everything around. And now I'll press S to scale. And I will pull this out holding S and moving mouse away. I pull this out like that. And I can, there will be one more line over here, but we don't see it right now. I will allow left-click to these celebrities and going to to see all the wire like that. And as you can see, if I zoom in now, as they see wire, I can see there is one more cut over here. So if I press Shift and Alt and left-click here, I can select that one as well. So now I go back and I press scale. I can scale this a little more or less like this. Let's go back to object mode to see how it appears. So it's now a little different as you can see. Let's bop. To render preview. I left-click here. It's quite different now. And you can create this top, do every way. Anyway you like, you can make this smaller even if you go back to Edit Mode. I can now click here and make another loop cut. And now it's selected already just to stop here to select box selected, select the box, press S to scale and scale this down. To this. There are many ways you can make this top of your ornament to make it more the correlative to make it more interesting, we can make this smaller. Now even, I will press Shift and Alt and select this and this. And I'll press S to scale and scale it down a little. I like that. Up to here. And as you can see, I can even go in into that ornament. If I zoom in all the way, I can go in and see from inside what I want to change, shrink, or make bigger. And that's, that's that for now. Now we want this more shiny. You can go here to material. Just left-click and point here, scroll down. And here is the roughness. If you point here on the left click, you can change roughness. You can make it look like it's made of gloss almost. Or you can make it completely not shine. It looks like violet almost now. Depends on what you like. I like It's like metallic. I didn't know why. It looks nice on when you can get on tree. It brings nice reflections that we can grow like something like 0.4. And now I want to move this ornament to decide and to create, treat this ornament who will later use to quickly create more and just change color and add some like, let's say purple thing, orangey, yellow, blue, green, and red. And add more colors very quickly. So just create one and then changing colors easily. So let's move that to the side. I will let you pick here, I wrote x, and I'm switching here to simply move this summer, summer here. So it doesn't bother the view. And we're moving to auditing. Next object here at the center where the cursor is. So swap here to select box, and we're moving to next lesson. 3. Christmas Tree Soil and Stones: The next thing we want to create is, ah, ah, one area where will be our Christmas tree. So we will just left-click here. Go to Mesh, go to plane. And if I band is solo using mouthfeel, I just pressed mouse wheel and lean back more than mouse towards me or away. This plane is the littlest them all. So I will go here to this scale tool and I can make it larger on this side or that side like this. So this will be area where our Christmas tree you will stand. So just point here and drag this to scale and make it appear the way we want. Size you want. You can adjust that later if you want. But I wanted to create that now. Right away. I can add some color over here. And to create some more things, you will see, I will later edit more further, adding some snow on top. So right now I want to go here to material properties. And I will create new material here. And I want this to be just plain soils, something brownish, salvage, just left-click here. I will go here somewhere. Just left-click and drag this dot somewhere here. And then I'm left with this dot and move it down to something brownish. Hello, less orangey, something like that. So just plain soil. I will point here and scroll. Let's make, let's add some metallic and some roughness. I think all the way or something here. Maybe all the way spare. Okay. Something like that. And a little more light. Something like that. Okay. So we're here. Now. We can add our Christmas tree. So how do we create Christmas tree? We'll go here to left-click God. And we go to curve this time and point here. And here you should see sub entry, Jen. But if you don't see that, you need to go for us here. Left-click at it. And left-click preferences. And in preferences alive, click here to open adults. And in this box over here, I'll left-click and type sapling. And you will see this appears. So now we just need to left-click to take that. And you will be able to do what I did earlier than just close this window and go back here, left-click God, go to curve. And you will see sapling tree over here. Left-click that and data, but this isn't Christmas tree. I will zoom out a little and I will have to click to drag this down. This isn't a Christmas tree. So we have here this which says sapling tree. So we will have to click this arrow. And we see that now here we have preset and make sure that you are in Geometry here for later. So if I see something else, select the geometry. And here you have load a preset. Electrically this arrow. And over here, left-click small pine. So this is it. Now, what we can do is to go here, left-click and go to leaves. And we'll left-click here, show leaves. And here it is. But it's not so nice why? We need to adjust those branches. So I left-click here leaves, and I go back to geometry. And we have here branch distribution brown shrinks. It says seven. So that means we have 1234567. Let's add some more point here. Left-click, and let's job this to add some more. That's too many. Okay, something like that. Branch distribution. So point here, and let's job this a little. Something like that is better. And let's see what else we can change here. Cheese scale, scale variation. So if we add here three, we get smaller and more. How to say Butterfield tree. So I think this will be good for, but we are creating, Let's try one. Well that'd be too much. Lastly here this hand to drag this around. This is too much. Let's change this to two left-click and I entered two. And I think this will be fine. Something like that. I wanted to be able to see those branches and to Hank those ornaments and to our lights, and not to make it too crowded around with all these branches. So I think that will be fine. And well, let's see if I add here one. Yeah, that's it. Okay. So we have our tree now and we have our leaves, and we can exit this manual so don't click Round, otherwise this will vanish. Make sure that you keep mouth here and if you click, do it over here. Just don't click to disable some of these. Don't click on the side because menu will collapse and vanish completely at some point. Now when we're done with that, we can now simply move further and close this. I want to change colors here. We don't want this tree to be white, of course. So to do that, we will go here, click this arrow, and now you'll see tree and you see leaves. Now left-click tree. And here in material properties, we will left kick new. And again scroll down below, go here to base color. I left-click this, drag it below here. And this little sled, see that color. Is it okay or not? I remember making some tree color over here. So let's see how that will be, something like that. Okay, so we covered three Done. And now let's take care of these leaves. So left-click here and left-click to create new material. And point here, scroll down and go to base color will have Glick. And lastly, this dot holding left-click drag this somewhere here. And if you don't see well, what's happening, this yellow bothers you because the leaves are selected. You can left click over here to switch that off. And now you can see color better. Just left-click here and then adjust and cracked this way to make it to green the way you want. Okay, now we can enable again are disabled. And that's done. Let's add some more metallic. I left-click here and make it more shiny. Let's see if I add all the way. Something like that. Both the fine here you can adjust the roughness more or less. And that's it. So we have our tree down and we have this area down. And now I want to add here some bumps all over. And because I want to add some snow as well and not to cover the entire area in snow. Because I want to make sure that everyone can do this. Creating real snow all over these can be really, really heavy for your computer. So I will just add some rocks over here, which will be covered in snow and other portions won't be. Those who can can apply snow all over the place. Those who can add can apply snow only on that points around. So we will go here, left-click odd. And at this point, we will just add some, let's say. We'll go here and add some ecosphere on it for an example. And I will left-click and drag that I could sphere to the left. And I will shrink it like this. And I realized quick here, maybe make it a larger a little. Let's see how it appears, something like that. And I will go here. And left-click God modifier, left-click subdivision surface. And lastly, collaterals to increase. And I will point here and right-click Shade Smooth. Now I will go here to left-click, and I'm going to sculpt mode now. So right here, I want this to hold inflate and it behaves like a brush. When you point to this, I'm object. It kinda lose on top or on the side as you can see, it goes around. So here you change the brush size, make it bigger or smaller. And here change strength, how strong it will be. So now I want to inflate. That means I need to keep this plus on. And I will go here and started doing that. And it will, if I left-click and call this on one spot, it starts inflating. If I increase this, it will do it even more. If I grow strengths like this, that point left-click and drag this slider, it goes even bigger, bigger. So I want to make some rocks over here. Now, if I go here, left with this minus, I can make this side a smaller. So see what I'm doing. I'm creating one. Some stone over here like that. And I will use some grayish color noun this. And I will just, at this point, just go back to object mode. And I will left-click this stone. Now I want to enable this to see what I, what I'm doing. So we'll left-click stones, so it's selected. And I go here to object and quantum in object. I go here to copy. I left-click to COPI, and then I left-click to paste. Now I have another stone here, as you can see. We will have to here and double-click. And I will say stone. And then I will double-click hears about and say stone one. So that's new song I created. So if I select this stone one and I lived, click this arrow, I can drag it over here, but I don't want insane position, so we're left with here. And I will add this blue line and rotate. So it's now a little different and I can change it a little more. I go here and left-click scope sculpt mode. And I can now deflate this side like that. And I can now grab this over here and I lift and move this way for an example, and I get completely different shape right away, as you can see if I point here and left-click, I use that to, to move this down completely and changed to something else. So left-click. So it's like clay or something you just grab and pull. And we have that. And let's now go back to object mode. I won't make too many of these. You can make more depending on how your computer can handle. Because when I add snow on top of this, it will become very, very heavy scene because I will add snow over here as well. You try adding snow one-by-one, and you will see how it turns on your computer. Those who have more powerful computers, they will be able probably to add snow on this entire area. I will show you that as well. But it's not necessary if you cannot, then just add snow on these stones. I want to see that you understand how to do it. So let's change material here. So I will go to Select first stone and change here to select box. And I left click here to add a deal. And I left-click to create new material like point here. And I go down and I left-click here, and I make it a little grayish like this. And I want this to be not so I'm Grey, equally gray, old way. So to do some changes, I need to go here to shading. I left-click. To go to shading. I will zoom in and rotate the sea the same way as there. So now I want to add some shadows here to make this look more real. And I will let the card and go to texture. And I will select here noise texture, selected click noise texture. And just moving this to the side, you don't need to click anything at this point. This is like hooked to this cursor and just left-click now to place it over here. And then just left-click and ADD converter color around. Left-click and do the same with this, place it in the middle and left-click. Now, we will left-click here this dot which says ****. And holding left-click, drag and disappears. And we plug it into this fog. And we'll add goal left-click, and it's connected. Now, here we will have to click color this dot. And holding left-click, we plug this into base color and we'll go, let go left-click. So see we already have some shadows over here. And it looks more like some stone than before. And if we swap view here, we can see how it will appear over on the road. And here you see how it appears in some environment. So at this point, I've left it here and jog this a little more over here. And then I can even move this one to make it more white, but it won't look so nice. Dan, and I can go here, point here, this scale, left-click. And then like a slider, I can make this bigger or smaller. As you can see, I can change those. I can change this black. If I left-click this. Color changes here, as you can see now is selected this black. And if I left-click here, this will pop out. And I can live with this dot and draw this up and change. So grace from black, which is about I need actually, and now I will have click here and let's change the detail to something bigger to 15. You can either go further than 15, it stops here. And roughness. You can change from here to this depending on how you want your stone to look. Okay, so that's it. I guess. We can hear just left-click here and make it a little metallic. And let's see roughness. I will have to zoom in now to see better sound hillary that. So we have our stone house down and we go back to Layout. So just click Layout and we're back to our scene now become this song. If I click this one and I left pick this arrow. This is our stone material over here. I can select that. And we have it applied on this zone as well. You can rename your materials if you like. You can do that here. And instead of material five, you can just left-click and drag this over. I will show that again. Left-click here on the side holding left-click drag over this and hit backspace and enter stone material. That will help you find everything later when you're working in C now it's called stone material. And whether I click on this, on this stone, it's always here. Stone material if I liked the here, you can see stone material. We can left click here on this one and it will swap it. So don't do that. If you want to change names of other materials, to change names of other materials, you will click each item. Let's say, here's sphere. I will double-click and say ornament. Okay, Now we know this is ornament. And because I selected this ornament, now, now I can rename material and I can click here and enter, hit backspace and enter ornament. Ornament one. Let's say ornament one because we will have more colors later. So we say ornament one and this material. But can leave so or rename into gold or whatever. So you can left-click now this and left-click here, hit backspace and say gold. And I'll add click so it applies. So now we have, here, if we click, we have a stone material ornament bond gold, we can rename others, is about left-click here. And it's playing. We can rename this soil. So we can say soil. And a left-click here. And then as this material is immediately selected, we can just left-click backspace soil and left-click, so it applies. And now we have only two more materials to change. This one is wood and run our leaves. So we go here, select three. And this is selected, we left-click here and we say tree. And then we'll left-click select leaves. A left-click here, hit backspace, and we enter leaves. So now you have your materials nicely renamed and it's easier later to switch and select what you want. There is no way to make mistake. So always rename your items over here, your objects and materials so it's easier for you to work and it's clean and nice way. And I'll let say someday you are creating something for your client. And you want that given as blender file or so, and imagine them as material 15105200. And it's very difficult to understand which is bought in various tissues. So this is clean way to do everything. Also, don't forget when you're creating something. Make sure that once you start, you go here to file. And I'll left click Save As, and then simply save that. You saved your Blender files normally to not lose but you create it, copies it will do something or by an accident. And blender crushes, you've lost everything. So keep saving every now and then to not lose all your work. And now we have these 2 st, he got his soil, we have our tree, and we are ready for snow. 4. Creating Snow: To start adding snow. Ah, you will need to enable that. I don't first. So that means I'm going to edit a left-click at it, and then left-click preferences. Here, add-ons. I have here, this, enter it. So I just left-click to empty this search box and I left-click here. And I say, real snow. And we had this here is enabled, but you will see probably this. So just the left-click to enable this add-on. Now you can click here to close this window and you are ready. Now. To be able to use that, you need to go here, left-click view and left-click to enable sidebar. Now you'll see sidebar over here, I have here many things, but you will see real snow somewhere. In these tabs. I have probably more than you will see there. I have many things using. So where it says real snow, I'll left click that. And you will see this menu. So if you want coverage of snow over this rock to be 100, then this is it. But that won't look so natural. And definitely you don't want that. So we will select this rock over here, this phone, and we will move this coverage to lower percent. So the point here, left-click and drag this like a slider to something over Thursday. Don't go below 30 because it won't create snow. I'm such a nice way. It will be almost invisible. So go over T and then dry a couple of times to see how it appears. I like to leave it on 0.3. And let's see now what we did. I'll have sets 34%, Let's see, and left-click, add snow and wait a little until it happens. So data it is, I'll left-click now so you can see what happened it. So here's our snow. I will move this. So you can see it looks like it melted ALL. So we can add more. We can add more. I will undo this. I will undo one more time. And let's increase this to something. Let's say for the eight, Let's do it again. And I think height should be a little lower. So let's try with 0.25 somehow. It's like bump over here. So let's try again. And yeah, this is a little better. So here's our snow. And let's do it on the other side as well. We have our snow here and we have settings as well done, I'll just click select stone. Adjust this if you want to change. I don't because if it's same amount here, I wanted the same here. Solid seal, left-click, God snow, and it's here. So this is our snow. And now important thing. You want to select here, this tree, and to add some snow over here as well. So let's select like that. And I'll let see how much should we can add. Let's see, let's try first with smaller, like that, 32 per cent. So I select the tree and I'll left-click. I will disable this so you can see better. So what happened and it will not add. But why? This is why it will add snow on a mesh. But this isn't mesh. As you can see, this is, if you remember, well, if I left-click on, this is curved. So snow cannot be added on curve. It can be on mesh. So why do we need to select here Todd snow is leaves this. And now if you left-click add snow, you see it's working. So remember, if you have. A situation that you create something later using curve. You will need to change your curve to match, to be able to add snow. I will show you later how you change curve to mesh. So if I want to be on branches as well, I need to change branches from curve to mesh. And this is two little snow, so it will go back and undo and undo. So we want more snow over here. And we also want some snow to go to be glued to the tree on the side, like when it's windy and it gets glossed over here. And I want it on branches as well, not just on leaves. So we will left-click here and left-click object. And then here, all the way down says Convert. And here we have curve. This says it's curve. This over here. This triangle means this is mesh. This is curve. On curve. You cannot add snow, so curves should be changed to mesh. That means object convert curves to mesh. So we need this curve to be mesh. Well as click that. Now, you see our tree changed, it smashed. Now. Now if I select this and left-click this, we have snow on a couple of places. I'm not sure that it's visible right now. It's very little snow, but it's adding snow around. It's very tiny. So we need to increase the amount of snow to make it visible again, back. And I will increase this, let say something. 48, 50, 48. Let's leave it on 48. And I will again left-click add snow. And it's again small amount. And we want that larger. That means we need to add snow individually. So we go here to leaves and we add some snow here like that. And now we can add some snow on branches as well. So the left-click here and increase this to bigger number four branches. So we have now on branches, as you can see, we have on leaves as well. So if we want more snow, you can still go back again and again and again and again. And if you don't want to do that way, I will now redo to show you one more thing. This loss snowball I will enable now this circuit, see what I selected lost snowball. You can see it here. White is selected. If I point here, I right-click, and here I select delete, and it's gone. So you can do that this way, or you can undo, undo, or just select the last Snowball and delete and do again. So we need bigger coverage. I want the leaves to have more snow. And I want to increase that, let's say to 60. And this, I want to 0.2. So let's see now, I was still like some more. So let's see, if I delete. Let's try 70. 70 and add snow. Now this is better. This is better. And now let's select, let's select our tree over here. And again here. Now you see this 123 directly and preview span to leave. So we have snow. Now, if you want to add to this area as well, keep in mind, it will be extremely demanding for your computer. Other than that, to add snow to this entire area, you should make subdivisions here. So if you want to add snow, I recommend making this smaller, like this. And then go to Edit mode. And then right-click, sub-divide and make some subdivisions. Don't overdo. I'd say I will try with Dan. Let's see how it goes for me. And now I go back to object mode and now I will make smaller coverage. I won't go with much because I didn't know how it will turn. So it will take awhile until be seasonal over here. And if you cannot do that, it is not a must-do think. Keep your computer safe, don't overdo it. So let's see how it appears. You can do that. But as they say, it's not necessary if it cannot do this, don't I went with smaller number. I can go with bigger even. I will now remove this. So let's go with something over 50, something like that. And I will go here. Was 0.1. This is two bumpy, I think. So. I will go here and add some small again. Let's see how it goes. It will take awhile. And if you cannot do this, don't do that. I will show you something else they can do instead. So for me it works. Um, and this is our snowy field. So don't make this soil too large or make it smaller. And try go with small numbers here, not covering too much, and don't go with too many subdivisions. I created subdivisions so it can be more all right, can be better covered with snow. And if it cannot do this, then just cover these two rocks. It's null and that's it. Okay. So we finished this part and we're moving now with decorating our tree, with ornaments. 5. Decorating Christmas Tree: Now let's decorate this. We have that tournament we created. It's over here. So I will bring it back to our scene somewhere here. And I will zoom in using my mouse wheel. And I will live this up and a little to the right. So it's huge now, to make it smaller, press S on your keyboard and shake it down to size you want. And here it is. So now we can just bring it in somewhere here in this tree and place it there where we fit, where we see it will fit well. Somewhere. Like this for an example, to make it appear like it's hanging. And now you can make more of these anywhere you wish. And just copy and paste and simply move those around as a copy. And I left the Kia and left-click paste. So we have one. Then left-click that knew which was read. And left-click one of these arrows and move it around and place it Very want that to appear where you would like to count that one. So it's like decorating Christmas tree you earlier. He already doing that. So we can get ready diagonally. So something like that. And you can then bring it up where you want. And if you want to change color. Then on this one over here, which was now a new argument, we left-click this, and I'll be left with this x. And left-click here to add new material. And we scroll down here to base color. Let's say now you want something orangey and metallic like that. And let's make this larger, something like this. And we want to roughness a little down. You can make it very, very shiny like this. So we have completely different, completely different ornament. And now you don't need to copy paste again. Just left-click here and paste. And here it is. Ornament to pick this one. Now, let's break it up somewhere. He was mouse wheel to zoom out. And you can use the Zach's is just left-click Cox's, one of these to move around. So you can see bearers zoom in. I'll have to click this hand, move up or down. This is very good exercise for your moving through this scene and to learn how to use the axis to move around. Let's see somewhere here. Probably. Somewhere here. This will be fine. I think. Somewhere here. And now we can change the color here as the bow. We go again scrolling up, we are not changing golden color. We want to change this blue. So left-click blue. And then over here, I left-click x. You see it became white, landscape to new material. And they go to base color. I left-click and drag it over here. Lives clique to jog this up. And I'm going down again. I left the key or holding left-click and drag this all the way to the side, making this metallic. I adjust the roughness the same way. And here it is, We have another And let's add another one. I left-click here and paste this. And if you don't see, if it's copying is like now that you don't see this to move. This is because you need to first select ornament. As long as it's red, you won't see more tool here. So left-click, now it appears. And we can now bring this down somewhere here. And then maybe over here. I guess somewhere here and down. And let's change material. Left click here to select this blue. And then left-click here to remove material. Left-click to Add New. Left-click here. And which color we will odd. Now, let's make it green. And I scroll down. I left-click holding left-click and drag this to the right side. And I just think roughness a little. And we have this green ready. And again, another left-click ornament. And where we will put this one somewhere here. And to the front. And hello. Let's see. Somewhere. I think. So it's just up to you and now you're decorating trees. So decide how you want that. Look. You can add as many as you wish. This is a nice practice. See maybe here we'll prepare hard here. And I left-click here to move material and I add New. And let's add one red, like this. And metallic. And let's reduce roughness. And we can go on like that now further. And I select this new. And let's see which side to OT, somewhere here. Where is empty? Here? Here somewhere. Oh more to this side. To that side. And again, we remove this material and we add New. And let's see what color I want this tree to be very colorful today. Let's make it yellow. And left-click here holding left-click, drag this right, adjusting roughness a little. And you'll see we have this one down over here. And let's do again based select ornament. And let's bring it to this side somewhere over here. So push it under snow a little to make it appear like it pause there before snow fell. Looks better than. And again, we select blue and removing and which color we didn't use yet. Something like this. And again, metallic roughness ALL. And this is it. Let's add another based. And we select ornament. And now we want this one to be there. Somewhere here. Maybe. Okay, let's see now where we are. Here maybe. Okay? And we select this one removing new and alive to pick here. Let's make it something between blue and green. Metallic. I don't like this. How it appears. Let's make it marble and metallic and roughness. Okay, Now it's better. So where do we need to place another where we don't have on this side? Maybe. Let's select that. And we drag this down somewhere here. To fill this side a little. Let's see. Is it correctly placed? Okay. Oh, down. More down. And under the snow. I think it's no, it's not more back more to this side. So that's it. I think more. Now it's okay. And again, we select blue. And we remove this deal, Add New, and this time which we will, which we will do have purple. Purple. And so it's very colorful tree today. Very careful, colorful. So something like that. And maybe some here somewhere at the top ornament. And we pull this up and let's see, where am I going to put this one? Somewhere here. Higher fever to place it. Somewhere here. I think this side. Okay. Summer there. I think. Something like that. No, this way. Okay. Something like that. And we can leave this blue. And that's pretty much that. We can add some more later. We're like it easy to adjust. And this will be how you add your ornaments. The next step is lights. 6. Creating Christmas Lights: To create lights, we need to wrap those around this tree. So how do we wrap something around? We need to add left-click here, one curve. But you need to go all the way down here to curve spirals and select spherical curve. So let's see how it appears right now. It's one spare curve and we will bring it up higher. You can hear set how many times you want that radius and Juran's how many? So we could say 23456, like that. And you can set radius here if you want. But I think this will be just fine for our, for my Christmas tree. Here is very sad radius to lower or bigger. So I will now bring this up here. And you see it's here, right in this tree. And I will press this. I will just left-click this set axes so I can see from top, and I can see my Christmas tree here. To see everything better, I can go back to solid like that. And now I press S on my keyboard and scale this. So it goes inside. Now let's see how it appears. We can now left-click here and use this blue box like to stretch this up. You can use this tool as well, but when you stretch here, it will go wider at the same time. So sometimes we will rather use this tool which stretches in one direction only. So something like this. And then I'll bring it up like here. And I press Scale again. So I think this will be fine. Okay, now we have that basic thing. And we want to Odds particles to this spiral. And those particles will flow around here. And those particles will be lights. And then it will appear as we have that, like a LED light or something around our tree and it will start blinking. So to make particles, as you can see here, I will go back to object mode. Over here are spiral is a curve and we cannot add particles the curve, we need our spiral to be mesh. So we learned earlier that if we select that curve and we go to object, and we go here to convert, we can convert our curve to mesh. So you'll see our spiral is mesh. Now, I will left click here to close this tree so it doesn't bother us. And we can see this better. So our spiral is now mesh. And at the same time style change the mesh. We got here this icon, which is particle properties. Now if we left-click here, we can add particles are spiral. If we click over here. Now, here you have emitter and here we don't want to make ours spiral here. Harry. It's not what we want. We want that spiral to emit particles. And here we adjust number of particles, Van particles will start on our animation. I will have to click here and drag this timer will see we have here one, 250. You adjust how long has your animation will be over here. If you left the output properties here in frame range, you set how long animation will be. You said frame start one and went to hand to 50. That means if you sat here, frame rate 25 frames per second, that means you get 10 s long animation. If you want many seconds of animation, if you have set 25 here, you would enter here 500. And then you animate something, you create. Based on how long your timeline is in this class, we will create something short so that everyone can go through easily. Ah, if you have more time and better computer, you can go with longer animation. I'm giving here example how it's done. And you can explore further, create longer animations if you wish. This is a resolution later for rendering. This is set by default. For HD, a video. You can increase that if you want to make for k or even eight K video, which takes a while to render. But this is for high-definition video right away. So we have set our timeline to be 250. And I just point here and I use mouse wheel to zoom in to see better what I'm doing. So it can shrink or make it longer by just pointing here is using mouse fail. And we're going back to setting our particles. So spiral is selected. We go back to political system and we want number of particles. Let's start with smaller. We will left-click here and enter 300. And we want frame start to be a lights to turn on right away. When animation starts. To not be very shiny, but to start getting shiny and shiny and shiny. And that end on 250. There are animation hands. So we want that to start on 1.2 and onto 50. Lifetime of each particle is set to 50. We will leave it so and then we will see if we need to adjust later now our particles, if we start our animation now, you see what happens. Basically nothing why? I will show you now again, our particles are falling down, and that's not what we want. So I will drag this back. We want our particles to float around this spiral and go around and up. And to make that like lights are blinking. And for that, we need to go to physics here. Because sat here Newtonian. And I will change that to boys. And this moment over here, I will allow climbing, are particles can climb a little, but that's still won't make them go up. You see? Nothing is happening. Now. They're not falling, but they're not going up. This phil, Right? Because if we scroll down all over here, you will see field weights. If you left-click this, you need to push gravity all the way to zero. So point here, left-click and drag this to zero. And now we have set. Our particles, do not have gravity and not fall through all the way here. Now we just need to we just need to set our lights to go around this. Now what's happening? We don't see our particles still. So whether we allow climbing or not, we don't see why. Important thing is source. So if you see here, it says Emmett from phases, but our spiral, spiral doesn't have faces, they're all the vertices here and edges. So we need to switch that. And we need to change here two vertices. So if we pull this back, and now you start again, you see they started appearing. Now we just need to swap these particles with our if we disabled here, allow climbing. You see what's happening. Log climbing. If a disabled flight. If we would allow land, you see what will happen then. So now let's see how particles behave. Now we want those particles to be swapped with. Lights. And how do we do that? We will add here, left-click and go to light and left-click point light. We have here one point light and I will drag it to not be visible here and seen all the way to right. So it's somewhere here like this or you can drag it all the way here on the side somewhere. So it doesn't bother you at all. And we're going back here to either buy side or whichever. And what we're going to do now is we will select our spiral again. And we go to this particle system tab. And here we scroll down. Over here, we scroll down. And what's important that you find here is this portion where it says render. So let's click here to open this up. And here it says render as hollow. That's what you see, that white, white sphere. And we want this to be object. So we will have to tweak and we select object. So now we changed from that white to object and we want our objects to be so we scroll down again to object. If it's closed, you will need to left-click to open. And then the left-click here, this eyedropper, and select this point light. So when you left Gleick, this eyedropper it follows, replaces your cursor. And just point here. To this point light and left-click. Now point light is object that will replace those hollows. And now, if you left-click here, your lights start shining a whole round. Now, to see this better, we will disable this for a moment and I will go back. So you can see again, I just moved this time on, I left-click and drag it all the way here. You can also just left-click this to make it go to endpoint. Now it's on the end here. If you'd like to get this, it switches to the side. And if I left-click play, we see our Christmas tree is getting those lights, but I don't like is how it appears is too shiny. So I left-click this point light, and I left with this bulb over here. And here it says sin. And it says radius 0.25. That's too much. I want that smaller. So I will make it 0.1. And I want this to be, let's say two, maybe three. And I want the slides to be maybe golden, like this. So let's see now, it's better and better be more and more. Let's make it 55, maybe. Five, that will be better. So five is better, but it keeps glowing. We don't want that, so let's make it a little different. We will go back to pause this, and we'll go back and select spiral again. And we go heated particles and we change lifetime to let say 20. And we left the here. And now you see it starts going up and down, up and down. And what else can we do here is to make it even better. We can now change lights. So we go here to point. Light, will have to click that. And we will have to click this bulb. And we make sure that we are here on keyframe one over here. And we can now left-click here to animate property. That means we entered this color on frame one. We will now go here to frame to 50. I left it here. If you miss that, you can adjust here. To that exact frame using these arrows to do 50. And again, I'll have to click here to make it on the last frame, the same color. And we will now, Let's say on 60, make this color, we'll left-click color. And we'll make it. I'd say you read. And we'll left-click here to animate that on frame 16. And let's say on 120, I make it blue, like this. And I enter this value. And on 180, I make kids green maybe. And enter these values. So let's see what happens now. If I start and left-click, it will start with this golden color. And it starts changing to read. And then starts changing to blue. And then it started changing to another. It goes green. And it goes down all the way back to where we started to call them. So now this scene is a little demanding because of the snow and everything you see goes a little slow because of these lights. So keep in mind that when you hear odd number of particles, the more particles you have and the longer lifetime of particles is. And the longer that this happening, the more demanding scene will be heavier on your computer. So if you cannot do all this, you can enter here, Let's say instead of this, you can enter 100, like this. And let's say you can start lights earlier and earlier for an example. And you can even set here a lifetime random to run. And it will be different. It goes easier than, it goes faster, as you can see. It goes faster. And those lights are blinking faster, but there's less lights around. And we can even change here. Now because we have less light, so we can make those stronger. So let's try with Dan now. So if you have more lights, I make this number smaller. For this point light. If you have last, you can increase. Depends on how many you want to have on this tree. Keep in mind. Start with smaller. Enter. Enter here, 100, and then see how it appears on your computer. And if you can add more, you can add 300 and but don't overdo because a lights or heavy, if you have some other particles, it's not as such a big deal. But the more light you have in your scene goes more slow. And if you have too many, it can crash your garage blender. And you don't want that to happen. And it can really slow down everything a lot. So that's that's regarding our lives. Now if we want this scene to look more, more better, you can adjust elastic here and left-click to change environment color, that's this color behind these gray. That's what you see around as environment. So you can left-click here and left get the job this, make this dark all the way. And then you can adjust your light over here and move out a little so you can see that light makes sure that you have this enabled to see where the light is. Otherwise they won't know. And left-click. Drag your light to position you want. This way or that way. And to give some life to your Christmas tree. Not too much. Or you can leave the tire, but everywhere you wish. And you can decrease here, your light, it gets a little less strong. This is very largest shadow. And if you don't like having shadow is when you create something for this scene is necessary, but sometimes you would like to switch off those shadows on your life. So this is our scene, our light. Now. I can adjust this way, and here is our Christmas tree. Now, if you want to render this, that will be another lesson. And we will adjust camera and I will explain call to render image and how to render animation. 7. Setting Camera and Light: To set camera, I will have click and move this timeline a little down. I want my camera somewhere here on this side. And I will just adjust the view. I press mouse feel I move this around, zoom in or zoom out to position. I want to set everything the way I would like to. And then I press Control out and hits zero numeric pad. And then I just suggest this. In objects properties. I have to select camera over here. So now the camera view is, but you see inside, it works like a real camera. Which you see here is what you will see on your image or on your animation. So we don't see a Christmas tree here now all these rocks we want this to go back. Here is very well adjust camera on x axis, y axis, and that axis here is the rotation of your camera. You adjust your camera. I look left, right. If it's centered properly, I want to enter here are zeros, so I just left-click and enter zero. And here's an glove camera. How much it's leaning down or up. And here you're just position on that axis that's up, down. So if it's positive, it means it's going up. And if it's negative, it's going down under, under zero. And we want this to be up of course. And here is on the y axis, this is y axis. That means this way. If we move, it goes back. And now I want this on x-axis to go out to the left. So we will need to go to positive side, which means I point here, left-click and go this way. But I also want to change this view over here. So let's adjust this on this side, that side, and a little back here and a little lop somewhere here. And now I don't see those rocks left and right and I would like to see. But if I go much back or left or right, I lose something from the View. If I go back, I will see half of these rocks, but I will get to see, if I go more back. I will get to see under this soil. And that's not what I want to achieve. So how to do that? We can change camera completely. Here. Click here, and you will see here focal length. So now it's 50 mm. But if you left-click here and enter 30, you see what happens. We get wider view. And now if you go back and then point here, we can adjust our view bearer and see those rocks and adjust everything to fit nicely in the center, everything without much effort. Now we see rocks and a tree at the same time. So let's set this slide now properly. It's a little too high. Maybe. Not. See how to set it. So they get some nice reflections. But not too much light at the same time, somewhere here. And let's change this to 300, or maybe even less somewhere here. And if you don't like this round light, you can change to area light as well like this. But in this case, I will show you now. You have here one square and here is where your light is pointing right now. So there are many ways you can change these slides, rotate around. You can use this over here. If you point here, you see it goes towards me and it goes away. If I point over with me, I can set to 90 degrees. Now, it's set on x-axis. If I point here and drag it this way or that way, you don't see some big change. But if I do this, now it's pointing to our tree over here. So let's enter 180. Then it will go straight and history. So this is light as well, but it's area light. And you can change size of the square to something bigger. And you can stretch it like let's say 1 m. And again 1 m, you can make it square. You can make it disk. You can make it ellipse depending on how you want your life to fall on your objects over there. So depending on which slide you prefer, I'm trying to show you all this is sunlight. You don't want this for this setup, this is too much. And here's spotlight. You can use that as well if you wish. But then in that case, maybe 2 m will be bearer. And let me see. 100. 200 is better. I think. Because we have lights already. Here, you say you will change spot shape, and size. You can make it wider or smaller. And how it blends. You see, Will it be sharp like this? Or would blend more? Maybe 300 was better. Okay. Something like that. So you can change the light here as well and get a little different position of your light. Let's go back. This is camera view. I'm switching to Cambridge. You are now, I just left-click here and now let's see what camera can see. Right now. Let's move camera a little to the left. Over here on x-axis, like this. So our CI is more towards the center, although more like that. And I will now Alaska here and I will have to be curious about selecting both snow and stone. I want this. Hello back over here. Okay, Now it's better. So keep in mind if you want to move stone, select stone and snow, both. So you can move both to the left. You need to select stone, press Shift, and select snow, and then drag it to position the way you wish. I want to rotate a little. I like that. Lean it more. Something like that. It looks better than this one as well. Let's see. Okay, now it's better. I think. And we have it set. Now. I just hit Play so we can see what's happening. We have lights and cover tree. I was able to make this more thicker this tree, but I wanted to make tree which grows outside naturally and then just decorate it. You can make it more thicker, more full when you added something tree on that menu, more branches, more leaves, depending on what you like. So this is our Christmas tree, and now we have static camera. Here, our render settings, as I explained earlier. You said resolution here. If you want for k just double these values each. This will be 308, 40, 30084840, and this will be 202,160. That's than four K. If you want 30 frames per second, you can select that as well. Banana animation will be shorter, not anymore. 10 s, it will be less. And here is output very render goes. So make sure that you select folder where you want your render to go before you start gendering. Remember, hit Save first, so you save everything. And then here, select how you want to render that. If you want to render as video right away. Then these are for you. Any of these which you prefer. If you want to render. As PNGs, you can select this. And then later in your video editing software imports those PNGs as a sequence and export as VD or you can add it further there. I like to render this way as PNG. You can do whichever we want. And now you see here is but will be rendered later to Render Animation left-click here, and then left-click render animation. It starts. And it will take awhile depending on what all you have on your scene. In this case, we have many lights, so it will take a while to render this. I mentioned. The more lights you have, the more particles you add here for your spiral, the more particles you have. And that means more lights. Because each particle is one light. That means the longer rendering will be, the more heavier on your computer, and it will take awhile. So be careful about how many you want to add here. And if you want to render image, just left-click here around the image. And this new tab go shop window. And it will start rendering. And you'll see even for image, it takes awhile in this small size because we have many lights over there. Now this is imaged without any lights. This is first frame of our animation. If I left-click here, I can save as and save on computer where I want. If you want to render any other frame from this animation, you can just let it play. And let's say I wanted to save this one. And I stop here. And I just last week and I left click Render Image. And we need to wait a moment until it renders was done. It will show up here, it's done. And how much time and how much yours. You see here. It's framed 60, we selected. This was rendering time. This was the memory used. What was peak? And our image is here. So now just the elastic here. And Save As on my computer and I have image of this Christmas tree with snow and two rocks and snow, the snow on the ground. To save on my computer. 8. Closing Words: I hope this class was fun and you enjoyed in creating all those things. As I mentioned earlier, don't overdo. Be careful with snow, be careful with particles. Also be careful when you're creating trees. Don't add too many things. Keep your scene light and not too heavy on your computer, depending on what you can do. You can add snow on your entire ground. And if you cannot do that than just keep it on those stones and on Christmas tree are use the amount if you can add to go with so much, and keep in mind, those lights are what makes this scene heavy. So don't overdo, keep those low. Like, start with hundred and then add more. If you think you can go with more further, you will see when you start timeline. And if it goes very, very slowly and hardly moving, that means it's too much for your computer and reduce something and go with lower values. Render images, render animations. Show me what you created this Christmas tree if you want that more rich, as the one of those that you would keep inside the house, more thick, more branches, more leaves, then you can create such. I wanted this to be just one of those you can find outside. Not so rich, not so, not so full, more, more realistic. And then just to add some ornaments there. Show me your ornaments, get more creative with those. I tried to show what you can do. And you can just go further with that and then change the angle of your camera. It doesn't have to go straight from the front. You can move camera this way or that way. If you went through my other classes, you may even move camera around, animate camera as well, move over this tree or away, or change angle. And show how this tree looks from one side, other side, or all the way around. Explore. Don't forget to leave a review for this class so that other students can see what you learned and how it is. And that will be all for now. See you again soon and until then, practice. Bye.