Character Design for Beginners: Drawing a Female Hero - Nintendo Style | Winged Canvas | Skillshare

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Character Design for Beginners: Drawing a Female Hero - Nintendo Style

teacher avatar Winged Canvas, Classes for Art Nerds

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:11

    • 2.

      Drawing a Body Outline

      12:14

    • 3.

      Adding the Face and Details

      13:18

    • 4.

      Sketching the Clothing

      11:16

    • 5.

      Colouring and Shading the Character

      10:37

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About This Class

Do you love cartooning & anime and want to learn to design characters? This class will introduce you to drawing a Nintendo inspired character. You’ll be guided through the step-by-step process of constructing the figure so that you can apply what you learned to future projects. By the end of this course, you’ll have designed a human character while referencing Chibi and Nintendo proportions.

By the end of this course, you will know how to:

  • Construct a character’s body
  • Design an outfit
  • Colour and shade a figure
  • Apply Chibi proportions to humans
  • Understand basic anatomy

Materials:

  • My demo is drawn digitally using Medibang Paint Pro, but you may use any medium
  • If you're working traditionally, I recommend pencil, fineliner and coloured pencils
  • To learn how to use digital techniques, see our lesson: Intro to Digital Art in MediBang 

[Sketching the character]

[Colouring and detailing the character]

Looking to develop your character design skills further? We would recommend following up with our How to Draw Anime Faces and Character Portraits Using Limited Colour, which explores anime-like characteristics as well.

Meet Your Teacher

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Winged Canvas

Classes for Art Nerds

Teacher


Winged Canvas is an online visual arts school based in Ontario, Canada, and we represent a roster of professional artists and illustrators with a passion for teaching. We host virtual art programs and mentorship for aspiring artists ages 9 - 99. We also design art resources? for classrooms and provide free art tutorials on our YouTube channel, helping self starters, teachers and homeschoolers access quality visual arts education from home.

At Skillshare, Winged Canvas brings you special programs in illustration, character design, figure drawing, digital art and cartooning -- designed exclusively from our roster of talented artists!

About our Instructors:


Fei Lu is a figurative artist specializing in portraiture and contemporary realism. She holds a BA in i... See full profile

Level: All Levels

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Transcripts

1. Introduction: Are you interested in learning character design in the style of Nintendo? In this course, you'll be given all the tools you'll need to design your very own hero character. My name is Felicia, and I am a concept artist and instructor at winged Canvas. In this series of lessons, you'll learn how to construct your character's body using proportions and form. Draw each feature on a female characters face. Draw a trust for the character to wear and add color and shading for a simplified 3D look. By the end of this course, you will have completed your very own Nintendo style character and have learned tools that you can carry to all future character design projects. You're welcome to draw along with me step-by-step, if you're a beginner and modify traits to customize your own character. Otherwise, feel free to design your own original character in your style. This demo is drawn digitally, but you can draw in the medium of your choice. I'd love to see what you create at the end. So please share your artwork with our community. Have fun in class. 2. Drawing a Body Outline: Today's theme is Nintendo. Beam is nintendo. So if you have a favorite Nintendo character, great. But if you don't have a favorite character or if you don't like Nintendo or anything like that, feel free to change it up into any character you want. When we look at most Nintendo characters, the ones that aren't super, super simple, they're all like humanoid characters. I'll make it a little more cheapy today, so it's a little more fun and simple. We'll be drawing Rosaleen and I'll show you guys how to Dr. Rose Alina. I was deciding between rows, Alina and link, but a little Nina looks more flat. I like her hair shapes and stop. Some other characters like Kirby. Kirby is way too simple. Kirby is a circle with arms and legs. So you could draw him on the side of you like Kirby. So I'm just pulling up some images of Rosaleen out that I can reference. If you haven't warmed up today, get nice and warmed up. So let's start with her head. Just like this. Remember, I start with the head, the torso, and the pelvis. However, with a TV character, it's a little more forgiving. And Rosaleen herself is really petite looking. She's not like she doesn't look like a normal-sized human character. So you can really squished like the, the torso. Make the head a lot bigger. Like H-E-B. Let me pull up an example. I believe I drew a pencil. So there's our funds allows a TV character. This is super, super, super cheap. You like. She's really squished, really deformed. Rosaleen is gonna be a little different. She's not gonna be that squished, but just to show you guys some inspiration. So what I would do next is draw in her hips, pelvis. With female characters, the hips are a little bit wider. That is my planning. This is our basic body and then I want her to be, she's gonna be facing, facing this way. So I'll show you guys my planning. She can have her arms out like this. Her legs won't actually matter too much because you've already got a really long dress. So it's gonna look like this any way. You could come up with like a leg position, whatever. If you have characters that have their legs showing that being said, I'll draw legs and then I'll cover it so you guys know, can see the steps just in case you're drawing a character that's showing their legs. Next, I will come up with her clothes. I haven't been drawing next on my characters because personally, that's what I'm used to. But if you need to draw an a neck to help you out, like where is it? It's the same thing. It's just like drawing a stick like the arms and legs. Arms. I just want to draw her with her arms out. I really like that look of her hand just gracefully there. Then this one can be similar. And again, at this stage, you just want to make sure your measurements are correct because since her only in the stage where we're throwing sticks and stuff, you can draw a line like in your head, you don't have to draw it on your paper, but kind of measure out because everything line up doesn't make sense. One arm is not longer than the other and then you're good to go. A good way to avoid drawing like weird-looking bodies like that aren't even. Because we want to draw the arms and legs like, like the same line. Realistically speaking, some people might have shorter arms and legs compared to each other, but that's getting into different territory, different realistic territory. We don't have to get that deep into that. Her legs. I could have stick joint. Just like this. Let me do something more a little more fun. I could have one leg back then one leg going up like this. Let me try it on the side. It'll make more sense. And her legs are going to be covered. But I'm just showing this to you guys just in case. Again, if you are drawing a pose or character with legs, this is how I would do it. So just like that. And then next I would draw over these six with cylinder shapes. Cylinders, rectangles. Cylinder. I was bright, 3D, 3D. Because the human body isn't 3D, I always accidentally go over this stuff if you want to flush it out or create the shape of the head. More had like sketch in a central line following the contour of the circle. And then you can connect the chin here, over here. And Rosaleen and looks pretty GB already herself. So if you don't know what a TV character is, I already showed an example of a puzzle, but she'd be characters are essentially like their proportions are really squished. So they have really big heads, early tiny bodies. And I'm sure you guys have seen them before. But that's what they're called. I have her head like that. And then I could plan out where her eyes are going to go. So we get a break because her hair covers one eye, so we only need to draw an eye on this side. I'm still going to put in the guideline for her eyes because we still need to know how everything works. So you guys can see I drew the guideline a little bit too big. So I'm just erasing. I just redrew a line and then I'm erasing there. And just a reminder. The way that guidelines for the eyes work is that you're essentially just planning how tall the eyes are gonna be, like, See how I space these lines. So that means that's how tall the I is gonna be. But you can always make changes as you go. Like maybe you look at it and you're like, oh, that's way too big, That's way too small. You can always change it. You can always change it in the guideline planning, cleaning up and sketching stage. You can always change things. Unless if you're outlining on paper, then can't really change much. So next, I can connect her neck. Just like that. Here. I'm just connecting it to her torso. So our torso is just this shape over here. I could draw a center line of her body to help me out. I can connect her waist. Her torso is actually really, really tiny. So I can draw a line going in here and I'm going to her. Speaking of nuts, no, I actually forgot. Today's theme was Nintendo. Now that I think about it, I was up probably around one in the morning and my brother was asking me, Do you want to play Mario Party? And I'm like, no, I can't. I have to get up a ton. But then I realize, Oh, I could have played to get inspiration. I'm just going to merge these layers together. Let me drop down this opacity so you guys can see what I'm doing. Okay? So I have the head planned out, the torso. I've connected already now I can start putting in cylinders for the arms and legs. Let me put in a cylinder here. If you've ever seen one of those like ball join two dolls at the art store or maybe if you own one, there are really good example of like cylinders in the body. And thinking in 3D. They're not very poseable actually like they don't have any range of movement, but it is a good example of 3D. So if I were to draw her other leg, I could just draw through crawl through here. Circle for the knee. And the other cylinder. Foot shapes are okay. I'm just going to draw this as a foot a little bit on the side. So remember that wedge shape. So a foot in 3D, foot on the side and a foot from the front. So that's just a little helpful reminder. So here I'm thinking of this wedge shapes or her foot. Same thing here. It's pretty much the same shape. And I'm making her feet a little bit bigger. So with chubby characters, you can, you can kind of decide to have bigger feet or smaller feet. I actually like the look of a bigger see on TV characters. It just looks more unique and cuter to me instead of like little tiny feet, but it's up to you. And then her arm so I can put in some folders. Again, Rosaleen is very petite. She's really tiny anyway. So I wouldn't make the joints like really big or normally proportion. So tiny circles like the odd for her shoulders is fine. Cylinders, arms, her arms are also pretty thin. I'm not going to make my cylinder is really, really wide. Circle for her elbow and then a cylinder for her forearm. And then her forearm. I actually can't tell if it's just an illusion of her dress. Because her dress is kind of like a witch Sweave it gets it gets wider at the bottom. So I can't really tell if her forearm and hand gets bigger or if it's just an illusion of her floats. But her hand does look pretty big because her head is also big. And if you guys are ever curious, your hand is about the size of your face. Of course, not exactly, but a general measurements. It's the same thing if you guys are ever curious, the size of the foot is actually the same size of your forearms. So I'm just drawing a another cylinder for the other arm. The next fix the shape of this hand. And that's okay. That is her basic body. And then from here, I can add in any details. 3. Adding the Face and Details: I'm going to merge layers, turn it all into one layer. I'm going to be drawing on top. I can continue to add details like her face. So I'm going to draw her one eye. She again, she only has one eye showing the rest of it is covered in hair. So I can follow this guideline that I made for myself and start sketching a top part. She has really long eyelashes so I could put those in our sketch them in right away. A little bit of an eyelid on top. So if this is too small, let me just draw it on the side. I'm thinking of this basic shape. And then I'm starting with this top arc. Eyelashes. So when you're drawing eyelashes, so a little specific on eyelashes, try not to draw straight lines like this. Think of curves and that little loose hand. You can just sketch them out. This kind of applies more to realistic eyes. It also looks a lot nicer than drawing these SpongeBob sticks. The bottom line here for the eye is actually really, really thin because the way that these Nintendo characters are drawn are styled. They're not, they're not really enemy. They are a little bit, just because Nintendo has a style of its own. It's like a mix of cartoon and a mix of anomie. The eyes aren't entirely animate to me. Iris would be like this. So just pretend you're drawing an oval or circle. Highlight of the eye pupil. A little bit of shadow. You could add bottom eyelashes if you wanted to. She doesn't have any. But if you wanted to, you could. But okay. So I'm going to move her eye example over here. And you can also drawn the eyelid. Now I have to cut my layer again. So that's just my thought process. I have the I over here for you guys to reference. And I'm going to sketch in the rest of the eye. And I'm just using that. So you can see the eye that I drew in is about the same height as the guideline that I planned. Eyebrow. So she has very short eyebrows, so it's just barely tiny on her face, like five. And I can draw her looking to the viewer. Her iris is closer to the left side, closer to this side. Highlight of the face. So if you're drawing on paper, when it comes to highlights, to me, it's a lot easier if you sketch out the shape of the highlight first. So when you draw the pupil or when you shade or anything, you don't color it in, you avoid coloring in that part of her nose. So the center line that we drew in for the face, I'm just going to follow it and then draw a little slope. Just like a little triangle shape. And let her mouth. You could draw her smiling or just like a neutral mouth. I just have a little bit of a curve here to represent the lip. So another tip with like cute or Quibi characters. Just make sure that the features of the face are pretty close together because that's what makes these characters cubed because their eyes and their nose are all like close together. Yeah. Big foreheads is another thing. If you look at young characters or even just like kids and stuff, they have big foreheads. So it's the same thing like chubby characters. And then they have big hair and stuff. I'm going to draw on her other eye. This is actually what I would suggest not to do like drawing one I finished and then drawing this I next. Because if you ever struggle with drawing the other eye, this may be why it's always easier to draw step-by-step. So if I were to draw one, I hear like the top arch here. I would draw the top arch on the other side. So that way I can constantly check between the two two sides. Since I messed up, I'm going to just draw on her other eye. Her eye on the side would actually be a little bigger just because she's in a three-quarter view. So the other side the side of her face is a bit further from us, the right side of her face. So we won't see as much. Since her head is turning a bit. But if I were to draw her other eye, I would have this. It doesn't matter how long I've been drawing sometimes if I have an off day drawing one I complete and then moving on to the next will make things more difficult for me. So I went, why would I do that? I have her face in and then now I can start adding the rest of the details. So her hair does cover the side of her face, but a little bit of her ear shows through. So just think of a half circle shapes or the letter C, Letter D. I wouldn't stress about adding a lot of ear details like you could just do this little nub. And then a little line that follows the shape of it. That's enough detail. Honestly, it's not like we're drawing full odd, realistic ears or anything. There we go. I have my head, I have a body so I could work on her fingers. Next, what I'm gonna do is remember how I showed you guys how to draw simple hand, like think of a mitten. Another method is to group fingers together similar to the Min. But what I'm gonna do is draw in my phone first. I know I want one finger are going out here, her index finger going out here. And then I could group the middle and ring finger. And then I can draw the fingers and place. I can fix things as I go because this may not be perfect. I could add in a little bit of fingernail details. You don't have to, but personally, I like the look. It also helps create a convincing hands. So if I were to draw like over here, I wouldn't draw a fingernail like this. Just just do a very thin line close to the edge that suggests that a fingernail is there. You don't even have to draw the whole thing. Like I just drew a couple of lines. Because sometimes you just need to be subtle. And then since we're drawing in like a cartoon slash animated styles, it will be simplified. So I'm just going to move the thumb over there. So her other hand is actually her left hand, which means I can use my left hand to reference because I'm right-handed, I'm drawing with my right hand. This hand would be a little bit on the side. So hands on the side are a little different. They're their own thing. They can be simpler and they can be difficult at the same time, just because you have to understand work. But I would start with the thumb like this. It's connecting into her home here. I'm also checking the other hand that I drew to make sure that they're about the same size. If I only draw her thumb and index finger, we're left with this like chicken foot. Just going to draw her hand on the side. I'm going to draw on the other fingers. Yeah. If you've never drawn a house on the side before, it can get weird. I still find it weird. Sometimes. It doesn't come so naturally. Just adding the fingernails, her hand, and then this is pretty much it for my construction stage. What I'm gonna do now is start adding in her hair and her clothes. So what I could also do is start to get rid of these construction lines. So since I already have a better drawing on top, I could start to erase what's underneath here. Like her joints and stuff. But I might keep that. But I could get rid of these lines. And over here, this whole hand on the side thing. And yeah, that's that's pretty much all I would erase just because I haven't drawn in her clothes or anything yet. It's kinda looks like a ball joint, a doll. Right now. I'm going to adjust the size of this handle a little bit, make it a tiny bit bigger and I'm going to start planning out her hair. I'll work in another color. It actually covers this I, but I'm gonna get rid of this eye. But she has one bang, one fringe that goes like this. And it covers her entire eye. And then let me drop the opacity for this so you guys can see what I'm doing. So she has one giant friend. Like thought, you could draw a couple of lines to show hair detail. I wouldn't worry too much. I want to make the site a little wider. It takes up quite a bit of her face. Then she has to swirls just like this. Stick out, think of like whipped cream. I would say it looks like cremated me. Or if you've seen Princess Peach, It's a similar hair on the side. And then it's the same thing on this side. And then I could soften off some areas. Here. I don't want these lines to be so harsh of those shapes that I drew. I want all her hair to connect together as fast as possible so I could go over everything on top and just make sure all her hair looks fine. So she does have fairly long hair. Oh, she also has some hair on the side, so I could probably flip of hair like that. And here I'm just connecting this piece of hair. I'm drawing it to this other frame. So it doesn't look like it's just sitting on her head. Her hair at the back. What I would do since it's long hair, you can kinda draw through broth through here. Top the shape of her hair. So it's two spikes again. And it gets thinner over here. Another another spike because it's just a bunch of spikes. She has really spiky hair. I feel like that is a little too big. Shrink up because our hair isn't actually that long. It seems like more of a medium length. Her body is so she be like and so squished. It looks long. I could draw some hair that's sticking out on this side. Erase many overlapping lines. And then here what I could do is erase a bit. And while I'm still working on her head, she does have a crown like one of those tiny, tiny Crohn's. Think of a cylinder and then add in 321 triangle shapes. And then I can erase any overlapping lines. Gems on her crown. And that's pretty much it for her hair and crown. 4. Sketching the Clothing: Let me draw on her clothes first because we want to get all of the big shapes finished before, uh, we, we move on to any fine details. The entire shape of her dress is very simple. Oh, let me connect her shoulders first. Her arm. She has this kind of straight line that just goes over her torso. And then she has a it's a star shape. It looks like a badger or crescent or whatever, right in the middle here. I could start by drawing a star. If you have trouble drawing like a simple star-shaped from an outline, just just draw like a regular star. Just like, just like that. Erase the overlapping lines. There's no need to attempt to draw a star from an outline because it'll look like I'm just drawing a normal star and then erasing any overlapping lines. It has a gem in the middle so I can just cross circle right there. So her dress has a bit of detail here. Like on her shoulder. This part, all fabric that connects to the star. I'm trusting this a little bit. And that's the top of her dress. Thinking in simple shapes. So her sleeves are alike. They're like bell sleeves. So what I would do is actually draw the open part of her sleeve first. So I would draw this shape like this. And then on the side I could have it like that. Her right hand, since it's facing us, we will be able to see the inside of her sleeve here, while the other ones, since this hand is facing away from us, we'll see the outside only, not the inside. And then from here you can kind of connect everything together. So notice how when I'm drawing over her elbows and stuff, I'm just adding some wobbly lines so that shows that it's fabric. And then I can just connect, connect the sleeve like this. And I want to do the same thing on the other side. And then her arm sleeves are actually waving. I just wanted to get this basic shape in. And then after I have this, I can go back in. Let me use another color and then I can draw like a wavy shapes around the edge. Just think of squiggles and then draw some lines. Show that that it's like loose fabric. And then I can get rid of any overlapping lines as usual. Same thing with this sleeve. I can just add some waves and then get rid of basic shape. For details, I can just add a like a line here, show that the wavy part is connected to her dress. It's not all 11 fabric. And then that's fine. I can move on to her dress next. What I can simply do is draw a big triangle shape or her dress covers her legs. So I could just do this. I want to draw her dress going behind her sleeves. Try to make sure that when you're drawing things overlapping each other, it may look weird because you might run into a tangent. So if I draw this dress any closer to the sleep. So if I show you guys here, like if my, if the dress was like here, this, this is called a tangent. You want to avoid something like this. So you either want the dress to be not touching it at all or it's like going through the sleeve. So that's how I would avoid tangents. Because if you have tangents and you're drawing, and I know this is like we're getting into more advanced territory, but it's nice to think about like those are some things that can make your drawing look funny and then you want to know how to avoid it. I'm just looking to see which one I like better. I think I like it like this better. And then I can make this side of her dress a little thinner. Adding salt, cooling, cooling folds here, they're the fabric of her dress. Hunched over here. So I could draw fabric lines. And then the bottom of her dress, imagine a line, a middle line up, going down the dress like this. Then you don't have to draw that line, but just imagine it. It does a little swoosh like curtains. And then the inside of her dress is more like the scallop shapes. This is the inside of her dress. I can just add any details to sushi affect progress. And then they can merge everything together. And there we go. I'm just going to change my base sketch into red so you guys can clearly see what I'm going to do next. I'm just going to turn off these example layers. So it looks like I'm working on it. Good coffee now. So what I would do next, see how I turn my Rosaleen, a sketch like the original one in red. Now, since she has clothes and everything, I can get rid of everything. This is why I said, if you know, she's gonna be wearing a giant dress and you can't see her legs anyway. You don't need to draw them, but I did it just to show you guys because now I'm gonna get rid of it. The guidelines and drawings I don't need anymore. Goodbye. They're there. They're getting erase now. But since I did all of that construction works, she looks she looks like she makes sense because I know what goes into drawing a body. Guessing. By two half her hand can even see most of it. And then, oh my goodness hurt her. I say goodbye to her because it's covered by her hair. And then any overlapping lines are gone. There she is. Her hair looks a little weird to me, like this little flicks. So I'm going to erase this and then try again to draw another one. And as I fix my hair shape, you guys can catch up for another minute. Still fixing the overall shape of her hair because to be fair, I did draw it or a little randomly. It's not flowing that Well for me. I feel like the side of her face needs her hair to really be showing. I'm just going to fix. The spike is a little too high, so I'm just kidding. To just erase. I still feel like this trunk of her head doesn't sit right with me. So I'm just going to extend this up in more with the line I redrew. I'm just erasing what I am underneath. It feels a bit better. So that's a good sign. I'm just going to erase a little bit of her hair here. At this point, I'm going to turn my sketch into black brown. So it's all one color can work on any line weight. Make some lines thicker than the others. So your entire drawing isn't just one line thickness. When you add line weight and makes your drawing more interesting. And you can also make things that are closer or areas of your drawing that you want to stand out, you have control over that. So since her hair is overlapping her face, I can darken the lines of her hair. I can darken this area. There's a lot of overlap, intersecting lines over here. Then I can outline a bit of her sleeves just overlapping her hand. And also this area of her dress because it's two pieces. I can outline the overall shape of her dress. Just because one, it's super big and it's a little bit close to the viewer. Since it's one giant piece, we don't want to have extremely thin lines outlining. I guess I can call it a sash. I don't I don't really want it. The part of her dress us, it's over her shoulders. And then I can clean up any dirty looking lines because I have some smoky sketch lines. Just darkening her lines a bit. So next, I'm going to color her in. 5. Colouring and Shading the Character: So she has a like peachy peachy skin tone. I'm working with a light pink. I'm just coloring in her skin. And then just a reminder whenever I color, my method is especially on paper. I want to work with my lightest colors and then move towards my darkest colors. And that's the reason for that is because if we ever make a mistake or if we accidentally color over something with a lighter color, It's a lot easier to fix than if you were to color, say it was like a super dark purple or something like that. Again, for digital art, because I know some of us are doing digital art. That doesn't really matter. But personally, whenever I'm coloring anything, I like to start with the skin tone first and then work with my other colors. Skin layer and then color in her skin. And I'm finding a lot of dirty spot your lines, so I'm going to erase that now. You shouldn't have that problem on paper. But digitally sometimes somethings don't pop up until a certain time. So this is where I'm finding all of my smudgy marks. And then a digital art trick for anyone who is working digitally. I like working backwards. Three words in my drawing, meaning that I like coloring one thing and then I add layers underneath that color so I don't have to worry about overlapping lines, so I tend to color in the details. I'm gonna call her and her hair next. It's a pretty light color. I have her hair colored. Next is her breast. And her dress and her eyes are actually built the same color. So it's like a light teal blue. It's pretty desaturated. I think that looks about right. I just want to alert in those higher areas, her entire dress is this color except for this sachet area and furloughs and curls on her dress. Like the bottom of her sleeve. It doesn't it's a different color, so I'm going to leave. Okay. Sulfur her sleeves and this part of her dress, it's like a light blue as part of her dresses. More on the blue side. So less green or blue. I'm just going to color that in. And I'm just going to color in this part dress. Oh, you know what? I forgot to give her her earrings. Or if you're at a stage where you can't add anything, That's okay. I'm just going to give her her earrings because I feel like she needs it. Her earrings are just these star shapes. Just like OK. I can. So my light source is coming from the top right and I'm just going to be cliched, Rosaleen on in. If anyone who's working digitally as curious about how I shade, I just shade on a multiply layer and then I tend to work in one color. And if I want to change anything around, I could use saturation adjustment for I can pixel lock and then play around with different colors. That's right Now you may have noticed that even though I'm using a light blue and it works well for her dress, for her skin tone, it looks a little dull. So I could pixel lock and then go back in and change the color of the shadows. There. A little shadow for her nose, lips, and around her eyes. I can just pixel lock and then go in here. Choose a darker color for her skin, and then brush in, airbrush that color. And then you can notice how it fits a lot better with her hair. Like that. Orangey orangey shadow tone. Because of blue looks to a lifeless for her skin. And there we go. I'm just adding some highlights to her hair. And then I can add highlight to this gem here. Earrings. I want her lips to be a little pink, so I'm just going to put in some paint and erase it a bit and add a little bit of highlight there. Just a tiny bit highlight for her crown. Because that only makes sense. It has to be shiny. And then yeah, thank you so much for joining me today.