Camera Tracking in Blender: A Master Guide for 3D Artists and VFX Enthusiasts | Udit Gala | Skillshare
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Camera Tracking in Blender: A Master Guide for 3D Artists and VFX Enthusiasts

teacher avatar Udit Gala

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:21

    • 2.

      Setting Up Blender

      3:05

    • 3.

      How to Track Markers Accurately

      8:43

    • 4.

      Setting Up the Tracking Scene

      6:11

    • 5.

      Using Shadow Catchers for Better Compositing

      4:50

    • 6.

      Compositing and Blending 3D with Footage

      10:32

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About This Class

Class Overview

Master the art of camera tracking in Blender with this step-by-step guide! In this class, you’ll learn how to seamlessly integrate 3D models with real-world footage by tracking a Coca-Cola can placed on a table using duct tape markers. Whether you're a beginner or an experienced 3D artist, this course will help you build a solid foundation in motion tracking using Blender—one of the most powerful and free 3D software available.

What You Will Learn

  • How to set up camera tracking in Blender for realistic and accurate results.

  • The techniques for precisely tracking objects in real-world footage.

  • How to seamlessly integrate 3D models with live-action video for stunning VFX shots.

Why You Should Take This Class

Camera tracking is a crucial skill in VFX and motion graphics, enabling you to blend CGI with live-action footage effortlessly. By mastering this technique, you can:

  • Enhance your skills in VFX and 3D compositing.

  • Create professional-quality visuals for films, advertisements, and YouTube content.

  • Gain a strong understanding of Blender’s tracking system, a valuable asset for any 3D artist.

Who This Class is For

This class is designed for:

  • 3D artists and motion graphic designers looking to enhance their compositing skills.

  • Filmmakers and content creators interested in adding CGI elements to their videos.

  • Blender users of all levels—whether you're a beginner or an intermediate user wanting to refine your motion tracking skills.

Materials/Resources

To follow along with this class, you’ll need:

  • A computer capable of running Blender smoothly.

  • Blender (free to download and use).

  • Sample footage.

Join now and take your VFX skills to the next level by mastering camera tracking in Blender!

Meet Your Teacher

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Udit Gala

Teacher
Level: Beginner

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Transcripts

1. Introduction: Lm is with it and in this course, I'm going to teach you camera tracking. This course is for all levels. It doesn't matter if you are beginner, intermediate or advanced. What are the things you need for the course? You just need a decent computer to run blender and a stable Internet connection. You don't need to have any prior experience, you're going to learn everything in this course. Let's get started. 2. Setting Up Blender: I broke. Today, I'm going to teach you how to camera red in blender. So let's begin. It's going to be a longer video coming comparing to the usual one. Okay, so this is our womb screen of the blender. And so what we have to do first go to file new and go to VSI. Okay. And just forget about this. I'll tell you what this interface is later. But first, so what you have to do right now is ipod your clip, the clip which you want a camera type in Lando. For me, it's it's this one. And I guess I'm going to use this clip I got in this clip on my phone, which is red Mid well. It's not open I don't know why. Okay, wait. Okay. So I know, if you can see, this is the clip, but there are some tapes over here. So first what you have to do is, whichever clip you want to take, you can just take it. But one thing you have to make sure is that I'll show you in there. So if you can see, you have to cut some pieces of tapes, and it should be eight. Like the minimum requirement is eight, and you have to stick it on the table or on the object, which are track. So basically, lender will track eight points because, you know, the clip which I have chosen, I'll show you it. So this is a clip. And if you can see the camera is moving. It's not like a tripod shot. So when the camera is moving, you need some eight points to track and lender. And and that's why I have this and that's why I have these eight pieces of tapes, and you have to do the same and make sure the size the size should be decent because if it's too small or little, there'll be some problem while tracking, and it won't track the eight points properly. So 3. How to Track Markers Accurately: You are done with the record in part. Just input the clip in Blender. Again, I'll show you go to File, go to File Nu and VFX, and this will open them, and then input your clip here. And then what you have to do is make sure it selected camera. And then select on set since frames. And what this will do is the Okalot. If you have used blender even a bit, you know that the end frame is always 250. So what this button does is that the total number of frames in your recorded clip, it will basically make the time lines same to the recording of the the clip which you are using basically. So well it's done, now, we have to add a tracker. But before that, we have to change some settings and let me rank this yeah. So in the motion model, make sure it is a fin and match type should be previous frame. And yeah, that's it. So now we have to train the frames. So like the Es method, which I think it is, it's like 342 frame side. So um, well, if we go in the middle part. Okay. So this is the timeline. So what you have to do is come in the middle part of the frame, like the total frames, and then first Zoom Zoom in and we have to track all the eight pieces of tapes. Now, click on Add Marker and click here. Then this will show you the preview of the tracking point. So make sure it is slightly bigger. Okay. And now, click on this model. Okay, there's some issue. Yeah. So what you have to do is click on this button and it will track all the keyframes backward. And make sure make sure that you are looking in this screen and move in the timeline. And if you see all frames are looking good for right now, and yeah. So if you see here, the tugging point is changing it, you know, rotation it's going like it's properly squared, but as we go backward, it's changing its size. And this is where it gets really bad. But we'll install this later, but first go in the middle part, then click on this button. Now, this will track frings forward. And in this perl, you can see this our first, it's showing three keyframes, which is the middle, the first keyframe and the third key frame, which is our tracking point. This is our first freaking point. And let's move it in the timeline. Okay, so if we zoom out in this, you can see the moments are the moments are way bigger, but we'll solve it later. Let's first try all the points. We'll tag the points while being in the one 17th frame. So we'll do the same for all the key frames, sorry, all the tagging points. Now again, click all add, then just line there. And now. Okay. So just in case you're doing this? Okay, I'll just show you in example weight because this is an issue that you might s I'll show you what the issue is. I'm doing this on purpose. You don't have to do it, okay? I decrease the size of the tracking point, then I try backward. See what happened. I just stop here in the middle. It's because it's uh so this happened because we are not properly showing the tiging point what it has to capture. But as we increase the size, now in the review, we can see that the tiging point has to capture, like this shape. And now if preg backwards and does it. S. Low, what you have to do is in the timeline, Okay, wait. In the timeline, let's look the key frames which has more movements, you can say, and see the frame 98. So go to the SL section. Now, so we are 98. Now we have to look for another keyframe which has more moments, which we can say 134 is good. And now, Clic on SLTs Camila motion. Now, um, 195 we take 195. Figures 236. Now again, solve camera motion. And, you know, there's a number here, solve error which is 0.48. And so, basically, it'll be good if the number is less as possible. And Okay, it looks good for right now. Now we have to set because we want this clip as a background, right? So we'll set as background. Now we'll set up tracking set. Okay, so now what you have to do is click on tripod. Now, click on SLS camera motion. And now, click on set as background, and then set up tracking set as you can see, our seniors are ready. Now, just delete the plane, delete the cube, we don't need. But 4. Setting Up the Tracking Scene: And now click on this plus icon, then go to General and click on Layout. And this is our default CD syn. Here, it won't show any tracking points, but to see our dragging points, the heat points which we track just a while ago, click on this button, and now, make sure this is check motion tracking. And as you can see, these are dragging points. And now it's move in the timeline. It's looking good. So what we'll do right now is let's first add something, right. And now I'll explain what this add on is. So what you have to do is go on Google and search for, okay, I'll just show you sharing my screen first. Go to Google or any browser you use and then search Kit, add on. And then you have to download this plugin. It's it's add on or plugin, whatever you say. And you can just follow this short tutorial or just watch this video if you want, and it's really easy to download this ad. Click on this and just follow these steps, and it will be done. So when it's done, you will see this vendo. I'll just explain to you what this is. So the first is fine model. Second is for textures, materials. Third is for scenes. I don't use this one. What I use is just LGDRI materials and T models. So make sure you're in the fine model button. Click on that. Now search for Coca. And click on pretty fast. Okay, so we can use some of this, and Pepsi is also good. And first, let's try Pepsi maybe or coca cola. Let's try Pepsi bars. So let's click on that and drill inboard in the sink. And then as you can see, this is the model, increase the size. Now, I'll show you how we want to do it. First, make sure that so this is the so this is the this all tracking points, but we have to select the middle one. And then press Shift plus S, then cursor to selected. And then release it. So our three D cursor, so our three D cursor will be. And now, click on the Bpscan and then press Shift plus S. Now selection selection to cursor. And now, I will move like this, but we have to have to reduce the size first. And The size is okay right now. I'm just changing the rotation manually, just a little bit. And the location, too. Now, as you can see, it's looking good, right? So this is s. Let's rotate the can. No, no, no, not like that. Okay, so just a dip. If you have changed the location, sorry, if you have changed the rotation and you want to, like, rotate the object on the ZXS, do not press Z. I mean, yeah, we have to press Z, but you have to press Z two times. Like, first, press R. Now it's in the rotation, then press Z, and now again, press Z, and it will rotate like this. Or else what will happen if you just press single time? It will rotate like this, which is not good. It's rotating like globally, as you can see, but we have to rotate in the local Z Xs, like this. And this is good. Let me just remove the flow. Now it's looking good. See So let's see how it looks in the end up. 5. Using Shadow Catchers for Better Compositing: Okay, one thing, what I tell you is, if it's possible, then, try to render it in cycles. And make the device to GPU. So it will use your GPU, Max sambls to maybe seven and noise threshold to 1.1, sorry, 0.1. And in the viewpoint, just make noise threshold is 0.1, and that's fine. Max ambles to five. And yeah, we have to save this in. Okay, I just forget that I blender gashes all the project, all the progress will be done for good. Okay. Now, make sure motion blur is on. Okay, now go to flim and click on transparent. And now we have to add a Sun. I'm really sorry. Actually, my camera just got stuck. You know, we just added sun. Now if you see the clip, the Okay, wait. I'll show you. So it's like the light is coming from this direction. Okay. The shadows should be Okay, so if you see the mouse here, the shadows are like this. So for rbpsy the shadow should be like this. Okay. And we'll make it like that. First, increase the strength to maybe five. If you're using this add on called Blender kit and you epoded an object like a Pepsica or something, there'll be a tie of the material of the body. And what you have to do is go in the roughness, make sure it's a body. The top is this steel part, and the body is the texture part. Select the body, go in the roughness and click on this color, okay, wait and make it slightly like this. Mm. Mmm. I don't want this droplet, so I'll just delete it. Okay? You can keep it if you want, but I don't want that. We have to first make sure the rotation is the way we want it to be. Now for the shadow part, let's add a plane. Okay, this is good. Increase the size, okay. And then in the object properties, go to visibility and click on shadow catcher. It's that simple. And now, click on Sun because we have to give it soft shadows. You can give it like the sharp shadows, which you can see in the clip. But if you can see here, there is soft shadows everywhere. So we have to mess the sing, and that is why we have to create soft shadows. For that, increase the angle until you see the soft shadows. No. Let's see how does it looks. Um, maybe a bit more. Okay, this is good. And now, Again, we have to change the material because this doesn't look good. If we go to EV, it looks really bad. It's really great. And yeah, it is this so click on this keep E D. Wait. Yeah. But the shadow looks really darker. Not darker, but yeah, we have to change the shadow first. And for that, we'll do one ally. Let's decrease this to maybe three 6. Compositing and Blending 3D with Footage: Now now go to Compositing tab. And, wait. Dalen this and and this That's we zoom out. So as you can see what we did here. I just didn't understand or add it. Just delete literally everything and make sure you just have the render layer here, the movie clip. The movie clip is basically the clip which we use for the tracking. You can again embod it or you can just nome search for the glip here. And then add Alpha hour, then our V glyph should be in the first image and attach our render in the second. Now what we can do is composite both separately. So first, we have to make sure the Bpsican looks like exactly the background. And for that we'll add RGB curves. Wait. First, let's start with the first one, which is which will make you decrease it, it will, you know, decrease some brightness of this, which we don't want. The way it is looking, it is perfect. But we have to make it a little bit, you know, a redish shopping dish, like, because the background is just like that. If you see the mouse or, you know, the mouse pad, it use the same vibe. Even the table. So increase the redness at just a bit, okay? You might not see that here, but this will change fast. And let's mess with the settings and let's see how does it looks. No, we don't want this, okay. So if you fork up just press on the, you know, d or delete points. Let's go to Blues and mess something here and see how does it looks. Actually, it will be great if you just, you know, also change the background and make it yellowish off. So for that, again, input RGB gals and so I gave a slightly yellowish tone. And for the Pepsi do, you have to make it slightly yellowish. Okay. And this looks. Let's go in the layout. And, you know, I just don't feel that the scan texture is good in going in the render properties and go to the light paths. The total make it like five and keep the render on, so you can see if the settings are affecting the RCN or not. Then there is no transparency, so make it zero. And transmission, make it like maybe save the scene or you will lose the progress. Let's make it high orange. It was looking good that way. And, that is good. And in the compositing, let's make the background more yellowish. Now let's render it and that's how it. And just to remind you, our Cascan isn't moving, the camera is the thing which is moving. Six. So keep that in mind, okay? So you can just add whatever you want here. Not you can just add a toy or a mon anything you want, okay? And the camera will move as per the recording or the clip which emboded and end up. 's it, that's it. Okay, it looks good now. And now we have to do one thing and that is just, you know, hide this for a second, then kick. Go to the output properties and make it to SS MPG video. Go to encoding, make it to MPG four. It's like MP four, basically. And now, specimen the par and let's name it Bpss Temp. Um, I'm adding Tem because it's not the final render. It's like a wavepotRnder, animation. You know, to give ideas, how would it look? If the tiging is good or not. So it's due, and to see the animation, click on render and on view animation. And now for the final render, okay? So that's, you know, Okay, okay. One thing which we haven't done is adding a blur. Okay? I'm sorry. I was missed. Then the spark renders. You know, if you're doing the put render animation, your Epscan won't show up, you have to render the frame. As you can see, it is here, and you have to add blur because if you can see the background, the background is slightly blurred because of the camera quality of my phone. So What if we just make it size or maybe not. These are my addings. If you have any problems, you can just, you know, look here. You can just pause the video and just go through this if you have a output properties. Now, click on the folder Ion, and then create a folder, name it, PPC, Ken frames because we are going to render it. We are not going to render it as a video. The frames option is great. Just name it C or whatever you want, except then the file format, make it PNG. And, you know, our C is good. We don't want the transparent. Like there's no need for transparency, so don't click on RGB E. This is for, you know, RGBA, like Alpha. We just want, you know, default RGB. And color management is also fine. And yeah, but I'm going to increase the noise threshold to 0.5 max samples to maybe five. Okay, and first, again, render an image and let's see how it looks. The reason why I'm using a very low sample is because it's because I'm not creating any, you know, high quality, high cinematic scene. So that's fine if we are using less samples. We have to, you know, decrease the blur. Like let's make it to now the blur is slightly here. Let's again render the image. Keep rendering, you know, a single frame and keep checking and see if you're getting the desired result in the end up. If you are rendering as frames, and the best part about that is in case of blender or a PC rises, render will stop. But you can continue your render, like on the frame which the PCR blender has crashed. That is the best thing which I like about rendering it as frames. So thanks for joining in, brother. See you. Bye bye.