Transcripts
1. Introduction: Do you want to
learn how to create CAD three D models
and plasticity? If so, this is a class for you. My name is John
Mobley and I'll be your instructor
for this course on CAD modeling and plasticity. Design your first
three D CAD models. I have been doing three
D since the late 80s. So of my early work
was on Rezo comic book by image and other
advertisement work. At this time, I have
been really focused on three D content
creation on YouTube. Before starting this class, you should have the
plasticy program installed. In this class, I'll
first show you the tools and UI
in this program. And then we will jump right into creating a coffee mug
and then a modern table, and then lastly, a
complicated dest lime. Each section, I would like to see the models you have
created by uploading them. By the end of the course,
you should be able to make some really cool models. So, let's get started. See you in the first
lesson in fusicity.
2. Download Project Files: Once the program has installed, I suggest to download
all the images and plasticity files in case you want to see the actual
objects to follow along. I suggest to put these files
in the place that can be easily found for use
during the learning stage. Also on the PDF is linked
to the main products, such as the table and desk lamp for easy access
to their product page. Be aware over time the file
link can possibly change. I've also included my e mail for any support needed as well
as links to my social media. In the directories, you'll find coffee cup table
and desk lamp folders. The coffee cup and the
table are together. As well as the OBJ
file for both. And then also in here
you've got desk lamp plus the desk lamp Plass
file and the OBJ file. Lastly, all the
images shown during the Tutorial will be
in the images folder, which has the table and
desk lamp separately. So open up each one and
download them as needed. This will reduce venting to copy the images on the website. Next, I'll be covering the UI and tooling within plasticity.
3. Saving Loading Preferences: All right, so let's get started. So in this tutorial, I'll be going over some of the UI and toolsets first to get people used to some of
the tools to make it a little bit easier
as we go through this process of
building some objects. And I'll basically
be starting from the top left side
and working my way around. Let's get going. Basically, when you first
start out your program, it comes up with a basic
square. This is very common. They have this in blender and other programs where
they just show square. However, we don't
really need this, but we'll leave it here for now. I going to go over some
of the understanding first of everything on
the top side. Let's go. If you click on this P here, it says a down arrow. This is where you
actually open up new files, start new files. You could actually open a
whole new window if you want. You can actually open a file
that you've already done. You can import in a pen stuff. You could actually
import other objects that you made in plasticity or a pen or bring in images
and things like that. As well as you
could also bring in actual OBJ files and
different type of files. There's different varieties. I'm not going to go
over that, but You have to save save as, you can actually create different
duplications of things. You can export stuff here. This is where you
export your files back into blender or something. Similar to that. Could do quick save versions, not
going to go with that. Save as start up scene. If you want to change
your startup scene, you want to get rid of the
square, you can do that. But that's one way to
change your startup scene. You're not always
seeing the square. If you want to see a slc sphere, you could do that
just by selecting this and it will save
the start up scene. Preferences is another
important thing. In here, you get the navigation. Now, just for everybody's
information here, I'll be using
Blenders navigation. Keep that in mind. You might be using something different. Blender, you basically
use the middle mouse to orbit and shift
middle mouse to pan. Those are some different things. Maya, My fusion, feed maax and Rhino all have different
opportunities there, you might have a little
different understanding when I'm explaining things. Let's keep going. In here,
there's a performance. It me put mine ultra high. If you see my quality of my objects are a lot
smoother than what you have, I might be because the ultra
quality is set on mine? I like it that way. I
always use it that way. If I have a very, very complex object at multiple
objects within a scene, I might actually bring this down the extra detail just
because of the slowdown. Depends on your situation. For these exercises, I will be using ultra
quality because I'm not going to go
into any S two crazy. Then you've got
the parents here, you can change
different accents, and backgrounds, and
things like that. But I go over these things. These are your own setups. Serves important
when you're trying to bring the stuff
back into blender, you've got to make
sure you got the right ports when you do that. Space mouse, I'm not going to go that because I'm not
using a space Mouse. In general, just basic stuff
offset extrude and fill it. I make sure this is
always on because I like these things
always automatic. That's. This is also another
section to think about. You've got this
little thing here. You scroll select things. You can isolate
selected objects. Expand all. I don't really use this at all. I'm not
going to go over that. You got a section
here called solids, and then you also have sheets
and other things like that. You don't see sheets here
right now because this is actual solid,
which is showing up. Basically a solid is
something that's in the C program language, which is that this whole
thing is closed basically. There's no openings, it's
not a surface model, it's actually a full
model. It's closed. Now, if you want to
know what that means is if you take off this thing here like the front face here, when you select it,
you can hit shift x. Now, delete that face. Now look at what it does. It creates a sheet. That's basically what
is saying is that. This is not a full
object at the moment. It's not completely closed. Not a big deal either
way, just the way it is. But if you want to reclose this and all you got to do
is close it back up. You can just select
all these four here, and you can just do a cap. Here is your patch. That's another way
to close it back up.
4. Selections and Toggle Control: The selections you have is
the actual point selection, which is the first one, which is number one on the keyboard. The second one is
a line or edge, which is number two
on the keyboard. The third one is face or
three on the keyboard, and the fourth one is object
or four on the keyboard. This is basically
considered an object. If you select it at selected, you could actually have
more than this selected. You could actually have
all these selected. You could hit the
shift key and hold it down select them all. Or if you have
only one selected, you could also do the
five on the keyboard, it the five on the keyboard. And that will select them all. That way everything selected. I'm going to talk more
about the strategy of using these things
such as the point, line, face, and object. When you want to move
basically points, you can't really select
anything on this object. Let's just say you only have
the actual points selected. You can actually select the
points on actual solid. Keep that in mind. You can
however select a line. And you can actually
move this with G Key. Basically, that's the
most common thing to be using this G Key. The G is also down here. If you want to hit
this icon here, you can sluck that or hit the G. This is the most common
way to move your lines. That's very handy the lines. It's going to do that
with the control C. If you want to
move the faces, you could do that too as well, so you can suck the
face, suck the face. You could also move this out. When you hit the face
selection actually comes out, so it automatically will pull. It's a really easy
way to sie things up. If you just cancel goes
back, and then of course, the object tool selection
would be the whole thing. Again, this is one way to select different things to
keep that in mind. Now, The lines and faces can be selected
in different ways. For instance, if you have a line basically out in the open here, if you select the points here, you can actually select
them and move them. As long as it's not an
actual solid or a surface, you can moever with a point. You can hit G Key
again and you can move these things and you can adjust as you need to.
Keep that in mind. Same with line. You can do this same thing here.
You can move it again. Same thing. G key,
can move it up. Again, there's just
different ways to do things. Now, of course, I can't do a face on here because
it's not a face, object won't select either because it's not
really an object. However, this will work, this will work, and lines
will work on a solid. That's just a few
things to understand. Let's go to now to the right side to get a
little more understanding. I can go ahead and
delete this. Select it. Go ahead and hit the
delete key to delete this. Let's go over selecting
these things. If I'm going to select this, I'm going to hold left mouse. If I go from right to left, you cut across, it
selects the whole object. Now, if you go from the under
side from left to right, and you try to do that, and
don't go all the way down. It won't select it. If you go all the way down,
it will select it. Keep that in mind. Now, it's better from right to left if you can because you
get more objects, let's say you have a
whole bunch in there, you want to select. If you go from right to
left, you can get them all. If you go from left to right, if you don't select
the whole thing, it will not really
capture at all. My recommendation is always
from your right to your left. Now if you just want to
select part of an object, you can always tap it with the mouse with the
left mouse button. That's the easy way
to do it if it's one object that you
want to select. That's the easiest way to do it. Again, it's the same thing
with face, line, or points, if that's what you
want to select, it's just better
from right to left. That's it for object selection. Next thing would be the controls up here
on the right side. I normally leave this on
perspective, the way it is. If it's highlighted, it
goes at a weird angle, which is not something
I normally use. Unless you want to look at your object a certain
way, that's fine. But I just leave it at perspective because that's what you're going to be looking at. That's what the cameras
are going to see. That's what's going to render in another program such as blender
or something like that. That's what I normally
keep that on. I can also number five on the number pad
as well to select that. So here, you have to go overlay. So what this does
is hides basically all your grid basically in the background and
all the other things that show up like the
axises and things. So this goes away, that goes
away. That hides everything. So now you just got
box and the line here, of course. D of that. So that's one way
to look at that. So I don't leave this on because
I want to see the floor. Now, this one here, I
always leave this on, especially when I'm
trying to unless I want to show something to somebody that I
might take this off, but let me always leave this on because I want to see
the line on the side because I want to be
able to select things easy without trying to
figure out where they're at. The x ray mode is really
good for that option. Then of course, this is
your tag render mode. Really render mode is more like a shader mode, if you
think of that way. If you select this and
looks the same right, but it's actually shinier. Without that, it's
more of a bland color, more like a mat. This is more shiny like a metal. If you slick this, you can
also right click here. Then when you go in
there and right click, you've got different options, you can use these other ones. I'm not going to go
over any options on how to make different shaders. That's different class, but this is a good way to see
what your object looks like. Another thing that
a lot of times I'll do is take off the edges, so I can see and see what
it really looks like. Now, for now, we're
going to keep this on. And then also
faces, you can turn that off just to
see the actual box, which is cool if you just
want to see a wire frame. T So turns back on and I'll lead the wire frames here because when I want
to select something, I want to see those lines. If you make a copy of something, you can't really see
on a certain angle. That's a good reason why
to keep the lines on. Below that, you have
this little box here with the different letters. Now, this going
upward is the z axis. It's very similar to blender. Then you also have the red going backwards or to the side here. That's going right left really. That's basically the x axis, and then the y is the green. It tells you here
exactly what they are. What you can do here
is you can select the specific axis if you
want, just to go right to it. It's real helpful and
handy. B to do that. Right now we're on the top view. Here we're on the
back and front view, and then here is
right and left view. So I spas side view, spasly what we're looking at. Okay.
5. Using Lines and Shapes: Now let's go ahead and go over the very right side here with these different basically
lines that we can create. Now, a couple of
things to keep in mind is we got the
grid snaps here, which you could
turn this on if you want to snap to the grid itself, when you're creating
these lines. I always leave the enable
snapping on for object snaps. That basically means that when I actually have my line
or something like that, when it says face here, that means it's actually on the face. That way it's a real
easy way to make sure that you are maneuvering
this on the face itself. Otherwise, you might
be somewhere else off the face on the
side or somewhere else. Now if you can't see what you're doing, these escape here. Yeah, if you're doing a line, you want to make sure
that you can see the face because if you're not, it could be somewhere else. As long as it says face, so we can go over here, face, and then here. That way, it's actually
right on that edge. Otherwise, if it
wasn't on the face, if you don't have
this turned on, for instance, and
you start creating this line, it could be anywhere. It doesn't show face at all. You have no idea
where you're at. You can't really connect
each other either. So I don't recommend
not having this on. I leave this on all the time. I'm not going to go over any of this stuff that's over
here on the right side, which is face curve and edge. I don't really use
that very often. That's for another class. Then I could go
over a little bit about the staps
here on the grid. If you want to
stap to your grid, you just have that clicked on and basically
anywhere on the grid, it'll stap to any
of the edges of the actual points where they
come together on the grid. So if you want to reduce
the size of this, you can do that if you
really need to do that for a reason to have better control when you're
trying to put lines down. For instance, if you're on the top view and
you want to make something really specific and you want to use a
snap tool for that. If you go in here and just
really reduce this down, you can get some
pretty cool shapes. You can go like
something like that, and you have a lot more control. Of what you're doing,
compared it without it. It's a very easy
helpful workflow, I guess, you'd call it. Like I said, just a
simple way to do things. I personally leave this
at one most of the time, but occasionally, I
will bring that up. These squares are basically 1 ft going that way and 1 ft going this way on
x and y basically. Let's go and select this, delete that with the leak
key, get that way. Let's go over some
other things here, so I can turn this back off. Now, I'm not going to go over
construction planes either, that's something for class,
maybe down the future. I don't really use
any of this stuff. I don't use any stuff
on the bottom here. The performance shows
how fast you're going 60 frames per
second, which is good. I don't really mess
with this at all. Mostly with all the buttons
and the tools mostly. Let's go over some of the stuff. You basically, these
are your line tools, the section where
the line is here, these are your actual
really solid tools. You make it a sphere,
a box, or a rectangle, or a disc with some
thickness to it. That's what these things are. These lines are different
than these lines, and you have different
variations here. Let's go over those. If you want to put a line down, you just use this
line tool here, just a simple line. Keep the snaps on right now, so I show what I'm
talking about. When you bring this down, if you can control it like that, you can right click
and stop basically, and you're line
this now in place. You have your line created. Now, to connect to a line, you basically want to
make sure that you can actually slick the point here and move it and be
able to reconnect it. That's the only way to close an actual surface so that way we can actually
extrude it and other things. If you slick here now, right click, you
actually have a surface. Turn blue. That's
basically able now to go in and actually maneuver this and make
it into something. Without that, it doesn't work. Just keep that in mind. You want to make sure that
these term blue. Now you might have some
things that are not exactly on the same axis, so it might cause some problems. Just keep in mind that it's helpful if you can get
it to be turned blue. That's really helpful. If not, you might have to extrude
something out and then and cap it at the ends to help do
the same type of effect, but that's another
way around this. That's one way to close the box. You actually use the line and keep moving around and you've got to reconnect a couple
more things here. So Of things that they do here too, which is great is they
give you options to select the midpoints
on all these sections. Every one of these will
always have a midpoint. I think this is based on
the actual zero axis. That's why it's there,
it helps you do that if you're trying to line
something up with your axis. That's great. That's a What you can also do
with a line tool, a few more things to
talk about here is to say you want to keep drawing. You can keep drawing. You
just don't right click. Left click and keep left
clicking until you're done. As you go through this, you can keep the same process going. Then once you get to the t here, then you're done with it. That's great. Now, keep in
mind that these are all sharp. Points. So each of these
points is a short point. Now, what that means is that when you're trying
to select a line, say you want to
select this line, they'll slck the
whole thing, and you could actually maneuver this. But if you want it
to be smooth around, you really need
to go back in and select these points
and change them. For instance, you want to take all these
in the middle here. If you want to make this
line right here smooth, you have to take these
two lines and smooth them with the bevel
or a fill it. You hit the B key here. It the B key. Then you
can pull this out. Now when you pull
this out, the snap could be a problem because
it's going to say, Hey, I want to go exactly 1 ft. I don't turn this off when
I start to in beveling or fillets or chamfers.
You can always do. Now the B key again, you pull this out,
you can really control the roundness here. Once you do that, you've
got a smooth curve, right. I prefer to do a
section at a time. Right now, I could say, Hey, I want to just do
this line first. I want to slck these
points right here. I don't want to slick
the whole thing, and then you hit the B key, then you can actually make
that nice and smooth there. Then you go over
here and say, well, I don't want that same curve, but I want to do
something different here. S that the B key. Again you can make
this more smoother. You get variations of your
curves that way real easily. One nice thing is
when you do this, and you extrude it out, you're going to have a
nice smooth surface. Now, a couple more things to talk about on this is
that when you have this, you hit the key, it
sucks the whole line. You can easily now create a nice rounded fillet
on this surface. Now, a couple of
more things to talk about if you're
used to polygons, filet is more of a common
use word for a cat, which is a rounded
edge, basically, then chamfer is more
of a hard edge. We use bevel a lot of times
in other polygon programs, and we also say chamfer. We don't normally
use a filet when we describe a bevel or chamfer. Those are two separate
items, but In CD, it's a fillet for a round
and it's a chamfer for hard. That's something else to keep
in mind for understanding. Now that we this, that
makes it nice and around. If I did the same
thing over here, for instance, and I set
this and I bring this down. Now if I want to let this delete this out of the way,
that's all your way now. Now if I hold the tk again
like I just did before, it will slect the line here because actually I
created the line. But you see what it does. It creates this harsh edge. It won't work the way
you expect it to work. Unless that's what
you're looking for, that's the design you want. But normally, I personally, you have to go back in and sluck these lines and do those
in a nice smooth fashion. Once you do that, then you
can go in here at the key. And then it'll be
again the same option. It makes it nice and
smooth like it should be. A couple of different
ways to look at this and how you
control things. It's better to get the
nice smoothness before you go through all that
and we can cancel. That's an example of the
lines and the edges. We can delete these now. Okay, so other
things you can do. So you can go to top view here. You can zoom in a
little bit more. And let's go read
of this one too. Let's escape. Left click, Tl. We'll get
a little closer here. Now, what we can do is you
can always do a hard edge. Snap this one here. Here, and
then you can right click. Now, you can also do now
this is a spine curve, which is completely different. Now, this has a tendency to be very It makes a lot
of nice smooth lines, basically not harsh lines. If I'm creating
something like this, I can actually get a nice
curvature compared to this. You could just do this. Now,
when you're using this tool, it can go out of control when you're
trying to follow a line. So let's say I'm going to have this here just for an example. So you have this curve
here. Let's say you want to emulate this curve
again, you want to follow. This is a hard
object, let's say, for instance, you
want to follow this? If you don't do it just right, it gets really confusing on what happens with
your line here. What you can do is going to
say control Z and do that. You can actually
now do this again. And you can hit the tab key, and that will help you
follow the line basically. It's just much easier to hold the line as you
go through the process. Of course, that's I should have done at less
on that point there, but this is a good example,
what I mean by that. You can follow that
line exactly on the edge of a box or something
that's smooth around it, just to get that line selected right, some things
to think about. You can do here. Key, et me
move this over a little bit. So a couple of things
to talk about here. Now this is turn this off. Now, you have these two lines that are completely different. One is a harsh line, one
is a nice rounded line. Now, how do I deal
with this and this? Well, what you can do is there's another thing called
the bridge curve right here. You can select this. You can say, I want
to go this to this. What that does, it actually creates the connection
between those two lines. I actually gives you
a nice smooth line. Now, if you want a G
two, that's great. If you want G one,
it reduces the span, so it's a little softer. G one is the most common
used tangent line is G one. If you want a lot
more of a curvature, G two then G three more so. G zero is more again, like a flat line like a chamfer. Keep that in mind. Now that you've got these two lines here. You can actually just select all these three right here and hits J Key and you
can join these lines. It becomes one line. That way, you can
actually say, Hey, I want to extrude this now, the whole thing will
actually extrude together. That's the e key
on the keyboard. That's a very common thing. We'll go over that a little bit. That's that. You can connect hard lines with curvature lines. Keep in mind, though,
when you do this, there's a section
here as you can see this is all
nice in curvature, and here it gets hard. What you can do here is if
you double collect this, it can become now a soft line. This line now is now a
varies curvature line. Unless you double click
it, you can do that. Otherwise, if for some
reason this line is actually connected to the edge here and
it's actually bound to it, just double click it and it
will release it for you. That's a quick tip for you. Right here, you can see
now, you can move that. We go back, so you
can see what I mean by that. Right here. If you move this, all the
way back to the back here. If I move this, T, it's a sharp line, of course, unless that's
what you want. But it's not very easy to make this nice sharp
curvature line work. Unless you want a
sharp line at the end. Then when you do this, it's
going to be hard to do a fil it on this if you have a sharp line within
the curvature line. All you do is double click
it and then it becomes a n tangent soft curve That's just a quick tip
for you. Okay, cool. Those are your lines to understand what you
could do with lines. Now, you need lines
to make the surfaces, right, so keep that in mind. For instance, as long as you've got another curvature here, you can make a surface. You can do actually if you
go to the z axis here, we can do a shift, we're
going to move this over. That's duplication. We'll go over that a
little bit later too. You got two lines
now. Again, you go these squig going
to do with this? If you connect these
together on both ends, you can make basically
a solid or surface. Now, if you don't
do it properly, one thing to keep in mind is,
if you don't do this right, it won't work. Let's
keep moving on this. If you take this line,
hit the edge here, actually the edge here.
Then over here, same thing. If you miss up, then it
won't work I got that. Now, if the lines not straight, like we talked about earlier, see how these are up high,
that is not going to work. What you can do is you
sluck these points here, and just hit the G key, and bring those down. As long as it's close, it might work the ok button. Sometimes it doesn't
work though, so Again, if you
maneuver this wrong, it just won't work for you. But what you can do just to get around this is suck
all four of these. We can join in with the JK. Comes a section here. Then we hit the key or
EK, I'm sorry, Key. We can move this
down. There we go. Now we got a nice section here, what we could do now is we could delete these
things on top. We don't need those blue things. We can go ahead and
select these lines, hit the old key, and then we can cap it. See how we cap that right
there with the cap. Now it's actually not solid yet. I got to still do
the bottom here. Same thing hit the old key. Make sure they're all selected, and then again, hit
the patch holes. Then that will close
that up for you. Now, it became
again a solid Okay. So that's basically your lines. Now, other lines that
we have available in this program is let's go
back to the Z axis here. Get closer to the green. Where is the green
at? Sometimes you need to out quite a bit. I'll show you some
other tricks on that. But anyway, let's go back to the top view here,
and now we're here. So now we got the actual
circle or center circle, and you got different
selections here. So if you hold down, I know I use mostly
the center circle or I used the two sided
two point circle. I don't really use too
many of these other ones, but these are really good
for engineering specifics. Mostly just going to
be going over this and a two point for this class. Let's go and select the number one to one that always
in the beginning here. If you do this and you've
got snaps on again, you can click right
to the actual square. This way, the whole
thing becomes exactly from one point
to another point. I actually like a radius of two. Anyway, Now, if you want
to go with a point option, you can select here and here, and you get the same thing. Sometimes that's what you want. Sometimes you just want
a nice edge there. Now, what's great
about these is, again, you can use
these lines to connect. If you want to do
something like this, you can say, left click, we can slck this now. Let's do a shift.
Shift again is a copy. Now that I got the snaps on, I can just snap it and just
keep moving it to there. Say, Same with this one, a shift D, and then I can
just snap it. There we go. Now, you have a quick easy form. Now this is very helpful
to do something here. If you want to get
this shape here, you can just pull this
down, that shape, just pull that down this
shape and this shape. If you s this one
and hit the shift, you can do the two circles
and bring them down, and you have basically a
distance between them. If you want all
these, you can suck them all and bring it down or Something else
you could do to help clean something
up as you use the trim key right here with the OT. You could deplete
these inner pieces. Then you've got a nice clean
face here to pull down. Again, go ahead
it, suck the face, and now you've got a nice
clean face to pull down. That came out really
clean that way. Cancel. So that's one way to use the two point
circle or the circle. Those are those. Let me
escape out of there. Let's go ahead and
slect this one here. Delete, make sure it's on lines because that's
what that is. Back to the top view again. Let me show you the difference
between this and this. This is your polygon tool. If you slect this,
and let's say, I want to pull this out and it comes out automatically
with the five section. Hexagon, or I guess you'd call we're going to call
it a polygon basically. Let's go and do that. If you go back here and pull
this out, you go to here. Now if you basically hold the shift key down and
roll the mouse wheel, and you go to the
right or downward, you can go to zero or multiple. If you go all the
way to the bottom, it's just like a regular
disc that you make in cat. But if you go just one more over, you can
make a triangle. Again, if you slicked off, you can always re
click back on it. Now, if you go up, you
can keep moving this up. That the hexagon right there, and keep going going. Now there's a point where
you can actually do this.'s say you want
to specifically, you want to make 30 sections. You can do that. You got
to cut them out though. If you quick on that, and
then you pull this out. Now, let's show you the
differences between the two. If you suck both of these and
you pull these both down. You see how this has
these line sections here. No, I've used this before in some situations
that I want to make a game asset and
I want to control the amount of faces
that I want to use. Then I might do this on
specific, especially on disc. Be disk when you
try to create these and you add in edges and
fillets and things like that, it's real hard to control
game asset like that. But if you do it like this, you have a little bit more control. Again, this is not
really for this course. I'm not going to really
explain that process, but there are some videos on my YouTube channel that
can go over those things, if you want to look for those,
it gives you some ideas. It's a full on course
on everything, but it does give you
some understanding. That's it. These are
two different options. What's nice here is nice
and smooth, here's not. When you're looking at this and say you take out the lines, you've still got this
faceted section here. Now, if you're going to bring this blender again
as a game asset, You might sub D this or
do something like that. That way, like I said,
you have more control. This is like when
you export this out, you're going to have
a lot more faces. You can reduce it down when you export it out and reduce that. But again, just the surfaces do not really go well
sometimes with game assets. When you're trying
to completely make this like into three
point polygon or something like that or
four point polygons. It's easier this way with
this type of method. But let's keep moving. That's that option there. Now, we also got the spiral. And I'm not going to
go too much of this. I'm not really going to
show this in our class. If we bring this up, you can actually see how this lines up. You can just say drop it
and you can pull it out. This gives you the width. And you can bring it out
as much as you want. If you want to slow this down, take the snaps off. Again, that's what's
going on here. Bring it back up to reduce it. What's great for this
is, for instance, you see all the edges right around this edge and
it's like this thing here now. If you bring this
down like this, cool, he said, Okay, now what we can do is you can
actually sluck this line. That's what this is handy for. Is the G Key, and you
bring it in here. I'll bring it maybe a
little bit above that edge. Now you got this nice
basically spiral line. We're going to use the
stuck the line here. We're going to use
the actual pipe tool. Now, one thing that it
does when you use this, it actually creates
a small little. Of course, pipe. It's real small at this
angle, see how small that is. It made it into a hex. When you scale this up, the idea of that is it gets sticker. One thing I don't like about this tool is that it would be nice if it was a selection
says delete intersection. Or have no like a pipe edge. Because what it does, it
creates this pipe edge in here. There's always this
thing here in the way. I'm just going to make
this a little bit bigger. Like, that's about that good. Once I make this, I
want to hit the button. See this little section
here, it's in the way. One way to deal with that is
you can sluck this object, and we can scale
it with the S key. Again, this is another tool, I'll be going over
a little bit later. Hit it twice, S key, you could bring this
down, it the button. Now, if I don't
deal with this now, it'll be a problem later. What I normally do
is I'll hit shape. What I'll do here is I'll hit the face tool, and
I'll slick this. I'm going to hit this shift x here to get rid of that face. Let's go down to
the bottom here. Same thing here. Select this. Shift x. Now we got
those two pieces gone. Now, what we can do is, go back to the front here. Now, this is still another shape basically now
that I got those two edges. If I don't take
those two edges off, this is still part
of that object. Right now I got two objects,
this object, this object. Now we can delete this thing, so you select it and delete it. If you don't do this,
it's going to be a problem when you
try to cut into this, you're going to have this
piece still hanging there, and it be part of
the other object. It's just a little
bit of problem there. I wish in the future that they just make a little checkbox. I do not want to enter anyway. If you select this down,
and we could just cap it, hit the patch hole, cool. Then same thing here,
select this line. Say, on that other one,
or it won't hold it. Again, patch hole. Now, since I'm Mori
involved in this, what I'm going to do now
is sluck this line here. Suck this line here
with the shift key. I got both of them slected. I'm going to pull
this out on the plus, which is going to be not the
negative but the positive. This comes more like
a rounded edge. This way, when it
actually cuts into this, you're going to have a nice
smooth transition on into it. Otherwise, you don't have
that smooth transition. Now what you do is
hit the ok button. Now we got both
of these rounded. You can sluck this right here, sluck this second one. Now you get to hit the Q key, which we'll talk about
that a little bit later. This is called
Bolan, it the Q key. Now what it does is you
can see what it's doing. It's going to cut into
this just like that. See how this has a
nice transition now, it the ok button. There you go. Now you got a
nice screw head basically. Now that I've got this all down. You can go ahead and
hit the line tool, and this is another trick. I just hold the ult key, goes
all around the whole thing. You can pull this out
a little bit two on the plus and give it a fill it. It makes it nice and smooth. See how that's nice right there. It. Now, if it doesn't take it's because
we went too far with it. Do it again to Bike.
Pull this out. Sometimes you got to just
work it very slowly. I went with 0.008 and I
was way up there before. Hit the k button once it's able to do that,
and there you go. Got a nice clean
edge. Same with here. I also do this with the Bk. This over ale bit, see
what you're doing. This time, again, we're going to pull it out, not too far. Let me go back down a
little bit, to be too high. If you go in a
negative, it becomes a chamfer. Keep that in mind. If it's in the positive, it'll be fill it, which will be nice and smooth. If you go a little
bit over, go 0.003. Now, if it's successful, it'll stop with
the process here. Now we can select these
lines, delete them. Delete these. Now
you've got a n, n, really smooth pipe. Now, this is something that was anomaly here that
shouldn't have happened. If that happens, do and
do a couple of times. What that is is
basically causing some type of issue
with the edge tool. I would just dial this
in just a little bit less I would go maybe 0.003, I the K colosto 03, and still has a nice edge to it. Again, we can just say
delete the e here, delete, delete, and then we
can do the same thing here. 8.003, go around, see how
it looks. The button. Now you have a nice
little edge and it looks very organic and smooth, a little bit of edge
here, but that's okay. It still nicer and rounded. You'll never see that
from a distance. That's going to be a screw
hole or some type of screw. It's going to be like
this small when you see something like that or
smaller even than that. You got to think about what you're doing and creating stuff. That's that. That's a
spiral. On that topic. Go ahead and move this
out of the way. This two. Let's talk about the
corner rectangle tool. This is very handy. Again, we go to the z on the top,
so what we're doing. If you stuck this, this
basically says, Hey, I'm going to hit each point or you could pull out
whatever you want. If you don't want to do snaps, you'll just put it
wherever you want, but say you want the
section right here. They'll sap to it. If you
don't have this on of course, you can do this again, it
won't sap to anything. It won't be exact, so it
won't hit the line here. I like using staff
because sometimes I want a specific exact
location for something. Now, this is not exactly
the same shape as this. It's a little bit
off because again, it's not snapping to the edge. You can't get an exact number. Some of the things that
you can do though, if you say you're snapping
this or not sapping it. You could pull this
out. Control s. Let's take these away. Let's do this again. We're
going to snap this out. Now what you can do is
you can hit the tab key, and you can start putting in
your information on here and hit the tab key and st two. Tab key, and you could
hit this inner now, and now we've got two
by three section. That's another easy
way to add in details. Again, that's a lot
of these other tools, you could do the
same thing, just hit the tab key to put
in information. Let's go and delete these now. That's that. Now, another one I use a lot is the center one. Sometimes you want to take
this and pull it out, we exactly down the center. If you don't have staps on, you can just do
that real easily. You take this off, you want to do something
like that again, but you want to make it more like down the center right here. You can do something like this. That way, it pulls
it exactly out from the center out and it's on both sides the same distance.
That's one way to do it. Then you've got also this
one here, which is helpful. If again snap I use that
a lot for this stuff, but I want to pull this out exactly four sections
out and two sections in, I will do it for you that way. Again, easy tools to
use. Bridge curve. Let's talk about that again. I think we discussed
that a little bit, but if you've got a line here, and you have a line here. And you want to
connect these two. You basically select
these two lines. You select this bridge curve. Actually you got a
selectum mainly like this. Now, if you want this to be
a nice flow, that's G two. G one is the standard,
basically, very tangent. That's just regular tangency. Then GO would be
more of like I said, a very harsh line. You could do harsh
line and a soft line, or you could do soft and soft. That's what I would
recommend in most cases, unless you want a hard
edge for whatever reason. Let's say you're building
something out and you want that hard edge, this
tool right here. Edge. To edge, click one
time left it d zero, zero. For instance, you wanted a nice sharp edge
here because this is everything depends what
you're building, basically. If you want this line now to extrude down and you wanted
that hard edge there, you have a way to
control that hard edge. Otherwise, it'd be smooth. There might be reasons
that you might want that. Then you could also
go in here and sl these two lines and then add a smoothness to it
after the fact. This way, again, take
this off because it's going to cause a full 1 ft each. It's going to pull this down. Do some plus to cancel. I'm just going to
do one at a time. Some reasons. The thing is
right now we're not connected. Now that we pulled this out, we never took these
lines and joined them. Now we got these
separate entities. You can suck all three of
these and hit the Jakey. Now it's becoming basically
one face or one surface. Now that we got that done, we can distillate these
other lines here. But now what we can do is, again, do this again. This time will work. Got to make sure those are connected. You can pull this
out on the plus, and you can make a nice
smooth transition, but the hard transition
in the middle here. That might be something
that you want is soft, soft, that way flows properly. This depends what you're
creating, of course. So anyway, that's
enough of that tool. All right. So now
we got to trim. Let's go to the top of and
I'll show you what that means. So let's say you had a quick sphere here
that you created. I'm going to put the snaps on. Give me a quick example of that. Then say we wanted to create
some type of box here. See, it's not really
connected here, so we don't want to do that. We want to make sure
that snaps to it. So if for some reason,
it won't snap. This is not snap
probably because it's not hitting right,
but if you take this off, say you want to snap this,
and then snap to this. It makes it into a full box. That works. Now, say you don't want to deal
with these lines. If you want to do like
this little section here, that's fine or this section here or this section,
that's fine. But if you want this whole
thing to be nice and smooth, and everything's
clean, you can select this trim and get of these extra lines that
are in here. Be careful. If you don't click out of there, you're going to delete
something by accident. Keep that in mind. I
just the easy way to clean up your mesh or your
surface before you extrude. Also this is your split curve. See you want to add a line. S right now, you got four points right, one, two, three, four. Really got four points here. If I want to add a point here, I can do that right click. Actually we'll do this again, select it. Left click. And we do this again over here. Left click. Now if I
go back to points, now we got points here. You could always scale those and create some type
of different shapes. It's just a real easy way to
add points into something. Now, you can make this again
with the B as a fill it. You make that nice
and rounded now. Now we got a nice this is a harsh to because that
was a harsh before. This more rounded. Now, if that doesn't work as because
it's not connected, right? Remember that from before. We got to make sure
these are connected. Hit the JK to join them. O J goes away. You're good. Points again. Noll see what happens.
B key, pull this out. Nice smooth around this here. We can do this too, the B key. There we go. Now we've got
a nice rounded curvature. Now when you extrude this out, you're going to have a e object. Now we can sli this,
delete it, key. Then if you slick
one section here, you can take the whole thing and make it into a nice shape. That's an easy way
to work things. Okay, okay? We went
over the trim, we went over the split curves, and now we can go over
a few more things, which is the actual shapes. G to the z axis here again, if you have this pulled out, you crete exact sphere like one by one by one by
one all the way around, even though it's
a diameter thing. That's one cool thing about the sphere. Now, take this off. Now one thing you
can do with spheres, which is really cool is
you can squash them. If you hit the S key, you can control it
by just squashing it in any angle, as
much as you want. And if you don't
like that, right. So if you want to scale down
the sphere and all axises, get the S K twice and
they'll scale exactly. So you can go control z. If you want to scale
exactly one dimension, you could pull that in. Get a nice shape there like
that, which is really cool. That's basically your sphere. And the only really got one
option here, it works great. The cube. Again,
we'll go to the z. We can select the snaps again. Let's just go, pull this out. If you go to the side, you've got these
little things here. Let's put it exactly
at each foot. Now you've got your square
again that we had before. We could hit, it's
two by two by two. Cool. Now what you
can do with this, again, is what we had before. We could also do a center box. We could actually build
a box within a box. If you go here, it's going
to be stamps are on, right? It's going to create this,
but you can actually do a rectangle on
this, which is cool. Now, if you go backwards, it becomes a cutter if
it's hitting an object, if it's on that surface, or a plus is that way
on the plus upward. Now this becomes one object. Keep that in mind. If you
don't want to do that, L et's say you did this again, and we went to the Z, and we pulled this out, we did
something like this. Now if you do not want this
to connect with this object, you just have to take off the
s electag bodies, it okay. Now you still got two objects. That's a helpful hint. You don't have to go backwards or try
to figure out how to position this
right. That's that. Then you also have
the third one here, which is three point box. We're not going to
go over that anyway. What I use mostly is just
the regular corner box. This is helpful to, of course. Let's go to the disk tool. D tool, again, we could
just pull it out and again, we can pull this out and
create whatever shape we want. Again, since this is on,
let's go on every foot. That's really it
for those tools. It's pretty much it for that. Now, we're going to
select these here. I'm going to escape.
Delete these all. This is what I meant
by multiple objects. Now if I was to try to do this with going the
other way around, if I don't completely
cover it all, it will not delete, but it just takes a little bit of thought
process while you're doing it. That's it for the shapes
as well as the lines. Next topic we'll be going over the actual maneuvering around the screen with different tools here to do certain things. The bottom here has
other things too, which are specifically turned on when things are being used, as we have seen
some other things showed up here as we
were creating things. Anyway, we're going to go
with the basic cube here. And a is still go with
the basic cube here. Let's go ahead and
go over some things. So these keys here, the move key is to G Key, which helps you move
the box around. If you hit this, you
can actually type in whatever space you
want for whichever axis. If you went, for instance,
this would be two. If I went this way, it'd be a negative two, If I want to go this way up
would be a positive two, down would be negative
two or negative three. Same with this, this
will be one way plus two and then the opposite
way will be negative. That's how that understand the maneuvering of
stuff on the plane. I could control, get
back where I was. That's cool. Rotate tool. Before I go off that topic, let's go back to the move tool. If I slick this,
I slick the line. Again, move tool, I
could type
6. Creating your First Model Coffee Mug: First subject that we're going
to create for this class, it's going to be a
simple coffee mug. I thought this would be
really helpful to start off getting used to some of
the tools right away. Let's go on to select the make sure the object
selection is here. We're going to move to left to the right with
the left mouse ton. Now that we've got
it selected, we're going to actually
hit delete key. We're going to start off
with a basically a cylinder. Now we're going to go and hit the grid stamp to
start this off. What I want to do is,
I want to move this out and put it on
two sections up. T by two 1 ft radius
by two foot high. Now that we got that
done, hit the ok button. Let's go and turn
off the sps down. With the offset, if you
select the face here, let's say you have the
whole thing selected right, and you hit O It's going to put it's not
going to know what to do. You want to make sure
you already have the one face selected hit the O. Now you can just pull out and
you're going to get exact the offset that you want
inside this area here. So we're going to make a
thickness about a coffee cup. Normally, it's not too wide. And something like that would be what I would assume
that would be the best. Now that we've got this created. Now we can actually go in, hit the ok. Now we
can pull this in. Now to see what you do,
you see the line here, we've got this on
transparent so we can see, which is this x ray, it's about that distance,
which is about right. One thing that we
normally have in a coffee cup is a little
bit of a radius inside. We can create that
real quick here. L et's pull this up on the plus, and that gives a
nice rounded inside. That's that. Now let's go in and
select the edge here. We're going to pull this
up just a smidgen with a little bit of a champer so we can get a little
bit edge there. I'm going to actually
go in and sl these two lines here now, and I'm going to
pull these back out with a filet so
it's on the plus. Okay. This gives a nice
little edge to the bottom. We're going to go
with the simplest way to make the handle. That's basically treating
a center circle basically. I'm going to sluck
this, I'm going to actually go to the side of here, and I'm going to
go about halfway because that's where
the handle would be. I'm going to bring this out. We actually have a nice form. We can bring this out and I'm
thinking the handle would be say about that high, maybe about right there. Now what we could do
is hit the S key, we could scale this
in a little bit. Again, normally a handle is
not exactly perfect circle. It's just like
squashed a little bit. We have the okay here. Now that we've done
that, we can do a simple pipe tool on this
and we can pull this out. I'm going to go go
with basically, I would say 0.1, just to
make it simple, it the ok. Now we've got the handle. That looks really nice. We can basically move this
out a little bit on the G. So it looks like it's actually
curving into it like that. Cool. Now that we've
got the handle, we can actually select the
coffee cup, select the handle. We hit the Q and then
we hit the shift Q. Now we say. Now what
we've done here, we've created this area here so we can
delete part of this. We just delete that
section there. Now we can actually
slect this line here and just hit
the H to hide it. Now that we've got everything
actually made here, let's go and select
the whole thing. Now we've got the inner pieces, those pieces, hit Q and
then Q again and hit. Now we got everything basically
made into one object. You got one solid. Let's go sl this edge
here. Let's pull this out. We're going to do
this on the plus. Way too aggressive there,
go the opposite way. Again, it is part of
the actual edge there, a hard edge normally
on a coffee cap. We can say, there. We can go with this right here. 0.9, make it simple. T. 0.9 tab. We can just do Control
C to copy this. Now we could just paste it here and do the same
exact control V, control V, and hit
the ok button. Cool. That's a real simple
way to make a coffee cup. Now let's go in and
hit the edges here. We're going to make this a b n. Pull this out on
the plus, so it has a nice edge to it
just like that. I think that looks
really good, simple, easy to All right, so that's your first object. Now that we've got this made, now we need to make a table
to put the coffee cup on, and then we're going to
be making a desk lap. So that's this part, let's go to the next.
7. Creating a Modern Table: Now the next step is to make a nice looking
table that we could put the coffee cup on as
well as the desk lamp. I came up with this really
cool looking executive table that look really futuristic. That look really nice, that
would be good for shapes. I'll put a link on this
connection as well. But here's a website
that I'm on homer com, and again, I'll be on some information I'll be
putting out there on this det. You see this nice form
here, it nice around. You see the site here. I'm not putting drawers
or anything like that. Putting the table itself. I'll probably put the middle
section like that to hold it together and basically trying
to just get the form here. That's all I really want to do. Let's go ahead and go back to plasticity and we start
building this out. Cool. What we can do
now with our coffe cup? Let's go ahead and name this because that way
we know what it is. You just double click in
there and just type it in. What we could do for now is
just basically hide this. We can also hide this too. Why don't we just
del both of these, and we can do a control G. What that does is
it puts it in a group, and now we can just hide this. Let's go ahead and
go to the top. Again, I don't have
any inventions here, but I'm pretty much
going to base the design like a six by three is what I'm looking for. Let's go
ahead and do that. Each of these squares is a foot. What we can do here is
make sure we snap to grid. We could also select
this right here, I'm going to select
basically right here. I'm going to go out
six of these squares, we've got five, six, and we go three down. That's a six by
three, basically. Very simple. Cool.
Now that we got that, I'm going to bring in the
image and to do that, we will go in and save it first and make sure it's on a desktop and then we
could actually append it. So Now we're going to basically go to the actual
right view that we want. I went to the side here, and that's going to be
basically the front and actually what I want
really is the side like this. We'll go to this side,
which is right and left. That's actually the side. The other way is more
the front and the back. I will bring in the image.
This going to port. But the images I got are really
facing the opposite way, so we could just rotate
this around for now. We're going to do front back
because that's what we have. We don't have a
lot of images for this. Let's go and pin this. Import a pin. I put this
basic on my desktop. Simple desktop, table executive JP. Let's
go and bring that in. There it is. This is
just for reference. We can actually hit the G Key, move this out of the way, I just want to have it there
so I can see what I'm doing. Because again, we're just
doing everything on the fly. We can actually lock
this in place now. Cool. All right, so
this is pretty simple. So if you look at it, it's like like a rectangle
with rounded edges. We're going to go with
2.5 feet high 30 ". At tables are 29, 30, 28, somewhere there. Let's go on and go
with that. Right now, we're going to sluck
this, bring this over, and to make sure that
I get this exact, I'm going to actually
hit the tab key, and that will be typed
in six foot here, so it stays six foot. This will be 2.6 or 2.5 feet. We're going hit the
inner and there we go. Now we got exact
size that we want. Now, most of these
tables are this wide, so what we can do here is we can actually hit
this face right here and we can extrude t we
go three feet basically, and I'm just going to
type it in right here. Three foot. Cool. Now I got that. We don't need the other side, so we can actually get
rid of that piece. So why don't we just get rid
of the top, delete that. We actually delete
this. Now we actually got the full solid,
which is perfect. Let's go ahead and
go to the side here. And one thing that we'll notice is that this is
nice and rounded here, we can select each
of these edges, make it simple. Select this one. This one. This one and this one,
let's pull that out. Make sure it's on the
plus. We're going to do something like too much, but about right about there. Cool. I think that's really good, close proximity of
the actual edge. Let's go ahead and now
select the face here. Let's do a shift D, and we're going
to scale this in. And as we notice that the
actual edge is not too wide, about right about there. If you go to the front here, see the thickness here, it's the same on
top as the bottom. We also want to pull this down. So it pretty much is similar. You also notice that the radius here is a little bit
less than the top. This is the same, that's okay. What we want to do here
is we're going to use the same dimensions here
to help us with this. I want to hit the ok. I'm
not using this for now. I'm going to just
just to help me get some good support
here to make this better. I'm going to hit the center
here, bring this out, and I'm going to get closer, and I'm going to bring this
to the edge of this line. This way, I could discrete my own so I can have
better control over it. Let's bring it about there. Right there. Cool. Now let's select these points. Again, we hit the B key.
Let's pull this out. Again, the edge here is not nearly as
aggressive as the top. Again, if we go way out here, then that's more like that,
but we want to bring it down, so it's not as chaotic
as the other one, not as rounded, a
little bit less. We're going to hit with
that. Cool. Now what we can do is we select the main
object, we can hit the cutter. We can sl this w and hit ok. That basically put
a hole through this. We could have sluck
this and delete it. You can also select
this and delete it. This here, is something
we didn't need after all, so we complete that as well. Cool. Now, notice
there's a section here that it actually
is a nice solid edge. We've got our object that we created and we want to
cut out a piece of this. One way we could do it is we could try to use a
line, which is normal, but I'm going to use this time a actual square and I'm going
to set it for the center. If I select here, bring it out, I'm going to go about there. I'm also going to go
with the extrude here. With the face. We
can make that into a Let's see a nice box. One thing I'm going to do
with this is I'm going to get ready of this down.
Let's just delete that. We can move this down the G Key, out of the way from that spot. Now we've got this
perfectly lined. Move this way just a little bit. Now we've got the
whole thing covered. Now if we suck this object
and now we suck this object. We can hit to Q key and now
will cut it right out for us. Okay, cool. Now it's
a nice shaped table, and there's a few more things that are involved with this, of course, that would be
the inside piece here. If you see there's a
nice formation inside, what we can do here is, this is going to make
the simple on ourselves. We're going to go in
here and create the edge here. Hit the key. I'm also going to do a
line from here to here. Right click. Again, hit the key
and select this line. And I got this whole
thing selected. I am going to hit shift D. And now I'm going to
move it to the center. If I go to this view, x view, and I move
that in with the G. I can place it where I
think it might need to go. I'm not going to make it. I
think I'm going to make it about b right there.
Something like that. Now we hit the k button, what we could do here
now is I could try to figure out the spacing here. The center button is right
here, we can bring this down. Now that we got this shape. We can also get rid of this. Hi, that. Now we can select
this whole thing, and this. This is join us, Jaki Now we
got one piece, so it's easy. Now we can go this
side and that side. This time, I'm going to
hit the actual mirror, I'm going to hit the F key. I'm going to select
the center here. Bring this down at the k
button. I got two of these. It's real simple to
say, Hey, I want this. And this and I want
to loft those with the L. Once I did that, it's now an object inside this. Cool. Now we got that created. That's great. Let's go ahead and get some of these other
things out of the way. Let's go and select
this and delete it. Select this one, delete it. Now we've got the inner piece
here, which is perfect. Let's go to the side view here. What I'd like to do
here is make sure that we have the lines
show edges showing, so it's a little bit easier. What I got to do here,
I need to first, I want to cut out this piece. Similar to this piece, I want to make sure I
have a curvature here. What I'm going to do is
do that first and then I'll come back and and cut it out with the black
and the white. I don't want to do
that till afterwards. Let's go and do that.
Let's go and select. What we're going to
do here is basically it's going to go from here up at an angle like
that, and then across. And I'm going to go ahead and
go to the right side here. Now, what I'm going to do also here is bring
this point down, so I can get this lined up, and then I'm going to take
this and move it to here. Now I'm going to take this line and this line hit the shift. I'm going to join
those together as one. I'm going to mirror
this to the side now. This's going to hit the F key,
and we'll bring this down. Now we can set both these
lines and again hit the J Key. Now they're together is one. Now that we got that together, we can start making this form. Select this, select this.
Let's hit the B key, and we're going to
make a nice curvature here, something like that. Then here, same thing, we
want to make a curvature. This is we write what
it's cutting into. The B key, Again, let's bring this out with the
plus, something like that. That looks really nice. So we're going to cut
this piece out now. Select the object here. Let's use the cutter here, select this, and now
you've got the black line, so you know you're
cutting through it, hit the ok. Let's go and
delete this piece, like that. Cool. Now you got a nice
interpiece with the outer piece. Let's go back to side and let's take a look at
what we got here. This is like at this edge, even though it's a
little bit farther out. I don't care it's
my design anyway. I'm going to bring
this out to the top. To do that, I'm going to
use another rectangle. Let's do that. We make
sure on the side view, hit the rectangle tool again. I'm going to hit
the center of this. This time, I'm going to go
all the way to the side here. I'm going to go let's say
about right about there. Now, it's a little bit too high on the top, which is fine. We can just sluck this line. The whole thing. Suck these points instead, it the G key and move those down right to the bottom
of this line here. Cool. Hit. Now we got that done. We
can go back to object, this one,'s go a
and hit the cutter, this one, let's cut this. Cool. Very simple to do. Now we got two different
sections there. Let's go and sluck this.
Let's delete this. Let sl this, delete this. Now we got two sections that are separate
from each other, which is what we wanted. Now one thing I'm going to
suggest that we do is we add in a little small edge
around the whole thing. Hit the key and then
shift hit the key again. We're going to pull
this out just a minor mit amount on the plus. Something like 0.0 Five is good. Give us a nice little fill
it around this whole thing. Now, same thing with these
edges here all four corners. Again, we're going to pull
this out just a smidgen. 0.04 is good. Same thing with these.
We always want to add some type of fill
it to something because this won't be so harsh. If you hit this, you could
actually do both sides, hit the shift key, hit
the alt key again. The B keys already selected,
so we don't need to do that. We just pull this out a bit. Again, about 0.505 is
good f three is fine. We'll go with that 0.03. Now we can do these
sections here. The k. Let's do this with key. Shift. Shift t. Suck the
whole thing into side two. Shift. Take this p
lock off by accident. B key. Where's that over here. We'll pull this out just a
little bit. On the plus again. P, four is good. It's fine. Some reason
just didn't go either. Let's hit these and these. This is already done.
Let's go and hit. Don't know why these did not. Strange. That's okay. We'll go with that. That's good. Okay. And
then now there's two, alt. B. Ma you're going to move around a little bit just to get where you want to go. I'm going to do on a
plus. 0.04 is good. Now what we could do is
just take a look at this. It's this. We're going to show edges, take that off and make
this a nice red color. We'll see what this looks like before we go to the next step. I think it came out
really, real simple. Yeah. There we go. Now we've
got a nice modern table. Now, one thing we could do here is we can start
selecting some things here. Let's take this off
the object tool. This will be its own object. Let's go hit the M key, and we're going to make
this more of a dark gray, something like that, and this This is going to be M and it's wide
already, so we're good. Cool. That's your table. That's your second object. You see how we did
that without actually having able to be able
to view this properly, just to work around it. You got to think these things through as you create stuff, how you can actually
make these shapes, so they're the right
locations and positions. Next will be the Ds. Now that we've got this created, let's go ahead and
hide the actual image, and I'm going to
bring the coffee cup in and then I'm going
to export this out. Let's go ahead and bring the let's go ah in here
and we're going to unhide the coffee cup itself. Let's go unhide this. Wow, that is a
massive coffee cup. Anyway, what we're going to do with this is we're
going to select this and scale down with the S
key twice and bring it down. And pretty simple, understanding
of how things are here, but key this down, I don't want to go
into that too much, but let's go ahead
and go to the side here and we can make
sure it's exactly flat, and now what we can do
is just move this down. Something like that
would be great. And I think that's
pretty realistic. Six foot coffee cup. I mean a six foot table. This is a six foot table
with a small coffee cup. I think that looks pretty good. I might scale out this
a bit, not that much. There. Side view again. The key here and move it up. Right on top, H o. There we go. I think that looks good. Let's get up just
a little bit more. That Ge Key. Okay. That's moralistic. That's hard to get
exact dimensions, but you know it's a six foot
table and a coffee cup, maybe 2.5 ", right. So you could pretty much figure that out
just by looking at this. We could actually do
a line and 2.5 ". We could type that in
tab that's going to be One quick note, if
you're going to do smaller things like in inches, I would suggest going
or if you're going to do centimeters or
something smaller. I would go into your actual grid and units and just
go with inches. That way, it might
be a little easier to get it lined up properly. So we're going ahead go with that and we'll get out of there. And let's go back to this now. So I'm going to right click.
Let's start this again. This out, and we're
going with inches. 2.5 " is 2.5. Let's do a tab. That's
going to be 2.5. Simple. Right click. Now you can take this GK. We can place it over here, and we can see what
this looks like. That's a 2.5 inch coffee cup. All right. So I have to
do is an investigation, a coffee cup is around
basically 3 " wide. So what we can do here is
going get rid of this. We don't need that now. Can
hide this to get rid of that. Hide it. We can delete this. If we can select it, must
be somehow or another, do the last line, it delete. Now we can unhide it again. C coffee cup is 3 " wide. If you go to side view here, we can do this basically in the grid here, we
can do it in inches. The inches would be, snap it, one, two, three. That's 3 " right there. That was to do with
the actual edge of the coffee cup to the
edge of the coffee cup. Now we know this is too big. Let's go bring this
or scale this down. Take this off. Let's hit the G Key and see
where we're at here. It's a still too
big just barely. Scale down a little bit more. J K, get close to the edge here. I think that's really
close to that Design size. I went to Google and
look for that and that's the average coffee mug is 3 ". Let's go to suck this edges
and delete them. Okay cool. Now we have the proper
size for our coffee mug. Now, let's go ahead and select these objects and
export them out. Let's get ahead and get
rid of these things. We don't need them anymore.
Select these, delete them. That's it. Select
the objects here, that lines, but objects that. Now we're going to
do it in export up here on the top left corner. Select do, export, and
we're going to call this table with coffee mug. And we're just going to create this to the desktop for now. Save, and what we're going to
do here is, in most cases, I'll go in with this gons
Again, it's a preference, but when I do production shots, I don't like to
do Tris or quads. It just doesn't come
out right for me. I go with enones, and I
also bring this up to one. Again, I don't really
have a preference on how much faces
this is making. I really don't care. I just
want a nice looking model when I'm doing a
production shot. Another thing that
I'll do is once I get that set right curvature, I'll go in here in this
basically mid width, and I would change it to
0.3 for a first run at it. And see what that looks like. That gives you a
curve on the edge. Now, to me, that's still
more of a chamfer. I'm not really happy with that. I would make that
most likely a one. That gives you a
nice rounded edge. Then I also would add
some extra detail to help with supporting everything throughout
this whole thing. Starts off with one, but
normally it's a do 0.02. My standards, again, you
guys do whatever you want. I just personally like to use cons because I'm not going
to squash the table. It's going to be a
production table, so it doesn't really matter. Has a lot to think about a lot of pols adding to this right now, which
is maybe too many. Pause. We're going to select this whole thing and we're
going to export it out. Let's go to hit this left
arrow down by the P, bring it down and
hit the export. In here, I'm going to
actually call this table with coffee mug. Well
overwrite that one. Yes. I'm going to
go with enguns. Again, I'm going to go
with the mid width here. I normally go with 0.001. I'm also going to add
in this to be one. One more thing I'll do is no
matter slick the max width, I keep with the basic one. Then I might go with 0.1 to
see what that looks like. I'll go down a
little bit of time. You get too much detail.
It causes a problem. I think that gives
enough support around the whole thing.
I'm good with that. It's hit. Cool. Now to the desk lap,
that's the next. We're dealing with two
objects and that's the way to export
something out as OBG.
8. Creating a Modern Desk Lamp: All right. So I'm going to
add this photos to the actual collection of
materials to look at. And you could also go to amps plus.com is where I found
this lamp for information. And basically, what it
is is the Bosoni miles. If you just put that
into the description or find within Lamps plus,
you'll find this object. So we're going to be
taking this object here. And creating this into this
actual video, this course. So here's a good example
of exactly on side. This is not exactly flat. That's okay. We're going to take this image here
and we're going to actually bring it into
plasticity to work this. So let's get started. So I've created this file and
put it on my desktop. So I'm going to go over to
this side here, left side. There's an import a pend. This is where we
bring in pictures. Before you do this so, one
thing to keep in mind, you want to keep on the side. So I would suggest that you do the way it's
right and left. That way it's your
side, basically. So basic x is going
this way. Zs up on top. But anyway, keep moving. So let's go ahead and
say port and pen. So I put this on my drive. It simpler. You download it, make it that much quicker. D lamp. There's a side view of what we're going to work
with. All right. Here we go. There's a few things
to work with. I'm going to pay
attention to the sizes. We can always adjust
that anytime we want. What I want to do is start creating this whole object here. Let's get started. As you can see this nice curvature
here, and one on the bottom. It's pretty much the same
line or same object. If you think about it, it's supposed to be going
through this thing. We can use that
as understanding. What I'm going to do
is here, I want to basically get down to
the center of this. L it, and we're going
to bring this up to about right to the center of this ser that dot is on the
bottom of those pieces, so it says y, y z. Helps us determine where. If I bring it through, I'm going to bring it all the
way to the center here. Now, if it's a little
bit off that's fine, we can always adjust G K.
Select those two points. We're going to bring this down
to the center right there. No I want to do is
same thing here. I want to hit the GK and
move it to the center. A lot of this is eyeballing. Does that to be 100%? I gue be close. Like that. Let's go ahead. Now this
center point here, justice. Let's go ahead and
select this point. We're going to hold the left
mouse pt and bring it over, and we've got to
make sure it's on point mode. Hit the G Key. We're going to bring this
up to the center here. And about right the butt there. Cool. It the OK button. Now what I'm going to do
is, I'm going to go ahead and just go ahead and
work this part first, and then I could duplicate
it to this other side here. That's the plan. You go to
select this point here, make sure selected,
hit the B key. Again, we're going
to pull this out on the plus, whichever way is plus. I'm going to try to get the curvature right down
the center of this, which looks good. Cool. Hit the k, and there we go. Now, what we can do
here is take this line. And we could actually mirror
it, so hit the mirror. We could hit the f key
after we do that and then select this point here and
move it over to the side here, and I created the line for
us down here in the bottom. Now we could go here,
select the points. Select these three points here. It the G key, and we're
going to move this up, and we're going to
center this off of this other part of
the model here. C, it the OK button,
and that looks good. Let's go and stuck this
point here, hit the G key, we're going to move it on the y, which is the green to the point there, on
the tip of that. That's pretty much it for
the line for this curvature. Now let's go ahead
go to the next step, which is to add
some depth to this. Let's go and sl the line tool, select this line, and this line. Let's go ahead and join us
together. Hit the J Key. Once you hit the J key, it basically becomes
one object or one line. Cool. Once you select it, actually, the whole
thing's yellow or whatever color
you might have. Let's go a hit the
pipe tool. Sl this. And one of things I talked about earlier in the version is that it will create some
center piece in here. We'll deal with that as we go. Go ahead and pull out
the thickness here, similar to what you have here. So pretty much
imolates what you see. I think that's about
good right there. Maybe just a little
bit bigger than that. We can just dial that in. Let's go with 0.035. And just made it just
a little bit thicker, it the ok. Now what we can do here is that we can get rid
of these sections here. First of all, select
this face here, it this shift x, and same thing at the
bottom. Let's move it up. It this again, shift x. Now we can go in here and
select this object here. Make sure it's object mode. Suck the center spot and hit the delete key. We
don't need that nomore. You could also take
this line and hide it. Hit the H key, hide it. Now let's go to
suck the tip here and now we're going to go
down here and hit the patch. Okay. Same thing with the
top. It this line, select it, hit the patch. Cool. There we go. That's your line that
we needed to create. Now, we can start on
the next section, which is this inner tube
that's on the outside of this. We can zoom in a little bit. Now this is off a little bit. We're going to work
this out though. What we can do is the line that we just
hit, we can unhide that. It might be here, I
might be over here. Let's just do this theodi. Good thing about this, you suck the whole thing and hide it. Everything there is headed, and now we've got this line, and we can use this to help
control this piece here. We're going to select
the line tool over here. We want to make sure
that this is on. Right click here. Right click. Make sure edge is on. We to click right
about the edge here. We're going to bring
it out about here. Bring it down, bring
it out, bring it down. Again, I'm going to just go right to the center spine here. This way we can make this
a little bit easier. Now let's go and deal
with this first. This way, I'll have to deal with it on the bottoms well
at the same time. Let's go and do this first. Going to hit the
B key. It's hard to see what angle this is. I'm going to guess it's
somewhat of a round shape here. Same with this B key. Pull this out. And then
right here to B key. Again, make that rounded. Then we can go and
follow this down. Now that we've created
this section here. Now we can duplicate this. Select the line tool,
select this line. Again, we could hit
the mirror here, and we can hit the F k now
that we hit the Mr key, hit that point and
bring it straight out. Now we can go back to the
point mode here, Slick these. Let's move this down
with the G key. G key, bring it down. This way, it's real easy
to create one thing. We don't want to
waste a lot of time, so the faster we can get
these things done the better. Slick this line, hit the shift
key hole, slick this line. We're going to merge
these together with the J Key hit the J. Once you do that, the whole
thing highlights again. Now let's go now
we're going to use the actual revolve tool. We haven't used that
yet, so sluck this, and we can go to the side
here and I can sluck this point here and basically
bring it straight down. Slick that. Cool. Very simple to use. Now we got the
intersection here. Now, as you see, it looks good. What we can do is we can use this object to cut
into this subject. Let's do that the ok first. First, let's select this
object, and then this object. We're going to the Q
key, and this time, we're going to keep tools that holds this place in place
basically, so we don't lose it. Now we actually put
a hole in this. Now we can go back in and select select this
piece right here. Let's move to a side a little
bit. Hit this edge here. In the same thing here. So
we see what we're doing. Hit the shift key, and so selected as a fillet,
so let's pull this out. I'm just going to
put a little champer here, so it's on a negative. Just like that should be enough. I actually looks like there's
a part that is around the parts it like it was meant to be into
this section here. It looks more
realistic that way. Okay, so that's that part, and we'll go to the next
part in a few seconds here. So basically, we want to try to kind of change
the look of this. As you see from the
back image here, you got a black section
here and a gold section. It's like two separate
entities, right? So the objective here is to kind of break this
up a little bit now. Now that we got the object created, we can go and do that. So let's go ahead and
use a basic line. And what we're going to do here is it's not exactly perfect, but this will do. We're going to cut
this across here. And then we're going
to do a shift D here, and we're going to
bring this down. We're actually
making a copy of it, we're going to bring it
down as well to here. We're going to cut this out
in two sections basically. What we can do is s line
this up a little bit more. Cut it k. Now go select
this again, hit the cutter. Let's select this, and now you've got this black line here. That basically means that it
is cutting th the k. Cool. Now we can just take
this line here. And we can delete that. We could also take
this line here, we could hide it with H K, and there's line here to,
we could also hide this. We're going to use
this now to cut. Let's go ahead and
take this line. This way we got exactly perfect. Hit the G Key. We hit the F key. It's on the line,
and we're going to put it right down
the center of this. C. Now we get to scale
this at the same time. Same thing here. Because that is back to where we actually
still cut, that's fine. We didn't scale it
yet. That's good. Now let's go and cut this here. Hit the cutter
tool. U this line. Hit. Okay. Now we
can scale this down. Hit the S S twice. We're going to bring this
down, something like this. Now, I'm just going to head and maneuver this back
upward into the object. I want to go into it's going to be like I guess not part
of the same object, so I want to cut into
it. There is good. Now what we can do is we can sl this object and this object. We can hit the Q key. We can say keep tool, it. Same thing down here.
Slect this object, sl this object, hit
the Que and keep tool. There we go. Now we got
an extra piece there. Go ahead and select
this line right here. We'll move it up. And we'll stuck this as well
with the shift key. Now we can just make
this into a nice fillet. It looks like it belongs. Then now we got this
other piece in here, which is the area that
we have as a form. Well this around here. See what we're
doing. Sometimes you got to maneuver things
as best you can. So go and select the edge
here, hit the shift key. So now that both of
them are selected. Let's go and pull
this out. We can do just a champ for here. Again, it's not going
to be seen very well, I just want to give the vision that it's actually not
part of the same object. Hit the okay, but cool. Now we got that done. Now, we can actually now go
back and color these things. So let's go and do that. So we can select
this object here. As you see it's all like
this nice gold color. This subject here. We can
shift, hit this one too. Now what we can do
is basically go to the M key, select that. We're going to put
a goldish color here just to make it easier. We can see that
what we're doing, it looks like it belongs
as gold. There looks good. 246, 29, Now to turn this on, we can just click
on this right here, which is the render mode. We can also take off the edges, so we can
see what we're doing. Something like that's fine. You can make it a little bit er. Again, don't think this is not really the
rendering part of this. It's just a material to help us see more realistically
what it looks like. Then we we can do the
same thing, it the M key. And we're going to take
this and put this more like a black color or dark
gray, Sothing like that. We hit the k button. Now that looks more realistic. It looks like it matches now. Yeah, I think that looks better. It looks like it's part
of this object. Cool. Next part. All right. So let's continue to build this let's go to
the side view here. And we got some
parts here to make, which is that one section here. I looks like a little
bit of a edge there. And it looks like it's
going into the unit, but not 100% sure about that. So I'm going to bring
up some of the images prior from the
Lamps plus website. Trying to get an understanding
of how that connects. Basically going through
all the images, and I don't really see many
things here that really show. These are other things that we've got to build, of course, but just really show how
that piece connects to the top cylinder. All right. Let's zoom in a little bit,
see what we're doing here. We're going to make this cylinder that's on top
of this piece right here. Let's go and hit the cylinder
tool, one from the top. We're going to actually
hit the center of that point there and we're
going to pull this out. Something like that
right to the edges. Once you have that, go
ahead and right click. Now, what we can do is select the line with the line tool, or number two on the keyboard. Let's go to that view here, and now let's rotate
this with the R key. Hit the R key, and we can spin this around 90 degrees.
We could pull this around. You could actually
just right click, click the actual rotation
here and just type it in 90, and then hit. Now
we accepted that. Now we got the exact
perfect location for this. Now let's go and pick the actual face here and we're
going to pull this down. Into the other body is
what we're looking at. Not too far in, but
just a little bit in. Now we're going to actually
select the top piece here, the one that we
originally created. Let's go and select
the line here. We're going to scale
this down a little bit. We're going to use
this to actually use to create the second
piece that's on the top. Sally formed out, it makes
it that much easier. We can size this up, bring this up out of the way
with the G Key and the z. We can actually go back
now and hit this face, and's pull this up and
we're going to go to the side view here so we can actually see what we're doing. Let's bring it up to
that edge there. Cool. Go ahead. All right. Let's go ahead and
select this line with the line selection. Select it. Get the G Key, we're going to move it down right into place with the other top
of the cylinder. We're going to scale
this in with S S twice and bring that in. Edges are the same. A.
That looks good. Okay. We're going to hit
our face selection, and we're going to bring this
down into the other object. K. Now we can select this top
piece here and just delete it. Now let's go ahead
and select the main. Let's go ahead and do
a fill it on this. We're going to select
this edge here and let's pull this out a
little bit on the plus. Something like that. Cool. Now we'll do the other
line here as well, the other edge here. Both are on the plus, ok. Now we could select
the main object here and this
second object here. Let's do a bulion. Hit the Que. This time, we're
going to keep tool, so we're going to keep
the object in place. Now we can do select the edge inside the
intersection here. Let's pull this out
with a chamfer. Not too big, it. Cool.
That looks great. Now to the next
part. This cylinder looks like as part of
the other cylinder. I think we're just
going to create the things to be actually a
part of the other object. It's hard to tell with the
images that are provided. Now let's go and create this other cellar piece
that goes onto this tube. We're going to use
the line tool. We're going to bring this
out. We're basically going to cut a
section of this out. I'm going to use this
to scale this piece up. That way, it looks like it's
the correct size dimensions. Go select the main object
and hit the line and do cut Now we've got
this piece created. Now we're going to
select it, and we're going to hit the S twice. We're going to scale the
edges up to each side here. Now we're going to go
back to the y here, and we're just going
to put that back at one like it never got adjusted. That way, it stays the same from edge to edge. It one in here. Now you can slect the
ok to accept, cool. Now let's slect this
edge and just pull this out a little bit
of a fillet, it. What we can do now is
select both cylinders and hit the Q key to
merge them together. You can hit Q twice, basically, or you can just
select the union on the actual selection
area, and it. Let's now select the actual edge of those two pieces
that were just merged. We're going to pull this out on the plus and make this
nice and smooth and round. C. I'm going to select the actual
bottom of the face here. We're going to pull this
do basically down to the bottom of the lamb
shade. Right about there. Cool. Now let's go ahead
and get a line. After we did that
make sure you hit. Now let's bring a line out right on the top of that shade, and we're going to
pull it across, and now we're going to
slick the object itself, and now we're going
to hit the cutter, and we're going to cut
this piece out as well. Now it's two separate objects. Now what we're going to do is
slick this object here and we're going to scale this
up just like we did before. Scale this up with S S. We're
going to bring it up to the same width on both sides of the black part of the shade. About right there. Cool. Now,
let's go ahead and actually go back to the amounts
and change to z to one, it never went up or down, and that should
fit perfectly now. All right, let's go in and use the line tool and
select the edge here. We're going to pull
this out with a fillet, a little bit more rounded
as the ones on top. Great. Hit okay when done. We're going to bring
the other piece down. We're going to first
hide the shade and bring this piece down just a little
bit into the actual shade. So we're going to use that
to cut into the unit. Let's go and select this object here and slect this subject. Again, hit to Q key. This time we're going to keep
tool, and we'll say Okay. Then we're going
to actually slick the edge of this piece here. Ahead select this and
let's pull this out. This time we're going
to do a chamfer. Now this has a nice edge to it. Hit to accept the changes. Now let's go and select
the face selection. We're going to select
the bottom of the shade, and we're going to hit the
Shift D to be a copy of this. Hit Shift D. And we
got a copy of this. Now we're actually going
to hit the scale S S. Now we're going to pull
this in in the center. Now we're going
to actually going to put this side view here. We're going to bring this
down just a little bit. Now we're going to
actually going to select the object, show edges. We need to see what
we're doing here. We're going to actually
select the face now. This time we're going
to actually hit the extrude with the e. Let's go and extrude this into the shape. Pull this
all the way up. You'll see that you could
see through this now. A there. Once that's done, we hit to accept the changes. Now we're going to select
the outer object with this selection object and the inner one that
we just created, and now we're going
to hit the Q, and then we're going to say,
to accept those changes. Cool. Now we're actually going to
select the actual edge tool, and we're going to
select this outer edge as well as the inner edge, and we're going to be key. We're just going to pull
this out on the plus, so we're going to have
a nice fillet there. Now we're going to start working on the bottom piece here. We're going to go down
to the section here and try to add some pieces
to the bottom here. Due to this, we're going to
actually line up a line. On those pieces there. We also need to do the base. It's going to use the line tool. We're going to bring
this up just so we can line it up with
those pieces there. This will help us determine
exactly where to put them. We've got two m selected here, we're going to hit the shift
D. Now we're going to hit the G Key and we're
going to move this over because they're
both the same width. These two could either
cut into this piece or just attach to it
like if it's welded, either way can go either way. It's hard to tell exactly how the shape is attached
on the bottom. I'm just going to do my best to figure out
what looks good. Now I'm going to go
to the top here. Hide some things because
these are blocking my view. I'm going to select them and
hit the H Key to hide them. We can't really see through
this object, which is fine. I'm going to bring it
down on transparency. Still not able to
really see the lines. Another option we can do
here to make this little easier is to pull
the lines outward, and this is what we'll do
here. We'll select this line. I turn it over to the side a little bit so I can
see what I'm doing. Then I'm going to take and
bring it out this way, help us establish exactly where
this goes, these circles. Let's pull these two out, right click after you're done
with each of these lines, and we'll do the other
two sections as well. Cool. This will help a lot to
establish these points. Now we go back to
the top. Now we can see exactly where
you put the disc. Now with this, you
can either slect the center section here or
you can select a two point. I'm going to select a two
point to make this easier. Let's s the section here
and that section here. That defines exactly that exact circle where
it's going to go. Skilled in. Sus a
little bit, though. I want it to be bigger
than the actual edges. Again, I'm going
to go ahead slect this down and bring it
to the bottom here. Now I got that done, and
now I'm going to actually sl this actual disc, it shifty, and I'm going to use the F
key and then bring it down to the center of that line it's created here to make it easier. Now we'll do this again. I didn't make a copy
for some reason. She'll shift D F and then we'll bring
it down to the center. Right about there.
That work. All right. That looks good. Now let's go
and select these two faces. You're going to bin do a
little bit. There we go. All right. That want to
select these two faces, make sure both sides are
selected and the section here. We're going to hit the eke, and we're going to
extrude this down. We're going to see
what we're doing here. Right now it's a
little too high. We're going to select
the actual line tool and select both of these. We're going to move these
down closer to the edge. Right into the about the
center section there. This way, when we
actually extrude this, we'll go into that other space. Now, go ahead and
select the face tool. You might have to hide
this existing piece, select the object
and hide it with H. Now select the face tool,
select that and that. Let's sit the e key and go
ahead and pull this down. If it's a selected,
you can just pull it down on a specific one. I have basically
brought that through. Again, select them again. Move it in a little
bit more. There we go. We want to actually dig
into the other piece. Okay. Now, we can go ahead and bring those into the
group one and hide them. Now I'm going to actually
take a few more of these sections here and
basically hide them. Select the lines, and we'll just drag them over here to
the group one to hide them. That way, they're
out of our way. Now we could actually unhide
a few of these things. And we can move a few more
things into the show. Hiding area under group one. Cool. Now **** the subject. Let's go and **** these two
ones that we just created. We're going to hit the Q key. Again, we're going to keep tool. We're going to dig
into this as if it was a piece within the
piece, which is fine. It could have done
it this way or you could do it
another way which is just Q Q two attach them
together. Is an option. Once you're good with that, we can actually join
these together, or just keep them separate. But we can actually add in a nice fillet on
each of these edges. Sect the line tool. Let's select this one and
this one with the shift, and let's pull this
out a little bit. It's going to go with like 0.1. I think that looks good. It inner to accept. Now what I'm going to do is, I'm also going to change
the color of these. Let's sl the object
mode, select these two. Again, we're going to
select this color, hit the eye dropper, and we're going to
select the gold, so we can eimate
the existing color. Perfect.'s go top, look at this, but let's go to hit inner for the materials
to accept them. Let's go over here and
take a look at this. So I'm going to select
this piece and hide those two back to the top of you here. Now we're going to
suck the line toll. We're going to create
this base here. We want to make sure
it's the same length. I'm going to pull line here out here so I can
see what I'm doing. Get the edge to edge basically. Now, same with this bottom
piece edge to edge. Pull it out a little
bit with the G K. Smidge. There we go. From the image, you could
tell that these are not, they're all basically
on top of this disc. Keep that in mind.
About image there, you could tell this on top. Let's go to the side here. Again, we're going to pull
out a little bit of edge here so we can determine
where this line goes. We can get a new
disc put in place. Pull this out. We do the other
sides well, pull this out. We'll go ahead and do
the other piece as well. Make sure it's straight and same with this other piece here. Great. Let's go to z. Now we can go between
these two points. Now, what we can do here is
now we can hide this piece. Le line somehow skewed a little
bit, so we can fix that. L is selected and delete it. Start over with this
point. Let's pull this. Make sure it's on
the right axis. Should be straight, cool. Let's get the disc again. We're going to select
the two point again. Select that edge
there to that edge. Perfect. Now, same
with the outer one. Let's go to sl that
point there and the other point at the
other end right there. Now they're up high, so we
need to bring these down. Let's go to sl these both
lines and hit the ky. Let's pull them
down. We'll place somewhere they should be close
to where they need to go. Again, we bring down. Eyeball in this as best
as we can, because again, it doesn't really
show you because the perspective is
wrong on the picture. So it. We can hide that in this or
delete in whichever. Let's select this face
here and bring it down. Not too thick, just
enough to give it some bit of
thickness, basically. We're going to select this
line down, we can delete it. And select it again and I'll
actually do a filet on this, too much. Over here, same thing. We're going to bring
this down to the bottom here. Select the line. We're going to pull
this up actually right into the other space. All right. That looks great. Now, I'm going to also select this line here and delete it. We could actually
select the face, and we could bring
this deck down. Again, we're just trying to eye ball this as much as we can. That exact. Put a little bit of a nice fillet there
the routed edge. And then top, same thing
a little differently, but this will be
also on the plus. That looks good, okay. Now that we could actually
select this piece here, and we can actually
slick that piece. We do a que, a keep tool. Now we select this
little edge here and add a little bit of a edge here with a champer actually we to fill it
there just a little bit. More of a closer, bigger
section, nicer that way. Same thing here. Let's pull this out. It's also on the plus. I notice that I still have
this inner piece here. If you don't have that, you
don't need to worry about it, but if it's there, again, we can select the
actual face here. So Let's go and select this
face with the fase selection, and we can actually hit the
shift x to delete this. We can actually manipulate
the intersection here. Again, hit the fase tool, and we select this
interpiece here, hit the shift x again,
and do one more time. Shift x. Cool. I
got rid of that. Now let's go ahead and
s this edge here line. Hit the patch selection. Hit that, and G
zero is fine, it. Okay. Cool. Now let's close. Now we're going to
select this section here and we're going to
select the other section, and we're going to
actually cut into this with the Q key, and
we're going to keep. Basically sliced into that. Now we're going to
actually basically hide this object with the H.
In this section here, we did basically a
Q and a shift que, then to these other
pieces and delete them. Now we can go in here
and actually move this up a little bit with a fillet, so it's rounded,
just like that, it. We can go over here and just delete that piece. We
don't need that no more. Same thing here. We can
go in there. And do that. We want to make sure
we keep this piece. Now let's go take this piece and we can change the
material on here. S hit the eye dropper and
then select the gold. Same thing. Cool.
That's hide us again. Again, we're going to select it. We select that piece first
in this piece. Hit the cue. Again, cancel. Reason we have an open
got it cut in there. We don't need to cut that, all we need to do is delete
the ce piece here. Go ahead and sl, hide
that piece there. Hide this. Now we sl this
piece here, delete it. Suck the line now since
we got it out of the way. Bring it another fill it, same thing as what
we did earlier. Once you got it where
it needs to be, say, hit the k button to accept. Cool. Now go and suck this object here and
delete that piece. Let's go a and hide
those other pieces. We're going to
change the base to a little bit more of
a blacker color. So it's more consistent
with the look of the image that's attached. Now this change this to gold. Okay. All let's go unhide
everything, see how it looks. Close. Now we can also
select the lamp shade. We're going to turn that
into black as well. Go ahead hit the white. We're going to hit the th again, y drop, and we're going to select the
black one this time. Now we select these
other pieces. This piece here.
Again, we're going to select the material with Mm. Hit the eye dropper, hit
the gold, select it, hit. Now this piece here, same thing. Mm, self the color. We'll go down to the eye dropper and again, self the gold. That's pretty much on how to add those shaders to your object
to make it look similar. We still got a few
more things to do. We still got to add in a top basically that's rounded with some screw holes that are there, as well as the plug
ins for the USB, as well as the on
and off switch. Now we're back in and we're looking at the
other images here. At the top piece here, you got this section
that's skinny, and you got some screw
holes that are ded. So I'm going to emulate this. All right. Now we're going to
work on the top piece here, little section that's on the
top of the actual lampshade. Let's go in and go to
the side view here, and we got your shade here. I'm going to hide this because
it's just hard to see. Let's hide this with the key. You're going to see this little
edge here along the side. It's a little bit of
an edge, not much. That's what we're
going to work with. Let's go in and hit
the center here. We're going to bring this
out to that edge here, and that's about a perfect
place for that, right click. What we can do here is we
can actually hit the G Key. We'll move this
up just a smidgen We want to make sure
that actually is an edge here to this piece. Let's hit the OK button. Now what we can do
here is hit the G Key, actually hit this shift
D again, shift D, we're going to hit
the G Key and the F, and we're going to stuck the little point
here on the edge, then we're going to bring it to the end of this
point right here, and then basically let go. Hit the OK button. Now we got the
placement of the edge. Let's go ahead and
hit the line tool here and select both
of these sections, and we're going to hit
the join key with the J, it j, and now we got the
full amount of that edge. Let's go ahead and go to Z top. We're going to zoom in here and now that we got our line,
we got that worked out. Let's go in to hit the circle, select this and pull it out, and we're going to do
a two point circle. Again, we're going to
select the very end here and this end
here, and there we go. We're going to go
to the side here. Now we can actually unhide the top piece, which is, shade. Now we can actually some reason it created it way
up here, which is fine. Let's go hit the vase tool here. Let's go sluect it and pull this down, something like that. Hit. Now let's go
to the side view, and what we can do now
is slect this object. And we're going to move
this with the G K. We're also going to use the F Key, and we're going to bring this
down to the center here, right where it goes
into the space. Make sure it's not offset. Cool. Let's go ahead and
do some bulions now. We're going to select
this object here, select this object
here, hit the shift, it Q, we keep the tool, it. What that does. It's going to take off this
color here, and see better. Now we can select this
line, delete it for now. We don't need this anymore. Let's go and hit these edges and give some fillets
to them and chamfers. Go and select this,
let's pull this out. This time it's going
to be a chamfer. Okay. This one's going
to be a fill it, so it's going to
a little bit out. Now we can do this line here. Same thing, do a little bit of a fill it on the
one we just did. Just to give it a little
bit nicer edge to it. Cool. Now let's go ahead and select this object here and this one and use the Q key again
and this time, keep tool. Cut through that, k. Now we got a section
in the center there. Again, select this edge here, pull this out on a champer, something like that, and again, sluck the line
here, pull it out, and this time's going
to be on the plus. We're going to get a
nice fill it there. H. Another thing we need to do here is we need
to cut this into this, Let's go in select
this piece here, and this piece here,
it's a Q key, keep tool, and hit k. Now we can go in here again and add
this little fillet, make sure it's on
the outer edge here. Pull this out. Just a
little bit of a champer will be perfect
for this, k. Cool. That's it for that.
Now let's go in and create the little tiny
screw holes on top. Let's go and pull this closer. I'm going to use
the circle again. We'll bring this out about here, not too big, about there. It's a little bit
off, which is fine. Let's go a hit to G Key. We'll move this up. Now, we're just going to make
this real simple. We're going to sluck this. We're going to pull this
down into the space. Hit the ok button. Now what we're going to do is we're going to slck this top piece,
we don't need this anymore. We to delete that, it the delete. Let's go
and select this. We're going to go ahead
and do a radio ray down here on the
right side bottom, select this, Ma you
hit the top here. I want this to be
at six. Put in six. Nobody comes with eight, it. Now what we can do is sl
this main object here, select these new sections
that we discrete. All six of them. Let's
go around the edge here. And go ahead the Q key. This time we're
not going to keep. Say, Now let's select each of these little sections
along the edge here. A six of them again.
Pull this out, and we're going to make
this into a chamfer. Not too much about maybe
five somewhere near. Now it the ok butt. Now, what would be
nice is to add this a little bit more of
a soft edge here. Select all six of these. And let's pull this
out on the plus. So maybe 0.03 0.02, it. There we go. That's it
for that top piece. Now we're going to work on
the bottom section with the USB and on and off switch. Let's keep
going with this thing. Almost done. Now we got to
put the USB devices on top. We're missing. All right. Let's find a better
picture here. Back to the website. All right. You see there's a on
and off switch here? As well as this.
It's not that big. This picture might be
better. There we go.
9. Final Thoughts: All right. Now that we've
completed all three models. I thought I'd show you all how to take these models and
combine them together. I went back to the
original model, which was the coffee mug, and now I'm actually
going to go over here to the upper left side,
bring this down, and we're going to
actually import or a pend, and we're going to bring
in the actual table. Let's go and bring that
in. Just like that. What it does, it brings it in
as a separate object here, which is great, before we placed it down below the
zero axis, which is fine. You could bring the whole
thing up or whatever you want before you export it out, it just depends what
you're trying to do. Personally, I would
probably have the desk up high and then
put everything on top of it. We can go over here to show
you what I mean by that. If we go here, and we can hit the G Key and
we can move this up, and we just get right
above the red line here. When this gets exported out, it'll be exactly at the
center basis at the zero. The coffee mug is here. Now we ought to bring
in the desk lamp. Let's go ahead and
do that again. Import a pend, and this time, we're going to bring in
the actual desk lamp, which is a separate file here. Just bring that in, open. And as you see, it's quite a bit larger than the rest of the model.
That's okay, though. What we can do now
is we can go in here and just hide this, and we can go back here and
just select this whole thing. Now we can bring these up. We can go to the side view and basically just bring this up to the same height
as the coffee mug. That makes sense. A
key, bring this up. We can bring down
just a little bit. I'm just trying to
line it up with the base here, just like that. Cool. Now, we can also move this a little
bit to the side, so we can move that
over like that. Okay. Now we can actually take the table and go
in and hide this, and as you see, it's in the
wrong place, but that's okay. What we'll do now is since it's already
selected, hit G key, move this a little bit on the x, and we can now
move it over here. Again, I feel this is a little
bit too big personally. I would trick this
down a little bit. We can hit the S twice, bring this down,
and to by it there. The slaps are all kind
of different sizes. Now we hit the G key, bring this down. Bring this over here. Now we can rotate it and we can do that actually on the z. We can rotate it like that. Then we hit the G K again on the X and bring it over
to a little bit more. Alright, it the K. I think
that looks really cool. So now that's about it. So next, upload all
your images that you've created of
the coffee mug, the table, as well
as the desk lamp, and all three together,
if you could. So you can show all the
hard work you've done. It be awesome. If you want to go
ahead and bring them another TD program and actually
add some colors to them. That's awesome as
well, if you want. Again, thanks a lot for
joining his class. Take care.