CAD Modeling in Plasticity: Design your first 3D CAD model | Jon Moberly | Skillshare
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CAD Modeling in Plasticity: Design your first 3D CAD model

teacher avatar Jon Moberly, YouTube Creator / 3D Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:53

    • 2.

      Download Project Files

      1:08

    • 3.

      Saving Loading Preferences

      4:39

    • 4.

      Selections and Toggle Control

      7:32

    • 5.

      Using Lines and Shapes

      76:31

    • 6.

      Creating your First Model Coffee Mug

      5:42

    • 7.

      Creating a Modern Table

      28:58

    • 8.

      Creating a Modern Desk Lamp

      77:33

    • 9.

      Final Thoughts

      3:21

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About This Class

This class was designed to help new students learn how to get around this new exciting 3D CAD software named Plasticity.  I am using simple processes to give a better understanding on each of the different tools and UI that is provided by the software.   At the same time, I have added in certain models that I felt would be a great way to start with a very simple object such as a coffee mug and then to build up to the desk lamp that can be a bit more complicated.  By the time the student has completed all 3 models they should be much more familiar with this CAD software.   I would love to see the models that the students create so that I can show them off on my students page.  This software is so great and exciting, and I feel that this program will continue be upgraded and to be a new major player in the CAD modeling software niche.

Meet Your Teacher

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Jon Moberly

YouTube Creator / 3D Artist

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Level: Beginner

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Transcripts

1. Introduction: Do you want to learn how to create CAD three D models and plasticity? If so, this is a class for you. My name is John Mobley and I'll be your instructor for this course on CAD modeling and plasticity. Design your first three D CAD models. I have been doing three D since the late 80s. So of my early work was on Rezo comic book by image and other advertisement work. At this time, I have been really focused on three D content creation on YouTube. Before starting this class, you should have the plasticy program installed. In this class, I'll first show you the tools and UI in this program. And then we will jump right into creating a coffee mug and then a modern table, and then lastly, a complicated dest lime. Each section, I would like to see the models you have created by uploading them. By the end of the course, you should be able to make some really cool models. So, let's get started. See you in the first lesson in fusicity. 2. Download Project Files: Once the program has installed, I suggest to download all the images and plasticity files in case you want to see the actual objects to follow along. I suggest to put these files in the place that can be easily found for use during the learning stage. Also on the PDF is linked to the main products, such as the table and desk lamp for easy access to their product page. Be aware over time the file link can possibly change. I've also included my e mail for any support needed as well as links to my social media. In the directories, you'll find coffee cup table and desk lamp folders. The coffee cup and the table are together. As well as the OBJ file for both. And then also in here you've got desk lamp plus the desk lamp Plass file and the OBJ file. Lastly, all the images shown during the Tutorial will be in the images folder, which has the table and desk lamp separately. So open up each one and download them as needed. This will reduce venting to copy the images on the website. Next, I'll be covering the UI and tooling within plasticity. 3. Saving Loading Preferences: All right, so let's get started. So in this tutorial, I'll be going over some of the UI and toolsets first to get people used to some of the tools to make it a little bit easier as we go through this process of building some objects. And I'll basically be starting from the top left side and working my way around. Let's get going. Basically, when you first start out your program, it comes up with a basic square. This is very common. They have this in blender and other programs where they just show square. However, we don't really need this, but we'll leave it here for now. I going to go over some of the understanding first of everything on the top side. Let's go. If you click on this P here, it says a down arrow. This is where you actually open up new files, start new files. You could actually open a whole new window if you want. You can actually open a file that you've already done. You can import in a pen stuff. You could actually import other objects that you made in plasticity or a pen or bring in images and things like that. As well as you could also bring in actual OBJ files and different type of files. There's different varieties. I'm not going to go over that, but You have to save save as, you can actually create different duplications of things. You can export stuff here. This is where you export your files back into blender or something. Similar to that. Could do quick save versions, not going to go with that. Save as start up scene. If you want to change your startup scene, you want to get rid of the square, you can do that. But that's one way to change your startup scene. You're not always seeing the square. If you want to see a slc sphere, you could do that just by selecting this and it will save the start up scene. Preferences is another important thing. In here, you get the navigation. Now, just for everybody's information here, I'll be using Blenders navigation. Keep that in mind. You might be using something different. Blender, you basically use the middle mouse to orbit and shift middle mouse to pan. Those are some different things. Maya, My fusion, feed maax and Rhino all have different opportunities there, you might have a little different understanding when I'm explaining things. Let's keep going. In here, there's a performance. It me put mine ultra high. If you see my quality of my objects are a lot smoother than what you have, I might be because the ultra quality is set on mine? I like it that way. I always use it that way. If I have a very, very complex object at multiple objects within a scene, I might actually bring this down the extra detail just because of the slowdown. Depends on your situation. For these exercises, I will be using ultra quality because I'm not going to go into any S two crazy. Then you've got the parents here, you can change different accents, and backgrounds, and things like that. But I go over these things. These are your own setups. Serves important when you're trying to bring the stuff back into blender, you've got to make sure you got the right ports when you do that. Space mouse, I'm not going to go that because I'm not using a space Mouse. In general, just basic stuff offset extrude and fill it. I make sure this is always on because I like these things always automatic. That's. This is also another section to think about. You've got this little thing here. You scroll select things. You can isolate selected objects. Expand all. I don't really use this at all. I'm not going to go over that. You got a section here called solids, and then you also have sheets and other things like that. You don't see sheets here right now because this is actual solid, which is showing up. Basically a solid is something that's in the C program language, which is that this whole thing is closed basically. There's no openings, it's not a surface model, it's actually a full model. It's closed. Now, if you want to know what that means is if you take off this thing here like the front face here, when you select it, you can hit shift x. Now, delete that face. Now look at what it does. It creates a sheet. That's basically what is saying is that. This is not a full object at the moment. It's not completely closed. Not a big deal either way, just the way it is. But if you want to reclose this and all you got to do is close it back up. You can just select all these four here, and you can just do a cap. Here is your patch. That's another way to close it back up. 4. Selections and Toggle Control: The selections you have is the actual point selection, which is the first one, which is number one on the keyboard. The second one is a line or edge, which is number two on the keyboard. The third one is face or three on the keyboard, and the fourth one is object or four on the keyboard. This is basically considered an object. If you select it at selected, you could actually have more than this selected. You could actually have all these selected. You could hit the shift key and hold it down select them all. Or if you have only one selected, you could also do the five on the keyboard, it the five on the keyboard. And that will select them all. That way everything selected. I'm going to talk more about the strategy of using these things such as the point, line, face, and object. When you want to move basically points, you can't really select anything on this object. Let's just say you only have the actual points selected. You can actually select the points on actual solid. Keep that in mind. You can however select a line. And you can actually move this with G Key. Basically, that's the most common thing to be using this G Key. The G is also down here. If you want to hit this icon here, you can sluck that or hit the G. This is the most common way to move your lines. That's very handy the lines. It's going to do that with the control C. If you want to move the faces, you could do that too as well, so you can suck the face, suck the face. You could also move this out. When you hit the face selection actually comes out, so it automatically will pull. It's a really easy way to sie things up. If you just cancel goes back, and then of course, the object tool selection would be the whole thing. Again, this is one way to select different things to keep that in mind. Now, The lines and faces can be selected in different ways. For instance, if you have a line basically out in the open here, if you select the points here, you can actually select them and move them. As long as it's not an actual solid or a surface, you can moever with a point. You can hit G Key again and you can move these things and you can adjust as you need to. Keep that in mind. Same with line. You can do this same thing here. You can move it again. Same thing. G key, can move it up. Again, there's just different ways to do things. Now, of course, I can't do a face on here because it's not a face, object won't select either because it's not really an object. However, this will work, this will work, and lines will work on a solid. That's just a few things to understand. Let's go to now to the right side to get a little more understanding. I can go ahead and delete this. Select it. Go ahead and hit the delete key to delete this. Let's go over selecting these things. If I'm going to select this, I'm going to hold left mouse. If I go from right to left, you cut across, it selects the whole object. Now, if you go from the under side from left to right, and you try to do that, and don't go all the way down. It won't select it. If you go all the way down, it will select it. Keep that in mind. Now, it's better from right to left if you can because you get more objects, let's say you have a whole bunch in there, you want to select. If you go from right to left, you can get them all. If you go from left to right, if you don't select the whole thing, it will not really capture at all. My recommendation is always from your right to your left. Now if you just want to select part of an object, you can always tap it with the mouse with the left mouse button. That's the easy way to do it if it's one object that you want to select. That's the easiest way to do it. Again, it's the same thing with face, line, or points, if that's what you want to select, it's just better from right to left. That's it for object selection. Next thing would be the controls up here on the right side. I normally leave this on perspective, the way it is. If it's highlighted, it goes at a weird angle, which is not something I normally use. Unless you want to look at your object a certain way, that's fine. But I just leave it at perspective because that's what you're going to be looking at. That's what the cameras are going to see. That's what's going to render in another program such as blender or something like that. That's what I normally keep that on. I can also number five on the number pad as well to select that. So here, you have to go overlay. So what this does is hides basically all your grid basically in the background and all the other things that show up like the axises and things. So this goes away, that goes away. That hides everything. So now you just got box and the line here, of course. D of that. So that's one way to look at that. So I don't leave this on because I want to see the floor. Now, this one here, I always leave this on, especially when I'm trying to unless I want to show something to somebody that I might take this off, but let me always leave this on because I want to see the line on the side because I want to be able to select things easy without trying to figure out where they're at. The x ray mode is really good for that option. Then of course, this is your tag render mode. Really render mode is more like a shader mode, if you think of that way. If you select this and looks the same right, but it's actually shinier. Without that, it's more of a bland color, more like a mat. This is more shiny like a metal. If you slick this, you can also right click here. Then when you go in there and right click, you've got different options, you can use these other ones. I'm not going to go over any options on how to make different shaders. That's different class, but this is a good way to see what your object looks like. Another thing that a lot of times I'll do is take off the edges, so I can see and see what it really looks like. Now, for now, we're going to keep this on. And then also faces, you can turn that off just to see the actual box, which is cool if you just want to see a wire frame. T So turns back on and I'll lead the wire frames here because when I want to select something, I want to see those lines. If you make a copy of something, you can't really see on a certain angle. That's a good reason why to keep the lines on. Below that, you have this little box here with the different letters. Now, this going upward is the z axis. It's very similar to blender. Then you also have the red going backwards or to the side here. That's going right left really. That's basically the x axis, and then the y is the green. It tells you here exactly what they are. What you can do here is you can select the specific axis if you want, just to go right to it. It's real helpful and handy. B to do that. Right now we're on the top view. Here we're on the back and front view, and then here is right and left view. So I spas side view, spasly what we're looking at. Okay. 5. Using Lines and Shapes: Now let's go ahead and go over the very right side here with these different basically lines that we can create. Now, a couple of things to keep in mind is we got the grid snaps here, which you could turn this on if you want to snap to the grid itself, when you're creating these lines. I always leave the enable snapping on for object snaps. That basically means that when I actually have my line or something like that, when it says face here, that means it's actually on the face. That way it's a real easy way to make sure that you are maneuvering this on the face itself. Otherwise, you might be somewhere else off the face on the side or somewhere else. Now if you can't see what you're doing, these escape here. Yeah, if you're doing a line, you want to make sure that you can see the face because if you're not, it could be somewhere else. As long as it says face, so we can go over here, face, and then here. That way, it's actually right on that edge. Otherwise, if it wasn't on the face, if you don't have this turned on, for instance, and you start creating this line, it could be anywhere. It doesn't show face at all. You have no idea where you're at. You can't really connect each other either. So I don't recommend not having this on. I leave this on all the time. I'm not going to go over any of this stuff that's over here on the right side, which is face curve and edge. I don't really use that very often. That's for another class. Then I could go over a little bit about the staps here on the grid. If you want to stap to your grid, you just have that clicked on and basically anywhere on the grid, it'll stap to any of the edges of the actual points where they come together on the grid. So if you want to reduce the size of this, you can do that if you really need to do that for a reason to have better control when you're trying to put lines down. For instance, if you're on the top view and you want to make something really specific and you want to use a snap tool for that. If you go in here and just really reduce this down, you can get some pretty cool shapes. You can go like something like that, and you have a lot more control. Of what you're doing, compared it without it. It's a very easy helpful workflow, I guess, you'd call it. Like I said, just a simple way to do things. I personally leave this at one most of the time, but occasionally, I will bring that up. These squares are basically 1 ft going that way and 1 ft going this way on x and y basically. Let's go and select this, delete that with the leak key, get that way. Let's go over some other things here, so I can turn this back off. Now, I'm not going to go over construction planes either, that's something for class, maybe down the future. I don't really use any of this stuff. I don't use any stuff on the bottom here. The performance shows how fast you're going 60 frames per second, which is good. I don't really mess with this at all. Mostly with all the buttons and the tools mostly. Let's go over some of the stuff. You basically, these are your line tools, the section where the line is here, these are your actual really solid tools. You make it a sphere, a box, or a rectangle, or a disc with some thickness to it. That's what these things are. These lines are different than these lines, and you have different variations here. Let's go over those. If you want to put a line down, you just use this line tool here, just a simple line. Keep the snaps on right now, so I show what I'm talking about. When you bring this down, if you can control it like that, you can right click and stop basically, and you're line this now in place. You have your line created. Now, to connect to a line, you basically want to make sure that you can actually slick the point here and move it and be able to reconnect it. That's the only way to close an actual surface so that way we can actually extrude it and other things. If you slick here now, right click, you actually have a surface. Turn blue. That's basically able now to go in and actually maneuver this and make it into something. Without that, it doesn't work. Just keep that in mind. You want to make sure that these term blue. Now you might have some things that are not exactly on the same axis, so it might cause some problems. Just keep in mind that it's helpful if you can get it to be turned blue. That's really helpful. If not, you might have to extrude something out and then and cap it at the ends to help do the same type of effect, but that's another way around this. That's one way to close the box. You actually use the line and keep moving around and you've got to reconnect a couple more things here. So Of things that they do here too, which is great is they give you options to select the midpoints on all these sections. Every one of these will always have a midpoint. I think this is based on the actual zero axis. That's why it's there, it helps you do that if you're trying to line something up with your axis. That's great. That's a What you can also do with a line tool, a few more things to talk about here is to say you want to keep drawing. You can keep drawing. You just don't right click. Left click and keep left clicking until you're done. As you go through this, you can keep the same process going. Then once you get to the t here, then you're done with it. That's great. Now, keep in mind that these are all sharp. Points. So each of these points is a short point. Now, what that means is that when you're trying to select a line, say you want to select this line, they'll slck the whole thing, and you could actually maneuver this. But if you want it to be smooth around, you really need to go back in and select these points and change them. For instance, you want to take all these in the middle here. If you want to make this line right here smooth, you have to take these two lines and smooth them with the bevel or a fill it. You hit the B key here. It the B key. Then you can pull this out. Now when you pull this out, the snap could be a problem because it's going to say, Hey, I want to go exactly 1 ft. I don't turn this off when I start to in beveling or fillets or chamfers. You can always do. Now the B key again, you pull this out, you can really control the roundness here. Once you do that, you've got a smooth curve, right. I prefer to do a section at a time. Right now, I could say, Hey, I want to just do this line first. I want to slck these points right here. I don't want to slick the whole thing, and then you hit the B key, then you can actually make that nice and smooth there. Then you go over here and say, well, I don't want that same curve, but I want to do something different here. S that the B key. Again you can make this more smoother. You get variations of your curves that way real easily. One nice thing is when you do this, and you extrude it out, you're going to have a nice smooth surface. Now, a couple more things to talk about on this is that when you have this, you hit the key, it sucks the whole line. You can easily now create a nice rounded fillet on this surface. Now, a couple of more things to talk about if you're used to polygons, filet is more of a common use word for a cat, which is a rounded edge, basically, then chamfer is more of a hard edge. We use bevel a lot of times in other polygon programs, and we also say chamfer. We don't normally use a filet when we describe a bevel or chamfer. Those are two separate items, but In CD, it's a fillet for a round and it's a chamfer for hard. That's something else to keep in mind for understanding. Now that we this, that makes it nice and around. If I did the same thing over here, for instance, and I set this and I bring this down. Now if I want to let this delete this out of the way, that's all your way now. Now if I hold the tk again like I just did before, it will slect the line here because actually I created the line. But you see what it does. It creates this harsh edge. It won't work the way you expect it to work. Unless that's what you're looking for, that's the design you want. But normally, I personally, you have to go back in and sluck these lines and do those in a nice smooth fashion. Once you do that, then you can go in here at the key. And then it'll be again the same option. It makes it nice and smooth like it should be. A couple of different ways to look at this and how you control things. It's better to get the nice smoothness before you go through all that and we can cancel. That's an example of the lines and the edges. We can delete these now. Okay, so other things you can do. So you can go to top view here. You can zoom in a little bit more. And let's go read of this one too. Let's escape. Left click, Tl. We'll get a little closer here. Now, what we can do is you can always do a hard edge. Snap this one here. Here, and then you can right click. Now, you can also do now this is a spine curve, which is completely different. Now, this has a tendency to be very It makes a lot of nice smooth lines, basically not harsh lines. If I'm creating something like this, I can actually get a nice curvature compared to this. You could just do this. Now, when you're using this tool, it can go out of control when you're trying to follow a line. So let's say I'm going to have this here just for an example. So you have this curve here. Let's say you want to emulate this curve again, you want to follow. This is a hard object, let's say, for instance, you want to follow this? If you don't do it just right, it gets really confusing on what happens with your line here. What you can do is going to say control Z and do that. You can actually now do this again. And you can hit the tab key, and that will help you follow the line basically. It's just much easier to hold the line as you go through the process. Of course, that's I should have done at less on that point there, but this is a good example, what I mean by that. You can follow that line exactly on the edge of a box or something that's smooth around it, just to get that line selected right, some things to think about. You can do here. Key, et me move this over a little bit. So a couple of things to talk about here. Now this is turn this off. Now, you have these two lines that are completely different. One is a harsh line, one is a nice rounded line. Now, how do I deal with this and this? Well, what you can do is there's another thing called the bridge curve right here. You can select this. You can say, I want to go this to this. What that does, it actually creates the connection between those two lines. I actually gives you a nice smooth line. Now, if you want a G two, that's great. If you want G one, it reduces the span, so it's a little softer. G one is the most common used tangent line is G one. If you want a lot more of a curvature, G two then G three more so. G zero is more again, like a flat line like a chamfer. Keep that in mind. Now that you've got these two lines here. You can actually just select all these three right here and hits J Key and you can join these lines. It becomes one line. That way, you can actually say, Hey, I want to extrude this now, the whole thing will actually extrude together. That's the e key on the keyboard. That's a very common thing. We'll go over that a little bit. That's that. You can connect hard lines with curvature lines. Keep in mind, though, when you do this, there's a section here as you can see this is all nice in curvature, and here it gets hard. What you can do here is if you double collect this, it can become now a soft line. This line now is now a varies curvature line. Unless you double click it, you can do that. Otherwise, if for some reason this line is actually connected to the edge here and it's actually bound to it, just double click it and it will release it for you. That's a quick tip for you. Right here, you can see now, you can move that. We go back, so you can see what I mean by that. Right here. If you move this, all the way back to the back here. If I move this, T, it's a sharp line, of course, unless that's what you want. But it's not very easy to make this nice sharp curvature line work. Unless you want a sharp line at the end. Then when you do this, it's going to be hard to do a fil it on this if you have a sharp line within the curvature line. All you do is double click it and then it becomes a n tangent soft curve That's just a quick tip for you. Okay, cool. Those are your lines to understand what you could do with lines. Now, you need lines to make the surfaces, right, so keep that in mind. For instance, as long as you've got another curvature here, you can make a surface. You can do actually if you go to the z axis here, we can do a shift, we're going to move this over. That's duplication. We'll go over that a little bit later too. You got two lines now. Again, you go these squig going to do with this? If you connect these together on both ends, you can make basically a solid or surface. Now, if you don't do it properly, one thing to keep in mind is, if you don't do this right, it won't work. Let's keep moving on this. If you take this line, hit the edge here, actually the edge here. Then over here, same thing. If you miss up, then it won't work I got that. Now, if the lines not straight, like we talked about earlier, see how these are up high, that is not going to work. What you can do is you sluck these points here, and just hit the G key, and bring those down. As long as it's close, it might work the ok button. Sometimes it doesn't work though, so Again, if you maneuver this wrong, it just won't work for you. But what you can do just to get around this is suck all four of these. We can join in with the JK. Comes a section here. Then we hit the key or EK, I'm sorry, Key. We can move this down. There we go. Now we got a nice section here, what we could do now is we could delete these things on top. We don't need those blue things. We can go ahead and select these lines, hit the old key, and then we can cap it. See how we cap that right there with the cap. Now it's actually not solid yet. I got to still do the bottom here. Same thing hit the old key. Make sure they're all selected, and then again, hit the patch holes. Then that will close that up for you. Now, it became again a solid Okay. So that's basically your lines. Now, other lines that we have available in this program is let's go back to the Z axis here. Get closer to the green. Where is the green at? Sometimes you need to out quite a bit. I'll show you some other tricks on that. But anyway, let's go back to the top view here, and now we're here. So now we got the actual circle or center circle, and you got different selections here. So if you hold down, I know I use mostly the center circle or I used the two sided two point circle. I don't really use too many of these other ones, but these are really good for engineering specifics. Mostly just going to be going over this and a two point for this class. Let's go and select the number one to one that always in the beginning here. If you do this and you've got snaps on again, you can click right to the actual square. This way, the whole thing becomes exactly from one point to another point. I actually like a radius of two. Anyway, Now, if you want to go with a point option, you can select here and here, and you get the same thing. Sometimes that's what you want. Sometimes you just want a nice edge there. Now, what's great about these is, again, you can use these lines to connect. If you want to do something like this, you can say, left click, we can slck this now. Let's do a shift. Shift again is a copy. Now that I got the snaps on, I can just snap it and just keep moving it to there. Say, Same with this one, a shift D, and then I can just snap it. There we go. Now, you have a quick easy form. Now this is very helpful to do something here. If you want to get this shape here, you can just pull this down, that shape, just pull that down this shape and this shape. If you s this one and hit the shift, you can do the two circles and bring them down, and you have basically a distance between them. If you want all these, you can suck them all and bring it down or Something else you could do to help clean something up as you use the trim key right here with the OT. You could deplete these inner pieces. Then you've got a nice clean face here to pull down. Again, go ahead it, suck the face, and now you've got a nice clean face to pull down. That came out really clean that way. Cancel. So that's one way to use the two point circle or the circle. Those are those. Let me escape out of there. Let's go ahead and slect this one here. Delete, make sure it's on lines because that's what that is. Back to the top view again. Let me show you the difference between this and this. This is your polygon tool. If you slect this, and let's say, I want to pull this out and it comes out automatically with the five section. Hexagon, or I guess you'd call we're going to call it a polygon basically. Let's go and do that. If you go back here and pull this out, you go to here. Now if you basically hold the shift key down and roll the mouse wheel, and you go to the right or downward, you can go to zero or multiple. If you go all the way to the bottom, it's just like a regular disc that you make in cat. But if you go just one more over, you can make a triangle. Again, if you slicked off, you can always re click back on it. Now, if you go up, you can keep moving this up. That the hexagon right there, and keep going going. Now there's a point where you can actually do this.'s say you want to specifically, you want to make 30 sections. You can do that. You got to cut them out though. If you quick on that, and then you pull this out. Now, let's show you the differences between the two. If you suck both of these and you pull these both down. You see how this has these line sections here. No, I've used this before in some situations that I want to make a game asset and I want to control the amount of faces that I want to use. Then I might do this on specific, especially on disc. Be disk when you try to create these and you add in edges and fillets and things like that, it's real hard to control game asset like that. But if you do it like this, you have a little bit more control. Again, this is not really for this course. I'm not going to really explain that process, but there are some videos on my YouTube channel that can go over those things, if you want to look for those, it gives you some ideas. It's a full on course on everything, but it does give you some understanding. That's it. These are two different options. What's nice here is nice and smooth, here's not. When you're looking at this and say you take out the lines, you've still got this faceted section here. Now, if you're going to bring this blender again as a game asset, You might sub D this or do something like that. That way, like I said, you have more control. This is like when you export this out, you're going to have a lot more faces. You can reduce it down when you export it out and reduce that. But again, just the surfaces do not really go well sometimes with game assets. When you're trying to completely make this like into three point polygon or something like that or four point polygons. It's easier this way with this type of method. But let's keep moving. That's that option there. Now, we also got the spiral. And I'm not going to go too much of this. I'm not really going to show this in our class. If we bring this up, you can actually see how this lines up. You can just say drop it and you can pull it out. This gives you the width. And you can bring it out as much as you want. If you want to slow this down, take the snaps off. Again, that's what's going on here. Bring it back up to reduce it. What's great for this is, for instance, you see all the edges right around this edge and it's like this thing here now. If you bring this down like this, cool, he said, Okay, now what we can do is you can actually sluck this line. That's what this is handy for. Is the G Key, and you bring it in here. I'll bring it maybe a little bit above that edge. Now you got this nice basically spiral line. We're going to use the stuck the line here. We're going to use the actual pipe tool. Now, one thing that it does when you use this, it actually creates a small little. Of course, pipe. It's real small at this angle, see how small that is. It made it into a hex. When you scale this up, the idea of that is it gets sticker. One thing I don't like about this tool is that it would be nice if it was a selection says delete intersection. Or have no like a pipe edge. Because what it does, it creates this pipe edge in here. There's always this thing here in the way. I'm just going to make this a little bit bigger. Like, that's about that good. Once I make this, I want to hit the button. See this little section here, it's in the way. One way to deal with that is you can sluck this object, and we can scale it with the S key. Again, this is another tool, I'll be going over a little bit later. Hit it twice, S key, you could bring this down, it the button. Now, if I don't deal with this now, it'll be a problem later. What I normally do is I'll hit shape. What I'll do here is I'll hit the face tool, and I'll slick this. I'm going to hit this shift x here to get rid of that face. Let's go down to the bottom here. Same thing here. Select this. Shift x. Now we got those two pieces gone. Now, what we can do is, go back to the front here. Now, this is still another shape basically now that I got those two edges. If I don't take those two edges off, this is still part of that object. Right now I got two objects, this object, this object. Now we can delete this thing, so you select it and delete it. If you don't do this, it's going to be a problem when you try to cut into this, you're going to have this piece still hanging there, and it be part of the other object. It's just a little bit of problem there. I wish in the future that they just make a little checkbox. I do not want to enter anyway. If you select this down, and we could just cap it, hit the patch hole, cool. Then same thing here, select this line. Say, on that other one, or it won't hold it. Again, patch hole. Now, since I'm Mori involved in this, what I'm going to do now is sluck this line here. Suck this line here with the shift key. I got both of them slected. I'm going to pull this out on the plus, which is going to be not the negative but the positive. This comes more like a rounded edge. This way, when it actually cuts into this, you're going to have a nice smooth transition on into it. Otherwise, you don't have that smooth transition. Now what you do is hit the ok button. Now we got both of these rounded. You can sluck this right here, sluck this second one. Now you get to hit the Q key, which we'll talk about that a little bit later. This is called Bolan, it the Q key. Now what it does is you can see what it's doing. It's going to cut into this just like that. See how this has a nice transition now, it the ok button. There you go. Now you got a nice screw head basically. Now that I've got this all down. You can go ahead and hit the line tool, and this is another trick. I just hold the ult key, goes all around the whole thing. You can pull this out a little bit two on the plus and give it a fill it. It makes it nice and smooth. See how that's nice right there. It. Now, if it doesn't take it's because we went too far with it. Do it again to Bike. Pull this out. Sometimes you got to just work it very slowly. I went with 0.008 and I was way up there before. Hit the k button once it's able to do that, and there you go. Got a nice clean edge. Same with here. I also do this with the Bk. This over ale bit, see what you're doing. This time, again, we're going to pull it out, not too far. Let me go back down a little bit, to be too high. If you go in a negative, it becomes a chamfer. Keep that in mind. If it's in the positive, it'll be fill it, which will be nice and smooth. If you go a little bit over, go 0.003. Now, if it's successful, it'll stop with the process here. Now we can select these lines, delete them. Delete these. Now you've got a n, n, really smooth pipe. Now, this is something that was anomaly here that shouldn't have happened. If that happens, do and do a couple of times. What that is is basically causing some type of issue with the edge tool. I would just dial this in just a little bit less I would go maybe 0.003, I the K colosto 03, and still has a nice edge to it. Again, we can just say delete the e here, delete, delete, and then we can do the same thing here. 8.003, go around, see how it looks. The button. Now you have a nice little edge and it looks very organic and smooth, a little bit of edge here, but that's okay. It still nicer and rounded. You'll never see that from a distance. That's going to be a screw hole or some type of screw. It's going to be like this small when you see something like that or smaller even than that. You got to think about what you're doing and creating stuff. That's that. That's a spiral. On that topic. Go ahead and move this out of the way. This two. Let's talk about the corner rectangle tool. This is very handy. Again, we go to the z on the top, so what we're doing. If you stuck this, this basically says, Hey, I'm going to hit each point or you could pull out whatever you want. If you don't want to do snaps, you'll just put it wherever you want, but say you want the section right here. They'll sap to it. If you don't have this on of course, you can do this again, it won't sap to anything. It won't be exact, so it won't hit the line here. I like using staff because sometimes I want a specific exact location for something. Now, this is not exactly the same shape as this. It's a little bit off because again, it's not snapping to the edge. You can't get an exact number. Some of the things that you can do though, if you say you're snapping this or not sapping it. You could pull this out. Control s. Let's take these away. Let's do this again. We're going to snap this out. Now what you can do is you can hit the tab key, and you can start putting in your information on here and hit the tab key and st two. Tab key, and you could hit this inner now, and now we've got two by three section. That's another easy way to add in details. Again, that's a lot of these other tools, you could do the same thing, just hit the tab key to put in information. Let's go and delete these now. That's that. Now, another one I use a lot is the center one. Sometimes you want to take this and pull it out, we exactly down the center. If you don't have staps on, you can just do that real easily. You take this off, you want to do something like that again, but you want to make it more like down the center right here. You can do something like this. That way, it pulls it exactly out from the center out and it's on both sides the same distance. That's one way to do it. Then you've got also this one here, which is helpful. If again snap I use that a lot for this stuff, but I want to pull this out exactly four sections out and two sections in, I will do it for you that way. Again, easy tools to use. Bridge curve. Let's talk about that again. I think we discussed that a little bit, but if you've got a line here, and you have a line here. And you want to connect these two. You basically select these two lines. You select this bridge curve. Actually you got a selectum mainly like this. Now, if you want this to be a nice flow, that's G two. G one is the standard, basically, very tangent. That's just regular tangency. Then GO would be more of like I said, a very harsh line. You could do harsh line and a soft line, or you could do soft and soft. That's what I would recommend in most cases, unless you want a hard edge for whatever reason. Let's say you're building something out and you want that hard edge, this tool right here. Edge. To edge, click one time left it d zero, zero. For instance, you wanted a nice sharp edge here because this is everything depends what you're building, basically. If you want this line now to extrude down and you wanted that hard edge there, you have a way to control that hard edge. Otherwise, it'd be smooth. There might be reasons that you might want that. Then you could also go in here and sl these two lines and then add a smoothness to it after the fact. This way, again, take this off because it's going to cause a full 1 ft each. It's going to pull this down. Do some plus to cancel. I'm just going to do one at a time. Some reasons. The thing is right now we're not connected. Now that we pulled this out, we never took these lines and joined them. Now we got these separate entities. You can suck all three of these and hit the Jakey. Now it's becoming basically one face or one surface. Now that we got that done, we can distillate these other lines here. But now what we can do is, again, do this again. This time will work. Got to make sure those are connected. You can pull this out on the plus, and you can make a nice smooth transition, but the hard transition in the middle here. That might be something that you want is soft, soft, that way flows properly. This depends what you're creating, of course. So anyway, that's enough of that tool. All right. So now we got to trim. Let's go to the top of and I'll show you what that means. So let's say you had a quick sphere here that you created. I'm going to put the snaps on. Give me a quick example of that. Then say we wanted to create some type of box here. See, it's not really connected here, so we don't want to do that. We want to make sure that snaps to it. So if for some reason, it won't snap. This is not snap probably because it's not hitting right, but if you take this off, say you want to snap this, and then snap to this. It makes it into a full box. That works. Now, say you don't want to deal with these lines. If you want to do like this little section here, that's fine or this section here or this section, that's fine. But if you want this whole thing to be nice and smooth, and everything's clean, you can select this trim and get of these extra lines that are in here. Be careful. If you don't click out of there, you're going to delete something by accident. Keep that in mind. I just the easy way to clean up your mesh or your surface before you extrude. Also this is your split curve. See you want to add a line. S right now, you got four points right, one, two, three, four. Really got four points here. If I want to add a point here, I can do that right click. Actually we'll do this again, select it. Left click. And we do this again over here. Left click. Now if I go back to points, now we got points here. You could always scale those and create some type of different shapes. It's just a real easy way to add points into something. Now, you can make this again with the B as a fill it. You make that nice and rounded now. Now we got a nice this is a harsh to because that was a harsh before. This more rounded. Now, if that doesn't work as because it's not connected, right? Remember that from before. We got to make sure these are connected. Hit the JK to join them. O J goes away. You're good. Points again. Noll see what happens. B key, pull this out. Nice smooth around this here. We can do this too, the B key. There we go. Now we've got a nice rounded curvature. Now when you extrude this out, you're going to have a e object. Now we can sli this, delete it, key. Then if you slick one section here, you can take the whole thing and make it into a nice shape. That's an easy way to work things. Okay, okay? We went over the trim, we went over the split curves, and now we can go over a few more things, which is the actual shapes. G to the z axis here again, if you have this pulled out, you crete exact sphere like one by one by one by one all the way around, even though it's a diameter thing. That's one cool thing about the sphere. Now, take this off. Now one thing you can do with spheres, which is really cool is you can squash them. If you hit the S key, you can control it by just squashing it in any angle, as much as you want. And if you don't like that, right. So if you want to scale down the sphere and all axises, get the S K twice and they'll scale exactly. So you can go control z. If you want to scale exactly one dimension, you could pull that in. Get a nice shape there like that, which is really cool. That's basically your sphere. And the only really got one option here, it works great. The cube. Again, we'll go to the z. We can select the snaps again. Let's just go, pull this out. If you go to the side, you've got these little things here. Let's put it exactly at each foot. Now you've got your square again that we had before. We could hit, it's two by two by two. Cool. Now what you can do with this, again, is what we had before. We could also do a center box. We could actually build a box within a box. If you go here, it's going to be stamps are on, right? It's going to create this, but you can actually do a rectangle on this, which is cool. Now, if you go backwards, it becomes a cutter if it's hitting an object, if it's on that surface, or a plus is that way on the plus upward. Now this becomes one object. Keep that in mind. If you don't want to do that, L et's say you did this again, and we went to the Z, and we pulled this out, we did something like this. Now if you do not want this to connect with this object, you just have to take off the s electag bodies, it okay. Now you still got two objects. That's a helpful hint. You don't have to go backwards or try to figure out how to position this right. That's that. Then you also have the third one here, which is three point box. We're not going to go over that anyway. What I use mostly is just the regular corner box. This is helpful to, of course. Let's go to the disk tool. D tool, again, we could just pull it out and again, we can pull this out and create whatever shape we want. Again, since this is on, let's go on every foot. That's really it for those tools. It's pretty much it for that. Now, we're going to select these here. I'm going to escape. Delete these all. This is what I meant by multiple objects. Now if I was to try to do this with going the other way around, if I don't completely cover it all, it will not delete, but it just takes a little bit of thought process while you're doing it. That's it for the shapes as well as the lines. Next topic we'll be going over the actual maneuvering around the screen with different tools here to do certain things. The bottom here has other things too, which are specifically turned on when things are being used, as we have seen some other things showed up here as we were creating things. Anyway, we're going to go with the basic cube here. And a is still go with the basic cube here. Let's go ahead and go over some things. So these keys here, the move key is to G Key, which helps you move the box around. If you hit this, you can actually type in whatever space you want for whichever axis. If you went, for instance, this would be two. If I went this way, it'd be a negative two, If I want to go this way up would be a positive two, down would be negative two or negative three. Same with this, this will be one way plus two and then the opposite way will be negative. That's how that understand the maneuvering of stuff on the plane. I could control, get back where I was. That's cool. Rotate tool. Before I go off that topic, let's go back to the move tool. If I slick this, I slick the line. Again, move tool, I could type 6. Creating your First Model Coffee Mug: First subject that we're going to create for this class, it's going to be a simple coffee mug. I thought this would be really helpful to start off getting used to some of the tools right away. Let's go on to select the make sure the object selection is here. We're going to move to left to the right with the left mouse ton. Now that we've got it selected, we're going to actually hit delete key. We're going to start off with a basically a cylinder. Now we're going to go and hit the grid stamp to start this off. What I want to do is, I want to move this out and put it on two sections up. T by two 1 ft radius by two foot high. Now that we got that done, hit the ok button. Let's go and turn off the sps down. With the offset, if you select the face here, let's say you have the whole thing selected right, and you hit O It's going to put it's not going to know what to do. You want to make sure you already have the one face selected hit the O. Now you can just pull out and you're going to get exact the offset that you want inside this area here. So we're going to make a thickness about a coffee cup. Normally, it's not too wide. And something like that would be what I would assume that would be the best. Now that we've got this created. Now we can actually go in, hit the ok. Now we can pull this in. Now to see what you do, you see the line here, we've got this on transparent so we can see, which is this x ray, it's about that distance, which is about right. One thing that we normally have in a coffee cup is a little bit of a radius inside. We can create that real quick here. L et's pull this up on the plus, and that gives a nice rounded inside. That's that. Now let's go in and select the edge here. We're going to pull this up just a smidgen with a little bit of a champer so we can get a little bit edge there. I'm going to actually go in and sl these two lines here now, and I'm going to pull these back out with a filet so it's on the plus. Okay. This gives a nice little edge to the bottom. We're going to go with the simplest way to make the handle. That's basically treating a center circle basically. I'm going to sluck this, I'm going to actually go to the side of here, and I'm going to go about halfway because that's where the handle would be. I'm going to bring this out. We actually have a nice form. We can bring this out and I'm thinking the handle would be say about that high, maybe about right there. Now what we could do is hit the S key, we could scale this in a little bit. Again, normally a handle is not exactly perfect circle. It's just like squashed a little bit. We have the okay here. Now that we've done that, we can do a simple pipe tool on this and we can pull this out. I'm going to go go with basically, I would say 0.1, just to make it simple, it the ok. Now we've got the handle. That looks really nice. We can basically move this out a little bit on the G. So it looks like it's actually curving into it like that. Cool. Now that we've got the handle, we can actually select the coffee cup, select the handle. We hit the Q and then we hit the shift Q. Now we say. Now what we've done here, we've created this area here so we can delete part of this. We just delete that section there. Now we can actually slect this line here and just hit the H to hide it. Now that we've got everything actually made here, let's go and select the whole thing. Now we've got the inner pieces, those pieces, hit Q and then Q again and hit. Now we got everything basically made into one object. You got one solid. Let's go sl this edge here. Let's pull this out. We're going to do this on the plus. Way too aggressive there, go the opposite way. Again, it is part of the actual edge there, a hard edge normally on a coffee cap. We can say, there. We can go with this right here. 0.9, make it simple. T. 0.9 tab. We can just do Control C to copy this. Now we could just paste it here and do the same exact control V, control V, and hit the ok button. Cool. That's a real simple way to make a coffee cup. Now let's go in and hit the edges here. We're going to make this a b n. Pull this out on the plus, so it has a nice edge to it just like that. I think that looks really good, simple, easy to All right, so that's your first object. Now that we've got this made, now we need to make a table to put the coffee cup on, and then we're going to be making a desk lap. So that's this part, let's go to the next. 7. Creating a Modern Table: Now the next step is to make a nice looking table that we could put the coffee cup on as well as the desk lamp. I came up with this really cool looking executive table that look really futuristic. That look really nice, that would be good for shapes. I'll put a link on this connection as well. But here's a website that I'm on homer com, and again, I'll be on some information I'll be putting out there on this det. You see this nice form here, it nice around. You see the site here. I'm not putting drawers or anything like that. Putting the table itself. I'll probably put the middle section like that to hold it together and basically trying to just get the form here. That's all I really want to do. Let's go ahead and go back to plasticity and we start building this out. Cool. What we can do now with our coffe cup? Let's go ahead and name this because that way we know what it is. You just double click in there and just type it in. What we could do for now is just basically hide this. We can also hide this too. Why don't we just del both of these, and we can do a control G. What that does is it puts it in a group, and now we can just hide this. Let's go ahead and go to the top. Again, I don't have any inventions here, but I'm pretty much going to base the design like a six by three is what I'm looking for. Let's go ahead and do that. Each of these squares is a foot. What we can do here is make sure we snap to grid. We could also select this right here, I'm going to select basically right here. I'm going to go out six of these squares, we've got five, six, and we go three down. That's a six by three, basically. Very simple. Cool. Now that we got that, I'm going to bring in the image and to do that, we will go in and save it first and make sure it's on a desktop and then we could actually append it. So Now we're going to basically go to the actual right view that we want. I went to the side here, and that's going to be basically the front and actually what I want really is the side like this. We'll go to this side, which is right and left. That's actually the side. The other way is more the front and the back. I will bring in the image. This going to port. But the images I got are really facing the opposite way, so we could just rotate this around for now. We're going to do front back because that's what we have. We don't have a lot of images for this. Let's go and pin this. Import a pin. I put this basic on my desktop. Simple desktop, table executive JP. Let's go and bring that in. There it is. This is just for reference. We can actually hit the G Key, move this out of the way, I just want to have it there so I can see what I'm doing. Because again, we're just doing everything on the fly. We can actually lock this in place now. Cool. All right, so this is pretty simple. So if you look at it, it's like like a rectangle with rounded edges. We're going to go with 2.5 feet high 30 ". At tables are 29, 30, 28, somewhere there. Let's go on and go with that. Right now, we're going to sluck this, bring this over, and to make sure that I get this exact, I'm going to actually hit the tab key, and that will be typed in six foot here, so it stays six foot. This will be 2.6 or 2.5 feet. We're going hit the inner and there we go. Now we got exact size that we want. Now, most of these tables are this wide, so what we can do here is we can actually hit this face right here and we can extrude t we go three feet basically, and I'm just going to type it in right here. Three foot. Cool. Now I got that. We don't need the other side, so we can actually get rid of that piece. So why don't we just get rid of the top, delete that. We actually delete this. Now we actually got the full solid, which is perfect. Let's go ahead and go to the side here. And one thing that we'll notice is that this is nice and rounded here, we can select each of these edges, make it simple. Select this one. This one. This one and this one, let's pull that out. Make sure it's on the plus. We're going to do something like too much, but about right about there. Cool. I think that's really good, close proximity of the actual edge. Let's go ahead and now select the face here. Let's do a shift D, and we're going to scale this in. And as we notice that the actual edge is not too wide, about right about there. If you go to the front here, see the thickness here, it's the same on top as the bottom. We also want to pull this down. So it pretty much is similar. You also notice that the radius here is a little bit less than the top. This is the same, that's okay. What we want to do here is we're going to use the same dimensions here to help us with this. I want to hit the ok. I'm not using this for now. I'm going to just just to help me get some good support here to make this better. I'm going to hit the center here, bring this out, and I'm going to get closer, and I'm going to bring this to the edge of this line. This way, I could discrete my own so I can have better control over it. Let's bring it about there. Right there. Cool. Now let's select these points. Again, we hit the B key. Let's pull this out. Again, the edge here is not nearly as aggressive as the top. Again, if we go way out here, then that's more like that, but we want to bring it down, so it's not as chaotic as the other one, not as rounded, a little bit less. We're going to hit with that. Cool. Now what we can do is we select the main object, we can hit the cutter. We can sl this w and hit ok. That basically put a hole through this. We could have sluck this and delete it. You can also select this and delete it. This here, is something we didn't need after all, so we complete that as well. Cool. Now, notice there's a section here that it actually is a nice solid edge. We've got our object that we created and we want to cut out a piece of this. One way we could do it is we could try to use a line, which is normal, but I'm going to use this time a actual square and I'm going to set it for the center. If I select here, bring it out, I'm going to go about there. I'm also going to go with the extrude here. With the face. We can make that into a Let's see a nice box. One thing I'm going to do with this is I'm going to get ready of this down. Let's just delete that. We can move this down the G Key, out of the way from that spot. Now we've got this perfectly lined. Move this way just a little bit. Now we've got the whole thing covered. Now if we suck this object and now we suck this object. We can hit to Q key and now will cut it right out for us. Okay, cool. Now it's a nice shaped table, and there's a few more things that are involved with this, of course, that would be the inside piece here. If you see there's a nice formation inside, what we can do here is, this is going to make the simple on ourselves. We're going to go in here and create the edge here. Hit the key. I'm also going to do a line from here to here. Right click. Again, hit the key and select this line. And I got this whole thing selected. I am going to hit shift D. And now I'm going to move it to the center. If I go to this view, x view, and I move that in with the G. I can place it where I think it might need to go. I'm not going to make it. I think I'm going to make it about b right there. Something like that. Now we hit the k button, what we could do here now is I could try to figure out the spacing here. The center button is right here, we can bring this down. Now that we got this shape. We can also get rid of this. Hi, that. Now we can select this whole thing, and this. This is join us, Jaki Now we got one piece, so it's easy. Now we can go this side and that side. This time, I'm going to hit the actual mirror, I'm going to hit the F key. I'm going to select the center here. Bring this down at the k button. I got two of these. It's real simple to say, Hey, I want this. And this and I want to loft those with the L. Once I did that, it's now an object inside this. Cool. Now we got that created. That's great. Let's go ahead and get some of these other things out of the way. Let's go and select this and delete it. Select this one, delete it. Now we've got the inner piece here, which is perfect. Let's go to the side view here. What I'd like to do here is make sure that we have the lines show edges showing, so it's a little bit easier. What I got to do here, I need to first, I want to cut out this piece. Similar to this piece, I want to make sure I have a curvature here. What I'm going to do is do that first and then I'll come back and and cut it out with the black and the white. I don't want to do that till afterwards. Let's go and do that. Let's go and select. What we're going to do here is basically it's going to go from here up at an angle like that, and then across. And I'm going to go ahead and go to the right side here. Now, what I'm going to do also here is bring this point down, so I can get this lined up, and then I'm going to take this and move it to here. Now I'm going to take this line and this line hit the shift. I'm going to join those together as one. I'm going to mirror this to the side now. This's going to hit the F key, and we'll bring this down. Now we can set both these lines and again hit the J Key. Now they're together is one. Now that we got that together, we can start making this form. Select this, select this. Let's hit the B key, and we're going to make a nice curvature here, something like that. Then here, same thing, we want to make a curvature. This is we write what it's cutting into. The B key, Again, let's bring this out with the plus, something like that. That looks really nice. So we're going to cut this piece out now. Select the object here. Let's use the cutter here, select this, and now you've got the black line, so you know you're cutting through it, hit the ok. Let's go and delete this piece, like that. Cool. Now you got a nice interpiece with the outer piece. Let's go back to side and let's take a look at what we got here. This is like at this edge, even though it's a little bit farther out. I don't care it's my design anyway. I'm going to bring this out to the top. To do that, I'm going to use another rectangle. Let's do that. We make sure on the side view, hit the rectangle tool again. I'm going to hit the center of this. This time, I'm going to go all the way to the side here. I'm going to go let's say about right about there. Now, it's a little bit too high on the top, which is fine. We can just sluck this line. The whole thing. Suck these points instead, it the G key and move those down right to the bottom of this line here. Cool. Hit. Now we got that done. We can go back to object, this one,'s go a and hit the cutter, this one, let's cut this. Cool. Very simple to do. Now we got two different sections there. Let's go and sluck this. Let's delete this. Let sl this, delete this. Now we got two sections that are separate from each other, which is what we wanted. Now one thing I'm going to suggest that we do is we add in a little small edge around the whole thing. Hit the key and then shift hit the key again. We're going to pull this out just a minor mit amount on the plus. Something like 0.0 Five is good. Give us a nice little fill it around this whole thing. Now, same thing with these edges here all four corners. Again, we're going to pull this out just a smidgen. 0.04 is good. Same thing with these. We always want to add some type of fill it to something because this won't be so harsh. If you hit this, you could actually do both sides, hit the shift key, hit the alt key again. The B keys already selected, so we don't need to do that. We just pull this out a bit. Again, about 0.505 is good f three is fine. We'll go with that 0.03. Now we can do these sections here. The k. Let's do this with key. Shift. Shift t. Suck the whole thing into side two. Shift. Take this p lock off by accident. B key. Where's that over here. We'll pull this out just a little bit. On the plus again. P, four is good. It's fine. Some reason just didn't go either. Let's hit these and these. This is already done. Let's go and hit. Don't know why these did not. Strange. That's okay. We'll go with that. That's good. Okay. And then now there's two, alt. B. Ma you're going to move around a little bit just to get where you want to go. I'm going to do on a plus. 0.04 is good. Now what we could do is just take a look at this. It's this. We're going to show edges, take that off and make this a nice red color. We'll see what this looks like before we go to the next step. I think it came out really, real simple. Yeah. There we go. Now we've got a nice modern table. Now, one thing we could do here is we can start selecting some things here. Let's take this off the object tool. This will be its own object. Let's go hit the M key, and we're going to make this more of a dark gray, something like that, and this This is going to be M and it's wide already, so we're good. Cool. That's your table. That's your second object. You see how we did that without actually having able to be able to view this properly, just to work around it. You got to think these things through as you create stuff, how you can actually make these shapes, so they're the right locations and positions. Next will be the Ds. Now that we've got this created, let's go ahead and hide the actual image, and I'm going to bring the coffee cup in and then I'm going to export this out. Let's go ahead and bring the let's go ah in here and we're going to unhide the coffee cup itself. Let's go unhide this. Wow, that is a massive coffee cup. Anyway, what we're going to do with this is we're going to select this and scale down with the S key twice and bring it down. And pretty simple, understanding of how things are here, but key this down, I don't want to go into that too much, but let's go ahead and go to the side here and we can make sure it's exactly flat, and now what we can do is just move this down. Something like that would be great. And I think that's pretty realistic. Six foot coffee cup. I mean a six foot table. This is a six foot table with a small coffee cup. I think that looks pretty good. I might scale out this a bit, not that much. There. Side view again. The key here and move it up. Right on top, H o. There we go. I think that looks good. Let's get up just a little bit more. That Ge Key. Okay. That's moralistic. That's hard to get exact dimensions, but you know it's a six foot table and a coffee cup, maybe 2.5 ", right. So you could pretty much figure that out just by looking at this. We could actually do a line and 2.5 ". We could type that in tab that's going to be One quick note, if you're going to do smaller things like in inches, I would suggest going or if you're going to do centimeters or something smaller. I would go into your actual grid and units and just go with inches. That way, it might be a little easier to get it lined up properly. So we're going ahead go with that and we'll get out of there. And let's go back to this now. So I'm going to right click. Let's start this again. This out, and we're going with inches. 2.5 " is 2.5. Let's do a tab. That's going to be 2.5. Simple. Right click. Now you can take this GK. We can place it over here, and we can see what this looks like. That's a 2.5 inch coffee cup. All right. So I have to do is an investigation, a coffee cup is around basically 3 " wide. So what we can do here is going get rid of this. We don't need that now. Can hide this to get rid of that. Hide it. We can delete this. If we can select it, must be somehow or another, do the last line, it delete. Now we can unhide it again. C coffee cup is 3 " wide. If you go to side view here, we can do this basically in the grid here, we can do it in inches. The inches would be, snap it, one, two, three. That's 3 " right there. That was to do with the actual edge of the coffee cup to the edge of the coffee cup. Now we know this is too big. Let's go bring this or scale this down. Take this off. Let's hit the G Key and see where we're at here. It's a still too big just barely. Scale down a little bit more. J K, get close to the edge here. I think that's really close to that Design size. I went to Google and look for that and that's the average coffee mug is 3 ". Let's go to suck this edges and delete them. Okay cool. Now we have the proper size for our coffee mug. Now, let's go ahead and select these objects and export them out. Let's get ahead and get rid of these things. We don't need them anymore. Select these, delete them. That's it. Select the objects here, that lines, but objects that. Now we're going to do it in export up here on the top left corner. Select do, export, and we're going to call this table with coffee mug. And we're just going to create this to the desktop for now. Save, and what we're going to do here is, in most cases, I'll go in with this gons Again, it's a preference, but when I do production shots, I don't like to do Tris or quads. It just doesn't come out right for me. I go with enones, and I also bring this up to one. Again, I don't really have a preference on how much faces this is making. I really don't care. I just want a nice looking model when I'm doing a production shot. Another thing that I'll do is once I get that set right curvature, I'll go in here in this basically mid width, and I would change it to 0.3 for a first run at it. And see what that looks like. That gives you a curve on the edge. Now, to me, that's still more of a chamfer. I'm not really happy with that. I would make that most likely a one. That gives you a nice rounded edge. Then I also would add some extra detail to help with supporting everything throughout this whole thing. Starts off with one, but normally it's a do 0.02. My standards, again, you guys do whatever you want. I just personally like to use cons because I'm not going to squash the table. It's going to be a production table, so it doesn't really matter. Has a lot to think about a lot of pols adding to this right now, which is maybe too many. Pause. We're going to select this whole thing and we're going to export it out. Let's go to hit this left arrow down by the P, bring it down and hit the export. In here, I'm going to actually call this table with coffee mug. Well overwrite that one. Yes. I'm going to go with enguns. Again, I'm going to go with the mid width here. I normally go with 0.001. I'm also going to add in this to be one. One more thing I'll do is no matter slick the max width, I keep with the basic one. Then I might go with 0.1 to see what that looks like. I'll go down a little bit of time. You get too much detail. It causes a problem. I think that gives enough support around the whole thing. I'm good with that. It's hit. Cool. Now to the desk lap, that's the next. We're dealing with two objects and that's the way to export something out as OBG. 8. Creating a Modern Desk Lamp: All right. So I'm going to add this photos to the actual collection of materials to look at. And you could also go to amps plus.com is where I found this lamp for information. And basically, what it is is the Bosoni miles. If you just put that into the description or find within Lamps plus, you'll find this object. So we're going to be taking this object here. And creating this into this actual video, this course. So here's a good example of exactly on side. This is not exactly flat. That's okay. We're going to take this image here and we're going to actually bring it into plasticity to work this. So let's get started. So I've created this file and put it on my desktop. So I'm going to go over to this side here, left side. There's an import a pend. This is where we bring in pictures. Before you do this so, one thing to keep in mind, you want to keep on the side. So I would suggest that you do the way it's right and left. That way it's your side, basically. So basic x is going this way. Zs up on top. But anyway, keep moving. So let's go ahead and say port and pen. So I put this on my drive. It simpler. You download it, make it that much quicker. D lamp. There's a side view of what we're going to work with. All right. Here we go. There's a few things to work with. I'm going to pay attention to the sizes. We can always adjust that anytime we want. What I want to do is start creating this whole object here. Let's get started. As you can see this nice curvature here, and one on the bottom. It's pretty much the same line or same object. If you think about it, it's supposed to be going through this thing. We can use that as understanding. What I'm going to do is here, I want to basically get down to the center of this. L it, and we're going to bring this up to about right to the center of this ser that dot is on the bottom of those pieces, so it says y, y z. Helps us determine where. If I bring it through, I'm going to bring it all the way to the center here. Now, if it's a little bit off that's fine, we can always adjust G K. Select those two points. We're going to bring this down to the center right there. No I want to do is same thing here. I want to hit the GK and move it to the center. A lot of this is eyeballing. Does that to be 100%? I gue be close. Like that. Let's go ahead. Now this center point here, justice. Let's go ahead and select this point. We're going to hold the left mouse pt and bring it over, and we've got to make sure it's on point mode. Hit the G Key. We're going to bring this up to the center here. And about right the butt there. Cool. It the OK button. Now what I'm going to do is, I'm going to go ahead and just go ahead and work this part first, and then I could duplicate it to this other side here. That's the plan. You go to select this point here, make sure selected, hit the B key. Again, we're going to pull this out on the plus, whichever way is plus. I'm going to try to get the curvature right down the center of this, which looks good. Cool. Hit the k, and there we go. Now, what we can do here is take this line. And we could actually mirror it, so hit the mirror. We could hit the f key after we do that and then select this point here and move it over to the side here, and I created the line for us down here in the bottom. Now we could go here, select the points. Select these three points here. It the G key, and we're going to move this up, and we're going to center this off of this other part of the model here. C, it the OK button, and that looks good. Let's go and stuck this point here, hit the G key, we're going to move it on the y, which is the green to the point there, on the tip of that. That's pretty much it for the line for this curvature. Now let's go ahead go to the next step, which is to add some depth to this. Let's go and sl the line tool, select this line, and this line. Let's go ahead and join us together. Hit the J Key. Once you hit the J key, it basically becomes one object or one line. Cool. Once you select it, actually, the whole thing's yellow or whatever color you might have. Let's go a hit the pipe tool. Sl this. And one of things I talked about earlier in the version is that it will create some center piece in here. We'll deal with that as we go. Go ahead and pull out the thickness here, similar to what you have here. So pretty much imolates what you see. I think that's about good right there. Maybe just a little bit bigger than that. We can just dial that in. Let's go with 0.035. And just made it just a little bit thicker, it the ok. Now what we can do here is that we can get rid of these sections here. First of all, select this face here, it this shift x, and same thing at the bottom. Let's move it up. It this again, shift x. Now we can go in here and select this object here. Make sure it's object mode. Suck the center spot and hit the delete key. We don't need that nomore. You could also take this line and hide it. Hit the H key, hide it. Now let's go to suck the tip here and now we're going to go down here and hit the patch. Okay. Same thing with the top. It this line, select it, hit the patch. Cool. There we go. That's your line that we needed to create. Now, we can start on the next section, which is this inner tube that's on the outside of this. We can zoom in a little bit. Now this is off a little bit. We're going to work this out though. What we can do is the line that we just hit, we can unhide that. It might be here, I might be over here. Let's just do this theodi. Good thing about this, you suck the whole thing and hide it. Everything there is headed, and now we've got this line, and we can use this to help control this piece here. We're going to select the line tool over here. We want to make sure that this is on. Right click here. Right click. Make sure edge is on. We to click right about the edge here. We're going to bring it out about here. Bring it down, bring it out, bring it down. Again, I'm going to just go right to the center spine here. This way we can make this a little bit easier. Now let's go and deal with this first. This way, I'll have to deal with it on the bottoms well at the same time. Let's go and do this first. Going to hit the B key. It's hard to see what angle this is. I'm going to guess it's somewhat of a round shape here. Same with this B key. Pull this out. And then right here to B key. Again, make that rounded. Then we can go and follow this down. Now that we've created this section here. Now we can duplicate this. Select the line tool, select this line. Again, we could hit the mirror here, and we can hit the F k now that we hit the Mr key, hit that point and bring it straight out. Now we can go back to the point mode here, Slick these. Let's move this down with the G key. G key, bring it down. This way, it's real easy to create one thing. We don't want to waste a lot of time, so the faster we can get these things done the better. Slick this line, hit the shift key hole, slick this line. We're going to merge these together with the J Key hit the J. Once you do that, the whole thing highlights again. Now let's go now we're going to use the actual revolve tool. We haven't used that yet, so sluck this, and we can go to the side here and I can sluck this point here and basically bring it straight down. Slick that. Cool. Very simple to use. Now we got the intersection here. Now, as you see, it looks good. What we can do is we can use this object to cut into this subject. Let's do that the ok first. First, let's select this object, and then this object. We're going to the Q key, and this time, we're going to keep tools that holds this place in place basically, so we don't lose it. Now we actually put a hole in this. Now we can go back in and select select this piece right here. Let's move to a side a little bit. Hit this edge here. In the same thing here. So we see what we're doing. Hit the shift key, and so selected as a fillet, so let's pull this out. I'm just going to put a little champer here, so it's on a negative. Just like that should be enough. I actually looks like there's a part that is around the parts it like it was meant to be into this section here. It looks more realistic that way. Okay, so that's that part, and we'll go to the next part in a few seconds here. So basically, we want to try to kind of change the look of this. As you see from the back image here, you got a black section here and a gold section. It's like two separate entities, right? So the objective here is to kind of break this up a little bit now. Now that we got the object created, we can go and do that. So let's go ahead and use a basic line. And what we're going to do here is it's not exactly perfect, but this will do. We're going to cut this across here. And then we're going to do a shift D here, and we're going to bring this down. We're actually making a copy of it, we're going to bring it down as well to here. We're going to cut this out in two sections basically. What we can do is s line this up a little bit more. Cut it k. Now go select this again, hit the cutter. Let's select this, and now you've got this black line here. That basically means that it is cutting th the k. Cool. Now we can just take this line here. And we can delete that. We could also take this line here, we could hide it with H K, and there's line here to, we could also hide this. We're going to use this now to cut. Let's go ahead and take this line. This way we got exactly perfect. Hit the G Key. We hit the F key. It's on the line, and we're going to put it right down the center of this. C. Now we get to scale this at the same time. Same thing here. Because that is back to where we actually still cut, that's fine. We didn't scale it yet. That's good. Now let's go and cut this here. Hit the cutter tool. U this line. Hit. Okay. Now we can scale this down. Hit the S S twice. We're going to bring this down, something like this. Now, I'm just going to head and maneuver this back upward into the object. I want to go into it's going to be like I guess not part of the same object, so I want to cut into it. There is good. Now what we can do is we can sl this object and this object. We can hit the Q key. We can say keep tool, it. Same thing down here. Slect this object, sl this object, hit the Que and keep tool. There we go. Now we got an extra piece there. Go ahead and select this line right here. We'll move it up. And we'll stuck this as well with the shift key. Now we can just make this into a nice fillet. It looks like it belongs. Then now we got this other piece in here, which is the area that we have as a form. Well this around here. See what we're doing. Sometimes you got to maneuver things as best you can. So go and select the edge here, hit the shift key. So now that both of them are selected. Let's go and pull this out. We can do just a champ for here. Again, it's not going to be seen very well, I just want to give the vision that it's actually not part of the same object. Hit the okay, but cool. Now we got that done. Now, we can actually now go back and color these things. So let's go and do that. So we can select this object here. As you see it's all like this nice gold color. This subject here. We can shift, hit this one too. Now what we can do is basically go to the M key, select that. We're going to put a goldish color here just to make it easier. We can see that what we're doing, it looks like it belongs as gold. There looks good. 246, 29, Now to turn this on, we can just click on this right here, which is the render mode. We can also take off the edges, so we can see what we're doing. Something like that's fine. You can make it a little bit er. Again, don't think this is not really the rendering part of this. It's just a material to help us see more realistically what it looks like. Then we we can do the same thing, it the M key. And we're going to take this and put this more like a black color or dark gray, Sothing like that. We hit the k button. Now that looks more realistic. It looks like it matches now. Yeah, I think that looks better. It looks like it's part of this object. Cool. Next part. All right. So let's continue to build this let's go to the side view here. And we got some parts here to make, which is that one section here. I looks like a little bit of a edge there. And it looks like it's going into the unit, but not 100% sure about that. So I'm going to bring up some of the images prior from the Lamps plus website. Trying to get an understanding of how that connects. Basically going through all the images, and I don't really see many things here that really show. These are other things that we've got to build, of course, but just really show how that piece connects to the top cylinder. All right. Let's zoom in a little bit, see what we're doing here. We're going to make this cylinder that's on top of this piece right here. Let's go and hit the cylinder tool, one from the top. We're going to actually hit the center of that point there and we're going to pull this out. Something like that right to the edges. Once you have that, go ahead and right click. Now, what we can do is select the line with the line tool, or number two on the keyboard. Let's go to that view here, and now let's rotate this with the R key. Hit the R key, and we can spin this around 90 degrees. We could pull this around. You could actually just right click, click the actual rotation here and just type it in 90, and then hit. Now we accepted that. Now we got the exact perfect location for this. Now let's go and pick the actual face here and we're going to pull this down. Into the other body is what we're looking at. Not too far in, but just a little bit in. Now we're going to actually select the top piece here, the one that we originally created. Let's go and select the line here. We're going to scale this down a little bit. We're going to use this to actually use to create the second piece that's on the top. Sally formed out, it makes it that much easier. We can size this up, bring this up out of the way with the G Key and the z. We can actually go back now and hit this face, and's pull this up and we're going to go to the side view here so we can actually see what we're doing. Let's bring it up to that edge there. Cool. Go ahead. All right. Let's go ahead and select this line with the line selection. Select it. Get the G Key, we're going to move it down right into place with the other top of the cylinder. We're going to scale this in with S S twice and bring that in. Edges are the same. A. That looks good. Okay. We're going to hit our face selection, and we're going to bring this down into the other object. K. Now we can select this top piece here and just delete it. Now let's go ahead and select the main. Let's go ahead and do a fill it on this. We're going to select this edge here and let's pull this out a little bit on the plus. Something like that. Cool. Now we'll do the other line here as well, the other edge here. Both are on the plus, ok. Now we could select the main object here and this second object here. Let's do a bulion. Hit the Que. This time, we're going to keep tool, so we're going to keep the object in place. Now we can do select the edge inside the intersection here. Let's pull this out with a chamfer. Not too big, it. Cool. That looks great. Now to the next part. This cylinder looks like as part of the other cylinder. I think we're just going to create the things to be actually a part of the other object. It's hard to tell with the images that are provided. Now let's go and create this other cellar piece that goes onto this tube. We're going to use the line tool. We're going to bring this out. We're basically going to cut a section of this out. I'm going to use this to scale this piece up. That way, it looks like it's the correct size dimensions. Go select the main object and hit the line and do cut Now we've got this piece created. Now we're going to select it, and we're going to hit the S twice. We're going to scale the edges up to each side here. Now we're going to go back to the y here, and we're just going to put that back at one like it never got adjusted. That way, it stays the same from edge to edge. It one in here. Now you can slect the ok to accept, cool. Now let's slect this edge and just pull this out a little bit of a fillet, it. What we can do now is select both cylinders and hit the Q key to merge them together. You can hit Q twice, basically, or you can just select the union on the actual selection area, and it. Let's now select the actual edge of those two pieces that were just merged. We're going to pull this out on the plus and make this nice and smooth and round. C. I'm going to select the actual bottom of the face here. We're going to pull this do basically down to the bottom of the lamb shade. Right about there. Cool. Now let's go ahead and get a line. After we did that make sure you hit. Now let's bring a line out right on the top of that shade, and we're going to pull it across, and now we're going to slick the object itself, and now we're going to hit the cutter, and we're going to cut this piece out as well. Now it's two separate objects. Now what we're going to do is slick this object here and we're going to scale this up just like we did before. Scale this up with S S. We're going to bring it up to the same width on both sides of the black part of the shade. About right there. Cool. Now, let's go ahead and actually go back to the amounts and change to z to one, it never went up or down, and that should fit perfectly now. All right, let's go in and use the line tool and select the edge here. We're going to pull this out with a fillet, a little bit more rounded as the ones on top. Great. Hit okay when done. We're going to bring the other piece down. We're going to first hide the shade and bring this piece down just a little bit into the actual shade. So we're going to use that to cut into the unit. Let's go and select this object here and slect this subject. Again, hit to Q key. This time we're going to keep tool, and we'll say Okay. Then we're going to actually slick the edge of this piece here. Ahead select this and let's pull this out. This time we're going to do a chamfer. Now this has a nice edge to it. Hit to accept the changes. Now let's go and select the face selection. We're going to select the bottom of the shade, and we're going to hit the Shift D to be a copy of this. Hit Shift D. And we got a copy of this. Now we're actually going to hit the scale S S. Now we're going to pull this in in the center. Now we're going to actually going to put this side view here. We're going to bring this down just a little bit. Now we're going to actually going to select the object, show edges. We need to see what we're doing here. We're going to actually select the face now. This time we're going to actually hit the extrude with the e. Let's go and extrude this into the shape. Pull this all the way up. You'll see that you could see through this now. A there. Once that's done, we hit to accept the changes. Now we're going to select the outer object with this selection object and the inner one that we just created, and now we're going to hit the Q, and then we're going to say, to accept those changes. Cool. Now we're actually going to select the actual edge tool, and we're going to select this outer edge as well as the inner edge, and we're going to be key. We're just going to pull this out on the plus, so we're going to have a nice fillet there. Now we're going to start working on the bottom piece here. We're going to go down to the section here and try to add some pieces to the bottom here. Due to this, we're going to actually line up a line. On those pieces there. We also need to do the base. It's going to use the line tool. We're going to bring this up just so we can line it up with those pieces there. This will help us determine exactly where to put them. We've got two m selected here, we're going to hit the shift D. Now we're going to hit the G Key and we're going to move this over because they're both the same width. These two could either cut into this piece or just attach to it like if it's welded, either way can go either way. It's hard to tell exactly how the shape is attached on the bottom. I'm just going to do my best to figure out what looks good. Now I'm going to go to the top here. Hide some things because these are blocking my view. I'm going to select them and hit the H Key to hide them. We can't really see through this object, which is fine. I'm going to bring it down on transparency. Still not able to really see the lines. Another option we can do here to make this little easier is to pull the lines outward, and this is what we'll do here. We'll select this line. I turn it over to the side a little bit so I can see what I'm doing. Then I'm going to take and bring it out this way, help us establish exactly where this goes, these circles. Let's pull these two out, right click after you're done with each of these lines, and we'll do the other two sections as well. Cool. This will help a lot to establish these points. Now we go back to the top. Now we can see exactly where you put the disc. Now with this, you can either slect the center section here or you can select a two point. I'm going to select a two point to make this easier. Let's s the section here and that section here. That defines exactly that exact circle where it's going to go. Skilled in. Sus a little bit, though. I want it to be bigger than the actual edges. Again, I'm going to go ahead slect this down and bring it to the bottom here. Now I got that done, and now I'm going to actually sl this actual disc, it shifty, and I'm going to use the F key and then bring it down to the center of that line it's created here to make it easier. Now we'll do this again. I didn't make a copy for some reason. She'll shift D F and then we'll bring it down to the center. Right about there. That work. All right. That looks good. Now let's go and select these two faces. You're going to bin do a little bit. There we go. All right. That want to select these two faces, make sure both sides are selected and the section here. We're going to hit the eke, and we're going to extrude this down. We're going to see what we're doing here. Right now it's a little too high. We're going to select the actual line tool and select both of these. We're going to move these down closer to the edge. Right into the about the center section there. This way, when we actually extrude this, we'll go into that other space. Now, go ahead and select the face tool. You might have to hide this existing piece, select the object and hide it with H. Now select the face tool, select that and that. Let's sit the e key and go ahead and pull this down. If it's a selected, you can just pull it down on a specific one. I have basically brought that through. Again, select them again. Move it in a little bit more. There we go. We want to actually dig into the other piece. Okay. Now, we can go ahead and bring those into the group one and hide them. Now I'm going to actually take a few more of these sections here and basically hide them. Select the lines, and we'll just drag them over here to the group one to hide them. That way, they're out of our way. Now we could actually unhide a few of these things. And we can move a few more things into the show. Hiding area under group one. Cool. Now **** the subject. Let's go and **** these two ones that we just created. We're going to hit the Q key. Again, we're going to keep tool. We're going to dig into this as if it was a piece within the piece, which is fine. It could have done it this way or you could do it another way which is just Q Q two attach them together. Is an option. Once you're good with that, we can actually join these together, or just keep them separate. But we can actually add in a nice fillet on each of these edges. Sect the line tool. Let's select this one and this one with the shift, and let's pull this out a little bit. It's going to go with like 0.1. I think that looks good. It inner to accept. Now what I'm going to do is, I'm also going to change the color of these. Let's sl the object mode, select these two. Again, we're going to select this color, hit the eye dropper, and we're going to select the gold, so we can eimate the existing color. Perfect.'s go top, look at this, but let's go to hit inner for the materials to accept them. Let's go over here and take a look at this. So I'm going to select this piece and hide those two back to the top of you here. Now we're going to suck the line toll. We're going to create this base here. We want to make sure it's the same length. I'm going to pull line here out here so I can see what I'm doing. Get the edge to edge basically. Now, same with this bottom piece edge to edge. Pull it out a little bit with the G K. Smidge. There we go. From the image, you could tell that these are not, they're all basically on top of this disc. Keep that in mind. About image there, you could tell this on top. Let's go to the side here. Again, we're going to pull out a little bit of edge here so we can determine where this line goes. We can get a new disc put in place. Pull this out. We do the other sides well, pull this out. We'll go ahead and do the other piece as well. Make sure it's straight and same with this other piece here. Great. Let's go to z. Now we can go between these two points. Now, what we can do here is now we can hide this piece. Le line somehow skewed a little bit, so we can fix that. L is selected and delete it. Start over with this point. Let's pull this. Make sure it's on the right axis. Should be straight, cool. Let's get the disc again. We're going to select the two point again. Select that edge there to that edge. Perfect. Now, same with the outer one. Let's go to sl that point there and the other point at the other end right there. Now they're up high, so we need to bring these down. Let's go to sl these both lines and hit the ky. Let's pull them down. We'll place somewhere they should be close to where they need to go. Again, we bring down. Eyeball in this as best as we can, because again, it doesn't really show you because the perspective is wrong on the picture. So it. We can hide that in this or delete in whichever. Let's select this face here and bring it down. Not too thick, just enough to give it some bit of thickness, basically. We're going to select this line down, we can delete it. And select it again and I'll actually do a filet on this, too much. Over here, same thing. We're going to bring this down to the bottom here. Select the line. We're going to pull this up actually right into the other space. All right. That looks great. Now, I'm going to also select this line here and delete it. We could actually select the face, and we could bring this deck down. Again, we're just trying to eye ball this as much as we can. That exact. Put a little bit of a nice fillet there the routed edge. And then top, same thing a little differently, but this will be also on the plus. That looks good, okay. Now that we could actually select this piece here, and we can actually slick that piece. We do a que, a keep tool. Now we select this little edge here and add a little bit of a edge here with a champer actually we to fill it there just a little bit. More of a closer, bigger section, nicer that way. Same thing here. Let's pull this out. It's also on the plus. I notice that I still have this inner piece here. If you don't have that, you don't need to worry about it, but if it's there, again, we can select the actual face here. So Let's go and select this face with the fase selection, and we can actually hit the shift x to delete this. We can actually manipulate the intersection here. Again, hit the fase tool, and we select this interpiece here, hit the shift x again, and do one more time. Shift x. Cool. I got rid of that. Now let's go ahead and s this edge here line. Hit the patch selection. Hit that, and G zero is fine, it. Okay. Cool. Now let's close. Now we're going to select this section here and we're going to select the other section, and we're going to actually cut into this with the Q key, and we're going to keep. Basically sliced into that. Now we're going to actually basically hide this object with the H. In this section here, we did basically a Q and a shift que, then to these other pieces and delete them. Now we can go in here and actually move this up a little bit with a fillet, so it's rounded, just like that, it. We can go over here and just delete that piece. We don't need that no more. Same thing here. We can go in there. And do that. We want to make sure we keep this piece. Now let's go take this piece and we can change the material on here. S hit the eye dropper and then select the gold. Same thing. Cool. That's hide us again. Again, we're going to select it. We select that piece first in this piece. Hit the cue. Again, cancel. Reason we have an open got it cut in there. We don't need to cut that, all we need to do is delete the ce piece here. Go ahead and sl, hide that piece there. Hide this. Now we sl this piece here, delete it. Suck the line now since we got it out of the way. Bring it another fill it, same thing as what we did earlier. Once you got it where it needs to be, say, hit the k button to accept. Cool. Now go and suck this object here and delete that piece. Let's go a and hide those other pieces. We're going to change the base to a little bit more of a blacker color. So it's more consistent with the look of the image that's attached. Now this change this to gold. Okay. All let's go unhide everything, see how it looks. Close. Now we can also select the lamp shade. We're going to turn that into black as well. Go ahead hit the white. We're going to hit the th again, y drop, and we're going to select the black one this time. Now we select these other pieces. This piece here. Again, we're going to select the material with Mm. Hit the eye dropper, hit the gold, select it, hit. Now this piece here, same thing. Mm, self the color. We'll go down to the eye dropper and again, self the gold. That's pretty much on how to add those shaders to your object to make it look similar. We still got a few more things to do. We still got to add in a top basically that's rounded with some screw holes that are there, as well as the plug ins for the USB, as well as the on and off switch. Now we're back in and we're looking at the other images here. At the top piece here, you got this section that's skinny, and you got some screw holes that are ded. So I'm going to emulate this. All right. Now we're going to work on the top piece here, little section that's on the top of the actual lampshade. Let's go in and go to the side view here, and we got your shade here. I'm going to hide this because it's just hard to see. Let's hide this with the key. You're going to see this little edge here along the side. It's a little bit of an edge, not much. That's what we're going to work with. Let's go in and hit the center here. We're going to bring this out to that edge here, and that's about a perfect place for that, right click. What we can do here is we can actually hit the G Key. We'll move this up just a smidgen We want to make sure that actually is an edge here to this piece. Let's hit the OK button. Now what we can do here is hit the G Key, actually hit this shift D again, shift D, we're going to hit the G Key and the F, and we're going to stuck the little point here on the edge, then we're going to bring it to the end of this point right here, and then basically let go. Hit the OK button. Now we got the placement of the edge. Let's go ahead and hit the line tool here and select both of these sections, and we're going to hit the join key with the J, it j, and now we got the full amount of that edge. Let's go ahead and go to Z top. We're going to zoom in here and now that we got our line, we got that worked out. Let's go in to hit the circle, select this and pull it out, and we're going to do a two point circle. Again, we're going to select the very end here and this end here, and there we go. We're going to go to the side here. Now we can actually unhide the top piece, which is, shade. Now we can actually some reason it created it way up here, which is fine. Let's go hit the vase tool here. Let's go sluect it and pull this down, something like that. Hit. Now let's go to the side view, and what we can do now is slect this object. And we're going to move this with the G K. We're also going to use the F Key, and we're going to bring this down to the center here, right where it goes into the space. Make sure it's not offset. Cool. Let's go ahead and do some bulions now. We're going to select this object here, select this object here, hit the shift, it Q, we keep the tool, it. What that does. It's going to take off this color here, and see better. Now we can select this line, delete it for now. We don't need this anymore. Let's go and hit these edges and give some fillets to them and chamfers. Go and select this, let's pull this out. This time it's going to be a chamfer. Okay. This one's going to be a fill it, so it's going to a little bit out. Now we can do this line here. Same thing, do a little bit of a fill it on the one we just did. Just to give it a little bit nicer edge to it. Cool. Now let's go ahead and select this object here and this one and use the Q key again and this time, keep tool. Cut through that, k. Now we got a section in the center there. Again, select this edge here, pull this out on a champer, something like that, and again, sluck the line here, pull it out, and this time's going to be on the plus. We're going to get a nice fill it there. H. Another thing we need to do here is we need to cut this into this, Let's go in select this piece here, and this piece here, it's a Q key, keep tool, and hit k. Now we can go in here again and add this little fillet, make sure it's on the outer edge here. Pull this out. Just a little bit of a champer will be perfect for this, k. Cool. That's it for that. Now let's go in and create the little tiny screw holes on top. Let's go and pull this closer. I'm going to use the circle again. We'll bring this out about here, not too big, about there. It's a little bit off, which is fine. Let's go a hit to G Key. We'll move this up. Now, we're just going to make this real simple. We're going to sluck this. We're going to pull this down into the space. Hit the ok button. Now what we're going to do is we're going to slck this top piece, we don't need this anymore. We to delete that, it the delete. Let's go and select this. We're going to go ahead and do a radio ray down here on the right side bottom, select this, Ma you hit the top here. I want this to be at six. Put in six. Nobody comes with eight, it. Now what we can do is sl this main object here, select these new sections that we discrete. All six of them. Let's go around the edge here. And go ahead the Q key. This time we're not going to keep. Say, Now let's select each of these little sections along the edge here. A six of them again. Pull this out, and we're going to make this into a chamfer. Not too much about maybe five somewhere near. Now it the ok butt. Now, what would be nice is to add this a little bit more of a soft edge here. Select all six of these. And let's pull this out on the plus. So maybe 0.03 0.02, it. There we go. That's it for that top piece. Now we're going to work on the bottom section with the USB and on and off switch. Let's keep going with this thing. Almost done. Now we got to put the USB devices on top. We're missing. All right. Let's find a better picture here. Back to the website. All right. You see there's a on and off switch here? As well as this. It's not that big. This picture might be better. There we go. 9. Final Thoughts: All right. Now that we've completed all three models. I thought I'd show you all how to take these models and combine them together. I went back to the original model, which was the coffee mug, and now I'm actually going to go over here to the upper left side, bring this down, and we're going to actually import or a pend, and we're going to bring in the actual table. Let's go and bring that in. Just like that. What it does, it brings it in as a separate object here, which is great, before we placed it down below the zero axis, which is fine. You could bring the whole thing up or whatever you want before you export it out, it just depends what you're trying to do. Personally, I would probably have the desk up high and then put everything on top of it. We can go over here to show you what I mean by that. If we go here, and we can hit the G Key and we can move this up, and we just get right above the red line here. When this gets exported out, it'll be exactly at the center basis at the zero. The coffee mug is here. Now we ought to bring in the desk lamp. Let's go ahead and do that again. Import a pend, and this time, we're going to bring in the actual desk lamp, which is a separate file here. Just bring that in, open. And as you see, it's quite a bit larger than the rest of the model. That's okay, though. What we can do now is we can go in here and just hide this, and we can go back here and just select this whole thing. Now we can bring these up. We can go to the side view and basically just bring this up to the same height as the coffee mug. That makes sense. A key, bring this up. We can bring down just a little bit. I'm just trying to line it up with the base here, just like that. Cool. Now, we can also move this a little bit to the side, so we can move that over like that. Okay. Now we can actually take the table and go in and hide this, and as you see, it's in the wrong place, but that's okay. What we'll do now is since it's already selected, hit G key, move this a little bit on the x, and we can now move it over here. Again, I feel this is a little bit too big personally. I would trick this down a little bit. We can hit the S twice, bring this down, and to by it there. The slaps are all kind of different sizes. Now we hit the G key, bring this down. Bring this over here. Now we can rotate it and we can do that actually on the z. We can rotate it like that. Then we hit the G K again on the X and bring it over to a little bit more. Alright, it the K. I think that looks really cool. So now that's about it. So next, upload all your images that you've created of the coffee mug, the table, as well as the desk lamp, and all three together, if you could. So you can show all the hard work you've done. It be awesome. If you want to go ahead and bring them another TD program and actually add some colors to them. That's awesome as well, if you want. Again, thanks a lot for joining his class. Take care.