Break Out of Your Stylistic Rut: How to Improve Your Character Designs Through Emulation | Emma Gillette | Skillshare
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Break Out of Your Stylistic Rut: How to Improve Your Character Designs Through Emulation

teacher avatar Emma Gillette, Freelance Illustrator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Intro

      2:28

    • 2.

      Your Project

      2:14

    • 3.

      Why is emulation so powerful?

      7:44

    • 4.

      Picking the Right Artist

      2:29

    • 5.

      Preparing for Emulation

      6:58

    • 6.

      The Power of Iteration

      6:14

    • 7.

      How to Nail Your Emulation

      6:02

    • 8.

      When am I good enough to have a style?

      2:07

    • 9.

      Final Thoughts

      1:22

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About This Class

In this class you will learn how to do a little known exercise that will quickly and effectively improve your design skills and develop your personal art style. This best kept secret that I learned in art school is called: emulation!

You will learn what exactly makes up an art style, the dangers of settling on a style too soon in your art journey, and  why emulating and copying master designers is the best way to grow and develop your own style. I'll break down all the steps of completing an emulation and give some tips and tricks that will help you knock your first emulation project out of the park.

What we'll be covering:

  • The seven major things that make up an art style
  • What a shorthand is, and how you can gain new ones
  • How emulations are different than master copying
  • How to pick the right artist to emulate
  • How to study and prepare for an emulation
  • How iteration is essential to good character design
  • Tips for putting the finishing touches on a character design emulation

Your assignment is to take the steps of planning and preparing an emulation of a master character designer, and then to take it to finish! 

Please share your completed grid template and final character design emulation in the project gallery.

I can't wait to see what you accomplish in this class! Don't forget to tag me @emmagilletteart on Instagram if you end up sharing your work there.

If you have any questions or feedback, please don’t be afraid to reach out in the Discussions tab. I can’t wait to see your projects!

Resources:

  • Download either the .jpg, .psd or .png version of the grid template to complete and share with your completed project.
  • Follow the links below to Pinterest boards of my suggested master character designers, or create your own Pinterest board if you choose an artist not from my list.

Suggested Master Character Designer Pinterest Boards

Meet Your Teacher

Teacher Profile Image

Emma Gillette

Freelance Illustrator

Teacher

Hello, I'm Emma!

I'm a freelance children's literature illustrator from the US. My clients include Disney, Random Penguin House, National Geographic, and American Girl among others. My husband (who is also an illustrator) and I own our small illustration business together, and love creating art for our amazing and exciting clients, and love the flexibility that careers in freelance illustration offer us.

I love sharing my professional and personal work on Instagram, and also share the in and outs of what it's like to be a wife, mother, and illustrator over on Youtube and Tiktok, so feel free to check out what I'm doing over on those platforms as well!

If you have any special recommendations for future classes, please feel free to write me an email at emmahg... See full profile

Level: All Levels

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Transcripts

1. Class Intro: [MUSIC] Having an artistic style is such a coveted achievement in the young artist's mind. What is my style and how do I get one that feels right to me and appeals to others, are the questions that everyone seems to be asking. My name is Emma Gillette and I am a full-time professional children's book and chapter book illustrator. I have a BFA in animation and art directed the student Emmy nominated short film Taijitu. I have been working in the illustration industry for five years and my clients include Disney, American Girl and Random Penguin House among many others. While my career has taken me into illustration, I have always had a passion for character design. Characters are always the focus of my illustrative works. I've spent years studying other artists and developing my own style, which tends to be playful and girlish, using bright saturated colors and textures that often have a gouache or painterly look to them. In this class, I will be teaching you one of the tried and true methods that I learned in art school to grow as an artist stylistically. This method is called emulation, and it's like doing a raster copy, but takes it to a whole new level of complexity and depth. In many ways, doing an emulation can solidify the things that you learned from studying an artist much better than doing your master copy can. Whether you're an amateur artist looking to develop your craft or you're a more experienced designer who needs a way to refreshen your design skills, learning how to emulate master character designers will not only guarantee your growth as an artist and designer, but will forever change the way that you approach character design from now on. In this class, I will discuss all of the design elements that make up your artistic style, explain why settling on a style too soon in your artistic journey isn't recommended, and how copying and emulating master designers is the best way to improve your artistic style. I'll break down all the steps of completing an emulation and give you some tips and tricks that will help you knock your first emulation project out of the park. This class will be helpful to character designers of all skill levels. Learning how to emulate was a huge game changer for me in art school. I'm so excited to share this little known exercise with you. Let's get started. 2. Your Project: [MUSIC] Your project for this class will be to create an emulation of one of the three master designers that I have pre-selected for this class or from an artist that you really admire and want to learn from. In the Resources you will find a blank grid template for you to fill with character designs done by your selected artist leaving the middle square blank as that is where you will put your completed character design. These templates will help you critique your emulation during and at the end of your class. You can choose whether you want to use the JPEG, PNG, or PSD file. You will also find links in the project description section of this class to Pinterest boards for each of the pre-selected artists, or you will have to make your own Pinterest board if you are choosing a different artist not from my list. Your finished project which I highly encourage you to share in the class project gallery below will include one completed character design in the style of your chosen artist and one completed grid template. For my sketch studies I will be using pen on paper, and for my completed design I will be using Procreate on the iPad Pro, but you are free to choose any medium or format that you wish so long as you can effectively match the style if you're choosing artist. For example, Nico Morley can be completed using either traditional or digital mediums as digital pencils are often just as believable as traditional pencils, but a [inaudible] emulation might be a little more difficult to achieve traditionally as he has a very digital look to his designs. When you have finished your project, I would love for you to share it in the class project gallery below, and to ask for critique if you want it. Receiving critique graciously is one of the best and fastest ways to improve as an artist, so don't be shy in asking for it. Also, if you end up sharing your project on social media, here's my art handle on Instagram. Please tag me in it. I would love to see your designs there as well. [MUSIC] 3. Why is emulation so powerful?: [MUSIC] Let's begin this class by discussing how emulation is probably one of the most powerful tools that you can use to develop your personal style and skill as a designer. First, let's talk a little bit about what makes up an artistic style. Your artistic style is your use and manipulation of your hand-one knowledge of the basics of design to express your ideas in a way that is unique to you. For example, your art style consists of your knowledge of and manipulation of anatomy, perspective and structure. Use of shapes and shape language, use of line weight, use of a variety of compositions. Use of color, light and texture, use of and mastery of your chosen mediums and lastly, your unique shorthands. You may be familiar with most of these things. For the most part, they're the basics of design that you are currently studying or have studied in the past. But you may be wondering what I mean when I say the use of shorthands. What is a shorthand you ask? I want to demonstrate what a shorthand is with you by doing a little demonstration, you can join me with pen and paper, or you can just watch if you prefer. That's all right too. If you are joining me, I'd like you to draw a simple shoulder up drawing of a girl with curly hair. This is not supposed to be your best work. Just do it in a couple minutes. As you can see with mine, I'm not being particularly careful. I'm falling back on my go-to methods for drawing a face, [MUSIC] I'm not paying too much thought into it. [MUSIC] Here's my drawing. The first thing I want to point out is that this is in fact not a real girl with curly hair. This is merely a piece of white paper with a bunch of black lines and squiggles placed on it with my pen that you and I are interpreting as an image of a girl with curly hair. I know that seems kind of a silly thing for me to make a big deal out of. But the really cool thing about humans is that we are capable of interpreting and making meaning out of squiggles and lines. For example, you see how I use this curved line with the hook on the end to express the nose. Or how I used a dome with little dots to represent eyes. Or these curly cues here all around the head that I've used to represent curly hair. Look at your own drawing if you did one, how would you describe the combinations of lines, squiggles and dots used in your drawing. Notice how the combination of those lines are probably much different than the ones that I used. Those are called shorthands. The way you use lines and dots to draw your nose is the shorthand you have learned for expressing a nose through art. There are many different ways to express noses with drawings and the cool thing is that no matter what the nose or drawing looks like, when put in the right context, they can almost always be interpreted as a nose by any viewer. Why am I making such a big point to talk about shorthands? Well, often as artists we can get stuck by using the same shorthands over and over again. This is where I strongly discouraged new artists and artists who are looking to improve their craft from settling on a style too early at this point in their art journey. Why? Because the best art styles are created from a deep and wide knowledge of all the fundamentals of design. If you are still learning the fundamentals, picking an art style and sticking to it stubbornly will only stunt your growth as an artist and also betray your novice. I can think of dozens of artists who haven't improved in years just because they have never ventured away from their chosen shorthands. If you're feeling like your style is stale or that you have stopped growing as an artist, gaining new shorthands is essential to your breaking the barrier of your artistic rut. You can gain new shorthands from a number of ways. One of the ways is to draw from life, abandoning preconceived ideas or shorthands as you observe and draw exactly what you see. The other way is to do an emulation. What exactly is an emulation? Have you heard of a master copy? Around the world, you'll often see students in art galleries with their paints and their sketchbooks sitting in front of famous art pieces, making painstaking and meticulous copies of the works in front of them. This is a powerful tool in learning and mastering the basics of Art and Design. Why? Well, who better to learn from than the masters themselves, they have already learned and mastered the fundamentals of design. When an art student copies a master artist, she is learning very valuable and important lessons from that exercise that just looking and observing the painting alone cannot do. Emulating takes master copying to a whole new level. While master copying is making an exact copy of a drawing, painting, or design, creating an emulation is creating an entirely new and unique design of your invention in the style of the master artists that you are trying to learn from. The goal of an emulation is to be able to place your design in a line above other designs done by that artist and be able to fool anyone into believing that that artist created that drawing and not you. Emulation is a powerful tool for designers to use when trying to master the foundations of design or when trying to add new shorthands to their library. It forces you to get into the mind of the other designer and truly try to understand how they think and work. While doing an honest and true emulation, you will attempt to forget all of your preconceived ideas about design, all in the pursuit of truly understanding the process and decision-making of the master artist. The more emulations that you do, the more that you will see your own designs improve. The techniques and shorthands that you use will become more refined as your library expands and your knowledge grows. As a word of warning copying and emulating should only be done with the intent of learning and growing and for no other reason. You should never attempt to pass a copy or an emulation as your work entirely. Give credit where credit is due. With an emulation, you may of course claim your original design, but you should always credit the artist from whom you studied to create the emulation from. [MUSIC] 4. Picking the Right Artist: [MUSIC] Now that we've discussed how important emulation is and you're excited to jump into your project, we first have to pick an artist. This is key as I don't want you to pick just any artist, I want you to pick a master. Since this class is on emulation for character design, I want you to pick a master character designer. This typically means that the artists that you choose should have extensive knowledge and experience in the industries of animation, video games or comic books. The reason being that these are the artists that have risen to the top of their industries, and thus have the most to teach. While of course you can find value from doing emulations of any artists, whether they're professional or not, the most effective emulations are going to come from studying artists who are masters. The most effective emulations that will teach you the most and help you grow the fastest will come from artists who are masters of their craft and are widely known in their industries. Imagine the difference in the amount of skill or knowledge you would gain from doing a master copy of a Momeni or Da Vinci, as opposed to an amateur artist who maybe hasn't broken into their career yet. The same rule applies for character design emulations. If you are having a hard time selecting an artist, I have pre-selected three character designers for you to choose from. I have included links to Pinterest boards for you to use as reference. For this project, I will be emulating one of my pre-selected artists, Deanna Marsigliese, who at the time of making is currently an art character director at Pixar Studios. I chose her because her style is very different from mine, and I have the most to gain and learn by studying her. Oftentimes, people are scared of failure and they'll choose an artist that has a style already similar to their own. Do not do this. Choose to challenge yourself. Choosing to challenge yourself is choosing to grow. Once you've picked an artist, go ahead and download the grid template from the project resources and drop eight designs from that artists into the grid, leaving the middle space open. When you have completed your project, you will drop your design into the middle of the grid and then use that to critique your project. [MUSIC] 5. Preparing for Emulation: [MUSIC] Now it's time to jump into the first step of our emulation. Doing an emulation takes a little bit of prep work. Remember that the key difference between a master copy and an emulation is that at the end of a master copy, you will have a complete and dutiful copy of the piece that you are studying. Whereas an emulation is a completely new design done in the style of the artist that you're emulating. Because you will create your own character design for this project, you will really need to study the artists you've chosen before you jump into designing your character. You will accomplish this by doing lots of study drawings. In a way, they're doing little mini master copies, but they're sketches in an attempt to learn and study from your master artist. In the project description below, I've included links to Pinterest boards for each of my pre-selected artists. Or if you've chosen a different artist, you'll need to create your own Pinterest board. For this step in the project, I want you to do five pages of study drawings of your artist. You can do these in a sketchbook or you can do them digitally, whichever one you prefer. This is not the time to rush through these copies. I want you to be really intentional with each drawing. With each sketch, try to learn something new about how this character designer thinks and works. What kind of shapes do they use? How do they do their line work? How do they draw noses, hands, feet? You can do a full page of eyes or a page where you really focus on trying to make the linework look and feel exactly like theirs. Here I have some reference for this sketch that I'm going to do. As you can see up here, I spent a little bit of time looking at hands and feet. She's very loose [LAUGHTER] with how she does them, but they're really fun and gestural and expressive. But down here I want to study how she did this character. I'm using a Micron PN pen. It's a felt nib. It just has a lot of good variety. I'm going to go ahead and start sketching. I'm paying attention to how she does her lines, so she's very loose and gestural. She breaks her lines quite often I'm noticing, but she's very decisive still, even if they're sketchy. She doesn't noodle too much. She just decides the lines that she wants in just a few strokes. That's what I'm trying to accomplish here while copying this sketch. I'm noticing that sometimes she'll even scribble a little bit to show shadow or form in this sketch. Here at the neck to make it seem like it's under the chin and it's darker she's added some sketches or I should say, more sketchy lines. Her characters are very round. She rarely uses sharp angles or even triangles or squares. If you notice down here on the teeth, they are still rounded even though it's a sea monster and you would assume they would have pointy teeth, her characters almost always use rounds. Here I'm trying to be very decisive with these long strokes. She likes to use a lot of curly cues, I'm noticing as well for organic materials like this dress is made out of seaweed of some kind. She uses a lot of curls, same with up here in the scale-like hair. [NOISE] Here again, there's some scribbles where the form curves under the character. What I've learned from this drawing is to be very loose and to use my shoulder as I'm drawing to get those decisive lines. I have learned doing all of these drawings that she is just very free-flowing with her drawings. She doesn't care too much about making mistakes. She often utilizes her mistakes to her advantage in fleshing out the form. I will have to carry that with me into my design. I'm going to need to really be careful to be free-flowing and open and loose with my arm movements and to not get super cramped in. It can be easy to just really get stiff when you're copying someone else. That's what I'm going to take with me into the next step. You don't have to stop at five pages either. Keep drawing and studying until you feel like you really understand how this artist works and thinks and you feel like you know everything about your chosen artist's style. You want to feel so confident that you'll be able to duplicate this artist's style, that once you've completed your design, it will fool anyone into thinking that that artist created your design and not you. [MUSIC] 6. The Power of Iteration: [MUSIC] Once you have spent a sufficient amount of time studying your artist, you will be ready to start designing your own character design for this emulation. Hopefully, as you've copied the many drawings and designs done by your character designer, you'll have an idea for the kind of characters that they like to design. For example, you could design a chibi princess if you were emulating the designer Mike Mignola, but you might have more success if you were to choose something that he tends to draw, which tend to be edgier dark fantasy and sci-fi characters. But if you're up for that challenge and want to design a Mike Mignola chibi princess, I say go for it. Just as I asked you to take time in the study section of this class, I want you to take your time while designing this character. I want you to do three iterations of your character design before moving forward. Iteration is an essential part of the character design process. Your first pass at a design is usually not your best and approaching a character design with many different ideas and poses often results in a stronger, more powerful design in the end. With each iteration, you might try to exaggerate the shapes more or try different costumes or different poses. Whatever you can think of that might make your design a little better each time you'd start a new iteration. Try to really think at each iteration how you might improve or push on the last iteration you just did. Perhaps you'll push too far in one iteration and then need to pull back in another. Really let your imagination and storytelling shine in this phase of the design process. Work out all the kinks you can before you take your design to finish. Don't worry too much about making your designs perfectly rendered. As you can see when I'm first designing a character, I like to work loosely and try not to get bogged down by cleanliness. You will have time to clean up your design in the finishing phase. This is also the perfect time to ask others for feedback on your sketches. Ask if your preliminary sketches are looking similar to the designs of your chosen artist. Ask for suggestions and be open to making changes based on what you hear back. Receiving critique can be hard sometimes, but sometimes as artists we can be blind to our own mistakes or shortcomings, and receiving an outside opinion is one of the most valuable things you can receive as an artist if you're willing to take it with an open-mind. The best artists are the ones who are willing to make changes when they're offered. Don't be afraid to share your iterations in the discussions tab in the gallery below. Here are my three iterations for this grammy fairy character and I actually went and asked my husband Conor, who's also a designer and illustrator, what his thoughts were on these characters and he and I both decided that we liked this character the most. However, he did say that even though he liked this character the most that there was a quality of this one that was really fun. He liked her hat better, he also liked the more of country bumpkin feel that she has and so I agreed. I think what I would like to do is take this character and maybe alter her hat and her costume a little bit to add some of the hillbilly country bumpkin feel that this one has, but mainly stick to the design and shapes that I have going on in here. I'm going to go ahead and melt the two of them together. [MUSIC] 7. How to Nail Your Emulation: [MUSIC] All that preparation and hard work has now prepared you to make a killer character design. You are now ready to take your design to final. This is when you will take your chosen final design from your iteration phase and then really get into the nitty-gritty of cleaning it up, adding the line work, and coloring it. Some tips that I have for you in this phase are to nail the linework. Make sure that as you are putting the finishing touches on the linework for the design, that you are using a similar brush to what your chosen artist uses. If they use textured brush pens or round digital pens, try to use something similar to that. Also pay attention to their line weight. That means how thick or thin they do their lines. Some designers use really thick line art, others really thin. Pay attention to how their lines may get thicker in some areas and thinner in others. Linework is extremely unique to each artist, so getting it right in your design will be key to creating a successful emulation of your chosen artist. Use reference for everything. Don't let yourself fall back into using your old shorthands. You just studied how your chosen artist draws everything from eyes to toes, so when you're putting the final touches on the hands of your character, use reference. Make sure that you are drawing each part of your design in the way that your chosen artist would. Repeat after me, reference, reference, reference. Use similar color palettes, brushes, and textures. This is just another reminder to choose colors that appear often in the work of your chosen artist. When you are coloring your design, pay attention to how your artist colors those designs. Do they use lots of gradients or do they use textured brushes? These little details will go a long way in making your emulation look authentic. Ask for critique. Put your designs in the Discussions tab and ask for critique. I would love to help you finesse your design. Like I said earlier, asking and receiving critique graciously is the fastest way to improve and grow as an artist. Use your grid. Using your grid throughout the design phase can be super-helpful. Periodically throw your design into the grid and see if it matches up to the other designs around it. Maybe the lines are too thick or you're using the wrong colors or the character just doesn't seem to fit in with the characters around it. Make the necessary tweaks and put it back in and take it back out and keep doing that over and over again until you feel like your design really matches up. Here is my final design. I ended up doing a cute little country mushroom grandma fairy baking some cookies, and I had a lot of fun with this. For the line art, I used the fine tip pen in the inking section of just the basic Procreate brushes. I liked it. I felt like it almost matched the brushes that Deana uses. However, I did find that the fact that it doesn't have any pressure sensitivity was a little limiting, so maybe if I were to go back, I would try and find a better brush. For the coloring, I used the max pack gouache flow. I felt like that achieved the marker feel that she has in a lot of her designs, so I was quite happy with that brush. I would use that again if I were to do another emulation of her. I decided to do this character because she tends to draw a lot of old women, and I haven't drawn an old grandma character in a long time, so I wanted to try my hand at that as well, and I really enjoyed myself. If we can head back out to our grid, I'm going to go ahead and pop her in. Now I'm going to look at all of these pieces and decide how I did. I'm thinking that I didn't do too bad. If we're going to go look around, I don't think I did too bad. I think I managed to match her style fairly closely. If I were to give myself critique, I would maybe simplify my shapes even more. She is so good at just using basic shapes. If you see right here, this character is just a box with a circle on top, and looking at my character, I maybe got a little too complex. I have a round circle here and then a box, and I don't think I quite achieved that simplicity that she is so good at creating in her designs. Another thing I'm noticing is that in my attempt to achieve her sketchiness, I went too sketchy. I don't think I have enough simple straight lines. In here you see, she's got just really bold lines that she's drawn and I didn't do that as much in mine, so that's something I would do next time. But other than that, I am quite happy with it. I did learn a lot from doing this emulation and I hope that you did as well. [MUSIC] 8. When am I good enough to have a style?: [MUSIC] It's okay if your design never gets 100 percent there. Of course, you should strive to really match your artist style, but the real goal here is to learn from the artists and grow and to gain new shorthands to add to your library. You will not suddenly become as good as this master artist, but I promise you that you will see the improvement gained from this exercise in your next design. Emulating will break old habits and add new shorthands and skills that you haven't had before. Watches your designs improve and grow from here on out. You may be wondering when you will be ready to settle on your style. I can't really answer that for you as it's different for every artist, but I will tell you this. I have been drawing all my life, went to art school for four years, and have been working as a professional illustrator for five years and I'm still developing my style, to be honest. I still benefit greatly from doing exercises like this to hone my craft and to remind myself that I still have a lot left to learn. They say that even the best artists sometimes don't even settle on their final styles up until 10 years into their careers. Even the titans in the industry will say that they're still learning. While I can't tell you when you'll be ready for a style, I can tell you that the best thing for you to do right now is to continue to study the basics, do emulations, and continue to practice until you eventually reach a point when you feel it just happens naturally for you to have a style. I can also tell you that having a love of learning and a passion for art will help you in your pursuit of growing as an artist. Never stop being curious and being open to learning new things. That means living your life with an open heart and mind and that will reflect positively in your craft [MUSIC] 9. Final Thoughts: [MUSIC] I want to give you a big congratulations on finishing your project for this class, you have earned an amazing new tool that you can come back to time and time again to improve your character design skills efficiently and quickly. I hope that you feel like you have learned some really valuable things from the artists that you chose to emulate. I hope that you're proud of the character design that you created for this class. I know that you'll begin to see the fruits of your hard work in this class in your future designs. Please share your completed character design and your completed grid in the project gallery below so that I can see your amazing work. If you post it to Instagram, please tag me in it. If you like this class, please leave a review. Reviews help my classes get in front of other potential students, and follow me here on Skillshare, so that you can stay up-to-date on any future classes. Also, don't forget to follow me on Instagram if you're interested in seeing my professional and personal work. Thanks again, and I'll be seeing you again soon.