Blender 2. 8X Fundamentals: Basic 3D Modeling and Look Development
Widhi Muttaqien, CG expert & entrepreneur
Watch this class and thousands more
Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more
Watch this class and thousands more
Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more
Lessons in This Class
-
-
1.
Introduction
4:12
-
2.
UI introduction
7:02
-
3.
Editor and Area
11:06
-
4.
UI Size and Workspaces
7:07
-
5.
Mouse viewport navigation
4:02
-
6.
Alternative navigation methods
3:53
-
7.
Axis viewpoints
10:21
-
8.
Basic object selection
5:47
-
9.
3D cursor
5:17
-
10.
Creating and Deleting objects
6:36
-
11.
Viewport settings
5:43
-
12.
Framing and custom shortcut
5:33
-
13.
Hiding and Local view
4:22
-
14.
Basic transformation
5:53
-
15.
Interaction modes
7:38
-
16.
Mesh sub objects
7:22
-
17.
Basic mesh editing
5:48
-
18.
Monkey head challenge
4:44
-
19.
Monkey head project
5:33
-
20.
Viewport shading modes : Wireframe
7:59
-
21.
Vviewport shading modes : Solid
14:27
-
22.
Viewport shading modes : LookDev
4:41
-
23.
The rendering engines
7:00
-
24.
Introduction to material
7:25
-
25.
Picking colors
7:38
-
26.
Color models
8:55
-
27.
Hexadecimal color code
6:07
-
28.
Basic material properties
8:14
-
29.
Material assignment
5:43
-
30.
Introduction to camera
9:49
-
31.
Camera framing and image resolution
6:27
-
32.
Rendering basics
8:25
-
33.
Bit per channel
8:38
-
34.
Surface smoothing
6:27
-
35.
Screen space effects
4:50
-
36.
Monkey head material challenge
1:18
-
37.
Monkey head material project
11:58
-
38.
Transformation shortcuts
5:32
-
39.
Transformation orientation
4:09
-
40.
Resetting transformation
5:05
-
41.
Pivot point
6:42
-
42.
Transformation value input
8:03
-
43.
Objects dimension
3:43
-
44.
Selection tools
10:19
-
45.
Loop and Ring selection
6:28
-
46.
Inset, Extrude & Bevel
5:12
-
47.
Knife and Bisect tool
10:45
-
48.
Loop-cut and connecting vertices
7:57
-
49.
Delete and Dissolve
8:17
-
50.
Patching holes
4:25
-
51.
Subdividing and Duplicating mesh 002
6:14
-
52.
Bridge
8:37
-
53.
Joining and Separating objects
5:11
-
54.
Modifier basics
6:55
-
55.
Mirror modifier
6:57
-
56.
Project : Kindergarten chair
14:45
-
57.
3D modeling common problems
6:40
-
58.
Normal direction
6:34
-
59.
Manifold geometry
6:37
-
60.
Point to point modeling basics
11:42
-
61.
Spin and Screw modifier
10:58
-
62.
Project Roman column
13:34
-
63.
Vertex snapping
8:26
-
-