Blender 2. 8X Fundamentals: Basic 3D Modeling and Look Development | Widhi Muttaqien | Skillshare
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Blender 2. 8X Fundamentals: Basic 3D Modeling and Look Development

teacher avatar Widhi Muttaqien, CG expert & entrepreneur

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      4:12

    • 2.

      UI introduction

      7:02

    • 3.

      Editor and Area

      11:06

    • 4.

      UI Size and Workspaces

      7:07

    • 5.

      Mouse viewport navigation

      4:02

    • 6.

      Alternative navigation methods

      3:53

    • 7.

      Axis viewpoints

      10:21

    • 8.

      Basic object selection

      5:47

    • 9.

      3D cursor

      5:17

    • 10.

      Creating and Deleting objects

      6:36

    • 11.

      Viewport settings

      5:43

    • 12.

      Framing and custom shortcut

      5:33

    • 13.

      Hiding and Local view

      4:22

    • 14.

      Basic transformation

      5:53

    • 15.

      Interaction modes

      7:38

    • 16.

      Mesh sub objects

      7:22

    • 17.

      Basic mesh editing

      5:48

    • 18.

      Monkey head challenge

      4:44

    • 19.

      Monkey head project

      5:33

    • 20.

      Viewport shading modes : Wireframe

      7:59

    • 21.

      Vviewport shading modes : Solid

      14:27

    • 22.

      Viewport shading modes : LookDev

      4:41

    • 23.

      The rendering engines

      7:00

    • 24.

      Introduction to material

      7:25

    • 25.

      Picking colors

      7:38

    • 26.

      Color models

      8:55

    • 27.

      Hexadecimal color code

      6:07

    • 28.

      Basic material properties

      8:14

    • 29.

      Material assignment

      5:43

    • 30.

      Introduction to camera

      9:49

    • 31.

      Camera framing and image resolution

      6:27

    • 32.

      Rendering basics

      8:25

    • 33.

      Bit per channel

      8:38

    • 34.

      Surface smoothing

      6:27

    • 35.

      Screen space effects

      4:50

    • 36.

      Monkey head material challenge

      1:18

    • 37.

      Monkey head material project

      11:58

    • 38.

      Transformation shortcuts

      5:32

    • 39.

      Transformation orientation

      4:09

    • 40.

      Resetting transformation

      5:05

    • 41.

      Pivot point

      6:42

    • 42.

      Transformation value input

      8:03

    • 43.

      Objects dimension

      3:43

    • 44.

      Selection tools

      10:19

    • 45.

      Loop and Ring selection

      6:28

    • 46.

      Inset, Extrude & Bevel

      5:12

    • 47.

      Knife and Bisect tool

      10:45

    • 48.

      Loop-cut and connecting vertices

      7:57

    • 49.

      Delete and Dissolve

      8:17

    • 50.

      Patching holes

      4:25

    • 51.

      Subdividing and Duplicating mesh 002

      6:14

    • 52.

      Bridge

      8:37

    • 53.

      Joining and Separating objects

      5:11

    • 54.

      Modifier basics

      6:55

    • 55.

      Mirror modifier

      6:57

    • 56.

      Project : Kindergarten chair

      14:45

    • 57.

      3D modeling common problems

      6:40

    • 58.

      Normal direction

      6:34

    • 59.

      Manifold geometry

      6:37

    • 60.

      Point to point modeling basics

      11:42

    • 61.

      Spin and Screw modifier

      10:58

    • 62.

      Project Roman column

      13:34

    • 63.

      Vertex snapping

      8:26