Beyond the Basics: Layering Articulations in Dorico Orchestral Mockups | Will Edwards | Skillshare

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Beyond the Basics: Layering Articulations in Dorico Orchestral Mockups

teacher avatar Will Edwards, Artist. Creative Problem Solver. Musician

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:35

    • 2.

      Why Use Layered Articulations?

      2:46

    • 3.

      Using Base Switches and Add-Ons

      4:49

    • 4.

      Fixing Playback with Exclusion Groups

      4:58

    • 5.

      Control Articulations with MIDI CC

      6:11

    • 6.

      Build a Layered Expression Map

      4:36

    • 7.

      Mapping Your Preferred Dynamic Range

      6:34

    • 8.

      Testing Your Map in a Musical Phrase

      4:15

    • 9.

      Tips and Project Guidance

      3:44

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About This Class

Class Overview

In this hands-on course, you’ll learn how to build layered articulations in Dorico using base switches, add-ons, and MIDI CC. If you’ve ever struggled to combine legato, dynamics, and accents in a single expression map, this class will give you a clear and effective path forward.

What You Will Learn

By the end of this class, you’ll be able to:

  • Understand the difference between base and add-on switches
  • Use mutual exclusion groups to prevent clashing techniques
  • Layer articulations using MIDI CC for precise playback
  • Build and test complex, multi-layered expression maps
  • Shape dynamic range and expressive nuance using CC values

Why You Should Take This Class

Layered articulations are essential for realistic playback in Dorico. Many composers stop at basic techniques—legato, staccato, pizzicato—but the real magic happens when you combine them thoughtfully. In this class, you’ll gain tools to move beyond simple switches and design flexible maps that can adapt to expressive, nuanced writing. Whether you’re mocking up a film score or refining a concert work, this knowledge will help your playback feel more lifelike and compelling.

You’ll also learn a practical method for testing your maps in context, so you can debug and refine as you go. This module is grounded in real-world workflow and offers you immediate, professional-grade results.

Who This Class Is For

This class is ideal for composers and orchestrators using Dorico who are ready to go beyond the basics of expression mapping. You should already be familiar with how to assign playback techniques and create simple maps.

Materials/Resources

You’ll need a working installation of Dorico (Pro edition recommended), one or more sample libraries that respond to key switches or CC, and a basic working expression map to build on. Template files and example maps will be provided.

Meet Your Teacher

Teacher Profile Image

Will Edwards

Artist. Creative Problem Solver. Musician

Teacher

I'm a fulltime media composer with a passion for music and programming. I have honed my skills as a production engineer, gigging artist, and I'm an academically trained film composer at Berklee College of Music. I delight in crafting powerful and immersive audio experiences for TV, films, video games and media. Dedicated and curious, I possess over 20 years of expertise in computer programming, proficient in C#, Java, and Lua, as well as experience with implementation software (game audio), sound design tools, and techniques.

Core Competencies:

Music Composition Sound Design Audio Editing & Mixing DAW Proficient (Cubase, Pro Tools, Ableton) Middleware/implementation (Wwise) Production and Adaptive Score Techniques

I specialize in bridging the gap between music and techno... See full profile

Level: Beginner

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Transcripts

1. Introduction: Welcome to this module on working with Layered sounds in expression Maps in Dorico. Now, I've been a producer of music for over 20 years, working with orchestral music and sample libraries now for several years. And in my experience, Dorico provides us with all the tools that you need in order to produce expressive, realistic mockups from orchestral sample libraries. But oftentimes it's less intuitive than just plugging in a great library and hitting play. You need to learn to layer sounds, you need to learn how to use midi CC messages. You need to learn how to think like a player. And in this module, what we're going to do is cover all of the technical aspects of how you can do that, how you can take the limitations and strengths of different instruments and players and make sure it's configured into your expression map. If you learn how to write these expression maps correctly with layered articulations, you're going to be able to get more expressive, more realistic results. You can breathe life into samples which because of their nature are relatively two dimensional. They are simply samples of a moment in time. By layering them together, we can actually get much more expressive performances, combined with CCs, CC one, CC 11, we can actually breathe even more life into the dynamics of our performance. And so this module is going to be all about everything you need to know to get from sort of zero to 60 in expression maps using layered articulations. Thank you so much for checking out my course, and I look forward to seeing you in the lessons. 2. Why Use Layered Articulations?: This video, let's talk about how and why you might want to layer sounds in your expression maps. This is an important technique for actually achieving realism, which can seem a little strange at first because you wouldn't normally actually layer live players like this. However, samples are very static. So if you have a sharp attack on a sample, for example, it's always going to apply when you trigger that sample. And there are sample libraries that are going to have sharp attack, soft attack. They're going to offer you these different kinds of things, but other libraries don't. And sometimes you may like the attack on one library and the sustain on another. And actually, by putting them together, you can actually achieve more realism, more expressivity. So it's important to realize that even though this is a more complicated and sort of seemingly artificial approach. It actually can impart a lot more realism to your mock ups. Now, another aspect of this is just shaping that attack and that release. So having some control over how sharp the attack is, what's it like? Is it soft? Is it slow? What kind of release is there? Is there a tonal quality? Is there vibrato in the release, things like that that, again, can add expressivity to your mockups. And the final thing is to consider working with Syth, if you, for example, put a Syth pluck layered underneath a staccato, it does give it more heft. It gives it more sonic weight in a recording in a mock up. And this is fairly commonly practiced in commercial grade music, even though it's actually highly unrealistic to have a performer synchronize Syth plux along with a string player, when we put it into our mockups and we coordinate it with our expression maps, it actually can create a much richer experience. I'm going to play you a simple example here before we continue on. So let me jump over to my desktop. And this is going to use four different articulations. We've got legato implied by the slur, this bold and thin, which are two custom playing on playback techniques I've created, and then some regular natural notes. And just listen to this, and I'm going to explain how this works in the next several videos. So there is a little bit of variety in how that is being played back. And we're gonna dive into that using base switches, add on switches, mutual exclusion groups, and a whole lot of other features built into Darko in the expression Map engine starting in the next video. 3. Using Base Switches and Add-Ons: In order for us to really understand how I layered up those different samples in the last example and to really look forward and understand how to do this on your own, you need to understand when to use a base switch and when to use an add on switch and what their fundamental differences are. Now, the biggest difference is that a base switch is exclusive. In other words, when a base switch triggers it cuts out all the other base switches that are currently active. So they replace each other without the use of mutual exclusion groups and that sort of thing. They just are exclusive to other switches. Add ons, on the other hand, can be stacked and layered on top of each other. So add ons make a lot of sense for techniques like consortino or sul panticlo, sultasto, things like this where you may have a base articulation like legato. But you might want that legato sultsto or you might want that legato with vibrato. Vibrato is an excellent example of something you'd want to use an add on switch for because you may want vibrato in a variety of techniques. It's sort of an add on. It literally is something that you add on top. Or consortino is another example with strings where you're using a mute. You can also do that in brass and having some way to articulate that to your sound library to get it to play back these notes with the mute, these notes without the mute. That's what add ons are really for, okay? So I'm going to dive into this example a little bit more, show you how set it up with base switches and add ons now that you understand what base switches and add ons do. Let's take a look at the expression map for this, and just keep in mind, we're fundamentally looking at Legato and this bold and thin. I've set bold and thin up as addons. So if we go down to expression Maps and we look at this here, we'll find that under Legato, we're going to channel one, and we have CC or sorry, C zero is the key switch, okay? Now, when we go to bold, we're actually cutting to a different channel. And here I'm triggering two key switches simultaneously. I'm using C zero and C sharp zero. And what that's going to do is it's going to trigger the original legato on a different channel, as well as a staccato. So there's going to be this layering of samples with a legato sample, which doesn't have a terribly strong attack. And then staccato, which inherently has a strong attack. So it's essentially going to be a more bold version of legato. Without me actually marking the note as staccato, I can just note it as bold. Then thin, what this does is it goes to yet another channel, and this sends out two key switches, again, same key switches, but they're not redundant because they're all on different channels. But here, what we're triggering is a legato patch, and also, I believe it is a sul ponticello patch. And we can see that right here in our sign player. So this is Orchestral tools sign player. We're working with the Bertolino orchestra, and you can see that I've got channel one here doing just a legato. Channel two is two different patches, staccato and the same sustains legato. And then on Channel three, we've got the same old sustains legato, but this time with a sul ponticello, and that's adding sort of a thin sound to it. And when I play this back, you can actually watch the faders. On this mixer, light, you're going to see when it starts off with just legato, we're going to see signal in the first mixer. Then we're going to see them in the next two for the staccato and sustain mixed. And then finally the last two for the soul punt and the legato mixed. So let me go ahead. I'm going to move this over here, and then I'll jump in here. I'll play this, and I'll just zoom in for you so you can see what's going on over here. Again, you're going to see this light up, then these two light up, and then these two light up. Now, on the final notes of this passage, there's more to discuss about why these are continuing to trigger the thin legato. We're going to talk about that, although it's quite we're not quite ready to get there yet, but that has to do with mutual exclusion groups and also the way we set up our playback techniques. So I hope that helps explain how our expression map is starting to come together. We are using add on switches combined with base switches, and we're leveraging the fact that add ons can be stacked while base switches are exclusive, mutually exclusive. Let's move forward into the next lesson. 4. Fixing Playback with Exclusion Groups: Let's talk about mutual exclusion groups. This is a special area within the expression Map editor, where we can actually determine that certain triggers or certain key switches or sorry, playback techniques are going to immediately replace other ones. Now, we've talked about how base switches are already mutually exclusive. But we can actually use mutual exclusion groups in more creative ways, as well. And that's what this is all about. So we're going to address two things in this video. First of all, we're going to talk about how you can actually use a keyboard command to control exactly where playback techniques play, even when they're attribute or duration based. Then we're also going to talk about how you can set up mutual exclusion groups to solve a problem which unbeknownst to us currently exists in this project. So let's zoom into the project and take a look at what's going on. What we see here is that the first note is legato. I'm looking at the active technique in this little popover. Then we have Legato plus bold. Then we have Legato plus bold plus thin, right? And that seems to carry on for the rest of the second measure as well. So in our score, we see bold over the first eighth note, and we see thin over the half note at the end of measure one. But we don't see any indications of bold or thin on measure two, yet those notes certainly appear to be legato plus bold plus thin. So there's a couple of ways that we can solve this. One of the ways that we can solve this is to select an articulation like this. I'm going to hold down Option and Shift. If you're on Windows, that would be Alt and Shift. And I'm going to use the right arrow. And you see there's a little control that comes up that allows me to specify the range that this articulation will apply to. And what we'll see now does now that the bold and thin are not including these, even though they are created as duration based playback techniques, we now see that this is just legato as the active technique. And just to be very clear, if we go into playback techniques and we look up bold and thin, we can see that they're marked as direction, which should mean that once we instantiate them, they then continue on forever. And that's true until I use this key command and I create that range. The same is true for thin. Let's see where thin is down here. I have to scroll down, I guess, quite a long way to get to it. Bold and thin are both playback techniques that I just created their custom. So this one's set as direction as well. So you can actually use that keyboard command in order to control this. But there's another thing that you can do, and that's using exclusion groups. So if we go to our Expression Map, and we come down here to mutual exclusion groups, and we go ahead and we say that natural, I'm going to go ahead and uncheck automatic so that I can manage these myself. I'm going to go ahead and I'm going to say that bold and thin are not going to happen together, okay? So I'm going to just call this texture, but we could call it whatever we want. And I'm going to add bold. And I'm going to add thin. And what this means is that bold and thin are not going to be permitted to work together at the same time. So even if I get rid of my little control there that we're using option and shift to decide what the range of these are, we'll still see now that this is agato and bold, and this is legato and thin. This used to be legato and bold and thin because bold was set up as a duration based articulation. Now that we have a mutual exclusion group, legato bold, legato thin, we don't actually have to go in and manage it. All we need to do is set up that mutual exclusion group saying that under no circumstances do we want bold and thin to apply to the same thing. So as soon as bold applies, thins not allowed to apply to that. Or vice versa within, it excludes bold. So using mutual exclusion groups can really be an effective way to work with your add ons and these complicated layering designs in order to get reliable, consistent results. If you have any questions on this lesson or others, remember, always you can post in the Q&A or message me directly. I'm happy to help. And we're going to move forward now into the next lesson. 5. Control Articulations with MIDI CC: Now we're getting into some relatively advanced topics here using midi CCs in order to manage our layers. One of the reasons we may want to do this is that we found something more subtle than just on or off. In our previous examples, we were adding staccato to the legato to add a stronger attack, and it's something that's really just an on or off thing. Here, what we're looking at is actually blending two samples together. We're going to be blending a tremolo and then also a legato. So we want to have some way to sort of allow that tremolo to ebb and flow into our main audio return. But have control over it, and the best way to have control over time in MIDI is with midi CCs. Now, there are three typical midi CCs that we probably want to keep reserve for other things. CC one is typically for dynamics. CC 11 is typically for expression. It's sort of a secondary volume. And CC seven is M in volume. This is what you see on a Mi fader, for example, you generally want to leave those prescribed for those roles, CC one, CC 11, and CC seven. What I'm doing here in this example is actually working with CC three, which is in the Orchestral tools library frequently ascribed to different sorts of add ons or parameters that go on top of the basic articulations. But it's also one of the CCs that generally in most libraries you could afford to use without getting unexpected results. So why would we want to do this? Again, for realism. It seems strange, but actually by layering and going in and being hyper sort of controlling over exactly the timbre and quality of our texture, we actually can create music that is richer and is more true to form of whatever our creative vision is, and you're going to hear that. Now, there are two ways that we could draw in this CC data. We could draw it with a pencil tool, I'm gonna show you how to do that. And you could also ride it in what's called riding it in with faders. Now, I do have faders setup here, but I don't have a fader setup for CC three. Using faders or even knobs generally can be a bit more expressive, as it connects our hands with our ears, and we're listening and we're performing that sort of subtle change. Drawing can be a bit more arbitrary, even though we have control over the mouse, and even if we're doing something more advanced, like a Wakem tablet or something like that, it still winds up being the case that faders, and second to that, knobs can actually be the most expressive way to do this. But let's take a look at what's going on. So this time we're using contact, and in contact, I've got two instances of strativar Cello. The first is set to the virtuoso. That's just sort of basically sort of like a legato with a bit of brato at the end. And down here, I've also got abode tremolo loaded up, and they're just switched on. I'm not using key switches at all, but what I am using is the volume here. So this volume right here has actually been assigned to CC three. While this up here, I believe this does not have any assignment at all, so that's fine. We don't need that. So the fact that our tremolo Stradivari Cello is going to have its volume controlled with CC three is really all we need in order to achieve what we want to achieve. Now, when we come down here, we've got two notes in a cello. And if we zoom in down here to our key editor, we can see there are two notes, and we've got a CC three curve here. So if you don't know how to get there, what you want to do is you come down here, you click on add Editor. And then you can go to either CC three. A CC that has data written into it will appear here. If you need to find it from scratch, you can click on Add automation and go and find it up here. Click on it. And any automation that's already been written to it will exist right there. That's how you load up CC three. If you want, you can draw in the shape with your pencil tool like so. You could also use the line tool. If you wanted something very precise like this, you can have something like that. Okay. Oops. That's not what I want. Like so. And what we're going to see is as this CC three value increments up and goes down and then increments up again, we're going to see that reflected over here in our volume. So let's go ahead and bring this over. I'm going to play this back and you're going to see this volume knob here change, and you're also going to hear the tremolo fade in and out. Let me go ahead and make sure that. Here we are. Sorry, it's not playing back for me, so I have to select that window and then zoom in over here. It's a little clunky. Oh. Oh. Let's watch that again. Again, you're watching this volume fader here. And hopefully you can hear how the tremolo is actually being faded and blended in. And this approach, like I said earlier, it's not such an on off approach, right? It's much more mild, much easier to control, can actually decide exactly how much of a layer you want in there. This is great with synths, as well. A common technique for really amping up sinth or string parts and brass parts. I actually have a string synth patch or a brass patch. This works with drums, as well. But for for what we're doing here, just using a single acoustic cello, it's still really helpful to be able to see and control exactly what that arch of the blend is over time. All right. So if you have any questions about this, post in the Q&A, and otherwise, we're going to move forward into the next lesson. 6. Build a Layered Expression Map: In this lesson, I want to give you some guidance when it comes time for you to plan out your multi layered expression map because there are some caveats. Some of them we've talked about, others we haven't, and it's important to make sure you have a very clear idea of how to prepare for a successful multi layered expression map in Darko. The first thing to remember is base switches are exclusive, add ons are not, so we can stack add ons. And using the key command I showed you in an earlier lesson, you're able to actually control exact range even for duration based playback techniques. The next thing to consider is that unless you actually have it registered as a playback technique, you won't be able to add it to your expression map. So what I recommend is making a basic spreadsheet like the one that I have up here. I make a list of the playback techniques that I intend to use, the key switches that I would need, the channels it may run on, CCs that I may be using to blend them. By starting with a documentation of exactly what's going on, what I'm trying to achieve and having a reference, you're going to have a lot more success. You're going to have a lot a lot less back and forth and a lot less confusion. Alright? So know what the playback techniques are that you're going to need and make sure you also load them in, set them up as custom playback techniques if needed. Now, with layering techniques, think of them in terms of time based, like what we did with layering in the CC three domain where we were actually blending over time the tremolo with legato. Versus the alternative, which is some kind of on off switch, like staccato plus, maybe layering a marcado attack with a staccato attack to get even more punch forte piano or Sforzando along with another type of articulation. So think of them as being sort of short attack versus long release and sort of organize your thinking around those two sort of themes, right? The next thing to consider, and this is heading into more creative territory is that using synths to support orchestral instruments can be a very, very effective way to add a lot of depth and a lot of power and a lot of harmonic density to your pieces. If you are using this layered approach that we're discussing in this module, then you'll be able to have those synth strings or synth brass sitting sort of in weight, and you can write in CCs or use your own playback techniques to make them suddenly apply and really bring your music to life. I love doing that in Darko because I still have one staff that represents my musical idea, I still see my motifs and so on and so forth. But just by adding a playback technique or creating some automation in a CC, suddenly, it becomes alive. It's got this harmonic depth to it that only synthesizers can really impart. Now, another thing and the last thing I'm going to bring up on this is about layering libraries. This is a very common really almost requirement of modern orchestral music production in the recorded domain is layering multiple libraries, layer CSS with Berlin strings, right, with VSL layering strings from different libraries together is a generally accepted approach to get richer, fatter sounds. It's the same principle as layering synths with brass or strings, and it applies to brass. It applies to woodwinds. If we layer libraries, different libraries that were recorded in different rooms, maybe with different reverb tales together, we do get a richer sound. And when it comes time to layer if you're doing it with either one of the approaches, whether it's a short decay or sorry, a short attack type style like we did earlier with the staccato example or an overtime longer release type approach that we did with the CC three controlling the tremolo blend. Whichever way you go, just remember that adding libraries to other libraries is a sort of de facto way. It's totally accepted and often gets great results. So give it a try. Have some fun with this. See what you can layer. Try Syths and strings, try multiple libraries, and so on and so forth. If you have questions, then please post in the Q&A or message me directly, and I'll follow up with you, okay? Now we're going to move forward into the next lesson. 7. Mapping Your Preferred Dynamic Range: Now, we're getting to some really exciting stuff here because we're going to be talking about dynamics, and this is one of the ways that Darko saves more time than practically any other feature. When we actually put dynamics into our score, Darko can automatically shape that sound to achieve more realism. And I wanted to talk about this mainly because it does pertain to something we had talked about a couple of lessons ago when I said CC one, CC 11, and CC seven are really pretty much designed for pre determined purposes in MIDI, CC one for dynamics or modulation, dynamics in the case of orchestral libraries, CC 11 is sort of a secondary volume, and CC seven is a main volume. And I want to show you, first of all, how those are configured and also show you the impact of them because I think it has a lot to do with understanding how and when you want to do layering in your compositions. Technically, this is automatically layering different velocity layers. So for those of you who don't know what a velocity layer is, very brief the sample libraries sample a cellist or a violin player playing at different strengths with their bow. And we call those velocity layers, and the higher the velocity, the midi note, we get a louder and louder velocity layer playback. So there's many velocity layers actually in a single patch. And the thing is that when you draw the bow across the strings of a string instrument, you don't just get louder. You also get a different timbre. You actually get something a little brighter, a little more resonant. So that's why we want to control CC 11 for just strict volume, loudness, amplitude, and CC one for actual dynamics where it includes that tambrl information. And I personally like to sculpt CC one and CC 11 in order to get the most realism. And I want to show you how that set up, how it's actually automating those layers for you. And then you can understand how to use it to your advantage. So let's hop in here to the project. And what I've done is I've added some dynamics here to our existing example. We've got a piano going up to Mesuforte. This bar two is just mezzopiano and then we have another hairpin from Mezzopiano up to Forte. Alright. And if we come down here into the key editor and we open the dynamics lanes one of the standard options here, we're going to see that there's a point in our dynamics lane. These orange points indicate places in my score where I've actually written in a dynamic, and you can also see the text label for them. So when we have this hairpin coming from piano up to Mesoforte, you can see it's actually created a ramp for us. Now, this dynamics information here is not actually doing anything for us yet. But it will in just a moment. So just to be very clear, if you look down here, I've got CC one and CC 11 open, they're completely empty. There's nothing. Now, I could draw in there if I wanted to, but I'm not going to do that here because I'm trying to show you something else. If we go into the expression map for our violin, okay, we're going to go into Demo violin. And I'm going to choose legato. And over here where it says volume dynamic, node velocity right now is what we're actually, defaulting to. And what you can actually see if we open up, this is kind of a sidebar, but helpful to know the reason these velocities down here are different levels, different velocities, has to do with the dynamics that I put in. So you can see down here, it starts on piano. It's a quieter velocity, ramps up a little bit to Msaforte, go drops down to Mapiano, climbs up again, so on, so forth. There are other things that influence this curve, but since our expression map right now is applying dynamics to velocity, it's automatically changing those velocities for us. And we want them to actually be controlling CC 11 and CC one. So we're going to go back into our Expression map here, and I've got it opened up. I'm going to select legato. I'm going to come over here and I'm going to change my volume dynamic to CC one, and I'm going to also enable a secondary dynamic for CC 11, okay? And I'm going to do that for all of these. Let's see. Actually, I think I wanted to be in demo layers. So let's go ahead and do that. Here, By doing this for the different articulations, we're going to now see this gray line show up in CC one and CC 11 lanes. And this is Dorko basically mimicking what it originally did in the velocity curve. It's now doing it with CC one and CC 11. This is almost like I'm riding that fader with my hands. I'm riding the CC one and CC 11 fader. It's a real thrill to get so much more realism out of your sample libraries. If you have a pro library, it's going to be supporting CC one and CC 11 for precisely this purpose. And you're going to notice you're going to hear a noticeable difference that when you notate your dynamics, you're going to get this much more realistic, much more nuanced performance back from the sample library. Alright? Now, you hope you understand that gray line that's in the CC one and CC 11 lanes, that's being created automatically. If I wanted to, I can go in and change it. You'll notice that if for some reason I wanted to do that, it'll let me change it, and it actually highlights the part that I wrote in blue. If I wanted to go and get rid of that, I could just go ahead and select everything I'd drawn, hit Delete. Whoops. Go ahead and select that hit Delete, and it goes back to the original line, which is being extrapolated from the dynamics lane. All right. So I hope that explains exactly how dynamics can and should work in your score translated into these velocity layers that are probably built into your high end sample libraries. And let's move forward into the next lesson. 8. Testing Your Map in a Musical Phrase: As you're writing your expression maps, you want to be thinking mindfully about what an actual human player does. How long do they have to hold their breath? What kinds of articulations and expression are they capable of given their physical limitations and also the limitations and strengths of their instrument. Thinking like a player will help you start thinking about what layers you want to implement into your expression map. Then once you have that set up, you want to just use a spreadsheet very similar to the one I've used here, which is just a way to jot down your ideas, the different playback techniques you think you're going to need, what those layers actually look like, what channels, what CCs, and so on and so forth. Get all of the numbers and the specifics down in front of you so that when it gets to actually building the expression map in the expression map editor window, you don't have to be constantly flipping back and forth between different contexts to get that, right? So when you are troubleshooting, how these spreadsheets work or these expression maps actually is what I meant to say, there are a couple of tools to be aware of. If we head into the expression maps and I bring up my screen here, one of my favorites is to bring up this little audition button down here. So if we are in legato, And we hit this little audition play button, it plays a little an interval for us. You don't get to choose what it plays. It's just telling us that it is triggering correctly. So that's going somewhere and it's playing correctly. It's funny because in this case, it doesn't actually have a channel. It's probably just inheriting one from a previous example. But if we were to go in here, for example, and we were to go into the play mode and we went to violin and we switched from the demo violin to demo layers, now that it's connected, we can actually attempt to use that audition feature. Audition feature sometimes grade out if it's not actually connected to a physical instrument. So I can hear the legato on Channel one, C zero is the key switch, and we can be sure that it's working. Beyond that, the best advice I can give you for troubleshooting and making your expression maps successful is to think like a player. Think about what the players trying to do, how would a player play this line and then create your spreadsheet based on the playback techniques that that players going to need in order to get your vision across, right, get that library to play it. Now, one thing I just want to do actually before we wrap up is listen to this example with the full expression. There's a lot more life. There's a lot more bounce, especially where I'm using this bold and thin. If we don't have that and we use, say, just a very basic expression map here that lacks all that, we're just going to get this kind of flowing blur of legato or natural sustained notes. It just doesn't sound very good at all. And what I wanted to point out right there is that this is the same library. This is a high end string library. This is a fully professional string library. Having the library does not immediately mean that your pieces are going to sound great coming out of Darko. You have to think about how you're setting up your dynamics, how you're using that CC one and CC 11? Are there other CCs or other controls built into your library that you're not using? How do you get them to respond to your score using playback and playing techniques? Configured in your expression map. What's an add on? What's a base switch? All these things are crucial to really troubleshooting to the point where you've got an expression map that's doing what you're hoping for, right? It's satisfying what you want to get expressively out of your music. If you have questions, if you have troubleshooting problems, always remember you can post in the Q&A, and I always read that on a daily basis, and get back to people right away. And let's move forward into the next lesson. 9. Tips and Project Guidance: Congratulations on working through this module. I think you've learned a lot about layering and hopefully also CCs and the different mechanisms that are available, including base switches and add ons that can help you write the expression map that's going to achieve your expressive goals. In this lesson, final lesson here, I wanted to do two things give you some more troubleshooting guidance in terms of how to go about making sure that you are recording your MIDI in the best possible way. Using the expression map actually in your performance in your notation the best way. And then also to outline what a project is for this module. Okay? So first thing to think about is using phrasing. We talked in the last lesson about thinking like a player. Using faders, using knobs to actually control CC swells can be a very expressive, humanistic way to get that data into your system, and I highly recommend using it. Definitely make sure you're using CC one and CC 11. But if there are other CCs that your libraries use or other techniques for velocity switching, optimizing envelopes, I know that the sign player by Orchestral Tools includes the option of actually turning on and off different velocity layers or even round Robins. All of these things are worth educating yourself about so that you can use them to get the most expressive result. As we saw in the last example, just having a high end library isn't enough. You need to also know how it works and be able to leverage and create an expression map to function. So that brings us to our project. The project here is create a layered based expression map. Start with something very simple like the examples I've used in this module. A simple line on violin or trumpet or flute, try to think about some short attack style articulations, like I had the bold articulation, which I created, which is a combination of legato and staccato. You could have a sort of staccato plus that bonds marcado articulations with staccato or spicado and marcado to get even more of a punchy tight sound. Maybe mixing tremolo with harmonics, maybe mixing portamento sky's the limit in terms of what you layer, what instrument you go for. But set up a spreadsheet, write out some of the playback techniques you'd like to use in your line, identify what the key switches, the channels, the CC values, and types that you're going to be using. Get that documented first. Come into your Expression Maps. Remember to create the expression map and you can use the audition button to try to troubleshoot as you're building it, making sure the right sounds are being triggered. Depending on the sample library that you're using, whether you're using contact or VSL, you may find that some of the workflow is a little bit unique from the examples I've given. I tried to cover both sign player and contact, so people would have an opportunity to use those. Those are two very popular sample library players. But from here, the next step is to finish that expression map, make sure you've got a couple of layers in there. You're using add ons. You're using base switch and then post your results. Tell me what you've learned and share some music that you've produced using that Expression Map. If you have questions along the line, please reach out to me. You can post in the Q&A, and, of course, I will get right back to you. Thank you so much for joining me in this module and best of luck with your productions.