Transcripts
1. Class Trailer: Hey, this is the
beginner's guide to Master phase drawing
on anime style. We'll be learning a lot of very valuable information
from the very basic stuff, such as how to successfully
draw circles and lines. To more advanced techniques
such as to draw the phase, proportions,
structure, and shapes. We will see what
are the differences between male and female faces. Understand drawing without
any kind of guidelines. Create your own
style and dive into mastering every kind
of diverse face style. The same principles
taught in the class can be used to draw
anything else. Even if you're not enough anime, this class will teach you a lot. You don't need to know
absolutely anything. And even experienced
artists will have a great opportunity to improve
their fundamental skills. The veral goal of this class is to give you a strong tools to initiate you in the world of
portraits and head drawings. By the end of the class, you'll
be completely capable of drawing your favorite
faces from any gender, any reference, or
your imagination. With guides, without guides
and with a lot of confidence, everyone can learn this. Why don't you get your
sketchbook, and let's start.
2. Master Circle Drawing for the Face: Circles are necessary
to draw the whole time. They help to
simplify, construct, and deconstruct the stuff that allow us to understand and
learn to draw quickly. Let's understand how
to draw out circles. I recommend taking
this class with a video day if you're
a complete beginner, if you already draw but you're still learning the fundamentals, then take two video
lessons per day. If you already have
experience on drawing, then take it at your own pace. Okay, getting back to the topic, which kind of circle would you like your drawings
to have the most? A very loose, fluffy and dirty one or one that looks as clean
as you can possibly make. Of course, on
regular conditions, the second choice is what most
of us will like, isn't it? So, but don't get me wrong, it's not like you shouldn't
make any kind of circle. I think every artist has its right to express
as he or she wishes. I'm just focusing into the
method that I'm teaching, which includes you to work in your confidence and
save you a lot of time. We already have our
intention clear, but how do we actually
make it right? Drawing circles as a beginner is not something you can
immediately achieve. Here are some exercises
I've use myself to master. The first one is just to draw your circles by using
two steady strokes. I'm sitting alone in
here with red color, one of the strokes so you can better see the difference
between each other. You can draw them
on any direction from horizontal to vertical
and even diagonal. Just fill an entire page of
circles and take your time. Doing a great way for you to improve your curve strokes is to change your hand
and pen position, from which we usually
have as beginners of somehow 45 degrees to 90 degrees or as straight
as your pencil can get, try yourself and you'll
see the improvement. Great, so the second way I want to teach you guys
includes only one throat. Use your hand with a
striking steady pin and practice
completing yourself. Assert it shouldn't be perfect, that's not what we
are aiming for. But yes, it should be
as best as you can possibly do. Don't
rush over this. Allow your hand and
mind to think as one patiently for the
circle to look. Okay. Try to start your throat with a line
that leads to be connected, not one that goes the
opposite direction closing the circle before
even being complete, practice this a
few times and get a page full of all
different size circles. You'll totally see that
it will help you a lot. An extra quick exercise
for you to warm up before the other two ones includes you to trace some
horizontal lines. Preferably all of them with different spaces
between each other. Fill it with curved lines. Try to do it with rhthm. Don't do it too
steady or too fast. That will definitely
bring you great skill so you can become a
master of circles. Again, circles
shouldn't be perfect, they should be just as best possibly make them,
that will be enough. Use any of these
techniques to make your own circles or even
to come up with yours, if that feels better to you. Whenever time you're
drawing and you feel you would like your
circles to get better, just get back to any
of these exercises.
3. Improve Your Lines for the Face: Lines are also a
very crucial thing, since right next to the point, they are the simplest
expression of a sketch, favoring to actually
create more complex forms. If you know how to draw them, well, how do we actually
draw them effectively? For example, which kind of line would you like
to be able to do? Thick and chaotic,
haty or wonky, or confident and clean. As I explained in circles, there's nothing
right or wrong in here if your intention
is to use them, but if you use them because
you can't draw them better, then please keep an eye
on this explanation. First, be comfortable
with your paper. It's not necessary
to hold it to be 90 degrees or straight
in front of you. Instead, tweak its angle as you please to make you
feel better at drawing lines which usually tends to be from 50 degrees
to 30 degrees. Second thing, start
tracing a strike and a steady horizontal lines that will increase its
length after each stroke. This exercise helps you to get ready to draw any
size when you need, since they will probably be
the first you try to do. Consciously, there will be some mess ups. Don't freak out. Accept them and
keep doing them as best as you can.
No need to rush. Once you have completed the first set of
horizontal lines, go to complete the page
with vertical lines. Holding your pencil close to
90 degrees still holds true, it will increase your
control over your linework. The third exercise to keep up with is to set two
different points on different directions and trace a steady straight
line to connect them. After that, go again
with another line and repeat the process
to at least ten times, vary the direction and
length of the lines, trying from vertical,
horizontal, to diagonalize at many degrees. Keep repeating it until you have tried whatever combination
you came up with. You'll soon start seeing how much control you've
gained over your lines. The less advice on lines, the longer your lines,
the curviers it will get. If you're using your wrist, which is the most
probably thing, instead of using your wrist, take advantage of your full arm. Imagine that from your
hand to your elbow, there's a compact tool that you're using to your advantage. Your lines will be much more
accurate despite the Led. The whole time you'll be facing challenges on drawing lines. Get back to any of
these exercises and easily improve your skill. Just be mindful
about the activity and focus on quality
and understanding. Over quantity, you'll be recharge of experience
and actionable knowledge.
4. Understanding the Face: We're finally into the
juicy part of the class, drawing the face to understand
how to draw any subject, the best thing to do is to break it down into small pieces. You can't give one bite
to another until we can actually eat the meal you
can't eat all at once. Right, where we're going to focus on this class into
only drawing the front view of the head in
order to be able to effectively understand
such a complex subject. And then be able to rotate the full head on different
views and angles later. With other classes, drawing can be pretty alike to learn how
to speak any other language. That's why by extrapolating
language exercises, there's a great opportunity into understanding and easily
memorizing shapes, structure, and
proportions, which are extremely important to
effectively draw anything. Let's take a look to
the following exercise. When learning the
Japanese writing system, Japanese people teach their
own to understand and memorize each character
by a sequence of strokes, which will help
them to break down a complex form into
something simpler. For example, the following
characters represent how Japan is written by the Japanese
and it's red nihon. Each of these characters has a specific sequence
as I'm displaying. You may think that this can be a bit squared
thinking at first, but you'll find how
effective it becomes the more you do it
knowing the previous. Let's take a look at how to understand and master the heads from basic structure,
shapes and proportions. Basically what you're going to do is to follow me as I draw on the demo by being conscious of the strokes order
that you're watching. Don't rush and pass the video as many times as
you need while drawing. All right, we're going to start by drawing
a simple circle. Then we're going to add a vertical line right
in the middle of it. Followed by a horizontal line that's going to divide the
circle into four parts. Then we're going to take the
previous form and trace to diagonal lines that will break the circle into a
more head like shape. Having completed
this, we're halfway to now start actually
locating the face features. Writing the horizontal line that divides the circle
into two parts. We're going to
place the eyebrows, then we're going to place another line down this
one that will somehow create one fourth part of the space that is remaining
of the half of the circle. This line is going to be
known as the eyeline. Over this line, we're
going to locate our eyes. The line should be a reference for the eyes to be well placed, not necessary to exactly cross in the middle
of the pupil. Please make sure that your
eyes are being placed right in the middle of
the space that from the center line that
divides the head vertically and the
diagonal that the circle. Also make sure that there's a width of another eye in
the middle of the two eyes. The distance that is between the eyebrow line
and the eye line is going to be key
in the understanding of the whole phases proportion. We're going to call it one x. This will help us to calculate
the other ones accurately. Now if we take this distance and we duplicate it
twice down the circle, you'll find where
the nose line is, which indicates where the
nose will be located. Right down to the nose. There should be enough distance to the end of the
circle to be the same as one x where we
will be placing the mouth. See here how I'm indicating
the size of each distance. The chin is going to be located at the same distance there is from the eye line to the
nose, which is two x. You're going to use
the diagonal lines that are at each side
of the structure. By following the cheek lines, connect the head to the
chin. We're almost there. Now the only remaining thing
to do is to add the ears, which are usually
placed from where the Bra line is
to the nose line. A distance of three x. Right now, just follow the simple ear form as
they do in the demo, we'll take a better look
at it in the following. Tus make sure again that your chin is actually
two eggs from the mouth. Great. The last step is just to make again the whole process
and see the results. Must probably think is
that you can now draw a very well proportionate
phase, isn't it? Nice.
5. The Scalp and the Neck: In order to complete
our head structure, we need the understanding of
drawing hair and hairstyles. Yet I consider there should be another
full class about it. In this class, we're only going to focus into understanding the placement of the
lines that divide the face and the
scalp of the head. That way we can have a basis from where the hair
should go later. Also, drawing the neck from the front view will
allow us to start getting familiar is to the head placement
connected to the body. The closer we get to our
final or the better. I don't think many
of you will actually want to draw a single
head floating around, even if it's just a portrait. Let's review the anatomis, basic structure of the neck. The shapes and
general proportions start by drawing on a new paper, a simple head, being guided by the nodes and drawings you made from the previous part of the. Make sure your proportions
are correct by using the lines of the
structure and checking with the help of
the one x distance. This is the basic structure
of the E that I use. Ice can be changed to the
that you like the most, but it may confuse
you with proportions. For now, please understand these basic shapes so you
can follow me as close as possible to the class examples for the ear shape
as I'm doing on the demo draw it part
so you can pick up the basic shapes of how it is it will change once we alter
the angle will be drawing. But right now, this is what
you should keep in mind. Now let's begin with the skull. Trace a line from the
middle of the ear that is slightly inclinated
towards the eye. Then trace another diagonal line that is almost in
front of the eyebrow. Finally, a straight
line that goes upwards. Try to memorize this S shape because that's what you will always have as a
reference point. To place different hairs, stats. To have a better understandment, simply watch yourself in
the mirror and locate where this division
is. It helps a lot. You may be wondering what's
the right proportion of the final part of the scope
where both sides meet. Well, it's actually
not very subtle but usually goes from two
x to two x and a two. It varies. Just pick up
the one you like the most. That's it for the basic cap
structure and shape Guys, let's now cover the neck part. Place two vertical lines that
extend down to the chin to one x of distance from there, locate two x and a half
of distance support by lines or Dts and trace
two diagonal lines. They are indicating
the muscles that connect the neck to the
back and the chest. I'm going to be showing the
neck in the demo with blue. So you can set apart what's the anatomy and what
will actually be shown. In the final drawing,
you can draw this basic form that
indicates the color bone. Then these two muscles
that go right from the middle of the color bone to the top sides of the neck, both known as the
sternocletomastoids. You don't actually need
to learn the names, it's just enough for you to
be able to recognize them. Its form goes from thin, to thick in the
middle and then to a middle thickness compared
to the previous ones. This muscle also has another
part which is attached right next to the main muscle and also follows the
direction of it. Then there is the Trapcus, which is coming from the back to both sides to attach
the color bone. To finish this, a small bomb located right
down to the chin that simulates part of the Lawrence known
as the Adams app. I love these muscular
shapes are very simplified and they may change when understanding this
subject as volumes. These are just the frontal
view forms that we get. Knowing what actually lies
under the Holy structure, help us to confidently put the proper forms that a
human being displays. Final noting here
is to know that the neck width is
related to the pupil. It shouldn't exceed
the pupil's end.
6. Master the Face: If we actually want to create enough confidence in us to
draw without hesitating, we need to have a
very clear intention and a very good
understanding of the matter. This only comes
when you completely know how to achieve something, to allow ourselves to
actually master the topic. There are some things that
at first glance doesn't seem to be much important
but are actually do. Let's take a look into
some important stuff. When drawing the two
diagonal lines that breaks down the circle and actually creates
a head like form. You should calculate that most of an ear should be
fitted in there. The inclination is
also very important, as simple as it may seem. If done completely strike, that shade will terribly deform the overall
shape of the face. I've talked about the placement
of the eyebrow before, but I want to leave no
room for dubbing this. It should go right in
the middle of the space. That is from the center line to the diagonal line at the
extreme of the face. Moving it further
from the point to an inside will create an
undesired expression. From there, you'll be
placing the eyeline which should be never confused
with the eyebrow line. Most probably thing is that you will get confused
about it at first. Don't freak out and
just simply correct it. Please remember that
the space between the eyebrow line and the
eyeline creates one X, which is crucial
for constructing all of the remaining parts
of the head and the face. One X should be one fourth of the distance
that there is from the middle line or eyebrow
line to the end of the circle. Now when placing the eyes, she also follow the same logic as the placement
of the eyebrows. The distance of the eyes to
the extremes of the face could change depending of the style of the
eye and its size. But what must always remain the same is an eye width
between both of them. Anime is very recognizable because of the
absence of Machdito. That's why the nose is usually displayed as something
very simple. This small stroke over here helps the nostrils to
define nose better. And it can go any
side left or right. Something to quickly
note in here is that the nose doesn't usually go further from what
the eye width have. Thus the mouth doesn't display much detail
on the lips either. It just shows with lines where the division between
lips actually is. Mouths width goes
to the maximum, the length of the
pupil center point. You can variety the
size as you please as long as you don't make
it outside that limit, which will make the mouth look completely
out of proportion. On the other hand, when
drawing the cheeks, that will be connected
to the chin, I always consider
two general ways to make them that I'd like
you guys to learn to. The first one is by extending a straight diagonal lines that move one more than the
other one towards the chin, leaving a bony or strong shape to the jaw and cheeks
of the character. Yet the opposite
feeling can also be achieved by very soft
and rounded cheeks. By extending, not the straight
lines but curved ones. The two important
things to consider in both cases are first
that the extension of the cheeks to the
chin starts right at the nose height where the diagonal lines that chop down the initial
circle are ending. Second, that the most obvious
curvature of the neck that extends to the chin usually begins right
down of the mouth. Changing the chants
width can also bring more variety
to your character. Another very
important thing here, the neck can actually make your character look much
more old or younger, depending on how
thick you draw it. The thinner you make it,
the younger your character, the wider you make it, the stronger or older hell look. To conclude this
series of nodes, there are a few things
to always watch out for. One is the distance between
the eye line and the nose, because it will be the one that defines the
length of the head. So if you find yourself feeling your drawing to be way
longer than expected, get back to right the
proportion of the nose, which is two x and
problem solved. The other one, the
nostrils form, which should be a
slightly curved reminding of actual nostrils and
not just simple lines. And the last one, a
slightly division of the mouth that creates
more style into it, making it look much
more animal like. Okay guys, I know
this has been a lot, but knowledge without
action is a total waste. So please draw a new face, different than the notes
and drawings you just made. Applying the explant features in the video and signaling them with names and zumming in the things that you
have just learned, just like I'm
showing in the demo. Once you're done
with that, let's check out the next video.
7. Drawing Without Guides: Drawing without guides is one of the ultimate
goals of drawing. Which artists
wouldn't like to show expertise and be quick
when making the creations. But it cannot be
effectively learned without understanding first
the way we draw with guides, it's like when we learn
how to drive a bike. Most of us how to learn
it by doing it first with little side wheels
and then by removing them. At this stage of the class, you're fully capable of constructing the head from
a front view with guides. It's time for you now
to give it a try. Guidesly, here's a quick three step process
I've made too easily. Learn how to draw it myself, and also some quick mental
nodes to make it easier. The first step, draw the semicircle that comes from the top of
the guide circle. We previously learned, it's very useful to somehow imagine
this circle is there, even if not visible. Then the second step is to add the two diagonal
lines that you used to do when chopping
the guide circle. Last but not least,
the third step is to calculate the distance from the nose to the chin mentally, which its proportion of
three x of distance. This simple three
step process gives us the most difficult part of the overall process,
the head shape. Now what's left is to start
placing the features. The face has place a very slight vertical line right in the middle of the face. Then another horizontal one
right in the middle to, I'll make it read just for
the sake of explanation. This cross here is for
you to start training yourself to see where the
features should be located. But you should start
to look forward to imagine it instead of
drawing it directly, going for the features,
once you have understood the method, this middle line. When drawing the
face without guides, it's where the eyes
are going to be placed. It's the eye line. Thus, remember, it shouldn't be confused with
the eyebrow line. Then locate the eyes
in the eyebrows, which are going to give
you one X of distance. Then just by replicating one ex every place you
know it should be, you can get the nose
position and the mouth. See how here I'm checking
on its proportions to actually make sure the
face is well proportioned. Then just at the ears, the scalp and the neck. By remembering the
proportions too, if you feel creative enough, add a her style that you like to make it more interesting
at the moment. Good. Now, as an exercise, I'd like you to
challenge yourself and draw the face without
any kind of guides. Practice it a couple
of times before the beginning. You
feel more prepared. It raises strokes if you need, but don't cheat with
guides at the end. Add any kind of her
style that you find cool from your favorite enemy
characters to make it more fun.
8. The Female Face: There's some difference
between male and female faces, and we should know to draw
them both effectively. The structure, it's
pretty much the same, but the proportions and
shapes usually vary. I'll keep the
construction lines for the sake of a better
understanding. Despite having learned how to
construct the head without guides, let's take a look at it. We begin by drawing exactly the same first
steps as the male. Start with the circle, the cross lines to chop out
diagonals and the eyebrow, and the eye lines with a
distance of one x between them. Never forget that. Here we start seeing the
first differences. As a general rule, girls
have usual thinner eyebrows. You can variety if you want, but it's not the common rule. The eyes are also a bit bigger than the
standard male eyes and usually have simplified eye lashes to
indicate femininity. The distance between
the eyeland and the nose holds the
same of two Xs. However, the nostrils
tend to be as slightly as volar to indicate
also more femininity. The distance from the nose on the mouth keeps
also to be one X. As the male face,
the mouth shape tends to be a bit slighter to make her features
to have more grace. But the distance from
the mouth to the chin, it's a bit less than two Ts. It's not like a female
face couldn't have a proportion of two Xs in
here. Same as the male. Real life female faces are usually same proportion
as male faces. They're just a bit smaller
but same proportion. The cheeks are rounder
and the chance shape, if made pointer over squared, also tallizes more the face as a way to reinforce
a female face. These shapes are a great
way to go for the years. Girls tend to have
a bit smaller ones. The length starts from
the eyebrows as well, but ends a little
before the nostline. The neck is also thinner
than the male neck. The maximum width
that I recommend, it's only to what the
center of the pupil is past that and she'll lose
a lot of her femininity. The strokes that shows
the color bone and the sternocletomasoides
are also very slight. They shouldn't get too muscular since women are
usually more delicate. That's it guys, the scalp
holds the same as males. We the hairstyle is up to you. I'm going to add one of my
favorite girly hair styles just to complete the drawing. If you want to pick
up some hair styles before getting deeper into
learning how to draw hair, get it from a referend
and make it yours. We'll see that in
another video too soon. All right, up to this point, you should be able to draw
great circles, lines, well, proportionate face to the neck, proportionate face
without guides, and now almost girl faces. Let's put into practice
what we have just learned. Draws the demonstration
a new female face. And once you're done with that, proceed to indicate
with another color pen. All of the differences you've
took in consideration that a female face has when
compared to the male face. That's going to reinforce
your knowledge and experience and truly
make it part of you.
9. Draw All Kinds of Proportion: Right now. You should
be able to draw, printed these in general, male and female, from
heads or basic faces. But sure, there are
many other styles in anime and manga that include many other
proportions that you're still
unfamiliarized with. Those that are much more
stylized from real life. If you're as curious as I am, I'm sure that you'd like to find a way into how to
draw them with all of those different proportions in an easy and effective way. That's why I've made the
following simple technique to my own understanding, for all proportion characters, I'd love to transfer this
knowledge to Youtube. So pay attention. The first
method goes linked to the general rule that
we've learned throughout the whole class and consist of simply making
little tweaks from it. For example, you can change the position of any feature by simply moving it a bit ahead or a bit down from
the reference line, but never too much apart. It applies to the eyebrows, the eyes, the nose, the ears, and the chin. See how I can create a perfectly believable
character once I've made all of these
tweaks that are breaking the general rule
of a proportion phase, the thing here is that we, human beings, are not perfectly
proportionate always. We all have our own
little tweaks somewhere. But what we all share is
that we all tend to have the proportions and harmony
all over our face and body. Having a general rule to
understand proportions allow us to synthesize that
wide range of variations, making it so much easier for
us to draw it accurately. Remembering this
even helps to come up with more proportions
like this method, which helps a llot to always
know where to get back to when we need a point of
reference to correct ourselves. The second one is to mainly create your
own proportions for new characters by considering
the first semicircle, the center cross line of the circle and the
chopped diagonal lines to at least the eyeline high tree and movable structural parts. Then by holding a
reference distance such as one X which
usually covers from the eyebrow line to the
eyeline to explore and locate the features and the
chin wherever you'd like to. By making sure that they are all relatable to that
first distance of one x from there, state these new proportions by calculating how much
one x they are, you can clearly identify
them and replicate them. Again, on later drawings, you can totally
use both methods. They can totally be applicable. If you want to draw
without guides, your task is just
to keep aware of the understructure and
by holding it on mind, place the features and
chin of your face. Just remember that the semicircle
of the top of the head, the first half of
the diagonal lines, the cross lines and the distance from the eyebrows to the eyes, which is one x, should
always be the same, despite any
proportion variation.
10. Creating Your Own Style: All right guys,
we're almost done. Our last topic to
cover is how to absorb reference to
create your own style. We can really enrich it
by feeding ourselves with every feature from the smallest to the biggest from
other artists we love. Here's a demonstration
on how I do it myself to develop
my own style. It can be of help for
you to develop your own. Creating your style will
always be a fun quest. I hope you enjoy it. Begin by finding out a couple of pictures
from an artist you love, then start paying attention into the specific things you
want to learn from it, and pick up one to begin with. So here, for example, I start by drawing all of the shapes the eyes of
this character has, identifying which
strokes are thinner, thicker, and what kind of
proportions these features has. Overall, I'm not completely focusing to the
relationship of the phases, proportion, and the
features at this stage. I'm just studying
the proportions each feature contains itself. Consequently, I analyze the
proportions of the characters by finding a first point of
reference which is one x. Remember that this distance
is usually the same from eyebrow to the eyeline and
the nose to the mouth. Then I just calculate how much of it there is in the face, saying that it perfectly matches with the general
proportions of a female. One x and one third
for the chin. And two X from the
eyeline to the nose. Lastly, I apply all of the
learning information and venture to draw a face as similar as possible
to the reference. Pay no attention to
the relationship of the features and its placement
over the face shape. And correcting myself
all of the mistakes I find until I create
the desired result. Great guys, when you
feel you're ready, complete your class project. Your class project is to draw a couple of male
and female faces. Hopefully, guidelessly. If you need the guides
at first, it's fine. You're still learning
on each of them. Variety, proportions
and features, depending on the features
you have observed from your favorite artists
and, or your imagination. Just like we saw
on the proportion variations part of the class.
11. Using Reference: Having learned how to draw different types of
proportions for your faces, let's not learn how to use reference for drawing them too. Reference is something
every artist, whether beginner
or intermediate, should use it surface as
an important guide to give us visual information from the visually unknown
things we want to draw. As you start to gather visual
library for your memory, reference becomes very useful. Remember, you can draw
what you don't know. Reference is a great aid to know for anime and
manga drawing. However, reference becomes not only a way to know
what we want to draw, but also a way to
base ourselves to use its presented elements
to enhance our work. Let's take a better look at how to use reference Now in action, let's say we find a
picture of a girl as the reference will use
to simply draw a face. The first way we can
use reference for is to simply redraw it to produce
a new stylized drawing. In this case, our
goals artist when making a new art piece
is not of creating a fully realistic
version of the scene or to come up with something
totally new out of imagination. But to only recreate
the scene by just adding our personal
interpretation of it. Adding new counters,
proportions, shapes, and pretty much
your personal touch is the main focus of this use. Again, we don't focus on drawing something
from our imagination, but rather on simply transforming the visual
information we have in front of us into something similar
But of our artistic touch, the use of reference in this case is not very
complicated then. It is very straight ahead, we just copy from it to make it slightly different in
our choosing art style. On the other hand,
the second way we can use reference for is to now create something
new by adding the elements we want from
the reference to our work. We are now not focusing on the stylization of the picture
like we previously did, but we are now focusing
on the elements we can absorb from the reference
to add on our work. This way you're drawing
those more into creating original artwork
from our imagination. But helping ourselves
from adding elements we can get
from the reference. Facial expression,
hairstyle accessories, clothing among other elements
are at our disposal. What you need to
add to your work you can search and take
out of a reference. We can see on screen
how after drawing the base of a girl
face from imagination, we now add the elements we
like of the reference picture. We already picked hairstyle
facial expressions and accessories of
course to our And style. Not attaching too much
from the reference, but making it our own to give our character
more life and variety. Remember, in this method, you don't focus
on the realism of the reference or in
its stylization, but on the taking of
its useful elements to add interesting
things to our base, as shown in the current example. You can do this not only
from one reference picture, but from multiple ones. Now, you can also use reference
not just for copying, but for enhancing your picture. Why not for expanding your knowledge to later
draw from memory.
12. Final Demonstrations: Male and Female Faces: No.
13. Bonus: A Simpler Construction: So let's start by
placing this oval shape. This kind of shape which
reminds us somehow to an egg shape is the
most important shape when it comes about drawing
the head and the face, at least from the
front view because it helps us to simplify
to its core essence, how a face looks like
without all of the detail that may distract us
or may intimidate us. We draw again the same
shape we previously did, which reminds us of
somehow an e g shape, and then we're
going to divide it. We start by dividing the
height of all of the shape. Make sure you're dividing
it right on the health. Then what you're going to do is consider the width
of all of the shape, and also divide it by
placing a vertical line. As you can see, these
lines are not meant to cover the whole structure of the shape that we
just made before. But it will serve us as roughly a guideline to start placing all of the
different facial features. That's why I've made
it with red color, and I'm not extending it to cover the overall
space of the shape. Third step. We keep on
repeating the previous steps. So we start making
do phase shape, and then we place this guideline which crosses right in the middle
of all of the shape. Once done that, I want
you to consider the space that there is on the remaining
parts that we divided. You can guide yourself with the horizontal line that
we have placed before, and by dividing this health
that we already got before, we can find where we can
actually place the eyes. As you can see in here,
I'm indicating with a dot, and then I proceed
to do the same to the other remaining half of the face to just add the eyes. An easy way to understand
them is to know that the pupiil goes right
in the middle of this. Okay. An important hint to
consider when placing the eyes is to
know that there is another eye in the
middle of both eyes. Then guide yourself by calculating also
half of the width of an eye in the space that remains from each eye to the outside
counter of the pace. Then you can just proceed to add easily both of the eyebrows. For the step. Here I want you to learn how to place the
nose correctly in proportion. H. For the nose, we're going
to take in consideration, where's the eyebrow located, and then where's the chin. By calculating this space
from eyebrow to the chin, we need to look for
the middle of it, right in the middle
is where we're going to place the nose. Now, for the fifth step, we keep on repeating all
of our previous steps. Easily, draw a neg
shape place the cross, which helps us as a guideline to locate all of the
facial features, and then we locate the eyes by calculating the middle of the remaining space of
the width of the face. Then we place the eyebrows. We place the nose by
calculating the distance, that there is in the middle of what goes from the
eyebrows to the chin, and then we're going
to place the mouth, which simply comes from
calculating the distance, that there is from
the nose to the chin. Right in the middle
of this distance, the lower lip is
located in there. And so we intuitively calculate that right above
it, we can place the mouth. Very simple. Now, for the sixth step, repeat all of our
previous steps, making sure that all
of the distances, that all of the proportions
and placement of all of the facial features with its
right distances are correct. And so we're missing the ears. Ears placement is
also very simple. We just need to calculate
the distance that there is between the
eyebrow to the nose. And so we're going to use this distance to know the limit
of the height of the ear. You can vary this height as you. Just make sure that you're never going to pass
this distance. Your face and the ears proportions
are going to look out. Final step seven, repeat
all the previous steps, but we're going to add
this time the neck. For the neck proportion, we want to make sure that
it's height is going to correspond to the
same proportion that there is between
the nose to the chin. By taking the same distance, we can have a pretty easy
guideline to locate it. Now, this is the height,
but what about the width? If we divide the remaining
space that there is between the overall width of the overall phase as we did
previously to locate the eye, we can take this middle and replicate it
outside the head. To know that this is going to be the limit from
where the next, trapcus muscle, which indicates its length
is never going to pass. Yeah, just easily
extend two lines that are around the
outside corners of the eye or the pupil. Then passing that, you extend to diagonal lines that go at wars, making sure you're not passing this proportion. Here it is. These are the very
basics of the phase, which are going to help
you to start drawing any kind of different phase from a very fundamental level. All of the other details to
a different kind of styles and shapes are going to be
reviewed on different classes. But the most important thing, the core that serves
as a foundation, you already know now.
Doesn't it feel great?
14. Bonus: Main Shapes of The Face : Great, we now have
a general idea of how a face should be constructed
in right proportion. And how to place all of the different facial
features of the face. Now let's understand
quickly how I want you to conceive all
of this structure that we previously learned. In very simple terms, it is good for you to understand the head on its own this way. As I said before, we
get rid of all of the different destructions and details that may intimidate us, that come from the face. The second thing are the ears, which are not very evident, but we will tend
to think that they are especially part of
the facial features. But right now, I want
you to focus on them as something apart
because the structure from where they are
built suggests them on an unconscious level as
something outside the face. Because they're not
inside of the head conor, along with all of the
other facial features. Last thing to
consider is the neck, which is as important as
the head on the face, but is not always being
acknowledged like that. To a certain extent it
is something on its own. But if we look at
the bigger picture, it is always part of a well
constructed head and face. Do not ever take it out of the equation because just ahead floating around will be
pretty weird, right, quickly. In very simple terms, these are the three
main parts of all of the phase structure that I want you to always keep in mind. Looking for the simplicity of the structure of any subject that you would like to learn
how to draw is always key. We need to make sure that
we're always able to handle complexity
into simple terms. And the way to do that in a successful manner is
to always break down the structure into easy to understand and very
simplified parts.
15. Bonus: Line Rhythms of The Face : Here comes the last topic that I would like you to
consider and that I would like to explain line redims for the head shape or X shape. I haven't explained
in a clear way how this counter works, but on the subtleties and
needles, great work awaits. And I want you to be careful
with this because this, besides showing
expertise or experience, also shows accuracy of
the head and the face. Okay, for drawing the
counter of the face, I like to think on all
of the different lines a separated that are all
working on its own. To create a whole structure. I like to call
them line rhythms. The first thing that
I consider to draw it is the top of the head. Top of the head is very similar
to almost half a circle. Then I'd like to
extend two lines symmetrically that correspond to the temples and the
cheek bones of the face. Passing that there are another two line
rhythms that create the jaw being the first the upper part of the
jaw and the second, the lower part of it. Finally, the last one is the line rhythm that
creates the chin, which connects the other two symmetric line rhythms
that we have been drawing. Okay, see here how all of them are all connected
one to the other, but at the same time
they are all on different angles and
different strokes. You can always draw them as soft or as edgy as you please. That varies on your
perception and your likes, but you should always
consider them. You can draw the head
counter very soft, smooth, and not showing much all of these
different line rhythms. But knowing that
underneath them, you always took them on consideration to create the
shape that you were creating. A great way to understand them, to maintain the proportion I previously thought
is to remember the thirds we used
to divide all of the geometric shapes that are
serving us as guidelines. On the first third, we
have the top of the head. On the second we have the diagonal lines that
start coming inwards, where we find the temples
and the cheek bones. On the third even part, we find the jaw and the chin. Just remember that the
correct proportion of these even parts comes
from half a square. Because that way we also
make sure that we have the width of all of the face counter on
the right proportion. One more time, let's
put this into practice. We first start in
the first part of the drawing by placing the line rhythm that indicates
the top of the head. Remember that's a good
idea to conceive this as something very similar to
half a circle or novo. Then on the second even part, we place the two diagonals that are showing the temples
and the cheekbones. Finally, on the third even part, we place the two diagonals
that go inwards, that suggests the jaw and that
are connected by the chin. This may sound very simple in this explanation,
but when drawing it, getting the right angles for the line rhythms is something that shouldn't
be taken for granted. I'm going to show a
little bit of contrast on how you should be thinking
about each of the parts, of all of the line rhythms
of the head counter. First, for the top of the head, always consider it
very circular or oval. A wrong way will be
to try to change it by creating more angles or different
straights and curves. The second line rhythm comes
as a very slight diagonal. Try to variety this
angle or tilting then for placing the
jaw line rhythms on the chin line rhythm. See how the top line rhythm
from the jaw is slightly more tilted or angle compared to the temples
and cheekbones. Line rhythm, which I
indicated with blue color. At the same time,
the lower part of the jaw is also more
tilt to going on a different degree than
the jaw which I've drawn with pink compared to the one that I
draw on purple. You should respect this flow and angles that all of these
line rhythms are created. And not try to alter them at stage of your
learning process. More classes on understanding and coming up with
new shapes for the head are going to be explained as a separate
topic from this one. Here we just want to make sure you learn how to
construct the basis and the foundation of
understanding the face and the head from almost
a realistic front view.
16. Bonus: Ipad Demo: S.
17. Bonus: Traditional Demo: Hello.