Transcripts
1. Course Introduction: You spend hours in FL Studio
only to end up with this? Mm hm. It's okay. It's okay. We've all been there. But what if I told
you that you can turn that into beats that slap, sell, and stand out? Well, this course is just that. It's your ultimate guide to
making beats that sound pro. Even if you're just a
beginner, here's how it works. Step by step, I take you through every part
of the process. We start by creating
drums that bounce. Then we craft melodies
and chords that stick in your head and eight oh eights
to make speakers shake. We flip samples like a pro, turn loops into full songs, and learn mixing
and mastering to make everything sound
clean and professional. Think you need fancy
gear, you don't. Think you need some
kind of magic to make beats that artists actually
want to rap on? No. All you need is FL Studio and a plan, and
I'll give you both. By the end, you'll
have a fully polished, industry ready track and the skills to do it again
and again and again. You'll go from a hobbyist to a hit maker and maybe even
get paid along the way. So stop struggling with loops, join the course, and start
making tracks that hit.
2. Using FL Studio Like a PRO: Let's dive into the
essentials of FL Studio. I'll guide you step by step, breaking everything down into digestible practical chunks. So follow along as we explore the core tools and the workflow techniques that will
make you a pro. Now, this isn't a course
focused on FL Studio, so I'm not going to
be going over really in depth things like menus and some of the kind
of obscure tools you might use that often. I'm focused on the
essentials and the things that you need
to create pro beats. So the first thing to
do when the software opens is to make sure you've selected the right audio driver under options and
audio settings. So options is up here in the
top left. Audio settings. I'm going to look here
at the driver or device, and I'm going to
make sure that it is selected to what I want
it to be selected to. So if you're using your
external headphones or maybe your laptop speakers or an audio interface or
whatever it is you're using, you need to set the FL
Studio audio driver to the device that you're using. So for me, it's the
JBL quantum stream. Next, just make sure that
your sample rate is either 44.1 or 44100 or 48,000. Now, I recommend using 48,000, but 44.1 will work just as well. Sample rate is basically like frame rate in gaming
or in film and TV, where the digital
converter takes, I suppose, frames or samples, as they're called, of the audio. And the higher the sample rate, the more samples
or chops it takes. So as you can imagine,
if you compare it to a frame rate,
the higher you go, the smoother and
more high quality, and the lower you go, the less smooth and the
less high quality. However, don't just
go setting this up to the highest it goes
because first of all, your CPU is going
to really struggle. And second of all, none of
the sample packs that you buy are going to be
at this sample rate. And what that means is the
software then has to try and convert the samples that you have to this high sample
rate that you have set. So the industry
standard at the moment really is 48 kilohertz, but most of the
samples that you'll find online and things
will be at 44.1. So either of these
two is perfect. And lastly, with the
buffer length here, just make sure this is set
up as high as it goes. When it comes to
recording, we'll be setting this a bit lower. But definitely when we're
working with plugins and trying to process
audio within the software, the buffer length should be
set as high as it can go. Now, yours mightn't go as
high as this, 4,096 samples. It just depends on what driver or what audio interface
you're using up here. And for now, that's all
we need to worry about. Next thing you might do is
maybe set your project's BPM. Now the problem with beats
is that there's a huge, huge range of BPM
that you can go for. Most beats fall between
about 70 to 140 BPM, so that's a big, big range. So ideally you would look at what kind of subgenre
you're looking to produce and then look up what the average tempo
is for that genre. So, for example, if
we're making trap music, it's probably going
to be set around 140. Okay, so now let's
examine the interface. So on the left hand side here
we have the browser window. This is a panel in FL Studio where you can access
your samples, your plugins, automation clips,
project files, and more. Think of it as a
beat making library. So from here, for example,
we can find a sample. Let's just find one,
drumshot, maybe a clap. And we can audition the claps that we like
by using the arrows. On the keyboard, and we can
let's say I like this one, we can drag it into
our channel rack. You can also drag from
your browser straight into the playlist for
things like effects, longer loops and vocals
and things like that. Next, we'll look at
the channel rack. You can think of this as the control center for
your instruments, your drum samples,
and your patterns. So at the moment,
mine is set to audio. I'm just going to
bring that back to all so I can see everything
that I have on the project, and I'll just go
through it briefly. So on the left hand side
here, we have a panning knob. Well, first of all, we have
a mute and unmute button, which I don't really use here. I mainly use the
mute and unmute and the mixer, but it's
there if you want it. Then we have the panning knob, so we can move the instrument
from left to right. We also have a volume
or a gain knob. The number here indicates
which channel the instrument. So in this case, it's
the eight oh eight kick. It indicates which channel that instrument is linked
to in the mixer. So at the moment, eight oh
eight kick is on Insert one, as it's linked to Channel
one, as you can see. But this sample that I dragged in there earlier
has no mixer channel. So just to demonstrate,
if I draw in some kicks, you'll see it registering
there on Channel one. But if I draw in some claps, it won't register anywhere
except the master. So each row is a channel, and it's a different sound
or different sample or different instrument or different audio that
you dragged in. So with this, you can click
on these little lights here. These are called steps. And each different color, so we've got the gray and the red. They represent one
beat in a bar. So as you can see
here, there's four. There's gray, red, gray
red, which is four, so that's four beats,
which means that this channel rack is currently
set up to play 1 bar. So if you want to expand that, you can just drag the
channel rack out. So now it's 2 bars because I've added in an extra
four, so that's eight, and you can do it again if
you want 12 or 16 and so on. You can also click
on these steps to create drum patterns. So if I want my eight oh
eight kick here to play on the first beat of
the bar and then maybe halfway through
the third beat, I would put it there. And you can draw in a basic
and simple beat like this. Then just right click to remove what you've
already drawn in. To add synthesizers or
VSTs or instruments, you come up here to the
left and click Add, and it will come up with a list of what you have installed and all of the stock
instruments with FL Studio. So, for example, if I bring in, I don't know, FLKs here, it'll load that up,
and as you can see, it's been added here to the
bottom of the channel rack. So then with the FLKs, it doesn't really
work to just draw in these little steps because it's all going to be
playing one note. So to alter the pitch, right
click on the instrument, and then open the piano roll. So now we're in a
different view. This is where you create
and edit melodies, chords and advanced rhythms. So very easily just click to add a note. You can drag it around. And as you can see,
if I zoom in here, these lines match up with the colors that we
were looking previously. So if I just show both
at the same time, we've got these thicker lines
which represent a beat, and we've got these smaller
lines which represent a step. So we've got four steps in
the first beat, and again, here, we've got one, two, three, four steps in the first beat. The bar numbers are shown
along here up the top. So if you wanted 4 bars, you'd have to make your pattern
this long up to the five. And that's just because
the first bar is here, second bar is here, third bar, and then fourth bar, and
it would loop back around. So that's your four bar loop. And then, for example, if
we draw in, I don't know, a random melody here. Like this. If you hold Command on Mac
or Control on Windows, you can kind of lasso all of the notes that
you've drawn in, and you can duplicate them
by holding the Shift key. I've just duplicated them out,
duplicate them out again, duplicate them out again,
and then I don't know, you can make little adjustments
to make a four bar loop. You can then do further controls like adjusting the velocity, so how hard the notes are being played, something like this. Now, that might be a bit
extreme or unmusical, but it's just to demonstrate. And with this kind
of control section, you can also control
things like pan and pitch. In the chords and
melody section, I'll be showing you a
few more cool things you can do at the piano roll. But for now, I think
that's enough to get a basic handle on how to
draw in and edit notes. So once you've made your
pattern or your loop here, then we can bring it into
the playlist window. Oops. So up here is
where you select what pattern you want to kind
of paste into the playlist. So pattern one is just the default one that we were using, but we can rename that if we want to to, I don't know, piano. And then we can paste
that in to our playlist. And from there, you can draw it across as many
times as you like, you know, to make out
a full arranged track. So, for example, if
we were to leave the piano like that and
maybe create a new, so find next empty drum pattern. I'll open up empty, and we can draw in that same
pattern that we had before. I think it was
something like this. Put in a few extra hats at
the end there or something. And now we can make a
little arrangement. And if you haven't
noticed already, your patterns also appear
here on the left hand side, so I can quickly paste in a drum or I can quickly
paste in a piano just by flicking between
the different patterns that you'll have accumulated
here on the left hand side. And then further
things you can do in the playlist view is
create automation clips. So let's say I wanted this piano to bounce from left to right
as the track progressed. I would right click
on the panning knob. So you can right click on most things in FL Studio,
you can right click on. Some of the third party
plugins, you can't, but I'll be showing
you how to create automation clips in those as
well as the course goes on. But for the moment, if
you just right click on any parameter in the
FL Studio software or in the stock plugins, it'll open up this
menu and you can click Create Automation Clip
that'll draw that, and then we can draw some panning to make the piano kind of bounce
around from left to right. Then I might slice
that because I've made a little loop for
myself, slice that up. And again, I can just draw this in across the whole arrangement. And finally, just
for quick editing, you can double click on a clip, and it'll open up whatever
that clip is comprised of. So it saves you
having to, you know, right click up here and try and find what
you're looking for anywhere within
the playiss view. Say we have our drums over here, we can just double
click on that, and it will open
it up straightaway and we can edit real quickly. So let's say I don't
like these hi hat rolls, and I just want to
make it a little bit more simple, we can
do it that way, too. As for the kind of draw
tools and stuff like that, the only ones I ever
actually use are the paint tool and the
slice. That's about it. Because with this select tool, you can just hold command or control like you would
in the piano roll, and the rest are
kind of specialist things that I don't really use. But by all means, if
you're looking to do a specific thing that I
haven't kind of covered here, just shoot me a message,
and I'll be able to explain how to do whatever
it is you're looking to do. Now let's say, I think
the drums are a bit loud and the piano
is a bit quiet. What we can do is
we can add them to the mixer and adjust
their fader levels. So by default, FL Studio has this eight oh eight kick and clap and high hat and snare, and they're already assigned
to different mixer tracks. But what we dragged in, the
FLKys has no mixer track. So you can either use
this kind of wheel to draw in what number mixer track
you want to assign it to, or you can open up the plug in, click on this little
settings wheel and then just assign it to whatever
the next blank track is. So in this case, it's going
to assign it to channel six. And there it is. Similarly, for example, if
you have, I don't know, let's see if we have some sort
of loop here, atmosphere. Let's say that's playing in
the background, a bit loud. If you want to add
that to the mixer, you can double click it. And again, this
little window will pop up and just select track, and it'll assign it to the
next blank mixer track. From here, we can solo things, or we can mute things. And we can also adjust volume. So like I was saying, maybe
the drums are a bit loud. I can bring the volume
of all them down. Maybe I can bring the volume of the atmosphere down as
well and have a listen. And as well with the mixer,
we can also add our effects. So what you want to
do is you want to click on whatever you
want to add an effect to. So in this case, the
FLKeys come across here to the different
effect slots, open one of them up, and it will come up with all of
the effects that you have and all of the
stock FL Studio effects. So, for example,
maybe we want to add a flanger to this piano, and we can just use a random preset moving distortion and see
what that sounds like. For things like reverb, we can right click on any kind
of blank mixer track. So for example, I know
Insert ten, here is blank, so I can right click that and I can say Doc two left or right, whichever you prefer, prefer
mine on the right hand side. So now this is going to stay on the right hand side no matter
where I scroll around. And with this one, I can open up something like a
reverb or a delay. Maybe let's open up a delay. And from there, for example, if I want multiple instruments
to use this same delay, I can just click on what I
want to send to the delay, and I'll send it down here
with this little arrow, and I can adjust how much of that instrument is
sent to the delay. So, for example, maybe the FLKs. I think Insert two is the
clap, as far as I remember, we'll put that on and maybe the high hats
just a little bit. We'll see what that sounds like. So using this method of Send tracks is way better
for things like reverb and delay where you
probably will be sending a lot of
different instruments to the same plug in effect, you don't want to be
opening that reverb on each individual channel because it's going to eat up your CPU. So, for example, if
you load a reverb on the FLCs and then load the same one on the clap and the
same one on the high hat, that's three instances
of the reverb, whereas you could just open
it once here on a Sent track and just send the individual
instruments to it. And then finally, you can also
adjust pan left or right. And you can add effects to your master when it comes
to mastering the track. Again, we'll get a
little bit more hands on with this
throughout the course. But for now, this is just a basic overview of how to use it if
you haven't before. Finally, I'll just give
you a little pro tip. And that is, if you find that you're using a lot of
instruments and a lot of different effects
and your software is starting to run into
what's called underruns which at a basic level
are just crackling and stuttering sounds
because your CPU can't keep up with
what you're doing. You can come up here to tools. I keep doing that. You
can come up here to Tools down to Macros,
which is here. And in the middle
of this dropdown, there's something called Switch Smart Disable for all plug ins. If you find your
CPU is going into the red up here, try doing that. That will basically turn off
whatever plug ins you're not using at the time and try and
save up a bit of extra CPU. But for now, I think
we have a basic handle on how the software
kind of works, and you should know
enough now that if you're watching me
throughout the course, you'll know what
I'm doing and you should be able to follow along.
3. The Producers Mindset: This lecture, we're going
to be diving into one of the most important but often overlooked aspects
of music production, the mindset of a producer. This is all about developing your taste, mastering
sound selection, and building a unique
identity as a producer, especially in genres like trap, hip hop, drill, and just
beatmaking in general. If you've ever wondered what separates good producers
from great ones, it's not just the
technical skills, it's their mindset and how they approach their craft.
So let's go through it. Briefly. Why does
your mindset matter? First of all, your taste
defines your sound. The type of beats
that you gravitate towards and the artists
that you admire, you know, the sounds
you find inspiring, they all shape your
musical identity. Developing your taste
is the first step in creating music that
feels authentic to you. Sound selection can
make or break a track. A well crafted beat with the
wrong sounds can fall flat, while even a simple loop with the right
sounds can hit hard. Good sound selection is
about 80% of the process, and your identity
sets you apart. The most successful producers think Metro Boomin Southside, or Boy Wonda they're
instantly recognizable. That's not because
they follow trends, but because they
build their sound around their own identity. Mindset is the foundation for everything else that we'll
learn in this course. So now let's dive a little bit deeper on these and explore
how you can develop yours. Developing your taste
as a producer starts with understanding what
resonates with you musically. So here's how you can hone that. Listen widely. Don't just listen to one style or one genre. You might love trap or drill, but exploring ORMB and jazz or even EDM can
introduce you to new ideas and new
techniques that you can bring into your beats.
Study the grates. Break down beats
from your favorite producers and ask yourself, what makes their
melodies stand out? How do they structure
their drums? What role do effects and
mixing play in their sound? Keep track of the sounds, instruments, and
effects that you love. This could be a gritty
eight oh eight or soulful piano or
atmospheric pads, but start building
a go to library. And then the last
point is to train your ear to recognize
what works in a mix. This means paying attention
to the small details like the tone of a high hat
or the tail of a reverb. Now, developing your
taste can take time, but every beat that you
make will bring you closer to understanding
your unique preferences. Next, we have mastering
sound selection. Sound selection is one of the most important skills that you'll develop as a producer. It's not about having
the most sounds. It's about choosing
the right ones. So focus on quality
over quantity. Don't get overwhelmed by these
massive sound libraries, and instead focus on finding high quality sounds
that inspire you. It's better to have a few
great drum kits than 1,000 mediocre ones. Next is context. So think about how
sounds work together. For example, a distorted
eight oh eight will probably clash with
a distorted kiktrm. Bright, sparkly
high hats might not fit in a dark and
atmospheric melody. And furthermore, each genre has, you know, signature sounds. Like, for example, trap
often has hard hitting eight oh eights and snappy
snares, rolling high hats. Drill has sliding eight
oh eights, you know, dark ominous melodies
and sparse percussion, and Bomba will
have gritty kicks, vinyl textures, and
chopped up samples. Learn the staples,
the ingredients, and then experiment with
them in your own beats. And that brings me
on to my last point here is to never
stop experimenting, tri layering sounds,
adding unexpected effects, or flipping samples in weird
and unconventional ways. Some of the coolest beats
come from happy accidents. When your sound
selection is on point, your beats will stand out
even before you start mixing. And then we have what sets
you apart as a producer, your identity. Find
your signature. Your signature can be anything. You know, a specific
chord progression, a unique way that you process
your eight oh eights and even a producer tag or a specific vocal chop that
you use in every track. Just find some sort
of common theme that you can include
in all your beats. Next is to stay consistent. Most producers kind of roll their eyes when
they hear this one, but honestly, consistency is key to building a
recognizable sound. And that doesn't mean that every beat needs to sound the same, but there should just be
a thread or like I said, a theme that kind of ties
your music together. But if you're
actively practicing what we covered in
the last two slides, this will happen naturally. Next is to embrace
your influences. Don't shy away from your influences trying
to be different, but don't copy them either. Use them as a foundation to build something that
feels uniquely yours. And this doesn't have to be
within the beatmaking world. I mean, your influence
could be, I don't know, classical music like Chikovski or maybe a heavy metal
band like Megadeth. There's nothing to stop you
from getting inspiration from these influences
and then trying to incorporate that
into your own sound. There's also other influences
like cultural influences. You know, for me, that would
probably be Irish music and Irish instrumentation
and the sort of time signatures that
are used in Irish music. I could take a lot of
those ideas and techniques and try and incorporate them into my beats to
make a unique sound. So another example, I'm
currently in Australia, so maybe I could incorporate a digerid as a kind of atmospheric pad
underneath the music. And lastly, is to
experiment and evolve. Staying consistent doesn't
mean staying stagnant, okay? So keep pushing your boundaries, incorporating new techniques, and trying to evolve your sound. It's your identity that will make artists want
to work with you, and it's what will
keep listeners coming back to your beats. So let's look at some
practical exercises to try and sharpen your mindset. So the first one is
beat breakdowns. Choose a track that you love
and try and recreate it. This is an amazing tool. You'll really learn
about sound selection, arrangement, and
mixing by doing this. Next is to try
limiting yourself. You know, challenge
yourself to make a beat with just five sounds. This will force you to focus
on quality and creativity. Another exercise that a lot of producers do is
making a beat a day, even if it's just 16 bars. This consistency will help you refine your taste
in your workflow, and it also makes pretty good
content for social media. Next is to ask for feedback. Share your beats with
people you know. True and honest feedback can really reveal areas where
you need to improve. And finally, one of the most
powerful things that I do myself is to create a playlist of tracks
that really inspire you. Then when you're
feeling unmotivated or you don't really know where your beats supposed to be going, you can use it to guide your sound and measure
your progress. For me, personally,
my reference playlist is full of random artists, songs, classical pieces, all different genres and
sounds mixed together. Sometimes it's not even the song that I like, but the
chord progression, or maybe I just like the sound
of the synthesizer in it, or I just like the
sound of the drums. But anything like that, I
just add to the playlist. The more intentional you
are with your mindset, the more you'll
grow as a producer. So just before we wrap
up, I'm going to recap. Your taste defines
your unique voice. Your sound selection shows
your attention to detail, and your identity is what makes people recognize and
remember your music. Keep refining and working
on these elements, and you'll not only
make better beats, but you'll build a legacy
as a great producer.
4. Don't Start with the Drums: So, welcome to the first lecture in the drum programming section. And I wanted to put
this lecture here because I thought it
carried the most impact. So lecture one in the
drum programming section is actually about not
starting with the drums. This can be one of the
biggest mistakes in beat making and
production. Now, I get it. Drums are the heartbeat
of most tracks, especially in genres like
trap, hip hop, and drill. But the reality is, starting with the drums can
really box you in. It's easy to fall into the trap of getting stuck
in a predictable rhythm, especially if you're not
feeling inspired or you're just kind of copying what you've seen in other people's tutorials. So why shouldn't you
start with drums? Well, first of all, you end
up in a predictable pattern. When you start with
drums, it's easy to fall into that trap
of using, you know, the same eight oh
eight patterns, a typical high hat role, or other kind of generic loops. Starting with the
drums can pigeonhole your creativity into a very
specific rhythmic structure, and it limits your
creative freedom. You also end up with a
lack of musical context. Drums are incredibly important in driving rhythm and energy, but they don't provide
harmonic or melodic context. So if you start with the drums, you're essentially putting
the cart before the horse. You won't have a clear direction for the rest of the
elements in your track, and the drums will end
up feeling kind of disconnected from other
parts of the song. And finally, it just makes
you way less flexible. When you start with a melody, chord progression, or sample, you have a lot more room to experiment with the other
elements of the track. You're not locked
into that rhythm, and you're free to explore
different directions that complement the musical idea
that you're working on. So because of that, I recommend
starting with an idea. If you start with an idea, you can set the mood instantly. Whatever sample or chord
progression or melody that you begin with will immediately set the mood of the track. Whether it's going to be dark or sad or energetic or soulful, your idea will set the tone, and then the drums
will follow suit. Without this strong foundation, your drums could end up
feeling out of place. It also allows you to
create a strong hook. Your starting idea often ends up being the
hook of the track. So think of your favorite songs. What sticks out to
you. It's often the melody or the sample. It's not the drum by
focusing on the idea first, you're ensuring that the core of your track is memorable
and impactful. Then the idea can inspire
how the drums should sound. So starting with the idea doesn't mean ignoring the drums. It just means that
the drums will be inspired by the
musical foundation. So once you have your
chord progression or your sample or
whatever you're using, the drums will follow
the natural rhythm and vibe of that idea. So they'll complement
the feel of the track rather than
kind of dictating it. And it'll help you stand
out from the crowd. A lot of tutorials and producers will start
with the drums. And even though this approach
can work in certain cases, it often leads to
generic sounding beats. By flipping the order and starting with something musical, you'll naturally
distinguish yourself and your sound from the typical, you know, cookie cutter
tracks that you might hear on every other beat
store and playlist. So if we're not starting with the drums, what
do we start with? So let's go through some
of the best options. First of all, we have samples. These are an amazing way to
kickstart your creativity, whether it's a vocal chop, a loop from an old song or a random sound that
catches your ear. A sample can provide
endless possibilities. The beauty of starting
with a sample is that it often carries its
own rhythm and vibe, giving you a great
starting point. So with this, you're looking
for emotional resonance. So, you know, like a
vintage sole vocal or a snappy guitar riff, something that kind of
resonates with you emotionally. Then you could chop it and
flip it into something new. So don't just drop it into
your project, chop it up, you know, change the
pitch, reverse it, add some effects, and
really make it your own. And where are the best
place to find samples? Well, I really, really
recommend Lupermen. This is a free platform
with a massive collection of free user uploaded
loops and samples. You can find everything from hip hop loops to synth
stabs to drum brakes, to classical music to just all sorts of
different samples. It really, really is a gold
mine for free samples. Other than that, you have things like splice for, you know, premium quality
samples, track lib. That's a service that allows
you to legally sample music directly from
original tracks and noise NOIIZ another
subscription based platform that provides high
quality samples. Next, for ideas, we have chords. So starting with chords
is a great way to give your track a
strong harmonic base. Cords define the
emotional mood and they give direction to the
rest of your elements. So if you are starting
with the chords, you know, start simple. Don't overcomplicate things. A simple progression
like, you know, CG, A minor F can give a
lot of space to experiment. Inversions and voicings, we're going to go through
that in the course, but don't just use
basic open chords, experiment with
different inversions. And then there's also the
option of using MIDI packs. So if you don't play piano, midi chord packs can
be a great shortcut. However, whenever
I'm using these, I always make sure to adjust
them to suit the track. And lastly, we have melodies. This is the driving
force of your track. It often acts as the main
hook or the main theme. When you start with a melody, it provides a direction
for the entire track. This could be a simple
piano line, you know, a vocal melody, or just
an instrument solo. So again with this, you're going to start
with a simple idea. You know, complex doesn't
always mean better. Start with short, catchy ideas
and then build upon them. You could even hum or sing out a melody idea before
you touch the keyboard, which allows you to focus on the musicality without
getting caught up in the technical aspects and just remember repetition
and variation. So melodies that repeat tend
to stick in people's heads, but just make sure
you add variations so that they don't
become monotonous. Basically, all of this means
you just start with a hook. And think about it. What's
the first thing that grabs your attention in a song?
It's not the drums. It's probably the catchy melody, the interesting sample, or the memorable chord progression. It's almost always the hook. In music production, the hook means the most memorable
part of the song. So it could be a vocal line, it could be a sample, it could
be an instrumental melody. But by starting with the hook, you ensure that you've
created something compelling and unique from the G. Starting with a hook will often give your
track an identity. It sets the vibe,
it sets the mood, and it sets the
feel of the song. And once you've
established that hook, you can start thinking
about how the drums will complement it. The rhythm and energy
of the drums will be guided by the
feel of the hook. Plus, tracks that have strong hooks are
instantly recognizable. Try to make it
simple but catchy. Now, I'm just going
to reiterate this. I have seen so many tutorials
online where producers start with the drums or they recommend for you to
start with the drums, but I honestly think you're setting yourself up for failure. Drums never dictate the
direction of the track. They always complement
the rhythm. If you create the drums first, they can clash with
the musical elements. They are a rhythmic tool. They're not the
core of the song. They should be
supporting the feel of the track, not
determining it. So here's how you could apply the start with an idea approach. So first of all, you could build out a musical foundation. So you found a sample or a melody or a chord
progression that you like. You've created that core idea. Now use your creativity to expand it and layer
it with harmonies, textures, and counter melodies. Then once your idea feels
solid, bring in the drums. This is where the
magic will happen. Your drums will
now be inspired by the musical ideas that
you've already laid down. Now that your drums fit, focus on adding bass lines, additional instruments,
and vocals. Use your EQ, effects
and automation to refine your sounds and ensure
everything fits together. When you start with
a musical idea, the rest of the production
flows naturally, and you have the freedom to
explore different rhythms, different fields, and
different grooves without being constrained by a
predefined drum pattern. Finally, I just want to
say don't overthink it. If something sounds good
to you, it's working. Even if you did start with the drums first and it sounds good, it's working. Trust
your instincts. Also, don't be afraid
to try new things. If a chord progression
feels too familiar, try reversing it or maybe
changing the rhythm. This is your creative
space, so explore it. Starting with an idea doesn't
mean overcomplicating it. Sometimes less is more. A
simple chord progression and a melody can be the
perfect starting point. And lastly, I just want to say, don't be afraid to start over. If you're not feeling
the idea after a while, don't hesitate to scrap
it and start again. The more that you
experiment, the better that your
instincts will become.
5. Foundation Programming: Kicks, Claps, and Basic Bounce: So in this lecture,
we're going to cover the fundamental building blocks of a solid rhythm section. The core of any
great beat starts with the kick, the
hat, and the clap. I'm going to show
you how to program them for that perfect
bounce every time. This lecture will focus on foundational rhythm programming and help you get comfortable with the tools that
you need to craft tight groovy beats in FL Studio. Before jumping into
the programming, let's just talk about the
basic elements that make up a standard beat in modern
hip hop and trap music. So they are the kick. The kick drum is the foundation. It provides the thump that
drives the rhythm forward. The clap, which is essential for backbeat emphasis and is often placed on the second and
fourth beats in a 44 measure. The hats which kind
of play in between these two elements and drive
the rhythm and the groove. And then we've got
something kind of conceptual, which
is the bounce. Now, the bounce is the groove
or the rhythm that makes the beat feel energetic
or funky or smooth. It's what makes people want
to move to your track. So normally at this
point, I would tell people to set a BPM and, you know, start
programming something. But in the last lecture,
I really stressed the importance of
starting with an idea. So because this
is a master class and we're going to be
making a track throughout, that's exactly what
I'm going to do. So I went on Luperman and I was searching for
different, you know, genres and different
types of instruments, different loops
that I could use. And I came across this really cool and interesting loop that a girl had put up where
it sounds like she's kind of singing into her
phone microphone. Kind of low quality, and
it's kind of distorted, but I think that really
gives it a bit of character. So what I'm going
to do is I'm just going to drag that in because that is our foundation idea, the idea that starts the track. I'll just play it really quickly so you can
have a listen. I can really hear the
track starting out with this kind of low quality
idea and then just taking that melody and
turning it into something a lot more high quality and using that as the
foundation of the track. So first of all, when
I was on Luperman, the artist who put this up
said that it was 100 BPM. So I'm going to set my Da tempo or BPM to 100 just to match. And then also when I hummed
this melody in my head, the Da, da, da, da, da, da, da, da, I hear the first note of it being on the first
beat of the first bar. So if I just zoom up here, I can see that the sample seems to start on the second
beat of the first bar. But I really wanted to
start on the first beat, so I'm going to just
adjust that for now. And I'm going to put that
bit that we're missing from the start at the end of the
sample just to finish it out. Like this, and then
I'll slice it. And now we should
have a full loop that starts on the
first bead of the bar. So I'm gonna turn on a
metronome and we listen. So now, with that as our idea, I'm going to start loading
in some drum samples that we can use to
build our beat. So I'm going to look for a tight and snappy kick drum sample. Let's try this
black octopus pack, maybe. And we'll
see what's in here. Kicks. No, they're not right. I know I have a trap
sample pack somewhere, so I might just
use that instead. There it is. One shots. Drums? Kicks. Okay.
Let's audition some of these and see
what they sound like. That heavy kick actually
sounds pretty good, and I think it fits the
vibe of our kind of distorted lo fi sample
that we dragged in. So let's drag that in
and replace the kick. Next, we're going to find
a snare or a clap sample. So I'm just going to look in this snare folder for a
second. Let's find one. This one is actually
pretty nice, so I'm going to drag that
in and replace our clap. And then I'm going to
look for a high hat. S so we're gonna be looking for a closed high hat or one that's
pretty short and snappy. I think I liked the sound
of the fi one here. Yeah, it's kind of muffled, and it's sticking
with that lo fi vibe that we've got with this sample. So I'm gonna drag that in
and replace the high hat. And now what I'm going to
do is I'm going to paste my blank drum pattern. Oops. Pattern one. I
want to be pasting that. I want to paste my
blank drum pattern in so that I can build it as
the sample is playing, and I can use the sample to inform the rhythm of the drums. So obviously, first of all, we're going to start
with a kick on the very first beat. Mm hmm. And what I might do is
I might assign this to a mixer track and
just turn it down a little bit so that we can hear what we're doing with the drums. Mm hm. So let's add in maybe a snare. Mm hmm gonna extend this out a bit so that I can
keep building my pattern. I'm not liking this double, kick here, so I might
try something like this. Maybe I'll kind of repeat
the pattern and Oops. Now, I do think that
it's a little bit fast. So I'm going to
bring the tempo down to maybe we'll try 80. And because I've done
that, I now need to make sure that I'm fitting
this to my tempo. So it was originally 100, and I set my project
tempo at 100. But now that I've
changed my tempo, I need to stretch this sample and make sure that
it fits my tempo. So I'm going to do
that now by clicking this little waveform and then selecting fit to tempo and
typing in the BPM that it was, which was 100 and that'll stretch it to
the BPM of RTrack. Maybe we'll go a
little bit faster. And now we'll just try and
add in some high hats. So again, I'm just gonna start listening
and experimenting. Maybe something like this. And maybe just one more at the end there just to
keep the groove going. Now, at this stage, we can experiment with
things like swing. So we might use this
swing knob here, which adds, you know, subtle timing differences that can make your beat feel
a bit more organic. Usually, you want to set
this at about 30 to 50%. So let's just see if a 30%
groove works with this sample. Now, I think that sounds cool, but when we're building
upon it and we're building upon the track, I
might change it. And in fact, I might change
the whole drum pattern. But right now you can see
that I've built the rhythm of my drums around the
rhythm of the hook. Later on in this section, we'll be adding things like percussion and extra layers to make the hats and claps sound
really thick and full. For now, what I'm going to
do is I'm going to paste my drum pattern across
the whole sample, and we'll be refining
this and changing it and building upon it
as the course goes on.
6. Layering Drum Sounds & Adding Percussion: So in this lecture,
we're going to deep dive into the art
of layering drum sounds. And then we'll also add a little bit of percussion
to elevate the beat. Layering and percussion
are key techniques for creating fuller and
more dynamic rhythms. Whether you're working on trap, hip hop, house, or
any other genre, these skills are
essential for making your drums stand out
and feel more alive. So layering is basically
the process of combining multiple sounds to create a richer and more
complex drum hit. And the reason we do this
would be for extra fatness. You know, combining
different samples adds depth and fullness. Maybe we want the drums
to have character. Layering allows you to
blend tambres and textures, giving your drum sounds
a unique character. So for example, in this
drumbeat that we've made, I really feel like layering a bigger heavier
snare sound with the last snare sound in the pattern could give
the beat a bit of impact. So what I'm going to do
is I'm going to look for I'm going to come
out of this sample pack, and I'm going to
look for a more kind of heavy snare sample. So let's try maybe
something down here. They're all percussion. So I'm just going
to zip around and try and find some folders where I might have some
heavier snare sounds. Snares. Let's try some of these. Maybe we'll use this snare 11. So I'm gonna drag
that in, and I'm gonna put it in to
our channel rack, and I'm gonna layer it with the snare sound that
we already have. B tutto. And I'm also thinking that
the general snare sound could have a bit more kind of
sparkle or high end to it. It's kind of muffled
a small bit, so I'm going to try maybe
layering a clap with it. I'm looking for a shorter
kind of clap than this. Maybe something from this
commercial Deep House folder that I have drumshots
claps, let's see. Yeah, this is much better. Yeah. So if we layer this clap seven with this
snare that we have, we get the drums to
sound like this. Mm hmm. Mm hm. Now, I'll play the pattern, and I'll mute both of these claps just so you
can see that both of them are coming together to create a new kind of texture
and a fat clap sound. We might even layer
in some extra hats. So let's have a look. Oops,
can we find some high hats? Maybe this one, this long
one could be cool on, like an offbeat, so maybe here. Or maybe even here. A. And again, we could build upon the
texture of this hat by just layering another kind of
short one on top of it, maybe this one, just to
give it a bit more snap. So we'll just draw in
the exact same pattern. Just layering this new hat underneath the old
one that we had. So now let's hear it in
context with our sample. I'm going to switch
to song mode so that the playhead is playing
in the playlist view. And lastly, we
could go ahead and we could add in some percussion. So I'm gonna find a nice kind
of snappy percussion sound. Maybe this. I think this kind of fits the vibe of
our drum pattern. I'm gonna drag that
in and replace the snare we don't
need that anymore. And then I'll have a listen, and I'll experiment with some different kind of
placements for the percussion. So maybe just something
really simple with the percussion like that. Now, again, this will probably change as we build the track, but for now, I think
it's a good foundation. Now, something cool
you could do is layer your drums with some natural
sounds or folly sounds. So I think I have folly
sounds somewhere. I think they actually
might be in this trap. Maybe we'll try
Effex. No, maybe. Yeah, these are kind
of realistic sounds. That sounds like a
bottle. Keys sounds like keys being put in a bowl. So if you were to layer these interesting
kind of textures in, you could create some really
interesting drum beats. Oh
7. Hi-Hat Sorcery: In this lecture, we'll
uncover the secrets of high hat programming
and how to take your high hats from
simple to professional. High hats are one of the most essential components
of any beat, providing energy,
groove, and rhythm. Here we're going to explore
some advanced techniques like rules, triplets, velocity manipulation, and pitch shifting to give your
beats that extra magic. The hi hat will often set
the pace of the track, and it provides a
constant rhythm while helping drive the groove. The way hi hats are
programmed can add an infectious swing or
bounce to your rhythm. And they can also be used
to accent certain parts of the beat emphasizing the off beats or
creating syncopation. So let's add some hi hat rolls. The first thing I'm going to
do is I'm actually going to turn the swing function off. It's much easier
to program hi at rolls when the hi hats are
kind of static like this. The next thing we
need to do is open up our high hats
in the piano roll. So I'm just gonna do that now. So as you can see, here are the high hats in the piano roll. Now, yours probably
won't look like this. Yours will more than likely
look like this, okay? Where each beat only
has four steps, but we need to add
in more steps if we want to create a
proper hi hat roll. If you come up here to the
grid snapping dropdown, it's usually set to
line by default, but I'm going to set
mine to quarter step. And now we can start
making a hi hat roll. So let's have a listen
to the pattern and see where a Hi Hat
roll might sound good. So I'm thinking the first one could maybe be somewhere here, so I'm gonna zoom up on that. And we usually do this in halfs. So if we look at these
two hi hat notes, I'm going to add in
a new Hi Hat note around halfway through. And then, again,
I'm going to split these three new notes
that we've just made. So I'm going to add
one in halfway there and halfway there. Let's
see what that sounds like. And maybe in the
second bar over here, we could add in a hi hat
roll in the same place. So it's halfway through the
second beat of the first bar. So let's go to the second
beat of the second bar, and we'll do the same
thing. We'll split. We'll split the notes
that are already there, and see what
that sounds like. And maybe just for good measure, we can put another
little hi hat roll here at the end of the pattern. Now, let's look at triplets. So triplets can
give your high hat patterns a more
swinging or jazzy, kind of groovy vibe. It's an essential rhythm, and it's used across genres like hip hop trap and drum and bass. A triplet divides the beat into three equal parts rather
than the usual two. And in four, four
time signature, it can create a kind of
stuttering or tripping effect. So first of all, I'm
gonna listen and find a place where I think
a triplet might work. H. Okay, so maybe here at
the end of the first bar, a triplet could
work pretty nice. So for this, we need
to set our grid snap to one third of a step. And I know that this
first hi hat note is halfway through
the entire beat. So what I'm going to do is I'm going to delete
the second one. And we're going to
split this second half of the beat into three
equal measures, okay? So if I count each individual
step, we have one, two, three, four,
five, six, okay? And 6/3 is two. So I know that every two
I need to put a hat. And this now should
create a triplet. So let's have a listen and
see if it creates that kind of stuttering or tripping
over itself effect. And what I'm going
to do is I'm just going to solo the hat that we're working on I forgot that we
had layered another hat in, so we can't really hear
what we're doing properly. But let's just have
a listen again. Next, we're going to look at changing the velocities
of these notes. In the piano roll, each
of these notes has a velocity bar underneath,
and they're pretty simple. You basically drag
them up to make them louder or drag them down
to make them quieter. Basically, all we're
going to do is vary the velocities across all these notes to try
and make it sound a bit more natural and less
static or robotic. What I might do is maybe
something like this. And just while I'm
doing this, I'm going to talk about bounce
for a second. So bounce is essential
to creating a kind of rhythmic groove that
makes listeners feel like they can
move to your track. And bounce comes from
slightly offbeat programming. So placing some high hats on the offbeat or using swing
like we were earlier. But at the moment, while
looking at velocities, let's try and use the velocities
to accent the offbeat. And offbeat literally
means what it says. So, you know, so the start of every beat here would be
on the beat like this. They're all on the beat. And then anything in between
that is off the beat. The most common offbeat is
exactly halfway through. So this one here, which is why I've kind of accented
that in the velocity. So let's now keep going with
altering our velocities. I need to unclick him.
Something like this, maybe. We'll give this one
a bit of a boost. And maybe with the triplet, it should start quiet
and get kind of louder. And then these can just be. And then these can be
just kind of quiet. Maybe we'll make this next hi hat role increase in velocity. And this guy's on the offbeat, so we might accent him a bit, and then we might accent this one and kind of leave the
rest at a semi low volume. Let's see what that sounds like. D. I think that sounds okay. I might just boost
this philosophy a bit, and I'm not a huge fan of this, so I'm just going to
make it maybe go the opposite way where
it gets quieter. D. The last thing we might do is vary the pitch on our kind of accented
portions of the hi hat, you know, things like the
role or the triplets. So what we can do here
is we can zoom up. And let's say this hi hat role pitches down as it's playing. So what I'm going
to do is I'm going to highlight this note. And using Shift and
the arrow keys, I can change its pitch. So I'm going to
pitch it down, and I'm going to do the
same for the next one. Pitch that down, maybe there, and the last one maybe there. Let's see what
that sounds like. Oops. So let's do the same thing with
this hi hat roll. Oh, sorry, wrong one. Like this. And we'll
move him down, as well. So now all of our hi At rolls are pitching
down as they play. And just for the sake
of demonstration, we might make the
triplets here pitch up. This is probably a bit overkill, but I'm really just trying
to show all the techniques. So let's take the first
note here and just make a subtle little pitch ups
pitch up for the triplets. Okay, let's have a
listen to this now. And what we can do now
is we can copy this. So let's highlight
that. Command C or Control C if
you're on Windows. We'll bring back
in our other hat, open up the piano roll. And what I'll do is I'll
delete that, edit, delete. And then I'll paste in our
new high hat pattern with the pitch shift and the rolls and the velocity
variations and all that. Let's have a listen now
with both high hat layers playing the same new pattern. And lastly, there
is one more thing I want to talk about
in this lecture, and that is offbeat high hats. So to really drive home a
bit of bounce or, you know, to get that hip hop flare, we're going to add
in an open high hat, and it'll play on
the offbeat here. So remember, the offbeat is
the halfway mark in one beat. So let's just go
and look now for a good open high hat sound. So I'm going to try my ultimate
warehouse techno folder. We'll try some of these hats. These are a little bit
short. You're looking for something a little
bit longer than that. Okay, yeah, it's an open hat, about the length of
this one of hat 12. So I'm gonna drag that in.
And I'm not gonna overuse it. I might just put it once here at the start. Let's
have a listen. Maybe here as well. Now, it's not giving the effect
I was looking for, so I'm just going to see if I can find a different sample. Maybe this one will just try it. I just want to kind
of demonstrate the offbeat high hat for bounce. So let's listen to that. And now, of course, if you
like the way it sounds, you can put it on all of the offbeats for a kind of
hip hop or house sound. But I'm not a huge
fan of that, so I'm just gonna leave it so that there's only one at the
start of the pattern. And let's listen to
this in context with our original sample that we're using for the
hook of our trek.
8. Modern Groove Theory: Kick & Snare Placement: All right let's look at a
simple concept really quickly, which is kick and
snare placement. This is the cornerstone
of beat production, whether it's trap,
hip hop, house, experimental beats,
mastering these elements is key to creating
professional sounding tracks. So what I'm going to
do is I'm going to strip it right down
to basics, okay? So I'm going to put the
kick on one and three, and I'm going to put the
clap on two and four. I've already loaded up an
eighth note hi hat pattern here just to kind of give
some context to the beat. So this is the bare
bones of a beat, and it's going to sound very
basic and very robotic. So one way to jazz this up
would be to double the kick. So you can basically add an extra kick before
or after a beat. So for example, let's place a new kick right
before the third beat. Or we can place it right
before the fourth beat. And again, for
demonstration purposes, let's place it maybe after. So let's place the double kick one step after the fourth beat. You can also make some
really interesting grooves if you shift the snare
around a little bit. So if we brought that
second snare forward and put it on the offbeat instead,
it would sound like this. So groove is all about
expectation and surprise. Breaking away from
a rigid pattern can create excitement
and movement. So, for example, along with this double kick
idea that we have, so let's just add another
double kick in here. We can also place
kicks on the offbeat. So, for example,
let's put a kick maybe here on the first offbeat. And then we can use
things like rim shots or percussion or, for example, the snare here to add in some much more subtle
ghost notes on off beats. So ghost notes are
generally syncopated. They rarely occur
on the first beat. So, for example,
maybe we could use this snare as a ghost note to
kind of double up our clap. So let's double it up
here and maybe here. And with ghost notes, they're
meant to be pretty subtle. So what I'm going to do
is I'm going to turn down the volume just so that
it's kind of subtle. You can even use those velocity
bars that we looked at in the last lecture to create some ghost notes within some
other samples like the kick. So, for example, if we go into the kick in the piano roll, and we take one of
these double kicks, we can make it so
that the double kick is a ghost note by just
turning the volume down. Let's just add in
another one for the sake of demonstration. Oops. So all I really want
to highlight with this lecture is just not to fall into
a trap of placing your samples rigidly
on the beat. Use things like
doubling your kicks, placing the kick on the offbeat, doubling up your
clap and your snare, and using lower
velocity ghost notes.
9. Melodies 101: Now we're going to
focus on writing memorable melodies
without needing to dive into music theory. So what makes a good melody? Well, first of all, it's catchy, so it sticks in the
listener's head. It can be emotional where
it sets a vibe, you know, dark, melancholic,
uplifting or eerie. But the best beat making
melodies are simple. They leave room for the
drums and the vocals. A good melody often comes from the right rhythm
and the right shape, not just the notes themselves. Melody is as much
about when the notes hit as which notes they are. So what we're going to
do is we're going to start with a simple rhythm. So I'm going to set up a
new pattern called melody. And we'll load in a fun
plug in, maybe serum. And I'll try to load up a
sort of soft lead sound. Maybe something from
this commercial Deep House sound bank. Let's see here. Okay, let's just stick with this universe
preset for the moment. So now I'm gonna
think rhythmically. I'm going to open
the piano roll, and I'm just going
to draw in a rhythm. And I might just shift that up an octave with command
up or control up. So what you're looking
for here is a short, kind of syncopated
repetitive rhythm. Now, for those of you who
understand music theory, this is a great starting point. You know, if you're in C minor, you can start
shifting these notes around to the different
notes in C minor, and you can create a
nice sort of melody. Something like this. But I do understand that a lot
of beat makers aren't coming from a background
of music theory. So with FL Studio, I'm going to show you a trick. What I'm going to do
is I'm going to come back into my channel rack. I'm going to load
in a random sample, and I'm going to mute it. Then I'm going to open
that up in the piano roll. I'm going to come up here
to this little drop down, and I'm going to
come down to stamp. So for melodies, what
we're interested in here are the scales. I'm sure you've all heard
of minor and major scales, but there's also
loads of other scales from different cultures
from around the world. And there's also these
things called modes. And a mode is basically
what happens when you play the shape of one scale
in a different key. So, for example,
the key of C major. Whoops, I need a
melodic instrument. So with the key of C major,
It's all the white notes. Okay? So I would just refer
to this as the shape. So for example, we've
got a tone, a tone, a semitone, a tone, a tone, a tone, a semitone. You don't need to
worry about that. Just focus on the fact that the key of C uses
all the white notes. If I was to shift
this down to A, only playing the white notes. You now get the key of A minor, which is actually also
known as the Aeolian mode. Okay? So what we've
done is we've taken all the white
keys from the key of C, and we've just shifted
them down to A. We've played all the
white notes going from A. So if we take that same idea where we play only white notes, in D, we're going to get a new scale or mode
called Dorian. Dorian can sound kind of
melancholic and haunty. If we do the same now for E, we'll get a mode
called Phrygian. And so on. There's modes
for all of these notes, including Lydian,
Mixolydian and Locrian. So anyway, all of that
is kind of irrelevant. I just wanted to demonstrate the difference between
different modes. But if we go back to that
high hat that we were using and come up to the arrow, we can stamp in some
of these modes. So, for example, maybe with the Dorian mode,
let's stamp that in. I'm going to drag the notes
out across my whole bar. And then I'm going to go back into the melody I
was working on. Remember, this is muted. And when we come back in here, there's a function in
FL Studio where you can see other notes
in the pattern, okay? So I think I did it
before, but if I didn't, the shortcut is option
V or option Victor on a Mac or Alt V Alt
Victor on a Windows. Now, it's just an
octave too high, so I'm going to go
back and move it down. And I'm going to
reset our melody. And now I basically have a
blueprint for the Dorian mode. So if I want to create a cool, interesting melody
in the Dorian mode, all I would do is I would move
the notes of the rhythm I created earlier onto
one of these notes. So, for example,
let's throw this up there, maybe up there. And we'll see what
that sounds like. And you can experiment with
different note placements. And you can see instantly it's
given us this really cool, interesting vibe,
and it would be very easy now to go
and build upon this. Let's just for the sake of
demonstration, do another one. So I'm going to delete them.
I'm going to stamp in. Let's go for something random. Let's go for maybe
this Hungarian scale. Okay, that's interesting. Let's see what that
sounds like when we alter our melody to fit
the Hungarian scale. I just need to stretch
these notes out. So let's just drag these around. And we'll see what
this sounds like. I'm not a huge fan of this note, so I might just shift that up. That's kind of dark and ominous and slightly
dissonant and creepy. But very quickly, again, I've created a completely
different vibe. Now the next thing I'm going
to talk about is contour. Contour is basically the
shape of your melody, whether the notes go up,
down or stay steady. Basically, with this, if
you can imagine drawing a line between the
notes of your melody, there shouldn't be
any extreme jumps. Okay? It should be
kind of smooth, so we're going up, we're
going up, we're falling down, back down, up, a
little step down, we jump up and then
we fall down again. So basically, all you
have to do is keep the contour of your
melody consistent. So what you don't
want is, you know, a big jump like this, a big
jump down, another jump. Maybe we keep this and maybe
we jump right up here. This is going to sound kind of all over the
place and just not together. I mean, it's cool. It's interesting.
It's different. And again, music, there's
no right way to do things, but melody contour
is pretty important. So one way to fix this might be we might keep this
jump at the start. But instead of
jumping back down, we might just come
down a small bit, and then maybe we'll continue falling down to this note here. And then because we have
a big jump up here, maybe we'll try and
break that up by, you know, adding
in this note here. And then this is quite
a big jump again. So maybe I'll just
place that note there. And you should see now
that there's a nice sort of smooth contour
between all the notes. Now, ignoring the fact
that this scale is quite dissonant and quite eerie
and creepy in itself, if you can get over that fact, you might hear that
the melody is a little bit more
consistent and it has a bit more of a flow to it because the contour
is a lot more smooth. And I mean, this is a pretty
kind of jumpy melody. All the notes are short. But if you wanted to kind
of elongate that, maybe make it 2 bars. What we could do is, I'm
just going to change this scale because I'm
not a huge fan of it, so I'm going to go
back to Dorian. We'll load that in. I'm gonna draw it across for the 2 bars. And very quickly, let's just create a new rhythm.
That's a bit slower. Whoops. Maybe something
simple like that. And what we can do is we
can elongate the notes. Whoops. Something like this. And now we can drag
them around to these kind of
highlighted notes, okay? So again, keeping
the idea of contour. And with this, it brings
me to my next point, which is using ghost
notes in melodies. So we've looked at ghost
notes already, and basically, all we're gonna do is maybe
add in small little notes. Like this. Whoops, like this. That might be a
little bit more quiet to break up the monotony
of these longer notes. So maybe we'll add
a little step down here and we'll see
how that sounds. So basically, if you
don't know music theory, FL Studio is really stacked with its tools when it comes
to creating melodies. If you do understand
music theory, I'm going to assume that you can kind of hum
melodies in your head and, you know, you know
what you're looking at, and you know what
you're looking for. But for those of you who
don't really understand it, this is the way I
would go about.
10. Emotion in Harmony: Creating Chords: Okay, so now we're going to focus on how to
craft chords that enhance your melody and work rhythmically
with your drums. So forget rigid music theory, we're going to
focus on practical, feel based techniques using FL Studios tools and
creative approaches. So chords in beat making serve as the foundation
of the track. It supports the melody and
sets the emotional tone. Good chords can
complement your melody, add richness and depth and groove with the
rhythm of your drums. So I'm back in my project here. And what I did was
I tried to copy the melody of this vocal sample. I tried to make that
with a synthesizer. And I just added a quick little fade on the end of the sample, so it can fade out as the
synth melody fades in, and then it'll sort of build towards this kind
of chorus section. So, honestly, without
using music theory, the easiest way to find what key a melody is
in is to ask ChatBT. So I already have it open. Oops. Can I open both
at the same time? I don't know. Maybe
if I do this, yes. Okay, so I have Chachi PT open, and I'm just going to
ask it. Let's see. What key is this melody in. And now I'm going to tell
it what notes we're using. So we've got E, F, it's written on the note, G A F, F, A F. 1 bar is probably
enough to give it an idea. So let's put that. So Cha CIBT thinks that
this melody is in F major. So I'm going to go
back to my project, and I'm just going
to play the melody, and I'm gonna play
the note of F and C, does that sound right to me? Yeah, that probably
sounds about right. However, with most
beat making genres, they're usually in a minor key. So Chachi BT has said that
we are in major here. It says we're in F major, but the good news is we can use the relative minor of F major, and it will still
sound just as good. So for argument's sake, maybe you made a
melody yourself and Chachi BT said it was in a minor key. That's
perfectly fine. You can just go ahead. But if Chachi BT says your melody
is likely in major, then we can use the
relative minor. So if you don't know
what that is, again, a quick little Google search will tell you
exactly what it is. But I don't need to do
that because I know that the relative minor of
F major is D minor. So now let's check when
I hold the node of D. Does that sound
just as good as F? Yeah, that sounds
just as good to me, but the tone is a
little bit darker because now we are
in a minor key. So now that we know we're
in the key of D minor, let's go ahead and stamp that scale into our background
kind of ghost notes. Stamp, one of these either minor melodic
or minor natural. I personally prefer the
melodic minor sounds, so I'm just going to
stamp that one in myself. And let's drag those notes out. Next, we're going to create
a new pattern called chords. And maybe we'll just
add some kind of piano. Now, because I've moved
to a different pattern, I've actually lost
my ghost notes, so I'm just going to stamp
them in again and stamp minor on D. And then we're going
to head back into our piano. And we can start
creating our chords. So what I'm going to do
is I'm actually going to paste the chords underneath the melody like we've
been doing before, and I'm just going to delete these notes because we
actually don't need these. I'm going to solo the melody by right clicking
this green light. And then I'm going
to also turn on my chords by just clicking
this green light. And then if I come up
here to the bar numbers, I can right click and
drag to create a loop. So now, when I hit
play on Song view, it's going to keep looping this section for me so that
I can listen to my melody, and I can play around with
some different chords. So for now, Oops, I should be in my chords. So for now, all we need
to do is maybe try adding in some kind of bass notes
that we think might work. So let's just see,
we're a bit too high. I'm just going to
pitch these down. Maybe we'll go down again. Yeah, now we're in the
bass part of the piano. So using our ghost notes, I'm going to put in
the root note first, which is D, and we'll see
whereabouts in the melody, we want to add
another new chord. So maybe we could add another chord kind of here
halfway through the first bar. So if I shorten this,
and we'll basically just pick one of
these ghost notes, maybe we'll try this one. Um, maybe we'll try
this one. And this one? And because we're in the scale, because we stamped
in our minor scale, we should be able to just place any sort of note that we want, and it should work 90% of
the time. Let's try this. And you don't always have
to start on the root note. You can start on a different
note, maybe this one, but you got to
make sure that you always have the root
note in there somewhere. Okay? So at the moment,
we don't have F, A, E and G, and D is our root node. We have no D. This is
going to make the chord sound like they don't have a home. They have nowhere to go. It's always wanting to come
back to that root note. And this root note
can be anywhere. It can be at the
end. Maybe we'll try something like I don't know. So for me now, I'm
just going to add in the chords that I actually think sound best
with this melody, and they are B flat
here or A sharp, as FL Studio says, C, D, and I think G or no, maybe A. And I want these to be kind of stepping up to
that root note. Yeah, they're the kind of chords I'm going for with this melody. Now, why I pick these
chords is because well, basically, when the
melody was playing, I was humming these chords
along with the melody. And that's something
you can do, too. If you have that ability to
hum along with the melody, you can then hum your baseline
and then kind of find which notes match up with that baseline that
you're humming. And also, just from
years of experience, I kind of know what chords
work for certain keys and what chords I like and what chords I always
end up coming back to. So for you guys, you may be at that stage already where
you've been producing for a while and you can
also kind of pick out chords that you like
based on experience. But some of you
may be beginners, and if you are a beginner, I recommend this
method with the scale. And now we're going to use
FL Studios magic again. We're going to come back
up to the stamp function, and we're going to
stamp in chords. Now, there's two kind of main types of
tonality with chords. There's major tonality
and minor tonality. So if you come along and
you stamp in a chord here, let's say, we replace that A
sharp with an A sharp cord, maybe it doesn't sound too good. I mean, that actually sounds quite bad because it's clashing. But you know from
playing around up here with the scale
that the A sharp, which is also this
note is in the key. So maybe what we picked, which was a minor chord just isn't the right
type of tonality. So what I'm going to do is I'm going to come back to my stamp. And, okay, so minor
doesn't work. The other type of
tonality is major. So let's try a major
chord there instead. Okay, I'm just going
to shift everything up for a second just to
really highlight this. So this is what
major sounds like. But for example, again,
I'll just go back to stamping in that
minor tonality. Again, the minor chord
is clashing when the major chord wasn't
another way to be dead sure is to check whether the
notes in the cord that you just stamped also match up with the
notes in the scale. Okay? So a sharp here, we can see yet, that matches up. C sharp, on the other hand, is this note, and that is
not in the scale, okay? So that is probably where the clashing kind of
dissonance is coming from. So I know, okay, this
obviously isn't working. So we'll go back to stamping
in that major cord instead. And we'll try the
same thing with the C. So let's come up here
and stamp in, for example, maybe a minor ninth, and we'll put that in with the C. So this is quite
a big jazzy cord. But let's check whether
we think it might fit. So we've got a C, which
yeah is in our scale. We've got a D sharp, which
is not in our scale, okay? We've got a G, which
is an A sharp, which is, and a D which is This D sharp
isn't in our scale. So I don't think this cord
is going to sound too good. Let's swap it out
for a major chord. So let's go back to our stamp. And we had stamped
in a minor ninth. So let's try the major seventh, and we'll put that
on the C. Again, that doesn't sound too
good because that B note up here isn't in our scale. So maybe this is all
just too fancy for that particular chord and we should go back to
just good old major. Again, let's try with the D. We'll stamp in
maybe a minor seventh. Is it gonna fit?
Well, let's check. We've got a D. We've
got an F. Yeah. We've got an A. Yeah. And we've got a C. Yeah. Okay, so this cord is
probably going to sound good. Yeah, that sounds okay to me. And then for this last ord, why don't we try the same one? We'll try a minor seventh because that sounded
quite good on the D. So let's throw in a minor
seventh here on our F, and I'm just going to pitch that down so we can have a look. Is there any note here
that isn't in our scale? Well, there is.
There's two, actually. There's G sharp here.
That isn't in our scale, and there's D sharp here, which is not in our scale. So I don't think this cord
is going to sound very good. But I know that the node
of F does sound good, so I'm going to stick with
the node of F. I'm going to stamp in the opposite tonality of a minor, which is a major. So let's go for a
major seventh on that F. Let's check. Do
we think it'll work? We've got an F, A, a C, and an E. Well, we've got an F, yeah, an A. Yeah, a C. Yeah, that's in our scale and an E. Yeah, that's in
our scale, too. So I think this chord
is going to sound good. Oh the next thing we're going to look at
here are inversions. And inversion is just
a fancy way of saying, Let's spread out the
notes of this chord. So at the moment,
you can see when I highlight one of the notes
that they all light up. And this is because
they're grouped, they're grouped because
we stamped them in. But if we want to ungroup them, we can highlight and come
up to this chain link, and we just turn that off. So now we should be
able to edit each of these notes
individually, which we are. So what I'm going
to do to create an inversion is I'm going
to maybe take the D, and I'm going to move
it up to the D up here. Maybe I'll take the E, and
I'll do the same thing. And I suppose we'll keep
doing what we're doing, so we'll take the second note
of the chord and move it up to its higher counterpart. So let's move that
F up to this F, and then we'll move this
A, maybe up to that A. And inversions are a great
way to get a really, really big and open sound, okay? So before when all the
notes were down here, the cords kind of sounded
tight and compact. But by moving all
of those notes up to their higher counterparts, we can make the chords
much more open and full. And the last aspect
of building chords involves trying to fit
them around the drums. So I'm going to highlight all these chords
that we just made, and I'm going to
make them all really short so that we can
draw out a good rhythm. So if I come back into my playlist view and I
mute the melody this time, so that we only have the drums
playing with the chords. So what I'll do now
is just draw out a rhythm with the chords
that I think fits the drums. So let's have a little listen. So because the kick here
lands kind of early, I think we should shift the chords to match
up with the kick, and I'll just show
you what I mean. So in the drum pattern, the kick here is landing
before the beat of the bar. And it also happens here. The two kicks are landing
before the beat of the bar. Now, these kicks
technically should be on the beat, which
would sound like this. But remember, from before
when we were building drums, we can shift these kicks
together to create double kicks. And if we also shift them
away from that first beat, we can create a good sense
of groove or bounce. But because of that, I think these cords should
be shifted forward to also land when those two
double kicks are landing. So that's these two guys here. So, now this step becomes the
new one for our new chords, the new kind of place where these chords are
supposed to start. So let's now try and
build a rhythm for them. Maybe something like
that, and we'll just copy these other notes over to make full chords like this. And then what we can do is we can kind of fill
in the space in between by just dragging
the notes out like this. Frank this one out, too. And something that I'm
doing here by leaving a little bit of space between
some of the shorter notes, I forgot about this chord here. But yeah, leaving a bit of space after these shorter kind of chords will
create an extra bit of bounce because you're using that silence as a
kind of stutter or tripping effect.
Let's have a listen now. And by all means, maybe you
don't like the sound of that. So you just want to tighten them all up. That's
perfectly fine, too. Whatever sounds good is good. Let's also bring in our melody. O. Just really quickly to highlight some other
techniques that you can do is, for example, let's say, your chord sorry, your chord pattern is
doubled out like this. There's another
duplicate of the chords. What you can do to
create a bit of interest is maybe change one of these chords so that it's slightly different
from the first half, or you can reorder some of them. So for example, maybe we'll take this F chord and we'll reorder
it with this Dcord here. And we'll just have to
fix the rhythm Oops. Just want to highlight this. And he's coming in here
Ops halfway through. And this one needs
to be shortened. So now the rhythm
of this matches up with the rhythm of these. But the order, so D and F
is swapped around F and D. And again, some further
tweaks that you could do is, adjust the velocity here, make the cords feel a
bit more natural by, you know, just drawing in different kind of
velocities for them. And if you really
want to get detailed, you can start adjusting
you can start adjusting the velocities of
each individual note in the cord like this. Or you can add things
like passing chords. So for example, here, where our chord pattern is
starting to reset, it's jumping back down
from F to A sharp. We could just add in a
little one step chord down so we could let's say
we want to use that D again, we'll copy this D chord over. And we'll make this
a little bit more quiet like the ghost notes. And now you've added a
passing ord where the F steps down to D real quickly and then steps back down to the A sharp. That might be a
little bit too quick. Just Oops. Just
drag it over here.
11. Filling Space with Arps & Pads: So now we're going to dive
into arpeggios and pads. These are key tools
for filling the space in your beats while
maintaining clarity. These elements bring
depth, movement, and atmosphere to your tracks without overwhelming the mix. So arps can add rhythm
and intricate movement, kind of weaving
through the beat, whereas pads can create a lush and atmospheric backdrop that fills the Sonic space. The goal here is to
fill gaps intentionally without competing with
the main melody or drums. So I'm going to come
up here and I'm going to create a new pattern, and we're going to
rename that pattern. Rp. And then I'm
going to load up a synthesizer, so
we'll take serum. And we're looking for short
kind of sounds or plugs. Maybe we'll find something in
this melodic techno folder. Okay, let's take
one of these plugs. Let's try this plug clear. So the first way to make an arp is we'll open
the piano roll, and from here, we can stamp in the chords that
we had before. Now, if we remember,
they were a sharp in a major tonality C in I need to go back
and get my major stamp. So we'll stamp in C
in a major tonality. Then we had the root
note, which was D, and I know that that is a minor tonality because
we're in the key of D minor. We'll go at that. And
then I believe it was F in a major tonality. Yep, that sounds about right. Now, I'm just going to check the rhythm because
I remember from before we kind of
changed the rhythm here. And as you can see,
with the piano chords, they're actually coming
in before our arp chords. So we got to fix
that. We got to make sure it all lines up. So let's move the arp chords to match up with
the piano chords. And then we'll head back
and just have a look. Yeah, that looks right to me. And then, if you
remember from before, we also flipped the
last two chords around. So, let's just do
that again so that our arp matches up
with our piano chords. So really quickly,
let's just flip these around. And there we go. So now, before we
go any further, I just want to talk
about what an arp or an arpeggio actually is. So an arpeggio or arp is just a fancy word
for a broken cord. So basically, you would
take your cord here. And what you would do is
you would break it up into individual little notes
stepping up and down. This would be an rp. It However, FL Studio is full
of magic little surprises. So if we highlight all
of these notes, Oops. Let me come up here to tools. You can see that about
halfway down this menu, there's a tool
called arpeggiate. And that brings up
this window here. And with this, there's a few
different options, okay? There's pattern here at the top, which basically opens a folder, and it allows you to pick from all different preset
preset arpeggios that come with the software. You can use this drop
down menu here to flip the notes or alternate
them back and forth. Over here with the
time multiplication, you can stretch the
notes out to create some interesting rhythms
or some really rapid arps. You can set a range for how
high you want the arps to go. You can use the sync
function to change when the arpeggiator
loop repeats itself. And then you can play
with things like velocity and pan and release
and all that kind of thing. But for the moment, let's
just see how this sounds. Let's undo that
and have a look at a different type of
pattern that we could use. So we'll go into the
arpeggiator and then maybe we'll look
for a fun preset that comes with the software. Let's try one of these
three notes maybe. Let's give it more range. Let's say maybe two octaves. Let's see what that sounds like. So with arps, you're
probably going to use them sparingly as a kind of
background element. They're used to add rhythm without distracting
from the main melody. So where I have them here probably isn't going
to work because they're playing at
the same time as the main idea or the main
melody of the track. So if we do play it now, it's probably going
to sound a bit messy and a bit disorganized. Mm. So these two elements, the melody and the arp are actually fighting
for your attention. But the way I'm envisioning
this track going is this here will be a
sort of chorus section. So we'll have our
little intro with the sample that
we're working on. The main melody will
sort of fade in. We'll get hit with a really built up chorus
for these 4 bars, and then we'll head into
some sort of verse section. So I think for me, the arp should probably
be somewhere around here. Next, we're going
to create a pad for depth and atmosphere. So again, let's come up the top, and we're going to
find next empty and create a new pad pattern. So once again, we're going
to load up a synthesizer. And with this, we're
looking for something kind of soft and ambient. Let's try and find
a nice pad sound. So I think there was
a lot of pads in this melodic techno folder. So let's have a look in here. Okay, and what
we're gonna do with the pads is we're going to draw in the
cords of our track. So we've got A sharp up until the last step of
the second beat. And then for here, we've got C. Then we've got our root no D, up until the last step
of the second beat. And then we've got F. Oops. So with this, maybe I'll
draw in some fifths. And if you want a quick
way to find the fifth, just count seven notes up. So we've got one, two, three, four, five, six, seven. So that there would
be our fifth. And from here, I might do something a little
bit interesting. So I'm thinking I can alternate
between these two notes here and then land on this one again at
the end of the pattern. So if I just draw that
in, it sounds like this. And all the other chords
have three notes. So I'm going to copy
this and just bring it down an octave to give this
cord three notes as well. And then we can bring
these pads back to our arrangement here and layer them in and see how it sounds. Now, ideally, in the mix, they'd actually
be a lot quieter. So they're just
meant to be filling up a little bit of
background space. And I forgot I have to draw in the second part of the pattern where we
flip these two cords. These are chordal pads, but there's another
trick you could do where the pads don't actually
follow the cords at all. So for example, with that little alternating node
idea I had before, we could delete the cords and just keep that little
alternating node idea. See how it's subtly filling
space in the background. Or you can do something called a pedal note, where if we come into our pads, and we basically come
across delete all of the notes and just
hold the root note. So the root note
of this track is D because we're in
the key of D minor. And then you would
just let your pad hold this note solid
in the background. But for me, I think I preferred the
alternating note idea.
12. Counter Melodies: Okay, let's look at
counter melodies. This is a cool technique to
make your beats feel fuller, more dynamic and
more interesting. A counter melody is
a secondary melody that complements and interacts
with the main melody. It doesn't overpower
the main melody, but enhances it, creating a more complex and
engaging musical texture. So some of the key
characteristics of a good counter melody
include support. So it adds depth, but it
doesn't take over the track. It's rhythmically complimentary,
so it might fill in some empty spaces or maybe if
your melody is quite busy, it just copies the
original rhythm. It also must work in harmony
with the main melody, often using the
same scale or key. But it's different enough from the main melody to
create interest, but not so contrasting that
it feels out of place. So to make a counter melody, I'm going to open up
my original melody, and I'm going to
clone that pattern. Then I'm going to open
up a new synthesizer. And I might just pick
some sort of pluck. Let's see. I'll just
pick a random one here. So what I'm going to
do, first of all, is I'm going to copy
the original melody, and I'm going to bring that
into my new synthesizer. Then because it's
a counter melody, I'm actually going to pitch
it up above the main melody. Now, in this track, my melody's
rhythm is pretty busy. There's a lot going on. So I
think for my counter melody, I'm just going to
mimic the same rhythm. And once again, I'm going
to need my scale stamp so that I can see what key I'm in and what notes
I should be using. So I'm going to come to
my muted instrument so I can stamp in some ghost
notes for the scale. So we're in D minor. And I'll stamp those
notes in there, and then we can come back to our new counter
melody instrument, and we can use these notes of the scale to draw in
a counter melody. Let's start doing
that. Let's drag these notes around to
different positions. However, we still have
to remember contour, so the countermlody can't be
jumping all over the place. It still has to have
a smooth contour. Let's maybe change this note. Let's start to bring the
counter melody up now. And then maybe we do
something like this. And let's see how this sounds. I might pitch it down just
so we can hear it better. And if we bring
that in in context, it would probably be kind of in the second
half of this chorus when the original
melody is played a few times, you know,
people have heard it. They've gotten used to it, and then we can bring
in something new.
13. Choosing & Layering Sounds: Now we're going
to look at one of the most crucial aspects
of music production, and that is choosing
and layering sounds. So understanding how to
select the right sounds and layer them properly is
essential to creating a rich, dynamic and professional
sounding track. So the reason why
you might want to layer is for texture and depth. You know, layering creates a fuller and more complex
sound that engages the listener and adds a lot of depth or fatness to your track. It also gives your track a bit of variety and kind of ensures it isn't too repetitive and
that it always feels fresh. So when choosing the right
sound for your track, you first of all, have to look
at the mood and the genre. So every genre and
every track is going to have a specific mood
or kind of vibe, and your choice of sound
should reflect that. So, for example, in a dark
and atmospheric trap beat, you might choose deep eerie pads and maybe some soft keys. But then for a more upbeat
kind of melodic track, maybe like the one we're
working on right now, you might go for brighter
sounds and wider scenth. One of the best things
you can do is listen to reference tracks
in your genre. So this will help you
understand what kind of sounds work best
in that context. You also have to
think about where the layer fits in the
frequency spectrum. Does it have mainly
low frequencies? Is it mainly a mid
based instrument or is it comprised more
of high frequencies? You want to avoid having too many sounds in the
same frequency range. So for example, when we come to layer our piano chords here, I'm probably going
to pick a layer that complements the piano, which would more than likely be a kind of low mid instrument, and then I might
pick one that has more high frequencies to kind of round the sound out and give
it a much more full feeling. Then a very important aspect
is texture and tambre. So the tambre or
the tone quality of a sound can play a big role in how it fits
into the overall track. So using a kind of warm
synthesizer pad as a layer will create a
smooth background texture, while using a sharp
pluck might create a bit of contrast and make
that instrument stand out. Ultimately, just cycle through
and see what sounds best. So let's start layering
these chords here. At the moment, I'll just
play the track first, actually, just to hear what
it sounds like beforehand. So at the moment,
it's quite sparse. We only have one
instrument playing the melody and one instrument
playing the chords. The track isn't going
to sound that full. So I'm going to get to work
now layering these chords. So what I want to
do is I want to bring in a new synthesizer, and this will become
our first layer. I'm also going to straightaway, just copy these chords
and paste them into our new synthesizer because we're not interested in
actually building the pattern. We've already done that.
Now we get to listen to it. So because the piano
pattern that we're using is slightly jazzy, I think I'm going to
go with some warm kind of jazzy sounding keys. So I'm going to look
for a sound bank that I have that might work. Um, perhaps this Somatics
keys pack would be good. So let's just load
up the first one, and we're gonna cycle through. We'll have a listen
to what it sounds like layered on
top of the piano. Okay, so instantly
it's a bit too loud. Sobod's gonna turn it down so we can hear both blended together. Now, this would be
quite a sharp sound. It's got a bit of transient punch at the start of each note. So it's making the keys
stand out a bit more. It's giving them a
bit more impact. Let's keep cycling
through and just have a listen to some
different presets. This particular preset, I don't think it works
with the piano at all. I think it's kind
of distracting, and it's not adding
anything into the original piano texture or piano sound that we
have. So let's keep going. Again, not a huge fan of that. I'm looking for something warm to layer underneath. Maybe this. That's quite nice. There.
I think that's lovely. So this preset is layering
in with the piano. It's not taking away from it, but it's really adding
something warm in. It's really adding
in an extra texture that we wouldn't get with
just the piano on its own. Now, both of these
together are quite mellow. There's not a lot of high
frequency information coming from the piano that
we've designed here. And this particular
sound is kind of mainly low mid focused. So I think we should add in another layer that's
more focused on high frequencies so
that it will complement this layer and also hopefully
complement the piano. So let's for a second,
let's just clone this. And I'll do the same
thing, copy the pattern. But paste it in, and
we'll have a listen, we'll have a cycle through and see what third
layer we can layer with our piano and
our other synthesizer and see which sounds the best. Now, that's nice. It has
some high frequencies, but it's a bit too sharp. I'm looking for more mellow
kind of warm sounds. Pretty cool for some impact, but again, not what
I'm going for. That's too excited. I'm
looking for more mellow. So now, I think this
particular sound is adding in those high
frequencies that were missing, but it's not taking
over and it's not making it too excited
or impactful. I just want the chords
at the moment to be a bit more mellow and kind of
chill in the background. Maybe as we come to
arrange the track, there'll be a section where I wanted to be really excited, and I might layer in another
synthesizer that has more excitement
and it maybe like a supersa or something just
to give it a bit more impact. But at the moment, this is exactly what I'm looking
for with my keys. Let's listen to it in
context with the track. And I'll just mute the layers as we play so you can
hear the difference. Oops. So I hope you can
see that all of these three layers,
including the piano, they're all combining to create one instrument that sounds like it has a lot of
different textures and is quite interesting and
pleasing to listen to. It's also adding a good
amount of depth to the piano. It's making it thicker
and it sounds more full. So like that, we can do the
same thing with our melody. So let's just take that and
we'll have a listen to it. And again, I'm just
going to clone one of these and I'll copy my melody over into
a new synthesizer. And because I'm looking
for lead sounds this time, I'm gonna change my sound bank. Maybe we'll stick with
the same somatics pack and just go with some
lead sounds here. Let's see what they
sound like layered in with our original melody sound. Okay, now, I actually think that the first one that we
selected was pretty nice. So I'm gonna load that back up. So I might test it at
different octaves, so I'm gonna pitch it down and see what it sounds
like down here. No, I think I preferred it
at the original octave. So, yeah, I think these two sounds are
really coming together nicely to create one full
and thick lead instrument. So again, let's have a listen in the context of our track. Whoops, need to
switch to Song view. Now, just one more
quick thing I want to talk about is with your layers. So, for example, with
these cord layers. You can pan them left and
right to try and create a sort of stereo spread or to try and make the
cords sound a bit wider. So, for example, I'm
going to press play, and I'll pan the instruments out a bit to the left
and to the right, and hopefully it will sound
like it gets a bit wider. And the reason it sounds wider is because you have now created a difference between the left
side and the right side. So because there's more
of this instrument in the left side and more of this instrument in the right, those two different
sounds are making your ears perceive the
sound as being wider. So let's again have a listen
in the context of the track, and then I think we can move on.
14. 808 Science: Let's look at the
eight oh eight base. This is the cornerstone of
modern music production, especially in genres like
Trap, hip hop, and drill. Mastering the eight
oh eight means understanding not just how
to make them sound good, but how to make them move, sing, and stand out in your track. Now, when I talk
about eight oh eight, I'm actually referring to the kick and the bass
at the same time. Traditionally, the
eight oh eight is actually a kick drum. But in modern
music, it's used to refer to that classic
trap kick and base. Now, you can download some eight oh eight packs that come with a kick and
base kind of mixed together, and you can drag them
into your pattern and obviously build
your track that way. I think FL Studio even
has a few that come free. Let me just double check.
They're just kicks. There, that collider
slack kick would probably be an eight oh eight. So as you can hear, it's got a kick and a bass kind
of mixed together. But if you really want
your tracks to sound good, professional and unique, you're
going to build your own. So for this, we're going to
head into our drum pattern. So what I'm going to do
is I'm going to load in another instance of serum. And for this, we're looking
for some base sounds. So I'm going to see if
any of my sound banks might fit the kind of base
that we're looking for here, which is going to
have a lot of sub. So let's see. Future
bass is probably a pretty good option because
the bass sounds in that genre usually match up pretty well with what we're
doing here. Oops. I'm always doing
that. Okay, let's just start here for a second. So before we do anything, we have to be aware of what the eight oh eight
bass actually does. So in this genre of music, the eight oh eight
usually follows the kick. So because of that, for me, I'm just going to come in here and I'm going to
copy the kick pattern, and I'm going to paste it
in to my bass instrument. Then I'm going to elongate
out the notes. Like this. And I usually leave
a gap between each note just to give
the base a bit of bounce, but we can adjust this after. But for now, let's just
leave a bit of a gap. I'm then go to reset my
velocities back to around zero. And we'll just see what
this sounds like now. Whoops. Okay, it might be a bit high, so I'm
gonna pitch it down. Mm hmm. Okay, I'm not a huge
fan of the bass sound, but there's still some
adjustments we need to do with the actual bass melody
or bass pattern here. So, if you remember from before, the key of our track is
actually in D minor. So I'm going to pitch the
notes up to D. And also, because we have
chords in our track, the base is going to have
to follow those chords. So if we look at what the
root notes are for the cords, whoops, we have A sharp, C, D, and F. So let's
head back to our base, which is in our drum pattern. I might just rename
that now, actually, so we know what we're looking
at. Drums. Whoops. Crumbs. Okay. And we'll
head into our base. And what I'm going to
do is I'm going to pitch the base to the
root notes of the chords. So we've got A sharp. We've got C. This D is fine, and then we've got F. So next, we're going to create
an eight oh eight slide. So these can add drama and
expressiveness to your beats. With a third party
plug in like serum. So this is a plug in that's
not made by FL Studio itself. You will have to turn on
something called portamento. So that's here on serum, so I'm just going to make
sure that's turned on. And you also want
to make sure with serum that it's set to mono. But with most synthesizers, the Porta function is perfect. So let's just see if we
can now create a slide. I'm gonna place another
note up the octave here and see what this does. And maybe another one here. So we've got D up the octave. Somewhere there.
Hops that's D sharp. Mmmmmm So now we've created two slides
in our pattern, and I'm liking the way it sounds and where they're placed. What I want to do now is create a more melodic eight
oh eight baseline. Nothing too drastic,
just something to create a bit of
movement in the bass. So, for example,
if we're thinking about our base as
being a melody, we can go back to our
concept of contour. So we know the bass starts out here and then it slides
up to this note here. And then the next note it's playing is way down here again. So I think a better contour
would be to jump up. I like the slide, but
then to step down. That we can step down to this main root note for
our next chord. So for this, I'm going
to go back to my cords, and I'm going to
see what notes are being used in that cord and
can I use them in the base. So we already are using A sharp and we slide up to
this A sharp in the base, so I could use D, or I could use F. Okay? Let's try D and F in our base and see
what that sounds like. So let's move this note up to D and see how that sounds. Mm. D. And now let's try S. Ed. I like the sound of the F here, and I also think it's
a better contour. I think jumping from this A sharp up to this
A sharp and then jumping back down to D just to step down to C is a bit
extreme for the contour. So I like how we're jumping up, but then we're stepping
down to the F and stepping down to the C. So I'm going to do the
same thing here. We're in the chord
of D. Let's go back. Let's check what notes
we might be able to use. So in our D, we could
use A or we could use F or we could try a C. So
let's go back to our base, and we'll try some
of them notes out. Well, we can't use D
because we're already on D. We probably can't use F because the next
chord is going to be F, so this is just going to kind of stutter
on the same note, whereas I wanted to step down. So let's try that C. Mm. And now we can try this with
some different bass sounds. So as I said before, I'm not a huge fan
of this base sound. Let's see what it sounds like with some
other base sounds. Now, this is all fine and well, but if you are using FL
Studio as your main dw, then it actually
comes with a very useful plug in that has a lot of good eight
oh eight bases that come with the plugin. And to be honest,
when making beats, this is what I use the most
for my eight oh weights. So I'm going to
replace the Serum plug in with something called Flex. And here in Flex, there's a pack called mobile
tuned eight oh eight base. These are really, really
good. Let's have a listen. However, when you're using
FL stock plugins like Flex, or if you're using an
eight oh eight sample, what you can do
to create slides, and it's much better actually, is to replace the
note that you want to slide up to with a slide note. So we're going to turn
on the slide function. So that's highlighted.
And we're going to put in our new
note, which is here. And the longer the note, the longer the slide up will be whereas the shorter the note, the quicker it'll slide up. So let's see how this sounds. Okay. Now, that's a
bit too slow for me, so I'm just going to shorten
it by another half a step. And for me, personally, I think this little
section here could do with a little bit more movement just to make the base a
bit more interesting. So I think I'm going to
get the base to alternate between two different
notes and then come back to C. So I can, of course, just use the C above. Like this. Oops, I don't want
these to be slide notes. I don't want it to slide up. I just wanted to play the notes. This now adds in a little bit of
movement just to break up the monotony of these, you know, really
long held notes, especially when the pattern
repeats in the second bar. So now from here, I like
my baseline melody, my eight oh eight bass melody. And what I'm going to do
is I'm going to expand it out because if you
remember from before, we actually swapped the last two chords of
the pattern around. So I'm going to come over here and I'm going to swap them. So to do that, I
basically want to move this D up to an F and this F down to a D. The F should now
slide up to another F. So it's currently
sliding up to a D. Let's bring
this up to another F. And our C note here looks like it could
work because we're sliding up and then we're
still stepping down. But I'm just going to go
and double check and make sure that the C
fits the F chord. So I'm going to go into
my other chord pattern. It's the second last
chord in the pattern, and it's F. So can I use a C? Yes, I can. So let's go back
and see how this sounds now. Once my bassline is built, and I've used and I've used the drum pattern to inform
the rhythm of the bass, I'm going to take it,
I'm going to cut. So it's no longer
in my drum pattern, and now I'm going to create
a new pattern called base. And I'll just paste that in. And now I can drop it
into my arrangement.
15. Advanced Bass Design: Alright, so we've
built our base. Now let's talk about
some advanced techniques to make it sound even
more professional. So we're going to
use things like distortion and top layers. So firstly, a very
simple thing we can do is we can take the
base that we've designed. We can assign it
to a mixer track. And now we can use some heavy saturation or distortion to try
and make it pop. So if I use something
called a wave shaper, I can add a bit of grit into the sound by drawing
a kind of saw shape. So this is it before. And after. Might
be a bit too much. And as you can see, you
can play around with these different shapes
on the waveshaper and create some
interesting sounds. However, if you want it to
sound much cleaner, what we can do is we
can create a top layer. So this is a kind
of simple concept. We're just going back to
our layering techniques where we layer another bass
sound on top of this one. So at the moment, it
sounds like this. It's pretty clean, but because this genre is heavily focused
on the eight oh eight base, designing your own sort of signature bass
sound with layering or effects can really
make you stand out. So let's load in serum. I'm going to copy
our base melody. I'm going to paste it
into our serum plug in. And I just need to make sure slide notes don't work
on third party plug ins, so I'm going to have to change this to being a normal note. And the same goes for this one. And the same goes for this one. Oh, and this one as well. Okay. So now let's find
a nice bass sound. I'm going to scroll
right down and see if I have anything down
here that might work. Ooh, maybe something in this base quake. I like
the sound of that. Maybe there's something
interesting here we can layer on top of our other
bass. Whoa, okay. This is not the genre
we're looking for. Earth shattering dub step. No, thank you. We're
just looking for a gritty layer
that we can put on top of our other
clean bass sound. Let's try something in this the stranger sounds Volume one. So this is obviously
a pack based on the sounds from
stranger things. Let's layer that
in and see how it sounds with our
original bay sound. So that could be a pretty
cool layer for our base. So what I'm going to do now
is I'm going to affect it. At the moment, it's
a bit too clean, but I think it has potential
to sound quite gritty. So what I want to do, and this first step is
quite important is I'm going to use an EQ and I'm
going to create a low cut. So with our first band here, we're going to change
the type to high pass. Or low cut filter. High pass and low cut
just mean the same thing. And also, we're going
to be going through EQ a little bit in the mixing
section of this course, so you don't need to worry
about anything else right now. Just know that you
can right click on the first band and you can
change it to a high pass, and that's going to cut
out the base frequencies that we don't need in
the second base sound. And I'm just going
to roll them off up to maybe about 150. And the reason for this
is you don't want two different base sounds occupying
the same frequency range. So remember before when we
were layering the cords, I talked about how
you want to make decisions based on
the frequency range. So, for example, our eight oh eight here,
it's quite deep. It's quite basi. It's taking
up those base frequencies. This layer that we added
in is also quite basi, and it also has a lot of
base information that we don't want to be fighting with our original base
sound that we liked. So that's why I've used the EQ here to cut the base
frequencies out of our layer. So hopefully, it
sounds a bit cleaner now Here's what it sounds
like now on its own. Before? And after. Now, with this layer, we can really try
doing some fun stuff to create an interesting sound. So maybe we'll use that
waveshaper that we looked at before to create
a bit of grit. Maybe we'll use a small
bit of distortion. So perhaps we'll
use something like, I don't know, maybe
fruity hardcore, which is an amp effect. But before we do, this is
probably going to be quite loud because an amplifier
literally amplifies the sound. So I'm going to turn
this down just in case I damage my ears and yours. I'm not a huge fan
of that sound. Let's swap it out for
maybe blood overdrive. And then maybe for a bit
of stereo whiteness, we can put a chorus
effect on it. Let's have a listen in
the context of our track. You also don't have
to use a bass sound. So you can use a lead instrument as well for something
interesting. So let's add a lead, and we might have
to pitch this down. Oops. I just want to solo this. It. And let's try that with some of
the effects we had. Maybe not the chorus.
16. Signal Chain: One more thing that
I didn't mention was the order of these plug ins. So originally, these
plug ins were like this. We had the waveshaper, the blood overdrive,
and the frucorus. I've also changed the preset
that we're using to this. Sorry, originally, it would
have sounded like this. The way the audio comes through these effects is
from top to bottom. So it's passing through the E Q, and then that signal is being
sent to the waveshaper, and then that signal is
being sent to the overdrive, and then that is being
sent to the chorus. So that means I'm distorting the sound and then
I'm adding a chorus. But I think it'll be cool
to distort the chorus. So I'm going to move the chorus up to the top and
see how that sounds. And if we swap the
two distortions, that can change the sound, too. So really make sure you play around with the
different layer sounds, and that you play around with the different effects and the different order of the effects. Cause you can really
create some cool sounds.
17. Basics of Sound Design & Tweaking Presets: So let's now look at
the fundamentals of sound design with a focus
on customizing the presets. Using presets can
really save time, but knowing how to tweak
them can allow you to craft unique sounds
tailored to your track. Adjusting your sounds to match your track's vibe makes sure
that they fit in the mix. So although we won't
be learning about sound design and creating
synthesizer presets, we are going to learn
how to manipulate them to fit our track. So to do that, I might
just look at our base preset that we were working
with in the last lecture. So I'm going to turn off all
of the effects that we used. I'm going to turn
it back up, and I'm going to mute the
original base sound. So this is what the preset looks and sounds
like on its own. Mm But if we want to tweak it, there's a few general areas
we should be looking at. And those are the oscillators. So in this case, there's two. There's oscillator
A and oscillator B. This is the source of the sound. These generate the raw
waveforms like sine, square, saw,
triangle, et cetera. So, for example, for
this particular sound, there's two oscillators
being used at the same time. So let's play the sound and have a listen to what they sound
like each on their own, and then maybe I'll
turn them both off, and all that should be left
is just a noise layer. Now, to tweak this,
we can change the oscillator shape by maybe grabbing something
else, a different shape. And as you can see, it's changed the shape of the waveform. So this will have changed
the fundamental sound. And we can also do
other things here like detuning and using the unison. So Unison duplicates the signal, and then the detune knob will use what's called micro shifting to sort of tune those
duplicates slightly differently and make
the sound a little bit thicker and a
little bit fatter. Mm. Mmm. Another aspect of
a synthesizer that can be adjusted is
this filter section. So with serum, you can change
the shape of the filter. So, for example, let's
go for low pass 12. And this is essentially
like an EQ. So the low pass is
literally a low pass. It's only letting the
low frequencies be heard and it's cutting off
all the high frequencies. Mm. Mmm. Oops, I didn't realize the cut off knob was actually linked to one of the envelopes, so just ignore this
for 2 seconds. Okay, so now we should
only hear low frequencies. And if we increase
the resonance, you can see it's adding
a little kind of notch. And this is going to
make it kind of squeaky. Now, not all presets
are going to be linked. So, for example, if
I pick another one, This one's cut off is just naturally set to a
low pass filter. So for example, with a low pass filter and
the cut off wheel, you can do that classic kind
of electronic music buildup. Or you can change the shape for some really
interesting sounds. W And the next thing I want to talk about
are the ADS envelopes. Or, in this case, we
have ADS, H, and or. So A refers to attack, and it's just how quickly the sound can reach
its full volume. A lot of pads will often use that attack time to create
a sort of swell effect. Then we have the decay
and the sustain. Now, these are kind
of linked together. So the sustain is basically the volume level that's held
when the note is sustained. And then the decay
is the time taken for the sound to drop
to the sustain level. So at the moment, you're
not going to really see the decay because the
sustain is set so high. But if I bring it down, you
can see the decay here now. So if I adjust the
decay time now, you can see that it's stretching
out how long it's gonna take for the note to
reach the sustain level. So let's hit play and see what these two knobs
actually do in action. I'm just gonna bring
the attack down. And then I'm just going to
turn this sustain back up. The release is how long it
takes the sound to fade after you take your finger off the note or literally
the note is released. So looking at this envelope, we can see that the
release is pretty fast. You know, the note comes up
to full volume very quickly. It stays at that volume, and then when you
let go of the note, it drops back down
really quickly. But if we elongate the release, you'll hear that the notes start to kind of
overlap each other. So I'm not sure if you
can fully hear that. I'm just going to grab a
different preset that might be easier to hear.
Maybe not that one. And in fact, just to further
demonstrate the point, this would be much
easier to hear in an arp where the
notes are short. H And finally, the other kind of basic
element that I'm often tweaking is here in
the effect section. So most presets will come
with their own effects. They'll often come with
things like delay and reverb. And usually most will have an EQ and some sort
of compressor. But, for example, maybe you find a plug and you really
love the sound of it, but it's got too much reverb.
You can just turn that off. And So typically with presets, I won't really be touching the oscillators,
maybe very rarely. It's mostly some filter
stuff that I'll be doing and also the
ADSR down here. But don't be afraid
to play with any of these knobs that you
have on your synthesizer because they all do
something and you might discover something cool as
a kind of happy accident. Now, if anyone would
like a full kind of sound design course, where we go through maybe serum or other different synthesizers, I can absolutely do
that. Just let me know. And just in case you
think that, you know, only this applies to serum, I'm going to load in a
different synthesizer. Maybe we'll try vital. So now this synthesizer
looks completely different. So let's grab a quick preset, maybe some kind of
maybe some kind of keys sound super pluck. And what I'll do
is really quickly, I'll just take this and
bring it into vital instead. And it didn't paste it to
the start. I don't know why. Okay. And if I go back to
our kind of general view, we can see here that we
have the oscillator. Okay, oscillator one. We've got our attack,
our decay is over here, our sustain, and our release. So, for example, let's
tweak a few of these. And we can also change
things in the oscillator, as well to make the whole sound kind of fundamentally different. Now, I don't think we have any of the filters
turned on here, but if we want to, we can,
so we can turn on a filter. And now we've got our
classic high pass filter. And we can change the shape. So with these three things,
with the oscillator, the ADSR envelope,
and the filter, you can really, really tweak the overall sound of the preset. And the main reasons I
would do this is, you know, if the preset is a bit too
bright or a bit too dark, or if it kind of sounds
perfect, but, you know, some of the notes are
a bit too long or they're not getting cut
off as quick as I want. I can adjust the ADSR, and I can change it and tweak it to be the way that I want.
18. Digital Crate Digging: What is Sampling?: Sampling is the process
of taking a piece of existing audio and then
incorporating it into your music. This could be a melody
from an old jazz record or maybe a vocal snippet from a TikTok video or even sounds from the
environment around you. Sampling is everywhere
in modern beat making, especially in genres like
trap, drill, and hip hop. The goal of sampling isn't
just to copy and paste, it's about transforming sounds into something new and personal. From iconic beats
by Ja Dilla and Kanye West to modern trap
classics by Metro Boman, sampling has always been about
creativity and innovation. So why is sampling
essential for beat makers? Well, first of all, it can
give you instant inspiration. One sample can spark an idea or set the
mood for your beat, especially when you're
starting with a blank canvas. You can also use samples
for unique textures. So whether it's a
soulful vocal chop or an eerie synth loop, samples let you introduce unique textures into your track. Sampling can also give
you complex harmonies, rhythms, and tambres instantly. No need to create
everything from scratch. And finally, sampling
lets you connect your beats to the larger
history of music. It's a way to pay respect to the past while crafting
something fresh and new. So where are the best
places to find samples? Digital crate digging is all about finding the
perfect samples. And thanks to the Internet, you don't need a stack of
vinyl records to dig for gold. So, Luperman, I've
already mentioned this like two or three
times during the course, and it's a massive library of royalty free
loops and samples. You can filter by genre, by key, by BPM and find
exactly what you need. In fact, the four
audio examples in the previous slide all
came from Luperman. Then we have social
media platforms like TikTok, YouTube,
and Instagram. TikTok has loads of quirky audio clips that
can be used for sampling. You can download or
even screen record the audio and then
transform it with effects, pitch shifting, or chopping. The same goes for YouTube, where you could maybe search for some weird live performances, bold forgotten songs, or even just random things like forest ambience or
waterfall sounds. Uses hive. May. Half. PoidePshalp.
Yeah, that's done. Next, you have paid
platforms and sample packs. Platforms like
splice, sounds.com, and Somatics offer curated high quality samples
for professional use. Or you can purchase samples from companies like Ghost
Hack or what about. These can be great
for trap and drill producers looking for
some modern sounds. And then we have
the public domain. So sites like archive.org or the Public Domain Review offer access to
audio recordings, classical compositions,
and more. Anything in the public domain is free to use
without copyright. So look for older recordings or classical pieces to add a
vintage vibe to your beats. The public domain includes any work created
before a certain date, which is currently 1928, or any track that's been
released into the public domain. By the sea, by the sea. By the beautiful sea, you and me, you and me. Here are some best practices
for turning your samples into professional quality
beats. Be original. Don't just loop the
sample as it is, flip it, stretch it, or chop it until it feels like your own creation. Blend the samples
into your beat. So use EQ, reverb, compression, make the sample
fit naturally into the beat. Stay organized, and
this one's important. Label your samples by key and by BPM to save time
during your workflow. If you spend a day maybe
downloading lots of different samples and you
curate them into one folder, you're not going to remember in ten weeks time what BPM and which key
those samples were in. So spend the time when
you download them to mark them by key and by BPM. Make sure you experiment. The best beats often come from unexpected combinations
or happy accidents. But always make sure
to respect copyright. Always double check the
licensing of your samples. Public domain and
royalty free sources are the safest bets if you're planning to
release commercially.
19. Flipping Samples: In this lecture, we're going
to explore flipping samples, where we take existing audio and transform it into
something entirely unique. So I know we already have a sort of vocal sample
here in our track. But I think I'm going to
drag in a different sample, just to demonstrate
the techniques. And then afterwards, we might
take one or two of them techniques and apply it to the vocal sample that we
already have in our track. Plus, I think something like a piano loop is a little easier
to listen to on its own, as opposed to just
a vocal sample. So I'm going to bring the piano, sample into a blank part of the track and I'll just show
you what it sounds like. So once it's in the playlist, we have to match the
sample's tempo to our tempo. Now, I don't need to worry
about this because when you download a sample from Luperman, it tells you what tempo it is. So on Luperman, the person who uploaded this said
the sample was 140. So I'm going to type in 140 and see how that
affects the sound. Now, to me, it looks like it's after stretching it
out quite a bit. That sounds fine to me. But if you wanted to kind
of shorten that, you can use this
stretch function, and you can either, I suppose, stretch
the audio halfway. Or another way to do
that would be when you are fitting the
sample to your tempo, instead of typing in 140, we would go with 70 instead. So now, the first
technique we're going to look at is chopping
the sample up. And I think the best
way to do that in FL Studio is to use a
plugin called SliceX. So I'm going to add
that to a new pattern. And what you want
to do with this is drag in the original sound. And basically, what it does
is it splits your sample into different markers that are then mapped to different
keys on the keyboard. And you can use your piano roll in here,
if I just delete these. You can use your piano roll to play different parts
of the sample. So what you could go
about doing then is maybe use these sample slices
to make something new. Maybe something quick like this. Or you could do some fun stuff like where we use the stamp
tool from before, we might stamp in a random scale here just so it highlights
some specific notes. And then maybe we drag these
around something like this. And then we can take them, use the arpeggiator tool and see can we create
something new and interesting? And then, obviously,
you can take that and paste it back into
your arrangement, maybe add in your
drums or whatever, and you've got a cool,
kind of sampled beat. Now, SlicX also works
really well with vocals where you can create
some really cool vocal chops. Another simple technique we can try is reversing the sample. So in FL Studio,
that's pretty easy. We just open the audio clip and we can click
on this reverse. But to tweak it
further and to keep that original cord progression, what we could do is we
could just easily slice this audio clip into
its individual cords. And then we'll rearrange
them in our arrangement. So because it's backwards, I'm just going to
rearrange them like this starting from
back to front. And now we're keeping the
original ord progression, but all of the cords
are actually reversed. Or we can make it more creative and maybe we
flip some of these around, changing the order
and making something completely new out of
what we already had. Also, I'll just show you really quickly a very cool technique. So I'm just undoing what we did there until the sample is back to its reverse state where we have kept the original
chord progression. And then what I can do
is I can duplicate it. So to do that, you need to use this little waveform symbol
on the top left of the clip. Then click Make Unique. This will make it a
totally new clip. So then I can undo
the reversing. Oops, I didn't mean
to stretch it. So then I can undo
the reversing. And then I can layer
the original kind of piano clip on top of
the reversed version. And because the
reversed version is playing the same chords
as the original version, we'll get a cool kind of
haunty reversed chord sound. This would probably be easier to hear if I
was to stretch it out. I'll just do that really quickly
just to give an example. I'll stretch maybe just
the first two chords. Or, maybe I'll be able
to build it as it plays. Then we can also chop it
up here in the playlist. So you've seen me
chop it manually, but FL Studio can actually
chop sounds automatically. If we go down here to chop. You can get it to auto slice based on peaks and
transients in the audio, or you can use some
preset chop patterns. So, for example,
let's go down to this complex section
and we'll put in something like, I don't
know, stutter three. And then what you can do is you can take these individual slices yourself and rearrange
them into something new. So you can take completely
random parts of this. And this works really
well for vocals. So if you chop up a
vocal sample like this and just take some
random parts from it, you can make some really
cool rhythmic vocal chops. Let's just try something
really quickly. So maybe you can make a
little loop like this. H Then there are some other simple things we can do like shifting the
pitch all the way up. L L Or shifting
all the way down. And maybe we could even
try reversing what we have while keeping
the pitch shift while keeping the
samples chopped. A A so I'm just going to set the sample
back to its original state. And I'm just gonna stretch it to about halfway to speed it up. So now we shoaul be back to
the original piano sound. Oh, no, it's still
being reversed. So now let's add it
to a mixer trek. In FL Studio, there's a really cool time based manipulation plugin
called Gross Beat. Let's open that now for a
second on our piano sample. Basically, Gross Beat will use a preset pattern to chop up
and manipulate your sample. Oh. And then you can
also layer that. I'll just set this to
Complex two for a second. You can layer it with some
volume based manipulation. So let's leave it
with Transcate four. We might use maybe
Complex five here, and then we'll reverse the original sample
and pitch it down. Now, this is going
to sound completely different to that original piano sound that we had before. And then, of course,
you can layer that with other effects, maybe a fruity flangus and we'll throw in some
overdrive, as well. I'll just turn it down
in case it's very loud. Flipping samples is all about blending creativity
and technical skill. From slicX chops to
advanced techniques like, you know, gross beat and
then using fun effects. You can really take a sample of anything and turn it into
something different.
20. Legalities of Sampling: In this lecture, we're going
to look at sampling legally. What's safe versus what's risky. So why should you make
sure to sample legally? Sampling is one of the
most creative tools in a producer's arsenal. But with great power comes great responsibility,
legal responsibility. And here's why sampling
legally is critical. Number one, you can
avoid lawsuits. Using copyright material without permission can get you
in some legal trouble. Two, you can also
protect your reputation. So legal disputes can damage your credibility and
your relationship in the music industry. By sampling legally, you
can avoid number one, which is lawsuits, which
in turn avoids number two, which is damaging
your reputation. Finally, the first
two are pretty rare unless you're a top
100 billboard artist. But number three definitely
does apply to everyone, and that's the freedom
to monetize your work. So either clearing
your samples for use or just using
royalty free kind of public domain material ensures you can monetize your
music without restriction. So let's look at this
in a bit more detail. What's safe and what is risky? Well, firstly, in
the safe category, we have royalty free samples. Samples labeled as
royalty free can be used in your music without
paying ongoing royalties. You'll find these on
websites like Luperman or Splice or in paid royalty
free sample packs. Then we have public domain. Material in the public
domain is free to use without any legal
permission or royalties. Works created
before 1928 to 1930 are generally in
the public domain. Some more recent songs have been released into the
public domain for use. But if you are using these, just be careful with recordings. So some modern recordings of old public domain compositions may actually still
be copyrighted. It's not the song they've
copyrighted, but the recording. Then I've put in things like
Tik Tok and YouTube videos, but I've really stressed
the word original here. So, for example, TikToks
and viral videos can be exciting and kind of
unique sources for sampling. But to stay safe, you need to sample user generated
viral content. So that would be
those, you know, vine like videos on TikTok if the creator made it
entirely original. So an example would be a
funny spoken phrase or a unique sound effect created
by the video's uploader. You can take sounds
from their environment, maybe like a train
horn or clapping, as long as they
captured it themselves. The risk with this comes
with derived content. So videos containing
copyrighted background music or clips from movies and TV or
maybe remixes of other works, they can't be legally
sampled without permission. The best case
scenario would be to reach out to the creator
for their permission. Now for what's risky. So first
of all, what is copyright? Well, copyright protects the creator's right
to their work, and this includes songs, recordings, and
even sound effects. In music, both the composition, so the melody and the lyrics and the recording are usually
copyrighted separately. So an example of this
would be sampling a famous artist's track
without their permission, using music from
movies, TV shows, or maybe advertisements
without clearance. And some common misconceptions
with sampling include, you know, if I only use
5 seconds, it's fine. There's no minimum length
for copyright infringement. Even one single recognizable
note can lead to issues. And secondly, I chopped it up beyond recognition,
so I'm safe. Well, if the original work
can still be identified, it could still be
considered infringement. So let's say you're dead set on using a particular sample
and you want to clear it. First of all, you'll
need permission from both the owner
of the composition. So usually the publishers, and you'll also need permission from the owner of the recording, which is usually the label. Once you have their permission, you can start negotiating terms. Sample agreements
usually involve an upfront payment or royalties on the
sale of your track. And lastly, if you are
going down this route, just know that because
it involves the law, you need to document everything. So make sure you get
written agreements outlining the terms of use. So what's the best practice
for sampling safely? Stick to royalty free sources. Start with platforms
like Lupermin or Splice for hassle
free sampling. Transform your samples, so manipulate the sample
significantly. Chop it, pitch shift, reverse, and layer, create something completely unrecognizable
from the original. Clear your samples
when necessary. If you absolutely need
a copyrighted sample, follow the proper steps to
clear it. Know the law. Familiarize yourself with
copyright rules in your region. Terms like fair use have different interpretations
depending on where you live. Keep records. Save documentation
for every sample, including where you found
it and its licensing terms. And to be ultra ultra safe,
create your own content, record or design
your own sounds, and then incorporate them
into your tracks for the ultimate creative
and legal freedom. So just lastly, here are
some useful resources. So for clearing samples, I would recommend
using tracklib. The actual process of
going about clearing a sample is really long winded and it can
be quite expensive. So I would just recommend using tracklib for pre cleared
music for sampling. For free and royalty
free samples, use lubrien, splice, somatics. What about Ghost
tack, vandalism, any of those sample packs
that you can pay for, and they come with a
royalty free license. And then for public domain, use websites like archive.org, usuPen and PD info or
public Domain info.
21. Arrangement Structure: Before we dive into finally
arranging the beat, it's important to know what
each part of a track is. Every track is made up of
different sections that help tell a story and keep
the listener engaged. So let's break them down. So first up, we have the intro. The intro is at the very
beginning of your track, and it's like the
first impression. The intro introduces
the mood, the vibe, and it gives the listener
a taste of what's to come. So the intro is
usually pretty short. It's around four to 16 bars. It might have a simple melody, atmosphere or maybe just
a rhythm to set the tone, and very often, it won't have any drums or any sort of
full arrangement here. It just builds anticipation. The purpose of the
intro is to grab attention and prepare the
listener for what's coming. So often intros don't feature the main
elements of the song, but they hint at them or
introduce a key part of the sound like
maybe a main melody or a main chord progression. So as we go through
song structure, I've included a
case study example. This is a track I
made years ago with a small Indie rapper who wanted to hear
his lyrics on a beat. It's nothing fancy, but it gives an idea of song structure. Some sil on right
here. The power of the dream, ladies
and gentlemen. He tag Dream Chaser. G. Next, we have the verse. So the verse is
where the main ideas or themes of your
track are introduced. In songs with lyrics,
this is where the artist starts to sing or rap about
the story or the message. So with the verse, it
can be short or long, often eight to 32 bars. Usually, it comes
after the intro. It has a bit more musical
development compared to the intro with maybe drums and bass and more
instruments involved, and the melody here often develops the theme of the track. Its purpose is to give
context to the song, laying the foundation before the catchy part comes in,
the chorus or the hook. In an instrumental beat, this is where you're going
to establish the rhythm, the texture, and the vibe. Black Morrow. Crystal clean, dove out, sit in on that lean. Imagine worry, just
like Charlie Sheep. That's the power of the dream
in thy mansion, Scarface. Like the torch, you
want the place. My bag Wi no distress. I thank the father for
his grave on the might. It's some Sya Northwest Mayo. Trying fast in that
polo. Screaming out. Yolo on the bench
smoking rolling. Thinking you were boss
with that hoodie. Screaming out was
someone love me? No, they no mercy
and see you next, we have the chorus, the
hook or the catchy part. The chorus or what is
sometimes called the hook is a part of the track
that is repeated multiple times and is
usually the most memorable. It's the part that
listeners can easily sing along with or get
stuck in their heads. So this is usually
the same length or shorter than the verses, so about eight to 16 bars. It's usually louder,
more energetic and features a memorable melody
or kind of lyrical phrase. It's often the part of
the song that's repeated, either verbatim or
with minor variations. If you hear a part
of the song that feels like it's the main
point of the track, then it's probably the chorus. The chorus makes your song or beat memorable and
it brings energy. It's often used to kind
of sum up the message of the song so it's
catchy and impactful. P. O. TD. P O. TD. PO. TD. Power. Of the dream. G to have the power
of the dream. Whoo. Well filling, baby. What? So Verse two is the second
iteration of your verse. Its role is to continue
the story, the theme, or the rhythm that was
introduced in verse one, but with some variation. This keeps the track moving forward and prevents it
from feeling static. So lengthwise, it's usually the same length or
shorter than the first, about eight to 32 bars. It usually has the same musical
idea as the first verse, but more elements to
keep it interesting. So maybe you add some
melodic variation. You might change
up the melody or the rhythm in the second verse to keep things more interesting. There's almost always
lyrical changes. So if your track has lyrics, verse two often
brings new lyrics to advance the
narrative or add depth. Sometimes there's
instrumental changes. You can vary the instrumentation by introducing new elements, maybe changing the
main instrument, changing the arrangement,
or altering the effects. The idea is that Verse
two should feel familiar, but it should also
offer something fresh and evolved
from verse one. Smoking dough, like
you whisker like on them beaches in
Navita In the pool. Girl, I want to see. Cruising wider in that Roy. It's Phantom, ya. Gold clothes. Gooch. You a girl. Smoogy SmookJmimagine your life. Like it's a movie. Film Director, Malcolm Dee. Flies and Jess. Vegas. Music getting famous
that lifestyle. Getting dangerous. These dreams, though
are contagious. Follow dreams, ambition.
Chase them down. Mission. Hit them
hard. Collision. Hate them. Determination.
You see you. Next, we have chorus, too. So the second chorus is the second iteration of your
first chorus or the Hook. Again, this is the most
catchy part of the track. The purpose of having
a second chorus is to reinforce the central message
or mood of your song. So 90% of the time, it's usually the same length
or longer than the first. So eight to 32 bars. And that's just because
sometimes chorus two is what the entire
track is building towards, as it's usually the final
chorus in the track. Sometimes chorus two is a literal copy and
paste of chorus one, or it can be the same kind of musical idea but more
excited and more full. You want the second chorus to hit just as hard as the first. So make sure that the melody and the rhythm
stay recognizable. Add some variation. So consider slight variations in
the second chorus, such as adding more layers, bringing in new instruments
or using harmonies to make the second chorus feel much more big and much more powerful. The first chorus is subtle
or kind of subdued, then chorus two can often be a chance to
bring more energy, either through production
choices or vocal delivery. Chorus two is important for
emphasizing the main theme of your track and making it more
memorable for the listener. BO T D. BOT, D. BOT D. BOT D. BOT D. BOT D. BOT D. W we have the bridge. The bridge is a
short section that provides contrast to
the rest of the track. It typically happens after a few verses and
choruses to give the listener something different before returning to
the familiar parts. It may sound different
from the verses and choruses in terms of rhythm,
melody or instrumentation. It's usually short
around eight to 16 bars. It may sound different to
the verses and choruses in terms of rhythm, melody,
and instrumentation. It usually comes
after a couple of choruses and gives a sense
of change or buildup. The idea with a bridge is
to keep things fresh and interesting and
prevent the track from feeling repetitive. You can add emotion
or tension before bringing back the main
parts of the song. Sometimes the bridge can be
replaced with a third verse, like in this example. Warm weather. You want a black. Thinking big. You want. These dreams give you
a shot. A dran rush. Woo. It's a light. In LA Boga. Second s. Mahony My dreams complete. A tire Shop of flies
bare in the cloth. Beef. Let's see on. Good big dreams. Let's go. Be me. But of dreams. In there. And then we have the outro. This is the end of the track. It wraps up everything and gives the listener
a sense of closure. Is usually pretty short,
eight to 16 bars. But in some other genres like maybe drum and bass and trap, it can be longer around 32 bars. But this is usually just to
allow dejas to have time to mix that track into
a different track. It's often a slow fade out or a reduction
in the instruments. The outro might repeat some of the earlier parts like the hook or a simplified
version of the verse, and it's the ending
section that leaves the listener with a
sense of finality. It might feel like
the song is coming to a gentle stop or fading
away into the background. In the track I'm about to play, the original lyrics
from verse one are re used to give a sense of
familiarity and closure. Black Marvel, crystal clean. Job Jar sipping on a leaf. Imagine roaring
like Charlie Sheep. That's the power of the dream. Who So before we jump
back into the Daw, I just wanted to give
a few little examples of some structure templates. So this basic
structure is one that works for most songs
and most beats, including trap, hip hop, drill, and many other genres. It begins with an intro, which starts the track,
setting the mood. Then we get a verse developing the musical theme and giving some space for the
rhythm and the melody, a chorus or a hook, the most memorable and
catchy part of the track, another verse keeping
the development going, then another chorus or hook to reinforce the
core of the track and an outtro which
ends the track fading out or bringing
things to a close. Then we've got double structure, which is good for a song
that needs more verses like a rap song or a beat with
lots of lyrical content. This begins with an intro. It will have two iterations
of a verse, then a chorus, then two iterations of a verse, another chorus, and the outtro. But structure really
isn't that complicated. If you just follow these
three simple rules, you can kind of do
anything you want. Rule one is to always
use some sort of intro. Even if that's
only one to 2 bars of a kind of reverse
symbol or something, just make sure that something
is introducing the track. Always have at least one chorus. So you don't need to have two
choruses or three choruses, but you do need to
have something that the track is building towards. You can have a track that's
10 minutes long where 9 minutes of that is a buildup just to one big
chorus at the end. And lastly, try not to repeat
sections more than twice. So for example, don't
have something like intro, verse, verse, verse, verse, chorus, chorus, verse, chorus, chorus, verse,
verse, chorus outtro. Keep it to a max of two. So intro, verse, chorus chorus, first verse, chorus
chorus Outro. You don't always have to
end on an outtro either. Some songs end after
the final chorus, and your intro doesn't always
have to go into a verse. Some intros go straight
into the chorus. And sometimes the
intro is the chorus, just a very stripped
back version of it.
22. Main Character Syndrome (The Main Element Trick): Let's look at one of the most
effective techniques for making beats that sticks
in your listeners minds, the main element trick. This approach is about
identifying and building your entire track around a
single standout sound or idea. Whether that's a
sample, a melody, or even a rhythmic groove, this main element becomes the anchor that holds
everything together. By the end of the
lecture, you'll not only understand how to find and
emphasize your main element, but also how to structure your entire beat around
it for maximum impact. So what is the main
element trick? Well, it's simple but
incredibly powerful, and it's the idea of
focusing your track around one defining sound
or one musical idea. This doesn't mean
that other parts of your beat aren't important. They are, but the main element
is the star of the show. For example, your
main element could be a vocal chop that
catches the ear, haunting melody, maybe that sets the mood or a driving rhythm
that keeps the beat going. This concept is key to
making your beats memorable, cohesive, and easy for
listeners to connect with. It's what gives your
track identity. So let's talk about why
this works so well. In a world where
listeners are flooded with music, simplicity
stands out. A single strong element makes your beat instantly
recognizable. Think about the most
iconic tracks you know. Chances are they have
a defining feature. For example, the Daft Punk
vocal sample in Kanye West's stronger or the piano melody and bassline in
doctor Dre's Stildre. Plus, by focusing on
one central idea, you can create a
full track faster and with less risk of
overcomplicating things. Having a standout element
gives you something to evolve and manipulate over
the course of a track, keeping it fresh
without having to reinvent the wheel
every few bars. This is what we've
been doing all along. We started with the sample, and that sample became
our main element. Then we built the
drums around it, we built a melody around it, and that melody took the spotlight and
then drove the beat. And because we used the
melody to build the chords, we also ended up building the chords around
that sample, as well. All I'm trying to do now is
put a name to the process and refine it so that
you can consciously use it in every
beat that you make. Mastering this concept will make your tracks
more intentional, more cohesive, and
more impactful. So to identify
your main element, start with what stands out. When you're experimenting, which sound grabs your attention? That's often your main element. Also, trust your instincts. If something feels exciting
or feels kind of memorable, maybe that could be
the main element. For example, if you had to
describe your beat to someone, what's the first
thing you'd mention? Whatever you mention is
probably your main element. It could be a melody you play, a sound you tweak in a synth, or even something unexpected like a random sample
from YouTube. Once you've identified
the main element, the next step is to build
the beat around it. Add elements that complement the main element without
overshadowing it. For example, if your main
element is a vocal sample, use some light percussion or maybe some soft
chords to support it. Then use sections like a
stripped back verse or a breakdown to give
the main element a bit more impact when
it finally returns. Use reverb or delay or even some creative filters to make your main elements
stand out even more, and always make sure to bring your main element
back in key moments, but, you know, add small
variations to keep it fresh. Even with such a simple trick, there are mistakes
to look out for. So the first one there, don't let other sounds overshadow
your main element. It should always be the focus. But with that, you want
to vary the repetition. So if your main
element stays the same throughout the
track, it can get boring. Add subtle changes to
evolve it over time. Simplicity is key here, so let your main element shine without too much
clutter around it. And make sure to build
tension and release by varying the presence of the main element in different sections. So let's just look at
a quick example from another track I did with that rapper I was
talking about before, where the main
element is a piano. It's repeated with some
slight variations throughout, and the other elements are built around it rather than
fighting for attention. I almost freaking in f. Riding
in that ossoyceGld Crone. You mentioned looking like you
in Rome down to the docks, good chains glowing
on the boats, feeling like your money
flowing to follow dreams. Go to a loss. That's a mats, the biggest boss. You wearing that Diamond Gold cross feeling like Irish
version Rick Rose. Shall not O that rolls voice. Crowl screaming. Wait
to hear your voice. You feeling you make
the right choice. Full of excitement. Thanks
to the joys With dedication, you will never fall. Block A hate us like Trump
builder Ball follow goals. Stand tall. Chase them dreams. Win more. Gold teat at the scene in that
tower, all cream. That's the power of the dream. That's what you call
Millionaire dream. On the of say if you fill. Now you make them like a n in
the cloth with the honest, feel like a fseek not the home. Step out that car
in that black suit.
23. Basic Arrangement Using Markers: Now that we know how a
track should be structured, we're going to actually
structure this beat using markers in FL Studio. Markers are great for
organizing your ideas, building transitions, and making your track flow seamlessly. So at the moment, this is just a basic idea of where I think I want
the track to go. It's mainly just to visualize
the structure of the beat so that we can plan transitions and build around
the arrangement. So let's just have a
quick listen to what we have so far, and
then after that, we'll put down some
markers to give a general idea for the
arrangement of the beat. So I like the general
arrangement so far. I like that we're using
the sample in the intro, and I do want it to kind of fade out as the main melody comes in. And then I want to
go into this either instrumental or maybe
chorus section. And then I know that I want the verse to come in after this. So let's add those
three markers first. So on a Mac, if you hit Command and T, first of all, you have to
move your playhead to where you want to put the marker. So I want a marker at the
start of the playlist. On a Mac, I'm going to hit
Command and T or on a Windows, it might be ldT or
Control I'm not sure. But one of those
will probably do it. And if we double click on this, it'll highlight the whole
section for you to loop. Now, at the moment, I don't
have any other sections in, so it's thinking I want
to loop the whole song. But I'll show you that again
when we have more markers. So for now, let's just rename this by right clicking on it, and we can rename this as Intro. Then we'll add another marker. So here, and we'll
call this Hook. And then the other marker
I want to add right now is a verse here. Verse one. So again, just for example, if I double click on Hook here, it will highlight the
Hook for me so that I can loop it and edit it easily. So now I'm going to go and plan out a basic
structure for the track. So I know I want
this to be a verse. So what I'm going to do is
I'm going to expand this out. By maybe 16 bars. A bar in FL Studio is just
these two thick lines here. But you'll usually know a bar because of these two
different colors. So we have light gray
and a dark gray. And within each of these colors, there's going to be 4 bars. So we've got 1 bar, 2 bars, 3 bars, 4 bars, 1 bar, two bar, 3 bars, 4 bars, and four by four is 16. So four of these
different colors, we'll give you 16 bars. So if we just listen to
this verse for a second, I just want to talk about
something as it's playing. So usually every 8 bars, something different will happen. So at the moment, it's
the exact same thing. And it gets really,
really repetitive. If this pattern was just
repeating for 16 bars, it would get really,
really stagnant. So basically, I'm
looking to do something different from
about here onwards. I'm looking to either
add something in or make it just a little
bit more interesting. And what I'm thinking of doing is because we're going to be heading back into a hook
section after our verse, I know that the main
melody is coming back in, and I know that the main melody
is based on this sample. So I'm thinking if I just copy and paste this sample over, it will kind of hint at the main melody before
bringing us back into it. So for this part, I don't
really want it to fade out. So I'm gonna get
rid of the fade. And then this section
will be another hook. So I'll just copy and paste this over. Let's see
how that sounds. So then after this second hook, we can add in another verse. So let's add in Oops. Let's add in first. To. And what we can do again is maybe copy and paste
what we have for first one. But usually with Verse two, we will be adding
something in or making something or changing something to
make it a bit different. We don't want a true
copy and paste, but right now we're not
worried about that. We're just worried about getting an initial kind of
structure on the track. And then once we know how the track is
supposed to be arranged, that's when we can start
really looking at, you know, things like transitions and maybe adding in things,
taking things away, making this second hook a bit more full
than the first one, and then, you know,
varying Verse two. So for the sake of argument, in Verse two, we might bring in that arp that we
were making before. Um, I just deleted it
because I wasn't a huge fan, but we can add it in just to show that we want something
different in verse two. And then, of course,
it's probably going to go into
another Hook section, so I'll just add
one really quickly. You can also right click on the Marker timeline to
add another marker. And maybe because this
is the third hook, this app might continue. Now, to be honest,
I actually think the arp is clashing
with the melody. You know, that one element trick we
were looking at before. I think the arp is
kind of taking away from our main element
here, which is the melody. So I'm not going to have an arp in the final
version. I know that. And I actually
probably will end up changing the arp in verse two. I might not even use it at all. I might just use
something different. But I just want to
highlight to myself and to you guys, I suppose, that something different should be happening in Verse two, and then this third
hook is meant to be a bit more full than
the other two hooks. Bridge section. So, for
example, let's add in a bridge. And here we might just
use the drums for now, and we'll only make it 8 bars
long, just something short. But this section will
be something totally different to, you know, the melody and the idea that's been running
this whole time, just to give us a break because we have been repeating
it quite a bit. And then once we do have our little eight bar
break here in our bridge, we'll go back into another hook. And this hook will serve as
the final hook of the track. So I'm going to bring in all my elements to
show that it's a hook, but I also want to use this arp or something just to
make it a bit more full. And I'm also thinking
because it's the last hook, maybe we might layer in this vocal sample on
top of everything else because that kind of feels like what the
track is building towards this final hook where
the sample comes back in. And then after that,
we'll have an outtro. And again, this could
be something simple, maybe drums and bass. And then we end. So let's
see how that sounds. From from maybe here. And you know what?
I'm actually not a huge fan of having an Outro. I think it might be a
bit too repetitive. You know, we've kind of
got the drums and bass running through for
the whole song. So I'm actually just
going to delete that, and we'll use this final
hook as our Outro. So I'll just extend
this out a bit to give us a little
blank clip for the Otro just so that FL Studio doesn't loop
it straight back around, and it gives us a bit of a
reverb tale as the Outro. So now we very clearly
have a basic arrangement. We've got our intro
which just the sample. The melody comes in as
the samples fading out. Then we're hit with
the first hook. Then we drop into a verse
section where it's just, you know, drums and
bass and some pads. The sample comes back
in as the kind of buildup towards another
hook, which comes here. After this hook,
we have verse two, and in verse two, something
different is going to happen. But it follows the same sort of structure where the
sample comes in, to hint at the hook, the
hook comes in again. But this time, it's
a bit more built up. It sounds a bit more fuller. It has more elements added. Then we have a bridge which is supposed to be
different to break us out of the repetition
that's been happening before, and then we go into
our final hook to kind of reinforce the main
idea of the track, and then the track ends. Obviously, as I said before, we're going to be
developing this. We're gonna be adding
transitions and effects, filler elements,
and just, you know, other things that can
really build this track up. But for the moment, I think this is a good basic arrangement. What I'll do now is for anyone who's interested, I'll
just play the whole thing. So you can hear
what a very basic and raw arrangement
might sound like. But there's nothing
else in the rest of this lecture,
only a play through. So if you're not interested,
you can skip ahead. Okay Mm.
24. Loop Variations: So in this lecture, we're
going to focus on creating dynamic variations of a loop to keep your tracks engaging. We're going to make
three separate versions, less, medium, and more. And we'll adjust
the complexity and the energy to fit different
parts of the arrangement. The reason why you should create different variations
is because well, a static loop can
become boring quickly. It also allows the energy in the track to build and
break down naturally. And at the very least, you can fit the arrangements needs. So different sections, you
know, intro verse Hook. They require different
levels of energy. So, okay, let's have a look at creating some different
variations of the drums. So at the moment, our
drums sound like this. They're pretty built up and
they're pretty high energy. So what I'm going to do
is I'm going to take them and clone them, and I'm going to rename
this as drums Less. So for this, I'm definitely going to delete the clap layer. I think having a
smaller clap will make this pattern sound
like it has less energy. So that means deleting
these two layers as well. I'm also going to get rid
of our high hat layer. I don't think we need that for
the stripped back version. Let's see what this sounds like. And I might also delete these open hats as well at
the start of the pattern. So now we're left with the
bare basics, the kick drum, a simple clap or snare, one simple high hat pattern, and just some percussion. So, for example, I
think this could work well in the verse sections. So let's go ahead and
just substitute them. And then to create
a medium version. And the reason I'm creating
a medium is I think this pattern is kind of
our full drum pattern. This kind of has everything
in it that we need. It's got all the layers and all the extra percussion and
the open hats and all that. So I think this is our
full or more version. So I'm going to clone it again and I'm going to
rename this one drums. Medium. So for this, we're adding in extra elements. So maybe I'll get rid
of the main clap layer, but I'll keep the
keys, the foley sound, the natural sound that
we had layered in with the first clap
and the last clap. And maybe I'll get rid of
this high hat layer as well. So now this could be our
medium drum pattern. So this could work in, you know, kind of buildup sections
like this and maybe here. So to do the same with maybe the cords, let's
have a look at these. I think these ords would
be the medium version. So, whoops, I never
renamed the drums. So this is actually drums more. But going back to the cords, I'm going to rename the
cords now as Cords medium. And then I'm going
to clone them. And these can be cords less. And what I'll do
is I'll just get rid of these two layers. So now we're left with
just the original piano. And that might work
somewhere maybe in the second buildup
so that it's hinting at the cords or the cord pattern
that occurs in the hook. But you'll notice it's not as full as the cords that we
are using in the hook, which are the cords medium. And then, to create
a more version, I would I'll clone our
medium cords again, and I'll rename
these as cords more. And what I'm going to
do is I'm going to copy our cord pattern. I'm going to add a
new synthesizer, and I'm going to paste them
in to make a new layer. And this layer will be
something like a super sau, something really, you know, high energy and full. No. No, I'm not a huge
fan of any of these. Maybe we'll try something
from maybe melodic Techno. Let's see what we have in here. So this would be
the perfect kind of idea that I'm going for, but there's an LFO
being automated, so it's a bit too busy for what I'm looking for. So
I'm gonna keep going. Alright. So maybe something like this to add in a bit more excitement and a
bit more high end, and maybe I'll put this in our second hook and
our third hook. And then as a last example, what we can do with the melody
to create a less version, let me just clone that and we
rename it if it'll let me. Rename Melody Less.
What we can do is, first of all, we can
delete our layer. But we can also come in and maybe we can edit the
melody a little bit. So we could take something like all the long notes
and get rid of all the short notes to see
what that sounds like. Maybe something like
this, just to give a kind of hint at
the main melody. And, you know, again, you can
kind of use this in, like, a build up section, maybe somewhere in the bridge
leading into the final hook. Now, personally, there's
a few sounds within the track that I'm
not happy with. And one of them is the chord layer we just
added there in this lecture. So I'm just conscious
of spending too much time looking
for different presets, so I tend to pick one,
but I will be going back and changing some of
the presets, I can imagine. And I'll probably change some
of the drum sounds as well. But the core of the
track is still there. All I'll be changing is presets. So as you can see, creating
different variations of your original loops
is a great way to allow the energy in the
track to flow naturally.
25. Subtracting & Fills (Transitions Part 1): In this lecture,
we'll focus on how to create smooth and
impactful transitions. So a pretty core and basic transition
technique would be to add silence before the drop. And basically, this means take something away before
you add something in. So for example, here, before we add in our sample
and the chord layer, we can take away
some of the drums, and maybe we take
away some of the arp. And this in itself is
a simple transition. Or we could vary the drums
here to create a drum fill. So if I make this
pattern unique, it will clone it. And
now we can go into this. This is now a different
pattern to these three drums, and we can make some
sort of fill at the end. Maybe we'll make a t bar fill.
Maybe something like this. To. Or we can do something
really cool, which is to replace the high
hat roll with a kick roll. So I'll just delete the
claps for a second, and I'll draw in
some extra kicks. We'll open it up
in our piano roll. And maybe just for the
last section here, we'll create a bit
of a kick roll. I'll adjust my grid
snapping to a half a step. And I've also noticed that some of the velocities
are kind of different, so I'm going to just
highlight all of these kicks, and this should be a kick roll. We could even go a bit
further here at the end and maybe duplicate these out
again going even smaller. So I'll set it to quarter step, and we'll duplicate these out. So that sounds like this. But this really
works well if you do the same thing in the base. Okay? So let's open up our
kitum again. It's over here. We're going to copy these
last few kick rolls, bring them into the base. And at the end here, where it's on the note of D, I'm going to paste
in my kick rolls. We're going to bring
them across down here. I'll delete the D, and we'll replace that with our kick roll. And I have to do the same in
the layer, which is here. And I'll just delete the pads
so you can really hear it. But you can also use things
like dedicated drum fills. So some sample packs come
with dedicated drum fills, or you can make your own. Let's just try make our
own here with a drum loop. So even if we just took
the first part of this, we might have to fit
it to our tempo. And we'll see what
this sounds like. It looks like it
might be a bit fast. No, that's fine. So you can use something
simple like this as a fill. And let's just try
a different one for the sake of demonstration. And with this, for example,
you can open it in your mixer and manipulate it to make it sound
more like a transition. So to do that, we
might remove some of these low frequencies
to make it sound a bit further away or
like it has less energy. Maybe we can get rid of
some of the highs as well to try and create
a radio effect. Something like this.
And then maybe we put, I don't know, a chorus or a flanger or maybe a
phaser or something on it. Let's just try a flanger. And I'll pick something
I don't know, the mover. Let's see. Maybe something more than that. No, I'm not a huge fan of that. I might just replace
this really quickly with the chorus effect. Yeah, maybe something like
that, and we could throw on just a little bit of reverb. Now, it doesn't sound great. It sounds a little
bit out of place, but the idea is that you
can create a drum fill using drum loops or
dedicated sample packs that have drum fills in them, and then you can take that and manipulate it in some kind of way to make an interesting and different kind
of transition. We'll be coming back
to transitions in the next lecture and
the lecture after that. So this is technically
transitions Part one, making some basic transitions. But with some more techniques
and some more knowledge, we can really create some
cool sounding transitions.
26. Compositional Effects (Transitions Part 2): This lecture, we're
going to look at downlifters, impacts and risers. You can use these creatively to craft seamless transitions, add tension, and create
memorable payoffs. So, for example, we're at
the end of Verse two here. Yes, coming into the hook. And I've just created
quite a big transition by taking most of the elements
away before they come in. And I've also added
in a drum fill here, a proper drum fill that
I had in a sample pack. So I'll just play
that for a second. So what we're looking
to do is build a bit more tension building
up to this transition, and then relieve that tension
when we come into the drop. So two ways to relieve
tension coming into a drop are using impacts
and downlifters. So let's just have a
look at some of these. So maybe we'll just take one, for example, and I'll
make it kind of quiet, so it's a subtle effect. But the I want it to fade out a bit quicker. And then maybe we could layer this with an impact
or a sub boom. So maybe this impact
quake for a big impact. And now let's add a riser to build up towards
that transition. So we'll first use one of these risers. Maybe
something like this. And when you're using risers, the best place for them
to finish or sort of rise too is the start of
your transition, not the start of the drop. And I'll just show
you why in a second. But first, I'm going
to fit this to our tempo and let's
drag it over, and we'll see how this sounds. So by ending the riser
at the transition, you're actually adding in
an extra level of tension. So it feels like everything's
kind of holding its breath, waiting for this
drop to come in. If you were to continue the
riser through the transition, you lose that effect of
holding your breath. So it's always a good idea
to leave some sort of gap between the
riser and the drop. I mean, you could even
have the riser rising to this drum fill and use the
drum fill as the kind of, you know, holding
your breath section. But for me personally, I think I prefer it somewhere around here where this whole transition where all the
elements drops out, creates a bit more tension. And then to build on this riser, we can use there's something
here called tonal reverses, and these are like reverse
sort of reverb effects. They have a key, as you can see, so we're in the key of D minor. So we have one that says D, but I don't know if that's
D major or D minor. So I'm going to go with this one and see
what it sounds like. So you can use these to create
an extra level of tension. Or what we could do is
we could create our own. So if you notice this
sounds pretty cool, but the actual texture of it, it sounds a bit symphonic. It's not really fitting the
overall sound of track. So what we can do is we can
create one of them ourselves, which is called a
reverse reverb. So what I'm gonna
do is I'm going to take everything leading
up to the transition. So maybe just these elements, and I'm going to bring
them out into the middle of nowhere where there's
lots of space behind them. Then I just want
to make sure that it cuts off right where the transition
is supposed to begin. And I also want
to make sure that FL Studio, when it's playing, it's going to cut here
and loop back around, but I want to create a
big long reverb tail. So what I'm going to
do is I'm going to take one of these elements, maybe the pads, and I'm just
going to put them there. So now FL Studio won't loop back around when
this finish is playing. So we can create a
nice reverb tail. So let's go ahead and go into our master and load
up a mad big reverb. So I'm going to turn the wet or the affected signal
all the way up, and I'm going to turn the dry, which is the initial kind
of signal without reverb. I'm going to turn that
down because I want a really over exaggerated
wet sort of reverb sound. Then I might increase the size of this sort of space
that we're working in. So instead of having
a small room, it sounds much bigger and wider. And the real magic comes
from this decay time. So this is basically
saying to the reverb. At the moment it's
set to up here, you can see 1.5 seconds. So after 1.5 seconds, the reverb will be
completely quiet again. So I want this to be quite
long and exaggerated. And I might just get
rid of the drums. I think I only want
melodic elements. Maybe the bass, as well. And
we'll turn this right up. And now what we'll
do is highlight from maybe around here, just enough to kind of
build into that transition. I'll give a big long 8 bars to let the reverb
kind of die out. And then what I can
do is I can come up and I can export a wave file. And I'll just call this, for
example, reverse reverb. So now I can delete these again because
I don't need them. I can get rid of this reverb, and we can import that audio
that we just exported. Okay, so I now have
this imported. It's pretty simple to import. You just open your finder
window or your documents or wherever you rendered
this to and just drag it in. But I couldn't find
it for a few minutes, so I just cut to here where
we have it dragged in. So anyway, this is
our reverbs well. But the real magic comes
from cutting it too. So if we remember, our
instruments were playing here, and then about here is where they cut off and the
reverb tale starts. So we want to cut out where
the instruments are playing, and then we want to take the
reverb tale and reverse it. Whoops, that's after
adding back in our melody. So let's just delete
some of them. And now we have a nice
reverse reverb swell. So that's pretty cool. But another thing I've
done before is put it here and make it shorter, maybe not that short,
maybe about this. We're going to fade it up. So we still get kind of
holding our breath section, but this is just leading
us in to the drop. And what I did before is
I put distortion on this. So let's just distort
it for a second. And hopefully, this
doesn't sound too bad. Definitely too much. And one final thing to
talk about are uplifters. So we have downlifters. Now, this pack doesn't seem to have any unless
they're in here. Mm. Kind of. This actually might work better
as an impact sound. So I'm gonna replace our impact
with this maybe But yeah, there also exists something
called uplifters. So we have downlifters, which are like white
noise sweeps kind of sweeping down to
reduce the tension. But if we take one of
these and reverse it, we should be able to
create an uplifter, which is basically just a
downlifter but backwards. So let's try adding that into. And now that's not synced
up with my bar line. I'm just going to fit to
tempo really quickly. So now we've layered a
riser with an uplifter. Now we're coming into a transition section
where we've taken some elements away and then used the drum fill to bring
us into the hook. Along with this reverb swell, we've got an impact
and a downlifter. Okay, so this lecture was covering, you know, downlifters, uplifters, risers, all them kind of transition type effects. So this was basically
transitions part two. In the next lecture, we're going to have a
look at automation. And with automation, we can make this transition
even better.
27. Automation (Transitions Part 3): Automation is a secret
ingredient that makes your tracks feel
dynamic and alive. We're going to focus on creating movement, evolving effects, and smooth transitions
using automation to elevate your music
to the next level. So what is automation? Well, automation controls how a parameter, like, for example, your volume or your panning, how that parameter changes over time or
throughout the track. So we can use it to add
dynamics and variation. We can create some smooth and professional
sounding transitions, and we can use it to
automate effects to turn on and off on different
instruments or to kind of increase or
decrease over time. So for example, at
the very start here, where I fade out the main sample and I have the melody coming in, The melody is just
starting straight away, but I'd like it to fade in. So if I open up my melody track and if I come
across to the volume knob, right click Create
automation clip. Now it's added an automation
clip into the playlist. So if we zoom up, you can
see there's a keynote here. And if you want to add more keynotes, you
just right click. So a keynote is basically that little circle on the automation clip
above the mouse there. And there are the parts that
you can drag up and down. So at the moment, if we
look up the top left here, it'll tell us what it's set to, so it's set to 41%. So we're going to set this
one to about 41 as well. And then if we drag the
left hand side down, it'll make the volume of that instrument
increase over time. Now, because there's two
layers in this melody, I also have to automate
the second instrument. So let's do that now. Right click Create
automation clip. What's it set to? It's
set to 24, 23, 25, 24. And now our melody should fade in as the sample is fading out. And I think it fades in just
a little bit too quickly, so I'm going to
adjust the curve. So you can see here that if
I kind of turn the curve up, it will fade in more quickly, but I want it to
fade in more slowly, so I'm gonna turn
the curve down. And same with this one here. You can also automate
things like effects. So, for example, this
is set to track six. So let's just load up
a quick effect here. Maybe I'm going to stick with the FL Studio stock
effects for now. So if we load up a
fruity love filter, which is basically just
a high pass filter, I'm going to turn the cut
off up full and automate this so now in our little buildup section here where the sample
is going into the hook, we can add one keynote, add another one here to make all of the high frequencies
kind of disappear, and we'll filter it in
coming up to the hook. Here how it's kind of muffled. It's going to get
clearer as time goes on. So where automation for transitions comes
in really handy is, let's say, we'll take our transition that
we've been working on. We've got a piano
leading up to it, so I'm going to assign the
piano to a mixer track. I don't need to know
any of that. In here, so now it's Track 13. So I can load, for
example, maybe, that gross beat plug
in we were looking at before to create some
sort of stutter. Let me just solo it. A. Maybe something like this. And what we can do is
because this is always on, it's going to be always
affecting the keys. But we don't want that. We want it to only come on for this little transition section so we can automate the on off. So fully up means it's on. So we want it off
and only to come on here and to turn off again
when we come into the hook. Or, for example, we can replace that with
something weird, like, I don't know, destructor. So as you can see, you
can use automation, automating the on off
or even the volume of different effects to create some really cool and
interesting transitions. And then, for example, you
can also go a bit further. So let's say I was to
add a phaser effect. If I want this
particular parameter to do the same thing as another
one I've already automated, I don't have to create
another automation clip. I can just right click and
select Link to Controller. And in here in this
internal Controller panel, I want to select the gross beat because that's what I
had automated the mute, the on off switch for before. Then I want to click. Oh, yeah, I want to click
Remove Conflicts. So this might be on
automatically for you guys. If you do this, it will turn off this original
automation that you had, but you want to basically link this automation to the
original automation. So we got to make
sure that remove conflicts is turned off, and then we hit Accept. So now both of these are going to follow the
same automation. So you can see both
are automated to be off at the moment because
that's our automation clip. And here, they're
both turned on again. Now, I also want to
talk about automating parameters within the
synthesizers themselves. So if we take this
Rp, for example, and open up the synth, we can automate any sort of
parameter in here that we like. So for example, not the
decay, maybe the sustain. We could automate
this to kind of open the sound out over time. However, you can't just
right click and then select Create Automation clip
because you're not working with the FL Studio
stock plug ins anymore. Now we're working
with third party. Vital is a third party plug in. So what you can do is just
wiggle it a little bit, wiggle the parameter
you want to effect. Come up here to tools
down to last tweaked. And here you'll see a very
similar looking menu, and we're going to
create automation clip. So now we can automate the sustain to maybe
open over time, and then maybe cut again. So with our transition here, I'm going to get rid of that for a second because I
don't like that. I might just delete the structor and we'll just keep
it with the phaser. So now we have an
uplifter, a riser, some automation to make the
piano sound different in just this section before
going back to normal here. We have a little reverse reverb and we have a downlifter
and an impact. And maybe it might be easier to hear just
without that arp. So you can basically automate
any parameter you like. You can automate
the on off mute, you can automate the volume,
you can automate this. Anything that you can touch and control, you can automate. And that makes it a very
creative tool to introduce kind of dynamic changes over the
course of the track. H,
28. Background Elements for Filler and Texture: Here, we're going to dive into the concept of filler elements. These are just extra
little touches that enhance the
core of the track. Filler elements act
like overdubs in traditional music
to give your track that professional
and polished edge. So, for example, for me,
when we were creating the less variation
of the main melody, so that's this guy here. I was actually thinking
that the two note idea there could be an overdub. So, for example, if I get rid
of this note and this note, and we kept this
alternating kind of E and F two note idea. And we took this alternating two note idea and
brought it into maybe a different instrument to create an overdub or
a filler element. So let's do that now. We're going to copy and paste
this into a new instrument called maybe OD for
overdub melody. And I'm going to bring
in a new synthesizer. And for this, I think
I'm looking for a kind of thick and fat lead sound. Oh, I want to get rid of
the longer notes and just keep the two note
alternating idea. So let's see if we can find something that
might work for this. Maybe something in future disco. Let's look for a lead sound
in here that might work. LD, meaning lead. I'm looking for it
to be a bit deeper, so I think I'm going
to pitch it down. We Maybe something cool like this. This could be an interesting
texture to add in. So, for example, we
could layer this in maybe in the last hook. And if I just solo this
and the original melody, you'll be able to hear
what the overdubs are adding into the
original melody. Maybe you could even turn
these into chords by taking the placement of the
notes and layering them with the chord
progression that we're using. So for example, the
chords are A sharp, C, D, and F. So if we maybe
layer these in, like this. I think it switches to C here. This would be D, and
this would be F. Now, I can't hear them because
the plugin is set to mono. So I just have to make
sure that I turn that off. And now that I've done that, I really like the way it sounds. So I could even come along and manipulate the
chords into fitting the same rhythm so that this becomes the main kind
of chordal idea. But I'm not going to do
that just because for now, we're looking at overdubs. So this is just an example of an overdub that you could do. It's a kind of
simple melodic idea taken from the original idea, but it's adding extra flavor. It's adding some
thickness, it's making it more full and more interesting. Another technique for filler and one that's actually quite important is using atmospheres or effects in the
background of the track. So, for example,
I think in here, there's some nice atmospheres. Yeah, they're already open. So we're in the key of D. So, yeah, that's perfect. Whoops. That's a really simple
kind of vocal chop with reverb that we can layer into the background really,
really subtly, okay? So let's just fit this to tempo in case
it's not at our tempo. And we'll see what
it sounds like. Yeah, that's fine. Now,
it's a bit too loud, but the idea is it would
be really, really subtle. You barely notice it unless
you're listening for it, which you guys, of course, are. But, for example,
I'm going to play it without the effect at first, and then it'll come in here and hopefully you'll be able
to hear the difference. So it's basically just
taking see all these gaps between the drum samples and the gaps between
the bass here. And I know there's no gaps
really between the pad. So the pad is technically
adding to this, this kind of background element. But you'll see that
this just fills up space really subtly. Let's let's go from the start. So, ideally, you would
have this in maybe the whole verse section just
layered into the background. It's probably not needed in the hooks and chorus because
there's so much going on. I think all of that space
is pretty much filled. But if you have
areas of your track where there is a
bit of empty space, this is an amazing way
to fill that space up. And it doesn't even have to
be anything tonal like this. Let's see if I have
something atonal. So for this, I'm probably
going to be looking in my kind techno samples,
sound effects maybe. No. Just looking for some
background elements. Noise loops, maybe?
Yeah, that's perfect. So this kind of thing,
let's drag one of them in. Fit to tempo. So it was set to 150, 75 is half of 150, so I'll just see
what FL Studio does. Whoops. Yeah, that's fine. Maybe it's a bit too fast.
We'll just stretch it out. This is probably a bit too rhythmic for what
we're looking for, but a good example
would be things like rain noises or maybe even
voices talking really quietly with reverb and stuff to give the track a kind
of sad and empty feel. But I definitely do
recommend using something like those atmosphere effects
we were looking at before. These. And you don't
need a sample pack. I mean, you can make your own of these little atmosphere
effects in the background. So I'm going to drag back
in the one we were using And then another kind of filler element is to
introduce something short and new just in areas where the beat kind of feels like it's getting
a bit repetitive. So, for example, maybe
here or maybe even over here just to break it up or
to kind of end the loop. So I'll show you an
example of that. I'll just name this as overdub
break. And we'll bring in. Let's bring in flex this time because we've only
used this for base sounds. So let's try it
with a synthesizer and we'll add in something
maybe just really simple a root note up to another root note and
down to another root note. Something similar to
what the base is doing. And let's find a nice preset. Yeah, maybe this fractal tail. And we'll just plop
that in there. And it's probably a bit loud. We can turn it down just to give an idea
that it should be kind of in the background
just to add in a little bit of texture or
fill up a little bit of space.
29. Strategic Muting: Know When to Pull Back: Strategic muting is a powerful yet often overlooked technique
in music production. Knowing when to pull back
can create space, tension, and focus within your track,
making the moments when, you know, all the
elements come back in feel a lot more impactful. This lecture will
teach you how and when to strategically
mute elements, helping you enhance dynamics, rhythm, and emotional payoff. So an instant example of
this is what we were doing here when we were working
on the transition. So by muting the drums and
the bass and the pads, we created a lovely transition. If we hadn't done that, this
is what it would sound like. So by muting elements before the drop or what's called
a pre drop silence, you can really
build the tension. And at the very least, you want to be muting
the drums and the bass. The rest is kind of ambiguous. It's up to you, but
I would definitely mute at least the drums
and at least the bass. But I think we also
had muted the pads. Then, for example, we can
mute within the tracks to create some interest
and dynamic variations. So, for example, maybe
here in this drum pattern, I'm just going to clone
it to make it unique, so I'm not affecting
all the other ones. We could maybe mute the kicks at the start, maybe
some of the hats. And maybe these two hats. So all we're left with for
two beats is just a clap. And then you can do things like muting for emotional
impact where maybe we take out the drums and the bass
for one or 2 bars. Whoops, that's the pads. I meant to be muting the bass. So this could create
a sort of, you know, more emotional and false drop. We could also do something
called call and response with muting or antiphony if you're coming from a
classical perspective. But call and response is
basically where one element calls and another one responds. So, for example, let's mute
the arp until about here. And then what we'll
do is we'll mute the melody when the
arp is playing. And then we'll let the
melody play again, and then we'll mute it here. And then they can
all come back in together for this section here. And because of the
nature of our melody, the way the second
and fourth chord are a little bit
ahead of the beat, we can adjust the melody
and the arp to suit that. So this would actually
sound a bit more coherent. And of course, if you wanted
to get really creative, you know, you could
alternate the instrument. So maybe this one's
the normal instrument, and then maybe the second time, it's a completely
different instrument, and this arp is totally
different to this arp. And maybe, you know, maybe you throw gross beat and a phaser on this and you put really heavy distortion on this to just create something
really sonically interesting. Then, as I think we
were looking at before, we've got subtractive
transitions where you might just mute one
or two elements for a beat, and that can signal that a
change is coming in the track. So, for example, we'll take out the drums on the bass there
at the end of the hook. And then we have things like
sudden mutes for emphasis. So maybe in the middle
of this hook section, we could mute the first
beat of bar 63 here. So let's try and mute so
let's try and mute that. I didn't mean to
extend this one. And then I'm going to
need my slice tool. So we could mute, for example, all the instruments and leave just the drums playing for just one beat to
kind of take a breath. Or we can mute everything
for sudden emphasis. And I just noticed there, I'm
not sure if I explained it, but when using the slice tool, a normal click will just
slice the instrument. And if you right
click and slice, it will slice and then
delete the smallest section. So in this case, it
will be everything that's to the right
of the red line. So strategic muting is one of the most effective
ways to create dynamics and focus
in your track. You can guide the
listener's attention. You can emphasize key elements, and you can keep your
arrangement engaging. You know, small
switch ups like this really break the
repetition of the track.
30. WATCH ALONG: Editing the Beat in Real Time: This is going to be a long video where I'm going to make
some changes to the track. I'm not happy with a
few of the synthesizer sounds or the drum
sounds that we're using, and I want to add more to the arrangement or maybe even change some
of the patterns. Because I was making the
track as we went along, I was kind of aware of
trying not to take up too much time while also
demonstrating the techniques. So because of that, there's a few things that I'm
not actually fully happy. I didn't want to just
come back all of a sudden with loads
of random changes, although I will have a shorter
lecture after this one, just going through the
main changes that I made. So if you're interested in
watching me mess around with different things
and try to refine the track, keep watching. But if not, skip this lecture, and I'll show you
in the next one what the main
changes I made were. There won't be any more
talking in this lecture. It's just kind of a
walk through but all of the techniques you're
going to see me use are ones that
we just covered. So yeah, I'm going to start messing around with
the track now. But if you're not interested in seeing that, you can skip. I. A Okay. H. Mm. Mm. Thank you. Thank you. Thank you. M. M. B.
31. UPDATE: Changes Made to the Beat: This lecture is just going to be a quick look at some of the
changes that I've made. If you didn't watch
the last lecture where you could see what I
was changing in real time, then I'll just run
through it here quickly. If you did watch
the last lecture, you probably don't need
to watch this one. And if you didn't don't really
need to watch it either. There's no new information or
anything being taught here. It's just that I've changed
some of the sounds, and I've added in a
lot more transitions and micro switch ups. I'll just quickly talk
through what I did. I'll let it play, and then we can move on and learn
some more stuff. So I think the first
thing I did was I changed the main melody just to match the
sample a bit more. I just had to move
one or two notes. I've taken the uplifters and downlifters that we used before, and I've kind of
scattered them around the track in places where
I felt they were needed. And I also added in this
crash symbol effect, which I think I put reverb on. Yeah. Then there's a few places where there's a bit of
strategic muting going on. There's new fill samples. I've added in a
different impact sound because I wasn't a huge
fan of the first one. I changed the sound
of the arp to this. The first one was a bit too sharp for me. I didn't
really like it. And then towards the end here, I just made this I just
made this hook more full by layering in another melody sound in
with the overdub melody. So that sounds like
this. And then the main thing for me was just
changing the drum sounds. I didn't really
like them at all, so I think I've
changed most of them. So here's what it
sounds like now. And that's about it. So I'm gonna let
the track play now, and when it's finished, we'll move on to
the next lecture.
32. Less is More (Leaving Space for the Artist): Producers often aim to make
their beats sound full. But when working with vocalists or rappers or any other artist, creating space for
that artist is just as important as making
a great instrumental. This lecture focuses
on how to apply the less is more philosophy
to your production, ensuring that your beat supports rather than overshadows
the artist. The beat that you make
is more like a canvas. It's not the final painting. Artists, singers, rappers, they add the top
layer of creativity, the lyrics, the emotion,
and the performance. If you overcrowd the beat, it can end up competing
with the artist, making the final track feel
overwhelming or even muddy. So, for example, in our track, we have quite a busy melody
going on in the hook. This will probably only work if the artist or
whoever's singing or rapping on this track
sings the same melody, much like the sample
that we used. So, for example, if we can
imagine this sample is lyrics and the artist is singing the same melody,
that would work. But if the artist was
singing any other melody, I would probably
remove our melody. So this now would be our hook. So you always have
to ask yourself, is this element necessary or
is it just filling up space? Because sometimes when you're designing an instrumental track, you're trying to design it
so that it does have space, and then you end up
accidentally filling that space with elements
that aren't needed. So there's a few ways we can check if we've
left enough space. Ideally, your track will just
focus on the core groove. So these are the core elements
like the kick, the snare, the high hat, bass, and then maybe one melodic idea. During the verses, you need
to strip it right back. Mute all the non
essential layers and remove complex melodies
or extra percussion. So, for example, maybe
your verse is just drums, bass, and a simple pad. So for us here, I
think our verses are fine. They're pretty sparse. And even this verse
is probably fine because this arp is only
a background element. But when it comes to our hook, maybe this melody
is just too much. But ultimately, it
depends on the artist. So if you're making beats to, you know, put up on
YouTube and sell, I would recommend
going this route with it where less is more and you're trying to
avoid busy melodies that may make the
track hard to rap on. But if you're collaborating with an artist or maybe you're
writing a song yourself, you could probably
keep that melody in there because then you could use it and try to sing
the same melody in the hook. But all I wanted to highlight in this lecture is
that less is more. Leave space in your productions. If you can master this approach, then your beats will feel
like true collaborations, not just instrumental showcases. O.
33. Simple Recording in FL Studio: All right, let's look
at two simple ways to record audio into FL Studio. This is for anyone
who's looking to record their own song
into their beat. So firstly, we're going to
set up our audio interface, so into audio settings, and you can see your
input output here. Mine is set to my microphone,
so that's all good. Yours might have to be set
to whatever microphone you're using or your
audio interface. Secondly, and most important is to reduce your buffer length. So we're going to
bring this down all the way down to about 25, six, If you don't do this, your voice will be playing
back in your ears, a little bit slower than
you're actually singing, and it's really hard to sing
when this is happening. So make sure you set
your buffer length to about 512 or below. 256 is generally the most
recommended, though. Now, also, when you do this, you might find that
your software starts to lag or skip, and
that's pretty normal. So what I usually do
is I will highlight the whole track and I will
export it as a wave file. And then I'll drag that
wave file back in, which I already did
as a new track. And I will make sure
that it's soloed. If you right click
on the green light, it'll bring up this menu, and you can solo and unsolo. So I soloed the rendered beat, and it sounds like this. Fun. And I can
delete things here because this has nothing to do with what's happening down
here in the rendered track. So basically, all of this
is redundant at the moment, and we're just working
off this rendered track. Next, we're going to open the mixer and we're going to use a blank channel and assign
it to your microphone input. So I'm going to choose
channel 18 here and I'm going to rename that to vocal. I might just give it a color just so it
kind of stands out. And then if you come up
here to your input section, you can choose which input
on your audio interface. So your interface
should be listed here, and you might have one input or two or four or eight
or whatever number of inputs you have
on your interface. Mine only has one at the moment. And once you do this,
you should be able to see your voice coming
into the software. So next, you need to speak or play your instrument or
sing or whatever it is you're trying to record and watch the levels on
the mixer track here. You're aiming for the
signal to be coming in around -12 to minus six. So at the moment,
minus much too high, it's coming in around
minus six to zero, but I can't actually adjust that because it's also linked to OBS, which is recording the
audio for the course. And I don't really
want to affect that. But what you would do in theory is with the gain knob on
your audio interface, you would turn it down
until your audio levels are kind of between the
minus six and the -12. You should also be using
headphones for this. Otherwise, you'll run into
a problem called feedback, where basically, if you're using a speaker or your laptop
speaker or something like that, the sound that's coming
out of the speaker is going back into the
microphone, into the software, and then the software is sending that back out to the speakers, which are playing
it into the room, and then the microphone
picks that up again, sends it back into the software, back to the speakers,
back to the microphone, and you create a feedback loop. Plus using headphones
is much quieter, so it allows you to record an isolated sound like a
vocal or an instrument. If you don't want
to hear yourself, we can mute this channel. And this is the way
I normally do it. I'm not a huge fan of hearing
myself when I'm singing, so I make sure to
mute the channel. So the first method
is to use Edison. So I'm going to bring
in the Edison plugin, which is down here. And here, it's very simple. I normally set it up to record now and for maybe
five to 10 minutes. My song is 3.5 minutes long, so 5 minutes is perfect. Then basically, as soon as
you press the red button, it's going to start recording. But, of course,
you're gonna need the track playing in the background, and I forgot about that because I'm not actually
intending to sing. So I'm gonna reset
Edison to default. Record. Now for 5 minutes
is fine. We'll hit play. So maybe, for example, you're recording something in the hook here and we'll hit record. And now I'm recording my vocal. La lala la la, la, la. Perfect. Once the audio is recorded, you can then just drag and drop straight
into your playlist. And you can listen back. I don't know if I
really want to, but for the sake
of demonstration, now I'm recording my vocal. L L. Perf. And like any other sample
or track you drag in, you can then assign it to a
mixer track and start mixing. The other way we
can record audio into FL Studio is
not using Edison, but rather to record it
straight into one of these playlist tracks like you would with any
other software. So the first thing you need
to do is make sure that the channel that
your microphone is assigned to is armed to record, which is this red button
down the bottom here. Or in the case of another track, it would be this white button. So now this track is
also armed to record. Then we'll come back
to our arrangement, maybe somewhere here in the hook and we'll use the
record button up here. It's going to ask us if
we want to record it into Edison or into the
playlist as an audio clip, and we want to record into the
playlist as an audio clip. So let's select that. Okay,
so we obviously need to assign one of these
arrangement tracks to the vocal channel. We'll right click
here on track 13, and then we can
choose our vocal. And now we can hit record
into the playlist. We'll get a little count in. And now we're recording
our vocal here, and you can see the
waveform coming in. L, no, no, no, no, no, no, no, no, no. Then we can unarm FL Studio
and we can hit play. Sorry, I forgot we
had muted Channel 18. Let me just go ahead
and unmute that. And now we're recording
our vocal here, and you can see the
waveform coming in. No, no, no, no, no, no. So up here on the metronome, if you right click it, you can change the sound. And then over here we have
the count in or the pre roll. So you can set that
to one or 2 bars. You can turn it on or off. And you can also turn on or off the metronome if you
want the metronome to play the whole time
as you're recording. But we didn't need it that time because we
have the drumbeat. So as you can see,
recording audio in FL Studio is
actually pretty simple.
34. Tuning Drum Samples to Reduce Muddiness: Drum tuning is one of the most overlooked yet
critical aspects of creating a cohesive and
professional sounding beat. Properly tuned drums prevent muddiness when it
comes to mixing. So let's open up
our drum pattern. And we know what it
sounds like, but I'll play it again just to
refresh our memories. Okay, so the most important
samples that you want to be tuning is your
kick and your clap. Ideally, you will be
tuning all of them, but at the very
least, you should definitely be tuning
your kick and your clap. So to tune drums in FL Studio, we're going to use Edison again, the same plugin we were using
for our vocal recording. I'm just going to
open up an instance of it on the master. And with this,
we're going to drag our individual
samples into Edison. Right click, come down here to regions and then select
detect pitch regions. So our kick is
tuned to F, right? And F is not the
key of our track. D is the key of our track. So we want to be tuning
the kick sample down from F to D. So we want to
be coming one semitone, two semitones, three
semitones down. Okay? So to do that, we open back up the kick sample, and we come here
to the pitch knob. And you'll see up in
the top left corner a value called sense, right? And sense just
translates to semitone. So 100 cents is one semitone, and we want to be bringing
this down by three, we said. So 300 semitones should pitch our drum
sample from F to D. So now our drum sample is pitched to the root
note of the track, and I know it's pitched
to D. But in FL Studio, C five is whatever the
default sample is set to. So because we've set
the sample to be tuned to D in the piano roll, C five is what's playing
our default sample. So in this case, C
five is actually D. If you wanted your
piano roll to match up, you could very easily grab
your kick drum notes, pitch them up by
one, two semitones, and then come back in
here and do the opposite. Pitch this down by
one, two semitones. And now the note of
D is the note of D. So now we're 90%
of the way there. Our drum sample is tuned to
the root note of the track, and this means that
it's probably going to sound in tune with everything
else that's going on. However, because our bass and kick are linked
quite closely. So I'll just solo the
kick drum for a second. And what instrument is
our bass playing on? I'll solo that too. This
one here and this one. Whoops. I didn't mean
to totally solo them. I just meant to turn
them on, as well. So let's just turn
both of them on, and we'll also turn on the kick So our bass pattern is playing the same
rhythm as the kick. So every time the kick hits, the bass is also hitting two. And because these
two instruments are in the same frequency range, another thing to
do to really clean up that muddiness would be to pitch the drums to the same notes that
the bass is playing. So in our bass, we're playing A sharp, C, D, and F. So let's remember that. Come into our kitrum
in the piano roll. And if we remember, these first two notes
are playing A sharp. Mm hmm. These two notes are playing
C. These are playing D, and these two at the
end here are playing F. Now this is what it
sounds like on its own. When we layer that with
the bass, it's like this. I'll just unsolo everything
and we'll hear it in context. So I would go as far
as to say that this is mandatory in trap music or hip hop or drill or
whatever you're making. Absolutely, definitely
tune the kick drum to the notes of the bass. Not only is it
reducing muddiness, but it's not that noticeable. And also, you may
notice that some of the kick drums sound slightly different
to the other ones, and that adds an extra layer of humanization or kind of dynamic difference
so that the beat doesn't sound as robotic and the kick drums sound
more like they were played live than
programmed in FL Studio. Next, we'll just tune something that doesn't need to be pitched. So, for example, the clap here. The clap is just playing on
every second and fourth beat. So this doesn't need to be
pitched to any instrument. It just needs to be pitched
to the key of the track. So let's have a look at what key this clap is playing
in by default. It's playing in the
key of regions, detect pitch regions, F sharp. So what we can do
with this is if you know if you know the basic triad chord of the root note that
your track is in. So for example, we're in
the key of D minor, okay? So if I go up here to
my cord stamps and I stamp in a simple minor chord, I'm going to stamp that on D. This is going to
show me the three notes that I can pitch to. Okay? So I can pitch
to D, the root note, I can pitch to F, or
I can pitch to A. So, ideally, with your samples, you're going to
want to be pitching to whatever is closest. So for us with our clap, because it's on F sharp, which is here and because
we can pitch to F or A, let's pitch that clap
to F. And that way, it'll be in the key of
the track without kind of distorting the original sound because the original
sound is like this. If we pitch it down too much, it changes it, and
if we pitch it up too much, it changes it also. But if we pitch it only one semitone it's barely noticeable. So let's just pitch that down by 100 cents
or one semitone, and now our kick and our clap have been
pitched to the track. And maybe we'll
tune one more here. We'll tune the snare sample
we're using as a percussion. So let's open up Edison. Here's our snare sample, drag it in, detect
pitch regions. And again, we're
on F sharp four. So what I'm going to do is, as the pattern is playing, I'm going to adjust the pitch just so you can see that
drum samples that are out of tune don't sound as cohesive as samples
that are in tune, okay? So I'm going to hit
Play, and I'm going to start pitch
shifting that sample. I'll just turn it up
so you can hear it. Now, to my ear,
that's completely out of tune. It sounds
really dissonant. And if you remember, it
originally was set youu F sharp. So by tuning it
down by 100 cents, we're putting it in
the key of the track. So this should sound good. So hopefully you were able to hear how some other pitches can
actually be kind of dissonant until you pitch the sample correctly into
the key of the track.
35. Vocals: Autotune and Vocoders: Okay, so for those of
you who are working with artists or maybe you're
singing or rapping yourself, in this lecture, we're
going to look at auto tune and another vocal
effect called vocoder. If you're not an artist and you're not working
with an artist, you can find a capellas in, you know, sample packs. There's plenty of
Acapella sample packs, or you can use a few of the resources we
talked about before, like Lupermen, splice,
somatics, YouTube and TikTok. There's quite a
few people who put up their own lyrics and their
own Acapellas on TikTok. And then other
things like producer forums on maybe, you know, Red It or slash we
are the music makers, often have free vocal resources that are shared by members. So firstly, I'm going to pretend that I'm working with an artist, and it's a girl. She's singing on this track,
and I'm going to drag in. Let's maybe try one
of these A capellas. C major. We're not
looking for a major. We're in a minor key. E
minor. That could do us. Let's drag that in.
And it's set to 135. So I'm going to fit to tempo
But because we're at 87, I think that's gonna
make it a little bit slow. Yeah, probably. Holy. Yeah, so I'm just
going to readjust that to what's half of 13,567.5. So now this should be
in time with our track. Oh, he had his car. Yes, the thing is gone. We have so much time. Let's not stay alone. Okay, and I think I wanted to start on the first
beat of the Bar. Alright, so now we have
a pretend vocalist who we recorded, and now they're
singing on this track. Let's clean up the pitch issues. So we're going to assign it to a mixer track,
which it already is. And we're going to first look at the most natural form of auto tune that we
can do in FL Studio, which is using a
plugin called Newton. And Newton is basically the same thing as
Melodynee or waves tune. It analyzes the waveform and then places it on visible notes. But you'll see what
I mean in a second. So let's drag our vocal
sample into Newton. Oh, we have this ball. Yes. Into Newton. And we
can close this again. I'll just make this bigger so we can see what we're doing. So here you can see
that this is our vocal. The orange line represents
the contour and the pitch. So, for example, here, she's singing the note of E,
a little bit wobbly, but it's fine because
the orange line looks to me like it never really leaves the range of this
note of E. However, up here, we have what
looks like vibrato. So she's kind of wobbling
between two different pitches. Then, for example, here, you can see the line is
on the note of E, but then she goes a little
bit flat towards the end, and the line is somewhere
in between these two notes. So she's not actually
singing a note here. She's singing
somewhere in between, just slightly flat of G and
slightly sharp of F Sharp. So if we listen to that, we should hear some vibrato here, and we should hear her
maybe go a bit flat here. Oh, we have this now. Oh. Yes, it doc Okay, so by the sounds of it, this is actually a different note. But what has happened
is she hasn't actually hit the separate note. She hasn't sang deep
enough to hit that note. So Newton doesn't recognize
it as being a new note. So what we can do is we can
slice it to separate it out. And now we have two
separate notes, which we can drag and
manipulate separately. So with Newton, there's two main kind of parameters
that we'll be using, and these are the center
knob and the variation knob. So the center knob
will just drag these notes that are
either flat or sharp, like for example, this one here, you can see that the center
of the white waveform. So this whole waveform here, the center of that is here. It's not on the node of A, and it's not on the
node of A flat either. It's somewhere in between. Um so the center knob here will just drag this to the center of one
of these two notes, whichever one this particular
section is closest to. So let's just do that
now for the whole vocal. You'll see all of the waveforms moving to be centered
on one note. Oh, we have this now. Yes, this go. So for me, this note is
wrong. It's a bit too high. I think it was supposed
to be this note, and I probably have to
drag this down, too. Wow. Yes, this go. And then, again, I think she was supposed to
be stepping down. Here. Like this. Yes, to TG. And then from here,
we can adjust how much variation
occurs on these lines. So now we're looking
at the orange line. Okay? So for example,
the vibrato here, we can kind of
squash that down and make the vibrato less extreme. Or, for example, let's find somewhere else where she
might have gone a bit flat. Maybe the likes of this here. So where the orange line
is kind of a curve, by adjusting the variation, we can make it a little
bit more straight, so it sounds like she's
holding that note. Maybe something like
that. Just very subtle to keep her
within the pitch. Oh, we have his snow. Yes, the day C we
have so much to. So with these two knobs
and the fact that you can drag each note individually and you
can separate them out. So, for example, another
area you might separate is here because I think
these look like two separate notes that the
software hasn't recognized. So we could slice that, and now we can pitch
them separately. You have a lot more control
over the pitch of the vocal. This method also takes a lot of work to get it right and to
get it sounding natural. So, for example,
at the start here, this doesn't sound very natural. Oh. It sounds quite auto tuned. Oh have. So this would probably
need a bit of adjustment to try and get it
to sound a bit more natural. Oh. Oh. Oh. Personally, I don't
think Newton is amazing. It's great for this
kind of thing, but it does take a lot more work to get it to sound natural than a plug in like
Melodynee or waves tune. And I think I'm not 100% sure. Don't quote me on
this, but I think the two of them have some
sort of free version or a light version where you can do a few things to your vocals. You can't go really in depth, but there are cheaper and
free alternatives available. So now let's say we
spent, I don't know, 3 hours working on this vocal.
We're finished with it. We're ready to import it
back in so we can use this tool to drag it
back into our sample. It's going to put it back
in its original timing, so we've got to
adjust that again. I think it was 67.5. And now because the vocal
sample is in E minor, we can use the pitch
knob to pitch it down to two semitones to D. And
now it should be in key. It should sound a
little less flat, and it should be
in time as well. Oh, we have his now. Yesterday is gone. We had so much time. Let's not stay alone. Now, of course, I didn't
actually go through the vocals, so there are areas where Newton is setting it
to the wrong note. But I'm going to replace this with the original version
that hasn't been affected. It's still pitched. I just
have to stretch it again. And we're going to look
at a different plugin in FL Studio called Pitcher. And pitcher is great for making that classic kind
of auto tuned sound. So this one is really
simple to use. Once your vocal sample has been pitched to the key
of your song, or, for example, if you
recorded it yourself, you won't need to adjust
the overall pitch. But either way, you're
going to run it through a mixer track and
you're going to load up the plugin
called pitcher. And with this, it's
pretty simple to use. You've got your
tonality minor major. Pentatonic is just
a five note scale. We don't really need
to worry about that or all the notes or just
one single note. And then we can adjust
what key we're in. So for us, we're in D minor. The minimum Hertz
adjustment tells the plug in how much you're willing to let the note wobble
when she holds it. So, for example, if she's
holding the note of F, she might be kind of
wobbly on her pitch, and she could wobble a
lot or wobble a little. And this is basically
your variation knob. So you're telling the
plug in how much you're going to allow those
little wobbles. 25 Hertz is a small value. So you're saying, I
don't want many wobbles. I want you to kind of squish
the note down and hold it. And then with 220, it would be much more natural. It's going to allow a
lot more vibrato and a lot more kind of wobbles
between pitches in a note. So let's leave it set
to 110 for a minute, and then we'll
look at the speed. The speed is literally the speed that the
pitcher kicks in. So, the faster the speed is, the faster the auto
tune will kick in, and it'll sound more robotic, maybe like TPNe or Cane West. And then the slower it kicks in, the more natural it will sound, and the more you can
kind of preserve that natural performance. So let's now hear it in action. Let's try and auto tune
this vocal sample. Oh, we have his car. Yes, it's gone. We have so much time. Let's not stay alone. Alone. No, Shop be
on the bone Alone. There's light after eavy store. L go You better moble Not to wait find someone. No bees not to wait. No be So maybe something like this sounds
natural enough for this vocal. We're allowing very
little variation, but we're setting
the speed to medium. So the first part of the
note is kind of preserved. And then it's only
the last part of the note where maybe
she's holding it. That's the only part
that's getting auto tuned. So let's solo the
vocal and we'll listen to it with the pitcher
on and the pitcher off. Oh, we have his now. Yes, the Ts go. We have so much time. Let's not stay alone. Alone. No she'll
be on the phone. Al. There's lights
out of every store. Let it go. You've got to move forward. But you're alive. No time to pay. Fine on you someone. Love not to pay. And, for example, if you
were trying to go for that Tepin kind of vocal effect, you would just crank this up
and crank the minimum down. Oh, have his now. Yes it than Sc. We have so much time. Let's now stay alone So I also mentioned
that with Newtone, the more advanced and paid
for plug ins of those would be Melodynee
and Waves Tune. With the picture plug in, the more advanced and kind of industry standard
version would be Antares auto tune or the
nectar plugin from Itu. These two are great. They're wonderful plug ins that come with the
software for free. However, if you are
vocal processing, I would recommend grabbing one
of the other two, as well. For me, the best combination
is Melodynee instead of Newton and then Antares autotune instead of the pitcher. Okay, we're going to
look at vocoders now. So we have our vocal
here and we're going to load up a plugin
called Voca Dex. I just want to make sure
these are muted there. So with this, this is going to make the vocal
sound kind of robotic. So I'll just play that. Let's go. And there's a few different
presets you can use as well. Hello. Hello. No shopping. That's a movie show. Now, that's cool
and interesting. But where it gets really
interesting is when we add a carrier synth to this. So I already have a
pattern set up for this. It's just a blank
pattern at the moment. I'm going to add in
I'm going to add in a synthesizer,
trusty old serum. And then we're going to maybe draw in the cords of the track. So I'm just going to stamp
them in really quickly. So I remember we had a sharp major for
almost two whole beats, except it cuts right beforehand, and then it changes to C major, stamp major C. Then
we have D minor. And then we have F major. So now, this sounds like this. I'm gonna pitch it up
I think it's too low. And then we're going to assign this synthesizer
to a mixer track. So it's assigned
there to track 21. We're going to paste the vocoder carrier
synthesizer underneath our vocal and maybe here as well just to
catch the breath. And coming into the mixer track with that channel highlighted, so I'll just rename it
so we know what we're looking at, carrier Foca Dex. And then we're going
to right click on this little arrow here and say side chain to this track only. Then in our vocoder, we're going to change
the mod number to zero and the
carrier number to one. Now, you might have more
numbers here depending on how many channels you have
sent to this vocal channel. But for us, it's just
one at the moment. So in our vocoder, we just have one option. And now our vocal should
sound like a robot, but also be playing
these chords. Oh, happi is now. Yes and days go. And we can play
around with different presets and see what happens. No. Am. No shopping
on the phone. Am this light out a heavy stone. Leg Yes, it is. Oh, is now. Yes, it go. We have ch down. Let's now stand now. Slide down to every stone. L. And this can be
really cool if you layer it with your
original vocal. So, for example, let's assign
this to a different track. So now this one has no vocoder, and this one does. And now we can play around
with a blend of both. Oh, we have his now. Oh. Yesterday C. I just made a very
simple mistake where I actually ended up changing
both vocal samples. So I'm just going to drag
this back to channel 18. So now it's back on
our Vocoder channel. And with this one, I
have to make it unique so that it's separate
from this one. So let's now assign this
one to a new mixer track, and we can get a blend of both. Oh, we have his now. Yesterday's gone. We have so much to. Let's not stay alone. Aloe. Now shopping on the go. Al this light out
of heavy storm. Let he go. Now, that sounds pretty cool. But because you're
using a carrier synth, by changing the preset, you will change the
sound of the vocoder. So there's also more
options we can play around with by changing the
sound of the synthesizer. So, for example,
we'll come in here. We'll just take maybe some keys, maybe these element keys. And now if I press
play in the playlist, and I'll cycle through
some presets on the synthesizer and you'll hear the sound of
the vocoder change. Yes. Scared. Let's not. In. Let it go. And, of course, like
everything else, you can add further
processing where maybe we add a bit of grit
using the wave shaper. Oh, have it now. Yes it they go. We had so much time. Let's not stay in A lo. Now shopping on the phone. A load this light
up to Emmy stone. Let me go. You Oh, have no. Yes it day, gone. We had so much time. Let's not stay in.
36. Creative Effects Overview: Creative effects are
essential for transforming plain sounds into dynamic
rich and textured audio. These might include
things like bit crushers, cabinet amps, chorus,
filters, flangers, granular processors,
phasers, rotary effects, and maybe LFO modulation. So what I'll do here is
I'll give a demonstration of some of the cool and
creative effects that I have. I'll explain what they
are and what they do. We'll go through a few presets so you can hear what
the plug in does. And hopefully, you might know a few creative
plugins that you like the sound of and that you might want to
get in the future. This isn't, oh, look at all the cool plugins
I have kind of thing. I just want to make
some of you aware of the names of certain plug ins and what they do so
that in the future, if you're looking for
a particular type of plug in or a particular
kind of effect, you know what to search for. If you're already
an intermediate or advanced at music production, then these plugins are
more than likely something you've come across before. But if you're a beginner, you may not have heard
of any of these, and it might be beneficial to see what they are
and what they do. So for this, I'm just going to loop a section here at
the end with the vocal. And we'll solo that, and
we'll just cycle through some of these effects
on our vocal here. So, here's how our vocal sounds without any
creative effects. Mm. And the first one we'll
add is a bit crusher. So I have that summer over here. Now, this particular plug
in Bt fun is actually free. It's part of the melderPduction
free effects Bundle. So if you're interested,
maybe take a look at that. You get things like an
analyzer, autopan, autotune, this bit crusher plug in, some reverb, a compressor, a delay, all that kind of stuff. Also, there's a really
good website called KV OR and they have a massive
database of plugins. But more importantly, they have a massive database
of free plug ins. You can get some really cool and really interesting plugins on the KVR audio website. But for now, back to
this bit crusher. So a bitcrusher basically
adds a low fi digital kind of gritty quality by reducing the bit depth or
the sample rate. So let's hear how it sounds, and we'll run through
a few presets. Next, we have a cabinet amp. These emulate the
sound of guitar amps or speaker cabinets for
warmth and resonance. So let's try some of these out. Mm hmm. Then we have chorus effects, and these usually come
free with most softwares, but I'm going to
show you one that I have here from Melda. These can create width and depth by duplicating a sound
and then slightly detuning or delaying the
copies, the duplicated sound. Next, we're going to take a
look at a filter plug in. A filter plug in shapes the
frequency content of a sound by emphasizing or cutting
specific frequency ranges. It's basically like an automated
EQ. Let's have a listen. There there is there You can actually see
what's happening with the EQ there on the screen. Next, we'll take a
look at a flanger. Now, again, this
particular flanger is also part of the M
free effects bundle. Right. A flanger can add a
metallic and swirling kind of movement by delaying and
then modulating the sound. Next, we have a really fun
one called a granulizer. A granulizer breaks sound into tiny little pieces
which are called grains, and then it reassembles
them in creative ways. So with this, you
can get some really atmospheric and weird textures, or you can get kind
of glitch effects. Next, we have a phaser. So let's just open
up a phaser plugin. And once again, I just
want to point out that M phaser is part of the free
effects bundle with melda. A phaser adds a kind
of sweeping movement by modulating the phase
of different frequencies. Then we have rotary plugins. These emulate the sound
of a spinning speaker. It's most often used with
electric keyboards or organs, but it's a really, really
cool effect to put on vocals or synthesizers,
or even basses. Mm hmm. Oh Then we have Unison plug ins. And we looked at
Unison before very quickly when we were editing
the synth parameters. But here, it does
the same thing. So it basically splits one
sound into multiple kind of voices of the same
sound and then adds a D tune to
thicken and widen it. I love this plug
in. This is amazing for making kind of
fat, full sounds. And the next thing to look
at would be LFO modulation, or in this case, it's
something called a wobbler. Now, this also has
a filter built in, and I think it has
some other effects like phasers and
flangers and things. But there's nothing
to stop you from building your own by
getting something like LFO tool and then maybe using a filter and then maybe
a bit of distortion, and you can create your own
kind of wobbler effect. And by the sounds
of it, the wobbler also has an auto pan built in, which is just an effect
that kind of automates the panning from left to right. So this was just a demonstration of some of the fun kind of creative plugins that
are out there that maybe you might want to download or purchase in the future.
37. Effect Chains: In this lecture, we're going
to look at effect chains, and this is just where you stack different effects on top of each other in these individual slots. So firstly, we
have to understand the order of a signal chain
here, and it's pretty simple. The audio comes in at the start and then it
works its way down. So whatever order you stack the plugins in is the order that the sound
will be processed. So here, our audio is
coming into newton, then it's being sent to picture. And these are two
auto tune plug ins. So then from there,
we're sending our auto tuned signal
into the love filter, and then we're sending
the auto tuned and filtered signal
into the wobbler. So that's a simple overview of the signal chain
here in FL Studio. But what I want to
do is maybe try and use the FL Studio
stock plug ins and we layer them to try
and create some sort of interesting effect that is
similar to this wobbler. So it sounds to me like the wobbler is adding
some auto pen. So the sound is bouncing
from left to right, like this. Like this. And it sounds like there's
a kind of filter on there, maybe a bit of distortion
and I don't know, maybe a chorus effect to
add in some stereo witness. So let's have a look at trying to make something
very similar to the wobbler by using
stock plug ins. So first of all, I'm
going to start off with the fruity love filter. And let's play it while we're listening
to some of the presets. Okay, that's a
pretty cool effect. So now let's go ahead
and distort that effect. So we're taking that
process signal, and now we're adding
distortion to it. Here. And then to make it bounce
from left to right, we're going to add an auto pan, which is fruity panomatic. And then maybe we could
add something like a chorus to give it a bit of thickness
and a bit of wideness. So those four effects
that are layered together have created
something really cool, and it does sound like something the wobbler would usually make. Let's really quickly
see what happens when we flip the order
of these plugins. So at the moment, we're
filtering the sound. Then we're distorting
the filtered sound. Then we're adding some panning, some autopan to the
distorted filtered sound, and then we're adding
chorus to all of that. But, for example, instead of maybe distorting
the filtered sound, we could filter the
distorted sound. Or instead of adding
chorus to the whole thing, we could maybe auto pan
the chorus, as well. Or we could filter the chorus. Or we could distort the chorus. So as you can see, you can layer effects for some really
cool sound design. And if you understand
the signal flow, you can put these effects
in the order that you want them to
process the sound. But
38. Gain Staging and Headroom: Gain staging and headroom are fundamental concepts in
mixing and in mastering. Proper gain staging ensures
a clean and dynamic mix. In this lecture,
we'll break down how to gain stage in FL Studio. The reason why we gain stage is mainly to prevent
clipping during mixing. Clipping is a type of digital
distortion that occurs when your signals exceed zero DB. For example, if we didn't
gain stage, you know, whatever's on Insert 90, for example, let's
take the vocal. If we didn't gain stage
the vocal properly, and maybe it was peaking
at about minus two dB. And then we come in and
we add things like EQ, we boost five DB in
the kind of mid range, and then we add some
compression and saturation and a little
bit of distortion. The audio signal then is
going to be way past zero dB. And that's because
you had no headroom. So headroom is the difference between the kind of audio
signals peak level, which in this case, we were
saying was -2.5 and zero. So the headroom, in that case, is only 2.5 decibels, but we should be
gainsging to minus six. Now, what we're interested in is the audio signal coming
in to the track. So this fader level is
controlling the audio coming out. So the audio comes in, it gets processed over here
with all the effects. It passes through
the panning and the phase inversion
and stereo separation and all these buttons here, and then it reaches the fader. And this fader controls the volume level for
all of those above. So if we were to maybe
gain stage the melody, we would be using the
individual channel volume, because this controls
the input gain. This controls the level
of audio that's being sent to the mixer. So if I just play this
pattern for a second. So here's our two
melody instruments. What we need to do is make sure that the master fader is set to zero and that the fader levels of what you're gain staging
is also set to zero. Turn off any effects that
you have on And also, reset any panning or
channel volume changes that you've made already. So we have made some channel
volume changes here, so I'm just going to reset them. And this one also. And let's solo the first one. And what we're looking
for when we hit play is that the signal does
not exceed minus six. And ideally, it doesn't
go below -18, either. So this is the kind of range
that we're looking for. Now, that to me is perfect. Let's have a look at
the other instrument. Okay, so this
instrument is exceeding minus six by about
two or three DV. So let's turn that down. And now we have gains
staged the instrument on Channel 16 to not
exceed minus six. So if you haven't
figured it out already, this is the stage where you
need to make sure that every instrument and
every element that you're using in
your arrangement. So all of these chords, the three chord
layers we're using, the two melody layers, all the drums, the bass, all these effects
and these extra sounds we added in,
and the vocals, they all need to be assigned
to a mixer track so that we can monitor the audio levels coming in to that mixer track, and we can successfully gainsge. So again, maybe let's
gainsge the base here. So we've got two instruments. We're on Channel eight
and Channel nine. I also have to reset
their channel volumes. And I'm going to make sure that these fader
levels are reset. They look reset,
but maybe they're not. And then we'll hit Play. And we'll have a look at
the audio levels coming in. So for our eight oh eight base, the audio level is
a little bit high. Let's bring that down. And the same goes for the
other instrument, the top bass layer. This is coming in a
bit too hot, as well. So now, both of these seem to be somewhere within the
range of minus six to -18, and none of them are
exceeding minus six. Let's look at one more
pattern now maybe. The drums will just take
this drums less pattern. So by the looks of it, our
kick is actually okay. The snare is also okay. The hats are also okay. And this instrument
needs to be reset. This one is it's
close to being okay. It's just slightly above Proper gain staging
and headroom is critical to a professional
and clean mix. Master these concepts
and your track will be ready to
shine in any setting.
39. EQ Without Killing the Vibe: EQ is one of the most powerful
tools in music production. It shapes your mix, balances frequencies, and
ensures clarity. However, aggressive
or poorly planned EQ can suck the life
out of your track. So in this lecture, we'll
explore how to use EQ effectively to enhance your
mix without killing the vibe. So, firstly, what is EQ? Well, EQ or equalization
is the process of adjusting the balance of different frequencies
in your audio. So we can clean the
mix by removing unwanted or harsh
frequencies that we don't like, and
then we can boost. We can highlight
important elements to fit the Sonic space. You can also use
it to kind of add polish to enhance the
track's character. So I'm just going to open up an EQ plugin for a second here on our vocal sample that we brought in at
the start of the course. And I'm opening fruity
parametric EQ two. I'm trying to keep most
of the effects that I'm using to stick with
the fruity stock plug ins, just so that everyone can
kind of follow along. So, anyway, with EQ, we're going to be focusing
on two kind of main rules, and those are cut to fix
and boost to add character. So cutting can solve problems
like muddiness or boxiness. We'll look at that
in just a second. And then boosting, can
emphasize key elements or frequencies that add a bit of clarity or maybe
warmth to the sound. So while we're here, we're just going to have
a quick look at the different frequencies and what is associated with
each frequency range. So from the very bottom here, 20 up to about 60 hertz, we have the sub base region. And this you feel
more than you hear, but it's crucial
for low end energy. So what you're looking to
cut out of this range is maybe remove, well, I suppose, remove this whole kind
of frequency range from anything that isn't
a base element, meaning kick base or any kind of pad that you have maybe that's taking up these low frequencies. But on the opposite,
you're going to keep these frequencies in things
like your base or your kick. Next, we have from about
60 hertz up to 250 hertz. This range is just
known as base. It defines the kind of weight
and the punch of the track. So in this range, you can cut
things like muddiness and muddiness is generally found
between about 1:50 to 250, but I generally find that
it's somewhere around 170. So you would just
grab your parameter to about 170 and pull it out
to kind of reduce muddiness. But if your sound
isn't actually muddy, this range is great for
kind of adding punch, especially to drums and bass. Then we have the low mids. So these are from 250 all
the way up to about 500. This range can add warmth, but it can be a bit
muddy or a bit boxy. So the term boxiness
is generally associated with around
400 to 500 hertz. So that's kind of right here. And if I hit play, I
might be able to show you an example of what
boxiness sounds like. So if I just take
my parameter and I boost around 400 to 500? You can hear that the vocal sounds like she's kind
of singing in a box. It's a bit muffled. And
just not very clear. Mm. Then we have the MDs from about 500 all the way up to two
K or 2 kilohertz. This range is generally associated with a
term known as honky. So if I just grab the parameter
and boost in this range, hopefully you'll be able to hear the kind of onomatopea
of that description. It's kind of similar to a honking horn or if you
can imagine a clown's nose. If you were to try and
sing that shape yourself, you'd be making a lot
of kind of or sounds. Pretty honky. However, within this range, you could find a bit of presence in things
like vocals and leads. So it really just depends on the sound and what
you have in your mix. Then we have the upper
mids from about two K, all the way up to six K, which is probably
somewhere here. This is where clarity
and definition live. But also, in this range, you might find kind
of harsh frequencies in high hats or maybe
some synth sounds. But quite often it's
associated with kind of clarity and presence
in the vocals. So for example, I'll just boost the kind of clarity
zone or the present zone, which is about five K in this
vocal sample that we have, and you'll be able to hear hopefully that the vocal
sample gets a bit clearer. It's adding a bit of cut
or a bit of presents. It's not straight
up like airiness or clarity that
we'd get up here. But just a bit of cut through
and a bit of presents. Now, also in this
range at about 2.5, so maybe somewhere here is
a kind of nasal quality. So if I just play that and boost it You can hear the sound now
is getting quite nasally. And this is especially
through in vocals. Mm hm. So usually a cut around 2.5 K in a vocal
sounds pretty nice. But again, not always. It just depends on your
vocal and your mix. Then we have the highs from six K all the way up to
20 K here at the top. This is your air, brilliance, sparkle, sizzle, and
kind of open feeling. So with this, you can use it to cut a bit of harshness maybe
out of symbols or effects, but it can also add
in a nice bit of sparkle into symbols
or effects as well. It just depends on what
you're looking to do. But in things like vocals
or pads or maybe melodies, it can add in a bit
of air or brilliance. So in our vocal here, if I just boost this
frequency range from about six K upwards, we should get a
nice bit of kind of airiness or sparkle
to the vocal. Mm hmm. And then if we were to EQ this vocal, we would be looking at
those two principles that I talked about
before the cut and boost. Or in other words,
we're looking at subtractive and additive EQ. So with something like
this that doesn't have a lot of kind of base
information going on, I'm going to cut most of that out because
we don't need it. So I'm going to roll off the
lows at about maybe 150. And this will get
rid of that kind of weight. It's empty
weight, really. It's not weight
we need, and it's only going to clash with
the kick and the bass. So I'm going to get rid
of it in the vocals and, indeed, anything else, you know, chords, melodies,
anything else that isn't kind of bass heavy, which in this track
would probably just be the kick and the bass. So for now, we're going
to roll off the lows. And sorry, I just did that by right clicking
on the parameter. Changing the shape.
So you can change the shape of these
individual bands. So I picked a high pass, which literally lets all
the high frequencies pass. But the other kind of term
for this would be a low cut. We have other shapes as well, obviously, like, you
know, a peaking, which is your kind of bell
or notch curve and a shelf, which is what this seven band is set to where you
can see the kind of where the shape
of the EQ kind of ramps up into what looks
like a hill or a shelf. So that would be a shelf shape. But we're looking
for a low cut or a high pass to roll off the low frequencies
at the end here. So I'm going to set
this back to 150 ish. And you should hear
that the kind of empty weight has been
cleaned out of this vocal. Next, we're going to
take another band, and we're going to adjust
the Q or the bandwidth. So we know now that
these are called bands, and bandwidth is exactly
what it sounds like. It's the width of
this kind of curve. So we can adjust that
with the little knob here underneath our
frequency knob. So if I just tighten it up, we're looking to be kind
of surgical with this. We're looking to kind of find frequencies that we don't
like, and then pull them out. This is our subtractive or
cutting stage of the EQ. So let's sweep
through this vocal. And find some frequencies we don't like and pull them out. So straightaway, I have a bit of kind of boxiness, muddiness. It's a bit muffled, not a huge fan of this, so I'm
gonna pull this out. Hopefully, the vocal gets a
little bit lighter sounding. And then, again, we
can take another band, adjust the cue to
be a bit tighter, and we're gonna go and
sweep through again. Now, there's some
sort of resonance in here I'm not a huge fan of. So I'm gonna pull that out, too. We're not looking to shape the sound just yet.
That comes next. So I know there
was something here that kind of didn't
sound very nice, but that was more of
a general kind of honky boxy feeling. I
didn't really like it. But specifically,
there was a kind of resonance around
this range here. And then down here was
a little bit muffled. So I'm going to keep going
with maybe Band three, adjust that and
we'll sweep through. Oh. So maybe something
here it's a little bit whistly I don't
know, it's harsh. It's kind of painful,
I suppose, in my ears. So I'm gonna pull that out, too. And if we A B now, we should have a much
cleaner sounding vocal. So we've gotten rid of that
kind of muffled feeling. And we've made it a bit
clearer and a bit lighter. Then we're going to
do some additive EQ. So we're going to
open up another EQ. And this time, we're using a broad bandwidth
or a broad cue. So we're not being surgical, now we're being kind of general, and we're looking to just
kind of shape the sound. So we're going to
boost frequencies that sound nice
and we're going to kind of cut some that we don't think is adding anything pleasurable
to the sound. So this isn't about
being surgical and removing specific frequencies
that are causing problems. This is just about
shaping the sound. So here is a little bit
honky. Not a huge fan of it. So I'm gonna pull
that out a touch. But you can see, it's
a much broader cue or bandwidth that we're
using. So let's keep going. Now, something up here,
it's a little bit harsh. It doesn't sound like
real kind of airiness. It's kind of Because I suppose the sample is low
fidelity or low fi, it sounds like we're
just kind of boosting that low sample rate
or the low bit depth. So I might just cut a little
bit of the upper highs here. So if we remember the high frequencies
from six K to 20 k, I'll cut them out a small bit. But then I might boost our
presence zone of this vocal. And we might sweep through
again and just cut some of this nasalness out.
Maybe around here. And now let's A B
it. We'll A B both. So I'll turn both off,
and we'll turn both on as the vocal is playing. So first is our subtractive EQ So we're just adding in a
bit of presents or a bit of air and kind of shaping the
sound with that second EQ. Now, for a second, if we
pull up something maybe like the base Oops. So I'm only looking for
this one for the moment. So let's EQ this. We're going to open up our parametric EQ. And because this
is a base element, these frequencies are good. We want these to
stay in the sound. We want those frequencies
because they add weight, they add punch, and they just
kind of warm up the track. This frequency range is where the base is
generally supposed to be. It's literally called base. So we're not focused on
cutting any of these out. However, there might be some useless kind of
information up here. So as you can see, I'm boosting. The highs and nothing
is really happening. It's actually adding
in a bit of click, which isn't nice to hear at all. So I'm going to change the shape to the opposite of a high pass, which is a low pass, or it
would be a high cut sometimes. But we don't need
any of this up here. Gonna roll off the highs. We don't want to
kill all the highs, but just the kind
of useless clicking that I'm not a huge fan of. And then, again, we're going
to do the same process. So let's narrow our queue. So instantly, this area
is actually quite muddy. I'm going to cut
some of that out. Let's go again with Band three. There's nothing else kind of surgically that's
causing problems, so I'm going to move on
now to my additive EQ. So we'll load up another EQ. And in this case,
we're just looking now to shape the
sound with a broad. M So this is a little bit honky. Might just narrow it slightly
and pull some of these out. And maybe because it's a base, we could give it a little bit of a push in this kind of low frequency area.
So let's AB that. Then because this
is my sub base, it could potentially
clash with my kick drum. So I'm going to now EQ my
base against my kick drum. So I'm going to solo the kick, and I'm going to solo the base. And again, we'll go
through the same process. So with your kick drum, you'll open up a parametric EQ. You'll do some surgical EQing, pulling out a few
frequencies you don't like with a kind of narrow bandwidth. But I'm just going to skip
that stage for a second, so we'll pretend
that I did that. But we're going to
look at trying to fit the bass and the
kick together now. So we're going to play
both at the same time, and we're going to
sweep through and find areas where the kick might
be clashing with the bass and then try and
use the EQ to make the two bass heavy sounds complement each other.
So let's have a listen. Oops, I need to be in song view. So I think somewhere here is
where they start to clash. They're kind of occupying the
same frequency range now. So if I narrow this a touch and pull a little
of that out of the kick, and then I might boost the real low end energy
here in the Kitrm. Give it a nice bit of thump. And if I remember
what I've done here, so I've boosted what's
that about 75 Hertz, and I've cut 135 coming
back to my base. I can see, well, first of all, I'm not boosting anything
below 75, really, except for this, but I can maybe pull some of that out of the base so that we're
making room for the kitrum. And then I could maybe
take another band and pull out a bit of 135
somewhere around here. I'll just narrow
the queue a bit. So now we've shaped
the base against the kick drum and
both should kind of fit together nicely and
complement each other. And then you would
use this same kind of idea across the
rest of your track. So we've already qued here our vocal sample that we brought in at the
start of the course. Oops, I want to loop that. Maybe loop it there. So
we've already Equed this. So now what you would want
to do is EQ other elements. So let's take, for
example, the piano. We would want to eq the piano against the vocal
to make it fit. And then we could
eq the lead against the piano and the vocal and
make them all fit together. And then we deque
the lead layer. So when working with layers, would treat each layer as kind of a part
of one instrument. So ideally like this, we would solo our lead and
the lead layer, and we'll do this
in just a second, and we'll eq them together. And then after that,
we would eq them against the other elements
in the rest of the track, like your vocal or your piano. So let's quickly
first, we'll look at the lead instruments here. Oops, that's the bass.
Where is my lead? Here. Okay, so I have two lead
instruments on 15 and 16. So we'll just solo
them for a second. And again, I'm going
to solo just one. And very quickly
now, I'm going to do our kind of subtractive EQ. So again, this is
not a basi sound. I don't want it to have too much information
going on down here, so I'm going to roll
off the low end. We'll do a bit of surgery. Something a little bit whisty
in there or resonance. I'll pull that out a bit, and
we go again with Band five. Maybe something there. And I think there was another
one up here somewhere. Kind of whisty.
Yeah, maybe there. So now we've used
subtractive EQ, and we've pulled out some
of those nasty frequencies. Next, you know what we do. We open another one, and now
we're adding to the sound. So I think this
kind of nasal area is actually pretty
fundamental to the sound, so I'm actually going to
boost that a small bit. You see, I think that's
adding character. Here it is flat. And now we've just added in that kind of fundamental
nasalness of the sound. I don't think there's
anything else really up here. I'm adding a bit of clarity in. Not sure if I need that because I know I
have another layer. So I'm going to
leave this for now, and I'm going to take my layer. I'm going to solo
it first so we can hear it on its own, you know, kind of out of context without anything
else in the track, just so we can do
our surgical EQ. So again, I'm cutting some
of the unnecessary lows, and then I'm going to look
through very quickly, and I'll just kind of find
some frequencies that are nasty. A bit whistly. That's quite harsh. That's probably about it. So now let's load our second EQ. And here, we're going to
turn back on the other one, and we're going to find where is masking and where we can kind of complement
the other layer. So I know I boosted this
in the other sound, and you can hear here
straightaway when I boost it in this layer as well,
they're clashing. There's a bit of frequency
masking going on. And that basically
means that you can't really discern the two different
sounds coming together. It just kind of sounds
like a mess or a blur. So I'm going to
pull this frequency masking out to make
room for this layer. And then maybe because we know this is where the
frequency masking is occurring, we could boost some
other frequencies. Maybe somewhere here. And maybe just a touch more in the high
frequencies there. And if we now try to
hear this in context, so we've got our vocal hook. We'll solo our melody, and we'll just hopefully
my laptop won't lag. Again, we might come
back into our vocal and adjust it. But I don't
think we need to. We're kind of cutting
those lead frequencies out of our vocal anyway, which is somewhere around here. So I don't think it's necessary. And we might just add in Oops, the piano, as well, and I'm just going to mute these layers because
I think they're causing my laptop to slow down. So I'm just going to
open the piano and we'll EQ that against the leads
and against the EQ. Now, there is a bit of warmth in the bottom
of the piano here. I don't want to
cut it by too much because you can hear
it gets a bit thin. So I'm gonna keep some
of that weight in. Maybe somewhere there. And
now we do our surgery. That's a little bit resonant. Let's grab band four. Most of these are
actually overtones, so they're probably fine. But maybe just a
little cut like this. And now we're gonna turn back on our other instruments
and we're gonna EQ the piano against them. So let's find areas where the piano complements
everything else. So here is clashing with the melody and here is kind
of clashing with the vocal. So I might just pull a
little bit of this out. Maybe boost here
and maybe boost. Something here just to give
it a bit of cut or bite. And that's the process you'd
take with your whole track. So I know with our piano, we have two layers. For example, let's
say it's these two, we would solo the piano. Well, we'd first
of all, solo one of the layers and
do our surgical EQ, solo, do some surgical EQ. And then we would
do our additive or shaping against the two layers, and then we do some
additive shaping with the piano
turned on, as well. And then we'd do, again,
some additive shaping with all the other elements
turned on, and so on. You want to make
sure you're cutting low frequencies from
elements that don't need it, things like sinth
or your vocals, or even your clap, your hat, your snare. They don't escape it either. There's not much low frequency
information in a clap. So you would be
applying a high pass or low cut to your drum
samples as well. And then with things like
your kick or your bass, you're doing the
opposite where you might roll off some of the high
frequencies instead, keeping those low
frequencies in there. So EQ, as you can see, is really kind of
a balancing act between clarity and character. You can craft mixes
that are clean, dynamic, and full of life. Always remember that EQ is
a tool to enhance the vibe. It's not there to
kind of overpower it. So keep it subtle. So keep it subtle,
keep it purposeful, and your tracks
will always shine.
40. Compression for Beats: So now we're going to
look at compression. Compression is an
essential tool in any music production for
controlling dynamics. So firstly, let's open up a compressor and have a look
at some of its parameters. So we're going to open up a
compressor here on the piano, which is on Channel 13, and I'm going to load
up the compressor. So now with this, we'll have a look
at the parameters. First up, we have
the input gain, and this is how much volume is coming into the compressor. The output gain or what's called the makeup gain is how much volume is coming
out of the compressor. The attack time is how quickly
the compressor turns on. The release is the opposite. It's how quickly the
compressor turns off. The threshold is the audio level at which the compression starts, and the ratio is how much compression is
actually being applied. I know we have an RMS
knob here as well, but that actually has nothing
to do with compression. That's just to do with the
visual graph down here. So we don't need to
worry about that. And then we have the knee. This controls the smoothness
of the compression curve. So at the moment,
it's a hard knee. So when the audio level
hits this threshold, the compressor just pretty
much starts compressing. But we can adjust
the knee to be soft to make it maybe
smoother or linear, for example, to try and
smoothen out the sound as well. Okay, just a quick cut here. I did compress the piano, but my laptop
couldn't handle it. I don't know why. So I'm
going to do it again here. I've got my M compressor open. I'm on my piano channel. So we're now going to
use the parameters we just looked at to
compress the piano. So first of all, because the piano is an
acoustic instrument, and it's quite smooth, I'm going to set my
ratio at maybe three. I don't want to be too
aggressive with this. I'm going to bring
my threshold down to meet where that volume
level is coming in. Now, you can hear the
compression there. It's starting to kind
of squash the piano. If I just bring this
threshold fully down, you'll be able to hear what heavy compression
really does sound like. It'll sound like the piano
is kind of squashed, or you'll get a kind
of pumping effect. That is extreme overcompression. The piano is pumping. So we just want to be a
bit more subtle with this. And again, I'm going
to adjust the knee, and you'll see instantly that a soft knee will actually help to get rid of some
of this pumping effect. It just makes it a
little bit less obvious, and the word we like to
use is more transparent. So I think it's a bit too much. I'm just gonna adjust
the threshold again. In terms of attack time,
because the piano is quite a stabby sound or it would be described
as being hard, it's got kind of
sharp transience at the start of each note. So I'm going to let some of them transient through
using the attack. And then I'm going
to make it sound a bit smoother by turning up the release to about maybe
100 and an attack of 50. So hopefully now we have a
nicely compressed piano, but it's also kind
of transparent and it makes it sound
a little bit smoother. Let me just A B that. This is a more
subtle difference. And then we can look at
our gain reduction meter. So it's reading maybe
minus three to minus four. So that basically means
that we're reducing the gain of the piano by
that amount of decibels. So I want to use my output or makeup gain to make up for that
gain reduction. So whoops. That's too much. Maybe about -3.5. And now we have successfully
compressed the piano. So now, while we're
still in this cutaway, I'm going to walk you
through glue compression and multiband compression
just before we cut back to the other video. So for glue compression, we're going to
take, for example, two of the layers. So these are the
two melody layers. But with glue compression, it's basically a group. You're going to
compress a group at the same time to kind of glue them or blend
them together. You might do this on
things like layers. So, for example, our
melody layer here. We could also do it
with the chords. We could have glue compression
on all the chords. So we use our piano and
maybe our two piano layers. You can use glue
compression on your drums, on all the vocals, on the
vocals and chords together. You can do it on the whole
track on the master channel. But for now, we're just
going to do it with these two melody layers. So let me just open
my melody pattern. So for this, we're
looking to create a bus, and a bus is basically using one of these
channels as a group. So we're going to
send the audio signal from Pg two and from
serum number six. We're going to send the
audio signal out and down to whatever
channel we want. So let's take channel 50
and we'll rename this as Melody Bus so I'm going
to take Prague two. And what I want to
do is I want to root it to this track only. Because I don't want
prog two being sent to my bus and the master at the same time because that's going to
double the signal up. I don't want to
double the signal. I just want to root the signal
down here, down to my bus. And then from the bus, that combines signal of my
two melody layers, then that will be
sent to the master. So let's take our other layer, and we're going to root
again to this track only. And you'll see that it stops
being sent to the master. And starts being
sent here instead. So now, both of these layers
are coming through this bus. And I can check that when I hit Play and I mute this
bus, I should hear nothing. So now I know both of
these signals down here are being rooted only through this channel
50, this melody bus. To do a bit of glue compression, we're going to compress
both of the signals, both layers at the same time. So let's open our compressor. And what we're
looking for here is subtle compression to glue
the elements together, hence it being called
glue compression. So what we're going to
do is we're going to set our threshold in adjust below where our volume
level is coming in. Nothing extreme. We're
trying to be very subtle. We're going to use
quite a low ratio. 1.8 is actually fine, but I might set mine at two. We're going to
change the attack to about 30 just to let some
of the transients through. Then we're going to set
our release at about 1:50. We're looking for
this to be quite smooth and kind of create
a blur or a blend. And then we would just set the makeup gain to match whatever the
gain reduction is. So here, it's probably about
minus one or minus two, so I'm going to plus two. Now, this will be a
very subtle effect. But it's just to kind of glue
those two separate elements together and make them feel like one element or one instrument. Now let's quickly look at
multiband compression. This does work great
on bus channels, but it mainly works
better for sounds that have a wide frequency range. Our melody here,
it's pretty thin. It's not if I just open
an EQ for a second, you can see that
the range is mainly the main fundamental
frequencies of this sound or of these
two layers is between, I suppose, 500 and maybe six K. That's
quite a thin range, whereas if we took, for example, maybe the
piano, which is here. I just mute them for a second. We can see that the
range is a lot bigger. It's maybe from 50 up to five K. We've thinned it out a
little bit with our EQ. But if we were to maybe take
one or two of these layers. So I'll just take this
one because I know that this one is actually
causing my CPU to panic. But if we take this
layer and we pretend that these are the only
layers in our cords, we're going to root
these to a new bus, maybe down beside
the melody bus here, we'll rename this one really
quickly to cords and we're going to take our piano and
root to this track only. And we're going to
take our chord layer and root to this
track only as well. And then we're going to open
up a multiband compressor. So I do have, you know, different versions of these, but FL Studio does
come with one. So let's open Maximus. And here, if you haven't guessed a multiband compressor is like compression and EQ
kind of mixed together. So you can compress the low frequencies and you can set them where
you need them to be. You can compress
the lows, the mids, and the highs separately
to each other. And that is why it
works better on, um sounds that kind of have
a wide frequency range. So there's no point in
multiband compressing a sound that is only taking up this portion of
the frequency range. But, for example,
if we use our piano and chord layer here, if I just open again, an EQ just to have a look
at the frequency range. We're going from about
50, even higher now, we're probably going
up to about six K. So we have quite
a big range there. So using multiband
compression as our glue compression is probably going to
work quite nicely. Now, you don't have to use multiband compression
on bus channels. I like to, but you
can absolutely just insert it on the piano on its own or on the chords
on their own. It can be used to really
kind of thicken up a sound. But for example, we're just going to use it as
glue compression here. And it's going to allow us
to get kind of a bit more focused on each of the
individual frequencies. Now, I also want to say that
with Maximus, we have three. We have the low, the mid, and the high frequency bands. But with some other
multiband compressors, you do get more or
some of them let you put in as many as you
like. I'll just see how many. If I take this multiband
dynamics large, for a second, I'll
open a preset. With this, we have one, two, three, or five
different bands. And I don't know. Can
we add We have six. We have six bands that we can use in this multiband
compressor. But I'm not focused
on that for now. I'm looking at using the
FL Studio stock plugins, so we're just going
to look at Maximus. And Maximus is actually a really, really
powerful plug in. So let's just use it now. We're going to solo
our low frequencies to get to set our kind of range
for the low frequencies. So we're kind of
going into the mids there. Maybe somewhere here. Let's set our mid frequencies. I think when I click, it's
gonna change to the highs. Let's just set the highs. Maybe somewhere there, and that's our mids set
as well by default. So now, with your pre here, this is your input gain. Or with Maximus, you can also drag the actual kind
of frequency block, I suppose, up and down. But I'm going to leave
that reset for now. We're just going to draw
in our compression here. So, you can't really see that. So let's go for the
MDs for a second. So you can see the
signal coming in there. We set our threshold by where we right
click on this line. So if I right click up here, that's quite a high threshold. The signal isn't
even reaching that. But if I if I bring
the threshold down, now we're catching that signal, and we can drag this up or
down to change our ratio. So let's just drag it down. It's a real kind of
visual representation of what's actually
happening to the signal. So you can see the signal
volumes coming in like this, and then the
compressor is taking some of that volume away
once it hits this threshold. So that would be a
very high ratio, maybe of 100 to one
kind of limiting. So we're just looking to
compress it a little bit. And then if we change
to our monitor view, the purple is what the
signal used to be. So if I just
demonstrate that too, that's what the
signal used to be, and the white is what it is now. So let's compress this lightly. Maybe something like
this. With the purple, we're probably losing
not that much, maybe just one or 2 decibels. So you adjust our makeup gain
to be about one maybe 1.3. We'll do the same with the lows. And if you can't see
the signal coming in, you probably need to
adjust your input gain. So I can see it a
small bit there now. Monitor, we're probably
losing maybe again, something like two
or 3 decibels. So let's just adjust that. Maybe two, and we'll
go for the highs. Again, not getting
much of a signal here. Now, you don't want to
push this too much. There probably isn't enough
information up there anyway. I just want to kind of see
a little bit of the signal. So now we have used this
multiband compressor, and we can also
compress the overall. So we did each band separately. Let's just compress really
quickly, very lightly. This overall, and we should
have a compressed signal now using multiband compression
on the bus channel. Now, my input gain was
definitely a bit extreme. I just wanted to show the
process of using Maximus. But this input gain is
probably a bit too much, and the reason we didn't have that much signal
coming in was because there isn't that
much information down there anyway in
these low frequencies. So I would still kind of
boost it a small bit, but what I did was way too much. And you can kind of hear
that in the overall sound that it was getting
a bit too basi. But for now, that's
just a demonstration of glue compression and how to
use multiband compression. You want to really be treating each band as its own compressor. So obviously, you're not kind of thinking about the
sound as a whole, but you're thinking
about the low frequencies as their own sound. You're thinking
about the mids as their own sound and the
highs as their own sound. You can think of it as you can think of them as
being like layers. So you've got a low
layer, a mid layer, a high layer, and then
on your master here, you've got your
bus, where you send all the individual layers
and they come together here, and you can compress
them all together. For now, I think we cut
back to the other video, and we take a look at drum compression and
base compression. So to demonstrate maybe
the use of attack time, let's have a look at the
snare in this track. So that's on Channel
two or mixer Track two. So it's quite a snappy snare. Let's load up our compressor. And we're going to bring
the threshold down to kind of just below where
the volume level is reading. So maybe just below
this white line. And if I go very heavy
with this for a second, so we can really hear
what it's doing. If I bring the attack time down, it's going to catch that transient at the
start of the sound. So you can see here
that the volume level at the very start of the
snare is quite high. But then the rest of the snare, the volume level is
a little bit lower. So if we set the
attack time too fast, the compressor is going to think that this is the level
that we want to be compressing and
it's going to use that to squash the whole snare. So this snare sound
is now squashed. But we can still keep
this heavy compression, but just tell the compressor, I don't want you to turn
on here at the start. I want you to turn on maybe here by adjusting
the attack time. And you can hear the snap of that snare is starting
to come back through. The release time is
pretty good here. It's not too long and
it's not too quick. So I think a 50 millisecond
release time is perfect. And now we can go ahead and
adjust the makeup gain. So I'll just adjust the
threshold again because we've changed the sound. So now we're reducing
by about minus four. Let's bring this up to four. And using this, we have created a snappy but compressed
snare sound. Then maybe, for example,
with the kick drum, we're probably going to
be compressing this for punch rather than snap. So what we're
looking for here is, well, first of all,
we have to make sure that our threshold
is set correctly. A ratio may be of about
four or higher, depending. Let's just set ours
at four for now. The attack, again,
because the start of the kikrum has a
bit of a transient, we don't want to be compressing that the beater sound
of the kiktrum. So we're gonna allow
some of that through. Release time again, 50
milliseconds is perfect. And we can bring up our makeup
gain by, again, about 3.5. And now we should
have a punchy kiktrm. Then for things like
an eight oh eight. So let's open up our
eight oh eight base. Mm. I'll just delete whatever compression I
had on there already. We're going to open up our
compressor again fresh. So with this, because there's
a lot of energy going on in the sub base range or with
those low frequencies, we really want to control
them so that they don't get out of control and they don't kind of overpower the mix. So generally, with a
subbase like this, I would set the ratio at about seven or eight to
really control that base. M I would also set the release time to be a bit longer so it sounds
a little bit smoother. And then we can adjust
our output to match. And now we have a
smoother sounding eight oh eight base
that's controlled. For the likes of the eight
oh eight base layer. So this guy here. There isn't as much low frequency
information in this. So we probably don't
need to compress by, you know, a ratio of seven
to one and eight to one. A standard ratio of maybe
four to one will be fine. Next, if we look at some vocal compression
really quickly. So here is our vocal. I'll just loop that. We'll
open it up on Channel six. Sorry. I need to
be in Song view. I'm gonna mute the love
filter for a minute. And again delete whatever
compression I had on there. So vocals are quite dynamic. They have a lot
of dynamic range. You know, depending
on the expression of the artist who's performing. When you're singing or
rapping or whatever, the artist is going
to have a lot of different inflections and
dynamic range in their voice. And you can see that
there in the waveform. There's very quiet parts, like, you know, breath
sounds and things like that. And you can see here she's loud, and then she sort of
trails off in volume. There's a few
transients in there, like this transient here is huge compared to the actual
volume of the waveform. So vocals are quite dynamic, and because of that, they need a little bit
of extra control. So that means setting the compressor to
maybe a ratio of four. The attack time
isn't as important. There aren't many stabby transient sounds in
a vocal performance. So an attack time of ten milliseconds is
actually perfect. We want the compressor
to kick in pretty quick, but not so quick that it's obvious what it's
doing to the sound. Release time can vary whether you want it to
sound a bit smoother. 50 milliseconds would
be quite natural. And then a quick
release time can sometimes sound a bit
obvious, as well. So I would usually set vocals
at around 50 milliseconds, what it was set to by default. And then we'll adjust
the threshold. Which actually might be fine. And we'll adjust
our output gain. Now, we're reducing
by maybe minus three. So I'll just add a little
bit of makeup gain. And now our vocal has been compressed. It's really subtle. But it's just controlling
those dynamics in the vocal. Two mistakes to look out
for is over compression. This can just kill your dynamics or kill the energy
in your track. So you want to make
sure that you're using not too high of a ratio. So let's open up
this compressor. Your ratio isn't set too high. It's, you know, maybe an
average of four is to one or below kind of only going above that when you really
need to control the sound. You also want to make
sure your threshold isn't set mad low. So wherever the audio
volume is coming in, and usually you set the threshold just a
little bit below that. Also, make sure to
just pay attention to your attack and
your release times. The longer the release, the more smooth the
sound, you know, the shorter, the more kind of quickly the
compressor turns off, and your attack sound
is quite important for sharp or stabby transient
sounds like snares, kicks, high hats, or, you know, kind of pluck sounds like maybe a piano or a plucky synth. And lastly, and
most importantly, you don't need compression
on every track. This is something that I
see a lot of tutorials talk about when not
just making beats, but anything really
any sort of mixing. They say, Oh, you need
compression on every channel, and you have to be
compressing this and that and
compressed like this. It's not a compressor isn't something you need
to slap on every channel. And in fact, in
electronic music, a lot of the synthesizer sounds, they don't have that much
dynamic range anyway. So there's no need
for a compressor. Compressor is a tool to
control dynamic range. It can add or take away punch, I can add or take away snap. It can kind of smoothen
sounds out or, you know, control the differences
in volumes in a vocal performance between
the loud and the soft parts. You can use it to make the
vocals sound more intimate, where you can hear
every little kind of lip smack and breath sound. Or if you don't like that,
you can do the opposite. It's not really essential to
adding fatness to the track. Or warmth or anything like that. You see a lot of these
tutorials say, Oh, if you want your tract to
be real fat and you want your kick and base to hit
really hard, use compression. You need to use compression. Compressors aren't
really used for that. And in fact, if you
wanted that effect, you would have to do some
pretty heavy compression, maybe heavy parallel compression
or something like that. To get a truly fat sound, you need to use something called saturation and
harmonic distortion, but we will be looking at
that in a few lectures time. For now, we're just using compressors as a
dynamic control. So to add punch, to add a
bit of snap, as I said, to kind of smoothing
out vocal performances, it's a tool used for
sculpting the sound, not overusing it to try
and make the sound fatter. And that's generally
where producers go wrong and they end up really overcompressing
and causing the sound to be squashed. They're looking
to make the track sound fatter, and to do that, they must compress
really heavily, and then they end up
just squashing dynamics. So the takeaway is
a compressor is a tool and you don't need
to use it on every channel. Just use it where it's needed to control the dynamic range.
41. 808s: Make Them Knock: Creating eight oh
eights that knock without overwhelming the mix is critical in
modern production. And what I mean by
eight oh eight here is the kick and
the base together. We can do this with a technique called side chain compression. Side chain compression
temporarily reduces the volume of one sound
when another sound plays. So with this, we can allow
the kick to shine through the eight oh eight base and create a clear and
impactful low end. So this is really simple. I'm going to solo our drums, and I'm going to solo our base, and I'm going to loop them. And in our mixer track, I'll just unsolo everything
so we can hear them. Sorry, I should be in song view. And we're only interested in
the kick here and the bass. Now, at the moment, both of these are playing
at the same time, and they're probably clashing because they're both taking up frequencies in the low frequency
kind of sub base range. But we can use the kick to make the base dip every
time the kick plays. So we're going to link
our kick to our base, but this time, we're going
to side chain to this track. Then on our base channel, we're going to bring
in the fruity limiter. Because we can use that as a compressor to create some
side chain compression. So we're interested in the compression side of
things, not the limiting. In our side chain menu, we're going to set this to one, and this works like your
vocoder where you could have multiple different
channels linked to your eight oh eight base, and this could say
one, two, three, four, five, but for us, we only have one channel linked. So for us, we only have to set this side chain menu to one. So with this, the
threshold is going to tell the compressor when
to duck the base. The ratio is going to tell the compressor how much
to duct the base by. Your attack is how quickly
the base should duck. So generally, this should
be set as low as possible. You want that base to duck straightaway when
the kick comes in. And then generally,
we would adjust the release to try and match
the shape of that kick drum. So let's set our ratio
at about four to one. You can see it in
the top left corner there of the screen. And we'll hit play and we'll adjust the threshold
as it's playing. So if you wanted to duck more, we can turn the ratio up. But I think four is to one
was actually pretty good. You can have a quick
release so that the compressor turns back
off again really quickly. Or we can set it and what I recommend is to try and
capture the entire kick. So maybe somewhere there. We can also use the threshold to make it duck down further. So now you can always be sure that your kick
drum is going to cut through the base and create that knock effect that
everyone is looking for. Let's apply it to
our base layer. So we're going to take our kick, side chain it to our base layer, come into the base layer,
load up fruity limiter, come into the compression
section, set that to one. And again, maybe a similar
ratio of four is to one. And we'll see how this sounds. Oh. And it's not just the bass I recommend
side chaining with. I would actually side chain pretty much everything
to the kick drum. Some things lighter than others, like I would side chain
the kick to the hats, but I would do it
a lot more subtle. And I would also
side chain the kick to well, nearly every element. So the melody, the keys, the pads, anything else that might get in
the way of the kick. For example, if we
take our melody, We'll take the melody
on channel 15. So we've got our kick. We're going to side chain
that to Channel 15. And again, we'll load up our limiter into the
compression section, side chain one, a ratio
to start of about four, and we'll adjust the threshold. So you can see the kick is now causing the lead to
duck underneath. Then we can add
back in our base. And you can see the kick
is really cutting through. Oh. You can use side chain for other
purposes as well. Like, for example, you might
add reverb to your vocal and then side chain the reverb to the vocal so that every
time the vocal comes in, that reverb dips a bit, which makes the
vocal cut through. And then, when the
vocal stops playing, the reverb level bounces
back up again and you get a nice big long reverb tail without washing out the
sound of the vocal. So absolutely side chain every instrument and the bass
to your kick drum. This allows it to cut through the track and create
that knocking effect.
42. Saturation & Harmonic Distortion: Okay, now we're looking at saturation and
harmonic distortion. This is the secret to
fatness, warmth and grit. So let's add some saturation
and harmonic distortion to various elements
in the track. We're going to start with
the eight oh eight base. Adding saturation to
your eight oh eight base will actually add
in extra harmonics, which helps to
enhance the presence and make it audible on a phone speaker or little kind
of bad quality earphones. And basically, all
we're going to do is we're going to open
up the wave shaper. And we're going to
bend it upwards. We can be quite aggressive
with an eight oh eight bass. Now, of course, it
does make it louder. But you'll find that when
you turn it back down, that there are extra
harmonics in there, which can help it to be
audible on small speakers. We can do the same
thing to the kick drum. So I'm going to open
my drum pattern. And if we just solo the kick, let's open up the waveshaper and give it a bit of
harmonic distortion. And give it a bit of saturation. And then I find on things like the high hats and the
snare that adding some harmonic distortion
can make them kind of sparkle or
add a bit of grit. So we're looking for the
blood overdrive here. And we'll do the same thing to our clap or snare, in this case. See how it's adding in extra
noise or high frequencies. So here's before and
after. That's a fat snare. With something
like our melodies, we can add a bit of
kind of grit or warmth. So they're on Channel 15 and 16. Let's just look at 15 for now. So again, we can just drag
this waveshaper curve up. But as I think we
looked at before, we can also draw in
different shapes. And we'll do the same
thing maybe on this layer. So I'm adding a bit more
aggressive saturation by making the curve
ramp up a bit quicker. So now, if we listen in context, we've got a saturated
lead sound, a nicely saturated
eight oh eight. And our kick snare and
hat are saturated also. So in context, this
sounds like this. Sorry, I'm always
doing that song view. So trying to ignore
the bad volumes because we haven't actually
mixed the fader levels yet, I hope you can hear how the
sound is a lot more fat. I'll just try and AB it. Mm. And saturation can also be pretty cool on vocals. There's also multiband
saturation plugins. So remember from before with
the multiband compressor, we can compress different
frequency ranges. We can do the same thing with a multiband saturator
for saturation. So we could maybe saturate
the low frequencies a lot. Maybe the mids a little bit and the highs a lot to
add in some sparkle. You don't want to be saturating
too extreme, though. It's not the answer to trying
to make your track fat. Definitely, you should
be layering properly, but when it comes to things
like the hats, the claps, the eight oh eight
base, and, you know, sinth leads and
maybe sinth cords, I definitely think saturation is an amazing tool for
adding fatness. Fruity waveshaper
is a proper kind of saturator whereas
the blood overdrive, for me, it sounds more
like harmonic distortion. So I tend to use
blood overdrive on my drums and the waveshaper
then on instruments. But there's plenty of other
saturation plugins out there, and they all allow you to
achieve this fat sound. One of the most famous is OTT, but that stands
for over the top, and that is what it does. It is over the top saturation. In FL Studio, some people use the sound goodiser
as a saturator. But that's not a saturator. That's actually multi
band compression. You can actually see it in
Maximus, what it's doing. Yeah, down the
bottom there, sound Goodiser presets, A, B, CD. So when you're using
the sound goodeiser, you're actually
just using Maximus, and this is what
Maximus is set to. It's more like saturation with some heavy
multiband compression. Sound Godeiser some people laugh at producers using
sound Goodiser and, you know, they kind of
view it as amateur. But I think it all comes
back to how it sounds. If it sounds good, it is good. Just be careful with sound
Godeiser because it is quite heavy and it's quite
heavy multiband compression. So it is going to
squash the sound, and it is going to change
the shape of that sound.
43. Reverb & Delay: Reverb and delay are essential
tools for creating depth, space, and rhythm
when making beats. So reverb can add
space to a sound by simulating an environment
like a room or a hall, and it can create a sense
of depth by pushing sounds backwards in the mix or
adding an ambient texture. Delay then repeats
the audio signals at intervals creating a
rhythm or a sense of echo. Delay can add groove, I
can fill empty spaces or maybe highlight specific
areas of the track. When using reverb and delay, we're going to be
looking at something called send tracks. I'm going to grab
an empty insert, an empty mixer track, and I'm going to come
down to the bottom, Dock two, I like to
dock mine on the right, but you can dock yours to
the left if you'd like to. Just don't dock them to the
middle because that will keep them here in the
middle of your mixer. I'm going to dock two, one
for reverb and one for delay. We'll rename them. Reverb. And lay. And now, it's pretty simple to use. We're going to open
up a reverb plugin. So I'm gonna stick with
the stock plug ins, and maybe we'll pick a
preset here, a large hall. We'll come and we'll take
our vocal, which is this. And what we'll do we need to turn on our reverb and
our delay channels, too. We'll send it to the reverb
by just clicking this arrow. You don't need to right click.
You can just click once. And now we have reverb. This is your send level for how much signal you
want to send to the reverb. And when using a
plug in as a send, generally, we're going
to want 100% wet. So I'm going to turn
down the dry and I'm going to turn
up the wet to 100%. Sometimes this might be on one knob that says
wet slash dry, but it could be a knob
that just says mix. For us here on
fruity reverb two, we want to turn
down the dry level, which is the original
vocal signal, and we want to keep
the wet at 100%. So all that's coming out of
here is just the reverb. Mm And then maybe we'll send it to
a delay, as well. So let's load up a delay. And again, with this, we
want to turn the dry level down and leave the wet
level up full at 100%. Then we can just
adjust our sand level. Mm hmm. Let's now maybe apply reverb and
delay to the piano. And let me just
double check that the bus channel is also on. It is. And I think this Maximus is causing
it to sound a bit weird. I think we must have had the
high frequencies soloed. Yeah, we did. Okay. That's fine. Let's send our piano
to the reverb first. Just a subtle
amount of space and then maybe a subtle amount of delay for some
kind of movement. Using reverb in this way
is also great because it allows you to put everything
into the same space. So generally, I would
use two reverbs. I would use one
kind of short one, so that would maybe be set to the likes of a drum
room or a small studio. This would be to put
all the instruments into one kind of similar space, and that works to kind of blur and glue them all together. Then I would use a second reverb set with a longer kind of tail or a longer preset like a hall or maybe a long plate, and I would only assign my
main kind of elements to that. So that might be the
vocals, the melody, and maybe something
that I want a bit of extra reverb on like the arp. So now looking at the
plugins, with reverb, there's three kind of
main parameters that we can adjust or tweak. And those would
be the room size. So how big this space is. So we're going from, you know, a small room to a medium sized room to a
massive kind of arena. The decay, which is how
long the reverb lasts for. So here that reverb tail
is still ringing out. And if I turn this decay down, the reverb will cut
out a lot quicker. And then you might
have something like the pre delay where you can create a kind
of slapback effect. So I'll just turn up
the decay to hear this. Here how it sounds like
the piano is kind of bouncing off the wall when
you turn the pre delay up. And then with the delay, our main sort of parameters
would be the feedback. So this sometimes has
its own dedicated knob. But for fruity delay bank, it's actually a section. So we can control that here with the feedback volume knob. So let's turn off the reverb and up the
delay so we can hear it. So the feedback controls how
many repeats actually occur. So having this set
really high will make the echoes go on and
on and on forever. Then we have the time. This usually controls the
interval between each delay. So, for example, if
we turn this down, the delays will
happen a lot quicker. In fact, they're so quick
you can barely hear them. And then the higher this goes, the longer it takes for
the delay to kick in. Generally, with reverbs and delays, you can just kind
of play around with the different presets and usually find something
that sounds pretty nice. The last thing I
wanted to talk about was affecting the delays. So, for example, here,
with hour delay, can I mute the piano? No, I don't think I can. So I'm going to have to
keep the piano turned on, but I'm going to try and boost
the overall delay volume. And we're gonna maybe
distort the delay sound. So let's find some kind
of distortion plug in. Maybe blood overdrive. And if we turn up the preamp. No, I'm looking for a more
kind of obvious distortion. Maybe let's try destructor. That's pretty cool. See how that has created a really
interesting sounding delay.
44. Volume Balancing: Okay, so now you've come to
the end of the mixing stage. You've used the
techniques we looked at previously to mix and kind of
sonically shape your track. Now we're looking
at the final stage, which is volume balancing
or volume mixing. So volume mixing is the backbone of a clean
and professional mix. In this lecture,
we'll explore how to balance your fader
levels to create clarity and depth
and ensure that each element of your track
has its own proper place. So with this, it's
quite subjective. We're going to be,
I'm still on that. We're going to be looking at all these individual elements. And we're going to be looking
at the relative balance. So the balance, you know, of this vocal
compared to the bass, compared to the piano, compared to the melody and
how they all fit together. The most important
elements like your vocal, your melody in your
eight oh eight, they should be louder than
the supporting elements, which would be like
your high hats, maybe, or the pads or the kind
of risers or downlifters. You also have to consider
the focus of the track. So for us, our main focus
is probably this Whoops. I don't want it to be muffled. This vocal sample
that we dragged in at the start, this kind of melody, this would probably
be our focus, as well as our melody. And as well to a lesser
extent, our bass. But also, in any sort of
electronic genre of music, your kick drum,
it's a given that this is also one of the main kind of focus
elements of the mix. So some people have different
processes of mixing. They might start with
the chords and the bass, creating a kind of
foundation for the track, and then they bring in
their melodies above that. Some people start with
the focus elements. They start with the vocal
and the melodies and then bring in things like pianos and chords around them to support. Other producers like to
group elements together, like they might do
all their drums in one go and then
all the chords in one go and then kind of balance each of them
against each other. There's no right kind
of way to do it. It's whatever works for you, but there are a few guidelines
that I can give you. So first of all, we're
going to start with our kiktrum because to me, it's one of the main
kind of focus elements. And if I just loop this
section here for a second. So I want to be
setting my volume for this kitrum at
about minus eight. So I'm going to use the fader, the output gain here. To bring the signal down to somewhere between minus
six and minus nine is fine. But the reason for that is
we're trying to leave a bit of headroom on the master channel so that when we
come to mastering, when we come to adding
compression and EQ and volume when we're mastering, that we have the headroom
there to do that. So basically, we're volume
balancing and volume mixing, but we're also kind
of gainsging in a way for the mastering process. So for now, I like to set
my kick around minus eight. Then I usually bring in
the snare or the clap. I start with it silent at first, and then I gradually mix it in. And I'm looking for a
balance between the kick and the clap here or
the kick and the snare, because these are like the
rhythmic anchors for the beat. So let's press play, and we'll mix our snare up until it matches the kind of volume
level of the kick here. Maybe somewhere
there. You're looking to do this with your
ears and not your eyes. So I know that the volume
level is different. The clap is coming in at -11 and the kick is
coming in at minus eight. But audibly, if you listen, they sound like they're kind
of around the same volume. Maybe the clap could
be a touch louder. But if I was to do it visually and bring the clap
up to minus eight, that to me is a
little bit too loud. Then you can bring in things
like your high hats maybe. These are going to be coming in below the kick in the clap. Maybe somewhere there. We
don't want it as loud. We want it kind of
in the background, adding a bit of bounce. And then we can add in
things like percussion. These are also going to be
at a slightly lower level. And also, at this stage, I'll also do a bit of panning. I might pan this perk
sample way off to the right and maybe the hats
could go slightly left. And the only reason
for that is to kind of mimic a real drum kit. So on a real drum kit, if you imagine,
you're the drummer, your high hat would be
slightly off to your left, and the percussion or the Toms would be kind of somewhere
off to your right. Next, we'll add in
the eight oh eight. And what we're looking to
do here is to make sure that it's balanced
with the kick. So the eight oh eight
should complement the kick but not overpower it. Let's just give that a go. Maybe somewhere there.
And then from here, I might bring in my base
layer and try to mix the volume of that against the other eight oh eight layer. So let's bring this layer down. And for me, I want
this really subtle. Just kind of there
in the background adding a bit of texture. In fact, that's actually
probably a bit too much. Next, we're going to
take the main melody. So let's just bring
that in as well. And with this, it
should be sitting kind of on par with the drums
and the eight oh eight, maybe slightly above, but
definitely somewhere on par. Whoops, I have to be in a section where the
melody is actually playing. Let's just solo them. And again, I forgot
about my bus. So somewhere there
feels right to me. It sounds like it's
kind of sitting on top of these two elements. I'm now focused more on this than I was on the
kick in the base. So that's a good sign there. And then we'll
bring in our layer. And if I find that, you know, I'm using a lot of layers and I'm trying to get a
balance between them, I can, of course,
use a bus channel. So for example, here
I have two layers. But let's say I had, you know, four and all these four layers were coming together
to make one sound. What you could do is
solo all the layers. Like this, maybe get a
balance between them. So something like this, maybe. And then you would root all those four layers
to their own bus. So then with this bus, I can control all of those
layers together. So if we brought back
in, for example, our kick or the drums, and we brought back in the bass, we can control both of
those melody layers. So once we've gotten a nice
kind of blend between them, we can control them all with this one fader now
on the bus channel. So maybe somewhere there is a
bit more natural this time. And then you can start adding
in things like the chords, but we'll bring in our piano, which also has its own bus. And with this, you're
looking to kind of support the main elements. So our melody, our bass
and our kick drum, we're not looking to
overpower. That's too loud. Now this is taking over. Now my focus is drawn to the piano rather
than the melodies. I don't want my focus
to be on the piano. I want it to be on the melodies. So just suddenly using that
piano to support the melody. And then, of course, you can use your bus to
mix them all in together, mix all those layers in. And this is the
process you would take with every
element in the track, including your uplifters,
your downlifters, your kind of effects that you're using, the
background textures. All of these need their volumes kind of mixed into the track. So just a few final tips, you want to make
sure you're mixing at kind of lower volumes. This will just avoid
ear fatigue and make sure that your mix sounds
good at any volume. If you think about it,
when you're enjoying listening to a track in the car, what's the first thing you do? You reach for the volume
and you turn it up. And that's because when
things are louder, they actually sound better. So what you want to do is
maybe mix at a low volume. Make sure that your track
sounds good at this low volume, and then when you turn
your track up again, it's going to sound even better. Also, trust your
ears, not your eyes. So the volume meters and
things here in FL Studio, they help, but your ears
are the ultimate guide. Make sure you're leaving
about minus three DB on your master channel
for mastering. It's recommended that you
leave about minus six DB, but definitely leave
about minus three DB of headroom for mastering. And also ear fatigue is
kind of unavoidable. So just make sure you take
regular breaks to keep your perspective fresh
and prevent over mixing. With proper volume mixing, your beats will sound clear, they'll sound balanced
and ready for mastering. This skill is essential in creating professional
quality music.
45. Mastering & Exporting: Okay, now the track
has been mixed and all the volume levels
have been balanced, the panning is done, and we've added some stereo separation. Mastering is the final step in the music production
process where the mixed track is
prepared for distribution. So we want to make
sure that this track is loud, clear, and competitive. So what I've done is
because my laptop seems to be struggling to
play through the track, I've just exported a
rendered version of my mix. So we're going to master this
final version of the mix, and then we can come back
and export the whole thing. Firstly, I like to master by looping the loudest or kind of climatic
part of the track. Because when we're trying
to make the track louder, we want to make it louder
without distorting. So usually taking the
loudest part of the track will give us an idea of how
loud we can actually make it. But first, we're going
to be looking at adding some subtle EQ. So we're going to load up
the parametric EQ too. And here we're just looking
for nice frequencies to maybe warm up the sound
or add a bit of clarity. We're also looking to get rid of some of this muddiness
or boxiness. So there's a little bit
of muddiness around here. So let's pull that
out. We're aiming to be very subtle with this. I'm not a huge fan of
these frequencies. So I'm gonna pull some
of them out, too. Very gently and very subtly. Just a subtle boost in some of the high frequencies
for clarity. And I also generally like to cut a small little area out from about 1.5,
even thinner than that. And also from 2.5 to get rid of some of the
middy and nasal qualities. Let's AB it and make sure
that we like how it sounds. I think we're adding in just a little bit too many
high frequencies. Remember, you want to be
really subtle with this. The reason why you
want to be subtle is because everyone's
headphones and earphones and speakers and car stereo systems
and their phones, they're all kind of
adding their own color or EQ to the sound. So we don't want to
effect that too much. We want to try and keep
it as flat as we can, whilst also kind of subtly
boosting frequencies we like and subtly pulling back on
frequencies we don't know, removing things like
muddiness or boxiness. Next, I jump straight
for Maximus. This, as we know, is a
multiband compressor, and because our master channel has a lot of frequency
spectrum information, we've got low frequencies all the way up to
high frequencies, it's a good idea to use
multiband compression. So let's set our
frequency bands. With this, you're looking to just about hear the bottom of the snare. Maybe
somewhere there. Your maids, you're
only looking to hear the kind of bottom end
of your high hats. Maybe somewhere there. And then we're going to go
about our normal process. So we're gonna
come into our lows add where we want
our threshold to be, drop down the ratio. Same with the mids. W and same with the highs. With the highs, you want to
be a little bit more subtle. So, for example, with our lows, we're going to use
a higher ratio, the mids a little bit less, and the highs a little
bit less again. Now, let's go back and
do our makeup gain. So the purple is what
it was originally, and the white is what it is now. So it looks like we're
losing about three DB. The maids were not
actually losing as much, maybe one or two dB. And the highs again, maybe one or two DB. Now, also within Maximus, for our low frequencies, we're going to merge them. So this works the same as the stereo separation
knob here on the mixer. We're going to merge our lows to make sure that they're mono. We're going to separate
out our mids a bit, and then we can really
expand out the highs. Then after doing that, we can add some soft clipping. This is a really
soft saturation plug in that can just help to
add a bit more volume. So not only are we adding
in a small bit of volume, but we're also adding in some of those nice
saturation harmonics. Then we're going
to grab a limiter. And the limiter does
what it says on the tin. It limits the sound at
a certain threshold. So basically, it allows
nothing past that value. So, for example, our ceiling
or threshold is set to 0.0. I like to turn this
down to about -0.2, usually just to make
sure that it's active. And then we can use
the input gain to really kind of squeeze as much volume out
of this as we can. We don't want to be
squeezing it too much. We don't want to
squash the dynamics. Just enough to give us a
sort of full loudness. And now we have
mastered our track. We've shaped the sound subtly. We've used multiband compression
to control dynamics, and we've also used the stereo separation here
to widen the stereoimage. We've added some
subtle saturation to add an extra bit of fatness in and squeeze out
a bit of volume. And then we've used a limiter
to make sure we're not clipping and that the track won't damage any audio systems. We also used the gain knob to just squeeze an extra
bit of volume out. Now because your track
is mixed and mastered, we can go ahead and
export the entire track. You would just highlight
the area you want to export, export, wave file. It a name exported. Beat. And with this, our mode
should be song selection. The tail should be set
to leave remainder. The wave bit depth should be
set to either 24 bit or 32. I usually like to use 24. Make sure it's set to stereo, and also make sure that high quality for all
plug ins is turned on. Your resampling quality, I usually set to the
highest it can go, highest quality, but
your render time will be a little bit slower. Congratulations on
composing, arranging, mixing and mastering
a full beat.
46. Finished Beat Playthrough: [No Speech]
47. Course Conclusion: Congratulations.
You've made it to the final lecture
of this course. By now, you've
learned how to craft beats from drums
to bass to chords, structure your tracks using proper song structure
and arrangement, mixing techniques with EQ, compression, and
saturation, and mastering. But what happens next? How do you take what
you've learned and keep growing both creatively
and professionally? Well, this course
conclusion will cover the final
pieces of the puzzle, how to evolve your
career, stay inspired, overcome perfectionism, and truly embrace your
identity as a producer. Think of this as the fuel for your long time journey
in music production. Whether you're making
beats in your bedroom or you've already started
working with artists, growth in this industry is
a never ending journey. So here's how to
keep moving upward. Growth doesn't happen by chance. You need to aim for
it. Ask yourself, do you want to work
with major artists? Do you want to score
placements on TV and film? Do you want to build
your own brand as a producer slash artist? Once you've figured out
what your goals are, break them down into
smaller actionable steps. So, for example, your goal of
wanting to collaborate with assigned artist might
become reach out to ten artists per week
with tailored beat packs. Maybe your goal of wanting
to place a beat in a movie, that could become research
music supervisors and send polished sample beats. Success in music
production isn't just about talent, it's
about connections. Try to collab with
other producers, artists, and engineers, leave meaningful
comments and respond to messages and participate
in music communities. Also, as a final note,
try to evolve your sound. Staying relevant means evolving. Study the trends
and experiment with new tools and always
be open to learning. Growth comes when you push the boundaries of
your comfort zone. Inspiration doesn't always
strike when you wanted to. To maintain a steady
creative output, you need systems in place
to keep your ideas flowing. Creative people often
hate the idea of routine, but structure can actually
amplify your creativity. So for example, you could
do a daily practice, maybe spend 30
minutes to an hour every day working on beats, even if you're not
feeling inspired. You can also set aside time for different parts of the
process like sound design, melody creation or mixing, or at the very least
spend time each week listening back to your work and identifying areas
for improvement. Next, we have borrowing
from other genres. Inspiration can come
from unexpected places. Borrow elements from genres you don't normally work
in like Afrobeat, classical music, or ofi. By combining these influences, you could create a sound
that's uniquely yours. Try unfamiliar tools
or instruments. If you're stuck in a rut, maybe pick up an instrument you
don't know how to play. Experiment with a
plug in you've never used or try a
completely new daw. The act of exploring can really unlock some
creative breakthroughs. And finally, feed your
mind. This is a big one. Creativity doesn't just
come from making music. It comes from living life. Read books, watch movies, explore visual art,
travel, you know, immerse yourself in different
cultures and reflect on your personal experiences and try to channel them
into your work. Next, we have methods of
trying to overcome beat block. So first of all, perfectionism
is the enemy of progress. It's the voice in
your head that says, This beat isn't
good enough or I'll finish it later when
I'm more inspired. But music is subjective. There's no such thing
as a perfect beat. Focus on completing your tracks instead of endlessly
tweaking them. Remember, the best producers
don't just make hits. They finish them. For
every one hit track, there's about 100 that
didn't even get close. If you do struggle
with finishing beats, set strict deadlines
for yourself. You know, set an alarm maybe
to finish the beat within 2 hours or maybe commit to uploading two or
three beats a week. Deadlines can force you to make decisions and
move things forward. And lastly, establish systems to keep your creativity flowing. So use daugh templates for different genres to kind of jump start your process or keep a
folder of unfinished beats, melodies, or drum patterns
that you can revisit later. Also, spend time experimenting with no pressure to
finish anything. Sometimes your best ideas
just come from having fun. So you've completed the course, and now you have
all the tools you need to succeed as a producer. The most important
thing from here on out is to trust yourself. Your unique taste, your style, and perspective are all
what will set you apart. Don't let this
course be the end. Let it be the
beginning, set goals, take actions, and keep learning. Remember, growth is a journey.
It's not a destination. Stay connected with fellow
producers and artists, share your knowledge,
ask for feedback, and celebrate your
wins big or small. The music community thrives when we all support each other. And at the end of
the day, remember why you started making
music in the first place. Whether it's for
self expression, connection or maybe
just the love of sound, the world needs your music. So thank you for taking
this journey with me, and I'm excited to see
where your music takes you. Remember, I'm always here if you have questions or
you need guidance. Now, go out there
and make some beats.
48. Industry Game: Welcome to this comprehensive
lecture on one of the most important aspects
of being a producer, branding and your
business strategy. While crafting beats is
the core of what we do, understanding how to create
a recognizable brand and sustainable income from your
music is just as crucial. Here we're going to cover
everything from developing your sonic signature to
uploading your beats, working with an artist,
pricing your work, and even a simple little idea
to diversify your revenue. A beat tag is like your logo. It's a vocal or audio stamp that plays at the start or
throughout your beat. It's essential for branding, especially if you're
uploading beats online or sharing
them with artists. So in reference to the three
points there on the screen, we have recognition, so your tag helps people
to know your beat. Protection, it can discourage unauthorized use of
your work and identity. A good tag reinforces
your branding. A good example would be
Pierre Bourne's beat tag. I have an example of that here. Yo, Pierre, you want
to come out here. To make your beat tag, you could either make
one yourself or maybe hire a voiceover artist
from platforms like Fiber. Make sure to keep it
short and catchy. Your tag should be memorable
but not distracting. Also, use lots of fun and
creative effects like reverb, delay, and pitch shifting
to make it unique. And finally, put the
tag at the start of your beat and possibly
in a few other sections, usually before the
drop or the chorus. So when making beats, you need to know where your
potential customers, rappers, artists
and creators are. Here are the platforms
to focus on. YouTube is ideal for
showcasing your beats. Use thumbnails and titles
that reflect the style. For example, free dark trap
beat for nonprofit use. Or you can optimize
with keywords like Juice world type beat to attract artists looking
for a specific vibe. We have Beat Stars,
which is a marketplace specifically for
producers to sell beats. It allows for licensing and
also pricing flexibility. Some producers opt to post
short beat snippets with visuals or text captions
on Instagram and Tik Tok. Here you can engage with
artists directly through DMs or by tagging
them in your posts. SoundCloud can be
quite relevant for building a portfolio
and networking. And finally, you can upload to a personal website and use it as a central hub
for your beats, your bio, your contact info, and maybe a page where people
can purchase your beats. When uploading, try to upload regularly to build an audience and use engaging cover art or videos to make your
upload stand out. Also, that optimization trick for search engines is great by using terms like Drake type beat or free non copyright beat. And when you are
uploading, always include a link to purchase or
download your beat. Collaborating with artists is
a great way to create hits that generate income through
royalties and licensing. You can find potential
collaborations by maybe scrolling through social media and DMing
upcoming artists on Instagram or Tik Tok. There are also collaboration
platforms like Airbit or even discord
communities can help connect you with
vocalists and rappers. When working with an artist,
communicate clearly, meet deadlines, and respect
the artist's creative input. Always discuss your terms early, so make sure both parties
agree on the royalty splits, the credits, and licensing. And licensing just determines how an artist can use your beat. So common types include non exclusive licenses where you can sell the same beat to multiple artists and an
exclusive license where the artist who
purchases the beat gets the sole
rights to the beat. Each license should
specify price usage, like, streaming limits and commercial
rights and the credits, how you'll be credited
for the final work. Generally, I've seen non
exclusive licenses go from about $30 to $100 and
exclusive licenses going from $300 to, I mean, if you're working
with big artists, it could be way above $1,000. But as your reputation
grows, so should your rates. And also the last point there, always use contracts
to protect yourself. Sites like Beat Stars
have built in contracts, or you can hire a lawyer
to create a custom one, but key terms include
payment structure, royalty splits, and
ownership rights. So here's a simple little idea
to generate extra revenue. Producer packs are bundles of sounds that you can sell
to other producers, things like drum kits,
loops, and one shots. They're a great way to
diversify your income. You could make drum loops, melody loops, or effects, and you can even
include midi files or presets for added appeal. Next, we're looking at sound
selection as branding. So your sound selection
is part of your brand, just like Metro Bowman's bells
or Pierre Bourne's flutes. You need to find a
consistent palette of sounds that
reflects your style. So to do this, you can
follow the three points on screen by experimenting with unique instruments or textures, reusing signature sounds across beats to create familiarity. And use other producers
for inspiration. But always add your own twist. Don't straight up copy. Your identity as a
producer is what makes you stand out
in a crowded market. It's a combination
of your sound, your branding, and
your personality. Know your niche.
Decide what genres or vibes you want to dominate. Be consistent from
your visuals to your sound to keeping
your branding cohesive. Engage with your audience, interact with listeners
and artists on social media and stay authentic. Don't chase trends,
create your own lane. Building your brand as
a producer takes time, but it's absolutely
worth the effort. By establishing a
clear sonic signature, using smart upload strategies, collaborating with artists, and diversifying your income with things like producer packs, you can turn your passion
into a sustainable career. Start implementing
these strategies today, and don't hesitate
to reach out if you have any questions or
you want feedback. Let's try to make your
producer journey a success.
49. Fundamentals of Boom Bap: So in the next few lectures, we're just going to look
at the basic elements of creating different genres. So, for example, here
we're looking at boom bap. With this, you're
going to want to use something like a jazz, a sol, or a funk sample. You can chop it up or make
other edits if you like, but the one that I found
is actually pretty good. You also might layer
in a vinyl crackle, kind of ambient
texture underneath. But this sample, in particular, already has a vinyl crackle. Then you're going
to use some kind of old fashioned 90s
sounding samples. So this is a Shaker sample
that I've gone with. Here is an offbeat hat. This is the kick. And
this is our snare. We also have another drum
pattern where I layer in another snare and this
extra offbeat shaker. You're also going to use a lot
of swing, about 50% swing. You're also looking
for a really sort of funky hip hop drum
pattern from the 90s. And also, with this, your bass pattern is
going to be a little bit different usually opting for shorter notes that
mimic that 90s style, but also fit the drum pattern. And then for extra flavor, I just layered in a kind of string pad sound and
this lead instrument. Let's hear it all together.
50. Fundamentals of Lofi: Here, we're going to have
a quick look at Lo Fi. For this, you want
to keep your BPM between about 60 and 90 BPM. Use mellow sounding drums. And one little trick
that I like to do on my high hats is to when they're in here
in the piano roll. If you delay the
second high hat, so the high hat is playing on every first and second beat. If you delay the second high hat or the high hat on
the second beat, delay that by about a
quarter of a step up here. You end up with this kind
of lazy swing feeling. Then you're going
to want to use some really kind of jazzy keys, either normal piano
or electric piano, or sometimes a really kind of dreamy guitar can work as well. So this was my sample before
I added effects to it. It's almost like lounge music. And that's an actual genre,
if you want to look that up. So with this then Oops. With this, I added a cabinet to kind of amplify it a small bit and make it a little
bit more muffled. So before and after? Then I added vibrato, which is a slight
kind of pitch wobble. Oops, I keep doing that. It makes it feel kind of
slightly detuned or out of tune. And then I just added
some subtle bit crushing. So you can hear there it kind of added in like a vinyl crackle. And then I just
layered this with a really simple bass and that drum pattern that we
were talking about earlier. The idea with low Pi is to
try and create a dreamy, hypnotic, kind of relaxed
and flowing sound. It's also one of the genres where if you layer in like rain sounds or the sounds of maybe a city with cars
beeping and things, but you put loads
of reverb on it, so it sounds like it's far away. This genre is great for those
kind of ambient effects.
51. Fundamentals of Detroit: Here we're going to have a
quick look at Detroit style. You're going to want to
use repetitive piano or synth melodies, like this. It's gonna be in
a minor tonality, and it has to sound dark
and kind of ominous. I've also layered in
this dark synth loop I got on Lupermen as
a background texture. Some people like to make
Detroit in double time. So I'm set at about 1:05, but they might set
their BPM at 2:10, but that's just a
personal preference. The main part of Detroit style comes from the drum pattern. So you're gonna want to
draw your kick like this, and it should sound like this. It's also usually pretty
heavily distorted. So the kick originally
sounded like Where's my kick? It originally sounded like this. But we want to give
it a bit of bite, so we kind of over distort it. And then your base
pattern is just going to follow the pattern of the kick. So again, with this, I've also
added a bit of distortion. And here's how the beat sounds.
52. Fundamentals of UK Drill: Finally, we're just
going to have a quick look at UK drill. So these tracks are
usually pretty dark and often have repetitive
kind of haunty melodies. Let's have a listen. These haunty melodies are usually pretty simple
and as I said, repetitive. We're going to have
a classic kind of trap kick and snare pattern. But our high hats are going
to be pretty syncopated. And then the other
main element of UK drill would be the
eight oh eight subbase, but it's nearly a
melody in itself. And there's also a
lot of sliding notes. Now, my bass pattern
is probably a bit over the top,
but that's okay. I'm just trying to demonstrate the core kind of
elements of each genre. So let's have a listen to this o Oh, I also forgot to Oh, and I also forgot to mention
that the melodies are often quite detuned, like this. So, again, I used
that vibrato effect.