Archviz in Blender 2. 80 / Class 4: Rendering and Postprocessing | Victor Duarte | Skillshare
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Archviz in Blender 2. 80 / Class 4: Rendering and Postprocessing

teacher avatar Victor Duarte, Learn everything you can

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class4. Introduction

      1:04

    • 2.

      Class4. Adding furniture

      3:59

    • 3.

      Class4. Render and compo. passes

      9:26

    • 4.

      Class4. Postproduction

      3:46

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About This Class

Hello everyone! 


In this final class we are going to fill the scene with some premade furniture assets and I'll talk just a bit of the importance of have a constantly growing library of assets. Specially if you are into the archviz world. 

We will take a look at the very new Intel Open Image Denoiser, which gives incredible results killing the noise of our renders. As well as some basic compositing nodes on blender.

Then we will export the final render, bring it to photoshop and make the final basic retouches to give the final look. 

Where I get 3D models for my projects? Take a look at this resources: 

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*Beginner-Intermediate level

Final render: 

Meet Your Teacher

Teacher Profile Image

Victor Duarte

Learn everything you can

Teacher

Hello!

I'm Victor Duarte, a 3D artist and Mechanical Engineer from Barcelona.

As a mechanical engineer, I've worked for 10+ years in many sectors, specially in renewable energy. Mi passion for 3D art, 3D visualization and the CGI world has always kept me in constant learning and willing to improve every day.

I enjoy doing 3D related to archviz, hardsurface, sci-fi, concept art and mechanical design among others :)

 

See full profile

Level: Intermediate

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Transcripts

1. Class4. Introduction: Hello. Everyone picked are here In this final class, we are going to feel to seeing with some pre made. According to Ross. It's and I will talk yesterday. Eat off the importance of half a constantly growing library off assets, especially if you are into the Argies work. We will tell you already knew until hoping much T shirt, which keeps incredible results, killing the nice off our renders as well as some basic compositing notes on the blender. Then we will export render bringing to photo shop and make a final researches to give the final look. If you like what you see, subscribe and follow me if you want on other social media, so take care and have fun. 2. Class4. Adding furniture: So here we are in our scene, and now that we have flighting and some materials already set, it's time to fill the scene with song furniture. Ah, here we can see we have a sofa, pair of chairs, coffee, table of Iraq and for these were going to use pre made models or assets from external websites. Some of them are free. Some of them are paid content. But this will make the difference when it comes to time consuming and release him. And this is a common beginner's error because they cool thing. I am cheating or or I'm taking advantage off. Some others work, so you can you managing to have to model everything from scratch. It will be impossible to meet deadlines and not to mention the amount off money in time the D school cost. So here you can see me a painting some assets for the few knitter. I'm just a pending our collection from other blender file that I don't load it or just copy paste from other blender files. And with this way, you can concentrate on Lee in their artistic side of the work, and not in a technical part like you know how to model a so far chair or so you are more free to change some things like Imagine that Declined doesn't like this sofa. And, well, you have to remodel everything. So that's why it is important to have your resource is in libraries, off food, maturing assets and keep doing it every project you do, I will put some resources that are used in the description. So check it out, by the way, to upend some object to your scene are some collection In case you don't know how to do that. Just go to file a pent and navigate to your folder where you have your blender file and you can append collections, materials or even the entire scene. In our case, we select collection. Make sure you have in your blender file you have. You're objecting a self collection. It's not necessary, but it's a little bit easy for identifying what you need to upend. So select your collection and click bent. Now, as you can see over here, our new object it selected. I position the three D coarser where I want with shift and right click and I press shift s and selection to cursor. So here we have our object into the scene and ready to render another method is just control. C copy. Objects, go to your bender file Project and control be shift s and selection to coarser from. 3. Class4. Render and compo. passes: So now we have our furniture ready and we're gonna hide these. His first chair over here, CASS. It high. It's a little bit of the design. So I go to chairs and select Cherokee and in the filters restriction struggles I'm gonna enable the disabled in renders Batam and I select thes chair and height were thinking the report and in the written. So now we have our scene and it's time to make some test renders before we render the final image. And the first I'm gonna change before that is the strength of the world. Shader we have here the strange of eight. I'm gonna increase the to 12 and in the render properties, I'm gonna go to color management and w transform is filmic and you look at medium high contrast. So we have far leader Leadoff is nice contrast and I increase our little bits. The exposure something to point five. I think it works well. The render samples are set to 1200. It is okay. And now, as you can see, I am using the version of limb there 2.81. And that is because, uh, in this new version. This is an alpha version we have here the new intel Deny, sir. We're going to see how it works when the render is finished and in other to work. These new you nice area go to passes and enable denies ing data. And also we're going to enable crypto might toe material six levels is okay now in the outward properties or now let's rendered. He's at 50% off the sort of resolution so we will have more faster test render And finally , if you are using GPU goto performance and make sure you are using some proper tiling to 56 seats okay, for deep you rendering. If you're using CPU rendering 16 tiles or 32 or even 64 it's good value part for GPO to 56 seats. Okay, so let's breast 12 and see you later. So this is the previous render and the overall lighting. I think it's pretty OK, we have some fine shadows over here and yeah, we could improve the reflection on these glass. I'm going to do it in a moment, just took in the roughness. But the other lighting, which is the main point here, is really good. So now, in compositing, Let me go to the compositing top over here. I'm gonna move these window down, and we have over here our render a years now with the help off their mouth. Wangler, I'm gonna press control, shift, click And lender makes these viewer note over here, which is very useful for composition. And as you can see, we have some render layers. We have the nicey image to the uniting normal, and so and so and so the crypto material over here So taking account that this is the normal denies it image we're going to compare now the standard in icing off lender with the U until open image the nicer. But first of all, I'm gonna extract the Kiptum at material which is actually the caller I d render layer. And for these I pressure shift a matter and crypto Matt. Now we just have to connect the quipped amat material. We connect the much and all these crypto material. I don't know why is this order but connect all the crypto material Now you preview with contra shift. We have the image matter and pick. And this peak this'll image is actually a color I d pass and is very useful to drink for example, the hue collar off material. And it's good to have this note here. So for the output off these, I'm gonna create an output note. So I press shift a output and file output. And now, if we purse and with these file output selected, we can go to properties over here and we can add inputs and distract these. Read the layers So we have the image here which weaken. Call it Herault image. And these will output the image itself without taking any competition. Let's add ons. I d image or simply I d and lacking the peak off the crypt amount. And let's create another five output for the compass ICT image, which I go come he much and we will plaque here, defined as a result off our competition here in blender. So now let's take a look at the new The noise hurt. As you can see, we have over here the nice e e much so I'm gonna add a field. Third, the noise here. As you can see, we have already the nice image. But let's press out v to assume in in the image and connect in the denies the dean icing normal and the dean icing Albie. So you can see we have fun very clean and denies ing image with nes pluckiness and any artifacts on our image. And this is a big change on the Deny, sir, we can compare the Judy Nice is over here and let me this all to be too, assuming in the image now a press out and middle button to move the image and take a look over here to this wall. This is the denies her standard denies her off lender. I hope you can see we have here some split itchiness and some artifacts going on here in the wall. And if we compare with the intel much, you know is we have these world very clean. Now it's at some more FX. I press veto some out of image and I'm gonna add a filter layer and connect right after the denies when I will have this Gracie glare of here. We want to select here foot low and maybe we can tweak the mix factor to something like miners on six. So we have mawr concentrate glow here on the window, I think is this is too much for now. I am disappointed. Eight hour. Something like this, I think minus 80.8 called the job. Yeah, my nose 0.85. It's good for me. And of course, we could make here some color rating our trick, the shadows on the highlights, or even go to the render settings over here and go to color management and increasingly lead exposure. But as you can see, uh, this is kind off difficult too much over here. And I prefer to make this in on external application like Father Shop, which we're going to look at it later now, Before rendered, the finally might going to connect his final note to the composition and the last thing I'm going to do before take the final Renner. He's come pure base path for the output. So would your render folder of here. And now we can go to the rendering setting so here and said the person touch off the resolution 200 or are 120% so you can later resize your match. And, uh, you will get better crisp image and press F 12 so surrender is finished. This is the nicey image, as you can see and with the open image. Deny, sir, this is great results. So now it's time to do some bus process, sinking for the shop and finish our work. 4. Class4. Postproduction: So here we are, a father shop and the first anger do ease, create curves and I'm gonna increase our leader black values here. So we get a little bit off information in the shadows when the decreased leader Biti's highlights from exterior and I want to fade out, leaving the shallows and just look for good values for the lighting. And I think this is our leader. We'd better let's create now a experts your and increase our leave it. And as you can see, we achieved the Classico photograph where the interior Aries well disposed and the exterior Aries literate, burnt. And these keeps more realism to the overall image. Let's now work with the color balance and the shadows and going Chris did lose. Ali reads and highlights and gonna go to a little bit more orange. So I increased their red and the yellow values over here. Just the touch, because we are looking for natural color balance. Now we can embrace control. Shift out eight waken see the before and after. I think it's looking great. You're gonna press right click on this image and converted to a smart object. Now I can play so filters in a nondestructive way. For example, I'm gonna sharpen the image a little bit with him. A sharp mosque. So if Louis look over here, just Ah, leave it off sharp. You don't want to overdo these kind of filters because he can broke your image. So just a little worried. And finally, I'm gonna increase salary contrast again. Just a touch. So I think we are known with our render. Now we can export these image, go to export us, and I'm going to select to be Kubik sharper. And I'm gonna bring down the resolution to the original re solution off 10. 80 and expert. So this is our final render. And I hope you enjoy these curse. At least learn something new or establish so were close. If you want to give you some review and tell me what you have learned and it's to June for more content and tutorials thank you so much for you in my curse then keep working. Keep lending and have fun