Transcripts
1. Procreate Dreams for Beginners and the Principles of Animation: Procreate Dreams has transformed my ability to make
animations from my art. Yet when I first opened the app, I was so frustrated I didn't understand what
I could actually do. And I was stumped when it didn't behave like I thought
it would cut to. Today, I've fallen in love
with animation as an art form, and I'm blown away with how easily I can create
something cool. The secret that took
me from frustrated to fluent, well,
first of course, was uncovering all the
hidden powerful tools and gestures tucked away
into this amazing app. But two was learning the
principles of animation. These timeless foundations are what make an
animation look good. Kind of like there
are principles that make an illustration look good. They're simple to understand, but the concepts
make big difference. In my new class,
you'll learn both at the same time with
step by step projects. No good at drawing. No worries. I've provided project files that you can focus on
learning animation. But if you do want to
animate your own drawings, this class is also
great because you can easily adapt the projects
for your own work. And if you've created
something in my appropriate for
beginners course, you've already illustrated
one of the projects. We're going to
learn all kinds of fun magical tips and tricks for easily
animating your art. Like creating shadows
that automatically move. And fun techniques like camera movements
and creating waves. You'll learn all the hidden
gestures and tools to make animating a breeze and neat
ways to use the warping tool, clipping and layer masks, and how to troubleshoot common problems that
you may run into. I'm Brooke Laser. I'm a professional
illustrator and teacher, and I've helped hundreds
of thousands of students level up their
art and their careers. I'm an illustrator,
not an animator, and despite my
limited experience, Procreate Dreams has opened up a whole new world of
art making that felt impossible to me before even beginners can create
impressive results. So let's dive in.
2. How to Use This Class: Hey, welcome to class. In this class,
you're going to be creating several
animation projects. And each lesson
is going to build upon the tools that we
learned in the last. We're also going to do
some periodic recap so that you can review
what you've learned Now. In the first couple of lessons, we're going to go over
some useful settings. How to create a movie, briefly
introduce the interface and the basic gestures
that you're going to want to know for
navigating around. I've also created
some project files for you to follow along
with in this class, and there's a lesson on how to import those files
into Procreate Dreams. In the next set of lessons, you'll actually use
those project files to create your animations, but you can easily adapt them
and bring in your own art. Now there's a few materials that you're going to
want for this class. You're going to
need an ipad that's compatible with
Procreate Dreams. And you can find
the current list at Procreate.com slash Dreams. If you're in the
market for a new ipad, I do an annual video reading, which new and used ipads
are worth investing in, which you can check out
on my Youtube channel. Of course, you'll also need the app itself,
Procreate Dreams. While I highly recommend
an apple pencil, a stylus is not
actually required. It just makes things
a lot easier. And you may be able to get
away with a stylus that at least has pressure
and tilt sensitivity.
3. Theater and Movie Settings: This is our theater, and each of these thumbnails is a movie,
one of our animations. Now if you tap this
button right here, it's going to close this
little locations folder. But this stuff right
here is very exciting. You can have animations
on your ipad directly, but you can also store
them on the icloud drive. This is exciting because if
you have multiple ipads, these files are going
to be connected. So if I take my ipad mini to a cafe and I work on
an animation there, and then I go home and I
want to work on my ipad Pro. I can pick up where I left off because these files are
synced in the cloud. To create an animation,
you're going to want to tap the plus icon. And then you can swipe through these different options
to choose a preset size. If you tap the three buttons, you can choose your frames
per second or your duration. If you tap the four
K, you can choose different sizes and
dimensions for your movie. But once we open a movie, we can change this at
any time by tapping on the name of the movie right
here in the Properties tab. You can change any
of these settings, so you can choose a custom
dimension for your animation. There's also several other
settings that you can play with in here by tapping
on these different tabs. In preferences, for example, you can switch to
left handed side mode or you can enable painting
with your finger. Personally, I like to toggle off enable painting with finger because I'm often accidentally making marks on the canvas
that I didn't mean to, but if you don't have
an apple pencil, you're probably going to want
to paint with your finger. Also, if you don't
have an apple pencil, you'll probably want to enable
timeline edit with finger. Personally, I like to crank my rapid do delay
up a little bit because sometimes I accidentally engage a rapid Do when
I didn't mean to. Once you're done, hit Done and then if you want to go
back to the theater, you can tap these little
buttons right there.
4. Gestures and Workspaces: Once you're inside a movie, we have two active spaces. We've got the stage
and we've got the timeline on the movie stage. We've got this active area, and then there's
a grade out area, and it's called the backstage. We can see it because
we're the director, and if I play my animation, I can see the smoke
off the screen. But if I were to export this, that would be cropped
off and we wouldn't see it at all on the time line. I've got all of my tracks. And if I tap the down arrow, you can see it will
expand to show I've got the coffee and the
cup on different tracks. Tracks are very similar
to layers in procreate, but you can animate each track. And if you're familiar
with procreate, you know that you
can use two fingers to pinch and zoom
around the canvas. And we can do the same
thing on the timeline. It gets even better
than that. So if I take three fingers and I
scrub side to side, it's going to zoom my
timeline in and out. And if I move my three
fingers up and down, it's going to scale the
sides of my tracks. This little clapper board
is called our playhead. And if I drag it
across the time line, it's going to play my movie
backwards or forwards. I can also hit the play
button right there, and this will just
play it automatically. Now once the playhead
reaches the end of what's on the screen
for timeline, it's going to pop back
to the beginning. But this is also true
if I zoom further out or if I zoom super close in. It's only going to play
back what's seen on the time line screen.
Another fun trick. If I take my playhead
and I flick it, it's going to zoom all the way back to the beginning
of my time line. This is really
useful if I'm really far down on animation or
I'm really zoomed in. Another fun trick, if
you're really zoomed out. If I double tap, it's going to zoom in really fast and really
close to a specific area. Now if I tap four
fingers on screen, it's going to open
up my preview mode. My controls are down here, so I can jump to the
beginning or pause. And I can also use my finger to drag back and forth to
play across the timeline. To exit, I tap four
fingers again. Now there's one
other work space. So if I tap this little
squiggly icon right here, this is going to pull up
my draw and paint mode. And if you're familiar
with procreate, this is going to
look familiar here. I can draw on my canvas and create any new
drawings that I need. There's also a little time code right here, and
if I tap on this, I can show my onion
skins or hide them. And I can also tap on here
to edit my onion skins. And I can choose a
background color. So maybe I like a couple
of these different colors. But you know what,
I don't like these. So what I want to
do, if I want to do, I can tap two fingers to do. If I want to redo, I can tap three fingers to redo.
5. Importing Files Brushes and Swatches: In this lesson, we'll
cover how to import things like your procreate
brushes swatches, procreate files, or
even other dream files, like the project
files for this class. So in order to bring in
my procreate brushes, I'm going to bring the
two apps side by side. So I've got both of them
open. I'm going to swipe up, you know, as if I was
going to close my apps. And then I'm going to
grab my procreate app and drop it right next
to Procreate Dreams. Now that these two
are side by side, I'm going to open up the brushes and I'm going to
find the brush set that I want to import and
I'm going to pop and drag it over onto the stage. Once you've imported them, you can go to your brushes
and you'll need to scroll to the bottom
where it'll be imported. You can do the same thing
with a single brush. So if you grab just
a single brush and you need to drop
it onto the stage, and then it will be put into a folder that's
called Imported. You can swipe to the left to delete it if
you don't want it, we can do the same
thing with swatches. So if I grab my swatches and
I drop them onto the stage. Now if I go to my palettes, I'll find that new palette, that custom palette
at the bottom of all of the rest of
my imported palettes. There's a couple ways to import
your art from, procreate. One of the simplest ways is
to simply go into procreate, tap, and grab the file
that you want to import. Navigate to your Dreams
file and drop it in. You may need to move your file or adjust it to fit
the canvas size. Then if you tap and
hold on the track, there's an option here that says convert tracks to layers. This will convert your
track into a group. And if you open it, all of your layers will have been
imported with their names. Sometimes you may find that you've got a working
file and you just want to add one extra
layer from procreate. For example, I want
to add this flower, so I'm just going to
grab the single layer, not the entire file, and I'm
just going to drop it in. And again, you may
need to move it, but now I have just
that single layer in my existing animation. Now you can also import an animation that you've
created in procreate. For example, I made this little pumpkin that are flashing. And all I need to do is drag this over just
like any other file. I may need to resize
this smaller. Voila, I've got my frame by
frame animation with all of my groups and layers and frames pulled into
procreate dreams. Now for example, this group right here has all of the layers actually in the draw
and paint section rather than on the
tracks itself. But if I tap and hold here, I can convert those layers to tracks if I wanted
to animate those. You can also import a dream file from someone that
you're working with. Once you've downloaded the
dream file to your ipad, you're going to
need to find it in your files app, which
looks like this. If you downloaded your
file from Firefox browser, you're going to want to
navigate to on my ipad, look for the Firefox
browser icon, and then check your
download file. If you downloaded from
a Safari browser, you're going to want to
navigate to the icloud drive under locations and find
the download folder there. Once you've located your file, you're going to want
to tap and hold until this menu pops up. And we're going to choose Move. Now we're going to
go to, on my ipad, look for Procreate Dreams
and choose the Theater. Now I'll choose Copy or Move. Once you've copied that file
to your theater folder, it'll show up inside the theater when you open Procreate Dreams. However, if you want that
file to be on the cloud so that you can
work on a multiple ipads on the same file, you're going to want to
navigate to move Cloud Drive. Find the Procreate Dreams file there and here you can
copy that file over. Now if I navigate to my
icloud drive in my theater, I can see my Cloud
files in here. And if it's uploading
or updating, there'll be a little bar right
here that indicates that
6. Animation Principle: Squash and Stretch: In our first project,
we're going to learn to animate by making these
cute little mushrooms. We're also going to learn how to add squash and stretch to any of our animations
to make them look far more lively
and interesting. Squash and stretch is
an animation principle. If you've ever
watched a slow mo, video of a ball being dropped, you'll instinctively know
what squash and stretch is. When this ball hits the ground, it squeezes outward
and squashes down. Now the amount of squash and stretch is different
for each object. A harder ball won't
squash and stretch nearly as much in our animation, when the mushroom pops down, it also squishes outwards. And when it pops up, it gets skinnier before coming
to its final resting form. On the left hand
side, our mushrooms have no squash and stretch, and on the right hand side
they have squash and stretch. So you can see the difference. I also added squash and
stretch to this truck. As the truck comes
to a sudden stop and it bounces upwards, it gets taller, and then as it bounces back to the
ground, it gets shorter.
7. Keyframe Animation: Okay, let's try our
hand at animation. There are three ways to
animate and procreate Dreams. You can animate via keyframes, perform mode or frame
by frame animation. And we're going to start
with key framing because it's going to help you
understand everything else. And what's awesome about using key framing is that
you can draw something once and then animate it without having to redraw it
again and again. So we're going to start
with my small mushroom. And to make things easier, I'm actually going to turn
off the visibility of my big mushroom by tapping this checkbox right here,
and that just hides this. If I tap it again,
it'll bring it back. So I'm going to
move my playhead to the beginning of my
little mushroom track. So if I tap on my clapper board, it's going to bring up a
bunch of different options. And inside a filter
there's things like opacity and hue,
saturation, brightness. But for now we're
going to go to move, and we'll cover some
of these later. But I want to focus on
move and scale for now. Now notice when I tapped
that move and scale, it changed my time line. My playhead has changed into this new little move
and scale icon. And a new mini track
has been created. This is my key frame track. And if I drag my
playhead across here, that move and scale
icon is grade out. But if I tap it now it's white and I can move my mushroom
across the screen, and if I play it back,
it's moving my mushroom. Cool, So what's
happening here is that this track right here contains
my animation information, the movement information, and this track up here
contains all of my art. Now if I move further along the timeline and then
move my content, it will also automatically
create a keyframe for me. So now my mushroom slides
across and then up, if I tap on an individual
key frame, I can edit it. So I could say maybe
I want this to go immediately up Now instead of sliding across,
it's going upwards. But I don't want my mushroom
to move across the screen. I want it to bounce up and down. Let's see some of the other things that
I can do with this. If I tap on there, it will bring up
the bounding box, Sometimes that will
disappear over time. If you need to reactivate
the bounding box, just tap on your
key frame again, If I grab the corner nodes
over here, I can scale. If I tap that corner node, it'll bring up this little
curved icon right here. And that lets me rotate. If I tap and hold on the
sides of the bounding box, I can skew my mushroom, but I don't want my mushroom to be going up and
down in the center. I want it to be
going up and down while the bottom stays still. If I tap these three
dots right here, I can flip my content or
I can edit my anchor. If I edit the anchor, there's this little square icon right here and I can move it to the bottom of my mushroom. Now when I skew or rotate, it's going to move
from that point. Now I want to start over, so I'm going to tap and hold on this keyframe
and delete it. In fact, I want to erase
all of my keyframes here. I'm going to tap and
hold between key frames. I can tap the delete,
move and scale. And the entire keyframe
will be deleted, so I'm going to make my
mushroom bounce up and down. So I'm going to take
my clapper board to the beginning of my track. I'm going to add a move
and scale icon here. And one at the end. This is because I want
my mushroom to come back to its normal height. Now I'm going to move
part way through. I'm going to tap
to add a keyframe. And I'm going to
squash this down. And remember when
things squash down, they can also squash outwards. Then I'll move further along, and you can see it's coming
back up to its normal height, but I want it to bounce upwards before it reaches its end. I'm going to tap and
add another key frame. And then I'm going to scale this up and I'm going
to make it narrow. Now when I play this back, it's bumping up and down. Now I like this, but it's moving a little
slow for my taste. What I'm going to do is
I'm going to tap on one of these keyframes and I'm
going to drag it in, and I'm going to
tap on this one. And I'm just going
to drag them in. Now my bounce is happening
it a little bit more fast, so you can play around with how fast and extreme you want
these movements to be. It may help to turn
the visibility of your big mushroom on so you can see how tall you want
your little mushroom to go. Now that I have done one bounce
with my little mushroom, I'm going to do one bounce
with my big mushroom. So I can kind of time
them out and figure out when I want each one to go. Now that I'm happy
with the timing and the look of my
mushrooms bouncing, well I want them
to keep bouncing. I don't want them to
just bounce one time.
8. Trim, Duplicate, Push and Pull Content: Now that I'm happy
with the timing and the look of my
mushrooms bouncing, well, I want them
to keep bouncing. I don't want them to
just bounce one time. To do this easily, I can
actually duplicate this. So what I'm going to
do is I'm going to come to my content track. And so I've got my
clapper board right here. Tap on here, tap, edit, and hit Split. Then I'll tap and hold
on my content track, and hit Delete Content. So now my big mushroom bounce is what's And then
it disappears. Oh no. Well, we're going to fix that. If I tap and hold
on my big mushroom, I can hit Duplicate up here. It's going to duplicate
all of those animations. So now I've got two bounces, and if I hit Duplicate
a couple more times, we're just going to go across the entire time line
bouncing up and down. I can do the same thing
with my little mushroom. Now my mushrooms are bouncing
over and over again. Now let's say I changed my
mind about the timing here. I want this little
mushroom to bounce. And then maybe for
there to be a pause, I can actually come
in here and I can trim or extend one of
these individual tracks. If I grab on the
side of my track, it will no longer have the
entire track selected. I'll just have the side and
then I can drag or extend it. And so this will trim it
shorter or drag it further. But if I try and do
the right hand side, if I drag this way, I
can make it shorter. But when I try and
push it further, it bumps against this track. That's also on the
time line right here. What I can do is I can get into that edit mode and tap a
second finger on screen. And this is going
to push or pull. Now the tracks behind it
are going to come closer. Come closer if I trim it in and they're going
to be pushed out. If I expand it, and you can see this is
pushed the end track down. Now I've got my mushroom. It bounces and then it pauses
before it bounces again. But let's say I don't
want to just have this pause in the first track. I want that for all of
these tracks right here. What I'm going to
do, we're going to go into the timeline edit tool. Right here in time line edit. You have a couple
of options up here. If you tap up here, you'll
have a couple of options. But right now I want
this to be in content. If I select all of these
tracks now I'm going to grab one finger and
get this into edit mode. And I'm going to
tap another finger on screen now it's going to and pull all of the
tracks at the same time. This, the mushroom bounces and
then pauses, then bounces. The P then bounces and pauses. I've edited all of these
tracks at the same time.
9. Recap: Keyframes and Tracks: All right, let's
do a quick recap. So you learned about the
animation principles, squash and stretch, and how to apply that to
your animations. You learned what a keyframe is and how to animate
with key frames. You learned how to add, edit, and delete those keyframes. You learned about how to move, scale, skew, rotate
your objects. And you learned about tracks. There's a content track
which holds your art and a key frame track which holds
your animation information. You learned how to
turn on and off the visibility of the
content of a track. You learned how
to split, delete, duplicate, and trim
content track. And how to push and pull those tracks by holding an
additional finger on screen. You also learned how to edit multiple content tracks at once.
10. Perform Animation and Advanced Keyframes: All right, now
that we've learned how to do keyframe animation, things can get really
exciting with performed mode. In procreate dreams using this little round circle
button right here, we can just move our track and it's automatically going to
create keyframes for us. So we're going to try
this out with our stars. So I'm going to open up
my stars later layer and navigate to star number one. I want to rotate the star
round, so I'm going to zoom in. I'm going to tap the
perform mode and you'll see there's a little
ready icon right up here. And then I'm going to grab
the rotation node right here. And I'm just going to spin it around until I reach the end. Now if I play this back, it's rotating for me,
which is awesome. All right, let's move to our star number two and try
something a little different. This time, I want
my star to sparkle, go in and out
really, really fast. Now, when I play this back, that's not moving fast at all. Why? In perform mode, if you look up here, there's a little button
that says modify. And if I tap on this, it's going to open motion filtering. Motion filtering
is really similar to our stabilization settings. In procreate, it smooths
our movements out. And this is really, really
handy most of the time. But sometimes when
we're trying to make really small fast movements, we want this to smooth our
hands out a little bit less. So if I take this
motion filtering and I crank it down, check
out what's happened. It's added way more key
frames to my animation. And if I crank it
all the way up, or almost all the way up, it's
moving it way more slowly. Now for most scenarios, 30% is a great average. In fact, most of the
time I'm animating around 30% It's the
default and procreate, but sometimes I want it to
move a little bit faster. Now I was able to adjust
my motion filtering on this movement that I
just made because I was actively in record mode. But now that I've
exited perform mode, if I come back in here, this is a new performance. So I can't automatically
change this now. So you can only adjust
this live while you're in that movement that you just did before I move on, I'm going to bump
this back up to about 30% because
it's a good standard. Once I've created
one performance, I can actually come
back and layer more animations on here. So if I go back to my star one, I could make this
a falling star. Or I could even, you know, scale this one up and
down as I play that back. I'm not wild about
the way it looks. I don't want to have
that falling star and I don't want
the size changing. But I want to keep my
rotation, we can do that. I'm going to come
to my track here. If I tap on an
individual key frame, it's going to pull up
all of the things that I can do with the move
and scale property. Translate x and y is just where the object is moving
across the screen. Scale x and y is getting
it larger or smaller, and rotate is rotation. Now I could come in here and type numbers in
every single one of these, but this is a lot of keyframes
because I performed it. Instead what I'm going to
do is I'm going to tap and hold in between two key frames
on the key frame track. And tap, expand,
move, and scale. This is going to open
up an individual track for each one of
those properties. Now all I have to do is tap and delete my move properties
and my scale properties. Now my star is back to normal. It's just got the rotation on it to collapse all these tracks. I can tap and hold on any one of them and hit the
collapse, move and scale. Now it's just got the one
single track right there. Another cool thing we can do is animate all of our
stars all at once. And I can do that by
animating the entire group. My stars are all in a group
labeled stars right here. This is an individual's track, the star one, star two. And I've just grouped
them all into a single layer right
here, named stars. And I can animate
this entire group. If I go to my playhead this time I'm going
to choose filter. And I'm going to do HSB, which is hue saturation
and brightness. And I'm just going to
animate the brightness. So I'm going to
animate them so they look like they're
getting more dim. Pretty neat, I'm animating
all the stars all at once. I don't have to animate
them, each individually.
11. Workarounds to Duplicate Animations: I don't know about you, but I love doing things
the easy way. Now that I've created
these two stars, I don't have to re animate
two other layers of stars. I could just duplicate these. So if I go to my star one right here and I
tap and hold on. The content track,
not the key frame, track the content track. Your instinct might
be to hit duplicate. That would just
duplicate this along the same time line. And
I don't want to do that. I want to duplicate the track. So I'm going to go
to Track Options and I'm going to tap
duplicate there. Now I have two
versions of that star, but they're stacked
on top of each other. So I'm just going to move
this one down here and boom, I've got two stars animating. Now, sometimes that'll
work perfectly fine, but sometimes you'll find
that you can't move. You can't move something the way that you think you
should be able to. Let's take a look at
star two right here. What I want you to notice about star two is that it's
getting smaller, but it's also moving
across the screen. Let's see what happens if
I try to move this one. I'm going to track
options duplicate. I've got two versions
of this here, and if I try and move it down, it's just snapping back up. Okay, well, if I go on a
key frame, now I move it. Oh, look, it worked.
But no, it didn't. So what's happening is I just edited that
single key frame, but all the other key frames
are set to be up here. All right, so what can I do about this if I expand
this track here? There are already
x and y values. Remember those are the
values that say this is where this star should
be on the stage. These x and Y values,
they already exist. So you can't just move them
down here and it just works. So there's two ways that
we can work around this. First, if you don't really care about the X and Y values
that you have on here, well, you can just tap and
delete both of those tracks. And now I can move that over, but it's just flashing. It's not moving. What if I do want that movement to be
duplicated on a new track? In that case, we need to do
another little work around. So I'm going to undo that and bring my X and Y values back. I'm going to collapse this
track so it's easier to see. What I'm going to
do is I'm going to create a group out
of this layer. To do that, I need to use
my Timeline Edit button, which is right here. This is the two
boxes right here. And I'm going to
use my Apple pencil to select this star layer. And I know it's selected
because it's highlighted red. And I'm going to tap
and hold on here. And I'm going to hit a group. It's going to create a group. And if I expand it, it's just a group of
that single track, that single star layer. But that's fine. So before
I try to move this, I need to exit out of
timeline edit mode. And now I'm going
to move this group. And I'm not moving
this layer right here, I'm not moving the
star track itself, I'm moving the entire group. And now I can move this
star animation with all of its properties with
it moving across the screen and
scaling up and down.
12. Sharing Your Animation: Once you've finished
your animation, it's time to share it. So I'm going to tap
on my movie name. Navigate to the Share tab and I can just tap to
export as a video. Now there are a couple
other export options. You can even export as appropriate Dreams
file to somebody else. And if you tap on
the custom settings, you could choose a couple
of other settings. You could choose to export as an MP four instead of an MOV. And the document size
is kind of interesting because if you go to this
custom setting here, you can set a custom export, so it's even smaller than what you originally
created it as. But if I just tap on video, it's going to bring up
my save dialogue box. I'm going to choose Save Video is going to save
it to my photos. If I go to my photos here, boom, there's my animation To
share this on Skillshare. We're going to want to convert this video into a gift because it's not very easy to share
videos on Skillshare. We're going to do this using an app that's already
on your ipad. I'm going to swipe down
to open the search, and I'm going to
search for shortcuts that looks like this
app right here. Now once I'm here, I
want to navigate to the gallery tab and I'm
going to search for gift. I'm looking specifically for this one that says make gift. And I'm going to tap the little plus icon in the
corner right here, that's going to make this
one of my shortcuts. If I navigate to my
shortcuts right here, if I tap on here, open up my gallery and I can choose the image
that I would like, the video that I would
like to turn into a gift, and I'll just confirm
that by saying use. Then it's going to
create a low res, small gift for me,
which is great because there's a file
limit on skill shares. This is going to
create an image that I'll be easy to share on there. I'm just going to hit Done. Then if I navigate
to my Photos app, I can see right down here, there's no time stamp on this. It just looks like
a still image. But when I open it up, it's
an animating looping gift. Next, you're going to need
to navigate to skillshare in an Internet web browser,
not using the app. Navigate to the projects
and resource tab, and tap Submit Project. Once you're inside your project, you can add the gift by going to this image button right down
here, hitting Photo Library. Choosing that gift
image and voila.
13. WIN A YEAR OF SKILLSHARE: Want to win a year
of Skillshare. To celebrate the
launch of this class, I'm giving away two
year long memberships to Skillshare. There's
two ways to enter. To win, you can
post a project in the class and or share a review. One winner will be
chosen at random from the projects and
one from the reviews. So you'll have two chances
to win in your project. You can share a single project from the class or you
can do all of them. You just need to post a project or review by the deadline. The deadline to enter
is December 31, 2023 at 11:00 A.M.
Pacific Standard Time. I'll announce the winners in the discussion tab
of this class. Best of luck, I am so
excited to see your Art.
14. Recap: Perform Mode, Advanced Keyframes, and Troubleshooting: All right, it's recap time. You learned how to
automatically create key frames using perform mode. And also how to adjust motion filtering so that you
can make smoother movements. You learned how to adjust and delete individual settings in those keyframes and how to animate multiple tracks at once. You learned how to
duplicate tracks and troubleshoot any
unexpected movements. You also learned how
to group tracks.
15. Animation Principle: Spacing and Timing: Our next project, we're
going to learn how to use frame by frame animation. If you've ever drawn a little flip book animation like this, you'll instinctively understand
frame by frame animation. Each frame is a new drawing that played together looks like
it's actually moving. We're also going
to learn another animation principle,
timing and spacing. When we draw our objects really close together many times over, that object is going to
move relatively slowly. Whereas if we add more space between our objects
when we draw them, they're going to
move more quickly. More space between each frame
equals faster movements, and less space between each frame equals
slower movements. Sometimes an object moves so fast our eyes can't even
pick up the movement, It just looks like it's a blur. If I were to pause a
frame of this video, you can see that you don't even see the apple pencil in
one single movement. It's a blurred shape. In animation, we sometimes
refer to this as a smear. So what we do is we can elongate our shape to make it look
like it's moving even faster. And this is a lot of fun. If I take a closer look
at my swush right here, you can see it starts as a relatively the same shape line, but here it's gotten
twice its length. That's to help mimic the idea of that blurred movement of it
moving really, really fast. And again, it's kind of
getting smaller and bigger. And this changes how fast it feels like
that swoosh is moving.
16. Frame by Frame Animation: In this project,
we're going to do some super beginner friendly, fun and easy animations using
frame by frame animation. In the project
file, I've created a track called star template. And this is basically a template for me to draw my little swoosh. Now you don't have to use this path, It's
just a drawn path. You can move your swoosh in a totally different pattern.
That's totally up to you. But the idea here is that you're going to be playing with
the amount of space that you put between
each of your dots and maybe even some smears as you create your frame
by frame animation. I need to create a new track for my frame by frame
animation to live on. So I'm going to tap the
plus icon and choose track. Now in order to access
my flip book mode, I'm going to go into
my drawn paint menu. And now this little gray bar
in the center of the screen. If I drag that down or up, it doesn't matter
which direction, it's going to pop
into flip book mode. Now I can move my
flip book around and I can tap the X to
exit that mode, and I can flip it
back up to come in. Now these little
squares right here, these are my frames. That's kind of like the pages in my flip book
right here, right? So each of these ones
represents an individual frame. So I'm going to zoom in here and I'm going to create
my little sushi star. So I'm going to choose a brush that's really
easy to do this with. I'm going to go to inking
and choose studio pen, and I'm going to
create my first dot, tap on the next frame, but I'm not sure how far to put my next dot because I don't
know where the first one was. To help me with this, I'm
going to turn on onion skins. I'm going to tap right here and mega hits show onion skins. And onion skins will show me a preview of what
my last frame was. If I add another dot right
here and another dot, you can see it's showing
me all my previous dots. Now sometimes you might find
that the color that you're drawing with or the
color of your background makes it hard to see
your onion skins. And you can actually, if
you tap edit onion skins, you can choose the
different colors. You can choose how many frames, forwards or backwards
you want to see. And how much opacity you've got. Your forwards here and your
backwards for example, you can see the yellow is my forwards and the
purple is my backwards. I'm just going to keep drawing my frames until I
get to my star. Now I'm going to do
something fun here. I'm going to draw a
little star shape. Then in the next frame,
I'm going to make a little dot with
dashes on the side. And then the next
one will just be a dot. Let's play this back. I'm going to turn
off my star template so that I can see this a
little bit more clearly. I love this little star popping, but it happens so fast in real time that I
can hardly see it. I want this frame to last
a little bit longer. Now, in order to do this, I'm
going to extend this track. I'm going to tap and
hold until I get the side of this
track right here. And then I'm going to tap
one finger on screen. And this is going to allow me to the content on either
side of that track. Now if I play it back, it
holds for like a beat. In fact, I could even extend
that to maybe three frames. I think that reads a lot better. I'm going to make a
small pause between the swoosh up here and
the swish down there. Uh, oh, it looks like I don't
have any more frames left. If I come out of flip book mode, I can see that I'm at
the end of my timeline. This animation is set to be 5 seconds and I've run
into the end of it. So I have a couple
of options here. I could extend my timeline. I could go into the
settings here and I could change the duration
to 10 seconds. Or I could come in
and try and make this animation shorter
by using less frames. Or I could reduce the space
that I've created right here. Now, it would be really
annoying to have to pull every single one of
these tracks over that way, but there's an easier
way that I can do this. I'm going to create a group
out of all of these tracks. So I'm going to go to the time line edit button right here. And I'm going to use
my Apple pencil to select all of these
tracks right here. I'm going to tap and hold
and I'm going to group them. Now I've got all of my frame by frame animation
in this group right here. And I can just pull it over. I'm going to exit my
timeline edit tool, but when I go into
my flip book mode, well there's still no more
frames available right here. That's because this group, it's ended right there. In order to give
myself more frames, I'm going to pull this group. I tap and hold on the far edge. I can drag this group longer. Now look at all the extra
space I have right here. If I go into flip buck mode, I've got lots more
frames to work with. Now I'm going to turn
off my star template and preview this animation. Fun.
17. Boiling and Color Drop: Next we're going to
create a fun frame by frame animation
that's called a boil. You see how this egg white is kind of like wiggling around. This happens when a
line is drawn over and over and it kind of creates
like a wiggly appearance. We can do this in a
really fast and easy way without having to redraw
this 1 million times. I'm going to show you how
now. So I'm going to open up my egg group and I'm going to navigate to my egg white track. This is an entire
track and I want to redraw this like
two or three times. And then I'm going to
duplicate it across. What I need to do is
I need to split this egg white so that it's
just a single frame. So I'm going to tap on here, edit, hit split,
Delete the big one. So now I've got
one frame of this, I'm going to pop
into flip book mode and I'm simply going to move to my next frame
and redraw this. Now I used the brush
drying and sticks because you might have to scroll down to find
this sticks brush. I use it because it has this
really cool rough texture. Now I'm trying to do
my best to keep this as pretty close to
the same shape, but it doesn't need
to be perfect. In fact, the effect is
going to be ruined. If it's too perfect, I'm keeping the outside
edge really rough, but I'm creating
this really tight, like a solid line here. And now I can use color drop to fill in the rest
of the egg white. So if I grab my circle
right here and drag it and then drop it into the egg
white, it will fill it in. But you might have
noticed that it's left a weird kind of
outline right here. Well, we can make the color drop threshold bigger or
smaller by doing this. So I'm going to grab the circle, drag and drop it in here. But I'm not going to
pick up my pen now. At the top you'll
see this threshold bar color drop threshold. And if I drag further over, it's going to fill more or
less of my threshold in. If you find that you get
all the way to the edge of the screen and you can't fill in that threshold all the way, just let undo what
you've just did, drag and drop it again
on your threshold. It's going to pick up
wherever you last left off. So now I have a little
bit more room plate with that. All right. I'm going to fill in more, I'm going to draw one more
layer of this egg white. It filled my entire screen because the threshold
is too high. If there's a gap in my outline, then the color threshold is going to fill
the entire thing. It's got to be a completely
filled in circle. And that can really
easily happen with a textured outline like this. But I'm going to
just see if I can try lowering my threshold. Yeah, and that work just fine. All right. I'm going to draw
just a couple more frames. All right, Now that
I've created a few of these frames,
let's preview it. All right. Well, this looks
all right, but you know what, I kind of like that
kind of like slow, kind of jerky movement that you see in stop motion sometimes. And this is moving just a little bit faster
than I'd like it to. So what I want to
do is make each of these frames last
a little bit longer. And so I could come in here and just drag each
one of these out, but that would take
a lot of time. So what I'm going to
do instead is I'm going to use my time
line edit tool. And I'm going to select all of these frames and I'm going to grab the edge of the last one. If I just drag like that, it's only going to drag
that single frame. But if I tap one
finger on the screen, it's going to extend all of these frames
the same distance. Now let's check this out. It's a subtle difference, but I really like the
way that this looks. It moves just a little
bit more slowly. Now, I don't want
to have to redraw this 1 million times to fill
out my entire time line. What I'm going to do now is
I'm going to group all of these and then duplicate them so I can go back
into my timeline, edit, tap, and hold
to group them. And then duplicate them
a handful of times. Now my egg is boiling across
the entire time line.
18. Frame by Frame Shortcuts and Tips: Next up, I want to
animate this eggs face. I want him to look up
when there's a swush up here and down when there's
a swoosh down there. If I look at my egg layer,
I've got all of my egg. And then the face is all
of the face elements. If I open up this group, I've got a track for the eyes, for the mouth and the cheeks. Instead of having to animate just the eyes and then
the mouth looking up, I can animate the
entire face group because I want this
animation to loop. I'm going to start by creating a moving scale frame
at the beginning. And then I'm going to tap to add the face in the exact
same spot at the end. That way when I play
through my animation, it's going to come
back to the same spot. I want him to look up over here as this
starts to swoosh down. And I want him to stay
looking there until it pops. I'm going to add one
more frame there, then I want him to start
looking down here. When this starts, I'm going to move his face, looking
down that way, you'll see that he's
starting to move back to the center because that's where
the original frame was. I want him to keep looking at
that spot until the stars, I want to just add one more frame to keep him
looking that direction. If I play it next, I want to show you an easy and fast way to create blinking. So if I open up my face group, there's a track labeled eyes. And I'm not going to do my frame by frame animation on my eyes. I'm actually going to tap and
add a new layer above this. And I'm going to go
into my flip book mode. I want to paint with
this yellow color, so I'm just going to tap and
hold a finger on screen. And that's going to copy it. It's going to eyedrop that
color so I can paint with it. And I'm going to draw over
his eyes In the first frame, he's going to be half
closing his eyes. In the second
frame, I'm going to cover his eyes entirely. In the third frame, I'm
going to uncover his eyes. Eyes half shot,
blinking, opening. I have a blink right here. I don't have to redraw
this 1 million times. I can just group these
three frames right here and then duplicate them. And I can move this blink anywhere else across
this time line. He's blinking here and
he's blinking there. And I can add as many
blinks as I want in here. All I got to do
is duplicate that group and pop it over there. Finally, I want to
make him go, ooh, ah, as he sees these stars
right about here. I'm going to split this track. I want him to go, that's how long I want my O
to last to split this. And I'm going to delete
this in the center. Now I'm going to come
into my flip book mode and I'm going to
turn onion skins on. I'll make sure that the mouth is the same color as the eye. I can see that his mouth was
this wide in that frame, so I'm going to make it
a little bit shorter. I'm just going to give
him an ooh shape. I'm going to scroll all the way back to the end of here
where it's going to meet. It's going to meet this frame
right here in my flip book. There it is. I'm going
to work backwards. It's going to go from a
smaller shape going like, oh, so that he's
back to smiling. Now, instead of redrawing all
of these shapes right here, I can just extend
this one right here. I'm going to grab him and
move that track in there. Now he's going, I didn't have
to draw every single frame. Let's try it further down here. I want him to go
right about here. I want to go, we want it
to start right about here. I'm going to break this there. Say ah, and I'll stop
it right about there. I'll move into flip buck mode. I'm going to draw his mouth
slowly filling in like so. Then again, I'll come
to the end over here. Make his mouth a little bit
smaller, working backwards. Then I'll drag this frame
over here, easy peasy. From here, you're welcome to add any other stars or
expressions that you'd like. And then don't forget to
share your work with us.
19. Recap: Flipbook, Color Drop, and Eye Drop : Recap time with frame
by frame animation. You learned that
adding many frames with very little space between each of those movements makes an object look like
it's slowly moving. And adding a lot
of space between each frame makes that
movement look fast. You learned that a smear creates an illusion of a
super fast motion. You learned how to access
flip book to create frame by frame animations and how to
customize your onion skins. You learned how to
group multiple tracks together to be able
to move them faster. You learned how to create
a boiling animation. How to use the color drop threshold in paint
and draw mode. And how to sample a color
on screen by holding a finger down to activate
the eye drop tool.
20. Shadows that Auto Move: This project, we're
going to learn how to create moving shadows. In this animation, I've created a project file
with an upper leaf and a lower leaf, and we're
going to start there. The first thing I want to
do is create a shadow from this upper leaf that is casting down onto
this lower leaf. I'm going to tap
on my upper leaf. Track goes to choose
track options, duplicate this lower version. I'm going to rename
as my Shadow Layer. I'm actually going to
change the highlight here. It's really easy for
us to tell them apart. Next, I'm going to change the blend mode and I'm
going to choose multiply. Now if I move this track, see what multiply is doing. Blend modes change how layers mix with the layers
underneath of them. In this case,
multiply is creating a darker color of
whatever it's on top of. It's creating a
darker version of this green on this
green leaf here. Now this is cool, I've got this moving leaf
and it's creating a shadow. But this is not how
my shadow would look. It wouldn't be
connected like here. It wouldn't be
connected like this. This is a little weird.
Let's change this. I'm going to undo the
move that I just did. I'm going to move
to the beginning of my shadow track and I'm going
to add a distort key frame. Distort will allow me if I
grab one of these red dots, I can distort the shape. If I'm thinking of a shadow, a shadow would come down
at an angle like this. I think that's much more
how that shadow would fall. However, my shadow shouldn't
show up on my background. The only place the shadow should show up is on this lower leaf. This is where clipping
masks come in. My shadow layer is
above my lower leaf. This is very important, it has to be right above
the lower leaf. For this to work,
I'm going to tap and hold to go to mask. And I'm going to
choose clipping mask. Now if I play this,
the only place that this shadow is showing
up is on the lower leaf. A clipping mask will only
reveal the clipped track where there's some kind of content
or art on the lower track, or in this case, my lower leaf. Now I like this shadow, It looks cool and it looks like it's high noon, really intense. But we could also make this shadow a little
bit more blurry. If I add a Gaussian
blur key frame, it'll make the edges more soft. I could also add an opacity filter and make it a really faint
shadow if I want, I'm going to do that
for now because I think with the gen blur, that looks like a
really nice shadow. Next, let's try applying
a shadow to our cherries. I'm going to go to
my left cherry, because that's the
one that's in front, and I want to make a
shadow from this one. We will duplicate this track. I will rename the lower
version to shadow. I will change the high
light mode to blue. And then I'm going to change
the blend mode to multiply. Now if I try and add a
distort key frame to this, it'll say distort cannot be
applied to this content. I can apply a
distort to a group. So this group is made up of the left stem and
the cherry itself. What I could do
instead is I could just move this cherry over. There's my shadow.
And that works. Now I'll just create
this shadow track into a clipping mask there. I've got a shadow on
my cherry as well. At this point, you can
add your goshen blur or whatever other details that you would like
to your shadows. Once you're happy with the
way your shadows look, export your project
and share it with us.
21. Animation Principle: Easing: The next animation principle we're going to cover is called easing and procreate
dreams gives us an awesome tool to
add it automatically. If you've never heard
of easing before, I find it easiest to understand with the example of a car. So if I want to animate my ice cream truck
across the screen, I'm going to start with a
keyframe at the beginning. And then move my truck and
add a keyframe at the end. But when I play this, it doesn't
look very realistically. It starts immediately and
stops without warning. In real life, if a car
stopped this fast, it would bounce
around a little bit. Instead, I want my
car to slowly start, pick up speed, and then
slowly come to a stop. This is called easing. If
I check out this sun here, it's moving at a
constant linear speed. For every frame that
this sun is moving, it's moving over
in equal spaces. Each frame is moving the
exact same amount of space. But if I bunch this up, we know that movements that are closer together appear slower, and movements that are
further apart appear faster. Now my sun is easing
into motion and it moves way faster in the middle and slows down at the
beginning and the end. We can have procreate dreams do this for us automatically. If I tap and hold
between two key frames. There's an option here
that says set all easings. And I can choose
between linear ease, ease out, and ease in and out. Let's compare those. Here's what all of these look
like altogether. Linear goes at a constant speed. Ease in slowly starts and then picks up
speed towards the end. Ease out comes in hot and
slows towards the end. Let's take a look at these
as onion skins with linear. I can see that the
ice cream truck, the spacing between each frame
is consistently the same. However, with ease in that, spacing is really tight
in the beginning. And as we get further
and further along, you can see the spacing
between the frames. The truck is getting further and further apart
between each frame. It's exactly the opposite. With ease out at the beginning, there's a lot of space
between each frame. But as it gets towards the end, those frames get tighter
and closer together.
22. Adding Camera Movements: Adding the camera movement
like this is super easy, appropriate dreams,
all you do is group all of your layers together and then move
that single layer. In fact, in this illustration, I have no animation except
for the camera move itself. This is a really
easy and simple way to add some interest to your art without
even having to do any complicated
animation at all. Here's a couple of tips
for animating your camera. In this animation,
I'm starting with the cat and two of the
bookshelves in frame. As the camera moves out, I want to zoom out so I see
all of the bookshelves. But when I try and make
my illustration zoomed smaller, it goes to the center. Don't forget that you
have this anchor point. If I set my anchor
point to this side over here and then I zoom in, it's going to make
making that camera move so much easier. Next, I want to pan up to the bookshop sign
really quickly. One thing that I can
do is of course, I can move my key frames
really close together so that it'll zip
right up there. But another thing I can
do is add a ga, blur. When the camera moves really, really fast and we can't
see everything clearly, it creates a little bit
of a blurring motion. I'm going to tap and
choose filter gach blur. I want this to be
0% when I start the move and 0% when
I end the move. But halfway in between
I want it to go to, let's say at 0.7 This will add a little bit
of a blur as this moves. Don't forget that you can also choose different
types of easing, which can really have
a dramatic effect on how the camera move feels. If we expand all of
our transformations, we can change in what
order these happen. If I move the y key
frame over here, now it's going to start moving upward a
little bit sooner. Animating these key frames a little bit more
separately gives us more of a handmade movement rather than a very mechanical,
clean, stiff movement.
23. Recap: Blend Modes, Distort, Easing, and Pans: Recap time, you learned how to rename and add
highlights to your tracks. You also learned how
to use blend modes. And how to use the
Distort tool to create realistic
looking shadows. You learned how
to add customized easing into your animations. You learned how to
adjust the anchor point to make your camera
zooms easier. You also learned how
to add a blur to make your camera
pans look faster.
24. Tips for Looping Animations: In the next project,
we're going to learn how to create
looping animations, which is really useful
for social media. Looping animations
are often used in game assets and video games. And well, they can make
things a lot easier. For example, this animation
can last indefinitely, but it's literally only
1 second of animation. So I did a little bit of work and with a little bit of
thought and planning, I'm able to have
an animation that can continue on indefinitely. Let's create our first loop with these mushrooms on
my mushroom track, I need to create a keyframe that is the same
at the beginning and the end of this track
in order to make this loop. So I'll add a move
and scale keyframe, and I can add another
one at the beginning. Now a Procreate
Dreams can actually add this first keyframe
automatically. I'm going to undo that. If you go to your movie
settings and you go to Preferences and you toggle on
add keyframe at start now. So I've got no
keyframes right now, but once I add a keyframe
at the end of my track, it adds a keyframe at the
beginning automatically. So now I can come in
here and I can just add some rotation to my track here. And if I play it back, you'll
see that it's seamless. It just continues to
move over and over again while you're working
on your key frames. If your movement doesn't feel like you would
expect it to, you may want to
check your easings. I find it easiest to work
with a linear easing because it's very predictable
exactly how this will move. But if I choose a ease out, it's going to totally change how fast the movements happen
between my keyframes. Another thing that you may
want to watch out for with your looping animations
is when there are two key frames that
are on the very far ends. When these two keyframes
are exactly the same, it can sometimes
create a little hitch. It pauses because we're using two of the exact same frames. For example, right now, when this point
reaches right here, it doesn't move smoothly
to the next motion, it pauses for a moment. Whereas if I trim that
last keyframe out, now when I play this back, it's moving smoothly
between all my key frames. Now, yes, that work to
just trim that out, but as we're going
to go over next, making sure that
this animation is exactly 2 seconds is super crucial to making
this whole animation work. Instead of trimming that down, I'm going to extend my
track out by one frame, move this keyframe over, and then trim it back
down to 2 seconds. Now I don't see that
extra key frame, but when I'm moving
between this keyframe and where that
keyframe would be, this is still moving back
to its original position. Now honestly, sometimes you just will not notice this hitch and
it won't be a big deal. But if you're ever doing
an animation and you're like the timing on this
just isn't quite right. Checking your
easing and trimming out the two key frames so that it's not sticking
on the first and last can help with the
timing of your loops. So that's how you
create a single loop, but my entire animation is
going to be 10 seconds long. Now, I don't have to animate these mushrooms for 10 seconds. I can just create a
single loop and then duplicate that loop within
the ten second time frame. But however long I decide
to make this loop, it must fit within 10 seconds. For example, this
mushroom is 2 seconds. So if I duplicate
this five times, it's going to fit perfectly
within that ten second frame. Now when this reaches
the ten second mark, it seamlessly pops
back to the beginning. Now this would also work if my animation was 5 seconds long. This flower right here, this
little leaf right here. The animation that I created for that is a five second loop. And if I duplicate
that frame over now, I've got this flower floating one time for 5 seconds and another
time for 5 seconds. 5 seconds plus 5
seconds is 10 seconds. You could also do this
on 1 second loops. So if the moon only took
1 second to loop through, I could do 1-234-567-8910
loops of the moon. Speaking of the
moons, this looks like it's a lot of work. But actually I've got
a couple of tips that are going to make it
really fast and easy. In my project file, I've created a single loop of my
moon right here. So if I break it down,
basically what's happening is I have a circle right here that is the same
color as the background. And it just moves from one side of this moon to the other. And it is in a two second
loop, just like my mushroom. I'm going to duplicate this across my time line until I've got 10 seconds worth of
this moon eclipsing. Now I'm going to group
all of these together. I'm going to go to
time line edit. And I'm going to
group this whole track into a single layer. If you end up with an
empty track right here, if you just tap and hold on this track, you can delete it. Now if I duplicate this track, I'll have two groups of this
moon and I can just move this one over and resize it. Now I have two moons looping. I'm going to do the same
thing for all of these moons. All right, so I've gone through, I've moved and resized all
of them and they're labeled 12345 in my timeline so that I can keep
track of them easily. Cool. But I don't want these all to eclipse
at the same time. I'd like to have them move at
slightly different timing. We can also do that, I've got my first
moon right here, and the second track is my
second moon right there. So what I want to do is grab
the second track and move it over slightly so that it's going to start a little bit later
than that first moon. But you'll notice that there's no frames right
here, so it's empty. What I'm going to do is I'm
going to come to the end of my track at the ten second mark, I'm going to tap my
clapper board and I'm going to choose it, split. This will break
off the end piece of my animation that I
just pushed forward. And I can tap and hold it and then drag it to the
front of my timeline. Now these two moons are
just slightly offset. I'm going to do the same thing
for the rest of my moons. I'm just going to move
them over a little bit further than the
one before them. Trim off the end and
bring it to the front. Great. Now I've offset
all of my moons, so they're at slightly
different speeds. But I want to point
out one thing. When I get to the very
end of my loop here, everything flashes blank for a second and some of
these moons disappear. Well, what's happening here
is that I wasn't able to, I didn't trim my timeline to the exact last second
On a couple of these, I need to make sure
that I'm pulling every single one
of these tracks to the very end so that
I don't have like a blank frame at the end. Cool. So everything's
looping properly Now. Now I want to
address one trouble shooting issue that you
may or may not have had if you took your
track really far out. And then when you
went to trim it, you only ended up with a
really tiny piece like this. The reason that's happening, the moons are part of a group. That group ends right here. If I take my full group
and I expand it out, that's going to let me see
more of this track right here. Now I can grab this and
move it into place. Let's come back to our
mushroom track over here. I want to duplicate
this and flip it, and so I have a mushroom track
on this side of the moth. I've got my one loop right here. If I duplicate this track and then I try and move
this track over here, it won't move. Why not? When I was doing my rotation, I accidentally, instead
of rotating it, I accidentally scaled it. If I open up these
tracks right here, if I go expand, move, and scale, I can see that I've got X, Y, and scale tracks right here. I don't want those, I
just want the rotation. So I'm just going
to come in here and delete those tracks. Now when I try and move this
guy, he moves right over. And if I tap three dots, I can hit flip horizontal. And I've got both of my mushroom tracks moving at the same time. I want to move him over so he doesn't jump out of the scene. Now I can group these two, delete the extra
tracks that they left behind and then duplicate. And I've got all of my
mushrooms moving now.
25. Warp Tool Tips: Next we're going to
learn how to use the Warp Tool to create
some cool effects. The Warp Tool is
really useful when you have something that
you want to move part of, but not the entire object. For example, this wax, the wax is on this
layer right here. Using the warp tool, I can grab and pull the
lower part of the wax, while keeping the upper
part straight, right there. Now my wax comes dripping down. You can play with
the Warp tool on lettering and have some
really cool effects. I even use the Warp tool to move her eyebrows up and down. All right, back in
my project file, I'm going to start with a
simple example of a warp, and we're going to do that
on our lower red flower before moving on to a slightly
more complex example. The first thing I want to
do is add my key frame. So I'm going to tap and
add a warp key frame. Because this is a
looping animation, I want to make sure that I've got one at the beginning and the end that are in
the same position, so that this will loop. And I'm going to stick with
four by four, right, for now. The way that the
Warp tool works, if I grab one of these nodes, it's going to pull from that node and it's going to
pin all of the other nodes. If I grab this center
node right here, it's pulling the
center of the flower, trying to keep these top parts
right here, those nodes. It's trying to keep those in place. I'm going to undo that. What I want to do is create a waving motion
with this flower. I'm going to create my
first key frame right here. And I'm going to pull this
node a little bit this way. My flower is straight
up and down because it's going from curved here and then it's
going to go straight. Then as I come back around, I want this to really curve in. Now I'm going to pull this
guy in this direction. Now this is making this
really squashed up here. If I pull on the second
node right next to it, I can bring that back
to a regular shape. Now if I play this, my
flowers moving at the tip. Once I'm happy with this loop, I'm going to
duplicate this track. And then I'm going to move
the second flower over. And I'm going to flip it
horizontally and put in place. Now I've got both
of those flowers, then I'll group
those two tracks, delete the ones that
are left behind, and then duplicate this
across the timeline. I've got both of these flowers animating across my timeline. Next, let's move to the
flower buds up here. When we are adding a warp, we can control how many
points we add to this grid. How do you decide
how many points you want to add to this grid? It all depends on the
movement you want to make. In this example, I
really want to move this bud on the end quite a lot. You can see in my
finished animation that this is curling down and upward. And then the rest of the bud
is just moving up and down. I don't need fine
control over this part, but I do want fine
control over this part. Now if I add this many
points to my mesh, look how many points
I'm going to need to move in order to curl
this bud around. That's annoying to have to
move all of those mesh points, but if I create a mesh
with only four points, if I try and move this bud, I'm really having
a dramatic impact on these ones right here. Instead of having more
control over this one, because these buds are
within the same square. Now let's look if I go from four horizontal control
points to five. Now this bud is no longer
included with this one. I'm going to have much
more control of how I can move this one without dramatically affecting this one. I'm going to create
a keyframe at the beginning of my
track and a keyframe at the end to create
my loop. All right? I'm going to double check that my easings are all
set to linear. I'm going to, at the
two second mark, I want this to breathe upwards, so I'm going to grab the middle, middle node right
here and pull it up. And this one, then I want
this bud to curl down this direction as it
gets a little squashed. This is going to be
breathing upwards. And then about halfway between
this point and this point, I'm going to add
another key frame. I want this to sink back down, and I want the bud to flip
so that it's going upwards. If I play this back, it breathes upwards and then sinks back down and then slowly moves
to breathe upwards again. Now, if I was using
a different easing, this is going to dramatically
change how this feels. It's going to move
at different speeds. If you want full control
over how this moves, make sure that you're
using a linear easing. Once I'm happy with
the way it moves, I can duplicate the track, flip it horizontally, move it to the other side of
the moon group. Those two tracks. Duplicate
each of those tracks, and I've got my buds
floating at the top.
26. Recap: Looping and Warp Tool: All right, let's recap. You learned a lot about
looping animations. You learned that the
start and the end of the animation must be the
same to create a loop. And how to avoid a little
pause or hiccup in your loop. By adjusting that last frame, you learned that easing can dramatically impact
how your motion feels. You learned how to
create many loops to fit within a larger
looping animation. And how to re, use those
looping animations and offset and trim them. And we learned lots of tips for troubleshooting your
looping animations. You learned that the warp tool is awesome for keeping parts of an object still while
moving other parts of it. And how to decide how
many control points to add to your warp mesh.
27. Clipping Masks: In the next project, we're going to create this
animation and we're going to learn about using
masks and clipping masks. Now, I don't use masks a lot when I'm illustrating
in procreate, but when I'm animating,
I use masks a ton. So that I think they're
going to be really useful for you in a
variety of projects. In our project file,
when you open it up, it might look a little
bit like a mess, but I promise it's all going to make sense by the
time we're done. So the first thing I want you to notice is that I've got
a layer for my teapot, and then I've got a
grouped layer for this pore where the tea is
pouring out of the teapot. And if I expand that,
there's a layer called Details and a
layer called Stream. For now, I'm going to turn off the visibility of
the Details layer. And we're going to come
back to that in a bit. The first thing I've animated the teapot
moving up and down, but my stream of does not match where that should be pouring out. We want
to do that first. I'm going to add a key frame at the very beginning
of my poor group. The T is matching
up right there. But as I move to
the next keyframe, where my teapot is, you'll notice that this
doesn't match up anymore. I'm going to add
another key frame, and I want to skew this down. Now I need to zoom out a little bit to find
the bounding box. And I want to make sure
that I'm skewing this, rather than scaling it until it matches where the
spout and kettle should meet. If I move to the next
key frame of the teapot, it's no longer matching up. I'm going to do the same thing. I'll just continue this for
the rest of the key frames of the teapot. All right? My tea is moving with my
teapot, but let's be real. This isn't very convincing yet. Next I'm going to add
these white details to really sell that idea
of this pouring. I'm going to come back to my project file and
I'm going to open the poor group and I'm going to turn that detail layer back on. I'll add a keyframe at the beginning and then
a key frame at the end. And I'm going to move this
so that the squiggles, the very last squiggle is
at the top of the spout. Now this looks like a hot mess, but if I tap on
the details layer, I tap on mask and I
choose clipping mask. Now all of those
details are only showing up on the stream track. They are clipped to
the stream track. Here's another example of when you might want to
use a clipping mask. Let's say I've got this flash moving across these glasses. I don't want it to show up
outside of the glasses. If I tap here and make
it a clipping mask, now it's only going to show
up inside the glasses because that flash is clipped
to the glasses. I used a really similar method here to create the
shine in the hair. You can clip onto groups. The shine is actually
clipped to an entire group. There are some small details in the hair and some chunkier
details in the hair. Those are all of the
details of the hair. The shine is clipped to all of them because it's clipped
to the entire group. Back to our teapot example. There's one more thing
that I think we can really do to make this water
look like it's moving. So if I go to my stream layer, which is right below my details, I'm going to add a warp to the stream so that it looks like it's moving
a little bit more. Under my details layer
is my stream layer. I'm going to add
a warp key frame at the beginning and the end. And then I'm just going to
use the perform mode and I'm just going to wiggle this
in just a little bit. And then maybe I'll go back to the other side and wiggle it in and out just a
little bit so you can kind of play around and get
some movement in the stream to make it look
like it's actually like changing size a little bit.
28. Layer Masks: Next we're going to
add this waving motion inside of the tea cup
in my project file. I'm going to open up my
tea cup layer and you'll see that there's a layer
called Not moving. I don't need that anymore, I
can just delete that layer. And then there's a hidden
layer that says wave. This is going to
create the illusion of the moving up and
down this wavy line. I'm going to create a key
frame at the beginning. Then I'm going to create a keyframe at the
end of my track. And I'm going to drag this over until it's lined up with
this side of the T cup. Now this is not what
we had, mine, right? So what if I turn
this T wave into a clipping mask onto the cup
itself, which is below it? Well, this doesn't
quite work either, so I'm going to undo that, or I'm going to remove the mask. I got a mask and I choose none. What I want to do is
create a mask and you can think of a mask
as masking tape. So above my T wave. I'm going to add a new
track and this needs to be directly above your T wave. I'm going to turn
off the visibility of my T wave. For now. What I want to do is create the only space where I want
to have the wave seen. That's going to just be
the inside of the cup. I'm going to use a
bright pink color and I'm going to
just fill this in. The color doesn't actually
matter, color drop in there. And I'm going to name
this my Mask layer. Now I'll turn my T wave
back on this mask. I'm going to use
mask layer mask. Now that pink has disappeared. And if I play my
tea cup back now, I can only see the tea cup
waves where this mask is. If I turn the visibility
of the mask off, well now I can see that it's
this whole shape down here. But when I turn it on, now it's only contained
to that area. Something really cool that
you can do with masks. If you tap mask, you can invert your layer mask and this would prevent something
from showing up. Now, this doesn't
work in our example, but it can be really handy. I used this same technique to create the waving part at
the bottom of the ghost. I just used a layer mask to hide that this was
just a single wavy line. Next, we'll add a little
ripple to the tea cup. I'm going to create a new
track above my pre group. I'm going to go into
flip book mode. I'm going to drop
this color right here of the light details. And I'll add a small circle around where I think
that E is pouring in. I'm going to turn on onion skin so I can see where
the last one I drew. And then I'm just going to
draw a slightly larger one, a slightly larger one. And I'm going to
let it dissipate. It's not making a full circle
anymore, it's dropping off. If I play this back, I think that's making
a cool ripple effect. I'm going to group
group this frame by frame animation and then
I'm going to duplicate it. Although I don't like it
to continuously be plain. I think I'm going
to drag this over a little bit so there's a
small gap between the ripples. I'll do that one more time. The only thing left is maybe
I'll add some rotation to the plant leaves or whatever other details that
you'd like to add. Once you're happy
with your animation, don't forget to
share it with us.
29. Recap: Clipping vs Layer Masks: Let's recap that.
With clipping masks, you can draw inside of the lines of a
separate parent track. You can move and edit that clip track without it
affecting the parent track. You also learned that you can clip a track to a whole group. Now with layer masks, a layer acts as a window for your art by only allowing it to be seen through
the mask layer. That mask layer
becomes invisible and only the layer
underneath is visible. You can also invert
the mask layer.
30. Final Notes: I want to say a quick thank you for joining
me in this class. If you enjoy the class, please leave me a
positive review, a comment in the discussion
tab or a project. Your interaction
with the class makes a big difference
in the algorithm so that other
people can find it. And if I'm completely honest, it's your words of support and encouragement and
seeing your art that make doing all of these classes and all of this work worthwhile. Thank you so much
for your support. I'm currently working on even
more tutorials that I'll be releasing in different places like Skillshare and Youtube. So if you'd like to get a heads up for when I
release a tutorial, make sure that you sign
up for my newsletter. If you're on social media, I'd love to see
what you're doing. You can tag me on Instagram. I'm at Paper Playgrounds
and on Youtube. I'm Brook Glazer. Thank
you again for watching. I hope it's been
fun and helpful. You are what makes doing
all of this worthwhile. So thank you so much
for your support.