Transcripts
1. Background Art Street Scenes: [MUSIC] Background art is about creating worlds and
inviting viewers to step into and experience
those worlds. It's the element of an
animated movie that creates the feeling or
the atmosphere or mood. Hi there, my name is Siobhan. I'm an artist and an
animation professional. The thing that I'm
really excited to share with you today in
this class is that it's actually easy and
achievable for you to start creating your own background
art for animation, all it takes is understanding a few processes and techniques, and you can start creating these magical
worlds of your own. For this class project, you're going to get to create
a scene that's inspired by the charming and
magical Pixar movie, Luca. A scene saturated with warm Mediterranean colors that exudes a quirky and
authentic style. I know that a street
scene with buildings and perspective can
seem very daunting, so I'm going to take you step-by-step through
the entire process, explain everything that I do, and explain why I do it. I'll teach you first
how to research your ideas and build a solid reference
from which to work. Then you'll learn
how to translate your idea or your concept
into a rough sketch, how to wrangle that
complex drawing or idea into simple and
manageable color shapes. From there, you'll
roughen the edges, add texture and color variation, and give your world
and lived-in feel. Finally, I'll show
you how I add all of my new details that go
into a street scene. Things like windows, doorways, drain pipes, and
even washing lines. By the end of this class, you'll have completed a
journey of discovery about this very unique and
fun approach about making background art for animation, specifically
about world-building. Most importantly, you'll have completed the journey
into your own creativity. Plus, you will have an
awesome portfolio piece that showcases your unique point
of view and your talents. Let's get started. [MUSIC]
2. Introduction to Background Art Street Scenes: Thanks for joining
me in this class. I'm really glad
that you're here. I can't wait to get
started and I can't wait to see the work
that you produce. There's a lot to
cover in this class. In this lesson, I wanted to give you a bit of an overview, give you a roadmap
or a checklist. First up, let's
check that you have the right things you
need for this class. You'll need Photoshop or some other digital
painting software, and you'll need a
tablet and a stylus. If you haven't got a
tablet or a stylus yet, but you're very keen
on taking this class, I really encourage
you to invest in one. You don't have to get a very
super expensive tablet. I have a Wacom Intuos Pro, but there are cheaper
alternatives out there, and even just an
entry-level tablet is great for you to
get up and running. So here's what we'll be
covering in this class. We're going to learn
how to gather and use reference images correctly. You'll learn how to create a very loose sketch of
your idea or concept. Then I'll show you
how to simplify that complex idea into
just a few basic shapes. From there, you'll
learn how to apply texture and color variation. After that, we'll get
into actually drawing the main details of your scene and even drawing
smaller details. Finally, I'll show
you how to treat your image for shadow and light, and how to color correct your
image before final render. Along the way, I'm
going to be talking about how your work fits into the overall animation
production and why your background is different
to an illustration. This will include
tips for giving space to characters
in your scene, making sure that everything is properly staged for animation. I'm also going to
be talking about color harmony and balance, and how to make sure that
your background stays cohesive and isn't too
contrasty or too jarring. The entire process is detailed, and that's why I've gone to
a lot of trouble to break down every phase into
small manageable chunks. You don't have to
feel overwhelmed at all if you take it step-by-step. What I would suggest
is you could either watch the class
all the way through from start to finish and then start your own project or
follow along with me. Once you have completed
your project, then head over to the
project and resources tab. You can post it up there, see other students work
and get feedback from me. Before we dive in, I just wanted to mention
that this class is part of an entire series on
background art for animation. If you're brand new here, if this is your
first class with me, feel free to pause this
video and check out the other classes that I
have on background design. I have a few other
classes on painting landscapes and environments
for animation. But you can certainly take
this class if you haven't taken the landscape classes yet. So I hope you enjoy this, please do let me
know if you have any questions
throughout the class or if anything is unclear. In the next lesson, I'm going
to show you how I set up my Photoshop workspace specifically for
background design. I'll see you in the next lesson.
3. Setting Up Your Workspace: In this lesson, I'm going to show
you how to set up your workspace in Photoshop, if you want to match the way
that I've got mine set up. I have it this way
simply because that's just the way
that I found to be the most versatile and the most
simple really in terms of supporting the
specific workflow that I do when I'm painting. What I'm going to do is
close off these windows, and we can start from scratch. I'll show you how to find them. Let's just say that
you open up Photoshop, a new Photoshop looks a
little bit like this. Well, the main
thing to know about this workspace is
that on the left, these are your
tools for creating. You've got brushes, erasers, selection tools, shape tools. Whenever you select
one of these tools, then usually the properties of that tool will
appear at the top. For example, with the
brush mode selected, you can come up here and
change different brush shapes. You can change the opacity
as well, and the flow. Then on the right-hand
side of the screen, I would call the
Function Windows. Things like history,
your history panel, layers, properties, adjustments. Then in the middle,
this is your canvas. There are really just three
windows, or I should say, two windows and one tool, that I like to have open
onscreen as I work all the time. They are the layer stack, the color picker,
and the brush pack. What I'm going to do is go up to this button up here
that says Window. From this dropdown menu, let's choose "Layers" first. I'll choose "Layers." It should pop up
like that for you, and you can drag it along and nest it into the side underneath all
of these guys there. But then you have
to keep clicking on it and collapsing it back. What I'd like to do is just
have it open all the time. I'm going to click and drag
it rather to the side, and you'll see that
blue line light up, and then I'm going to
click on "Expand Panels," and now it'll stay open on
the right-hand side there. Now for the color window, I'm going to go back up to
Window and choose "Color." This color window might not
look the same as yours. All you need to do is go up to this tiny menu icon
at the top right. If you click on that,
you'll see that there are various ways of
displaying color. Yours might look like
that, for example. You can also display
it in that way. But for me personally, I like to have it as the wheel display simply
because in this way, it gives me all the
information I need. The hue either along
the side of the wheel, or up here on this slider. Let's say I choose that color, I can change the
saturation on this slider, and the brightness or darkness. If I want it really
specifically color select within this triangle, I can do that with
this center slider. I'm going click on
that and drag it, and I want to place it above the layers so that I've got them both open there. That's great. I can even give myself a little bit more room with
the layers if I need to. Just to note though, if you come over here
to the left again, these two little squares
or swatches here, are also your color pickers. If you wanted another
way to choose colors, is just to click into there, and then you get this
color picker popping up, and you can change
your color again. Also, just to note, yours might look like that. It's the exact same color. It's just, as I said, a different way
of displaying it. That's my layers and my color, and then the only other thing
I need are the brushes. Go back up to Window,
and find Brushes. Now, I don't need
Brush Settings. Those are where you can
affect different settings. I don't really need that, I don't use it that much. I just want the straight-up
Brushes Window, and then I can again, click and drag it over to the
side so it pops up there. Then the last thing to mention
is that when I'm working, I usually change
the viewing mode from this standard setting, which you can't really
move this around at all. I change it to the
next viewing mode up. Just hit F on your keyboard, and that gives you a bit
more of a full-screen, and you can hold
down the Spacebar. This little hand appears, and you can move your canvas
around if you need to. If you hit F again, it goes completely full screen, and all the side things go away. You can just hover over there
if you need to access them. Then if you hit F again, you're back into
the standard mode. In the next lesson, I'm
going to show you how to import this brush pack.
4. Downloading the Brush Pack: [MUSIC] In this lesson, I'm going to quickly
show you how to download the brush pack
that I've left for you. I have a folder of
lots of really great, wonderful texture brushes
that I'd love for you to use. What I'm going to do is show
you how to access them. I think first of
all, I'm going to go ahead and delete this so that I'll show you this
process step-by-step. I'll go delete group. First step is go over to
the Resources Project and Resources tab and download the linked file there
that I've left for you. Once that's downloaded to
your desktop or hard drive, you can then navigate to
that folder wherever it is. You can click on this folder. If you've got Photoshop
open already, all you have to do
is click and drag to Photoshop and
release. There it is. It should pop in underneath
at the very bottom. That's the easiest way and the most straightforward
way to do it. If you are having any
issues downloading the brush pack or importing it into Photoshop, let me know. This is a fantastic
set and I really hope that this brush
set helps you, as in your work. Get to know all of the
brushes that are there and try and experiment first, I would say before
starting up painting, so that you have an idea of
what brushes will give you, what kinds of shapes and marks. It's a really good
idea to suggest, to spend a little bit of time getting to know each of them. Throughout the course, I have to say I don't have a specific brush that I
will use that I know. For me, you'll see this
process is all about experimentation and just
finding what brush works. Up next, in the next video, I'm going to walk you through the main tools that I will
be using in this class. I'll see you in the next lesson.
5. Tips and Tools in Adobe Photoshop: In this lesson, I wanted to give you
a general overview of the main tools that I'll
be using so that you can bookmark this lesson
and refer back to it if something later on
down the road doesn't make sense or if you've
missed something, this will be very useful. I'll be explaining everything as I go but I thought it's also great to have all of these
tips in one dedicated lesson. So the main tools that I want to be working with are the
brush, the Lasso tools, the selection tools, and
the color picker and then the only other
thing to be aware of is a couple of functions
of the layer stack. Let's get started. First off, the brush tool, the keyboard shortcut is B and this is usually where you pick the
different brush shapes. Up here in the properties
the only thing I usually change is
the opacity so I usually paint with the opacity brought down because
you can build up your tones gradually and can get quite a nice
effect that way. It's also great for blending. When you are in brush mode, if you hold down Alt or Alt on a Mac or
Option on Windows, you can toggle between the
brush and the eyedropper. So right now I'm in brush mode, if I hold down Alt, I can select this color and now I've got a new color
that I can paint with. Release Alt, and you're back in brush mode again
with the new color, this is great for blending
and painting as you go and it's the way
that I work a lot. You can get really fast and it speeds up your
workflow a great deal. You can also use the eraser as a brush tool and I just
wanted to point that out, If I hit E on my keyboard, I'm in the eraser mode
and that's usually defaulted to the default
brushes up here, the round one or the soft round. Soft round is obviously
grayish as an eraser. Just be aware that you can also choose a different
brush shape if you wanted to get creative with your erasing and in that sense, use your eraser as a
painting tool as well. The next tool to look
at is the Lasso tool, that's L on your keyboard. If you come over to this
icon and click and hold down onto it you can see the three different Lasso
tools that there are. There's the regular one, the Polygon Lasso and
the Magnetic Lasso. Let's just ignore
Magnetic Lasso for now. It's great for selecting on photographs or
something like that but we're going to
just use these two for drawing and creating shapes. So here's the thing, you probably know
how this works, you double-click and
close off the shape. You can hit G on your keyboard
with a color selected, fill that shape but there's
also a great way to work with the Lasso where you can toggle between the Polygon Lasso
and the regular one. So say I'm in
polygon mode and I'm clicking away making points, If I hold down Option or Alt, I can switch over to
the regular Lasso. If I release, then I'm back into polygon and I can
close off the shape. Give yourself some
time to practice that. It's a bit tricky to get used
to at first but you will get used to it and it'll again massively speed
up your workflow. The other thing to note
when you're drawing with the Lasso is that you can
also add to a selection. So just hold on Shift and that
little plus icon appears, you can add to an existing selection and if you wanted to subtract
from an existing selection, then hold down Option or Alt, and you can select out
part of that selection. Lastly, I also wanted
you to be aware of how to select the
inverse of a shape. If I've got a random
shape selected, you can go up to Select
and then come down to inverse and once
you've done that, everything outside of that
selection is now active. You can paint on the
edge of the that and that can have a lot of
really nice application, which you'll see later
on in the class. Those are most of the drawing
and painting techniques, let's just have a quick look at the layer stack because I
want you to be aware of a few processes that can help speed up your
workflow over here. The first is to select layers or to create
layers basically, as you know, you just hit
this a new layer icon. But if you wanted to create a layer
underneath this layer, say I've got some paint in here, fill this with some some color. I wanted a layer
underneath that, I can just go down to
the new layer icon, hold down Command or Control, click on it and I'll
place a layer underneath and then you can paint
underneath that layer. To merge layers you can just select whichever layers you
wanted to merge together then right-click and come down to merge layers and now
everything is on one layer. If you wanted to select all of the contents of any given layer, just come over to the
icon of that layer, hold down Command or Control and you'll see that
little square pops up, selection square, click
into the layer thumbnail, and that will select
everything in that layer. Then the last thing that I
wanted to let you know about, you can clip one
layer to another by hovering over the line
between both layers, hold down Option or Alt, you'll see that little
clipping icon appears. Click down and that layer will be clipped to the
layer underneath it. You can also adjust the
opacity of that layer if you wanted to blend
the colors again. Those are the main processes
and techniques that I want you to generally be
aware of at the outset, there are many more and we will get to them throughout
the lessons and I will explain step-by-step how everything that I'm
doing as we go. If there's anything that's
absolutely unclear or you've missed something
or you're not sure how I do something, please just let me know, send me a message or pop a comment into the
discussion section, and I'll be happy
to help you out.
6. Gathering Your Reference: [MUSIC] It's time to start
working on our project, and this lesson is
the first step. This is the research
and development phase. What I want to talk to you
about in this lesson is how to go about finding
reference images for your work and how to use those reference images as your starting point
or your base. Now for this project, I really want to create a
scene that is a quirky, cute little town with cobble streets or
something like that. My main reference
point or source of inspiration is the
Pixar movie, Luca. So, I recently
watched this movie, as a background artist, it's one of those movies that
you could literally pause it on any frame and just
stare at the background art. There's so much to see. There's so much detail, and yet it's all
handled so beautifully. Nothing is overdone. Nothing is calling
for attention. The backgrounds do what
they're supposed to do. They support the story. Unfortunately, we can't
watch that movie together. We can't study it frame
by frame because of a whole host of copyright
issues and legalities. So what we will do is search for similar images online from free websites and I'll show you how to build up
your reference from them. So my basic idea or starting
point is that I want to have a scene that's got quirky
buildings, cobblestone streets. Maybe there's a central
harbor or square, much like the film or the
backgrounds in the film Luca, which was set in an Italian
town called Cinque Terre. Generally have a bit of a starting point
in my mind, now, I need to find images that
are going to closely match that and give me a real
starting point to draw. When it comes to researching
your reference images, there are three avenues
that you can explore, or three options really. The first is going
to be looking at stock photos or images online
and I'll show you that now. But the other two I will
also wanted to mention. The second option would be if you've got
personal experience, if you've been to someplace like Cinque Terre or
somewhere in Italy, for example, then you
should really aim to bring that experience
into your work. Try to really go back into
your memory of the place, or if you've got photos that you took while you were there, use that as your starting
point and try to infuse your work with that
sense of place that you actually
experienced yourself. Then the other option you
have for reference and research is to look around
you in your own context, in your own area. I mean, for example, right now, I'm nowhere near Italy, but if I look out my window, I can see lampposts
or drain pipes or windows that I know for sure I want to reference
in my background. But let's go back to the
first option and have a look online and see what kind of reference images we
can come up with. I actually did have
an opportunity to visit Sicily a few
years ago with my mom. We went there on a trip and
it was completely amazing. It's a really magical,
beautiful place. So, I'm actually going
to straight away start looking for images that
remind me of that place. This is Unsplash.com. It's a fantastic
resource for artists. This is a great site to search for
high-resolution photos. I would encourage you to use
either Google Image search or a website like
Unsplash.com and gather maybe three or
four or five images that you want to use as the
base for your composition. The next step that I like
to do is gather all of my images and create
something like a mood board, which is a visual overview of all of your reference images. It gives you a great sense of your color palettes and
of compositional ideas. I'm working with these
maybe four or five images. This is enough for me, I think just to get started. What I want you to do,
what I would suggest, and this is the way
I like to work, is look at these images,
study them closely, allow the details
to embed themselves into your [LAUGHTER] visual sense and when you feel like you've got
a really good sense, you've really looked and
studied at these images, then what I would say
is put them away. Close down the windows. Don't look at the images again. Put them into a folder. We will come back
to them later on when we dial into the details. But as we move into
the next phase, what I want you to do is
once you've studied them, put them away, and
then start drawing. The reason that I suggest
this is because I don't necessarily want to be copying these images
or tracing them. You can do that. I'm not saying that
that's a bad thing. But I find that if you first of all study
them, put them away, and then start drawing based on your memory of the
reference images, you tend to get a
lot more creative. You can spark your own ideas and add your own personality, your own flair, into what
will be the final image. So when you're ready, meet me in the next lesson and we'll start
this rough sketch.
7. The Rough Idea: [MUSIC] In Photoshop, I'm going to make a new canvas and I'm
going to go with a fairly wide landscape format and make it quite big
in terms of resolution. You can copy these inputs
yourself into your own canvas, but anything landscape
format is good since we are intentionally
creating a background for film or animation. I'll hit ''Create'', and
this is my starting point. I'm going to hit ''F'' on
my keyboard that allows me to hold down the spacebar and move my canvas
around if I need to. The first thing that
I'm going to do is make a brand new layer because I don't
want to be drawing on this locked background layer. For now, let me just collapse these menus off to the side, give myself some more space. I am going to start very rough sketching out my ideas
for an overall composition. The thing that I really
want to stress at this point is that I'm purposely drawing rough because I
want to let the composition emerge itself without me putting too much control
on it at this stage. I know that sounds very counter-intuitive,
counterproductive, but the more precise detail
that you draw in now, the less likely you will be able to achieve a really
good dynamic composition. You really have to step
back at this stage and draw messy and loose and allow creativity and ideas
to come through. Having said that, I do
have something in mind, something that I'm trying
to achieve through these messy sketches
and that is that I want to have a ground
plane in the front. This is going to be
like the main square, similar to what we see
in the movie Luca. I'm going to have
buildings on either side. I want them to frame our view or lead our eye inwards
into the composition. Maybe have a street
going back away from us in the background there. There'll be other buildings, possibly maybe an
archway back there. In the front, there's going be just some steps to indicate
this is the harbor. Over here, I could put
in crates and things that can serve as a bit
of a framing device. Not entirely sure about this as I know that they don't really fit in
with the ground plane, they're floating, but I'm
leaving them there for now just as a note to myself really to think about what
I could do in this corner. The buildings back there are
going to be tall and thin. I'm trying to keep in mind that what we want to
have in this kind of a background is a very
stylized look and feel, so the long thin buildings are going to work
really well for that. Then back here, more houses or buildings and one
behind the other so that there is a sense of depth and that overlap creates
that sense of depth. Now I'm thinking about
behind this archway, you could really just have
silhouetted buildings. It doesn't have to
have any major detail, a very simple skyline. Now that the overall general
composition is blocked in, I'm going start thinking about details a bit more carefully
and sketch them in, things like windows and doors. The main thing to note
though is that I haven't sketched any of this up
with perspective on it. I haven't used perspective grid. That is simply because I want this image with this
background to have that free hand almost intentionally out of
perspective field. That's what's going to
bring in the stylization. That's what's going to
make this feel like a quirky and very
character-driven scene. If I were to go in with rulers and make
everything straight, match everything up
to a perfect 2.grid, you'd really risk losing the character and
the unique quality, and that for me isn't
what I want to do at all. Even if it feels a bit daunting
to draw without a grid, in terms of perspective, try and be intuitive
about your approach and don't worry too much about things being
off at this point. I really want to have a loose, almost wobbly or wonky feeling and not prescribed
to a rigid grid. I am of course, observing
a general perspective, an overall adherence, if you like, to that
vanishing point. It's somewhere in the middle. Things that are further away will be smaller and
marching up a little bit. But as I say, I'm not being overly tied
up into a very rigid grid. Remember again, I'm
repeating myself here, but this sketch is
just your idea. It's the composition
that you're going to use as your starting
point for the painting. The painting is going
to be the final piece, so you don't have
to get attached to the sketch or to this drawing. This is not a layout in any way. Think of this as your idea that you've put down
in a picture form. In the next lesson, I'm going to show
you how to quickly refine this so that you can have a little bit more of a concrete base on
which to start working. When you're ready, I'll see
you in the next lesson.
8. Refining the Sketch: [MUSIC] In this lesson, I want to show you how I refined a rough sketch into something
a little bit more defined. This is always the next step for me before starting to paint. So that when I get into the
details of painting later on, I have a bit clear
idea of what to do. To do this, what I generally do is [MUSIC] I go over
the drawing again, so I'll grab this brush and I'll begin to make
one more pass. For example, down
here I can sketch in some of the wall
of the harbor, a bit more detailed and possibly draw in some
of these bollards. I'm still not 100 percent sure about this
foreground element, but maybe there's an
anchor or chain attached, I don't know, I'll stick it in for now, see how we get on. I might sketch in or give an indication of the paving
stones across the harbor. I can also think about how
the store is going to look, like the doorstep, that's something that you might not necessarily
think to include, but it is a great detail to add. Because just having
the door meet the ground plane without
something in-between, always looks a little bit weird. The same goes for the bottom
of the buildings themselves. I do like to think about or give consideration to how
they meet the ground. What is that transition from
building to ground plane? Sometimes there's a bit of
brick exposed at the bottom, or sometimes there's even moss growing along the bottom
of the buildings, you don't want to have
a dead straight line. That's going to look really odd. It's just something that
I'm going to be thinking about in the painting phase, just mentioning it here. At this point, I'm also
starting to think about a cohesive uniform
design for the windows. This is something that we
will get into in more detail, when I move into
the painting phase, but I am thinking now that the windows are going
to be the same, so they're going
to be uniform in their look across this painting. There'll be difference in
that there's going to be some with shutters open
and some are closed, for example, but I think all the windows
in this scene are going to have the same look. They're all going to have
shutters, for example. That's already
looking way better, much more workable
as a sketch for the painting and I'm
happy enough with that. It's super important
to note at this stage, that as I said in the
previous lessons, this isn't a layout. A layout in animation
is a really precise, perfectly finished
line drawing of a background and
this is not that. This is a loose sketch, it's very intentional
that we keep it loose, keep it sketchy because we want to maintain that
through the painting. I'm now getting really excited
to add color onto this. In the next lesson, I'm going to show
you how to draw the Lasso tool and how to
start blocking in your colors. I'll see you in the next lesson.
9. Blocking in the Base Colours: [MUSIC] In this lesson, I'm going to lay
down the base colors for each element in
this background. Now before we get started, I just wanted to say, you might probably think that this drawing or this
rough sketch is so complex and you might think
it's very overwhelming to start coloring it because
there's so much detail. But I wanted to point
out that actually what you can do is break it
down into sections. Then you're actually only dealing with about
eight areas of color and that's much
more manageable to work with. Let's get started. [MUSIC] I've made my
final adjustments to the drawing and I'm just
going to leave it as it is. I could fuss over this for ages and that's not
really a good idea, so any changes that I want
to make from here on out, I will make them as I go. It's better to actually
move on to the next stage, give yourself that momentum of moving through your
work rather than staying stuck on something
that's not really going to benefit the end result. As I say, I can always change this drawing again later on. The beauty of working rough is to keep the entire process
in a workable state. I'm going to expand
this panel out. I will call this layer sketch and bring the opacity
down a little bit, then I'll lock that layer and
I want to then go over to the Polygon Lasso tool and then literally start drawing out the shape of this
building over here. I'm tracing or following
the sketch and using the Polygon tool to get
the overall basic shape. Once I've closed off the
selection, it's active. Now to make the archways, what I'm going to do is subtract out the pieces that I need to, so holding down Option or Alt, I'm going to come along and just outline these
archway areas. If you don't know how to toggle between the different
modes of the Lasso tool, refer back to the earlier lesson where I describe
all the tools that are going to be
most useful to you and I've explained
it in detail there. That's the overall shape. Now I'm going to
make a new layer, layer of one, if
you can believe it. This is the first layer of the painting process and I have to warn you
at this stage, we will be working with a lot
of layers and probably by the end of this process will have maybe hundreds of layers. Don't get put off by that, it's just fun to see Layer 1
at the start of the process. I'm going to fill this
layer or that shape, I should say, with a color. That's something
bright and warm, something Mediterranean
or Italian. The next thing that
I want to do is make a new layer underneath
us, and to do that, go to the New Layer
icon and hold Command or Control
as you "Click" on it and that will place a
brand new layer underneath instead of on top of the
layer that you were just on. I'm going to go back to L on my keyboard to bring
up the Lasso tool again and what I'm
going to do is draw out the inside of these
arches like this. Because this layer
is underneath, it means that I can make
any shape here that I need to once I've got
those inner arches done. Then I'll choose a darker
color and fill that shape. Great. That's all right, so those are on separate layers and that's going to
be useful because I can then put different
textures on each layer. I can always combine them
again later if I need to. I'm just going to tidy up
the bottom section here on this layer and on the arches. I know I'm going for a
quirky freehand style, but I just want to tidy
that up a little bit, make it less jaggedy
around the edges. What I want to do next is
fill this area in the back of the arches so that you can see that there's
space behind there, so I'll do that. Again, on a separate layer
underneath the arches layer. That's if you like the
back wall of that little anyway or arc AD
place underneath. Now I'm going to group
all of these layers together by hitting
Command or Control plus G, that makes a group of any selected layers and I'll
double-click on that and name this now, Left house 1. Perfect. Now I will keep going and do the
house behind it. I'm giving you fair warning
that the layers will get very out of control
very quickly because this method of
background painting requires a lot of layers. I'm pretty much putting nearly everything on a
separate layer in order to be able to edit it and work
with this individually. My advice to you is group as many layers
together as you can that makes sense that they go together and then
name your groups. Because I know it's not
going to be easy or even useful really to name each and every individual
layer as you go, but if you can at least
name your groups, then you'll be well on your way to having an organized system in your layer stack
and that's super important for your
workflow and at the end of the day you can have groups within groups
and that's totally fine too, and you'll see that
I do that as I go. But my main way of doing this is to
name my groups and then inside have layers that I
can merge together later on. In fact, it's nearly
half the battle in background painting. It'll make your life so much easier and make your process so much quicker and more
efficient and crucially, it also means that if you have your layers organized
in a good fashion, you can pass your Photoshop file off to anybody else
and they'll be able to open up your
layer stack and understand where everything
is really quickly. I'm actually going
to group each of these individual houses
separately for now. I'm going to just call them, Right house 1, Right house 2. This will be Right house 3, and this one will be 4, and then what I'll do
is I'll grab all of these guys on the right and group them into one folder and I'll call that
folder HOUSES RIGHT, then I'll call this one
on the left, HOUSES LEFT. At this point, I've got
all of the buildings done. The ground plane is going to
be underneath everything. What I'm going to
do is fill that with a neutral gray tone, maybe something slightly warm
and then on top of that, I will draw out something for
these background buildings. I'm really seeing
this in two sections. This is the first section and then those are really far
away section behind us. This section is
quite nearer to us, so there's probably going to be some more detail in there. This is just beyond the middle ground of
the image I think. I'm always thinking in
terms of foreground, midground, and background. The left and right buildings are more or less in my
foreground I should say, and then this section will be the middle ground
of the background. For now, let's just give
the far away background section a pale pink tone and the last thing I'll do is on the building on
the right here, I'll just give it a side, so it's not a flash
piece of color. The sky in the
background for now will be a generic blue tone. If I turn off the sketch layer, that's everything blocked in. What I wanted to
point out to you, particularly in this lesson is that what maybe
looked very complex at the beginning of this lesson in terms
of the drawing anyway, when you're looking at the
drawing and thinking, gosh, there's so many things to color, what you actually got is
really about maybe say, eight things to color. It now looks a lot
more manageable. Instead of a whole
slew of details, we ended up distilling
everything down into really only about
eight or nine elements. Now, each of these elements are either building or
the ground plane and that's how I want
you to think about this painting process
as you move forward. You can break it down
into simple blocks and then tackle each one of those blocks or
sections at a time. Without approach in mind, it's really easy to work
through this whole painting. When you're ready, join me in the next lesson and we'll do a texturing and color
variation pass on this.
10. Adding Texture: [MUSIC] The adding texture is a really satisfying
part of the process. You get to work with
nice big brushes, you can start to get really
painterly and expressive. In this lesson,
I'm going to show you how easy it is to make something that looks super flat and almost like a cutout, transform it, and give
it a layer of realism. Just before we move on, I want to point
out that I did fix up or at least change the
far background there. Because looking at it in-between the last
session and this one, I decided it just
wasn't working at all. I just reworked the sketch, and I haven't gone back over yet to fill in the layer
of flat color. I will get to that shortly. But I did want to move
on to the texture phase, because that's what
I said we will be doing in this lesson. Over here, I've
got this house on one layer as I mentioned before, and I'm going to color
pick using the eyedropper. Then up here in my color window, what I want to do is adjust that specific tone
ever so slightly. They can go either a shade lighter or a shade darker,
it doesn't really matter. Then grab a really
large texture brush and what you do is just
start applying it directly onto the layer. To make sure that you
don't paint outside of this orange color
or the base color, there are a couple
of ways to do that. What I would normally do
is click on this layer, and then to protect it
or protect the edges, go up to this icon here
which says "Lock". It has a little picture
of squares on it. If you click onto that, what that does is it locks
the pixels on that layer, and that essentially means
that you can only paint on whatever existing color
or pixels are already there. Another way to do it
would be if I just unlocked the pixels by
clicking on that icon again. Another way you could
do is you could hold down "Command" or "Control"
on your keyboard, and then click into
the icon of the layer. That automatically
makes a total selection of everything on that layer. Then obviously you
can paint over it and you won't be
making any marks outside of it because that's
your active selection. Either way is fine, but for these main base layers, I prefer to use the
Lock pixels function. From here, experiment with as many different
brushes as you like. I'm really just
trying to see what looks good and choosing different brushes
and changing up the color variation as I go. This is really all about
experimentation for me, I don't necessarily have a
default brush that I use or a set of rules
around this process. I like instead just to see what brush combinations
will work well together. In this particular brush
pack that I've left for you, there's some really nice
big texture brushes, so you should have a lot
of fun working with them. One maybe rule that I do follow, it's not a rule but it's a general guide or a
general thing that I do, is I like to make the color of variation darker towards
the bottom of the building, because it feels to me
like it would be darker, more marked up around
street level where there's more life passing by the
building, people, cars, that sort of thing, and making
marks along the bottom, and they may be lighter
towards the top. But it isn't a rule
and you get to decide yourself what looks
good and what colors work. [MUSIC] Because I've kept all of these three sections of this
building like the facade, the inner arches, and the back of the arches because they're all
on separate layers,i t's really easy to apply texture to each
layer individually. [MUSIC] Once I'm happy with
these inner arches, I'm just going to merge the
two top layers together. To do that, just select them," Right-click" and
then choose "Merge Layers". [MUSIC] I'm also color picking as I go which is a really
important part of this process. While I'm in the brush mode, I can just click and
hold "Option" or "Alt". That toggles between the
brush and the eyedropper. Then I can sample
a color release "Option" and I'm
back in brush mode. I did explain this in the previous lesson on
the tools of Photoshop. It's a super quick
and efficient way to paint and pick colors as you go. Now for the back of the arches, I do want it to be much darker, and these are color variations. I'm not trying to do a shadow
and light treatment here. That's going to come much later. While I'm painting this, I've decided that I'm going
to put an entrance or maybe another archway
over here in the corner. With the lasso, I'm
simply going to delete part of this over here, and I think that
looks a lot better. Onto the next house. This is left house 2. I'm going to lock pixels on that base color and then
start adding color variation. I realized that this building is very similar in tone to
the foreground house, and normally, you want
to have contrast. You don't want them
to be the exact same. But in this instance
I don't really mind. I want things to look cohesive
and unified and sometimes that's actually better
than having everything contrasting sharply
with each other. The same process
applies right around these other houses on
each on a separate layer. Simply lock pixels
of that base layer, grab a really large textured
brush and just mark it up, and brush and paint across
the whole of the base. As I said, don't be
too precious or too specific about what you're
doing at this phase. Ultimately, this will all
melt into the background. These texture brush strokes
won't stand out so much. Of course, you can always refine them later
as you start to put details onto the different
elements within your scene. For now, it's just really
about knocking back that very blatant flash fill and just to start giving
it a bit of character. I'm really loving how these buildings are
coming together actually. I love the orange
house on the left. I think that's
working really well. These pink houses are
a little bit more tricky because I suppose
they're similar in tone. One thing you might find
is that you'll start off with one color as your base, and then wind up with a
very different color after you've put all of the
textured brushes on top. Don't worry too much about that, there are any number of ways of making fixes or
changing colors back. Even at the end of
this entire class when we get to the
last few sections or the last few lessons, I'll be showing you how
you can completely change the hue of your entire picture or certain elements within it, even after the fact, after you've finished
painting everything. The last thing I'll
do is the ground. Just be aware, for something like this
where there's obvious detailing like individual
paving stones should be there. I'm going to go
back to that later, and I'm going to define it and actually draw
in the paving stones. But for now, I just really want to
give this a general sense of a stony cementy ground. [MUSIC] That looks a bit cementy now. Going to switch my
Sketch Layer back on, and what I want to do is
use my lasso tool and just simply mark
out this area as a selection because
this is where the horror starts and
their steps going down, and I'm going to
just darken it up. Again, not with any major light treatment in mind or light source in mind, just simply to differentiate
this section from the top. [MUSIC] Fantastic. That is the entire texture paths complete borne out anyway. It looks vastly different to the flat cutout base colors
that we started out with. Hope you can see
that difference, and I hope you can see how easy it is to give
something that really withered and rough
worn look by simply adding one or two texture
brushes with a color variation. Have a go with this, and when you're ready, meet
me in the next lesson.
11. Finishing the Far Buildings: [MUSIC] In this lesson, we're going to finish
off the texture pass that we had started. I do need to finish off
this background area here. Haven't even put in
the flat colors yet. But before I get onto that, I've been looking at
these buildings and I want to change this middle
building a little bit. It's not really working for me, so I'm going to spend just
a minute or so just trying to see if I can tweak the
color on this building here. Let's see. I'm trying to think of a color that's going to complement these
foreground colors, but not be as vibrant
or saturated, so let me just tone
it down slightly with a more muted peachy color. See if that works. Another thing that's great about these texture
brushes is that they leave some of the color that's underneath
showing through. You wind up actually mixing colors together by
using these texture brushes, then you can sample
or color pick from that and get a new third color, if you like, and that's
quite nice to work with. This is already looking a lot
better to my eye, anyway. I feel that it's
a bit more muted. As you can see, this can
be an ongoing process. The painting develops things. You start to see
one element beside another one and you decide that the colors
don't quite match. That's perfectly fine, it helps you to keep the
process nice and fluid. Okay, let me hop over to the
back here and just block out this building right here. Something yellow like that, and I actually I'm
going to go with the dark color and just paint
it in a section of it here. Without even making
a second layer or a second building
out of this, I can just select out this section and change up the color within that selection. Maybe something a
little bit warmer, little bit more peachy. That's working fine. There we go. That inner street or corridor back there is
going to be a lot darker. That's nice and defined there. I probably think about what's going on back there
later in the process, but on my sketch, I've got some steps going back in there. That's going to
work out perfectly. Great. Now, I'm going to try and tackle the
very far background, so underneath that layer, I'll just draw out all rough, generic looking
building back here. Then let's see. First of all, just fill it with
a neutral tone, something that's not going
to stand out too much, and then behind there, I want to put in
just another hint of a building with a
bit of a roof top. These are going to be almost
silhouetted out in the end, so we don't have to
have too much detail. I suppose one of the things that I could say about this is that atmospheric perspective
can come into play here, and the idea that the further
things are away from you, the more muted and
less saturated or less detailed that they are. Jumping back into the
foreground a little bit, I just want to match
up the side of that building since I changed the color of
that middle building, then I will grab all of these layers which
are not named at all, and I'm going to call this group background
houses or BG houses. Great. Now, where are we? The very last thing
that I wanted to do in this phase of the painting, is I just need to
finish off the roofs. I haven't put any rooftops on my buildings and I just
want to do that quickly. Some of the roofs on
the reference images that I've been studying
and looking at are just really flat roofs on top
of the buildings and then some are at an angle like this. Maybe I'll put one of
those angled roofs over here on this building. I'm actually putting this on
a separate layer so that it can be treated differently and it can have its own texture. That looks okay. It
looks a bit silly, but I'll leave it
at that for now. I can lock pixels and just try and give it a little bit of
a weathered look already, mark it up somewhat with
some texture. That's fine. On my left house over here, you don't really
see the whole roof, but I'm going to
just put in one of those flat roofs for now. Possibly back here. On this building over here, I think there needs to be a slight roof sticking out over here. Then the very last
one will be on this back over
background houses. I'm going to just put
in a flat roof again, something along the top to indicate the top of the
buildings, just like this. It doesn't have to be
ornate roof whatsoever. This building will
have a flat roof. It's not reading very
strongly for me. What I might do, which is probably not really essential to
do at this point, but underneath that layer, I'm just going to
put in a darker, almost you can think
of it as a shadow, just to make it look
visible really to the eye. I think that does
look a lot better. That's working. In fact, this is
all fine for now. I'm more or less
ready to move on. [MUSIC] I really hope you've enjoyed
this process so far. It's been very
loose, experimental, and an explorative way
to play around with colors and different
values and tones. I find this part of the
process really nice. It's extremely fluid
and intuitive. In the next section,
the next phase, maybe we're going to
be leaving this behind somewhat and moving into a
more precise, more focused, and detailed way of
working because we are going to be drawing the windows, the doors, drain pipes, lamps and lights, street lights. We will be leaving behind this loose experimental
way of working. When you're ready, join
me in the next lesson.
12. Adding Windows: [MUSIC] The next phase is going to involve getting
into the details. What I'm going to do now is go back to my reference images. Remember in the
beginning I said you spend some time to look at
all of your reference images and study them and let them
wash over you and then you put them away and you start to draw from your own impressions. Well, now, is a really
good time to go back to those reference images and just pick out the details
within them. This is where you can
study those details and try to match them
closely in your drawing. The first phase is really all about getting
your composition correct and getting a
unique stylized field to the overall piece. Now, I wanted to look at
things like windows and doors. For the next few lessons, I'll be referencing
the images that I gathered specifically
to see what details makeup things like doorways,
window panes, brickwork. This is also a really good
opportunity for you to look at maybe some details that you've missed during the first, initial phase and
to add them in now. The other point I wanted to
make is like I said earlier, the windows are going to be the same
throughout the piece, they'll all have the same shape, have the same
shutters and that's because I wanted all
the tie together. Very often these small details
are exactly the thing to use to tie a whole big
painting together. Also, I won't to be
able to duplicate some of the windows and not have to draw every single one, so that's a useful tip
to know about too, is that you can just copy a window across and
reposition it somewhere else. I'm going to keep
the windows the same because that's what I
see in my reference, when I've been studying
the images that I got, all of the windows are in the
exact same style or look. Of course, some will be open, some will be closed, but in my reference images, all the windows have
green shutters, they all have those
similar details. I'll walk you through
how I draw one window, maybe I'll do an open
one and a closed one, and then I'll be copying. I might do maybe three
and then I'll be copying those to populate
the rest of the image. Let's get started. Well, let's start
with this window on the main building
here on the left. One thing I notice
apart from all of the shutters in my
reference images, is that all the
windows tend to have a white or off-white
border around them. That's not like a window frame, it seems like it's just more a painted stripe around
the edge of the windows, and it's common around all of the windows that I'm looking
at in my reference photos. The first thing I'm going to do is just draw out
a rectangle like this in order to make
that white shape, I'm going to fill it
with an off-white color, just something so it's
not glaringly white. On top of that, so on
another layer above it, I'm going to draw out
another rectangle. Now, this is going to be the base color for the shutters. Again, just to note, I'm going to make all of these on separate layers, for now, I will collapse them all into one layer at a later
stage if necessary, but for now, let's just
do everything separately. Also, I should point
out, by the way, this is just my way
of drawing shutters. It's by no means like the one and only way necessarily
the right way to draw, if you find an easier way to do this, to draw
these shutters, please by all means use
that way and let me know because this part can get
a little bit tedious, fair warning, there's a
lot of small details. The next thing that I want
to do is draw with my lasso. [NOISE] I need to draw those
small shapes that indicate the little inside
shutterly things. I don't know what you call them, let's just call them the
shutters. I didn't know. To do that, I will
make, first of all, two long rectangles like so, fill them with a darker
green because really, what I'm trying to
achieve here is a feeling of light and shadow, that's going to make it look like the forms I
want them to look like. Now, zooming in, here I go, I'm going to have to
draw these individually, these rectangle
shapes like this. Once I've got a shape
figured out like that, I'm going to select a
lighter color and just really brush it
on the very edge. You can see from far
away it looks like it's one of those shutters
that's half-open, it's in shadow, and it's catching the
light falling onto it. It is a bit tedious, but it's a great effect, it works really well. All I would say is if
you're doing this, have a bit of patience. It's not the worst thing
in the world to spend a bit of time working on
small details like this, you can get lost in your work, you listen to music
at the same time, and at the end, it's
totally worth it. I think it probably only takes you about 10 minutes to
work through one of these. There is probably a much
shorter way to do this. I could maybe draw all of them at once and try and affect, create that same effect, but just to show you the
concept behind the process, I'm just doing it
individually for now. Another way of doing
it is you could draw out or with
your lasso tool, select out all of these shapes, and then start from the bottom, working your way upwards with that highlight effect and then just deselecting
each one as you go. That gives you the
space and the room to make those brush marks
not overlap each other, if that makes sense. [MUSIC] There we go. I've actually done
all of them now. What I'm going to do
next is create a layer underneath this
and then draw out a shape so that I
can fill it with a darker color and that will
give the shutter its shape; it'll feel a lot more solid
and three-dimensional. [MUSIC] Then I'm going to go
back to my top layer, I'm going to carve out a gap here just to show
that separation, you notice that it's two
sides and [inaudible], and that looks really good. The last step is to roughen up this whole thing
and add a bit of texture to make it
look weathered, make it look a bit worn. For the white bit underneath, that's supposed to be
paint on the wall, I'm really just going to
switch it up and actually use the eraser so that it looks like this paint
is peeling away. You could sample the wall color and paint the wall color in, either way, it doesn't matter, but I'm just using the
eraser in this case. [MUSIC] That is one window done, [LAUGHTER] 95 to go. No, I'm kidding. Next, I'm going to show you how I would do an open window. I'm going to start
with the same base, that off-white layer that's going to work as
the painted border, and then on top of that, I'll add a dark color like
this on a separate layer, maybe make it a
little bit darker, then on a new layer, what I'm doing is I'm indicating here that this is a window or I should say
the window frame, I think it's probably
the technical term. That's just a matter of, let's say, using a
darker gray tone. Into that, I want to
give the impression that there are ledges or
layers of the frame, so I could do a darker border or edge and then a
lighter surrounding that. That'll do fine for now. Then to do the open shutters, I will start first of
all, on this side, I'm going to draw this shutter open to the side like this. Then here is the exact
same procedure as before. First of all, I'll use a
base that's green like this, and then on top of that, draw an inner rectangle, fill that with a darker color, and then start drawing those
individual shutter things. It's the same as
I said as before. What I'm doing is
just trying to catch that outer edge and give
it a highlight, soft, gentle highlight to give the
impression that there is an angle or that the shutters
are opening at an angle. Now, the only thing different here is that what
I'm going to do is just cut out a couple of spaces so that we see a little
bit of the wall behind it, and that'll really sell that idea that these
shutter things are open. [NOISE] Lastly, I'm going to do the left-hand side shutter and you'll be relieved to hear, I'm not going to
draw it fully open, I'm going to draw
it in a way so that it's pointing towards us, so it gives us the impression
that it's open at an angle. Luckily, this means you don't have to draw those shutters. Also, the thing is
that you want to try and have variation
in your designs; don't make things
too symmetrical, try and always mix up your symmetry or make things
asymmetrical, I should say. You want to avoid having
things be symmetrical, if both sides were open
at the same angle, it wouldn't look good. That's just a tip. Always try and vary up or try and don't have things completely symmetrical
in your design.
13. Repeating Windows: [MUSIC] That's about two windows
down and many more to go. It does get quicker, and your process does speed up once you get into
the flow of it. Also don't forget some of
these windows will just simply copy across and reposition
in another area. I don't want to get
too bogged down into drawing every
single window. I've shown you the main process that I use for creating them, just keeping everything
on layers and carving into the shapes to add a little bit of
highlight and shadow. I did however want to show you this window because on this one, I'm going to be doing
something slightly different. I wanted to add
glass window panes, and I also want
to add a balcony. I'm going to show you
how to do that now. I'm building up this whole
thing exactly as before, but this time, instead of
green for the shutters, what I'm going to do is
create some gray rectangles that are actually going to
be the glass in the window. Well, actually,
they're going to be the window frames for the glass. What I'm doing is I'm
getting these done first. I'll just add a bit of
texture on top as normal as per usual just to roughen it up so it's not a
flat white base. Then once I'm happy with that, what I'll do next is
draw out some squares. Now, these are going to be the individual panes of glass. Into that, I'm going
to add some color. Usually, a dark blue or some dark neutral tone is
always good for windows, and then some texture just to
give it a bit of variation. That's perfect. You can
get a lot more detailed, but I don't think
it's necessary. This is going to
be quite far away, so I think that's
looking good for now. Once that's done, then what
you can do is the shutters. Again, this will be the
same process as before. [MUSIC] Like I did on the last one, I'm going to cut out
the shapes in-between these shutters just to make some areas be a bit
more see-through. You don't have to
do all of them, just one or two hints
of being able to see through will make them look
a little bit more real. [MUSIC] That's perfect. That's a
nice variation on our theme. What I'm also going
to do on this window, which I want to show you,
is I want to add a balcony. [NOISE] I'm going to keep this super simple because I want to keep that stylized feel
to the whole painting. It's actually very easy
to get caught up in realism when you're
trying to paint details, so I try to remember
every night again, just to stay as stylized
and as simple where I can. In this instance,
all I'm doing is I'm going to draw out
a rectangle using the marquee tool and
then fill that with a gray color because it's going to be a
concrete material. Now, I'm going to use that square marquee
selection tool again, but this time, hold down Option or
Alt, on my keyboard, which is going to allow me to subtract some of this selection. I'm going to subtract
all of this section and what's on the left
is still active, so sow, I'm just going
to darken that up. Instantly, it looks
three-dimensional, like a rectangle, not just a flat shape. I know we're not dealing
with shadow and light yet, but for something like this, it's totally fine
just to indicate where the corners are
with the darker tones. I'm going to name
that layer base. Underneath that layer, just
all I need to do is to vary simple shapes to indicate the brackets that attach
this to the wall, and then lastly, go to
a layer on top of this. Then again, with the lasso tool, simply draw a really
simple thing, a railing and these bars. There you go. I've
been looking at my photo reference
and to be honest, all the balconies are
truly that simple, anyway, visually, so there's really no need
to over-complicate it. These three windows, it could be that these are all I need for the rest
of the painting. You could spend time to draw every other window
individually or you could just copy and paste these
existing windows across and reposition them. If this was a background
for a movie or show, you might be called upon to draw each and every
window separately. Just because simply the level of detail is always very high on big productions and you have the time to spend drawing
each of these one by one. But I wanted you to be
aware that very often, especially working in TV
animation, for example, you don't have time [LAUGHTER] in the
production to spend. You don't have the
time or the budget to make every single window. Possibly, the
background that you're working on will actually only be seen for a few seconds of
the show, to be honest. Rather than waste
production time drawing things that are
not even going to be noticed and are certainly not important to
the overall story, you can copy and
duplicate things. In fact, you will
be expected to do that in order to speed
up your process. My one big, hugely important piece
of advice though, is that when you do copy an element in your
background and reposition it somewhere else, just make sure that you change
it up ever so slightly. That could be as simple as
flipping it horizontally or slightly changing the hue or just adding one
extra thing onto it. But just doing something
so that, as I said before, it doesn't jump out
as being copied and you don't run into that issue of having things
looking symmetrical. If you are finding
this section with this part of the
process very tedious, I will say, just hang in there. These windows are actually
important elements. These are going to
give the buildings a cohesive feel and
tie them all together. These are important indicators of character in your scene. Because wherever
you see a window, you know that there's a room and there's
people living there. Try to feel like you're infusing
life into your painting, if that makes sense, by spending time to do these windows. Enough
of the windows. I'm sure you've had enough yourself and you want to
move on to the next phase. Up next, we're going to
tackle the doorways. I know that's not much better, not much more exciting, but at least there aren't as many doorways as
there are windows. So when you're ready, join
me in the next lesson.
14. Drawing Doors and Doorways: [MUSIC] Before I move on to the doors, I've just realized that
I actually didn't finish the archways property
over here on the left. I actually wanted there
to be three arches here, so what I'm going to do is
just quickly fix that and add in that inner arch as well, and just make sure that
that's okay before I move on. That's perfect, leave
it at that for now. Now, for this little doorway that's tucked away
here on the left, what I'm going to do
is start off with a generic brown base because I want this
to be a wooden door, but I'm also going to add in some glass paints on
top of it as well. First of all, let me just do
my texture pass as usual. I'm going to just mark it up, change the color episodes
slightly so it's not flat and uniform. I never really know which
colors to pick straightaway. It's always a bit of an experimentation because
it's got to really fit in with its surrounding
context as well. That's fine. Now, what I'm going
to do is draw the main part of
the door like this, then I will sample
this window color with the eyedropper and
pop that in there. I also want to add a
curved window on the top. Cool. Because this
is on its own layer, I'm simply going to delete section in the middle
for either panel. I need to zoom in a bit
closer here to see what I'm doing and what I
want to do actually, is give the effect
of the windows being inset into the door. I'm making small
selections like this, just to give it that
bit of dimension. Then over top, I will draw the sections of the panels or
the frames on either side. [MUSIC] Finally, I'm going to
insert the whole door so that it looks like there's
something of a door frame. [MUSIC] Let's hop on over here to this
back for background area. This one's really far away
so it can be very simple. I could even just get away with a neutral dark color and not
have to do too much detail, but for the sake of it, I'll draw a little bit of a door frame around
the outer edge, and then draw in some
panels for brush. Point to any more
than that for now. On this door here, I might have to do a
bit more detailing, but all I'm doing is following the exact same process
with the lasso tool, and then as much as I can, just carve out little hints
of a lighter color and a darker color to give that definition and to
make it look more solid. [MUSIC] Also not forgetting to put a
layer behind so that I can paint a darker version
of the wall if you like, just to give that impression
that it's an inset. Sometimes I like to
paint the very edge of a dark shadow with a touch of a lighter
color or a highlight. It actually helps to make
the shadow stand out and not look so cut out. Well, we're actually
doing really well here. We're flying through
these doors. There's only really three left to do in this
whole background. I'm going to do that
in the next lesson. I'm going to finish up
these last three doors. Make them may be
slightly different from the ones that we've covered
here in this lesson. I'll show you exactly what it'll do, it's different approach. When you're ready, join
me in the next lesson.
15. Doors and Canopies: [MUSIC] In this lesson, I want to show you another way to approach creation doorways. I want to paint it so that
it looks like there's a really deep wall or deep
incision into the doorway. To do that, what I'm
going to first do is make my rectangle selection, inside of that I'm going to choose a very very dark shade. Now this isn't the actual door. This is going to be
the sides of the walls within the door frame and I'll show you
exactly what I mean. First, I'm going to paint it
up with similar colors to the wall and just soften the
edge there as much as I can. Then I'm going to draw a
shape across the top like this and choose a
really dark tone, paint that in and that's going
to give that impression of this deep doorway,
deep inset door. You can see that it instantly reads as a
three-dimensional space and all I've really done is played around
with light and dark. Actually, what I'm going to
do is the exact same thing here is have a
window that matches, I know I said I wanted all
the doors to be the same, but maybe since this
is a shop, I know, I said I wanted all
the windows to be the same but maybe since this is a shop front or
something like that, it's going to have a shop window and since it's on the ground
floor of the street level, it can be different
to the windows above. I'm going to add a border
around it like this. Now I'm going to add the door
over here and I'm thinking, let's put a really nice
bright blue color just to complement or contrast
what we have already. [MUSIC] For this, I'll add one
large pane of glass, maybe add some detailing on the bottom just to make it
look like there's a panel. [MUSIC] Perfect. I'm really
liking these doors, but I've suddenly got the idea [LAUGHTER]
now that I want to make the lower half of this building a totally
different color because I've just been
thinking if it is a shop front maybe that needs to stand out or be
highlighted in some way, maybe they've painted the bottom half,
something like that. So the beauty of this is that
with this texture brush, when I'm painting over it with
this lovely yellow color, some of that underneath paint
layer is still going to be showing through and
give a color variation, which is what we like, so yeah, that looks great. I will finish it off
with a white stripe, just like the building
over there on the left. [MUSIC] Now, on
top of this door, I want to add a canopy. [MUSIC] Now I know that probably sounds
really complicate it, but what I'm going
to do is just make it as simple as I can, just like I did
with the balcony, I'm going to make
one simple shape. [MUSIC] I'm going to add a flat color
and then some variation, some color variation onto that. [MUSIC] I'll add a layer underneath just to give
it a bit of dimension. [MUSIC] Then on top, I will create some stripes. I think that'll work well and
just use a lighter color. [MUSIC] These doors are
not as tedious or let's say as time-consuming
as the windows, obviously there's
not as many of them, and hopefully you've seen
that the process is the same, it's the same
process throughout. It's just a matter of studying your reference and bringing in variation
where you can, if you feel that you are getting a bit too bogged
down in details, it's always good
to take a break, step back and don't let the hours go by and you haven't stood up
from your computer. [LAUGHTER] Bear in mind that you can get tired
doing this detailed work. Ensure that you can get fresh perspective by taking
a break every now and again. In fact, the next lesson is
going to be all about that. I'm going to put the coffee on, I'm going to sit back, I'm going to evaluate
where we are in this process and I will talk to you a little bit
about what's coming next. So when you're ready, grab your coffee or your tea or your juice and meet me
in the next lesson. [MUSIC]
16. Mid Way Coffee Break: [MUSIC] At this point, it's time to step
back, have a break, grab a coffee or grab a cup
of tea and have a stretch. Maybe get up from your computer, walk-around, get
just a little bit of distance from your work. At this stage, we're
about halfway through, so it's a really
good opportunity to look at your
piece as a whole, Zoom-out, study
your composition, your placement of
elements and your colors. Here's where you have enough
stuff in your background to tell whether it's
working well together, but you're not so far
advanced in your process that moving things around is
a huge, massive headache. What I'm seeing
here is that I can refine some of the colors
on the walls at this stage. Sometimes it does happen. You start out with
really nice base colors and as you add
texture on top of it, using these large
textured brushes, things can get muddy and you can lose the original vibrancy
of the colors underneath. I'm just going to
spend a few minutes just to fix up some
of those issues on, for example, the wall here. Also back here, I'm going to
add in those little steps that I had in mind and
that were in my sketch. That's a very
simple thing to do. I don't need to spend a lesson going, [LAUGHTER] through that. I also think that I prefer this building actually
without the owning. It looks a lot nicer. What I'll do is I don't want to get
rid of it altogether. I'll just move it right
the way to the back, transform it, scale it down, can skew it into place. That actually is
great because now it adds that little bit of
interests back there. It doesn't look so bear. Overall, none of these windows
can be ever so slightly adjusted and tweaked in the
terms of their position. Once you're sure that
everything matches up for scale and proportion, then I think you're good to go. Tip, that I usually
bear in mind is, try to imagine a
character in your scene. Put that character standing
next to a doorway, and then move the character around and see if the
things that you've got in your background match up to the size or
height of a person. Something like a door is easy to judge if it's too
small or too big. Then remember that as you go further back into
the background, you've got perspective at play so things will get smaller. Remember, we're
actually nearly there. We don't have very
much more left to do. These small tiny bits that we're going to
be working on for the next few lessons are
just additional details. Everything that we've achieved
so far is rock-solid. It's the most important
part of the process. Anything else that we add
on here is a bonus extra. With that in mind,
let's forge ahead. Let's knock this background
out and get it done, in the next few lessons.
17. Lamps. Wires and Drainpipes: [MUSIC] Welcome to the really small
details of this piece. In this lesson, I'm going to show you how to draw some lamps, street lights, some wires, and some drain pipes
and it's going to give this painting a much more interesting
character and vibe. Let's start out with
the street lamp here, which I had in my sketch. The way I'm going to approach this lamp is that
I'm going to use my circular marquee first of all to make two
small selections. That's just because it's
miles better than me trying to draw these round shapes. Then what I'll do is switch
to the Lasso and draw out this bell shape
thing for the dome. I'm following the
sketch underneath it. Then I'm just going
to hit "G" on my keyboard and
fill it with color. Now, it's lopsided
as I expected. What I'm going to do is
grab the rectangle marquee and then just select
half of it exactly, and hit "Backspace" on my
keyboard to delete that half. Then I can now hold down "Shift" and "V" and click
and drag this shape over, flip it around, flip
it horizontally, and then nudge it back
over to the first shape, and now it's perfect. Now, it's very nice and
even on either side, but I'm not entirely
happy with it. What I want to do
next is warp it, or transform it and tweak
the shape a little bit. Hit "Command" or "Control
T" as you normally would. Then come up to the top here
and click on this icon. What you can do from
here is actually grab these little vertices
or points and bend and shape individual sections of your drawing to warp it into a better
looking domed shape. That's perfect. For
the light bulb, I just need to use
a round shape, add a little bit of grunge and texture to the whole thing. Lastly, I will draw the bracket as it
attaches to the wall, much the same way
as I did when I made the railing of the balcony, which is very simple
and that'll do fine. Staying with the electrics, what I want to do
now is just add some wires and things
like that on the walls. It's something I wouldn't actually have thought
about doing it all. It's not the first
thing you'd think about when you look at a
scene like this, or you imagine it in your head. You don't notice those
tiny little details like electrical wires or pylons
or things like that, but when I was looking
at my reference images, the more I looked at them, the more obvious these
elements became. This is also something that is quite a feature
in the film Luca, which is what we're heavily
referencing as well. If you study the
backgrounds of that movie, you can see that
a lot of thoughts went into adding
these elements in, these wires and things. [MUSIC] For the wires on this building, I'm literally
drawing them in with a hard round brush by hand. It doesn't matter if it's wonky. I'm making sure that
the brush size is very small and I'm just
drawing it freehand. [MUSIC] I am going to
duplicate this lamp, copy it, and drag it over
here to the other side. [MUSIC] Next up, I'm going to draw the drain pipe onto
this building. I'm going to use the
Lasso tool and, again, making it very lively
and quirky in shape. Drain pipes are one of those
things that you can get away with being very
stylized and quirky, and they actually look better
the more wonky they are. Clothes, they instantly add
character to a scene that sends off a lived in place that I was
talking about earlier. [MUSIC] I think even though we are just
background designers, we are not character
designers and we don't have any
characters in the scene, I think adding in things
like drain pipes, windows, electricity, things like that, all
of these elements hint at life and that's what we want to have
in our background. I really love adding in
these details of the joints, things that join the
drainpipe to the wall. It doesn't have to be
super precise and correct, but they really do add so much. I like the idea of adding also a little bit of coloration, maybe to indicate
that there's rust, or a patina, or something that's
built up over time. It gives them that old
and really ancient feel and also that contrasts with the green so
that's quite nice. It's maybe possibly
a bit too red, but I will leave it for now. [MUSIC] The last thing I want to do here is just
put a shadow behind this, just to see how that's working. Up until now, as I keep saying, I haven't intentionally done any shadows across
most of my elements, but for the drain pipe
to really stand out, I think it's nice just
to put that shadow in, and it's super simple to do. Up here, I'm going to add
a gutter under this roof. At the moment, this roof
looks really flat and untreated and I do hope I'm going to get to it by
the end of this piece. It's on my to-do list
over on the side there, but I'll leave it for now. I want to rather get all of the much more
important things done. I don't want to go overboard
with the drain pipes though. I'll add one more in here, and then I'm going to step
back and see how it looks. [MUSIC]
18. How to Draw Signs: In this lesson, I'm
just going to add a couple more electrical wires on the front of the
buildings and I want to add some signs
above the doors. Since these are all shop fronts, we have to have signs. It should look much
better with the signs. It's actually super
simple to do. You can even just handwrite
your lettering for the signs. I'm going to show you in this
lesson how to do just that. This building needs electricity. I will go for my hand
round brush again, and just free-handish
like I did before. Draw all the way
up here and maybe there's a transformer
box or something. Then the wires can go up to side and maybe across
here to this window. One thing I want to do is add in some small dots or marks. These are going to read as those little
attachments to the wall so that the wire looks
like it's actually attached and not just floating. It's a tiny detail, but it's actually
very effective. Let's tackle the sign. It seems daunting, but I'm
going to keep it very simple. I'm going to start out with a shape all the way
across like this, then I'm going to fill it
with a green color again. I know I'm repeating this a lot, but I don't want things to be too dispersed in
terms of the palette. I go with green for now. Add variation and
different tones. Then on a layer underneath, make another dark color
to make it look solid. I can even merge those
two layers together. Now what I'll do is grab my hard bound brush again
with a light color. I'm literally just going
to draw on the design. This is going to look
very simple and stylized. You can then use your
transform tool if you like to skew your writing or skew your lettering if
it's necessary. Or even what I'm doing
here is literally selecting one letter
and moving it across. I want this to be a
little bit weather-worn, maybe it's even rusted
up some wash. Again, all I'm doing is experimenting and trying out different
brushes and colors. I hope you can see
why now that there is a lot of testing, and trying out, and
just seeing what works and what doesn't. Even at this stage
of the painting, I'm still working quite
experimentally in a way. That's quite detailed,
but I'm not going to be as detailed as that
with the other sign. On this building, I think, or I could just get
away with a simple sign and have some pretend
writing on it. [LAUGHTER] That's
going to be perfect. It's nice to have one element
in your background that reads strong and is detailed, and then the other similar
elements can be simplified. The viewer's eye will understand what they
are because you've got this one element that is properly done, if
that makes sense. The other thing I want to do
is put some street numbers. This building here can have a
little small street number. Then I'll take a few minutes and work on these
buildings back here with similar signs and making
them in the exact same way. These are really far away. Again, they don't
have to be legible, but it's nice just to have that element of
science back there.
19. Painting the Far Background: In this lesson, I want to work on resolving
this fore background, before I move any further. I've been putting it off
because to be perfectly honest, I didn't have a clear idea of what I want to do or
what should go here. But what I'm thinking now is
that I want to go back to my original sketch idea of
having the archway there. Now since the foreground is working so well
with these details, I'm going to try and
keep it very simple back there and not overwork it. First thing that I'm going
to do is add texture as usual and try and make
this look a bit better. Then I'm going to create a simple shape and
just simply add a lighter color here so that it gives that feeling
of a structure. Now, I'll add a roof, and possibly I'm thinking this building could be a
church or something like that. So I can draw on these little, I don't
know what you call them. Let's call them a
little archway windows. I don't have to do the shutters. That's great, that's going to save
me a lot of time. On my drawing there is
this lovely archway, and what I'm going to do is sketch it out with
the Lasso Tool. The lit with a different color, and this is on a new
layer, by the way. So yes, I'm thinking is obviously going to be darker
as you go into this archway. Lightening it up and
making sure that that effect reads a
little bit like that. So a bit of depth, and I've just thought,
why don't I just add steps in like
I did previously. I'm going to sample that
color, fill this shape, make sure if it's reversed on a new layer and then all
I'll do is just carve out the top of the
steps just like this and make them lighter,
and there you go. I've also decided to put a row of small windows here at the top
that's going to break up that shape and make it
look a lot more interesting, and what it can do is just
copy them across holding down "Option" and "V" on my keyboard and click
and drag them over. When you zoom out actually
that works really well. The last thing, two
things that I want to do is over here I'm going to draw a handrail on the
steps and literally, just doing that in by hand, and then finally, I want to copy this lamp across. The next phase that
we're going to move into is going to be the
light and shadow phase, and that's really like
almost the last step. This background is really close to being
completely finished. Before we move into the
shadow and light phase, I do need to finish
off my ground plane, and that's something I
haven't done at all. So I'll be doing that
in the next lesson. Then I'm going to do one
final parse for details, and after that,
add in my shadows. When you're ready, join me
in the next lesson and I'll just show you a really quick, simple, easy way to
draw paving stones. I'll see you in the next lesson.
20. Peeling Paint and Paving Stones: In this lesson, I'm
now going to focus on the ground plane
in my background. I'm thinking about a
couple of things down now. Apart from adding more
elements into my background, such as the drain pipes and other lamps and
things like that, one of the things that
I'm thinking about as I near the end of
this painting is, how do I make my buildings meet the ground in such a way that it's
a bit more realistic. I mentioned this at
the very beginning, one of the earlier lessons, that that's something to
give consideration to and now's the time to have a look at this and to try
and figure it out. At the moment they look
very cut out to me, there's a very flat edge to
each of these buildings. What I want to do is
roughen up the bottom of the buildings or
roughen up the street where the street meets the
building, something like that. Because if you think about it, as I said earlier, especially along street level
is where there's a lot of life passing by and that's going to mark up the
building's quite a bit. What I could do, there's a few ways
you can do it. One way is you could create
a new layer above this and with a regular lasso,
just simply freehand, a border or jaggedy border on the bottom of the building, something that just
breaks up that really, really flat straight line. I need to make sure that that layer is actually
above the building. Even though it is
part of the ground, it needs to be
above the building. You could delete it
off the building, but it's easier just
to do it on top. Then sample the color of the ground to make
it look like dash. Though painting with these lovely big texture
brushes that we have, although that's great and
they work really effectively, sometimes you have to actually paint or create a texture in your painting rather
than just use it at the stamp brushes
basically to give an effect. I'll show you exactly
what I mean right now. On this building, for example, I've decided that the paint needs to be peeling
or chipping away. I feel that it needs
to have that or even to be missing in
whole sections of it. It's very very simple to do. I'm going to draw
a selection with the lasso and once
I've got that done, I can paint a concrete
color or a stone color in there to identify that that's the stonework
underneath the paint. Then if I want to give it
a bit more of an edge, what I normally would do is actually go and select
the inverse sculpture. select and select "Inverse" and now paint on
the orange part. You'll see that if you go a little bit lighter it
actually has the effect of looking like peeling paint or weathered paint separating
off the stonework. I might be getting a bit
too carried away with this, but I am going to try and add a similar effect up here on
the side of the building. What I'm doing now is just trying to paint it on the very, very edge of the selection with a dark color that will even further give the impression
that it's peeling off because that's going to look
a little bit like a shadow. I think I am getting a
bit too carried away. It looks fine, but I think I should step back
and leave it at that. The last piece now
is for me to look finally at this
ground and fix it up and add in what is going
to look like paving stones. Don't be put off
by the fact that you've got to draw each and
every single paving stone. All I'm going to do is
grab a small brush. Going to start drawing
what I think are details around the edges. Add in a few scuffs
and marks over here. I'm not being prescriptive
or precious at all. It's really almost intuitively just adding small
details on the ground. I've said all along that
this approach is very loose. There is no grid
that you need to follow in order to mark out
the paving stones exactly. These are going to be quirky as well so it's
really important in this background
that we stay away from straight lines
and perfect grids. The other thing that
I keep mentioning, and I'll say it once again
here just to be sure, is that you only
need to add in as much or as many marks as will
make or give an impression. You don't have to draw
each and every stone. You don't have to spend a
lot of time on the detail. You really just want to give
that impression of stones. What you're doing is letting the viewer's eye understand that that's what
that material is. But the viewer's eye isn't
drawn immediately to it. They must just feel that
there are paving stones there not notice them immediately because they're so
perfectly rendered. That would actually
just be a bit jarring because the rest of the painting is not perfectly rendered. We are almost completely done. Let's do one more
final pass across this background for details and then we'll start
adding shadows. I'll meet you in
the next lesson.
21. Final Detail Pass: [MUSIC] We're at the final detail pass. You could easily just keep
going on a background painting like this and add layer
upon layer of detail. But for now, I really
want to start to think about the end and I want to move on to
the next process, which is to show you how to add shadows and highlights
on your work. In this lesson, I'll
do a last pass on the absolute major details
that have to be in there and we'll get to
lighting and shadow next and then anything else that
we add after that is a bonus. Let's do this last
detail pass now. For example, this
roof back here, this needs to be finished off. What I'm going to do is add
a little piece underneath so that it looks like there's
an underneath section. I'm also going to add in another building just
peeking out here like this, so it's layering up this side a little bit and adding
that sense of depth. Finally over here, the
steps in the corner. Like before, the way
that I did it is first draw the overall shape then select the top of the individual steps because they're going to be
catching the light, and paint it up that way. I'm also going to
roughen up and add color to the wall
near the steps. Then on the top over here, let's put in some of
those bollard things that you see on harbors. It was in my sketch, anyway,
at the very beginning. Those things that
they use, I think, to tie boats, I guess. Two, so we'll make them just a simple shape,
nothing too complicated. I can even just copy it, I don't have to draw each
one of them individually. So more or less
finished, more or less. I think everything is here
that I wanted to get done , everything major anyway. When you're ready, join
me in the next section. This is going to be the
last phase of the painting. I want to show you how
to add shadows and how to add highlights to your
work using blending modes. When you're ready, I'll see
you in the next lesson.
22. Adding Shadow Layers: [MUSIC] If you can believe it, we are at the final stage
now with this background. I mentioned already, yes, there are a few extra things
that I would like to add in, but those are all
just surplus and you can't get away without adding them in.
They're not essential. At least we can finish up here with a shadow
and light pass and you will see close to
a final, final result. The way I want to
proceed from now on is to first do shadows
on separate layers, and then to come back in and add some lighting effects
or highlights. Then finally, I'm going to do one overall color correction for the whole painting.
Let's do this. The way that I'm going to
add the shadows is to, let's use this building
as an example. What I'm going to do is
create a new layer above everything within
that same folder. As we discussed at
the very beginning, our light source is coming from the top and the sunlight is just streaming
down from the top. I'm going to draw this shape and then fill it
with a dark color. Normally what you
would do is pick a cool color in
your color wheel, like a dark blue, maybe. That's normally done because
you want it to contrast with all of the warm tones
in the bright areas. Come up to this
drop-down menu here. These are your blending modes. There's a lot of blending modes. But for shadows, it's generally
good to choose multiply. Choose multiply, and
then drag the opacity of that layer down to 20 or 30. [LAUGHTER] Maybe I've just been looking at this
background a bit too long, but to me, this looks
a little bit muddy and I'm actually going to see
if I can change the colors. I'll bring the opacity back up so I can see
what color this is. I'm going to go for
something warmer. I know it's unconventional, it's not really what
you're supposed to do. But by now, you should know my process is
all about experimentation. Let's go with this, and
to me, that looks good. I'll leave it at that. A good idea is to keep
these shadow layers color-coded so that
you can easily distinguish them from the
rest of your layer stack. To do that, just right-click on the layer and choose
a label down here. What I normally do, again, this is a conventional
animation thing, is label any layer that has
shadow on, label it blue. Any layer that has a
highlight or light effect, label it yellow or orange
or something like that. Next step, come up to
Filter and choose blur. We're going to add a Gaussian blur onto
this, and from here, you can blur it up
as much as you want, but something around
here is perfect. That just gives it
a little bit of a softer, more natural edge. From here on out, I'm just going to work
around the image like this. I'm just going to add
a couple of shadows where I think it's
really obvious, like under the balcony, for example, and it's
done in the same way. I use a multiply layer. You don't have to use
the Lasso, by the way, you can simply use
a brush as well. The main point here is
just start out light, you can always darken
up your shadows later. [MUSIC] Over here, I wanted to
point out that you can use this idea of shading to add structure to something
that's totally flat. Like this pink building, I'm going to grab
the Lasso tool, select an area like
this along the side of it where it looks like it's
totally flat one more. Then I'm going to choose
a big soft round brush by simply adding depth there, that tiny bit of a
shadow instantly, you've created a sense of one section of the
building is jotting out, and that just adds
a lot more interest immediately to that building. That's very simple tip or a
simple trick, if you like. On this side of my painting, the shadows are much softer, less dramatic because the sun is not directly coming down. The light source is
top center, top right, it's not catching these
buildings as dramatically. That's how you would add
shadows onto your background. In the next lesson, I'm going to just play around with some
lighting effects and show you how to touch it
up with some highlights.
23. Adding Highlights: [MUSIC] We have done shadows
on the buildings, I just need to do
shadows on the ground. Obviously, it's
really important to have shadows on the ground. On this side, the shadows onto these buildings are small
because as we said, the sunlight is high up
and above these buildings, so I just need to make
a smaller selection. I want to shadow over
this side of the Harvard. Let's add a little blue into
our shadow here to give the impression
that there's water in the Harvard that's
reflecting up. Just like the shadow layer, you can add a highlight layer using your blending
modes as well. What I'm going to do
is add a new layer, name it lights and choose orange for the labels so that it stands
out in this dark. Then, set that layer blending
mode to Linear Dodge. Now, grab a brush
and if you paint with a dark gray color
or something like that, you can see this happens. It's really useful to make those highlights or
it just going to pop. I'm going to clip this
layer to the building, and then we will start to add some light points around this
building very minimally. You don't want to overdo it
with this effect by the way, it's really just
tiny little dots of highlights on edges
that works really well. Then again, like
before you can work your way around
using new layers, set the blending mode to
additive or Linear Dodge, and start to pick out
some points of highlight. As with everything
in this process, this part is again, all of it seeing what works and make
adjustments accordingly. Really, I think that's
it, there you have it. I feel like this is
practically done. However, I have to say I do
want to add some more stuff, I just can't resist it. But of course, you might
feel that this is enough, you can't go any further and
I totally understand that. If you've gotten this
far in the project, this is the perfect
place to finish up. Personally though, I want
to add a few more things, so if you're with me, come and join me in
the next lesson, I'm going to add
in washing lines, and clothing, and
stuff like that. Then, the final piece of the process is going
to be color correction. [MUSIC]
24. Washing Lines: [MUSIC] I know this background
is totally finished, but I really need to put
in those extra bits, I can't resist it. One of the more
charming things about the backgrounds in
the movie Luca are all the washing lines that
you see strong between two buildings or just on
the outside of buildings, so I'm going to
attempt them here and then really this is
my very last edition. Up here on this building, what I first need
to do is add in a small window because I want
to attach the washing line here and I need that window
there to really sell the idea that someone would string out there
washing out here. It looks at least likes in place at a washing
line would be hanging. It's a very simple window,
no detail whatsoever. Now I'm going to draw the attachment to the wall that the line is
going to come from. Then I'll draw a small
line going across. Now, grabbing the lasso tool, all I'm going to do is draw
simple shapes and that's it. I'm not going to get
into any details. The thing I noticed
in Luca is that the items on the lines
are all really subtle, they're all light in color, they're all similar in shape, so they don't jump out. There's no garish colors or very obvious
things on the line. That's what we want to
do, we want to keep these very much in the background and tone down. You don't want to detract
or draw the viewer's eye. But you do want to add in these things to
give that feeling. I'll add a little bit
of color if necessary, just to alternate them a little bit and vary up
the color ever so slightly. I think that works really
nice, I think that's awesome. What I might do is actually have a go at making some
more of these, so I'll quickly pop a
few of these around the scene where I
think they're going to work in the composition. [MUSIC] I've gone and added
in a new window over here for this washing line and that was literally just copied straight over
from the other side. The one thing I do
need to do if I am serious about having
these in my scene, is I want to give them
a slight drop shadow. I'm going to hit "Command" or "Control" plus "J"
on my keyboard, merge these layers together. That duplicates a layer so now I've got two of the same one. I'm going to call
it "shadow," and I'm going to fill it
with a dark color. You can't see it yet, but what I'll do is I'll
use the arrow keys on my keyboard to nudge
it down slightly, and there we go,
there's the shadow. Now just set it to multiply
and bring the opacity down. Perfect, just finishes
it off very nicely. Again, for this one, that's the layer that
I'm going to work with. I'm going to hit "Command" or "Control J" to duplicate it. It doesn't matter which
layer you choose, but let's just for
argument's sake drag this one underneath it. Rename it "shadow,"
then I'm going to hold down "Alt" and click into the "Thumbnail,"
fill it with a color. Bring it down and then set it to multiply and bring
the opacity down. That is it, folks. [LAUGHTER] I could keep going, I could keep filling
the scene with stuff, but eventually it would lose all of its
simplicity and its charm, so I'm putting my stylus
down and I'm calling it. This is a done and
finished background. Although, hang on, it's
not completely done, there is one final
step that we can do. It's not a necessary step, I wanted to show
you how you can do color correction
if it's necessary. In the next lesson, our final lesson, let's look at how to color
correct our background.
25. Colour Corrections: [MUSIC] In this lesson, I want to show you
a couple of ways that you can check
your artwork in its final stage to ensure that your contrast is right and that your color
balance is right. Now that everything's done
you can actually see it for the first time as a
whole unified piece. That's really
important that it has this sense of unity
and cohesion. What we're going to do now
is first checkout image in black and white version and check that the
contrast is there. Then I'm going to
show you how to use a hue saturation filter to make sure that your color
balance is working. To check the values, simply add a new layer above everything and fill
it with black. Then you can change the
blending mode to saturation. Now this shows you everything in your image in a black
and white version. I can see that for
the most part, there's not a lot of mess
of contrast in my painting. The buildings are more or
less in the same register, maybe apart from the
pizzeria here of the right. What I want you to be aware
of is that mostly you'll be encouraged or advised to make things way more
contrast heavy. But consider that you might lose that cohesive quality
that I was talking about. Remember, this is not a
standalone illustration. This is such a super
important point to have in mind as a
background artist. I can't stress this enough. Your background sits behind the characters and
the animation. Really, it should support
the animation and not draw the viewer's eye
away from the main focus, which is the characters. With that in mind, I want to keep my background
in this instance. I don't mind that it's
in the same register. I'm actually
actively not wanting to have huge massive contrast. But I can see where I could
make a few adjustments here. That's what I'm going
to show you next. Let's say you really
wanted to beef up, say the saturation of
this left side building. Well, I'm going to go over
to it in the layer stack, then I'm going to go down
to this icon down here. When you click on this
these options pop up. These are all what
you would call adjustments that you can make. By clicking on one of
them you're adding an adjustment layer and that's going to affect every
other layer beneath it. Let me click on hue saturation. It's added the adjustment layer there you can see
it in the stack. These properties then pop out. From here you can make
your adjustments. In order for it to just
affect your building, the building that you
want it to affect, what you need to do is
add a clipping mask. All that means is that
the adjustment layer will be clipped to the
group beneath it. Hover over that little
line in-between the layers and hold
down Option or Alt if you're on a PC and click down
and that little clip would appear and the clipped layer or the group will be underlined. From here, you can
make your adjustments. You just move these
sliders along. Then if you wanted to have
the building be a bit warmer, but some areas of it you don't
want everything adjusted. What you can do is come back in, click on this white window here. This here is the fill, and that's the thing that's
affecting the saturation. When you click on
that, you can see that your color swatches go
to black and white. You can now use black
to undo any part of this adjustment layer because
it's a clipping mask. What I'm doing is I'm painting
with black and painting these arches out because I don't want them
to be saturated. I want to keep them
a bit more muted. Likewise, the shutters, I don't want them, it's blowing
them out a bit too much. I'm applying black paint onto that section just to undo
the saturation there. You can do this for each
of the houses if you like, but that's how you
would go about making any final adjustments
for color correction.
26. How to Hand Off Your Final File: In this final lesson, I want to show you how I print my Photoshop file for
delivery or hand off. A very important aspect of the background artist job is knowing how to hand off
your finished artwork. Your background is actually
part of an entire chain. Think of it as a link in
that production chain and in the animation pipeline, and the next person who
gets your background is very often either the
editor or the compositor. The compositor's job is then to put the animation on
top of the background. However, sometimes your
background doesn't just sit behind the animation
as a flat backdrop. Sometimes there will be
elements of your artwork that will need to be
animated as well. For that reason, the layers
are hugely important. Having things on separate
layers is going to allow the compositor to manipulate
them or even animate them. Things like the washing line, for example, or
these little flags, they could be easily gently moving in the breeze
or something like that. We've seen throughout the
painting process how having everything on separate layers is a huge part of the process, and now we get to see that
having separate layers is also part of the next
phase of animation. But here's the thing. You don't want to hand over
a Photoshop file like this. This is really bad practice and I'm just going
to defend myself here by saying that I was doing this to show
you what not to do. It's really not a good
idea to have things that say layer 110, for example, layer 131. Remember earlier I did say that if you have layers
that aren't named, be sure that you've
got the group named, so you can have layers
within a group so long as your group is
named, this is why. What you're going to do next
is simply go to that group, right-click and
go "Merge Group". Now, you've got a whole
window just on one layer. I'm actually going to go through my entire background and do that with all of these
groups that are named. For these floating layers, I might actually grab them, and bring them down to the base, and merge them down. This layer here are
the little flags. I might want to keep
them separate in case the compositor wants to put a little bit of motion
or movement on them. I'm just going to call
these flags left. Layers like this, the sky layer, I can definitely merge
together and call it sky. [NOISE] The ground layer, I do want to merge down
and merge together. However, I don't
want to merge down this little layer that
has these three posts on, in case there's characters that need to be
walking along here, this layer needs to be
above everything else. I will go ahead and merge the
rest of the ground layers. For something like this
background area here where there's likely not going to
be anything moving as such, I can go ahead and just
merge that entire group. Now that's all just one
section or one element, I should say, and
I'll keep going. This house here, I could
probably merge it. I don't think there's
anything there that would be moving. On this house, I can merge
the whole house down and keep these little flags on the
right as a separate layer. Let's put flags
right inside houses. BG Houses. The ground, I can actually just flatten. If I drag the posts
up to the very top, I can then just merge
that entire group. These little posts
are on the top then, and that's pretty much it. I've gone from
having a whole stack of completely unworkable,
unmanageable, and unnamed layers into something that's a
lot more consolidated. Anybody now who is
in the next phase of production could open
up this Photoshop file, and find their way around, and quickly understand
how it's constructed. The last thing I'll do
is maybe it doesn't need to all be
inside this group. I'll just right-click, and I'll do "Ungroup
Layers", and that's it. I would be more than happy to hand this off at this stage. That is it. We have now come to the very
end of the class. Really, all that's left
for me to say is a huge, huge thank you to you for
choosing this class and for being here and for sticking
with me until the end. I hope that you enjoyed us and
I really hope that you got useful information out
of it for your own work. I can't wait to see your project and to see what you've created. Be sure to post up your painting into
the project section. Again, if you have any
questions at all, let me know, pop a question into
the Discussion tab, and I'll be sure to
get back to you. Thank you again for being here. Good luck with your work, and I look forward to seeing
you in the next class.