Animating for beginners using Adobe Photoshop and iMovie or Final Cut Pro | Sam De Belder | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Animating for beginners using Adobe Photoshop and iMovie or Final Cut Pro

teacher avatar Sam De Belder, Cartoonist - Illustrator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:59

    • 2.

      Comparing iMovie and Final Cut Pro for animation purposes

      1:24

    • 3.

      Adobe Photoshop - drawing for the three styles of animating

      6:51

    • 4.

      iMovie - animating the 3 styles

      6:06

    • 5.

      Final Cut Pro - animating the 3 styles

      8:03

    • 6.

      Final remarks

      0:54

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

62

Students

--

Projects

About This Class

In this series I will take you through all the steps to make an animation using Adobe Photoshop for the illustrations and either iMovie or Final Cut Pro for the animating.


Animating is a notoriously time consuming task, but as an illustrator, making animations are a great way to stay relevant on Instagram, since the Instagram algorithm is valuing Instagram Reels over regular posts.

Making short and funny animations can be done quickly if you know these tricks.

  • Choosing Software You Know Already
    In our case Adobe Photoshop for the drawings and iMovie or Final Cut Pro for the animating
  • Using Keyboard Shortcuts
    This will make your flow quicker and smoother
  • Picking Which Type of Animating for Each Movement
  1. Frame By Frame - flip book style
  2. Jump Cuts
  3. Keyframes

Requirements for this class

1: Adobe Photoshop

2: iMovie OR Final Cut Pro

Enjoy!

Meet Your Teacher

Teacher Profile Image

Sam De Belder

Cartoonist - Illustrator

Teacher

Hello, I'm Sam.

I am a freelance illustrator and cartoonist.

For the last 20+ years I have worked as an artist, both as a professional dancer, actor and visual artist.

The human body is an amazing tool to express emotions. I never get tired of seeing how stories can be told. Illustrations can transfer a situation in a micro second, so it might be the quickest way to reach other people and move them.

Please explore these possibilities with me.

I look forward to connecting with other artists on this platform.

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Hello, welcome to this lesson where I will show you how to make an animation using Adobe Photoshop and video editing software like iMovie or Final Cut Pro. My name is Sam the builder and I'm an illustrator and cartoonist with a background in contemporary dance. As an illustrator, animation was always very appealing to me. And especially these days when social network sites favor moving images, clips over just normal illustrations. But yeah, there's a lot of animation software out there and they also all have a learning curve. But I realized that I could make animations using the software I was already using, which was Adobe Photoshop and iMovie, which comes free with any Mac. Later on I started using Final Cut Pro for the editing. And I basically haven't looked back since. But in this course I will show you how to use both of them. I will also show you three different ways to animate. The first one is the frame-by-frame animation like this guy over here. Then there's the jump cut style that's used often in Japanese animations. And then there's animating using keyframes in editing software. You can make really cool and interesting animations combining these three styles. My goal for this lesson is that after watching it, you could be sitting in the evening in front of TV, get struck with an idea. And then using the tools I will show you, be able to create this animation and have it up that same evening on Instagram, e.g. a big part of working quickly is knowing the shortcuts of each program. So e.g. when you're drawing with your right hand, you have your left hand on the keyboard and you use older command, command Z to undo Command B, etc. So I will show you those shortcuts, which will speed up your process a lot. So, yeah, let's get cracking. I'll see you in lesson one. 2. Comparing iMovie and Final Cut Pro for animation purposes: Let's start with comparing the two editing programs. Like I mentioned, iMovie comes free with any Mac computer. So it's probably the first option for beginner animators. Final Cut is available for free for a trial period for a couple of months. And after that it takes a onetime payment. Imovie as many limitations. But that also means it's a very simple and quick program to learn how to use. It's very intuitive. Final Cut Pro takes some time to learn how to use. And it basically has all the possibilities of wheat, but then many, many more on top of that good example is the number of layers. As you see, I can add a figure on a background in iMovie. But if I try to add one more layer, I can. So it's only two layers. Final Cut Pro has an infinite amount of layers. I will explain keyframing in another separate lesson, but both programs have keyframes. Imovie only has left to right and up and down possibilities, which is enough for simple animations or explainer videos, e.g. Final Cut Pro can do almost anything you can think of with keyframes, also rotating in any degree. And you can also see the actual nodes. So it's very easy to edit and make precisely timed animation. To summarize, I would say iMovie is best for simple frame-by-frame animations. And Final Cut is best for complex and precisely timed animations. 3. Adobe Photoshop - drawing for the three styles of animating: The base of animation is drawing multiple frames and then moving them like in a flip book. An easy way to understand this concept is by looking at that famous first movie of a horse running. Or look at this running cycle I took from a movie. I took screenshots each frame. And if you play them back in a loop, you have a running cycle. Then this can be turned into animation. Regardless of whether you will be using iMovie or Final Cut Pro, will start making the actual drawings and Adobe Photoshop. It's very important to sketch on a layer and draw each moving parts on a separate layer. I'll explain the three styles of animating using this little waving grandma. In the flip book style, we draw the whole picture again as much as needed. You can reduce the opacity of the previous drawing to stay close to the underlying shape that I recommend not sticking too close to it. If the body is a little bit different, even though it shouldn't be moving, it gives the animation life. When you export the files, it's very important to turn off the background and export it as a PNG file. There are two ways to do this in Adobe Photoshop. Be click on the layer to access Quick Export as PNG, to export it in the quickest way. It'll be saved automatically to your desktop under the name of the layer. In the other way, you go to Save a copy and save it like that also as a PNG file. The difference though is that quick export saves only the drawing cropped without its relationship to the art board. The second way keeps that art board as kind of a ghost in the background, even though it's transparent. This comes in handy later when we start editing and the other software. So yes, that's the flip book style waving grandma, hello, a jump cut. It's easy to understand from looking at this example, grandma surprise. So instead of drawing multiple frames to have her go to the side, I instantly cut to the mainframe, like when Johnny Bravo hits his pose or the background characters in anime. The third way, keyframing is used in video editing software. And it's very useful to speed up the animation process. Here, e.g. I. Could draw just the body of the grandma without the hand and then draw just the hand. And later with keyframes, I make the hand move. But more on that later. Let me show you the shortcuts I use most when I use Adobe Photoshop for illustrating. When you open a new file, you'll just have a background which is locked, and you'll want to turn the lock off and create a new layer, which you can do easily by clicking this plus on this, I'm going to put in my first drawing, which I have drawn with the pencil. One easy way to see what all the shortcuts for everything is hovering over it. So you can see the paint bucket tool has G written next to it. Which means if I'm in my drawing and I press G, I'll automatically go to the Paint Bucket, Tool them so I can pick a color and make this a little green man. Back to the pencil clicking B. Okay, so I'm going to make his hand move. So I can just drag this to the plus to make a new layer. This is also a shortcut. The regular way would be to be to click beak lake and duplicate layer. Okay. I'll test three steps, right? And dragging it was just one step. I can also even drag it to the trash can to delete a layer. And as always in most programs, Command Z undoes my last step, which was deleting this. So I don't need you. An easy way to animate is if I'm going to change the arm in this second layer here, is to reduce the opacity of the underlying layer. And then E is the Eraser tool. Erase that part of the arm back to the B for the brush, and just draw the loop. As you see, I'm still in green. Now I can use the, I press I to pick that black color and back to the brush. So I didn't have to go all the way over there, slide back to black, go all the way over there. I could just, with my hand, which is already on the keyboard. Pick the color picker, picking a black spot, spot, back to the brush tool and draw my arm. Not just the things on the side have shortcuts, but every option you can think of is possible to be a shortcut. The most of them have been decided for you, e.g. undo Command Z, like I mentioned before. But I want to have flip horizontal. I want to create a shortcut because I don't always want to go all the way over there and find where it is. That takes too much time. So what Command Z, undo? That's why there is this keyboard shortcuts option. And the option was in edit. So click Edit wants to love bottom. Here, flip horizontal. And I can create my own shortcut. I will use command underscore. Now, if I enter something that exists already like Command Z, it'll show up because you don't want to overwrite another shortcut that exists already. Unless you want to, of course, but better not to, better to find something that doesn't exist. So Command underscore. Okay, and now if I highlight something, flip his head, then I can just select his head command underscore and it's changed. So instead of looking to the left, he's looking to the right. So yeah, there are so many ways to speed up the process because going up or going there just takes a few seconds of course, but when you're illustrating for a few hours, all those seconds add up. Keep your left hand on the keyboard, and keep using all those shortcuts. 4. iMovie - animating the 3 styles: Let's look at iMovie for animation. Like I mentioned in the comparison, iMovie has less options. So I suggest keeping it very simple. But that doesn't mean it can't be really cool animation like this. Nude, nude, e.g. this was a viral hit. And so many people made their own versions of this animation. And it's very simple if you analyze it. First, it's just a few frame-by-frame animations, not even that many. I count about 24. Then it's just one colored image with a zoo. And that Zoom is called Ken Burns in iMovie, which is a very easy trick to do. So let's use these techniques with our grandma example. One important thing is that we only have two layers, like I mentioned. So if you find a nice background, let's say I want to put grams on this checkered background. And I drag the PNG of grandma into this, turn it into picture, picture, in picture. Then I will actually have grandma on that background. Of course, now I've taken up both of my layers. So a better way would be to not have a background and just make a similar background in Photoshop. And then exported as a JPEG. Do that for each grandma. Grandma. Drag them in the timeline. We have our grandma already in time and space perfectly adjusted for animation. Now, when you draw a, Enter a JPEG or a file, it would automatically be set to 4 s. So that's very long for our purposes, 1234, so we just need a split second. And the good thing about iMovie is that you can select multiple frames and all turn them into the same length. So let's say 0.2. Okay? So I have grandmas hand on the left, in the middle and on the right. So I need grandma's hand in the middle of one more time to create a smooth loop. Click Option, drag it out. Select everything. Option, drag spacebar to play. And do. Yes, perfect. So now we're still only in one layer. So if I wanted to, I could add something else. Just because I have it handy. Let's use this hand here. Picture in picture to make it transparent. Like this. Transparency is because iMovie automatically feeds images in. So slide this all the way to the left to make it visible instantly. So let's say the thing she's surprised about is this floating. Grandma's waving hello. All of a sudden at hand shows up. Its market in space and time drops. Here. Keyframe it, this, now it says little x. So if I wanted to remove that keyframe, I'd have to click it again. So now there's a keyframe. Then let's have it drop out and get it again. Drop the hand. And it automatically added a keyframe. Let's see. Dropped. Right, perfect. Then of course, audio. And there's always sound effects. So what would be funny? Racecar driving by when they hand drops? If you wanted to. You could add some music. See you bye. Command B, also in this program for a cat delete. And we have our animation. I'll say hello, Good. One more trick to speed up your process is to work with fewer layers. How many frames do you think this animation has? Only for the trick I used here is to only use two frames for the basketball dribbling. And because I used half transparent balls in the background, it creates a sense of movement. And you just toggle between up and down, up and down, up and down. So that is, uh, to frame-by-frame loop. So flip book of two frames and then a jump cut. And I use the sound effect of the camera to accent that jump effect. And then with the sound effect of the swish of the net, you also get that sense of closure. A very quick way to animate e.g. explainer videos, or to put a funny idea into action. Here is that concept used again for a boxing speech than just a couple of frames looped over and over with a cool sound effect. 5. Final Cut Pro - animating the 3 styles: Let's go to Final Cut Pro. Make a new library and a new project. If you're uploading to Instagram, sent to your video size to Custom, and then 1080 by 1920. That will give you that long portrait view that Instagram Reels have. Now just dropping all the illustrations you made in Adobe Photoshop, making sure that they are all PNG files for this project. Most of them I saved with the whole art board in the bag. That ghost background I mentioned in the Adobe Photoshop lesson. But some moving parts like arms and eyes, they saved as quick PNG files without the background. So I'll show you the three illustration styles which fit perfectly in this project. First, I have the frame-by-frame flip book movement in his hand. I did split the body into a separate layer, which is now in the background. And on top of that, I have my three arms frame-by-frame flip booking. For the left and right moving of his arms. I used jump cuts. But for the arm's going down movement, which is the highlight of this clip, I used keyframes because I want this to be as smooth as possible. This is where the exporting as quick PNG comes in handy. You see when I select the arm in, draws a box just around the arm. And this makes it easy to rotate. If I still had the Holy Ghost background, I would rotate according to the size of the background, and that would make it very tricky to edit. Let's do a little quick side lesson on how to use keyframes. This is a picture I took and then I moved his keep a little bit. And three times, three different settings of the cape. And then I just looped. So it looks like to keep, is moving into width. So let's give ourselves some space to work on as a moving backwards. So Command C for copying this and Command V or pasting it. So now, in order to make this easy to edit and we'll just highlighted be click my mouse. New compound clip. Let's have this as the ground. Now. My background layer is just keep in the wind. And I have this PNG. So I took a picture of this man and deleted the background. So it's a PNG file of just this little guy here. Now. Click Transform is to see. So let's make him about his big. Okay, perfect. So now the good thing about Final Cut Pro is that you can see nodes of your keyframes. So you beat click on a clip, show video animation. As you see, there is a shortcut Control V, which you'll be using a lot. So let's just use a Control V open. This transform has position rotation scale on every access which I was using before or x and y. All can be keyframes. And if you click in the clip, you also have Add keyframe here. So what I want to do is I want to have an off-screen at the beginning. So I drag him off screen, having fly in and add a keyframe to start with, as you see now, let me zoom in. Here. There will be a keyframe at it and you can see which keyframes, all of them. So this Lego man is marked in time, position, scale, rotation, etc. Now, I want to have in, fly in. As you see, it creates a line to see where he started from. Maybe a little. Rotation is cool. Now I can preview by going to the timeline. And maybe it might be nice to have in kind of sway a little, then a little higher and rotate a little more. You can see it automatically adds a keyframe. Then maybe a little higher up. Sorry, I was still haven't moved my time. Control Z, moving the timeline, the timeline down, rotate. Now if we wanted to preview, press space bar, that was way too quick. So let's make it slower. Drag it out. Now. We have more time. And you can just click these keyframes and drag them out. Very easy to edit. This preview again. Walk Perfect. That's it. Now you have this wide white box. So I would suggest when you're finished with it, highlighted and Control V again. So it just becomes final Cut. Pro has an infinite amount of layers possibility, which gives you a lot of opportunities. In this project. E.g. I. Could detach the audio from the original movie clip and animate separate mouth shapes to put onto another layer. The mouths are a mix of frame-by-frame and sometimes keyframing. In Final Cut Pro editing is very intuitive. You just drag the length of the clips along the timeline. Whichever one you put on top gets priority over the bottom layers. The shortcuts that will speed up your process in Final Cut Pro are spreading two fingers open and close on the trackpad to zoom in and out of the timeline. Spacebar to start and stop playing a clip. Hold option and drag a clip to copy it. Command B for splitting a clip into and Control V for showing the keyframe nodes in a clip. These are the techniques I would suggest you use in Final Cut Pro. And yeah, that's my advice. Use those shortcuts. 6. Final remarks: Thank you for watching this lesson. I hope you had fun and that you're ready to start animating. If you use these three techniques, you can become very quick and pick your battles. They tried to spend a lot of time on certain parts, the main parts. But other parts might be better to use jump cuts for. Because if you're uploading to Instagram, e.g. you're at the whim of the algorithm. If you've spent 20 h on an animation and you're hardly get likes or views. That might be tough. So spend enough time on it that you're intrinsically enjoying the project regardless of the outcome, and then likes or views or just the bones. Because in the end, the point is to have fun and to get better and more efficient at your artistic expression. So, yeah, let me see what you come up with and I look forward to seeing your clips. Thank you. Bye bye.