Transcripts
1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist
and in this class, we're learning
together how to create one simple animated tree and how to export
that animation. Not only you will learn that, but also how to apply materials. How to create environment
using Sky texture, how to quickly set camera, how to render images, how to render animation, and how to do some other
small settings you may find useful in this or your
other future projects. For this class. previous experience
in Blender or any other 3D software
isn't needed. This is beginner level class, and I will explain everything. What you get after going
through this glass is experience in creating
simple animations. You can use this for some nature scenes
where you need to animate your trees to
make that more realistic. And in this case, this simple tree can be
used as something in the background or where you set environment
and trees are moving. For some closer trees, you will use some more
realistic leaves. But in this case, this is perfect for
something in the background. A lot more you can
do with this is that you can create let's say, situations where in
your animation you need your tree to move
for certain portion, not just entire
animation, like some, something is flying next
and tree starts moving. And then is again still. You can create a short
animation of that tree. And then furthers
that stays still. I will explain that in
this class as well. So basically you
will learn how to create animation
and set number of looping keyframes to either
get animated tree all the way through your animation or in just certain portion
of your animation. That's a little intro
about this glass. Let's begin.
2. Sapling Tree: Let's begin with
creating a new project. So we will go here to New File
and left-click on general. I will enable here sidebar
to turn on Screencast keys. So you can see when I click here and let me hide this again. This will help you
follow what I do. And as the first thing, we will delete this cube
as we don't need that. So I will right-click here
and left-click on Delete. Now we have nothing over here
except camera and a light. Ah, the second thing
we're going to do is to left-click here
and odd mesh plane. So we've got one blank here. And another thing
we're going to do, and that is the main thing
we will use in this class. We're going to add
one sapling tree. And that's done over here. Just left-click odd. And then here in
cur, go to right. And all the way down, you will find Sodom
tree generator. If you don't see that. You will go here to
add it, a left-click. Go to Preferences,
I lived with that. And here, go to Add-ons,
electrically add-ons, and here in search bar, left-click there
and type sapling. And make sure this,
this is ticked. That means it is enabled. And we can go back now
to add our sapling tree. So we will left the
card, go to curve. And here I left-click
sapling tree generator. So here it is. The first one on that list. I'm using mouse wheel
now to zoom out. And I will move here. I will just left-click
this acts to move here. Alittle to center this tree, and left-click this hand
holding left-click, I move this a little down and zoom in to see
better what I'm doing. So we have three
already over here. Don't click anywhere
on the side, otherwise this will vanish. So now left-click
here this arrow, and this menu will pop out. Over here. You
will see geometry. If you see something else, then left-click here
and select the geometry to this tree by default. But we can change this. And we can go here to load
a preset, for example. And left click this
arrow over here. And you will see here right away some presets like YG or say, willow and white birch, for example, and weeping
willow and so on and so on. So let's go back to
what we had earlier. Vijay. I'm moving this again a
little up to see better. The next thing we want
to decide about leaves, or let's say branch
distribution. Brown drinks random seed. So you can change here how you, how this tree actually looks. Just point here, left-click
and hold, left-click. And you can move this left and right,
just holding left-click. You move here branch
distribution to get tree, you prefer more. You can do that as
well by clicking these arrows and change shape. This way. Over here, brown shrinks, which again as well
change to desired shape. So I will leave it like
this at this point. You can also use
this random seed. So you can just click here and it will give you a random tree. You can scale your tree here. Right now it's five. You can go here to smaller like this or to keep
the way it was, I would just left-click
here and enter five and just slightly here, so it applies here scalar
radiation as well. I will leave it on five
as it is right now. And here you see you have different shapes here. You can change shape
like to spherical. A cylindrical. That's the shape which isn't related to branches and
rings and so on and so on. So when you do something, this will affect the shape
of these branches over here. I will return to
me it was earlier. Now, if you click
here, click here. You will see there
is option for leaps. And now we don't see any leaves. Why? Because it's not enabled. So who left-click here? We get our lives. Now at this point, we have hexagonal lives. There are other options here. I will keep it on hexagon. And here I decide about number. If you point here, you will
see right away it shows maximum number of leaves
per branch, so it's 150. And that's kind of too many. At this point. You also have here
elif distribution and you can select how
those will appear. As you can see,
it changes a lot. When a change, the way leaves are distributed all
over those branches. I like this way,
I don't know why. And I will reduce here a
level number of leaves. So just left-click and hold
and gloves click and move, left to reduce number. So let's see, I keep it
somewhere like here. And then we'll go
do something else. And that's animation.
3. Animating Tree: Now we will get on
animating this. Ah, we want history
to start moving. Like there's a wind
blowing and this tree, he's moving, carried
by the wind, left, right, and so on. And to do that, you will click here. And first you need
to go to armature. Over here. I'll have clicked that. Are we built a left-click
here to enable use armature. Why we need that? We need that I'm a jeweler
because that will lead branches when we
apply animation. And that will behave
as bonds in that tree, like we have bonds
and our body is, our muscles are fixed
around and to move, we need to move those bonds. And this tree as well needs balls sat around to be able to move in
certain directions. The next thing we will
do is we'll go here. Over here, you can
change armature levels. Right now it's set to two. And you can set,
let's say three. That means the more
levels you have actually, it gives more smooth animation, but I will go to do right
now to help those with not so well-equipped
computer to be able to goes through
this gloss easily. You can also increase
this to three depending on depending
on your computer. Ah, we have here set our armature and we're
moving to animation. So I'll just left-click here. And I will add the animation. So we will now go
to animating this. Now. If you left-click here, you will enable that
are mature animation. Now to be able to
see that happening. First of all, you need
to enable fast preview. We will disable this later, but this will allow us to see
how everything is moving. So we enable fast preview. And here we have the
animation speed. So right now it's set to one. We will see how
quickly it's moving. Everything, those branches, how quickly moved from
one side to side. And if we don't like that, we can reduce the
speed or increase here a loop frames so we can set our timeline
is right now here. I've tried to show that. I just believed that this timeline pointing here
with a left-click, I dropped this time on up. You see our time on is 250. So we can set this loop
frames as well to 50. If I left-click here
and enter do 50, that means the animation
will be that long. This is very sad when strength. So let's see first, what's going wrong here and
what we need to do further. So I just left-click play and
we see how it's happening. It's kind of Djokovic, right? So let's decrease here. I have a left-click
and enter 0.5. And I will put here
under so it applies. And let's try again. Now it's better. It looks more natural. And if you'd like
more strong wind, you can increase
here for wildlife, say unto and left-click so
it applies. Let's try again. So it's a little
stronger wind right now. So that doesn't matter. Right now when you are practicing
Andrew value, you want. But it matters that
you understand that I can make when stronger. You can make I mentioned
faster or less fast here you decide how
long the animation will go. So if you want, let's
say you're creating something and you
want that to be, let's say 1 thousand frames. But you don't want your tree to keep moving all those frames. You want your tree
moving for a moment. Let's say something flying
next shoot is three. And that movement is happening in the
moment when flies by. And you want your tree, let's say moving for ten
seconds or 15 seconds. And the rest of that
animation to be still. That's why this is really handy, because you will decide how long that tree will keep on moving. Right now, we are making
automation for wind movement. So as it's kind of windy. And we want that to
last all the way through their setting
to 50 loop frames. I exact amount of frames we
have here on our timeline. The next thing you want to do is to animate our
leaves as well. So if you lived, speak here to preview. I'll see leaves that are moving. And here you can change leave
when settings amplitude, let's say we can go to
to foreign example. As you can see, it starts
more than differently. Frequency, let's say two. I'm just increasing
values so you can see what's happening then the
way it affects this tree, randomness, let's
say two or six. I reduce this to one. It was better before. And this as well. So this is our tree. And now we want these
to be in normal view. We don't want anymore
fast preview, so keep in mind before
you do anything further, you need to disable
this fast preview to be able to see your
tree the way it is. Just left-click here
before you exit this menu. That's very important here. And now we can exit this. Now if we click somewhere else, we don't need to worry about
leaving Fosbury who enabled, if you don't antique this, your tree won't be visible, you will see it just
leaves and armature. Now, we move to something
very important as well.
4. Plane Editing and Materials: So if you want to hide this
armature not to see it here. You can go to here to GR. And left-click decide to not
see that armature anymore. You can also disable it for
rendering later as well. And now we see all the R3. I'm using middle mouse
like brass middle mouse and holding middle mouse. I'm rotating this just
by moving mouse 11 and write to S3 from all sides. You can do that as well. Here. Left-click one of these axis
and holding left-click, just rotate this tree around. So the next thing is, we want to see our
animation now. One we'll left-click. We can see our tree is moving. What you can do
now is left-click this plane and then go
here to object mode. I'll have to put this arrow
and switch to edit mode. Now point here. And right-click sub-divide,
left-click on sub-divide. And here, pop out this menu
and change number of cuts to, let's say, left-click
there and enter three, and left-click on the side. So it applies. There
are many cuts. Why I wanted to
so many because I will increase this plane. So I will just left-click here and go back to object mode. Now, I will press S on my
keyboard and holding gas. I will just move mouse. You see I get this
string and arrows. And if I move mouse
left or right, I'm decreasing or
increasing this plane. And I want to increase
some of here. And I will let go S
and left-click here. And I want to stretch this LL salvage just go here to transform tool,
Left-click there. And I will use this green. This green over here. I will just left-click on that. And holding left-click, I
will drag it to the right. Look to stretch this. What I want to do now is
I will left-click here again to select this plane. And I will switch here from
object mode to sculpt mode. Left-click that. Now, I will go here to
inflate, to click that. And this is like a brush. If you use some photo editing
softwares or anything such. This is how brushes look. Huge change brush radius. If you left-click here
point and left-click and call them left-click and
drag this left, right. You can change brush radius, you change strength
of that brush. So whatever that brush does, this one inflate, deflate. Here you are just
strength of that. What you are doing.
Here. You can change radius unit and
many other things. You can select even
texture of your brush. You can set stroke. Methods, fall off like small
solar, linear or whatever. So for any of these
sculpt brushes, you can adjust those over here. And you can display
cursor or not. And there are many, many options we
won't go through. All right, Now I
want to show you, but you can do now
with this plane. So I will increase this brush. It's kinda small for
what I want to do. So I will point here and left-click and drag
this to the right. So let's see something
like that maybe. And I will not point here, you see it glows kind
of on that plane. When I point to this plane, it goes horizontal following that surface I pointed on
this dot in the middle. It shows where exactly the
center of that brush will go. And now if I left-click,
you'll see what I did. I kind of E-flat
inflating that area. And making some bump here. And I will make
another bump over here and there and there. And I will do that more. Making some hills over here. I don't want this to be flat. And I just keep pointing here. Left clicking. Every
time I left-click, I in-flight a little more. I can increase ranks
like left-click here and job this holding
left-click to the right. So now strength is bigger and
what I do is applying more. Now you'll see you
have these lines over here and we will get
rid of those soon. I will show you how. I just keep pointing
here and making some, some heals over here to make
this kind of interesting. Not so flat. Okay? So this is enough. Now, I will go back here. I will left-click to swap
back to object mode. So I just left-click here, and I will go here. And left-click
modifier properties. And then I left-click here
and going to generate. And all the way down here is subdivision surface
cell actually that, and you'll see it's
already a little better. If I zoom in using
mouthfeel like this. And I left-click here,
I can leave this. I'll hire and see
what's happening. Now, levels view is one, I need to increase to two. So I'll left click here and
you'll see it's a lot better. Now, if a point here and right-click and
select Shade Smooth. Now, all those lines vanished and it's nice
and smooth right now. I will go here. To render properties. I will have to click that. And I want this enabled
ambient occlusion, bloom and screen
space reflections to make materials
later better visible. And if I want to use, let's say emission
of light somewhere, I need that bloom. I ambient occlusion gives you a nice shadows in some corners. And that's important,
especially if you are going to create some interior setting. Some, Let's say in summer room, you want those shadows
in corners visible. So this is very important. Right now we are
creating just this tree and this down these hills. It's not so important, but I like to show that
every time It's really, really handy and gives you a better barrier look of
whatever you were making. Now, we will start
creating our materials.
5. Camera and Rendering Settings: We have everything set. You can just now light as well. Just left-click this light, zoom out a little. And you can change
position of this light. Just left with here to Move tool and satellite
the way you want. I'm rather this way or that
way you can even pull it back all the way behind. And here you can adjust
color of your light. Let's say you want something
yellowish like this. And you can change
the radius if you point here and left-click, you can change the radius of the satellite to
larger or smaller. And this is where you
enable or disable shadow. Of course you would like shadow on this tree,
but there are some, some points when you
design something, Can you want no shadows
there to interfere? So you may need to
know this as well. You can change this point
light to area light as well. In that case, I'm using middle mouse right now
to rotate the scene. You see it's pointing. This way. I can left click
this dot and drag this to point where
I want like that. And I can adjust that
even from this angle. Rotate exactly how I want. Or you can do that here. And change angles
here of rotation. Point here, and
left-click and drag to adjust light
the way one there. As you can see. Two ways you can do this. Depending on what
suits you better. I like to use both. Sometimes I need to be
very precise cycle here. And then I just click these arrows over
here to adjust light. Just the way I want to make it centered for
an example like this. And I want this to
be, let's say 90. And I want this as
well to be minus 90. And to get light exactly the way I want it
to fall on some object. The next thing, as I
mentioned earlier, is setting your camera. So for those who goes through
my classes regularly, they probably know already. And for those who are
here for the first time, I like to use simple
shortcut to set my camera. So I just press Control key
and out and called him dose. I hit 0 numeric pad. Before you start doing that, make sure that you
set your scene already and position the
way you want to see. What do you want to see
in center of your camera. And then press Control Alt
and hit 0 numeric pad. And here's your camera. Now, we just need to select
the camera over here. Lastly camera here in this
this sub objects properties, you will adjust camera how far, how close to your object is. Using these values. Over here, you can
see this is x-axis. If I increase this
number, if I point here, left-click and increase, it goes more for far from object. Other side, as you can
see over here is minus x. So if I go to stat, I make smaller number. I will go back to
camera view over here, like I left-click this. Now is the camera view again. If I point here and left-click
and make smaller value, I'm going to tolerate minus x. And that means I'm going
closer to this object and threw it to the other side. This y axis shows how far I am from this center to two minus
r to plus side of y-axis. So as this is 0.09, I'm closer to middle and I'm on positive side
now I'm on narrative. Again to positive. This shows position
on that axis. So right now they're
on two meters. And if I point here, I can lift higher or lower. Now I want to show you something which you may want to do as well here in
render properties. If you left-click here. And you don't want
anything around except this tree for an
example, and this soil. So you don't want
to see that sky. You can live to click here and make
everything transparent. Now you see you just that. That's a handy to know. You may want sometimes
surrender something here at the center and to have
everything transparent around. So can I placed that as a
layer on some other video? Another thing you
would want to do is I'm going back to
object properties. And you can hear rotate your
camera if you point here. You can go up, down. As you can see. I can lean it to any way I want. And that's how you can adjust the camera view
the way you want. Now if you left-click here, you see this camera icon. This is very changed
focal length. So right now it's
50 millimeters. But if you left-click here, you can change it to
any value you want. You can also, I've obtained
for an example here to 30. You see what happens. It shows a larger area. Camera didn't move. It's still the same
position where it is. But we changed focal
lengths and now we see more of this area. So sometimes you
will want to adjust those values to get different view of
something you created. Alliance unit for me
is set to millimeters. It can be also set to field of view if that's better for you, whichever you prefer,
you can sat like that. Type of this camera
is perspective. There are more ways to see this. This is not the way you would like for sure when you
render some environment. As you can see, it
doesn't look so nice. So can change to perspective and use that now when you create something and if it
happens that you don't see some object in the distance and you create a let
say, some object here. And you don't see it
through camera and you wonder what happened at it's
there but I don't see it. That's because here you sad
how far camera we'll see. So camera by default is set to end its view on bonk 100 meters and beyond
that, it doesn't see. So if you have some objects
set and let's say 200 meters, and you want that visible behind somewhere
in the distance. You need to increase this value. So if you have your object, let's say on 200, you need to enter here
some value over 200 to make that object
visible as the bow. Here you can set
also depth of field, like on professional camera. To see everything better. If you want to focus your camera on certain
objects and to make everything a little
blurry around. You can left click this
eyedropper and select this tree. And camera will focus on that tree rather
than things around. So when you move your camera, it will keep focused
on this tree always. To render animation. I want move my camera around
and animate the camera. In this class. I just wanted to
show you how you can optimize your tree
and how you can do some simple settings for your camera and your
light and environment. Now, we have this stat. And to Render Animation, important is that you go here first and where it
says resolution, you have set your
resolution first. This is already set for
high definition video. If you want for K video, you need to double these values. You will enter three thousand, eight hundred forty
and two thousand, one hundred and
sixty four K video. Here we have set frame rate
to 25 frames per second. Why? This timeline is 250 frames. If we divide that
with this number, we get ten seconds animation. I like to take these
two are to lead my, ah, laptop finishes rendering faster to not keep rendering
guy everything around, but only what's visible here. And important thing is very want your animation
to go when you render. So this is where you select, just left-click here and select folder on your
computer or create new folder and select that
folder so your output, your animation a
goes to that folder. This is very select how
you want that rendered. If you'll have to
click this arrow. These are options
for rendering video. I like to render
with you as PNG. I'll buy that image, but I like to render so because PNGs are very
high-quality images, and then I can import
those as a sequence to video editing software that allows me to have
higher-quality video later. But if you prefer to
render video right away, you can select one of these. Don't forget to go here and
save as save your project. And when you're creating
something keeps saving through to not lose. If happens that blender crushes. That's important to do
before you start rendering. To not happen that you lose everything when
you're rendering. And then you are not
able to return to that. And to render again.
6. Rendering: Now to start rendering, if you want to render image, you can select which
frame you want. You can either a left-click
and drag this keyframe. Or you can play animation and stop where
you want to render. Or you can even move
here by clicking up to certain frame you
want to render than a left-click here and
left click Render Image. And then you will
simply select very one that really want
that image to go. The next thing you can do is to increase here resolution. To hire if you are
rendering the image, you would like that a
lot higher than this, if that is for, let's say printing or something. You want to create to
be enlarged format. This is very small. You can use this for, let's say, thumbnails or for just posting somewhere
on your socials and something like that. But if you want, let
say if you want to render image for stock
platforms where you can, let say cell dose than that
has to be a lot bigger, let's say 8 thousand
resolution on the x-axis. And let's say 5 thousand
on y axis to have something large enough or
let's say six thousand, four thousand to have
something large enough. And useful. Everything smaller
isn't really of use to someone who wants to create something
with that. Further. If you want to render animation, you will click here and simply
click Render Animation. And that will go to folder
you selected earlier.
7. Disabling Tree: Before you start rendering, very important thing is that you disable these first three from the view because
you won't see it now. It's not visible here
and in this view part, but it is visible in render. And you will see how and why. If I left-click here and
I tried to render image, you see I have here
another white tree. And I need to disable that. So I will click here
and click here. And now it's disabled
in a render as well. Now if I left-click
here to random image, it's not here anymore. You see it vanished
and it's not visible. That's right area anymore. You have just this
main tree right now, not that white anymore. That's important that you don't forget where it says three, you need to disable that
camera to not see that. I will show run smart. If it's enabled. And you try to render, you will get this white
tree inside as well. So that's important. Left-click here to disable. And now we have nice tree
without that, right.
8. Closing Words: I hope you enjoyed this class
and I hope to see you again Post your projects. As your projects, you
will see in description, you can either post your rendered video or
you can render images of certain frames so we can
see how you went through that and how your trees moving
from this frame to frame. What's also important is
that you practice this. Keep in mind not to click around, to not lose that
menu for settings. And that you disable that first tree before
you start rendering. That's very important. Leve a review so other students
can see how these class is and when
they want to join, they can see what they
can learn here as well. I would also like
to say that Blender is very,
very big software. And even if you think
at the beginning, it's a little scary and
there's so many things. Don't let that frighten you because every day you have opportunity to
learn something new. And the more you learn, the more you will see and
it's never ending learning, you will always have
something new and it's all the time evolving. That software is changing. You will keep finding something new and
interesting to learn. And not everyone knows
everything in Blender. We all select certain
portions where we are super, super good and some
other portions we know. But everyone will find his place in that huge
software where he feels the most
comfortable and where he learns and constantly evolving and applying some other things, but centers creations around that specific
portions in Blender. And you will find
for an example, I'm mostly focused
on animations, some motion graphics
and things like that. Or you will find other artists
more focused on creating certain environment
or just some objects which you can place in games. Some items you can use. Some are focused only on
creation of materials. And there are many, many, many, many ways you can use Blender
and learning as much as you can from every of those portions of Blender
actually helps you decide what exactly you want to do. But you want to
learn where you want to move, in which direction. Keep learning those
other areas as well. To know how everything works and what you can
combine and how you can use everything to
create something better, something more interesting,
something new, something that perhaps
no one created yet. And that's what makes learning
Blender so interesting. And it's never boring. And I'm trying to keep my clauses interesting,
not boring. And not in a way where I will
just come out and tell you what you need to
do and that's it. I'm also trying to learn
along with you and to explore and to teach you
while I'm exploring as well. That's it for this class.