Transcripts
1. Intro: Hello and welcome. My name is Suzana I'm a 3D artist and your
guide through beautiful world of 3D design in Blender. In this class, we'll learn
together how to create a one technology-related holographic seamless
looping animation. For this class, you don't need previous knowledge in Blender. This is beginner level class. Just download Blender, install, and you're ready to begin. We start right from splash screen and I will
explain every step. After going through this class, you will learn how to create one interesting
holographic animation, which you can use later
for your social networks, for your clients even and
for more complex projects you create. Just by learning this
simple, simple animation, you will learn how to
use geometry nodes, how to create interesting
emission materials, you will learn how to quickly
change position of camera, how to animate camera light, how to animate objects, as well as how to use modifiers and animate
those as well.
2. Settings: Let's begin with
left-click Congenital to create a new file. And I will start
screencast keys. So you can see what
I'm doing here. Okay? And let's hide this
sidebar. It's working. And we will start by going
here to render properties. And said Here, render
engine to this one to you. Here, enable Image Occlusion, bloom and screen
space reflections. Over here. You can set a resolution. I have set to this. It's usually like
that by default. And tick render region and
crop the render region. Frame rate, I said to
25 frames per second. You can set the same as well, or you can choose like 30. And here I will leave as it is. This comes by default. This is frame range. Basically if a set frame
rate to 25 seconds, and you'll leave this
to start at 1250. You get ten seconds animation. Here you will set output
folder very wants to have your animation
later rendered. So just left-click this folder and select folder
on your computer. Very one dad to go. So I do select folder or create new folder
and then select. And that's where you find your animation later
when you render. Now, that's regarding settings. Let's get down to modelling.
3. Modeling : To start modelling,
we will get rid of this cube because we want
to create something else. So right-click, make sure
that cube is selected. So just left-click this cube, right-click and left click
on Delete. Now it's gone. We want to add here left-click. And he didn't mesh. We want to add one circle. And now we want that circle
to have 64 vertices. So just let's click this arrow and you will see this menu. And here left-click and hit backspace to remove this
value and enter 64. That will make this
line a little more, um, how to say more
smooth in a way. And it will be much better looking later when we
apply some modifiers. Now, we'll go here to Edit Mode, select this arrow, and select Edit Mode,
left-click to select. Now, we will likely hear on that axis to
see it is from the top. And press E and S
on your keyboard, both E and S. And now you will get the string. And the next thing you would
do is to holding E and S. You will move mouse
server center and you'll see what it does. It starts extruding this center. Like this. I will show
this one more time. I would love to cure to undo. So I press E on my keyboard and S. Now holding both E and S. I just moved mouse
towards the center. And I get this. Now I let go E and S, and I left-click, and that's it. We have this shape. Now, I will go back to object mode over here and you'll
see what we have now, Hawaiian run so-called Von rink. And now we will start making
certain changes here. And first thing I would
do is left-click here. And I will go to object,
Left-click object. And I will have to be here copy. And then I will paste. So now I have another
ring, another circle here. Left-click this one. This is the new one. This is copy of this first. That's why here,
this number one. Select click that one
until it becomes orangey. And now press S
on your keyboard. Press S on your keyboard. In scale, holding gas, more mouseover center
to scale this, make a little smaller like that. Now let go as I
left-click on this side, now does the same
thing as earlier. I left-click here an object, and the left-click to paste. Now we have circle number
to left-click that circle. Press S on your keyboard
and holding gas. Start moving mouse over its
center like this again. And stop somewhere here. Let go as and left-click. We're doing the same thing. Again. Left-click on object alive to BQ to paste
object. Left week. That new circle. Now press S on your keyboard
and start scaling center. Just move mouse to
the left side of its center and stop
somewhere here. Left-click on this side. We're doing the
same thing again. So you can, instead
of left click here and left click on paste objects, you can now instead
go to Control V. Control V. I will show you now. Control V. And we have, again, the same object, so
you have two options. You can either use
control V or you can go here and paste object
to copy objects. You can use Control C.
As you can see here. The rate with Blender, you always have those
shortcuts on the sides. It's easy to learn. Now lives click this circle for press S on your
keyboard and holding gas more mouse stover center to shrink this again.
So we have five. Now, the next thing
we're going to do is left-click
this first string. And let's click this arrow
and go to Edit Mode. Now, we're in edit mode for
this first circle, Ali. The rest of these circles are not in edit mode, only this one. Now, we will swap here to
face select, left-click. And in Face Select, we can select faces. Faces are these
little, you see here. These tiny surfaces around
those are face here. If you switch, then
you can select edges. Those are these lines around. This over here is vertex select and that will
select these dots around. So you can select
each of these dots. Now I'm going back
to Face Select. And I will left with here that axis to see
this from the top. And I'm using mouse
wheel to zoom in, zoom out so I can see better. Now, I want to remove
some, some faces here. So I will go here. Let's see, select this one. Press Shift on your
keyboard. Select this one. Let's say we select some like this holding Shift and select as
many as you wish. Holding Shift allows
you to select more than one and keep
that selection. Now, point here and right-click. And you will get this menu. You see here it
says delete faces. So just click that. Now we deleted these phases. Now I will go back
to object mode. And you can see how
it looks right now. And now here I will
select next thing. I would like to click this one. And I will go to
edit mode. Again. Museum mouse wheel to
rotate this around. I just press mouse wheel
and move left and right. Hold the mouse wheel to
center this to see better. Now, I will do the same thing. On the other side. I will select one phase. I press Shift, holding Shift. I select a few more. This point here, right-click and left-click
to delete faces. Now, I exit here to
object mode again, and I select this one. And again going to edit mode, I just left click this
arrow and click Edit mole. Now we're in edit
mode for circle too. And here I will again select, let's say this one. And I press Shift,
holding Shift, I select a few more like this. Pointing here, I right-click
and click Delete basis. We're going back to object mode. Over here. Let's select this one. And now going again
to edit mode. To be able to edit this. We will now select this face, press Shift and select
a few more like this. And point here, right-click
and delete faces. This in center. We will leave as is. And going back to object mode, this is what we have right now. Now, let's do something else. We will now go to modifiers to add some
modifier over here. So I will just let the
here to modify properties. And you will see this appears. It says Add Modifier. So if I left-click this, this string, first one, and I left-click here. I can add any of
these modifiers. They're lined up in
four categories here. And right now, I want to go to generate and use this
solidify over here. So just left-click that. Now that modifier opens
here, it's applied already. And what happened right away is that this is thicker
now as you can see. So it's not anymore
a lot, is it boss? But it has some
thickness over here. And that thickness. You can see in this
box over here. If you increase, if
you want to increase, you would go here to
left click this arrow. If you're on to decrease
cigarette code to this Cerro. Going to negative value
will start making thicker. Under, under this axis. You see over here. And going to positive
value will increase above. So let's say, we said
2.0550 like this. So this is our first
ring over here. And we will now add another
modifier over here. And that is subdivision surface. So if I left-click that, you see what happens. It changes shape. So now I will point
here this area. And using mouse wheel, I will scroll down to see new
modifier which we applied. So scrolling up and down, you can see what
modifiers you have here. You can add more. Hearing levels view. We will left click this
arrow to increase to two y. This is render view
and levels view shows. But you see now in this scene, as they're under
view is set to do. We're setting the
same over here. So you can see they can adjust and see how it will
look when it's rendered. So it's something like that. Now, if you point
here and right-click, you can left-click
to shade smooth. So you see what happened. We lost those lines around. It's nice and rounded. I was sold on one more time. I will now go to shade flat. So this is what we had before. But if it would point, we make sure that it's
selected this first circle. So disliked by an accident. Left-click here, or you can also click here on
this red circle. I'll point here, right-click and
left-click, Shade Smooth. So this is it. Now, we will do the same
on each of these rings. So we will click next ring. With a left-click add modifier
will select Solid divide, increasing this to five. You can actually enter
any value you want. You don't have to go too far. You can select like 0.02
or whatever you wish. And then we will go here to select subdivision
surface modifier, scrolling down
increasing levels view. And I point here, right-click and I
left-click to shade smooth. And then moved to next. Again, the same thing. Add modifier, left-click,
solidify, increased, five. Add another modifier,
subdivision surface. Point here, scroll down, go to Levels view
increased to point here, right-click, left-click,
Shade, Smooth. Now next, electrically,
this one, add modifier, solidify,
increase to five. Now, another
modifier, left-click here and select
subdivision surface. Scroll down, go to Levels view to point here,
right-click, Shade Smooth. And the last one, we go to Add
Modifier, left-click, solidify increasing to five. Again, new modifier,
subdivision surface. We scroll down increasing
levels due to two. And the point here,
right-click, Shade Smooth. See how it appears now. It's a little rounded
and looks a lot better. So we're done with modelling.
4. Materials and Environment: The next thing we're going to do is to set materials over here. And to be able to see
what you're doing, what materials you're setting. You need to go here to change
this from viewport shading. Solid mold. This is solid mold. This is, as you can
see, wireframe. Wireframe solid mode. This over here is
material preview. And this over here
is a render preview. This is actually how these
objects will appear. One surrenders, so it doesn't
look much nicer right now. And we want to make
it look a lot better. So let me switch here
to render preview. And that will allow us to see what happens with materials
when we're applying. Now. We will electrically
this first circle. And when we do that, we will love to hear
material properties. Now here, in
material properties, you already have one material. If you're left with this arrow, you will see here is
this first material. Left click that, and it
will appear over here. So if you point here
and scroll down or up, you will see here many things. This is base color. So this is what
you see right now. And if you left-click here, you will see two dots. One is here, the other is here. Davon here is for
selecting color. So if electrically this one, you can drag it to any color. Just left-click and hold. And holding left-click, just drag this dot
to color you wish. This dot over here makes that color more
light or more dark. So if you left-click
here and pull this to flow all the way up, and you'll have to click this
dot and pull it up here. Then you get the
lightest possible shade of that specific color. And drag it down. Left-click on that
dot and drag it down. It goes darker, darker, dark, dark can't deal with
because fully black almost. So that's how you
change colors and how you make them more
light or more dark. Now, we're here. That's how it was earlier. And over here, I want to do some settings to these
rings to make them more, more interesting to see. So we will go here
and scroll down all the way here where
you see emission. Emission is set to black. But if I click that and
we drag this up here, you see how it starts
glowing right away. So let's set this all
the way up, like here. Click that dot and drag it, holding left-click, drag it up. Now live to click this one and drag this a little
higher like that. So this is what we
have right now. The next thing you can
do is left-click here and make this metallic left-click here
holding left-click, you drag this all the
way to the right. You see if I left-click in this corner and
holding left-click, I can draw this like a slider. So left-click either this
corner or this corner. In this inner box, not on the sides, but inner box. If you left-click here, you will mark this. If you left-click here, you will pop out this menu. So an either left or right. But within this box, inside, select click here and drag it to the
right all the way. You see how nice it
looks right now. And we can drop roughness alone. So we will point here and
left-click and drag this down. Like that. See how it's
nice and shiny right now. Glossy. And if you point
here and scroll down, you can see here under emission it says
Emission Strength. Here you can increase
emission of that light. Let's say if you
went there three. And left-click on the side, you see what happens if we
go back collectively here, Andrew, Ron, and relax. Click on the side so it applies. Flower. Now, let's add it to three. Left-click and enter three, left-click on the
side, so it applies. So now it's three and it's
nicely glowing in this color. You can adjust this color too
little darker if you wish. To make that glow more,
more more visible. An example. Or you can go
back to previous year. The way you like. It's totally up to you. Now, we will do the
same for other rings, but we will make different
colors over there. So we left-click
this ring over here. And now we want, we can, if you want the string
to be in the same color, you can left click here. And let's take this material
and it will be the same. You can that way. Our color, each in
that color to just left-click like this
and like this material. And it will immediately color this ring in the same color, but we don't want those
to be the same color. I want them in different colors. So I will left-click
again this one. And I will likely this axis over here to
remove that material. And I will like to hearing you and the same thing
I did earlier, I will do again just with a little different
color this time. So I point here
and I scroll down. I will click here and drag
this all the way to one. Or you can just
select the and enter one like this and left-click
on the sides so it applies. I will drop roughness. Let's check how
much we drop them. This zero-point, Let's enter value left
gouache and enter 0.2. And now I'm going
back to this one. And I will do here the same 0.2. And we will scroll
down to emission. And I'd like to pick here
and left-click here. Drag this up. And now
left-click dot, this dot. And holding
left-click drag this. Something like this
thing over here. And left-click here. And enter three for
emission strengths, like pick on the side. Okay, So we have two colors. Now. Let's add blue again
over here, select click here. Now, you see what happens
when I select this arrow. This arrow. Now I have
two materials over here. So now I want blue. Again over here. I will left with this material. And you see I have
blue right away. Now. I will left with this one. I want pink here. So I will live to click this arrow and select
this material. Now I want again
blue in the middle. I lived. And this arrow, and I
select this material. So just left-click
here, and here it is. Now I'm using the middle
mouse through in this scene, you see how nice it is. There's a blow over here, that glow comes from this light. So now I will select
this light over here. This is the light
you see right now. Down there. It's over here. So who zoom out entire scene
using mouse wheel. You will see this light. And this over here is camera. Left-click this. That's camera. So now we have our
materials set. And the next thing I want to set is entire environment around. So I will live to pick
here world properties. And here where it says color. You see there's a box inside and it's grayish
matching this one. So let's change that. Let's click here. And luckily this dot and
drag this down to black. And now we change our
environment to black. We have here nice glowing
green and black environment. And the next thing is, we will set our camera
and start animating.
5. Animating Camera: Let's add our camera now. We will now left-click
this set axis. And that will allow to see everything from the
top at this point. So let's set our camera to see
this from the top as well. To do that, left-click, just press Control key on your keyboard and
press Alt as well. Holding dose. Hit 0 on numeric pad. And we have set our camera. Now. You will left click here on camera and then go to
Object Properties. Left-click that. This shows now position of
camera on that axis, that axis v. Now watch this
entire object from the top. We see rings over here. We have five rings over here. And we can see
them from the top. We have cameras set now on
something over four meters. If you point here, left-click and
holding left-click, drag this to the right side. Number will increase and
we're moving our camera away. We're moving a little higher. We're now nearing six meters. And we see from bigger
distance from the top, this is that axis. Positive side of z is negative
side is under, under this. So we're on positive
side of it, the DOCSIS. And let's enter here six meters. Left-click a
backspace to remove, and just enter six and left-click on the
side so it applies. Now we see everything
from the top. Now we will start
animating everything. Left-click here. Where you see this line. To pull this timeline
a little higher, select click and
drag this little up. Now with the timeline over here. Now, let's enter this first
value for camera over here. We want our camera to
start at this position. I'll just pull this 0, left-click and pull
this marker to 0 and make sure that
camera is selected. And now we will enter this position of camera to
this key frame over here. So we're animating
property by left clicking these dots on the side. We are entering position of this camera on each
axis location rotation. And it's now here you see this orangey marker or here
it means we animated camera. We enter these values over here. Now, let's click this and drag it holding left-click
all the way to the end. Over here. Now, move it to frame to 51 that you can
do going here. Left-click this arrow. It's now into 51, so you can move
it left or right. But we want to stay until 51. We are making seamless
looping animation. We want everything
to start at 0, end to end at 251. That values or whatever we enter on 0251
should be the same. And then when you start
playing that and you allow that to loop to keep going from 0 to 251 and again 0 to 51, you will get one seamless
looping animation. Everything will match exactly, and you won't be able
to see any difference. It won't seem as that animation has
some beginning or end. It will continue infinite. Now, we will enter the
same values here on 251 for this camera,
the same position. So we just go again and
enter this onto 51. You see now this became
yellowish green. Now it's yellowish, shows that we entered a
new value here. So the next thing I want to do is I want summer on
the middle here, camera to go down. So I will let say here on 125. I left-click here
and jog this marker to run 25-year or not
able to do that this way. Or you can just left-click here. But if you're not so
precise right away, you can adjust here by going
to left side or right side. So we want to be on a
one-to-five right now. And I want my camera to go to see everything
from the side now, not from the top as it is, but from the side, but under certain angle. So I can see what's happening
with these circles nicely. So now we're going
to, to change. Here are how camera is set. We're going to lower camera. We will enter here lower value. So let's try with two
meters like this. And we will go with
rotation of camera. Let's say to 70. Let quick, so it applies. So let's see where
I can raise now. It's very far away over there. I will show you
from the top now. You see our camera went away. This is camera, this is like, you can imagine this as
this camera lens over here. And it's looking that way
and our objects are here. So we need to pull
camera this side. We need to move it this way
so we can see this object. That means we need to go to AA minus minus y axis to be
able to see this object. So we will point here and left-click and drag to the
left side to go to minus. You see, now we're
here somewhere. Let's see. Camera can see right now. So we're switching
back to camera view. Left-click camera over here. And now in this area is watch your camera actually
does see at this point. So it can see only this part of this object and we want
everything to be visible. That means we need to
go back a little more. So left-click here and holding left-click
drag to the left, drag mouse to the left. And here we are. Now. Let's go up slightly lower. Maybe not, maybe we
will leave this onto. And slightly closer. Maybe. Let's say two minus five. I left-click there
and enter minus five. Let's see why did
we get this way, maybe even more minus
4.5, something like this. Now, we will lower our camera
point here and enter 1.5. Let's see what happens. It's too high. Let's make it a lower point here and you can drag
the drug renter value. I want that in the middle,
something like that. And a little closer
again, somewhere here. So I just point and adjust. Now, that's what you do. Point, left-click and
drag left, right, left, right, until it's set
the way you want. Okay, something like that. So now I will enter
this value over here. All these values as position camera will
take on one-to-five. Just left-click each of these. Let's see now what happens. I will now go to first
keyframe over here. So you can do that by
clicking over here. And then left-click
and drag it to 0. Let's see how smooth it goes. Now we will hit Play, left-click to play animation, and we lose this from our view for a second
and it's back again. So we need some
adjustments over here. And we will now stop animation
and left-click here and drag this two
summers year on 60. Now we need to move
this hello back. So we will go here to say something here,
something like that. And let's enter just
this value over here. I won't change anything
else, just that. And then I will left-click here to deselect everything you see
it was orangey. Now it's great. That means I
deselected all those. Now I will left with this one
over here, this keyframe. And I will right-click
here and I will cope. And now I will go here to, let's say one Nike. And I will right-click
here and paste. Now I pasted the same
value over here. Somehow it copied,
but I didn't want to call it copied three
instead of one. I don't know why it happened. So let's do again copy and
go to one IT and paste. Okay, It keeps adding three at the same
time instead of one. So you just need to disable
first and the last over here to make it apply
to just the one. Okay? So I will show
this vomer time. To not make confusion. I'm going to undo everything. So we were here on 60 and
I deselected everything. So none of these is selected. And I pointed here, I have to click
and copy this one. You can also enter these
values, these three, to make things easier, or even everything like this. And now point here and copy. So copy all the values. And you go here to run 90. And now right-click and paste. Now we've pasted everything. So it can do either way, either copy just one
or you can copy all. You can enter one
value over here. For this which is changing. Or you can enter all, even for those who
were not changing and copy and paste
here on one ID. Now, let's see what happens. We're going back to 0. So just let the here and marker, we'll move right to 0. Let's play again. Now
it's a little better. We are not losing NMR. That's so much from the view. Goes still held down. So we need to adjust
that a little more. Let's see where it goes down. Over here on 40. Let's move it on 40. I look higher. Let's see how much higher. No, not hire. A little more back. Something like that. Around 0.9. Left click Backspace
to remove this, an anterior minus 1.9. Let's click so it applies. Maybe a little more, 1.92. Yeah, that would be minus 1.92. And enter that value on 40. Here. That value should
go on to 20 to ten. Yes, here. So Google here as well, left-click on to 210
last week here on y axis and hit backspace,
enter minus 192. And then anim id property. So it's here. Let's
see now again, lovely here on 0. And let's see animation. Yeah, it's better.
It's a lot better now. Okay, It goes in and
it goes this way. Let's adjust a little more. So it's all about
the jazz thing. Now at this point, we want that. We will go to 40 over here. And let's set this
to a level higher, let's say four maybe. And now remove this last week to remove left-click
to add this new value. So let's try it on to see how good it is.
Let's see again. It could go a
little more higher. So again, going here, and I will enter
here, 96 is dead. And left-click to remove,
left-click to add. Now we have minus
1.96 over here. And let's see how it goes now. Yeah, it's fair. It's not
going away from the screen. Okay, so we will enter, we will enter the same
value over here on to 210. Over here. We will now enter
here, just left-click here. And we will enter
one minus 1.96. Here's about left-click on
the side, so it applies. Remove this and out again. So we have everything
stopped. Let's see. Now, we have animated our camera. Next thing is to
automate drinks.
6. Animating Rings : Let's animate our rings here. So we will start with circle and left-click
that it's now selected, make sure that you're
in camera view. So if you see it is, then you are not a
lot the camera view. And make sure that
this marker is on 0. Again. Now, enter these values in
to this first keyframe. So just loved gouache
each of these, this is positional camera
now and then go to 251. So if you left-click here, if you miss by any chance, you can adjust here
to stay on to 51. Now, we will leave
all these as r. But here, the last one, I want to be 3 sixth y. If I left-click to
here to apply that. And now I enter
all these values. You remember here was
0 at the beginning, and here is now 360. Now, when I move this over here and I hit Play,
see what happens? That first circle is rotating, making 360 degrees until 251. And if you liked this,
I made some goal. Appears as it keeps on rotating. It doesn't stop ever. So that's what we're doing now. Now, let's animate secondary
ink. We will go here. I left-click second, or you
can do that here as well. Now, on 0, makes sure that always that you
are all 0 over here. Enter these values. Now on to 51. I will leave
everything as these, but here this one I will
now set to be minus 360. Why? Because now it will
rotate in opposite direction. First circle. We're
going back to 0. Let's hit Play to
see what happens. You see now how it looks. This is not nice animation. Using these emission lights, you can make some
futuristic things like some sort of dashboards
or something like that. This is useful to show some
elements on those dashboards, like moving in circles,
some holographic things. Okay, We're going
back to 0 over here. And let's animate next circle. So again, as before, we're ending these values
over here onto 51, we will leave everything as is. And this will go to
three-sixteenths. Again, positive value. And let's animate number three going here and
entering these values. So going to 0 always tried to these values
and then back to 251. And here I will enter minus 360. I click left side applies
and entering this as 251. Again, circle number
four over here. And we can enter everything
as is and onto 51. We will enter here 360. And again, animating
on this frame. Let's go back to 0 and let's
see what's happening now. Okay? So everything is rotating. Now. Let's add some more fun over
here. I'm going back to 0. And at this point, I will start moving
light as well. So left-click light, and the light as it is right
now, leave it as it is. So just left-click each of these to keep light at
the position where it is. On 251. Again, enter the same. And now on one-to-five
over here, more of light. Let see. More of light on x-axis perhaps. What happens then? Point here and
move it like this. You see how that
reflection changes. This reflection over here. When I move this to
the left or right. So I will move it to minus two. So two minus three, I will now hit backspace
and enter minus three. And I will enter those
values on a one-to-five. Let's see what happens now. This moves, the light moves, you see that glow. Now we're getting that glow
over here and it goes back. We're getting nice glow here
in the middle over here. As that light goes
from here around. Okay, We're going back to 0. And the next thing
we're going to do is to start making changes
on these rings. Through this
animation, syrinx are changing their shape as well. So we will pick here circle. We're going to modify
properties over here. I'll have to believe that you remember thickness
was set to 0.05. We will enter that value
over here on frame 0. And we're going to do 51. And we will enter the
same value again. But here on one-to-five,
left-click here. I just again to be
right on Monday D5, you can use these arrows. And here I want
this first circle to change too, 0.1. And now I'm going
back to circle 120. And I'm entering this
value over here, and a 251 as well. And on 125, I want
this to be 0.6. That's too much. Let's say 0 to that
as well. Too much. Let's say 0.13.
Yeah, that's fair. So that will be on one-to-five. Now, we're going back
to 0 and circle two. And we enter this value onto 51. Again, the same value on 125. We will make this a little
bigger than previous. So let's say this one, move it to 0.2. Let's see, 0.150.2. Now we're going back to 0 and we're moving
to circles three. And entering this value on the first keyframe and
on the last one as well. And on 125 over here, we will enter 2.50.25. See how it appears? It can be even three? I'd say three. Yes,
three, He's Barrett. And we'll go back to 0. And last one, we enter, this value is first, and this value is lost. And on one, Twenty-five, we enter, let's say 5.50. Let's make it even bigger. That middle, 1.6,
something like that. Okay, now we're going back
to camera, camera view. And we start here and
let's see what happens. And using mouse wheel
to zoom out or zoom in. I want to see this over here because that
shows but camera will render later only that which is within this marked
area. Over here. Left-click play. And let's see what
happens now during grow. Drinks grow and go
back to be smaller. And again, growing bigger. And getting smaller. And you can make those rings
even to grow randomly. Like they don't have to
grow at the same time, you can set one to grow, whether to go to
shrink even like let's say reset the first
one to be 0.5. And let's say on a one-to-five, be upset to grow. But what if we go
and set to go down to that string
inside to go like, um, to the other side, let's say minus 0.6. So it starts going, going down. And you'll see what happens now. I left-click on the side
to deselect everything. So don't see selected
that being in the middle. You see it now goes down. So you can combine and
change the way you like. I'm getting back to
positive value again, removing this minus and entering this again,
animating this. Now we can play with this and
you can even change colors. Let's say you go here to 0. And you can set like
first circle, this one. If you go to material over here. And remember this
emission color was blue, we enter here blue. And until 51 again. And here on one-to-five. We say we don't want
it blue anymore. We want that to be green. And you entered this file. So now let's see what happens. All of these will start
changing color from blue to green and again to blue. And let's say we go here
to second ring over here. And we say it starts with this color and ends
with that color. But here on one-to-five,
it becomes orangey. And we enter this value on 125. Now watch what happens. You'll start on 0
and this color. And it starts
changing to that one. And back to this as well. You can now pull this back left click to
deselect everything. And electrically this dot over
here, That's the keyframe. You, I made it. Now. You animated this emission
color and you can now left click that and
drag it to change position, but makes sure to deselect everything and then
select just that one. Let's say we drag
this to 20 over here. Now watch this if
I left-click play. So just left-click that keyframe
and drag it all the way. That animated property, I
dragged it all the way to 20. And basically, you
see what's happening. I now changed the moment when colors go from
pink to orangey. I moved that to do 20. So you can also
bring it back now. Just left with
deselect everything go left-click to
select only this one. Now left-click and hold and
drag everything over here. Now, play. Now it will be back the
way it was earlier. It changes color
right in the middle. So that's how you can
quickly adjust and move the colors around.
Those you animated. Just make sure that you
are in that circle, your animated and
job this around. Let's say I wanted to
move it over here. So now we'll see here
will change that, changing to orangey right away. You see it's now
changed here and now goes back to this color again. Let's move it again, left-click and
holding left-click, I drag it all to do 40 here. And let's hit Play. So it's this color all the way. And now it will start
moving towards RNG. It's closer as it gets to this. It's orangey now and quickly
goes back to same color. So that's how you can quickly
adjust the way changes colors and disposition
around the way.
7. Geometry Nodes : We're going back to
where it started. I'm leaving this camera view. And let's left-click
this first for a string. And once you do that, I want you to try something. I'm going to Geometry
notes over here. Select click that. And now zooming point here
in this area, and zoom in. And then point here in
this side over here. And use my mouse wheel Until you will see viewport shading, icons and left-click to see the same as you can see
here in layout. And now left it here on New, we're using now Geometry modes, notes to change its shape
into something else. So now over here, I will left-click to add. Here you have group input. This is real. Now, what we placed here will decide how this shape,
we'll look further. We will left with
God and going to instances and left-click
instances and points. This will appear. And now just slowly move
mouse over this area, not too much locked down or up, as you can see, this will
start moving right away. So right in the middle. I will just now adjust here. So you can see better. And
right in the middle above this white white
card and left-click. And it will connect right away. Immediately. If it
doesn't connect. Though, that's
almost impossible. But in case it doesn't connect, geometry goes two points. So just left-click here on this dot and holding left-click
jogged of its points, you get this chord you
can plug in and then left-click instances
called the left-click and drag towards good geometry, plug it in and let
go left-click. So that's it. Now. I want to add something else. So left-click God. And here we will go to inputs. And here, oh,
select object info. Why we're doing that. We want to tell blender
to use geometry nodes now and to place certain objects on instances around that object. We don't see anymore. You see it vanished completely because we didn't finish
this settings here. And once they do, it will appear, but it will be a lot different than before. So now I want to use
this eyedropper. I left click that, and I go here to
circle four over here. And I left-click
that circle four. And it appears over here. That means I selected
this object, that's the middle one over here, as object that will appear all around that circle that drink we had earlier,
the blue one. And now I will let the key geometry and
holding left-click and drag this to plug it
into instance and data. We have here some huge, huge thing, but we don't
want that to appear. So, so now point here into this that are
acts which I really wish left-click there and holding left-click mouse until
you mark all three. Like that. I will show again. Point here, left-click and drag this up. Now, backspace, everything will be removed
and enter here 0.02. Sorry, I didn't
enter properly 0.02. And left-click on the
sides it applies. Let's see whether we have, these are still too big. So point here again. Left-click and drag this up. And let's enter small,
smaller value, 0.002. And left-click so it
applies. Now it's better. Let's see. I will zoom in to see
how big those are. Yes, maybe a little bigger. So point here again, left-click and drag this
up to mark all three. Hit backspace 0.005. Let's see now. Yeah, it's better. Okay, so we have that now. You can go back to
Layout over here. So let's quickly out and
we're back where we started. And now let's go to camera view. So at this point, we have totally new shape. As you can see if I zoom
in and lean this a little. You can see here how it appears. It's made of these
little rings all around. Okay, I'm going back to
camera view over here. And now if we hit play, it will do the same thing it
does before. It did before. Just now it'll be a
little more interesting. And you have these tiny, tiny circles all around. So now that shape is
made of these small, small circles all around. On every single
point on this ring. Replaced these small rings
all around this circle. So when you need to make some technology-related
animations, this can look
really, really cool.
8. Rendering : Now to render this as photo, you can left-click
here and jog this 2 you want to save for later. Let's say you want this
frame to render as photo, makes sure that you go
here to output properties. And here and resolution. If you want photo, you would need to increase this. This is for video
rendering resolution, and it will be small
if you want to use that photo for something like printing or something like that. But if you want to use this as something for social networks
than this size is okay. It's 69. And it's quite common size for everything you
need for thumbnails, for your videos
or whatever such. But if you want for print
unit increase this, Let's say if you
want to bring that, you would increase to
8 thousand and these for there to be 4,500, at least. If you want to render as image, then you will go here
to File Format and select how you want
that rendered. You have here options, how you can render that image. I recommend saving as PNG, lossless format and you can later convert to
whatever you wish. But if you prefer, you can render as JPEG as well. Now, for rendering animation, you would go here too. Render and select
Render Animation. Make sure that you first
set where it should go, because you will have
250 PNGs. This way. That will go to this
folder you select. And then you can import
those just some video editing software as sequence
and make video over there. Or you can render
right away here as one of these three options. Which than exports video
right away to this folder. Whichever way you wish
to save rendered image. Once you left-click
rendering it, it doesn't go to that
folder right away. It will render image. And once you see this, you see it will open a new tab. And once you see rendered image, you need to left-click here. And to save As and select in which folder
that image would go.
9. Closing Words: I hope you liked this class, and I hope you will experiment further and
use those geometry. nodes and materials in more
creative ways than I have. And important thing, render different
positions, render animation as well. Let me see how you animated
camera and everything. And don't forget liver review. I hope to see you
soon and until then. Bye.