Animated Rings in Blender | Suzana Trifkovic | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:26

    • 2.

      Settings

      2:18

    • 3.

      Modeling

      16:33

    • 4.

      Materials and Environment

      10:48

    • 5.

      Animating Camera

      18:13

    • 6.

      Animating Rings

      17:17

    • 7.

      Geometry Nodes

      7:12

    • 8.

      Rendering

      3:25

    • 9.

      Closing Words

      0:43

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About This Class

This class will help you learn how to quickly create interesting seamless looping animation with glossy neon light emitting rings. You will learn how to model those rings, add modifiers, create light-emitting glossy materials, create a holographic ring using geometry nodes, animate the camera, light, and rings, and how to render animation or images. Animation you learn to create in this class can be used as intro, outro, looping background for live streams or videos etc.

For this class previous experience in Blender or any other 3D software isn't necessary as this class is beginner level. Just download Blender, install, and you are ready to begin. We start right from the splash screen, and I will explain every step

After going through this class you will be able to apply that knowledge to your future more complex projects, create interesting seamless looping animations, and gain more confidence in how to use timeline, modifiers, and geometry nodes.

Meet Your Teacher

Teacher Profile Image

Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

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Level: Beginner

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Transcripts

1. Intro: Hello and welcome. My name is Suzana I'm a 3D artist and your guide through beautiful world of 3D design in Blender. In this class, we'll learn together how to create a one technology-related holographic seamless looping animation. For this class, you don't need previous knowledge in Blender. This is beginner level class. Just download Blender, install, and you're ready to begin. We start right from splash screen and I will explain every step. After going through this class, you will learn how to create one interesting holographic animation, which you can use later for your social networks, for your clients even and for more complex projects you create. Just by learning this simple, simple animation, you will learn how to use geometry nodes, how to create interesting emission materials, you will learn how to quickly change position of camera, how to animate camera light, how to animate objects, as well as how to use modifiers and animate those as well. 2. Settings: Let's begin with left-click Congenital to create a new file. And I will start screencast keys. So you can see what I'm doing here. Okay? And let's hide this sidebar. It's working. And we will start by going here to render properties. And said Here, render engine to this one to you. Here, enable Image Occlusion, bloom and screen space reflections. Over here. You can set a resolution. I have set to this. It's usually like that by default. And tick render region and crop the render region. Frame rate, I said to 25 frames per second. You can set the same as well, or you can choose like 30. And here I will leave as it is. This comes by default. This is frame range. Basically if a set frame rate to 25 seconds, and you'll leave this to start at 1250. You get ten seconds animation. Here you will set output folder very wants to have your animation later rendered. So just left-click this folder and select folder on your computer. Very one dad to go. So I do select folder or create new folder and then select. And that's where you find your animation later when you render. Now, that's regarding settings. Let's get down to modelling. 3. Modeling : To start modelling, we will get rid of this cube because we want to create something else. So right-click, make sure that cube is selected. So just left-click this cube, right-click and left click on Delete. Now it's gone. We want to add here left-click. And he didn't mesh. We want to add one circle. And now we want that circle to have 64 vertices. So just let's click this arrow and you will see this menu. And here left-click and hit backspace to remove this value and enter 64. That will make this line a little more, um, how to say more smooth in a way. And it will be much better looking later when we apply some modifiers. Now, we'll go here to Edit Mode, select this arrow, and select Edit Mode, left-click to select. Now, we will likely hear on that axis to see it is from the top. And press E and S on your keyboard, both E and S. And now you will get the string. And the next thing you would do is to holding E and S. You will move mouse server center and you'll see what it does. It starts extruding this center. Like this. I will show this one more time. I would love to cure to undo. So I press E on my keyboard and S. Now holding both E and S. I just moved mouse towards the center. And I get this. Now I let go E and S, and I left-click, and that's it. We have this shape. Now, I will go back to object mode over here and you'll see what we have now, Hawaiian run so-called Von rink. And now we will start making certain changes here. And first thing I would do is left-click here. And I will go to object, Left-click object. And I will have to be here copy. And then I will paste. So now I have another ring, another circle here. Left-click this one. This is the new one. This is copy of this first. That's why here, this number one. Select click that one until it becomes orangey. And now press S on your keyboard. Press S on your keyboard. In scale, holding gas, more mouseover center to scale this, make a little smaller like that. Now let go as I left-click on this side, now does the same thing as earlier. I left-click here an object, and the left-click to paste. Now we have circle number to left-click that circle. Press S on your keyboard and holding gas. Start moving mouse over its center like this again. And stop somewhere here. Let go as and left-click. We're doing the same thing. Again. Left-click on object alive to BQ to paste object. Left week. That new circle. Now press S on your keyboard and start scaling center. Just move mouse to the left side of its center and stop somewhere here. Left-click on this side. We're doing the same thing again. So you can, instead of left click here and left click on paste objects, you can now instead go to Control V. Control V. I will show you now. Control V. And we have, again, the same object, so you have two options. You can either use control V or you can go here and paste object to copy objects. You can use Control C. As you can see here. The rate with Blender, you always have those shortcuts on the sides. It's easy to learn. Now lives click this circle for press S on your keyboard and holding gas more mouse stover center to shrink this again. So we have five. Now, the next thing we're going to do is left-click this first string. And let's click this arrow and go to Edit Mode. Now, we're in edit mode for this first circle, Ali. The rest of these circles are not in edit mode, only this one. Now, we will swap here to face select, left-click. And in Face Select, we can select faces. Faces are these little, you see here. These tiny surfaces around those are face here. If you switch, then you can select edges. Those are these lines around. This over here is vertex select and that will select these dots around. So you can select each of these dots. Now I'm going back to Face Select. And I will left with here that axis to see this from the top. And I'm using mouse wheel to zoom in, zoom out so I can see better. Now, I want to remove some, some faces here. So I will go here. Let's see, select this one. Press Shift on your keyboard. Select this one. Let's say we select some like this holding Shift and select as many as you wish. Holding Shift allows you to select more than one and keep that selection. Now, point here and right-click. And you will get this menu. You see here it says delete faces. So just click that. Now we deleted these phases. Now I will go back to object mode. And you can see how it looks right now. And now here I will select next thing. I would like to click this one. And I will go to edit mode. Again. Museum mouse wheel to rotate this around. I just press mouse wheel and move left and right. Hold the mouse wheel to center this to see better. Now, I will do the same thing. On the other side. I will select one phase. I press Shift, holding Shift. I select a few more. This point here, right-click and left-click to delete faces. Now, I exit here to object mode again, and I select this one. And again going to edit mode, I just left click this arrow and click Edit mole. Now we're in edit mode for circle too. And here I will again select, let's say this one. And I press Shift, holding Shift, I select a few more like this. Pointing here, I right-click and click Delete basis. We're going back to object mode. Over here. Let's select this one. And now going again to edit mode. To be able to edit this. We will now select this face, press Shift and select a few more like this. And point here, right-click and delete faces. This in center. We will leave as is. And going back to object mode, this is what we have right now. Now, let's do something else. We will now go to modifiers to add some modifier over here. So I will just let the here to modify properties. And you will see this appears. It says Add Modifier. So if I left-click this, this string, first one, and I left-click here. I can add any of these modifiers. They're lined up in four categories here. And right now, I want to go to generate and use this solidify over here. So just left-click that. Now that modifier opens here, it's applied already. And what happened right away is that this is thicker now as you can see. So it's not anymore a lot, is it boss? But it has some thickness over here. And that thickness. You can see in this box over here. If you increase, if you want to increase, you would go here to left click this arrow. If you're on to decrease cigarette code to this Cerro. Going to negative value will start making thicker. Under, under this axis. You see over here. And going to positive value will increase above. So let's say, we said 2.0550 like this. So this is our first ring over here. And we will now add another modifier over here. And that is subdivision surface. So if I left-click that, you see what happens. It changes shape. So now I will point here this area. And using mouse wheel, I will scroll down to see new modifier which we applied. So scrolling up and down, you can see what modifiers you have here. You can add more. Hearing levels view. We will left click this arrow to increase to two y. This is render view and levels view shows. But you see now in this scene, as they're under view is set to do. We're setting the same over here. So you can see they can adjust and see how it will look when it's rendered. So it's something like that. Now, if you point here and right-click, you can left-click to shade smooth. So you see what happened. We lost those lines around. It's nice and rounded. I was sold on one more time. I will now go to shade flat. So this is what we had before. But if it would point, we make sure that it's selected this first circle. So disliked by an accident. Left-click here, or you can also click here on this red circle. I'll point here, right-click and left-click, Shade Smooth. So this is it. Now, we will do the same on each of these rings. So we will click next ring. With a left-click add modifier will select Solid divide, increasing this to five. You can actually enter any value you want. You don't have to go too far. You can select like 0.02 or whatever you wish. And then we will go here to select subdivision surface modifier, scrolling down increasing levels view. And I point here, right-click and I left-click to shade smooth. And then moved to next. Again, the same thing. Add modifier, left-click, solidify, increased, five. Add another modifier, subdivision surface. Point here, scroll down, go to Levels view increased to point here, right-click, left-click, Shade, Smooth. Now next, electrically, this one, add modifier, solidify, increase to five. Now, another modifier, left-click here and select subdivision surface. Scroll down, go to Levels view to point here, right-click, Shade Smooth. And the last one, we go to Add Modifier, left-click, solidify increasing to five. Again, new modifier, subdivision surface. We scroll down increasing levels due to two. And the point here, right-click, Shade Smooth. See how it appears now. It's a little rounded and looks a lot better. So we're done with modelling. 4. Materials and Environment: The next thing we're going to do is to set materials over here. And to be able to see what you're doing, what materials you're setting. You need to go here to change this from viewport shading. Solid mold. This is solid mold. This is, as you can see, wireframe. Wireframe solid mode. This over here is material preview. And this over here is a render preview. This is actually how these objects will appear. One surrenders, so it doesn't look much nicer right now. And we want to make it look a lot better. So let me switch here to render preview. And that will allow us to see what happens with materials when we're applying. Now. We will electrically this first circle. And when we do that, we will love to hear material properties. Now here, in material properties, you already have one material. If you're left with this arrow, you will see here is this first material. Left click that, and it will appear over here. So if you point here and scroll down or up, you will see here many things. This is base color. So this is what you see right now. And if you left-click here, you will see two dots. One is here, the other is here. Davon here is for selecting color. So if electrically this one, you can drag it to any color. Just left-click and hold. And holding left-click, just drag this dot to color you wish. This dot over here makes that color more light or more dark. So if you left-click here and pull this to flow all the way up, and you'll have to click this dot and pull it up here. Then you get the lightest possible shade of that specific color. And drag it down. Left-click on that dot and drag it down. It goes darker, darker, dark, dark can't deal with because fully black almost. So that's how you change colors and how you make them more light or more dark. Now, we're here. That's how it was earlier. And over here, I want to do some settings to these rings to make them more, more interesting to see. So we will go here and scroll down all the way here where you see emission. Emission is set to black. But if I click that and we drag this up here, you see how it starts glowing right away. So let's set this all the way up, like here. Click that dot and drag it, holding left-click, drag it up. Now live to click this one and drag this a little higher like that. So this is what we have right now. The next thing you can do is left-click here and make this metallic left-click here holding left-click, you drag this all the way to the right. You see if I left-click in this corner and holding left-click, I can draw this like a slider. So left-click either this corner or this corner. In this inner box, not on the sides, but inner box. If you left-click here, you will mark this. If you left-click here, you will pop out this menu. So an either left or right. But within this box, inside, select click here and drag it to the right all the way. You see how nice it looks right now. And we can drop roughness alone. So we will point here and left-click and drag this down. Like that. See how it's nice and shiny right now. Glossy. And if you point here and scroll down, you can see here under emission it says Emission Strength. Here you can increase emission of that light. Let's say if you went there three. And left-click on the side, you see what happens if we go back collectively here, Andrew, Ron, and relax. Click on the side so it applies. Flower. Now, let's add it to three. Left-click and enter three, left-click on the side, so it applies. So now it's three and it's nicely glowing in this color. You can adjust this color too little darker if you wish. To make that glow more, more more visible. An example. Or you can go back to previous year. The way you like. It's totally up to you. Now, we will do the same for other rings, but we will make different colors over there. So we left-click this ring over here. And now we want, we can, if you want the string to be in the same color, you can left click here. And let's take this material and it will be the same. You can that way. Our color, each in that color to just left-click like this and like this material. And it will immediately color this ring in the same color, but we don't want those to be the same color. I want them in different colors. So I will left-click again this one. And I will likely this axis over here to remove that material. And I will like to hearing you and the same thing I did earlier, I will do again just with a little different color this time. So I point here and I scroll down. I will click here and drag this all the way to one. Or you can just select the and enter one like this and left-click on the sides so it applies. I will drop roughness. Let's check how much we drop them. This zero-point, Let's enter value left gouache and enter 0.2. And now I'm going back to this one. And I will do here the same 0.2. And we will scroll down to emission. And I'd like to pick here and left-click here. Drag this up. And now left-click dot, this dot. And holding left-click drag this. Something like this thing over here. And left-click here. And enter three for emission strengths, like pick on the side. Okay, So we have two colors. Now. Let's add blue again over here, select click here. Now, you see what happens when I select this arrow. This arrow. Now I have two materials over here. So now I want blue. Again over here. I will left with this material. And you see I have blue right away. Now. I will left with this one. I want pink here. So I will live to click this arrow and select this material. Now I want again blue in the middle. I lived. And this arrow, and I select this material. So just left-click here, and here it is. Now I'm using the middle mouse through in this scene, you see how nice it is. There's a blow over here, that glow comes from this light. So now I will select this light over here. This is the light you see right now. Down there. It's over here. So who zoom out entire scene using mouse wheel. You will see this light. And this over here is camera. Left-click this. That's camera. So now we have our materials set. And the next thing I want to set is entire environment around. So I will live to pick here world properties. And here where it says color. You see there's a box inside and it's grayish matching this one. So let's change that. Let's click here. And luckily this dot and drag this down to black. And now we change our environment to black. We have here nice glowing green and black environment. And the next thing is, we will set our camera and start animating. 5. Animating Camera: Let's add our camera now. We will now left-click this set axis. And that will allow to see everything from the top at this point. So let's set our camera to see this from the top as well. To do that, left-click, just press Control key on your keyboard and press Alt as well. Holding dose. Hit 0 on numeric pad. And we have set our camera. Now. You will left click here on camera and then go to Object Properties. Left-click that. This shows now position of camera on that axis, that axis v. Now watch this entire object from the top. We see rings over here. We have five rings over here. And we can see them from the top. We have cameras set now on something over four meters. If you point here, left-click and holding left-click, drag this to the right side. Number will increase and we're moving our camera away. We're moving a little higher. We're now nearing six meters. And we see from bigger distance from the top, this is that axis. Positive side of z is negative side is under, under this. So we're on positive side of it, the DOCSIS. And let's enter here six meters. Left-click a backspace to remove, and just enter six and left-click on the side so it applies. Now we see everything from the top. Now we will start animating everything. Left-click here. Where you see this line. To pull this timeline a little higher, select click and drag this little up. Now with the timeline over here. Now, let's enter this first value for camera over here. We want our camera to start at this position. I'll just pull this 0, left-click and pull this marker to 0 and make sure that camera is selected. And now we will enter this position of camera to this key frame over here. So we're animating property by left clicking these dots on the side. We are entering position of this camera on each axis location rotation. And it's now here you see this orangey marker or here it means we animated camera. We enter these values over here. Now, let's click this and drag it holding left-click all the way to the end. Over here. Now, move it to frame to 51 that you can do going here. Left-click this arrow. It's now into 51, so you can move it left or right. But we want to stay until 51. We are making seamless looping animation. We want everything to start at 0, end to end at 251. That values or whatever we enter on 0251 should be the same. And then when you start playing that and you allow that to loop to keep going from 0 to 251 and again 0 to 51, you will get one seamless looping animation. Everything will match exactly, and you won't be able to see any difference. It won't seem as that animation has some beginning or end. It will continue infinite. Now, we will enter the same values here on 251 for this camera, the same position. So we just go again and enter this onto 51. You see now this became yellowish green. Now it's yellowish, shows that we entered a new value here. So the next thing I want to do is I want summer on the middle here, camera to go down. So I will let say here on 125. I left-click here and jog this marker to run 25-year or not able to do that this way. Or you can just left-click here. But if you're not so precise right away, you can adjust here by going to left side or right side. So we want to be on a one-to-five right now. And I want my camera to go to see everything from the side now, not from the top as it is, but from the side, but under certain angle. So I can see what's happening with these circles nicely. So now we're going to, to change. Here are how camera is set. We're going to lower camera. We will enter here lower value. So let's try with two meters like this. And we will go with rotation of camera. Let's say to 70. Let quick, so it applies. So let's see where I can raise now. It's very far away over there. I will show you from the top now. You see our camera went away. This is camera, this is like, you can imagine this as this camera lens over here. And it's looking that way and our objects are here. So we need to pull camera this side. We need to move it this way so we can see this object. That means we need to go to AA minus minus y axis to be able to see this object. So we will point here and left-click and drag to the left side to go to minus. You see, now we're here somewhere. Let's see. Camera can see right now. So we're switching back to camera view. Left-click camera over here. And now in this area is watch your camera actually does see at this point. So it can see only this part of this object and we want everything to be visible. That means we need to go back a little more. So left-click here and holding left-click drag to the left, drag mouse to the left. And here we are. Now. Let's go up slightly lower. Maybe not, maybe we will leave this onto. And slightly closer. Maybe. Let's say two minus five. I left-click there and enter minus five. Let's see why did we get this way, maybe even more minus 4.5, something like this. Now, we will lower our camera point here and enter 1.5. Let's see what happens. It's too high. Let's make it a lower point here and you can drag the drug renter value. I want that in the middle, something like that. And a little closer again, somewhere here. So I just point and adjust. Now, that's what you do. Point, left-click and drag left, right, left, right, until it's set the way you want. Okay, something like that. So now I will enter this value over here. All these values as position camera will take on one-to-five. Just left-click each of these. Let's see now what happens. I will now go to first keyframe over here. So you can do that by clicking over here. And then left-click and drag it to 0. Let's see how smooth it goes. Now we will hit Play, left-click to play animation, and we lose this from our view for a second and it's back again. So we need some adjustments over here. And we will now stop animation and left-click here and drag this two summers year on 60. Now we need to move this hello back. So we will go here to say something here, something like that. And let's enter just this value over here. I won't change anything else, just that. And then I will left-click here to deselect everything you see it was orangey. Now it's great. That means I deselected all those. Now I will left with this one over here, this keyframe. And I will right-click here and I will cope. And now I will go here to, let's say one Nike. And I will right-click here and paste. Now I pasted the same value over here. Somehow it copied, but I didn't want to call it copied three instead of one. I don't know why it happened. So let's do again copy and go to one IT and paste. Okay, It keeps adding three at the same time instead of one. So you just need to disable first and the last over here to make it apply to just the one. Okay? So I will show this vomer time. To not make confusion. I'm going to undo everything. So we were here on 60 and I deselected everything. So none of these is selected. And I pointed here, I have to click and copy this one. You can also enter these values, these three, to make things easier, or even everything like this. And now point here and copy. So copy all the values. And you go here to run 90. And now right-click and paste. Now we've pasted everything. So it can do either way, either copy just one or you can copy all. You can enter one value over here. For this which is changing. Or you can enter all, even for those who were not changing and copy and paste here on one ID. Now, let's see what happens. We're going back to 0. So just let the here and marker, we'll move right to 0. Let's play again. Now it's a little better. We are not losing NMR. That's so much from the view. Goes still held down. So we need to adjust that a little more. Let's see where it goes down. Over here on 40. Let's move it on 40. I look higher. Let's see how much higher. No, not hire. A little more back. Something like that. Around 0.9. Left click Backspace to remove this, an anterior minus 1.9. Let's click so it applies. Maybe a little more, 1.92. Yeah, that would be minus 1.92. And enter that value on 40. Here. That value should go on to 20 to ten. Yes, here. So Google here as well, left-click on to 210 last week here on y axis and hit backspace, enter minus 192. And then anim id property. So it's here. Let's see now again, lovely here on 0. And let's see animation. Yeah, it's better. It's a lot better now. Okay, It goes in and it goes this way. Let's adjust a little more. So it's all about the jazz thing. Now at this point, we want that. We will go to 40 over here. And let's set this to a level higher, let's say four maybe. And now remove this last week to remove left-click to add this new value. So let's try it on to see how good it is. Let's see again. It could go a little more higher. So again, going here, and I will enter here, 96 is dead. And left-click to remove, left-click to add. Now we have minus 1.96 over here. And let's see how it goes now. Yeah, it's fair. It's not going away from the screen. Okay, so we will enter, we will enter the same value over here on to 210. Over here. We will now enter here, just left-click here. And we will enter one minus 1.96. Here's about left-click on the side, so it applies. Remove this and out again. So we have everything stopped. Let's see. Now, we have animated our camera. Next thing is to automate drinks. 6. Animating Rings : Let's animate our rings here. So we will start with circle and left-click that it's now selected, make sure that you're in camera view. So if you see it is, then you are not a lot the camera view. And make sure that this marker is on 0. Again. Now, enter these values in to this first keyframe. So just loved gouache each of these, this is positional camera now and then go to 251. So if you left-click here, if you miss by any chance, you can adjust here to stay on to 51. Now, we will leave all these as r. But here, the last one, I want to be 3 sixth y. If I left-click to here to apply that. And now I enter all these values. You remember here was 0 at the beginning, and here is now 360. Now, when I move this over here and I hit Play, see what happens? That first circle is rotating, making 360 degrees until 251. And if you liked this, I made some goal. Appears as it keeps on rotating. It doesn't stop ever. So that's what we're doing now. Now, let's animate secondary ink. We will go here. I left-click second, or you can do that here as well. Now, on 0, makes sure that always that you are all 0 over here. Enter these values. Now on to 51. I will leave everything as these, but here this one I will now set to be minus 360. Why? Because now it will rotate in opposite direction. First circle. We're going back to 0. Let's hit Play to see what happens. You see now how it looks. This is not nice animation. Using these emission lights, you can make some futuristic things like some sort of dashboards or something like that. This is useful to show some elements on those dashboards, like moving in circles, some holographic things. Okay, We're going back to 0 over here. And let's animate next circle. So again, as before, we're ending these values over here onto 51, we will leave everything as is. And this will go to three-sixteenths. Again, positive value. And let's animate number three going here and entering these values. So going to 0 always tried to these values and then back to 251. And here I will enter minus 360. I click left side applies and entering this as 251. Again, circle number four over here. And we can enter everything as is and onto 51. We will enter here 360. And again, animating on this frame. Let's go back to 0 and let's see what's happening now. Okay? So everything is rotating. Now. Let's add some more fun over here. I'm going back to 0. And at this point, I will start moving light as well. So left-click light, and the light as it is right now, leave it as it is. So just left-click each of these to keep light at the position where it is. On 251. Again, enter the same. And now on one-to-five over here, more of light. Let see. More of light on x-axis perhaps. What happens then? Point here and move it like this. You see how that reflection changes. This reflection over here. When I move this to the left or right. So I will move it to minus two. So two minus three, I will now hit backspace and enter minus three. And I will enter those values on a one-to-five. Let's see what happens now. This moves, the light moves, you see that glow. Now we're getting that glow over here and it goes back. We're getting nice glow here in the middle over here. As that light goes from here around. Okay, We're going back to 0. And the next thing we're going to do is to start making changes on these rings. Through this animation, syrinx are changing their shape as well. So we will pick here circle. We're going to modify properties over here. I'll have to believe that you remember thickness was set to 0.05. We will enter that value over here on frame 0. And we're going to do 51. And we will enter the same value again. But here on one-to-five, left-click here. I just again to be right on Monday D5, you can use these arrows. And here I want this first circle to change too, 0.1. And now I'm going back to circle 120. And I'm entering this value over here, and a 251 as well. And on 125, I want this to be 0.6. That's too much. Let's say 0 to that as well. Too much. Let's say 0.13. Yeah, that's fair. So that will be on one-to-five. Now, we're going back to 0 and circle two. And we enter this value onto 51. Again, the same value on 125. We will make this a little bigger than previous. So let's say this one, move it to 0.2. Let's see, 0.150.2. Now we're going back to 0 and we're moving to circles three. And entering this value on the first keyframe and on the last one as well. And on 125 over here, we will enter 2.50.25. See how it appears? It can be even three? I'd say three. Yes, three, He's Barrett. And we'll go back to 0. And last one, we enter, this value is first, and this value is lost. And on one, Twenty-five, we enter, let's say 5.50. Let's make it even bigger. That middle, 1.6, something like that. Okay, now we're going back to camera, camera view. And we start here and let's see what happens. And using mouse wheel to zoom out or zoom in. I want to see this over here because that shows but camera will render later only that which is within this marked area. Over here. Left-click play. And let's see what happens now during grow. Drinks grow and go back to be smaller. And again, growing bigger. And getting smaller. And you can make those rings even to grow randomly. Like they don't have to grow at the same time, you can set one to grow, whether to go to shrink even like let's say reset the first one to be 0.5. And let's say on a one-to-five, be upset to grow. But what if we go and set to go down to that string inside to go like, um, to the other side, let's say minus 0.6. So it starts going, going down. And you'll see what happens now. I left-click on the side to deselect everything. So don't see selected that being in the middle. You see it now goes down. So you can combine and change the way you like. I'm getting back to positive value again, removing this minus and entering this again, animating this. Now we can play with this and you can even change colors. Let's say you go here to 0. And you can set like first circle, this one. If you go to material over here. And remember this emission color was blue, we enter here blue. And until 51 again. And here on one-to-five. We say we don't want it blue anymore. We want that to be green. And you entered this file. So now let's see what happens. All of these will start changing color from blue to green and again to blue. And let's say we go here to second ring over here. And we say it starts with this color and ends with that color. But here on one-to-five, it becomes orangey. And we enter this value on 125. Now watch what happens. You'll start on 0 and this color. And it starts changing to that one. And back to this as well. You can now pull this back left click to deselect everything. And electrically this dot over here, That's the keyframe. You, I made it. Now. You animated this emission color and you can now left click that and drag it to change position, but makes sure to deselect everything and then select just that one. Let's say we drag this to 20 over here. Now watch this if I left-click play. So just left-click that keyframe and drag it all the way. That animated property, I dragged it all the way to 20. And basically, you see what's happening. I now changed the moment when colors go from pink to orangey. I moved that to do 20. So you can also bring it back now. Just left with deselect everything go left-click to select only this one. Now left-click and hold and drag everything over here. Now, play. Now it will be back the way it was earlier. It changes color right in the middle. So that's how you can quickly adjust and move the colors around. Those you animated. Just make sure that you are in that circle, your animated and job this around. Let's say I wanted to move it over here. So now we'll see here will change that, changing to orangey right away. You see it's now changed here and now goes back to this color again. Let's move it again, left-click and holding left-click, I drag it all to do 40 here. And let's hit Play. So it's this color all the way. And now it will start moving towards RNG. It's closer as it gets to this. It's orangey now and quickly goes back to same color. So that's how you can quickly adjust the way changes colors and disposition around the way. 7. Geometry Nodes : We're going back to where it started. I'm leaving this camera view. And let's left-click this first for a string. And once you do that, I want you to try something. I'm going to Geometry notes over here. Select click that. And now zooming point here in this area, and zoom in. And then point here in this side over here. And use my mouse wheel Until you will see viewport shading, icons and left-click to see the same as you can see here in layout. And now left it here on New, we're using now Geometry modes, notes to change its shape into something else. So now over here, I will left-click to add. Here you have group input. This is real. Now, what we placed here will decide how this shape, we'll look further. We will left with God and going to instances and left-click instances and points. This will appear. And now just slowly move mouse over this area, not too much locked down or up, as you can see, this will start moving right away. So right in the middle. I will just now adjust here. So you can see better. And right in the middle above this white white card and left-click. And it will connect right away. Immediately. If it doesn't connect. Though, that's almost impossible. But in case it doesn't connect, geometry goes two points. So just left-click here on this dot and holding left-click jogged of its points, you get this chord you can plug in and then left-click instances called the left-click and drag towards good geometry, plug it in and let go left-click. So that's it. Now. I want to add something else. So left-click God. And here we will go to inputs. And here, oh, select object info. Why we're doing that. We want to tell blender to use geometry nodes now and to place certain objects on instances around that object. We don't see anymore. You see it vanished completely because we didn't finish this settings here. And once they do, it will appear, but it will be a lot different than before. So now I want to use this eyedropper. I left click that, and I go here to circle four over here. And I left-click that circle four. And it appears over here. That means I selected this object, that's the middle one over here, as object that will appear all around that circle that drink we had earlier, the blue one. And now I will let the key geometry and holding left-click and drag this to plug it into instance and data. We have here some huge, huge thing, but we don't want that to appear. So, so now point here into this that are acts which I really wish left-click there and holding left-click mouse until you mark all three. Like that. I will show again. Point here, left-click and drag this up. Now, backspace, everything will be removed and enter here 0.02. Sorry, I didn't enter properly 0.02. And left-click on the sides it applies. Let's see whether we have, these are still too big. So point here again. Left-click and drag this up. And let's enter small, smaller value, 0.002. And left-click so it applies. Now it's better. Let's see. I will zoom in to see how big those are. Yes, maybe a little bigger. So point here again, left-click and drag this up to mark all three. Hit backspace 0.005. Let's see now. Yeah, it's better. Okay, so we have that now. You can go back to Layout over here. So let's quickly out and we're back where we started. And now let's go to camera view. So at this point, we have totally new shape. As you can see if I zoom in and lean this a little. You can see here how it appears. It's made of these little rings all around. Okay, I'm going back to camera view over here. And now if we hit play, it will do the same thing it does before. It did before. Just now it'll be a little more interesting. And you have these tiny, tiny circles all around. So now that shape is made of these small, small circles all around. On every single point on this ring. Replaced these small rings all around this circle. So when you need to make some technology-related animations, this can look really, really cool. 8. Rendering : Now to render this as photo, you can left-click here and jog this 2 you want to save for later. Let's say you want this frame to render as photo, makes sure that you go here to output properties. And here and resolution. If you want photo, you would need to increase this. This is for video rendering resolution, and it will be small if you want to use that photo for something like printing or something like that. But if you want to use this as something for social networks than this size is okay. It's 69. And it's quite common size for everything you need for thumbnails, for your videos or whatever such. But if you want for print unit increase this, Let's say if you want to bring that, you would increase to 8 thousand and these for there to be 4,500, at least. If you want to render as image, then you will go here to File Format and select how you want that rendered. You have here options, how you can render that image. I recommend saving as PNG, lossless format and you can later convert to whatever you wish. But if you prefer, you can render as JPEG as well. Now, for rendering animation, you would go here too. Render and select Render Animation. Make sure that you first set where it should go, because you will have 250 PNGs. This way. That will go to this folder you select. And then you can import those just some video editing software as sequence and make video over there. Or you can render right away here as one of these three options. Which than exports video right away to this folder. Whichever way you wish to save rendered image. Once you left-click rendering it, it doesn't go to that folder right away. It will render image. And once you see this, you see it will open a new tab. And once you see rendered image, you need to left-click here. And to save As and select in which folder that image would go. 9. Closing Words: I hope you liked this class, and I hope you will experiment further and use those geometry. nodes and materials in more creative ways than I have. And important thing, render different positions, render animation as well. Let me see how you animated camera and everything. And don't forget liver review. I hope to see you soon and until then. Bye.