Transcripts
1. Introduction : Hello, there. Welcome to met three D Corporate Es Prena At
in Brenda and Premier Pro. And method three D explainer add on demand in the
corporate world, as they effectively market product and services
in an engaging way. So adding explainer add to your skill set will
set to an extra mole above in your three D admission and in your overall
creative career. So in this class, I'm
going to step by step, show you on how
you can a met and create a three D explainer
add for company X, starting from leding
a voice over script, assembling and modeling asset, and mating and lendering
video clips in brander and importing them
in a double premier pro, editing, adding a voiceover
and audio effect. Like for you, for this class, you not need to model any
asset or a character, for in the recent resources
is this brand file, which contain all the asset, the character, and the
scene that we're going to use to make our three
D explainer add. So we're going to focus
on meting clips and lender in Brander
that we are going to later on d in a
double premier pro. But in the first video class, I'm going to show you
how I modeled some of the assets and how
to use my character, which is in the scene, how to use its leak and
how to unmet it. So stick to this class,
download lesson resources, let's mate and create a three
D explainer video together and leave a positive review for this class.
Thank you very much. Let's go into it.
2. Introduction to character in the scene : So the first thing in creating a corporate three D
explanato you have to have a slipt to
create the sclipt. So company X can either give
you the sclipt or they can only give you the
product that they want you to create
an explana vide for. So you have to figure out, you have to come
up with a script, and some can give you
their own script, but you should keep in
mind that an explanavideo or an explainer ad has to
be as short as possible, 25 or 30 seconds. Have to make it as
blif as possible. The first thing you have to come up with the voice of script. For this, we're going to make the explainer video
for company X. Company X is the
data company, right. They want to advertise their
data pack and their MFi. The Mifi is the main product, and the data pack are the main surfaces
that we're going to advertise in this
explainer video. So I have written this
script on the screen. It says I tuck in the Lagging
network Wen Power cat, get our MFA with free data and instantly become
a social butter fry. Enjoy our 30 GB social bundle with Free Word SAP
Facebook and Twitter, plus a ten GB bonus bundle. With our wish kind of
speed, fly to the web, social media platform, stream and share content with Easy rat. So that is the voiceover clipt
that we are going to use. We follow sentence by sentence when cleating and
meting the clips. So we are going to start with sentence number one in
our voiceover script, which says, I use stuck in the lagging network
when power cuts. So we have to admit our
character, which is in the scene. We have to admit and show her
stuck in the non network. We can capture as many clips as possible for the first
sentence so that we can have a lot of
clips to work with in Plemo Pro to
edit in Plemer Pro. So the second thing
after understanding the concept of the explana Video and lighting the versos clipt. It's now time to start
modeling the environment and the asset that we are going to use in the explanor
video. All right. So the asset and the
environment you're going to design depend with the concept
or the explanor video. So for this class, we have this office.
We have this scene. I modeled all the
asset in this scene. It's kind of the
front office right. So we want to show this data
pack for people in offices, but it depends with
the concept, right? And also for the asset, you don't need to model
or the asset on your own. You can download some free asset on the Internet all right. Firstly, before we proceed, I'm going to show you how I created some or the asset that are in the scene
that we're going to use to make our explainer video. Also, I'm going to
show you how to use the character
that is in the scene, so let's go into it. So this is the bland f that we're going to find
in the lesson resources, which we're going to use as we made our three D explainer add. I'm just going to explain a little bit more
about my character. This is the character that I
made and elect her myself. I'm just going to
show you how to use her and how to use the
league. All right. This league I made using
two different league. I combined fast league
and metal league. So as you can see, it doesn't bling the
control layers here. As metal blings the control. This one doesn't because I joined the metallic
to facet leak. Here you can only see the
facet characteristic, though I don't use them because they usually
confuse everything. So I just licked her, and then I combined the
metallic to the facet leak. I didn't add the explesion, the backing, the shapes, and all those stuff,
I didn't add. I only ended on leaking. If you don't have
the fact add on installed on your computer,
there's no problem. We can still use
the leak as it is right because it is red leaked. So now I'm going to show you
how to use the controls. When you go to the pause mode, this is where you
select the layers, the transforming layers
that you want to use. So if you want, you can place
shift and select them all. You can just select them, and then You can be selecting which
layer you want to use. For example for the hand. You can select this
and place g to move. You can see. If you want, you can activate
the mirror here. Let me isolate so that
you can see clearly. Place slash on your keyboard to isolate if you don't
know how to isolate. This is the character. You select the layers from here. For example, for the
face and the highest, it is this first layer here. If you want to move the
highest, you select this. The next layer is for making
facial explion, right. If you want to close or
to make an eye blink, you can place G
and circles layer and make an eye blink like this. The third layer, this one is also for detailed explosions. It helps to make some
detailed explion on the face. If you want to close
the highest completely, this is what you do. We've made an eye
blink, as you can see. Here on the timeline, for example, If you want to
be adding keys automatically, you have to activate
this auto king or at so that every action
that you make on the link, the keys are
automatically added here. When you activate
autokin for example, we are on frame skis. We've made this ye blink. When you select
and add the keys, place y to add the keys. When you go to frame 55 and
begin to make some changes, The keys are automatically
added here on the timeline. When you open the yes here, on 55, it automatically
adds the keys. Let me show you how to make an eye blink. Just select all. And place out G to undo the transforming
that you've made, so place out G. All the layers has gone back
to the original position. When you box this ski he and copy and paste the
mono frame 65, place control it to
copy and come on 65 and place contro to paste. We've made an eye bring. As you can see, when we play
the admion, we have this. That's ts for the face. Also, if you want
to open the mouth, this is the first
layer you can use. This is what you
use for the chain. Place three to be in the
light of orthographic view, and place this layer and lotate it and make
the mouth open like this. And this one is for the teeth. If you want to bring the
teeth down to show them, you can just elect it
and bring it down. So when you are
making the pause, just be mindful of the autoking. Sometimes if you don't want what you are doing to be
added as the key, you have to dist it. So this is how you make
the facial expression, opening the mouth
and other things. Even if you want
to the hard ting, the first three layers
is what you use. A. For the body, it is this layer here. As I said at first, you can place shift and select all the layers if you don't want to get confused
when I'm meeting, just place shift,
activate all the layers, activate all of them, and this one here is
for the for this base. So now, when you
activate all of them, and then you can begin to
dissect the layers that you don't need so that
you don't get confused. For example, if you're
not mating on the face, if you're not making
facial expression, you can select or
the dot on the face, and then you can see that the layers is on
this visiblaer here. You can place shift and dist it. Also this one, select it and
come here and select it. For this, select it, And then where the dot
is filled like this, that is where the layer
is place shift and disut it so that you can only remain with the important
layers that you want to use and meting
the collector, right? As you can see, everything
is working perfectly well. Okay, so this is all
about the character. Let me show you how I
created other things. But if you want to use her in your personal
project, no problem, you can use her in
your personal project and not for anything, that is generating income. For anything that is
generating income, you can get the late
to user on my e mail, This is Mila
three@gmail.com. All right. This is my e mail.
You can e mail me and get letter to user in
the commercial project. The project letter generating
income, all right. And also, if you know how
to change the clothing, you can change our clothing
and the hair if you know and make this your
own character, right? Thank you very much. Okay, guys, now that you know how to use this character that
is in the scene, we're now going to go to
our next video where I'm going to show you how I modeled
some of the asset, right?
3. Modeling And Assembling Assets : In this video class, I'm
now going to show you how I modeled and made some of the
acid plater in the scene. For most of you guys
who were new to modery. I'm just going to
briefly show you on how I made some of the
stuff in here right. And also, I'm going to
show you how to add the video clip playing on the screen or the laptop
or the phone right. So now let me show you how I made some of the
acid in the scene. Let's start with the laptop. So this is the
simple lophle laptop I made. It's very simple. I just started with the
cube, made it frat. And then duplicated
to make this monitor. It is very, very simple. I'm just going to
show you on how to add the clip
playing on the screen. Also, I'm going to show you
on how to add the keyboard. We are just going
to make it quick. It's a very simple one. It's a lop pole remember. We don't want to complicate things on the scene, all right. To add the clip on the screen
that to be able to play, you have first to select
the screen, all right. Place control plus one on
your keyboard to go to the back autograph view and then select the screen
a on the laptop, all right. Like that. I think we'll be
our scleen area. We go to the material
panel over here, place on add new material, and then we're going
to place on assign. We've assigned this new
material to the screen, let's rename it as a scleen. This is our scle let's open up the new panel and here let's
change it to the Sada. On the Sada or, we're going
to add an image texture. Then connect the color
to the base color. Select this image
texture and place controt if you have
activated the node angler. I'm sure you know how to
activate the node angler. I to add the mapping
and texture coordinate. Now we're going to add the video clip that want
to be on the screen. All right. So you
click here and open the video clip and we go to
where the video clip is. The video clip is also
in the lesson Lsurces. You can get it in
the lesson sources. Here is the video
clip that will be on the Scle Place open image. It has come perfect on scleen. Let's open the new window and make it a UV editor.
UV or this one. This is the UV I made earlier. What you do as the clip
is still selected, you have to be in the
back autograph view, and then come on U V here and place on project
from view, right. When you click
project from view, here on the UV editor, we're going to open
the video clip that we've just
added. All right. So come here on the
image blower and select the video clip that
we've added. So this one. So now we are going to arrange this UVs to make them
fit the video clip. Select place to scale it out and scale it in the x axis. Like that. As you can see, the the video clip
is on the screen. Now to make it play
on the screen, you have to come to the
just close this window. We don't need it anymore. This is the image texture. So tick here on cyclic
and also on tally flesh, and on flames here, you have to add the flames
later on the timeline here. We have 250 flames. L t 250 flames here and enter. When you go to play,
the video clip is playing on the screen, right I. As you can see. Let's
just reduce the specular. All right. That's how you add the image
clip on the screen. Let's now add the keyboard here. We're going to use
the same process, Place seven on your keyboard, go to the Edit mode. So this is the area where
the keyboard is going to be. Select the faces
here up to there. All right, and come on material. Click on Add New material. Place on new and type keyboard, and place on a sign. We're going to add an image texture texture image texture, connect the car to the best
car and place control. Then let's open the keyboard. This is the keyboard
that we're going to use. Also here as the axes
are still selected, we go to U V to here, and then go to the vertex
selection mode and come on U V and place on
project from view. Then let's open the keyboard that we've just added on
the image texture here. This is the keyboard, open it. Now, place on your
keyboard and select all the vexes and align it with this top keyboard
a big one, right. As you can see, the keyboard appears to be upside
down on the laptop, so we're going to lotate
it the vets is here at 180 declas and align
it nicely like this. There is our laptop. When we go to the
shedder editor, reduce the specula here. Okay. That's how you add the low pod keyboard and the image texture
for the keyboard, and also that's how you add the video clip on the
screen on the laptop. On the material
for the keyboard, make sure that you
connect the Alpha, to the normal here to
give this contrast. Also before we proceed, let's add an emission to
the screen or the laptop so that it can give some kind of the light
light screen light. Select the material for
the screen here and between the PS df and
the material output, we are going to put the
mixed sheder right So Search mix Sader this one and then connect the sheder to the surface or
the material output. Here on the second sheder, we're going to add
emission, this one. Then on CRA, we are going to duplicate this
litem video clip. Please shift D and duplicate this material
videoclip. All right. And then we're going to connect the color to the color or
the emission, like that. As you can see the difference. The screen or the laptop is
now emitting some light. You can reduce the strength or increase the strength here. Let's just reduce it
a little bit to 0.6. And that's fine. For this project, this is okay, but you can make you can
add some other details if you want to make it more detailed to make it realistic, but it's time consuming. For this project, we can I can plifer just to add an
image texture like this. We don't want to
waste much time. Okay let's go back to other things and see
how we made them. For this behind here, this one, I also
started with the cube. I made the cube and
flattened and made it into rectangular and then added the wood material from the material b that
comes with Brenda. About this table, it
also very simple. The same way I made
this book behind, it's the same way that I
made this off a table here. For the picture, you
just add the cube, make it flat, you put it, and then you add an image
structure just like that. For the sulfa, you
add also a cube. You add a ivo, you duplicate it, and then you add
a black material. As you can see, this is
the low pole so far, there's nothing much about it. So Behind here is the plane. This plane is
emitting the light, that is coming from the window. When you go to the lender view, the light that is
coming from outside, this light, it's coming
from that plane. So to make that this
plane emit light, it just on emission
on materials. Let me show you from
the shedo a here. On emission here, usually
the emission is black, so it doesn't emit
light when it's black. When you increase this value
to one, it's now in white, and then you increase
the emission strength, so that it's on 20. This can is material is also
set to translucent PS dF, so that as the light
comes from outside, some of it is able to
pass through the cat, I think there is nothing much. All these are the books. You just create a
plane duplicate it. It's very simple to do, even the papers that are
on the on the table. These are just a plane. I just cleated them
and put them here. This phone is also very simple, the same way we did
with the laptop. Just a clear cube scratch down. As you can see, someone can
tell that lets a phone. It's a low pole project. There's no need to
complicate things. And also, when you
add a lot of stuff, a lot of materials, a lot of realistic things when lendering is
going to be slow. So I decided to make it as
simple as possible, right? So for now, I'm going
to show you how I modeled I I modeled the Mifi. So the Mifi is the main topic
of this explainer video. So I made sure that I
make it more realistic. So let me quickly show
you how I made the Mifi. So I placed shifty A and
added a plane, I scaled down. And then I added the
difference image, scaled it down, and then I
selected them like this. And then I aligned
the plane with the shape or the Mifi
in the reference image. I added the solidified modifier,
increase the thickness. I added the shape auto smooth. I applied the solidfi modifier. And then I added the leflnce
image for the side view, and I modeled the shape of the Mfi as in the iferens image. So after adding
all the materials, this is the M. I just
added the s image, the same fernce image
that I added this one. So I selected the top faces, the all top faces, and then came on U V and
projected from view. And then I aligned the top se to fit this area of the Mifi. This button here, I added the circle and
extruded it inside, and then I added two
different materials this side and the other side. For this little light here, I added small planes. When you go to the edged mode, you can see that
these are planes, with the different material. When you place hell, you can
select it as you can see, this a the plane, and then I added an emission. And here on emission strength, I set it to ten, and here on emission, I put the color to gleen that it's like emitting
some kind of a green light. This is the M fi
When we go back, this is our MFI. Okay, this is all
about this video. This is how I created this
asset, later in the scene. I'm sure most of you knows how to model most of this asset, later in the scene, right? So in the next video, we are going to
begin animating and eclipse that we're going
to letter in Adobe Premier
4. Animating Establishing shorts: As I said earlier,
we're going to start by showing our character
Stuck in the non network. Alright. We're
going to show her, we're going to admit her
stuck in the non network, like she's been impatiently waiting for the network
to load on her laptop. Alright. So we're going to fast and meet the
camera movement. The camera movement will act
as the establishing shot for our Eplener video as we show the non network
on the screen, and we later on
capture our character, just the facial explosion
of our character. So we continue making clips. We have to make as many
clips as possible, that we later on edge
in a premiere pro. So let's go into
it. Hello, guys. Let's begin to stage
the first s. First, we are going to
capture the screen or the laptop to show
the non network. We're going to avoid our M fi, which will later on
come into the scene, select it and move it this side. Let's first add the bump to
the screen or the laptop. Go to the Seder editor here, open the Sder editor. And then connect the
alpha to the normal here, so that we can have
that contrast. Let's close it and let's
go back to the scene. First, we're going to start capturing the laptop
and we are going to admit some actions
from the character. The camera is here, place one on the keyboard. Let's open the new window. Here we're going to put
on the camera view place slow so that we can see as
we position our camera. Just move it down a
little bit like this. Here lotate it like that. But before we go anywhere, come here on the camera setting 04 length,
it's 50 millimeters. And we are going to activate
the depth of field here. Our depth of field is 10 meters. Let's bring it down to four. Then the F stop,
let's put it on one. I have set the focus
object to the laptop. This is where you set the
focus object for the camera. You can just search
the laptop here or you can get the picker
and pick the object in the sin that you want
the cama to focus on and F stop I set it to 1.9 to have
this shallow depth of field. Let's increase the
little bit like that. I think it's now perfect. What we want to capture
here is to show the no network right
on the laptop. We are going to mit
the camera move toward the screen or the laptop. Our start frame is
going to be frame 50. Let's type frame
50 here on start, and our end frame is 15150 here. We are going to me
our camera move toward the screen or the laptop. Here where it is. Just place n and and let's go to the
transform panel here. On this location, place to inst the new keyframe and onation, place to inst the new keyframe. Now let's move to
frame 110 here. Then reposition the camera toward the screen
or the laptop or, like that.otate it a little bit. Move it closer to the
laptop so that what is on the screen can show. Let's insert the
new Key from here. You open the transform
and place high here and also on
rotation place high. As you can see the screen or
the laptop is out of focus. We have to make it to stay in focus throughout
the camera movement. To do that come here on focus
object and add the laptop. Put the focus object
back to the laptop. As the camera move, the laptop is going
to stay in focus. When we play the line
machine, we get this. We are just going to add
some rotation to the camera. As you can see the
loom end layer. Let's extend the loom to b, select the loom and
go to the dd mode, sect this xe and place e
to trot in the Y axis. Let's go back to the object mode and let's go back to our camera. Place seven on your keyboard to be in the top
orthographic view. Here we are going to rotate
our camera like that, and then we add a new key frame. Place on rotation and
add a new keyframe. When we place we
have this amion, and we're going to
make it nice later. Move this key flame to 130. Okay, so don't worry we add all the clips in Premier Pro and make sure that
everything adds up. So after making that simple
admission for the camera, let's now add some action
for our collector. As I said earlier, we want to show our collector waiting impatiently
for the network. So we're going to admit her putting her hand
on the office table. Let's hide some of the
stuff in the scene, like the loom, let's
hide the loom. Come here on the
collection on the loom, just hide it in the viewpot, and even the plane hide
it in the viewpot. Also this sofa, you can hide it. When we place control three and go to the
left orthographic view, we can see our
collector clearly. Also on this bio, let's hide the extras. So now we're going to met our select the leg and
go to the pose mode. Let's first make the pose, select this box for the west, just lotate it like this. Bend it a little bit so
that she can be looking on the laptop and let's
put her hand on the table. We make it to be on the
office table like les. Let's just do as I'm doing. Let's hide the laptop
so that we can see in your front and just lotate
the hand like that. Place g plus y to move the
hand a little bit back and let's lotate it and make the hand facing
forward like that. Let's lotate the mob a
little bit like that. Let's bling the
thumb up like that. I think it's perfect like that. When we go to the front view, The laptop of activated it. Select this box for the
west and just lotate it in the Z axis it to bit so that we lotate her and make
her look on the laptop. I think it's too much ok. When we go to the left
autography re view, let's make he bend it
to bit, just like that, and The fast, we are going
to pause it later on. But for now, this
pause shows that she's impatiently waiting for
the network on the laptop. Es some admission on the
fingers to make it realistic. Deactivate the miller here and select this main kind for the hand and lotate
it up like this, and then place shift and select this joint
for the fingers. Let's rotate, and then just
make them straight like this. Let's make this window as our top view as we
met the fingers. Now we're going to mit the second and the third
finger from the thumb. We're going to mit them hitting on the office
table, all right. Select the in their joint and
lotate them up like this. Having made that pause, I'm sure that
someone can see that she's waiting for
something on the laptop. We're going to continue making the mention and
adding the keyframe. For now, we're just
going to concentrate on the fingers and also let's activate here so that
every change that we make in case we forget
to add the keyframe, it's going to be
automatically added. We are making it as as
simple as possible. Activate the talking, and
let's go to the object mode, and as the leg is
still selected, come here on object and
come on admission and come on change Ks and select
location, lotation, and scale. Let's go back to the pose mode. Sect and place to insert the key frame
for all the layers. The key frame has been
added, the first key frame. Now let's go to the solid view so that we don't make
our viewpoint srog. What we want to admit is these two fingers
hitting on the table. Come on fm number 54, and then the first joint of these two fingers
is two circles, and lotate them until the leach on the
surface of the table. And then insert the key frame. The key frame is going
to be automatically added because we've
activated the auto k. Now with these two still
selected the two of them, Dublcate this first frame, place shift D and
bring them on 58. We have this admission. On the first frame, select this finger, the
fourth finger from the thump, and let's make some
admission with it so that it follows suit
with the other fingers. Rotate it like that. Go to Frame 54 and also bring it down a little
bit, just like that. Now select the three
of them, the circles. Select this key frame
158 and delete. Select the first
keys and place shift d to duri and bring
them on Frame e. We have this m. Let's deactivate the I just want to move this pencil
toward the finger here. Now srt the leak and go back
to the pose mode and here, please shift and strike this joint for the three
fingers, here, this one. Then box sect the key frames. Here on the timeline. And place shift d to
dubricate all of them, or you can place
control C to copy. Remember, we are putting four frames between
each key frame. When we play the
animation, we have this. Let's dig this key frame, and then select this
keyframe here and place g to move them here
on two and six like that. Now we can select this
key frame up to Frame 58, and then place shifty
d to duplicate all like light, and
then duplicate. Keep on lubricating until
on key frame number 200. Just make sure that you leave
four key frames in between. All right. Now, I think we
are done with the fingers. Let's just make someone
mention with the face, place one to be in the
front orthographic view. Here, this is the
layer where you change the transforming layers
as I showed you at first. If you're not sure
which one with s, we can just activate all of them so that you
don't get confused. Let's activate the first one, this one, please
shift and select it. If you just select it, all these seced areas are going to be di selected. All right. This is for the highest. Let's go to the material
preview mode so that we can T met for the fase, you need to be extra cave. Select the second
layer here, select it, and then place shift and
select the third layer. These are the transforming
layer for the phase. Now select. On our
first frame, place i. As you hover your
casa on the face. When you place i, move
to frame number 54, O Frame number 54 inset
the new key frame here. This will be the
locking key frame. Now come to frame number and then begin to
make the high blink. Make sure that you've
activated the mirror here. The auto key is activated, so the keys are
automatically being added. Make the bring like this. Just make sure that he is
are completely closed. I think we've made
the higher bring. Now We've moved four frames. We are going to move
to frame number 62, strict O, and come here on 54, sec t k from here, and place control C to copy
and come to Fram number 62, and then control V to paste. When we play the dmion, we have the Frame
number ski two, cs the duplicate of number 54. Now we can copy
this key from here. Place control C to cope and come to frame
number 85 and place control V. A to repeat the
same action, the same b link. Place G and move them
further this side. I'm doing this because
we're going to take as many shots as possible for
the same fast and machine. All also past it here, control V. Let's just do
something for the mouth. Let's make the mouth open
a little bit like this. L et's make the mouth a
little bit like she does like some like that. Dublcate this key frame. It's I think we are
done for the face. I just want this simple
facial expression. There's nothing. A simple facial expression. After doing this, we're
going to export this clip, just this clip, we're
going to export it. Save it, and let's activate the loom and
all the hidden assets. Let's activate them. Te this window. Let's go to the object
and save our project. Now let's go to the
lender settings here. We've set our lender agent to circles and also the
divers to GPU compute, if you have a graph
Cardon your computer, you have to set it
to GPU compute. But you can also use I computer
is not first all right. IV is going to export
quickly, all right. On the sampling here, Let's set the materials. Okay. Before we set
the materials here, let's just deactivate
all the asset in the lender view that are not visible in this clip right to make the lender
a little bit fast. Select all these items that
are not visible. Hide them. You have to hide in both the
viewport and the lender. The lender is this small
camera at the end here. You have to hide them. Activate the long bad.
Let's check it out. Let's try to noise and see
how it is going to come out. Place seven and duplicate
this light here and bring it somewhere here so that we
can have enough lighting. Let's bring its strength
down a little bit 2100 On the lender here, we're going to use the densa and set the max samples
to 75 here light 75. Now it's time to
render the video clip. Come here on output, select the output folder here, where you want the
video to be saved. Let's select this folder
as our output folder. Here on PNG, change
to F F Peg Video, and on encoding on container, change to peg f, this one here. Now we're going to
export the and machine. Let's make the end frame on 18, type 18 here so that we can
reduce the number of frames and also make sure that you save the progress in case
the file collapses. Here on color management, set the look to high contrast. Okay, so now let's
lender the video. Come here on Lender and Lender
and machine. All right. This is the video that
has been exported. We're going to work
on it in Premier Pro. After exporting that
clip that we've made, we're now going to
continue capturing other shot for our character.
5. Making Character And Assets Animations : After making that
video clip that we've just landed in
our previous video, we're now going to continue
to capture other clips, right for our first sentence, which says, I tuck
in the no network. So now we are going to capture the facial explesion of our character to show her
looking on the laptop, right? That's what we're
going to capture. Before we go in further, make sure that on these lights, you have to activate
the shadows, right. You activate the shadows
on other light, right. Go to the lighting setting
here and activate the shadow. Now, select the camera, and we are going to delete
all this key flame here. The one we made, dt, and place seven to go to
the top orthographic view, select the camera and
move it in front, Place G and lotate it and
bling it in front like this. Let's hide the lo and these other things We are going to get
the medium cross up short of our caracter like this. Just position the
camera like this, and let's go to the
camera setting. Slick the camera here and
come on focus object, remove the laptop and change the focus distance to 1.9 meters so that our
character is in focus. Let's increase the
F stop and then let's activate the object behind the collector so that they
can appear in the shot, activate both in
view and in lender. We have this shot. Let's just select the camera
and move it this side bit. Now let's move our ton in the axis plus x so that it
can cover up the window. To block the light, which
is coming from outside. We are going to make
some admission for the head suspect
the leg and go to the pause mode and select this transformar,
this one here. The main transformula
for the body. Let's begin to pose
our collector. We are just posing the head. We just want the new
animation for the head. Let's put lacs. After the blink,
the blink is on 58, let's activate the auto key, cop the first key flame contro
and paste demon skis here. We're going to pass six frames. We move This layer
here for the neck, and this is what we're
going to focus on. We've already coped
the key frame for this and blot flame
on frame skis. These are the din key frame. Now let's do the same for
this one for the neck. Cp this key flame and
paste on frame skis. When we go to frame
number skis six, we can begin to make changes. I just want to bring down the head a
little bit like this. Let's just some problem for
the hand here. We can fix it. Let's go to the object mode, select the top and
go to the edge mode. Deactivate this auto king
and select the ses here, and then just arange them. Just bring them out a
little bit like this. Let's go back to the object mode and and we go back
to the pose mode. Then put her. Select this
transforming the for the sh. D all these Q flames
latter here, d. Now, the head is
moving a bit up. On flame skit two, set this layer for
the shoulder place g and just move it up
at bit, just like that. The key is automatically
inserted on skitter two. Now we have this little movement when we play the admission. This will show that our
collector is not start. Now let's duplicate
this first flame, place control C,
and come we on 73, 72, and hit contro
on your keyboard to past so that we can
have this admision. This simple admission. You can also play with the hand. This transforming for the hand, this one, you activate it
from here on this layer. You don't even need
to master them. You can be checking which one is which as the next one is
for the finger points, you can just be checking them. You can also play with the hand like the
movement for the hand. Let's also move this
light hand bit. The transforming for
this hand is here. Now, when you select copy
the first keyframe here and paste them on
frame 65 here past. Then when you come here on 73, select this layer
and place g plus y to move it back
a bit like this. Now when you play the animation, we can have this hand movement. Let's move this key
frame to the hand here. Just this hand movement, will show how we make
a very big difference. We are going to
lender this clip. Our start flame is 45, and our end frame is 75. We are going to use
this same setting. Let's go to the X pot. The container is on peg f. Everything is
Sasser the way it was. Las select the fd and
we save our plots. Then we go to the object
mode So everything is okay. Let's go to the lender here, pase on lender and
lender and machine. Okay, so this is the video
that we've exported. After making these
introductions, clips for our caracters, and now scene, we're now going to introduce the main asset, which is the M fi, which
we want to advertise. Open the new Brander file, not this one, where
we're working from. Open the new Brender file, and then we're going to cop the Mifi and paste it
in that brander file. That bland file is going to
be our asset brand file. That is where we're
going to be making other admission for
our explainer video. The introduction for MFi
that's where we're going to make the icons for Facebook
Twitter and WhatsApp, and also for 30 GB and ten
GB data bundle, right. So just open the
new Brander file. Delete the cube, go back to
our project, select the MFi. Let's click on your
mouse and copy Object, right You go back to
the new brand file, nd light, click on your mouse, and then paste object. Here is our M fi, place shift S and section to the sa so that it moves to
the word origin, right. The texta is here also. Now place G plast to move
it up, something like that. Then let's add the
background back top, Place shift A and add
a plane and scale it. Place G plus y to move
it in the y axis, and place rapras x and type ninted glist
rotate it like that. Since our Mfa is small, and it's the only
one in the scene, we can scale it out
to make it a little bit bigger so that it can
appear clearly on the camera. Let's move the plane
a little bit up, and let's add the
material to the backdrop. Click on you here and name
it as the backdrop material. Select the best car here. I just want to make the
color something like this. Let's open the new window. This window will be
our camera view. Select this camera
and position position it in front or the pn. Please r to rotate
it. Just like this. Okay, let's put this
window into lender view. What I want is to put this
light behind the Mpi here. Before we add more, let's just make the
admission for our Mifi. Select the Mifi
and go to object. Come on admission,
and change here. Select location, notation,
and scale. All right. Then just bring the timeline
up here on the first frame, place on the keyboard
to add the key frame, select this keyframe
and bring it on Fm 40, and then select the
mifi and move it. Just move it on top of
the camera like this, and then place to insert
the new key frame. When you place play, we
can have that amsion, let's activate the talking here. On frame 40, we can lotate
our M fi to be like this. Now we can move to frame skit, go to 70 and move it to bit
and lotate it just like this. After doing that, we are
going to add three lights. Our end frame is going to be 75, so Type 75 here. Place Shift S and
casa to selection, and then place shift A
and add an empt here. Like this one, select the
camera and place shift, and select the empty
and place Control P and click on object. Now when you tate this empty, you also rotate the camera. Select this M fi,
when you select it, place shift A, and
come on light, and add three point lighting. Here we can go to Lender view, and let's begin to
set our writing. Bring it down a little
bit and here on power, Let's inclease to 200. Even this one. Let's
increase to 300. This one to 300 as well. Let's try to activate the
other write, which is behind. Let's reduce its to 500. We have this admission. Let's cleate a Q frame on 75 and move our Mf a bit
closer to the camera. Select this give frame on
70 and move it to sister five so that we can
have this admission. Now let's let's change
the background cara. Let's try something
bru like this, but feel free to make your
own to try your own thing. I think now we are done with
the admission of our Mifi. This is just the
introduction admission. We're going to add some other
things in our main project. We're going to export this
project. Let's save it. Decrease the power 200 so
that it's not to blight or. Okay, I think it's
a light like this. Let's say decles fess on the materials for the
M fi, decles leftness. Okay, so that we can
have this shining. Now, go to the lender
C lender setting. Okay, we're going to
use secos and set the divs to GPU compute
and let's use Denise. On Max samples, let's use 100
then on output properties, let's change the setting. Here on PNG, choose
FF Peg video, and on encoding on container
change to Peg four. The other thing
are just the same. Choose the photo you
want the video to go and light the name
here and accept. Before you begin exporting, make sure that you self, even if your project collapse, you're able to leave. Even here you can save
it and cross it for now. So now come here on Linda and Linda and M.
Linda and ion here. So this is our exported video. After exporting this
video, this video, we're going to edit to work
on it in Premier Pro right. We're going to add
some graphics, like as our voiceover
script says, get our MFi with free data. In Premier pro, we're
going to add some ltings, like free data, and also
on this same video clip. This is where we can introduce the graphics for company X. As you can see, how it is going, so we can easily put
graphics somewhere there for the company and led
some other things, right. So in our next video, we are going to continue to
make some more clips, right?
6. Making More Character Animations : Okay, so guys, in
this video now, we're going to admit our
character placing on the MFi, right to switch it on. We're only going to show the
hand placing on the Mifi, and then we later on admit her seated on the chair excited. Now that she has
gotten the Mifi and the network is working
and learning perfectly, we are going to show her
to admit her excited. We're going to admit like
she does like this, wow. All right. That is what
we're going to admit, just as simple as possible. We don't want to
complicate things, but it's a good start.
Let's go into it. Select the MFi plus g plus y and plus g plus x to move
it closer to the hind here. We are going to get the hind
of our character placing on the MFi Select the leg
and go to the pose mode. We have to delete this keys that we added earlier
for this hand. Please shift and
select this joint for the finger bones and select all these keys here and delete. Our start frame is
going to be frame 75. Start light 75. And our end frame is
going to be f 100. We just want to and
made she places on the MFi Let's set
the camera first. P open the new window here, and let's go to the object here. Select the camera and
let's flame it and position it and see how you're going to capture this shot. But feel free to capture
it your own way. For your project, you can
capture it your own way. For me, I'm going to
put it like this. I want this kind of a shot. After putting the
camera like that, come to the camera setting
here and come to the depth of field here and reduce
the focus distance. Now let's select the leg on this window place zo to
be in the camera view. Let's just state it a little bit so that our plant can
appear in the background. We are going to mate this hand places here on
the button or the Mfi. Select the leg and go to the p and make our start
frame to be from 72. And our end frame, let's make it 85. Here on Frame 74, select all these
transforming er, box, select all of them, and place I to insert
the new key frame, and now activate
the auto k here, and then move to Frame 80. Sect this the main
layer for the hand, select it only and place
g plus x to move it here. The Q frame has been
automatically added. Let's use the
rotate to this one. Now just state it a little bit, the way I am doing and
position it on the M fi. These three fingers are
going to be folded. Sect the joint and
fold them like this. Sect the main hand and move it up You can fold them manually
one by one, like this. Just make sure that they appear
a natural and realistic. Not like this. Let's bend
this one a little bit. And let's position it here. Now when we play the
animation, we have this. This is from 80, on 85. Sect this led one and just make it and bring the hand here on the button or
the Mf just like that. When you play the
admion, you have this. So Let's export this animation, but you can go on an
extra mile and do something different for your
student product, right. Let's export it. Let's just add the
office furniture this one in the background
so that it can appear. All right. Okay,
let's let's make our end frame to be
72 so that we can reduce the number of frames so that you
can lender it first. Now let's lender this clip with the same setting Having
exported that clip, let's now admit our character
seated on the chair. We're going to
admit her excited. So let's set the camera first. So this admission, our end
frame is going to be 150, and our start frame is going
to be 92 light, 92 here. Sect the camera and position it in front of the
character like this. As always, you can
make it your own way, and let's activate
loom this one, and we are going to make
her sit in the chair, select the chair and move it and select the leg and
go to the pause mode. Place to select, place out p r, and out g. To undo
all the position. Let's go to the object mode. Place seven to be in the
top autographic view, and place G and move the leg and he here
on near the chair. Let's go to the pose mode. Select this main box for
the waste and make her sit. The skin is protruding
the skin tight. So let's go to the
Oder modifier. Let's add a solidify modifier. Add a solidified modifier. You can bring it above
and then here type zero. Okay now, select the leg. Then let's go back
to the pause mode. So we're going to mt
her excited, right? Now that the Internet is
loading on her laptop, we need to show her excited. So we're going to get
the shot of her excited. So Continue making
the pause first. Okay. So You need to select more layers
here for the hand. You need to activate this one. Also this one, right. We're going to make
these fingers folded and the thumb up the
symbol over the neck, and we're going to make an
excitement facial expression. Please shift and select
this joint for the fingers, and then and begin to fold them. Just like that, Okay. I'm sure you are able
to see what I'm doing. Okay, so for the thump sect
it and lott it like that. Let's it like. Okay. I just follow
what I am doing. And then the head,
make it a little bit down a little bit. I think this p is okay. Let's go to the object. Select the camera and go
to the camera setting. Here on focus, select
the character, get the speaker and
stet the character. Then on F stop
decres the F stop. Then after posing her, let's now make the simple
and machine set the rig. Go back to the pause mode. Set this layer and deactivate it here so that we remain
with this only. For the first, activate
this layer here, this one, So that a twist we can have
enough layers to play with. For this, pause just place a on your keyboard to select all the layers and
add a key flame. Place I to add the key frame. Now let's dt this key flame, Dt. We are going to move to frame 100 and make a broken k frame, and also activate
the auto k here, on from 92, bring the
hand down to bit. Then when you come on from 100, move them up and make
something like this. Select this one and esa, move it and the shoulders. You can move them like that. When you move to
flame number 18, bring the hand down. Like that, and we can also bring the shoulder
down a little bit. When we pray the
mation, we have this. Here on key frame
number one z two. Let's just keep the hand in the hair so that we can
have a holding key here. Let's now make the fas f. Let's hide the
teeth a little bit. On K frame number 98, let's make some changes,
minimal changes, Okay. So most when you are
making an animation, you need to have a
reference video or eight. All right. Okay, this is on 98, and on key frame number 102, we're going to close
the mouth a little bit, so select What I want to make, I want to make something
like she said like, yes, or something like wow. On key frame number 16, we are going to open the
mouth wide in excitement. We can make a little smile. Let's exaggerate
it a little bit. I made the tang brag
because of the shadow, but you can change its
material back to two lead or. Let's continue making
the defining the pause and the head it's bending too. Let's 96, it and
put it straight. On fm number 16, and then lot it like that. Here, let's make
the mouth close a little bit on Frame 112. Select this layer for the chin and make the mouth
close a little bit. Here on Frame 98, you can select this the main layer for
the shoulder and just move it backward a little
bit, just like that. So that it follows copy the key frame and
paste them on hundred. On Key frame number 16, you can bring it like this bit so that we can
have the bode moving. Now after making that admission, we're going to export it right. Let's make the end
frame to be F 116. Even if it comes out first, we are going to make it a little bit s throw
in Premier Pro. Now go to the object
mode and salve the file. Then come here on export
and lender admission. So now after making this clip, feel fully to play around
with the character, you can even extend and make
some other animation, right. Just to make more clips that you can pray with
in premier play right. So for example, you can
pray with the hand and you can increase the
timeline and pot.
7. Modeling And Animating Icons: Guys. So in this
video, as asset area, we're going to create the WS upp Facebook and X
icon, which is Twitter, and we're also going to
make the three Dtors for eight GB data bundle and
the ten GB bonus bundle. We're going to make them
and unmet them, all right. So let's go into it. So we're going to make
the icon from here. We first begin to add
the iferens image. Place shift S and as
to the word origin. Place one on your
keyboard and place shift A and add leaflens image. Let's go where we were this one. Let's load this as
a difference image. And then let's
activate the x to A, place plus x, and type
negative nine to lotate it. Place shift A, and go to
mesh and add a second. Select the circle
and bring it here. Place a to scale it out. Place tub to go to the t mode, and place E plus S
to extrude inside and scale in and
to mage at center. Now when you go to
the object mode, place shift D to duplicate it
for Facebook. Put it there. Select this one
and on this panel, open to it to the Shader, and then place here on and
add the image texture. Search image texture, this one, and place control T, Here we are going to open the
reference image that we've just eroded this one. Open it. Then select plane
and go to the mode, place to go to the mode, select all the ses
and come here on U V and place on
project from view. Now, change this window to U V. Then this is the
vexes for the UV, arraign it with the icon
for T. Just like that. We're going to do the same
with this icon for Facebook. On this window cap
to the Shader da, placed new ad the image texture. Place control t, sect it
and go to the edged mode, set all the vexes and come on U V and click on
project from view. Open the image here, the reference image, and then
go to the U V edged here, and align the vexes
with the Facebook icon here, just like that. It's very simple. Go to the object mode. So Let's add this
reference image for now. This is the plan for our icon. We're just going to add
the solid fi modifier. Come here on modifiers and
add a solid fi modifier. On offset type zero. O thickness type 0.7. Then here apply
shade auto smooth. Let's do the same with Twitter. Add a solidify modifier type zero on offset and on
thickness type 0.7. Then let's click and add
a shade auto smooth. These are the icon for
Twitter and Facebook, right. Now, let's cleate the
one for AS This one, let's dename it as X. I don't ness know why they
changed Twitter to x. Now let's add them for now. Place one to be friend
orthographic view and place shift A and
add a iference image. This time we add the one
for what, this one, image. Scale it out, and then place
shift A to add a circle. This one. So Let's lotate
it in x axis type nine t, S to scare it out. Okay, just like that. And then place type to
go to the edged mode. Let's click on your
mouth and subdivide. Now select this ss
here and move them, align them with this
shape, like this. After doing that, select, and place E and S to trot in. Again, E place S to scale
in and to major at center. Go to the object mode on this
window open to the shader Eta and add new add image. Place control. Open the
image for what's up here. When you come back here, go to the edged mode, select O and come to UV and click on Project
from Ve, right. When you go to the
UV edged here, just align the Vss with
the Ws icon, like this. The ses didn't fit perfectly. Go to the object mode here and
add the solidify modifier. Type zero here, and
here type 0.7, right. All right, are our icon for Facebook Twitter and
Les and scale them. We have this icon set all
of them and place to make a new correction and liname it. We can close it here. We can now make the
three D text for 30 GB and ten GB
data bundle, right. Place seven on your
keyboard to go to top view and place shift
A and come on text here. Place tap to go to the mode, and then just type GB. If you want, you can
make some editing from here on text properties
and here on paragraph. Now we are just going
to make it like this. Go to the object mode, and now we can
convert it to mesh, come here on object and come on cont and convert it to mese. After converting to mesh, we are going to
add asdf modifier, add aid fi modifier, here type one, and on
thickness, type 0.2. Now add a shade to smooth. Now we can add a material. Reduce the lafness.
I want it to shine. Plus g plus x to move it
here, and then hide it. Let's add a new one, a ten GB. Let's convert it to mesh. We add a solidify modifier
and add a material. Now we're going to animate this. Let's just dege them and make
them a little bit bigger, and align them like this. Reduce the lognes so that we can have them
shining like this. Then let's get the
background image. And then here, we
can add the camera. The camera is already here, selected and activate
it, and rain it. This icon looks to be too big. We're just going to
scale them down, select them and here, change to bounding box and
place S to scale down. Align the camera and put
all of them in camera view. Let's add the background
image that we're going to use as the
difference as we are mate. Place one and place
shift A and add image and come on,
image as plan, and select this image and import it position it until it fits perfectly here on the camera view
panel on the left. This picture here,
we're just going to use it as a reference image. All right when meting the icon, when exporting, we are
going to deactivate it. We're just going to
export the icon alone, we'll try to export with
a transparent background. The video, we're going
to mix it in pro, the one that we're
going to export here. So let's begin to m. Let's
see how we can m here, select all the icon. And put them in the camera
view. Let's hide this. Let's use these two, the lotting two and lotate them like lys so that
we can have them likes. Move them to the left this side. And then select this
one for Twitter and Facebook and bring them
down a little bit. We can scale them
up a little bit, select them and score them
up and align them like this. What we're going
to we're going to am all of them as if
they are coming from that she's Let's just align the camera properly. Lotate it down a little bit. I think now this is more ak, Let it just scale it
down a little bit. Now, let's begin to
plot the key flame. Select all the object, and then come here on object and on admission and change K set, set it to location,
location, and scale. We're going to select this
one and set the key frame. Let's set it on Frame 25, place, and then come on 15. What I want to admit is this gB will come first from
the Mifi and come here. When they say and free whats up, Facebook, that's when
this is going to go up. On 15 here, just bring it down here and
scale it down a little bit. Let's activate an
out of key framing, then let's lotate it a
little bit like this. On Key frame one, select
it and scale it down. As you scale it,
bring it here where the Mfa is and scale
it to zero, right? When you play the animation,
you can have this. On Key frame number
15, copy Controls, and past it on 25
control V. Let's move this keyframe number 35 to 43 so that we can increase
the duration here. This one, let's move it
to keyframe number 30. Here on 22, we can lotate
this one a bit like this. Here on 45, let's move it
a little bit up G plast, and scale it down a little bit. We can have this and masion. Here on 50, we can just
copy this Q frame and paste and here on contro
V and here on contro. Here on flame 50, we can lotate it like this, and copy the key
flame contrast and paste it on skis and on 70. We can have this
admission. It's too fast. Let's delete this other keys, and then move the keys this
side and align them like. Copy this one, contro and
paste it on flame 75, right. We have this admission. Here we can lotate it. We
are going to define it. Now let's go to these icons. These are going to
come out on them, so select all of them. Let's now hide the first GB so that it doesn't disturb us. On key frame 30, we are going to select one
by one and inset key frames. Select the whites of inst keyframe and for
Twitter inset keyframe. Activate the 30 g b, select all of them, and bring this
keyframe to frame 45. Here on key frame number 30, we're going to scale
them down to zero and let them begin from
where the Mfa is here, select all of them
just like that. All right. We are just going to add some
more key frames here. Let's make our end
keyframe to be 85, so type 85 here, er. Here on key frame number 55, you can just bring it
up ale bit and lot it, and then let's copy this
keyframe on for five. Copy and paste it on ski five. Control V so that we
can have this end. We're going to do
the same with whats. And Twitter do the same. Just like this as you can see. All right, so now copy
the key flames and make the animation to leach
at the end of the timeline. Copy Ok flame and
select k flames and place V vector and
set it to automatically. So we can have flat
smooth transition in admission, all right. Do the same to all the
icon and also the 30 GB, set everything to automatically, set the vector to automatically. We're going to
extend our timeline and add it to Frame
150, Type 150 here. And then copy the
key frames up to the end of the timeline
for all the icon. Even for the 30 GB, just repeat the animation. Now we're going to we're going
to aim the ten GB as well. The ten GB is going to
come out on e from 95. Bring it here and
lotate it a little bit. Now we are going to go
on frame eight here, select the ten gB and
go to frame eight here. Here you can lotate it
and scale it down to zero and move it here where the Mifi is so that we
can have this main. Only Frame one f, s select it and move it
up a bit and lotate it. Select all this keyframe
and duplicate it and make them reach
at the end of the timeline so that we
can have this admission. Select all this keyframe, place vector, and
use automatically. Okay. Just this
simple admission, let's deactivate this
plane behind We are going to try to export the transparent video so that
when we go to Plemer plow, we're just going to
add these icons, following the voice over
of the explainer video. Now let's add the lighting. According to this loom, we have these three lights. We are going to set exactly as these lights are so
that we don't make a different lighting or set
all of them and copy object. Then go to this other file, Light click and
paste object, right. Just this right. Place G and begin to position
them like this. On ender setting, come down
here on car management, set the look to high contrast. Okay, arraign the lighting. This window is on Lender view. Let's save our pgs, and let's export
this video clip. Now to export the video
without background, you have to come
here on Lender and then down here to film, and then check here
on transparent. On sampling, the
mac sample is 100, the car management
will set it to high contrast and on output, come to select the fder where
you want to self your file. Lt it whatever you want it to be and accept and all
the settings here. The container is on on f
format on FF MP Video, then come here on Lender
and Lender and Mission. Lender and Mission, Okay, now after making this
admission for the icon, I'm sure now we
have enough clips that we can play with
in Ado Premier Pro. The next class, the next video, we are going to open Ad
premier pro and start putting together the clips and start working on them and
making the graphics. The simple graphics, and, right?
8. Editing and Mixing in Premiere Pro : So, guys, in this video, we are now going to
go into premier pro. We're going to begin to mix the clips together
to add the audio, the voice over and some audio graphics and
lightings, right? So let's go into it. Now, we opened a
double premier pro, and behind this is our sclipt. And I recorded the audio, the Voice over audio, even though it's not
that profession, but it is the one that
we're going to use. So this sclipt is also
in the Lesson Dsuces. You find it in the Lesson Dsuces so that you can record
your own audio. So let's open able premier pro. So we're going to get our
clips and dope them here, the clips that we
emitted from Brenda. So let's go to where
the clips are. This is our clip. Let's select all or the video clips and bring
them in on the timeline here. So we are going
to select the one that came out perfect, right? The one that are
going to make sense. Those that are not making
sense, we remove them. So having put the clips here, we are now going to add
first the audio, right. As I said ea, I recorded my audio. You can use it as well. It's in the lesson sources. So add the audio, the
voice over audio. So to select or in premier pro, you place A and put
them this side. I'm sure you guys you know
how to add in Premier Pro. Now after adding the clips, you add the audio, and you start aligning
following the audio. Let's first play the
audio so that you hear. A you stauck in the lagging
network Power cuts, get our MFi with free data and instant become a
social batter fry. Enjoy our 30 GB social
bundle with free Was upp Facebook and Twitter plus
a ten GB bonus bundle. With our wish kind of speed, try to the web social
media platform, stream and share
content with easy. All right, so you've
ad the audio. We are going to start with our first sentence of our script, which says, are you stuck in the lagging network
when power cut, right? We are going to start
with the clips, the one that we were showing our collector stuck
in the no network. This is the clips. We are going to
put it first here. Are you stauck in
the Lagging network. Puts, get our MFi
with free data. Okay. Let's first put
the clips in order, and then we are going to
letter add other sound. It's going to make
sense when we add some other sound and
some effect, right? So we have this one, the one she was placing on the MFi we can put it here also, where the voice over says, get our MFi just decles the speed to
make it a bit too slow. We are going to
write seven here. This is what we'll be doing
with most of the clips. Where it says, get our
MFi with free data, that is where we are going
to introduce the Mifi. We need to get the
clip for the Mf this one, and put it here. Just align it properly. So what we are doing, we are just aligning the clips and we will
begin to edit them. So let's change the
speed to skie Okay, so now there is a problem here. Our icon wasn't exported with a transparent
background, right? So we're just going to
use the chroma key. And then I found
out that to export the video with a transparent
background with in Brander, you have to use sequence images. You have to export
as sequence images. And then you have to get another software to
make the image sequence pictures into a GIF
into a video clip. And the time for
that, we don't have. So we're just going to
use the chroma key. We're going to put it here. So we need the picture to
be in the background here. That picture that we were using to animate
these icons, right? I'm sure you exported
that kind of a picture. So it isn't the so
this is the picture. I have included it also
in the Lesson resources. You can also use it
and put it here. Right. Select these clips and then come here
on video effect, and then come on Key
and get Cara key. Put it here on the clip, and then here on Cara, select this picker and
pick the black cara. On Cara tolerance,
inclus the value, clase it to 50. Then on age, inclse it a
little bit to somewhere three. Now let's try to
add sound sound. There are sound in the
lesson and sources. There are some sound that I
put that I prepared for this. Import the sound, put them here. Let's try to add the
other sound this one. Just the first part for this
sound. Just the first part. Just add the close fed
transition to this sound, even here at the start. So that it can start like this. I start in the Lagging
network when Power Cs, get our MFi with free data and instant become a
social batter fry. Enjoy our 30 GB social
bundle with Free WTS up, Facebook, and Twitter s it. All right, so this clip the
lt was too for this clip, but you can always go
back to Brenda and make it and export and lender
the new clip right. Let's add a blad to this image. Okay. That's just
such a blurry here. Let's add the first
blad to this one and just include the
value here like that, it makes some sense. Let's add some
transition sound effect. This one here. Let's bring it here. You can duplicate this sound
and bring it even here. Press out to dublcate in
premier pro and bring it here where the MFi is coming
in in the scene right here. I use that in the
Login network en Pos. Get our Mpi with free data. So here on this clip, you can met with free data. The free data, and also
this is where you can put the introduction
for company x for the compan data are making
the explainer video for, you can put the load goes
and some other, right? I use that in the Login
network en Parks. Get our Mpi with free
data and instant become a social batter f. Enjoy our 30 GB social bundle
with Free Was up, Facebook and Twitter as
a ten GB bonus bundle, with our wish kind of
speed, flight to the web. Okay, so this is how
it has come out, but I want you to finish up the last part
here where it says, with our wish kind of speed, flight to the web,
social media platform, stream and share
content with Easy, with our wish kind of
speed, flight to the web, social media platform, stream and share
content with easy. So as I said, I have the bland file which contained the mat book and an iPhone. Let me open it and show you. I want you to admit for
the last part here, admit the iPhone
and the laptop and lender the clips to put
here on this sentence. The last sentence here. This is the admission
that we're going to make. This is the kind of admission
that you're going to make. You can pray around and
make something different, go an extra mole and be
more creative, right. So what I want is you can add the video plane on the screen or the laptop and also on
the screen or the phone. Okay, I didn't show you a
bit more about this phone. Let me isolate so
that you can see it. So this is the main body behind when you place G and
y and move it out. This is a glass protector. Where you are going to add the video clip plane
is this screen. This screen protector just
change its material to glass. Remove this one.
Remove this material and add a material all. Let's add a transparent here and remove
the principal SDF. Remove the principal SDF. You can just add a transparent To the screen protector and
remove the principle BS dF. Now to add the video
clip play on the screen. Just come here on this material for the hole paper
for the screen. This one called hot paper, and on Shader editor here, just remove this material,
this hole paper, which is here and replace
it with the video clip. Now go to to the lesson sources where
the video clip is, right. This is the video clip open it. So here, tick on cycli and click on Oly flesh and O frame, you can type the flame s
later on the timeline, so type 150 flames and enter and here let's make the end flame to 200. Let's the video clip
plane on the screen. You can add the
blatness to the screen. Here in between, add the
mixed Sder Search mix Shader, this one, and then
connect this face. Then on this other Sder
pull out and add emission. This one, and now duplicate
this same material, this video, place shift
D, and bring it here. Connect the color to this color. Here on emission,
you can increase the strength to give
this brightness. All right. So this is how
you add the video clip, and I showed you at first in the and I showed you
first on the laptop. The same thing. And that's
e for the screen, right. So even for the laptop, you're going to do the same? So this is the screen, right. Is the material for the
screen ready here, right. So what you're going to do is just to add the video clip here. You're going to
remove this material. Just like that, and then add the video clip
that you're going to make. You can just cut anything. All right? For this, I
just added the video clip. The one that I've
put on the phone is the one that I've added in
the lesson the sources. You're going to export
this video clip, and you can go on gram and add some other graphics according to the sentence of our script. So thank you very much. I use that in the L
lagging network when Poka, get our Mifi with free
data and instant, become a social Batter fry. Enjoy our 30 GB social
bundle with Free Was upp Facebook and Twitter as
a ten GB bonus bundle. Okay, guys, thank you very
much for watching this class.