Animal Drawing: Master Fur, Feathers, Scales & Realistic Textures | Tristan | Skillshare

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Animal Drawing: Master Fur, Feathers, Scales & Realistic Textures

teacher avatar Tristan, Teacher and Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:55

    • 2.

      Drawing textures - Patterns - The Giraffe part I

      24:57

    • 3.

      Drawing textures - Patterns - The Giraffe part II

      16:18

    • 4.

      Drawing textures - feathers - rooster

      29:42

    • 5.

      Drawing textures - Fur - The cat part I

      14:42

    • 6.

      Drawing textures - Fur - The cat part II

      21:25

    • 7.

      Drawing textures - Wrinkled Skin - The Elephant part I

      31:13

    • 8.

      Drawing textures - Wrinkled Skin - The Elephant part II

      27:52

    • 9.

      Drawing textures - Scales - The Snake part I

      20:40

    • 10.

      Drawing textures - Scales - The Snake part II

      20:34

    • 11.

      Drawing textures - Wool - The Sheep part I

      18:00

    • 12.

      Drawing textures - Wool - The Sheep part II

      16:07

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About This Class

One of the biggest challenges in realistic animal drawing is learning how to recreate convincing textures.

In this class, you'll focus entirely on developing the techniques needed to draw a wide variety of realistic animal surfaces. By studying different materials one at a time, you'll build the observation and shading skills that will make all of your future wildlife and pet drawings more lifelike.

Instead of drawing complete animals from start to finish, you'll work on carefully selected texture studies, allowing you to fully understand how each surface behaves under light.

In this class, you'll learn how to draw:

  • Soft sheep's wool, creating realistic volume and texture
  • Rooster feathers, understanding the structure, layering, and shine of feathers
  • Snake scales, learning how to create depth, pattern, and reflections
  • Giraffe spots, while studying the subtle transitions of the surrounding fur
  • Cat fur, using realistic pencil techniques to create soft, natural-looking hair
  • Elephant skin, capturing deep wrinkles, folds, and rough textures

Throughout the course, you'll improve your ability to observe subtle details, control your pencil strokes, and build realistic values and contrast. These techniques can be applied to virtually any animal, making this class an excellent resource for anyone interested in wildlife art, pet portraits, or realistic drawing.

Whether you're a beginner looking to improve your shading skills or a more experienced artist wanting to master realistic animal textures, this class will give you practical techniques that you can immediately apply to your own artwork.

By the end of the course, you'll have a collection of texture studies and a much stronger understanding of how to draw convincing fur, feathers, scales, and skin.

Meet Your Teacher

Teacher Profile Image

Tristan

Teacher and Artist

Teacher

I am a professional artist and art instructor, specializing in drawing and oil painting.

My teaching approach is based on clarity, structure, and real understanding. I focus on breaking down complex subjects into simple, practical steps so that anyone can progress, whether you are a complete beginner or already experienced.

Across my courses, you will learn how to build solid foundations, understand what you are doing, and develop skills that last over time, not just copy results.

I have created both short courses to help you get started quickly, and full programs designed to take you much further with step by step guidance, in depth explanations, and complete demonstrations.

If you want to go further, you can access my full courses at a special student price... See full profile

Level: Intermediate

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Transcripts

1. Introduction: Hello, and welcome to this course. I'm truly happy to have you here. One of the keys to creating realistic animal drawings is learning how to draw different textures. Every surface reflects light differently, and understanding these differences will make your drawings far more convincing. In this class, we will explore a wide variety of textures by drawing the scales of a snake, the feathers of a rooster, the fur of a cat, the rough skin of an elephant, the unique patterns of a giraffe, and the soft wool of a sheep. Each exercise will teach you new techniques that you can use in all of your future animal drawings. By the end of the class, you will have a much broader visual vocabulary and greater confidence when tackling any texture. Let's get started right now. 2. Drawing textures - Patterns - The Giraffe part I: In this video, we are going to work on giraffe, and the giraffe coat is an excellent subject to work on the pattern texture. We have many spots on the giraffe, and these ones are really important because they help to make sure that this is a giraffe. Obviously, they make it beautiful. But it's also what will help to convey the sense of volume. This pattern will adapt to the different places there are on the animals, and they will help to create even more free dimensionality to this. And you will see that the shape of this pattern will also be very important because it won't be only and it won't be some straight outlines for these different patterns that we will have to draw. We'll have to adapt, and I will show you how to do that with this video. Welcome to this video where we will learn how to work on the texture of spots. And is there any other animal better than the giraffe to practice this technique with so many spots? I don't think so. So let's see how to do it. As with every video in the texture model, the outline is ready to be printed, so you can focus entirely on creating the texture. However, if you prefer, you can sketch the outline yourself using the techniques and shapes we've covered before. I will be working on an A four paper. The size is 20 by 30 centimeters. Now, I take a look at the neck area as the spots start forming in this upper section. At this point, you might be wondering where to begin marking the spots. In my opinion, it's best to start with the most important areas where the spots play a crucial volume in defining the different sections of the body and created volume. I would say that the central area of the torso, where the neck connects to the rest of the body is where the spots are most essential for creating volume. That's why I think it's a good starting point. These spots will help define the volume of the neck and torso, as well as create the roundness leading toward the left leg. The leg on the left. So I look at my reference photograph and decide that I can start by applying the first spots in this area right here. Of course, I use a light touch with my pencil when marking these spots. Even though they will be dark once shaded, I don't want them to stand out too much at this stage. And even though I'm filming and I want to make sure you can see what I'm doing, I still try to keep pencil my pencil strokes light, ensuring that the spots remain subtle and blend well into the shading later on. We can see that on the edge of this lay, the spots are very dark, which proves that they help in creating depth and volume. There is a strong shadow area here which enhance the contrast. When placing the spots, I do my best to position them as accurately as possible. Of course, I try to put each spot in the right place, but if some elements are not exactly in the cret position, it's not a big deal. I focus on doing my best because these spots play a crucial role in defining the volume and structure of each section of the body. On this leg, there are some very small spots, but they are much less pronounced compared to the rest of the body. The spots I am adding now are very important in this area because they help define the volume of the gira of the giraffe's belly and also create a clear separation from the leg on the left. So it's essential to mark them properly. These spots are fairly aligned along the line that separates the leg from the belly. One important thing to note about these spots is that their edges I'm not perfectly straight. They have a slightly jagged appearance. However, I will focus on refining that later during the shading process. At this stage, while outlining the spots, there's no real need to work on those irregular edges just yet. I may have been a little bit imprecise in my previous work because as I reached the end of this belly area, I realized there isn't much space left to the final spots. But that's not a big deal. If I want it to be 100% precise, I could erase and redo the spots, but in reality, it won't make a significant difference. The area will still look realistic enough, so I have decided to leave them as they are. As I mentioned earlier, it's not a big issue if everything isn't perfectly precise. We are reaching a crucial area, the neck section, where the spots play a major role in defining the volume of the giraffe. It's important to place them carefully since they help create the three dimensional form of the neck. One technique that can help me position the spots accurately is to use an imaginary guidelines, sorry, where the neck begins. I also visualize these guidelines in my reference photograph and use it as a reference point for placing the spots correctly. Often imagining certain reference line and aligning elements based on angles created by the contours can greatly assist in positioning different details more precisely. So I do my best to place these key spots because they are essential for creating the illusion of volume, almost like shaping a cylinder. Now I continue moving upward, adding the rest of the spots on the upper part of the neck. However, these are less significant compared to those at the base of the neck. Which way the most important in maintaining the volume and correctly marking the separation between the neck and the body. For the remaining spots, I place them carefully, but there's less pressure to be exact. And ultimately, this is just a drawing, so there's no need to stress over perfection. And finally, the last important spots are those on the left side where the legs create a dip between this leg and the other one. That's why it's crucial to position these spots carefully to maintain the correct depth and separation between the legs. Additionally, we have the spots on the hind leg. Here, we can notice that the spots become smaller and smaller as we move downward, and this pattern is especially visible as we go down the lake where the spots get progressively smaller. So I continue working, adding the remaining spots, and once this is done, we will move on to the shading process to bring the giraffe to life. Et's start the shading of the head. I like to begin shading with the eye. In this case, the eye is very dark, almost completely black. There aren't many visible details since it's quite far and remains a small element in the drawing. I shade it entirely using a 12 B pencil, applying heavy pressure to make it deep and dark. Just below the eye, there's a small lighter mark, so I shade that area more lightly to preserve the contrast. For now, I'll leave it at that, and I'll refine the details later. Even with just this basic eye shape, we can already recognize that it's a giraffe thanks to its rounded form. It almost like it almost looks like a horizontally placed diamond shape. Now I continue with my four B pencil to shade the kind of horns that this giraffe has. And as this area has a mid tone, the four B pencil is not too dark, not too live so it's a soft intermediate tone like this that seems to be a good starting point for shading. And I apply the four B across the sign area and above the eye, creating a base layer before adding darker details to the horns. Now, with a darker pencil, the eight B, I mark a few details in this section. It doesn't take much to achieve a realistic effect, as you can see, with just these simple lines that I am adding. I'm going to add more detail to this entire area with an eight B pencil. In this section, I notice many small curve lines, so I carefully add them here and there, sometimes applying lighter pressure to create subtle highlights. I continuously observe my reference photograph and ask myself the following question. Does this area need darker elements? Does this area, does it already balance as it is. Are there enough details? Are there too many? Do I need to remove some of them? And I progress gradually adding all the necessary details to ensure a realistic result, thanks to this question. And with the eight B, I kept refining the shading, and then I'm going to switch to an even darker pencil, the 12 B to emphasize the darkest areas of the horns. These very dark details, they stand out and they help define the form and depth of this element. And with this, the area is starting to look just right. Now I can continue working on the head by adding details such as the nostrils. These giraffe's nose look slightly flattened, which gives the nostrils a strange shape, but it's important to include them and make them as we see them. Giraffes have a nose and mouth that appear quite flat, so shaping them this way seems appropriate. Next, I shade the area below around the mouth, which is moderately dark. However, there is a darker edge at the bottom, which I will at later. At the bottom, I notice a slightly dark strip, so I work delicately with my pencil to avoid making the shading too heavy. As you can see, I'm just marking a few subtle elements, creating a base layer before adding more details in this area. We observe the giraffe's head closely, we can see that this section is very detailed containing many small spots on the right, as well as several lines that I will have later. Before incorporating all these element, I first establish my base shading. On the side, I create a lighter base with a four B pencil just right now, just as I will do under the eye. Meanwhile, on the left side, I will go even lighter using an HB pencil, since this area is very bright, so I leave it in HB to maintain the proper light contrast. Now I can start working in more detail. For example, near the ear, there is a very dark line, so I add it. The same goes for the area under the eye. My approach is simple. I look for small dark lines or details that I can add with my pencil ensuring they have all similar value. And as soon as I notice them, I add them immediately. For instance, the mouth lines are quite dark, so I use my eight B pencil applying firm pressure. Next, I see a few dark elements on the lower part of the head, so I will add them with my eight B pencil as well. There are some well defined lines in this area, so I draw them too. However, since they are slightly less dark, I will adjust my pencil pressure so they will appear more subtly. Similarly, the eye area contains many small lines, which I had gradually as I spot them. This ensures, I don't forget any details later. On the right side, I also notice a few additional dark elements, similar to the ones that I have just had it. So I include them as well. Now, around the eye, we start seeing small spots. This is where we really get into the main texture work. I begin adding the first spots which are quite small and not too dark. The more prominent spots will come later. At this stage, I continue this detailed work across the entire head carefully observing the reference. And whenever I see an interesting detail or something that should be added, I do it immediately. And this ensures that the final result is as realistic as possible and very close to the reference and what I want with my final result. Mm And finally, the last details I had are actually the ones I remove and now use my eraser hand to lift some of the graphite and create lighter marks throughout the area. This helps enhance contrast and adds more depth and texture to the drawing. Now, let's move on to the neck and really focus on the spots. The first thing I'll do is shade the areas between the spots, meaning the spaces where there are no spots. I'll use a four B pencil because it seems like a good mid tone, just like the overall shading of the giraffe's neck. I carefully apply the four B, making sure to avoid shading inside the spots. Since we spend a lot of time carefully placing them, it will be a shame to lose their definition. So I work around them, keeping their edges sharp and clean. Another method, another approach I could have used would be to shade the entire area first and then add the spots on top afterward. However, I personally don't prefer this technique. I like to separate my process into clear steps. First, drawing the outline and marking the shape. Second shading and third heading details. That's just the approach I prefer, but if you'd like, you can try the other method, and it's up to you to see which one works best for you. So now that I have shading everything with this four B, I'm going to enhance the texture with the eight B. Additionally, after shading with the four B, I go over it with an eight B pencil, and I had small and irregular marks on top of the shading. It's almost like scribbling randomly on the paper. These irregular strokes help create more natural d rough skin texture, making it feel realistic and organic with all the subtle irregularities that exist on the skin. Now we can work directly on the spot themselves. These spots are quite dark. So I found an eight B pencil is the most suitable for shading them. However, I avoid made them too dark since they are not pure black. So that's why I also think the eight B is the right pencil as it's not too dark and not too light. So let's do a step by step process for shading the spot. I apply a first layer. That is to say, I begin by lightly shading the spot with my eight B pencil. Without applying too much pressure. This creates a soft base layer which you can see in the second spot I have shaded. Then I am building depth. After the base layer, I go over the spot again this time pressing harder in certain areas. This allows me to achieve multiple values within a single spot because if you look closely at real giraffes spot and on the reference photograph, you will notice that they are not uniform. They are not with the same value in the entire spot. Some areas within a single spot are slightly darker while others are lighter. Also, the edges of the spots are also very irregular. There are no perfectly straight line. And so to replicate this effect, I scribble slightly along the edges to create a jagged, uneven border, just as we discussed earlier. You might notice that I hold my pencil in an un usual way. Sorry. I grip it between my index and middle finger while pressing more on the edge of the lead with my thumb. This allows me to apply a firm pressure while still being able to use the side of the lead for shading. Holding this pencil this way gives me more control and grip, which I found useful for creating texture. It might look like a strange grip, but it works well for me. And as I mentioned in the basic course, there are many recommended ways to hold a pencil, but ultimately, the best method is the one that works for you. I should feel comfortable and appropriate for the specific task. In my case, this grip works perfectly for shading the geograph spot. In many other cases, I won't hold my pencil this way, but in that case, I think it is useful. So don't hesitate to experiment with different grips until you find the one that feels natural and gives you the most control. It doesn't matter what Has as long as it works for your technique and drawing style. One way to work pretty efficiently, and that I'm going to share with you right now is to work on multiple spots at once. That is to say, I am applying this first layer with the eight B pencil on all these different spots. And this way, I will work in a quicker manner. And my first layer will be applied with this eight B pencil and then still using this eight B pencil, I can work on this and the fact that these spots have some darker elements. And so I scribble with the tip of my pencil to make them a little bit darker in some area. So that's one way of doing that may be pretty good if you want to speed up a little bit the process because it can be a little bit boring in the end with all these spots doing the exact same thing all along. So I can understand that sometimes you want to speed the process a little bit up. Right there, I really wanted to darken these spots. And so I thought I was taking the 12 B pencil, but actually, this was the four B. I still darken these spots because I pressed a little bit harder on that pencil, but I made that mistake, and so I didn't darken them enough, and so I will have to go back to it right after. Right there, I am adding another spot because it felt something was missing in here and so I decided to had one. Sometimes, it just feels natural, so I had one. I worked also on the texture of the spots with the needed eraser because some areas of the spots are a little bit lighter. And with this eraser pen, I also erase these lines to create the separation between the neck and the rest of the body. This line is very important, so I don't forget to it. Also with the erasu pen, I'm going to work on the texture within this area by adding some well, by removing removing some graphite and so making some areas lighter. One thing I am also adding right now is the giraffe's main because, well, when you think about the giraffes, you don't really think about the main, but if you look at the reference photograph, you can actually see it. So don't forget to add it. And also, you may notice that it's much darker at the top in this area right there. So I adjust my pencil to use something lighter in here, the four B. And also with this main, there are different values. So with some hair, I press a little bit harder on my pencil to have something a little bit darker. And finally, the last elements I had before finishing this neck. All the very dark elements that I forgot before, remember, I thought it was the TLB, but it wasn't. So I am working these spots with some darker elements, and I think it will be good. 3. Drawing textures - Patterns - The Giraffe part II: Let's move on to this area of the leg. As you can see, with the four B, I worked between these spots just like we did previously. On the lower part of the leg, we can see that it is slightly darker. So I press a little bit harder with the four B. And as before, between each of these small spots, I would had some slightly darker elements here and there, working with something fairly irregular. Let's focus now let's focus now on the spot. The spots in this area will be dark and very dark on the edge as they help separate our two legs, the two long legs of this off. The edge will be very dark. However, as we move towards the left side, it will become slightly lighter. This difference in value in our grid will be very important. Make sure to include it to create depth in this area. Because if we always use the same value and have something uniform, in the end, something will fill off in our result. We will wonder, what's wrong with my drawing, and this will likely be the issue. So I continue shading the area like this, and so the separation is very dark. And yes, and as we go on the sides, it gets a little bit lighter. Then still using the 12 B pencil, I will keep shading the spots on this part of the leg on the left. However, I will likely be lighter with the pencil as we can see that the area that is truly dark is the one we just worked on. So here I apply less pressure with my pencil to achieve this effect. And I speed up the video a bit since this part isn't particularly interesting, it's more or less the same thing we've done multiple times. And still with my 12 B pencil, I continue applying shading on the spots, making them slightly darker where I notice that the spots are naturally darker. We can see that at the corner of this leg, there are some elements, some sort of lines to define this edge better. So I am adding them as well, but they are a little bit lighter. I keep adding the spots in this area, and you can see that as we progress downward on the leg, the spots will become thinner, smaller, and also a little bit lighter. I'm still using my 12 B pencil for the moment, but I'm going to switch with something much lighter. The four B, I think, is more appropriate for this area. So I keep applying these parts scribbling with my pencil here and there to create an irregular texture. I continue my progress downward and reach this area which could be considered the giraffe's knee. We have this joint here, which is slightly darker than the rest. So I sheded it by pressing a bit harder with my four B pencil. Then I had fairly dark lines over it using my eight B pencil. This way, they stand out well because I apply quite a bit of pressure on my pencil. After that, I take the eraser pencil eraser pen, sorry. And go over the area. Sorry, working between these lines to create slightly lighter elements. Since the entire area isn't as dark as I initially made it, this helps create more volume. Now continue working a bit on the lower area, but overall, the work on the leg is almost finished. We can see that the giraffe's leg isn't the most technical or detailed area, so these few additional pencil strokes should be probably enough. Finally, with this leg, we are going to work on the hoof. When observing the hoof, we can see that there is a fairly dark line on the upper part that defines it. Inside and just below this dark line, there will be some slightly lighter areas. Similarly, on the upper part, I will also have a few lighter elements. So here, I got a bit mixed up and ended up with a son that doesn't quite satisfy me, so I erase it. And an electric eraser is also a great tool for removing mistakes efficiently. Then I go back to refining this element. At this point, I think that the lighter areas look good, but I don't want them to be too light. So what I will do is take my blending stuff and use the accumulated graphite on it to slight slightly, sorry, darken my work. So that's what I'm going to do right now, and that will be good with this area. Let's move on now to the central area. In this section, I will work on both the leg and the belly as they are quite connected to each other. I start by doing the same thing I did earlier, working with my four B pencil between all these spots. Then I will have some texture between each of these spots by incorporating small dark elements and some lighter ones here and there. One of the traps we can fall into when creating this type of drawing, whether it's a giraffe, a dalmatian, or any other animal that takes a long time to draw is getting bored and rushing the work. This is a common pitfall for any artist, and I speak from experience because it has happened to me, too. When you start feeling tired of your drawing, when you're getting bored or repeating the same steps over and over, just set it aside. There's no rush. That's one of the great advantages of drawing. Like painting, there's no drying time. You have no pressure, no deadlines to complete. If you want to take a break for a few hours, it's not a problem. I can come back to it later, and the drawing will be exactly as I left it. The same applies if I need to put it away for a few weeks because I can't stand looking at it anymore. I can stop anytime. Honestly, the best tool against artistic fatigue it's simply taking a break. Whether for a few minutes, a few hours or even a few days, stepping away allows us to return with fresh energy, fully ready to finish the drawing. It's much better to pause for a while and complete the piece in the best conditions rather than rush and rush through it and end up disappointed with the final result. At the end of the day, you don't want to look at your drawing and regret not taking a break when you needed it. I am going back to the spots, and here we have one that is triangular and really interesting with these triangle shapes. What stands out about this spot is that in the middle, there is a very dark area which I'm going to define now. This dark element is useful for creating volume in this section. Make sure to include it and, of course, refine the edges of the spot, keeping the natural irregularity. Right next to it, there's another interesting spot. What's notable about this one is that it has a square shape, but inside, there is a lighter area. So I had this lighter element first before working on the spot itself. Then I switch back to my darker pencil and refine the entire spot, maintaining all its irregular details. So we are not going to work this entire belly together, but I think there are certain elements here that deserve a bit more attention and that we are going to see together right now. One thing to notice is the slight difference in value near the leg. This difference is important because it helps suggest the volume created by the leg. It is essential to train your eye if you haven't already to observe this small shift in value, these subtle variations in shading with some areas being slightly darker than others. In this case, we have some darker elements here. Another place we'll see them is on the lower part of the belly, the very bottom section. This entire area will have some darker tones, so it's important to emphasize them properly. Another area that deserves our attention is the upper part of the belly. Here we can observe small changes in size in size, sorry. The spots become much smaller as if they were transitioning to the overside of the body toward the hidden part of the belly. Due to perspective and distortion, the spots appear smaller, so it's important to take note of that. Finally, in the area landing up to the neck, we can see that the spots become elongated and rounded. These shapes help define and form the neck, so it's crucial to capture the detail properly and to make them long. Now, I will be working on this entire section of the belly, and I encourage you to do the same and we'll meet up once it's done for the rest of the body of this giraffe. Here is my giraffe, and as mentioned earlier, I've made good progress on the rest of the belly and legs in the same way as we as before. You can see that I made a small modification to the drawing on the hind leg. So now let's work on this last leg. This area is noticeably lighter overall. So I started shading with an HB pencil. However, in this section, we can see a a dip or some kind of volume in this area of the leg. So I darken it a little bit and work with a four B pencil. After that, I go back to using an HB pencil with a light touch, shading the rest of the area before adding the final details and spots. What stand out in this section is that compared to the rest of the body, it remains significantly lighter. Okay, now I can move on to refining the spots. We can observe that these spots are also lighter. While the difference isn't drastic, there is still a noticeable shift in the grayscale values, making the spots slightly less dark. So I adjust my shading and strokes with the four B pencil to maintain this subtle variation. Another detail to note here is the very subtle, but still present is a faint line that separates the belly from the hind quarters. I likely mark this line with my pencil so that the separations remain visible yet delicate, ensuring that it subtly distinguishes the hind leg from the belly without being too harsh. Some of the spots in here have disappeared, so I'm going to add some back in. These spots can almost be placed randomly, and the result will still look good. So I had some here and there adjusting as needed to ensure that the final look on the leg is well balanced and visually effective to create something good. All right, so I think it's pretty good with the spots right there. However, just like we saw before, the edges are quite irregular, so I'm going to work on that point. And also, there are some dark areas over the spots. So I'm going to work them out as well. And then I think that we look pretty good. There we go. And I will continue this work on the spots across the entire leg, darkening certain areas here and there. Overall, it should look good. Now only the final touch remains, which you will see in just a few moments. So around the hooves, I'm going to add some blades of grass here and there. This will make my drawing look more natural, preventing it from seeming like the giraffe is just placed randomly. I had a few lines to create the grass overlapping the hoof, sometimes pressing harder, sometimes later. And overall, this should work pretty well. And so this is the final result. Oh 4. Drawing textures - feathers - rooster: Let's get started with the work of this rooster. I have my outline drawn, but before I begin shading, I need to add some details that will help refine the drawing more precisely. For example, I can start by sketching the wing located here. I observe its direction and approximate placement before drawing it. Right next to this large wing, there is also a much smaller one that I am drawing. Additionally, within the larger wing, I mark the main guiding lights that will help with structure. On the side, there is a curve line that defines a boundary for the small favors in this area. So I will work on these small favors and add them in. I'm not aiming to replicate each favor with millimeter precision exactly as in the reference photograph. Instead, I focus on the overall pattern and most importantly, the direction in which they flow. For example, on the side, we can see that the favors are quite straight, so I will draw them in a similarly straight manner. Then I move on to the favors next to them. Observing this, I notice they are slightly diagonal angle to the side. So I will follow that direction as well. When drawing these small favors, it's crucial to maintain their consistency in size, neither too large nor too small. Additionally, I ensure that they are fairly aligned next to each other, just as they appear in the reference photo. On the lowest area, there are also some favors that I am adding because even though this area is darker, we can still notice these favors, and so I will have to work them. I will have to make them good afterwards. So that's why I am drawing them right now. All right, the fevers on the lower part are done. Now I can refine the separation between the neck and the rest of the rooster's fevers more precisely. Finally, for the head, I had already defined it to some extent, but there are still additional details that I can ad. That's what I'm doing now to ensure greater accuracy before moving on to shading with my pencils. And finally, on the fevors in the lower part, I will add a few more lines here and there to make these elements appear more defined. Another very important detail to refine will be the large fevers on the right. Before drawing these lines, it's crucial to carefully observe the direction of these fevors. They should have a slightly curved and elegant shape which will help complete the work on the favors in a visually pleasing way. And then once this is done, I think it will be good and we will be able to start shading. Now that all the areas are well drawn, we can start shading. I'll begin with the eye. This is a habit of mine, and regardless of the animal, I usually start with this. I first shaded it using an HB pencil because, well, you can see that it's pretty light. And then with something darker, like an eight B, I used to define the small central point of the eye. Not much is needed to make the eye look realistic. This small dark spot with the eight B, along with the contour that can also be shaded with a dark pencil will be enough to create a convincing eye. Key is to be precise with the placement of the dark point in the right spot, sorry, within the eye. After that, I can lightly shade the surrounding elements as they are relatively dark as well. Alright, the right side is done. Now I can add a few more details on the left side of the eye like this. Overall, that should be enough for the dark elements of the eye. Since I'm already using a dark pencil, I can also work on this lower area that I call the glue glue in French. Honestly, I have no idea what it's called. I enjoy drawing animals and roosters, for instance, but I'm not an expert in their anatomy. In the upper part of this area, it's very dark, and as we come downward, it gradually becomes lighter. So I adjust the pressure on my pencil accordingly. Now I'm using a 12 B pencil to emphasize the very dark areas at the top and on the edges. There are some additional darker details that I can also define. Next, I tap and add small dots to enhance the texture before moving on to the comb, which is also quite dark. For the central part, I use a six B pencil like this, while for the sides, I will darken them a bit more with softer pencils. For now, I'm establishing a relatively dark base, and later I will refine it with more precision. What is really important now is to keep the pencils well sharpened to work on the contour properly. Really sharp tip helps define the edges of the comb more clearly. So I carefully outline it. And with these dark details, the comb is now well defined. That's perfect. It actually reminds me of my teenage years when I dare to style my hair into a mohawk. But anyway, there we go. The comb is done, and we can move on to other elements. Forgot to mention that I also erased it a little bit with this erase of hand to add some lighter elements as well. So as you understood, I am working on all the dark elements of the rooster's head. There are some near this area, which will be very dark. We will also find some dark elements around the beak. So I'm optimizing my time by adding all these dark elements at once. And as always, I work on the most obvious elements first, which will help the rest stand out well. I found that the dark elements on the head stood out nicely, which is why I chose to shade them first. On the lower part of the rooster's beak, we can see a small dark touch, as well. On the upper part, I will be a bit lighter with my 12 B pencil. Next, I will apply a very light shade to the rest of the head because overall, it is quite bright. I might hide a few darker details later for the head, but I think it will be good. It doesn't need a lot. I would say that the work is quite detailed for all that we have done with the work of the head and quite faithful to the reference photograph. So just a few details, and that will be good. Now we can move on to the neck area and start working on the texture that is what we are interested in with this tutorial, the feathers. So once I had the final details to the head, I will take I have taken my eight B pencil and I have started working on the neck area. I'll begin with this slightly dark section. Then I have switched to a four B pencil, and this way, I work on the adjacent and lower areas with something a little bit lighter. This area of the neck will be enhanced by a few dark lines that I will add. And for this section, that's pretty much all we need to create realistic texture. A few well placed dark lines here and there will help achieve a more realistic look for the rooster's neck. Now, we are going to work on the side area where all the small favors are. Before shading the entire section, what I will do first is use a dark pencil, 12 B to work on the contour of these favors, which will be very dark. I initially started with an eight B, but I felt it wasn't dark enough, so I switched to 12 B. I will now define the contour of these fevers, where I notice that the cast shadow of the favors is quite dark. Pay close attention because in the shading, I feel like the darkest parts are mainly on the side. Meanwhile, the vertical line, the one going downward, tends to be lighter, just as there is often one side that is brighter and another that is darker. It's important to be mindful of this because if you simply go over each favor with the same intensity and darkness, the result may not be as effective. So be sure to carefully observe where the darker elements appear along the edges of these favors and then add them yourself. This way, we create a strong foundation for shading before applying the overall tone for the different sections of these favors. On the lower part around here, we can see that the feaors are really dark. However, the contour still stands out well, so I'm going to press even harder with my pencil to ensure it remains visible. Now you might wonder why when I initially traced the contour of these fevors with a lighter pencil, I didn't immediately work on the shading and make the dark feaors as dark as they appear in the reference. That's a fair question. I could have done it that way, but personally, I prefer to do each step at the right time. For example, I think there's a time for outlining and sketching and then a time for shading. I didn't want to mix things up by starting to shade one area while still defining the contours. While it's true that both approaches can work, I personally prefer dedicating specific moments to each stage of my drawing, one for the outline, one for shading, one for details, and so on. Now that I have done this, I can properly shade my work by adding the right gray values to the different visible areas. For example, on the upper part, I can see that it's very dark, so I use my 12 B pencil to emphasize these elements. The same goes for the lower part. It's also extremely dark, so I apply my 12 B there as well. 14 B will be also very fine. It's just that this pencil was really next to me, so I used the 12 B. 12 B, 14 B, it's really pretty much the same. For now, I started I have started being relatively light with my pencil, but I make sure to press down firmly in certain areas that need to be very dark. The fact that I worked on the lines first and clearly defined the contours allow me to shade these different areas more broadly without having to work on each individual favor separately. If I had done it that way, it would have taken much longer. It is a possible approach, but defining the contours first now makes it easier to shade larger areas efficiently. I also go over some of the faber contours again because I notice that after shading with the 12 B, some areas don't appear dark enough anymore, so I refine them. On the side, there are also very dark febris and I can see from the shading that similar to the lower area, one edge is very dark while the other remains lighter. I continuously adjust the intensity and pressure of my pencil strokes to ensure the right values come through. Across the rest of the area, in this area, the shading remains relatively light, so I adopt my pencil choice and pressure to maintain the correct value without making elements too dark. Within this large light area, there are still some slightly darker details that stand out, so I make sure to emphasize those as well. And overall, this section is now complete, and I can move on to working on other elements. One thing I will also be doing in a few seconds will be to work on the small area that are just above the rooster's leg. It won't be something very much complicated to work on. I will shade it with the 12 B and erase some of the small areas with my eraser pen. But for now, I just want to finish the fibers and shade again some areas that I feel need to be darken a little bit. B Let's move on to the area below the neg that we previously worked on. Using my 12 B pencil, I will a small, very dark lines to break up the feathers a little and make them blend slightly into the black area. This prevents the edge from looking too straight. Instead, we get an irregular border, just like real feathers that sits next to each other. I'm approaching this in reverse avadan defining the contour with lighting elements of this favor. I first drew a straight outline, and now I'm breaking it up with some dark strokes. It's an unconventional way of doing it, but it works. So sometimes it can be good to do it that way as well. In the area below, I notice a lot of dark elements blending into the adjacent section. I mark them with my 12 B pencil pressing down firmly to highlight these very dark features. I have identified the spots where these darker elements stand out the most, and I make sure to emphasize them with strong pressure on my pencil so they really pop. I could have approached this differently, for example, by first shading the entire area with a lighter gray and then adding the dark elements on top. Instead, I started with the darkest elements first, and we later refined the lighter ones over them. Both methods work, and I switch between them depending on what feels right for each specific section. To finalize this area, I enhance some of the lighter details by adding a few subs of touch with my eraser pen. I will do that once I will have finished shading with this medium gray. Now I'm going to work on this other favor just below the large one. Once again, we can see some very dark elements, but they are slightly less intense than in the area above, as there are some lighter sections here. As before, I start by marking the darkest area, particularly along the sides. While doing this, I make sure to leave a small white space on the left side where we can see a very light line. It's not pure white, but it's noticeably lighter, so I leave a small gap for it. While continuing to shade the darker sections around it, the adjacent favor can also be shaded quite dark while still leaving a small white space. Next, I will continue shading this large favor. On the lower part of this large faber, we see very dark elements, but as we move upward, the shading gradually becomes lighter. To achieve this effect, I adjust the pressure of my pencil, ensuring a smoother transition toward the lighter areas. And now I will take my blending stub and blending step, sorry, and we'll gently run it over the white line because this white line that we have seen and left blank before, I don't want it to be pure white. I just want it to slightly tone down. I also added a few lighter touch to the large favor to create depth and variation in texture. Let's work on this small light area just next to the one we have done just before. I will start by shading it delicately with a light touch to create a soft and bright base. Once that's done, I will add some darker elements on top. On the right side, we can see that it is extremely light. While on the left, there's a light base with dark lines over each over it, which I will head using my 12 V pencil. This time, I'm working in the opposite order compared to what I did earlier. I start with a light base, and then I layer darker elements on top of it. I felt it just felt more logical for this specific section. Adapting the approach to the situation is important. Sometimes it makes more sense to start with darker areas and work lighter, and other times the opposite works better. Ultimately, both method can lead to good result, but it's about choosing the approach that feels most comfortable for a particular area and most comfortable for you. Now that I have added the darker elements, I also refine the irregularities on the right side of this section, adding a few more darker touches compared to what we had earlier. And overall, this should be good. There's no need to overwork this small area. Then we can shade Woosters lay. They aren't particularly complicated, but the key here is shading light to create volume. The goal is to avoid a flat rectangular look and instead give the impression of real cylindrical legs, along with the small spurs we can see at the bottom. I start by marking the darkest areas on the legs, which are mainly on the sides and lower section. That's why I use my 12 B pencil pressing firmly to define these dark zones. Since these areas are the most visible and define the lower part make sure they stand out while leaving white space for the lighter sections of the leg. Next, I add a softer shading to the dark areas, creating a smooth transition between the dark and light elements. The contrast is what helps builds volume, making the legs appear three dimensional. For texture, I had small strokes and tiny dots here and there to create more natural roof effects. And to enhance highlights, I also use an eraser pen to introduce lighter details. Overall, that should be enough to give the legs the right texture and volume. U the final febers are extremely dark, and my strategy here is to first define the edges and the darkest area of these febers. So I use my 12 B pencil pressing down very firmly to achieve deep and rich blacks. Even though these favors appear black, they don't have a uniform darkness throughout. Some areas are slightly lighter, which helps create the illusion of volume. With the 12 B pencil, I work on each of these large fabers emphasizing the darkest parts before moving to the lighter details. This approach ensures that the depth and texture of the fabers how well defined, making them look more realistic and three dimensional. And I speed up the video a little bit for these very dark elements that I am adding as it's not very complex to do. I'm just pressing very hard on my pencil and adding these dark elements. Now that I have defined all the dark elements, I can start working on the lighter areas of the favors. For example, on this favor, there are slightly lighter sections at the base, though they are not drastically brighter. I am still using my 12 B pencil, but I apply less pressure. The difference is subtle, but it's noticeable and essential for creating volume. On the adjacent favor, this one, um, however, the contrast in values is more pronounced. So I use an even lighter touch with my pencil to ensure that the transition between dark and light is smooth and natural. Adjusting the pressure this way helps emphasize the depth and structure of each favor. In this area, we can also see some slightly lighter elements, so I will mark those as well. When working on the favors, I try to maintain consistency in their size and placement. But if each favor isn't positioned exactly as in the reference, it's not a big deal. The key is to keep a sense of coherence throughout the drawing. Regarding shading, it is important to maintain uniformity, meaning I shouldn't have dark areas on the left side of one favor, and then suddenly on the right side of another. The shading should follow the same general logic across all the favors. Likewise, the size of the favors should remain consistent, avoiding a mix of tiny favors in one area and oversized ones in another. Maintaining this consistency in this area of the black favors ensures the plumage looks natural and harmonious. I mean, the favors looks natural and harmonious. Of course, I still aim to be as faithful as possible to the reference photograph. Finally, you may have seen that I have added a few dark elements that slightly overlap into the lighter area to create a smooth transition between before moving on to the last favors in this section that I have just started shading. I am doing the same process as before on these large fevers. The only difference is that their direction is slightly different. Nothing too complicated, just a matter of adjusting to the new angle. The only thing to watch out for is the last favor, which will be a bit lighter. Finally, the last touch I'll add to these favors is with the eraser pen. I'll use it to erase certain areas and add a few highlights, making my favors stand out even more. With that, the rooster will be completed and the final result will be finished. 5. Drawing textures - Fur - The cat part I: In this video, we are going to work on the third texture. And for that, we will be drawing a beautiful cat. And the aim of this video is to see how to be able to create a third texture that looks in three dimension that looks in volume without having to draw every single hair, every single fur of the cat. So we'll see how to do that. And what is also going to be very interesting with this subject is that not all individual hair go in the same direction and so we will see how to deal with that. So let's go and let's draw this cat together. Let's start a new exercise to work on third texture, and I thought this cat was an excellent example to practice with. We have dark fur, light, intermediate light fury in a dark area, and vice versa. The fur goes in many different directions, and of course, cats are among the most popular animals to draw. So I found this to be a great subject to practice this texture and make progress. So here is the reference model we will be working with. Attached to this section, you have the reference image that you can print on to focus solely on texture rather than outline, shape, et cetera. If you'd like, you can print it as usual on drawing paper or on regular paper and then trace it on to drawing paper. That's entirely up to you. So for this cat model, I'm working on 15 by 20 centimeters. Sheet. So let's get started, and we will begin with the head. And if you want, you can also draw the entire outline with shapes, rectangular forms, et cetera, just like we did before. That would be also an excellent exercise to practice with. So it's really up to you. Et's get started and begin this drawing by working on the eye. Looking at the eye, we can see that there is a small and well defined dark pupil. You just saw me working on it with a 12 B pencil. I'll keep this pencil to work on all the dark elements of the eye. The upper part of the eye is quite dark, whereas, as I move onward, it gradually becomes slightly lighter. So I adjust the pressure I apply to my pencil to achieve a lighter and softer shading. Then I go even lighter to work on the inner part of the eye. We can see that the difference in values is quite noticeable by applying very light pressure with my 12 B, pencil, I managed to complete the entire eye. Finally, for the corner of the eye, you can see that I worked on it pretty quickly, but it is slightly darker than the iris area. Okay, now let's move on to working on the fur around the eye. Above the eye, we can see that the area is generally somewhat dark due to the brownish fur. So I apply a first base layer to cover the entire area. Once this base is applied, I can start working on the fur in this area. So now I'm working with four B pencil on these small hairs. There are a few individual hairs that are slightly darker, so I mark them with my four B pencil, but with a little bit more pressure. My pencil is well sharpened to allow me to draw the hairs precisely. Most importantly, it is crucial to give them the correct direction. So before drawing them, I carefully observe which way the different individual hairs are oriented. At the corner of the eye, we can also see a few slightly darker errors. So I press firmly on the pencil again. These errors are important because they help define the depth of the eye socket and add more dimension to the drawing. Next, I decide to mark this black area on the ear for the simple reason that it serves as a reference point for continuing my drawing. This black detail is very noticeable, so I go ahead and outline it. I also add overkey elements to ensure accurate placement. Example, I noticed that the left corner of this black area is roughly aligned with the corner of my eeris. Thanks to this observation, I can position correctly this black area of the right ear. On the other ear, the one on the left, I also add these dark markings, and here I switch to a much lighter HB pencil to create a base layer for this ear. Meanwhile, on the ear, the one on the right, I only use the HB pencil on the outer edge. The rest of the ear's interior is significantly darker, so I adopt my approach and use a four B pencil to establish the base in this area. On this, I also had a few individual hairs here and there. In fact, I chose to start with this because it's very clear and easy to locate element. We can clearly see the direction of the first. So it seems like a good place to begin. Each time we had one element after another, it becomes easier to place the rest, even those that might initially seem more confusing. We gain more and more reference points. In this case, the ear serves as one of those helpful reference points, especially since this cat's face has many different fur patterns going in various directions. Another relatively simple feature to place and work on is the muzzle. Here, I can define its edge with a 12 B pencil. The inside of the muzzle will also be quite easy to work with as it doesn't require too many details. This is also one of the advantages of working on a small format paper or drawing the entire body of a cat, for example. You don't need an overwhelming amount of detail to achieve a realistic result. What truly matters is applying the right shading using the correct values of gray, and then adding a few well placed detail. That alone is enough to bring realism to the drawing. Just below the muzzle, I can draw a reference element, the line of the cat's mouth, but I won't go further from now. I'll continue working on the rest of the area around the eye. At first, I thought this area wasn't put, so I plan to shade it lightly with an HB pencil. However, after taking a step back, I realized this area is actually very, very light. So I'll erase it with the eraser pen. I'll also take this opportunity to erase my outline lines because I don't want them to be visible. These lines don't look good, and in the final result, they wouldn't appear realistic if they were too noticeable. So I have erased them. With the HB pencil, I can lightly shade the area around the eye because while it is light, it's not completely pure white. So I use HB here. I can also lightly shade near the ear area where the fur is relatively, sorry, light. And HB seems like a good choice for this section. Since I'm already working in this area, I can also mark the dark attachment next to it with my 12 B pencil. I can at least lay down a base with the 12 B. You can see that when working on fur, we always start by applying a base, and then we had details on top of it. That's the approach we'll take throughout. Now that I have applied the 12 B base, I can add a few stray hairs that extend into the lighter area. Vo will refine these details later. For the rest of this section of the head, I switch to a four B pencil because the area is overall, slightly darker. The four B seem like the right choice for shading this part. Now that we have our base, we can refine the details of the area. Near the eye, I notice a dark spot, so I mark it with my pencil. I press down quite firmly to get a deep dark tone, and from this dark spot, I then add a few slightly lighter hairs, adjusting the pressure on my pencil accordingly. In the area below, I can add a few airs that go roughly in the same direction. They are not dark, which is why I work on them delicately with the four B pencil. Still using the four B, but pressing a little harder this time, I can redefine the mouth. However, instead of drawing a clear visible line, I create the effect of small hairs along the mouth to make it look more natural. On the mouth area, we can also add a few airs, just like in this section near the ear where there are some darker hairs. This help emphasize the separation between the neck and the head just right there. And this allows us to define the area properly and not with a solid line, but with small first strokes, just as seen in the reference photograph. And I continue my work by adding a few hairs here and there. Then as we get closer to the muzzle, again, we can see that some of the hairs are slightly darker. So I keep marking them with my four B pencil, applying a bit more pressure. The same goes for the small dark spots from which the cat's whisker will emerge. I mark them with slightly darker pencil strokes. I continue my work adding some slightly darker hairs in this area. At this point, the head has really started to take shape. Now, using this eight B pencil, I will emphasize some elements that need to be darker than anything I have shaded so far. I take a careful look at each part of the face and ask myself whether it looks good as it is or if it can be improved. I check if any details are missing. For example, in this area, near the ear, I felt that it lacked a bit of fur, so I added some more. The same goes for this section, connecting the muscle to the eye. I found it needed a few extra hairs to look more natural. And by working this way, we keep refining the drawing and overall, the head is almost finished. Just a few more details, and it will be complete. Et's move on to shading the body, starting with this light area on the left. First, I apply an HB layer across the entire area. This will give me a light base on which I can later add darker elements or lighten certain parts by erasing. Using my HB pencil, I work carefully with the side of the lid to be as delicate as possible and ensure smooth coverage across the entire paper. In the lower part, however, the elements are noticeably darker, so I strengthen my shading by switching to a four B pencil, which I think will be more suitable for creating a base in this area. That looks pretty good. And now we can start refining the upper section and go into further details because the base is pretty good. So using my four B pencil, I'm going to add a few short strokes moving toward the left to begin working on the fur texture. This area is particularly tricky because it's quite irregular with fur going in multiple directions. The most obvious strands seems to be the ones that I am drawing now. So I start with later, I will add additional darker hairs to build up the texture fervor. So let's continue working on this area, adding more first stroke. I carefully observed the different direction, the small clumps of hair, and the strands that are grouped together. I had them accordingly to build the texture, and gradually we move towards the lower area, which will be a large section with a lot of fur detail. We are also approaching the side area where there is a very dark patch, and near this patch, there are also some slightly darker hairs as well. And the transition between them will need to be carefully blended. At this point, I switched to a darker pencil, the AB to enhance the line of thir that clearly separates the head from the rest of the body. And finally, in the area we just worked on, there are also some darker elements that I add in. These darker strokes help create more depth and volume within this section. And overall, for the fur texture just under the neck, I think it looks good. It now has a realistic feel and the fur details are well defined, so that's great. Now we can move towards the center of the body where they will have much darker areas, especially around the legs. 6. Drawing textures - Fur - The cat part II: Alright, now I'm moving back to the four B pencil because I am darkening this area. While it's a bit lighter, I darken my base layer slightly because earlier we worked with an HB, which turned out to be too light for this section. Within this large body area, there are also smaller sections that are darker, and I make sure to include them. These areas help enhance the depth and variation in the fur texture. So that's it for now for this area. And so I keep working on this leg of the animal because, well, the HB was pretty good to get a base, an overall base for the entire body. But actually, when you look closer to this leg, it's darker than it was. So as I darken this entire area, I am also working a little bit on the fur texture with adding these single strokes. On this pu, I will use an eight B pencil to refine the edge fervor. The four B seems too light, so I darken this edge which appears too bright to create more depth and make it stand out more. While improving the base of this area, I also work on the texture. You can see that I use the side of my pencil lead, but I also make sure to draw small fur like strokes that extend outward. I apply this technique along the entire edge and it makes a noticeable difference. It helps the two pals stand out better, which is great. Next, by applying slightly less pressure on my pencil, I had more strokes with the AB extending toward the left. I keep a light a touch to create a balanced effect and the result looks quite good. Now we can also work on the center of the body and had some more darker details, some darker single hairs. I have added a few more f strokes here, and on the other p I continue working downward, adding more elements to enhance its realism. I focus on placing the fur where it appears most obvious, marking those areas and adding small fur details accordingly. One mistake to avoid when drawing an animal with fur is thinking that you need to draw every single hair individually. That's not the right approach, I think, as it won't necessarily look correct or aesthetically pleasant, and it will take an excessive amount of time. Instead, we should focus on defining the key first strands that help create the illusion of free dimensionality and fur texture. Our work with different shades of gray combined with these carefully placed strokes is what ultimately brings out the realistic texture in the drawing. On this left pile, I can add more elements with the eight B pencil to create darker areas and improve the texture. With that, we'll be nearing the completion of this part of the drawing. Now I'm going to set the pencil aside and use the eraso pen to add a few first strands extending from left to right, even though we are working on a small format sheet, and my erasor pen, while fin still has a certain thickness, meaning it can create lines as fine as an actual air, I do my best to add these lighter details. And by introducing the subtle highlights, I enhance the realism of the fur texture and bring more depth to the drawing. Now let's work on this large black patch next to the very light fur area. One thing we notice is that the transition from the light area to the very dark area doesn't happen all at once. There is a buffer zone, a kind of intermediate area that allows for a smooth transition between the two. So I apply a medium gray tone to create this transition. And to refine it further, I can add a few individual hairs that extending into the lighter area. I do this with my pencil and also use my eraser pen in the opposite direction to create lighter hairs blending into the darker area. Now, with my 12 B pencil, I will fill in the entire area of this black patch to establish a solid base. I can add a few individual hairs at this stage, but I'll mostly work on those details later when refining the overall texture of this section. For now, I shade the entire patch pressing firmly to achieve a deep black tone that fully covers the area. I use the side of my pencil lead slightly to get a smoother result. And finally, once this is done, I can add a few very dark hairs that extend from the black patch into the lighter fur area. This helps to create a seamless transition between the black patch and the white fur, making the blend look natural. And in the opposite direction, I will use my eraser hand to create the illusion, the illusion, sorry, of light hairs extending into the dark patch. At the same time, I slightly lighten certain spots within the black area since it's not entirely pure black. There are a few slightly lighter areas that are visible. And with that, I'm satisfied with how the patch looks, so we can move on to the next step. Now, I take my four B pencil to define some fur areas that might seem white at first glance, but are actually more of a gray tone. That's why I think the four B is the right choice for shading this lower part of the animal, particularly around the belly area. So I'll work on this section with the four B, and we'll check back after that. As I continue shading this area, I realize there is a very small area that is a little bit lighter, so I shade it with some HB first. And for the upper part of this body, I will go back to the four B as it is very much darker and kind of gray. So the four B will be very useful at the top of the body. Now I will define this black patch that we can see on the side, which helps clearly separate the ple from the rest of the body. Just as I did with the larger patch, I will carefully work on the transition between this black patch and the rest of the lighter fur. To do this, I had some darker elements and use my eraser to create lighter fur marks. Within the grayish fur that I shaded earlier with the four B pencil, I had some slightly darker elements. We can see that there is a whole series of fur strings aligned next to each other, which will help create a sense of volume. I make sure to define them properly. And at the edge of this large black patch, I will also refine the transition by adding additional darker first strands, just as I did on the overside. I continue refining the area by working over it with a 12 B pencil, but overall, this black patch is just about done. Now I will focus on the light of fur area that I texted earlier, adding small details here and there. I carefully observe the spots where slightly darker elements stand out. To enhance the fur texture. Most importantly, I pay attention to the direction of the fur. Even though most of it flows diagonally downward, I ensure that each stroke follows the correct movement. I will keep working on all this gray area before finalizing the section with the darker details. Around the patches, we can see quite a few slightly darker elements. And in the upper part of the area, the fur that is supposed to be light is actually fairly dark in reality. So I'll darken it further by adding more layers over the base we previously applied. This will not only enhance depth but also help refine the fur texture more effectively. Now we can continue working on the body by focusing on shading the large black patches of the cat. For this, can use either a 12 V or even a 14 B pencil. As we work on these patches, one important thing to keep in mind is that, even though they may appear extremely dark or almost pure black, in reality, some areas will be slightly lighter than the others. For those lighter area, I will apply less pressure with the pencil to create subtle variations. This will not only adapt to the fur but also make the black patches feel more realistic. So for the lightest part within these large black plches, I will simply use the softer touch with the pencil to create a natural looking texture and slight relief in the flour. As with the other areas I've worked on for this cat, I would have had some lighter first strokes using my eraser just as we did before. If I were working on a larger format such as an A free sized piece, then naturally, all the elements will be larger, including the first trends, which will be thicker. In that case, I might consider using a white pencil to hide highlights on top of the shading. However, for a white pencil to be visible, you need to apply quite a lot of pressure. That's why I can't really use it here. Pressing too hard would create lines that are too thick for this small scale drawing. Another good technique for adding fine white details over darker areas is using a posca style marker. This allows you to create crisp white highlights, and the effect can be quite nice. But for these two, you need to work on a large size paper. A free size is something like 42 centimeters by 29. So it's quite bigger than this paper I am working on. Here, I am working on this area with my four B pencil since it's not very dark. Additionally, in the reference photograph, this area appears slightly blurred. To emphasize the soft out of focus effect, I will minimize the details and use my blending stump to smooth out the graphite marks I have made. After blending, there will be very few details in this section only around this grayish patch. I will add a few darker elements to define it slightly, but overall, this will be about it for this area. Finally, I will now work on this area on the right side, where there are also dark markings. However, it's important to note that not all of this area is completely black. So I start by applying a dark base with an eight B pencil, but I don't use 12 B for the entire section as I did earlier. I apply the eight B first, and then I will have some darker details on top using the 12 B. This way, I can achieve the correct range of gray values for this part of the draw. After that, the only thing left will be the small patch below, and I'll check back once it is done. Okay, now let's work on the different hind legs. These are the best example to focus on because the front legs are not entirely visible or at least not in full detail. I begin by applying a base layer of shading to define these legs. In the upper part, we can see that there are quite a few dark elements that we can refine fur. For my base, I started with light shading and on the side, I intensified the strokes a bit more. In the upper section, I worked with an eight B pencil. For the lower part, for the lowest part, sorry, of the legs, I honestly don't remember exactly which pencil I used for the very dark area, but it was one of the darker ones between ten B and 12 B to achieve the deep shadows. I carefully defined these very dark areas. Looking at these legs, we notice that some areas are extremely dark, but next to them, they are slightly lighter area. To create this contrast, I soften my strokes and apply less pressure in certain spots, ensuring that not everything appears too dark, because if we observe closely, these legs are not entirely black all over, especially in the lower part. Just above the leg, I added a small dark detail which helps create the right amount of depth and properly shape the form of the leg. Now we can start refining the third details in this area with more small brush strokes. And finally, I will work the upper section. In the upper section, the fur is noticeably darker, and we will mark those details more distinctly. Right now, I'm adding these dark elements. These ones will blend slightly with the lower part of the belly. And by doing this, we will enhance the transition, making it look completely natural and seamless. Now I'm going to finish the drawing with the shading of the last lay. And I have sped up a little bit the video because it's basically the same thing that we have done before. And so I'll see you again for the final touch of the drawing. That will change pretty much a few things you will see. The final element I'm going to add is a little bit of the background because since this cat is mostly white, I want its fur to stand out more. Using a light pencil, I will softly shade around the entire edge of the cat. I will work with the side of the pencil lid gently shading around the contour. This way, the very light fur will stand out better. For example, on the side, I can already see that it makes the fur more visible. Will do the same above the head and continue this process all around the outline. On the right side, the background is slightly darker, so I will use a darker pencil there to create the same effect while maintaining the correct contrast. And I can also add these elements around the puss to make everything stand out even more. I haven't shaded the entire background, but even with just this, the cat already stands out quite well. Finally, the last details to enhance the fur texture can be done using my razor pen. I will add small strokes with it to highlight the fur on the side, which is quite irregular. This helps to complete the fur texture and emphasize the natural unevenness along the edges. After that, I can also use the erasor pen for the small whiskers under the chin, as well as the ones near the ears. Won't be very much noticeable, but it's still a nice detail to include. If they don't stand out too much, it's not a big deal. Lastly, I can apply the same technique to the fur at the back of the body, which will nicely conclude my work. With that, the drawing will be complete. 7. Drawing textures - Wrinkled Skin - The Elephant part I: In this video, we are going to work on the skin texture because some animals don't have scales or hair. They have a skin, just like we do human, and we are going to work on one of the most complex skin that we have to work on, and that is the one of the elephant. The skin of the elephant is an excellent subject to make some progress because it has a lot of wrinkles, a lot of folds, a little bit like the reno we worked on on the shading part, but even more complex, I think. So there will be some nice contrasts, some nice highlights to work on. And I'm going to show you how to do that without spending hours and hours trying to draw every microfold. We will see how to create an elephant that looks realistic with just the right details placed here and there. So let's dive in and draw this elephant together. Alright, let's get started with this elephant drawing. I'm working on an A four sheet, which is 20 by 30 centimeter. And with this, we'll see how to work on the skin texture, particularly a very wrinkled skin. As usual, you have the model with the outline provided, so you can focus only on the texture. So let's go. We can start, and the image will appear in a few seconds. Let's start our shading work, and I will begin with this large area of the ear on the right. The first thing to do, in my opinion, is to apply an initial shading to create the base with the dominant gray of the area. I would say that the dominant gray here corresponds to my four B pencil. So I will shade everything with the four B before refining the details. We can notice that on the upper part of this ear, there's this fold forming line. For now, I suggest we work only up to that point and apply our base in the entire area to the right of this hole. As I mentioned, I am using a four B pencil and working with the side of my lid, applying light pressure so that the shading remains uniform. This ensures that the pencil doesn't press too deeply into the paper, allowing for smooth blending afterward. Right now, it's looking good. But I want the entire area to be evenly gray, eliminating any visible white underneath. This will give us a solid surface to work on laser. And to achieve this, I'm going to take my blending stump and using circular motions, blend the shading across the whole elephant ear. Now that my area is well blended, I can start refining the texture of the skin and creating depth using different pencils. When working on a section like this, you might wonder where to begin. My answer is always the same. Start with what is most obvious. In this case, the most prominent elements of the dark areas of the ear are the most obvious elements. So I will begin by defining those. By starting with the most visible features, I had one element, then another, and another, and gradually the ear or any part I'm working on takes shape. And on the upper part, I notice a dark element, so I had it first. Then I move on to the surrounding darker details. Since I've already started with this dark area, why not continue with the smaller dark patches next to it. So I also observe that the edge of the ear is slightly darker than the rest in this area and also in the entire ear. So I make sure to emphasize that shading properly entering the edge appears darker. In this area, I also notice many small dark lines, which is which I now add using the sides of my pencil lead for a subtle effect. Between these dark lines, I see some lighter areas standing out these highlights. Now it's my turn to define them. For this, I use a kneaded eraser. As you can see, I have shaped it into a fine point to work precisely on these highlighted areas. I can now move on to the lower area, once again, focusing on the right side of the folds. We'll continue in this way, adding all these slightly darker folds here and there as we observe them. I am working with the side of my pencil lead, and in some area like here, when adding texture to create those slightly darker patches, I use small circle of motions with my pencil. This technique helps achieve a more natural result. It doesn't look like a deliberate pattern, but rather like an organic dark enq an organic darkening of the area, which is exactly what I want. I don't want any recognizable shapes in this shadowed area, a more pronounced darkness. That's why working with the side of the lid and occasionally using small circular strokes is really helpful. Earlier, when I blended, it was because I wanted a consistent, sorry, dark gray base, covering the entire area, eliminating any right from the paper. But now that I am adding these details on top, I work with the side of my lid and no longer need to blend. Another thing to notice is that the edge of the ear, besides being dark, is also quite irregular. So with my pencil, I enhance this irregularity by adding small points in some areas and emphasizing the round shapes in others. These little details contribute to making the ear look more realistic. And overall, the progress is going well, and I want it to add much more to the areas I have worked so far. All I need to do now, I think is to add some darkness into the left side of this ear just right here to add some details just like we have done before. And also another thing I need to do is to had some lightness to make some areas brighter in some areas of the ear because in some places it looks a little bit too dark. And for that purpose, I will use my needed eraser. And you may wonder why would you use the needed eraser and not the eraser pen to do this? Well, eraser pen is a very great tool. However, I prefer to use the eraser pen when I really want to have something very light. Whereas with the needed eraser, I just remove a little bit of graphite to make the area a little bit lighter. And so that's why I think the needed eraser, in this case, is more appropriate. Now, let's move on to the central area where the eyes will be. To begin, I had a few elements around the eyes. I am refining the different lines that I can see, and this way, it will be much easier. I want to establish a few more precise details before shading and adding depth. This helps me set up better reference point. I will also start working on the eyes right away. I like drawing the eyes early in the process because they give direction to the overall piece. Once they are well done, they boost confidence for the rest of the drawing. Plus, in the case of an elephant like this one, the eyes aren't too complicated to render. One thing that I notice with this elephant is that the edge of the eye is extremely dark, so I apply the shading with my pencil to define it right away. I am applying my pencil strokes inside the eye, and you can see that there is a subtle difference in value. It is a little bit lighter, so it's very subtle, but you can see it a little bit, so that's why I pressed a little less on my pencil to make sure it was a little bit lighter. And then I can start shading all around the eye, and I am applying my four B pencil to create a base which I will detail afterwards. Now that I have applied the base in this area, I can start working on it. Right next to the line I had drawn earlier, I noticed some slightly pronounced details, so I have added them. Then near the eye area, we can see a few small wrinkles. Using my 12 B pencil, I mark them carefully, making sure to work with the tip of my pencil so that they are dark and precise. Just a few well placed lines are enough to create depth in this area. And yes, to create depth in this area, I will also use my eraser pen. Next, I move on to the adjacent area. Since the center of the elephant's head is quite complex with many variations of gray, I will progress little by little, focusing on small sections at a time. In this case, right next to the eye, I have a relatively large area that is not very dark, so I decide to shade it evenly using my four B pencil. This provide the base that I can build upon. Once these elements are defined, I will blend them to achieve a smooth texture just as I did with the ear. While Frobi is not extremely light, the elephants skin is not very bright either. This allows me to establish a balance base for the drawing, even though this is considered a relatively light area. What I also notice right next to the area we just worked on is a small section that is slightly darker. Using a darker pencil, I will shade this area still working with the side of my lid. Here, I use an eight B pencil to create a noticeable difference in value. Another thing we can see is that the upper part also has a significantly dark section on the right. For the small line and area, I shade with a 12 B pencil because I want something even darker than what I had previously applied. Even though it's a 12 B, I don't press too hard. I still work with the side of my lid, which helps keep the shading soft. And then I blend everything with my blending stump. Similarly, for the small element that I'm going to that I have added a bit lower, I wanted it to be slightly darker, but without overloading the area with too much shading. That's why I'm going to proceed step by step, working on small section and adding details gradually to complete this area. And so that's what I'm doing right now. I start marking small lines, irregular, some are horizontal, some are vertical. They go in different directions. So I'm almost like scribbling to create the right texture for the elephant skin, and little by little, this area takes shape and become more realistic thanks to these carefully placed pencil strokes. And to do that, I use an A B pencil. And with my eraser pen, I also added some blank area, white area, sorry to create even more volume within the skin texture of the elephant. In this previously darkened area, I also had more small darker elements with my pencil this time using the tip of the pencil. This make it even darker than what I had created earlier. The combination of dark and light elements in the skin area really helps me build the depth and relief volume of the skin, which is full of wrinkles. Then just as I did earlier, I worked precisely in this area to a lighter elements with this eraso pen. I find that working on an elephant's skin is an excellent exercise for mastering skin textures. Many animals don't have fur and have a similar type of skin like hippos, renos or pigs, for example. But elephants with elephants, the challenge is even greater because their skin is extremely detailed, covered in wrinkles everywhere. And if you can successfully render the texture of an elephant's skin, you'll find it much easier to work on the skin of other animals as well. And as the saying goes, hard training, easy battle. So if we master the elephants skin, working on animals on other animals will feel much simpler. It's always great, I think, to challenge yourself and push your limits even with drawing. So now in the adjacent area, we can see that it gradually becomes darker. And so to create the shading, I use my AB pencil to establish a darker base. Just like before, I will blend this area before refining fur. One of the things I find I think is particularly interesting about working on elephant is that we not only focus on wrinkles and folds, but also approach them in different ways. The folds on the ears are not the same as the small wrinkles in the center of the head, which are different from those of the trunk. And the texture of the trunk is also distinct from that of the tusk or even the forehead of this elephant. And so with a single subject, we get to explore a wide variety of textures and details, and that's what makes working on elephants so fascinating, I think. I can continue my work on the left side of this slightly darker area that we just worked on. For that, I will focus on the small wrinkles that we want to emphasize. So I'm using the tip of my pencil a little, but I like to hold it this way because it gives me a slightly different level of control. I am making a few almost random strokes to bring out the small wrinkles on this elephant. I can continue this work by moving a little more toward the center, although it seems to me that there are slightly fewer wrinkles here and they are a bit lighter. To bring out all these details that we have added, I will then continue working with the eraser pen as we did in the previous area to highlight some lighter elements and start creating a bit of volume in this section. These very light touches will help add brightness and depth to my work. I will now focus on this higher area of the elephant, which I will work on with an eight B pencil. However, what we can notice is this per area, is that it will be quite light on the right, so I will keep my pencil strokes rather soft. And as I move toward the left, I will gradually increase the pressure to create a more pronounced effect as we can see a clear gradient happening in this area. With my eight B pencil, I could achieve this effect using multiple pencil, but it is entirely possible with just this one AB pencil by adjusting the pressure applied to each drop. And I will connect this area to the right of the ear, which we hadn't worked on earlier. I will also blend it with my blending stem just as we did before to create a smooth, evenly shaded surface to work on a fully gray tone base. Now we can work on this area to the right, which connects to the ear section. What we notice here is a small thong that creates a sort of separation between the head and the ear. Just like in the lower part, there's a slightly darker area that helps define this separation. Next, I will refine the ear section, adding a few darker elements to enhance the distinction between the head and the ear. Inside the ear, I will work on the texture by drawing numerous small lines going in different directions to create a rough, natural feel. I also notice that the upper part of the ear is quite dark, similar to what we observed on the side of the ear. The outline is slightly darker as well. I've already added a few slightly darker lines, but I can intensify some of them for more depth with an even darker pencil. And overall, this section doesn't require too much work. As always, the eraser pen helps create highlights in lighter areas. If you weren't yet convinced of its usefulness in this drawing, this is where it truly shows its importance in defining the bright spots. So I went back over this area because I found it too light when I had applied the eras of pane. Now, I am focusing again on the central zone, adding details to enhance the wrinkled texture of the skin. Even though wrinkles are not the most pronounced in this area, the skin still needs careful attention to capture its natural look. I've also darkened a few elements more than Before. And as I move toward the left, the lines I will he will be darker, since this side is naturally darker. Logically, the details should follow the same value. The key here is to ensure a smooth transition between this upper section I'm working on and also with the lower area that I previously shaded. That transition needs to be seamless. And as before, the upper contour of this part of the head should also be quite dark, and I have carefully defined it to ensure the correct value. Now I am moving on to the left side and starting by shading the elephant's eye with a 12 B pencil to make it really dark. This eye will be a bit less visible than the previous one because the entire area is darker and more shadow. The contrast is less pronounced, so the eye won't stand out as much as the first one. Next, my goal is to shade this entire left side and create a base just like we did earlier. However, this area contains a lot of dark elements along with some lighter spots, but overall, it is quite shadowed. I am applying a 12 B base, but not too dark, just enough to establish a medium value for the area. On top of this base, I will a darker details where necessary, especially around the eye. Essentially, I am starting with the lightest or almost lightest value of this section and gradually building up the darker area. This approach, I think, is the simplest because this region of the elephant has many variations in darkness with some elements being more pronounced than others. Trying to define every single detail from the beginning will be too complex in my mind. This method I am doing now allows for more flexibility. For instance, in this particular spot, there is a very dark mark. So still using the 12 B pencil, I apply more pressure with the side of the lead to make it stand out now that I have created my base. This will also help in smoothly transitioning into the central area I worked on earlier. Making the transition to the upper section was tricky because the left side elements weren't defined yet, so I need to be mindful of that, and I will be able to work on a great transition with what we did before. Next, that when I will have applied all these small areas, I can blend everything using circular motions. The key here is to seamlessly merge the shading with the adjacent area while preserving the details I added before. These texture skin details should remain sharp and well defined, so I'll be careful not to overblend them. I mean, the details we created before with the other areas that we try to blend in with. All right, now we have a really good base, and we can start working on the details of this area and the details that are very noticeable on those wrinkles that you can see all around the eye. I'm going to add them with my 12 B pencil pressing quite hard to make sure that they really stand out. Okay. And then, well, I will observe carefully all these wrinkles that we have in the area. For instance, we have some vertical wrinkles right there. So I add them. What you don't see me doing when I work on a drawing? Is that before actually adding all those details, creating my base, et cetera? Is that I brainstorm a lot thinking, Alright, We will I begin my drawing? What details do I see? What is the direction of those lines that I can see? Where should I begin, et cetera, and asking myself these different questions really helped me to create a better basis and create a better drawing. It's really important, I think, to take the time to observe and to brainstorm to create a better drawing. So that's what I did. And in this area, so I am adding more details. You can see that in this black patch this black area that is very dark. Some elements are even darker, so that's why I added some even more darker elements. And also, I think that this area needs to have something a little bit darker as well, because the contrast between the left area and the center was too important. So that's why with my pencil, my 12 B pencil, I am shading it again, to make sure that it gets darker and so that the contrast between these two areas is not too important. So this way, I think it looks better, and I can get back to adding some details in this area, some small wrinkles that we can see. And all these wrinkles put together create something, some sort of grid, I think. And all these elements cross each other. And this way, my texture, my skin texture, will look pretty good. And all around the eye, you can see that before I added some very dark wrinkles, but there are some that are smaller and a little less darker, so I add them as well. Also, in this area, we can see that we have these dark elements, and this way, it helps to create depth in the region, in the area of the eye. So that's why I am also adding it. And I think that we'll be almost good with this area all around the eye. One thing that will be important to add as well will be to erase a little bit of some elements to create even more depth and to have some light and dark elements, just like the work of lighting shadows works. So it's important to have them. So that's what I'm doing. I am removing some of the graphite. One thing, sorry, I forgot to record and to shoot is I thought that these areas that I am erasing, when I erase them, it made them too bright. Oh, sorry you see it, actually. And so I decided to blend them a little bit. In this way, the graphite goes in this too light area, and therefore it makes them with just the right value just like what I wanted. Now I can start working on the other ear. The first thing I do is mark the edge of the ear, which is very dark. Using my 12 B pencil, I apply firm pressure to make this line clearly visible. This serves as a reference point before shading the rest of the area. What we notice about this ea is that there are very dark sections as well as slightly lighter areas. For shading, I will try to be precise from the start, unlike with the head where I apply the single base layer. Head was more complex because it had many different base values in terms of gray tones. Here, that's not as much the case. So I'll focus on carefully shading, clearly marking both the darkest and lighter areas with my 12 B pencil. For moderately dark sections, I will apply lighter pressure, white for the very dark areas. I will press firmly, even as I create the base layer. I do this by using the side of the lead of the pencil lead so that despite the strong contrast, the shading will blend smoothly afterwards. And I repeat this process across the entire area, making sure to balance the tones and we'll move on once this is done. Now that I have a solid base and I have blended everything, I'm going to refine the details of the elephants ear. Looking at it closely, we can see that the entire edge is extremely dark. So once again, I use my 12 B pencil, applying even more pressure to make it stand out more against the base we established earlier. At this stage, it's all about observation and patience. I carefully analyze the different details and folds in this area. Proceed as I did with the previous ear. However, since this ear is in more shadow, I need to press even harder with the pencil to make the dark areas more pronounced and ensure the depth is well captured. I also notice that just like the previous ear, this one has very well defined contours with sharp, meticulously worked edges. So I take the time to refine these edges, making sure that they are precise and distinct. Additionally, in the center of the ear and also along the sides, I observe small shadow areas. I work on these using the side of my pencil, sometimes making small lines, other times scribbling lightly in circles. The goal here is to create a sense of volume and three dimensionality so that the ear looks as natural and realistic as possible. 8. Drawing textures - Wrinkled Skin - The Elephant part II: Another set of dark elements that are quite important and need to be carefully added, are those found in the upper part of the ear where it connects to the head. By incorporating these details, we ensure a smooth and natural transition between the ear and the central area of the face. This step is crucial because all the elements we are working on must feel interconnected. Every part of the head, both ears, the central section, and even the lower areas like the trunk are part of a unified whole. That's why it's so important to work carefully on the transition between these different sections. Unlike the tusks or legs, which are clearly separated from the rest of the body and can be worked on independently, these facial features require seamless blending. To refine the shading, I use my needed eraser to lift some graphite and soften certain areas. I choose this eraser because I don't need to work on precise line in this section. Just tapping lightly with it is enough to create subtle adjustments. So that's why I didn't use the eraso pen. But finally, with the erasor pen, I can clean up any excess graphite around the edges of my line to ensure a polished and flawless finish. Now we can start working on the trunk. The first thing to notice is that the entire left side is very dark, whereas the center and right side show a difference in value, appearing much lighter. The lightest area is mainly along the edge where the trunk connects to the ear and the elephant's hindquarters. To begin, I will use a four B pencil, but we quickly switch a dark gray to work on the central area where there is a clear contrast in value. As always, I use the side of my pencil for shading. With the trunk, I am to be precise in placing my values because similar to the left ear, this area doesn't have overly complex shading transition. This allows me to work with more accuracy on these different sections. Next, with a navy pencil, I will shade this entire section as the left side becomes darker. And the lower part of the trunk is also noticeably darker, so I will adjust my shading accordingly. So just right there, A B seems like the right choice. Another key element to keep in mind is that on the left corner, there's a lighter section that helps create volume and separates the trunk from the left ear. This is essential for achieving depth. And so that's why I think the eight B should be something great for this area as well. On the far left side of the trunk, I switch to a 12 B pencil and apply strong and deliborate strokes as this area is extremely dark. I want to establish a solid base with deep contrast, so I shade all the way down with firm pressure. At the bottom of the trunk, it's important to mark the slight relief volume that defines the interior curve of the trunk, ensuring it stands out properly. Once all of this shading is done, I will blend everything using a blending stump to create a smooth and well balanced base. Now we can begin working on the trunk in detail. This will be a major task. We'll start with the left side details which are really crucial because they help establish the volume and direction of the trunk. Trunk, sorry. Most of the details in this section will have a slightly curve shape, blending toward the right in this area that I am working on. I begin by adding these fine detail lines using dark pencil. I initially started with an eight B to define the marks clearly, but quickly, I'm going to switch to a 12 B because some elements in this area are extremely dark. So I begin marking these lines, and at first, I plan to work on this entire central section at once, but I realize it will be more effective to focus on finishing the left side first, entering the volume is properly built before moving to the other area. So at first, I have added a few curve line in the middle, but then I decided to take it step by step and concentrate on refining the left section. The small descending lines in this area are essential for creating the trunks volume. So I continue adding several of these lines adjusting my pencil pressure to vary the contrast between darker and lighter strokes. This variation is what starts building volume in the area. And all these lines follow the same general directions for now. Later, additional lines will be layered on top, moving in the opposite direction, causing them to intersect and intertwine. This crossing of lines is what ultimately create a very realistic texture and reinforce the rounded form of the trunk. Also, I think I will probably erase some of the areas to create some more volume by adding some very small and light highlights. I am adding more dark lines in this area, and you can clearly see the difference in value. By pressing on my pencil harder, I create stronger contrast. At this stage, you're likely becoming more familiar with identifying these value differences yourself. This demonstrates why it's crucial not to always apply the same pressure when drawing. Varying the intensity creates a much richer and more dynamic result. And as I continue adding lines, you will notice that as we move toward the narrower part of the trunk, the downward lines start to fade. Instead, instead, they gradually transition into the defining curved lines of the trunk, which will shape its form and reinforce its rounded appearance. At these points, at this point, sorry, we have really started to establish volume and depth in the trunk. As I begin to draw these circular lines, we are getting closer to refining the actual shape of the trunk. These new lines will start to intersect with the ones we created earlier forming a realistic texture and emphasizing the natural curvature, sorry, of the trunk. Now we can start working on the circular lines that define the shape of the trunk and give it that characteristic curvature. One thing to note is that some lines, like the one I just added, start relatively straight before curving upward and taking on a more circular shape. It's essential to carefully observe each fold in the trunk to ensure that we are following the correct direction. The way we angle each pencil stroke is what ultimately determines the trunks form and movement. Another key element to pay attention to is the value of each line. In the air per section, for example, there are small subtle lines that sometimes extend slightly upward but remain pretty light. Controlling value is just as important as drawing the lines themselves. It's what gives the drawing a realistic feel and ensures the trunk as depth. The variation in value doesn't just apply between different lines, but also within a single line. Sometimes as line moves from left to right or from right to left, it gradually lightens or darkens. That subtle change is also very important for capturing the natural look of the folds. Additionally, between the main and prominent folds, there are several thinlines that help enhance realism. These final details had texture and prevent the trunk from looking too smooth or artificial. Right now, I am focusing on getting the major folds right. Observing them carefully and positioning them precisely in relation to other facial features is very essential. Once I have accurately placed these large folds, I can start adding penlines in between, just as I am doing now to further refine the texture and realism of the trunk. Finally, another crucial step in making the trunk look voluminous and realistic is working between the wrinkles to add lighter details. I use my eraser hand for this because it allows much greater precision than the needed eraser. With it, I carefully remove small amounts of graphite almost randomly to create highlights. These techniques helps the wrinkles stand out more, adding contrast and depth. And by lightening specific areas, the trunk gains more volume, making it look more natural and free free dimensional, sorry. In some places, it may appear that some elements that I have erased erased seem too light. And as usual, the technique I use when I find certain elements too light is to take the blending tool, the blending stump and blend over them. This will make the area slightly darker, allowing me to achieve the right shade of gray. And I'm going to speed up the video a little bit right there because it's basically the same thing that I am doing. And so I don't have much thing to say. And yes, it's basically the same thing I'm going to do. On the edge of the trunk, I am now working with a 12 B pencil, applying firm pressure because this area is extremely dark. I want to establish an even darker base to ensure strong contrast. Similarly, in the center of the trunk, there is a very pronounced shadow with a highlight right next to it. This contrast is what creates depth and volume. I carefully refined this area to emphasize the natural curve of the trunk. For the dark trunk I have added along the sides, I will blend them out because I'm still working on the base layer, not yet focusing on fine details. These dark marks help strengthen the foundation before moving on to the final texture refinements. I can also add another shadow, the cast shadow of the tusk right there. We can see it on the trunk. And then I'm going to speed up a little bit the video because basically the work on the rest of the trunk is basically the same thing that what we did before. However, there are a few things that change slightly, for instance, the wrinkles will be shorter in this area as the trunk gets thinner and when you go downwards. So make sure that you adjust those lines as well when you are working on these final elements. And also, this area of the trunk will be a little bit darker, therefore, my lines will also be a little bit darker, and even though I will erase a little bit some areas to create some highlights, I won't erase as much as what I did before. So that's basically the only things that will change, and that will be it for the drawing of this tran. But even though I sped out the video, take your time, enjoy the process, and make sure that you are doing your best to create the most realistic possible trunk. Now, let's move on to the tusk. As you can see, I have already shaded the small area above them, which wasn't too complex, so I moved past it quickly. When we think of an elephant's tusk, we often imagine them as very light or almost white. However, in reality, and we can see that with the picture, they appear quite the opposite, and the upper section of the tusk have a medium gray tone, covering most of the surface. I will also add some darker details in this area afterwards to enhance the texture. Meanwhile, the lower part of the tusk is slightly lighter, but I still need to establish a light gray bellies before working on highlights and shading. Create a sense of depth and the illusion that the tip of the tusk is coming toward us, I will carefully manipulate light and shadow. The underside of the tip is extremely dark, whereas just above it, there is a bright highlight. Above the highlight, there is another slightly darker section, which helps define the tip and make it stand out more against the rest of the tusk. By adjusting this value correctly, we can achieve the rounded three dimensional look of the tusk and make the tip appear realistically protruding. Protruding, sorry, it's hard to pronounce. The texture work on this tusk is essentially made up of small scribbles and subtle dark touches, which I will add here and there to create a natural world look. Additionally, I will use the erasopen to leave some graphite and introduce lighter highlights in the selected areas. That's really all it takes to achieve a realistic texture, a mix of dark and light marks that mimic the natural imperfections of a tusk. Now, as I mentioned earlier, I will give focus on refining the tip to give it that sharp protruding effect by carefully adjusting the contrast between light and dark. And I will create the illusion that the tusk extends outward toward the viewer. Now, we will focus on the hind leg, which is mostly hidden in shadow. Because of this, it's a very simple area to work on. I am using a 12 B pencil pressing firmly to create a deep dark tone. The first step is to carefully define the edges, making sure not to go outside the intended shape. Since I'm working with such a dark pencil, any mistakes will be difficult to correct, especially if I accidentally cover an area meant to remain light. So I apply strong pressure with my 12 B to ensure that the shading is as dark as possible. However, there are slightly lighter areas within the shadow, not by much, but enough to require subtle adjustments. To create these variations, I use my eraser pen to lift some graphite, ensuring the correct balance of value throughout the area. So I will do that once I will have shaded the entire area with my 12 B pencil. But overall, this section is not very complex. So once I finish shading it properly, we will quickly be able to move on to the next part of the drawing. We are now about to work on this front leg of the elephant. I have skipped the shading of the second tusk because it's basically the same thing that what we have done with the first one. So I didn't think it was very interesting to show you how to do that. Again, so with the front leg, it's going to be interesting because we will have some different type of wrinkles to work on also the work of light and shadow is interesting. So I started shading with the eight B on the right side as it is a little bit lighter than the area on the left. And so for the left side, I switch and use my 12 B pencil to have something a little bit darky when establishing the base of my shading. So for the moment, I don't I don't care about the toes. I will shade them afterwards once I will have finished with this leg. And so I shade this area with the 12 B. And once I will have done this, I will be able to blend everything with my blending stump to create a smooth surface to work on. On the right side of the toes, I should have used the eight B, but I felt, Okay, I don't want to switch my pencla we'll just use the 12 B while pressing a little less harder. Alright, now let's detail this area of the front leg. So at first, I start with the area at the top. So this area is pretty dark and we have a few details, but we don't see them much, so I won't spend a lot of time on this area as it's not necessary to overok it and to add too many details. So I had a few one. We can see that these details in this area have some sort of vertical line. And as we go downwards, we can see that these lines tend to have some sort of natural curve. That goes in direction of the right. So I try to add it as well. And right there, it's in this area that we can see the main wrinkles. They are very dark and have a very nice curve. So I add it as well. And one other thing that is interesting with these lines that we are creating is that with most of them, what we can see is that as you draw them from left to the right, you can see that this line tends to lighten and gets a little bit thinner as you progress on the right. So that's one thing I will also try to do with those wrinkled line. And so I make some progress, and I can also darken this area on the left of the lake because it doesn't feel too dark. So using the tip of my pencil, I darken it and I also darken it while making some lines to reinforce my texture. And so I will progress this way to complete my area of the leg, which will probably need a few more highlights using my eraser pen. And so that's how I work with this leg of the elephant. And even though this leg is not exactly like the trunk or like the head or like the ears, what we can notice with this work on the skin texture of the elephant is that it's basically the same thing everywhere. What's really important is the work on the shadow and light. We start by shading and creating a smooth base that we can detail with some dark lines. And right next to these dark lines, we have some highlights that help create volume. And what we can do right there with the elephant is one thing that we'll be able to do with any kind of animal that has a skin and a skin with wrinkles, and that is very detailed and texture like the elephant. Now that I am in the detail phase, I can focus on refining the toe nails of the elephant. So to refine them, the edges of the nails are darker than the inside, which helps them stand out clearly. The darkest area is where the nail meets the ground, so I make sure to enhance this contrast by pressing more firmly with my pencil. And the shading itself isn't too complex of these nails. I had a few darker touches, then layer in some lighter highlights for realism. But I'll do that. A little bit later, before I reinforced the shadows and had small detail strokes. But overall, this work right there remains almost complete. Now I want to create more volume with the eraso pen. And so using this eraso pen, I leave some graphite to create highlights following the direction of the existing wrinkles of the elephant skin. These lines are mostly vertical or slightly curved, similar to the wrinkles we worked on earlier. And by following the natural texture, the details I previously shaded start to pop out almost as if it almost as if by magic. So I continue refining the overall shape and texture, making sure that the skin details blend smoothly. In some areas, I feel that the erasa pen lighten the highlights too much. So I use my blending stump to soften and darken them slightly, bringing back some balance. About the toes, again, the leftmost toe is significantly darker than the rest. So I adjust my pencil pressure accordingly to match the correct value. And with these adjustments, the work on the foot is nearly complete. Just a few final refinements, and we can move on to the next part. So I'm going to finish toe these different toes, and that will be it. And we get very close to finishing this elephant. I will move a bit more quickly through this last part of the drawing, focusing on the final leg. We've already worked on a more complex together, so this one should be much easier. So for the final leg shading, this left side leg has fewer folds and details than the first one, making it less challenging to shade. By this stage, you should already be very familiar with the process. So I'll follow the same steps as before. The upper part of the leg is very dark, but there's a slightly lighter area near the tusk, which I'll make sure to leave less shading. So let's recap the process. First, we shade the base. I apply my pencil strokes carefully to establish the general tone. Then I'll go blending using my blending tool to smooth out the shading for a natural transition. And finally, I will add those details once the base is set and go with final details to enhance realism. So nothing too difficult here, just repeating the same techniques that we have already mastered together. So I hope you have been drawing along with me and that your result meets your expectation. It's been a real pleasure guiding you through this elephant drawing process, and we'll see you in a few moments for the final results of this elephant drawing. No. And so this is the final result. O. 9. Drawing textures - Scales - The Snake part I: In this video, we are going to work with the snake to work on the scale texture. The scales are really fascinating to work. It really helps to create something nice about the animals and make it beautiful, but it's also very important to create a sense of volume with the snake because on each of the different scale that you will have, there will also be a part of shading that will be important and it won't be necessarily the same shading throughout the entire animal because the shading that you will apply on the scales will help to create something voluminous, something in free dimension and move your snake from something flat to something in free dimension. And the scale also follow the curve of the animal. So that's why their shape might not be exactly the same for the entire animal. So this is a really fascinating subject ten. Let's dive in right now. All right. Welcome to this new work on the texture, and we are going to work on scales with this beautiful snake that we're about to see on the video. So we are going to work on this new texture and focus on drawing the body of the snake on an A four piece of paper, that is to say 20 by 30 centimeters. And I start by refining the eye area as we can see its distinct circular shape. To avoid getting lost in the complexity of the scales, I use a methodical approach. First, I identify well defined scales such as the one directly beneath the eye that I am drawing. Then I locate a larger scale on the side, and so I decide to sketch it because this one is pretty obvious. I can see it's right next to the eye, and so I draw it. And from there, I can use this as reference points, ankle points to expand outward, gradually constructing the pattern of overlapping scales. I extend my reference lines towards the snake's tongue and mark a prominent scale. Near it, helping to create a sense of direction and flow. While I aim to faithfully replicate the scales, slide variations in placements are not a problem. As long as the overall coherence of the scales is maintained, minor shifts won't affect the realism of the drawing. So don't stress if a scale isn't perfectly placed. What matters most is the overall structure and texture. The key is to progress systematically moving from one defined section to the next, ensuring that the scales flow naturally across the snake's body. If I notice that I have added an extra scale or missed one, it's not a big deal. We will work with what we have, and the snake will still look the same overall. Of course, the goal isn't to place the scales randomly, but as long as we try our best, a few extra missing scales won't ruin the drawing. I use the first row of scale I have already drawn near the eye as a reference and start tracing the next one. The most obvious scale to place are those under the mouth. You know, the line right below that separates the head from the body. I begin with this because when I look at the body scales, I realize that area is more complex due to the high number of overlapping scales. I mean the area on the left that I showed you with my pencil. And since there's no rush, I will work on those later. It makes sense to start with the simpler elements first and then tackle the more detailed section afterward. This way, we can progress more smoothly, sorry, across the different areas. Now I can move on to this large section of scale, there are many small ones here, and keeping them consistent in shape is also very important. So these scales that we are about to draw, we can also see that they follow a curved pattern and their size remains relatively small. So if the scales become too large, the drawing might lose its coherence. So maintaining proportion is really a key. I will continue working on this area, and one interesting detail to note is that the scales at the bottom become increasingly bigger. Since we're seeing the snake's body in perspective, this size helps to create a sense of depth and movement, making the body appear more cylindrical. To achieve this effect, scale size play a key role. The lower scales are much larger than the ones at the top. Adjusting their proportions correctly is essential to maintaining realism. Additionally, the middle and lower scales tend to have a diamond like shape, which is another important factor to consider while drawing. Other than that, there's nothing else particularly new to mention about the outline process. Just stay focused, take your time, and it will all come together. After all, these are just small scales, and as I mentioned before, if a few are slightly off in placement, it won't significantly impact the final result of your drawing. Finally, you might notice that there are moments of latency when I'm drawing with my pencil. The reason is simple. I don't rush. I take my time carefully thinking about each stroke before making it to draw scales accurately. This is an important part of the process. Taking your time allows for greater precision and ensure, sorry, that the drawing turns out as detailed and accurate as possible. Let's start the shading, beginning with the eye. First, I define the area around the highlight, the bright part of the eye using an eight B pencil with light pressure. Then I go over the edges with my eraser pen to clean up any excess graphite that I may have overlapped into the highlight. Next, I switch to a 12 B pencil, pressing very firmly to make the eye as dark as possible before fully shading. I carefully outline the shape to avoid going outside the lines. I have to apologize because at times when shading this eye, my hand blocks the view of my pencil movements while working on the eye. This happened because I was deeply focused on precision and didn't realize my hand was in the way. But in reality, the technique for the shading of this area of the eye isn't overly complex. I'm just applying strong pressure with the 12 B pencil to achieve a deep black tone. So I'm very sorry. About that. So let's get back to it, and as we approach the brighter highlight area, I reduce the pressure on my 12 B pencil to blend smoothly into the lightozon creating a gradual transition. All around the eye, I continue shading very darkly, still using the 12 B pencil to emphasize the bold contour. I also make sure to leave a clear space around the eye for the bright highlight, which enhance the overall contrast and realism. And Once I have done that, I take my blending stump and gently blend around the circle of the eye. I don't want this area to remain pure white because that wouldn't look natural. Instead, it needs to be a soft light gray to match the actual tones around the eye. After blending that section, I move onto the surrounding dark area using my 12 B pencil. Again, I prefer to outline the shape first to ensure precision and precision and avoid going outside the intended area. As I apply the 12 B shading, I make sure not to use the same intensity everywhere. Some sections around the eye are lighter than others, so it's crucial to adjust my pencil pressure accordingly. If I make everything uniformly dark, the contrast won't look right. So to control this, I first mark the lighter zones with a softer application of the 12 B. This acts as a guide, ensuring that when I go in with heavier pressure, I don't accidentally over darken the areas that should remain lighter. And by setting up these reference points, I can maintain a better control over the overall shading and achieve a more natural and well balanced gradient of the area. Finally, using the eraso pen, I had small highlights in the areas where I think lighter details should stand out. There aren't many, but these subtle touches help enhance the realism and depth of the eye. Now we can start working on the base shading of the scales. But before that, the first step is to outline the scales around the eye. Well, focus on this section first, taking it one step at a time to avoid getting overwhelmed by the complexity of all the scales. I begin by carefully marking the different lines around the eye. These scales outlines are very dark, so I press firmly with my pencil to make them stand out. When when we will move on to shading the body, the scales will be more subtle, especially around the edges. But here, around the eye, the lines are bold and well defined. So it's important to emphasize them. And this is the first step, and I apply it to the entire area surrounding the eye before moving forward and actually shading inside each individual scale. One might wonder and it's a valid question, why I didn't shade this way and apply such dark lines to the scales from the very beginning. The reason is simple. When I first sketch the outline, I want to keep them light and adjustable. At that stage, I'm not 100% certain that every line is perfectly placed, and I might need to erase or modify some of them later. By drawing them lightly at first, without pressing too hard, I give myself the flexibility to adjust, lighten or erase any lights that don't feel quite right. This way, I can refine the scales gradually before committing to the final dark outlines. But if you are 100% sure and very confident with your drawing and you want to do it in the first place, then it's up to you and do it if you feel like you should do it. Now I'm going to start shading each scale individually with precision. To avoid brushing and ensure accuracy, I think it's better to start by working one scale at a time. I start with the scale to the left of the eye. Observing it closely, I notice that it's somewhat dark, so I shade it with a four B pencil. This give me a medium dark base, which I can darken fervor if needed. With my four B, I establish the base layer and then add darker elements on top. This is the approach I will use for each scale. First, identify the dominant value of the scale. Two, shade it accordingly. Three, had darker details in specific areas, and four lighten some spots if needed using a needed eraser or the eraser pen. So now I'm using the needed eraser for slight lightening because instead of the eraser pen, this midpoint eraser works better for subtle adjustments, allowing me to gently type the surface without making it too bright. And then I can add some more details to make my scales even more realistic just by scribbling with the pencil. Above the eye, the shading is not extremely dark, but it's still a noticeable graton. So I return with my four B pencil to shade this area lightly. One common pattern in these scales is that the corners tend to be darker. So I carefully add these darker accents to my scales to enhance depth and definition of these different elements. This scale, this one that is very close to the eye, has a very light base. So I start by shading lightly. Then once it will be done, now I have something very light, but not white, and that's very fine. I can add slightly darker tones on top, keeping them moderately dark. And using my four B pencil, I will refine this subtle texture to create a natural and realistic effect. We will continue working on the scales in the upper section, following the same step by step approach, carefully observing and analyzing each scale before shading it. Drawing scales isn't particularly difficult, unlike for textures, which can be more complex. However, it is very time consuming and can be very, very long. So before starting a subject with scales, it's important to ask yourself, is this something I really want to draw, and do I enjoy this kind of detailed work? And if the answer is no, you may quickly get discouraged as drawing skills require patience and dedication. But if you're up for it, the result can be incredibly rewarding because it's a very long process and it can give you a very good result. So that's why I think it can be a very rewarding thing to do. So back to the drawing now I am reaching the snake's nostril area, which consists of three concentric circles. The innermost and outermost circles are very dark, and the middle circle is slightly lighter. That's all there is to shaping the nostril. It's not too complicated. I then continue shading around the area, and the region surrounding the nostril has slightly dark gray tone, and I apply the same shading approach to the scale below it to maintain consistency. Okay, for the next scales, I'll follow the same process, so I'm spinning up the video a little bit. The lower part of the drawing under the eye, we can see that all the scales have roughly the same value and similar shading. And so to speed up the process a little bit, I'm using a slightly different method. Instead of shading each scale individually, I'm shading them all at once. I start by applying a very light base over the entire section. Then I go back and darken the lower part to create some contrast and to apply the right values at the right place. This approach allows me to work more efficiently and speed up the shading process, making it easier to maintain a consistent look across all the scales in this area. For the scales in this section, I initially applied a general shading across the area. However, as I progress, I now need to work more individually because not all scales have the exact same shading. So I start shading one scale at a time. In the first one, I noticed that the upper part is quite dark, so I apply a shading accordingly. With my slightly darker pencil, I can also lightly shade some of the other surrounding scale, but my main focus remains on the first one. Next, I define the dark borders of the scales. These bold lines in the middle resemble the large patches, which I carefully outline and shade inside. Inside these patches, the shading isn't uniform. Some areas are lighter, while other, especially along the edges are darker. To create the right balance, I adjust the pressure on my pencil pressing, sorry, harder or lighter as needed to achieve the correct grade values. And I will continue this process for the over scales in this area. And another detail to note is that the edges of these dark patches aren't perfectly smooth. There are many irregularities, so I make sure to include these inconsistencies to give the scale a more natural and realistic appearance. And 10. Drawing textures - Scales - The Snake part II: Since the process remains the same, I will speed up the video until the section is complete, allowing us to move on to a different area with a slightly different technique. Now, let's get started with the tongue. So at first, before shading the tongue, I am shading this very thin area just right there, which is actually the mouth and the small things that we can see about the mouth. It's pretty dark but not as dark as some other elements might be. So I am with my 12 B pencil and I don't press too hard. On my pencil. So for this tongue, we can see that there are some very different value on the entire tongue. It's pretty light at the beginning, and as we progress until the curve, it gets darker and darker. So at first, I apply with the 12 B being pretty light on my pencil strokes. And when I approach this area, I start to press a little bit more firmly on my pencil to get something a little bit darker. What we can also notice with this tongue is that the edges are particularly dark, so I press very hard with my pencil to make sure that it is as dark as what I want to be. One thing we can notice is that there is a very light highlight made of pure white. So as we want to draw and shade the background, well, our highlight won't be as noticeable as this one, but still you will see that we'll be able to complete something and make it noticeable just by adding some gray all around it. And so for this area with the curve, I darken it even harder. And in this light area at the beginning of the tongue, it's pretty light, but still there are some dark elements. So I had them with a few lines, a few dark lines in this area. And finally, the side of my tongue is also pretty dark. So I try to work with the tip, and this way, I make sure I am accurate, not like before because I needed to erase a few elements. By the way, the electrical eraser was pretty good because these elements that weren't accurate, I had to erase them, and they were pretty dark. So with the electrical eraser, it allowed me to erase them even better. And I can also erase the small highlights that we have at the beginning of the tongue. Now let's get back to working on the scales themselves, focusing on the lower area just below the mouth opening. For these scales, I will use the same method as earlier shading multiple scales at once, since they share a lot of regularity and common traits. I start by reinforcing the edges of the scales with my pencil. One thing to notice is that the outlines of these scales are much lighter compared to the darker contours we worked on earlier for the head scales. To match this, I adjust my pencil pressure to keep the outline softer. However, the middle line that runs through the scale needs to be much darker, so I adapt my shading accordingly. Even though these scales are lighter overall, some area, especially the beginning of each scale of each of these line contain dark elements. So I go over this dark section, this section, sorry, again, to enhance the contrast where it's necessary. So I apply this technique scale by scale, making sure not to rush and overwhelm the drawing. Technically, I could shade the entire snake at once, but I don't recommend this approach. So that's why we will focus on this small area of the mouth opening. And this is why I, um I don't like to work on a large section all at once because first, you can't get lost in all the details. It can be very overwhelming to work on this entire area. Secondly, you could feel discouraged as large area take much longer to show progress, and it can be hard and you can struggle to measure your improvement because you are working on a very big area, so it makes it harder to stay motivated. So that's why I prefer that we focus on this small area first. Now that the structure is in place, I can shade all the scales at once. You could see that I began with a very light base for the upper part and then gradually darken the lower area near the mouth using a four B pencil and a depth and dimension to this snake. Sorry, I didn't mean near the mouth, but near this dark line. While talking, you may have noticed that I blended these different elements together as I wanted a smooth base in some areas before adding finer details. I also use my kneaded eraser to soften certain strokes, especially where I wanted the shading to be lighter and more delicate. With my darker pencil, I now we rework, sorry, the edge of the mouth, since this area needs to be a bit darker. This will help to make the mouth stand out amid all the surrounding details. On the lower section, I also had some darker elements where necessary, as there are some naturally deeper shadows in this part. I make sure to observe carefully before shading. Don't just apply shadows at random. Every time I shade an element, I first analyze my reference photograph to notice to notice the small variations in tone. Only after the short observation phase, do I start shading according of course, you don't see this part of the process since I'm not just sitting at my desk thinking, but this observation, step by step is essential for accuracy. Regarding the mouth, we had already shaded it earlier to make it darker, but I have now added an even deeper shadow on top. There was a small and well defined line that was very visible and deserves special attention. So I made sure to emphasize it in the drawing. And finally, now that almost all the elements in this area are in place, I can add some darker details where needed. Looking closely, I noticed that some scales contained very dark spots. So I use a 12 B pencil with strong pressure to enhance these shadows. I also found that the upper area lacked some contrast in certain spots, so I added a few more dark elements there as well to balance the shading and make the texture stand out effectively. Now, let's work on the smaller scales covering the body. Just like with the lower section, instead of shading each scale individually, I will work in small groups. This method allows for better efficiency and consistency across the drawing. I start by refining the edges of the scales. As mentioned earlier, I like to outline lightly at first and precisely, then go over them again to adjust the overall value, ensuring the contours are dark enough. Next, I will apply a light base layer over multiple scales. Since these scales are in the light, they appear much brighter than the surrounding ones. However, they aren't pure white, so I will use an HB pencil to add a soft gray tone before working on more detailed shading. And so as you understood, I'm going to work on these very light scales that you see just before the dark and black ones. You know, they form some kind of curve. With the base done, I move to darker shading. Using a four B pencil, I identify specific scales that need deeper tones. For example, I noticed that one particular scale isn't as light as the surrounding one. After checking my reference, I confirmed that it should be slightly darker, so I begin shading it with the four B. Now I can start redefining the scales contour. Observing carefully, I notice a common pattern within this scale. The lower part of almost each scale in this area tends to be darker. The left side also often appears darker, though this varies per scale. Not every scale follows the exact rule, so I continue analyzing each one individually. Near these dark outlines, there's often a soft transition, so I likely blend an additional layer of shading to enhance the depth and realism of these different scales. And I'll continue the same shading process across the rest of the slide area, so I'm speeding up the video from this point onward. Some scales have a very dark area among them, but not all of them. So I really take my time before shading. I double check each scale to ensure I am applying the correct values and maintaining overall consistency in the drawing. Now I am moving on to the area with the extremely dark scales. The first step is careful observation. I take a moment to determine how far these dark scales extend. Before shading, I mentally map out their boundaries to ensure I am placing them correctly. If I happen to darken an extra scale, it's not a big deal. It won't ruin the drawing. What's most important here is understanding the shadows and highlights within these dark scales. Even though they appear black, they aren't completely black everywhere. Some areas have very bright reflection which are essential for creating realism and three dimensionality. Additionally, some highlights are quite pronounced helping to emphasize the shape and texture of the scales. To approach this, this is what I like to do. First, I outline the scales that need to be the darkest. This ensures clarity and prevents miscade. So you can see that I have drawn all the outlines of the different scales that are very and secondly, I mark the brightest areas first because this gives me more control and helps preserve the necessary highlights before adding the dark shading. It's similar to the approach I use when shading around the eye earlier in this tutorial. And I like this method because it ensures that the contrast and lighting within these dark scales are accurately captured, making the drawing look more realistic and three dimensional. And if some areas need to be brightened a little bit more, well, what I can do is to use my eraser pen to make it even more brighter. Once you gain confidence, you won't always need to start with the light areas, and I don't always do it myself. However, in the beginning, it can be helpful to ensure everything is placed correctly and to maintain good control over the eyelights and shadows. And so I'm going to do this for this entire area with the black scale so we'll see you again in a few moments. Now I will work on the remaining scales on the left, following the same approach as before. At this stage, the rest is just a formality, so I will move at a slightly faster pace. I first reinforce the dark edges of the scales as I notice that most of them have pronounced borders. Then I can shade multiple scales at once, working in sections rather than one by one. I start with the lower area, which has a moderate level of shading. When shading scales, I look for connected areas with similar shading patterns. Here, the values are fairly uniform, so I work on all of these scales at the same time. Once the base shading is set, I refine the details like we did before, darken the edges of the scales as most have dark borders, and then a small and scribbled details within each scale for better texture. At times, just like right now, I noticed that my initial outline of the scales wasn't perfectly precise. While small mistakes aren't a big deal, if I see an error that's easy to correct, I take the time to fix it just as I'm doing now. Small adjustments like this always help enhance the final results. With some final touch up, particularly around the edges, there isn't much more left to do on these remaining scales. And finally, we will work on the upper section where we can see some particularly beautiful scale. Some of them appear slightly black or darker in certain areas. So I take the time to identify and mark them, making sure to highlight the contrast between these dark elements and the lighter details nearby. At this point, the snake has fully taken shape, and we can see that even if some scales are in place 100% accurately, the overall result is still coherent consistent and visually correct. So that means that the technique was applied effectively. This same approach could be used for any over scale animal, whether it's a turtle, lizard, chameleon, crocodile, or any similar creature. The process remains the same. Working groups of scale whenever it is possible. For complex areas like the one around the eyes of the snake then shade each scale individually. Start with a base layer and then refine the contours and textures by adding darker elements where necessary. And most importantly, preserve and enhance the highlights as they help the detail stand out. So I hope this snake drawing tutorial has been helpful. Drawing skills isn't necessarily difficult, but it requires patience and a strong mindset to achieve satisfying final result. So I hope my tutorial was helpful for you, but if you feel that some techniques could help you more and that if you like a few things about my tutorials, but want to use some other techniques for the rest of it, then feel free to use it. The best technique is the one that you feel most comfortable with. So this will marks the end of this tutorial, and in just a moment, I will reveal the final result of this snake drawing. Go And so this is the final result of this drawing. 11. Drawing textures - Wool - The Sheep part I: In this video, we are going to see how to draw the wool texture with the drawing of the sheep, and wool texture is a very interesting exercise because the wool is not very easy. You can easily get confused and get lost because there are so many small elements that are very similar to one another. And we are going to see how to be able to create this wood texture without having to draw every single little detail and without getting lost. So let's do it right now, and let's draw this sheet together. Let's get started on a new texture study this time working with wool. For the sheep drawing, as usual, you have access to the printable outline, so you can focus entirely on creating the wool texture without spending time on the initial sketch. I'm working on a small format AFive, which is something 15 by 20 centimeter, which is enough to render the wool texture without taking too long. The first step is to work on the inner lines and identify the wool clusters that stand out the most. For example, around the neck, I notice a few distinct lines, so I had them in. The goal isn't to draw every single strand of wool, but to include enough to create reference points before shading the texture in more detail. After adding a few lines to the snake area, I observe where the most prominent ones are and mark them accordingly. Similarly, I see overlines extending towards the lower parts, so I will have them as well. These are generally dark lines that I can emphasize to create structure. Once these key elements are in place, I can start shading and build the wood texture between them. But first, we are going to do this on the entire body. Let's continue with the lower part. In this section, I notice a large slightly darker area that stands out well. Since it's part of the wool texture, I will mark it. But before that, I had a few overlines on the sides that I had missed. It's better to include them now before I forget. Now back to this fig area I mentioned earlier, I had it in. On the sides, right there, there's also a defining line that separates the neck from the rest of the body. This will be emphasized with a lighter shading technique. I also notice a few additional lines on the side that I include. Around the legs, there will be pronounced shadow area, so I mark those as well. Beyond this, I don't think there will be many more details to add, since the hind quarters and belly of the ship will be less defined and slightly blurred. This part will also be lighter, so it won't require as much wall texture detailing. That should be all for the initial markings, and now we can move on to shading this sp. This time, instead of starting with the head, Aldrm straight into working on the wood texture. Around the neck, there is a very dark area that I can shade with my 12 B pencil or 14 B will be fine as well, applying heavy pressure to define the strong shadow that separates the neck from the head. Next, I shade the rest of this section with the 12 B as well, but with a much lighter touch. Over this base, I start adding small, slightly irregular and curved lines, almost like scribbles or jag strokes. These wavy, broken or rounded lines are enough to create the impression of wood texture. And to finish this section, I will also add some lighter touches, placing small highlights by making subtle dots and marks in certain areas with my eraser pen. I'm going to do this right now. And this combination of three values, the 12 B with soft pressure, the 12 B with heavy pressure for darker lines, and the small lighter marks, along with the chaotic natural direction of the lines effectively recreates the wooly texture in this area. Moving upward, I notice some very dark lines that stand out. Again, these lines follow a slightly random scattered direction which I try to replicate to enhance the wool texture. I mark one particularly prominent line before continuing to add more details. Next to this dark line, I will work with a much lighter shading to create contrast and make it stand out. I continue with irregular strokes using small scribbles to emphasize the wools even texture. If you observe closely, the patterns in wool are highly irregular, going in all direction, and that's what I aim to capture. Over this to base, I will repeat the same process, but with a slightly darker pencil, layering more random strokes. Between the first area I shaded and this one, I will have a fairly dark gradient and then overlay with more dark lines to blend the texture. I also use an eraser pen to introduce some lighter highlights, helping to create some depth. From here, I can continue working on the area above. This section contains a lot of distinct overlapping lines. So I try to replicate them. I revisit some of the earlier markings, pressing harder on the pencil to make them stand out. This interplay between shadow and light is essential for creating volume in the wool. The key is to let go a bit, embracing irregular and sketchy strokes, drawing as if your hand is slightly trembling while making these lines helps achieve the natural randomness of wool fibers. Now that I have marked all these lines, I can start shading the area more precisely. The lower part as well as the side appears darker, so I begin by applying a base layer using an eight B pencil. Moving to the right and slightly higher, the shading is noticeably lighter. To adjust for this, I switch to a softer pencil with a lighter touch, ensuring a smooth gradient. This help establish a solid base for the entire section. Oh Now that the base is set, I go back in with a darker pencil to refine the irregular wool texture, and I had small scattered dark strokes over the lighter areas I previously shade with the four B. This layering process reinforces depth and volume. Next, I will repeat the process with an as a pen, bringing out some highlights to make certain wood clusters stand out. The back and forth between dark and light details is what really helps create the illusion of fluffy, voluminous wool. It may seem repetitive. But patience is key when working on this ship's wool. The technique I am applying here will be used across most of its texture so consistency and layering are essential for achieving a realistic effect. Um For this lower section, I will follow the same process. I begin by drawing very dark lines, ensuring they remain irregular to maintain the natural wool texture. Once these lines are in place, I can work on the spaces between them. To do this, I start with a light base shading the area gently before adding darker details on top. I find it easier to begin with a light layer first and then build up the darker elements afterwards. This layering approach helps maintain better control over depth and contrast. While shading, I make sure to use the side of the pencil lead rather than the tip. This techniques makes blending easier and results in a smoother transition when I apply additional shading over it. Overall, this method, I think, gives a more natural and cosive texture to the wool. Between these two areas, I now add small and darker elements using short and scattered pencil strokes, still keeping that slightly scribbled irregular look. I observe my reference photograph to gouge the density of these darker marks, ensuring they are placed naturally and not too uniform. As I work, I notice that after shading the lower section, the upper area I initially shade now appears too light in comparison. To maintain balance, I go back and add darker darker and add some darker elements, sorry, adding a few more shadow to reinforce depth and cohesion in the wall texture. This constant adjustment helps keep the shading harmonious and realistic. Now that the texture of the entire area is shaping up well, I will move on to shading the upper part of the shape with a light touch. I also erase the outline, itself its purpose, but I don't want a straight visible contour. Since the shading I am about to apply is lighter than the outline, I don't want the line to stand out at all. I softly shade this rare section of the head, keeping it light and subtle, sorry. Over this vase, I will have some darker elements, maintaining the wool's texture. However, because this area is naturally lighter, the dark strokes I had here are also softer. I apply much less pressure on the pencil and use a lighter grade lead to maintain a balanced contrast. Finally, to refine the wool texture, I go back to this area I go back in with the eraser pen, working between the darker areas to bring out highlights and enhance the natural look of the fur. With that, the texture of the sheep's neck area should be complete. Now, let's move on to the lower area. This large section of the chest or whatever we might call it for a shape, I'm more of a drawing specialist than an anatomy expert. In this part, I have slightly sped up the process, but don't worry. I will still guide you through it step by step. I have sped up because it's basically the same thing that we have done with the upper part, even though it's a little bit bigger. So the technique here is the same as before. But since this area is larger, we'll need to approach it with patience. So I begin by marking the dark lines that define the wool texture in this section. Looking at my reference photograph, I identify the most significant markings. There's one particularly dark and curved line in the middle, which I've already drawn. From this line, many others extend outward. Below it, there are additional irregular lines. They follow a general direction, but there is still some randomness. I mark the most prominent ones first before shading the entire area. Since these lines are quite dark, I know I can shade over them without losing visibility. Starting with these guidelines help me structure the area before moving on to broader shading. For this section, I'm going to use an AB pencil to shade as it's relatively dark. However, I don't press too hard. I want to keep some control over the shading without making the entire area too dark. I leave some flexibility adjusting as needed. I carefully observe where the AB is the most applicable, using it primarily on the darker regions. I continue shading with the side of the pencil, which helps blend the strokes smoothly. Yes, working with wool texture is time consuming and repetitive, as I mentioned before. However, I find it satisfying because despite the effort, we can gradually see the texture forming. What might initially seem like a complex texture becomes manageable when we carefully analyze the interplay of light and shadow. By maintaining consistency from start to finish, we can create a drawing that gives the illusion of real wood, almost making the animal feel tangible. So even though it's a long process, it's worth sticking with it, keeping the same careful approach throughout. So let's continue, and we are going to make it. We're going to create a great shape. Now I will work between these lines, adding more texture with slightly darker scribbles than the shading I applied earlier. I will also use my eraso pen to enhance the lighter areas. Making certain wool highlights stand out. A key step here is erasing the control line on the side soil. I will also do that just like we did for the upper part. Since we don't want a visible outline, the goal is to create a natural wool texture that blends seamlessly both on the edges and across the rest of the body. On the left side, it is also important to leave a lighter band to help visually separate the neck from the body and create depth. This sold contrast ensures that the different parts of the ship's forms are well defined, but I won't leave this light area just like this, I will also add a little bit of the shading because even though it's light, it's not as light as the white of the paper, so I will darken it a little bit. Finally, along the edges of the legs, you can notice that they are particularly dark area. These need to be carefully shaded because they will enhance the definition of the legs and emphasize how the wool overlaps them. In the reference photograph, there's a clear difference in volume between the legs and the surrounding wool. This depth is achieved entirely shading, so paying close attention to this transition is crucial to getting a realistic sense of form. And as I mentioned earlier, around this lake, there will be very dark elements that will help create the illusion of volume in the word that overlaps it. 12. Drawing textures - Wool - The Sheep part II: Now that this area on the left is finished, we're going to work on this one on the right, this big area of the belly. So the first thing I do is that I'm going to try to shade everything quite accurately with my four B pencil. I'm going to look for the areas where the four B might be appropriate and might be the best choice for the shading. So here and there, I can go with the four B, and with this line also that goes into this very light area. Underneath this area, there is this one that is much darker, so I adapt and switch to a darker pencil to shade this one because we can see that the shadow is more pronounced. Also in this first area I shaded, I notice a few small sections small regions where I can shade with this darker pencil as well, and it helps to create a better transition between those elements. What I can also do is erase those control line because, well, the shading I will apply will be much lighter than this, so I don't want it to be noticeable, just like I did with the rest of the body. And in this area that is very, very light. I can shade using my HB pencil, and this way, I have a nice and light shading. Now that I have done this, I can go back to working into details. For instance, in this area, I am adding more lines that are irregular to make a better transition between this area we worked on before and this one we are working on at the moment. So I can see that some lines are going upward, some are more horizontal. So I adapt from what I see on my reference photograph. And this way, I will have a nice result and a nice transition between these two big areas that we work on. Now I'm going back over this light area because even though I had worked on it with an HB pencil, there are still some slightly darker elements that need to be added here and there. This will help enhance the texture as well. That, what we can notice about this light area as well as the entire section that seems a bit further away, is that the texture and details appear less defined, less sharp. This means I'll need to spend less time working on the texture in this part. On the background of the ship, there's a slightly darker area, which I make sure to emphasize properly. This shading also extends to the upper part of the body to the upper part of the body, sorry. On the lower part, I also add a few more darker elements, enhancing the texture to make it stand out well. Bit by bit, this section of the body is really starting to take shape and come to life. Now what I think is missing is the final touch that I will add after and I will tell you about. Before that, and before I forget, I need to work on the area near the lake. This part as a strongly defined volume, which is emphasized by the darker elements I am adding right now. Similarly, in the light areas, there are also some slightly darker elements. So I make sure to mark those as well. With that, everything is coming together nicely. Now just a few final light details to add this final touch I told you about, and we'll be done. These final details, I can add them with my pencil eraser, and this will look very good to create a nice wool texture in this area. And so in the end, even though this was a larger section, it took less time to work the texture of this area because it appears less detail, as I mentioned earlier. And don't forget to work on this area to separate the leg from the body and to have this highlight that is very light and helps to create volume with the leg. Let's work on the head now. As usual, I like to start with the eyes, but this time, I won't fully complete the eye right away. You will see why. I begin by marking the darkest elements of the eye. We can see that the iris inside the eye is very dark, blending seamlessly with the pupil. In this case, the two are indistinguishable in the dark area, especially since this part of the head is also in the shadow. So I worked on this dark element, but I have stopped there for now, and I will continue marking the other dark areas nearby. Since the eye is not very complex or time consuming to draw, I've decided to first establish all the dark elements in the area of the head. This approach will give me reference points for the rest of the head. Head has quite a few different shaded areas, and it's essential to work on them carefully. Having so many different shadowed section can make it challenging to navigate. So I make sure to clearly define these dark areas first. So what are the darkest elements? The shadow under the ear, as I mentioned, the edge of the muzzle, which is also very dark, and the line of the mouth, which stand out significantly. I have now marked these key areas and moved on to something slightly lighter, switching to an eight B pencil. With this, I can extend the shadow. I started below the eye, which gradually lightens as it moves towards the left. That's why eight B seemed like the right choice. Another dark element is the shadowed area in the central part of the head, specifically in the upper central section. I had this shading with an eight B pencil drawing a line to establish the shadow and then extending it, connecting it with the nearby dark area close to the eye. By shading these key elements first, the face become easier to work on since I now have clearer reference points. This will help me accurately to accurately place the different shadow areas across the sheep's face. And, I continue applying the shading in this area. At this point, I think I've marked everything that seemed appropriate using the eight B. Now I switched to a four B to define the lower area, which is noticeably lighter. It looks pretty good so far. We'll see if any adjustments are needed later. With the four B, I shade this area and start thinking about other spots where it might be useful. Maybe I'll apply a bit here, although it feel like it needs something darker but still lighter than eight B. So I use a six B to work between these different shadow area. As always, I make sure to work with the side of my pencil for an optimal result. I also look for other areas where the six B might be appropriate perhaps around the ear and a bit more in this section. But overall, I think that's enough for the six B. And on the side, some areas are quite light. So I'm going to switch to another pencil, and to begin, I will apply an HB base layer in this section. Later, I will have some darker elements over it, but for now, it seems like a good foundation. And now back to the eye. What I notice is that on the side of the eye, the shading is quite dark, almost blending into the iris. As we move to the right, it gradually gets lighter, so I adjust my pencil stroke accordingly. On the upper part of the eye, there is a strong dark line which I mark using my four B applying heavy pressure. Then I work between these elements using a lighter shade. Um, Finally, I tried to mark a few eyelashes that can be seen on the ship using very fine lines. However, they are not very prominent, so I won't overdo it. It already looks good enough. Now that all my shading is roughly in place, I realize that the lower area isn't dark enough. I suspected this when I first apply it, so I go over it again using eight B to deepen the shadows. Lastly, I also shade the ear, which I had forgotten, and I start with a four B base, which I will refine further in the next step. Now I'm going to try to add more detail to the rest of the head area, enhancing the texture. On this part of the head, the wool effect is less pronounced and it looks more like short fur, so I'll work with small lines to create that effect. I am now using a ten B pencil to get a slightly lighter shade compared to the line on the left side, the line of the mouth. From this line, I have added a few dark marks. Right next to the mouth, there's also a darkened area, so I work on that with the ten just as I do along the line that separates the neck from the head. This line contains many dark elements, especially in this corner where the shading is quite intense. Ultimately, the sheep's head is quite dark, just as it appears in the reference photograph. So for the shading to be accurate, you need to make sure the tones are just as deep and rich. In the middle section, I notice some darker elements, so I had those as well. I then switch to a six B pencil for shading the rest of the area since I need a lighter touch in some section. This is the approach I will use for the entire head area. And I'm analyzing the different sections and asking myself, does this area need more texture? Should I add small details on top of this first shading did, in most cases, dark elements dominate and there aren't many highlights in this part of the drawing. So this is kind of the second phase of my shading process, adding small details while also creating a realistic texture that effectively represents the sheep's head. Finally, to complete the work on the head, I have taken my eraser pen and will add small lighter touches throughout the texture of the head. This will help create a bit more volume as there are a few slightly brighter marks that contribute to the depth. Now, the only thing left once this is done will be to work on the sheep's hair, here, sorry. This hair is not too complicated to shade. There is a fairly dark mark on the side, so I think I can start working on it with a six B pencil. After that, I will add a few scribbled details inside the ear to complete the texture. And once this is done, the head will be finished, and we can move on to the final section of the drawing, the sheep's legs. Let's move on to our final step, working on the legs. I'll demonstrate the process on one leg and for the rest, we'll meet again once it's done, as the approach will be quite similar for the overlays. I started about lightly shading with shading, sorry, with a 12 B pencil to create a base layer that is still quite dark since the lay are mostly in the shadow. The 12 B seems like the right choice for this. Next, I shade the upper part, focusing on the darker elements. There's a very dark shadowed area that I can as well as a slightly darker line on the side of the leg that I can also mark. To enhance the texture, I had a few dark lines as I reach the middle of the leg around what appears to be the joint, and I noticed that this area becomes much darker. So I apply more pressure with my 12 B pencil to emphasize this deep shadow, and I try to identify the darkest areas precisely. For example, I see a large dark spot in the middle, so I had it. Similarly, around the hooves, there are very dark sections which I also include. Finally, in the center of the leg near the joint, I notice some slightly lighter elements, so I make sure to let them pretty light. There's no need to overwork this lay. The results already look satisfying. I will now finish the remaining lay using the same approach, and in a few moments, I will share with you the final result. So this is the final result, and as you can see, I have added some grass around the legs to make my results look more realistic.