Transcripts
1. Intro: Hi, my name is Ricardo
Castillo and emotion designer. In this class, I'll
teach you how to create a basic text animation
in After Effects. You'll learn how to split each character into
different layers and add some rotation and
opacity animation to make it pop up
into existence. For your class project, you will use the principles
that are insured in the class and you create
your own text animation. So let's get to it.
2. Creating Text: Okay, let's get started. This is gonna be a
fun animation and it's not that difficult to do. Okay, so let's click this icon
to make a new composition. We're going to do
this ten seconds. We're gonna do 24
frames per second. And I'm just going to
call this Main Comp. Hit. Okay? Just four sessions is going
to create a folder here. What I'm going to
add all my columns. Okay? First I'm going to
create the background. I'm going to use this
shortcut Control Y. And I'm going to select this. Yeah, Like, Dislike, light, yellow kind of thing. What to name this? Vg. Hit. Okay. And now I'm going
to add the text, which is just okay. Now this is going
to be area and all. Yeah. Everyone this or more like an orange kinda
look thing. That's fine. I'm going to look for
the aligned tab here. Just like this. I'm going to save
control S for saving.
3. Creating Precomps: Okay, so what we want
to do is that we want each character to kind of like pop into
existence and kind of like have like an scale
and rotation animation. So it's like it's been like type in bowl-like in a
formal way kind of thing. We're going to do
is we're going to pre-comp this control shift C. Yeah. He's calling,
call it message. Okay. So now our animation is
going to be inside of this. I thought, you know what? I want to pre-comp this
one more time just to make sure that I have full
control over everything. So I just press
Control Shift C again. And now I'm going to call
this message animation. I'm going to click on
move all attributes into the new composition. Okay? Now let's get inside by
just double-clicking. And now we're inside
of our message. And you mentioned composition. I shortcut to go back
is if you press tab, then you hold it. You feel that you just, sorry, just press once and then you can move your mouse and then you see where
you're coming from. So this main com and there's
a message animation.
4. Splitting Characters: Okay, so what I'm gonna
do is I'm gonna just displayed each letter
into its own layer. So I'm going to click here on the message layer
and I'm going to press Control D 1234. And I just want to keep
to make sure that I keep like an extra
year of the region, not just in case on a high, this is going to be our h. Oh, by the way. So what I'm doing insulin use, selecting the layer and
then just pressing enter. And now that allows me
to type on a rename the layer L. Okay? So right now, like if I hide all the
layers, I mean they're, they're slice showing
all the other characters will want to isolate
each of them. So I'm going to use the rectangle tool to start
isolating each letters. Right now I want to
create a mask for a. Then I'm going to move here. And the same for L. Same thing for the, let's do the same for the H. Okay, so now if I select this to isolate a layer to see
that now it's character, it's on its own layer.
5. Adjusting Anchor Point: There's one more thing
that we need to do when to change the position
of the anchor point. To that. We select that layer, in this case h. We're gonna select the
anchor point tool. I'm going to move
this anchor point. So what this is, this
is where if we apply any rotation or scale or any of those transformation
properties, this is the point from
which it will take effect. For example, if I scale and just press S to
show the scale tool. Let's change this.
You see how It's, the age is a scaling
up and down. From this point, basically saying with the rotation
and if I press R, we see how it rotates
around the anchor point. So basically, by
using this tool, we can click the anchor
point and we can move it. So for example, if I
were to put a line in the center and they
start and I wrote ADH, now, it rotates in the center. Same thing if I scale
it up and down. I want to place this here. So that way, if I rotate
the letter is going to come like this.
6. Animation part 1: Okay, So let's start
animating this then. This is gonna be the final
position which is 0. So what I'm going to have is
that I'm going to have this broadly be income
coming from 50 degrees. I'm going to add a keyframe
by pressing stopwatch. This creates a keyframe
on my timeline. It's basically just
recording a point in time, Recording
deforestation. So I'm going to move. I'm just saying just
pressing space to see kind of like the commonly see how long it
takes for this move. I think I want the
entire animation to colleges take like
are on 1 second navy. So I'm going to create
a keyframe here. And then I'm going to
change this value to 0. Now we have this, but this
is too robotic into static. And it's taking a while. It's, it's, it's kinda
boring. We want. What I'm gonna do is
that I'm gonna have this kinda like go faster at the beginning and
actually go V on this point. It's like I want to do this
and then kind of like this. Like the whole idea is to
make the age column of ligase something like that. So I'm going to play
around with this. So let's see 123 and using the keys of page up and page down to move
in the timeline. Remember 23456. Let's see, maybe I can
move this to here. This is like minus 22. Minus 22. I can
move it like this. Okay, so what I'm
going to start going, it's kind of like
I'm just coming dividing by two kind of thing. 16 and then I do Simmons, Hey, six. Yeah, this is not going
to give me one minute, I think is going to be like way faster than what I thought
it was going to be minus 210. And I'm going to delete this. Okay, That's, That's
kinda decent. I'm going to assume
here and using this in the Thailand to
show what I'm doing. So I'm trying to make this move them more like exaggerated
at the beginning, then is going to come to a stop after
bouncing several times, up and down, up and
down kind of thing. And as you can see the timeline, it takes the longest amount of time to the first rotation. But then each tiny
rotates again, it can't like does the
rotation movement faster?
7. Animation part 2: And now I think I'm
happy with this. So what I'm gonna do now
is I'm going to select all these keyframes
and I'm going to press F9 to smoke them. You know what, I'm
going to show you what this actually doing. I'm going to press Control Z. And I'm going to click here on the graph
editor to show you. So this is our animation. There's points. These are, these are the
keyframes that we see here. Because they are just, they are linear
keyframes right now. It's very robotic. The animation, There's no ease
in or ease out right now, is just the perfect motion, basically, just like a
machine kind of thing. So what I'm doing is that grabbing all the
keyframes and then I press F9, which convert these key
Francine two keyframes with curves or Bezier curves. Now, it's smoother transition. I can also play with this. Maybe I want this
to happen faster. So what I can do is that
I can grab this handle. And then I can make
this curve more like a more flat at the beginning. By doing this, it moves, it moves, moves faster. It's kinda tricky,
requires mostly Tacoma. Just practice doing this kind of playing with the animation
curve like several times. But the meninges are when you
have the curve like this. It's like a slowing down. But when you have a
flatline like this, then he's taking speed. This game is like, you can
see that it's like slowly but surely moving and then sudden movement like
wall is now like here. Then it goes to the
next queue, friends. It's a matter of choice really depending on the look
you're going with. I won this case for this
to happen faster and then slow down
here for this one. So I got like an okay with the
way they looked right now. Although it can come and just make it a
slow a little here. Yeah, that's fine. Okay, So I'm going
to click this to go back into keyframes.
8. Animation part 3: Okay, so what I'm gonna do now is that I'm going
to also adjust the scale. Okay, Let's say I'm going to click on the
scale, stopwatch. And then next, I'm gonna go
maybe like three frames. And you just got to
make it go into 100. Grab these keyframes,
press F9 to smooth, then. Commission do it. Maybe. I didn't make this like a
couple of keyframes more. Think that's fine. Let's see how that looks with motion blur. To add motion blur, I'm
going to click here. Oh, by the way, if
you didn't see this, this menu, just click here to toggle between menus
and you can see it. So I select this icon here. That's the icon for motion blur. So I'm gonna click this. And by default, this will also be activated
when I do this, if not, you can use click at
this Enables Motion Blur. Let's see. I'm not sure about
this scale animation. So I'm gonna take it up off. I just took out the animation. Now it's just
rotation right now. Fair halves if I do opacity, so I'm just showing
you opacity property with D and I just click on
the stopwatch to animate it. I'm going to make this into
a sewer and then one to three to 100. You know what? I like this better
than we just scale. So yeah, so right now, if I select our layer, I press U. I can see all the properties that I've been
animator right now. So we have rotation, which is this animation group. And now we have opacity, which is the French
here, is like yeah.
9. Graph Editor: In this video, I'm
going to explain to you in a little bit more detail
the animation curve. So here I have two A's and
I'm going to animate them. I'm going to animate the
position property of them. So I'm going to press
P for position. I'm going to separate
the dimensions. Right-click Separate Dimensions, right-click Separate Dimensions. I'm going to animate
only the x position, which is basically horizontal. I'm going to click here
to make a keyframe. Here to make a
keyframe, I'm going to go maybe two seconds. And I'm going to
select both layers. And I'm going to
move here. Okay? You can see right now they
move in a linear way. Is not the starting or
ending in a different speed. Is this the same amount of
movement for each frame? But in this one, in the
one that I named smoke, which is the bottom one,
I'm going to select both keyframes and I'm
going to press F9. Now, as you can see, this one is beginning slowly, but then goes fast and slow. And that's why we now have
animation curves in this one. If I go here, you can see that there's this kind of curve
happening at the beginning, which means that this
slowly starting to move. And then when this becomes
more flat than he goes faster, I want to enrich
this point is when starting to slow down. Then if we check
the other letters, the first one here is
this is just a line. It's the same amount of
movement all the time. The point that I'm
trying to make here is that if you want to create more interested in
animation in After Effects, it's a good idea
to practice with the animation curves and
see how things react when you use curbs
in your movement. This is the kind
of thing that it's good to just play around with. I really just like, for example, a right now
even like I want it all, what will happen if I select this keyframe and then I
just move this like this. Well, what's going to happen? All I see, you just
see what's happening. It's moving really, really
slow at the beginning. And then it goes like
super-fast again. Then maybe if I want this
to just start really, really fast and you just
got to just move this. So it's like superfast here, but it's like slowly here. So let's see what
will that look like? Oh, wow, yeah, that's
likely really, really fast and you can't slow down while this one is
just doing the same thing. So this is kind of like
the basics of it off, just like animating
things in After Effects, just playing around with
the animation curves. I wonder if I can kind of guess. Yeah, I guess I can
modify it in real time, but it's still some things. But, um, yeah, what I
recommend it to you if you wanted to just learn this very just going to
create shapes in After Effects texts and just move it around and then just play with this once again to get here, you just select the property that you want to animate
and then you click here on the graph
editor and then you can manipulate each keyframe
that I could like Alec, make this longer and then
I can just maybe I can add another keyframe here where
this goes back. Right? Then I collect player
and we say, okay, I want this to start like
really, really fast. But then I wanted
to kind of slow. And then I wanted to kinda
like just pick up speed again, but then I want it to slow
down and the very last moment. So let's see what
that will look like. Yeah. Perhaps if I want this
to happen faster, I can just move
this keyframe back. I'm going to see what
that would look like. Yeah. So yeah, it's I think
it's I think the best way to get the hang of this guy just created like just, just shapes, characters, letters then use the position property,
separate properties, and then use quake and just creaky friends and
just animate then I see what happens when you call, I just changed those fears. You press F9 here and then
now I mentioned curves and then you can just animate them.
10. Copying Animation: Okay, I like that one. I'm going to use that. I'm
going to make this animation. I'm going to copy it into
the other characters. Before I can do that, I still need to move
the anchor point. So the animation takes place from this point of the layer. So let me just do that
really quickly here. And then this one, I'm going to move it here. Let's move this one right here. Okay? So this is a moment where
we do computer magic. We're just going
to copy this and paste it into the other letters. Us clicking our
old layer and then I'm going to click hold Shift. And then I'm going
to select a to select all the layers
control, control V. And let's see. Yeah, it's, the
animation is working. I'm just going to
select this to apply motion blur to all the letters. Okay? That's working per year. I'm going to press N
on the keyboard to change the work area
of the timeline. Just come and see a looping. I'm just pressing
Spacebar to play. Okay. Not bad. I'm going to move
this back to where it was.
11. Time Variation: Now we're gonna do now is that
we're going to, let's say, kind of like shift
the position of the keyframes so it doesn't
happen at the same time. I want the edge to come first and they all held
and the letter a. So to do that, we're going to do two things. First, we're going to
select all the layers. And we're going
to move one frame by pressing the page down. Now we're going to hold Alt. And we're going to press the close bracket
on the keyboard. The close brackets
like the key like above, Enter, above Enter. Okay, so now I'm going to assume in my tile
I'm just now we only have one frame
of the animation. What I'm going to do now, and just to make sure
that when you do this, make sure to select
from the edge to the a while holding Shift to make sure it stays
in the same order. I went to go into
the Animation menu. Key for an Assistant. Sequence Layers. And you just click, Okay. And now it just has
moved from older layers. One frame. All we have to do
now is just to make our ledgers longer by dragging them from,
yeah, like this. Now if we play it, we have this animation. So as you can see, it's not
happening at the same time. First the age OLA. I mean, in theory,
you could go like, just like a sport,
like manually. Just like more than the layers. However, when you are doing this with lots
and lots of layers, different compositions, it saves a lot of time doing
it, doing it this way.
12. Copies of Animation: Okay, so we have the animation. Now if we go back
into our main comp, should be able to see, yeah. Okay. Yeah. And basically now
we can play around with it. We can do things
like we can press Control D. We can duplicate the layer and hold hidden layer and I'm
going to hold Shift. I can move it. And I can
do something like this. I can make lady friend
copies of the bilayer. Somehow make another copy and hold and drag it down. So basically we're just reusing our animation and
just playing around. It's like, it's
like we just have a little video that we just created and now
we can, thanks for it. Let's see. Let's duplicate this new
like a couple of more times. I can select all the
layers, Control D. Then I can just move
them like this. And I can use, I can hold Shift and then use the arrow keys
on my keyboard and I can move the characters. I can do the same
for the other side. I can also select like this
and maybe move this a little. So it's like there's
more variation to it. And just select, Select thing, the layers that are above
me, something like this. It looks interesting. Maybe. Okay. Now we have something like this. And now here we
can add some more. Like random might think. So like a little here
we could just kinda like more fun, different layers. So they start at the same time. Have a different effect. It looks more interesting. So I'm basically just changing by random us different layers to start
at different times. That way. It feels more
dynamic. In this case.
13. Colors, texture and shadows: Now we're going to adjust
the colors a little. And I also want to add a
texture to all of this. What I'm gonna do is this. I'm going to press Control Y. I'm going to add a solid layer. It doesn't really
matter the color. Now we have a background, we have a solid layer, then we can apply effects to it. I'm going to go into effects noise and
grain fractal noise. Okay? I'm going to do here is that
I'm going to just create like a texture with this that I want to apply
to the whole thing. I'm going to increase
the contrast on this. And I'm going to select
a different fractal, maybe dynamic, linear. I'm not going to transform
properties and lowered scale. Like this. One. Reduce the brightness. I think that should do
the trick. Let's see. I'm going to change now at the
mode of the layer in stri, ColorBrewer wall,
no way too strong. I think I'm just going
to cycle into all of this and see what works
and what doesn't. So I'm going to just
select the layer and I'm going to hold Shift. And then I'm going to select the plus button on the keyboard. They want that he's like
where the number keys are. Darken, multiply
Color, Burn color. Now classic linear burn
screen called calcium here. Overlay. Okay, that looks kind
of stuff night or else. Okay. It's going to
go with soft light. There we go. Now I'm going to
rename this layer texture. And I'm going to proceed from you pass urine is going to lower this a little. Okay. Snow texture here. Okay. Another thing we
can do, so we can change the color of
some of these layers. So I'm going to select
the ones on the top. And I'm going to add like, actually I just got
this one layer first. I'm going to add like
a corporation or let's do this hue and saturation. Maybe this one can be
like What kind of thing? Oh, I got it. I know. I know What
are you going? I mean, kind of like
just like Jell-O. Just playing around
with the saturation and lightness properties here. Yeah, I'm going to
press Control C. And I'm going to apply this
to the other two layers. The ones in the middle
where remain red. Then I'm going to add another
hue and saturation here. Yeah, Let's go for this color. And I'm gonna copy this and
apply this to the others. Your two layers.
It looks more fun. Okay. I'm going to adjust this. I can just have like
a 3 second animation. Let's press N on the keyboard. There we go. That is our all our animation. Okay, I just wanted to take
the time to call on you just show how powerful this is to have like your Manumission in one composition and
then being able to count, I just do whatever you want with an app lady
for Netflix to it because right now just apply
this color effects to the lawyers that were on
top and on the bottom. Right now because
I have this with this just the same
name he's calling. Difficult to see
what it is. Like. The way that I do is I
just kind of like select only dislikes at
the bottom that I know that I'm selecting
whatever is at the bottom. One thing that we
can do, for example, if you want to like add
like shadows to the layers, you call it, you
just click on one. And then we're going
to have effects. The worst effects. Let me just look at it here. Drop shadow or introspective. Okay? So I'm going
to grab a shadow. I'm just going to drop it here. And then we see the shadow
being applied here. And then we can
control this year. Can just hear distance. Yeah, something like this. And that's affecting
only one layer. But we can then just copy this and then add
it to all the other layers. And now all the rest of the
lawyers, they will have it. But if you find that
it's like very, very so for your computer, like cash or preview animation, make sure to, you can go inside the animation layer and
turn off the motion blur. The way it should
issue render faster. Just remember to turn that thing back on when you are
going to render.
14. Rendering: Okay, We have our animation. We're happy with
the way it looks, and we have adjusted how
long we want it to last. It's going to be three
seconds some other way. And I said dystrophy, then you should I do that for
all animations that I do. And then I can change
this by grabbing this the end of the work area and I
can just move it here. I hold Shift and then it will just like to snap to wherever my call this the
timeline indicator is. So I have it at like
three seconds and then I just move this whole shift
and then it just snaps here. Let me if I play this
animation, okay, so now I'm going to
save this and I'm going to press Control M. And that will bring us
to the render queue, which is basically I'm
just telling this to render the Main Comp, which is where all
our animation is. Now what I'm gonna do
is I'm going to press cuing me yan core, McDade a moment while
bend down when it does, you will see a window like this. From here, you can
select this bar, which is the format off
your animation. Here. Visually, what I do
is just select H.264. Then I give this a name. Initially. One thing that I do is I wonder if there's something they just do like I named my according to the
date and then I just variation up so they know when it was made on
then which version it is. And I'm looking at something, for example, like 2022, underscore, 0610, just
jump then underscore that. Underscore. Search
for one. Save that. That way. I know
when it was made, I know what it is and then I know which version
I'm looking at. One very, one thing
that I have there is do not name things as final, because then you will
end up with something like final, final, final, final 00 debt and it gets crazy. And we we all have
done at some point, it's not a good practice. I do it like a lot of
times I tried to avoid it, but yeah, this is better. Okay. So this is looking good, 24 frames per second, which is what we had. After effects here. I usually do this one. I don't really have
a reason to do it. I think I just saw it wants
in a tutorial years ago on usually it's one
works best for me. I just use this number for this. This this I can press. Okay. And then you just hit Starkey and it
will just render. That will give you
like a pretty here. Okay, it's finally render. Let's take a look. Okay. And does the animation.
15. Thank You: For your class project, you'll create your
own text animation and posted here on Skillshare. Thank you so much for
taking this class. If you found that useful, I will appreciate our
review until next time. Bye bye.