Affinity Designer: Crash Course in Technology Mockup Design | Warrior Sound Media | Skillshare

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Affinity Designer: Crash Course in Technology Mockup Design

teacher avatar Warrior Sound Media, Apple & Adobe Certified Trainers

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction Trailer

      0:46

    • 2.

      Gradient Tool

      3:11

    • 3.

      Creating the Body

      8:06

    • 4.

      Adding the Logo

      2:07

    • 5.

      Creating Depth

      4:40

    • 6.

      Camera & Shading

      6:28

    • 7.

      Logo Shading

      5:05

    • 8.

      Lens Design

      6:18

    • 9.

      Lens Fine Details

      8:11

    • 10.

      Further Camera Detailing

      5:28

    • 11.

      Camera Base

      2:10

    • 12.

      Camera Module Details

      8:41

    • 13.

      Button Design

      6:17

    • 14.

      Antenna

      1:13

    • 15.

      Creating a second device

      11:59

    • 16.

      Reflections And Background

      4:03

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About This Class

Vector art graphic design and concept technology art can be a hard process. Mastering techniques and tools to create convincing physical products design can be a real challenge. It is however a sought after skill.


What we're going to do together in this course is take your from kind of knowing what to do, To making this iPhone concept design from scratch. We will show you the very simple techniques and tools and how to utilise them to great effect.

By the end of this course you will be able to understand fully what the most prctile tools are for technology concept graphic design. And when and why to use each tool.

You will be able to make your own vector designs with Affinity Designer to a level where its ready for commercial purposes, And even rent out your new skill set for client work as well.

In Affinity Designer: Masterclass in Technology Mockup Design

  • Gradient shading

  • Clipping Masks

  • Perspective techniques

  • Splice Shape Creation

  • Shaping Nodes

  • Creating Lighting Reflections

  • And Much More

If you're new to using Affinity Designer or been here before, There's something here for you as we cover new ground with the latest vector design techniques for practical uses.

Meet Your Teacher

Teacher Profile Image

Warrior Sound Media

Apple & Adobe Certified Trainers

Teacher

Scott Robinson aka Unders

Electronic music artist & Content creator for Waves Audio, IK Multimedia & Music Tech Student and Founder of Warrior Sound.
Scott has produced well over 1000 music production videos for a variety of company brands all in the niche of audio. Alongside this he produces music under the alias of "Unders" and "Warrior Sound" and has produced a number of artist as well as mixing and mastering duties. Having a deeper understanding of the multiple ways to monetize music he is able to create multiple income streams from a single track.

You can find lot of content over at youtube around various music production subjects

JP

An loop based performance artist for 20 years. Has a huge range of experience in music production as well and audio eng... See full profile

Level: Beginner

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Transcripts

1. Introduction Trailer: Create this stunning technology concept in Affinity Designer together will create this exact concept shown here, perfect for beginner to intermediate users. And you can build this project on both the desktop or iPad version of affinity. We will teach you the core principles to build a device from scratch, showing you all the techniques along the way and should you feel lost, the project for the creative device is included. This course will begin with some basics demystifying tools, but within very quickly, moving to the creation of your new device from scratch, guided along with you. So come and join us and create your first ever technology concepts with affinity. 2. Gradient Tool: Before we get started, I just wanted to go over a tool and a tool we're going to use really extensively in this design, and it's the gradient function. Now if you're familiar with how gradient works and how to use talk, feel free to skip this with you, but I feel it's really important we dive into how to use it because we're going to utilize it on almost every individual part of the build here to we create any kind of shape. So we'll just draw a rectangle here. For example, we go over to the fill color options. We've got Swatches Color, and then gradient as an option. Slider here in the middle of the gradient allows us to apply how that gradient is going to affect across that particular shape or element that we've drawn. You can see here we've just got white to black and pull the slider more towards the black, we get more white and vice a versa. Now we've got different types of gradient, whether we go for elliptical, for example, which can give us more of like a light source, shine or radio. Similar effect. And it's more of a useful, we add multiple points. What kind of cool? Just like a light source from a different angle. Slide they were adjusting. Here is the midpoint, but we've also got opacity and we can bring the opacity down to me like 50. Here we can see even though the gradient is actually going to be disappearing rather than just the color, we've got an opacity gradient. This allows us to have a fade that could be incredibly useful if you wanted to fade a shadow out into invisibility or something else we can do with a double-click is add in more points into our gradient. Here we can now go from white to gray to black, but we could click on any of these points and change their color reference as well. We could take this middle point here, for example, and give it a red hue. So we're going from white to red to black. That's really important that we understand. We can add multiple points because if we have white as say our lightest point as a source of light, we could add another white point in later. To imitate sort of two light sources coming together. We've got a real reflection of light just there and there, for example, we can get overly complex with this. Now when we also pick up the gradient tool, which is this one right here, we can drag this directly over a source as well and we can apply the direction. And as you see here, we've got the points that we insert them before. We can still move those sliders and points where we can choose the angle and the direction of the gradient to simulate light and other movements. We've got all those sliders and we can tweak them as needed because we're going to use this so extensively throughout this bill, It's important that we use this tool, understand how easily it works, save as explaining it multiple times. And that's how we're able to change the angle and appearance of our gradient and how we can fade in-between the different sources. Line them up exactly where we want each one. 3. Creating the Body: Okay, so now we've set up our template with affinity and got it open. What we're going to start with is a template visual that we have on the desktop and that will be provided for you. It should be in the downloads. Next to this lesson, we're going to bring that over into affinity. We can do this by going to File Place, selecting the image itself and clicking Open. And then we need to drag across our template and stretch out so it fills up the space just like this. The template was created using Procreate and essentially you just tracing around an image of an iPhone and giving us the dimensions to work with. So we've got a visual aid to help us in our creation in Affinity Designer using the same method to bring in the template, I'm going to bring in an image which is going to be our aim for our final pattern. As we can see, we can just drag that in the same way by adding another image in. We've now given ourselves two layers. We can see them on the right-hand side here. There's a tick available next each ones if you want to turn off or on a layer, you can simply click on that and hide it away for the moment. Now to continue getting setup, what we're gonna do is draw ourselves some guidelines. We can go over to the measurements on the left-hand side and just drag through. And that will then present us with those guidelines that we want to use using Command Plus, we can zoom into the image for better precision, where they're going to give ourselves a guideline right down the edge of the first phone here, which is roughly the center of the image here. And Command colon allows us to see those guides and turn them on and off isn't when we need them. We're gonna go through now and set up a series of guidelines. I'd like you to follow along in your project as well. Whether or not you're following along with the same project or designing your own. It's worth having these guides setup, it makes placement of your vector shapes much easier later on next, we're going to utilize the rectangle tool to create our first shape. We're going to use this rectangle tool and completely block how the shape of the first iPhone. With the Move Tool selected, we can right-click on our newly created shape. We can use the menu to convert to curves. Now, when we use our Node Tool over here from the left, the points will no longer change the size, but they'll instead change the perspective and curve of the shape, allowing us to match it to angle and position that the iPhone is presented in. If we hold the Space bar while moving the nodes, they'll snap two are created guidelines, which makes it much easier for doing very fine alignment. To make things easier to see, if you select your layer, we have an opacity setting above and we can adjust the opacity. So we can then see are created shape and what's going on underneath, making it much easier to line things up if you're struggling at all, to line your shapes up with your reference. With our shape layer selected. We're going to make use of the corner tool from the left-hand side here. The corner tool will allow us to essentially change the shape from a solid angle to a curved corner by clicking and dragging. And as you can see, it creates a circle which gives us roughly the corner shaping that we need to click and drag until the circle matches the curvature we want to appear on that shape. If you now put the opacity back to full. So we've got a solid shape. We're going to click on our layer, drag it down to move it underneath our template, and then turn off our template. Zoom back out. We'll also turn off our guides with Command colon so we can see the shape we've created so far. If we turn on the layer of our reference image, we want to make sure that that kind of looks like the similar shape and performance we've got going on so far. This is our first foundational part. The first thing we notice looking at our reference is there is a gradient in color across the phone. We're going to take our shape, go to the color tools up in the top left-hand corner. And instead of clicking on Fill, change it to gradient. And we can then start applying our gradient by clicking on the nodes at each end, we're able to then choose the colors to define between. So here we can choose a very, very dark gray and a very, very light gray. As you can see, that's giving us a blend between the two. Once we've got our gradient colors set, we're going to utilize the fill tool from the left-hand side. With this, we can then adjust it for the angle of the gradient to take place. And by extending it extends the range of the gradient or by changing its direction, it changes the direction of the gradient effect, as we can see here. If we need to adjust our colors at all to get the desired effects, we can go back into the gradient color tool and adjust the colors as well. If you're struggling to get the gradient colors correctly, we can use the color picking tool, drag that over our reference image and pick the colors that we're going to turn the template back on and see how our newly created shape and gradient line up with our original template. It does it fit in that space? Well, you'll notice that there's a beveled edge around the site of the iPhone. And we can see that there and our reference, we're gonna look at creating that next. We're going to create that by duplicating our layer with our Shape Layer selected press Command J. And that will copy the layer exactly as it is with the layer underneath selected. We're going to go back to our color tool and change it away from gradient, back over to a solid. We can do something like black in this case. Then we're going to select something called the contour tool. Once we've selected that, we're able to see that we've now got node handles all around our shape. And if we drag it out slightly, it's going to create a larger version of that shape with all of the curves and contexts and everything that had before filling in our beveled edge there. Now with our new bezel layer selected, we're gonna put gradient back on. Purely went to the solid colors. We can easily see what we were doing. We're going to use our filter and apply a similar gradient fill to the top layer, but we're going to use slightly darker colors so that beveled edge stands out a little bit. Selecting the move tool and the layer again, we're going to apply a stroke to our new beveled edge, somewhere between nought 0.8. So one should help give us that little definition between the two parts. The next section we'll continue by introducing the Apple logo onto our shape. 4. Adding the Logo: Now we're going to look to add the logo onto our template here. And this is gonna be an Apple iPhone, so it's gonna be the Apple logo. We head over to the Text Tool and drag a box onto anywhere on our template, it will create a new layer for us. And if we use Shift Command K on Mac, that will insert the Apple logo in a text format. We'll use the text pixel size control at the top here and change it to a 144, giving us a larger image to work with. Switching back over to the Move tool, we're able to then move the text Apple logo over to our original layers. We need to size it up and get the angle correct. For perspective, we're going to use that menu again of converts the corners. When we do this, lots of points will appear around our apple because it's selected the node tool. We go back to our move tool. The curve points are still applied. We've just got our same boxed nodes before and we're now able to change the perspective. We change our opacity ever so slightly. Try and line it up roughly with where we want it to be on the template that we've got made and we can just very easily adjust it like this to get that perspective correct. Now if you need to refine the positions a little bit heavier arrow over the nodes here and you see it turns to this double arrow configuration. You can make those small adjustments as needed. Now if we hide our layer on your template that we made before and bring the Apple logo. So it's now on top of our two shapes. We've made that base and the bezel who just open up our reference again and have a little look at where we're at. We can see that our Apple logo needs to be lighter. So we're gonna go into the color and change that. We don't necessarily need to give a gradient here. We're going to apply the shadowing and that reflection in a slightly different way. 5. Creating Depth: We're going to create the edge of the iPhone now and give it the appearance of having depth and being a physical object with some depths to it. And it's relatively simple to do. And we'll show you the techniques now that we will use to do that. Before we start that however, we've already created three layers and we're going to start creating many more throughout the project. So let's start naming them so we don't get lost among all of our layers. To do that, simply double-click on the name of a layer and you can give it an appropriate name. Once we've done that, we're going to use the command J Command a again on the larger outer layer. So the one that created our bezel and create more versions of it, we're going to name these cutout one and cut out two. And these are gonna be the layers we use to create the depth of the device. We're going to switch our template and back on again. Turn off our reference. Add some new guidelines in memory, can just drag those in from the side. Then we can use Command colon to turn them on and off. Now we have our bottom most layer selected here. And if we hold the Shift key, we can move that along our guides without it moving up and down. So we can just move it into position roughly with our template. Now on the two layers that we created, we're going to go to that color and change the color. So we've got a base color and a top layer color. This is just so we can very easily define what we're working on and the separation of two by holding command, we're able to now select both layers here. Up towards the top here we have a tool called intercept. Intercept is going to allow us to cut one shape based on enough. And clicking here will allow us to cut the bottom layer. Why the shape of the top layer leaving us with just the edge shape here. Now we can see we've got the shape cut out correctly. We can look to reapply our gradient if you need to load up the reference image here. But we're going to apply a similar gradient to what was on the back layer, but with a slightly lighter color. Remember, you're creating your own renderer as well. You can experiment if you've done a different color backgrounds, you could look to have the edges appear to be metallic or be colored. You can really experiment in creating your own hair. When we turn off our guides here we can see the top of our layer is starting to fade away. Just mean we went a little bit too light in our gradient, we can just adjust that as needed. Now the perspective that we want isn't quite perfect. And the thing that gives it away, or the top edges, just a complete duplication of the previous layer. What we're going to do is use our Convert to Points option again. And using the Node tool, we're going to just flatten those out a little bit. We put guidelines in. So if you do hold space and you could use your colon command to bring them back in if you need them. Those will help us just flattened it out precisely on those edges. If need be. You can always make another guide as well and bring that in. So far we've been doing this and by I two, give you an idea of how it all works. But if we bring our guide back in, we can see that we're a little bit off using our guy and also of transparency layer, would you use those notes and just line it up exactly to the hardware model where it's needed. And we can just tweak each individual bit until it fits in and looks just right. Now in our reference, the edges, clearly a metallic kind of Material and they have bit of a different gradient step. In our gradient tool, we're going to add an extra node. And we can do that by double-clicking. And that gives us an extra step in the gradient. And you can see when we adjust it, it's adjusting the middle step of the gradient so we could go dark to light to dark, for example. Looking again at our reference, we can decide whether or not we need it to be darker or lighter as well. Looking at our reference, there are some extra layers and reflections happening and we will tackle those a little bit later using some different techniques. 6. Camera & Shading: Next we're going to tackle adding the camera interface. So if we switch our layer back on to bring over our template, we use Command colon to bring our guidelines back. We've set the guidelines here in the most appropriate place for us to build this camera module. We can zoom in closer using Command Plus. And just like before, to add new guidelines. Just drag from the top or site measurement and we can just bring our final lining just here. We don't need all of the layers here, so we can switch off these color layers. If we still have them engaged. We head over to the left-hand side here we can use our shape selection tool. We're going to drag a selected shape over our guidelines, which is going to cover up that camera module for us. Now like before, when we change some of the colors, It's just a simple quick visual indicator for us what area that is. In this case, we're going to change this to green. And then we're going to drag it down and drop it in with the rest of the layers. That way we can still see our template above it as well. By selecting our arrow tool, we're able to then do things like skew the image. We can help it align up the camera module, much like we did before. Take the time to get these to line up with our guidelines as well. As well as lining it up with our templated image. We'll use are convert to curves menu, just for that fine detail there. Now let's select our corner tool, just like how we rounded the corner edges before. We're going to do the exact same technique to round the edges of our square that we've just aligned here to fit the camera module on our template. Now let's turn off our layers is Command codon to turn off our guides. And we'll zoom out again with command minus. And what we're looking for is just to make sure the perspective seems correct when looking at what we've just created. We can adjust our color to give it a similar gradient to help us view that perspective. To mean like a lighter relevant color to our reference image can also be really helpful. Now our mock-up has depth and a beveled edge. So we're going to look at creating that now as the next part. And we'll do it much in the way that we created depth in the device itself. To create the depth and the bezel, we're going to need three copies. So if we select our layer, we can right-click and select Duplicate who used the keyboard command, command J to create those. Be sure to take the time to name these layers as we go. As projects will only get more complex from here. And having a good admin and good naming will help you out as you progress. For the moment, let's color each individual layer so we can, with a very quick visual reference, see which layer is that we're working on. We know which layer would cut into another red and green. Obviously a perfect contrast while holding command select your second layer. Then we're gonna go to the top menu and use subtracts and subtract. We'll cut that top layer from the one below, leaving us with just our beveled edge in the red there. Now if we select our new beveled edge, we can look at adjusting its color, who bring it back to a darker gray now, or even a black that's gonna help create that shadow and depth kind of view that we're looking for. It, whatever color you have assigned to the top face. Just use the visual slider and you can see when it looks about right and starts to give that shadow effect just here. Just like we did for the body of the device, we're going to apply a gradient to these layers now to give it that feeling of deaths and three-dimensions, as well as it helps with the lighting effect of it being a 3D object. Again, you can do this lighting preference however you like, or copy the reference here. We're just going to apply it the same colors and there may be light in the market in different areas to give a feeling of a change of material. But we wanted to make sure that the angles are also relatively the same so that the reflection and the light source appears to be coming from the same place using lighter colors or allowing a more vibrant part of the gradient to shine through gives an impression of a different material. For example, the aluminium metal needs to be darker going through to light, whereas the camera base here that may in fact be glass or another shiny material will need to be a little bit lighter and have more of it, lighter gradient showing through to give that impression. And we can see that the invisible on the reference here as well. Now to add some extra depth to our basal layer that we created before, we're going to add an effect to it that helps give it a kind of shadow feeling as if the light has been blocked, but not quite because it's a translucent object. If we have our layer selected just to the bottom of our Layers menu, there is the effects icon. We're going to use the effect gaussian blur. And as we bring up that slider, we can see it applies more of a blur effect to our layer here. And we just want a little bit of it just to slightly diffuse the edges of that Bezos layer, giving that feeling of a translucent objects and light passing through and creating a kind of natural shadow feel is utilizing effects like this in small details that give the feeling of a render being a real physical object. It's important to pay attention to these smaller details because they do have an effect on your overall perception of the final image. 7. Logo Shading: So we're going to continue with our gradient and shading as well as some of the shadowing and details. The first thing we're going to do is add a little bit of an under shadow and bezel to the camera module here. Like before, we're going to create two more copies of the camera module. Then we're going to change their colors to red and green respectively. What we wanted to do, we are going to align this top layer. So we've got just a sliver of the bottom with the curves and everything in the right place for us. It's to do this as we need. We're going to move it up slightly. And then we're going to need to adjust the top layer until we get the desired curve and shadow appearance we want in the red layer below. Just like before, we're going to hold command, select those two layers and we want to subtract. So the top one cuts away from the bottom one, leaving us with just that little sliver there. Now we just need to drag this back up in our order of layers so we can see it. Now we're going to adjust the color. We're gonna make it a little bit lighter here to give that impression of the light shining through. We're going to use the Gaussian blur again, just to give it that little bit of fuzziness around the edges because a shadow and something having a light obscured through it is never that precise defined edge. We want a little bit of natural shadow and fade going on there. Gaussian blurred gives us just what we need. Next, let's pay a little bit of attention to our Apple logo. How we would get that defined kind of brushed metal gradient. To do this, we're going to use a technique called a clipping mask. So let's create two shapes to show you how this works. We'll create a red square and let's just create a circle as well. We'll just change that color to green. So this is nice, easy visual to see. Now on our layers we're going to drag the green one into the box of the red one you see just below it. So it now just there. And it disappears from our view when we let go, we now have a clipping mask. It's still there. We're able to move it and we can move it into any position on the square, but it will only be shown through the square itself. This is called a clipping mask, and it's a really useful technique for creating specific shapes and effects. And we're going to use that in a second to create the grading effect on the Apple logo. We can also apply this to some of the finer details as well. So let's just delete these away real quick. What we'll do, we'll look to create a clipping mask with the under shadow part that we just made as well. So we can take this and just drag it down below our main section here. And now, it will only ever be visible below that main piece of glass that we made. Because of that clipping mask, we're gonna whisk it that hard edge, but then we get the blurred in Gaussian edges that we put in there before. And we can adjust the gradient to however we need it. The best visuals that we're after. That's no set parameters here. Just visually look at it and decide what you think really suits it and sits best. But by using that clipping mask, it just makes those blurred edges. And the Gaussian trick we did a little bit easier. So let us select the Apple logo. Will do this slightly differently, but using the same techniques makes the logo lighter. That's going to be easier for us to see what's going on. Then let's just draw a shape. We can just take the pen tool and draw something very simply that goes through the logo like a triangle shape. As long as it's a closed check, it's gonna be absolutely fine. Triangle being the simplest we can do. Then we'll change the color of that to be a lot darker, as you can see at the moment, it's just laying on top of the apple is very, very simple. Remember what we just learned with the clipping mask. Once we bring that through, the Apple will define the shape of that. Let's bring it down. And there we go very easily. We've got that hot, very hard clipped gradient using Apple template right there. We're almost giving the impression of a reflection and that really shiny part of the brushed metal. But like before, we can then use gradient or we could even use Gaussian blur and very, very lightly define and shape that to how we see fit. For example, we've done this far more harshly than in the example, but we can tweak it and dialed in as much as we need. But also not limited to how many times we do this. We could create multiple layers or multiple images within that kind of clicked reflection. 8. Lens Design: The next asset we're going to look at creating are the lenses for the device. If we begin by bringing up our guide, using our guide lines as well, can make sure that we just add all the ones that are going to help us line up correctly with the three lenses as shown on the device. To start creating the lenses, the first thing we're going to do is choose the ellipsis tool. And then just begin by drawing our first circle within our guidelines here, it's useful to change the color to something that easily definable would just choose black for the time being as it is not used and we can easily line that up then if you find the red or green easier for you, go down that route. As before, having our arrow tool selected allows us to adjust the shapes so it fits within our guideline. It's going to help us have that consistent perspective. Once we have that fully aligned, we're going to duplicate that shape much like we did before when creating the camera basil itself. You find it useful here to add some extra guidelines for the other circles in the camera. And we're going to move our second layer up to again, create that perspective and depth. The second layer, we're going to make it a darker tone first. Once we've made it that darker tone will then just move it up to the new guidelines like so. When we turn off our guides, we can actually see that very simply even just these two colors have given us the appearance of depth in the camera are ready because of the perspective and the way that we perceive how they look. So it's working for us already. Now we're going to duplicate our top most layer again, which is that gray layer. And we're going to rinse and repeat to create the other circle elements of the camera has exactly the same technique, will make use of the perspective of the guide each time. And what we'll do here as we start to get multiple layers is we'll assign some different colors. So just a quick glance, we can see where we're at, what layer we're working on. Because of all these Bezos, layers, circles, if they're gray, it can be quite difficult to quickly see where you're working and what kind of perspective you've actually got to use the red and green again, so we can see what we're working on there. And we can cut those out the same as we have for the other layers as well. Now we've got the basis of the first camera module made. We're going to look at getting the color and texture assigned correctly. And we'll work from the outer ring to the innermost. We'll start with the most outer, which we can see in our example. It's got a nice shine around the site. So we need to emulate that using our gradient tool, much like we did before. So we need to choose our gray. We can do this with our own visual choice, because remember, we could be creating anything here. We could choose colors. We could be creating a entirely green device if you so desired. What's important is to make sure our light reflection angles of the gradient remained consistent to the feeling of directional light always being consistent and thus are real. If you find it helpful, disabled some of the top layers as well. It can be easier to see and adjust your gradient when you're just looking at the one area that you're working with, rather than having all the layers stacked on top of it. Now this element really stands out is to find it has hard edges. So we're going to use the stroke tool to make sure we've got the right layer selected. Up the top. Here we go to Stroke and we're going to introduce a stroke as you pull the slider along here you can see in real-time the effect. It has something you can just choose by eye but quite narrow just to add some hard lines around there. We're gonna go to our Effects menu again. And this time we're going to use something called outer shadow. This is going to let us create a shadow based on the shape we've created. And we need to set the angle similar to our gradient. So it gives us a shadow effect. Naturally depending on the fake light source we've created using the gradient guide. And you can see that as we bring this slider, I add more and more shadow around. We need the angle to decide the correct angle of that. So we get more shadow at the bottom as if the light sources coming from the top there that you can see doing that suddenly gives us so much more depth in that part. Now we're going to be in working on the red layer here. So that second inner rinks, if we select that, and let's give it its color, will do it black for now that we may adjust that as we go. For example, our reference shows it to be kind of a darker gray type color. Now part of the perspective issue here is coming from the stroke has been applied to the bottom layer. If we select that again, we're looking at the gradient section for the stroke. We want the gradient to also apply to the stroke. So it's more intense to one part than it is the other. And that will help us in that perspective shift because it's adding that stroking in a place that we don't want it to be. Just need to casually tweak this until it feels right. There's no specific settings that are always going to make it perfect. But if we follow along here and see that we're just tweaking, having a look and seeing how it changes visually. And you'll notice that when we put that gradient in there on the stroke that it is more defined on say, the left, the bottom than it is the top. And that helps give more perspective of that being a shape that sticks out. There we go. We've created the first part of the camera module. 9. Lens Fine Details: Now we're going to create the iris of the camera. Now this is arguably where most of the detail goes into this design. And we're going to have to create lots of layers and lots of different detailed parts. So what we're going to do is create that in a separate file and then bring it over. And we'll do that just for clarity so we can see everything that's being made. And we'll bring our example template over so we can look at that and use it as a reference, just Command N to create ourselves a new file. And then we just have tabs across the top here. And any elements we want to bring over, we can just select those layers or the group. Press Command C and then tab over to our new file and Command V to bring them in. So as you can see here, we've for a reference and we've brought the bass part of the lens we built over. And we're going to create the iris inside that and then make it into a group and bring it back into our original project. Now we're going to create this lens here. And we already have circles and everything created at perspective. We want to change the color and sizing, etc. So we're going to use that command J to duplicate. Then we'll adjust the color light before so we can always see the layer we're working on. Again, it can be useful to do a really bright contrasting color if you need to. We're just going to be black for now because that stands out amongst the gray really easily. And now we're just going to apply our gradients. We've already got the gradient in there as we add more layers and adjust the colors. Once we do this, it will look like a little speaker icon. Now the two main tools we're going to be using here are going to be the cup tools like we've used before to cut one shape, you're using another with the mask. Then we're gonna be using the blend tool. That's what helps us get those translucent looking layers of different glass. We're not going to go over what every single blend mode does. But we'll show you the ones that we're going to use and how to utilize them to get this glass effect here on the camera lens. Now we're going to work systematically the best we can in creating and building up the layers working from the back most for it, I'm going to start with that little green curvature just here. The first thing we're going to do is copy the new layer we just made using command J, and we'll disable the layer below it. We don't need that for the moment. Now it's kind of a complex crescent shape that we need to create here. Again, we're going to cut that out using those masking tool. So we're going to create ourselves a new shape will make it red so we can see exactly what we're using and what we're cutting width. And we're gonna place that to get something close to the sort of reference that we need, that little sliver there. Now if we move our red layer below, we can see the exact kind of cut out we're going to have. So as before, if we hold Command and select both of the layers, we can then cut one from the other. This case we wanted to use intersect rather than subtract to give us that shape. Just there. We've got our shape cut out. It needs some fine tuning and adjustment. One thing we're going to do is just drop the opacity down of this red layer. We can see its relationship to the other layers below it. While we adjust it, we just want to get that kind of curve, that ring edge like we can see on the example. We'll do that using the opacity test to get those curves showing a like. So now in this camera iris, there's a little bit of a green reflection going on. We're going to change the color now of this layer. And like before, we want to apply a gradient so we can use the white and green using the white to be the really high reflection and then the green slowly fading off, just giving that kind of tonality that you see in the camera lens. And again, it's something we can set the colors. Forget roughly how we want quite a dark green, really bright white. And then define how the gradient is going to reflect just using the controls here and tweak until it looks correct. There's no perfect sayings or angles to place it out. It really is a preference and design choice made by yourself. This layer blends with a darker layer below it and we get that gradient shine through. We're going to change our blend layer to pin light. This should work nicely once we start adding more of those reflective layers on top of it, we're going to go down to our gray black layer again and duplicate that command J again. And this time we're looking to create that crescent on the right-hand side. So our second layer of reflection there, and we're going to use the exact same techniques we've already used. So we're going to draw a shape and do the intercepts, but we're just looking to get that little crescent slice on the right-hand side this time. So we can then create that reflection, thus adding more depth. Now it's time to use our gradient tool again. Now in this part of the lens, we tend to get a darker blue, grayish reflection that the color choice can be up to you, but we need to go between that color and white far absolute peak of the reflection. And then we're going to dial that in as before. Select to take this moment to remind you that if you're struggling with this, if you have this project file, so absolutely open it. Feel free to copy one of the lens is into your own project and work on it side-by-side. Have a look or the finished layers and all the finished settings if you wish to emulate it precisely, and then try and recreate it yourself, It's there as a resource for you to use. Now with our reflection here, the blend mode is going to hugely effect how this is perceived. And this is really good example of having a look through the different blend modes to try and achieve the result you want. And you can see that if we leave it on certain ones, it seemed to really reflective like bright light. Others give it a kind of tainted feel. Some give it instantly that great 3D blend that we've gone for their. It depends what you're after and what you want your end result to be like. But that really is how we achieve it. We get these different layers in and have to dial and tweak them by I over time to get the desired look at fear lift up essentially glass camera lens which reflects everything around it and simulate the environment that, that was in. Here, we're just going to experiment with different blend modes, different gradients to give a different reflection from different angles. You can do is repeatedly copy your lens, adjust it, and save this project. And then you've got all of these kind of bookmarked for later and you can just use them in other project prebuilt ones with different reflection types and visuals that you can then just easily adjust the size of once you've created your lens and you're happy with how it looks or even your batch of lenses. What we want to do is group them together and name them to me to select all of the layers that are gonna be involved. You can hold Command and click each one. I'll click the top one, hold Shift and click to the bottom and it'll highlight all of them. Command G will build a group of those for you. And I would suggest that you name them specific lens types each time as well, especially if you can save them and bring them over into your other project, then just the case of selecting the group, pressing Command and C and going back to our original and we're going to drop that lens in there. And we can put it in our camera module that we built on our device or ready. 10. Further Camera Detailing: Now we're going to begin working on some of the finer details on the camera module. Once we've done the first one will then duplicate it two or three, and we'll adjust the gradients to get the correct lighting effect for each one. What we're going to start off is by having a look at the gradients we've got going on, on the current layers here. Now if we look at the outermost ring in our example here, it's got dark, light and dark again. So we're going to add some extra colors into our gradients on that base layer. And that's going to allow us to have those extra points of light. As you can see there is we add them in and we'll just use our handle to adjust those key points to where we need them to be. Once this is setup on this one, we're then able to apply that when we duplicate it to the others, having those two white points there, we're able to simulate the effect of there being a light source reflecting in two places, but it's absorbed by the camera lens. And you see we've got those two reflections there on the left and the right. So we made a little mistake. The bezel edges we can see in our example, one is metallic or metallic in color and we left it black for the depth. So we're going to change the color of that. We're going to apply a gradient to it as well. And we need it to have a similar shine and tonality to the outer edge as well. You see the light reflections need to represent and be in the same space. But we also want the gradient to show that there's a different angle and different lighting. We just need to dial the end until it visually looks correct. And we'll probably need to add the extra points in as well as the gradient as well. Spend the time here tweaking and perfecting that. So it looks as real as possible just by dialing in small gradient changes in getting that reflection to appear as best as it possibly can. Applied that extra gradient, the two layers are blending together a little bit much. What we're gonna do on the bottom layer, which is going to up the level of the stroke giving just a harder edge. We should show some nice separation between the two layers as if they were fitted together and to metal separate part. Something that can really help sell this effect is to use the gradient on the stroke as well, giving the exact same reflection in detail that's happening on the color and the overall shape. The stroke still gives that hard edge, but then it still is affected by the lighting and the reflections that are happening. Otherwise, you've just got a very unnatural hard edge. So we're just going to apply that here as well. Now on from here, we're just going to continue using the exact same techniques, the same layers, the same gradient tweaking, just to dial in that lens. We're not gonna do anything new feature wise, but I don't want to skip over anything. So I want you to be able to visually see every step that we take. But there's no guidance needed here. We're using the same techniques, just dialing in by i, him based on our reference. Now if you haven't already, we want to make it the entire lens, a group and you name it something like lens, one lens left, whichever works for you. Once you've made this a group, we're going to fold it down, select it, and do Command J, and we want to duplicate it. So we've got three exact copies of this lens. We're then going to bring up our reference and we're going to move each one of the groups lens 123 over into the correct positions. 11. Camera Base: Now we're going to create the reflections on the base of the camera module. And to do that, we're going to use that clipping mask technique that we used before. We're going to make sure we've got a camera based, select it and then we need to draw in a shape. We need to draw a shaping that's got a hard straight edge. But before we could do a triangle or some kind of rectangle, anything that joins up and gives us that hard edge long enough to go all the way through the base will be fine. Assign a color to it. We need to be ever so slightly darker to get the effect of the lighter side being over on the right-hand side. I'm going to drag it down into the base of the camera that we made before. So we get that clipping mask and we can see exactly what we're working with. There are top lens, we have a reflection that overlays with the brighter part of the base. So to create that, what we're going to do is go up to our top lens. And we need to find the layer in there that's got a large circle. We're going to duplicate that. We can use the base layer and then bring it up if need be. Select that command and J to make a duplication of it, we're going to set the color to be pure whites because it's gonna be a reflection of glass. Let me bring that up to the top layer. It's going to look really odd. But we're going to use that same technique again of a clipping mask. What we can do now is draw a shape of the clipping mask. When we close out that shape, we'll just have the little slither leftover. And if you look, we're lining that up with the reflection base that we've put on the base of the camera module there. Because we wanted to simulate the gloves fully reflecting the piece of light. We're just going to make it red so we know we're cutting one shape via another. Then once we've selected the two together and we're going to use subtracts to take one shape from the other. And that leaves us that perfectly white part that as the reflection. 12. Camera Module Details: Now we're going to work on the real fine detailing in this camera module here. We're going to look at building the flash in, I think in some of the extra shadow layers. And then lastly, introducing that LIDAR sensor, we're just going to do something here to make life a little bit easier for us. We're going to bring our reference image below our render and just make it a little bit larger so we can get them side-by-side. So when we zoom in, we can really look at the details of what's going on side-by-side. Once we've lined that up, what we're gonna do is switch our template back on the way things are looking good. We can now see from the template layover exactly where we're gonna be putting off flash. So let's begin making the base for our flash. Open up our render and just make sure we're on the top layer here. So anything we draw is going to land on top of everything else. And we'll grab our ellipsis tool and we're going to draw ellipses tool in over the flash on the render. Just very simple circle. Obviously the perspectives not going to be perfect. So we can just zoom ourselves in here and we can finally adjust that. Just utilizing the handle a topic just to skew it a little bit for the angle. Once we've tweaked that and got it in just the right place. Let's assign a color. We're going to go for a light gray or silver here. We're going to adjust this and apply gradients as we go. Just have something that we can see and it's gonna be roughly what we're after. And you guessed it, we need multiple layers to do the edging and the shadow, the detailing. So we are going to duplicate our newly created layer command J. We're going to need three of these to start with. And like we've done before, let's assign some contrasting colors so we can see what we're cutting out against one another with a really clear contrast. So here we've gone orange and green too. First things first, make sure we've got the correct layer selected. And we're going to look to make that top layer slightly smaller within itself and we're doing it so we can keep the correct perspective, won't. So we've got that roughly lined up. We've got those edges showing up, which are gonna be the highlighted edges looking on our reference. We need to duplicate it another three times because we're going to use this multiple times. Now select one of our new smaller circles and one of the larger green ones. We're gonna cut those out together to give us that outer rim cut out like so we've now got multiple layers at the same color. So our bottom layer, that's actually going to be the visual of the flash. It's just change that to a yellow, get roughly to what the flesh color would be just as a visual indicator for us there, back on our newly cut out beveled edge. Let's have a look at the stroke tool and we're going to apply a bit of a stroke there to give that hard edge definition, we need to separate it as being the metal body versus the glass front of the flesh. Now let's take our second green layer. So the bottom most, we're going to move that ever so slightly to the right hand side and that's going to become that hard metal, the beveled edge on the left-hand side. You see we've created two separate parts here for each side of the bezel. Now, almost exactly the same as we did with our camera lenses. We're going to add that gradient and make sure we've got the white for the absolute shine. And then some variation in the gray as the outer line and tweak it until we've got those correct values giving us that shine of light. You can base it on your camera lens, ideally the one on the top left, whatever kind of shine position that's going to have is going to be best for you to mimic, but something along those lines. Now here's another technique for getting a really fine shadow. What we're going to do is copy that one that we've just made and given a gradient and we're going to change its color to black. Now that we've changed its color, we're going to use the arrow command keys and move it over just ever so slightly, just a touch, It's just going to hit a very, very small shadowed edge that way. So let's move onto our yellow layer of the lens now. We're going to have to duplicate this guy again as well. So Command J to make a copy of that. And what we're gonna do here is we're going to make these ever so slightly smaller. So we've got those lens flashes inside the flash itself and lighten them up ever so slightly in color. Let's do some of the detailing in side of the flashes as well. So what we'll need to do is duplicate this lighter color one that we've just made. Just come on J to make a copy of that. We want to shrink it down and then we're going to just turn it 90 degrees. So just tilting it on its side, like so. We're just gonna change the color. To something a little bit darker so we can see what we're working on because we've got the same color on top of one another at the moment. Once we've lined that up, we want to copy that as well. Then we want to switch the color back to be a lighter color, but not quite as light as the background. We just made it darker, so easy visual to work on. You can see on the example there, we've got these extra flash details in there as well. We can then select all of these layers once we put them together and we're happy with that initial part of the flash and simply copy them over. So duplicate them, drag them along. And we've got our flash built there. It looks slightly off on perspective. So I think if we just highlight that one and move it down just a little bit, that should help adjust that perspective and look a bit more correct if we can definitely see that in our reference as well, that second part of the flash is slightly lower than the initial. Feel. A little bit more shadow here is perhaps needed. We're gonna take our gradient layer here and drop down to the effects panel. There's a feature in here called outer shadow. We've used this before. We're going to introduce a little bit of drop shadow using this most important thing here is getting the angling correct. Otherwise it will shadow all around in an unnatural way. But if we get the angle just right, it will give us that little bit of shadow, just their blur to it can help really good detail as well. This is maybe a bit much as it's such a small part, but when you zoom out, it can look a lot more natural to have some shadow or reflection type imagery going on in there. Now our reference image here is suggesting that it's also heavily lit from Britain, the side of the device which gives these kind of stretched shadows from each camera lens. We're going to have a look at the drop shadows were applied and they're going to be applied already to each camera lens because we put them in there when we created the lens. We're just going to adjust the angles and lengths to try and mimic that kind of shadowing on them there. Now if we bring the template backup, we can see that we actually don't have the LIDAR sensor, the microphone drawn in on us, but we can see that there in the reference. Let's have a look at continuing to match that reference. And we're going to create the LIDAR sensor. Now we can be really clever about this. We've already created exactly something that size, shape an angle in our LED flash. Let's just copy part of an LED flash layer and bring that down in a copy there. And we can just drop that straight in and then look to adjust the color and gradient. Is this more of a gray with a maybe slightly lighter at the top to darker at the bottom. Kind of effects going on. Looking pretty good so far. 13. Button Design: Okay, Now we're looking pretty good. It definitely looks like a device. The camera module looks really nice because we've done those stripes that detailing the bit of shadow. The body now needs a bit of work doing to it as well. So we're going to look at some of the detailing. They're creating those fine edges as well as adding the button on the side. What we're going to begin with doing is finding our layer for the side of the device. As we can see just here. We're going to begin by adding a stroke to that to give it that little bit of separation from the back of the device, much like it looks like on our reference or real device. An iPhone in this case also has that hard bezel damage in pretty much every case. Let's create the button on the side of the device. Now, we'll bring up our layer here so we can see exactly where it is because it's drawn in there. With your concept design, you could place it wherever you like. Now to draw this in blue, use the rectangle tool and we'll literally just draw a shape on top of everything else. Now this little handle up here on the top left, tiny little red dot. We can use that to adjust the curvature of the shape. And then we'll just apply a new color. Nestle this in the correct layers folder. If need be, give it a quick name as well. Now it looks a bit odd, it's just flat on the side of the device. So we're going to make a copy of the layer we just made, which is the button. And we're going to change the color. We'll just do a solid black here. What we're going to do is ever so slightly adjust the positioning by making sure we've got that layer selected. We can use the down arrow and the right arrow to just ever so slightly move it away just to give that a little bit perspective of depth in there. And we'll zoom in a second. Just have a little look at how we're doing with that. And we can see in real-time as we tap the arrows, the movement and the depth that's been created, we want to give the impression that the buttons really, really close to the device. So it's not necessarily giving off any shadow, even though we know we're going to also backlight that device with another one like our reference. We just wanted to give the appearance of a tiny little fine gap which we would only see from this side and not the other because of the perspective. Now there is an effect we can use that will help us further emphasize this. If on the original layer rather than on new shadow layer, we're going to effect and we use the emboss effect. This will help us kind of have the feeling of the gradient like we've gotten everything else, but it will just highlight the edges out for us as we can see there. We can see they're just engaging. It gives us some of the feeling we want it as if the metal body has been ever so slightly cut around the button like it would be on-device part of a design choice just helps send it a little bit more than it's a real physical thing. Now, one thing we haven't done here, we've got it quite close to the back edge on yours. You could absolutely move it to the center. It could be a circle, it could be down at the bottom, completely up to you. This is just where we've put it on this one because that's how it appeared on the reference. Now it looks okay, close up, but if we zoom out, does it sell? Is it obviously there? Yeah. It looks pretty good. It sits nicely on the devices in a good position. It looks as if it's ever so slightly protruding and it's also engraved in That's perfect. Well, you can guess what we're going to do now, but let's have a look at applying a gradient so that that lighting texture across the device matches with the button as well. Because the minute it stands out just a little bit. So we're just going to adjust that edging gradient right there. And then we'll tweak it in with the button as well. Now, I like car design. However, if we have a look at our reference, we can see there's actually a bit of a texture flat surface created on the button as well. Let's have a look at how we would apply something like that as well. If we wanted to go down that kind of design route, what we need to do is obviously select our top layer again for our button. We can use Command J to make a duplication of that. Again, what we'll do here, we'll make a slightly smaller offset version of it. And that's going to allow us to have that kind of feel of the smallest surface with the curved edges going in and then shadow as well as if it's embossed all the way around the edge of the button, as we can see here, very simple technique, but it gives us a very different view of that side part being different shape and subtly engineered differently. Now let's have a look at matching those gradients. Now we've just given a top and then some sides. So what we're gonna do is look at doing a gradient on the side of the button first, which is going to be obscured from light to it needs to be in the same kind of shade and color, but absolutely darker, but not all the way to black. We'll look to do like a dark gray kind of thing there and see what we can do with that. And then the top side of the button can be essentially match to the site of the phone unless we wanted to stand out and be defined by different color. Now we can go hyper detailed on the smaller details because they sell the overall appearance of reality. When we put in these gradients in this, at multiple points, we have multiple points of light and reflection. Remember we do that just by double-clicking on our radiant slider that will add another point of color in. We can make use of those middle ones being white. So like a pure reflection while having the grey silver or wherever your tonality is in-between. This allows us to have the shine right at the top here and in the middle section, while going to the much darker as it curves around to the obscured light part of the button. It, we're just going to keep tweaking those gradients and making fine adjustments until we're happy with our result. 14. Antenna: All right, So on our reference that our antenna bars, so these small plastic areas where the signal can come out from the device. And when we load up the reference here, we can see where they're going to be. This is gonna be super simple for us to make. We've used all the tools and techniques. So let's grab a shape and we're going to draw a shaping where it should be. Just give it a nice straight line like that and we'll change the color to solid black as that's how they appear in most cases. Maybe we want to make it white and blend in with the device. It's gonna be a preference of your choice. Then let's just use our reference to line up the angle and get it in the right place. And then much like before, we're going to use that clipping mask by bringing it down into the correct layer. So the side of the device in this case, which will then cause it to create a mask based upon that shape and it will be cut perfectly to size. Because our perspective and everything's already put in. It will even cut those sides off the correct angle and give it the correct perspective look. And everything. Got very, very simple thing to add in there. 15. Creating a second device: You're probably thinking, right, we've still got so much to do. We need to create the MAX device and there's lots of other shading and things to go on. Martin going to show you some things in a minute that are really going to make you smile. The first thing we're gonna do here is just find our side layer here and we just need to give a bit more depth and shine into that side layer. So we're going to use our gradient again when they add some extra points in so that we can have a much darker point in going into a lighter point and then darker again with the kind of reflection and going in there. Again, completely a preference you can tweak this to however you think is right and however you want your lighting to appear. These are just the techniques we're using here. As you can see, the device we've made is ever so slightly different to our reference just based on those choices, you can just keep refining it and tweaking it and taking it further and further and further until you're happy. What we've done here, we've now got a black point, as you can see, and then we can do to white points. And that gives us two light points of reflection is if there's something real material, say maybe blocking the light or the angle of the light, just allowing those reflections to shake platelet. And we can just use our sliders that we use right at the start of creating this just to keep tweaking that and getting it to where we like. Now we're gonna look at making the second device, the one with the screen facing towards us. First thing I would like to do is just tidy up the project a little bit. So we've got loads of layers, open it in a minute, just going to scroll through, tap on the triangles and just condense those layers down and you'll see why in just a moment It's going to be much more beneficial to us if we work in this way. If we've ended up with any stray, like we've got all of these parts here. They're not in a group. Let's select all of them. We can hold Shift and click the top and the bottom and then do Command G. That will, by default take all of those parts we selected and bumped them into a group for us. And we're gonna get with these things grouped together because we're going to reuse a lot of these assets in just a moment. Now let's get all the parts of our device apart from the camera module. And we're gonna make those into a group as well. We're going to then duplicate that group with our command, J Command. And this is going to be our back phone. So rename that new group backbone. Then we're going to bring our template backup because we've got that new group that's been duplicated and it's got all the elements apart from the camera module. We're able to just slide that over and bring it into our guide there. And then we can just use our size markers to just get it roughly in the right position and to the right size and just give it a little stretch there. The beautiful thing of building everything out of vectors is it resizes perfectly. And voila, we've essentially got the second phone bill already. Alright, let's make the beveled edge around the display. So we're going to open up that group for our backbone. We want to find the layer that was the curved edge around the back of the previous device. And we're going to change its color to be a solid black. That kind of gives us what we're after right off the bat. But what we'll do is then look at the layer above that. So it's gonna be that gray gradient layer. And if we just shrink it down a little bit, we just get that nice solid black or beveled edge there around the edge of the device. Looking good. Now let's address the buttons. We're looking at the flip side of the device, so it's got these volume up and down buttons. Well, fortunately, we already created that sleep-wake button. So inside R group here, we can just highlight all the layers that make up that button command J to duplicate them. Then we can rename them so we know which one's gonna be which. Then very simply we can adjust them, move them, and re-size them to fit the volume buttons on the flip side of the device a, using our layer here again, we can just resize them exactly as we need, making sure we've got their groups selected and they'll already have the depth, feel and correct gradient and lighting. But again, we can tweak it if we want to. And then we can just copy that over once we've created one to make the next one that's sized about right there. So let's just duplicate the group for our new smaller button. Then we can just drag up the duplication to the one above and we're gonna be good there. Hopefully they should look about right? Let's have a little beautiful and let us do this one more time for the even smaller switch towards the top. If we hold down Shift while we've got this selected, we can actually copy that layer right off the bat. We can just hold shift, drag it up and copy up there. And then again, we can resize that one to fit that smallest switch as well. Then we've got all the fundamentals there. If we wanted to tweak it, change its color or change its appearance to maybe give it more of a switch rather than button look. But we've got all the elements that are already built in, have a look. So let's hit Command 0 to zoom out, and it looks pretty good. It's absolutely convincing now. I think what we need to probably look at creating is the notch because that's become a bit of an iconic design of the iPhone. So let's have a look at popping in, and we're also lacking the symmetry there seemed to be really easy to create. We could do another shape and round it off, or we've already created the correct type of shape. So let's copy one of the layers out from our buttons. We can just bring that down on there and change the color to the match the size of the device. And then put a little circle in there, super easy to do. So there we go. We've just copied the shape from our button. We just re-size that again. And we'll just look to apply the correct color with a bit of a gradient match to get that edging That's apply a stroke tool to that shape. And that's gonna give us that nice outline of the symmetry. Find it useful here to turn off your layer so you can see that outline and it's not being exacerbated essentially a via the template that we're using. Now that would do fine. But if we open up our reference here and we zoom in a little bit, we can see that it's got a little bit more fine detail. It's like embossed kinda look because it's a separate piece of metal that's inserted, right? The black hole is actually sort of assimilate it whole. Let's look at how we could do that as well. If you've wanted to go down that extra bit of detail. But the layer selected, we can choose our Effects menu from the bottom here. We've got bevel and emboss, and we can use that on our layer. It's a little bit like the stroke, but it gives a purpose perspective and it does a lot of the extra work for us as an effect. We have a look at what the different options do. They'll give us a slightly different flavor of what we want it to do. Whether it be erased, opposite, kind of slipped down ever so slightly. Do we want this really kind of dipped, kind of look like this and tweak it to how you want to use it. Honestly, just really subtle because once we zoomed right out, it just keeps that impression of it just being a little bit embedded, almost an imperfection, but also a design choice. I think we'll settle with that. That looks quite nice. The next thing to look at is we're going to add the hole for the similar pin to go into to pop that Semantria. And we're actually going to have to draw something again. I think it makes sure we're on the right layer and we'll grab our ellipse tool and draw ourselves in a little circle just here. We'll just give that a fill color of black for now. Alright, let's zoom ourselves in a little bit. We're going to add some extra details onto this to make sure it's got that depth and perspective like before. I'll little circle we just made, we'll duplicate that command J again. What we'll do this time instead of kind of the shape out from one another, we'll use the clipping mask technique. What we need to do is make one layer lighter than the other or we can do our red and green if you're struggling with seeing how it is, should be relatively easy. Now when we drag the top on into the next layer, that's going to help us create that clipping mask. You can see it represented in the display itself. It shows it turned into that gray color right? Now we've got those layered in for some reason our color snapped back to black. I'm not sure why, so we've just make sure that's gray again. It says it's gray but it's not displaying it in the site. Don't know if that's a bug, strange that we think are happening. We just need to now move that bottom layer ever so slightly off to the right look and that's given us that kind of gray curvature in that bit of depth in the sim pinhole there. Alright, let's tackle that iconic and well, now iconic notch in the display. Now we could take that top layer and cut out and intersect it. But as it's all one seamless colored that blends in with the bezel edge. I think we'll just draw a shape on the top layer. And then we'll just adjust it using our cursor that we have before to get the perspective right, just using our reference guide there so we can just line up the edges and a beat, really quite easy to do. You need to see the black edges, so bring the opacity down a little bit. Look, It's just nice and easy for us to line up there. Remember the templates just there as a guide for you. If you want to break out of this, you absolutely can just know that if you were to say line up the bottom line on the bezel notch there, you can have this notch be any size. It could be a tiny little bump, you could stretch it right across the top of the device and the perspective would remain correct. It's just a useful thing to have in there just to save you time rather than having to make your own perspective and guidelines for absolutely everything is just in there. Quick, easy reference for you. We'll just set that to black and that is our notch done. Now, we zoom in a little bit, have a look at our reference. There's a little camera array and microphone setup in the notch. At the moment, just because we're so used to seeing these devices, it's obvious there's nothing there. Now we've already built some great camera lens options that we can still tweak. What we'll do. We'll go into our group and we'll find the curvatures and bits for one of the camera lenses. And we'll just look at bringing that over a resizing it to fit in that space. Look nice and easy for us to do. And it saves us the work of rebuilding and cutting all those layers and getting the colors and tonality correct. Again, just reuse what we've already got. Then we can tweak our gradients to adjust the lighting, size, and color. Here we go, we're getting really, really close now it's looking like a great design. What we definitely need to do is put an image now on the display and we can use any image we like. And in the next video, that's what we're going to look at doing. 16. Reflections And Background: Let us give our second device and nice and background. And to create the finishing touches, give a nice reflection to the devices as well. Any image you like as your background. If you need a background image checkout, Pixabay, Pexels, both great options for free ones. To insert it. We're gonna go to File and then Place. Then we need to choose the image location on our hard drive, I find it easy to put things on the desktop personally, Mike has its own file system here and he's going to use a background that he created. Now let's select roughly the layer we want it to go on to the great gradient here, and we just click and drag to drop it on. If we have snap-on, we might get snapping to some of our guidance lines like that. We've got to get it over in the correct position and then we'll use our clipping mask so we'll bring it down onto itself. So it clips with itself. That's pretty much it done for us. We can change the perspective of it if we like, and move it around. As you can see, that it's pretty much just done the job right off the bat for us there in our layers, Let's condense everything down. So we've just got the two devices and we're going to create our nice quality drop shadow here. Once we've done that, we're gonna select the two and we want to basically make a duplication of them together. And then we're going to bundle those two together as well. Once we've got those, we'll just put them on the bottom layer. Now while that selected, we can just simply drag the top right the way down to the bottom until we've got roughly the right look and shape. The way you can do this without the sizing issues is right-click, go down to transform and then choose Flip Vertical and it'll give you an exact vertical copy. And you can just drag them down and match them like so. If you remember all the way at the start of this, about an hour and a half to two hours ago where he used the transparency option in our gradient. Well, There's also a tool called transparency, which lets us do a similar thing. If we just drag it over our newly inverted image. We can now use these two handles to give a transparency effect. And that's the way we're going to simulate that reflection by having it a nice hard edge just on where it starts to reflect. Then using that transparency slider to just fade out ever so slightly. If we just zoom back in fully here. Here we go. We've got our completely rendered devices with their nice reflection. We can give the whole image of finished feel. We've just drag a shape across the background and perhaps give that its own gradient. If we use colors that match similarly to what's already being seen, then it's going to give pretty nice effect. I think here if we do a nice gradient fade right to the point of the reflection, that's going to look quite nice. Then we'll create another one as well to go behind our reflection layer, instead of just having that hard gray edge, we'll have a nice fade off that matches the fade off of the reflection as well. It should give a nice continuity to the image that way. Just like so. Just a quick note here. I did move the image a little too far over to the left. There is a little bit of a gray up in the top right-hand corner, but that's gonna be fixed in your version of the project by very simply just moving the image over to the right. It, Let's give unless a drop shadow to our renders now to give it a kind of fitting of realism and quality sitting in its place. From here, it's completely down to you. I would love you to go a little bit more in depth with the camera lenses and make them so they're all individual like in the reference, we can change our lighting angles and get a feeling of different light where he'd even maybe look at changing the color of light. Or we look forward to seeing your renders, please do share them in the projects. And I'd love any feedback you'd have in there as well. Thank you very much for taking the course. I look forward to seeing you in another one in the future. Take care.