Transcripts
1. Intro: This course is about the
advanced screenwriting process. These lessons are intended
for writers who already understand the basics of
screenwriting and storytelling. Want to enhance their skillset. Beyond the fundamentals. We will assume you
already understand proper screenplay formats
and terms such as plot, beat, dialogue, and protagonist. This course does not require any specific
software or product. These lessons can be applied to any type of writing
for visual media, such as episodic television
or streaming limited series. What we will discuss are the philosophies and concepts
that make a story work. The tools you will need
to tell the story well. We will cover the concept of story and how it
differs from plot. We will talk about your story's theme and
how you can make it universal such that
your story can be told in any genre
or format you need. We will cover characters
and discuss what gives them dimension and how you can
give them rich inner lives. We will discuss points
of view, tragic flaws, and how you can make
your characters into roles that actors want to play. Later, we will discuss how you can build your story around a plot framework and how
to build stakes into your plot to raise tension
and excite your audiences. And how you can introduce
and use the concept of failure to make your audience's invest in your story
with every scene. Finally, we will talk about exhibition and how we can get your story
in front of people. The industry and technology
move and change quickly. But there are certain principles
that remain the same. We will discuss how
you can use them to get your screenplay in front of the right people to put it on screen in front of audiences. In the end, this course
will better equip you to create a good
story until it well.
2. Story: In this lesson, we're
going to discuss the concept and philosophy
of story and theme. We all naturally
understand the story. We tell stories every day when we talk or type
two other people. Story is the fundamental
way the human brain processes events and
actions and organizes them. To be understood. Humans seek patterns to make sense of what
is around them. The way we naturally
tend to organize them is what we know as story. A good story is one
that we care about. Good story makes the audience
give their attention to it and personally
invest in the outcome. A good story gives your
audience a reason to care. How do we make the audience
care about your story? To do that, it needs to
have a universal theme. Theme is a lesson, a take-away, a point to be made. By universal. We mean the lesson you are
demonstrating is relevant. Anyone listening, no matter
what the characters, language, genre, or form, it was story takes. One way to formulate a
theme is by using the if then format to
organize your lesson. For example, you can
formulate a theme like this. If you are always
too afraid to try, then you will never succeed. That is a theme that
could be told in a science fiction movie
or in a nursery rhyme, or on the back of a cereal box. It can take any form
you need it to. And it's strong enough
that you can build any kind of story around
it that you need to. Another example. If you don't prepare
for the worst of times, then you can't enjoy
the best of times. That is a theme that
could be told as an animated movie about a
squirrel preparing for winter. Or it could be a live action
commercial for insurance. The theme is
universal enough that any person from any culture
would understand it. Even if they didn't agree, they could grasp why somebody
would think that way. A strong theme is the most important piece of
building a strong story. It is the theme that gives your story a point in being told. Audiences need for a
story to have a purpose. No matter how simple
that purpose is. Have you ever listened to a
young child tell a story? Usually just a bunch
of unrelated facts and observations that don't connect and don't resolve a question. How long can you
listen to somebody ramble on without
getting to the point? How irritated do you
get when somebody wastes your time by saying
something pointless? In order to not waste
your audience's time, your story needs a strong point. You need to know what that
is before telling the story. Why here and now. Another question you
need to answer for your audience is the
critical y here. Y, now, it is important
for you to establish for your audience right away why your story starts
where it does, and eventually ends how it does. You can't count on
the audience giving you the benefit of the
doubt for too long. The longer the
audience goes without knowing why they are seeing
what they are seeing, the more likely it is that
they will turn away to something else that provides
them with faster answers. It is perfectly okay to raise questions
for your audience, like in a mystery
or detective story. But you need to continue giving them a reason to stay
around for the answer. And you do that by telling the audience why it
is important to stay. For example, in the very first
Star Wars movie, begins. Just as Princess Leia
is being captured, within seconds of
the movies starting, there is a battle, a flashy, violent conflict
with special effects and an exciting chase. The audience doesn't
know where they are yet. Which characters are witch, who they want to succeed. But the movie begins right in the middle
of terrific action. And the audience naturally
wants to watch it unfold. Star Wars never stops giving the audience a reason
to keep watching. Even though there are so many unanswered questions
throughout the movie. Only seen here. Another very important
aspect your story needs is the concept
of only seen here. Your story has to be unique
as only you could tell it. Of course, it will have aspects that will be similar
to other stories. It could share
themes or settings, but your story is yours alone. And you have to
tell it in a way. Only you can do that. You need to examine
what can happen in your story that the audience wouldn't see in any other movie. If the audience is just
going to see the same thing in your movie that they
already saw somewhere else. Why wouldn't they just
watch that other movie? Again? Why would
someone want to spend all the time and money to make your screenplay
into a film. That film has already been made. You need to give everyone a reason that your
story is being told, why your theme
needs to be taught. You do that by
imagining events and actions that can only seen here. Maybe your story is about a heroic battle and a
brave company of soldiers, which has been done in
countless movies already. That doesn't mean you
shouldn't tell the story. But It's your job now to
think of things that can happen in your story that you
haven't seen happen before. What can the soldiers do that would surprise
the audience. How could the battle end that they audience
did not expect? To do that? You need to first outline what the actions and events of your movie are and
what the setting is. Then, write out what an
audience instance would naturally expect to
happen in that setting. And as a result
of those actions. Using our war movie example, the audience would
expect for there to be a lot of action and tragedy. And for many characters to
suffer and die before the end. That is common amongst nearly all movies
set during battles. Now that you know that you
are free to come up with things that go directly
against those expectations. It may be the soldiers escaped the battle altogether
in a hot air balloon. Or maybe a straight football distracts both sides
of the battle, and it becomes a soccer match. Instead. Once you identify what you don't want to happen
in your story, you are completely
free to imagine all the things I do
want to have them. Write what you know. The final, most important
aspect to telling your story is about telling
a story that is yours. You have to tell a story. You know, from your experience. We have all heard the phrase, write what you know. And that is extremely
important in screenwriting. Understand? We don't mean that
you can only write an autobiography or only write out literal experiences
you have had. When we say that you need to
write about what you know, it means that you have to incorporate themes that
you personally believe. You have to teach, lessons that you were taught. Not just what you think an
audience wants to hear, or what you think
producers want to make. As a screenwriter, you are
competing against millions of other people with lives and experiences very
different from your own. In a person with years and years of struggles
and lessons learned. If you aren't writing
about what life has taught you than your story, won't engage audiences nearly as much as another writer
who did tell a story. They personally lived. As long as the theme of
your story rings true to you and is a
lesson you believe, then you can't put
that theme into any setting and it will still
connect with an audience. Let's say. You want to
write a fantasy film set in an imaginary world with
fantastic creatures and magic. That's great and would be a terrific setting to tell
any number of stories. But what you have to do
is create a theme that is as true in your personal world as it
is in the fantasy world. For example, if when
you were very young, parent taught you a theme that if you treat everyone like
they were your family, then you will never
truly be alone. And you really believe that. Then your job is to find a way for the fantasy
world and all of the different characters
in that world to show the audience why
that theme is true. Not only does the
theme give you, the writer a base to work from, but it also gives you a goal. You need to prove
the theme is true by the end of the story with the characters and
setting you have. If it is a theme you believe
and care about personally, then you, as the writer, have a reason to teach that
theme to your audience. So when you write what you know, you show us what you believe and you give
us a reason to care.
3. Character: In this lesson, we will be discussing character
and how we can craft them into
multi-dimensional people that ring true to audiences
and keep their attention. Your job as the writer is to create and flesh
out characters. To take the actions
of your story, demonstrate, and learn the theme you are trying to convey. The purpose of a character
is to embody your theme. Characters do this
through the actions they take in the decisions they make. The first choice that you, the writer has to make
is to decide what character's point of view the
story will take place from. You have to decide
whose story is it. You can do this by
asking yourself, which character learns the most? Which character
changes the most? Who is the most different at the end
than at the beginning? If you can focus on that one character before
adding too many others, you will set your story up to be the most engaging possible. For your audience. There is a temptation in
many writers to include many characters to make their stories of large
ensemble pieces. Choosing a
point-of-view character doesn't make this impossible. Just because a story is
mostly about one character. Doesn't mean others do
not learn and change. But the story should be
driven by revolve around the choices and actions of one character and the
effects that happen after. For example, Luke Skywalker is the main character in the
original Star Wars movie. He learns the most, and it is his decisions that cause the story to move forward. The actions of everyone else, driven by the
choices, Luke makes. He decides to leave his planet, which leads him to
becoming a Jedi Knight, which brings him into
conflict with Darth Vader, which causes the
war to escalate and eventually for the Death
Star to be destroyed. At the end of the movie, other characters
have changed and learned and grown as well. Han Solo learns that there
is more to life than money. Princess Leia learns to
trust the untrustworthy. Even Obi-Wan Kenobi learns. There are many ways
to teach a student. But all of these changes come about as a result of
the actions of Luke. If Luke Skywalker decided
to stay home that one day. None of the rest of
the story happens. One of the most important things you as the writer have to do is decide who of all of your characters
has to learn the most, grow the most, and
change the most. Who in your story cannot
stay home that day. Tragic faults. All writers know that your
characters indeed flaws. The key thing your characters
need are tragic faults. By that, we mean that your character's flaw needs is to stop them from
learning and growing. And it has to be in direct opposition to
what they want to be. For example, if your story
is about a baseball player, what they want the most in the world is to win
the World Series, then that character needs a flaw that directly prevents
that from happening. You, as the writer could decide, that baseball is a team sport. And requires good
cooperation to win. Therefore, your
characters tragic flaw is that they don't get along with the other players and don't listen to what
the other players say. Maybe that's driven by
your characters ego. Maybe it's fear or
distrust of other people. Whatever the reason your
character's flaw needs to be, what stops them from getting
what they want the most. Your characters could have
everything they ever wanted. If only, they would
learn their lesson. That is what your story
needs to be about. Your character's
flaw needs to be overcome by learning your theme. Tragic flaws can be made even stronger if they have
an aspect of irony. If the flaw in your character is not one that the
audience expects, then it makes the learning of your theme even
more interesting. For example, in the warm movie, Me expect your main character to be afraid of
injury and death. And for that fear to prevent them from being heroic
and winning the battle. But what if their
flaw, in this case, fear or cowardice, took a
different form than we expect. What if the hero instead
was afraid of the dark? How would that change
how they behave? And how would that change
the choices that they make? Audiences expect
a character to be afraid of gunfire
and explosions. But what if that character instead was afraid
of being alone? How does that change the story? When they aren't afraid of
what they think we should be, but have to avoid things. We don't expect. These ironic flaws allow you as the writer to imagine many
more events for your story. When you are forced to avoid
what the audience expects. The eye patch. This is another tool writer can use to engage the audience
with your characters. When we use the phrase, give them an eye patch, what we mean is that you should
give every single one of your characters some aspect or characteristic
that sets them apart. You might call it a quirk. Give them each
something memorable, which will stand out
to the audience. This allows you to add
depth to your characters, giving your audience another
reason to care about them. By giving your character
something else to care about while revealing more
about that character. For example, you could have a typically strong masculine
action hero character, but you could write them
to have a strange pet, like a miniature pig. This lets you, the
writer devise a reason that character would have
that pet the first place. Perhaps something
in their history makes them want to
keep a tiny pig. Or maybe they rescued
the pig during a previous adventure
and continue taking care of it because
they grew attached. By simply giving your
character a weird pet. You've revealed a
whole history of a character and other aspects
of their personality. Without having to write a single line of dialogue,
integral or exposition. The audience can draw
many conclusions about your character
from that one. Work. Another example. You can have a
character that often flips a coin to make
a hard decision. And maybe the coin they
flip is rare or exotic. Perhaps it has
sentimental value. By showing your character,
flipping the coin. Trusting the outcome. You have told the
audience a great deal about the type of person
your character is. You have shown that
they are indecisive. Or maybe that they believe
in fate or probability. Or maybe in some mystic
power the coin has. Maybe the coin was passed to them by a loved one
that has now gone. And by flipping the coin, it is your character's way of asking for that
loved ones Advice. You can see how one weird quirk can give your character
many little layers for you, the writer to use to tell
your story. Characters. For actors, one area of writing characters
that is not discussed enough is crafting a
character than an actor will want to portray you
as a screenwriter, not writing a finished product. You are creating a
blueprint for a movie that many people along
the process will need to use to make
the finished film. It is your responsibility to
write something that all of those people involved will want to work on and be a part of. There are millions
and millions of unproduced screen plays that all of those professionals
could work on. And as the writer, you need to do
everything you can to them to choose your screenplay
above all of the others. The best way to do that
is to craft a story with fascinating characters that
actors will want to play. If you are able to get
your screenplay in front of people who have
the power to get it made. You will absolutely need to have the interest of the actors who can actually get the movie sold. It is your responsibility
as the writer too, give those actors a reason to
be a part of your project. Besides just a paycheck. You have to understand the point of view of the
actors who will read your screenplay and understand what they are looking
for in your work. The actors are looking for
parts that are fun to play. Parts that play to their
strengths as performers. But most of all, they are looking for parts
that offer opportunities. Actors want opportunities
to perform, to show their range. Essentially, to show off
to everyone watching. As the writer, you need to
give them those opportunities. When you are creating
your characters, giving them tragic flaws
and quirky aspects. You need to keep in
mind that later on an actor will need to be convinced to portray
that character. You need to write it in such
a way that the actor will seek out your character for
the opportunities you offer. The most obvious
example of one of these opportunities
is the monologue. Many actors will flip
through your script, searching out how many
lines there character has. And if there are
any long blocks of text for the actor to
sink their teeth into. This isn't to say that every character in
every script needs to have a lengthy
multi-page monologue expounding on the
nature of the universe. But the fundamental truth is that actors want to
say lines on screen. And the more lines a part has, the more attractive
it is to an actor. And the most intriguing thing for an actor at first sight, before they even
read your story is a big block of text for that
actor to call their own. Even if your screenplay doesn't have a single line of dialogue, you need to invent ways to convince actors to want
to be your characters. You need to give them
interesting people to be.
4. Plot: Plot. A good story is one that
makes the most sense to us. A series of events that
naturally flow from one to the other and finish
in a satisfying way. When a story does not flow
from one event to the other. In a natural progression,
humans become irritated. We naturally want to
understand what we are seeing. We cannot see the reason that
two events are connected. It creates dissonance
in our thinking. It raises questions
without immediate answers. Humans are naturally curious. So we want to know the
why behind everything. Plot is how we organize, relate, and build events on each other
in order for them to make the most sense and tell your story in the
most effective way. Think of your plot like a
blueprint for your story. Plan, for the events
of your story. To build the structure
of your story. A strong blot gives the audience the best
opportunity to understand. Your story. Plot is what allows the audience to learn the lesson
of your theme by putting your story in the most understandable
form. Stakes. What gives your plot direction
is the concept of steaks. What is at stake in your story? What does your character
stand to gain, and what could they lose? The most important thing to consider when creating
the stakes for your story is what is most
important to your character. What can they not live without? What things or
conditions define? Your character? States should represent
opposites for your character. They should be both the best
and worst possible outcomes. As the writer, you
need to come up with what the worst a possible thing to happen to your
character would be. What that is, is different
for every character. For example, the
worst-case scenario for Luke Skywalker would be to live his entire life on
his uncle's farm. Never learned to
fly and never be a part of something
bigger than himself. Being unremarkable is
the absolute worst thing for Luke in his mind. Alternatively, Ebenezer Scrooge cares most about his wealth and ownership. His worst-case scenario
is being destitute, poor, and unable to
control his surroundings. And to be vulnerable. Different characters will always define success differently. You, the writer,
need to define that for them before
you begin writing. When you determine the
absolute worst thing that could happen
to your character, you need to threaten
them with that. Throughout the entire story. The secret to making
the stakes mean as much as possible
to the character, is making them mean as
much as possible to you. And by extension,
to your audience. This is where the Universal
theme and writing, what, you know, factor. Into your writing,
what the character is afraid of should be
what you are afraid of. It should be specific
and relatable. Everyone would be afraid of
the whole world blowing up. But the vast majority
of people don't factor that possibility
into their daily lives. But most people would be afraid of their
relationships falling apart. And many people
spend a lot of time and energy to keep their
close relationships alive. Many people deeply
fear being all alone. And so a character who
has that same fear, who constantly faces
threats of being abandoned will connect
with audiences. The second principle
of stakes is that they need to build over the
course of your story. In the beginning. Failure must be a possibility
for your character. But the results of failure
early in the story must be less severe than
at the end of the story. For example, early
in Harry Potter. Harry is worst case scenario
is being unremarkable. And living with his aunt and
uncle in an unpleasant home. By the end of the story, harry is threatened not
only with his own death, but the death of all of his close friends and the
destruction of Hogwarts, the new home he has adopted. Both stakes are related, in this case by the concepts of home, family, and belonging. But by the end of the story, Harry has much,
much more to lose. Because of that. He is willing to take greater and greater risks
to achieve his goal. Stakes that are relatable
to your character, to you, and to your audience. Give the audience
a reason to care about your story
from the beginning. Stakes that grow as the story continues will keep
the audience invested. No matter how severe the
worst case scenarios become. Because they will always be tied back to what was
initially at stake. For the character. Failure. Failure is an important
aspect to every story. And the writer needs to know
how to both display and threaten failure throughout
the story. Burst. Failure must always be possible. The possibility that
your character can fail is what gives
the story stakes. If a character will
always succeed, then nothing is at stake and the audience has
no reason to care. Think about how many action or superhero movie
franchises have included many sequels
that were never as successful as the first
film in the series. The audience learns very quickly that the
heroes never lose. The stories, lose the
audience's attention. While the plots threaten
the end of the world, audience knows nothing
is really at stake. And they quickly
become bored. You. As the writer must demonstrate
failure to your audience. Your characters. In must fail it often multiple times before eventually
achieving their goals. No characters. First idea should work out. Plan a should never pan out. Ideally, your characters
would fail over and over again until the
very end of the story. When they finally
get what they want. Along the way, you can write small failure for
your characters experience that bring them close to the worst
case scenario. That always keep the threat of the worst case scenario present. These small failures can complicate your
characters situations, forced them to face new challenges as they keep
having to solve problems. These failures should
be the result of your character's flaws
and how they solve them. The decisions they make should come from those same aspects. For example, in the war story with the hero
who is afraid of the dark, he may be forced to go into
a tunnel without any light. So he brings his father's
lighter with him. When the hero
lights the lighter, because he is afraid
and cannot see, he inadvertently gives away
his position to the enemy. Who sees the flame. His flaw lead to a
decision that caused a small failure that the character has to
find a way out of. In this scenario,
maybe the hero makes a personal sacrifice by
throwing his father's of lighter away and
hiding in the dark. This is close to his personal
worst case scenario, but his willingness to
go in the dark and to sacrifice the lighter shows he is growing and
that he is learning. And all of this happened without a single line of
dialogue or exposition. Fundamentally, your
characters have to fail. They have to get themselves into trouble because
of their flaws. And they have to learn and grow to get themselves
out of trouble. Always remember. Audiences. Do not like your characters for
succeeding. Audiences. Like your characters
for trying. I repeat. Audiences like characters
because they try. The movie. Rocky won the Oscar
for best picture, but the character
technically loses. He gets beat. Just like every other
character in the movie said, he would buy the obvious winner, reigning world
champion, Apollo Creed. But every character
in the movie, routes for Rocky, the city. And the audience loved
him because he tried. He dedicated himself
to the challenge. Despite the impossibility
of winning. He fails over and
over in nearly every, an aspect of his life. But he is considered a
classic hero because he tried and audiences
connected with his efforts. Make your characters try, make them fail, and then
make them try again. The worst. Another
concept that you need to incorporate into your story is the idea of the worst person. For the. Job. Just like the worst case
scenario and the tragic flaw, you'd need to create a way for your character to be the
worst person for the job. They need to be completely unfit for the challenge
in your story. At least at the beginning. By the end of the story. After they have
learned and grown, they have become capable
of facing the challenge. It is at the beginning. If you need to establish
that the character, as they are, cannot succeed. Again, we will
look at Star Wars. Luke Skywalker is a farmer from nowhere who has no
experience or skills. He has absolutely no business fighting in a war or
piloting a spaceship. If the Luke Skywalker, who had never met Obi-Wan, Kenobi, never heard
of the force. Had tried attack the Death Star, he would have
failed immediately. The story would be
over in five minutes. Along the same lines. If the Harry Potter
from the first scenes, who did not know about magic
and did not know wizards. We're real, tried to
stand up to Voldemort. He would have failed instantly. In the beginning. These heroes are the
worst people for the job. They are not expected to win. They are literally
told the opposite. They are completely wrong
for the task at hand. Think of how many
thousands of boring, unremarkable action
movies have come out over the years that you cannot
even remember the names of. How many action movies involve a villain with an evil
army at their disposal, facing off against a hero
with ample experience. A highly decorated super
soldier, a rational person, when thinking about who would be the best person
to send to defeat the villain and their
army would make the obvious choice and
send the super soldier. They are the perfect
person for that job. And you expect them to win. Everything that happens after also goes along with
your expectations. Nothing is surprising. Nobody in rows or changes. The super soldier blows up
the bad guys and goes home. Everything goes
according to plan. The audience is already asleep. Remember, plan a
should never work. Your characters should always fail until the
moment they don't. You should know
what your audience expects and then do something. Do anything else. Choice moves, plot. When you are putting your
story events in order, one after the other, you will have to decide how the characters get from
point a to point B. What moves your story? What moves the plot pieces
is always character choice. Characters because
of who they are, because of their beliefs
and their flaws, must decide to go from
point a to point B. Because they think that
he's the best idea. Things should not just
happen to your characters. Your characters make things happen for better or for worse. Usually, for worse. If you are writing your story. And find that it has become like a theme park where your
characters show up in one place, say a few lines, take a few actions, and then just move
on to another place. You need to stop and
invent a reason for your characters to decide to
go from one to the other. It needs to make sense to them. For it to make sense
to the audience. Your characters need,
it would be going with their best
idea at the time. You should always be able
to answer by your character thinks what they are doing in a given scene is a good idea. If you cannot, you need to back up and come
up with a reason. Many writers make the
mistake of designing an outline or a structure and just having characters
move through it, like pieces in a board game. Those writers think
that just because there is a clear structure
and series of events, that the events will move
the characters through, that the audience
will accept it. The truth is that the audience is watching
the characters, not what happens
to the characters. The audience cares
about the people and pays attention to
the decision they make. For example, in Harry Potter, the audience is not
keeping track of all of the steps between the beginning and Harry's arrival at Hogwarts. They are not carefully marking Harry's progress through the
structure of the first act. The audience is waiting and anticipating the moment harry
decides to open his letter. For the moment he passes
through the train platform. The audience does not care about the steps to get to
the wizarding world. The audience cares about
seeing Harry become a wizard. As the writer, you know, how your story should go and what events
should take place. It is your job to
create ways for your characters to choose to
take the steps to get there.
5. Exhibition: Exhibition. Now that we have discussed
the steps you need to take to write the best
version of your story. Let's discuss what
you do with it. Once it's complete. We will call this
exhibiting your work. If you have a good story. Well told, what can
you do with it? The first avenue
we can discuss is the traditional route of writing contests and
screenplay festivals. Today, there are more
writing contests than there have ever been
through online platforms, such as without a box
and film freeway. The writer has access to thousands of possible
places to submit their work in every language and every country on the planet. At first glance, this can be
a very tempting way to put your work out into the world
and get eyes on the story. You have spent so much time and effort getting
down on paper. The issue with thes is a
matter of volume and audience. Volume is a factor in that. The more outlets
and avenues there are for your work to
get out in the world. The smaller the potential
audience for each is. There are a limited number of people interested in
reading screenplays. That group is being
splintered and shared amongst an ever growing
slate of contests. The writer must then submit their work and hope it
gets chosen and featured. And an ever growing
lots of places. More than ever before. There are more and more writers competing for a shrinking
audience of readers. You must also take into account the cost
of this strategy. Most contests are
not free to enter. Most will charge a
submission fee to cover the cost of putting
on the contest itself. And for having the
staff to sift through the thousands and thousands
of submissions they receive. If you are dedicated to
pursuing the contest route, you have to budget
for how much it will cost to submit to the contests. You feel the most confident
you can compete in. The best way to
approach these is to narrow your intended
submission targets to a list of carefully
chosen events that specialize in the type of
the story you have written. Determine the genre, the length, and format of your story. Then these search, the
contests and festivals that cater directly towards what
you have already written. If you have a feature-length
horror genre screenplay, you should target festivals
looking exactly for that. You have a significant advantage by specifically
targeting your venues. And even greater advantage if your story fits a
specific genre. The more specific a venue
that fits your story, the better chance you have
of not only being featured, but of exposing to an
audience that is all ready looking for the exact type of
material you have written. In terms of contests
and festivals. The more specific and niche. You are, the more
successful you will be. One online platform we should discuss is ink tip.com, Inc. Tip is a resource for people to upload and search for
unproduced screen plays. On that site. You are able to break down and categorize your
screenplay and make it available to an audience that is specifically seeking out
screenplays to produce. Keep in mind, however, just how many screenplays
are available there. The type of producer that would
be seeking those scripts. On top of a good story. You need to have a highly marketable and
economically feasible script. One rule to always keep in mind when trying to
get attention to your material is that the easier a place or
platform is to access, the more competition
volume there will be, and the less likely it is for anyone to take
notice of your work. Agents. Getting an agent as a screenwriter can
be an important step in your career and can open
up opportunities for you as a writer that simply aren't available
without representation. But getting an agent
is just a step in a longer process and not
an end in and of itself. It also doesn't solve any
final problem for you, nor does it guarantee
that you will be a working writer for the
rest of your career? The key way of getting an agent's attention is
through the query letter. This is a short letter. Pitching yourself and
your writing to an agent, electricity sends
unsolicited to their office. The letter should be
specific, attention grabbing. And you should explain very clearly the kind
of writer that you are and exactly how your
writing will benefit the agent. Agents fundamentally looking
for clients that will work as much as possible and
earn as much as possible. And the agent's time is limited. Just like you need to convince the audience to care
about your characters. You need to convince the agent
to care about your work. You need them to
invest time into you. The same way, you
need to convince actors to invest in
more characters. Again, keep in mind how easy simply writing a
letter to an agent is. And consider how many
thousands of letters every agency receives
every single week. And the low likelihood
that you would stand out. Don't be discouraged by
the volume of competition. But be aware that you will
need to continue trying, continue writing, and always be improving in
order to succeed. Networking. This is a simple concept that defines the process for
knowing more people. Rather making more
people know. You. Just like how you always have to consider your audience
when writing a story. You need to consider the other audience for
producing your work. Ask yourself professionally,
who do you know? What do they know you? For? Many writers, hang around. Other writers. That is simply natural
to know people like yourself who
do things like you. But writers do not
hire other writers. You need to carefully
consider what types of people hire writers and
purchase screenplays. Then put yourself into
positions to meet those people. The classic way of doing so is by attending
a film festival, or even better, attending
every film festival, you can. Today, there are
tens of thousands of events in every
country on earth that you can attend and meet other people who could be looking for material like yours. Every director or producer who attend a festival to show a film is naturally going
to be looking to be successful again with
their next project. Could be looking for someone
who can help them do that. Even if they aren't looking
to buy your writing. They may be looking
for a good writer that they personally
know to write for them. Remember that the audience
for your story is just as important as the
audience for your work. You have to give both
of them a reason to care about what
you are saying. Other filmmakers. As we said earlier, what you have in your screenplay is a
blueprint for others to use to create a final
product, a finished film. Very few people outside of other writers seek
out screenplays. Another strategy
you as a writer can take to get attention
to your work is to seek out other
filmmakers who would be willing to take a small risk
on producing your work. By this, I mean, finding other people who are
looking for the same thing. You are, namely
industry attention. In an effort to move
up in the business. Then work with them to get your material made into
some kind of final product. This likely means a smaller, shorter, scaled back
vision of your story. If you have a feature
length screenplay, you might try your
best at writing a ten minute version of the most important
part of your story. Or you might try carving out just the introduction
of the larger plot. Any way you can find to keep the essence of
what you have written. The heart of the theme
you have created, and make it easier, more economical
for others to work with would be a
significant advantage. If others can see how your work translates to the screen and
can be done economically, the better chance you have
of convincing people that the full version of your story is worth
their time and energy. Good story, well told is rarely held back by
its budget or length. Good story forgives almost
every other shortcoming. There are millions of
filmmakers out there in the world that would do
anything to have a really, really good story, to
make a movie out of.