Transcripts
1. Class Introduction!: Editing is where the
magic happens in videos, but if your workspace
isn't set up for success, then it can be a
tiresome process. If you wish, you could shave hours of time of you're
editing process, then you are in the right
place. Hi, I'm Charles. I run Creative Agency, WCM and I've been editing
and working in Premiere Pro and
the Adobe Creative Suite for almost nine years now. I've worked in studios
in London, Auckland, Toronto and Australia during my career and picked up
some some of the best, manage and streamline their workflows and
editing process. Now I want to take the
techniques that have helped me to edit and produce hundreds of videos in an efficient and
stress-reducing manner for clients like Chanel, Adobe, and San Miguel
just to name a few and share them with you over the duration
of this class. Let's take your editing
from time-consuming and costly to fast and furious 9. In the world of freelance
and production, time is money, and if you're spending
more time than you should be editing a
project for a client, it means you have
less time to take on other projects and that's
costing you money. So let's fix that. This
class is useful for people who are fairly new
to Adobe Premiere Pro, or even those who may have
been using it for a while, but are looking to up their game and push
their knowledge. We're going to cover some of
the basics like setting up your workspace and getting your keyboard
shortcuts in order, and then we're
going to move on to some more advanced
techniques like color grading in
reading your graphs, where to store caches, and how to use proxies. I love to help people make
their lives easier and streamline the work that
they do day in, day out. Now let's get into
Premiere Pro and it make our new best friend. [NOISE]
2. Class Orientation!: Your class project
is going to let you share all of your progress and your own personal take on this class with
all of your peers. Basically, you get to show off and who doesn't like that? All we need to do is share
a screenshot of your brand new workspace layout
and a keyboard setup that you found most efficient after watching all
of the lessons, super easy and bonus points, if you give them funky names, you could even do
before and after comparison to see what changed. Not only is it super easy to do, but you can also take
inspiration from other people's set ups and maybe we'll learn
something along the way. Maybe we'll form some
ultimate workspace, keyboard setup layout and it will be used for
generations to come, we'll only know if we try. All you need to
participate in this class is a laptop or a
computer and to have Adobe Premiere Pro and Adobe Media Encoder installed
on one of those devices, have an external HDD or SSD
is also going to be great, but not 100 percent necessary. Don't worry about that
too much if you don't. Make sure you use the
most up-to-date versions of each of those programs. I'm currently using
Adobe Premiere Pro 2022 and that you've got enough space or storage on your devices to
make a new project. Now let's get into it and
open up Adobe Premiere Pro.
3. Intro to Premiere Pro: [MUSIC] Before we jump into the source, I want to give you
a basic orientation of Adobe Premiere Pro. If you're completely
new to video editing and you're thinking, "I've never opened a
Premiere Pro before please help me," then don't
worry I got you. If you've been in video editing
game for a while though, you may want to skip onto
one of the next lessons. I don't know, man the
buttons probability along here or something,
don't leave me please. [LAUGHTER] If you've never
opened up Premiere Pro before, then prepare to have your mind blown in a good way obviously. Let's double click the icon
and get it blew it up. This is Premiere Pro, and if you followed the
last step correctly, we've opened it up
and we're being greeted by the project
loaded screen. Now, this is where all of
your recent projects live. Surprisingly, it's also
the place you come to begin a new one. Let's do that. The first thing
you're going to see when you click the "New Project" button is a new project
window that pops up. Here, you can do things
like name a new project. So let's call as this. Seems appropriate. Next, we need to choose
where we'd like to save this new project file. Let's click "Browse" here, and find a nice little place
for this project to live. I've already created a folder
Skillshare test project, and save it inside
of my edit folder, which is something
we'll talk about later. We will click
"Choose", and now we get back to the new
project window. I'm also going to talk
about a great way to streamline this process
later on if you hang around. You can also adjust
your general settings, such as video and audio
playback and display formats. Your color management,
which we'll talk about in one of our later lessons.
You're going to love it. Your Scratch Disks and
your Ingest Settings. Only one you need to
worry about for now is your Scratch Disks so let's
click over to that tab. These are files
that may be created on the spot by Premiere, such as previews when rendering, recorded video or audio, and one of the most important
files your auto save. We want all of them to live in the same folder as your project. Let's make sure that's the case. We can do that by
clicking "Browse", go into our Project Folder here, which again, we're
going to discuss later. I like to save them in my
Premiere folders here. We'll click "Choose", and then for each
separate line we do exactly same thing. Once that's done, we
can click, "Okay". Now we're here in a brand new, fresh project and this is
our everything should look if you've kept your program
on its default settings. But we're going to work
on that. Don't worry. First though let's import some footage and you have two options when it
comes to doing this. First, you can go to File, click "Import", and then select the footage
you'd like to import. Or you can move
your mouse here to the Program panel and simply double click
on an empty space. They both do the same thing, but it's just way cooler if you double click, I'm just saying. Now, let's go for the workspace
we can see right now. This is your program
when it's a panel. This is where any footage you're working on in a
sequence will be shown, and it's decided
by the position of the playhead this is
your Project's panel. It is about all
of your files and anything else that's a part of your project is going to live. Is similar to the folder
system use on Mac or Windows. We can create a new bin by
clicking on this button here. We can drag and
drop items into it, but more on that later. This is your timeline. This is where you're going to work on all the clips
you're going to import, and space them up and make them look good for your clients. We'll talk about timelines and sequences in one of
the later lessons. Most importantly this
is the Help button. You can click this and type
anything you're looking for. If it exists in Premiere it will show you exactly
how to find it. It's a bit like Google Search, but for Premiere
Pro and it probably also it doesn't steal
all of your data. Well, let's have a look at
some of your key settings to get us started. Let's go to Premiere Pro here,
and click "Preferences". First we're going to change the appearance of
your workspace. Let's scroll down to Appearance, click and you open
up this panel. I like to have mine darker, it's a place less
strain to my eyes. I also feel like it helps
me to work for longer, but this is entirely up to you. Next, let's go to
Audio Hardware. Here's where you can
select the input and output for your audio. If you have an external speaker, you can choose it here or select your headphones,
for example. Finally, auto save. If you do anything today, let it be this. This feature has saved my life many a time and it will
continues to do so until I finally become a perfect human and no
longer make mistakes. But until then, I'd like to have my preferences set to auto save at least once
every 10-15 minutes. Your maximum project versions
is how many auto saves. A Creative Cloud will create
before overwriting the old one and 20 is a good
number for this. I also recommend to can
save a project copy to the Cloud and save or other
projects when auto saving. I feel like we've done
enough here for now. We're going to be
coming back some of these preferences
in later classes. Just relax, it's fine
we'll go back to this. This is the default
Premiere Pro home screen. After this lesson, you'll have a basic understanding of
how to start a new project, what settings to apply, some of the different panels available in your workspace, and adjust to some of
your vital preferences within Premiere Pro. I'll see you in the next lesson
where we're going to talk about timelines and sequences. [MUSIC]
4. The Timeline and Sequences: The timeline, not just
for Sci-Fi movies, it's also the place
where you were doing all the heavy lifting in
your editing workspace. If you remember back to
about two minutes ago, I gave you a brief rundown
of the default premier pro workspace and you may have heard me mention something
about the timeline. In this lesson,
we're going to delve into what can be done
in the timeline, explain what sequences are, and explain how you can use
them. Let's get started. A sequence is simply a visual assembly of your video and audio clips within
the timeline panel. It can be customized in numerous ways to
match your needs, and it can also be used in a variety of ways once
you've done this. Now to create a new sequence, we can go here and
select "File", and then go down
to New Sequence, or we can hit the keyboard
shortcut on a Mac, which is Command and N, or Control and N on Windows. Now once a new sequence
window pops up, you want to name a
sequence like this, and then we want to
adjust our settings. We can either
choose from some of the pre-sets available here in which case I would
recommend DSLR,1080p, and then IV at 24 frames per second or 25 frames per second, depending on which
frame rate you shot in. Or we can go into
the Settings tab and choose our own
custom settings. In this case, I'm using DSLR
footage shot at 25 frames per seconds with dimensions
of 1920 by 1080. Let's go over to the
Settings tab and select the DSLR and change our time-based to 25
frames per second. Now if we look here, we can see the dimensions of the sequence
we're about to create. Let's select 1920 on the left, this would be the width
and 1080 on a right, and this will be the
height of the sequence. We want to display format
to match the time base so we're going to select
25 frames per second, and unless you know otherwise, you most likely want
to use Rec 709, which is a color
space your footage is being compressed into. We can leave the audio
settings alone and our previous don't need to be
touched for now either. We can also save these
sends as a custom presser, which is useful if
we're going to be using them a lot by clicking the Save pre-set button below and it will be added to the
list on the previous tab. Let's press "Okay" and
create our sequence. The sequence should now appear in a project panel and we can differentiate it
from our footage using the icons
here to the left. This is your sequence, and this is your footage, and we can double-click
our sequence here to open it in the
timeline below. What we have now is a
completely empty sequence waiting to be filled up with some lovely footage and audio. But first, let's get to know
the anatomy of a sequence. Now your sequence is
comprised of multiple tracks; video tracks and audio tracks. They're separated by this lovely line here in the middle, and by default, a new
sequence will have free video tracks and
free audio tracks. Anything you add to your
sequence is going to need to live on one
of these tracks. We can zoom in or out of our
sequence by using this bar here or resize individual
tracks like this. Along the top here we have
time markings and increments, and this will either be
displayed in seconds or frames depending
on your settings. Personally, I prefer timecode
because I'm not a robot. The left of the tracks, we have a few buttons that you
might want to try pressing. We can hide everything
when we video track using this button here. Be sure to keep an eye on
this when exporting though, because if the track is hidden, it's not going to show
up in your program monitor or your final export. Pressing this Lock button
will lock your track and prevent any changes being made
to it until it's unlocked. This can be useful when you want to cut down or trim tracks above or below without
affecting the lot track. You can rename a track by right-clicking here and
setting it to rename. This can be used for organizing large projects with
multiple tracks. When you take a
look here, we have V1 highlighted in blue. This tells us that this
track is selected for track targeting and
source patching. Now, these are a little too
in-depth to cover here, but it's useful to know that any copy and paste or
navigation commands are dictated by the
track selection here. You can customize this
section by clicking here and selecting
Customize option. That was a lot, I know. But again, to know your timeline and sequences
will save you lots of time and energy down the line and make you a better
editor overall. After this lesson,
you should have a much better grasp of what
can be done in the timeline, how to create new sequences, and how to customize them. Now let's move on
to the next lesson.
5. Create Your Custom Workspace: Welcome back. I'm
Charles and you may recognize me from
the previous lesson. Thanks for joining me again. Just now we ran through
sequences and timelines, and before that we
had a quick chat about the default
workspace in Premiere Pro. But this is not the only
workspace available. There are others
and they all have their own specific uses. Let's have a look
at some of them. First though, let's
quickly clean up your workspace settings. Now personally, I don't want all the visual random
workspaces here. This class is about
streamlining and efficiency. Let's click this button here
and then Edit Workspaces. You can reorder your workspaces
like this by clicking, dragging and dropping them. You can drop them into
the Overflow bar, which means that they
won't show up along the main panel here. Or you can remove them
entirely by dropping them here into the
Do Not Show panel. Now they still exist, it just means they won't show up when you click the Overflow bar here. I like my workspaces to be in the same order as my
workflow from left to right, so let's do that. But before we do, it's important to remember that your workflow can
differ from project to project and person to person so you may have an
entirely different process or more use for
different panels so set this up the best
way to suit yourself. We begin with assembly here. This is usually your first stop when creating a new project. You can view and organize all of your imported
media here quite easily and organize your
sequences and make selects. Let's keep that
right at the top. Next up we have
the editing panel. Once you've imported all of your footage you usually
want to move on to this panel to begin
cutting down and doing the main bulk
of your editing. Later on we're
going to customize this boundary to suit your
needs as having it set up incorrectly and goes through hours and
hours on a project. Next we have effects
and graphics. After we feel like our cut
has come together nicely, we can move into this panel to add things like transitions, titles, motion graphics
and other effects. We can also use this
workspace to edit any previous effects we may have already added to our clips. Next up we have audio. Let's drag and drop color
and place it down here. This panel is set
up to streamline any audio work you
may need to do. You can adjust your
levels, mix your audio, add any sound effects or any other audio work
can happen here. Next up, we have the
color workspace, also known as the Lumetri panel. But what I do know
is that its one of my favorite workspaces. All of your color work is going to happen here
and we're going to have a nice little chat about
this one in a later lesson. Finally, we have libraries. This is about all
of the assets in your creative cloud
library can be accessed. Again, this is
something we're going to discuss in a later lesson. You may have noticed
a few other panels, but these are some of the main panel you'll be working in. Now that you have a good
idea of what they do, let's talk about how we can customize them to
suit our needs. Let's just drag
and drop captions, metalogging and production into the overflow menu because most likely we won't
be using them. In fact, we can even put them
here into the Do Not Show. Perfect. Let's press Okay. You can see along the top here now all of those panels are in the correct order
and only the ones we need are left displayed. If you're an observant
person, much like myself, you may have noticed that
your workspace is made up of many smaller,
customizable segments. If you click one of
these segments it will become highlighted like this. You can see the blue
line around it. Then you can resize this
segment by clicking and dragging from the
edge or the bottom. Or you can move it to
completely new space by clicking and holding here, and then dragging and
dropping it and letting go on one of these
highlighted segments, decide where it's going to be. Like that. Using this, we can change the
order of our panels, stack them on top
of one another, or have them in
entirely stand alone window by losing this
and undocking the panel. Wherever makes you happy really. On top of this, we can
also access all of the available windows by
going to Windows here, and selecting the
window we'd like to add or remove from
our workspace. Anything have a tick next to it, like this, is currently present in a
workspace that you're in. If we combine all
of this knowledge, we're able to create a workspace that looks exactly how we'd like it to look and has all of the uses that we need from here. I have my own custom
workspace that I spend 90 percent of my time editing in and it's up to
suit my own needs perfectly. Some of the adjustments I
made came to me over time. Some are just simple
common sense, but let's take a look it now. To do that, we're
going go to Window, then Workspaces, and then we're going to
go down to Chuck. Now that we're in
this workspace, the first thing we're
going to want to do is add it to our
panel at the top. It's Edit Workspaces, find Chuck here and drag and drop it here between assembly
and editing, because this is probably
my main editing workspace. Press Okay. Now you can see it's
here and we can just switch between
what we already have. Let's take a look
at this workspace and see what I've changed. I've moved my source monitor here next to my program monitor. Usually, I want you to view both of these at the same time. If you look at the
Editing Workspace here, you can see source monitor
is on its own on the left. I removed the Metadata
Window entirely. I won't be adding
any metadata at this point in my workflow.
We'll have it there. We also removed a whole bunch of other unnecessary panels from the bottom left of my workspace. If you remember,
we're aiming for efficiency and streamline. You can see here we
have a whole bunch of panels that I've
decided I don't need. You see, I've only got
three here in this box. You may also notice
I've relocated all of my panels to the top left
of my workspace here. As before, it was down
here on the bottom left. I dedicated all of this space that I created by doing that to my timeline here and my
viewing monitors up here. You may also see I've
resized my timeline to take up the entire bottom
half of the workspace. This means I can see all
of my clips and edits in much more detail and have a lot more space to play
with when rearranging clips. You may also notice my viewing area has more
space in the top half now. Again, we can compare the two. Most across most of my buttons, which we may have already covered in the sequences lesson. I've also ordered
my panels on the top-left and in
particular way to reflect those which I need
it the most and order they tend to be used in. Adding in audio channels here, also lets me make quick audio channel
adjustments if needed. Now if you go to
my Effects panel, you can see here I've created
a custom bin called Faves. This is where I've added all of my most use effects and it saves me time have
to search and look for them every time I need them. You can do this yourself by clicking here to create a
new custom bin name in it. [NOISE] Literally select
whichever effect you'd like, drag and drop it into the bin. You can reorganize your bins
in exactly the same way. Its a very handy tool just to
have them all in one place. You have a play around with
your workspaces and think about what you might need
the most during an edit. Resize things to suit your
needs in the space you have. Windows can also be dragged onto second or third monitors
if you have them. Once you're happy
with how things look, you can save the layout
by clicking Window here, go into Workspaces, and
then Save as New Workspace. Just name it 2.0. Press Okay and it will
be added to the top here and also available in
the Edit Workspaces panel. You can do this as many times
as you'd like and create as many custom workspaces you need for the different
workflows that you have. Before you make any changes
to your workspace though, don't forget to take a screenshot
of how it looks before this lesson so that
we can use it for the before and after reference
in your class project. Have fun customizing and I'll
see you in the next class. We're going to talk
about setting up your own custom
keyboard shortcuts. See you there.
6. Setting up your Keys!: Sorry, I didn't see you there, I was too busy using of my extremely efficient
keyboard shortcuts in editing my projects
in record time. Want to know how I do it? Well, let's talk about
custom keyboard shortcuts. One of my favorite
aspects of this class, every single key is customizable
to set as a shortcut for Adobe Premier Pro and you need to utilize this
factor to advantage, we're in the 21st
century, come on. Let's head back into
Premier Pro and see exactly how you can do this, with your project
open we can go to the Premier Pro tab and then click ''Keyboard
shortcuts'' here, and this lovely keyboard
window should pop up. Here you can see the current
layer of your keyboard and any shortcuts as they're assigned at this moment in time, and if you've never
seen this before, you probably have the Premier
Pro default settings, which I'm going to
reset to just now. They're okay, but
let's be honest, we're not here for okay, are we? I'm going to share some of
the keyboard binds I use for my personal workflow
and learning this process has shaped hours over my editing
and prepping time, so hopefully you're going
to find them useful to. But remember at end
of the day it all comes down to
personal preference. We can search for
specific shortcuts by typing into this box here and typing in whatever we're
looking for and then we'll bring up all of those commands that are available down here, or we can also manually
search for them by just scrolling and going through all the different options. Once we've found the command
that we're looking for, we can assign it to a key
by selecting it right here, click in, and then press in the key that we would
like to assign it to. I've just reassign,
select camera 4 to keep 4 on my keyboard. You can also do it like this, we're going to
remove that shortcut by pressing the ''X''
and then we're going to drag and drop that command onto this key, very easy to do. But we can also apply
modifier keys which allow us to add even more
shortcuts like this, so we can use the
modifier command, which brings up a brand
new keyboard layout. We can also use option, again, which adds a whole new keyboard, or we can press "Control." Again, we have another keyboard. I'm going to add commands
to these modifiers, we hold that button
down and again, pretty much exactly the same
way we can drag and drop, or we can just select here, and again type the key that we want to add that command to. Let's go through some
key binds that I use super often and
share them with you. Now that we've got a
good starting point, let's save on in keyboard
setup and name it something very cool and press "Okay", so save as funky keyboard
bindings and press "Okay", and that should be accessible in your keyboard layout presets
whenever you need it. Press "Okay", and our new
keyboard should be set up. Why have we just
done all of this and how does it help us? Well, let me show you. Let's get some footage into the test sequence by selecting this clip here and dragging and dropping it here
into the sequence, and you can see we have our
video here and our audio here and we can extend that down
by dragging and dropping and seeing our audio wave
forms a little bit better. Ripple trim in more
Ripple trim from the endpoint of any clip
the play-head is situated over or selected up to wherever the play-head is situated
in your sequence. Ripple trim out does
the exact same from the outpoint and if you don't
know what a ripple trim is, is another great shortcut that will delete
your footage and automatically remove the gap left in a sequence
created by it. Pretty handy, thanks Adobe. How does using the Add
Edit come into this? How is it different
from the [inaudible] ? Well, Add Edit will literally split any clip with
just a touch of its shortcut wherever
the play-head is situated like this. The [inaudible] need
to manual select and click wherever you'd like to
[inaudible] to be like this, that doesn't seem very
efficient now, does it? Now using this, we can create new in and outpoint
in your footage and then ripple trim up to the play-head to cut
our eclipse down super fast and fly for our
editing and selects. Let's reset this footage. Say we're playing through and we want to keep
this segment here, but we decided we don't
want this segment here. We just press ''X''
to add an edit here and then we
can press ''Q'', and it deletes that whole
segment up to the play-head, and then deletes the gap that was left behind
or ripple trim it, given us a very clean cut and a super fast rate to edit out segments we don't want, so again, one more time. We don't want this segment
here, we press ''Q.'' Let's do again here, say we don't want anything
from here to here. Let's create, press
''X'' to create a cut and we press
''W'' here and again, it just cuts the
whole segment out, deletes it and ripple trims. Perfect. Now what does
the Slip Tool do? Remember we set our
Slip Tool to the E-Key. Let's press ''E'', and this
is a super useful tool for adjusting the in and
out points of a clip without actually adjusting
it within a sequence. For me, I had to finger
the clips in a timeline as little boxes or viewing
windows in the timeline. Each box takes up is given
space on the timeline, and we can show whatever
part of footage as inside that box we'd like
for the viewing window. All slip tool is going to do is change the part
of the footage we can see for our viewing window. Does that make sense?
Let me show you. We've got our clip here. We have the in
point and our point here and instead of manually
adjusted it like this, to say, move our
clip along a bit and change the part of the
clip we'd like to view, we can actually just hold E, click, and then drag to
the left or the right, and you can see here the times in the left is the in-point time and the time
in the right is the outpoint time and
we're just pushing that level forwards or backwards slightly depending
on how far we drag without having to adjust
the in or out points here. Let's talk about the
Rolling Edit tool. Using this tool,
which is set to R, we can grab the in and out
point of two clips that are next to each other in a timeline and then move them in sync. This is super useful if
you don't want to have to drag each in and out manually and mess up the rest of the
time and so you can see here we selected that cup and we're dragging it to left and it's
increased the length of this clip and decrease
the length of this clip without us
having to say do this, so maybe we want to increase
the length of this one, we'd have to do that and then
we'd have to drag this one to the left and then fill
in the gap ourselves. Again, it's just a majorly
good time-saving tool. What about the
Rate Stretch tool? Well, don't worry, I
haven't forgotten about it. This is one of my
favorite tools and this allows me to drag an
in or out point of the clip and fill up a space, but automatically
adjusting the speed of the clip that selected. This is great if
you already know what segment of the
clip you want to use, you don't want to change it, but you need to fill a
gap in your sequence by changing its speed. It takes away all the
guesswork for you, so say we have this
gap here, I mean no, I don't want use this
segment of the clip, we select T, we select the clip like that, then we drag from the in-point
or the outpoint and fill. Now you can see the
clip hasn't actually changed where it begins
or starts, but the speed, which can be seen here
actually has gone from 100 percent to 76.64, so it's just been slowed down slightly to increase its length. Now if you go with
my instructions, you should have a
render entire work area set to your return key. Now make sure it's render entire work area and not render
effect inside work area, two different things, I made that mistake
once, not cool. This allows you to set
your in and out points using the I and O shortcuts on your keyboard and then render any clip and effects that are
inside that space, which is your in
and out point now, here your workspace,
which is shown by this blue line here, which is the in-point
and this blue line here, which is the outpoint, by pressing the return
key like this. This is great if you
wanted to preview just a small segment of your
timeline and don't to wait ages for the entire
sequence to render along with all of its
effects and audio, just select the part you need, I, O like that and render it. You can also see once we've hit that
return key to render, that the line along here
goes from yellow to green, now yellow means it's
partially rendered. You have some partial
previews cached already. Now this is usually fine if you have a good enough
computer or processor, but sometimes you
might have lots of effects color grading,
audio clip etc. They're going to slow
that down and make it much slower to load and
maybe a little bit jumpy, so you might want to
pre-render it by using those shortcuts and then you'll get a nice
green bar here, which shows that you
have all of it cached. Finally, we have
the color labels we assigned to the number keys. Using this, we can sign a number of colors to any of the
clips in the sequence, and this is helpful when
organizing lots of clips. You can assign colors
to separate scenes or locations or just for making your project
looks super cute, so let's select a clip here, press ''One'' you can see we
changed the color to purple. Let's select this clip here, press ''Four'' goes to pink, we press ''Eight,''
this is orange and for me personally
I might say, this is all of my A roll, this is my B roll, and this here could
just be, I don't know, maybe drawn clips, but it
lets me have a visual way to see what having my sequence
and what I have to play with. Those are some of my favorite
custom keyboard settings and I highly recommend
them to use. Here are some other
basic shortcuts you might also find handy. Have a play around and think
about which of these tools suit you best and add
them to your repertoire. After watching this lesson,
you should now have a good idea of some of the more useful
shortcuts available to you in Premier Pro
and begun to customize your own keyboard set up to suit your own projects
and workflow best. Don't forget to take a
screenshot of your keyboards up before you start to customize
it and then once again, once you've finished
customizing it to share with us all in
the class project. See you in the next lesson. Don't forget to
brush your teeth.
7. Project settings, caches + more!: One of our earlier lessons, we talked about preferences and settings that
you might want to tweak and said that we will come back to them
at a later time. Oh, guess what?
Now is that time. Let's get into it. First, we're going to talk about
your Media Cache and how you can speed
up your project and potentially free up a whole
ton of space on your storage. Then we're going to talk about
memory and allocating RAM. Finally, we're going to
have a very quick look at some of your audio settings. Let's open up the project, get into preferences,
and have a look. What's a Media Cache
and why should I care? Good question. Well, bad news first, it's nothing to do with money. Now when importing media
into Premiere Pro, it processes versions of
these files that you can readily access for
fast performance, and these are referred to as Media Cache files and they're stored in the Media
Cache files folder. Now you can access your
Media Cache preferences by going into
Premiere Pro up here, then Preferences, and then go all the way down
to Media Cache. It should open up the
Preferences window on the Media Cache tab. On an ideal world you want
in these files we locate on a separate disk to
your operating system and applications. For that disk to be
as fast as possible, I've set mine to be in a 500 gigabyte external SSD with superfast transfer speeds. If you don't have one of these, a dedicated hard disk drive or external drive is
better than nothing. You can set the location of your Media Cache files
and database by clicking the Browse button here and then going down and selecting
where you'd like it to be. As I said before,
mine is located here and you can do the same for
your Media Cache database. Once again, I've set mine
to the external drive. We also have the option
to automatically delete cache files when they exceed a certain size or
over x days old. It's useful to clear your cache periodically as it
can build up very quickly and take up important space that they
really doesn't need. You remember, these are
only temporary files that are built on a
per-project basis. To change this, we can go to the Media Cache
management settings here, and we can say, Do not delete
cache files automatically. You can have it set
to Automatically delete cache files
older than 45 days, and we can also have
Automatically delete oldest cache file when a cache exceeds
certain amount of space, and mine is going to be
set to 200 gigabytes. Now if you've never looked at these settings okay
to cache files, it may be worth clicking
this button here, Delete, and getting rid of
older gigabytes and gigabytes of cache files that you've
not used for years, gone. Feels good, give it a go. Now let's take a look
down at the memory sense. Let's click over
to the Memory tab. This is where you
can allocate how much RAM, Premiere Pro, and other Creative Cloud
applications are allowed to use, and then how much you
reserve for other programs. RAM is your computer's
short-term storage and it's where it keeps files
it's actively using. Ideally, you want to allocate as much RAM as possible
for Premiere Pro, well as even enough for
other programs are run. Now RAM can vary from machine to machine, but for video editing, a healthy amount of
around 16 gigabyte is a good place to start. Allocating something around
three-quarters of a RAM is a good amount to give to Premiere Pro and Creative Cloud. As you can see here, I've got 16 gigabytes of RAM installed, I've reserved four gigabytes
of RAM of applications, and I've left 12 gigabytes for Premiere Pro and other
Creative Cloud programs. You can also change down here, maybe you want to
optimize your rendering from performance or memory and obviously select
performance because I want Premiere Pro to run as
smoothly as possible. Now that we've cleansed
the hard drives and we can feel pure again. Let's have a little look at
the Audio tab just over here. There are a couple of settings that you may want to tweak. I recommend on ticking
this box here as it isn't really that useful and it can be more of a
nuisance in anything. What this button
does is it turns off play audio while scrubbing. What that means is when
you are scrubbing through the timeline with the
play head like this, the audio will not be played. After adjusting all
of these settings, you may notice your Premiere Pro and computer running a lot more smoothly and operating
at a much faster speed. I don't know about you, but
that makes me very happy. After watching this lesson, you should now have
an understanding of how your Media Cache works, what your RAM does, and how you can allocate it, and also tweak some of
your audio settings. [MUSIC] Make sure
you run through the settings we've just
discussed and change them to your liking
before we start the next one, and
I'll see you there.
8. Create Your Template: Media Hierarchy + Project Management: For me, when it comes
to any project, organization is a key
part of the process. An automating as much of
this process as possible is also something that can
be a great time-saver. As projects grow
without diligence, things can get out of control
and you begin to lose valuable time looking
for things like files, tracking down the old save, or trying to remember where
you saved the new asset. Don't ask me, I
wasn't even there. This is especially important when you begin to work
with other creatives or as part of a team or if
you have to come back to old projects and
make changes months or even years down
the line respect your future self and count
on top of this stuff now. In this lesson, we're
going to discuss two major ways that
you can collect your projects and
save some major time. The first of those is
going to be organizing your project folders
and creating a template for yourself to use. This also includes how to
name and organize them. The second is how to use a project consolidation
tool inside of Premiere. Let's talk about
folders and names. Now, as you begin to work
on more and more projects, you start to notice
that you're creating the same folders over and over again to store various file
related to Set Project in. Now for me, this collection of folders looks
something like this. It gives me a place to
keep all of the footage related to the
project in one place. Somewhere for all of my saves, the Edit folder, the sum
up for all of my exports, the exports folder, somewhere
for all of my audio, the audio folder, and also any assets used in the
project, the assets folder. It would make sense to
create an entity copy of this folder and
use as a template. Of course, it would.
That's why I do. For every project I begin, I copy this folder, I rename it, and I'll
begin to fill up all of the files
related to my project. Now, it's important
to make sure you keep doing this for the
duration of the project. Any download, new asset,
additional footage, anything that arise during or after the project
that's related to it needs to be saved in or moved to its corresponding place
within your project folder. Not only does this
keep things in order and make
them easy to find, it also means that
you can very easily backup or copy the entire
project and having to deal with it and know that
everything you need to come back to this project at any
point will still be there. Something that you're going
to realize is supremely useful the more that you
work within editing. Now, the folder system that I use was taught to me by the head of post-production at a
studio in New Zealand, someone who'd been
in the industry for way longer than me, and honestly made my
whole editing process so much more efficient. But the folders and
files you use can different to what I use or need. Feel free to adjust
this as you see fit. Another thing that's
really useful is to have a consistent and easy-to-use naming system for your projects. For me, it looks a
little bit like this. Let's go have a quick look
inside my projects folder. You can see here, all of my projects are named
in a very similar way. We have the project number here, we have the client name here, and then we have the name
of the project here. If we take a look at
our test project, you can see also done it here. But let's rename it quickly just for the sake of doing it. We're going to press
Command Shift S to save as, I'm going to go to
our edit folder open our project folder. Let's rename the project
according to this template. We put the project number 0001_, then you put the client name, Skillshare_, then we put the project name,
which is obviously. Then because this is
a Premiere project, we're going to add this
in the end, Version 1. Then if I ever need to
version up or make a copy of this project for some revisions
or any major changes, I'll just change
that to Version 2, Version 3, etc. This allows you to keep
track of the order of my projects and which
is the most recent. It also doesn't add
confusing names or like final version or Version 1 into the mix and that
just makes it so much easier to know where
you're at with a project. But not just this, I would then take the project
number which is 0001, and I would assign
it to any other project saves or exports associated to this project and is a full name
for project Save 2. My Premiere save would
look just like this. This means that if at
any point I need to find an export or save file
related to this project, I can just search for
0001 in my folder and everything related
to this project and client should appear. Start doing this now and I promise you're going to
thank me down the line. Now, you may have your
own way of doing this already or an even better
way, and that's fine. But important thing is that you need to be consistent with it. I'd love to hear your
way of doing this. If you've got one, please
feel free to share. Finally, when you
finish a project, you might want to
declutter all of the files used in it and only
keep what you need. Now, Premiere have
been really kind and given us a tool
that does just that. Let's head back into our
project and see how it works. You want to click file up here and then
had all the way to the bottom to your
project manager and open up the project
management window. You can then select
your main sequence, which is test sequence here. Also make sure to
exclude unused clip, which means a one bring
any unused files from a predict window or your
bins into the new project. You can also do
select this box here because I personally feel
like it makes life hard. Like you don't want to change
the names of your files. That down the line,
everything's still lines up in his
reference easily. You don't want to
choose a destination path for your new project. I'm going to put this into, let's just put it, say here
in my exports for now. Then once you press Okay, probably I will create
a new project folder, copy an under the policy of use, and put them all in
one handy place. You can then use this
to back your project up and move it to the Cloud or send it to another
editor to continue working on. We have a look here. We've got the copy of the
project which we can see. We have all the footage
that we've used, the audio previews,
the video previews, and a copy of the
immediate cache along with the project save. Pretty cool. After
watching this lesson, you should now have a brand
new project folder template and also learn how
to consolidate your projects within
Premiere Pro itself. That's pretty dope
If you asked me. Before their next lesson begins, have a think about how
you want to set up your project template folders and create a test copy
to play around with. I'll see you in the
next lesson where we're going to be talking about bins.
9. Getting the most out of Bins!: Keeping your projects
organized under control within Premiere Pro is an
extremely important aspect of project management. Failing to do so can
have you wasting minutes at a time trying to find clips or even working on the wrong segment of a project
without even realizing it. Having a set structure in place across all of your
projects allows you to keep them easily organized
to come back to them weeks, months, or even years
down the line and pick right back up
where you left off. In the last lesson, we created a project folders template with a specific set of folders inside for the assets that you may use
during your project. Now, what we're going to do
is we create those folders as bins inside of our
Premiere project. This allows us to keep
consistency across all of our projects and keep
our file management under control and also
allows us to import assets into Premiere in
the correct place on the fly very easily. Let's start by heading
into Premiere Pro and creating the bins
we are going to be using inside the project. Let's begin by opening up
our project panel here. We can just drag this over
slightly it gives you a better view of what
we're doing and now we're going to use this
button here to create a new bin or we can right
click and select new bin. We click here to rename the bin, and then move on
to the next one. Let's create those bins, we're going to start by
creating a footage bin. Obviously this is where
we're going to place all the footage that we import. Next, we want an audio bin. This is where we're going to
place all the audio, music, sound effects, voiceovers
that we import. We also want a motion
graphics bin for me to as well import any motion
graphics or assets that I bring it in
from After Effects. We'll create another
bin and we're going to call that one masters. This is where we're
going to place all of our master sequences, which is something that
I'll discuss in a moment. We've also added assets and Nests and assets
is where I like to place anything like adjustment
layers, time codes, any assets generated
by Premiere that don't have another place
to live and nests, of course is where I'll place any random nests that I
create during my editing. Now that we have a bin for
our footage, our audio, our motion graphics, our assets and a few extras that you might
not have seen before. Master is about all of the
master sequences live. Archive is for any
backup sequences and if we no longer need in a project or anything we
want to declutter. I find it's best to always
use this as a bin as opposed to delete
and things because this can seriously backlash, if you need to go back, which is an asset down a line and you're also able
to add colors to bins, to code them in
whichever way you like. You can do that using the shortcut keys that we saw up in one of the
previous lessons. I can press 2, 3, 4, 5 and it just would change, and it will just change that folder to the
color assigned to that keyboard shortcut.
Super useful. We can also set up smart
search bins that display any project files that match the preset criteria
and to do that, we have the main
search bar here, and then we have the
smart search bin here and we can check what
we'd like to look for. We can say the name and the frame rate and you can say 25 frames per second and then the name is A-Cam and that will display in this bin any footage with A-Cam and 25 frames per second and it automatically updates as a project continues. You can see how useful
that might be but for now lets leave our project
[inaudible] get rid of that. Now again, this is just a
generic template for bins I, myself use regularly and find
useful and it can change as projects in these evolve and I might add or delete
more bins as needed. Figure out what
works best for you and let that be your own guide. Before we carry on,
let me just quickly clean up my project panel. Let's put my footage into the footage bin and I'm going to create an
archive bin and put this sequence here into it because we don't need
it anymore then we are going to the test sequence
into the masters bin and I'm also going
to rename it as test sequence-master and this is another really good
habit to get yourself into. Whenever you have a main
sequence that you're working on, make sure to add
master to the end of its name and then
whenever you need to make revisions or any major
changes you're unsure of you can simply duplicate the master sequence and
rename it to backup 1, 2, 3, 4, etc and place that backup
into the archive bin now. Why you'd want to do this is because if you're going to
make any serious changes to a sequence or perhaps a
new round of revisions you want a backup
of that sequence to go back to in case
the client says, hey, actually, I'm
not so sure about this change we have so can
we go back to the old one? Now instead of having to redo all the work that
you've already done, you can simply go into your archive bin open
up this test sequence, and that is all the work
as it was before you made the changes and believe me, I have not done this
and had to spend so much time going back and redoing work
I had already done, so don't make the
same mistakes as me. Now we've done that, I
also find it useful to number these bins so that they're in an order
that I'd like them to be. One at the top and then I
want archive to be zero. I want my masters to be number two and for the
rest of these bins, I'm not really too fast. Now that we've done all
of that at this point, we can also create
sequence templates. For example, with
varying aspect ratios. We can load in
assets like logos or sound effects that you
might regularly use or any other file it has
repeat use and you find yourself importing fresh
for each project you start. We can then save this
project as a template and open it to begin
each new project. Saves ourselves, tons
of time down the line. Now, when using it, make sure you remember
to save as and rename the project before
doing anything else. Let's quickly open up my template project and have a look at what
I've got inside of it. We're going to go to projects. I'm going to go into my
template folder here. We can go into my Edit folder. Now you can see in
here I've already got my Premiere template, which is my 2021 version. Let's open that up
and we have a look. You can see here
we've got my bins preloaded, we've got my archive, my assets and inside of that, I have some sizings for
various Instagram posts. I have a sequence that
fits feed post dimensions, sequence that fits that
story post dimensions. and for me, that's useful because I do a lot
of Instagram content and we have my audio
and I've separated them into music and sound effects. I did have a bunch
of sound effects loaded in, but I removed them, just to save space and I
wasn't using them too often. I have a footage bin, my masters obviously, and inside there, I already have made up a master sequence and
a select sequence, which is why I
usually like to make my selects before bringing
them into the master. I have motion
graphics, the effects, and have a bunch of visual
effects that I regularly use, some grain transitions and light leaks and I also
have a bin for my nests. Now, that's just how I
like to work and again, for yourself, it can be anything you need or whatever is
useful for your workflow. If we want to create
a project from this I'll literally go Command, Shift S or Save As, then I'll go to my project
folder into the edit bin, and then I will rename
it according to my name in templates. We'll say 0001 Skillshare
template Version 1 and then we have a brand new project created
from this template. Play around on that guys
and see how you get on. After watching this lesson,
you should now have a standardized set of bins
across all of your projects or project template
that comes preloaded of all of those bins and any
other assets that you may be using regularly
and there's probably a high chance that you
never [MUSIC] want to hear me say the word bin ever again. I'll see you in the next
lesson where we're going to be discussing proxies.
10. Proxies!: You've just been grocery
shopping and all of your bags are filled with the
heaviest stuff imaginable. The gallons of water,
bags of flour, several kilos of potatoes. [inaudible] nice
enough to sneak in several crates of canned
soup for good measure. Also, I forgot to mention, your car is broken down
and you've got to walk five miles homes to
get it all back. It doesn't sound
like fun, does it? It's probably going
to take forever. Now imagine if
someone came along and waved a magic wand and made all of those groceries weigh a fraction of the weight
that they did before. Suddenly, that journey just got a whole lot easier, didn't it? And you get to keep all those
lovely cans soup as well. Once you've gotten through
the front door and you've packed them all
away where they belong, the magic returns them back
to their original weight. Pretty cool. Where was this person last week
when I needed him? Regardless, this is a pretty good analogy
of how proxies work. You could say that
they're a type of magic. They let you take your
high-quality and RAM-intensive or probably 4K footage and sort it out for a
much lower quality, less RAM-intensive and
probably easier to carry home version was
working on your project. Then once you're
ready to explore, Premiere swaps it
all right back in it for you without
even having to ask. How to use them?
Let me show you. First of all, it's
important to note that you might not always need
to create proxies. Usually if you're
using footage of a high resolution or have a project that a
lot of assets and just want things to
run more smoothly, then it's a good
idea to create some. However, if you do, you're
going to need to set some time aside at the start of your project to create them all. It may take a little longer, but we'll more than make up
for that time down the line. Let's get into it.
Let's open up on Premiere project and go to
our footage bin right here. Now, usually you want
to do this right at the start of your project
before you do anything else. If you've got lots of footage, you may want to do
something like this overnight and let it run, also, proxies are created,
or at very least go make a cup of tea and take a
very long time drinking it. What we're going to
do is select all of our footage like this. We're going to right-click it and we're going to
scroll down to proxy. Then we're going to
select "Create proxies". Then it's going to bring up
the create proxies window. Now before we carry on, I just want to say it's also
possible to do this for an entire folder
of footage or bin. Doesn't need to be
done one by one. You can also right-click
the footage folder, like this, go down to
proxy and create proxies. Once again, we've got the
create proxies window open and we need to decide
what resolution we'd like to proxies to be. Remember, the goal here is
it temporarily scale down your footage to reduce the load on your
RAM and processor. If you shot in for 4K or HD, because it is scaling down
to 720p at a minimum. That's what we're going to do. Select your format, which
is most likely h.624, this is an efficient and
standardly used codec across most video production.
We're going to select that. Then we're going to
select the preset low, medium or high quality
we're going to go with low, which is around 720 P. Then we're going to
choose our destination. Remember that proxy
folder we made earlier, it is looking pretty
useful right about now, isn't it? Let's do that. We're going to go to our project
folder, Skillshare test, open the proxy folder, and then select this folder. Once you've done that,
going to press "OK". That's going to take
a few seconds just to put these proxy jobs together. Premiere will now open
up Adobe Media Encoder, which are going to cover
in a later lesson and send all of this information across and begin the rendering process. Now the proxy jobs
will be automatically created and rendered
behind the scenes. It's important to know if you're creating a lots of proxies or you're creating a proxy for a large amount of footage, it may take a while to process initial command and open
up Adobe Media Encoder, so just be patient. Now you can see here each job is going along
and creating a proxy, we've got the progress bar here. As each job finishes, Premiere is going
to automatically attach that new proxy
that is rendered to its parent file and use that proxy in place of the
original high-res clip. You should now be
able to preview and play through
your footage without any pre-rendering and work in in your project a lot faster. Let's head back into Premiere. Now we can also check to see which footage
does have a proxy attached and which doesn't by going up to the project
panel over here. This is our metadata. We want to right-click
select "Metadata Display", go into Premier Pro project
metadata and scroll down until we find
proxy, which is here. Or we could just type proxy and then click this box here to make
sure it's selected. Then we press, "Okay". What that should do is add the proxy status column
along the metadata display. We've got it right
here on the enemy can see each one of these clips has a proxy attached because
we've just created them. We can also drag this all
the way along to here if you want it to be at the
start and be easier to view. Now you can see we've got our proxies attached
to our footage. They should also be inside
of our project folder, inside the proxies
bin, which they are. After watching this
lesson, you should have a pretty solid understanding
of how proxies work, how you can create
them in your projects, and also how to get
your groceries home. Walla, you are now a proxy pro. I'll see you in the next lesson.
11. Save time with CC library!: Libraries. Not the most exciting
place in the world, but what if I told you there was a library that could streamline your creative process and save you hours of editing
in your projects? You probably want to go
there. right. Sadly, that place doesn't exist. But it is a feature not
just in Adobe Premiere Pro, but entirety of Creative Cloud, and as you probably
guessed, is called library. You may have seen the
library workspace earlier in the class when we were
editing, and workspace helps. But primarily, library is used as a panel within
any given workspace. What library does is
let you share assets across multiple
creative club programs, such as Adobe Premiere Pro, Adobe After Effects, Adobe
Illustrator, Adobe Photoshop. That's just to name a few. I could go on forever. I won't. But the question is,
how can you use it? So let's take a look. Let's head into Premier, and add the library
panel to our workspace. To do that, we can
select "Window", here at the top, and click on the
"Library" panel, which is right here. We can add this panel
here like this, or we can head over
to the libraries workspace where it's
already set up. This is my library panel. As you can see, it's filled
with color palettes, pre-made titles,
graphics, logos, and all sorts of other
assets that are used or may have used on a regular
basis in the past. To use them, all I
need to do is drag and drop them into my
timeline like this. As you can see, that
pre-made title has now been added into my
project. Super easy. Right-clicking on
an asset here like this also gives you several
options to edit it, copy it, or add or
remove it from a group. As you can see here, we've got these groups that
I've created in the past that just keeps things easily together and
nice and organized. But how can you
create a library, and more importantly, how
do you add assets to it? For that, we need to head
over to Adobe Creative Cloud, which you should already have installed as part of
your Creative Suite. Let's open up Creative Cloud, I'm going do it from
my toolbar up here, and head to the files panel, which is right here. Next, we need to
click down onto our "Libraries", which is here. Now, you can see
here I've already got several libraries
that I've created, but we're going to
make a new one. To do that, we click
this button here. We name it Skillshare
Test Library, and then we select "Create." From here, we can select "Upload File" to add files
for our library, like this, and we can select
any random asset we like. Or we can create a group which allows
us to organize and categorize our
assets in a library, which if you've been
paying attention at all, is something that I
highly recommend doing. So let's create a group quickly. Let's call this one, Interior Images, and then we're going
to drag and drop that asset into that group. Now we can add another
group within that group, and we can add say,
31 Rue Chambon, which is name of this address. Then make sure that that
is added into that. In this way, we can
add a whole series of groups and categorize
all of our assets. You also have the option
to add assets from within other Creative
Cloud programs like Photoshop or Illustrator by simply dragging and dropping them into the library window, which is useful if you've created a new
asset that you'd like to bring over to your
Premiere project without having to import it. I'll give you a
quick demonstration of that now by
opening up Photoshop. Let's open up this
lovely elf here, that's a cover for
our previous project. We want to add it
to our library, so we go to the
libraries panel here. We should be able to
find the library that we just created by going out of this one and then finding Skillshare Test
Library, which is here. I'm then going to
select this layer, click the plus button down
here, and select "Graphic." As you can see, that graphic has been added to my library. Now we go back into Premier Pro. We go back out of this library into the
Skillshare Test Library. As you can see, it's lovely
elf who's chilling there. It can be added to my project. It looks like an elf is great, but let's hide that
little dude for now using the eye icon here on the left and hide and everything
on that track. You may have also
noticed that I had various colors in my library. Let's go back to
the library now. You can see here, I've got an entire
group called colors, and you can add color palettes, dark digital library from
the Adobe Color web tool, which is a super useful tool, and I highly recommend
familiarizing yourself with it. Like a quick look, now,
I've got it open here. All it is, is you build
your palette here, you have various options, and once you've got
your palette ready, you can select the library
you want to save it to, name it, "Save," go
back to your project, and that color should be added to your
library right here. You can now use
the hex codes and the color codes
from this palette, super-useful and it goes
across all of your projects. Any assets you add to your Creative Cloud Library
will be stored in the Cloud, using the 100 gigabytes of storage Adobe gives you
with your subscription. If you need more space,
however you're able to upgrade for a small fee. Now we've built a library. Any project we store using our Creative Cloud
account will allow us to access any of the assets still divinity across all
of our projects. Efficiency is the
name of the game, so make sure to fill
it up with any assets that you use on a regular basis. To recap, in this lesson,
we've done the following. We went through the
process of how to create a custom library
within Creative Cloud, we've learned how to add unorganized assets
to that library, and finally, we learned
how to implement those assets within our
Premiere Pro projects. It's not too shabby,
if you ask me. I'll see you in the next lesson.
12. Mastering Audio Levels + Sound Mix: Every time on the TV, did I have to watch in a
movie with some friends, and the volume set about 110. You jump six feet
into the air and scare one of the nine
lives of your cat. This has absolutely nothing to do with mastering
your audio levels. I just wanted to put
that image in your head. In this lesson,
we're briefly going to explain audio levels. We're going to explore the
Essential Sound panel, and we're going to cover
freeways I can help you to quickly
master your audio. Audio levels are an
extremely important part of completing any project
within Premiere Pro, especially if you're going to be shipping it out to a client. What are they and why do
you need to fix them? Now your audio levels are
measured in decibels. We have zero decibels
being the loudest, and anything below that, being measured in
negative numbers. I know that doesn't make any sense to me either
so don't worry. Each audio track in
your sequence has its own audio level that can be adjusted as does your
project as a whole, and this is known as
the master level. In general, you want
your master audio to be picking at around
minus 12 decibels. This is a general area accepted and it works for most platforms. However, we need to delve
a little bit deeper because this master audio
can be made up of many, many separate audio levels that also need to be
whipped into shape. [NOISE] Music, sound effects,
voiceovers, ambiance, and any other number of weird sounds that you want
to inject into your project, I'm here to judge,
all need to be kept in check and balanced
accordingly. This is something that's
also known as sound mixing. Here are some general
decibel levels accepted for each of the previous
sound types mentioned. For your overall mix
level wants to be around 12 decibels,
give or take. Any dialogue in your project
you want to be between minus 12 and minus 15 decibels. Your music wants
to be around minus 18 to minus 22 decibels. For sound effects, they
can be anywhere between minus 10 to minus 20 decibels. These are not hard and fast
rules but are a good guide to base your audio levels off
when mixing a project. Now if any of your audio levels reach near the maximum limit, which is zero decibels begin to start to distort and
lose their quality. This is obviously
not what you want. A good way to check if this is happening is to keep an eye on audiometer whilst editing your projects and
playing through. Audiometer, which
is located here, gives a visual representation of your audio
levels in decibels. If at any point during
playback we see red, it means that the
audio is clipped. It also means there's
a good chance you probably don't care about people's hearing and that
makes you a bad person. If your audio is clipping,
what can you do? First of all, let's
set our levels. Select all of the audio in a vocal track and
then click here, "Loudness", and then here,
''Auto-Match'' and burn. All of our vocal clips
and are now sitting around the correct
decibel levels. Now let's do that for the
rest of our clips too. We just select Music, Loudness, and Auto-match. That will set it to
the right levels against the dialogue to make sure that
everything can be heard. Now, let's remix on music different lengths
of our sequence. To do that one, you need
to make sure you're using Premiere Pro Beta, which you can access
from Creative Cloud, and then down to the
Beta apps tab here, and making sure that you have Premiere Pro Beta installed. If you do, you can start
the music track here. Take this duration box here, and then set the desired time you want to try to be,
and you can do that, we have 11, 21, which is the length
of our sequence. Press "Enter", making sure
it's remixed, box is ticked. As you can see, just like that, your audio track will
then be cut and mixed and stretched out to fit the
length of your sequence. Finally, let's select
a music track once again and automatically
duck it against our vocals. This has nothing to do with white on inverts it enjoy bread. Ducking refers to reducing the volume of an audio track in specific segments to allow another audio segment
to be heard better. Let's close the Duration tab, select the Ducking, tick box, and here we can choose what we
want to duck the track. Again, we've got
dialogue, music, sound effects, ambiance, or without an
assigned audio type. We went to duck our music
against our dialogue up here. So we select this ducking, make sure this box is ticked, click "Dialogue",
and then click this, Generate key-frames, and voila, give it a few seconds
Generate key-frames. We can see that anywhere
there's dialogue to music is automatically key-frame to reduce in volume
so the duller can be heard. This happens all the way throughout wherever
there's dialogue, you know the changes
some of the settings here like sensitivity, the amount that's reduced, and how long the phase take. Pretty good. To recap, you should now have a
basic understanding of how to balance audio your
levels within your project, why they need to be balanced, and how you can
achieve that very quickly using the
essential sounds panel. Now we going to have
to save time and perfect our audio
in our project. Let's move on to color grading. I'll see you in the next lesson.
13. Colour Grading - Learn the Lumetri Panel!: Ever wondered why your
footage doesn't look anything like the stuff
you see in the movies? Me too, to be honest. But that's besides the point. If you don't know
how to color-correct and stylize your footage, then you're missing
out on a huge chunk of the post-production process. In this lesson, we're
going to be covering a brief introduction to
the color grading process, have a look at what's going on over in the color workspace, and check out some of
the tools that are available within
the Lumetri panel. Color grading your footage
is like editing a photo, except the photo is moving and isn't actually a photo,
it's a video clip. This being said, you still need to adjust your
white balance, contrast levels, and saturation before your
footage is ready to export. It gives a much more
polished look to a final product and gives your
work its own unique look. But why should you use it? Maybe you want to correct
the exposure of your shots, change the warmth, or add
some stylistic colors. Either way, it's a skill
well worth learning. What's the process? Generally, once you've finished editing your footage and building
out the timeline, one of the last steps would
be to grade your footage. There are several
ways to do this, but generally, things
should run like this. First, there's color correction. This is where we adjust
the white balance and exposure of our image. We do this first before making any other adjustments
to make sure all of our shots are
correctly exposed, and the correct or as close as we can get, white balance. Think of it as
applying a primer to your skin before applying
a full face of makeup. The steps should be as follows. First, you want to
correct your tone and exposure levels and apply
contrast if needed. Then you want to adjust the saturation of your
image to natural levels. Finally, you want to adjust the white balance of your shot. The main goal here
is not to make any artistic or
stylistic changes but to get your image
look as natural and close to its original
look as you can. Then once you've done that,
you're going to move on to the color grade in
stylistic changes. Once your footage
is color corrected, you can then go ahead and add your color grade or
any stylistic changes. There's a reason for this exact order and we'll go into it in more detail later when
discussing graphs. Here though, we might
want to change the hue, saturation, or luminance
of individual colors. You might want to
adjust our tone curves or use the color wheels, and we may also add
creative LUTs to give an overall or feel
to our footage. But before we do any of that, let's go for a quick rundown of the tools we have
in Lumetri panel, which is broken down
into several segments. If you squint slightly, you may even think
you're using Lightroom. Let's head over into
the color workspace and have a look at
the Lumetri color panel and see what we've got. Let's open up the basic
correction segment. In here, we can set our
color balance like this. We can change our exposure
levels and tone like this. Using the white
and the selector, this tool here, and clicking on a neutral gray
area in that image, we can automatically set our
white balance like this, or at least as close as
automatically it can get you. This might not be 100
and accurate though, and it's far better to
learn to do it properly. The same applies for the
automatic tone button, which works like this. We can turn those
adjustments on and off using this button here to
see a before and after of my color grade. Now let's move into the
creative panel here. We can add stylistic
adjustments such as color tints,
additional saturation, creative LUTs here,
and fade here. These are our
tints. Looks great. So let's switch those off, close that panel, and we can move into the curve segment. Here, much like in
Photoshop or Lightroom, we can adjust our tone curves. Now, you might only want
to use these very subtly. This is just for your RGB. We can go through, obviously, red, green, and blue. We can also use hue
and saturation curves, which allow us to change certain colors in
different ways. We can use the pen tool here to select a color and
apply it to the graph, or we can choose the color here and change it
manually like this. You can see there the hue of that specific color has
been adjusted in the image. We also have options for luma, saturation, and hue. If we go into the color
wheels and match segment, we can see we have a useful
tool here called color match. Now to do that, we need to select
comparison view and select the first clip, this is a reference clip, and a second clip, which is
what we want to match it to. We're going to match this shot here to the reference clip. We do that, we have them both selected and we
press apply match. It's going to analyze
the clip and you can see there it's adjusted the
mid-tones and shadows and highlights automatically to try and match the look
between the two shots. I think it's done a pretty
good job, to be honest. It doesn't always get it right, but if you're looking for a quick fix or a good
place to start from, that's a great tool to use. We also have the color wheels, which allow us to
adjust our mid-tones, shadows, and highlights
individually by either dragging them up or down to
change their levels. We can also change the tint
of those individual shadows, mid-tones, or
highlights like this. This can be really
useful for adding very stylistic looks to images. But it's also a very broad
way to apply a change. So be careful with that. We also have this tool
here which allows you to select a color and apply
changes just to that color. You can see here I selected
just this color here. We can broaden it by
increasing the saturation. This is changing the range of the hue and this is changing
the lightness levels. You can see here I've just increased the mask
that's being applied. I can denoise it
with this tool here, add some blur to the mask, and then also apply
my corrections to it. I can decrease there, I can add 10, and I can change
the temperature of just that color, and the tint. Add contrast, sharpen
it, and saturation. Now, if we remove that, this is not, obviously,
how you want it to look, but it's just an example
of how you can edit those individual colors
with a secondary mask. In just at the bottom
here, we have vignette, which is obviously how you want to add a vignette if that's something
you'd like to do. Anyway, we can switch
all of those off. Now, during that explanation, you may have also noticed
I mentioned the word LUT several times as if it was a thing that everyone
should know about. This may not be the case, so let me explain. LUT stands for look-up table. This refers to the fact that
it consists of a set of predetermined values
used to determine the look and color
of your image. Think of it as a color
preset, but for video. You can create your own LUTs or download other peoples'
from the web or your local LUT dealer and exist as small files
stored on your hard drive. We have your input LUTs here, and your creative looks here. They can be very easily
applied by scrolling through, select the look you'd like, and then you can adjust
the intensity here. I don't recommend
leaving them at 100 because that's
a bit too much, and we can go between before
and after by selecting here. It's a super-easy
way to just add a creative stylistic
look to your footage. To recap, in this lesson, we covered a basic
understanding of color grading and the
process behind it, we had a look at
some of the tools available in the Lumetri panel, and we did a quick
explanation of every travel influencer's
best friend, the LUT. In the next lesson, we're
going to learn about a very important aspect
of color grading, which is the Lumetri scopes. We're going to do that
by running through a color grading process
together. See you there.
14. Colour Grading - Using your Scopes!: In the last lesson, we
left off by giving you a little teaser of
the lumetri scopes. I know you're all
super keen to find out just what they do.
So lets get into it. Lumetri panel has a number of waveforms and vector
scopes available that allow us to accurately evaluate the brightness and
color within our video. But three of them are
going to be a whole lot more useful than
all of the others; the luma waveform, the RGB parade, and the YUV vector scope. We use these to match
the color values of our footage in
a visual way and each one has its own use at a different step of the
color grading process. The luma waveform will be used to set exposure and tone of our clips and works
by displaying signal intensity
in the video clip. The horizontal axis of the graph represents a video
from left to right and the vertical axis
of the graph measures intensity units called IRE. The range starts at zero, which is black, and ends
at 100, which is white. The waveform displays
the levels of each pixel X location within the video and using
this knowledge we can assess if certain areas
of the shot are blown out to black or clip
into blacks to dark. Now let's move on
to the RGB parade. The RGB parade is
going to be used to measure the temperature
and tint of your footage. It works in a similar way to the luma waveform that
we just talked about. It displays the
intensity levels of each color but in three
separate channels; red, green, and blue. Why did I have to
look at the script to know what RGB stood for? What's wrong with me? We can assess the balance of
our shot by looking at location of each
channel's pixels in relation to one another. Finally, the YUV vector scope which is going to be used to check the saturation and
overall balance of our clip. This scope displays the hue and amount of color in an image. Is very similar
to a color wheel. Based on location the
pixels within this scope, we can assess the saturation of a certain hue within the
image being previewed. Now let's run through
this process using a clip right now using the graphs
to guide us along the way. Let's open up our premier
project if you haven't already. Head over to the
color workspace along the top here and open up
lumetri scopes panel. If it isn't there
already we can add it now by going to Window at the top and heading down to lumetri scopes and making
sure that it's selected. This is your lumetri
scopes panel here. Now before we start grading, I'm going to remove the
edits I did to the clips in the previous lesson
by selecting them all. Right-clicking and then
selecting remove attributes. Now we only want to remove the lumetri color grades
that we've added. Let's untick motion, capacity, time remapping, and also the channel
volume and panel, and then press "OK". Now you can see it should reset the color grade
of our clips back to their original settings. Let's select the clip
that we want to edit, which is going to be
this one here for now. Remember the steps with the
color creation process. So first, we're going to
do exposure and contrast. Then we're going
to add our tone. Then we're going to add
or remove saturation and finally we're going to
work on our white balance. We'll begin by setting
our exposure and tone. We're going to make sure the luma waveform is
being displayed. To do that, we can right-click
here and then make sure that we have waveform
luma selected here. Now from looking
at this waveform, we can tell a few things. If you watch as I
adjust the exposure, pictures within
the waveform move closer to the top
end of the graph, 100 or white and
as we decrease it, they move down and closer
to zero or true black. Let's adjust this to bring the exposure up
slightly because I feel it's slightly underexposed. You can see here these are
around the mid-tones of the image and without these adjustments they're
slightly under 50. As for me I like to have them
brought up just a touch to sit between 40 and
60 mark naturally. Now that I've added one
step of exposure here, let's adjust the tone just to bring a bit more dynamic
range into the image. We're going to push the
whites up here and you can see that those whites are
moving up towards 90 or 100. We don't have any
real highlights here, for now, so I'm going
to let them sit just under 90 which is
the maximum range here. I don't want them to clip so
I'm keeping off of a 100. I'm also going to bring
the blacks down slightly. You can see here
they're sit in just off of zero and we don't
want them to clip. We can also just click
here and move to the left to just
make slightly less, we can type in manually
the amount we want. I'm going to minus 0.8
and for that would be just maybe minus
7.5. There you go. To just off of clipping this line here which is what
we don't want to happen. I also want to add a little touch of contrast in this image and
maybe we'll again just bring these blacks up slightly
and they're fine there. I'm also going to adjust
my highlights here, just to bring them down
slightly and with the shadows, I think actually we're going to push the shadows
down a bit here. You generally want
to go from exposure and a little bit of contrast, adjust your whites
and blacks and then adjust your highlights
and shadows just for your own preferences. As long as there's
nothing clipping here or here, you
should be good. Let's just have a look
at it before and after. You can see that it's a much more visually pleasing
image already. Now we've currently
set the exposure and contrast of our image. We want to start work
on the white balance. To do that, we're going to
change a vector scope from the luma waveform
to the RGB parade. To do that, we're
going to right-click, select parade RGB here
and we're going to hide the luma waveform
by selecting again right-click and then
de-selecting that. Now, we have just
the RGB parade. If we have a look at this
on the full screen here, we can tell a few things. First of all, I can
tell that the image is slightly colder
than it should be. The warmth is a little too
far on the blue side and also that the tint is slightly
a bit too green because the red here is a lot
lower than the blue, which is obviously thrown off balance and the green
tint is slightly higher. To fix that, we're going to
adjust our temperature here. If you keep an eye on the graph you can see as I bring
it into the warm side, the blue starts to decrease
and the red starts to increase closer towards 100. Now, we can also look at the image to get a bit of
a visual reference too. But what I'm going to
do here is just that. After we've done that
you can also see that the green channel here has now gone higher than the
blue and the red. That also means that we
need to put a little bit more magenta into this. As I bring the tint over
towards the magenta, so you can see the green
comes down then blue go up. It also all balanced
out that all in the same region here
that all leveled out. That is what you're trying
to get with this RGB, a very balanced image with the free parades
lining up perfectly. Again, you can't always
get it 100 percent perfect but it's a good way to get it into the right
ballpark with your warmth. Let's again have a little
look at before and after. We can see now
it's looking a lot more neutral and
balanced in image. Now that we've set the
white balance with image, let's get an overview of the general grade and check the saturation it
was by taking a look at the YUV vector scope. To do that again, we're going to right-click here, go to Vectorscope YUV, bring it up and then we're
going to hide the RGB Parade. Now, let's take a look
at this and you can see here we have a few
things on this vector scope. We have this line here which is actually
the skin tone line If you're working with people
or faces in your imagery, this is generally where
you want the skin tone of that person
to be aligned. You're not always going to
get these things perfect so don't focus too
much on trying to perfectly balance everything
because you'll just waste hours and hours and
you'll never get anywhere. We also have this circle, this hexagon here which is actually showing
the safety levels for broadcast saturation as
recommended and essentially you don't want your
saturation levels to exceed this ring. Also obviously you have red, magenta, blue, cyan, green, and yellow represented on
the color wheel which we'll see in a bit more
detail once we begin to put some saturation
into the image. From this image obviously I can tell it's not super
saturated because the further out
that these pixels extend is the higher the
amount of saturation. You can also tell that
a lot of the pixels here align towards the side
side of the color wheel. We also have a tiny bit of red which I'm guessing is coming from the rocks along the
bottom of the image here. When we adjust it we see how
those fluctuate and change. What I want to do now is add some saturation into this
image and as I do that, you can see how the
pixels move further out towards the edge
of the vector scope. Now, I don't want
to oversaturate the image too much so I'm
going put a little bit in, keeping an eye on
this image here as well and I think that's
a good amount there. I can also show you quickly how the vector scope changes as I adjust temperature intense so I push it to the cold side. You can see that all
the pixels move towards the blue and cyan area
of the vector scope. As I push it to the warmer side, you can see all the
pixels move towards the red and yellow area of the vector scope and
the same goes for tin. As I push it towards
magenta it moves towards the magenta side
and as I push it towards the green side it moves towards the green
side on the vector scope. Your exposure, contrast and tone also will affect the pixels on the
scope accordingly. For me, I'm pretty happy
with how the general look of this image is and I think for now I'm
going to leave it there. Now, if you have multiple
clips in your sequence that are shot in a similar
location where maybe similar exposure and white
balance also possible to copy and paste the adjustments over to other clips
in the timeline. You can do this by selecting the clip that we've
adjustments on it. You can right-click, copy and then select the
clip you want to paste the adjustments to, right-click and then
choose "Paste Attributes". It'll bring up this window here and you can select the
attributes you'd like to paste. Obviously we only want to add the lumetri color
so unselect volume, channel, and panner,
press "Okay". You can see here it's added those adjustments to
this clip now but obviously we don't want
that kit to look like that so we're going to
remove those for now. Another option when it comes to adding color grades you
have this two create and adjustment layer and what
that does is it creates a invisible layer
that you can apply effects and sides to and then
overlay above your footage. Let's create one
now by heading to the program panel and selecting this button here and creating
a new adjustment layer. Let's name it and make sure that is the correct
width and height, say 1920 by 1080, the correct time-base, 25 frames per second
and press "Okay". Then we'll name it color
correction and then we'll put that into our assets folder and then drag and drop that
into the timeline like this. Now, this is essentially
a blank piece of footage that I can
drag and extend over all of my other
footage and we can take the grade from here, this clip we just
created and paste it onto here the same way as we did before and then
because we have now added this grade to here we
can go to the effects panel. Let's look at the effects of this adjustment layer
and see what we have. You can see here in the effect controls lumetri
color effect has been added and you can see
all the changes are there. Now, because we have
the grade on here, it means we don't need it here. We can switch it off
here by again going to effect controls and
turning it off, you scroll over to our other
clips we can see that that grade has been added to
all of the other clips. Now, this is in the situation where you do something
like this because all of these clips are
very different and require their own corrections but let's copy and paste
this adjustment layer, head to sequences, masters and go to our test sequence where all of the clips are pretty
much the same. Paste the adjustment layer in, drag it over the
top and you can see here even though this isn't the correct
look for these clips, the look has been applied
across all of the clips. If we say cut this
here and move it away this clip doesn't have
the changes and this does. That is how adjustment layers work when it comes
to color grading you might want to stack multiple
adjustment layers in your sequence with different
grades or looks on them, you can just keep
doing this and keep adding them in and having different looks and each one is good for testing
out different looks. You can hide one and
look at another, have a play around
there's really a lot of ways to use those
super-useful tools. Now, there are several ways
to apply stylistic changes. Lots are the easiest and you can download or create
these yourself. They tend to change
color values and specific saturation
levels along with tone intent to create a different feel for your
footage after color correction. You can add those to your
clips by selecting them, heading to the creative panel, opening the look drop-down bar, choosing your like, I've actually got quite
a large selection that I have installed previously, you can scroll through
different previews here and select from this
preview window by just clicking here and you can
change the intensity of the light by dragging this
bar to the left or the right. I recommend having it not a 100 percent because it really is a bit too
much for most cases. To recap, in this
lesson we covered a basic understanding of
the three graphs that we're going to be using to color grade our footage and then
we've ran through the process showing how each
graph works along the way. That's it for color
gradient and I'll see you in the next lesson. We're going to be talking about super exciting program called Adobe Media Encoder.
See you there.
15. AME + Exporting Like a Pro!: In this lesson, I'm going to introduce you
to your new best friend when it comes to exporting in Adobe Premiere Pro or any other Adobe product for
that matter, Media Encoder. It does exactly what
it says on the team. Media Encoder is your one-stop
shop to encode, render, and export any and all footage from any program
within the Adobe Suite. Why would you want to use it? Premiere Pro exports
stuff just fine. We're sure, but don't
you want to do it in a faster and
more efficient way? Probably, so keep listening. Media encoder allows you
to queue up and prep multiple exports
at the same time. Even better, once you
finish cleaning every up you can even close
Premiere Pro or After Effects or wherever other program is that you
have been using freeing up vital memory space
on your computer to render these exports
even faster. You know what else is cool, Media Encoder makes a
cute little beeping sound when it's done
rendering your projects. Why wouldn't you want to use it? Essentially, you
want to be using Media Encoder if your export is going to be taking up
a considerable amount of time or RAM. You have multiple smaller
segments that you want to explore or you just want
to be cool like me. You can also set up export
templates and presets, and book a plan to any export sitting
in the render queue, saving you even more time. Let's take a quick look
at how to do that, and use some of the
other features within Adobe Media Encoder right now. Let's head over to
Adobe Media Encoder. We can open up here,
and we still have our proxies queued up from earlier in one
of our other lessons. What we're going to
do is actually remove those by selecting them, and then we can remove. Yes. Now the first
thing we want to do is show you how to set
up your export templates. We're going to go into Premiere. We're going to select
our Test Sequence. We can right click, and Export Media down
here at the bottom. We can select the
sequence again in our program panel, go to File, and scroll down to Export, Media, and it opens up
in the same window. Once we do this, we
have a few options. We have here format, which in most cases
is going to be H264. Obviously we have
various other options, but when it comes to
video exports this is generally the codec that
you're going to want to use. We have our presets here, a whole bunch of them in fact. We're going to ignore those for now because
we're going to create our own custom preset. We have the output name, which is where you name
your file as it's exported. To change it, you click. It also lets you select
where you'd like to save. We're going to go to Skillshare, our test project folder. We're going to go to Exports, and we're going to name
our sequence 0001, which is our project number. We're going to add our
client name, Skillshare, and then we're going to
add the project name, and that is Test Sequence. It's going to be version 1. It can either be the
project name or the name of whatever the asset
you're exporting is. Either way, it still links
back to the main project, and let's you know
which version it is. Then you press Save. You can see that it's
changed the output name. We're going to make
sure we're exporting video and audio, and we're going to go down
here to see our settings. We're going to click
across to the Video tab, and you can see here we can
change our width and height by de-selecting this box,
and changing it here. That de-links those two so
they don't stay in ratio, which we don't
really want to do. We want to keep
them here together so that if we change the width, the height also changes and they stay in the right perspective. But we'll put that back to now. It's 1920, and I
keep it at 1080. We can also adjust
our frame rate, which we want to keep to
match 25 frames per second. Here is where we change
the quality of the video. One pass is what you might want to use for a
low quality export. Two passes slightly
more intensive, and we also can put
the bit rate up. For a high-quality export, I might want to change it to VBR 2 pass with a
maximum bitrate of 20, and a target bitrate
of around 18. We can also change, Use Maximum Render Quality, and then the rest of these
things we won't go into now. You're also able to adjust
your audio settings, and a variety of other
settings such as add in the Lumetri Look or
LUT to the export. You can add an Overlay, you add a Timecode, and you can also
limit the video. But for now we're just going
to stick to the video. Now that I've changed
all of my settings to what I'd like them to be. I'm going to save this export by clicking this button here, and then changing it
to High Quality Export , 1920 by 1080. Then I can choose to save
the effects settings, and the publish settings
two, if I like to. That just means that any changes you've made here will be saved, and also any change
you've made here will be saved if you
tick those boxes. But for now, we just want our export settings
to be like that. Once we've done
that, if you want to reuse that preset we can
click this tab here. You can see along the top, all of our custom
presets are saved. Instead of pressing Export
as you normally would, what we want to
do is add this to the Adobe Media Encoder Queue, we press Queue instead. What that does instead of
exploring it from Premiere, it adds it to the queue here, and it's now ready to be
exported when you want it to. That's one way of exporting your footage
to Media Encoder. Once you're here, you can
also adjust the settings of your exports from
these tabs here again, and change the preset. We can change the
output location, and the name, and we can also change the
codec or format. Now, let's try and queue up
multiple sequences at once. In a situation where you
want to export all of these, instead of going for
that process four times, you can simply select all
the sequences, right-click, and then Export Media, select your preset here, and then Queue, and
it should all be sent to the Adobe
Media Encoder Queue. Something else you
can do from here, is change the settings
of all of them at once by selecting them, and then changing
the settings here. Super easy, super useful, and saves you a ton of time. Now we've covered setting
up your export templates, and how to bulk edit exports. One last thing we can
do is you can also add and in by pressing I, and out, and then using command M or
the export shortcut. We can export that
small segment there, and also add that to the Queue. Again, if you just really
want to export lots of many clips or a whole bunch
of sequences at once, Adobe Media Encoder is
really good to use. Now, one other
thing I want to do, is I want to stop this export
by pressing Start Queue. You can see now it's going
to run through all of these, one after the other,
and render them. Whereas if we did it
through Premiere Pro, we'd have to render each
sequence one at a time, wait for it to finish before we could begin the next one, and send that to the Queue. Really, I can set all
of these renders up, go out and do something else, come back and they
should all be finished. I can also close Premiere
Pro down like this, and the renders still continues. That saves up RAM, and memory of my computer, and allows the renders
to happen a lot faster. Now hopefully, you've all got a pretty good idea of how you can use Media Encoder
to your advantage, and you're probably quite
excited to get into it. To recap this lesson, we've gone over a
brief explanation of what Adobe Media Encoder is, and how you can use it. I've shown you how to create
your own Export presets, and use them for bulk exports
within Adobe Media Encoder. I've also gone over
some of the other basic features of the program. Unfortunately, we're
now coming towards the end of this amazing class. I know you've all enjoyed. I'll be seeing you
in the next video where we're going to
wrap up this class. Peace folks.
16. Fin.: [MUSIC] Well, we've made it to
the end of the class. How very efficient of you. Congratulations. Very luck by now, you'll be blazing for your
video and animation projects faster than you say yes to a
client with too much budget. Do those even exist? But before we wrap up, let's quickly go
over some key points for some of the
previous lessons. Number 1, set up and
customize your workspace. Make sure to do this to streamline your editing
process and have all the tools that you need on a regular basis available
as you need them. Number 2, customize
your keyboard settings. Make sure to customize
your keyboards settings and shortcuts to streamline
your editing process, and save time on tools you're
regularly using once again. Number 3, don't forget to
build a project template. Create yourself a project
template within Premiere Pro, that contains all the bins and any assets
you're going to be reusing on a regular basis. You can then use this to start any new project and save as new. [NOISE] Number 4, make sure to set
up some export presets. Again, you can use
a Media Encoder for this or have them set
up in Premiere Pro. But when it comes to exploring, if you're going to
be doing it the same way or you're going over, having a preset means
you don't have to re-enter those same settings
over and over again. But the most important thing
to remember is that there is no one set way to do anything. Your needs and expectations
will change from project to project and
from person to person. Remember this and adjust
your settings accordingly. Now that I've emptied
my brain on all of the knowledge on Premiere
Pro that I have for you, don't forget to share
your before and after screenshots of your workspace
and keyboard setups. Let's see what
everyone's come up with, and let's compare some notes. I want to steal some
ideas from you guys. Hopefully, after
watching this class, enough that I have to make Premiere Pro at the
back of your hand, and you're running through
edits with your eyes closed. That's usually how I
do most of my work, and if anyone wants to
know where you learn all these mad skills
from Lincoln now, you just send in the referral
link to this box, cheers. Anyway, it's been an absolute pleasure sharing
this time with you. Thank you so much for taking
the time to watch my class, and I'll see you
in the next one.