Transcripts
1. Welcome to the Course: Have you ever taken a
picture that potential, but didn't look quite
the way you imagined? Maybe the lighting wasn't right, the colors looked flat, or maybe you just wanted to transform it into
something more creative. And that's where Photoshop
really comes into its own. So welcome to the Adobe Photoshop Photo
Editing Master Class. My name is Ostakihui and I'm a photographer and
visual designer with over five years
of experience. Have used Photoshop
for everything from subtle portrait retouching to complete creative
transformations. And throughout this course, I'll share with you the
techniques that I use to turn an image from its original state to the final polished form. We'll start with
Photoshop itself. So if you don't have enough
experience working with it, we're going to learn it together so that you could
follow along easier. But then we're going to focus
heavily on photography. You will learn how
to edit portraits, create high end portrait
edits, apply digital makeup, change backgrounds and colors, remove subjects restore
old photographs and even bring color back
into a black and white image. We will also get into more detailed retouching and
photo editing techniques. You'll work with skin smoothing,
blow effects, makeup, hair effects, and different ways of combining and
manipulating images. By the end of this course, you're going to have a much
broader Photoshop toolkit and the confidence to take your images from
what they are into something very polished
and professional. So fire a Photoshop and
let's get started. Mmm
2. Getting Started: So before we jump
into Photoshop, this is the screen that you're
going to be greeted with. This is the home screen, and for the latest versions, you're going to see
the same thing. But if you have the older
versions of Photoshop, the placement of the
panels may be different. So let's start
from the top left. This is where you get to make your new file, start a project. And when we click on this, we have a lot of options
for different dimensions, difference in depth per inch, color modes, and
many other things. So I'm going to come
back to this later because I do want to show you what the rest
of these things are for, and then we can go ahead and
create our first project. Look at the different tools
that Photoshop has to offer. This is for new file. This is when we want to open
an image, an older project, any other format, we
just click on it and it takes us to the
regular directory. The home screen when you
click it, it's the same page. There is the learn
panel where you get to explore Photoshop through
their own tutorials, it does a walk through. If you want to learn, let's say, painting with a brush
tool, it's 4 minutes. It happens in the
app and it gives you a little snippet about
what it's about. If I click on, let's say,
get to know the app, it brings me to the other screen and I get to start a tutorial. Then you can just click next
and exit right over here. I return back to
the home screen, just click on Home
and then home. So that's a really
cool feature they added for the newer
versions of Photoshop. There is your files. These are personal to
your own accounts. So whatever you've used
to sign into Photoshop, these are the files
that are within that account. There
is shared with you. If anyone has shared
file with you, they're going to show
up in this panel. Light room photos. Light room is another application
for photo editing. You can open a Lightroom project and then have it send
that image to Photoshop. So let's say you've color coded, fixed Deightness and whatever. Then you want to do
some Photoshop work, you click on here and find that photo that
you're trying to edit. We also have a deleted tab, anything you delete will
be there for you to maybe restore or just
see what you've deleted. Right over here are some
of the newer stuff, so they always change whenever
there's a new update, so yours may not look the same. The top right, we
have the Cloud. If you do have your
account connected, you have your Adobe Cloud right over here. You
can see your storage. I have 2 terabytes.
You may be different. And if for some reason
it's not syncing, there is usually a
button that lets you resume it and configure
why it's not doing that. But when you have this
checkmark, it's syncing okay. If you sign into Photoshop
through a different device, log into this account, you
can still access your file. Have a search bar right here. You can look for a
certain project, editorial, anything else. This gift box is anything new about the
version you're using. I had this stuff
to explore later. We're going to go
through each of these ones in the
further lessons. But again, if you don't
have the latest versions, the stuff you see here
may be different. Lastly, that's your account. If you click on it,
it takes you to your browser and logs
you in on Adobe. So I'm not going to
click that because it'll just take me
to my personal page. But if you wanted to sign out, edit your profile or anything, just click on this icon. Should be your profile picture. We can also change the
view of our recent works. You can filter
through your files, change them in different ways. And yeah, that's pretty
much the home screen. If you click on this, you get
to go back to your project. But we're going to assume
that we don't have a project yet and create a file together. So click on New File. This window for new
documents should pop up. We have some things up here. These are presets for
different dimensions and DPIs. I'm going to start with photo. We have some pretty
standard size things like landscape photos,
photoshop size. We can click on this
for other things, portraits and different items. We also have templates. This is, again, through Adobe. A lot of them are
free, but there are some paid ones that
you can explore too. So if I click on any of them, I can download them right here. Actually see a preview
first and see if I like it. It's Adobe Stock. This is the artist, the
name of that template, and it tells me exactly what
that template includes. So we have the
effect, sample text, and not included in a download file are these
images that we see. So if we wanted to get this
effect, the glass reflection, we would need to have
our own pictures and simply download this template
to implement the effect. These are for
pictures, close this, go back here. Next,
we have print. One thing that is different
between photo print, arts and illustration,
apart from third dimensions
is the resolution. With Photo, you can see that
over here in resolution, the numbers may be different. You're not sure what dimension or resolution you
want to put on. I would help to look online
and see what's the standard. So if you are designing something
that you want to print, it's a good idea to get in contact with your
printer to see how big, how many DPIs you
need for your file. Throughout this course, I will tell you some standard forms. But again, if you're doing
some specialized things, be sure to double check with your printer or do a
search to make sure that your size and
quality is suitable for whatever purpose
you're trying to achieve. So with photo there's
like 300 DPIs. You can also do it pixels per centimeter or pixels per inch. The higher this number is, the more high quality
your work is. But we can't just put this for every other document because that's going to make
it a very heavy file. So for images, for example, if you're importing a photo, there's no need to change the resolution here
since the photo already has its own
quality and pixels in set. But the only time
where you would put a really high resolution
is for something like arts and illustration
because this is where you are creating those pixels
and it's not there already. So photo, when we
come to the right, you can change the
name of this preset, call it my Canvas or something. We get to save it right here, save the document preset, and then it's going
to show up here. Let's just make one.
Call this my picture. It's safe and
there's my picture. We can change the
width and the height, change the unit it's in. You can also decide
on your orientation, whether you want it to
be a vertical portrait or a horizontal landscape. The button next to
it is for artboards. We're going to get more into
that in the layers lesson. Artboards are essentially
different canvases that you can have for maybe different
pages of your presentation, different artworks
at the same time, and they're actually
really efficient when you're dealing
with bigger projects. Next, we have the
resolution box. You can type in a number
and then decide if you want it to be pixels
per inch or per centimeter. The standard is usually
300 or maybe 100. Try not to go overboard
with it unless you've been instructed to by
your printer or a publisher, and once again, I'll go over into proper numbers
in further lessons. Color mode is the way your colors are displayed
on your project. Depending on your purpose,
you would have to have different color profile so
that when you publish it, the colors look accurate
on that display. For example, RGB is usually
for digital screens, but if you were to print
like a physical paper, while choosing RGB, certain colors will
look very different. And in a lot of cases, that can ruin your
illustrations or photography. So depending on what
you're trying to do, you would have to choose
your different color maps. We have gray scale, which
is just black and white, RGB for digital, CMYK for
print. We have lab color. This is more specific
to special designs. Will go over some of them that are necessary for you
to know as a beginner, but as you enhance your
skills with Photoshop, you're going to come
across maybe bitmaps, lab colors, and
some other stuff. We also have the bit range. By default, it should
be an eight bit, but if you're doing a larger illustration that
you want to print, you can go for a bit higher. Do not just put it on the highest one
because you think it's going to make your
work more high quality because that can slow
down your program. Worst case, it may just crash your program and you can
lose progress for your work. For this lesson, we're just
going to go eight bit in RGB. Let's assume we're just
doing a digital work. Now, background content is the first thing that you see
when you make this project. You can choose a
different color. By default, it's white. I can turn into black. If you choose background color, you can choose
something from here. You can also do transparent, no background, get
yourself a PNG. And then we have
custom for you to choose a specific set of colors. So these are the
different things. Let's go with white for now. We have some advanced options, which you can talk like that. Color profile, when
you open this, this is similar to what we
talked about in color mode, but these are presets for certain things
that you want to. For example, Adobe RGB
is a profile by Adobe. It represents colors
differently than compared to, let's say, Apple's RGB. We have Image three and
a bunch of other stuff. As a beginner, you
don't really need to go too deep into this, but you can see that we have some pretty famous color
profiles here like Cannon. We have some LUT over there. We got Fuji film and
all these stuff. These are official
color profiles by these companies designed to represent your
colors on whatever you make in Photoshop in
their own unique way. But let's do don't color manage because we're just trying to
do something simple lastly, we have pixel aspect ratio. Just an overview. Everything you have on a screen is
made up of pixels, and the aspec ratio is the overall size of
those collective pixels. So when you click on this,
we have square pixels, and we have a bunch
of other stuff. Now, what you're
choosing here is not the size of your canvas, but rather the
shape of the pixel. So one pixel is a very
tiny part of your screen. By default, we
have everything as square pixels because we're trying to create
digital artworks, photography and other stuff. But if you're doing
something different, let's say you're doing special
type of animation video, you would want to go
for the other types, which is different
shapes for your pixels. So these are just
non square shapes. The first one is
your square shape. Just like the color profiles, do not change these unless you were instructed
to by a tutorial, by your video editor or anyone else that is guiding you
through those complex projects. Now let's stick
to square pixels, meaning that each pixel on
our screen will be a square. There's also this
search button down here for you to
look for templates. These are meant to make your
workflow a lot more easy. So let's say I want
to make a poster. So you can type in the thing that you're trying
to make it go, and it's going to open
a page on Adobe stock, which is kind of
like shutter stock, but for Adobe, and
you get to download different poster templates
in either Photoshop format, illustrator format, and just tweak it until it's your own. We're not going to go
too much into these. You could explore them
in your own time. But for now, let's
just leave that and look over the stuff up here
before creating our project. This was photo, pretty
self explanatory. Now for prints, these are
the different paper sizes. So we have the classic letter. These are the papers you see
in your household print. Have legal tabloid. You can see the inch and
their PPIs, pixels per inch. So you can see it's 300, so pretty high quality. You can find A four papers, B three, and so many more. We still have that template
feature down here to get you started on the project. So if I click on any of these, you can see that you can just click on them and
change the width and height, choose a different unit, and just get started right away. Arts and illustrations are very focused on those
pixels because you are, as we said, making
them yourself. So you're not
importing an image, you're not importing a logo, but drawing things perhaps. And down here, you can
see the type of things that constitute as
arts and illustration. So we have some text
work over here, and these are generally
more high quality work. If you look at all presets, we have ten EDP, which is the size of
the usual screens. 720 P, we have 1,000 pixels, 2000 and you can just
go up from there. If, say you were instructed
to do a 5,000 pixels, you just replace
that with a five. Next, we have our web. So you can actually create
web interfaces on Photoshop. So you can see we have
different screens, Macro P 15, IMAC all of that. Say you want to create a mockup like s or you want
to make a landing page, send it to your developer. You can do it via
Photoshop as well. What people do, if
you're familiar with UI design is created here, import it to Figma, organize it a bit
there, and then hand that over to
their developers. It's a pretty cool
feature, as you can see, there's a lot that you
can do within Photoshop. Then it's mobile, same thing, but just for the mobile screens, we have tablets here as well, Apple Watches, and
instead of looking for what dimensions you need
for these type of devices, Photoshop has it
all here for you. Lastly, is film and video. Uh, you can actually
generate animation in Photoshop and even edit
videos to some extent. Obviously, it's nothing
like Premiere Pro or after effects where you get to do
a lot more complex work. But essentially, it
lets you perhaps bring your illustrations to life by making your character blink. It's pretty manual, I would say, compared to some other
platforms out there. Does give you the capabilities to do stop motion and
that sort of thing. We'll definitely
look into how to animate and edit within
Photoshop in further lessons, but this is where you
would get started. Good for K, get some
special ones down here too, eight K, and so on forth. That's our new document panel. Let's go ahead and make
a simple square thing. I made this one before
I just called the logo, 600 by 600, 300 TPI. Let's go ahead and
bring this down to 500 and this to maybe 200. RGB, a bit and everything
else is set to default. Now, I'm going to
turn on artboards. We'll look at that
in a further lesson, but to set up our document, we're going to need
to turn this on or else you cannot follow
along with what I'm doing. Since this is a square, doesn't really matter
which one you choose. It's 500 by 500. But once you have
that all set up, let it create and there
is our first box. If you're zoomed out like mine, pull down Command zero. Or Control Zero. Command or
Control Zero to zoom in. You can also do, let
me zoom out again. Right click with the Zoom
tool and hit Fit on screen. So whichever way you
prefer. All right. So this is your
Photoshop interface. This is where you create
all sorts of stuff. And in the next
following lessons, we're going to start by looking at this long range of tabs, then jump into the tools. Basic functionalities before we learn how to create
things like a logo, text, maybe a poster
and all those stuff. I'll see you guys
in the next lesson where we begin to do that.
3. Colors: Welcome back. In the
previous lesson, we learned how to create
our very first document. We made a simple
square document, and now we are here to
work on our canvas. So this white box that you
see right in front of you is the canvas that
you're going to be putting on all sorts of stuff. But before we get into that, we need to first understand
how Photoshop functions, and that starts by looking at all these things on the
right side of your screen. Now, yours may not look
exactly like this, but these are things
that you can bring in from the window
tab right over here. So you can see if I
wanted to get color. You can see color right here. If I'm pointing to something on the right and you do not
see it on your screen, just pause, go to
window, find it, and then just click it for
it to show up on this right. Now, the cool thing
about Photoshop is that you can customize
your workplace. Obviously, someone who is
a graphic designer will have a different workspace than someone who is an Illustrator. That's why Photoshop
allows you to say, take your favorite things, pull them out, maybe
remove certain parts, and just keep the things that you're going to
be using most often. Example, if I don't use the
path window that often, I could right click and
then just close it. So it's just going to disappear. But again, if I wanted it back, I can go to Window
and then find paths. Click at once, and it's going to show up right over
there. All right. So even when I bring in
all the different tabs, you can see I have from top
to bottom, it's all filled. They are in their own boxes. So notice this line between these four and then there's
one underneath these two, and they're all
sort of separated. That is because each of these windows are for
one specific purpose. First four that you
see up there is all related to filling
in your shapes, your texts, your lines, mostly in regards to color, but there's also
that pattern tab. That's where we're going to
begin just starting with color and then I'll make my
way down in the next lessons. When you click on this,
you're going to be greeted by all of
these little groups. And when you toggle them on, when you expand them, you will see different colorful boxes. Now, a lot of these groups
are there by default, so RGB, red, green, and blue. These are your classic
digital colors. Right underneath,
we have CMY Kase, cyan magenta, yellow and
black, Ks for black here. And earlier when I said
that the colors for RGB, digital colors are different
from print colors, you can kind of see what
I was referring to. So if you pay close attention, you can see how the magenta or pink here is very different
from the one right above it. Same thing with blue, the cyan, the green, the red,
and the yellow. If you go on each one, and just click on it. You can see that it's
still red in both cases, but it's just the
way that they're represented on the screen. So be very careful with how you're choosing
your colors to be represented when you're printing or where you're
publishing online. Gray scale is just
black and white. You start all the way from black to white and
anything in between. We have pastels, light colors, darker colors, and
all that stuff. You can make your
own color palettes by clicking on this group icon. Call it my colors, it okay, and just going to click and drag it outside so it's not in RGB. Before I add a color, I can go down here. You'll notice two boxes. Apple click on the front one and then choose that
new favorite red. So I'm just going to
grab a random one. You can also put
in the hex code. This is unique to a number
to a color, I mean. You can find unique hex
codes online on Pinterest. There's tons of
websites out there for you to grab those
specific colors. You can also change their values here. I
will come back to this. I just want to make sure we finish swatches and then
move on to the other stuff. So you can see that
once I hit Okay, I now have my new favorite
red or this new color that I want to add into
the M colors group. Once I have the selected, the group, I can hit the plus and call it
my favorite red. And then just make sure
the color is the same. There's this option for you to add it to your current library. Libraries are a way
for you to organize any sort of media that
you have on Photoshop. So we can have colors. We could have
different patterns, different gradient
maps, and so on forth. This is in regards to
the libraries down here, so I'm going to get
into that later. But I if I don't want
it to be in my library, I could just not check it. But for the purpose
of our course, I'm going to check it, and it's going to show up in my library. Once you're done, hit Okay,
and there's my new color. So anytime that I'm trying to
draw, looking for my color, just hit on Swatches, find it, and just
click once on it. So if I had blue I
click once on it, it's going to choose that red. If I want to choose
a different color, just click on them
once and you can see they're being loaded
up onto brush. If you don't want that color
anymore, you can delete it. So I'm just going to go down to a different color palette. Say, I want to delete this, hit the trash icon once. Okay, and pretty simple. And as we saw, we
can reorder them. So say I want gray
scale to be above RGB, I can just click and drag it. If you put it on RGB, it's going to go
inside this group, which you could do for
a different reason. But for now, I'm
just going to have them all lined up like this. If you have tons of
swatches out there, you can search for them. So let's go for my
favorite red. There it is. And go for only greens and it loads the green
in all of my groups. They are labeled green. And that is pretty
much our sweags panel. There are some
options on the top, right, this little
hamburger menu. You can make a new preset, which is what we did with
my favorite red color. Make a new group, the
same thing as these two. Rename your group, dole
the group same thing. Tiny thumbnail. This is
how they're displayed. So I could choose large list, and that's what it looks like. You can do tiny thumbnails, change that up to your liking, to go back to the
default, which is this. We also have the ability to show the search bar
and the results. The resents this
is the search bar, and these are the resents. If you don't want
them to be visible, just click on them once
and they disappear. Have append default swatches, which is changing our list to the way they were initially. So you can see that
it brought all of these guys below and just
sets them to the default. This is in case if
you, for example, deleted half of these
and you want to get the original pale
group colors back. You can just click
that to bring them. We can import swatches. If you downloaded a group or a color palette
from the Internet. That works with Photoshop. This is where you
would import them. You can export your swatches. You can export these
watches for exchange. So you can save it like that on your screen,
your computer. We have legacy swatches, which if you click
on is going to load in some of the older swatches, paint color swatches,
something specialized. This is what they mean by that. We have close and then
closed tab group, which is just the same
thing as doing that or just removing it completely
from the list here. Speaking of that, if
you right click on it, we can expand the
panel like that, make it bigger if you
want, minimize it, and then we can
collapse into icons, bring it back to what it was. Change the interface option. This goes into your preferences, but I like to keep
it as default. That is your swatches panel,
pretty straightforward, really helpful when it comes to anything you do
within Photoshop. All right, once we have this, right underneath is
your color panel, which you can again load in from your window if you're
not seeing it here. Now, color is just color. You can click and drag the
edge here to make it bigger. This is where you get to
experiment with color, maybe grab something real quick. And whatever I select, you can see down here, my fgrown color changes. Can start painting with
whatever I select. So you can see that we have
almost white on the left, black on the bottom, and the really pinky scenario
on the top, right. So in this color panel, going from left to right
is your saturation. So if it's all the
way saturated, you're going to get a very
deep pink in this case. You can go with red
to make it easier. So a very deep red would
mean a very saturated red. You go all the way to the left, there is zero saturation, which means there's no
color. It's just white. Top to bottom is about the
lightness of that color. So if you go all the way
to the bottom right, you're just getting pure
black. So same thing here. This is when you
have no saturation because this side
means no saturation. And if you're all the
way at the bottom, you have no lightness. So there's no light for
there to be any color. But if you go all
the way to the top, that's 100% lightness, so there is going to be color as much as
you saturate it in. So just try to understand the different sides
of this square Going to help you make different color choices
for your project. So this is pretty
helpful tab to use. This was saturation, lightness and this
bar here is your hue, which you can just
grab in like that. Now notice how some of the colors give us
this error message, it says out of
gamut for printing. We did talk about the CMYK
RGB thing a little bit, but if you choose a
very saturated green like this guy, put this back. What it's going to
do is not let you print that exact color
if you were to do it. But as I drag it to the left, you can see that there's no problem where I
have it over here. My color profile is not exactly made for
printing, but basically, if you get a very saturated,
very bright color, chances of your printer
having that are low, especially if you have
a standard thing. But this is something you
want to pay attention to. So if you are doing
something for printing, you're Workflow in regards to color will be very different. I would have to be very careful about the colors I'm choosing. I have to choose a
different color profile, load in certain colors to
avoid misprinting later on. But that's basically what
this triangle means. Similarly, we have
that Hamburger menu. I can change the
way my cube looks. This is the hue cue. As we said, this was the hue. I can make it based
on brightness. Now we have the hue on here, and then we have brightness
on the right side. So when there's
light, there's color. When there's no light, there's no color. That's the logic. You can choose your
hue like this. Next, we have color wheel. This is something that most
of you may be familiar with. But again, it's the same thing. We have hue around
this triangle. We have brightness
really bright. Really dark, full saturation. If you don't want to use this, you can use the sliders up here. Hue saturation, which is how much color there is
and then brightness. Type in a number if you want, you can also use your
rakes to go down by one increment and
change your colors. Next, we have gray scale slider. This is in regards to how much black you have in that
particular color. Every color that you see right here has a little black in it, which may not make sense when you're thinking of
traditional paints. But let's say I want this blue. There is 84% of black in there. If I choose, like, a
brighter color, it's 6%. If I choose this, it has 95%. Now, in real life, when you try to add black paint, I mean a little bit
to your colors, it ruins the entire thing, but that's not the logic
that is being used here because these
are digital colors. Again, we can change the numbers by our rachis or with a slider. And just remember that
on the digital world like Photoshop, K is black, so it's not B, but K.
Let's go to another one, RGB sliders, red, green, and blue for digital work. So how much red do we
have in our color? The opposite of red is green, so I'm just going
to bring these two, like, halfway so you
can kind of see. So if I add red to my color, which is currently set
to this peach thing, it's going to be peach. If I remove all of the red, I'm going to be left
with a greenish color. And if I want to
remove the green, I'll be left with blue. Add green all the way. I'm going to get a really bright green. Let's bring this to zero. Now that I have blue, if I remove all the blue, then I'm left with black. If I add all the blue, I'll get a very dark blue. RGB, red, green, and blue, just decides how much of each color you have in
your current color. It goes 0-255, and that's
the maximum you can have. You can play around with these. As a beginner, you wouldn't
really come to this tab. You would either import
a color palette, use one of the presets
or just manually add in the numbers the hex code to
make it a lot more simpler. Have HSB sliders, which is hue
saturation and brightness. Kind of looked at that already
with a different panel. So hue, what color saturation, how much of that
color, brightness, how bright is that color?
Pretty simple stuff. CMYK. This is for print. How much cyan is in that color, how much Mcenta
is in that color, how much yellow,
and how much black. So if you remove all the black, you can see we get a yellow. If I remove all the
yellow, we just get white. Now, lab colors are
essentially like RGB. We are working with
the three channels, but it just converts
those channels red, green, and blue to
light components. Light or L stands for luminance. You can see that
when it's at 100%, we can see the colors. But if I remove that,
there will be none left. It just turns to then A
represents the red and green. You can also see
it somewhat here, and B stands for the
blue and yellow. Just like the other
specialized sliders, you wouldn't really come
to this unless you were instructed to or if you're trying to do
something special, but it's good to understand
what these letters stand for and why we
have this many options. The last thing is
web color sliders. This is for the websites. Basically, you can see it
in different components. That is because you are
formulating your hex code. Now, hex codes they always
start with a hashtag, so hence the hashtag
They're composed of numbers or letters. Essentially, it's a unique
code for each color. So when you go on a website
and you see a red button, if you were to find the code for that exact red that you would want displayed
on your website, you would take in the hex
code of that red button. So again, another
specialized thing. If I just grab this color, you can see it
starts with 69 091c, and that is a color. When I dab or click on this, you can see down here. We have 69 091c. Same thing. This is the hex code area. If you were to have a hex
code from the Internet, you just copy it
and paste it there. Then hit okay, and your
color is ready to use. Alright, and since we're here
in the color picker panel, this is extremely helpful
if you're trying to pick colors up another image
of a color palette, or you just want to
manually type in the values and not use
the sliders that we saw. So HSB, saturation brightness. That was, I think, one of
the first ones we looked at. You can just put in a number. You can use your arcs as well. So we like 80, you can see
that we can move it around. 80 saturation, 60 brightness.
That is my color. We can see that automatically
the red is set to 112, green is 153 and blue is 31. Let's get rid of
some of the blue, increase the green
and increase the red. That is our new color. Next, we have lap that we just looked at. We can increase
luminance to say 95, get a really bright green and the red and green is
set to negative right now. We can make it even less. I get a deeper green Then I can add some
of that blue and yellow. You can see it's turning bluish. Just playing around
with these CMYK, Cyan Magenta yellow black. You can change stuff like this. Let's remove some
of the yellow and you can see I'm
getting blue instead. I I add 100% K, I
just get black. Now, this new color, you can see it's
not exactly fully black is this unique code. If you're applying
to use these codes, just remember that
white is just FFFF F, and then black is just zero. So it doesn't matter if
you're here or here. These two numbers, it's
good to know them. So if you're trying
to get a pure black and you thought
this would be it, this is not pure black. It needs to be all zeros. The same thing for white. If you're slightly off, this does look white, but it's not actually white. Alright. And say you have
this really nice color, you want to add it
to your swatches, you can do it right here. It goes in that color palette
that we made earlier. So let's just do that. Let's
call it M blue. Click Okay. We can also put it in our compare it with
the color library. So these are
specialized library for print mostly or different
types of display. The one at the
bottom is arc color. So I can compare
it with these ones if I want to do some
special project. And the last thing
is web colors. Basically colors that would display well on a
digital screen. And just meet these standards. So you can see it kind of added better grouping segment for
us so we can just clearly detect those things and go
about finding a perfect color. All other things down here, we have Copy color as HDML. So that's the HDML code if you're doing a
website or something, or you want to embed
something in WordPress. Copy colors hex code. That's the code we
looked at earlier. Then we have RGB spectrum, CMYK spectrum, gray scale. So the way it's displaying these colors on what
mode are we on? So you can see that it does
change as I switch through. By default, it's
more it's on CMYK, but just toggle it here and make it your we have web safe. These are colors that are, as the name says, safe
for the websites. So you can see that I will
not have the issue of going somewhere in between
because it's clearly indicated. Undo that. We can then close and close
this entire tab group. We can close this and
the tab group itself. That is all the color
stuff that we have. We looked at swatches. There's also the same
thing for gradients. Gradients are
essentially how you go from one color to the next. This will be using
the gradient tool, so I'm not going to
go over right now until we look at the
tool right here. We also have patterns. These are pretty
self explanatory. It's just images that you
get to fit inside shapes. Again, when I introduce
you guys the shape tool, I can go over exactly
how these functions. Just like how you have a
library for your colors, for your gradients, you also
have some for your patterns, and this is where
they are located. We also have the channels. This is for when
you want to look at a certain channel
within your image. So if I were to import
something real quick, you can see that RGB ends us with hit Command zero
to make it full screen. The reason why you would want to go over channels
is when you want to isolate a set of colors
within a composition. They're labeled clearly
on the top right. The reds, the greens,
and the blues, going over them, you
can just isolate them. Anything blue and red is currently being
displayed right now. Anything green and
red it's like that, red and green and blue,
they look like that. That's the only purpose
of this particular panel. So that's all about just
color inside Photoshop. When we move on to the tools, I will show you how
to use these colors, but this lesson was meant to understand the
logic behind them. Why do we have so many
different sliders when we're just dealing
with one color? What do the codes stand for, when and where you would want to use a certain color mode. And now that we know the basics, we can now move on to
our next lesson where we take a look at
the other panels on the right. Oh
4. Move Tool: There are so many
tools in Photoshop, and it's really important to understand the basic
foundation of what they are used for and how
do they operate, basically. This will be a
rather long lesson, so I will be breaking them
up into pieces and parts, and that way, it would
be more digestible. But it's important for you
to follow along as I'm doing these exercises so you get a better grip of how
these tools work. The toolbar is
located on your left. You should see the
exact same thing. If for some reason you don't, just make sure you go to
Window and turn on tools. So if I undo this, I will not have the toolbar. Just make sure that
this is selected. Starting from the top,
we have our move tool. This is used to move
things around your canvas. I'm going to import the image from last
lesson and to import, you can just open your finder, drag and drop it right
onto the canvas. You can see that
with the move tool, as I go over the image, a blue line occurs
around the image. Indicates that this is an element that I
get to move around. So just by clicking
on it and then dragging it around,
I'm moving things. This applies to shapes, text, images, and effects. It's a really helpful tool, and the shortcut to get it is just hitting V
on your keyboard. If I'm on something else, I hit V. You can see that it jumps straight to the move tool. When you're on the move tool, there are certain
things that you can do. So you can obviously move
your element around. You can align them, and
you can transform them. So if you're using
the text tool, you can't really do
those same things. So that's why it's probably the most used tool in Photoshop because you use
it between everything. So let's try making this
image a little smaller. We can have it selected and then hit Command or Control
T on your keyboard. So one more time,
Command or Control and then I'm going to get these
boxes around my image. You can tell that it's being
selected for transforming because of this giant
X across our element. And again, anything that
I show you right here can be applied to a text layer, a shape layer, a path layer. So just by dragging the corners, I can resize my image.
Same thing here. This will maintain the
original size of the image, so feel free to move it around. Another thing that you
can do is hovering your mouse close to the
top of these points. You can see that it
changes when I do that. And with that, I get
to rotate my image. So clockwise or
counter clockwise. You can see on my cursor, it tells me the exact degree. And if I wanted to be
on a specific degree, I could just type it in
this box right here. So let's say 45
degrees, 90 degrees. Zero degrees. Anything at all, you just do that and you
can rotate your image. In terms of position, we do have X and Y coordinates. As a beginner, you
wouldn't really use that. Usually, it's more efficient,
but if you wanted to, you can just position it exactly by the pixel
on your canvas. Okay. And if you clicked
away by accident, just click the image again, Commander Control So what
else can we do over here? We do have the width and the
height currently locked. So when I try to change
the size of this, you can see that I can't
really squish anything, and that is because
we have this locked. So if I click on this once, I can now squeeze my image because the
ratio no longer matters. Commander Control Z to undo that and get this locked again. I can also go over the
letters, go left or right, to do basically the same
thing I'm doing here, but from a different method. You can also use your
error keys to move them by smaller increments or just type in any number.
Let's say 5%. When I try to resize my image, you can see that it does
that by the corners. So every other corner
except this guy is moving as I'm trying
to move this around. But if I want a different
reference point, say, the top one, the right one or
anything, you can see these little boxes
around this guy. I could just click
on one of them. So now this guy is my
new reference point. And just like that,
we can change the reference point
wherever we want it to be. Notice this circular
target thing, that's what you're looking for. And if you want it to be at the center, just
click the center. And that's where it
should be by default. If you don't want the center
point, the reference points, just turn off this checkpoint and you don't have
to worry about that. And this will just by default, go to the opposite end of
where you are moving it. Now, in terms of transforming, we do have some
special stuff over here right next to the
checkmark and deccel mark. If you click on this,
you'll notice that your grid changed immediately. So now we have this situation. You can choose the way
you can see these grids. You can add more points, more columns, more rows. The more rows and
columns you have, the more precise your
transformations can be. This right here is
pretty standard. And basically, I
could squish and squiggle the insides of
this based on the grid. So I can't do anything with the edges here because that was for the previous
transform options we had. But now if I just
click on this end, I could kind of do this. I get kind of three
D, move it around. If you have a gradient
thing and you wanted to move like a liquid substance, this is where you
would come to do that. When you create a curve, notice how we got these two
lines coming from the corner. When you grab this, you
can change the edge. The more you take it out, the more intense that
curve is going to be so notice this curve. But if you push it in,
it's less intense. Pull it in all the way, you're going to get a straight line. And this is a case with
all the other ones. So hard to grab it
sometimes. Looks like that. If you hold down option on
your keyboard and click on it, you can move the corner
itself. All right. Let me hit Commander Control Z, get my default grid
back. There we go. When I hold down command, notice how I'm
getting the option to add another row and column. This is the same
thing as up here. Let's say I want another row, I should bring my
cursor to the edge. Then I can add a
middle row here. So just click Let go and you
got yourself another row. If I hold down command in the center and not
at the corners, I will get a row and a column, which I could add in for a
more precise transformation. So notice how the lines here are more detailed
compared to the center. This is because of what we had. So when I move this corner, you can see how not
everything is moving. I could just work with
this tiny section of my work and get some
transformations going. This is the same thing
as the command thing. You can just split the
warp horizontally, vertically or just do one where there's both or
just hold down command. We have some grid options. If I hit default, it just
brings me back to what I had. I could make it a three by 34 by four and or five by five. You can also customize this
to the way you want it, say, seven columns
and three rows. You can do that
easily. Command zero. And then this is where
you get to decide what kind of warping you're
doing to your image. So when you're on custom, you're doing a combination
of all of the ones below. But these are things
that you would use for something like
a shape or a text, not necessarily for
an image like this. But since I have
it here already, let's go over what
each of these do. So when you do arc, it just creates an
arc from the bottom, gives us this shape. I could still move the top
to have it go the other way and decide how much of a curve
I want. Manner control Z. Then we have an arc
lower or upper, same thing, but the bottom, as you can see, remains intact. So lower would just be the same thing, but
on the other end. And with any of these warps, you still can add the
row and the column. So this applies to all of these. Then we have a dapple arc, which lets you get
one unified arcing. We have bulging, which makes
it rounder in the center. Looks like that. We
have a shell lobe. These are just different
shapes you can explore the opposite
end for upper, turn it into a flag, a wave wave on the inside, a fish shape, and we still have the controls
to change this up. We have a rise fish eye effect, which you can just
grab the point there. This is something you might use. We have an inflate option, a squeeze option. A twist option. There we go, whichever
direction you wanted to go, and then a cylinder option. So you may be wondering, apart from text and other stuff, why else would you
want to use the warps? This one in particular for the cylinder warping is
really good for mockups. So say you have a soda
can and you're trying to warp your design onto
that soda soda can. The can itself is
shaped like a cylinder. So you would do this
and then simply change the width of it and match
it to how tall your Soda cans. So it makes things a lot more simpler for
those type of purposes. We go back to do wave. And then over here, we
have some guide options. The guide options
here are talking about the blue line
you see on the image. You can change the
color if you want how visible they are
and how thick they are. Unless you have to, just
leave them as the default because you do need to see
what changes you're making. This right here just
separates just switches the way your warping is happening,
just the orientation. If it was warping this
way horizontally, we can have it
warped vertically. Bending is the same
thing as that white box. If I just move this around, you can see bend is
changing up here. The height is about the
height of your work. Then we have the volume. So that sort of stuff. You can then click
this to bring it back to default and
undo everything. And once you're done,
hit the checkmark. So those are your
special warping effects. We do have some general
transform options which you can get again
with a move tool, then Commander Control team. But this one, you have to
right click on the image, and then you get that option. So we have place,
which is what we did first when we clicked
dragged in our work, placing it, which is have you unselected for
transformation. You can do the same thing
via Inter on your keyboard. Whichever you
prefer. Then we have cancel, cancel the operation. Then we have scale, which decides on how
large your images. We have rotate.
Let's you rotate it. Skew, basically squishing it or making it bulkier on one end. This is, again,
good for mockups. So you have a TV screen
that's tilted to the right, you would want to
match your design according to that tilt. Then we have perspective. Perspective is more
justified than skew. Skew can get a little
bit distorted, but I would say perspective is a lot better if
you have, like, a well defined
rectangular shape. And then distort just lets
you do anything you want. So it doesn't really
care if it's justified, if the ratio makes sense. You just get to move your
artwork in weird ways. Then we have rotate 180 degrees, 90 clockwise, counterclockwise. Warp brings you back to that menu we were
looking at earlier. We have the split options, which is the same thing as
this or holding down command. Then we have some Tuggle guides, which hides those blue lines that you can
configure with this. Then we have flip horizontally. Or flip vertically,
and that's about it. I'm going to reset
the warp and then just cancel to get back
my original image. That's all the transformation. There is another tool
in the move tool. Whenever you see this tiny
triangle in the corner, that indicates that there's another tool besides the tool
you're seeing right now. Notice how the Zoom tool doesn't
have that tiny triangle, but a lot of the other ones do. So when you right,
click on the Move tool, you can see there's
the Artboard tool. The shortcut is also
V. But when you hit V, you're going to be directed
to the Move tool first. So just right click and
grab your artboard. So when we were first
setting up our document, remember that we checked
a box for artboards, and those are essentially
different canvases. So this right here is
one canvas that I have, and if I click on it, I
could move the entire thing. With my artboard
tool. All right. When I click it, I
can move it around, and then notice these pluses
on the edges of my artboard. That lets me create
one on the right. It command Z, one on the top, one at the bottom, and so
on forth. It Command zero. When you export your work and say you have
seven artboards, that's going to be seven pages of art that you are
exporting from Photoshop. But it's important for you to not confuse this with layers. Layers are within one artboard. Artboards are within
your project. So it's a bigger concept. Now, with artboards, you can create some presets
for yourself. So if you have this
special dimension that you'd like to reuse, you could just define it here, then hit the plus sign, and then you can just
jump straight into Photoshop and start from
that artboard size. But if you want to use
a well known size, you can go on here. You can see we have iPhones, we have Apple Watches, and all the other stuff
that you might need. And when you click on one of them with the current
artboard selected, it changes that to
the actual size. IPhone ten is 1125
pixels by 24 36. That's why it's a lot larger. This is predefined by Photoshop. But if you wanted to,
you can still change the width or the height
of your artboard. The next thing is the
background color. By default, it's white. You can do black, transparent or other for the
color picker to show. You wanted a different unit, you can just type out pixels and put in
maybe centimeters, inches or whichever
other units you prefer. I'm going to go back to Logo, which is a regular
square, 600 pixels. We do have some other
options up here, which is making your artboard
two landscape or portrait. But since I have a square,
those are being graded out. We can add a new artboard
based on these things. If I click on this. I will
get this loaded into my mouse and I can just click
once and maybe put it right next to my
current artboard. We have the orientation, which I could justify
them at the center, top edges, distribute the width
and all that other stuff. This is for when you
have multiple artboards. I only have one at the moment. Then we have some
options right here, which by default, all
of them are selected. That's the artboard tool. Going back to the move tool, there was one other thing that
I wanted to show you guys, and that is when you just have
an element on your camas. Have noticed these things, same as the artboards, we have a preset option to make some presets
defined for this tool. You wouldn't really use it for the move tool since it's
a pretty general thing. But you can turn this on to
see the transform controls, which is the same thing that
we were looking at earlier. Then you can align
it to the center of your document, edges, top, bottom, center it completely
means pressing these two, and then there's more
options down here. If you had multiple things, let's say I had two things, going to hold down
option on my keyboard, click and drag to
duplicate my two elements, click and drag both
of these elements. I can move them both
at the same time. The second one just went
under the first one. And then again, we have some
default stuff at the corner. We have Auto Select turned
on. Make sure this is on. It makes things a lot easier, and then you can go based
off a layer or a group. We'll learn about layers and
groups in another lesson. But that is basically
how you get to use the MV tool and
the artboard tool, pretty self explanatory. Throughout the entire course, I will be using these
tools interchangeably and it will be used for basically
anything between Photoshop. Now let's move on to our next tools and see
what else Photoshop has to offer. M.
5. Frame, Crop, Eyedropper Tools: M Now, before we jump into the more complex tools such as the three tools
below the move tool, the Marquee, the Lasso, and the Quik Selection tool, we're going to look at some
of the smaller tools that only do either one thing or
have very minimal features. Now, the Marquee, Lasso and Quik selection are all about selecting
something in your images. So that's why I can
get tricky because we have to make sure we're
selecting the right thing. Our edges are smooth. Maybe we want to
remove something from an image and just do
more advanced things. That's why I'm going
to skip over these for now and jump into our crop tool, which is fairly simple to use. Now, Crop tool, as the name suggests, is just for cropping. Whether you have an
empty file like this, you can simply click
and drag to make another artboard on
top of your file. Similarly, you can
grab that artboard and just crop it
into a smaller size. And if you already
have an image, and go to my layers, I have two pulled in already. I can use my crop tool to only grab a certain part
of that image. So it's a fairly
simple thing to use. When you long click
on your crop tool, you do see some other stuff. So I have this image right
here and it does have a shape that can be cropped out using the
perspective tool. Now one thing to
notice is that we made this document with the
artboard selected, and you can see
that my first layer is within an artboard. So when I want to say,
just crop out this sign, I will run into some issues. So I end up moving
the entire image. And when I go outside
of the canvas, I make another artboard. That's where things can
get a little bit tricky, but it's not that big of
a deal because if we make another project with
this checked off, we will not have
that same problem. So let's go over here
and just copy our layer. Just do Command or Control
C, Command or Control. So now I do not have
it within an art word. You can see the difference
right over here, and now I can crop
this as I please. So let's grab a tool. If I were to only
isolate San Diego, I could just click and drag. Once I'm happy with
it, checkmark, and that is my new photo. But the problem here
is that there is some perspective action
being done here. So it's not flat
straight to the camera. And whatever I do, I'll end up missing parts. I'll end up adding parts
that I don't need. So that's where the Perspective
Crop tool comes in handy. So when you long click
Perspective Crop tool. It starts the same way. So you have the square thing, but now I'm going to bind
it to the two corners. Once I let go, you can see that I have a different result. I could simply grab
one of these edges and follow along the
perspective of my object. You can zoom in, make sure
it's all nice and tidy. Believe this is the corner. There we go. I'm holding
down the space bar to move my canvas and my mouse
to just move it around. You can use your track
pad to zoom in and out or just use the Zoom tool, which I'll show you
how to do in a second. So once I have my setup, I can hit the checkmark, and there is my image. So I was able to crop it without bringing in all those
unnecessary things. So that's what the
perspective crop tool is for and crop tool. Simple to use. Now the next tool is called the slice tool. This may sound
familiar to you if you use Illustrator in design. And essentially what it does, and as the name suggests is
that it slices your image into different parts that
you could later export. So if you have done one of those carousel
works on Instagram, you can see how when you scroll, when you swipe on that carousel, all the images
seem to be intact, but they are different things. So essentially, they
use the slice tool to create turn one image
into three slices. That if you were to
put them together, would result in the
original image. So up here, you can set it to normal fixed aspect
ratio or the fixed size. I'm going to go ahead and do
that Instagram example where we're going to have three
identical slices for one image. So aspect ratio one to one. And now let's just hold down shift if you did not
put a aspect ratio, but you want to make
sure that still is square and then let
go when you're done. You can see that it cut my work into two identical squares, one rectangle and one
longer rectangle. If I long click, we
have Slide Select tool, and I could either divide
this into more sections, manually just type
in one on one. And this would be my work. I could also move the slices. You can see that I'm
making even more. And then when I export this, say, I'm happy with this, export, say for legacy, I have these separate slices
that I get to export. This is more of an artistic
thing, as I mentioned, but if you ever
wondered how they did those type of
carousel works, it's via a tool like this. Once we have that, we
have the option to create a preset for
the different slices. And then we have
some things that are like front and to back. This is the hierarchy
within these slices. You may not need these at the moment, but that's
what they're for. So this brings your current
selected slice to the front. This takes it one
below the front, one before the last
one and the last one. You can also hit
promote for it to come one level up until
it reaches the front. And then there was a divide,
some alignment stuff, and then we have
hide auto slices, hides the stuff that it
automatically did for you, you can just give
each of these a name. Instead of slice five, you could be like loco slice or something, and
that's about it. So the slice tool pretty cool, and that is all the tools
within this button. Right below it, we have
something called frames. This is for when
you want to create templates and just need
some placeholders. So let's say I was to send this photo to someone else
to put their own logo in. To guide them as to where
they should put their photos, I could use that frame tool. So just click and drag, and that right there tells them that they should put
their photo right over there. We can also do a round one. That creates a circular frame. Now, how does the person on the other end actually
put in their own photos? You may have noticed that we're getting different icons at the bottom right of each of
these, these are the frames. These are the layers
original contents. And the ones to the left, the two things are just
indicating that these are frames, but the ones on the right
are actually smart objects. Now, smart objects
are a great way for you to not only
edit your images, but keep track of exactly
what you're doing and have the ability to go back to a certain setting and
adjust their value. So in this occasion, say we gave that other person this exact photoshop file
because it's a smart object, all they have to do is
Dabo click on that image, and they'll be brought
inside of the image itself. And this is where they
can click and drag their new photo or maybe I don't make a change here,
whatever they want to do. But just the mere ability of going from our
original project to the image itself is only being done because of
that smart object. Now, if I were to copy the same image,
Commander Control Z, Commander Control Vp and see how this does
not have that icon, but double click here, the only thing that comes up
is this layer styles panel. I cannot go into
the image itself. Smart Objects is
something we're going to look at later for mockups. Image editing and so much more, you'll come across it at least once when you're
using Photoshop, but try to use it as much as you can when you're making substantial amounts of editing. Okay, so that's the frame
tool that you can see, there's not much going on here. The next tool is the
eyedropper tool. So this one just selects a
certain color for you to use. When you click,
there are a bunch of other stuff that I'm
going to show you later. But the first one works
just by click and dragging. So this is a color that I
just picked, my other color. If I'm not sure
which color I want, I could just click and hold and drag and see what color
I want to sample. Then let go, and it's
going to be here, ready for me to use. Up here, we have
the sample size. So five by five average looks at relatively smaller
range of pixels. It's really concentrated
into those tiny colors. But if I increase that amount, it's going to be
relatively the same color. It's not as precise. So that's what
sample size means. And then point sample is a singular point,
singular pixel. Three by three
means that it takes three pixels across and
three pixels from the top, finds the average,
gives you the sample. You can use any of these
depending on what you're doing. Then we can tell
it to sample what. All of the layers that you have, the layers that had
no adjustments, the current layer that you're on or current layer in below. The layers are the
things you see here. If you cannot see our layers
panel, window layers. Are you asking it to only take a sampling from this photo? The photo above it,
all the photos, only one photo, that's
where you set that thing. Then show sampling ring is the circular thing
that we found before. That's just a visual preference. When we long click, we
have color sampler tool. When I click once,
you can see that I can see let me make
another one here. I can compare some of the colors and maybe
try something similar. You can see the RGB
values and the CMYK. You can make multiple
of these samples. You can see that they're
labeled one, two, three. So once you have
all these samples, you can make some color choices, maybe choose a different color, see if everything's
in the right range. That's the sort of thing
you might use it for. But this would be a
more advanced tool. I'm just showing you
how it would work. Click, we have the ruler tool. So I'm going to go back here for a second just because
it's a lot more tidy. The ruler tool,
as the name says, lets you measure things. So how tall, how long is
this top part of the sign. You can see on the top right,
I have some measurements. So the width is 257. The height is 16. I didn't really set a height. You can use it to measure
things. So pretty cool. When you let go and
click and drag, you're making a new selection, so bear that in mind. You can strain that layer
based of that ruler. So if I set the the
line at which I want the image to be straightened on, I
would make that line. Strain layer, you can see now this line that I
made is lying flat. So this is especially good
with, like, geometric photos, any buildings, architectures,
and many other stuff. Long click, we have the count. It basically lets you
count parts of your image. So let's say you have an
image full of balloons. You want to see how
many balloons you got, you can do one,
two, three, four, numbers are quite tiny, but you can change your colors and increase
the size up here. So let's make the six
and make this red. You can see they
got quite large. Let's make the label 12. You can see the size
got a lot bigger. I'm going to count,
say, the screws. And another reason why you might want to use
this is when you're sharing a document and you're trying to communicate
with another designer, you can be like, look at 0.12. There's a problem
with it. We need to be we need it to be fixed. That's one of the
functionalities, you can make different groups. So this one could be
for imperfections. Another one could be for
suggestions and all that stuff. We know that currently
we have 14 counts, then we can make another group based on what we just counted. Then when we're done, clear. So those are some of the lesser intense
tools on Photoshop. So in the next
lesson, I'm going to start by the selection tools, which we kind of skipped. So those would be these three, and there's a lot that
you can do with it, especially with the
integration of AI. So it's important that you have the latest version and that you know how you could
best use these tools to, in this case, select something. So I'll see you guys
in the next lesson.
6. Selection Tools Pt. 1 : No matter what you
do in Photoshop, you are going to
select something. So the selection tools are going to be one of
your core tools, and we're going to go
over them in this lesson. So there are two
resources that you can download from
the resource pack. Simply import them into
Photoshop so you can follow along and see
how these tools work. So let's go back to
our first image. We have two signs.
We have one that is circle and one
that is rectangle. You can also notice
the perspective, so they're not looking
straight at us, but rather there is an angle. The selection tools
are on the right. We have the first
one that includes the Marquee tools and these
come in different shapes. We have a rectangular one, an elliptical, a single
row, and a single column. You can use M on your keyboard
to quickly access them. If I just go to a random tool, if I click M, you can see it
jumps into the Marquee tool. Now, the rectangular one
is very straightforward. I'm just going to go
to the second image. Using Command or Control zero, I'm going to fully
zoom into my Canvas just by clicking and dragging
I can make a selection. You will know that you have a selection once you
see the marching ants, you can see the
lines are moving. We call these marching ants. But if you select and
there's nothing there, it means that you
have not selected anything and sometimes
you get this error. Make sure that once you let go, there are those marching
ants that we talked about. Make a new selection and
get rid of the old one, you just need to do
another selection. So you can see I'm getting
rid of the older ones, and I could just
choose something new. To deselect something without having to do a new selection, you can do Command or
Control D on your keyboard, and you can see that
selection clears. So so far, we know how to make a selection by
clicking and dragging. Once we let go, we
have a selection. To get rid of it, we can do Command or Control
D. There you go. Now, starting with the marquee, I could grab a space that does not really
involve perspective. So the sky here, it's flat. I'm not really getting
any of the balloons. And in this selection, I can now do things without altering the
rest of the image. So you can think of this
as drawing a box around an image where you now can only edit what's
inside this box. So right here, I have
the marching ants. I know I have an
active selection. Perhaps I want to use the brush, get a random color. And make some lines here. Now, if I try to go out of this space, for
example, like this, you can see it
cuts off because I have an active selection
in that area only. I cannot touch the
rest of the image. The same thing
goes for deleting. So if I just grab
the eraser tool, let's make it a little bigger. Can't really do much here, but I could delete this part
of the image completely. And you can see how the
shape here is starting to matter because if I had
a circular selection, it would look like a circle. If it was a line, it would
have looked like a line. So we can just do Command or Control D. I'm done
with my selection, and you can see that the
effect is still in place. In terms of layers, we're still in the
same background layer, so the selection is being done
on that layer completely. To undo this, we can do
Command or Control Z. Once it brings back
the selection. Twice, it gets rid
of the old effect, and you can keep on
doing that until you have your original image. If I do another
Command or Control Z, it's going to get rid
of the selection. That's our first shape, but now you may be wondering what's the point of a selection? What you can do
with these is kind of make some adjustments
to a large area. For example, we have
this sky right now, say, it's too bright for me. Instead of grabbing everything, I could grab a
rectangular marquee, make my selection
somewhere close to the mountains all
the way to the top. And then in this area, I could now make an adjustment. So the adjustment that
I'm about to make will only be valid in this
box that I just made. So going down here, you're
going to click on it. For now, I'm just going
to turn it a little darker so we can grab
the levels for that. So you can see that right now, we have this mask on our layer, meaning that whatever I do
here will only be visible in this top part because the top part here is
white, the rest is black. A general rule for
what's visible in Photoshop is that
they need to be white. And if you don't want something to be visible, it
would be black. So if I hide this
and I just make a normal levels without
making the selection, you can see the whole
thing is white. So whatever I do here, is going to affect
the entire image. If I just click on Command or
Control I on the white box, it's going to get
flipped to black, meaning whatever I do now is not visible because the
mask is fully black. If you get rid of the mask, it's going to be
white by default. Whatever I do is once
again visible on my image. We're not really working with an entirely visible
or invisible image. We are working with a selection, which is that little
square that we made earlier with
the Marque tool. So now I could grab my slider and make it
as dark as I wanted to. So maybe somewhere like that. When I zoom in, or you can just see it right
here, actually, there is a clear cut between what was before and what is now. So I was able to get this done
using the selection tool. Now, selections may be
harsh like it is right now. It's a very sharp line
and it looks very fake. But because I have a mask layer, we are going to learn about
masks in the future lessons, but for now, you
can follow along. We can easily blur this out
to give it a more natural. Click on the mask layer until you see this in the
Properties panel. If you're not seeing
this, just go to Window, scroll down to properties
and make sure it's selected, and you could either
use it like this on its own or drag it into
your right side panel. Now, here, all we
have to do is grab the feather slider and increase it until that sharp
line is blurred out. So we still have the effect. This is without it.
This is with it, so it's not like we got
rid of it completely. But we have now kind of darkened the sky using
our Marquee selection. Let's do Commander Control zero to fit it back
to our screen. Now, the sky is looking great, but we do have a problem where the balloons were also darkened. So that's where you can switch into a different selection tool. And before I go into that, I will show you the
rest of the shapes. It's the same exact thing
as the rectangular marquee. It's just that the
shape is different. So instead of a rectangle, we have a circle or an oval, however you want to do it. If you want it to
be a perfect shape, you just hold down
Shift on your keyboard. If you don't want
it to be perfect, you just free
handed. Same thing. If I let go, I have a selection, if I do another one
we get rid of the old one and it's the same
thing as the old version. Commander Control D will
delete that selection, and we can choose the correct shape
based on what we have. For example, if I
had the moon here, I would not use the
rectangular marquee, but rather the circular one, which is what we're
on right now. Another thing about
this selection tool, which also applies to shapes is that if you wanted to
start from the center, so we're going to pretend
that this is a circle. Instead of trying to
figure out, you know, the perfect size that
will fit my balloon, I could go to the center
of the balloon a zoom in, click once, then hold down alter option and
shift and pull out. So you can see it starts
from the sides now, and the two bottom ends match
perfectly with my balloon. If I let go of alter option, it's going to be at one corner, which is the problem
we had initially. If I let go of shift, it's not going to be
a perfect circle. So alter option for the selection to be made
from the center point. If you don't hold
down alter option, it's going to start
from one corner. Shift is going to give you
an even width and height. Now, for the balloons,
like I was saying, we would have to move on to a different type
of selection tool. Now, for this example, I'm going to skip over to the other set of
selection because this is the automated one and probably where you're going
to find yourself the most. First one is the
Object Selection tool and the shortcuts here are W, so you can bear that in mind. First thing is the
object selection tool. Essentially, when
you click on it, you're going to get this
square on your mouse. Now for this to work, you
want to be on the main layer, not the levels that
we were on right now, but the main one, I'm
just going to unlock it. When I go over the image, you can see that it did
take some time to load, but now it has fully
detected my object. I could go to the other
balloon and now that's pink. I could go onto any
of the balloons and even the sky and quickly
make my selection. This is only possible
because Photoshop detected and analyzed the image before you could even
select anything. If you go on this guy right
here, click on it once, it's going to re
analyze the image, but you don't need to do that unless you
have a new image. Now if I want to exclude this
from my levels adjustment, I just click on it
once, and there we go. I have a perfect selection
around this shape which is not a square or a circle using
the object selection tool. I could go onto the
levels and just hit backspace and you
can see that it's now removed from my
levels adjustment. Commander Control D is going to reveal our basically
the original color and lighting of the balloon. Now, there is a halo effect, and that's because
we have the feather applied to every single
selection that we do. So what you could do is
remove the feather and simply smooth out the
edge here with a brush. Now that I remove
feather to zero, you can see that we don't
have that halo effect. Again, I'm going to go into masking in a different lesson, but for now, you can
click on D Levels mask. Go to your brush, right
click, adjust the size. Make sure hardness is zero. Then with the color black as
your front, your four color, you're going to just go over the edge once, just like that. If this is too obvious, still, you can work with
the flow of your brush. So simply go up here, bring it down to
50 or something, get a bigger brush. To help soften the look. Not that big,
something like that. Click on this again, again, have it as black, low flow, and just
go over the edge. Now it's a lot more smooth
because we lowered the flow. This way, I don't need to use
a universal feather slider. That's one way to
select an object, but we still have a
lot more balloons just sitting there in the dark. Just to make this more intense, I'm going to go to levels and
make this even darker so we can realize the
selection capability once we bring the balloon. We'll fix this later. But going back on the mask, we're going to switch over to
a different selection tool. The next thing is the
quick selection tool, which as the name says, it allows you to
quickly grab something. I'm just going to
zoom in on this guy. You can use the Zoom tool, click on that balloon, then use your scroll
wheel to go down. With the quick
selection with the plus because we want to introduce
more selection here, we're just going to go
over the balloon and let Photoshop decide and
detect the edges. So I just clicked once, but you can see
that it understood the edges of the balloon. Again, the fact
that the background is very simple is
a huge help here. We're going to click
on the edges here as well until we have
our full balloon. So you can see it's kind of
editing its own election. I'm just going to
go over the bottom here until we have
the full balloon. Now, you made your selection, but sometimes it introduced
something irrelevant. You can either switch over to minus to remove from that
selection, like this part, or you can click
on basically hit Q on your keyboard to
refine a selection. So Q is just going to
take you to this page. And then using your brush, you can introduce or remove
something from the selection. Now, the same idea
where white is visible. Black is invisible is going
to apply here as well. I go to zoom right in. Using space. I can
move my canvas. We're going to zoom
in here again. And because I want
to remove this edge, I'm going to switch to black. So right now it's white.
You can click on this arrow or you can hit X on your
keyboard to make the switch. Black now as my four
color, I could go in, maybe adjust my
brush a little bit, increase the hardness,
lower the size. I could paint out this
part for my selection. Now when I click on
Q on my keyboard, the selection has been modified. If I scroll down, we're
going to do another part. Notice how here
it's out of place. If I hit Q with the color black, go over this area. Click Q again. The
selection is now different. So that's another way where you can modify your selection. Once I have my selection, I could go in again on my Levels mask and
click Backspace. Once I go on Devels
mask, switch to white, and then hit Backspace, I'm going to exclude this balloon from the
effect that we applied. So I can't really zoom in here, but you can see we're getting some extra dots in addition
to the bottom area. Then Command or
Control D to deselect. So those were two
ways of selecting. We have more selection tools, but we learned the
core ones so far. We can also use the magic wand, which is basically you
point to an object, Photoshop detects it for you, and then you just
go about editing. So I just clicked on that once and it selected
a large area. If I continue clicking, it's going to add onto this. But sometimes it may
think that you're trying to redo the
selection so you can hold Shift and you can see a plus shows up
next to our mouse. Then I'll make my selections. I'm adding to what
was there before and you can use this to
make multiple selections. It's a little hard
when your object is big and has
different colors in it, but this is one of
the selection tools. Right now, it selected
the ground as well. I could hold down alter
option to now remove. So there's a minus remove
from this selection. I don't want the grass, but only the balloon. Shift again and we can grab the rest of our balloon
as much as we can. It's not really ideal
for this object, but you can see that it's
still a selection tool. Then we can do Commander
control team to deselect. Now, up here, we have
a different set of selection tools that I'll continue to show you
in the other photo. So we have more
geometrical shapes. But before that,
let's try to isolate this balloon with the easiest
tool for this example. Gonna click on it once. It makes the selection. I'll go on this with the
color white hit backspace. So now this balloon is also safe from our levels adjustment. And I could just bring this
back to our first look, our first amounts, and
everything looks normal now. So we learned some of these
selection tools here. In the next part of the lesson, I'm going to show you
the geometrical ones that are more suitable for
a situation like this. So I'll show you what that
looks like in the next lesson, and we can also explore
the select and mask tab.
7. Selection Tools Pt. 2: Alright, welcome back. So we learned about some of
the selection tools, but we left the more geometrical applications for this lesson. So the second row has a different set of tools
that are called Lassa tools. So it's exactly
as the name says. You basically make points. Sometimes it's two points, other times it's multiple, and it's usually used
for things with edges. Right here, we have
two types of signs. One is a circle and
one is a rectangle. The only problem is that we're dealing with perspective
here as well. So I can't really use the marquee tools because
it's not going to exactly fit the shapes due to the perspective
that we talked about. Same thing goes for
the rectangular one. It doesn't really work.
That's where you can switch over to the lasso
tools for selection. You long click on this one, we have a different
set of tools. For the first one, for
this shape down here, you can switch down to the
third option because it allows you to define the corners and easily
make your shape. That means corner one. If you click and let go, there's this long
strand where you now have to connect it
to the second corner. Say this is my second corner, third corner, fourth corner, and I could either
close the shape. There's a circle
next to my mouse, or I could make
even more corners, and you can see how
we're going to get a very different type
of selection here. But everything
else after that is the exact same thing as we
saw in the previous lesson. I could make an adjustment
just with the selection, and I could deselect
with Command or Control D, it's
the same idea. It's only how you get
to that selection. For our real application, hit C on your keyboard
to zoom into the sign. Then go back to
the Lasso tool hit L. And we can start
defining the corners. So first corner, second corner, third, and fourth, and then
we can close the shape. So now I was able to
include perspective here just by switching over to a different
selection tool. And I could do whatever
I wanted to do, maybe change the
hue of the sign. I want to go for
something more green, maybe work with the saturation
and the lightness overall. So just like that, I
made this selection. Now there is more Lasso
tools other than this one. Now the first option works with the other selection tools. Maybe you made something, but you want to
further define it. For example, I made this
selection right now. You can see it's
in my mask layer. If I hold down Command or Control and click on that layer, going to get that
selection back. But because I'm on the selection brush
tool, it's now pink. That means that I could now work with different
things such as using generated fill to modify
what's inside using AI, when I go to the original layer, we could remove
what's inside here. I could modify the selection further by either
transforming the selection. I could rotate it,
I could scale it. Whatever need be. Or I could maybe expand the selection without altering the shape.
I could make a mask. I could fill it in and do
a bunch of other stuff. So this is a little
different from all the other selection
tools that we've looked at, because just drawing
isn't going to give you a selection,
like the other ones do. But I'll show you
where we could use this in the circle sign. Going down, we have
the Lasso tool. So this is a free
hand selection tool. I could draw anything, and as long as I go to the first point, I make a selection. So it could be a
little wiggly shape. It could be a long shape, it could be a short one,
anything that you want. And if you don't
close the shape, it's going to automatically snap it to your starting point. So that's my starting
point. That's the end. You can see there
is a sharp line. If I let go, it becomes
a shape like this. I could do different things really with this type
of selection tool. Again, everything else that
comes after is the same, modifying the selection,
making a mask, and even doing Command or
Control D to deselect. The last thing is the
magnetic Lassa tool, which is going to basically
attract the edges of the selection to the edges
that Photoshop detects. So right here, this is an edge a clear cut between the orange
background and the sign. So if I attempt to make a
selection using this tool, I will make a point,
and if I drag on, you can see how it
starts making shapes. But if I go closer to the edge, it kind of snaps to the
actual edge of the sign. And I'm getting all of these points that I
could now modify. This is a little bit more
precise than the other ones. And once I'm done,
I click on it. So we have this shape right now. It has its own applications. I tend to not use
this one that often, but the whole point is
that it's magnetic. It will look at
the image behind, and it will create all
these points for you. If you click, you're going to
make some points yourself, but it's a lot less smooth
than all the other ones. If you want to get out of it, you can hit the escape key on your keyboard and you're back
to your original selection. We have this
selection right now. Let's try to select this sign. So what we could do right now is use the Elliptical Marquee tool, and I'll go to the
center, as we learned, hold down ulteruption and
shift to make a circle. Just like that. Once I let go, we can see that it
doesn't exactly fit with the sign because of the perspective problem
that we talked about. But if I now switch over to the selection brush
tool, it turns pink, and I could now
transform the selection by dragging it to
the right area. And by right clicking, I could access the other
transforming tools. So I'm just going to undo
the scaling that we did. We'll switch over to perspective and then grab the edge here, simply move down our
shape like that. If we wanted to, we could also work with distorting the shape just so it can fit in. So that's going to be distorted. You can grab the
corner and try to fit it to the circle
that the sign has. Something like that.
Once I'm done, I could hit done, and I
have this pink selection. But if I go to any
of the other tools, it will look like the marching
ants that we looked at. Now, before continuing
with anything, I could now switch
over to the Select and Mask tab where you can do
more precise selections. But you need to have that
marching Ant active. So right now, we're
seeing it right here. If ID selected for any reason, this will not be available. So selecting the main
layer and having an active selection allows
you to go to this tab. I'm going to click on it,
and you can see how similar it is to when we hit
on on our keyboard. The only difference is that
you're now working with different sliders rather
than the brush tool. On the left, you have
some additional tools such as refined edge brush tool. So this is really good for edges that are a little
bit out of the ordinary. For example, hair.
It could be frizzy, it could be wavy, straight,
pointy, or anything. And this really comes
in handy because it allows Photoshop to
grab those details, analyze them, and give
you a better selection. On top of that, we also
have refined hair, which is made for hair
or anything fuzzy, and you could use it in
addition to this tool. Have the Quick Selection
tool that we already used. It was one of the main
tools on the side, but we also have some of
the other tools here. So this is our brush tool, which is the same
brush tool we used to make our mask in Photoshop
with the black and white. We have the Object
Selection tool, which is the one that we
used for the balloons. We just brought it in here. We have the Lasso tool
for free selection, the move tool to
move our canvas, same thing as the space bar, and then the Zoom tool, which is similar to the Z
that we did to Zoom in. Now, say you made your
selection, we already have one. What can you do on
the right side? The first thing is how you're
viewing your selection. So right now, whatever that
is not included is red. I could change that
by going to view, going for onion skin, marching ants on white,
black and white. Whatever view helps me best, I personally like the red one because I could
clearly see the edges. You can also go for
the refinement area, basically show everything. You can show the original if you want to just cut
that out for a bit. We didn't do any
adjustments here, so I don't need
to use these two. High quality preview
if you're dealing with really small details,
you could turn that on. The opacity bar is how
intense this color is. So mine is red, so I could
decide on the opacity. And then you can assign
what this color means. So masked areas
is red right now, but I could have it
be the selected area, which is the other way around. Some presets in case
you want to save any of these slider numbers for
yourself, you save them here. You can also remember
the settings so that the next time
you open this panel, it has the exact same numbers. Now, edge detection,
you can kind of have Photoshop detect a
certain amount of radius whenever you're brushing over it with one of the tools. I usually do zero, and if needed, I increase it. So with a smooth
shape like this, I don't really need
that much precision. Then we have some
global refinements. Once you have your selection, do you want to smooth it out? Do you want to blur the
edges a bit with feather, create more contrast,
or shift the edge to either add to your selection
or remove just like that. If you clear the selection, you get rid of what
you did and you can also invert it to
grab everything else. The output settings is
basically whatever you do, where do you output it to? So when we exit this tab, is this going to affect the
selection that we made? Is it going to
create a new layer, a new document, a new mask? You can select it here. I tend to go for selection
so that if needed, I could make more adjustments
and then make my own mask. If you have selection,
click Okay. We end up with the
selection output. Once we have the selection, I could now go in with a different slider and do something else.
Maybe go for purple. I was able to select my two
signs using the Lasso tools. But of course, we have
all the other ones for you guys to
explore, as well. So those are these
selection tools. When we move forward,
you're going to see that they're
very important, no matter what you want to
do in Photoshop because they lead to masking,
selective adjustments, removing subjects,
adding subjects, using AI in any way, cloning and many other things. Make sure you're
comfortable with them, try these exercises
and get a hang of how to use them
and which one you would use for
certain situations. But one of the applications
that you could do once you have a
selection is healing, which is what we're going to
look at in the next lesson. So let's go ahead and see
what that looks like.
8. Brush and Layers Pt. 1: This lesson, we're going to
go over brushes and layers. This will be a two part lesson because these two work together, and it will really
help me tell you how the whole layering
works within Photoshop. Now, layers are essentially pieces of paper that you
place on top of each other, and the more you add, the more details and the more flexibility you have over the way
your image looks. One layer could be
dedicated to some filters, other layer could
be for some colors, and that's how you build
up things in Photoshop. I just made a new document. You can see that on
my Layers panel, which is right over here, if you're not seeing
this, go to Window. And click on layers. We will always start with a layer called background
that is locked. Notice this lock and everything
else will be great out. It doesn't matter if this
is a white box, an image, a cartoon, anything you bring
in will start this way. Now, if I unlock this by
clicking one on the lock, you can see everything
else comes back. Now I have some stuff
to work with here, and most importantly, I can
start editing this layer. The first thing you can do is change the name of your layer. So instead of layer zero, I can dapple click on the name and call
this something else. Once I have that written out, hit Enter and there
is my new layer. Now, on this layer, I could
start adding things to it. Let's go ahead and get our brush tool, which
is right over here. Click once on it, and
you will see the circle, which may be a different size, might be this tiny,
might be this big, depends on what setting
you had before. Then when you right
click on the Canvas, this is how I got this panel. Let's actually go over it, size, either type in the
pixel number or just change the slider here. One thing you can also do is use your front and back bracket keys to increase it by one
increment or decrease it. Hit the right bracket, you can see that I'm
making this bigger. Hit the left bracket, it
will make it smaller. This is on your keyboard. Let's right click again. Next, we have hardness. Hardness is talking about
the edge of that brush. Is it very soft or very hard? Let me just show you
visually the difference. I'm going to increase my size
until I get a nice color. Let's click away.
And right here, I have the color black. We learned about colors already, so you can just tap a click
and get a different color, but I will go with a bright one so we can tell the difference. With this in the front, I will make one
click on my canvas. Once I let go, I
have this red shape. Let's right click and lower the hardness all
the way to zero. Now you can see that
my brush size changed, but I didn't really
go over the size. That is because most of it
is this feathering effect. In theory, these two
circles are the same size. But this one has a softer edge. What's happening here is
that from this part till around here is that
softened effect happening. But here, it looks like that. That's the difference.
I will now go back to my brush tool right up
here, right click again. Now, instead of
just hard or soft, you can choose a middle
ground that's a little bit softer and this really depends on what you're
trying to draw in. If you have a tablet and
you would like to paint, this is a tool that you
would be using most often. But using the brush tool, you can also make
a lot of masking, which we'll get into in
this lesson a bit later. These are the general brushes. You do have some
libraries on how the edges of your
brushes look like. This was soft round, which
is this, hard round, that. If you scroll down, we have
soft round pressure size, hard round pressure
size, this one, it's mostly for the
tablet because you can't really determine
the pressure with your mouse on your computer. But that's what the
pressure is talking about. We also have some artistic
stuff like pencil. You can see that
looks like a pencil and make it a little bigger. It looks like that.
If we scroll down, we got some special
effects stuff, some wet media stuff, let's go for one of these. This is a blending
brush, actually. I can blend this red
into this white, and it looks like I'm painting. Blend these more. If I
blend the whole thing, I get this soft pink color. Think of it as a
regular paint brush. I'm hitting Commander
Control Z to undo. If I scroll down, I got more stuff like woods
a little smaller, gives us this woody effect. So if I have a brown with
a lighter brown spots, I could use this brush
to make, you know, the wooden pattern in Photoshop. We have raindrops,
snow and rain, a leaf design, but
snow and rain. And a lot more. If you want, you can import your
own libraries, by going over here, we can import our brushes. So on the Internet, there's tons of libraries
for you to download. Let's say you want a special
effect, maybe oil pastels. There's oil pastel brushes on the Internet for
you to download, and then you can paint in
Photoshop with pastels. You can also export
your own brush. Show you how to make a custom
brush in a further lesson. But this brush panel
is pretty important. You can rename a
brush, delete it. Show what you see here, so the tip the name, you can see it showing us
a tip here and a stroke. We can change our default
brushes, import export, get more brushes, convert legacy to presets and show
legacy brushes. So legacy basically is bringing a new set of brushes from the older
versions of Photoshop. So you can see that
we didn't have this tab before, but now we do. So let me just go to one. Like, for example, flat
angle, low person. That's one of the
legacy brushes. For more detailed work, essentially, we
have watercolors. Can see um it has the texture. If I go on it again, I can darken my coloring just as you would
with normal paint. We have some pastels. We were just talking
about that. Right, click. Got plenty of more. Some
chalk, if you need it. I'm in grass shape. So if you like painting, this is a place to do it. See, I got this
nice grass shape. You can change the shape, the size of any brush
that you see here. So that's how you do it. Another thing you can
change is the direction. So right now all my grass
blades are facing up, but I could change the direction here and have them
face this way. Perhaps another way. All of those changes can
be done rather simply. All right, so that's
the brush panel. Now let's go back to layers now that we know how
to use the brush. Again, we'll use this
in almost every lesson, so it's important for you
to be familiar with it. I'm going to go
back to hard round, which is what we have here. It's increase the size. Now I want to get rid of
this layer and start fresh. Selected. We can go
ahead and first of all, make a new layer
because you can't have a layer panel
with nothing in it. Click on this plus sign
to make another layer. Now, grab this and hit Delete. Here we go. I could
make more layers. It'll be layer two, three, four, five, as many as we need. If I want to delete
more than one layer, grab the first one,
hold down Shift, grab the other
ones, and then hit backspace or that trash
icon in the bottom. You can also let
me hit Command C. Grab a few by holding
down Command or Control. So let's grab five, three, and one. Right click. We can delete the layers
or hit backspace. And now I only
have two and four. Now, let's try to
do some stuff here. I'm going to hide layer four, turn off this eyeball, and just work on my layer two. Using my brush, I'm going
to make a very simple line. Notice how my background is
this checkered situation. This just shows that it's
a transparent layer, meaning that right now the only thing on my
layer is a red line, and it's not like
the previous layer where we had a white background. So if I've turned this
one on layer four, you can see you
can't really tell the difference because there's
nothing on that layer. Let's step a click here
and get a blue color. And then on this layer, I will make another
line. There we go. Now I have two things
on top of each other. If I want the blue to
go underneath the red, click and drag it right
underneath, and there we go. If I want two reds, I could right click duplicate the layer and then maybe
bring one below layer four, Command or Control
team to transform it. Let's maybe move it up here. Let's grab all our layers,
bottom layer, shift, top layer using our move tool, click and drag it to the center. So you can see that
everything is starting to connect in terms
of the tools. Now, if I want to make a
change to my red layer, the one at the bottom,
so it will be this one. You can see the blue outline telling you exactly where it is. I can use maybe the erase tool. It's the same thing
as a brush tool, but it just removes
instead of adds. I will now click and drag
to erase parts of my brush. Now, if I'm on this layer, I cannot erase the blue things. I can only remove
the red things. Because the blue line
is only on layer four. I can only do it like this. If I'm on layer two, you can see I get an
error because it's hidden and I cannot delete
anything from layer four. You can see this
sandwich effect and I could just build
on on top of this, maybe 50 layers, ten layers
with different things, and that would all be okay. All right. So going back
to the layers panel, we can now decide how two things can blend
on top of each other. So layer two is
currently the top layer. It's on top of everything else. You can see here it's called
we have normal opacity fill. So the normal is talking
about the blend mode. How is this top layer being blended with the bottom layers? So normal is just
your regular thing. But if I click
once, you can see, we get this long menu
of blending options. So if you go over each one, you can see how things start to change in interesting ways. I will go over what these mean. Let's actually make a new layer, and delete these for now. Use my brush to make 22 circles. One circle. Make another layer. Let's make a different circle and put one on top of the other. All right. I'll
use my move tool, click and drag to move both
of them towards the center. Let's actually use
this one to align it, and I'll just move this guy
a little bit like that. All right, so we have
these two circles. Let's go to layer six
and call it red circle. Call the bottom
one. Blue circle. Let's go over each one. Dissolve, you can see how the edges turned a
little bit different. Let me zoom in actually. Using my track pad. Pay attention to the
edges right now. They look pretty normal, but dissolved pixelates the edges. Now, between all of these, you can see there's
these lines in between, and that is because each of these groups to a certain thing. So the top group, which
consists of darken, multiply, color
burn, linear burn, and darker color, are all about darkening that top layer on
top of the bottom layer. So darken, you can see that intersecting layer turns black, and it's the same thing
for almost all of them. The second group is the
opposite, so it's lightning. So now we can see we're
getting a lighter color. The next layer is about
building contrast. So right now, you
can't really tell with these two shapes. But when we do our
healing lessons, these will be pretty evident.
Then we have difference. What's the difference
between these two colors, the exclusion,
subtraction, and divide. And we have hue, saturation,
color, and luminosity. These, as long as you know
what each group is for, using them in different
situations can help you blend layers
on top of each other. Next to this is some pretty simple but interesting
things like opacity. How much of that entire
layer is visible? Right now, it's at 100%. Lowering this will
make it go away. Make it transparent. And you can click on this to get a slider or type in
your percent manually. Now, Phil is talking
about that color. So how deep is that color
that layer's color, and you can change it
just like opacity. Now, opacity is in
terms of everything, so the lightness of
color, desaturation. But Phil is about
how much presence it has within that layer. Now, we have some
lock options here. At the beginning of the lesson, you may have noticed this. This will lock your layer, which means that if
I grab my move tool, I can still move the blue. But I can't move the red
one because it's locked. If I unlock it, I
can move it again. The next one is in
regards to artboards. When you have your artboards, you can click and drag a
layer onto another artboard. But doing this will prevent
that from happening. So that's what this is for. Next, we have it to be
locked in position, which means that I could
still make changes to it, but I cannot move it
with my move tool. Hence why it has that icon. Next, we have the brush lock, which means that
I could move it, but I cannot make changes to it. You can see it
makes a new layer. I can't do it on top
of red circle anymore. And then finally, we
have transparent pixels. So if I do this, I cannot
paint on anything transparent, which is the exterior. If I just clicked on this
to get black and white. I'm on red circle. I can paint the inside of that
red circle only, not the areas around it. If I deselect that, I can do anything I want. Those are some of the
lock features for the layers panel.
Pretty cool stuff. Next, we have some
things that we can do with more than one
layers, which is grouping. Right now, these are
two individual layers, meaning that they're
in no way connected. They just simply happen to
be on top of each other. But what if I want to add
an effect to two layers at the same time without having
to combine them into one? That's where the group
option comes in. So if you click this
once on top of a layer, it will create this group. Now I can click and drag a layer to put it
inside the group. You can see how it's
indented to the right a bit, and now red circle
is inside group one. I can put that second circle in there and do
something like that, and now I can change the opacity for both or lock both of them. I can remove something by
clicking and dragging it out, and now it's no longer indented. Now say I want to
combine my two shapes. I don't want them to
be separate anymore. That's where I get to
merge the two layers. So right click on your top
layer and hit Merge Down. And now I have one layer. I can no longer move
them separately. I wouldn't suggest you guys
doing this unless you are certain because you cannot
undo the layers anymore. Say I did this, I went ahead and painted a
few more stuff on it, I can no longer
break the two apart. Let's hit Command or
Control Z. Click. I also have some options to merge everything
visible on my screen, even the group got merged. I have the option
to hide a layer, rename it, flatten the image, which takes away everything, even a transparent background and takes you back
to square one, which was a locked
background layer. So pretty simple stuff. We have some other
things here as well. To keep this short, we mainly want to remember
how to duplicate a layer by clicking this to
copy one of the layers, can also hit Command or
Control D to duplicate. There we go. You can hold down Alter option
on your keyboard. You can see how my
cursor turns into two. Click and drag on your
layer and let go. We just made a duplicate. I can make multiple ones and do the same thing with the
red layer. There we go. Now I can put everything within this group or actually make a new group, so
select everything. I make a new group
by hitting Command or Control G, and
there is my group. Now I can maybe turn this into one full image by
hitting merge group. Now, once again, I'm
not able to move things independently and get to
do it as one solid unit. We're also able to add
adjustment layers. So the reason why
these are in here is because each of these will give you a separate
layer to work with. So on top of group two, let's add a brightness
and contrast. Going to make some changes. You can see how this
is a new group. Let's actually choose an
adjustment that's more visible. I will go to hue and saturation. So with this made a new layer. Let's tap a click on this
icon and just change the hue. Once I have this, this will be a separate layer to work
with. So I can hide it. I can lock it,
lower the opacity, and the logic is the
same as everything else. Just like layers, I can just
click and drag this below. Since this adjustment
is below my layer, it's not affecting anything. Adjustment layers only work when they are on top of a layer. That's why when we move
this around right below, my shapes are as
they were before. I I move it up, you can see how the adjustment is being made. Let's delete this. We
got some other stuff, these are all things
that you will learn in the
photography lessons. If you've edited
a picture before, most of these words
are familiar to you, but if not, don't
worry about it. We'll come back to this
in a further lesson. Now, in the next
lesson, I will show you how to work with layer mask. This was something we saw in the selection lesson as well. When we went over one of these, we saw select and mask. So mask refers to
a masking layer, which you can also
create down here. So let's go ahead and move on to the next lesson where we
learn how to do exactly that.
9. Layers Pt. 2: So I have this photo right here. We're going to get
started on learning how to use layers now that
we know what layers are. So with this image, we have the subject floating in the air. I plan to use the transformation tools,
the selection tools, and the brush tool to
add some elements behind the subject while keeping her still in front
of that background. So first thing you'll notice is that there's a
lot of white space. So let's transform our image
so that it fits our canvas. Down Command or Control team until you see the
outline like this, hold down Alt or Option, click and drag until it reaches
the edges of your cavas. Hit the check mark
once you're done, and now we have a full image. What I'm going to do
now is use any of the tools to select my subject. So you could go ahead and use the Object Selection
tool because this is a pretty
easy separation. You can see that since
I have this turned on, it immediately finds
the subject for me. Even considers these two
as two separate objects. Also go ahead and use the
Quick Selection tool, the L as Tool, the
Magic Wand tool and just isolate that subject. So since this guy has it
all figured out for me, I'm going to click once, and then using the
option we learned about, add on to my selection. So now I have my
subject selected. If I were to right click
on this layer via copy, that is what it looks like. But what if I don't want it to be a singular separated layer, but I want to maybe later bring up a little bit of the sky or some parts of her body that
were removed by accident. So let's hit Commander
Control Z and go back to the marching ants using any
of the selection tools. Once you've made your selection, you will notice that
there's this layer mask down here and it's the
same thing up here. Difference is that
when you click this, it will make a mask
for you immediately. But if you want to refine your selection and
then make that mask, we can hit Select and Mask. So before I go there,
what are mask? So masking is basically
where you tell Photoshop, you want certain parts of the image visible while
hiding the rest of it. The good thing about
masking is that you can use your brush tool
to reintroduce parts of the image
and get rid of the parts of the image
in a very precise way. So you can use a one pixel brush to really fine tune
those edges and then use that method to kind of have a way to go back
and fix your mistakes. If you were to make a selection
and just copy that layer, there isn't much room for you to go back and fix
your mistakes. So this is where
we're going to be brought in when we
hit Select and Mask. It's a whole different
page, but don't panic. You can always hit Cancel
down here or hit okay to just leave this and go
back to your original canvas. So let's start with the
things on the left. Lot of them should
seem familiar to you. We went over them in
the previous lesson. But let's take a
look. The first one is our Quick Selection tool. And these are just ways for you to fine tune your selection. So that's the reason
why we're brought here. So the Quick Selection tool, this tool is native to
this panel only this page, and that's the refined
edge brush tool. So it essentially works
like a brush tool, but the difference
is that it really focuses on the edges
of that subject. And then, of course,
the more finer part. So it could be hair, fur, little bits of dust, whichever part of an image you are finding hard
to select on your own. We have the brush tool, the Object Selection
tool, the Lasso tool, the hand tool, which
is what you use to move your canvas
and the Zoom tool. Now, when you're
working on Photoshop, there are some shortcuts
you need to know, especially with something
like this where you really have to zoom in
and out multiple times, move your camas around. So just as a reminder, you can use your pad, your mouse track pad
to zoom in or out. You can hit Command or Control
zero to fit on screen. Hold down the spacebar to
move your cavas around. And do all that stuff. So these three things you need to know they'll
come in handy. Alright, so let's
zoom in on her hair. I'm going to use the
Zoom tool for now. Let's say the way the hair was selected was just not
up to our standard. We obviously don't want
this chunky mess over here. So let's try using the
refined brush tool. So we have the plus and minus. Whenever you see plus, just know that it's going to
add to a selection. Minus it's going to remove. And in this case,
because it's a mask, it's going to restore
the original image, meaning that if I were
to minus my selection, we remove from the red part. So whatever is red right now
is not in our selection. As you recall, we chose the
subject in the balloon only. So plus we'll add more
of this red area, which is excluded
from the selection, and the minus will
bring some back. So with the plus, we want more red, basically. Let's go over the
edges of her hair. Go, and you can see immediately we have less of that sky blue. I'm going to go in
on the other areas and just fine tune my selection. So that's what it looks like, just to show you up before.
This is what we have now. This is what we had initially. Now, another thing you can do is have Photoshop do that for you. You can see right up
here, we actually have a refined hair option. Click it once,
Photoshop will detect a hair and it will
fix it for us. So I didn't really have to
do the brushing myself. Now, keep in mind,
it does say hair, but that does also apply to fur, maybe some fluffy shirt,
anything like that. So mainly it's used for hair, but you can also use
it for other stuff. So let's say I'm
happy with this. Let's go over this area a bit. Using my space for, I'm going to move
down and make sure we don't have
something like this. For something where we have
more manageable shape, so we're not dealing with hair, we can actually go ahead
and use the brush tool. So it's right beneath that one. Again, plus minus
and then the size. It's just like the brush
tool that we learned about. You can hit the forward bracket
key to increase the size. And the left bracket key or backward bracket key
to make it smaller. That's another helpful shortcut. If you hit hold down Alter
option, you can just switch. So notice up here,
plus or minus, hold down Alt and just remove these parts of the sky that
ended up in our selection. We use the bracket keys, zoom in a little bit more, and you can see how
delicate this becomes. So we're working literally
pixel by pixel over here. Anything you see that is blue, we're going to get rid of it. Now, from afar,
when you zoom out, you may not be able
to tell that this was a bad selection and that
we got bits of the sky. But when you add other designs, it will become really evident. Okay, let's go down here. I think everything looks fine. Just gonna assume this is the shoe lace and
remove it like. Alright, so I have my selection. Before I hit Okay, let's take a look at some of
this stuff on the right. These are the properties for
your masking operations. So first of all, there's
this thing called show edge. So when you press
that, it's going to show only the parts that
you've edited so far. So as you recall,
in the beginning, we worked with the hair. So this is now showing the
edges that it refined, which in our case
was simply hair. We have show original, so you can see it before
and after, just like this. Hold down peak to do that. We have the view which
shows you how you want the masking to be seen. So usually it's just
this red color, but you can do onion skin, which is basically
where it takes that excluded area and lowers
the transparency. We have the marching ants, which we're already familiar
with on black on white, black on white, and
then on layers. So currently, we don't
have any other layer. That's why it's transparent. Usually, this is
what you should go for because you can tell the difference between
what's being selected and what's not a
lot more easier. We have high quality preview. This will really help
when you're working with larger and more
precise selections. It will take a toll on your Ram, so make sure your
computer can handle it. But instead of showing you the mini pixels
that we had before, it's going to try to show you a higher quality preview
when that zoomed in. Next, we have opacity. That's just how visible
this red is, this overlay. You can also change it to a
different color if you want, but red is a classic, so I'm going to
leave it as that, and then you can decide
what this red indicates. A selected area or
de masked area. The presets here, you can
either load a preset, save your settings
as a preset itself, and just have them here
whenever you need it. You can also hit
remember setting. So the next time you
open this panel, every setting here is already set to what you had it before. We have the refined mode. When you exclude those parts of the sky to isolate
the hair better, are you using color
aware or object aware? Now, what's the difference?
When it says aware, it's basically
talking about what it's using to
replace those areas. Color just looks at the color
around that selected area. Object looks at the object. You can see when you go over it, best choice hair or fur
on complex background. To say if there's a
couch behind my subject, I do want Photoshop to be
mindful of that and not create some smudged
look behind her hair. But since we had a blue sky was pretty much the
same blue throughout, I chose color aware because it's just one color. Edge detection. So right now it's at zero pixels because the refinement
area is very tiny. So hair in general, you don't want to have
a lot of radius for it. But say you were
refining a tree, you do want to increase
that radius because there's bigger parts that you're
trying to set apart. Then if you're not sure
what to add on here, just enable smart radius, and it will determine the
radius of your brush. Now, here are some
global refinements. You can smooth out the
edges, feather the edges, create more contrast
between them, and then shift the edge. So if I just go over each one, you can see going to the
left is going to go inwards. Our selection, going to the
right, does the opposite. Contrast, lightens or
darkens that edge. Feather softens the edge, and then smooth smooths
your selection. So if you use the
hard edge brush and you have these jacket lines, you can just smooth it
over with this. All right. Let's step or click
on each one to set them to zero or
their default values, and then move down
to our last setting. We do have clear
selection and invert. So if you wanted to
grab everything else, leave that out or clear the selection entirely,
you can do that as well. Alright, so
decontaminate colors. So sometimes in images when they're taken and
uploaded on the Internet, you will end up
with some glitches where they show themselves as, like, purple bits around the corners of your
subject, maybe some cyan. And when you sell like
decontaminate colors option, it's going to look for those glitches and
get rid of them. And then you can decide how
intense you want this to be. So at zero, it's going
to look like that. At 100, it's going to look a lot better because it's getting
rid of those glitches. Is specifically
especially important for low quality images. So if you notice some weird
colors around your subjects, the edge of your
subject selection, just come down
here, enable this, then play around
with the amount. Lastly, we have the
option to choose where we want this new
thing, output it to. So we can either make a new
layer with a layer mask, just a new layer on its own, a whole new document, a new
document with layer mask. Now, the ones with
the layer mask still allow you to fine tune your selection in
the future and then go back to change
your selection. There is a new layer
or the new document has this current
selection set in stone. You can't really
do much with it. Basically, you have
to start over. Let's go ahead and
choose new layer with layer mask and hit Okay. There's my new layer
with the layer mask. That's what it looks
like. I'm going to go to a different tool. Let's hit Commander Control
zero and move this here. I have my background hidden, but if I bring it back, that's
just our original image. Now, when I bring our top layer, which is the mask,
I make it visible. You can't really
tell the difference. That is because it's positioned right on top of it ground. But if I were to move
this with my move tool, you can see I just
have another subject. So notice here that
the subject is all in white and the
background is in black. When it comes to masking, always remember that whatever
is white is visible, whatever is black is not. And you can also fine tune this, if you were here, just make sure you're on the mask itself. Use the brush tool that
we already learned about, have the color set
to black and white. Let's switch to black. Let's hide this for a second. This layer, I could
use the color black to exclude parts of my subject and then use white
to bring it back. But the problem is that it will bring back the entire image. So do be careful about that. You can also switch between
these two by hitting X on your keyboard and just making this a lot
simpler for yourself. So what's the point of
making a layer mask? For the purpose of this lesson, we're just going to try
something really simple. Let's make a new
layer right above our background layer one, and then use our brush tool. To make an interesting shape. So let's grab one of
these artistic ones, increase the size,
get a nice color, and just start drawing. So notice how our subject is not being affected by
this brush at all. But if I were to hide this, the original image is because as we learned in layers in
the previous lesson, hierarchy is really important. If I bring this
below my background, it's gone because this is being placed on top
and it covers everything. So let's go back, bring this on, and now I'm able to just put whatever I want
behind my subject. And then since it's
a separate layer, I get to move it around. I make some pretty cool stuff. What I can also do is use all the filters we
learned about previously. Make maybe a hue and
saturation effect right above our background, but below our layer mask, table click and maybe
change the hue of the sky. Let's make it purple, maybe lower the
saturation a bit, and there is my new background. My subject still
remains the same, but we got this going on. Another cool thing
you can do is, as I've been saying
this whole time, going back to adjust
the selection. So right now, there is
no marching ants for me to immediately go in and
adjust my selection. Let's say I'm trying
to get rid of this balloon and I
just want my subject. What you can do is hold down commander control
on your keyboard. You can see my cursor changes, and then click once on the mask, and there are the marching Ads. Now, when I'm here, you can see that there's
no selected mask. If I want that option, I have to go to one
of these tools. But since this is
a perfect circle, what I can also do is
use my brush tool. So with this selected with
the marching ants visible, hit Q on your keyboard, and you can see that we get
that red overlay again. Once we have this, we can hit B on our keyboard to
bring our brush. Right click. Let's get a
better brush, hard round. And then using that black and white logic we talked about, get rid of that balloon. So let's hit X on
our keyboard to get the black color
as our foreground, zoom in, and just
remove the balloon. Once we're done, we can hit
Q on our keyboard again to exit this mode and then
make another layer mask. Go to layer zero, duplicate layer zero by holding
down alter option, clicking and
dragging that layer. And then with the marching ants, we're simply going to hit
the layer mask again. So now I only have my
subject and not the balloon. Then I could use, let's bring this
all the way above, grab the same filter
and saturation. And then just change the
color of the balloon. Now notice how it's still changing the color
of my background. That's where we need to limit something to one layer only. So I'm going to make this neon
green, go back to layers, and instead of having this
affect everything below it, I'm going to hold
down alter uption and then have my cursor in
between the two layers. So alter option, click
once between them, and you'll see this
arrow pointing down. That means that this
human saturation to effect is only being
applied to background copy, which is the layer the
first mask that we made, meaning that my subject is not going to have
anything done to it. This one is affecting the sky, but I could do something
else here just to show you. Hue and saturation,
let's make her pink. Go to layers, again,
alter option, click in between, and now
this pink can rename it even. It's only affecting my subject and this one just the ball. As we also learned, we can
play around with the opacity, change the blend mode, do whatever it is we have to do. Lastly, we do have
some special effects. It's called effects. These are things that you can
apply to one layer alone. I will go over these
in further lessons since each of them are
pretty heavy on their own. But essentially, these are
just for the selected layers. So it's not like the adjustments where it would be applied
to everything below it. It's just for that layer. So to show you an example, I'll just go to Bevo and Boss, say, this is the effect
we're going for. It okay. You can only see the
effects on that layer. I can hide it and do
other stuff to it. But that about covers how
we can use our brush tool, the layer masking, and
just layers in general. In the next lesson,
we're going to go over other tools that can help
us work with these layers. So we have the healing tools
which are the following, this one, the brush
tool, the Clone tool, and then we have our text tool, which is just dealing with text, but in Photoshop,
there's a lot of options for you to make
it more than just a text.
10. Heal and Adjustment Tools: When you heal in Photoshop, you're essentially
getting rid of that original layer
and replacing it with a modified version made from the surrounding parts
of that selection. That's going to
make sense when we actually apply healing
to this image, but it's basically an extension of selection because
you have to start by selecting an area and then heal that part that you want
to remove or modify. So go ahead and import the two images that we have right here from
the resource pack, and then you can follow
along the exercises so that you can get a better
idea of how they work. This is our first image. Now, we have some areas
that we're going to remove, and I'm going to
zoom in right here. But notice how in
order to remove them, I would have to
select them first. So we looked at some of the tools in the
previous lessons, but for things like pimples or any sort of spots that
we want to remove, I tend to go for the Lasso
tool because you can generally select a rough area and still get away
with a good result. What we're going
to do here is zoom right in and make our selection. So I'm going to start with
this pimple. Once I let go. We have a couple of options. So some of these
are AI integrated. If you're using the latest
version of Photoshop 2026, you should be able to
see the same thing. But you can also right
click to not use any AI. So if you click on fill, that's going to fill this area. With what's around it, but you can also
use generated fill, as I said, using the help of AI. So if I click on fill right now, we can choose where
it's going to draw the content from to rebuild
this area right here. So we have content aware, which is being aware
of what's around. This is where you need
to have your setting on. It could be based on a
pattern, which we don't have, or it could be based on history, which is what was there
in that layer before. We're going to go with content aware and we're going
to click on Okay. You can see immediately
that spot is gone. If I do Commander
Control D and Zoom in, there is no harsh line, and it looks like the skin was like that from
the beginning. Now, I could just repeat the same process
with another area. Now we could do something
else with fill. This other pimple
is also now gone. It looks exactly like that. I'm going to undo
the two right now, Commander Control Z,
get back our pimples. We're going to look
at the tools that are also designed
for this purpose. Let's first duplicate our layer
with Commander Control J, and I'm going to hide
the original just so that we can go back and
see the before and after. The healing tools are
all the way here. If you long click, we
have different types. Same thing as a selection tools. Each one is meant for a specific aspect of
healing, the main action. They're each used for
certain scenarios. So the first one is the
spot healing brush tool. This is the most
straightforward. You have a spot that
you want to remove. You select it, and then
it will heal it for you. So I'm just going
to adjust my brush, which is basically
the brush tool, and I'm going to remove
some of that hardness. So just by clicking once, I didn't let go of my mouse yet, there's this black spot. Once I let go, it's going
to heal that spot for me. So we can see now that
the spot is missing. Notice how because
of my selection, there is still a little bit of a red rim around that area. So I could just go back and make my brush
bigger from the start. So let's make another duplicate. Use the right bracket key
to increase your size, and then make sure you're
not selecting or clicking on the eyedropper or
the serum applicator. So now it looks like this. If you want to go for a
more precise version, you can zoom in, make
your brush smaller, and then just paint
over that area. So you could do one
tab or just click and drag for a little
paint either way, it is still going to remove
that area for you like this. So that's the spot healing tool. We do have some versions of how it's going
to heal this spot. So right now we are on
the content aware type, which is the same thing as the Lasso tool
example that we did, where we right clicked
and then did fill, but you can also
create a texture. So let's undo. Now
with create texture, I'm going to go
over the same area. So you can see how now
it focused more on the texture of the skin rather than actually
removing the blemish. I'm going to do another
version here with the content aware and we can kind of
compare the way they performed. So this is content aware, which is going to
focus on everything. But if I do texture only, it's only going to focus on the texture and not
so much the color or any sort of bumps that the subject has.
Let's undo that. Now, this type is
going to look at the pixels around the
edge of your brush only. So within a proximity, that's where it
gets its name from. So right now, this was
the size of my brush. It's only looking on the edges. It's not really looking at all the other content
that's around that brush. So you can switch between the types and make
your adjustment. But, for example, example of where you would use
this would be the lip. So you don't want the lip to be reconstructed based off of
the texture and the color of the skin because that's a whole different texture and a whole different
color combination. So you would go for
proximity match. Now, if you do use
content to wear, it's not going to mess
up the whole thing, but as you can see,
it may introduce some blemishes that are basically irrelevant
to that area. So this is likely from the
skin that was pulled in here to fix that
spot. Let's do that. That's our first
healing brush tool, which is for a spot. But we also have something
called the remove tool. So maybe we don't
want to heal it and we want to completely
remove something. When it comes to skin, it's
not that different because whether you're reconstructing it or removing that blemish, you're still going to end up
with the skin underneath. But this is another option
that you could look at. To remove this blemish, I could hold down alter uption to sample an area for Photoshop, and then I could just replicate
that in this new area. For this to work, you would
want to grab an area that is similar in lighting and texture so that it will
look the most natural. So something like this,
I could click once, and as you can see, it
is changed completely. Now, if I grab something from a different
part of the face, Photoshop is going to try to blend it in
with the lighting, but the texture is
still not a match. So you want to be careful
about where you're sampling. But even if you grab
something close, you can see that
Photoshop kind of darkens this spot to help
blend out that le. Same thing would be applied
to an area like this. I could sample a better
part of the skin, do a few tabs, and it's
completely out of sight. Now, the source can either
be the area that you sampled or it could be a
pattern that you introduce. Say you're editing
a picture where your subject has a lizard skin, that's a specific pattern
that needs to be replicated. It's not something
blurry like the skin, it would be lines that
need to be the exact same. You would import your
pattern and then proceed to make that
healing process. For the application
of this course, the sampleed version
should be enough. Now, I skipped over remove tool, but this is basically one of the AI tools that
Photoshop has introduced. Again, we're going to get
into those a little later. But for now, if you're
curious how this works, you just choose your brush size. So I'm going to use my right bracket key
to make it larger, go over one area, and then using AI, it's
going to remove it for you. So as you saw, I didn't
have to sample anything. I just clicked on the
area that I didn't want and Photoshop
removed it for me. You can set your size here, and you can also create
a new layer based on what Photoshop
creates with AI. So I'm just going to
go over this area, and we can see that
we have a new skin, but on a different layer. So I could easily delete
this if I changed my mind. The next removed tool
is the patch tool. So this is when you
have a large area that you're trying to remove
and not so much one spot. So we're going to just go
over a part like this. I'm going to grab a large chunk. And what you do is
that you slide over to a part of the skin that
you can kind of copy over. Now, the issue with this tool is that if you're not careful
about the selection, you will get a glitch sort
of thing on the side. But if you avoid that
from the beginning, so let me just undo. Let me grab this section
and then slide it over, it's going to look
a lot more natural. So that's one way, another way of
removing and healing. As long as I picked an appropriate area,
it worked just fine. Now, another issue with the
patch tool is that if you don't have enough space
to use as a reference, it's not really
going to work out. For example, if I have
a blemish over here, where there's,
like, a clear line. I can't really replicate
that area because the skin, the face is moving at
a specific direction. So no matter where I go, it's going to look a little odd. So that's where the patch tool
becomes a little limited. But if you have a
large area like this, you can easily use. Switch between source
and destination. So source means that this is where you're going
to start out and what is going to be replaced. But then you could
also switch out to the destination
and just, like, make this the
destination, basically, and put this over that
pimple that we had earlier. So to try that out for you guys, we could grab this part, move it on top of
the new pimple. And you can see that it blends
it in for you in terms of lighting and color.
Go to undo that. Now, the content aware
move tool is basically where you grab a section and you move it to a whole
different destination. For example, if your subject
has a lot of freckles that you want to introduce to the other side, you
can use this tool. I'm going to demonstrate
with this pimple right here. We're going to grab it and simply move it to a
different location. Once you click Done, you can see Photoshop tries to
blend it in for you. But we essentially
have a moved pimple, so it went from here to here. You choose a more
suitable destination, it will blend in better. I'm just going to
take it again and go for this area where
it's also dark. Now the pimple is moved
from here to here. Instead of a different
brighter area, we're keeping it within
its original region. The last tool is
the red eye tool. Now, this is as the name says, it's for red eyes, but we don't
really have that problem. Essentially, what
you do is you click and drag over that
area, that red eye, and it's going to fix it for you by changing the color and, of course, any
sort of flash that may have appeared
during a photograph. Now that's not really
applicable here, but it's a pretty
straightforward tool that you can try if you have old photographs or you turned on your flash when
you were taking a picture. Those are all the move tools, but we also have some
other tools underneath. So you could just
steer away from healing and work with what's
already in that picture. That's where the rest
of the tools come in. The right over here, we have the clone stamp tool and
the pattern stamp tool. Now pattern is for patterns, but the clone stamp
tool is where you clone an area over a
different part of the photo. Already when I go
over with my brush, we have this random sample, but I could introduce a new sample by holding
down ultra uption, clicking on an area, and simply copying over the skin as it is without any adjustment. The heel tools when you choose a source and then you
apply it to a new it may do some
modification on its end to help blend in
that new selection. But the clone tool is
not going to do that. So if I grab a dark
spot from this area, put it here, it's going
to remain that dark. So you can use this when you
don't want Photoshop to do any sort of post editing once
you make that selection. Now you can decide which
tool you want to use when you're trying to clear
blemishes like this image. It could be the many heel
brushes that we had. It could be your
selection tools and then healing or it could be
the clone stamp tool. The cool thing about
the Lasso tool is that you can make a very
large selection, and then with the help of AI, you can basically fix that area. That's a large selection. I just did fill, and you
can see how the whole area is gone and I didn't
go for a tiny spot. This is what I tend to do. You can also combine
different selections, basically add to a selection. I just made one right now. By holding Shift,
we're going to get a plus on while holding Shift, I'm going to make
another selection here and then another
one down here. That's three different areas, three different
lighting, but still I could fix it with
the fill option. Because it's using AI, it's a lot smarter and
it understands what it needs to do in order to help blend in this new adjustment. Commander Control D, it looks really good
and very natural. So using this, you can fix
pretty much anything, really. You can also use the remove
option that we looked at. It's also generative AI. So you are now more aware
of how they work and which one uses AI versus what
doesn't. So there we go. And then we have this last
spot that I'm just going to use remove to get rid
of it. And there we go. I'm just going to zoom out now with Commander Control Zero, select them all with shift, Commander control G. This
was before, this is after. Those were the heal tools, but we were so far focusing on little spots,
little blemishes. Now, in this image, we have three people
sitting together. It looks like this
person is on its own, on their own, and
these two are closer. So I'm going to try to
remove this person using a combination of selection
tools and the heal tools. So first, make a copy of your original image and using whichever selection
tool you prefer, we're going to
select our subject. You can use the
Object Selection tool after it's done analyzing, click on your subject, and then simply make
your adjustments going to zoom in here and add to my selection by being
on this second option. Let's grab the pants
as well. Grab the arm. There's this little area. The hands, the
phone, everything. Just by clicking you can switch over to quick
selection if you want, but make sure you're on plus
to add to that selection. We have the bags
and going to hold down alter uption to remove
the rest of the area. To make sure he's fully in, we can hit Q on our keyboard, and I could see that I
missed a couple of spots. With a white brush, we're just going to paint over these little strokes and get our subject completely
in the selection. Hit Q again and now
we have a selection. What you could do
is click on Remove, which as I said, uses AI
to remove the selection. If you're not okay with that, you can use the content aware
film or the clone tool. They just take longer, but they can still work for your purpose. So right now, we
removed the subject, but we have his shadow just
sitting there so we could use the Lasso tool to clear that area or just use the Lasso tool
from the beginning. As you saw, we have
a lot of options. I'm actually just going to
remove all three people and make this into
a landscape shot. So let's try a larger area, click on remove and see
how Photoshop performs. So you can see how
smooth that was, and it's a new layer, so I could just, you know, go back to the original, make more adjustments,
and do other things. So depending on the size of your blemish or thing
that you want to remove, you can switch between the
heel tools and the lasso tool. So those were the adjustment
tools that you can use to remove or modify
a spot in Photoshop. Looked at two examples. So by now, you have a better idea on how
to use these tools. Again, going forward, we're
going to have a lot of exercises where you get to
practice with them more. But for now, knowing where
to grab them and what their differences are is
already a huge step ahead.
11. Text Tool: Now, with the text tool, you can easily access
it right over here. That's a letter T. It's very
straightforward in terms of how you add a text with
the fonts and the sizes. So a lot of you should be
familiar with what these are, but I'm still going
to go over each one and then we'll move
into how we can distort text and do other things with it in
the rest of the course. So the text tool is right here. When you long click it, there are four options. So the first one is the
horizontal type tool, which means you're going
to type horizontally. How you would type it anyway. But we also have the
vertical type tool, which is going from
top to bottom, vertical type mask tool, which is going to create a layers on the edges
of that letter, and then of course, the
horizontal type mask tool. First, let's go ahead and
unlock our background layer. I just made a very
simple document. Start with the most basic one, which is the first one,
horizontal type tool. On the top right here, you get to choose your font. There's a lot of
options and there are some filters to tell
you what they are. These are the different
styles of text. They've been grouped in to these tabs based
on how they look. You look at a few
different types of fonts, you will notice some
major differences. Some of them being
very bulky and fun, some of them being cursive. We have really thin ones. Those that look like
a typewriter and all that sort of
stuff to isolate those types of Visuals Photoshop has filters right here for you. We have Serif. These are
your sera fonts, Slabserif, Sand serif, script,
monospace, handwritten. There's no black letter
and then decorative. Depending on what type
of font you want, you can go over to
these categories or just explore all of
them via the classes. Now, where do you
get your fonts from? If you go to more fonts, you can import the
ones from Photoshop, of course, but you can
also download a font and install them on
your local computer. If you have an
Adobe subscription, there is Adobe fonts. So if you activate
it on that website, it will be added to
your Adobe account that you've used to
log in to Photoshop. You can also download fonts
from third party websites. Just make sure that
you're installing them properly depending on
the system you're using. Once you've installed
it, restart Photoshop, and it should show
up in the list that you're looking at
right now. Go to your font. We can search for a font here. Let's say I want
Times New Roman, I get a bunch of
different options. I can choose the regular
one and then decide on the style that's
native to this font. My times font right now
has a regular bold italic, but that is not the case
for all the other fonts. Let me go with eight heavy. This font is called eight
and when we go over here, the style is only one. So this depends on your
fonts capabilities. You can also see
that on their left, there's this drop down menu. So you can see what type
of styles each font has. For example, April Fatface
doesn't have any styles, and it's just a regular. But Acumen Pro has
all of these styles, and we can see the
sample right here. Also add in Imogson
Photoshop with these ones. If you're not seeing these, you can try downloading some Emoji fonts from the
Internet as we talked about. You can filter through the fonts you got
from Adobe phones, your favorite fonts, and then something similar to
the one you had selected. I had the letter eight font, and now you can see it's
suggesting these two to me so that I may have more
options to choose from. Let's clear all and then
just choose a font for now. Let's grab this one. Click on your screen and you can immediately
start typing. Click the Move tool and you have the option to make
it bigger, smaller, flip it, rotate it if you want, and just treat this
like a regular layer. Because as you can
see on the right, we now have a separate layer that we may do all the
things we learned about. Dragging it, putting
it in a group, changing the opacity, the fill, the blend mode,
and anything else. Let's go back to the
text tool, double click. Right here, we have
the font size. You can use a drop down menu, type something in or
use a slider here. Then we have the alignment. So we want it centered
to the left to right, the color of our text, and then we have some of those special things that Photoshop allows you
to do with a text. Warping in general
is when you get to distort something
into a certain angle, certain direction,
and right away, everything is grayed
out because we don't have a style selected. But let me bring this
here with a space bar. Once you choose your style, we have arc, bulge and
a bunch of other stuff. These are decorative things that you can use for
posters or whatnot. Each of them will give you
a set of options down here. The first one is
horizontal or vertical. Right now, it's creating
this bulge at the bottom, but we can also make
it do it vertically. Decide how much of
a bend you want, how much distortion
horizontally, how much distortion vertically. So you have the same
options for all of them, and some of them will
create out some stuff like twist because it's
horizontal and vertical, we don't really need to
choose anything here. You can go to arc and just
make some changes to our text. You can type in your values, and I'm going to make
this horizontal. Let's make something like that. Once you're done, hit Okay, and now we have a decorative font. I can move this around still. Not much has changed. The fact that this
is still a text tool lets me to double click, go back and maybe
adjust a few things. If I turn this into
a asurized layer, which you can do
by right clicking, going to Raserize type, it will become a regular layer, meaning that I can no
longer use my text tool to double click and
change the way it looked. I can now treat this
as a regular layer. Let me lock my background and
play around with this one. All right, Commander Control Z. That's a horizontal text tool. You can also go over to the Properties panel and
do a few other stuff. The same things are
available here. But you will notice we have some other things starting
from the space between lines. What I'm going to do
right now is set this to zero and write another word. Hit Enter, type in
something else. All right. The first one is the space
between hello and world. Right now it's set to auto, but I can decide
how close or how far I want the second word
to be to my first word. This one is the space between each letter.
This one's a color. If you go in these three dots, you will also find the height
of each of the letters. The width of each
of the letters, we're basically
distorting our thing and then the baseline shift. The baseline is where
your text is sitting on. But if I have this at zero, you can see that the
baseline is right over here. If I shift it up or down, it's going to move where the text is sitting on in
a different direction. Then we got some languages which won't change the
language of your keyboard, but just some of the settings made specifically
for that language. For example, if you're using a Middle Eastern language
like Arabic or Persian, Photoshop does have to
connect the letters, whereas with
English, there could be those spaces between them. But of course,
you're going to need the Persian or Arabic keyboard to be able to use one of these. If I said this to
Arabic right now, you can see it
didn't really change this word into an Arabic word. It's just applying the
settings that I would need if I were to type
in Arabic right now. Next, we have the
paragraph settings. This is for when you
have a paragraph. How do you do a paragraph within Photoshop?
Let's delete this. T on our keyboard to
get our text tool, click and drag to
make your paragraph. By default, it will give
you this dummy text, which is perfect
because now we get to see how we can
paragraph settings. Just going to choose a lighter
font, change the color. When we scroll down, the
first thing is alignment, and then we have justification. If you hit the three dots, we're going to get new stuff. Indentation. And then
from the left side, same thing from the bottom. Say, this is what we had
set all of them to zero. Hitting tab on my keyboard
to move to the next thing. Let's enter. All right. Now hyphenate is
talking about this one. When a word cannot
fit on this line, there's going to be a hyphen, and then the rest of
those letters are going to be moved down
to the next line. But if you don't
want that happening, just turn off the
hyphenate option. I hit Command or Control
A to select everything. When I undo this, you can see that word was moved
to the next line. But if you're okay
with this effect, Leave it on. We have some
bullets and numbering, so you can make bullet points, just like you would
in a Word document, turn it into numbers, letters, Roman numerals
and anything else. It's undo that. You can also change the style of your bullet, which
we have up there. It's only four things
to choose from. Select it again to undo or just not apply
that effect to it. Then we have some type options. First one is
capitalizing everything. So when I click it once, turns everything into capital letters, this one turns it
into lowercase. Next one turns it
into small caps. Right now, this
is way too giant. I could click on this to make
it more refined and better. We have superscript,
which will allow you to write a text a top of a
word. So let's do that. You can see how it turned that into a little text on top of I. So if you have any math
equations or physics formulas, you can use this option. We have subscript, which
is the exact opposite, so it goes at the end. We have underline,
we have overline which draws a line on top of
your words, your letters. Looks like that. And
the rest of them are currently grade out
because they are not suitable with
this particular font. But if you were to choose something more
basic like aerial, you can see we got this guy and this guy brought out for us. So let me just
undo all of these, get my lowercase back. So the other stuff down here is really depending on
the font itself. It's talking about how words are blending into each
other. Do they connect? So if you have, let's
say, a cursive font, you can decide how, say, the letter L and
E get to connect. So these are just some
stylistic choices that you can explore with. Then we have a special tab for East Asian features and
Middle Eastern features. So East Asian, if you're doing thing like
Chinese, Korean, there are some
specific rules that are only needed for
those type of fonts. So you can choose how
thick the characters is, which is called sum. We can change the
text orientation and line breaking rules, text composition
and all that stuff. For Middle Eastern features, you can choose that it's being written from the left to
right or right to left. So in this case, it would be right to left. So if this were an Arabic text, it would have to
start like this. You can also decide
that connection I talked about earlier, so how thick or thin
that connection is. That's if you're using
these type of languages. And then at the bottom, we have some quick actions
converting this to a frame. If you click that once, you can turn into a
frame or a shape. The reason why you
would do this is if you want to put a pattern or a specific design into the
areas where the text is. But normally, you
wouldn't do it. So let's undo that action
with Commander Control Z. Move on to the other stuff. So in terms of which of these
belong to text, we have, of course, the Properties panel, but there's also
paragraph styles. So let's say you are editing different types of newspapers
or doing magazines, there's a specific style that you have to keep using
for each of the pages. So instead of choosing your
font again, your size, your style, you can make a
paragraph style yourself. So say I want to have
one style like this, I will hit the plus sign, and now I have
paragraph style one. So changing the font,
you can see how I can switch and then I can
rename this into, say, magazine, body text. Come over here and
put in my options, like I want it to be
this font, 12 points. Maybe we can make it smaller. I want them to be
red, formatting, open text, composition,
and all that stuff. So if you do a lot of text work, these should be both for you. Hit okay once you're done. And with one click, I could just change this
to that new textile. Then we can, of
course, go back and switch around between
these styles. You can delete a text
style if you wanted to and rename it as we saw. This will remove the overwrite, so it will take you back
to where you began. That was paragraph styles. We also have character styles. So this is for individual
characters or letters. If you want a specific type, so let's make one right now. Double click. Say
I want it to be an emoji or actually it's something else,
something big like that. So I can go to none and
then just choose a few of these characters to have this
specific style set to it. So it's the exact same thing,
but just for characters. We have the paragraph panel, which we went over,
the character panel, we also went over
that and I believe we do have one more called GLPS. Now, GlipS when you download
a font or import it, the designer who did that initially has
different options for you to explore different ways that the K is being written in. Right now, by default, let me choose the same font. Just eight. Right. So right now, let me try to find
the M, for example. So right now when
I go over here, you'll notice these tiny squares at the corners of the letters
that are being used here. But there are
different ways for me to write my letter M.
So we have this option. If I don't like this, I can click on on that. Table clicks. Now I have this special input. Same thing with all the
different alphabets. We also have some symbols
for you to choose from. And if you're doing any sort of logo type or poster design, I highly recommend
coming over here because you never know what kind of options your fonts came with. So we have some cool case. We got some decorative
stuff as well. I could replace this D with
this shape. Totally fine. We can scale up the
glyphs, make them bigger, make them smaller, and the way we are seeing these previews. We can also go over what parts of this glyph we want to see. So everything for this
font, only math symbols, there's only a plus and minus, only symbols, and all
that other stuff. Now, not every font has this.
I believe I mentioned that. Say if I were to go
on this MOG one. This will have its
own set of glyphs. So it's never one thing. If I go over this one, you can see how it's
a lot more different. It's still a pretty cool panel
to come to when you try to make your text a little bit
interesting. That's about it. That's how we do the
horizontal text. Vertical text is the exact
same thing, but just vertical. But I'll show you that anyway. You can see our cursor turned
the other way and now I can write the same thing,
but on the other end. So if you have a
specific language that's looking for this version, this style, then this
is how you do it. We also have those masking
that I told you earlier, which is when you get to create a mask out
of those letters. So notice that red overlay that should be pretty
familiar to you. Let's decide our font
and size and Enter. Now you can see I got
the marching ants. Meaning that if I go
in my layer panel, right now there's
nothing there, but I can add in a pattern. Let's say if I'm
here, click it once, and now I got
myself this effect. Go to my layers panel and we
can find that layer mask. Can dabble click here and choose a different pattern.
Let's go for trees. And this is applicable to the
vertical version as well. And then you can treat
this as a regular layer. Delete that. And right. That concludes our text tool. Pretty simple to use, but there are some hidden cool features that allow you to take your
text to the next level, especially for poster
and graphic design work. In the next lesson,
we're going to go over a very big and important tool which allows you to
do a bunch of things, and that is the Pen Tool, which is situated right
above the text tool. The pen tool, you
can not only draw with it to create
strokes with it. You can make selections with
it. It's used for healing. It's used for layer mask
and all those other stuff. So it's a pretty diverse tool, and we'll learn all about
it in the next lesson.
12. Pen Tool: Now, let's take a
look at the Pen tool. It's situated right below our Dutch and burn tool,
and it looks like a pen. So when you along, click on it, there are tons of other options. But we're going to start
right at the basic, the general Pen tool
which allows you to do basically all the
other stuff below it. So grab that. G
yourself a canvas. I just unlocked my
background layer, and let's take a look
at the stuff up here. First are the presets that we get for all the other tools. But right next to it, we have the option of either
shape or path. Now, let's start with shape. That's the easiest method
to use the Pen tool for. Right next to shape
is the fill color that you can grab and
the stroke color. Then it's the thickness
of your stroke, which you can use a slider and then what your
stroke looks like. So is it a dashed line, dotted line, and then the
alignment, caps and corners. To show you these better, I'm going to just
start drawing a shape. So grab your pen tool
and make some dots. So first dot, you need a
second dot, so it connects. Let's do a regular triangle. And as soon as you have an
area between your strokes, that is when the field
color will show up. To close your shape, which is go back
to our first dot. Let's zoom in right here, use our space bar, and let me show you what those
three options were for. A line is talking
about the alignment of your stroke based on that
path that you just drew. The blue line here, which is what we're making
with our Pentool, is the path. It only turns to a
shape because we're having a closed area for
there to be a fill color for. So do we want this width the stroke to be aligned
at the center of the path on the right side or on the inside of our shape
or on the outside? Next is the caps, which is the cap of the
path right now is sharp. We can turn it into
round or a square shape. I will have to show you
this with a different one, but right now we're
dealing with a corner. So corner, we have a
sharp turn right now. We can turn it into a round one or something cut like this. Take a look at our caps. I'm just going to do one, two. That's all we're
doing. Let's zoom in. And now we get to
use this option to decide where the cap ends. Right now, it ends
right at our point. Second one is a rounded
one, and lastly, it's a square one, but it extends from that
point that we made. We do have more options, but these are in regards
to our stroke only. These are the same things
as the one we chose here. But if you chose a dash line, which I'm just going
to turn on right now, turns your stroke into dashes. Now we get to decide
how many dashes we want in this path. Right now it's four.
Use your rakes, let's do six maybe. I'm getting larger things, but the gap here is what making it different. You
can make this into three. And just add different spacings and different length
for each of them. This is how you get
to change it up. You could turn this
into your own preset or just use one of the presets
that were made for you. Once we're done,
we can hit Okay, and then let's take a look at
some of the other options. I'm just going to lock our
background layers so I don't move anything
other than my shapes. Next, it's talking about
the width and the height. That's talking about
the path only. In terms of the shape,
you could use it, but it's going to give
you a distorted result. If you're not
comfortable using these, you can also hit
Command or Control T to resize that shape just like you would with any other layer. Lastly, we have the option
to combine the shape, subtract the shape,
intersect, and exclude. This is the same logic that we looked at in the
selection lesson. Instead of adding
to our selection, we can combine two shapes. Let's make another one. You can see how it's on the same layer. But now I have this
combined shape. Have alignment, so aligned
to Canvas or selection. You can distribute it, and then we have the hierarchy
of that shape. So it below one above one, and you get to
situated like that. All right. So going
back to our shape, let me hit Commander Control Z. You can see the blue line
going around our shape. So let me actually
change this into something else so we can
see that color better. Now, what if you wanted
to remove a point? Say, you made your
shape, but you made an extra side by accident. Let's draw a random shape. Let's do this, for example. But I realized that
I wanted a square, and this thing is just
not up to my standard. When I hover over any point, notice how there's a
minus next to my pentle. That minus indicates
that when I select it, it's going to delete that shape. If you go on that
same selected path, there's going to be a plus. That indicates that you can
add a point. Just like that. Now, why would you add a point? When you add a point, you can see that
there's two circles right next to that point.
So let me do that again. The square is our point. We get two circles. Now, we get to move
this point simply by holding down Command or
Control on our keyboard, clicking once on that point
and then just dragging it. So I can adjust my
shape as I go forward. Now, why is it rounded when I
didn't even create a round? I just did one,
two, three, four. That is where those rounded
handles come in handy. Essentially, the more these
handles are stretched out, the curvier your
path is going to be. Holding down Commander
control again, click on the handle and
just experiment with it. You can see how that's
changing the curve. And as I mentioned,
the longer the curve, the more of a rounded effect
you're going to have. Whereas this one is pretty
short, it's barely rounded. And if we didn't
want this curve, we wanted a sharp turn. All we have to do is hold down alter option and then
click on that main point. And now those handles are gone, meaning that we're just getting
a sharp edge like this. Similarly, we can do that alter option thing
on one of the handles. What if I want one
side to be curved? The other side to have no curve. That's where I get
to hold down option. You can see my cursor changes. Click and drag on
that edge only. So when I push this all
the way into my path, there is no curve, and that's
precisely what you see. So even though they are
supposed to be moving together, you can only move one of the
handles via Alt eruption. All right. So this
was our shape. But what if you want to
turn this into a selection? You can do that
by right clicking and then making the selection. That familiar marching
ant shows up, and what I get to do is adding a shape or a color
restricted to the inside. Let's go ahead and click
the adjustments right here, go to pattern, and just
add this forest pattern. You can see that shape is
exactly the layer mask, and that is how you can use the Pen tool for more
than just drawing. Now, going back up here, Remember that there is
a shape tool within Photoshop and there
is the path option. So when you're making shapes, it's generally an extension
of the shape tool right here. If you long click, you can
see all sorts of shapes. We have the classics,
and then we have a custom shape tool where
if you press on it, you're going to get
a large library of all sorts of shapes. So let's say a tree, we can
just put that in right there, and it will follow
the same fill and stroke that you
have selected here. So if I lower the
width of my stroke, we can actually see that green. But sometimes the shape tool doesn't have the shape you want, so you'd end up using the Pen
Tool to create that shape. But everything above
here for the shape tool is the exact same as
the Pen Tool except, of course, we have that library. Now let's go over the path
option for the Pen Tool, and that way, I can show you exactly what you can do with it. Let's switch from shape to path. And immediately, it
gets rid of the colors, the width, and the stroke. Instead, we can make
something like this. Let's say this is my path. I'm going to close
it, and as you can see, nothing happens. That's because we need to choose what we want
to do with this. So you can click Selection.
This will show up. And basically, it's
asking you if you want to feather the edges
of this selection, which if you do, it will make the selection
a lot more natural. Let's say two pixels. Click Okay, and
there's my selection. So if I had an image, I could make a new
layer based off of this or I could do
what I did before, which was to add a pattern. So notice because of
that feather radius, the edges are not as sharp. Going back to that path, let me make something else. You can also use it
to mask something. Let me just bring
in another pattern. Let's just go over here
and I'll get this tree. Let's delete the
layers right click. We just have the pattern fill. Now with the Pen tool, I can start making my selection. If you hold down Shift, you can make straight lines, and now I have a perfect square. When I hit mask, it will create a mask on top of that layer. Now I have my forest
fitted into a square. And this is with
zero feathering, so you can see the edges of this selection is a lot more
sharp than the previous one. Alright, let's go back
here, do a few more things. If I changed my mind about
making this into a path, I could just switch and
change it into a shape. And now I have shape one. So if you go on the shape tool, I can change the
fill from a pattern into a solid color like
we've been doing so far. We also have a gradient option, which is when you go from
one color to the other. So black to white, red to white. You can change the angle, change the type of gradients
or radio from the center, angle, reflected or diamond. All the other things we have a large library for
you to choose from. You can also switch the colors
by hitting this button. We have solid color
gradients and patterns, which is what we've
been using so far. You can also just
click this and put in your own code for that
unique color that you want. Alright, so that was
the original Pen Tool, but there are some
other stuff in the drop down menu that
we can also explore. So I'll just make a new layer. Let's long click on
this and take a look. So that was the Pen Tool. Next, we have the
free form Pen Tool, which basically allows you to
make really free selection. So I'm not dealing
with points here, but I could just go around
and make something like this. The same options up here. I could right click,
make this a selection, choose the radius
for feathering, maybe fill it with
a certain color. So if I choose color, they'll ask me what color, and now it's filled with red. Now, with the free form, you
can't really make points. You can see I'm clicking
everywhere, nothing's happening. But once I make my weird
shape, close it up. I will see the
points made for me. This is less precise, but if you do want
something curvy like this, you still have the
option to either delete one of the points or use the handles
that we saw before, hold down command or control, and maybe intensify or
sharpen one of the curves. It's the same thing.
It's just the way that you're introduced
to them is not the same. We can also the other Pen
tool add to our selection. Let me just continue this. I'll go to the edge here and connect it to
my first thing. Once you've filled
in your shape, you've closed the shape, you can go ahead and
make a new shape. So right here, we
have combined shapes, subtract, and the same
things we've had so far. Let's try the intersection. I'll draw something
else, close it. And now I have this effect. I could make a selection of it, and it's pretty much
the same thing. So I'm just going to hit delete. Notice here that even though I deleted the previous selection, I can't really grab
this one to delete it. I'm selecting it,
hitting backspace, as you can see, nothing happens. That's because I'm dealing with a path here, as I mentioned. The way Photoshop
works is that it saves your paths in a different
window called Paths, which if you're not
seeing it here, just go to Window
and click on Paths. When you go on there, you can see there's something called Work Path and it looks exactly
like what we have here. If I wanted to delete this, I would have to come here,
hit Delete, and there we go. If I make a new path, it will show up right there. I could make another
new path like this and then proceed to fill it
in or just do it vice versa. You can hit that button to
turn it into a selection with the marching ants or
turn it back into a path. Also, if you've used
the Lasso tool, you can turn it into a
path just like that. These work interchangeably. Let's delete both of them and take a look at
the other Pen tools. Next, we have content
aware tracing tool. Now, this is for when you have something already
on your screen. So for this, I just imported
an image into Photoshop. This is in the resource folder, so just import it in. And using the content
aware Pen tool, it's going to detect an object for you and automatically
create a path around it. So we have a human subject
and we have this balloon. When I have my mouse over
an area like the sky, you can see nothing's
going on with my cursor. Once I go towards the balloon, especially the edge of it, you can see something does show up. When I click on that area, it creates a path
around my balloon. The same thing can work
with the human subject, but since that is more isolated, it was easier to find. Notice how I did make a
mistake around this area. We already learned how
to deal with that. Let's grab command
or control and just simply work
with the point here. Click on until that's
the only dark blue one, and you're able to
move this to the side. Then work with the
handle. There we go. We can add to that
selection so I could try getting the
mountain here or that tree. You can see I still have that blue line around my balloon. I could remove from
that selection. Let's hit around the balloon and I'm getting
rid of the points. We have make selection. So it's saying no
pixels are selected because I don't have
a closed shape, but it essentially works
like the other pen tool. Let me just grab this and then click here to
complete my shape. And I think we should
be good to go. Let's see if we're
missing an edge. So now I can make a selection. I can go to paths and
just call this balloon. So whenever I'm in need of
a selection for my balloon, I just need to make a really
precise selection once, save it over here, and then I can just come back to
it and click on it. Let's go ahead and delete that. And now the blue lines are gone. We have some other stuff here. This is the same for every
Pen tool alignments, the hierarchy, the different
settings we went over. And then tracing, we have
normal, simplified or detailed. This is depending on what kind of shape
you're dealing with. By default, it's normal. But if you're dealing
with a really detailed work like a building, you might want to
switch onto this. This will use more
computer powers to make sure your
computer can handle it. And then here you're determining how much detail you want Photoshop to put
into this selection. By default, it's set to this. Again, you can determine how much you wanted
for your object. Next Pen tool is the
curser Pen tool. So this is just for curves. I'm going to go back to
our original document, and unlike the first Pen tool where we made points
and we got sharp edges. This allows you to make points, but it's going to
be rounded edges. So unless you're
making it sharp, you're going to be getting
curves all the time. So if you hold down alter uption and then click on
one of these points, you can see how it's
turning what is not fully curved into
curve and then vice versa. So I could uncurve everything by holding
down alter option, bring it back by holding
down alter uption again. And the other ones make a point and then just
click and drag it. You see I'm not
getting any handles here because it's
curved by default. I only need to make it
sharper and undo that. Same settings up here, not much has changed. Going to delete
this, and then we get to move to our other tools. We have Add Anchor Point tool, which adds the anchor point
to that path that you have, so I'm just going
to go back just draw something real quick. When we add points until now, we've been using the
Commander control to do it, but you can also just use
this tool to add points. And because they're
anchor points, they come with those handles. So it doesn't matter if you're
using the curve tool to make your curve or
the regular Pen tool, you can add the anchors
just like this. Then, of course, you
can move them around, play with the handles,
and do whatever else. We have the opposite, which
is delete anchor point tool. So it deletes these
points that we just made. Next, we have
Convert Point tool, which is the shortcut alter
option that we've been using. But if it's a curve, it gets
shifted to a sharp edge. If it's sharp, it gets
shifted to a curve. Now, before I end this lesson, I do want you guys to practice
going around a subject. So let's go back to
this image right now. What I want you guys to do is use these selection
tools that we've learned so far to grab the human
subject and these two walls. Let's go over that together. You may choose to use one
of the auto features. Let's hit Cloud, select
subject. There it is. Now using the tool, I can make an estimate of what I want these
lines to look like. Let's actually go
for the ones at the bottom to make
it a little easier, grab your Pen tool, and
before I hit anything, I'm going to go to paths
and create a new one. Let's hit this first,
and now we got one. Let's call this human. Let's make a new layer. And on path one, I'm going to use my
Pen tool to make a line from there to the edge, close it off, and then
from there to the edge, and then make sure
to connect it. To make it precise,
we're going to hold down commander control and match it up with the correct perspective. Be sure to click again so
that the blue line only applies to the point
you're trying to change and then do the
same thing down here. Once I have this, I
can make a selection. And let's do some adjustments. So I'm going to go over here, and let's say I want to change the ground color
into something else, maybe something like
that, a little reddish. Close that off, go to our paths, grab the human layer,
quick selection, go to layers, and
we're simply going to remove the adjustment
from this human saturation. So currently you can see it's
coloring his pants, too. That I have the marching
answer on my human subject, all I need to do is make sure that white is the
foreground color. Let's hit X to switch
it on this layer, let's hit deep backspace and then Command
or Control deep. Now my human subject
is no longer pink. To soften the edges a bit, I'm going to double click on the layer mask and
simply feather the edge. Not a lot because it
gets rid of everything, but we're just
going to feather it by around a few pixels. If it's too intense, we can lower it by a little bit. And now the floor is pink. So before or after, really
simple thing to do. So we use the selection
tools and the pen tool and use some masking to
change the ground color. In the next lesson,
we're going to learn about the Action Panel, which basically takes all of these things we've learned so far and allows you to create
a preset for each of them. So that's a really
cool feature to learn, and I'll see you guys in the next lesson where we do that.
13. Action Panel: The Action Panel in
Photoshop allows you to frequently use
edits into one button. So if you frequently turn
your images to black and white or change the
hue of your greens, the Action Panel can make your workflow a lot
faster as you can record your workflow once and just use that button
over and over again. So let's go ahead and take
a look at that panel. If you go to Window,
it's going to be the first one
there called actions. So if you have the latest
version of Photoshop, you will see a lot of these
predetermined actions. But let's just go over
some of the basic ones. I'm going to close all of them, and we can see we have Wig, we have frame channel, wood frame, and all that stuff. These are things that
if I were to hit Play, using this button,
feather is not available. Now, these are things
that if I were to just choose one and hit play, I'm going to grab this
one, which is supposed to turn our image
into sepia toning. If I hit the
triangle next to it, I can see exactly what happens. So we make a snapshot, we merge to layers, we desaturate, and then we make the following
adjustments. Those are the steps that
this action will take. Let's select it, then hit
the Play button down here. You can see in one
click my image, turn into something else
following those steps. And if I go here, it just made layer one and the
hue and saturation. So when you first import, as you know, we only have
our background layer. This came up because
of the actions panel. All right, let's go back to our actions panel gets lost there and see
what else we can do. So you can delete an
action, make a new set, which is what you can use
to store these actions. So right now they're in default. Let's go ahead and
make a new set. Let's call it colors. I okay? Now, within colors,
there's nothing in there. So let's go ahead and
make a new action. Before that, I'm just going to delete the adjustments
that I made, delete the layer mask,
and then delete that. So back to the beginning. Let's go to the actions panel, and what I'm going
to do is create an action for turning an
image into black and white. Very simple. Hit the
plus mark right here. Let's call it, make
it black and white. Set. We want it to be in colors, but you can set it into
whatever sets you have. Function key, when you
hit a keyboard shortcut, which would be from
the following, this action will happen. I'm going to select nod for now. And then a color for you
to organize them better. Now we're going to record. Now, whatever you do from the time this turns
red until you stop it is going to be saved as your make it black
and white action. So let's go ahead and duplicate this
Command or Control J. And let's do something
really simple. So just black and white filter. Let's clip it down, play around
with these slides a bit, just so our action
is interesting. Let's say that is my adjustment. Go to actions, and
then hit Stop. So what do we have here? We have layer via copy, which
is what we did. Make adjustment layer, create clipping
mask current layer, set current adjustment layer. That's exactly what we did. If I were to delete
what I just made, all of that, start from fresh, go to the actions panel, and simply play this action, I will turn it into
black and white. You can do this for
more complex workflows, such as turning the hues
of every color within your image into a
specific color palette, maybe adding some
vintage filters, creating things from scratch. This will make things
a lot faster for you. In the next lesson, we're
going to look at another way to make our workflows
faster within Photoshop.
14. Custom Brush and Pattern: Now, let's learn how to make our own custom brushes from
either a drawing or an image. I'm going to start with
an image right here. This is available in
your resource pack. We use this before
in an on lesson. So import this into Photoshop
and let's go ahead and select the subject using the methods we've
learned so far. I'm going to make this quick, grab one of my selection tools, have Photoshop selected for me, and then go to Select
and Mask just to fine tune the hair. So it refined hair, Photoshop detects it for
us. Everything looks good. As you recall, we did
have some imperfections here that I'm going to
remove via the brush tool. Once we're done with our
selections, let's hit okay. And it's going to make us a new layer with this selection. Let's delete the background, right click on the mask
to apply that layer mask. We have a transparent
piece out of our subject. Next, we're going to grab
the adjustments down here exposure and turn this image into just a black solid shape, and this will give us our brush. So make sure there are
no details available or visible inside your
object or subject. And if you have to,
if it's kind of gray, and you can see the outline
for whatever reason, you can just duplicate
the exposure layer with Commander Control J just
to intensify the effect. We're done, we're going to go and just merge
everything together, so grab the first
one, hold down shift, grab the last one, right click, and then merge the layers. So that's all we have right now. Let's go to edit, then define brush preset. Call this flying
weighty with balloon. It okay. And now I have
my brush, so I can click. I have my red color
loaded in with 55% flow. Let's increase that. Click once and I got myself the subject. Now, with something like this, where you have one singular
subject in your brush, if you click and drag this,
it's going to look weird. So what you can do is increase
the spacing of your brush. Go right over to this box
containing the brush, and it's going to bring the brush settings for
this particular brush. So down here, we can see
that when we stretch it, we're going to get this effect, which is what we just saw. But we want it to be in a
way when we click and drag, we're just getting like,
multiple flying people. So this is just size, the orientation, but this is where we need to be being at. So the spacing between
each of the strokes. If you increase the spacing, you can see slowly we're
getting different people. And now, if I draw, getting them just like that. The more I increase, the more space between
each of the two. So use this as you'd
like to make this work. This is especially helpful
with singular objects. So even if you have this leaf, you want it to be differentiable and not just one giant blob. You have some stuff on
the edge right here, so if I can find my new
brush, there it is. Let's make a new layer. I'm going to just do
one for reference. Let's increase the
spacing again. We have some angle options. If you ever wanted to change
the angle, we have flip Y, flip X, the roundness
of that shape, so you can squeeze it
for whatever reason. Now, on the left, we have some interesting things. So you can go into the way
shape of your brush is. So when you're talking
about shape of your brush, you're talking about
the tip of that brush. So hence why when we change
the jitter, we can do, like, different sizes
at the same time, just the minimum diameter. Can do an angle jitter, so make it more randomized. Again, if you have a leaf
brush, this is perfect. Roundness jitter, so making it more random,
minimum roundness. You can flip the X or Y jitter and the way the
brush is being projected. I'm going to uncheck this. Then we have scattering, which is scattering
the brush strokes. You can do it on both axis. So it just travels into space. We have count one,
then count jitter. So we have 16 right now, eight. The next thing is the texture. We don't really have a
texture here, but if we did, we could adjust
that the brightness of the texture, the contrast. You could technically
make a brush that is not just an
outline like this. So this is where the
texture comes in handy. We have dual brush, so you can combine
two brush strokes. That was the person,
and I selected this, I believe, wooden brush, and this is what we're getting. You can choose something
else. Let's undo it here. So we have the person here. I could select one of these and notice how it
combined the two. We can change the size, the spacing of that fusion, the scatter, and the count. Color dynamics
doesn't really apply since we have a
solid color brush. Next is transfer. How does the flow
transfer in So flow is, as we said, how much ink is
coming out of your brush. We have the same
thing for opacity. So this would be good
for, like, clouds. Have brush post, which is how the tip of your
brush is situated. So noise, which is, like, little things you can
add to your brush. We don't really have much
texture going on here. Next, we have wet edges, so it kind of gets that
watercolor effect. You can build up
on it. Build up. That's another thing you can do. So going on top of it. We have smoothing, making sure your selections are smooth, your painting, should I say? And then protect texture. I don't really have texture, but it will maintain that texture with
every brush stroke. And then once you're
done, you just close off and can start using
your custom brush. Now, you can do the same thing if you didn't have an image. So let's say I wanted to
grab something like this, one of these brushes that
are currently there, and I draw something cool. I could turn this into a brush. So simply go to Edit, to find brush presets,
then hit okay. There we go. It doesn't
always have to be an image. You can draw something yourself. If you have a signature, this is how you would do it, if you want to create
a pattern like this. Speaking of patterns, actually, once I have something
interesting like this, I can actually define my own pattern for
the pattern panel. Same place, edit, we
can define a pattern. Let's call this silly lines. I okay? Now, silly lines will be visible in
the patterns panel. If you're not seeing that,
go to Window patterns. And if I were to delete this, let's make a new layer
so we can delete this, go to patterns, click this
one, it gets loaded in. I can now use this on my design, on my photos and
have fun with it. But that's pretty
much how you can make your custom brushes and
custom patterns in Photoshop. In the next lesson,
we're going to go over the last thing that concerns
how Photoshop works, and that is the
animation feature. Of people don't know
this about Photoshop, but you can do frame by
frame animation here. It's great because you
have all these tools that allow you to
draw cool things. Why not animate it
in the same place? So I'll see you guys in the
next lesson where we do that.
15. Animation: So let's go ahead and use Photoshop's animation
panel to create some smiley faces
on the piece and just see how we can deal with
motion within Photoshop. So go ahead and import this
image from the resource pack. And what we have right now is simply our background
layers we've had so far. I'm going to do is unlock this and simply bring our
timeline right below. So go to Window, scroll
down to timeline, and this is where all the
animation will happen. G to put this up there. You can also go to
Window Workspace and just work with this in
the motion workspace. But I personally prefer
the essential with the addition of the timeline
because of the layers panel. So you can see that right
now we have two things. They're marked down here, zero, second, 0 seconds, one, two, but we said we want to
create some video motion. So let's go in the
top right corner here and convert
to video timeline. So now, let me just
extend this a bit. This is going to look like a regular video
editing software. We're going to have our layers and then make changes as we go. So you can use this thing down here to increase
the thumbnail, and that's exactly
what I'm going to do. And basically, you're going
to be stacking layers on top. And as the video plays, it will go over each
of those images. So in one image, you
can have a smiley face. In another image, you
can have a sad face, and that's generally how
your motion is going to go. So this is more of a
frame by frame animation. So layer zero, let's
call this our main, and then you can see that it changed the same
layer here into main. I'm going to duplicate
this a couple times. So command or control
J. Stew, three times. And then what I'm
going to do is go on my first main copy,
use our brush, adjust the size, get
maybe a white color, zoom in with the track pad, and just draw some smiley
faces, maybe on this one. And let's hide the other two so we can see what we're doing. So there's some eyeballs. Alright, so this is
what my first look is. If I bring back the other two, it's going to hide my first
thing because we learned with layers that it's
all about the hierarchy. So whatever's at the top is
the visible layer right now. So let's hide the second copy. And sorry, the third copy. On the second copy, I'm going to lower its opacity so we can
see the smiley faces. And because they're positioned in the same exact location, the original image, I can just change and be focused
on these smiley faces. So on main copy two, I could maybe draw the eyes again and just maybe have
this P stick its tongue out. Second one, I could have
him kind of be grumpy. And this one, I could
have the same eyes. But have it like snore. Then we're repeating it with the same with the third layer. So let's hide the main copy. Based on copy number two, we can decide our next thing. So this one, I'm just going
to keep it as it is, eyes, eyes, and then just the tongue. This one I could make it maybe move its
mouth a little bit. As if he turned away, you can use the erase tool
to delete something as well. Then the third one,
same thing, sleeping. But I'll move the Zs
in a different way. So draw Zs in between
the previous ones. Okay. So we have three things. Let's bring back their
opacity all to 100%. But when I bring them all back, we're only seeing
the last edits. That's because these are
starting at the same time. To make this like an
actual animation, I need to offset the
last two layers. So this guy can stay as it is. So when I go over, you
can see it's nothing, then the faces show up. G actually move this. I'll have to draw something
here first, actually. Let's hide the top two. Bring the cursor here, lower the opacity and draw
something on the first layer. Just because I want them to
be alive from the beginning. So maybe have it look to the side and then make a
different smiling face. This guy is gonna look this way before they
begin their motions. And the third p
is just sleeping. Okay, let's bring
back the opacity. And now, just like
the first two, we're just gonna offset
these like that. Now when I go over
it with my thing, you can see that
they're changing. Let's bring them
back first. Can see they're moving around,
they're alive. And when I hit space, it happens really quickly, and that's because we're dealing with one frame at a time. So 0.10 102, three, four. If I want them to run longer, I simply have to extend them. So let's say the first
scene is five frames. Second scene is
also five frames, and I'm just offsetting
it like that. You can use this to
minimize your view. So let's go on ten frames
and then cut it right there, hit the scissor, and just delete with backspace the extra bit. This here, get your timeline
slider on 15, cut again, and then just delete
this with backspace, bring this here, and then have it continue for
the rest of the thing. Now let's hit the space bar and we can see how
it's pretty cool. I'm going to extend
this because I just remembered we erased
a part of the eye. What you could do is
also open these guys and change the position,
opacity and style. Position just means that you can change where the image is. So if I move it to the side, you can see how in
the beginning it's up there, then it
comes down here. And that's just a
simple animation. You can do the same
thing with opacity, so it's fully visible
at the start, then transparent at the end. Then we have the style, which is what we've
been doing so far with the brush adjustment. Click on here, you can add
more media, make a group, make a video group
from these clips, and just delete this track. You can also go back frame
by frame, go forward, hit Play, stop the thing, go from the start,
move to the end. If there's audio, you can
have the audio going. There's actually an audio
track down here so you can put a sound effect file right below and then match
your animation to that. Once you're done, you
can render the video, so it's play smoothly and then decide where you
want to save this at. Another thing that
you can do is start an animation without
an image like this. So let's go ahead and
make a new document. So I have this layer zero here. It's not an image,
and what I want to do is animate my own thing right here using the
onion skin feature and just make a silly
frame by frame animation. So what I have right
now is layer zero. This could act as
your reference layer. So say I want to draw a path for my falling
ball to follow. Going to draw
something like this, and then this would
be my ground. To bring in the actual ball, I need to go over
here, new video group. And now, within this video group selected here as well, I'm
going to make a layer. Now, this is a video layer
and not your typical layer. I'm going to zoom out
a bit and extend this to one or two frames,
maybe three frames. So align it with three F
and just duplicate this. Commander Control J
until you're happy. So I'm going to go to six, hit the scissors, delete that. Maybe one more at nine,
then delete the rest. So I have three scenes
for my animation. Have the play head at the
beginning, layer one. Let's actually call
these something. So background scene one, scene two, and scene three. And call the group falling ball. Alright, so scene one, let's grab our pencil, choose her color
and draw our ball. Now, if I go to the next frame, you can see how the
ball isn't there. And that's because we said
we're dealing with frames. So to enable onion skins, just go over here and
choose enable onion skin. Now what is an onion skin? When you go past a frame, the next frame, you can see how my ball fades out at the end. The beginning, it's all dark. At the end of that
scene, it's this color. That is because onion
skins allows you to see a reference of your
previously drawn figure so that the next time
you draw a ball, you can make sure
that it follows the same width and height
and the same direction. If I don't have
onion skins enabled, I wouldn't know what
the ball looked like. So in my scene, too, if I assume it's here
and I draw it like that, you can see how it's a lot
different from my first ball. But if I have onion
skin enabled, go over here, I have a
reference to follow. So I'm going to zoom
in here and draw my ball relatively the same
and in the same direction. Then that's our third ball. So I'm going to go on scene
three and draw my ball again, making sure that
it looks decent. When I go from the beginning, you can see, I have
a falling ball. And all I have to do is
just duplicate the scene numerous times until my
ball effect is complete. When I'm done with my reference, I could just, um, either hide it or
delete it and maybe replace it with my
own background, say this red color is
my new background, and just continue
making my animations. And that's pretty
much how you use the animation panel
in Photoshop. It really depends on how you use the tools over here
to make video layers. It's the same logic as
regular photo layers, only that you have
a timeline and you're dealing with
seconds or frames, and your playhead needs to be able to show that
sequence perfectly. You can add an audio
track and then render and save it for
your next project. Use this in Photoshop a lot for looping
their text effects. Maybe if they make
a cool composition, they have, like, the stars
sparkling in the back. Generally, you
want to use it for shorter and more
simpler animations. The heavier works is going to need a really good
and fast computer because this is
obviously a lot more complicated than a regular
two D static image. Now that we know
how to use all of the basic features
within Photoshop, we can now move on to
different use cases. We're going to start
with photography and then make our way
to graphic design, some mockups and
many other things. I'll see you guys in the
next chapter of this course.
16. Editing a Portrait: We're going to see how
we can quickly edit a portrait as an add
like a mood to it, change the colors a bit, and maybe add some
special effects as well. So in order to do
that, you first need to import your image. Unlike other illustrations, you cannot just drag
your image on top of a Canvas because images
have their own pixels, the amount of pixels, they have their own resolutions and you
don't want to mess that up when you bring it onto a
already determined canvas. Always open your pictures
in a new window. To do that, you go in file open, and let's see where it is. I think it's in my
downloads. There we go. Open. And it opens
it in a new window. Let me just close this one. Do you want to save
it? Don't want to? I got this picture online. Oops I zoomed in too much. Is taken by this person, and you can see that the
image is already clean, it has been centered,
the sharpness is good. Now, all I want to
do in this lesson is to add extra hues, maybe colors and effects to just make it the
way I wanted to. Let me first unlock my
layer, click on the lock. I'm just going to
check to see if I need to remove anything and no. Everything is clean. There's
no unwanted objects as well. Again, just like
any other thing, we're going to
duplicate a layer, drag the layer, come down
to this square plus thing. And now I'm going
to add my effects. The first thing I
like to do is to add a gradient map to just determine just separate the
shadows and the highlights. To do that, you would go
next to this folder thing. There's this half circle,
click on it once. We have this thing called
gradient map. Click on it. We have this window right now. Don't worry, this is
a separate layer. It did not affect your image. Go on this gradient. Dale click, it will
open another window. And this is where you determine the colors for your gradient. You have some presets here. You have the basic blue, purple, pinks, and for this, because we're working with the highlights and the shadows, if you guys remember we said
the shadows were blacks, the highlights were white. We have a black and white
one here. There it is. Our image is in black and white, but we will fix that
and make sure that plaque is on the left and
white is on the right. If you do it the opposite way, it will just look like
a high key image. Keep it from black to white, make sure there's no
additional points. Make sure there
isn't any of these. I'm going to delete
these. Delete that. I'm trying to delete it. I actually added a bunch. Let me just go back and
click on the preset again. Is it okay once you're done. When it closes as well, and now from the blend
modes next to the opacity, right now it's on normal. That means there's
no effect on it. Open that window and we
have a lot of blend modes. Now because we're trying
to change the lighting, you would have to go on the luminosity because
that is the light. You can see there's
barely any difference. If you go on the other ones, it's mostly affecting the colors and the separate sections. Go on luminosity. It okay. Now, if you look
at the before and after, you can see that we
have more contrast on our image and
we can adjust this further by reducing the
opacity if it's too intense. Let me go for 59. Now let's look at the
before and after. We just added a little
bit more shadow and we increase the
highlights as well. Go to name this
shadow highlights. You don't have to
name your layers, it just makes things
organized base original. Now that I have the shadows
and the highlights laid out, I can go ahead and
mess with the colors. If you like the colors,
then you can keep it, but I'm just going to
show you guys how you can change the colors of an image. Again, we're going to
go on that half circle, open it, and we're going
to go on selective color. Below gradient map,
click at once. We have this window. You would choose
your colors here. Right now we are on red, but we have other
options as well. But if you look at our image, we mostly have reds
to begin with. Let's just click red. And this is where you
change the CM Y K values, cyan, magenta, yellow and black. Black would be K and the shortcuts and not
B because B is blue. This way, if you move
these left or right, you're changing the amount
of science in the image. If you bring it to
the left, you're on a negative, so you're
removing them. If you bring it to the right,
you're adding science. I'm actually going to remove the science just to make
things more vibrant. Since before the after, you can see we made those
colors more vibrant. Let me remove or actually, I'm going to add some magenta. I like the redness
of it plus 13. Let's actually add some yellow. I like it to be a little
orange, not necessarily red. As for the blacks,
the blacks just determine the brightness
and the darkness. This is dark, this is light. Let's make it Black, add more black to it, so
it's darker and now we have this really
nice vibrant orange. We're done with the reds. Let's move on to the greens that we have a very
small amount of. You can barely tell, but
let's just change the values. I'm going to darken them. Again, you can hardly
tell the difference, but I just like to make
everything perfect. Let's add some cyan. And the magenta and the
yellow values are good. We also have option for the yellow. We have
some yellows here. At cyan, remove cyan, you can see that
there's a difference in both the face and
the flowers up here. I'm going to remove
the cyan from it and also remove the magenta. Going to keep her face light because it stands out
among all the dark reds. I'm going to close that off
and we change the colors. Let's name the
colors. All right. Another thing that we can do
that we learned previously is to add onto the
brightness of her eyes. Again have circle, go to
brightness and contrast, add brightness, go all
the way, don't worry. Same thing for contrast. We're going to change going
to adjust it further. And we were here now we have
to go on the mask clay, which is this white
rectangle and hold down Control plus I want
to invert our mass. Again, black means that there is nothing,
there's no effect. Hold control press I, it means that the effect is
fully there. Control I again. And go to our brush when it zoom in to her eyeball,
increase the size. Make sure you on soft round
because this is what it looks like and make your
foreground color white. This is what it looks like
without a soft brush. It's really rough on the
edges. It does not blend it. Right click, change
it to soft round, click elsewhere to close that and then just paints her eyes. You can notice that I'm not
going in the edges because it will make it look fake
just in the middle. Do the same thing
for her other eye. There we are. Zoom out. Now she's looking like a
supernatural creature. Let's remove some of
that opacity. Keep it. I think 50% is good. Really nice effect, makes things makes things
look more magical, especially with the way that
she's looking at the camera. It just brings out more of the brownness
in her eye color. Now while we're at it, let's add some blush.
This is optional. Again, you can
even add eyeshadow because she doesn't have any. If you want to do that,
go to solid color. Choose your desired color. Let's go for this red or
whatever color you guys want. I okay once you're finished. Now we can't see anything because we're on a normal layer. We have a solid color. This is called a solid color. Change the blend
mode to soft light. You want a really
soft visibility to to make things more natural. Then go onto the mask layer again. You're going
to invert it. Hold down control, press I once, we've inverted our mask. Go to the brush. Again, the foreground is white. If it was black, you're
not painting anything. Right click on your brush. Make sure it's self brown so
it blends in perfectly and just brush your desired area. It's looking too intense. Let's reduce the fill until
we are happy with it. I'm going to keep it at 32%. Lower my brush size, I'm going to add some color
and D below that area. Okay. Now it looks like
she has some makeup on. Let's do the same thing
for her other eye. Again, because we're
on soft light, Photoshop is also
paying attention to how bright or dark that
area is on its own. Don't be wondering why this area is lighter
than the other, is because there's more
light on this side of her face than on this side, and that is actually perfect because it makes things
look more natural. Now she has orange eye shadow. Again, if you don't
like the color, go onto the color layer, dabble click and change
your color as you like. You can add a pink, a purple. I'm going to keep
perhaps an orange color. I think orange looks better. Let's keep it like that. Is the same color
we had. I'm also going to add a blush layer. We're going to do the
exact same thing, although I'm going to
name these layers, change this to I, change
this to I shadow. Create a new solid
color layer, again, half circle, solid color, go to red or any color you like. Change the blend mode from
normal to soft light, and Enter, invert
your mask layer, hold down Control, press
I once, invert it. Get your soft round
brush, increase the size. Your foreground color
should be white and then paint in the areas
that you want blush on. Let's add some on
her nose as well. Once you've done choosing once you're done with
choosing the area, decrease the fill until
you are happy with it. Let's keep it at 33. Name the layer, and we're
done with her makeup. You can also go ahead and add some extra color to her
lipstick, solid color. Let's go for a darker
red this time. This is just my preference, soft light, and enter. Invert your mask layer, brush, lower the size, zoom in to be more precise, and fill in those colors. Sorry, fill in that
area, not those colors. Lower the size as you go on. You want to make
everything look natural. Invert your brush to black to remove the areas
that you don't want. I like to brush it
softly around the edges just to make things
look more natural. Do the same thing here. It's a faded lip color. Can even go ahead and make
it darker than it is. Lower the fill if you want
to, and there we are. Let's name this lip. We added her makeup
with changed the color. Now I want to add
a overall filter. To do that, we will
need a gradient map. Again, half circle,
gradient map. Table click. I've already
chosen a preset here. It's just green and red and this creates a vintage filter. We have so much
options you guys can choose if you need to or
create your own colors. But this is definitely something I recommend for portraits. Once you're done, make sure it's green and red, not
the other way around. It okay, close the
properties panel, change the blend
mode to soft light, hit Enter, let's name it filter. And we're not going
to invert the mask. Lower the opacity
until you are happy. Let's go to 35. Another thing that I
want to do is again work more with the shadows
and the highlights. I will use again, circle the curves right here, it's below the
brightness and contrast, below the levels, curves. If you've used lightroom,
you're familiar with this. Going to bring the bottom up to create a film like effect. Then I'm going to
create a point here and just lower the shadows a bit, darken them, that means and
work with the highlights, I think it's two and ten, so
I'm going to bring it lower. This just creates a soft look. Close the curves, going to
call it lights and darks. I would say we're
done with our image, and I want to see it
before and after. What I like to do is
to go on my top layer, come down to the bottom
layer, which is base, hold shift while I
click the bottom layer, group them with
this folder thing, and now we get to see, let me zoom in, fit on screen. The before and the after
liking there we are. Just like that, we
have created a image. We've edited an
image to our liking. We added that retro red
and green look to it. If you guys choose
your own colors, it's going to look the
way that you wanted to. Going to name this edit it. I just like to keep
things organized. I hope you guys enjoy this. This is a great thing, a great way to edit
your portraits. That's why I like to personally, I don't really use
light from that much unless I'm in a hurry and I
need to do it on my mobile. I use Photoshop for my
portraits because I have so much more options and
I can also create layers, which I can change the
order and the intensity, the opacity, and all of that. So I hope you guys enjoyed this. I will see you guys
in the next lesson.
17. What is Camera Raw: If you've used any
image editing software, you might have
wondered if you can do the same things
within Photoshop. Previously, we were able to see that we can change
the brightness, the exposure, colors, and all in our adjustment tab over here. But there is an entirely dedicated
handle for photo editing, especially if you
have raw image files, which are generally more
larger than JPEG like this and have a lot more work that needs to be done to them. So I have these two images. They're in your resource pack. Go ahead and download them, import them into Photoshop. And let's see how we can edit pictures in the
camera raw filter. So once I have my
image, it's layer zero, I'm going to head over to
Filter and camera raw filter. When I click this, it brings me to this entirely new panel. Let me just minimize that. Entirely new panel where everything is just
about the photo itself. If you've used Lightroom or any other photo
editing software, most of these will
be familiar to you, but I will still go over
what each of them are for, and as I'm doing this, you guys should follow
along so you can get a better understanding of the effects each of these
sliders could have. This right here is
not a raw file. A raw file is the
file that your camera saves in the camera or in the C card as soon as
you take that picture. So this right here is a JPEG, which means someone has
already edited their raw file, saved it as a JPEG, and then uploaded
it to pixels in our case for it to be like this. So if you do take
photography yourself, those images that you
have in your C card, you can import
them directly into Photoshop and make
some high end editing. So let's start from the right here. There's nothing over here. First thing is making
this full screen. Is not full screen right now. The editing, which is the
following sliders that you see, we can adjust the
geometry of this, which is whether we want to flip it vertically,
horizontally. Do we want to rotate it, change the aspec ratio, scale it in, push
it to the right or left or up and down,
reset to default. It brings it back to
what you had initially. We have the remove tool
put in here for us. This is basically a
little light room inside your Photoshop, Lightroom has the
exact same thing. We have this eraser tool where when you draw on a section, let's say I'm trying to get rid of something here, let go, I will use the content around
it to fill that area in. But we can also ask it to use AI to give us a more precise
and cleaner effect. So I want to get rid
of this red thing. Let's hit remove. We
can refine it here. So select it. We can add
on to the selection, subtract if we took too much, adjust the size of our brush. And then change
that overlay color. Once I'm happy with
this, we can hit remove, removing using AI,
and now it's gone. So if you saw that
the regular eraser isn't doing much, just
switch onto this. But I hit that to
revert to changes. We have detect objects. We currently don't
have any objects here, but say you were
trying to get rid of a bird that's standing
next to a lamp. If the bird is overlapping
with that lamp, you would want to turn this
on so Photoshop doesn't remove a part of that lamp
and only removes the bird. This is your brush size. We have show overlay, which is when you start drawing, it's going to show you the
color that we set to red. We have visualized spots, which allows you to take a look at what you're
dealing with here. If you have a very dark image, this could come in
handy because it will show you exactly
where the edges of the building are
and this will help you to make a lot more
defined selections. It's a remove tool
to remove things. I'm going to uncheck this. And then we can move
on to the next one, which is our masking layer. So if you want to
make changes to a certain part of your image, you get to use one of these. Let me actually open our other image where
we have human subjects, and this way, we can try
out a few of these things. All right, so the same thing, but I'm going to
go down here and have Photoshop detect
the subjects for me. Let's click it once,
and there we go. In a few seconds, I now
have the perfect selection. Of my subjects. Now,
let's say I'm trying to change the colors
of the trees. It's a little too green for me. Simply right click on
these three dots next to your mask and
hit invert mask. Now you have everything
but the subject, and you can go ahead and
scroll down to maybe hue and get a different color. To see it before and after, just click on this
before, after. Now, you can also just begin,
I'm going to click that. Begin by having Photoshop detect the sky or the
background for you. We don't have that much sky. It's just a tiny bit, but we do have a
lot of background. Again, one click, it
detects it for us. We can go ahead and make our changes now and
revert this back. There are also some
predetermined things. So if you're dealing
with the landscape, you can edit parts of it, sky or vegetation can see it perfectly detects the two
and separates it for you. So if you only want to work
with the sky, check that. I create, and now
I could maybe make the sky a little blue
before or after. Do that. We have the brush,
which is what we've had so far in the
selection tools, you can just start
painting over an area. With photos, it may be unlikely
to use it immediately. You could use it to
fine tune selection that has been made
before using the brush. And when you go over the brush, it's the exact same thing. So size, feathering,
which is the softness, the flow of your brush, how much ink there is, and
how intense that effect is. We can also hit automsk and have Photoshop automatically
detect the edges for us. If you are unhappy with
the selection you made, may increase size so you guys can see what
I'm talking about. Let's say I made the selection,
I'm not happy with it, I could use the erase tool to
remove from that selection. Same thing with the brush, we have size feather flow,
density, and automsk. We can also use this to
invert our selection. So if I chose this, inverting it will grab everything
except this. So that's what this
button is for. Have some gradient. May
I ask if you want to do, let's say, a very heavy
effect to the sky, but you want it to die down
as it reaches the ground, that's where you can make
a linear gradient mask. So let's say I want to add a filter from the
top to the bottom. You're just going
to click and drag, and you can see that if
I keep it very short, the red area, which will be the affected area is very small. But if I stretch it
out, it's going to follow the second
line at the bottom. Now whatever change I make will gradually die down as it
reaches the second line. It also rotate this
if I wanted to experiment and even
move the points midway. In the same logic, we
have a radiance gradient, which means it's
in a circular way. You can do a perfect circle by holding down shift
on your keyboard. If you let go, you get to make more free form circular shapes. Maybe you can do something like. Next, we have range. So range is going to look at either color or
the brightness. So if you want to
make one change to all the green parts in an image or all the
blue parts in an image, like, let's say, I
choose the blue, it's going to detect
that from everywhere. So this person's shirt
is a little bit in their hair and anything
ranging from that area. So you can see the
darker colors, which includes their
hair and their shirt, even the phone is being
affected by the slider. We also have luminance range. So if you want to
make some changes to the very bright
areas, click one. You can see that it
not only chose a sky, but also the highlights
of their faces, this person's shirt,
fingers, and their hat. And if you saw that it's picking
up way too much for you, I'm going to make
it really bright, so you can see how
we can adjust it. Going over to this
slider allows you to decide how much of
that luminance you want. So what is the
threshold, essentially? So if you push down, it's going to be less intense. So you can see the entire image is now affected by our exposure. Make it smaller, it's
going to be more concentrated on those areas. So that's how you
get to adjust it. Can also do a luminance map. So anything red is being
affected right now, and other stuff are just
not being affected. We can also add or subtract via the options that
we were given earlier. You can use a
brush, add onto it, subtract it with a
brush and just play around with it until you
have a good selection. Undo that. Now, if you have the latest
version of Photoshop, you are actually able to have Photoshop detect
the people for you. So when you select
subject, initially, we saw that it chose all
four of these people. Say you only want to make
change to this one person. You can see it even excluded
this person's hand. Once you select that,
you can now decide what part of their body
you want to change. So we can go for
clothes, hair, teeth, lips, people, and
everything else. So let's go for hair and create a mask for
that person's hair. Can now go down here
and let's say add more tint to the hair in
just a few simple clicks. And if you zoom in on her face, I'm going to use Zoom
tool right here. You can see that it
looks pretty good. There are some areas that it picked up by accident
like her eyebrows, but I actually think that
helps sell this idea. But if for some reason
it doesn't work for you, remember you can subtract using your brush. Let's remove that. If you remove from the hair, you can see that we're
getting rid of that purple. Any imperfections, just fix it up like
this, and there we go. Same thing for all
the other people, and that is our masking. It's the same thing for
all the other subjects. You can also hit all people, and that is pretty much
the masking option here. Now, we do have
the red eye tool, which we looked at in
a previous lesson. I'm just going to go for the preview here
so it shows you. We have a red eye situation. Click once, it detects that
color and fixes it for you. There isn't much
to work with here. I don't have a red eye. Moment. But essentially what
it does with the options, let me go for her eyes. You have either a human eye or a pet eye because
her eyes are different. Click once on that area and it will do that
switch for you. If the pupil is a lot bigger, you can see my
brush is different. We can also darken it
further using this slider, and it will show you the overlay as you're making the changes. There's also an auto option, so it automatically
detects C red eye for you. It's not always accurate, it picked this area. But it does come in handy for certain types of images.
We have some presets. So if you're just not in the
mood to edit your images, you can always come
here and use some of Photoshop's own presets
or import your own. So they're actually
grouped pretty neatly. We have stuff for portraits. So if they have deep skin, they have medium skin. If it's per season, if it for traveling, there's a lot of options here. These below are the
classics, if these are not. To your liking, we
can shift the color, be creative with our work. Let me as them out here. We have some black and
white images, presets, some other defaults, and then some stuff specifically
made for these tools. So for curving or
green, and even Wine. If you want to import your
own, just go over here, three corners, import
profiles and presets. So if you downloaded
something from the Internet, that's how you get
it inside Photoshop. You can also make
your own preset after making some
changes yourself. So let's say I have this
really yellow preset, I can click this, call it yellow and put it
in a new group. It okay? What part of the adjustments do
I want in my preset? I'm going to choose
all, even though we only did one adjustment. And then once we're
done, it okay. So now there's a minu group, and there's a yellow preset. I can add it to my
favorites or delete it. Just like that. We have
some three dots down here. These are the default
that we were using. You can save the image, load some settings from another project, save these settings, copy these settings, paste
it to another photo, and some other things here
that we already looked at. Alright, so these
were the sidebars. This is our Zoom tool, which used to zoom in or out, our hand tool, Believe,
the color sampler. So you can sample a simple
color and compare them. So it's the same thing as
the regular Photoshop. And this right here
gives you the grid. If you're dealing
with buildings, specifically if you have you're using the perspective
tools here. So you want to make sure
everything is nicely aligned. You said to default
and check those two. And then on the edge, we have some preferences, which you should just keep by default unless you're
following another tutorial. So this part is kind of important and that's
regarding cache. So if you saw that your
camera is way too slow, chances are that the files
exceeded a five gigabyte size, so you can just purge it all and it will save you some stuff. That's not going to get rid
of your photos or anything, but just those little files that Photoshop makes whenever you
make a change to an image. All right let's go
back in here and take a look at our
edit settings. So start off, we have
some automated stuff, so edit this automatically depending on how
Photoshop sees it, turn it into a black and white, and you can just undo the two. This slider up here, if you hover over them, you can see how each
section is dedicated to one criteria. So exposure. You can click and track it
and shift all the values. If it reaches an all time high, you can see how the
red on the right is getting turned
on and on the left, the blue is getting turned on. You never want to be way
too extreme, and therefore, this visualization can help
you keep everything balanced. We have profiles can turn
into monochrome or color, can browse some other ones. There are some more
profiles over here. These one, I would say,
are more detailed than presets and you only need
to deal with the amount. You can see how with one click, I was able to completely
shift the look of my image. Go back from here,
we have light. This is everything regarding
the lighting of your image. So contrast highlights, shadows, the whites of the image and
the blacks of the image. You can see it before and
after using this eyeball. Let me reset. Color is
in regards to color. Temperature, hot or
cold, pink or green. If your image is too green, you can cancel it by
adding some pink. That's the logic here,
vibrance and saturation. We have effects regarding
texture, the finer details. So texture, clarity,
you can dehaze it, add some wine, or
even add some grain. Curve is its own thing. So when you hover over it, you can see at the bottom right, it tells us what we're
going to change. So this one, we're
adjusting all the channels. So all the reds, all the greens, all the blues, and
the lights and darks. If you go over here, you're only dealing with the
lights and darks, only the reds, only the
greens, and only the blues. So here we have opposite colors. So if your image
is way too blue, you can add some yellow.
That's, again, the logic. We can manually type in our input and output,
deal with the curve. So you can make it
into a linear curve. And if we shift it ourselves, it will turn into custom. Now, color mixer deals
with one of the colors. So you can change the
reds in the image. We have a lot of green, so
we can change the greens. And this is in terms of hue
saturation and luminance. You can do only color. Let's go to green. Deal with the saturation of the
greens and the brightness. If there's a tiny circle
underneath the color, it means you've made
an adjustment to it. Alright, we can go to
saturation luminance or everything it wants. This is only in regards to how
you're seeing the sliders. In all of these,
you end up dealing with saturation and
luminance anyway. Just a matter of if
you want to listed, list it that way. It's
really up to you. Now, color grading is
going to be dealing with all the colors within the midtones shadows
and highlights. Again, you can do all
three, just the shadows, midtones or highlights, and you can make some
global settings. Once you have your color, you can decide on how
bright or how dark it is. In terms of the other settings, you have the same
luminant slider, but there is the
blending and balance. This will make sure that none of the settings you
make previously are too harsh and can help
your image look more natural. Detail works with the
details of your image. We have the option for you
to make things sharper, remove some of the noise, and remove some of
the color noise. And noise are basically
little pieces of dust kind of sitting
on top of your image, especially when
you're dealing with a darker one or a
low quality image. So we don't have much noise
over here, but you can see, even when I move the slider, it does smooth out these
pixelated effects. And then when I zoom out,
it still looks fine, but it's just cleaning
up those imperfection. The color noise deals
with the same thing but with highly colored areas. We have optics down here, which deals with the
distortion and the Vinier. If you want to do
a fish eye effect or want to zoom out
center of your work, this is where you get to do it. Now, defringe are color glitches that happen around objects. You can see in the preview
showing us an example. You can target that
specific color usually it's either
green or pink, like a purple pink and
you get to select it, then remove it using
these sliders. Again, with the same
logic of adding the opposite color to get
rid of that initial color. Lens blur. If you want
to blur out something, you can do that.
Let's hit Apply. And then we can just use a
slider to blur things out. So right now, we have the background selected
automatically, and this slider is only
dealing with the trees. We have the way that blur is being portrayed and
boosting the bouquet, which would only
apply if you have singular light
sources coming out. Like if you have
a bunch of lamps, this bouquet will
look really good. You can decide on
the type of bouquet. And use that slider
to intensify it. Now, here is where you get to decide what is your
range of focus. So automatically
detected our subjects and went for the background. But we can have it
only apply the blur to the trees like this one
tree or just the sky, and that is using this slider. So when I move it all
the way to the right, you can see that it blurred
out our subjects as well. And then you can move
this left or right. This detects the subject and keeps it out of that blurring. And this allows you to choose a singular point as
your focus range. So just making sure
that this point stays in focus while
the rest stays out. We can also visualize
what's happening here, so it kind of color
coded our entire image. So the purple things
are in the background, and the rest are at the center. We have some refinements
for you to make for focus and blur.
This is with the brush. So just like we had so far
with the selection brush, we can adjust things using
the refinement brush. Lastly, it's calibration, which helps you balance
the overall colors. So if your image
is way too yellow, you can remove some of
that warmth and balance your image via the
primaries. And there we go. Once we have our adjustments, I'm just going to add a preset let's say this is
all the changes I've made. I can look at it before and after just to make
sure everything looks fine. You can switch to view. Flip it, change it. Once you're done,
hit Okay. And now it replaces that first image. So if you want to make
sure that you have a dedicated layer just for
the camera raw adjustments, you can duplicate that
layer before doing it. So that's a camera raw filter. In the next lesson, I'm going to give you guys a raw image file, and then we're going to
edit it from scratch. That way you will get
a better understanding of how these sliders
work and what the main difference
is between a JP and a raw file when it comes to photo editing. I'll
see you guys there.
18. Camera Raw Editing: So let's go ahead and download our very own raw image
using Camera Raw. So in your resource
pack, you should find an image with the
extension CR three. This is one of those raw formats that I mentioned in
the previous lesson, and this is unique to my camera. So yours may be different. If you have a Nikon,
if you have Fuji film, a different version
of the camera, the numbers may change. But regardless, it still fits in that raw
format category. So when I drag this
onto my Photoshop icon, do file open that image, it immediately opens camera raw. We can see at the top, it shows my camera name, canon EOS 90 D. Again,
yours will be different. But just a mere fact that it detects that it's a
raw image format, it brings us right here where we looked at in the
previous lesson. Just to get some practice, we're going to edit this
image and then bring it into Photoshop to maybe
add some other elements. So if we hit Auto, we can make our work
a little easier, but sometimes like
this instance, it's not exactly a good result. So let's hit Commander Control Z and start editing
things ourselves. Before I go into the
general editings like the lighting color, I do want to use my heel tool
to remove certain things. So right here in my lemon, there are some seeds that
don't really look that good. So I will go over here
to my remove panel, and I'll turn on generative AI. You could leave it
off if you want, then adjust the size of my brush and start painting the seeds. We are currently on the eraser because we just want this gone. We're not trying to
replace it, clone it, or do anything
else. There we go. Let's get rid of this guy. All right. And I
believe we have one big one right over here. Okay, so now my lemon
looks more perfect. I can scroll around
and just check for any other weird
elements I don't want. Let's get rid of this bit
of sugar to get rid of it. This is a sugar
scrub, by the way, and I'm going to make
sure it looks perfect, assuming we want to put this image out there to
advertise our product. Just go over any little detail, can even add on to my
selection before I hit remove. Then zoom out. Alright, so that was just a quick
removal process. This was our before,
this is after. Once we're done with
this, we can go ahead and move to our mask. Now notice how behind the light source is
coming from here and we're getting some
shadows casted. I want to get rid of that and
make you look like this is a perfect studio and such
thing did not happen. So you can go ahead and
choose the objects for this, and it should And
then from that mask, I want to subtract this middle
area, so it hit subtract. And let's go ahead and use. Let's go with brush.
Keep it simple. Zoom in, and then using our feathered brush
with a decent size, go to increase the density. Remove the edges, remove the
things in between, actually. If you're using your mouse, you can also use
your scroll wheel to adjust the size of your brush,
which is what I'm doing. Once we're happy
with our selection, I'm going to create a new mask and simply choose
select background. This will choose everything
except the object. But I have this in
case I want to apply certain adjustments
to the objects only. Now from here, I'm going
to hit subtract again, then we can choose
linear gradients. Start from the corner, make
your way to the middle. Let's actually invert
the selection, so we can make our changes here. Increase this, match it with
a spoon, and then let go. So now I could use
my exposure setting to just increase that effect, lift the shadows,
lift the blacks, and then remove some
of that contrast. So this is going to
lift that harsh shadow. There still is some shadow, because that's just how it is. If you put an object in
front of a light source, there's going to be shadows. But I didn't like
how dark it was. We're done with this, we can go to our let's call this objects. Go to objects, and now I can apply a setting
just to these guys. So because we're dealing
with fine details, I'm going to scroll down to effect to increase our
clarity and texture. And then before or after. So we're making those
lemon details and sugar details a lot more
crisp and a lot more, I guess, appetizing,
we're trying to indicate that this
is just full of lemon. It's fresh, refreshing
and all that stuff. Okay, let's zoom out. And then we can get
out of the mask and just go to our edit to
make some overall effects. In terms of lighting, now we're dealing with
the entire image. I'm going to decrease
the contrast a bit, increase the exposure, lower those highlights,
those shadows, increase the highlights,
then move on to color, where we're going to make
this a little warmer, increase the vibrance,
lower the saturation. It was a bit too yellow. Then add a little bit to
the cooling temperature, so it's not really yellow. Now, to lighten the edges, I can go on with Wig to the right side
to add some whites. Then perhaps you can go over to the yellow colors to increase the saturation.
That's the lemon. Then in color grading, we can make some overall
stuff to the mid tones. Maybe we can give it, like, a reddish orange tone, hold down shift, click on that circular item to
adjust the intensity. Something like that, blend
this into our image, and then balance it out. Terms of shadows,
I'm going to go for a cooler color to add
even more of a balance. Okay, let's go ahead and
increase the exposure just a little bit and
maybe rotate it a bit. Hit Enter once we're done,
and that's pretty much it. So just to see it
before and after, this is what we started with. This is what we have now. Once we're done, we're
going to hit open, so it opens it in our
regular Photoshop, and that's where you
get to add your text, the stuff that we
learned so far. So go to Window, I'm going
to disable the timeline. Command or Control Zero, Command or Control H to
get rid of the grid. And over here, I
could try something like adding a text behind
all of the objects. So let's go ahead
and duplicate this. Unlock the layer,
Command or Control J. Let's hide the background
and call this object. On objects, I'm going to go
to one of the selection tools and simply grab the area
that has the objects. Click and Track. Let go, and it kind of missed
some of the spots, so let's switch over to the
quick selection and grab this wooden part of
the spoon with a plus. To get rid of those areas, you can hit Q on your keyboard
using your white brush. Hit X to flip the colors. And one of the normal brushes
with the color white, just go over those smaller areas that Photoshop wasn't
able to detect. Hit X to flip the colors and
remove with the color black. Once we're done
with our selection, we can hit Q again and
just make a layer mask. So now what I have is the object separated
from the background. I'll do a simple effect
with our text layer, so click and drag. Just click, actually, and
then use any color you want. I'll go for a gray color. Say this is the slogan. I will increase the size so it fits all of the background, and you can see how I have
it underneath my object. I'll try something else because I want fresh
to be readable. Stew all fresh.
Go to layer zero, go to the crop tool, clear this. I'm just going to
increase these sides so that people can read
fresh a little better. Alright. Now, grab your
selection tool, Marque tool. Hit hold down command and
then click on layer zero, then Command Shift I to
invert your selection. Right click and
hit DeFil option. Content Aware, and that's
just going to extend your background for
you. All right. Compater Control D, can see it kind of
glitched over there. So I don't really
need that much space, so people can tell this is an H. G to crop that out like that. Let's move the fresh the text
a little bit underneath. Hit Commander Control T
and use your arrow case for a little bit of
subtle movement. Now what I'm going to
do is blend the text into the background
using one of the blend modes with multiply. Then we're just
going to increase, sorry, duplicate our layer
zero, Commander control J, bring it above the text
and then hold down interruption between the two
to limit this into the text. Right now it's
looking pretty light, but we can add one of these to it or just go to adjustments to
see the full list. I'm going to use a brightness and
contrast adjustment and just lower the
Brightness all the way, and the contrast all the way. Now go on D mask, command or control I
to invert the mask. B on your keyboard, get a soft round
brush and paint in the areas where there should be a shadow on the text
with the color white. So now it looks like I have a little shadow on
top of my text. I just worked with the opacity, set the copy to 12%, brightness and contrast to 51%. Both of them are
clipped to the text, and this is what we have. So that's how you can
edit a raw image in camera raw then bring it to Photoshop to do additional
stuff like this. In the next lesson,
we're going to look at how to edit a high end portrait. That's not a raw image, but we're going to use
a bunch of techniques to transform that
image completely. I'll see you guys
in the next lesson.
19. High-End Portraits: In today's lesson,
we're going to be focusing on high end portraits. Now, what that means is
that there are portraits that are meant for
professional industries, for marketing and all of that. So it's more than your
simple preset application, but it goes a lot more into smaller details such
as their clothing, their jewelry, their
face, of course, hair, and the overall
look of the image. In the previous lessons, we learned how to use
the camera raw panel, but this is not a raw file. I see in the top
right, it's dot png. I could still use the
camera raw panel, but when I first
imported this image in, it brought me to the
default workspace. So that's one important
difference to notice. Let's go ahead in
our Layers panel. If you're not seeing it,
go to Window layers, and I'll call this
my original work. Sure to follow along
with this tutorial. This is, again, in your
resource back, import it in. Rename your base layer, and then simply duplicate it
with Command or Control J. So when you're dealing
with high end portraits, you want to start
from the ground up. So before any sort
of creative work, we want to fix or heal some of the areas
that need fixing. So when I zoom in on
this person's face, it's actually delete
this and then decide what we're
going to do together. One thing you can notice
is all of these noise. These little dust all over
the image is called noise. You can see that it
goes over her hands, her neck, her clothing,
basically everywhere. When I zoom in, we can find little pieces of either lipstick
clump or something else. Her skin is pretty rough and you can see that there's
a little dirt in her nail. I believe that's piece
of fur or something. Her jewelry could be a
little bit more golden. Her clothing is
it's pretty dull. We could maybe make it
a more vibrant color. And then her eyes,
they're not popping out. Instead of just guessing and telling ourselves we
should do this and this, we can go ahead and use Photoshop's count
and note feature. If you go over to
the eyedropper tool, long click, there is a
Noe Tool and count tool. With the count tool, I'm first going to decide
which areas I want to fix. We said we want there's this little fur
here, I'll hit one. Let me make my size
a little bigger. There we go. So there's one. We also said that there's
some dirt in her nails. So two around her lips,
there's clumps, three, her eyes need to pop four,
jewelry, five, clothing, six, noise, seven,
then skin eight. And I think that's about it. Can try zooming in a bit more if we find any other detail
that we need to get rid of. Okay, so those are my numbers. Now that I have the numbers, what do I want
done for each one? So let's grab the No tool. Choose a color up here. I think yellow is pretty good. You also, if you're
working with someone else, give yourself a name, but this is just my project, so
I'm not going to do that. And just click next to that number to write
notes for ourselves. So remove white fur.
That's our first one. Second one, clean nails. Third one, remove bumps. Fourth one, make eyes pop. Fifth more gold, six vibrant, seven, remove noise, and
eight, smoother face. So if you're working with
a really big project, this way, you can keep
track of everything. And once you're going
along with all the notes, think of this as
like Google Docs. When you fix something
like node three, which is right next to three, we can just hit delete, so that's like a resolved note. All right, so let's
start with number one. And because I'm trying
to remove something, that will be a healing layer
because I'll end up using either the healing brush or if you want Photoshop
generated film. So let's duplicate this
Command or Control J. And then whatever layer I make, these will be consistent,
so don't worry about that. It's called this layer healing. Now, on the healing layer, I'm going to zoom in to number one and remove
that little area. Okay. Let's hold
down Alter option. I'm using the
healing brush tool. You could use spot healing, too, but I prefer this one and just
go over that little area. And that's about it.
We're done with one. Number two still requires
some sort of healing. So it's very tiny detail, but imagine this were to
be printed on a billboard. Someone can catch
this because of its larger size.
That was number two. I got a little bit here. Number three, we
said remove bumps. Again, that's a healing thing. So let's increase the
brush size. Sample click. Y. Once we're done with the ellips, we can go to number four. Now, this will need a
different type of adjustment. So it's no longer
a healing thing because we're not trying
to get rid of her pupils. But instead, all
we're going to do is duplicate our original work, call it eyes, bring
it above healing. And now on eyes, I'm going to go to
my adjustments, choose brightness and contrast, increase the brightness
all the way, and same thing for contrast, got the layers can
actually get rid of this. Call this eyes. Then on D layer mask, Command or Control
I to invert it. Next, use the fill to make it very subtle and then
using your white brush, so hit X to invert the colors in a much
smaller one on soft round, we're going to draw
on the layer mask, basically slowly
introduce that glow. It as again to remove
with the color black. And this brightened up that person's natural
color, natural eye color. If you want, you could
play around with the fill, but of course, you don't want
to be overboard with it. So that's looking pretty good. You can also change
your eye color if you wanted to with hue
and saturation, but I'm just going to
leave mine as that. Now, for number five, we said
we want it to be more gold, just to make it
look very intense, especially since her hair
is on the warmer side. So what we're going to do is just like eyes,
make an adjustment. I will go with hue
and saturation, increase the saturation, so we get more of
that golden color. And then right after,
go to adjustments again and get maybe
a curves panel. Using this, the center line, which is the midtones. I'm going to make it a bit darker or in our
case, more deep. And then let's see
what else can we add? Maybe some branes to
target those areas that were not intensified
by saturation. Now we have three adjustments
for this one thing. We can go ahead and use a
group to grab all three, Commander control G,
call this brings. I'm not sure if
she has earrings. She does have earrings,
but it's very Very subtle, so I'll just call it rings. Now, on rings because we
don't want all of this applied to the
rest of the model, I'll make a layer mask. Again, Command or Control I to invert it using
the color white, a soft round, break going to
zoom in on one of the areas, and start painting that in. My fill is 100, my flow is 38. Yours may be set to 100, but essentially it's going to slowly introduce
our adjustments, and I could just build up by
going on it numerous times. Is better than if it were 100, you get to just push in
a bunch of adjustments and end up not making the
adjustments look natural. So before or after, it's a lot more golden. Just be sure to clean the
edges so we don't have an awkward ring around the ring. All right? That's our ring one. Hit to invert the colors. Go to the other ring and
just repeat the process. All right. And then last
but not least, her earring, which is kind of hard to
see, but nonetheless, it's part of the image. Now, the good thing about using adjustments rather
than colouring the area ourselves is that it's using the colors
from the original image. So at no point did I
add a hue filter where I manually chose
the golden color and applied it with win mode, but instead relied on
the colors that were simply not that visible
because of the bad lighting. So there's a ring.
Let's go to number six, which is for clothing. Again, we're going to need
a bunch of adjustments. By the way, you can also grab the adjustments from down here. It cuts off here. So that's why I'm
going to this window. It's the exact same thing
if you click on this. All right. So with this, we
definitely want more color. I'm going to go for
ibns because it's a very pale color to begin with. So 67 for that, let's go to color balance. It's a little bit too green, so I'm going to
add some magenta. If it's too red, we
can add a little cyan, then maybe a little
blue to balance it up. So before after, you can see how with a few sliders
and adjustments, we were able to bring
her shirt back to a paler white color
rather than a neon green, which is what she had before. We can also go ahead and add
a brightness and contrast to make that shirt a little brighter and then just
lower the contrast. Once you're done and happy
with the way the shirt looks, don't mind the other parts. Like another group,
Commander Control G, all this top Hold down, alter option, and then
click on Layer mask, and this will do that
inverting for you. So no command or control
eye. Grab your brush. We're going to need a
bigger size for this, flip your colors and
start painting it. Now, one thing to notice here, the edges of the shirt is very detailed and I can't possibly recreate it
with my brush strokes. So what we're going to do is make a selection of
our entire subject. Go to healing, go
to Selection Tool, get the cloud,
create a selection. There we go. I'm going to hit Q and make sure she's fully in. Once I'm done, I'm going to, first of all, save
this as a path. Oops, let's do that
first. Delete that. I'm going to call this subject so that I could reuse this
selection if I need to. Now, click on this to
get the marching ants. Then go back to the
layer with the top. With your white brush, simply continue
coloring the edges. But now we have that restriction
of the marching ants, which means that I'm
not going to end up painting the sky in any way and can only draw within the boundaries set by
the marching ants. Once you're done,
Commander Control D, and then once again,
we have the neck line. So let's grab the quick
selection tool for now and get this area, the neck alter option to
remove from a selection. And then we're just going
to invert the selection. So Command Shift I will get
you everything except that. Once again, go to your masking, white brush and paint
the edges of her shirt. In this way, you're not
getting anything on her neck. Commander Control
D, and now we have a more precise
selection of her top. Now we're going to
get rid of the noise, which was number seven. All these little
bits are the noise. You can see it goes
over the hair, the hand, and practically
over the entire image. So to fix that, we're
going to duplicate our healing layer with
Command or Control J. I'm going to call this base. Now on the base layer, we're going to go over to
filter, noise, reduced noise. Since it's pretty bad, we're going to increase
the strength to ten. We don't want any details, no sharpening, and then increase
the color noise to 100. Setting is default, and
now we can hit Okay. Quick before and after, we
smoothed out all those specs, but there's still a lot of
work that needs to be done. We're going to
duplicate base again. I'm going to call this blur. Now on the blur layer, we're going to go to
filter blur, surface blur. Over here, we're going to set
this to five, the radius, and the threshold a
little lower maybe nine. Already, it's looking
a lot better. Again, on blur, we're going
to go to filter, sharpen, smart sharpen because
we still want the details of her
face to be there, but just not the noise. Over here, we're going
to set the amount to set it to 90%. Set the radius to one and then the reduced noise to
100 and then for remove, we're going to set
it to Gausenbler. Once we're done, hit okay, and then we're just going
to combine these two into a smart object before going to camera raw to
finish things off. So right click on both of them, convert to Smart Object. Call this noise removal, and then on that layer, we're going to use our
camera raw feature. No, not only can you
now focus on the noise, but you can also do your final edits in
terms of coloring. Let's first scroll down
to detail and increase noise reduction to
around 15 or 16. Same thing with color noise. So now when I zoom in, you can see it's a
lot more smooth. And before I hit Okay, we're going to do some
overall adjustments. Let's start with the lighting. Let's start with exposure, increase that lighting,
add some contrasts. What were those highlights, darken those shadows and play around with it until you're happy with
the way it looks. Color wise, it's a
little too green, so I'm going to add
some magenta to it just to cancel the green out. Then if it's too yellow,
we can add some blue. Use vibrance to make the colors pop a little saturation
to deepen them, then go to effects, and I will use the dehaze option here and maybe a little wine. On the top, we can see if we have a little
bit of a glitch, head over to the geometry tool, and I'm just going
to scale this in. Go back here and just
continue with your work. It's still a little too green, and I can see that's happening
mostly with the shadows. Let's pull the shadows a little bit towards
the magenta side. Same thing with the midtones. Now, I am seeing this
dark blue background, but it's not as deep
as I want it to be. Let's go ahead and use our
masking tool, the subject. Then we're just going to invert the selection.
Click this. Then using that,
I'm going to just work around the background. I think mostly I want to
deal with the color alone. Let's go down to saturation, increase that up, and
then with the hue, we can do something like that. There is still a little
bit of a patch issue here. We'll fix this on the main menu. But for now, let's
finish up the mask and go back to Camera Raw to finish the color adjustments. Okay. So this is looking
pretty good for me. This is a before,
this is an after. So a lot of changes
have been made. When you're done with your
work, you can hit Okay, and that is going to update the smart object, so this layer. And because it's a smart object, I get to double click on it, go back to Camera Raw and
fine tune my settings. But you can see how
the regular layer does not have a history of
the things you do to it. That's why it's
important to convert your layers when you want to do big adjustments
like this one. Alright, let's go
to our paths panel. Grab the subject path, and oh, actually, we cropped it a little so we
can't use this anymore. Just go to any of
your selection tools, then select a subject. Now I'm going to invert this, so Command Shift I
on your keyboard, go to this thing, solid color, and choose like a better blue. Then we're just going to
change the blend mode. If you want, you can mess
around with the fill color, but now it's a lot more uniform than the
color we had before. All right, so seven was noise. Eight was, I believe,
a smooth skin. So let's first clean
this up a bit. I'm going to call this
BG for background. And now you're going to
treat noise removal as your main layer because of
all the adjustments we made. So let's go ahead and I'm going to group all
of these guys together. Commander Control G,
ADJ for adjustments. Now, let's go ahead and
duplicate our noise removal, Commander Control J,
and call this skin. Now I'm going to rasterize skin. There we go. And what we're
going to do is invert this. So on skin, hit Command or
Control I to invert it. Then we're going to change that blend mode to vivid light. So it looks weird right now, but don't worry, we have
to trust the process. On skin, go to
filter, other Pass, and we're just going to go over let me try zooming
out a bit on her face. So we just want to
make sure that we can see the details of her face, but the skin is just
completely out of the picture. So for me, around 24.7 works. If you're using a
different image, you may get a different number. Click Okay once you're done. And now we're going to just
smooth things out a bit. So go to blur, filter
blur. Gadul blur. And now I'll keep adding
onto the blur until I'm going to go to reface again until the edges
are well defined. So you can see the more I go, the less they're defined. So you got to be careful
with that amount. I'll go with, like, two. Click Okay once you're done. And you can see that it's pretty smooth, but
it's a bit much. So what we're going to
do is make a layer mask, all down alter eruption,
then click it, so it's already inverted and
then using your brush and a low flow so around maybe
30% with a soft round brush, of course, increase
the size of it. Color white, start
painting in those areas. Once we're done
with our selection, you want to make sure
you're not going over the areas that don't need it, for example, her lip. So just switch with the X key
on your keyboard and brush out any part that went over the areas that
are supposed to be sharp. Like her eyelashes, her
eyebrows and all of that. All right. Once you're done, you can see that made
a lot of improvements. But to make it more natural, we have to lower the fill. You can play around with this. I like to go about 50% or so. This may be different
for another image, play around with it, see
it before and after. Make sure it looks natural and it's well blended
into the image. Now, the lip also is
pretty dry looking. What I'm going to do
is duplicate this, delete that layer mask, make a new one, hold
down alter option, click lower the fill and
just paint the lip alone. All right, so I'm going to call this lips, and that one is skin. Smooth skin is all done. Now, there are some areas where I want it to be sharpened more, and that's where we get to make another duplicate of our
noise removal layer. Call this detail,
Rasterize it like before. If you don't see it when
you right click asurize. On detail, I'm just
going to go over to filter sharpen, smart sharpen. Then just scroll over
to her eyelash or any other detail that you
want to highlight and then you can increase
or decrease the amount. I like to add a little
bit more than usual, but then remove the
intensity via the fill. Again, hold down alter uption, click ones on the
mask, the layer mask, lower the fill, pay 26% using
the color white soft round. Start painting in the
areas that need detail. So I put mine to 100% and just go over her
eyebrows a little too. Okay. So we got the smoothness. We got the detail. And now I'm just going to add a
little bit more color to her lips and perhaps add
some flush here too. So in the adjustments folder, let's make a new adjustment. Let's go to Photo filter. Let's see if we have a red
filter here. All right. Go to red and then
play around with the opacity until you're
happy, preserve luminosity. Flip this mask with
Command or Control I, get your white brush, softroundT fill to at least
45 just more than half. Then pretend you just have a blush that you're
adding onto the subject. If it's too intense, lower to fill as usual, and now you got
yourself some blush. The same thing we're
going to do for the lips. I'll make another photoflter. This time I get to use, I'm going to use
the color feature, increase the density of it. You can also just grab the
color that she has originally, but it's not that
deep to begin with. Once you have your color, just changes to multiply, and then perhaps we can
go to a different red. So I think this one's better. Click Okay invertu mask, Command or Control
I, get your brush, lower the intensity, and
just color the lips. I'm using my left and
right bracket key to change the size of my brush. My flow is set to 30%, which means I get to build up on my brush as I stroke more. Now, you can use the same logic to put on some eyeshadow
or anything else, but I'm just going to leave it here in terms of adding color. And that's pretty much it. So we have our adjustment folder, the lips, the skin, detail, noise removal, and healing. I'm just going to
group all of them together to show you
a before and after. So this was our
before, this is after. Using Photoshops many tools, we were able to
completely transform our image that not only
had a glitch at the top, but it was filled with
noise, not a lot of color. So things had to be removed. And then after some tweaking, we were able to get
this high end portrait. That is just popping with color. Now, in the next lesson, we're going to learn more
about photoshop compositions, mainly how you can combine
more than one image. And we're also going to use photoshops built in
generative AI tool. So we can generate things to add some elements
to our image. I'll see you guys
in the next lesson.
20. Portrait Makeup: In this lesson, we're
going to learn how to edit a portrait like
we would in lightroom. But this time with Photoshop, we have way more control over the small details
because in Photoshop, we have layers, things are
a lot easier to control. So the first thing you
would do is to import your image onto your
Photoshop Canvas. To do that, you would
go to file up here, click on it and hit
Open. This is my image. I'm going to open
it, and there it is. Going to close the other tab. This creates a new tab. You can see the names.
G just delete that one. And I'm just going
to fit it to screen, and this is my image right here. If you look to the bottom right, we can see that we
have one layer and that is our background and
it's currently locked. What that means is
that I can't really do anything because it's
a background layer. So if I want to move it
and do other adjustments, the first thing I would need
to do is to first unlock it, so it's a normal layer. Now I can move it around
and do as I want to. I use Control Z
to bring it back. It's the same button
in every program. So we have this portrait
right here and I'm just going to do a little adjustments with maybe her makeup, her eyes, maybe enhance the freckles, change the color
of the background, and just some small things
because you can see that this image is already edited. We zoom in, you can see that
everything is nicely placed. We have a lot of colors here and the face and
the details too. Fit on screen. Now, this rule is the most important
rule of Photoshop and you guys need to remember
this because if you don't are going to get
really hard in the future. When you have your
original layer, you always want to
create a duplicate and that is because if
you mess up the layer, you can delete it and then
come back to the original one. You don't have to get out of Photoshop or import
the image again. For every new adjustment
you want to do, make sure it's a separate
layer and you're not putting it permanently
on the image itself. Because again,
that's hard to undo. You would have to keep hitting Control Z or going in
the History panel, which is really time consuming so you could really
help yourself out and create new layers whenever you're
creating an adjustment. So to create a new layer, you would go on the layer
that you want to duplicate. Minus layer zero. I'm going to hold Control
and hit J on my keyboard. Now we have a copy of my layer. And that means that
I have two images, but they're the exact same. I'm going to hit Control Z
twice to get things back. Now, let's say if I
don't know, I mess up, I did this, and this
is my 34th adjustment. But I didn't realize
that I did this. I could just delete that layer and I'm
back to the original. Let me just undo that as well. So that was how to
create a duplicate or a new layer from a base layer. But if you wanted to
create a blank layer, you would just come
down here in the bottom right and hit this square
with a plus in it. So, it says, create a new layer. Now if I turn the eye thing off, this eyeball is whether
you see the layer or not. I'm going to turn
both of those off. You can see that layer
one has nothing in it. It's just a blank layer, and we would usually
use this for maybe adjustments, shapes
and illustrations. But that's not going to
come in handy right now. I'm going to hit backspace
while I was on my layer one, to delete it or hit
Control Z again. While I'm selecting the
layer that I want to delete, I will come down to
this trashcan icon and delete layer one. Yes, there we are. Going to turn these two back
on so I can see them. And now we can start
adjusting our image. When you want to
create adjustment, you would first need
to ask yourself, what is it that I
want to change? Once you know that
and your target area, things will work out
a lot more smoother. So let's say I want to
brighten up her eyeballs. And now that I have
a target location, I'm going to go
on this Zoom tool right here just to zoom in a
little or you guys can hit hold the Alt key or the
option key on Mac and then use your scroll wheel
to go back and forward. And wherever your mouse is on, it would zoom in onto that area. If it's here, it's
going to zoom in here. If it's over here, it's
going to zoom in here. And if you're using
this tool right here, you can right click
and hit Fit on screen or zoom in and
out using the tools, 100%, 200%, print
size, fit on screen. I'm going to go to
my target area, which is the eyeballs. Now if you want to brighten up a dark place, what
would you use? You would use a
brightening tool. You would want to add
light to those dark areas. To do that, we're going to
come down to the bottom right and you can see
this half circle, it's a circle cut in half. We're going to click on that
and it opens this window. It opens this window, and we have so many options. But for now, we're
going to work with the brightness slash contrast. Click on it once and you can see that it
created a new layer. That's what we talked about. I I messed up in this layer
and I don't want it, I don't need to delete
the layer below it because I have a separate layer for the brightness and contrast. But let me turn this off. If I go in my layer, go in image adjustments. Let's have a look
brightness and contrast. Maybe did something here.
This is what I did. This is going to be
permanently on my layer. I would have no choice
but to delete that layer. Control Zm. But if I have a separate layer
and let's open this, let's say I messed up here, all I need to do is
delete that layer. Now I don't even have to touch the layer below it.
Let me undo that. And double click on the name just like you
would in Lightroom. And first, we're going
to do what we just did. We're going to increase the
brightness and the contrast. Now I know what you're thinking. This is way too bright
what is happening. Let me put this back here. Now we can see that we've
brightened the eyeballs. But the problem is that we also brightened up the
entire image as well. How do we limit the adjustment to only one small
part of the image? That's where the mask
tool comes in handy. If you look on the right
of this brightness symbol, there's this white rectangle
and that is our mask layer. Now you should always
remember this white means that the area
has an adjustment. If I hold Control I, I'm inverting that
and black means that there is no adjustment
on that layer. Again, control I inverts
that mask layer right here. Control I invert,
control I invert again. So because we want to remove all adjustments and only keep it in a small part of the image because the eyes are really small
part of the image. Most of the image is her
face and the background. So in order to do
that, we would need to make our mask layer black. So hit Control I,
and now it's black. If I only want it on this layer, I would need to make this part
of the mask white so that the adjustment layer
is only limited to those areas that
I painted white. How do you painted white? You would need to take a brush, right here, the brush tool. Make sure you're on
this layer and you can see that you
get this circle. To change the size, you can right click and here's
the size, can change it, so I would recommend
starting with a small size and then working
your way up from there. Or you can again be on the
brush tool and on that layer, hold all using your mouse, right click on it. Hold that right click
and you can see this. Move it to the right,
it expands it, move it to the left,
it minimizes it. This way is a lot easier to Adjust your size because you're seeing the preview for
the brush as well. Now, right and left
is for the diameter. If you go up and down, you're changing the hardness of the brush because we're
using a soft brush, we would need a low hardness. Again, let me make it smaller. And down here in my colors, I have white over black. If this was black, nothing would happen because our entire
mask layer is black. But if it's white, you can hit X on your keyboard
to invert the colors. Look down here, hit X,
inverts the colors. We're going to need white. If I draw something here, I am telling the mask layer that you can add the adjustment
to the layers that I paint. If I do here, there it is
now that, let's undo that. Now we can use our brush to
add that to the eyes only. Again, I'm going to
hold alt and use my scroll wheel to zoom into the eyeball so I can
see things better, minimize my brush, and I'm going to start painting the eyeball. And it looks a
little too intense, but we're going to
fix that afterwards. You also don't want to get
too close to the edges. Just want to lightly
tap so you get a little bit of
feathering on the sides. Let's hold Alt zoom back and you can see that we have brightened
the eyes on this side, and this is the
before and after. Now this is too intense. It looks like her color is
orange and we don't want that. That's where we
would have to work with the opacity or the fill. As in these two determine how intense or how visible
that layer is. If I bring the opacity to
zero, there is nothing. If I increase the
opacity to 100, it's all the way there. I would need to work with the opacity until I am
happy with the color. Let me see maybe a 35% will do. Now we can see that before
and after the eyeball, we have this really
nice brown color that wasn't as visible
in the original eye. Let's also zoom in on this
eye and color the edges. But because we have already
adjusted the opacity, it's not going to be as intense
as it was the first time. So here we are. I'm
going to go on the Zoom, fit the screen, and this
is how the eye is looking. Did we make that? I can
see something over here. Is this from the original image? It is. Okay. We'll
fix that later. Let's zoom out. We're
going to turn off the eyeball to see
it before and after. We accidentally
painted this area. Let's go on our brush, hit X to bring the black because
we don't want this area. I'm just going to remove that. Okay, I'm happy
with the eye color, the brightness of the color, that is, it was already brown. Now the next thing I
want to do is maybe change her eyeshadow color. Now, she already has eyeshadow, but you guys can use this on an image that doesn't
have any eyeshadow. In order to do that, there
are two ways to do this. If there's a current
eyeshadow on her eye, you can change the
shade of the color, change the hue, the
saturation, the lightness. But if there was
nothing on her eye, you would use a solid color. We're going to try both. I'm going to use the color, change the hue and saturation
for the eyeshadow, and then use a solid color
to add some blush for her. Let's start with the eye shadow. Again, I'm going to go in my half circle over
here, click on it, come to selective color
right below gradient map, and this creates another
new layer for me. Now, before I start this,
I'm going to close. This is the properties,
by the way. If you're on this layer
and you click on this, it will show the properties. If you hit these two arrows, it closes it off, but you can
always access it over here. Again, we have the
same mask layer as we did in the previous one. But this is all white, so we want to limit it
to only her eyeshadow, going to hit Control I
again to make it all black, hit the B on my keyboard
to get my brush, hold Alt and my scroll
wheel to zoom in. And then and right click
to expand my brush size. I'm just going to lightly paint, although my color is black, it eggs to make it white. Now you can see there's this little white dot here
and that's because we're adding the area
right over here. Just to see if I'm
choosing the area, I'm going to go into properties. We have some color
options, red, yellow, green, cyans and the color
we have is mostly red. It has a little yellow in it, but we'll get to that later. I'm going to just mess
around with the colors until I am happy with the
thing, the color. When I brought down the cyan, you saw that it became
a darker colors before, this is after. You can work with the magenta, maybe make it pink,
make it yellow. Again, if it's too intense, we can work with the
opacity and the fill later. I'm just going to bring it a little bit on the magenta side. You can make it more orange, orange or more pink. I'm going to make it
a little more orange, like a deeper orange compared
to the one we see here, and the black is
just the brightness. If I bring it to the left,
it's turning bright. You can say it's not
even there anymore. If I bring it to the right, it darkens that color. I'm just going to lighten the color just so it
looks a little natural. So let me close this off again. Have a look at the
before and after. We did a little bit
of adjustments. I was going to maybe
intensify the red. Now I'm going to see that
I made a lot more change. I'm going to click
back on my mask layer, this black box right here. And now that I can see where the adjustment is,
if I draw here, you can see that I'm adding the adjustments to the
parts that I'm painting. It controls you to undo. And now I can use my brush to maybe give her some color on
the areas that she needs it. I'm not really good with makeup, but if you are, then you
would know where to paint. I'm just randomly
selecting these areas. Let me zoom out. Going
to make my brush bigger. And then I'm also going to
bring the hardness to zero. It a little smaller, actually, and I'm just going to
lightly go around the edges. I don't know this looks right. Let's see here. I go to
hit X on my keyboard. I feel like it shouldn't be
over here. There we are. Maybe I can add some over here, make it look a little messy. Okay. I'm going to
stick with this. Go to do the same
for the other eye and keep something
in mind that this only changes the
color of the area. If one area is brighter, you can see that there's more light on here
compared to this, but we're using an equal layer
and an equal breath size. And that is only because this area has more light to
it compared to this one. That's why this looks brighter compared to
the one next to it. Don't think it's because of your selective color adjustment. It's because of the
original image. It's going to go
down here as well. Now we have more darker
orange on her eyeshadow. Let's click on the
eye before and after. Again, you can work with the fill layer to
adjust the intensity. I think 65% will do. Okay. Now, I'm just going to work with the blush
that we mentioned, going back in the half circle, go for the solid color
that's all the way up there. And don't worry, your layers are still there T just
covering them. So I'm going to choose
a color that I like. Usually blush, you want a pink
color. Let me have a look. You would want to go
for a darker color, maybe this one and then we can work with the
intensity later. Choose your color or
enter a hex code, hit Okay, and now
we have this layer. And now we have to
change the blend mode. You can see that
it's a solid color right now and that's
not what we want. We're going to go on this
normal layer and we have a ton of blend modes that we can choose from.
This was normal. This is dissolve,
darken, multiply, color burn, linear burn, darker color, and all that. We're going to get into
those in different lessons, but for now, we're going
with the soft light. Click on that. Now our
blend mode is self light. If you go on the other
layers, they're all normal. We only added the blend
mode to this one layer. After you're done, hit inter I'm just going to show
what that looks like. You can see the blue
line around it, hit Enter to get out
of that selection. But now the pink is all over her face and
we don't want that. We only want it to be on the areas that we're
going to paint. Just like any other color, we're going to go on the mask layer that's
currently white, hit Control I to invert it. Again, with our brush
tool on the white color, we're going to increase
our brush size. And paint away wherever we think that deep blush should be. So this is the colors, and that's how it was
looking on the on our model. Again, you can change
the fill opacity if it's too intense. This is what I'm going
for the before and after. It's a slight change, just like how it would
be with real blush. You don't want to dab of color. And I'm also going to add
a little bit on her nose. It's all limited to
your creativity. So this is the before and after, we've added her eyeshadow, her blush, we've
lightened her eyes. Now what we can do is
change her lip color. We can use the same thing, go to solid color. You want to give
her maybe a red. Let's go with the red, although it does not look well with the other
colors that we have. So again, go to soft light. This will make it a
little bit redder. Doesn't make it red. That's in another tutorial. Then you go back
on the mask layer, hit invert, control I. Hit B on your keyboard or
choose the brush here. Zoom in and now we're
going to paint away. And again, don't stick to the edges because that
will look really fake. You want to keep things inside. You can see I'm not going in those edges because they'll
look fake, like we mentioned. We want to make this
look natural as if she was wearing the
same shade of red. And because our brush was big, you can see that these
edges look really, round to fix that we'll just use a smaller brush color and just make our way
to the corners. The side is fine. Now she has this
bright red color. If you added these, you'd made all these adjustments and you just didn't
like the color, you can change it.
There's no worries. Go on this layer, which is your color,
Dapple click. Bring the window
here so you can see, and you can now change the hue, saturation and
brightness yourself to change the color that you change it to the
color that you want. If I darken my red here, you can see that now
I have a dark red. If I make it black, it's still the same,
make it brighter. It's a really white gloss. I'm going to keep
it maybe over here. I don't want it to
be too bright, okay. You can do the same
things with the blush. And now I'm going to
change the opacity just to make it a little more
suitable to my liking. G to go with 52%. Let's have a look at
the before and after. We just added a
little bit more tint. We did her eyes, her eye
shadows, her lipstick. Another thing that you
can do with portras is add brightness to the
teeth. That's if you want to. The same technique
we use for the eye, we can use it for the teeth. But we would need to
create a new layer. So let's go back in
this half circle, go to brightness and contrast. Or another option
that you guys can do is go for solid color, just like we did over here. You're not going to
look too different, but both options are there. So I'm going to increase it. I like to go with 100% and then change the opacity
and fill here. So again, on the
mask layer control, I go to my brush with the
white color, zoom in. And just paint those areas. It's looking too
bright right now, but don't worry, we're
going to fix those. Just going to, I can also
go to the black color hit X to remove those areas that you
accidentally painted. We had some here on her lip and now that
my brush is smaller, I can hit X again to
invert the colors and just give this I don't know
if that's her teeth or not. Let's just leave
that out. I'm going to zoom out right now
it's way too bright. It's looking really fake. Let's change the fill to
around I think 49 will do. Let's have a look at
before and after. Her teeth is looking
a lot more wider. Apart from the fill,
I'm also going to reduce the opacity. Now you can see that
before and after, we have brightened up her teeth. Now that we're done
with her face, you guys can use the
same techniques to change maybe her eyebrow, color, give her a colored
mascara, whatever you like. I'm going to actually change the background color
that we have right here. I'm going to go on the
half circle thing. Selective color. This
creates a new layer, and I'm just going to go for yellow because
that's mostly yellow. And work with how
the colors are. I'm going to first
reduce the yellow to make it a white color almost. Then here I could give it a green work with the
cyan if I want to, work with the black and
white to brighten up or darken the image to bring back a little
bit of the yellow. And yeah, I've just made
a white background. Now if we turn the
visibility off and on, you can see that we also
affected her skin a little, but it's not in a bad way. I'm not going to mask
out her face and body. I'm going to keep
it the way it is. If we have a look again
before and after, it cleaned up her hair as well. Now we have almost white
background for our image. Another thing that we can do, although her freckles
are pretty visible, so we're not going
to touch that. We can see that we
have a pimple right here and let's say we
wanted to get rid of that. In order to do that, I'm
going to have to come all the way down to my
layer zero copy. And then I'm going with the
heal tool, spot healing. There's different ones. When you go with the spot
healing because it's a small dot that I
just want to remove. Again, I'm going to use the Alt and right click to increase it, go up and down to
change the hardness, zoom in, click once,
and there it is. It's gone. It's similar
tool to lightroom. Going to remove this
as well. There we are. Photoshop is going to use its content aware capability
to remove that spot, but also replace
it with the right pixels that it gets from
the surrounding areas. We remove those pimples
and in another lesson, we're going to
learn how to smooth out faces if there's a lot of texture and if there's
redness and scars, we can remove those
in Photoshop. So I'm going to say that
I'm happy with my image. If we want, we could
add a filter on top. Half circle again. And when you want
to add a filter, you have so much options. One, you can add a gradient map. Two, you could add
a color lookup, which is just presets and three, you could add photo filter. For this one, the
easiest one is to just go to color
Loup because these are just some presets that
you can add to your image. You can see load three D LUT, open that and you get
a lot of presets. And if you click on either one, it's going to be
a separate layer, don't worry, you don't need
to delete the permanent one. And just like with
any other layer, you can change the capacity, the blending mode, and all that. For this one, I'm just
going to go through and see which one looks
good on my image. That's not looking good. Soft warming look, looks
too fake, fall colors. I'm just going to stick with this warm filter,
close that off. Reduce the opacity a little bit because she was
looking too warm. And another thing that I like to do is to add a gradient map. So on top of our
selective color, go to gradient map,
and don't worry. This is a separate layer. We can change this.
Going to open this. Sorry dabble click
on the colors. And I'm just going to
go into presets to find the one that I like to use. I believe it's not over here, maybe greens, you know,
Neutrals, pastels. I'm not seeing the one I
like to use, but it's okay. I'm just going to
create it myself. Double click on the end and then choose a green
color that you like. I'll go with this, this color. And then on the other side, I'm going to double
click and get a red. There we are. I'm going to add this to my
presets. There we are. It okay. If I change the blend mode
of this to soft light, you can see we get a retro
filter on top of our image. Again, this is a separate layer. So if you didn't like
it, just delete it and you wouldn't have to touch the rest of the
adjustments that you made. Again, I'm going to
change the opacity, lower it to the place
that I feel is good. We added a filter, we
made our adjustments, we changed the background color, and we did a lot of things for an image that
was already edited. And what I like to do to see the before and after is that I would go
on the first layer, the top layer, that is, come down to the
layer zero copy, hold shift, and click on it. I'm clicking all of my adjustments and then
I will group them. You can go on this
folder thing or hold Control G to group them. Now everything is
within my group. This way, I can see a really
simple before and after. Let me first zoom in. Zoom into my image and then
turn off the visibility. This is our before picture, turn our group back on. And this is our after image. It looks completely different. And it looks pretty good. Again, you can make
your own adjustments, your own colors. And this is it. This is how you do some
basic portrait adjustments, something that you
would need to use in a lot of images. It
wasn't that hard. We didn't really
manipulate anything, we just dealt with the
brightness and the colors. So this is it for this lesson. I hope you guys enjoyed it, and I will see you
guys in the next one.
21. 3D Portraits: In this lesson, we're going
to edit Instagram portraits, which is also sometimes referred
to as three D portraits. The reason why they're
called that is that the skin is so smooth, there's a lot of contrast,
a lot of shadows, and it makes it look so surreal and three D. For this lesson, we're going to go
over a portrait, which is the one
you see right here. Then we will go over a landscape and finally
a travel photo. Basically what Instagram
is made of portraits, landscape images
and travel photos. Though there are
others, but these are the most popular ones. This image is taken
by this person. We're going to get
started with our editing. The first thing we need
to do, like we mentioned, the images have a
lot of contrasts. We need to add more
contrast to our image. An easy way to do that is to just get the curves adjustment. Go in adjustments,
curves Oops that's exposure, go to curves. And if you guys remember the top part means
the highlights, the bottom parts mean shadows. Can even have a look at this. Now, using this finger tool, we're going to make
some adjustments. We need to add more
contrast to her forehead. You can see as I move around, the scale here moves as well. If I bring it down,
we're adding contrast. It's too bright, it's not looking good to bring
it down a little bit. Same thing with the cheeks. We're going to bring it upwards. Already there is
quite a difference. Our image has more contrast. We will also go for
her nose, go upward. It's the same location. You can see that it detects and where else should we work? Let's come on this side, which is the darker cheek, the light source is
coming from here, it's obvious that this part
will be a little dark. I'm also going to
bring her eyes, make them a little brighter. And finally, her chin,
bring that below. Already, we can
see that we added a lot of contrast to our image. But unfortunately, the contrast is everywhere in
the flower crown, we got some in the
whale here and we want to just limit it
to parts of her face. We already have a mask
layer before we do that, let's change the blending
mode to luminosity. And then we're going to
invert our mask clear, get your white brush soft round, make it white and paint
in the areas on her face. Because her skin is so pale, it's looking black, but
don't worry about that. We just want this on her skin. Got the nose. All right. We are going to lower the
opacity a slight amount. We just made the skin
a little darker. Now we'll make another
curves adjustment. This time we're going to work
with the stuff a little. We make it a little darker, make some parts lighter. I'm just working around
to see what works best for my portrait. You guys need to do the same. It's going to be different for every portrait because
the light source is different and you
just got to experiment. If you go in any
of the channels, you're going to have in
mind that right now we are dealing with RGB, red, green, blue, but we have the opposite of
RGB, which is CMYK. If you go on the red channel, see that it became reddish, if you want more red,
you will bring this up, but the opposite of red is Cyan. If you bring this down, you
can see that it becomes cyan. If your image is
way too reddish, you can just lower that
and add some siance to it. Similarly, for green, the
opposite of green is magenta. If your image is purple, just got to lower the
greens and it will become magenta or vice versa. I don't have that
issue for my image, so I'll just leave this B. For blue, the opposite
of blue is yellow. If my image is too yellow, I can just add more blue
to it or add more yellow. I will add some yellow. Now we know that the
opposite of red is cyan, the opposite of blue is yellow, and the opposite of
green is magenta. And then we have the opposite of white is obviously black. Let me just show
this to you guys. Get a brush because this
is really important. Give my brush to show
you the exact opposites. R for red, the opposite is Cyan. G for green, the
opposite is magenta. B for blue, the
opposite is yellow. Then we have white where the
opposite is obviously black, but here it will
be K. So RGB CMYK, white is not really accepted, but just to show you as
the opposite of black, you probably remember that
when we change modes, we have one for RGB and CMYK. If you were wondering what the
differences, now you know. Always keep this in mind
when you're working with channels and when you're just dealing with
colors in general. Let's go back to our thing. Our portrait, I'll change
the blend mode to color. So far, we were able to turn an image like this
to this and then to this. But the image is a
little too green, so I will have to go back to my green channel and
add some magenta. To get rid of that greenness, now it's no longer there. Now that I have my adjustments, I will change the blending
mode of this to just normal. Because she's really pale, it's just making her
skin look grayish, but this will be different for every skin tone
that your model has. After curves, we can start
with other adjustments. We will have to add some
shadows to our image. Make a levels adjustment
and darken the shadows. By pulling the left level, we have to mask out
the face later to add some shadows in the back because the main feature is
the lady's face. If we bring this,
we're adding contrast, but we don't need that anymore. Can work with the middle
level for some contrast. Get your black brush
and we're going to get our soft round and just remove this
adjustment from her face. We already had one
done on her face, and I guess we'll take it off her wheel as well. All right. Now we have a darker background. I will make one similar, but for the face only, focus on the face as you lower the as it bring the highlight slider to the left and the middle
slider to the right. That just added more
contrast to her face, control I on her mask layer, switch the colors by
hitting X on your keyboard and just paint in her face. All right. So far,
this is what we did. Just darkened the image, first of all, and then we added some contrast to her face. Without the contrast,
you can see that the freckles are
not really visible, but with the contrast, we are seeing a lot of freckles. Right. And another
thing about Instagram, you all probably know
this is that they make the skin way too smooth. So most images on Instagram are photoshopped because
they're trying to show a really perfect
version of themselves. But we all know that
everyone has imperfections. But we have to mimic that perfect look because
this is a Instagram portrait. So we are going to make
a copy of our layer, then hit Control I, it's going to invert it, control or command I, then change the blending
mode to vivid light. It smoothed out everything, then go to filter,
other high pass. You see it's back to normal, this is where the
smoothing effect happens. I'm going to start from zero. You can see that it's
just our regular image. If I slowly come to the right, we are smoothing out
her face as we go. I'll stay with 6.6. It okay on the same layer, go to filter, blur,
gauge and blur. Just to smooth things out and
make it look more natural. 1.4 will do. Okay, and I'm just going
to name this smooth skin. Then we're going to mask it
because it's on the flower, the whale, and everything. We just want that to be
on parts of her face. We're going to hit
the mask layer, control I to invert
it or command I with the color white and the brush we are going
to first zoom in. We can always just change the opacity to lower
the intensity. I will do that right now. We're just trying to make
her skin a little smooth. I'm trying to keep the freckles, so I'm not going
to make it 100%, I just want to smooth out
the texture that she has. Like we said, that's
how it works. On social media, everything
is just way too perfect. Got some on her chin, can go over her nose. Make sure you leave
the main features out, which is, her lips,
her eyebrows. You can add some
in on this area. Adjust your brush to get that perfect area
and there we are. We have a look at it
before and after. Before after, it's a
really slight change, but it's necessary. Another thing that we will do, I will name this group. Now, let's bring
this This group, I will name this contrast. All right. Now I'm going to add some brightness
to her eyes. She does has colored eyes
and she is getting married, I think, we want to make
that magical moment. Happen as it was in real life. Go to adjustments,
brightness and contrast, increase
the brightness. Don't worry about it now, add some contrast as well. Invert your mask layer, change the opacity to 20%. We might change it later
on with your white brush, zoom in on her eye, make sure it's soft round. We will skip the corners. We're just dealing with the
area that has some color, and we're just
lightening the thing. I'll make it 15%. I think it's way too much. Again it depends on the
eye color experiment with the opacity and see what works
best. Let's have a look. Now she looks more magical. This was the before, before, and this is the after just a
little bit of color pop to her eyes just to make
her look that magical. Now we can add some
details to her face. I'm going to make a new
layer from my original. I will call this detail and then we're going to do the same
but skipping D inverting, go to filter, come
down to high pass. That's too much. We just want to because the
smooth thing is on, this is what we're seeing, let me turn this off for a second. Go to filter, high pass
and start from zero. Move on. That's the contrast
that we're seeing here. Keep going until you start to see the details on her face. See you can see the eyes, but don't go in too much because we don't want
it to be that intense, we want to make it look natural. I will go to maybe
three pixels, okay. Without the contrast,
you can see, this is what it will look like. I'm going to zoom in to
see if it's all good. It is. Now we are
going to change the blend mode to pin light.
I believe that was it. That wasn't the thing. I believe it was hard light. It's hard light. You saw
the before and after. Now just mask it
controller command I. We are only going to apply this detail to the stuff that
need the detail, her eyes, her eyebrow, the other eye, make sure you get
the lashes as well. The other eyebrow, and
finally, not her lip. We want to keep that smooth. Actually, we'll skip the lip. It's just her eye
and her eyebrow. We have a look at a
before, this is before. This is after, you
can see that it's popping a lot better
and it's more visible. If you guys want, you can
smooth her lip as well. Let's do that real quick. Control J, call this lips inter. And we're going to control I, just do what we did with
the skin so we can get a smooth lip effect, high pass. You can always work
with the opacities, don't worry about how
much you're putting, but also don't go all the way to the end because this
is what you will get. Get around. I'll get 8.2. I will also add blur,
the Gaussian blur. I want to just lower this to like maybe one pixel.
I'll just type it in. A one pixel is too much. Don't add any blurring. I'll just keep it
that way, mask it, invert it, white brush, and let's go ahead and
paint in the area. Again, avoid the corners
and the mouth opening. You want to make this
really natural and that way we will that way, we will keep the harmony. Then just lower the opacity until you get the
amount you want. This was before. This is after, it's a little smooth. I will have to
lower it even more. Now that I'm seeing
her face after, just a little bit of smoothing. Let's turn her smooth skin back on and the
contrast as well. Her skin is looking
a little too yellow, so I will go ahead
and let me see, go to hue and
saturation to create a new layer and then just
lower the saturation. We don't want her to be yellow. Then we're going to
mask this invert it and then just apply
that to her skin, not her eye or her lip because those are
just separate colors. Just try to get her skin because she's not supposed
to have yellow skin. Trying to get everywhere. I got a bit of her hair on your keyboard to
invert the colors, spring back her eyebrow. Now this is before, this
is after we just removed her skin from being
way too yellow. You can always lower the opacity to just bring in the amount
of yellow that you want. Now we will start
dodging and burning. Make a new layer, call
it, dodge and burn. You might have wondered
why we're not using this. This way we have more
control, you can use this. Essentially what
this does is that it brightens up the area, although you have to do
it on the actual layer. You see it's brightening
up that area. But it's best to just do it with the method
that I'm about to show you just because you have to then mask it out
and then do all of that. This will just save
you some time, change the blend
mode to suf light, get your brush, get Just click on this to get
black and white, go on white. We're going to change
the flow to 2%. W are really little adjustments. We don't want it to
be exactly white. And make sure you bring back the flow once you're finished so that if you're going to illustrate after it,
it won't be that hard. Now if I go on it, you can see that I'm
making it a little white. See, this was with the
adjustment. This is without it. Do you notice the really
slight brightening effect? If it's too small for you, you can always add the flow. See now it's becoming
even more white. This is with the whiteness,
this is without it. All right, I'm going to
keep it at five and use white for brightening
and black for darkening. I'll make this part
of her face a little bright because it's
not really visible. I want her to be alive. Make sure you use that
in the right areas. We can add the
rosy checks later. I'll hit eggs to
invert my colors. I will go over her eyes and the eyebrows and maybe
one dot on her cheek. You can use the dark, the black one around
the hairline, the around her cheeks, the chin, definitely her neck. Then we'll go with white. If you know how to apply makeup, this should be easy for you. Just add some highlights. I'll add some on her nose
on top of her cheeks. And think of the white as highlights and the
black as bronzer. Sorry, it was
contour, not bronzer. As contour, so just use it
where you would usually add some highlights
for yourself. If not, just follow what I'm doing because that
wasn't a good area. Now we dodge and burn. You can see the
before, the after, kind of change the direction. I did make this place dark, so I'll go in with
the white brush to kind bring back the light. This was before, this is after. We made her face a little
bit more balanced. Now I will go in with
the white here as well with the black, guess I'll go around here. No there. Singular clicks so that you get a little
bit of adjustment. Hit Control Z if you added the adjustment on
anywhere that you didn't like. There we are. Before
and after again. Now that we're done with
the dodge and burn, I can go in with
another curves layer. There's going to
be a lot of them. I do want to darken the
shadows a little bit more and add to the
highlights as well. I'm mainly focusing on her face. And we can just mask out the
whale because it's white. It's going to look a
little bit too bright. It just going with your black, soft round brush,
make sure you bring back the flow because
this is curves. Remove that brightness
from her white whale. Actually, I thought
maybe we can keep it. It's not too bad.
Maybe just this part. Although we'll just keep it. Just lower the opacity a little. Now I will make another curves layer to darken the outsides. Just bring back.
Don't mind the face. Just control eye
on the mask layer, get your white brush
and just paint the areas where it would be the shadows, the
background mostly. And we are going to add a little bit on her we
because like we said, it's too intense, too bright. Then just lower the
opacity as you go. All right. Now we can
add a gradient map, go to black to white. This is white to black. Go to black to white. You can see that it looks like a regular black and
white portrait. Change the blend
mode to luminosity. What this did is it just
separated the blacks and whites, but we need to
lower the opacity, let's say, about 50%. I'm going to remove
it from this part of her face because
it's looking a bit too exposed. There we are. Now, anything else that you do from here is
just some coloring. I'm going to color
mine with this green white sorry green
to red corten map. I just like that it adds a little bit of
retro effect to it. I'm going to lower the
opacity quite a bit. Keep it at nine. You can see it adds a
little bit of color. I'll add some brightness. Then some contrast, lower the
contrast, sorry, not add. Don't add and keep it like that. Just a little bit
of brightening. And let me have a look. I was thinking we could add some extra elements
to our image. I'll make a new
document or just open. I downloaded this book effect from the Internet and
it might not work out. I'm just trying to see how I can make my image even more magical. And before I do that,
I need to make a um, copy of the entire image
with the adjustments. Let's go on the top layer. Hold down Control, Shift
Alt and E on your keyboard. That would be a command
option shift and E on Mac. And let me do that right
now. It's loading. There it is. Now I
have a new layer, which is the original layer, but with all of the adjustments. Let me show you what I
mean. I'll group all of these guys. This is the before. Once I turn on my layer one, you can see that this has
all of the adjustments. On my layer one, I'll call this base. I will go to filter,
Camera Raw filter. You could do this before you started all of the adjustments. I just do it after them so I can just add some
final stuff to it. This may look familiar to
some of you guys if you know and have worked with Lightroom
has the similar settings. In effect, I want to
add some vignetting. I will go to the left because
I want to darken the edges. I guess about negative 27. We can work with the colors
as well. Not the light. I will make the
temperature a little bit colder, negative two. I will dehaze plus four, we can change the opacity,
don't worry about it. Lower the vibrance because
she is looking yellow. Then we will go to a color
mixer to work with the colors. I want to change the green into a I don't know
if it can detect it. This is a really vibrant green. If you turn it this
way, it looks wilted, so I'll just keep it green. The yellow, I will bring
it a little bit to orange. And what else do we have? We have some reds
in the background, but that's not important. The orange, it will
mostly be her face. So be careful with this. If you want to
brighten her face, you will go to
luminance and then add some brightness to orange, which is her face and her hair, plus ten will do. What else do we have
that we can work with? We have some blues,
which is her eye color. Just add on to the blue, just to make it pop even more. And if you go to just see what else I
can do to make it better. Calibration, we can work
with the primaries. If you want, you don't
have to do this. I can make it a little bit
more to the magenta side, we lower the saturation. Okay, I will go to detail. We don't have any noise.
The curves layer, I will kind of bring down Thing brighten up some areas. I was looking for
the point curve. I will go to this and again, work with the curves. This is just optional. I want to make it the way
that I will be happy with. You guys can skip this step if you are happy with
your portrait. All right. I'm done. I'm going to hit. We can
see the before and after. This was the before.
Since the after it's a lot less crowded. I will bring back
the highlights. And this is where it was.
Bring back the shadows. I think our vignetting
is a bit too much. I will bring it
to around 20% and also bring back some of the
vibrant that I removed. Actually, since we already changed the skin in
our color mixer, we can just keep it at zero. This was the before,
this is the after, the outside is a
lot less crowded. It looks less intense. I can add a photo filter if I want to bring some
of the warmth back. Keep it at ten and then
I'll go here and on the FX, go to blending options. And then we're going
to remove the blacks, just a little bit, then hit alter our option on
the button and then just go away until you are no longer seeing those
black backgrounds. I actually decided
against this, no. I'm just going to
keep it as it is. I feel like it's
already magical. I'm going to see the before and after going to group everything, zoom in, fed on screen. This was before and
where is the after? This is the after.
It's three D like. This is what we mean by three
D. I see here, it's flat. But with the adjustments
and the effect, it looks three D because we can see the contrast on her skin. Her eyes are popping and
so are her freckles and the background is darker
than the actual model. If you noticed on
Instagram images, they are rather dark
compared to other images. If this was a studio image, it would look something like
this with the contrast, but the background would not be as dark as we made it here. All right, so in another lesson, we will go over
the landscape and the travel images because it will be a little
bit too long. This is it for this lesson. In the next lesson, we're
going to see how we can edit travel photos and landscapes like Instagram photographers do, which is similar to this one, but it takes a lot less time because we're not dealing
with faces and features. We will, however, have to add contrasts and shadows
like we did here, but it will be applied to
another style of photography. I'll see you guys
in the next lesson.
22. Studio Background: All right. There
are times when you just want a studio image, but it's just not doable. You don't have the background, you don't have the
right location. Maybe it's too hard to go out
in nature and take a photo, you end up taking it
indoors and you get some background items
that you don't want. You have to come back to Photoshop and try
to figure it out and put your subject onto
a studio background. For this lesson, I got
a image from pixels. I was taken by this person and this image from Osplash
by this person. So essentially what
we want to do is to just cut out this model here. And put it onto this layer. There are a couple of
things that you guys need to pay attention to is to
first look at our subject. She's sitting down,
and as you can see in the image,
there is a ground. But in our studio backdrop, these are called backdrops, there is no ground. So preferably, if I want to
show that she's sitting, I need to get a backdrop
that has a ground, but we are going to try to make it look like the image was zoomed in and maybe
we have to take it from this area and above. Because we don't have a ground, right above the line
that we see here. So it's not just cutting the subject out and putting
it onto a backdrop. It's more about the adjustments and to match the lighting. You can see we have a
light source coming from this direction and
this side is shadowed. So we need to create
that effect onto our backdrop and also leave a shadowed layer
because you can see the light source on this image is also
coming from the left. So just like here, there's a shadow of our subject. We need to recreate
that onto our backdrop. So that it looks more
natural and it looks as if this model was actually in a studio when this
image was taken. The first thing we
need to do is to obviously cut out our model, and there are a couple
of ways to do this. We already went over them. You can let Photoshop figure
it out by selecting subject. You can select mask, use the quick selection or
just anything else you want. I'm going to try and
let Photoshop do the thing. I did good. I didn't quite get the chair
that we have or the flower. We need to help it
out a little bit and add to our selection. To do that, you can
go with the plus and just bring in the selection
because we need the chair. She can't just be
sitting on nothing. Yeah, we got some stuff there. Let's get the flour first. Really lightly add
onto the selection, don't rush it or else it will jump to a really
big selection, and it will include things
that you don't want. Actually, this is
something in the backdrop, so this is her flour. To remove Farmer selection, hold down alter option and just go over the areas
that you do not want. If you want to bring
onto a selection, hold down Shift to bring
into the selection. Because my brush is really
small, it's six pixels. Let me make it larger. You don't want to
make it too large, or else it will be difficult. Let's whoops that's the plus. Look at your brush and make sure it's minus instead of plus. I'll do, single clicks and let Photochef
figure things out. You can see that it'll jump
back to where it should be. When it comes to
sensitive areas, make sure you make
your brush smaller, so it doesn't become frustrating and does not
take a lot of your time. Alright, now I need to
add to my selection. Can lightly bring
in those areas. It's okay if it's not perfect. We will go to
Select and Mask and use the different
brushes that we have to bring in more of the detail that is in the flowers,
especially here. Let me also select this area. Let's not do that.
We got her hand, we got the flower, we got some extra parts that I will just remove by
single clicking. And we have some stuff in the hats that we
didn't bring in, so just go over that as well. We ended up bringing the wall. But like we said,
it's okay hold down an altar option and let it
do its thing. All right. Now let's move on to
the selected mask. Let me first grab this
part of her dress, and let's go in selected mask. Make sure you are seeing
the marching ants. All right we have
our wheel mode. You can always change it, go in here and choose
anything that you like. I like red because it shows me what I have selected
and what I haven't. Using the different brushes, can go over sensitive areas like this flower
that we see here. Go over it and you can see how it brings in
those little lines. Whereas if we were to use
the quick selection tool, it would not have
detected the lines here. We got some for her hand. And this is mostly
used for fine details. So don't use it for her arm. It's usually used for maybe
flowers like this and hair. So really small details that you otherwise couldn't bring
in with the other brushes. And you see how perfectly
it finds those flowers. Let's do the same
thing on this side. It might get some of this flour, you can see, but we can easily remove that with the brush. Now let's move on to the
hair. It did good here. We got some stuff over here and this accessory
that she has. Just look how perfectly
it's detecting the edges, and it's making our
job a lot easier. We go in between
the hair as well. When you come in this panel, the select and mask panel, you will need to use
different brushes. To perfectly select
your subject. If I bring this to 100, you can see how perfectly
detected the hat, the fine lines, and all that, and saved me a lot of time. Let me go over this
part of the hair. All right. Let me check
the flowers as well. We have some issues
here because it's interacting with
the other flowers, so it's understandable. It's a little hard
for it to determine. And I will get one of these
brushes or actually this, bring in this part
of the flower. Okay. Actually brought in make single clicks until the
edge of your flower is seen. This is the edge of my flower. It goes from here, and
it did a good job. I'm going to let it be.
Now let's move on to the other parts of our model. I will zoom out and have a
look at what we have here. Again, we're going to
cut out this part, so don't worry about the bottom. Or if you have a ground in your backdrop, you
don't need to do that. Single clicks, that's
the wrong one. Go with this guy.
Make single clicks. Let Photoshop do
some processing. And you can see
that it removes it. We can always feather
out our selection. Don't worry about
that. All right. Let's move on here. I'll get my plus because we
didn't bring in her dress. Oops, I helped Shift
Control Z, get my plus. And you can see by
just single clicking, I was able to bring
back her dress. I'm just going to
do this all around my model so I can get
every piece that I need, and then I'll be back
so we can continue. All I went ahead and cleaned my selection,
then I hit done, and I was given a layer mask, and then I proceeded to use my black and white brush
to remove some leftovers. I left this one
for demonstration. Go on the mask layer using
your black soft round brush. Just get rid of any extra
lines that ended up coming Onto the visible layer. Also once you're done, again, we're not using this, so that's why I didn't clean this area. If you want to check that you removed everything perfectly, you have to place solid
colors below your mask layer. This is a great way to check if you maybe missed some leftovers, maybe you didn't clean
up her shoulder right. Below your mask layer, let's call this lady. Below the lady layer, go on the original layer, make a solid color adjustment, fill it with the black color. Or in this case, it has to be she's wearing both black
and the chair is white. I think we have to
create two solid colors. It all depends on your image. To check her dress, I will use the black
color to check her hair, hat, flowers, couch, skin, and all that, I will
use the color white. Another thing is that,
let me turn these off. If you're bringing back
something, let's say, for example, this part
was not in the image. I don't know once I'm
bringing it back, I don't know when I
should curve it in, and I might end up bringing in more than I should and
it will be confusing. On your mask layer, go to the properties. If you're not seeing
that, go to window. Where is it properties. Then go here, make sure you're seeing this and
lower the density. It will bring it
back. Now that I can see the original layer, you can see the mask layer, it was black. Now it's gray. Now I know where
I need to paint. Just in case you needed that, I will undo what I just did. First I'll start with the couch, I'll turn on my white layer, go in the mask layer
and just look for any flyous and you can see
we missed this area, and if I didn't put
the solid color, I would have a hard time finding these little details that
I need to attend to. I'm just using my black brush on the same mask layer to
clean up those areas. And right, her
couch is finished. Now we'll go to the flour. Can see, again, we have some stuff that we
need to clean up. You can always go back in
your Select and mask layer or just go to Select and Mask to further
enhance the selection, maybe add on or
remove something. Just make sure you
make a duplicate of your already selected
layer like this layer. If you messed up in
the second version, you can always
come back to this. I didn't finish here.
But if I wanted to see if I chose a white
dress correctly, I selected it right, I will
turn off my white layer, bring back my black
color, my black layer. You can see we do
have some issues. I think that's part of
her dress. Yes, it is. Just by using this,
I'll alternate between the black and
white color fills to clean up the edges and remove the imperfections and then I'll be back so we can continue. All right. I have cleaned
it up and see it's clean, let's delete our color layers. We don't need them anymore. And just as a backup, copy your mask out layer, Control or Command J,
and then turn it off. We can bring it below layer zero just in case again
something could go wrong. Drag our let's call this lady, drag your subject layer onto the second document.
There it is. We just need to resize it. Like we said, we want to
cut it out from this area, so just hit Control or
Command T on your keyboard, just expand it and let's see. I'm going to to make her bigger. I guess this will do
at the checkmark. It's going to do
some transforming. There's our subject.
Now, we cannot just leave her like
that because it looks like this was cut out
with some scissors and just stuck onto this paper. We need to make it look like this image belonged
to this background. And I'm going to make
a copy of this layer. Again, I guess, I'll keep
the copy for reference, bring it below here, I'll lock
it, then I'll turn it off. In case we need it,
I'm going to apply this layer mask and turn it to a smart object
because we are going to add a lot
of settings to it. It's going to load
a little All right. Now we can begin. I did not
clean this area. It's fine. The more time you spend on it, the better it will
look, obviously. I just try to do the
best that I can. Now, obviously, when the
camera is focused on a subject and the subject is placed far from
the background, the background would be blurred. Let's blur out our background, go to this layer zero filter, and go to Gaussian blur. Actually lens blur is better. Let's add to the radius. We're just experimenting
to see what works best. You don't want to
make it too blended out because she's not that
far from the backdrops, maybe I'll type in 50. I think 50 is good. Hit Okay. Go to wait until it applies
the filter. And there we are. So now it's a little blurred. And I'm actually
going to undo that. I think 50 is way too much. I'll make a copy. Go to Lens, I guess, if you go
on the top part, it just brings back the
same settings you had. So right now, I can
just click on that. It's adding the same
settings that we just made. I just don't have to go
in that panel again. And I'll just lower
the opacity because I have a copy of the layer below it. There we are. Now I can lower the opacity. Let's try 50. That's a lot better. Hit Enter. Can see before has so much detail after it's a
little blurred because again, the subject is not that far
away from our backdrop. Now let's add adjustments
to the subject and make her look like she belongs in this composition that
we are creating. Go to image adjustments. And before I do that, I need to rasurize one layer.
So we're going to try this. Sometimes it works,
other times it doesn't you've rasterized
your lady copy two, go to image adjustments,
match color. Again, this might not work. We're just testing things out. And this image,
choose a source as the lady image and then make
the layer onto layer zero. So as you can see, it
didn't do so well, unfortunately, let me try it
this way. It's really dark. This did not really work, but it does work
with some images. In this case, it
didn't. It's all right. Let me delete that
layer and I will just make curves layer on
top of my lady layer. And we are going
to just bring down the highlights a
little and limit it to the lady layer because the background
is the background. We don't want to
change that that much. We are lowering the highlights. That's all we did so far, we are going to maybe add to the shadows because this was supposed to be
shot in studio, so we need to match
the lighting. I'm lowering the
contrast as well. And darkening the shadows. Actually, let's
bring it upwards. Just a few adjustments
and already you can see it's getting
closer to the image. All right. I went
on my curves layer. You need to make
sure you're on this because this was a mask layer. We don't need to work
with the mask yet. Go on this curves icon, and you will be given
this property panel. If you're not seeing properties
again, window properties. Now, it's different
for every background. If our subject was sitting in front of
a beautiful sunset, we will have to map the three colors and
not really colors, the shadows, midtones,
and highlights of that sunset and then bring
it onto our subject. The reason why we're not doing it with this is because this is just a solid backdrop and the backdrop is not
really emitting white, so we don't really
need to change the colors of our subject. But if it was a
sunset, like we said, she needs to have a orange hue, maybe on the dress, maybe on the back of her
head and all of that. I'll just show you
what I mean when I say a sunset background. I'll use this as an example, but it will obviously
look different if it was an actual sunset. On your curves layer, go on this eyedropper with a black tip, dabble,
click on it. Go before we do that, go to custom right here. I'll just dabble click
on the midtones. All right. Then you
would have to choose the mid toned from
that sunset image. For me, it would be one
of these gray lines. I'll just select it and
make sure it's like this. If it's white, then that means you are
on the wrong layer. Make sure you're seeing
some colors. Hit Okay. I'm going to hit no for this, then go to the
white, double click, get the brightest color, and we're talking about the
background, not our subject. The brightest color
would be like maybe this, hit Okay, no, and finally, the
darkest color would be something like this. No. All right. At this, what we're about
to do is not going to look good because
like we said, the backdrop is not
emitting light. There is no colors from it. It's just a gray backdrop. What you need to do is to just pair each of the eyedropper
icons to the subject. The shadow in Rs object
would be maybe this area. You can see it made it like
this and make sure it's limited to the subject layer. Then go to midtones, her mid tones would be
something like this. Finally, the highlights, it would usually be her
cheek or the forehead. You can see we
matched the color, but it's not really working
out because there was no need for us to do that because the backdrop is
not really emitting light, but if we do lower the
opacity, it does work out. If you had a landscape image, you will not be
lowering the opacity. We matched the mood. You could even try changing
the blending mode. I will go to let's see. Now, actually,
that'll be too dark. Just lower the opacity
until it looks good. I will go to, like, maybe 18%, and we kind of faded
out the thing. Let's make another curves layer. Now we're going to work
with the lighting. Again, there's a clipping mask. Make sure it's above
your subject layer. For this backdrop, if
you pay attention, let me turn this
off for a second. You pay attention
to the backdrop, the light is coming
from the left, but it's not as intense compared to the light that's
coming onto our subject. We need to lower the highlights
for our subject layer. Just grab the top point here and just strike
it down slightly. All right before and after, we reduce the highlights and you can also darken
the shadows if needed. I will do that a little
bit. There we are. We work with the
lighting and coloring. You can always lower the
opacity if you want. Now, like we said, because both of the light sources
are coming from the left, she will need to cast a shadow a really slight one
onto this area. Go on the lady layer, go on DfX, and we're going
to go to drop shadow. It will open a panel for you. And that way, we can put
a really faint shadow. I did not clean this area, but we can mask it out later. So make sure this is checked. You're in drop shadow. You can adjust the opacity. I'll bring it high so
we can see the outline. Choose the angle first. So like we said, it needs
to be on the other side. Oops, that's the wrong way. That's the right angle. I guess about there, but we want the
distance to be more. Oops, that's too much.
Maybe around here. Now the shadow is way too harsh, which is not the case if
the light source was far away and we also have
soft light in studios. This is the shadow you'll
get if the light source was right in front
of the subject and there's no softeners, and it will end up giving you
really sharp shadow lines, which is now what studios have. Increase the size, you can
see that we are feathering it out and also
increase the spread. But now it's way too intense, lower the opacity
just a little bit. Although before I do
that, I want to work with the angle. I guess
we'll go with this. Then I will lower the opacity. We just want a
really faint shadow. We don't want it to be intense, blend mode and multiply and
the color is black, hit Okay. Because this was a smart object, we can now see the effects. You can always mask out. If you forgot to
clean certain areas like I did, there we are. If you ever wanted to
make some changes, just double click on the
effect and you're going to get the panel going to lower the opacity even
more. That will do. And now I'm trying to see what else we can do for the shadows.
It's all right. You can add some
more color overlays on top of our layers. Now, when there's something that you often do for
your photo editing, let's say it's putting
on a color lookup, it's putting a gradient map. You can do something
so that you don't have to bring in that adjustment
every single time. That is called the
actions panel. Go to Window and click
on Actions. There it is. Now what this means is that, for example, if I choose
a certain action, you can see there
are some out there, the Photoshop will
do it automatically, so I don't always have to go to the adjustments and choose a gradient map and all
of that. Let's do that. I'm going to show the
action that I do. Let's say I always add a
gradient map that is this color, and then I always
end up changing the blending mode and I
always lower the opacity. This is an action that
I do quite often. But I don't want to do
it every single time. I will create a action
for it, delete that. Go to the action. It's this play button here or go to Window and bring
it and go on this. It says, create new action. We're going to name it so I will write gradient map,
red and green. You can name it
something related. Set as default action. You can add a function key. If you want, you put a color. I needed, I will maybe add a
green color and hit record. Once you hit record,
you want to start doing that action and Photoshop is
going to track what you do. Then once you finish recording, this part will be red and then you will hit this
once you're finished. Then our gradient map red and green will show up here and
then whenever I click on it, that gradient map will be there. Let's see how that works. It's going to start recording, go to just do what
we were doing. Don't mind anything else, hit Okay, close that, change the blending mode, and then bring back the opacity to whichever number you want. Then go back in the
actions and hit this. We did that and going to
try to find my actions. Here it is, gradients map, green and red and green. You can see if I close this,
there's nothing there. When I open it, it says make adjustment layer,
set current adjustment, set current layer,
set current layer, which is what I just
did. Let me delete this. Now, if I want
that gradient map, I'll just go on my
layer, the action. Make sure the check mark is turned on and also
this little box. I then hit Play. It will ask you to
name your layer. I'll just name it Gradient
Map one and it will ask me to choose the
gradient that I want. I will go to my red, red and green, okay. You can see it added that, it reduced the
opacity and change the blending mode to soft
light. This saves me some time. I don't have to do it every single moments that I
need this retro effect. This is a really handy option
that Photoshop gives you. You can use it for anything, maybe you want to turn your
image into a black and white, which is a single action
click, you can do that. I use it for gradient maps. You can create one for maybe any adjustments
that you want. There are no limitations, but I'm going to delete
my gradients map. Oops, I deleted everything. Bring back the
lady. There she is. I just wanted to remove
the gradients map. And what else can we do? I'm going to lower this
effect and I forgot to name the so let me figure
out what they were. Now I remember
this was light and dark and this was color. There we are. Now let's match the hue and saturation as well. Go to human saturation, and we're going to first
make a clipping mask. I am going to remove some of the lightness and we're going to add
some saturation, leave the QB, the color is all right to bind it all together, I will lower the opacity and I will add more to
this light and dark. Then we remove too
much of the effect. And to bind everything together, you can add color lookups. Before I do that, I'm going
to delete this document. I do not need it anymore. Go on top of human
saturation, color lookup. This time we're not
going to create a clipping mask because
this is a overall effect. Choose any that you like. I'm going to scroll through the codec things
that we see here. I see it creates a really
retro photobok effect. I guess I will try Fuji. Okay. I like that looking good. We can lower the opacity, maybe change the blending mode. Because the background reminds
me of yearbook pictures, I'm going to keep this really
contrasted effect and this makes it look the same as
the yearbook photos do. It's vintage, it's retro and
with what she's wearing, it does create that effect. The hat and the flower,
it looks pretty good. This is before and
after it was dead back then and back there
and now it's alive. Let me go through some
more gradient maps. I will try to add some
more color to it. You can make it black and white, but it beats the
whole purpose of us spending that
much time on it. We'll create a black to white
gradient, close the panel. Because we didn't
close the panel, go to luminosity and this works with the shadows
and the highlights. I will lower the
opacity a little bit. Again, I did not
create a clipping mask because we want it done
to the whole thing. This was before and after. You can see it's a little
bit of adjustments. All I have my retro image. I am happy with it,
though before I finish, I feel like shirt,
her dress, actually, is way too bright, so I will lower the
brightness a little bit. Okay. Oops. Al right. Let's see. It's a little less
bright now and I'm happy with the way
my image looks. Let's have a look at
it before and after. I guess I'll bring this up so we can have a look
at the before and after. It's kind of lagging. We have a lot of layers. And let's group all
of our adjustments. So let me turn that layer
off. This was the before. This is the after
on second thoughts, we made it a little bit too
dark. I will delete that. This is why we always
do it before and after because we
want to see if we overdid our adjustments or if we did them the correct amount. I will delete my gradients and also my color lookup,
and there we are. Actually, I needed that. I will just add a
really low opacity. Go around. Let's try 28
and see how that looks. I think that looks better,
it's not as intense as it was, and it's not as flat
as it is without it. Now we will look at a before because we
didn't have any shadows. Image looks flat and after we do have the shadow
and everything is looking good. All right. That's how you can
change the background. Like we said, you can
always go back in these layers as long as
they are smart objects, you can see I can go back in and kind of lower the
shadow opacity. I'll keep it at ten
because like we said, the light is not that
intense for it to have a harsh shadow. So I hope you guys
enjoyed this lesson. We learned how to change
the background of images, make it look like this image
was taken in the studio, and we also learned the
action panel in Photoshop, which is really helpful. Make sure you create
your own actions, and I forgot to mention, but you can create
your own groups such as the default actions
by just clicking on this, we can call this custom. Now we have a custom one. I will drag my uh I'll drag my gradient
one inside my custom. Let's close that. And
now whatever I create, I will put it inside
my custom thing, which you can do by going
here and changing the set. Before it was on
default actions, now whatever I make
will be in custom. I hope you guys
enjoy this lesson and that it was helpful for you. Make sure you spend
time on your images. Look at it with a
fresh set of eyes every time you're not
missing out anything, definitely spend time
cleaning your image. As you saw, I didn't spend
that much time and I ended up bringing in a really
untidy selection. But you guys need to definitely
clean up your edges. You can soften out the mask
as well, spend time on it, experiment with a
different adjustments, and see what works best for your subject and your backdrop. I will see you guys
in the next lesson.
23. Color Change: So we have two instances
of dresses here. We have a dark dress and
we have a light dress. What I'm going to do
is change the color for both using a few
simple techniques. And you can use this
for anything else, such as a wall, a book, a couch, anything
else that you want. So let's start with the
things that are easier, and that is a lighter
original fabric. The reason why is because Photoshop can easily tell
where the shadows need to be. If there's any details,
it needs to conserve. And here we do have some
texture on there as well. Whereas with a darker dress, those details are harder to see. So if this had little
textures on it, we can't really see it that well compared to our first image. Begin, we're going to grab
our object selection tool. You can grab any
other option and just go around the
subjects dress. I have this on last hope. You have to change yourself, then click and drag, creating an outline
for where her dresses. Go once you're done,
and then you can hit Q to make sure
everything looks good. If not, you can use your brush. I'm getting some details
here that are not well, hit Q again and then
go to Select and Mask. I'm going to turn
this to overlay, use the refine edge brush. I'll just go over the area
where the hair is and then this way I could get those little bits of
the dress in as well. Hit Okay once you're done, and now we're going to
hit Commander control J to create a separate
layer from her dress. Duplicate this one more time, and I am going to change the blend mode into
something else. I'll go to multiply on
top of the base layer. Let's call it that. Let's
add a solid color effect. So choose the color.
I'm going to do red for both of the dresses so
we can tell the difference. Alter option, clip
that onto your shirt. Now we're going to change
the blend mode here as well. You can see how
going over each of these will give you
a different result. Think I'll go with multiply, and then let's call
this multiply as well. On the multiply layer, we're going to add a
levels adjustment. Let me select something else. Once again, clipping
this only to the dress. So the more you darken it, the darker the red
is going to be. But I am going to leave
mine just the way it is. Now that I made my changes, I am noticing some areas
where it could be better. So all you have to do is simply hold down command or
control on the base layer. Let's actually make a duplicate, commander control, and then make a mask underneath
that base layer. So you can delete base
for now and just clip this into this
layer with a mask. And then duplicate
the same thing. Instead of having
a separate layer, we can do a mask layer where we can let me just
hide this for a second, where we can fine tune
the mask with a brush. Click on the mask
itself on properties and increase 0.5 feather. And now I can replace that top layer with a
duplicate of this since we adjusted the mask and then
clip on, and there we go. So we changed the dress
color from white to red. Now, for the black dress, it's basically the same process. So what we're going
to do one more time is grab the base layer. With any selection tool of
your choice, grab the dress. Let go and then zoom in to make sure
everything looks good. Then just make a layer mask. Make a duplicate first,
and then do that. Another duplicate.
Now, over here, I'm going to use
the exact same red, clip that on, top layer, set it to multiply, and then
go to adjustments levels, clip this on first, and then
work with the middle slider. And there we go. Now,
starting it this way is really helpful because if
you notice something weird, you can always go into one of the layer mask and simply
remove it from there. Okay. And there is our
other color change. So that's looking pretty good. One other way that you can change the colors
if something is by isolating that color
within the picture and simply switching the hue
and saturation sliders. Let's go over to Camera Raw. I'm going to hide this for now, go to our base layers
make a duplicate first. Camera Raw filter. Then going down to color Mixer, we can find the color
we're trying to change. Ours is green, and
then I can go to hue and simply change
the way that looks. So I'll turn it like this. Let's add some saturation and say this is
what I'm going for. Click Okay, and that's another way where you
can change color. Now, sometimes you may end up getting greens from
areas you don't want, such as if you were to
have a green necklace. To exclude that from
your selection, you can just make a
selection of your subject, make a copy and place it on top. And that way you will avoid changing the color of
something you don't want. That's how we can change the color of things
within Photoshop. In a few chapters, we will
dive deeper into this, seeing how we can add a design onto a fabric or
an aluminum can, how we can blend things in and fine tune those
color adjustments. I'll see you guys
in the next lesson.
24. Golden & Blue Hour: Another fun activity
that you can do with Photoshop is to
manipulate an image and make it look
like it's during the nighttime or
maybe during sunset, early morning, whatever
time you like. Again, it's really simple, just a few adjustments
and you can turn this image into that was
taken during the daytime. You see that's all bright. We can make this look like
she has been working so hard that it's sunset
now. All right. I'm going to unlock my
background layer before I begin, I'm going to of course,
make a base copy. Going to remove
certain things like this vogue thing and the hat. That's because I'm
trying to make it look like she has
blinds over here. And since the sunlight
is shining through that, there's going to be some
blinds reflection here. Just with my last or tool, I'm going to go one
object at a time. I'll go around the vogue frame and then right click go to fill. Make sure it's on content aware. Pass through full mode
normal, color adaptation. Okay. Go to wait. It's going to process it. This is really easy because we have a white background and we have colored objects
on the white background. Using this method, you can see, flawlessly, we got rid of it. I just hit Control
D to D select. Let's do the same
thing around this hat. Right click, fill content aware. Okay. Because it's
surrounded by nothing, it would be harder to
remove, let's say, this frame because the bottom is interacting with
the bed frame. Control D to deselect. Already, we just did this, but we're seeing something here. I'm just going to
use the same thing. Or let's just try another tool. Go to the Clone tool,
make it bigger, hold down Alt to choose
a source point and just click on D affected area. Make sure to go
over the areas that you just cleaned to make sure nothing is out of shape
and everything looks nice. Just a quick before and after. We removed two objects. This golden hour is probably something
you've seen online, but sometimes the creators don't tell you how you're
supposed to get it, and it's just a quick tutorial
to show you how I forgot to mention that I
got this image from pixels was taken by this person. Now that we have our base that we can start
putting the effects on, I'm going to go to
on our base layer, go to camera raw filter. Go on this, it it wait. Camera raw filter as it says, if you have a raw image, telling me more, just
hit get started. When you're importing
and trying to edit raw images, this is JPEG. We talked about raw. This is the first thing
you're going to see. Camera Raw, just raw
images in general, they have a really
high file size and really high resolution. That's why a lot of
photographers they shoot in raw. In your camera settings, you can change the output
to either JPEG or raw. So hence the name Camera
Raw because this is the first thing you'll see
when you bring in a raw image. This is where you
can edit your image. It's quite similar
to light room. It's like they brought
lightroom in Photoshop, not entirely, but they brought all the panels, which
is really cool. So the first thing
we want to do, if you think of golden hour, the first thing you know
is that it's really warm. It has this really
nice orange color, and we need to mimic that. The first thing you would do is to change the temperature. If you bring it
here, it's too cold, we want to make it warm. Go to 63 and also because it's golden
hour, the sun is setting. That means we have less light
than we would normally do. Now we can bring in
the let's come down. Also because of the
intense orange color, we need to increase
our saturation. All right let's see. Going to reduce the
whites as well, the exposure, not the whites, increase the thing temperature, and I'll leave the
saturation as it is, and then come down to
color mixer because again, we're dealing with colors. Open that in saturation. We want to increase the saturation for
the orange to mimic that intense orange color that golden hours do and all the
other warm colors with it. Red we do want to
decrease the yellow. Do that and then we're going to come down to color grading. We're still not done
with the colors. Make the shadows,
orange yellowish color, just orange actually,
and make the highlights, sorry, the mid tones,
make them the same. So it's really
intense orange color. As for the highlights,
I'm just going to slightly make it orange, not going to be as
intense as the other two. Now that we're done, I'm
going to come back to basic. Now I have my
colors planned out, I'm going to lower the
exposure a little bit more and even just increase my contrast a little
maybe a little dehazing. Now that I'm done, let me
just increase my saturation, hit Okay once you're finished. You can see a lot of
change has been made. It went from morning
to the sunset. Now what we can do is mimic
those blinds that I told you, I would say it's optional,
but if you do this, it's going to look
a lot better than if it were to not
have any blinds. So I'm going to
create my blind with my rectangle tube because
there are rectangles. Go to fill, make
your fill white. Let me make sure it's, it's white and turn
off my stroke. Then we're going to there's
no need to hold down shift. Just click and make
a thin rectangle. About the size. It's going to fill it in for us. I'm going to position
it in the middle. You got to think where
you want the blind to be. I'm going to make it look
like she has a small window and it's only showing
the reflection over here and not on her paintings, but we could also do that on the paintings after we're done. Going to increase the size a little, bring
it to the middle. Then we're going
to hold down At or actually hold down shift so I can go on the
rectangle one, hold down shift to
make similar shapes. Or actually we
could just copy it. Go to the move tool, hold down Alt to make identical
copies of the rectangles. Hold down shift,
select all of them. Let's merge the shapes. We have a bunch of them. Let
me name this reflection. And now we need to change the
perspective because she's sitting at an angle and
if the blinds were here, they would not be a
straight like this. You need to make it make sense. Control T on a reflection layer. Click, go to perspective and
we want to first of all, make it a little bins
because like I mentioned, this is taken at an angle. I'm trying to bring it down
here just for reference. Try to match deep bed
frame so we can keep the perspective correctly.
Let me zoom in to see. Just a little lower and then move all the
way to this side, you see we missed the spot, make it lower like that. Now the side perspective
makes sense. Now if I bring this back up, I will have to make
one side Control Z, make it a little like
this because again, it's coming from a corner, so we need to make it that way. I'm going to put
it in the middle and we can always come
back and change this. After you're done and enter. And now we're going to mask our layer because with blinds, it's not going to be just
some straight rectangle. Go to your mask layer and
using we made a mask layer, and then on top of that, just
go with a rectangle tool to create that cut
that we mentioned. We're going to copy
the same thing, hold down Alt and
then bring it to Another location, try to make the edges similar,
again, merge the two, the new rectangles and then hold Control and
click on it once so that we are selecting both. Actually, let me unselect them. Let's see. Select them
again, merge them. And now we can control I. D select remove that. Now it's on one side.
I'm going to bring this onto the other side. I don't know why it's
acting this way. Let me just bring it here. Again, control, but
now it's holding both. S control I. Control I again, go
with a black brush and just get the thing
done there we are. It's not the right way to do it, but I'm just doing it for now. Now we have cuts in our blinds, which regular blinds would have. We're trying to make it look
as realistic as possible. Now in the mass layer, the mass layer,
go to properties. We're going to feather it
out because it's not going to be as rough as
we see it here. Just increase the feathering
into it some more oops, sorry, we're on the wrong layer. Go to this layer, and then we're going to
do what we were doing. It's too much. Guess
this much we'll do, and then we want to go
back on our mask layer. Always do the shape
first and then come for the mask. This will do. Now it's looking more
like the blinds. Just to make sure
that it makes sense, make sure that the input, 24.4 pixels is the same here. Or let's just make this 37.8. Now it's looking better. Now we can just change the
blend mode. Let's see. I'm going to try to move it. Maybe we should make more.
Should we make more? Let's go on Control
T on this one only, right click perspective and bring it in the right direction, the space is too much, make the space equal. I might delete this afterwards, change the blending mode to overlay. Do the
same thing here. I'll decide if I want to keep
both or if I don't want to. Let's see. I guess I don't
want the second one. It looks way too excessive. I'm going to actually work with the perspective
more, right click, go to perspective,
bring it higher and then bring back
the corner a little. You can also bring
it onto the frames if you want because
our layer mask, the blending mode is on overlay, so it will mimic the shapes and you won't
have to be worried about it. We're just going to copy, I feel like we need a
little more. Let's see. Now I have to change
the perspective because it's not
even in between. C right click perspective, click and drag, now it's even. You can create a space
because most blinds have a hard plastic in
between the blinds. But it all depends on what
blinds you have in your room. The reason why the
corner is smaller, this side is smaller than this
is because if the mirror, the blinds were
here in this wall, it would start from a corner and then make its way up there. That's why we're making
the corners like that. I'm just going to
stick with the one. I feel like that's too much. Going to bring it onto my
frames just to make it look a lot blended
in there we have it. We have a golden hour
effect with our blinds, our blinds reflected
onto our object. If you guys want,
this is optional. I'm not liking that
there is nothing here. I'm going to just crop my image. Maybe about this size, hit enter, and then make this smaller so
it's in the frame. We worked hard for that, it enter, and now
I'm liking this. I didn't like that there
was a empty space here, although we did that ourselves
when we removed the hat, but now it's better. Just bring it a little down. That's how you fake a
golden hour on your image. That's how we look at
it before and after, I'm going to group these two
by selecting them Control G. Now this was the
before, this is the after. Complete different images just
by using a few techniques. And now that we're done
with the golden hour, we can go ahead and
go for another style, which might be
interesting to you guys. Again, we're just sharing
this for a fun activity. We're going to do what is considered the opposite
of golden hour, and it's called the blue hour. And we're going to use
similar techniques. We're going to use the
camera raw filter and the same blinds that we designed for this because we're going to use
the same image. So you can just see how
the different lighting and colors will look and
the overall image. I'm going to open my layer. I'm going to delete base, but keep the reflection copy. Let me just name
it to reflection because we still want
the same window. We just want to
change the lighting. I'm going to delete base and then just Control
G to make a new base. We're starting from scratch. Going to bring this
in our group one. Then on our base layer, we're going to do
the same thing. Go to filter camera raw filter. Don't go on the first
one because that's just the effects that
you previously did. Go to this camera raw filter. Now we're going to
do the opposite. Instead of making
everything warmer, we're going to make
things colder. Again, temperature,
bring it low. We're making the thing colder, reduce the exposure because
again, it's nighttime. I guess this much to increase the highlights
a bit because moonlight, reduce that here, make
this a little colder, increase the dehazing makes it more intense, where's
the contrast? Increase the contrast a little, as well as the increase
the saturation. We're going to keep the blue hour effect to
make sure it's blue. Now we're going to go
in our color mixer. We're working with
the cold colors now. Blue, we want to increase the saturation and the
same thing goes for aquas. And we're not going
to touch the hue. Maybe reduce the purples a bit. That was a magenta,
reduce the purples. Come to color grading. I think our blue
is too saturated. I'm going to leave it at that. Make the shadows blue, the midtones blue, go
for a darker blue. I'm going to make it darker because it's nighttime
and the highlights, it's going to be blue
but not as blue. I'm going to go with a cyan
let me increase this here. The mid tones and the
shadows are going to be more saturated compared to the
highlights. That's it. Hit Okay once
you're finished and now we have a blue hour effect. There is our reflection and
because it's on overlay, it's going to go
on top of all of our adjustments and we
can adjust it if we want. I'm going to keep
the vogue photo so it's a little different. And I want to increase
the blueness. I'm going to go on top of my reflection layer, adjustment, gradient map, go to blues, go for a darker color. Let's see. Which one
will look better. I think this will do, Head okay, close that, change it to let's see which
effect should we go for. I guess I'll go with multiply. Let me see how it will look
like with reduced opacity. Okay? It's a little too
dark but it's nighttime. What can you do? We're going to create a new
adjustment layer. Let's go to levels. Sorry, not levels, go to
curves. It's the wrong one. Curves and just increase the
brightness a little bit. Because we're planning
to share this somewhere. I'm assuming that's what
you guys are trying to do. You want to make it
at least noticeable. I'm going to get the
bottom one and just bring it slightly to the
right, not too much. And there we are now it
has a more night effect. We have the nice
moonlight color. It's named lights
and darks, darks. The gradient map,
we're going to leave it for shadows and reflection. This didn't even take that long. We're going to see the before and after,
this was the before. And this is the
after. Didn't take that long. It's really nice. Hope you guys enjoy this
and you will use these for your images to show
your Photoshop skills. I'll see you guys
in the next lesson.
25. Instagram Landscapes: This is another part of our Instagram series where we will take this image
taken by this person. And we will make it Instagram, give it an Instagram style. This image was already edited, but we're going
to go further and add those cold colors
that you usually see on Instagram travel
photos and a lot of shadows. Let's get started. As always, let's duplicate
our layer just in case and then go to our
curves to work with the contrast and
the shadows like we mentioned to just get a point and just lower
it a little bit. Already, you can see we're
getting closer to that style. Do the same with the shadows and already we made
the image quite dark. We will also add a black
to white gradient, but make sure it's
not white to black. Change the blend
mode to luminosity. This will only work the
shadows and the highlights, whereas if it was on color, it's just going to
be black and white. Hit enter, then we're
going to just lower the opacity as much
as needed. All right. Now, another thing
that we mentioned, now that we got these
shadows out of the way, we need to add some contrast. Go to brightness and
contrast and just add some as much as you need. There it is the contrast. We can lower the opacity
or just go back in the panel to
minimize the effect. As you can see,
this image already has a lot of blue and green. You can see here
and a lot of brown. We need to enhance those
colors and make them shine through because
those are what make the style look Instagram like. Make a new adjustment layer, go to selective color. Going to move this a
bit here, zoom in. Selective color,
as the name says, it will allow you to make some adjustments to
the selected colors. We're going to start with
the blues, so we can see. If you guys remembered the opposites that we
saw in the last lesson, the opposite of cyan is red, the opposite of
magenta is green, the opposite of yellow is blue, the opposite of black is white. If I turn it this way,
where is our blue. Because that would be more
of a Dale click to reset it. I'll go in our science. You can see if we come here, we are removing the science. Therefore, we're making it
red, more to the red side. But if we add science, it will be even more vibrant. This was the before. The
difference is very little because the image has a
lot of vibrant science. And then we can add or add or remove the magentas
from our color, I will remove it so I can
get this vibrant blue color. Then we can add or
remove the yellows. I want some yellows in there, so I will add maybe 19%. As for black, you can add
black or remove blacks. I will remove it and
remove 18% of the blacks. So already we dealt with
the color, the cyan color. I will kind of
minimize the magenta. This is not really
having an effect, so I'll just tap a click
on the name to reset it. Our next color is the greens, go to green, and it's the
same logic for every color. Add cyans, remove
it. I will add. Let's add the magenta. We are looking for dark greens. Same thing goes for yellow. If you remove it, it will
be similar to the blues, add yellows and we're going
to add some blacks as well. All right. Let's see what
other color we have. I guess these count as red. Let's have a check. It is red. We can add some
cans to our reds, remove some magenta or
actually add some magenta, can add some yellow
and add some black. So with just the
selective color, we made a lot of difference. I will use the mask options, go on the mask layers, use the soft round black brush. I want to remove
the effects from our model because her skin
is looking way too dark. It will get sensitive
once it gets to the skin. But if you like the
amount that's there, you can leave it B. I'm
just trying to make her not look like she's blended into the
landscape around her. I will also remove it from the sun hat and
also her swimsuit. Now she stands out from the background or the
stuff around her. Let's also add some
gradient maps, go and Go and discuss
the one that I made. Instead of red, we're
going to add a blue. I'll go to blue and
add a darkish color. I'm just experimenting. Just remove that I just
click and drag it down. I will have to replace the two colors because it's always dark to
light, as you can see. Keep it dark to light. The blue is way too dark. Let me have a look at my
green, look at the settings. The brightness is 60, whatever we choose in
here needs to have a brightness of 60 and
a saturation of 100. Alright. You can always come back and change
it if needed. Change the blood
mode to soft light. Just lower the
opacity to minimize the effect. Before is after. You can keep the
warmth if you want. I'm actually thinking
of keeping the warmth. I'll just go back in
my gradient map and get my custom one, which is green to red, and this really complements the cyan and the greens
that we already had. Hit Okay, close that off, work with the
opacity if you need. All right, see what
else we can do. Go to hue and saturation
and we're going to do with all of the
colors at the same time. But of course, we can always
work with the mask layer, going to reduce the lightness. Going to add more
to the saturation. I'm not going to touch the
hue because we just spent a lot of time trying to select the hues, leave the hues be. I also wanted to give
it a faded look. I will make another
curves layer, bring the darks
and lighten them. Try to keep it minimal. I'm also going to perhaps
add some to the highlights, which is the white
parts of our image, add a little bit of contrast. All right before and after, it's a little bit
more faded and we can also add some let
me have a look. Actually, I would say it's over. We don't need to
do much except I do want to balance the colors. It's a little too
red, so I will add some cyan to my colors. So you can see, it is also a
little purple, so I will go. I will go towards the green. It's a little too blue, a little bit towards the I will remove
some of that green. I was looking too green. After balancing the colors, it's less purple and it's
a little bit balanced now. We just balance the colors. I would say I'm
done with my image, so let's group everything to have a look at a
before and after. This was before and this
is after Thursday after, there it is. It's a lot more. It has a lot more contrast, a lot more shadows
and it's more on the colder tones
than warmer tones. It's actually
somewhere in between. We have cold colors,
but at the same time, we have some warm hue
going around our image. We did a travel image. And now you get to edit yours as well and make it
something like this. Now let's look at a landscape
image and see how we can make it Instagram.
I have this image. Again, I took it from pexels taken by this person,
and this time, we have a landscape of
mountains and the lake. You can see that
it was wintertime. We have a small amount of light. And overall, it's looking bland, so we need to work with it, maybe replace the sky and
make it more Instagram like. Because we have a lot of
repeated mountain and water, I am going to resize my
image or actually crop it, so it's a vertical shot. Just go in your crop tool. We're going to write nine by 16. Which is the although if you
were to put it in a post, it would be four by five. This is where it would
be Instagram post. Trying to make it
leveled in the center. I'll use this and then hit the checkmark once
you're finished and now we have a cropped image. Now we can begin
editing our image. Go to we have to first
identify the issue. Right away, we can see
that it's way too blue. We barely have any colors, and it's just looking
really flat and boring. Before I start anything, I'm going to replace the sky. We'll go in filter or actually
edit Sky Replacement, I'm making a separate layer. I just brought it
to the other side. I did a processing, but it gave us the wrong sky. We want to add a blue sky but something
more fun with clouds. There it is. This is
looking a lot more fun. You can even scroll through and see what works best.
Let me try this. I don't like that.
Let's go to this. This looks the most natural, so close that off and we
can work with the colors, maybe make it a little
bit more blue as in cold. You can scale it in or
out if you want to. Oops, I went out. I got these empty lines here. The edge, I do want to
see if the edge is okay. Let me zoom in. Right. I
did well with the edge. I don't need to work I don't
need to shift the edge. And let me have a look. Maybe I should brighten
the image up a little. Okay. I done. Now we got a lot of
options. Before and after. I need to copy this and
put it in the reflection. I will grab my quick selection
to just select the sky, use the plus like this, not this part because
there's this thing here and we are going to copy this and then
mask it on our selection. Well, actually, first,
we need to rotate it. Control T, right
click, flip vertical. And I did the order wrong. I will just make a mask here, and then on this hit Control
T and flip it vertical. No seeing much here. Enter. I will do something else, delete that, undo the copy, Control D to deselect. I will make this and
this a singular layer. I'll merge the two.
It's looking like that. I will create a new
layer, Control T, and then flip that
vertically. There we are. On this, let's call
it reflection. On this reflection, I will
just get the eraser tool. And where's the horizon? I'll get a ruler, then bring this back so I can click Hold down Shift
to make a clean cut. All right. I'll get
rid of my ruler, turn this off for a second
on my Sky Replacement group, get the quick selection, and then just select the sky. Then on reflection,
hit the mask layer. Now it's only on that layer. I will bring it in
closer and then hit Control T. And just wait. Go on the image layer, get my Marquee tool
to select this area. Right click, fill Content Aware, and let's see if
it can fill it up. I can't really see it because our mask layer
doesn't allow that. Let's add this area to our selection and it
did a pretty good job. Control D to deselect, and I'm just going to turn
this off for a second. I'll make another
selection of the sky. Delete this layer mask and
then make another thing. Now it's in the water. Then look at here, it's
a little bit rough. I'll go in the mask
in the properties. If you're not seeing
properties, go to window. There it is properties. We're going to
feather the edges of our mask by maybe one pixel. Let's try 1.5 whoops. Where's our mask
layer? There it is. I will try 1.5. Close that. Let's have a look. It's better, but it's actually the
rippling from the water, so we can't really change that. We need to if we have a
look at the before image, there isn't much
rippling going on. Especially as it
gets closer here. Let's just bring this
back. We need to do some editing on the clouds. Now that I'm certain
that I do not want to bring back any
of the reflection layer, I will right click
Apply Layer Mask, then we will convert
this to a smart object. There it is. Now we have to
add some filters to this. First, go to filter, blur, motion blur,
bring it here. And I'm going to add
a angle to this. Let's try. Okay? So distance. We need to add the
distance. That's too much. I will add like 11 angle. And we just kind of
want to distort it. You don't want to overdo this. Before I do that,
I'm going to copy my reflection layer
because as it gets further and
comes towards you, the ripple effect
won't be as much. We need to recreate that.
Let me have a look. We're going to recreate that on the reflection
reflection ripple, let's name it that. We
will do the same thing. Go to blur motion blur, add a 30 degree
angle and add to the distant little by
little, and hit Okay. Now we need to make
a new document or the rippling effect. Go to file new it's
going to take you here, make the width 600
and the height 1,000. Leave the resolution B and make the background contents black. I create and you will
get this long document, and we're going to add
some noise to this. First unlock it,
to filter noise, add noise, come here and we're going to
add the whole thing. 400 for the noise. Let me see. Then hit Okay. I actually
did something wrong here in your motion blur
adjustment, Alright. In the angle instead of 30, go to 90 because the
rippling is happening towards us and not to a 30
degree angle or anywhere else. Want to make sure it's straight. So hit 90 and then just adjust
the distance as needed. I will kind of reduce it to 47. All right. Now let's go back, and I'll just undo what I did. I'll make a new black layer. I forgot to turn it
into black and white. Filter at noise than
what we just did, but make it
monochromatic, hit okay. Then we're going
to go to filter, blur it out because it's
way too rough right now. Blur, Gaussian blur. I guess I'll go with 1.5. I see we're just
smoothing things out. Maybe I'll just stick
with one actually. Ido. Okay. Now we are going to work with the channels because
every image has channels, RGB, go to channels in the
red one, can see it changes. Let me turn that off. See that it's green
blue, it's just green. If we add the blue,
it's just blue, you add them together,
you get RGB. On the red one, go to filter stylize emboss
and add the angle at 180, keep the height like
two amount 100. Now go on green and we're
going to do the same thing. Filter, stylize emboss and
this time we will make it 90, the angle 90, hit Okay, and then go back to RGB, which selects it
all, go to layer. Now we're going to
zoom out. We're going to expand it towards us, which is the thing with with
water in the beginning, it's really intense
and as it fades out, it gets less intense. We need to make
that perspective. Control T on your layer one, right click perspective,
drag it from the side. We want to just experimenting. I'll stick with 67. You can see how from the beginning it's really
intense and as it fades out, it's becoming less intense. I will actually make
it larger perspective. Add more to it. Okay. Now it's less intense, you can see the blue channels, and then you see the red and the green just go in
random directions, which is the thing with water
and the ripples in them. Now we are going to save
this as a displace map. We will go to first we're
going to flatten the image. It's a lot easier to process, go to file, save as,
go on your computer. I'll just text up. As a PSD format, just
choose Photoshop. Call this water displace map. It's safe. It's going
to save it down here. Let's come back to this
on our reflection ripple, go to filter, distort, displace and make the
vertical scale larger. Like we said, it's going to become larger as it comes
closer to us, hit okay. It's going to ask you to choose a displacement map.
We already made one. It, it's going to do its thing. Now you can see it's rippled. It's not as smooth as this. We can, however, add
more to our values. With the displacement,
you just got to work with it and see
what works best. For vertical scale,
I'll make it 17. I'm just experimenting
to see what works best for my clouds. You can see we're
getting the effects. And I don't want to do it more. I feel like that's enough. Actually, we should do more. Just experiment with your image. I'll add some to the
horizontal scale because it's like 90. Stretch to fit, leave all
the settings B, hit okay. It's going to ask
me to open that. Let's see if this is
better. This is better. We got some of that
ripple effect, and now we just have to
adjust it and make it better. Can go ahead and close
your water document. If you guys did want to change, I just remember that
you guys can go in display because it
is a smart object. If you didn't convert your
image to a smart object, you wouldn't have this option. I will go with ten. I'm just trying to see what
works best for my image. No, we don't need to do that. I will, however, put it to
instead of 90, make it 85. Choose the same map. It's a little less intense, which is what I wanted. Now, this area, I'm a little confused because once
we turn off everything, the original image has this cut from the center and I don't know what
that is exactly. I don't know if
you guys can see. I will just fix that myself
on the Sky Replacement group, the reflection group
and the ripple. I will hold down Control Shift, alts and then press E so I can
make a copy of everything. Then we are going to just grab everything until that
weird part Control J, delete the previous layer, and I will just bring
layer two closer. I don't know why it
looked like that. It was weird. I'll do that. Then we will go to
the mask layer and fade out using a
soft round brush, fade out the edge. So it's not as
sharp as we saw it. If the line is there,
it's a lot more simpler. If it gets on the mountains, just bring back bring
back some of that stuff. I will bring it above
this a little bit. Oops go to brush. It'd be on your
keyboard if needed. I'm just trying to
clean this area. Now we need to fix
this that we did, we can just go ahead and
go on the image layer, get the marquee tool, select some of this and some of that. Click, fill Content
aware, it okay. Let it process and fill
up that cut that we see. Okay, so it filled it in. We can hit Control D. It's not exactly smooth,
but it's right. And okay, we can
even go in with, like, the clone tool. Hit S on your keyboard to get the clone tool with
a soft round brush, hold down to kind of
fill in this gap here. Now that we have
edited our image, let me group
everything control G. This was before dis after. What we can do is now start adding our colors and all that, because like we said,
everything is blue, it's not going to
take that long. Although if you
guys want, you can change the mountain color. Let me choose this brown. You can always come
back and change it. Let me see what color
will work best. You can go to color.
Try and multiply. Try to see what
works best for me. Go with this and enter, Control I on the fill, get the soft round brush, and I'll go with multiply,
lower the opacity. I just want to darken the
mountains that we see here, although I just realize there is snow. We'll just not do that. Instead, we can just add
some filters on top. Let's add our favorite filter and then change the blend
mode to soft light, lower the opacity to around 28%, can also add some color lookups. And just experiment and see
what works best for you. I will look like fall
colors. Don't like that. Just going through each one. I like this more, lower that. Another thing that I
wanted to do was to add fog to the edges here. But before I do that, I'll make a curse layer to
make it brighter. It's a little too dark. And Bring up the highlights as well. Close that and I just downloaded this fog image
from the Internet, drag it onto your screen. Color is black, so we have
to change the blendings. Go on the FX blending options. Bring the screen here. On this layer, just bring this slightly until it
didn't reach the edges. Hold down tor option, click on the button,
and just fade it out. Can also change the
blending mode to screen, and I will get a mask and just remove the bottom because
it is looking sharp, whoops, with the color black. Just kind of remove
that. So now we have a really cool fog effect that I can scale in or out
to put it on this. And I want it to
come towards me. So right click
perspective and just lower make it smaller as
it goes towards the top. Or is that not the right place? I'm not sure. Let's not
work with perspective. Instead, I will just leave it like that in the
corners and then make a copy, Control T, and just flip it horizontal and then vertical
so it looks different. Like that. And you
can see the edges are rough go with the
black soft round and just remove those edges. Get some fog effect that you can actually minimize because the fog
would be near the mountains, not exactly near the water, it would be on the mountains. Let's just spring it here. Now we need to remove it from the water to a certain degree. Whoops. It shouldn't be on the clouds that's
the wrong layer, shouldn't be that
much on the clouds. Lower the opacity until
it looks natural. Just do as much as you can. We got some cool fog effects to add to that mysterious
landscape that we have here. I will also try to change the color here because you
can see that it's reddish. I need to make a
color balance layer. If you want to
remove the magenta, we need to add some green. Just add some green. If it's too cyan, add some red. If it's too blue,
add some yellow. Although the mountain is
not looking that nice. I'll make this zero. I'll just work with
the magenta and green. I will remove this just hit Control I and
just bring the effect on the sky and not on anywhere else because the
mountains are looking fine. I'll make a selective color, go on the science and
just remove some of that. Should we add? Let's
add some science. Let's also add some
yellows, add some yellows. It will make this green hoops. A nice little green effect. Let's add some blacks to the science in the image
and add some purples. I think we're done. I can do the same thing with
the blues if needed. Mine does need it, so
I'll just do that. We intensified the colors, now it's looking a lot better. What is that exactly? I'll just remove that because it's going over the mountain. Actually, we should bring it back because it's showing this. I will also go on
the smoke layer, the one on this side and
lower the opacity even more. 20% will do. And
I'm just looking. The ripple should not take place in the end
like we mentioned. I will on the mask layer
with the color black, soft round just remove
that effect and also the same thing for
the reflection ripple, can tap in those
areas to make it less intense bring some of
that back on this area. And also this area.
Trolls trying to find this layer. This is the layer. I'll just get the clone tool to just
fill in this area, so it doesn't look repeated and also something here.
And there we are. We have a really cool
landscape image. We manipulated the whole
thing, but it's all good. Going to group everything
so we can have a look at the before and after. You guys can do this
with any landscape that you find is
a little bit too bland and needs a little
bit of extra elements. This was the before,
and this is the after. I kind of look shortened
because we removed this. It looked like it was cut. I don't know why the reflection
did not start from here. From here. I hope you guys enjoyed this and I will see
you in the next lesson.
26. Neon Signs: In this lesson, we're
going to look at the many effects that you can put on top of your
regular images. These are really cool effects. They don't even take that long, but always fun to work
with Photoshop to see which style matches
your image more and you can use it to either
impress your friends and family and make a cool composition
out of your images. For this lesson, I'm
going to try to make a neon frame behind our subject. I'm also going to make
it look like she is in an underground maybe cafe
and is sitting in that area. So this image, I
took it from pixels. It's taken by this person Eon the first thing I did was
to just unlock my layer by just clicking the
lock and then always, we're going to hold
down Control us J to duplicate R layer. Let's name this base so
that you know what layer I'm referring to when I'm
talking about it in the lesson. Before I start with the frame, I'm going to first make the black and white
image more dramatic. I can do that by just going on our adjustments
and gradient map. This is my way. I like
to do it this way, but there are a lot of
other ways to do it. Go to basic, make sure it's black to white and
not white to black. Black to white, okay. Close this off and
I'm going to change the opacity until I
am happy with it. I guess 47% will do. This was the before,
this is the after, just a little bit more dramatic. Going to name this black
and white. All right. Now I can start making
my frame and then continue with our
neon frame effect. For this lesson, you can use
either the Pen tool to make your own design or
you can use a shape. You're going to
try with a shape. Go to the shape tool, choose whatever shape you like. You have a lot of options. Again, you can go in custom
shape tool and just choose a shape that works well for you. But keep in mind that we're
working with the stroke. If it's a shape that's all
fill, we cannot really use. So I'm going to go with the
Ellipse tool and going to hold down shift to
make a perfect circle and just hold down
shift, click and drag. Adjust the size, let go. Now our fill is turned off, make sure that's
the same for you and our stroke is white. Then we're going to make the stroke larger because we want to see the
outline for sure. 88.62 is good. You don't really need to
change the sorry, not this. You don't really need to
change the alignment, but you can make it either a
dotted line or a dash line. That's fine. Close
the properties. Let's name this
just llips and then we're going to move it in
the place that makes sense. You want to make
sure that the circle is behind your subject. If my subject head ends here, I cannot put my
circle here because this is going to just
look really fake. Make sure it's
behind your subject. You can see that the head
ends here and I have this circle here,
same over her arm. Now we want to make it look like the circle is behind her. We can do that
with a mask layer. Go on the ellipse layer, go to this mask icon, hit it once, go to your brush, make sure it's on soft round. Adjust the size if you need
to with a color black, let me zoom in and
just start painting away until you guys can see
that her head ends here, so we need to go before that. I'm going to just
delete the rest of the circle. And just
do the same thing. Already just by using
a soft round brush and the mask tool, you can see that we made
it look like we added a shadow effect on
our ellipse shape. Now that we have it, you can change the position again.
I'm not going to do that. I hit Control Z, and
now we can begin creating that glow effect
that neon signs have. Dabble click on
your ellipse layer. You're going to get this panel. Let me bring it
here so we can see, make it. I'll just put it here. Now let's go to Outer Glow, which is the sky right here. Click it once to check Market, go on the name. And let's see. We're going to first, I'm
going to start from the top, change the blend mode to
Color Dodge right here, then hit click away
or just leave it B, bring the opacity to 100%, and we're going to leave
the noise at zero, leave it white, make it softer, make the size bigger. You can see bring it here. You can see the preview
here. We want the size to be bigger so we can
actually see the effect. And once we're done,
just hit Okay. You're not going
to see much of a difference now, but that's okay. We're going to see it later. We clean the edges. We
have our outer glow. You can see it
here, like we said, we're not going to
see an effect unless we add a gradient. Now on your base layer, not your original layer. Let me name this original, not on the original layer. Go on the adjustments, go to Gradient Map. Now you can see the glow, although it's not looking
good with the white to black, go on colors and you can
see the glow happening now. I like this. Let me see if there's other
colors that I like. Maybe purple will work
better. Let's see. Try and look for a color
that will look nice. If you guys don't like
you like the colors, but you don't like
how it's looking, you can always just
move things around. Let me see if you're
moving these around, you're messing with the colors. Let me see which one works. I think I'll just go
with the blue 27. I like the coldness of it. It looks cool as well.
It looks like a club. But because our image
is mostly dark, make sure it's
darker to lighter. In our purple layer, if you guys like this, we got
to switch the two colors. I'm just going to
switch it like that. Now you can see that
it makes more sense. Would have to make this
color a little darker. I'm going to bring this
here, lower the brightness. Let's see how that looks. You can see that
it looks better. We can see our subject. Make sure it's darker to lighter and then adjust the color according
to your image. I'm just going to
stick with blue 27. Head once you're finished, and it looks a little pixelated, but once you zoom in, it's
not going to look as such. Gradient maps are great
because you can see how with just a few clicks we were
able to create a nice effect. So my opacity is too high. I'm going to bring it
to like 89 or just 90%. And there is our frame. It looks cool. I'm just going to bring back some
of this circle. I think we remove too much
here, go to color white, and just zoom in so
I can see better, make the size smaller
and just kind of make it look better. This the same thing for here. Just make sure you're
not going over your subject because
that would be obvious. There is our shape. It's looking pretty good. Another thing that
you guys can do is to duplicate this layer. I'm going to Control J
on our ellipse copy. Let's name this ellipse two. With the first one,
I'm going to lower the opacity even
more, maybe 44%. Then on ellipse two, go to your shape tool and just adjust the fill
layer that's too little. If it was 88, make it 78. Or maybe 68, just work your way through the numbers and see which one looks better. I think this looks better. Let me try to change
the size even more. I can just go properties here. 68, go to 58, and there we are. Close that and then go on the mask with the color
black, soft round. I'm just going to brush
the edges a little. Or better yet, we could just lower the opacity
a little bit more. I will bring back the size. Don't turn off the link. We need the link, make it, I believe it was 88 and just just work
with the opacities. You don't need to try so hard. This is 44, make this 80 or
90. Now it looks better. Now, if you want,
you can stop here. You can also go ahead and
make extra adjustments. I will go to curves, create a curves layer on
top of all of my layer. I'm not going to limit it to anything because I want it
to be an overall thing. I'm going to fade the
image a little bit, or I could darken it
if you guys want. It all depends on your image. I think I'm going to darken it like so and then I'm going to bring down the
highlights as well. All right. Now if
we think about it, if there is a large
frame behind us, we would need some
highlights on our subject. Let's go ahead and do that. Go to adjustments, solid color, make it color white,
go to overlay. And enter once you're finished. Let's name this white. Go to the mask layer, Control I to invert it with your soft round brush and the color white
increase the size. I'm going to have to first
make a selection Homer. We're going to delete
the layer mask. And I'm going to turn
that off for a second. Go to my quick selection, select my subject in
the way that I can, mainly focusing on the top part of her body and not
the bottom part. Get her arm, can't
really see her head. Se Photoshop can. And then I'm going to go with
the minus and just remove this part. Let it do its thing. I'm seeing some stuff here. Let me turn up my gradients in black and white just Photoshop help me with the selection. Just bring it in a
little I went out again. Let's go back with the
minus and I'm going to use the brushes now because it's hard for
Photoshop to see, hit Q and then with your brush, with the color white because we want these areas
in our selection. We make the brush a little smaller and also work
with the hardness. Just bring in my subjects hair. Hit Q again, analysis
our selection, and turn these two layers back. On my color fill, I'm
going to hit the mask. Now you can see that it's
only on our selection. Now with the color black, we're going to fix
what we have made, delete the parts that shouldn't
have a glow on his arm, her arm, I guess it would
not be on this part. Let me also smooth
out those areas. I'm not sure if
this makes sense. Let's try to make
the opacity lower. Just trying to connect
the two images. So the glow would
mostly have to be here. Let me bring that color
back and also here, delete this part in the middle. Let's try changing the um overlay was the best thing. Let me just enter. Now it's making more sense. We have a glow like
we're supposed to have to enhance the glow. I'm going to make a new layer. Let's name this white
name this white. Again, with the brush,
the color white, I'm going to dab a
little white dots here. And then change the
blend mode to overlay again, lower the opacity, just so we are creating a
gradient with the color black, remove that white from the wait, I'm coloring with
the color black. Just make a layer
mask and then use the color black to remove
it from the outside areas. When we zoom in here,
it shouldn't be on her head as much. I'm going to remove it from there and then make
the opacity lower. In the color fill, I'm going
to reduce the thing here. We can also add more gradients. You guys can stop here. I'm going to add more gradients. I want a Sci fi Look, which would you normally
include maybe greens? Again, make the darker
first and then bring the lighter second.
Should I go with this? Hmm trying to figure out
which one will look better. I think purple would work best. So go to purple and just scroll through to see
which one looks better. And let's try to make
this a little darker. Okay. Is it okay? Change the blending
mode to overlay. I think this looks more sci fi compared to what we had before. Let me see. Should
I bring it on top? Let's bring the gradient maps on top of our ellipse layers. Well, actually, let's not do
that and remove the glow. Let's see. Bring
this grading map to over all of our other layers, and that's looking good. Let's kind I'm
going to keep that. Lower the opacity a little more. I think it's way too intense. Just working with the opacity,
see what works for you. And we're finished.
Go on the top layer, the base layer, hold
shift while you do so, Control G or this icon. Let me it on screen, this was the before,
and this is the after. It's a fun little thing that
you guys can practice with. There's a lot of other
images that you can use. I could just be a coffee shop, a table with no human subjects, see what works best for you. This was it for this lesson. In the next lesson,
we're going to see other styles that you
guys can use to enhance your images and make your social media
pages a lot cooler. I will see you guys
in the next lessons.
27. Removing Subjects: Now, sometimes you may find yourself having a great image, but there's some subjects that
you would like to remove. Or maybe you want to repurpose an image like this and
turn it into one where there's only this main
subject in purple so that you can put some text here
and other materials. So we have these two images, and they're available for
you in the resource pack. The first one is
very easy because he is separated from the subjects
that we want to remove. Whereas the second one
is a little bit more complex because our
subject is at the center. There's nothing around
the subjects that we do want to remove
are exactly behind her, so we need to do a good job of separating her from the
people in the back. So these are two common scenarios that
you're going to deal with when you're
working with Photoshop and any sort of photograph. And I hope that this
lesson will give you the foundations to apply
to any other scenario. So first, let's begin
with the easier example. I'm just going to
duplicate our layer, make our image full screen
with Command or Control zero, and the easiest way
to remove a subject is to head over to
one of your tools. I'll go with the selection tool, grab that layer, and then simply select
on Select Subject. Now when you go on
this drop down menu, you have the option
for it to be processed on your device or
on Adobe Cloud. If you choose Cloud, it's going to be a
lot more detailed. But device will limit
it to the amount of space that you have
on your computer. So go for the Cloud version
and then select subject. This is going to focus
on the main subject, but you can see that it did still grab the
people in the back. Now, with the recent
Photoshop updates in 2026, AI is integrated in all
of the removal tools. We also have generated fill. So together, you can
easily remove a chunk of your image while
maintaining the composition. So I want to remove
these people, but I do want the railing and the wooden floor to be
continued in their place. So just use your Marquee tool, grab it, and then
click on Remove. So this is using AI right now. Of course, you could use
the traditional tools to remove the subjects, but that is going to
take a lot more time. So let's see the result
of the removal tool. You can see just instantly our subjects are out of the way. So this was before,
this is after. And the good thing
about the AI tools is that they're going
to create a new layer. So if I changed my mind, I could just delete
this layer and see basically what
Photoshop generated. If I do the same thing again, we're going to get
a different layer. So maybe this time, I wanted my selection
to be more close to the subjects rather
than one square. So I could just select to
the Object Selection tool, have Photoshop, you know, look at my image until we
can see these pink overlays. That was the first subject, second subject, third subject. We can easily click on
one, hold down Shift, click on the other subject, and even use the
Quick Selection tool. So you can use
whatever you see fit. The goal here is
to get something more detailed rather
than one giant square. I am holding down Shift
while I'm doing this, so we're on the plus,
not on the minus. And when you click
on Q, you want to make sure that all your
subjects are in there. We can see that we
missed his hand. So we want to go in with the shift again and
grab that area. Now, we have the selection, but it's kind of bleeding
into the subject. If I zoom in, you
can see that it's missing like a blurry
bit of the subject. So if we end up removing
this current selection, we're going to be
left with a halo. So with this selection,
we can go to select, modify, and click on Expand. We can decide on the pixels. I'll go with, like, five pixels, and you can see that we're now going basically adding
to our selection, we're growing it by five pixel. We're going to need
a little bit more. I think I'll go for, like, 20. So now we have everything
within our selection, and we're not going
to be left with that. With this current selection, you could do that
remove thing again, or you could switch to generative
fill so that Photoshop can use Firefly to put
something else in their stat. So maybe you want a little cat to be there instead of
these three subjects. I'm just going to
go with remove. And the better approach for
that cat example is to remove that subject first and then generate something on top
of that remove layer. So something over here rather than trying to do
two things at once, because if it gives you a result that you're
not happy with, you would have to do
a lot of editing. Here we can see that we did
get rid of the subject, but we still have that halo. So that just means
that I need to go back and further
expand my selection. So you can see why it's really cool that we have this
additional layer. I could always go back, make my adjustments and come back. So let's go with 30 pixels this time and then
click on remove. Just make sure
you're on that layer and not on this
layer. There we go. I got rid of my subjects
using a different method. If I bring them both
of the remove layers, I'm going to put
them side by side. We can see the difference in the removal process
based on the selection. Whether you do a square like this or something more detailed, you are still going to
get a good replication of the textures and whatever background
that your image had. Let's control Z, make sure
they're in the right place. And now our subject is sitting all alone without anyone
in the background. But like I said, this is
the easier example because this subject does not interact with anyone
in the background, whereas the second example is going to be a
little bit different. So, again, we're going
to unlock our layer. And using whatever method
of selection you like, we're going to
select our subject. So now we have selected our main subject,
a person in focus. But because we have some hair and we have some
smaller details, we want to go to
Select and Mask first because we have to do
a little bit more work than our previous example. First thing is the hair. When we zoom in, we
can see that there's some, like, imperfect lines. And to fix that, you can
easily click on refine hair. So you can see it
introduced a little bit of the background to bring in
the little hair strands. And a lot of times it may
not do a perfect job, so we still have the option
to refine this further. So the refined
edge brush tool is made for details like
this, whether it's hair, fur, the bush or something, something where
there's fine lines at the edge of that subject. So with the minus because I want to
remove the background, I'm just going to go in and let go once I'm
done selecting. You can see that
Photoshop is going to analyze that image again and exclude this hair strand because that's what we're trying to
keep here. Same thing here. There we go. And then we
have some stuff at the top. If you want to
bring something in, easily go in with the plus tool. So this guy we need it
in usually Photoshop does a great job with smooth lines like
shirts, arms, legs. The part that it may struggle with is the hair, as I said, so make sure you zoom in and check every detail
as much as you can. So click on Okay, and now we
have an updated selection. Now, you may be
wondering why I selected my main subject instead of the subjects that I
wanted to remove. The problem with that is that while we're trying to
remove the background, we may remove this main subject because they're interacting. It's always a good idea to
make a separate selection of your main subject and keep it on top in case we do mess
up details from her. We are just going to make a mask and have her
separated like that. I'm just going to duplicate and keep our original
image at the bottom. Now, whatever removal
process we do, it will be between
these two layers, and I could easily make
sure that my main subject is fully intact while I try to remove all those
people in the back. Let's hide this subject layer. I'm just going to call
it hide that layer, go to the main layer. And we're just
going to hold down Control or command and
click on that mask. Now we're going to invert this selection
because we're trying to remove everything
else but her. So that's going to
be command shift I or Control shift I on Windows, and you should see the
marching ants at the edge. When you click just like that, and now we're going
to click on remove. I should have made another
copy. Let's do that. I'll call this the
removal layer. Once again, command on that
and then Control Shift I, command shift I, and simply click on remove.
And there we go. The background is
completely removed. And if I bring the
subject layer back, you can see how that really
helps because details from her hair is removed from
this original image. So that's why I want
to keep that in there. And essentially what it did is that it removed the people, but it actually ended up changing the
background completely. Now, if that's something you're okay with, you can
leave it like that. But this gives you the
opportunity to now put this subject in front
of a different background. So right here, it looks like she's at the beach,
which is fine, and it works well
with, you know, her outfit and the
image lighting. But like I said, you could put something completely
different in the background. Combining it with
our subject layer, we now have a clean
selection of our subject. And there we have
it. We now have our subject separated in
two different scenarios. And no matter which
scenario you deal with, you know exactly what to do. Again, if you don't want
to use the AI tools, we have all the original
tools still there. So you could make
different masks and make your
selections, refine them. But if you're in a rush or you want something very detailed, the integrated Adobe firefly
feature is really helpful, and as you saw, it's very clean. It comes in handy
whether you have an easy scenario
or a harder one.
28. Replacing Skies: When it comes to replacing
skies in Photoshop, we have two options. The first one is the
manual replacement where we select our subject, change the background, and
then blend the two images in. But the second option is the Sky Replacement tool
that's built in Photoshop. So in this lesson,
we're going to check the manual version,
and in the next one, we're going to check
out that tool, which is a faster way of achieving what we're
going to do here. There's two images that you can download from the resource pack. We have the Eiffel Tower, and we have some smaller details that we need to mask out. And we're basically
going to replace this boring blue sky
with this cloudy sky. So you can see that the
color hue is very similar, and I just need to do a
good job of selecting and then blending the two
once I have those selections. So first, let's start with our main layer, the
one with the subject. I'm going to make a duplicate as always when it comes
to removing the sky, you have a couple of options. As we saw the AI one
didn't really work out. But instead of just grabbing this selection tool and trying
to make a big selection, you can utilize the color
range option because we're only trying to remove blue instead of anything else. So the good thing about
this image is that the background is very solid and it's very easy to remove. Head up to select. You could select Sky, but the reason why
I'm not doing that is because let me just flip the
selection and make a mask. We're still going to get
this halo around the leaves, and, you know, it even missed
some areas at the bottom. So that's not the option
we're going to select. Instead, we're going to go
in with the color range. Click on the color
once, and in here, you can see exactly what is being selected and what is not. So black means not selected. White means selected. And you could use
the fuzziness slider to photoshop determine how much what the range of that blue should be
excluded Included. So we can see right now
that this little section that the first tool missed
is now being included. So we just want to go
somewhere around 133. You can invert the selection. So now we have
everything but the sky, and that's exactly what we need. So click on Okay, and now
we can make our mask. So you can see
that this is a lot more clean compared to
what we had before. Now, it is still missing out, basically leaving out a
little bit of the sky, but this is not that concerning because it's kind of faded, if you guys can see by
Zoom in. It's not flat. It kind of shows
us the background, meaning that it's not
like 100% opacity. So that's fine. We
can work with that. Because we're going
to have to blend this image into the
new background anyway. We have our selection. Now we're just going to
upload this image or just copy paste it and
put it in that image. So unlock the layer, Commander Control C,
Commander Control V, and there's the sky. And you can see that I
chose a second image that matches the hue and the overall lighting of
this original image. And that way, I
don't have to spend a lot of time trying
to blend it in later. So right now you can see that
those halos, these guys, they don't really matter
because my new sky, you know, is perfect
for this image. And I don't need to do
a lot of adjustments. Now, if you did want to
do some adjustments, you can easily make
some things up here. Maybe we could go in
with color balance, cut out some of that
blue that we have, make it summary, and fix that greeny color it has and
continue building upon this. We can even put a general
filter over the whole image, which is a very easy way to try to make the
image look like one. But so far, we have
achieved the main goal, which was to replace the sky. So as you saw, it
wasn't that difficult. I'm going to bring
that layer back. So this was our original, and this is what we have now. So this was the longer way
of trying to replace skies. As you saw, we did
have to make mask. We did have to clean it up, add some adjustments on top. But in the next lesson, we're going to check out
the Sky Replacement tool, which is a dedicated tool
for replacing the skies. And I'm going to try it with the same image and we can see what the difference
is going to be like.
29. Sky Replacement Tool: Alright, we are back
with the same image. We're now going to replace the sky using Photoshop's
built in tool. So duplicate your layer, then head up to edit
Sky Replacement. So it's going to first
analyze the image, and now you can see that it
understood where the sky is. And now on this panel, I just need to
decide the sky and then all the
adjustment tools for blending that image
in is already here. So I don't need to do any
separate adjustment layers. When you click on
this little triangle, we're going to get
different skies and they are categorized
based on what they are. So given that we
want a blue sky, I'm going to go to the
blue skies collection. Clicking on each one, it's
going to give me a preview, and I could just go about choosing the perfect sky
for my Eiffel Tower. So I really like this one. And then down here, you could
decide how zoomed in you want these previews to be if you're having a
hard time seeing them. And if you wanted to
upload your own Sky, you can easily do that by
clicking on Get More Sky. So you can import the
image from your computer. You can download free
skies from Adobe, Import presets that
already exist, but the easiest one
is to just grab the first once I have my sky, I could try to blend it in. So the first option, the first
slider is the shift edge. So that's basically adjusting the selection that
Photoshop made for you. So we can see that
if I go to the left, I'm going to be removing from Photoshop selection and I'm bringing back the
original image. If I go all the
way to the right, I'm bringing more of the
new sky into the old image. So you could easily use
this feature if you feel like Photoshop
missed some details. So for me, I'm
going to go to 41. Then if the edges are too
harsh, you can fade it. Fade edge is going
to fade it the more you add and if you
go to the other way, it's going to basically
keep the lines very sharp. I'm going to go for 16. Next thing is the
sky adjustment. Whatever you do in this area is going to be applied
to this image, so not our original. We can decide on the brightness of the image and then
the temperature. So I'm going to go
for a little bit of brightness and some
warmth to the image. And lastly, we have scale. So how zoomed in do you
want that sky to be? So, you know, I could
zoom in to one area, zoom out, which is not
really gonna help. But usually what Photoshop
selects for you is okay. So I'm just going to
keep it like this 183. You can also flip
the image if you want a different
side to be in there. So I think right now
we're on this side. Similarly, we have
foreground adjustments. The foreground is your image, and we can decide on
the lighting and, of course, the blend mode. So now, the first thing is the blend mode of
these adjustments. We have multiply, which is burning those adjustments
into the image, and then we have screen where it kind of dodges
those adjustments. So it's just a matter of those
adjustments being bright on top of your images or being
dark on top of the image. Usually you would want to go for multiply and then decide
on these adjustments. So you can see that right now, though this is a
foreground lighting, it's getting darker
the more I add it because we're on the blend
mode that does the opposite. So the more you add, the darker the image
is going to be. But if you switch to screen, it's going to be
the opposite thing. And if I try to
make it very dark, for screen, it's
going to look normal. So use these accordingly, and then we have
the edge lighting. That's the edge of
your selection. Then we have color adjustment. So do you want to be warmer, cooler, you can make
those adjustments here. Finally, we have output. Do you want this
to be a new layer or a duplicate of what you have? Usually, I go for new
layers, and that way, I could always go back
and make a new one. On the left panel, we
have the Move tool, so I could manually
move the sky. Then we have a selection tool, which is similar to what
we saw in Select and Mask. If you felt like
deselection is not good, you can come in and make
those adjustments yourself. Then we have the
hand tool for moving the canvas around and
finally the Zoom tool. These are the same
as the ones here. Preview allows you
to see a preview, and once you're finished,
you can click on Okay. So now we can see
that I got all of these adjustments done
from this one tool. So before, after does
a pretty good job. And this way, I
didn't have to go in with the traditional tools to make my perfect adjustments, blend it in and all of that. I could just leave it up to Photoshop to detect my subject, take out the background, and replace it with a better sky.
30. Object Color Change : There are times
when you're looking through a furniture stores catalog and you notice a couch that comes
in different colors. But then when you
look at the catalog, it's the exact same couch, in the exact same position and the image is taken from
the exact same angle. Then you can see that they use that to show the different
colors of the couch. You might have
wondered how did they recreate this photo
maybe seven times? Wasn't it hard for them
to keep the same angle, keep the same position,
and all that. But the thing is that most of
you probably realize this, but that's just Photoshop. There's no way that they can
actually keep that couch in the exact same position and take the image from
the exact same angle, make the cushions look the exact same with different
colored couches. So conclusion is just
one singular image, and Photoshop was used to change the color of that couch into
seven different colors, and they were exported as separate files and put
onto that catalog. Those images weren't taken seven times, it's
just Photoshop. That's what we're going
to learn about today. We're going to learn how we can change the color of objects. We have several examples.
Here we have a couch. After this, we're going
to do maybe mugs, dresses, and just different materials
and different surfaces. You guys can know what
techniques you need to use to change the color of objects. And just make sure that
you keep this in mind, when you have a brighter color, it is much easier to
change the color. What that means is that if
you were to dye your hair, you are a person
with black hair and you want to change your
hair color to red. So what you have to do is
to first bleach your hair, make it lighter, and then
proceed to make your hair red. It's the same thing here. If I had a black couch, I had to first make it
white or a brighter color, and then I can make it
into, let's say, blue. But if I have a white
couch from the beginning, I can easily just
change the color. The thing is that it's the same logic for hair.
I'll use hair again. If someone is blonde, they can make the
dye their hair red easier than if someone's
hair was black. So just keep that in mind
when you are editing, it helps with the process and the thinking so that you don't
skip the bleaching part. All right. So we're going
to start with the couch. We have this simple couch
against a white background, and we're going to use
different tools to select and mask out the couch
because we don't want to change the
color of the parquet or the wall and not even
the couch stands. So before I start selecting it, I'm just going to make
things a little easier for Photoshop because I will
be using its tools. I might as well make
it a little easier. First, I'm going to I have
already unlocked my layer. I'm just going to make a copy, turn off layer zero,
name this background. Just in case I will need it. So on background, just make a brightness and contrast layer. You guys don't have to do this. If your backgrounds
and the color of your couch are not similar,
you can just skip this. I'm just going to
lower the brightness. Then I will merge
the two layers. So now it will be a lot easier for Photoshop to
detect the edges. Like this than if
it were like this. But again, you guys can
just skip this step. You don't need to do it if your background
color is different. On the couch layers,
go to filter, sorry, go to select,
select and mask. And you will be
brought to this panel. If you're not seeing the red, go to properties, scroll to the top until
you see view mode. Change your view to whichever
you like onion skin. And there's so
much more options. I like to be on overlay. You can change the
opacity of the overlay, if you want and change
the color as well. And we're going to work with the brushes
that you see here. When the whole image is red, that means that
nothing is selected. Everything is masked out. If I hit okay, it will just be a black page as
nothing is visible. With my brush, I am
going to go in with the plus and just drag until I
reach the edge of my couch. Now we are doing
the exact opposite of what we will normally do. We are selecting the outside. And masking out our couch. But then later, we're
just going to invert it. The reason why we're doing
this is that it's a lot easier because the couch
has so much details and curves and all that. But the wall on the floor, they're just really
easy to mask out. We're saving ourselves some time and just proceed
slowly and let Photoshop do some
processing before you let go and see it snapped
into the right place. I'll go with the
minus to bring back the edge of this couch. Again, with the plus, start
from a corner just tapping, whoops, you may do
this. It's okay. Just hit Control Z and just
try to be a little gentler, or if it's not working out, just go with the minus
and bring back the couch. If your brush is smaller, the intensity of
the effect is less. But if it's bigger,
the intensity is more. All right. I'm just going
to use what we just said, The quick selection tool, the plus and minus to
just select my couch. Just my couch, the
white parts is red, or in your case is masked out. So that it's not
visible like this and then I'll be back
so we can continue. I have selected or should I say mask out de selected my couch, and it's okay if the
edges are rough, we're going to come
back for that later. Once you have
selected your object, the object that you
want to change, as in you selected the background and left the
object out, just hit Okay. And yeah, it okay. We're going to you can see
that it masked it out, just hit Control I to just
bring back our couch. Now, below your couch layer, make a solid fill layer. Go on adjustments,
go to solid color. Choose a color that will help Photoshop differentiate
the edges. I guess I'll go with
this bright blue, choose a bright color. This is just our
background color, and now we're going to go
back to our selected mask. Just go to select, come
down to selected mask. Now we're going to use the refine edge brush to
well refine the edges. Go to this refine edge brush and just start from a corner. Just use the brush to I would have to remove
this area to again, roughly clean the edges. This will be a little difficult with kind of smooth areas. We usually use this for hair. But yeah, I'm going
to leave it here, I clean the edges, and now we will make
some global refinements. So you can just smooth
out the edges a little bit and also feather the sides. I'd recommend a lot, maybe like 1.3 pixels,
add some contrast, and then finally I'm
trying to come down here, hit Enter once you're
finished or just come onto another part and we're
going to shift the edge. Reason why it's changing is because it's
processing the stuff I asked it to and shift edge. Waiting for a preview. It's expanding our selection. I'm not really seeing a preview
right now, but it's fine. We'll just leave it at 40. Or maybe it's here now. It did make some expansion. I'm just going to
do that myself. Just go to negative 1%. And now it's going to output to the same
layer mask, hit Okay. I didn't make a new layer, it's in the same layers. Now I can just go ahead and use my brush to make better selections because I have the color fill behind it, it's a lot easier
to see than if I didn't you can see
I can use it to see the edges a lot
better if something brown pops up or some
detailed wall effects, I will know that I'm outside. I'm going out from
the selection. So I'm going to use the brush
to just bring back some of these areas and
then I'll be right back. There's my couch. It took a while. But
if you guys again had a image where your subject does not
blending with the background, then it would be a lot
easier to mask it out. And now we are going to feather the mask because we
did make a new selection. So go on your couch
mask layer, this one, then hit the properties, and, uh where is the properties. I think it's reset
it. Here it is. And we're going to
feather it by one pixel, a really small feathering. This feathers out
the edges for us. So we don't have rough and
sharp edges on our couch. We want it to look as natural
as possible. All right. Now I'm just going to turn off, get rid of my color fill. Actually, I could
just use this go on top of your couch layer. Let's name this color. Now you got to choose what color you want
your couch to be. I will, let's make a new one. Bring back the layer zero, hold down Control and press on the couch mask layer
to select this. Then go to adjustments solid
color, choose your color. Let me try this. Let's try red. Going to hit Okay. Now let
me name this to color. Change your color layers
blending mode to color. Right now it's
looking too bright. That is because we need
to adjust the color. I think this makes more sense. Just experiment with the colors. If you come down,
it becomes darker. If you come here, it's brighter, choose any color that
suits you for red. I think I like maybe this color. So, there's my red
couch, just like that. You turn it off as just
a regular couch, right. You can also just
go in with a brush. This is something really silly. You don't need to do
this. I'm just trying to show you guys the
options that you have. Again, hold down Control on your couch mask layer,
make a new layer. And if we go with right
click on gradient, let's make a gradient. There will not be a couch
with gradient colors, but we're just testing it out. Choose a gradient and
just click and drag. All right, change it to
color. It's a cool couch. And you can also
change it to overlay. Whichever works best
for your couch. Now we have a cool
little unicorn couch. You can see how easily
we change the color, I just deleted my layer one. If I want different colors, just control your color layers, and I'm going to bring this one. Change them one by
one. This was red. Let's go for a
blue, a blue couch. Although I need to adjust
the color to make it realistic or to the
color that I like, I'll go with this, okay. On the third one, let's
choose a third layer. Let's make a yellow or actually this color is
nice. Stick with this. If you were to make a
catalog for your couches, just make as many color
fill layers as possible. Export this, then
you can export this, export this and even
this grayish color. Yeah, that was how you
change the color of object, a couch in this example. Let's try another example. This is another example. This is a mug and you can see that
the materials different, it has a shine to it
compared to our couch. Let's see how we can change the color of a object like this. Unlock your background
layer, Control J, name this mug and
on top of Mug go to select selected mask
to mask everything out, sorry, mask out our cup. Let me zoom out and then go with a quick selection
tool, the plus, and start painting away All right. Now, you can see because we have a background that's
darker than our mug, it's a lot easier for Photoshop
to detect those areas, whereas in our couch layer, it was a little difficult
because the couch was white, the background was white, too. Not only that, the couch had details similar to
the wall behind it. So if you want to save
yourself some time, just try to choose images that are easier to
change the color of. But if you don't
have a choice and someone gave that to
you and wanted it done, then you just have to spend
some time to make it perfect. You zoom in here. Actually, I could just do this
with the brush. Yeah, I'll just do
it with a brush. I selected everything
that I want to change the color
off and hit Okay. Make sure output
is to layer mask. Now we have a
selection of our mug. I'm just going to turn
off our layer zero and invert my mask layer by holding down Control
and pressing I want. And now I can go
and start painting. Now, in these cases, it might be a little difficult to know where you
should paint, right? You don't know if you
should go this way. How big should your
brush be and all that. There's another thing you
can do with layer masks, go to your layer mask and
then go to properties. I'm going to reset it,
go back to layer zero, come back to the mug
layer mask and reduce the density until you start seeing the area that
you're trying to bring. I'm choosing 31%. Close that. Now you can see that the
mask is grayish now. Go with the color
white and just start painting back the
handle of your mug. Let me zoom in. I can't
really see that well. All right. Um going to
look at the other places. We also have a spot here
that we need to clean. I'm going to clean that
with the brush hard round, black and white, and
I'm just going to change them as I
clean the edges. Then I'll be right back. I
cleaned the edges as much as I could and now we can go ahead and start adding our colors. Hold down Control
or command on Mac, press on your mask layer
until you see this, the marching ants,
and then go to adjustments solid color,
choose your color. I think for a MAC like this, let's try a purple Okay. Then change the now
that I have the color, I can see that I need
to fix this area. It's on the mug, actually. It is a little rough and the thing is that once
you change the blend mode, it will not be as rough
as you see it right now. Change the blend mode to color. Or overlay, whichever works
better for your object, color works better for me. And then you have to go
back to the colors and just change I changing? I'm
changing something. Change the purple until it
looks good on your mug. Actually not liking the purple. I'll go with this green. I like this green better. And yeah, just work around until you're happy
with the color, hit okay. Let me call this color. And you see that it
preserves the shine and everything and
also the text. But with mugs, the top
would be white, right? So just go in with
your brush soft round and just remove the
color from the top part. That's just how mugs are. The tops where you sip is
white or another color. It's not the exact same
color as the part below it. Alright, bring back
the background layer. There is our mug. Really easily done.
We didn't have to spend that much
time because we had an easy image to mask out. Now let's look at
another example. This is a dress.
Again, it's white. It's easy to change
the color of. But because our
background is also white, we might have to spend
more time on it. I'm going to unlock my
background layer, make a copy, and now I will go to first
I want to see what that is. We'll just let it
be. I'm just trying to change the color
of her dress. Now, go to your
background layer. Let's name it background. All right. Go to your
background layer. We do select, select and mask. And just do what we have
been doing all this time. Let's see if this will be
easy or will it be hard? I'm just trying to remove
the parts little by little. Oops, I just removed everything. Bring it back and
make sure you work slowly and you don't rush things or else
Photoshop will be confused. Let's try to remove her
arm, I forgot there. Let's remove her arm, and then we'll be finished
with our selection. Lagging. There it is. Let me zoom in, see if
I can get her hand out. See if we can do the
same here. All right. There we are. Is that her dress? We'll just fix that
with the brush. All right? Now I'm just
going to hit Okay, output to layer mask. And I'm going to turn this off, control eye on the
background layer and just remove this part of her hand with a soft round
brush and the color black. So just lightly remove her
dress, her arm, actually. We also have another part here. We don't need to clean much. The selection was pretty clean, just zoom out and make a
selection from the mask layer. Control, click
once, solid color. Let's give it a pink color. Change the blend mode
of your color layer to either color or overlay depends on
your image and object. And let me bring back our model. I'm not liking this color. After seeing it with the model, I feel like it needs
to be a little darker. Maybe I'll choose a different
color. Oh, I like this. I'll stick with this, it okay. And now I have changed
the color of her dress. Let me actually choose overlay because we have
shadows and you can see the light reflection overlay works better on this object, her dress, and I'll just go
with something like this. Alright. We change the color
of her dress just like that. Now we have one final image
to change the color off. I have this final image that I'm going to change
the color of her coat. I chose this image
because it has patterns and I wanted
to show you guys that it doesn't matter if
it's not a flat solid object. Duplicate our layer
like we have and go to select and mask
on your layer. Then using the minus start
from actually the plus sorry, we were doing the
opposite, I forgot. You can see it slowly
finding the areas. Looks like a contagious thing. It's processing. Make your brush bigger if
you see a spot like that. Go in with the Zoom tool and we need to bring
back her sleeve. Again, quick selection,
minus and just click once on the areas until Photoshop detects
the area itself. Come up here and we have
this sleeve as well. We will clean that. Let's
see if we can do it here. So what did it. Now
we have her shirt. We don't want to change
the color of her shirt. Go with the minus or the plus. I keep going for the opposite. Single click on her shirt. Whoops. Control Z. We'll just do that with a
smaller brush and just Okay, it does not work that well. Let me try single clicking. Okay, we'll just do
it with a brush. It's fine. It okay. I'll put two layer mask. Zoom out. Turn off layer zero, invert your layer mask, and then go with the
color black and just start painting away her shirt. First, I'm going to bring
back this part of her color. I will actually
use a hard round, maybe add a little bit of
remove some of the hardness, and the color black to remove. I'm just going to remove
all of those areas. Going to do that,
clean everything out, remove parts of her hair,
and then I'll be right back. So we will do the
exact same thing. Control, press on
your mask layer, adjustments, solid color,
choose any color you like. Let's stick with yellow,
and then go to overlay. And if you look at color, just see which one looks better. I think color looks
better for me. Just going to dabble click on the color to just make
more adjustments. Maybe I want it to be I'm not
liking the vibrant yellow, but let me see how
it will look on her. It doesn't look bad, actually. Let's just stick
with the yellow. Now I want to change the
color of her laptop, her pen, and her k will
be a little difficult. Let's just do her
laptop and her pen. It's like she's setting her workspace is matching
with her outfit. She is a really cool flex. Just go make another
ayer. This is easy. You just go in with the
quick selection tool and just select the laptop. You don't need to go in the
mask thing that we went to. A couple of times hit Q
if you need to bring in anything that Photoshop
is not detecting. Again, it doesn't have
to be perfect because the blend modes do a great
job at blending things in. Mask it out and then make a selection at Control and then
press on that one, go to color fill, and we are going to I'm just going to double
click on the first image, copy the code you see here, and then I'll copy that
onto the laptop back. And then we'll just change
the blend mode to color. It's the exact same color, but it's not looking the same. I think it's because of
different surfaces and colors. But I will just try
to change it up a bit so I can at least try
to make it look like that. Then we're just going
to hit okay. All right. Let's name the layers so
we don't confuse anything. This is laptop, this is code. And finally, we have her Pen, go to the pen, and
this is easy too. Just to make another copy
of your layer zero and get the quick selection tool
and we can just easily select the areas using the tool. Here, because everything
is blurred out, you should use the Q
and the brushes to bring in parts of the pen. I'm going to lower the.
Actually, that's a brush. Never mind. Is this the
right part of the pen? I can't quite tell. Let me make my brush smaller. We'll just clean it
later if needed, once we chose our color. I unders the top part. We
don't need to change that. All right, and Q again and
then make a layer mask. Keep it that way.
Again, hit Control, press once to make a selection, go to solid color, and it's going to
keep the same color. Let's paste the code and then go to Let's go to so you can see that
actually color is better. Go to color. Zoom out. Let's dabble click
to try to match the code and the laptop. Alright. And there we have it. We have made her look
as if she has matching, laptop, pen, and
coat. I really cool. Let's name this pen. Now let's look at it
before and after. Group everything together. This was the before,
this is the after. Previously, she had pink, now she has yellow. That was how you can change different objects and different materials
using Photoshop, which is some few selections, masking and blending modes. It's really easy, and it will be something that you
will need to do quite a lot. Sometimes, like we said,
you have the perfect image, but the models dress is not quite matching
with the background, so you will have
to Photoshop it. Or maybe a a sunglasses frame or a glass frame is not
matching with the models shoe. Doesn't matter,
anything you like. You can easily just
change the color using the techniques we learned
today as you saw, it was really simple and you
will be using this a lot. I'll see you guys in
the next lessons.
31. Introduction to Composition Smart Tools: Before we move on to how we can make complex compositions, it's important to know how some of the basic functions
of the tools are. So in this lesson,
we're just going to learn how to use the tools, and in the next one, we'll apply them to a bigger project. So the first tool I
want you guys to be introduced to is the
Adjustment Brush tool. Now, this is in the latest
versions of Photoshop. So if you're not seeing this, it may be because you
have an older version. So you can just update
it by going into Photoshop about
Photoshop and you can see that this is
the version I have. The adjustment brush
tool basically functions the same way as if you made an adjustment in
your layers panel, made a mask and start brushing with the
wider black brush. They simplified that
with this brush. And when I select it, we
can see right away that we have some of our familiar
adjustments right over here. These are the exact
same things than if you were to click
here or over here. This list of adjustments
is now put over here. Now, whatever you choose, say I choose hue and saturation, I get to choose a
minus or plus brush, the sides of my brush. Select the subjects to make it easier and show an overlay. So before I do anything, let's go ahead and apply
some hue and saturation. Let's say this is
what I want to do. Because of the overlay, we're seeing exactly
where I'm painting, so that's not the final effect. Let me just turn this off. And then this property
panel starts. So instead of making
an adjustment here, say, I want to do a
levels, doing that, then getting my brush, switching between the
two in the layer mask, this has automated that process. So now I have a hue
and saturation. I can change it up
with the slider here. Then if I'm not happy
with something, I can use the minus to remove. I can also adjust the flow of my brush to make
minor adjustments. So that's how the
adjustment brush works. So it's not that new
because we have been using the same functionality
with different tools. Now the next tool
that I want to show you is a Sky Replacement tool. This is Photoshop's
automated tool that detects the sky in your image and then gives you some options
to replace it with. So I have this image right here, which is in your resource pack, unlock that layer, and I don't really have
to select anything. All I have to do is go
to edit Sky Replacement. This is the current sky
that it replaced for me. This is a before, after. If I click this drop down menu, I can see all the other skis
that I have available to me. And some of these guys are
things that I added by clicking the plus and then just importing it
into Photoshop. But there's already a lot of options for us
to choose from. And they are categorized
based on the way you look. All you do is click once on it, and then Photoshop
will not only add it to your sky
after detecting it, but it'll also shift the rest of your image
to make it look natural. Options we have down
here are shift edge, which is when you get to work around with the
edge of your sky. If you wanted to go further in or further out,
that's what we do. Set it back to zero,
fade the edges. Do we want to soften out
the way the edges look. By default, it's on 50. Now, sky adjustment,
you can work with the brightness of it.
And the temperature. And you can see
it's also shifting the rest of my image as well. You can also scale the
sky inwards or outwards, then flip it if you wanted to. We have some foreground
adjustments, which is the rest of the image. You can adjust the lighting. It's currently on multiply, but you can put it on
screen to make it brighter. We have the edge
lighting. The edges here. And then color adjustment. Then we get to decide where this new image is
going to output to. We have new layers or
a duplicated layer. There's also some other tools to fine tune your adjustments. This is our familiar brush
tool where I get to introduce parts of the sky back to the image in a more
precise manner. You can do addition,
subtraction, and then change the size of
your brush right over here. Mode is not overlay by default, but for whatever reason, you can just change it
into something else. We have our hand
tool, as always, and the Zoom tool. So that's pretty much it in terms of the Sky
Replacement tool. I'm going to hit Cancel
to revert my changes. And the last tool that I want to introduce you guys to
is the generative film. If you worked with any
generative AI tools out there, this should be pretty
familiar to you. But you can find it down here on the latest
version of Photoshop. If you click it once,
you get this panel. And now you get to type
in the prompt that you want to show up on your screen. So I will say bird. Then you get to decide
the content type. Is it an art form, photography? Mine will be a photo because
I have a photo here. You can choose an effect, which I will not because these are mostly
for illustrations. You can add a reference
image for your style. So I'll go with something
realistic and then composition. Once you choose an image, you can replace it
or delete it out, and then this will revert
everything back to the default. It generate once you're done, and then your options, the variations will
show up down here in properties. There is my bird. It's a little too big, but you can see how pretty
high quality that is. If I wanted more
variations of one of them, I can go to the three
dots, generate similar. There are three other
variations of my bird. We also have the
remove background, which Photoshop will do
automatically. There it is. Now I just have a bird. And this is outputted
in a separate layer. Going back to the
generated film, you can always get back
here by going down. Look at some of the
prompt inspirations. Like, if I click on
this, I get to see what took to make this image. And then the prompt is a really important way that you're going to
get good results. So you can't just write type
in bird a lot of times. You have to write details, more adjective, so you
get a better result. We'll take a look at
that in the next lesson, but that's generally
how you use this tool. There's also the option for you to add smaller adjustments. I'm going to delete that, get my Lasso tool and then
maybe grab this area. Now, you can see when I let go, generated fill will show up, but this time it's only going to be within the marching ants. I'm going to type
in flying birds. It generates. And once again, I'm going to have
variations to choose from. I could generate similar, give feedback and just
fill up my image. All right, so that's
the first choice, second choice, third choice. Now, whatever you like, you can blend it in better because
it's a separate layer. So I'm going to hit it, yes. And then everything
that's generated by AI has this icon
in the corner, so you can tell the difference
between your layers. And when you go over here, we do have some other options. So you can modify the
selection, invert it, create a mask, fill
the selection, or create a new
adjustment layer for it. There's some other
tools as well, and we can just deselect
and be done with it. So those were some
introductions to these tools. In the next lesson,
we're going to put them to use and make some cool compositions
with it. M.
32. Compositions: In today's lesson,
we're going to take this image, replace
the background, fine tune the
lighthouse over there, and just turn this into
a whole new composition. Now, the definition of
composition is when you put different elements together
to form one image. In Photoshop, you can
do it in many ways. You can combine two images, or you could use their
generative fill feature, generative images to create images via AI and
blend those in. Whichever method
you want to go for, you can go ahead and do that. But in today's lesson,
we're going to focus on the generative AI feature and the other tools that we looked
at in the previous lesson. Download this image
from the resource pack, import it, and let's go
ahead and get started. So first of all, before I
begin any sort of composition, I need to make
sure that my image is ready to be built up on. When I zoom in on
the lighthouse, you can see that
it's pretty blurry. So let's go ahead and fix that. I have my layers panel here. We can start by duplicating
Commander Control J. Call this detail. Actually, let's call it base. Our base layer, we're
going to convert it into a smart object and then
add on a sharpen filter. So smart sharpen, that on, and we're going to
choose a low radius and simply increase the
amount until it's good to go. Once you're done, hit okay, and now it's a lot better. If this is too intense for you, you can always double
click to go back in here. Another thing you can
do is go to this tool, this icon right
here. Double click. And this is just
going to deal with the blending of this filter, so not of the whole layer. And we can also change the
blend mode for anything else. I'm going to reduce the opacity to like 66%, then hit Okay. So my layer's opacity
and fill is still 100. That was just for smart sharpen. All right, so that's in
terms of sharpening. Now, my image is
a little tilted. If you look at the
horizon right there, it's a little bit tilted
towards the right. So what I'm going to do is go to my crop tool and use
the straighten feature. So click it once and then you're going to get
this on your cursor. Simply click and drag from one end of that straight
line till the end. You can see we have
a 0.5 rotation. When I let go, it
straightens it for me and I could just
hit the checkmark. That's just a quick
fix. There we go. Another thing we can
do is zoom in on that lighthouse because
that's our main subject, we could also push it towards the right to not only
have it more focus, but get rid of this area. So what I'm going to
do is use Photoshops generative expand once on the crop tool until you
see the borders here, and I'm just going to
shift this to the right. I want my lighthouse
situated right here, so use those guidelines. And then when you're
done, generative expand, expand background. The entry key, and
let's see what happens. So now my background
has been expanded. You can see did a
pretty good job with the stones over here. It's pretty consistent. It did kind of mess up
our straightened feature. We could have done that
after this, but no worries. We can just click this
again, find that horizon. So it's like off by 0.1. Click that. The reason why it's
taking a little longer is because of our smart sharpen
that we did earlier. If you reverse the process, do your cropping, and
then sharpen the image, you will not run into this. Okay. So everything
looks good right now. What I do want to change is the look of these
branches on the sides. First of all, we're getting a little bit of a white space. So I'm going to crop
it one more time so that there are no white
spaces in my image. Can actually set a ratio to make sure
everything looks good. So let's do a 16 by nine. Hit the checkmark once
we're done. All right. Now, let's grab our Lasso tool. And again, using the
generative AI feature, I could get rid of things. So with the Lasso tool
on that base layer, let's actually merge all three. Before we do that, right click, merge layers or Command E, and then we can let's
first leave it like that. I'll call this base. If you wanted to adjust
your sharpening features, your sliders, then be sure
to duplicate that layer, but I'm pretty happy
with the way it looks. So that's why I got rid of
that smart object feature. On base using Lasso, I'm going to focus on
one of these branches, roughly selected, let go, generated fill, remove
wranch then hit Enter. Now it's going to attempt to remove it and give me
a bunch of options. You can not only use
it to add things, but to remove things as well. There are a bunch of other ways to remove things in Photoshop. We have the content aware. We have the fill, we
have the cloning. But this is the fastest way. You can see it gave me
a pretty good result. If for some reason I wanted different variations,
I can choose one. Once I'm happy with one of them, you can upscale it using
this icon on the left, just so that it fits well
with the rest of the image. I go in my layers, you can see, it's the removed branch layer. Going back to base, I will do the same
thing for this guy. This will be a
little bit difficult because of this
middleman over here, but nonetheless,
we're going to try. So when I right click
on my selection, this is the part that
I was talking about. If you hit fill, we have the option of filling
it with a color. The pattern or content aware, which is going to
use the content around the selection to
fill in that area for you. There's also filling in the
stroke, content aware fill, which is just with the image
itself, generated fill, which is what we've
been using so far and then delete and
fill selection. So I'll do the generated
fill again, remove French. And there we go. I got
some options here. I'll go with this
one, upscale it. If you're not happy with
any of your variations, just generate more.
And there we have it. So now I don't
have any branches, and my image has been expanded. Merge these together with
Command or Control E, and I'll call this
base one more time. Alright, let's go to Edit
and replace our Sky. I'm going to use one of Photoshop's default sunset
features, Sunset skies, but you can go ahead
and upload your own whatever you're
most comfortable with. Gonna try this one first.
It looks pretty cool. Let's try this. That
one looks much better. So I'm just going to hit. First, I'm going to export
it because at some point, we need to have it
reflected on the water. But I think this
looks much better. Now, in terms of the edge, it's a little too faded. I'm going to lower
this to around 35. And then let's shift it a little inwards
towards the left, so it brings back some
of the original sky, and this can help
blend out everything. And in this case, let's
actually fade it a little more. Okay. We've got brightness. Let's make it a little darker, a little bit more yellow. Scale wise, maybe a
little bit because we got some of the mountain
in our image, but not a crazy amount. Okay. And then
foreground adjustments, which is our original image, we can work with the
lighting. The edge is fine. Color wise, we do want
it to be more intense. So that pinkish Sorry, the orange. We want
to reflect it. Once we're done, we can hit. Okay. And now you
can see it gave me this whole group of auto adjusted colors with me
just pressing a few buttons. So that's a pretty good sky. Now, let's duplicate
the same thing, Commander Control J on
the sky and then just hit Commander Control
Flip this over. Oh, that's actually
going to merge it first. So it's easier to work with. Commander Control
flip vertically, so I can create some
sort of reflection. Lower the opacity, and then we're just going to right
click to perspective. I'm holding down
shift when I drag the corners so
both corners move. Hit the checkmark
once we're done. Let's bring back the opacity and simply change
the blend mode. Still lighten. And then using the
gradient tool. It's right over here,
have it black to white, which you can find, I believe in the
basics black to white, have it to gradient
and then linear gradient a mask first
and then do that. From the top to bottom. Alright, and I can't really
see where the horizon is, so I'm just going
to hit Command or Control R to bring the rulers. Just track a ruler for
here so that I can know where I need to
stop my gradient effect. Okay, so I get to
move this a little lower let's hide this for a
second and grab our subject. In this case, the object, and I'm going to click
and drag with the lasso, change it up here because I want all of this and
not just a lighthouse. All right, let's hit
Commander Control J. Bring this above this so that we're not excluding
it in any way. G to hit Commander
Control T and have the start matched with
the horizon here. That's much better.
All we miss the spot. And if you missed, like,
a little bit here, you can just use your black
brush on the layer mask. Hard round, click
once on one end, hold down Shift,
and just go around. And that's going to give you
a clean cut between the two. Okay. Now let's go back
to the blending options. Then use the underlying
layer sliders, hold down alter option, click on on this triangle to split it and just move it down. Like so. And another
thing we can do is just use our brush
to exclude this area. With a color black
and a low fill. Let's get it a little
bigger and soft brown. Something like
that looks better. I'll reintroduce
the edge here with white and a low flow just so
it looks a little better. Oh Now, go back to base, and I'm going to convert
this to a smart object. Now we're going
to begin defining the water a little more. It's pretty faded. So let's start with
adjustment Bush too. Then go over to strike curves. So like curves,
go to properties, and I'm going to
introduce the area first. So basically, any
area where the water is I want it to be pretty dark. The flow is set to one,
let's increase that. Oops. There we go. Going over the edge
here. Pretty good. Next, I want to add a hue
and saturation brush. So go down here, saturation. I'm not seeing much
of the water color. So I'm just going to
paint that area first. And then using the hue, try to grab a color
that not only matches the sky but can also
show that this is water. Increase that saturation. Let's make it a little dark. Cool. All right. Now, the
house is looking a little bit of out of
the curve, like left out. I'll also convert this to a smart object and then using the adjustment brush,
I'll do the same thing. First let's start with the
curves, paint over that. Alter uption clip it
to the house only, and lower the brightness. Let's use any of her blurring
since it's a small area. It shouldn't be that
intense to begin with. So maybe 28.9 for my case, that looks better. Okay. So I have all of these. I have change of Sky. We've added the reflection. I'm still going to do
some overall edits once I introduce the smaller elements with the generative AI feature. So let's grab our Lassa
tool and first of all, decide what we want
in this landscape. I was thinking some fishermen
boats maybe in this area. So I'll just grab a large
chunk with my Lassa tool. Generative fill, let's call this fisherman fishermen boat. And let's see what we get. So these are the options. We have some people here. Let's see. Oh,
that's not a person. I think this one looks the best. So I will upscale this, and then we can have it
blend in to its surrounding, which is mostly just
making it really dark and softening the edges. So go to the mask that
it generates on its own, then use a soft round black
brush to clear the edges. My flow is set to 30%. Make sure to leave
this ripple effect because it's only expected. Now, on this layer, it's called this lighthouse. I'll start grouping things
based on what they are. The lighthouse, these
are all the sky. On that same layer, I want to separate the boat
from the ripple. Let's grab with our lasso tool. Okay. That looks very good. I'm going to duplicate this. And then on this, which is just a boat, let's clip it onto
the boat first. Lower the exposure
of the boat a lot. So it looks affected
by that sunset. The offset, we can bring it
a little bit to the left. And click here and use my arrow keys to make
finer adjustments. If there's any gamma, we can fix that, which is
those blue things in our case. Okay, so these are
the settings I have. I did want the outline of the boat to be a
little bit visible, but now I get to clean it
up by making a layer mask, my black brush, semi soft round, start cleaning up
the edges here. You can see there's
some areas poking out. So this right now is my layer. I'm just going to blur
this out a little bit because it's not close
to our main focus. Photo filter blur, and we can do I think I'll do caution blur have that blurred
out a little bit. To finish this off, I'm
just going to merge everything and go into
my Camera Raw filter. Call this my photo, my Camera Raw filter to just
do some final adjustments. It's bringing the
entire layers in. We just need to
focus on this area. Now altogether, I'm going
to lower the exposure, increase the contrast,
some highlights. Shadows. Color
wise, let's make it more pink, a little bit yellow, add some vibrans then
for the effects, we can do a little
bit of dehaze, some in the other way. I think that's pretty good. Before, after it's
more sunsetting. Once you're done, click Okay. I'm just going to expand this
so we can see before and after for this image. Alright, so this is
what we have so far. You could go ahead and use the generative fill
to add some birds, fine tune some
other adjustments, maybe add a person here. But that's just how you get
to use Sky Replacement tool, the adjustment brush, and the generative fill to
create works like this. In the next lesson,
we're going to look at how to
change color within Photoshop and how we can add more designs onto
a piece of fabric. So I'll see you guys in
the next lesson. Mm hm.
33. Text & Surfaces : In this lesson, we're
going to try to put text onto different
surfaces and we're going to use blend modes and the
right fonts and the right positioning and
perspective to make it look as if that text was
either painted on this brick wall or maybe
tattooed onto someone's skin. Yeah, if you want to put a
message on your social media, it's a creative way to do that. It also makes it look
as if you actually paid someone to spray
paint your message. But in reality, it
was just Photoshop. We have different surfaces. We have skin. We're going to try to put a
tattoo on this person's arm. We have a corner,
you can see here, a brick corner, so
it's a textured wall. We have a straight brick wall, which is the easiest one, we're
going to start with this. We have a faint brick
wall which we need to blur out to make it blending
and we have another corner, but this time it's not textured. It's just a regular wall. I'm going to start with the
easiest one, which is this. It's as simple as you
don't need to actually duplicate a layer here
because we're not going to touch the original
layer that much. Even if we did, we'll
just do it then. Go on your text tool, horizontal type
tool, click once, adjust the size
that's way too small. I'm going to, I guess this much we'll do, change the color, change the font because
this is not looking like something you would
put on a brick wall. Again, you want to make sure
everything makes sense, so you're choosing the right
font for your wall graffiti. Let's see, does this have a
bold option that we can use? No. We just want bold stuff on this let's see on this area. I think this was nice.
It says already bold. Let me try searching for bold. See what we have.
Can't really see. Just search it here. Bold.
Going to scroll through. I think this one was the
best one. What is this? What is this? This is too wide, so I'm just going
to go with this. I like that the letters
are close to each other. I can adjust the weight and
the width if I want to. I'm going to make
it a little larger. Let's start with our text. I'll actually make it
black for starters and then hit Control T because
I want multiple lines, and this is way too much. I'm going to start with 100, we may change that later on. What will my text be? I'll put B Now we need
to increase our size. Control get larger, go to
250, see if that's okay. I still not, but we'll
change it after B happy. Control A, go back to the Control T to bring the
properties or just go in here and make this larger until you're happy with it
because seven or five will do, make it a little bigger. And increase the space again. Let's try to make it
start from one corner. Be happy, be grateful. Or actually try to
make it look nice, be happy and smile.
Now it's matching. This is my text, really simple. I'm going to hit Okay, and then go into Move Tool, Control T, and try to
move it to the center. If you look at the pink lines, you can see they're
snapping in place, I can just bring some rulers and if I want it snaps into place. Once I bring it to the center, let me also do this here. I'm going to look
at the white stuff, the white lines and make
sure it aligned perfectly. Use your arrow keys to
move them up and down, just a slight bit and
we're just going to bring it away because our middle line is not exactly in the center. There we go. That's the center. It's like it because
we have so many images open and hit the check
mark once you're finished. I have my text really simple. Now what I need to do is
to change the blend mode, go to the blend mode
and put it on overlay. You also try multiply
this overlay will do. And there it looks
like a faint text. I'm going to actually
move it here, can change it and you
can see the overlay. It matches with the
color in the background. This looks really
realistic because normally a really solid vibrant black will not be on
such a brick wall. You can see how it
perfectly mimics the texture and it left the
white lines in between. Really simple, I added a text. Let me just change it to center. Anything I like this better. Going to bring it
back in the center. Just like that, I'm just going to make it
a little bigger. I was able to put a
message that I want onto a textured surface. Just a few clicks, didn't
even take that long. Let me just hit Enter
or the checkmark. I can again change the
color if I need to. Let me choose red, if you want, choose
purple, blue, pink. I will choose maybe a
purple, a darker one. Maybe this blue will do just so that it
looks more vibrant. There is our text
before and after. Now whatever adjustments
I do onto my brick wall, make a cradian map. Or actually not a gradient map. A curves layer to
maybe reduce the size. I have to bring this
on top actually. The text does not change. You can see that it
still has the texture, still has the white lines. If we zoom in, you can see
that nothing has changed. This was a really
simple surface. It didn't even take that long. I created a new selection. Now we're going to move
on to harder text. Let's start with this. I'm going to because
I want the same text, I'm going to go on this layer, click and drag it and
bring it onto this canvas. Then I'm going to just delete this so it doesn't
lag it much as much. No. Because this is on overlay, you can see it even
went on her face. Where's her text? Control Z. If you zoom in, you can see it went on her
face like a paint, but that's not what
we're here for. We wanted this to be a faint
text in the background. We also need to
blur it out because the subject is clearly
our model here. Going to minimize it and
bring it to this area. I'm going to use my arrow keys. To bring it behind
our models head, this way, when you interact
with the original image, it looks a lot more
natural than if it were to just be a separate text
away from the subject. As you can see, I'm
bringing the S in her hair. I later need to delete that
the parts that are going on her hair to make it look like she is sitting in
front of our text. Hit Enter once you're finished. Now on the Be happy and smile, I'm going to create
a mask layer. Go to brush the color
black, soft round, zoom in and just
delete our text. Can see that it's
all over her hair. Go here, delete this. W you bring back to color white. Whoops, no, not the text. I'm trying to make
the There it is. Trying to make the brush white and just make
it make sense. There we are. Now it's as if her hair is in
front of the text. Because our layer is on
overlay our blending mode, you can see that it blended
in with the light streaks. But what we need to
do is make it blurt. And how we can do that is
just by going on to first, I'm going to rasurize my layer. Going to copy it so we have
this for our other canvases. Just bring it below.
We don't need that. I'm going to
rasterize this layer. Right click. First I'm going to apply right click on DMsk layer. Apply, we can't apply.
Asturize the layer. Click asturize type, and now I can go on the mask
layer, apply layer mask. Now this is a regular layer and I cannot change
the font anymore, so make sure you're done
choosing your font, your size, your color and
then come to rasturize it. Now I can go in filter, blur. Let's go to first change
it to a Smart Object. I keep forgetting, right click, Convert to Smart Object. Like we mentioned, this
allows us to come back and change the values of
whatever filter we put on. Filter, come to blur. Let's try Gaussian blur. I will have to look over and see which one looks
better on our thing. I'm going to that's too much. I want the text to be readable. I'm going to look
at her pillow and try to match the blurredness. I guess that's the same hit, going to zoom in to
make sure. Where is it? I would say they're
equally blurred out. Now I can just
reduce the opacity. To make it less intense and make it blend in more
with the soft look that we have on our
image. There it is. We have a text that looks nice. It makes sense with our image. It makes it look like she
had this text on her wall, and we match the softness and
the blurred of the image. If you guys did want
to change the color, you can just so
click on that layer. Our Asurized type layer until
you see the layer style, go to color overlay, go on it, and now you can change the text color to
whatever you want. I guess I'll go with
a similar orange. I just use went from here to here to choose the
same color, it makes sense. Again, always try to match the environment of the image
to make it match more. So this lady would
have to when she was decorating her room and even
her spray paint graffiti, she would want it to match
with the bed in her room. There it is. I another
simple way to put it on a blurred image on a
blurred part of an image. Right now, let's go to
that layer that we had. I'm going to delete
the layer mask. Let's see which one
should we go to next. Which one is less hard. I guess this is less hard. But for this, we wouldn't
use the same text. So we want a tattoo on, this will be harder
than the rest. Let's go to here. Going to go on the text layer, bring it back, click and drag
it onto this canvas now. Then we're going to delete this because we no
longer need it. Control T to adjust the size. Again, we want to make sure
everything makes sense. Now for this because
we have a a corner. I guess a text like this
wouldn't make sense. Let me just delete this and try to make it on
a long sentence. Oops, be happy. And smile. Instead of it being like this, I made it horizontal because we have a long space and
we're going to mimic that. Choose your color.
Again, I'm going to use a color similar to the
surrounding Control A, going to go to the eyedropper
tool and just get some of the colors going to sample some colors
from around the image, see, which one works better. I'm going to go
to the text tool, click on this Control
A. Let me try this. It's barely visible. This one. This is better, okay. Now
we have a text layer. Make sure you're
always on overlay. Now what we need to do is use vanishing point
to make this text look like it was drawn
within the corner. We cannot use transform. We have to use a new tool
called the vanishing point. Now we're going to make
our vanishing point, create a new layer on
top of layer zero. Let's call its vanishing point. On the vanishing point layer, go to vanishing
point right here. Now on this Create plane tool, we're going to outline the
wall that we see right here. I'm going to start from the top, bring it down to the bottom. We're going to miss the rug, and then go to you think the middle would be and then just bring
the other part up. We can change this if necessary,
we will bring it here. Now we want to bring the same thing here
because it's a corner. Hold down Control or
command if you're on neck. Click on this point on this point and just click and drag it until
it meets the end. Do worry the selection
is still there, move the bottom, let
go of the control. Just click and drag
until it's there. Now we have two selections that outline the vanishing
point of our wall, hit Okay once you're finished. Now on our B happy
and smile layer, I'm going to hold down
Control and press on the layer and then we're going
to copy the surrounding, hit Control C to copy
or go to edit, copy, Control D to Dislate, go back to the
vanishing point layer, filter vanishing point. Once you're here, hit Control V to paste and just
drag it and as you can see, it mimics the vanishing point. Come back here and there we are. I'm going to hit
once I'm finished. I'm going to delete this layer
because we don't need it anymore and I can
move it if I need to. Let's just lower the
opacity and we're going to change the blend
mode to overlay. I enter, then I'll need to
bring back the opacity. I'll bring it a bit up because
there's this thing here. Although it would be
nice for it to interact. And there is our
vanishing point. We added a text in a corner. It makes complete sense. Our layer is overlay, so it's matching well two. That was how you can
add it to a corner. But although because this
is not a textured wall, we're not seeing any texture, I can just leave it on normal. Or let me see. You can leave it on
multiply and not normal. Now I can lower the opacity
as much as I need, maybe 41%. But if it was a textured wall, which we'll see another example, we will need to change our
blend mode to overlay. This is it for this image, let's move on to our next one, which is our brick wall
which has texture. Unfortunately, I
deleted my text layer. Let me delete vanishing point. Go my history. Let's see. Edit type layer. Actually, we'll
just type it again. No big deal. Close this.
You don't need this. Let me type in. We already have the settings. All I need to do is just
write be happy and smile. Hit the checkmark Control
T to adjust the size. It's laggy, bring it to
an appropriate place. Look for this one, similar
to the previous image, we need to make it longer
so it looks better. Going to hit backspace here, hit the checkmark it's
all in one sentence. Then I'll make it smaller and make it a little
bit more smaller, a little too big. We have a small sentence
and we're going to use vanishing point to make it look like I'll put it in the middle. It was actually
painted on the wall. Hit the checkmark
once you're finished. Right click on the text layer, Convert to Smart Object. There we are. Oh, I'm sorry, I want to rasterize the layer. Right click. Go to Rasterize
Layer, not Smart Object. Unlock your background layer, create a layer in between, calling this vanishing point. On the vanishing point layer,
we're going to do the same. Filter vanishing
point with the plane. You will be on this
when you come in. I'm going to start
from the edge here. Click once there, drag it
down to the other end, and then just connect the
edges to one another. Then hold down Control, get the middle and
just click and drag to the edge. There we are. Now we have two
vanishing points. I mean, one vanishing
point, which is here. I okay once you're done. Go on the text layer,
hold down Control, press once on the thing
until you see this. Then we're going to Control
C or go to edit copy, Control D to deselect, go back to vanishing point, go to filter, vanishing point, and Control V to paste our text, as you can see, as you can see, it's not exactly correct because the corner in this image
is not that visible. So Photoshop, as you
can see, it's confused. So using a vanishing
point will be a little difficult for
this particular image, and I can't change
the sides either. Let's try again. Go to
vanishing point in the filter. Wait. I turn this
layer back on fine, start from a corner and meet the edges until you reach
the vanishing point, okay. Then hold control to just expand it or actually cool down alt. Let me select the first, expand it and the angle is not right. Let's try to make
the angle straight. I'm going to, I'm just going
to leave it like that. We have two selections. I'm just going to
leave it like this. We have two different
selections. This is like that. Make sure
you change the angle, okay. Go on your text layer, control, select it
until you see these. Go to edit, copy, and then deselect by
holding down Control and pressing D. Go to the
vanishing point layer, again, filter vanishing point. With the edit plane tool, hit Control B to copy
it and on the thing. All right. Then I'll go with the edit plane
and go on this one. I feel like the
angle is not right. I think this is better. Yeah, I think this will do. Okay. Let me turn that
layer off and there we are. We have whoops ring
the vanishing point. I forgot to put the text. I'm going to do that
again. Copy it. Filter vanishing
point. All right. And then Control V. Make
sure you make your selection here and not in the outside
of the vanishing point panel. Go to this, and here we can just kind of work with
the angle a little. Okay. Go on D. I think
that's good, hit Okay. There is our text, but you actually delete
the text layer. We don't need it anymore.
There is my text. It's a little bit of a corner. That's why the edges is not that noticeable
as our first one. But you can see that
it bends this way. Now our final surface, we forgot to make it overlay. Change the blend mode to
overlay and you can see that it mimics the bricks and
the opacity is right. You can always dabble, click on the layer to
get the layers out, go to color overlay and just change the
color if you want. You get a dark red and make the blend mode
overlay as well, okay. Now it's more noticeable. You can even change the opacity. All right. Now let's
go to our final image. Our final image is adding a
text onto someone's skin, and that would be in
the form of a tattoo. We're going to mimic
a tattoo style onto this person's skin. The first thing you
need to do just unlock your background layer. Going to name these because
this process is going to be a little bit different than
the other ones we've seen. It's not as easy. I'm going to first
create a text. Just click anywhere.
Let's write power. Control A, let's change the font to a font that you would
normally see on tattoos. Want to make sure
your tattoos make sense in terms of you're
trying to mimic that tattoo, you need to make it look
like it is someone's tattoo. I'm just looking through to find a font that could be
used for a tattoo. I'm just going to choose
Bernard empty condensed. It looks good, it looks
good with the text, what the text is saying, and it's already bold, so I'm not going to change. I mean, I don't even
have the option. There's my text
at the checkmark. We're going to start
with the color black, going to zoom in and we
need to rotate it and scale it according
to the person's arm. Control I'm first
going to rotate my text Yeah, there we are. We also need to make it bigger because the text would
normally go around the arm, it needs to be bigger
than the actual arm. As you can see, the P is
going out of shape and so is the R. I'm going to use
my arrow keys to make a more precise selection. A more precise
placement, that is. Once I'm done, I'm going
to hit Okay. All right. There's my text. It has the
right font and all of that. Now we need to warp our text to match the arc
that it would have. Just go on this T with a curve under it and
then go to this arc. It's both below and
above and adjust the bend according
to the person's arm. 12 is good, can work with
a horizontal vertical. Actually, we're not
going to do it here, arc it according to
the person's arm. There it is, and now we
need to adjust the letters. If you look at a tattoo, when the letters get
farther away from you, they get smaller because of perspective and we
need to mimic that. We're going to
grab what is going to be minimized
when we look at it, which is the PO and the
R. Just grab the PO, we'll start there and then
go to this character panel. If you're not seeing
this, you can either hit Control T with your letter selected
or just go to Window and then
bring in character. All right. I already have it. Going to go in here
and we need to first change the space in between the two text because it's getting smaller and
smaller as we go. Let's start with negative ten. I guess that's not good enough. Let's go for negative 25. Also let's reduce the
thickness of the two letters. Now we get to move
it in a corner. Because it doesn't continue
to the second curve, we don't really need to
work with the R that much, but after we did the PO, we need to add more
effects to the P because the P is also getting
further away. That's the properties. We need to make this smaller. The P needs to be tiny, and that's way too much. Let's go negative 30. I was talking about
this negative 30. As for this, let's see, what do we put for this guy 49. I guess that will do. Okay.
Now once we zoom out, we can see whether the
positioning makes sense. Just hit Okay if it does. I believe that D you also
needs to be made smaller. I'm going to go for 55, made it a little smaller. As for the space, let's
go for negative five. As you can see, it's
gradually becoming smaller. If you have a longer text, you need to do the same
thing for the other side. But because we
have a short word, you don't really need to because there's nothing going on here. And I'm going to bring
it let me zoom in. I'm going to bring it
quite close to the edge, leaving some parts out because we're going to mask that later. There is a text.
It's placed nicely, but it's not blending in
with the person's skin. I'm actually going to work
with the Warp a little more. I'm going to go back
to the text tool and just go on the Warp text. And we can actually mimic that by adding five to the
horizontal distortion. As for the bend, I feel like it should be
bent the opposite way. You hit Okay, Zoom out. I think that makes more sense. Now we can start blending
it in to the skin. The first thing we need
to do after scaling, after warping and changing the characters is to
rasterize our type. Right, click on the type, go to Rasterize type. Just like that. Now,
power is our text name, and it's also our layer name. Now we need to duplicate
our background layer. Bring it down to the plus
or just hit Control gene. I'm going to leave the name as it is so it's not as confusing. Then we're going to drag this
on top of our power text. Now on our background copy, we're going to go to filter
sharpen smart sharpen. Going to wait for the
panel and I'm going to work with how much I want the amount to be.
I can't quite see. Let me zoom out here. I'm going to pay attention
to the arm only. We don't really care
about the rest. Increase. We're
trying to enhance the texture of the person's
skin. That's way too much. Just go ahead and play around
with it until you feel like it's in the right area. Because this is smart sharpen, it's removing the blend blur, so it's not sharpening
the areas that are blur, which is why it's smart. That's not even what
we want. We don't want this area to be sharpened
because then we will have to come back to it and work with that mask
it out and stuff. I'm going to keep it that way, hit Okay once you're finished. Now we are going
to wait for this. Now we want to remove the
color because like we said, we just want the texture and
the color is going to get in the way of us putting that
on top of our text layer. I need to remove all of that color just to show
you guys what happened. This is the before. Let me turn off the text layer. This is without
the smart sharpen. This is with the sharpen. I don't know if you
guys can see, but the texture on the
skin is a lot more. It's arm hair, which is great. Let me turn this back on. Background copy, go to image adjustments and then
come down to desaturate. It's going to remove
all the color. It's going to make
it black and white. So now I'm going to name
this black and white. Black and white,
and we are going to change the levels
to add more contrast. We want that texture to
be as visible as we can. Again, on the same
black and white layer, image adjustments come down
to levels there it is, levels, bring this
here so you can see, we're going to add more
contrast by bringing the left side inwards and
the right side inwards. Now we are starting to
see all of that texture. Can even work with
it more if you want. All depends on your image. I'm going to leave it
here, it okay once you're finished and now we have to save this as its own project. What that means is that we
are going to first let's say, I'm going to create
a new file new. Just leave the same thing
doesn't really matter. Oops, not this way too bad. We are going to just do this
right click and then go to Export as Actually, let's not do that, save it as an image or we can
just copy it actually. Let me open the same image again in a different or a similar sized image.
I'll just do this. It has a similar size, and I'm just going to
click and drag black and white to copy it
onto this canvas. Just bring it in. Delete our background layer. You can crop this too, bring the edge in. Now we're going to save this as its own Photoshop document. That's why we created a new
file to go file, save as, because I want to
choose a location, save it on your computer because we're not going
to need this that much, let's name it map because we're
going to use it as a map. It's save. All right. Now we have this, close
off. We don't need it. Now that we have our map, we are going to first hide
our black and white layer. Now that we hit our
black and white layer, we're going to go
on our power layer, which we just let's
name this text. On your text layer, you're going to displace. That means go to filter, then come down to distort
and then displace. Horizontal scale,
you can change it. I'll go with seven on
each one, stretch to fit, repeat edge pixels, hit Okay, it's going to ask you to choose a map, and
we named this map. Open that weights
and there it is. G zoom in, I can't really see. You're seeing the effect. It's a weird thing. I think it's way too much. I'm going to hit Control
do the same thing, filter. Where is it distort displace. Let's try nine. See how that works. Again, this all
depends on your image, give it different
options and see which one works better on your text and your thing. I think we'll go with maybe six. Filter, distort, display,
go for six on each one, hit okay, bring in
the map dot PSD. I think that's better.
Now we have our map. We are going to group the text layer on the text
layer head the group, name it text group and make sure this guys
in the text group. It needs to be a bit
further from this side. Now first before we
do anything else, we're going to mask
the text group, use the black brush, soft front to remove
anything extra. Zoom in and just remove all the extra bits that are
coming out of the skin, especially the effect
that is doing that. Want to reduce the
opacity so I can see. These are his hairs, it
looks like his skin. Let's see how it
looks from afar. We need to go with a
white brush and bring back some of that stuff. It's not supposed to be
straight because it's skin. We're trying to make it look
as natural as possible. All right. We now have our text that is
perfect for the skin. Now once we're done, we're going to again duplicate
our background layer, Control G, background copy, bring it on top of
the text group. Now the text will be gone because it's on top
of the text group. We're also going
to smart sharpen this background copy as well. Filter sharpen smart sharpen. I think I will leave the
settings that I did before. Let me just try
to make it there. Okay. Now it's sharpened, but now we only want
this for our text. We don't want it
to be everywhere. We need to do what we've
been doing a lot recently, which is altering
it and clipping it to our text layer
or our extra layer. You could have chosen a shape, a picture. Doesn't matter. We're just trying to mimic
the skin onto the text layer, the text group as
much as possible. Hold down, click in between
the text group and the text. And now we are going to change
the hue and saturation. So go on this guy. Go to, let's see. Go to sorry, image adjustments, hue and saturation,
bring this to the side, and just lower the lightness. We'd want to make it blue. So you got to change the hue first until you get a blue,
increase the saturation. That's too much
because tattoos are not exactly that dark, especially if they've been
worn out for a while. I'm going to keep this dark blue because we're trying
to make it look as realistic as possible, okay. We're going to change
the blend mode to where is it darken. I will actually need to change the hue and
saturation even more, go to image adjustment,
hue and saturation. And hold on. Before I'm going to undo
the human saturation part. Go to image adjustment, human saturation, or we could just make
something additional. Go in here, then go here in saturation I can
come back to this. Clip it to this group, lower the thing, make it blue,
increase the saturation. Now let's change the blend
mode to darken. All right. And make it darker even. Make this dark into. Let's actually not do
that. Keep this normal. I'm just going to merge
these two layers. Let's name. We'll name
it human saturation. Actually don't mind. I'm
just going to change the blend mode and leave
it to the dark color. Color is not important
the techniques are. I'm just going to clip this black and white
layer to the one below it by holding down Alt
and click in between. And we're going to change
this blend mode to screen and that rhymed at Enter. Now we're going to dabble click on the black and white layer. Double click. There it is. In the blending options, the first thing
you guys will see, we're going to make the
blending a little gradual because that's just how
it is with tattoos. It's not one I
forgot to mention. If you want to cut this in half, hold down Alt and then click let go and make the
thing more gradual. I guess this will
do just nicely. I'll do this a little. You see it's gradual.
Hold on toga to make things a little better. Now we are going to it okay. Then we're going to change the
opacity to make it normal. 38% will do. Now we are going to
go on the text layer, the sky. Double click. I've noticed with
tattoos is that they bleed a little
onto the skin, so it's not a perfect
rough selection, and we need to mimic
that go to drop shadow, hit the check mark, make
the color black as well. All right. And we are first going to lower the opacity.
It's way too much. The angle, I would say, it's good for like
120. The angle hoops. That will click on
dropshadow if you accidentally clicked you
accidentally hit Enter. And we're going to
lower the distance. So we don't want it
to be so far away from the actual text and then increase the opacity and
add some noise as well. Make it spread or actually don't give it
some size, make that. It's not. Just playing around here and seeing
which one works better. Lower the noise and
lower the opacity. You can also do that even
more by going to outer glow. Change the blend mode to normal and can change
the opacity if you want. Don't make it white,
needs to be black. That's good. Okay. Now we are going to close this layer and see what else
I can do to make it better. It's actually
looking pretty good. I'm worried about the
Human saturation, I think I will maybe, let's see, can we do? No, we can't. I wanted to make it saturated. I will go in the human
saturation guide, go to image adjustments, human saturation, and
this might not work. We're just trying to see
if we can do anything. Oops, is is like this. Clearly, we can't. It's a
really faint adjustment. I can, however, go to my text layer and just
lower the opacity, 80%. And there's our tattoo. Looks pretty cool. You can work with the opacity
even more if you want to. These effects are
clipped down to this. So when you're changing the
opacity for the text group, you are doing it for everything. Now we have a cool little
tattoo on this guy's hand. Let's have a look
at what we did. I'm just going to
group everything, Control G. This was the
before, this is the after. You can see we didn't
change anything else. You guys can do
this with shapes. You can get the shape tool to maybe draw a circle or triangle. Again, I wouldn't
recommend doing it with images because the
techniques will be different. You would use this technique for solid shapes, solid text, meaning that if
you draw a circle, the shape, the stroke is solid. It's just a flat color. Same thing goes for text. If you're typing something, the filling inside those
letters are flat colors too. But with images, you got
different colors all at once, you got maybe different
textures and all that. This technique will
not work well. On other things, I could only
work with shapes and text. You can even use a pen tool
as long as it's a flat color. Again, before and after, I hope you guys enjoy this
lesson and that was how you can add text onto
different surfaces. We have tried this and we didn't mention other
surfaces such as glass, plastic, cardboard,
and all that. That is because we will
be getting into those in further lessons where
we will do mockups. And we'll learn how to
add those images or text onto the
mentioned surfaces. But these were just some of the few surfaces for
you guys to consider. If you want to maybe give
yourself a tattoo in an image, maybe prank your followers, or if you want to
just add a text on the wall to make it look
like you got graffiti done. So this is it for this lesson. I hope you guys enjoyed it, and I will see you
guys in the next one.
34. Restoring Old Portraits: We all have seen old photographs
from our grandmothers, grandparents and you can see that they're perfectly
good photographs, but they do get
some folding lines, maybe a big stain, maybe a part of it is torn. You might have thought
to yourself that if this image was in good shape, it would have been
a great image of, let's say, my grandfather. Thing about Photoshop
is that you can restore old images
and bring them back to their perfect form
as they were many years ago. Right here, I have this image. I got this from the Internet. And you can see that there's
some big folding lines and it has caused a
tore in the image. It has separated the colors, remove the first layer. It has also cut through one
of his eye, part of his lip, his hat, and we need to restore this image and bring it
back to the way it was. For this lesson, I
have two images. One is a close up of
this man right here and the other one is a portrait
of people standing. The difference
between the first one and the second one
is that this has a overexposed take
compared to this. The exposure is fine, but here we have
some overexposure. Which we're not going
to touch because that's just how the
image was taken, but we do have a lot
of folding lines. This is what we refer
to as folding lines. These lines right here. I can see that unlike
the first one, the faces are in good shape. They just have a slight cut
on the cheeks and the chin. But we'll get into this
after the first one. We also have this stain here. Maybe it's coffee or it burns and we're going to
get that out as well. Let's go to the first image. We're going to
start with this if you want to do it
with your own images, I suggest scanning them. Make sure they're
really good quality. The quality really matters
because as we said, Photoshop works with pixels and when you have
limited pixels, it's really hard
for Photoshop to find the right areas when
you're trying to use, let's say, the spot healing, the healing brush, the
clone tool, and all that. Try to scan it yourself and get a high quality
scan of your image. If your image is just
overall low quality, it's okay, I will still work. I just went ahead and
unlock my layer because now I want to start working with it. As we always said, the
golden rule of Photoshop is to always make a copy
of your base layer, our base layer being
the background layer. We're just going to make a copy. You can either click and hold it down to this plus
button right here to make a copy or hold down Control Press J wants
to make a copy. Can use either way. We're going to name this base. Just to separate it from
our background layer. When we look at this,
we see that a lot of the problems are on the subject, but some parts are outside. These lines right here, these little stains and we can easily just use the spot removal to remove those tiny spots, but it will get more difficult
as we get to our subject. So I am on my spot
healing brush tool, going to adjust my size
by holding down Alt and right clicking and then dragging to either
side to adjust my size, and left for the sides, up and down for the hardness. Just adjust your brush. Want to make sure that you
have a soft round brush. This is the soft
round. Let me show. This is soft round, and
this is hard round. The thing about hard
round, as you mentioned, is that it will leave,
let me put one here. I'll leave really sharp edges and it will not look natural. Whereas if we used a let's see, a soft round, see that
it's a lot more soft, but we chose the wrong
location for it. Generally, you just want to use a soft round brush when you're trying to create new areas, but want them to blend in with the previously existing ones. Let's get rid of the easy parts. I got my spot removal tool, I got my soft round brush. Click on the areas that
you're trying to get rid of. These little dots here, we're just going to get rid
of them. We have some here. Then we have this
folding line here, which is faint
compared to the rest. When you have one
continuous line, you want to make sure that
you're getting all of that line before letting
go of your click. What that means is that I have this long line starting from the top and
ending at the bottom. I'm going to click
and drag all the way keeping the space between
the subject and the line. Then I will let go
and now it's gone. The difference is if I
just did a little bit, it will take forever and you can see that photoshot will just bring back those areas because
it's confusing for it. But if I just made one long
selection of the line, just make it again.
I missed it here. I just go on it a couple
of times and it will go. That way, it's easier for Photoshop to understand
that it's trying to get rid of the line and not
create samples of the line. We got everything out, I got some dots here. We got rid of everything that
was next to the subject. Now we got to start
working with the subject. I'll just do a quick
before and after, this is what we got rid of. Now we have a lot more to do. Again, I recommend starting from the outside and
then getting to areas that are not
touching the subject yet and then finally
getting to the subject. Again, starting with the
easier parts like his shirt, and then moving to the
hard part like his face. We got rid of the outside. Now we will get rid of
the parts right here. It's still on the background, but it does meet the subject. We're going to get
rid of those parts just so that everything
is easier for us. Now here, instead of using
the spot removal tool, which you can, I personally
like to use the Clone tool. We'll just get rid
of the top parts because you can see that the edge of all of these areas is still
the edge of his hat. It's one subject, and we
can use a clone tool to clone the edges
from here and add it onto here. It
looks more natural. Again, holding down
Alt and then clicking, going to the right or
left to adjust my size. I'm going to choose
a large size so I can get the edge of
the heat in the middle, get some of the bottom
and the top as well. I'll actually make it larger. With the clone tool, we
have to give a source. Because without it,
it won't do anything because the area to clone
has not been defined. We need to define
a source point. How we can do that is by holding down Alt or Option on Mac, you will get this
bullseye thingy. Click on your source, which is right here and now you can see I'm
moving around that area. Because we have a
soft round brush, the edges are not as hard
and it's easier to blend in. Let me just show
you what it would look like with a hard brush. Let's say if I click here, you can see that the edges is really sharp and it
does not blend in. Let me do a softer Brush, do you see the difference? The softer one blends in a
lot easier than a hard one. Let me just undo what
I just did that too. Now that I have my soft
brush, I will again, hold down all the option, click on my source point, and then start
clicking on my areas. You can see because
there was this dot here, it's also getting that dot. I'll just use the Clone tool, make the brush smaller, choose this source
point and just get rid of this so I'm not
carrying it around. Everywhere. We also
have one here. Let's get rid of that. Again, I'm going to enlarge
the brush about this size, choose my source point and
continue going around the hat. You can see because the
hat has a cone shape, like a pyramid looking shape. It does go along
the line perfectly. We also have one here, but
because this is the top, I cannot use this area because this is how
it will look like. I need to choose
somewhere that has a similar curve which
would be right up here. Can't really see or
up here actually. Let me make my brush smaller
and just slightly go around The hat. Then we have this top part which I
could just get rid of by clicking a source
point anywhere because it's just a regular
background color. I'll get rid of this too. Our dome shape hat is
finished the top only. Now let's work with this part. Again, the background
is one color. You can even make
your brush larger, choose a source point
and just click away, get rid of all of those little distortions,
clicking away. And once we're close to
the head, just let it be. We'll come back to that later, click a source point
close to the area, so the lighting is the same, the brightness and all the clone tool actually follows you. If I hoot a source
point here and I'm done with this and
I come down here, you can see that the
source point changes. This is the difference between the clone tool and
the heal brush. The healing brush, sorry. The healing brush does not move, but the clone tool does. I have some areas here.
Let's get rid of that. Going to get close to the shape, the hat shape, and
also close to the ear. Let me zoom in so I can get
a more precise selection. It's remove that white
halo around his ear. We'll have a halo
around this edge, his head and hat. Make my brush smaller to get into a little
crevice right there. Make it bigger, choose
another source point and just follow along the
line. All right. Now we will have to zoom in again and
work with this area. Choose a source point, click and drag
across his shoulder. Now we are at his shoulder, cut it and fix it until it has a regular edge
as a shirt width. All right, we're
done with this part. Now we have this final part, then we can move on to
the subject itself. Let's come down here,
choose a source point, and just paint a
weigh those areas. Make it larger, so you're selecting more pixels at a time, can speed things up as well. Once you get closer to the face, make it smaller,
choose a source point. Choose one near the face
the lighting is the same. I want to see where
the ear starts. We have a small area to change. This is what I meant
when I say try to get a high quality
scan of your image. Because when we zoomed in, I couldn't quite tell
where the ears ends and whether this line
right here is part of the ear, it is, but it still
is tiring to the eye. If you're working with
an image that has a lot of distortion
and folding lines, then high quality image will definitely be a
great thing for you. Let's just do a quick
before and after, so we can see what we
got rid of exactly. Get rid of the outside
lines. All right. Now let's move on
to the harder part, which is the subject. If we look here, we have the same edges right
here and here as well. But here, it's darker because the light source is coming
from this side mostly. But if we also
look, this part is just a dark brown color, and there's not much detail
because there's no light. We can easily just clone this area and just
paint in those cremass. And we can only do that because there's no detail in this area. If it's just a blob
of dark brown, it's not going to
make a difference. But if it did have
detail like this part, it will be a bit more difficult. Now moving on we have this area, which I can also use
a clone tool to add that darker part next
to the lighter part. Again, because it's darker, it has less detail, we can
easily use the clone tool. Let's also do that and always make sure that the
source point that you're choosing is close
to the area that you're trying to fix
because you can pick up the lighting difference and the right brightness
while you're selecting. Okay. Always try to add
adjustments click by click. You don't want to
do that because it will be really obvious. But when you're
clicking and clicking, you're making tiny adjustments
and you can always hold Control and press
C to undo your actions, which would be a lot helpful
because you're removing it dot by dot and not
section by section. Saves you a lot of time. We
got near to the golden piece. Let's choose the source point. Just click away.
We did this part. Now we have I missed this
tiny spot right here. Let me just get rid of that. I believe that was the
curve from the symbol. Okay. I also miss this
spot. Let me just click. Now we have this metal
part that we can easily just choose
a source point from the same edge
and just use it to go along the area like that. Then we have the top part. We can also do the same. It's really helpful
when you have identical parts. In an image. If I didn't have the rest
of the hat to choose from, it would have been a
lot more difficult. You guys are probably noticing the continuous points that are
placed next to each other. We're going to fix
that later on. Right now we're just
creating a base. Actually forgot to name this. Creating a base for
later adjustments. We got this part of the hat. Again, let's just remove
it point by point, click by click to make
sure that we are making the most precise selections
and adjustments. Let's zoom in. It's
hard for the eye, but it's just a
little bit to endure. Okay. We got this
edge right here. Let's make our brush small. Let's make it a bit bigger. Choose the top part and
just copy fat the middle. Let's make our brush smaller. Fix the middle as well. We also have the dark part. This is just a reflection. That's why it's a hard cut. The bottom of the hat and then we'll be
finished with the hat. This part is easy. It
just has one lighting. Let's copy and clone the
source point onto the hat. All right. Let me select
something here. All right. We're done with the hat. It was easy compared to what we're going to do right here. Now let's get to the shirt. On the shirt, we have
a really big stain. I don't know if that's a food or it was torn. It
doesn't matter. We're going to fix
it regardless. If you guys have any
knowledge of these uniforms, you know that they had
a really thick color and then there's this
shoulder thing right here. You can see the edge
of the color here. We need to look on
the other side, unfortunately, we don't
have the same edge. This is going to be a little
bit difficult, but luckily, we do have this edge
which you can use to mimic the edge of the color. So I'm going to clone a
point going to zoom in, clone a point from the top part, and then I will click again, click again, and I could
actually use the edge here. I'm going to choose
something that makes sense. Okay. Nine to mid. I'm going to start with
the bottom as well. I'm trying to create
it in a way that I can meet the two points in
the middle. There we are. It's a little thick,
but like we mentioned, those uniforms were pretty large, the colors and all that. So it's not too bizarre once
we look at what we did. Now, the difficult part is
trying to understand where the shoulder flap started
and where the color started. But we now have to. Well, actually let's clean this part first and then
we'll get into that. Just like we did until now, choose a source
port and just try to you can also use here. Just try to clean the uh,
the shirt right here. We have a small area. Let's try the different
healing tools and see which one works
out for the best. Go to try the patch tool. Let's see if it can
be of any help to us. Go to select an area,
click and hold, and just bring out the area that I think matches
in lighting. And actually selected
the wrong place. We just select the area
that we want to change. Let's just try this. It's not going to be that
good because it's connected to this area. I'm just going to bring it
here and it does not work. The only thing that we can do is just use the clone tool
and be careful with it. Because the other part will do a kind of a healing
after it's been placed. I will change the lighting, the brightness and all that, and that will not look good. We did the area right here. This area gets darker
compared to this. We need to start
working with this part. Just click source point and
just follow along the color. We don't know where
the edge begins, but I'm guessing this
is where it would be. Again, click a source
point from here and just go on the edge. All right. Let's clean this. We also have this sky right here which we will use later as well. I'm not quite sure
where it ends. Blei stop here. And don't worry if
you guys are not sure how the original
image is supposed to look like. Nobody is perfect. Just the fact that
you cleaned up the image is a
pretty good thing. So if you're like me and you
don't know where the color began and where the things
went, it's all right. Okay, so we have this button right here that we
ate away half of it. I mean, we didn't
stain was on it. Now we need to bring back
the edge that was there. If you guys pay attention
to the light source, you can see that the light
stroke comes from this area. That's why half of his face
is lighter than this side. This area would not have
had any of the shadows, which means I could easily
just grab my clone tool again and just clone
to make a circle. There we are. And this
is doable because again, there's not supposed to be
any shadows on the tip of the button because
the light source is coming directly at it. All right, so we have
this small area too. Let's just quickly
get rid of that. And also let's fix this area. To bring the edge of my color, I'm going to copy this
area and bring it onto this because I have nothing
to copy the color edge from. This part it's cut out, so I can't really use that. Using my lasso tool, I'm going to select the
edge of the shoulder thing. Hold down Control press
J to make a new layer, and then hold down Control
press T to transform it. Going to rotate it to where
I think the color would be. We actually had a helping point. It tells us that this
is where it began, we need to just let it lower down the opacity here so I
can see where it's going. Wanted to align with
that part that we were given I guess over
here we'll do. We turn it a bit. Let me bring them back the opacity so I can see
what I'm dealing with. Now, it has some parts that
I need and some parts that I don't and it doesn't quite
blend in in these areas. One way that you
can help it blend in is by using a mask layer. On my layer, I'm going
to name it color edge. I'm going to click on this. Click on this rectangle
circle thing, and now we have a mask layer. Remember, white equals visible,
dark, equals invisible. I want everything
to be invisible, so I need to invert
my mask tool. If you go on the mask layer, hold down Control
pi, it's now black. That's because now everything is invisible and the layer is gone. To make some parts some
selected parts visible, I can use my brush
tool. Go on the brush. The normal brush,
choose the color white. You can flip it here. You can
see the white comes back. Choose a soft round brush and
then hold down right click, drag to the right
to make it larger, go up and down to choose
your hardness, this will do, make it smaller
even and just start painting the layer back, just the parts that you want it. I would imagine the color would go on top of the shoulder thing. But I'm not quite sure how. I'm just going to end it here. Choose the color black
to remove this area. Okay. Now we have
the color edge. It's not exactly blending in. That's because we didn't adjust the lightness to the way
it's supposed to be. Now we were on the mask layers. Go on, the actual layer and I'm going to
create an adjustment. I'm going to go on
this half circle. I always start with curves because I have a lot of control. Click on curves,
creates a new layer. If you look down here, we have this square with an
arrow pointed down. Now, what that means is that if I just make
any adjustment, I'm affecting the entire image. You can see that the lighting
is changing for everything, but I only want this
adjustment to work on this area and not the rest. That's where this comes in hand. If you click this once, there's this arrow now. Now, whatever I do,
whatever adjustments I make is only affecting the
layer that is below it, precisely the area that I chose. I'm just going to make
a slight adjustment. All right. Let's lower
the white parts. Okay. I'm also going
to reduce the fill. I was reducing the
fill for curves. Go on your actual layer and reduce the curves there.
It looks more natural. Always use this as a reference, you can see that before, if the fill was 100, this is way too dark
compared to this, lower it until it
meets that reference. Another thing is that the
color is too straight, and that's just not
how colors work. Again, go on your
layer, control T, and then right click
and go to Warp, right? This will allow me
to curve the layer. See as I'm moving these
down, it's curving. It's going to work with it until I'm happy with the curves. I would say that's good. Click
on the plus the checkmark. Now we have a somewhat curve. It's not exactly to curve because that's
not what we want it. It is pointing down, so we need to have some
of that curveness. Okay. Another thing that I
wanted to do was to again, go back to the clone tool, go back to base, and just use this point to just this
part is too light, so I want to darken it
and make it look natural. Then using a source
point from here, I'm going to go to sorry, select your source point
in the base layer. Source point chosen. Now go to this layer
that we chose to apply that source
layer onto this area. And bring the colors together. Have some here. All right. It's looking good.
Again, it's not perfect. Because the original image had a lot of distortion and errors, and I actually don't like
that these two are meeting. I don't think that's how
it's supposed to work. Just use the clone tool to clone this area on top of
the shoulder thing. Go to your mask
layer, the black one, choose a white color brush and just bring back the thing
that we weren't going to add. Now we have added it. Again, go to your base
tool, clone tool, hold down Alt, choose
your source point, go back on your
color edge layer, not the mask layer, the layer that has those
transparent things, and just paint the
corner so it looks nice. Now it's making more sense. I'm trying to move here.
It's making more sense, here it's looking a bit. I think that's the base. Yeah, that was the base. Now it's fixed. We're
done with the easy part. Now it's going to be a
little difficult because we're dealing with the perfect
features of human beings. Let's come down here and
again on the base layer, use our Clone tool, you can see the color
that this part is lighter than this and
we want to mimic that. Although again, with my
knowledge of these uniforms, there would be a space here because then there would
be buttons down here. Going to start with
here, source points, get some of the edges as well, but not the neck.
Copy those edges. So here, some down here. We're also going to do the
same thing on the side, come down as we go. There's something
we missed here. Again, if you guys have more knowledge about
how the uniforms work, it would be really helpful. But in my head, I think this is where
there would be a space. If the shirt has a space behind that space would
be the neck or the body. But we could just
use a neck for color reference.'s just choose
the neck to do that. Again, we're going to create a new adjustment
layer, go on the half circle. Solid color black is fine, okay. Soft light, hit Enter, go to name the color
fill if you want to. Name this color edge.
Although we named it. Neck edge, I guess. A enter, go to your mask layer. Hold down Control,
press I to invert it. Go to your brush,
the color white, reduce your brush size,
again, holding down, right clicking, dragging
to the left or right, and just brush. That's too big. Let's make it smaller. Brush the area that
you think needs edges. In my idea, this would be it. To make it blend
in, we're going to actually change the
blend mold to multiply, hit Enter, reduce the opacity. Right now it's looking natural. It's barely visible and that's what we wanted
because it's an old photo. Nothing is perfectly detailed. Now we can move on to the neck. Zoom in, go back to your base. Our favorite tool,
the clone tool when it comes to
restoring things. Hold down alter option, click on the source point and
paint away the bad parts. We got some in the edge here, be careful because we
just fix that area. When you're dealing
with a lighter side, choose a lighter source points. Whoops, we chose the neck. Go point by point. There's some up here. All right. The neck is done. Now
we have the chin. So we have some neck here. The chin, we have this
area that we can use to clone the chin. There's a chin. Sorry, the jaw line, not the chin. This is the chin. Source point, click
and paint away all of those bad folding lines that
we do not want in our image. Choose from here to
blend in these areas. Let's choose some
here. That's too dark. Let's choose this. You
went down, don't go down. Just paint the edges. We're going to come back
and fix the blotness here. I think maybe we can use.
No, that's too dark. Zoom out. We fix the chin. We'll get back to it to fix the things that we did
that does not look good. This is the hardest
part right here because it goes straight through the corner of the mouth and the eye and the
eyebrow as well. Let's first fix the
easier part here. We have the eyebrow
and some of the hats, increase your brush size and click ones to bring
back both those areas, make your brush smaller because we have a
small area to fix. Click source Point. And choose a larger brush
if it's a large area. All right we have
something here, make your brush small, lightly tap on his eyelid. We have the ear, which I could use this
ear as a reference. Just choose this area
on the base layer, Control J, Control T, right click, flip horizontal, bring it onto the
sky, adjust it. I think this is good. Let's hit Enter. I'm
going to bring my rulers. Hit Control, press R to
bring the rulers up here. Click and drag a
horizontal ruler to see approximately where
the ear would start. I'm also going to lower the
opacity for my layer one. See where the ear starts
in the original image. I think it starts here actually because he is
standing at an angle. Going to hit to remove this ruler click and drag it back to where
you took it from. Bring back the opacity. Again, going to name this ear so I'm not
confused later on. Go to the mask icon. Hold down control I, make sure you're on the layers. Control I, it's black now. Brush the color white. And bring back your brush
size and just paint away. All right. I accidentally
painted this area, hit X to flip and
switch your colors, and just hit that once. I'll go to the base layer, use the clone tool to just
remove this area. All right. Now this ear part is too dark because that part
was darker than this. Now we just need to
make another curves, go to the half
circle, go to curves. Again, press this to limit
it to our selection and just bring up the Okay. The brightness. Let's
see where would it be? I would say would
be around here. Close that. Go to your ear
mask layer, go to brush, the color black, and just lightly press on the edges
because we don't want that. Go to base layer and just remove this area that we do not need. Have something here, fix that. Go back to the ear mask layer, paint brush, color black, and just remove this area. Then we can just fix that in our base layer
with the clone tool. But that's too dark. Let's use the right source
point, which would be here. Use this to mimic the
edge. He has an ear now. Now we have no choice but to go with the hardest
part of the image. Which I'm not really
too confident. I feel like it will
not look that natural, but we got to give it our
all and see what we can do. Again, because we have a identical reference
point right here. They have the eyes,
the eyebrows, the cheek, mouth,
nose, and all that. We can just go to
the base layer, use AasaTol to select a
larger area that we need, hold down Control press J one, to name this I copy. Control T on the same layer. This will appear, right
click, flip horizontal, and just place it where
it's supposed to be placed lower down the opacity so you can place it
in the right spot. You can use your up
and down keys to make more precise movements. Press Enter once you're finished
and then we're going to bring back the opacity
so we can see the layer. Again, make a layer
mask by going on this icon on the layer
mask, hold down, control, press I. Brush tool, the color white and just
paints the eye area only. We're going to get
into the rest later. Always go point by point,
don't rush things. I think we accidentally
that's not by accident, go back in and just
paint that area. Again, we'll work
with the brightness. Don't worry about that. We're
going to get the wrinkles. He had some wrinkles
around his eye. If you notice any rough edges, that means that it's
the edge of our layer. Remove that. We don't want that. Now we have AI copy. I believe we need to
rotate DI a little. On the I layer, hold down Control press T, and you can see that the
rotate thing comes on, rotate it to where
it needs to be, hit Enter or the
check mark up here. Now it makes more sense. I'm going to go back
to our base layer, use the Clone tool to choose a point and choose one
point from here as well, and just select the areas. You got to choose the
right areas that makes sense in terms of
brightness and location. Can't choose one random
spot because it will show that it was
done by accident. All he has a
mustache right here. We can just click on that and
just add the mustache on. I'm not sure why
this spot is dark. Maybe his mustache was uneven. And his lip copy
it he's smiling, you can't really tell he's smiling now or we can
just remove that. Again, copy the edge of his lip here on the base layer with
the last tool, Control J, control right click,
flip horizontal, and I think this is where
his smile would be. Again, it's wrong
actually. Control T again. Use your up and down
your arrow keys to make more precise placement. Let's call this lips, the mask layer, control I, and then brush with
the color white. Bring back some of that lip
that we lost. All right. I could actually use
go to the base layer. I try to copy this area. I don't think it will be
that dark as we made it. Doesn't quite make sense. I'm playing around to
see what color I need to make exactly because the
shadows start from the middle, so I need to use this part. I mean, the darker
part as a point, a source point because you
can see it his face is cut into half and that is
where the shadows begin. We have to mimic that so
it looks more natural. Now we need to change
the light of the eyes. The eye is too bright,
go on the eye layer. That was an ear layer.
Go to the eye layer. Again, the half
circle, go to curves, press this button to limit it to our eye copy layer and
just bring down although I would say you have to do this
let's move the brightness. That's nicely blended in. There we go. Get
out of the curves. Let's do the same
thing for the lip. The lip is blended in, but it does need a little
bit of adjustment. Go to the top part,
the highlights, and just bring the
highlights down. All right. There we
go. I'm not sure. I feel like his eye is tilted. Hold down, control press move your arrow keys
to make it right. On my mask layer, I'm just
going to make my brush black and I guess that's just
supposed to be there. Go to the base layer, and that doesn't work. Not sure. It looks strange. Okay. I think we can go on the I can make a overall
copy of everything I did. Hold down, Control, Shift Alt, and then E to make a copy
of everything you just did, all the adjustments, everything, every layer before this. Then on top of this, I'm going
to go with the patch tool, go with the spot
healing brush tool and just tap to make things smooth. Because it wasn't smooth and
we had to make it smooth. We add some here, just tap away. I believe we're getting closer by ruin the tear
control Z to undo. Use Clone tool, again, one of the best tools for this adjustments
there we have it. We also have some
areas here that we need to fix looking patchy. I'm not sure if we did
good with a smile. We made him smile. I don't know if he was smiling in the original image or not, but it never hurts to smile. I'm also going to clean
around his mustache. I feel like it doesn't make sense for his
mustache to be longer on this side and shorter
on that. Oops. Let's lower the size.
I keep pressing out. Don't press out and just clean any areas that you feel like it needs a little bit of smoothing. I got this area right here
and the chin as well. This area still not. I'm going to make this bigger. Now it's looking
a little bitter. Let's just do that. This is the person. Obviously, if this
was my grandfather and I had other images of him, I could tell whether
I made it look like him or someone completely new. Hopefully, I did make it
look like my grandfather. Well, this is someone else's
grandfather, probably. But overall, this was
just how you can restore an old image with
really bad distortions. To see the before and after, I like to go on the top layer, which is layer one right here, go down to my base layer, not the background because the background was
our original image. Hold down shift, click
on the base layer. That way we're selecting
every single thing except for the background,
hold down Control, press G on your keyboard to group it or just
click this folder thing. Let's name this soldier. Right, time to see
the before and after. Let me zoom in. This is the
before and this is the after. It's looking quite different, but I'm actually
noticing that we need to fix the chin area. Let's go ahead and do that. When I looked at
the previous image, I saw that this area
was brighter and the colors that we made
were not exactly right. So I just made a mask layer and removed those areas using
my black brush tool. Then I made a layer by holding the control shift l and
impressing E on the keyboard. So this way the lighting is correct and using
my lasso tool, I'm just going to remove
as in fill this layer. I'm just going to roughly
select that area, right click content aware fill. We'll bring this up. I'm just
going to look at the area. I'm going to remove
these areas because I don't want Photoshop to sample from his uniform or his
shirt and just his face, not even his eye or anything. Just removing those Make sure
his mouth isn't in there. Using the plus one, I will add more of the
chin that we lost. His face is okay, but again, not his eyes are
anywhere. All right. I will hit Okay.
Control D and on here, I can make another mass layer. I think if you just remove
the lip area will be okay. Will I remove too much,
get a little less. Then with the clone tool, I guess this area past it
onto the corrected area. Then looking at the background, the original image,
I'm just going to get this clone this area. Then just paste it onto
where I think makes sense. If we just bring back
everything, it will be okay. Just use the ops
not on that layer. On this layer,
it'll have to make another layer of
everything I just did, just smooth out this area. I have a bad feeling
about his lip. If you look at the
original image, that's where his mustache ends, but his lip ends here. I'm confused as to why his mustache is continuing on
one side and not the other. Then what we should do for that. I guess I'll just
keep it because no matter what I think about
it, doesn't make sense. Choose my spot tool to
smooth out the edges here. I think now it looks better
compared to what we made. Now we're done. We were easily able to
restore this image. It did take a while but
the results are worth it. This line of work
has a lot of demand. So if you know how to
restore all the images, you're in luck
because you will be getting a lot of
orders, and who knows? Maybe it could be your business. You guys enjoyed this lesson
and found it helpful. In the next lesson, we will try our second image and see how we can use the same
things we
35. Coloring Old Photos: Mm hm. In this lesson, we will see how we can color
a black and white image. More specifically, a old image that may need some restoring. It all depends on your image. We already went over how we can restore old image like this. Now, if needed, we can color it using some
simple techniques. This is the image we're
going to color today. I was taken by this person, or at least it belongs
to this person. We can go ahead and get started. I'm going to unlock
my background layer, make a copy just in case. Background. I'm going
to name it background. It's a really simple way
to color your images, but before I do that, I'm
going to get rid of this area. I'll just use it's
the patch tool. Just select the area, the patch that you
want to fix and just drag it onto another area that's similar and then
Control D to let go. It's really simple.
Go to your brush, right click, soft round. And we need to first decide what color we want
the things to be. I'm going to start with a
simple thing like the flowers. Let's make those flowers
a really light pink. I will go to maybe
before I do that, I forgot, go to image, change the mode to CMYK color. The reason that we
do that is that not only is it better for
printing your image, but it also helps blend in the colors better
compared to RGB. It's a more detailed color mode, which we really need in this lesson because
we're going to be blending in colors that aren't
captured in the camera. To go to CMYK color, it will ask you to
merge the layers, just hit Merge and
there. It merged at all. I will now start coloring. I will choose a light pink color and just going in or
actually go to solid color. You can change the
color if you want. After we change the blending
mode and we chose the areas, we will still need
to come back and make adjustments to our color. We're going to be coloring our image using color
fills such as this one. I'm going to name this flowers. It always helps to name your layers and
then we're going to go on the matayer
Control or Command I. Using our soft round
brush and the right size, we are going to start coloring,
with the color white. We are going to start
coloring our flowers. Now, I'm going to
change to blend mode. You got to see which
works best on your image. Sometimes it's overlay,
sometimes it's color. For this one, I'll stick
with overlay and there are other times where soft
light works well too. The reason why this may be
the case is that when you have bright areas such as the
flowers or someone's skin, soft light gives it a faint color effect
and that was the case with cameras back then.
Everything was faint. There wasn't much
contrast in images, especially when
they were colored. You've probably seen your
grandparents images. They were faded. We want to recreate that look. We don't want it to look like
someone just took a bunch of colored paintbrushes and
painted over those areas. So if it's a light
area like this, go for soft light. But again, it may
not work for you, so just go in with
different blend modes. Before we continue,
I actually forgot that we need to remove some
of the dust and scratches. I'm going to delete
my color fill layer, go to filter, come down to
noise, dust and scratches. Make the radius three. Three is too much,
actually, let's go for two, make the threshold 30. What this is going to
do is that it's going to remove most of the
dust and scratches. These areas are not
considered dust or scratches. We need to remove those
using the heel brush. When I looked at
this from far away, I thought the image was clean,
but apparently, it's not. Go in with your spot healing
brush to heal those spots. To make my brush smaller
and just paint away anything that is not supposed to be there.
Trying to make this. We are not only
trying to color this, we're trying to restore it, too. So when someone gives you
an old image to restore, you will first have
to restore it like this as we went over
in a previous lesson, and we will color
if they ask us to. Sometimes the
aesthetic is that it's black and white, and it's faded. Okay. I think that's about it. Got some stuff here.
Got this line. All right. I might fix a
bunch of things as I go on, but for now, we're
going to stop here. Now we're going to
make our solid color. It already has our color
in it, okay, soft light, change the mask
layer, invert it, control or command I
to invert the mask. Named this after the part
that you're coloring. Flowers go in with a
soft round brush with the color white and start
painting those areas. You could use the
quick selection tool to make a selection and you
would just fill that in. For small areas, I
like to use the brush so I can make it as
precise as possible. Go with the X on your
keyboard to switch the foreground and
background color to just remove those areas. Now, you can see how
realistic this looks. You can even make
it look even more realistic by changing the color, paying attention to
how it looks here. Although I'm looking
at these flowers, they're not supposed to be pink. I think they're
supposed to be white, turn it to white. My mistake. And if I'm not mistaken, the insides have a
orange yellow color. I'll just make this white
and I'll just color it in. You might be thinking might be thinking why we
need to even color it in if the image
is already white. The thing is that
this is gray because the image has a gray
scale color combination. We need to make it white
if we're going to bring the image restored using real colors and to
make it look modern. That's why we are coloring
it using a white brush. A color fill, actually. So I'm just coloring
around the area. And then on the
inside, like we said, here would be let me go back, go to I think they're
called lily flowers. Yeah, they're lily flowers. Let me see what
color is the stuff. It's a orange color and
these stems are yellow. Using that as a reference, I'm going to recreate that. Make a new solid color, go for maybe this orange.
We might change it. Flower tips, I guess. I don't
know what they're called. Now for this, we will have to go with overlay
because soft light, you can see that it
barely has an effect and seeing if color
looks better, overlay looks better,
inter flower tips, control or command I, and let's color in those areas. It's smaller even. Once I have selected my area, I'm going to have to
change the color, bring it here into the
right color source. Another one for yellow
because the stems are yellow. I'm choosing these and then
I'll change them as I go. Flower tip stems. Still don't know
what they're called. Go to have to go to
Let's go to overlay. We will change the
opacity and stuff later. Control eye, brush,
the color white. It's getting a
little hard to see. But we have to do this. Let's stay strong. That's now looking good. Let me change the color. That's good. And what
color is the inside? It doesn't really have
a color. Is it green? I think it's green
because if you see here, there's some pigmentation going on. I'll just make it green. Leave it at color fill. I'm running out of random names
to call the flower areas. Change the blend mode to color. I'm going to make this
a little lighter. It's too dark for this area. Go back with the brush in brush and faded
into the flower. That's just how the flowers are. We might change the color later. It's looking neon, actually.
I'll choose yellow. I mean, I'm running out of ideas as to what
color it will look like. I'll just choose this yellow
and then we'll just lower the opacity. Like that. We can go in with a black brush, make it extra large
to soften the areas. Make it look less harsh. All right. I'm going to do that to all the flowers,
and then I'll be back. Color the flowers. You can
see they're a bit too bright, so I'm going to
lower the opacity, and this is good. Now they look a little
bit more alive. Now we can move to the table. Table is easy, it's dark. It won't take that long either. Going to group all of
these, name it flour. And then I'll make a
new group, call it. Although table doesn't need a new group, it's
just one table. I will make a solid
color, choose a brown. Okay. Invert my
color fill layer, call it table on the mask
with the color white brush, with the color soft round. Forgot to change the
That's like red. This time, you can see
color works better. We just need to change
the color a little bit. Alright. It's a little red, but we'll just change it later. It looks pink, actually. Mm. We'll change that later. Zoom in to get the
legs off the table. It's looking really pink. We have to go back, maybe
change the brightness. You never know what could be the real issue until you
test out everything. Get the other side, watch out for her finger. And I guess we get
the chair too, because it's just wood. Go with the head X on your keyboard to
invert the selection. The colors. All right. Going back, I guess it would be I don't know what
color is brown? It doesn't look brown like this. Let's change it to
overlay. There we are. It's looking brown. We go back
in to brighten the color. It's slowly coming together. Now let's think about her dress. What color should we choose? Choose a solid
color, maybe a blue. We could change it later. Call this dress, change the blending mode
to, let's try overlay. Although it's white, so we
have to go for soft light. We just have to test and
see what works better. Is this the right color? Let's change that up a little. I'll make this baby blue
color. I like that. Zoom in and just get all those little crevices
along the table. Let me try overlay or color. Soft light is the best one. Just wanted to
make sure that I'm choosing the best blend mode so that it doesn't look
patchy as I color. You can spend more time on it
and make everything clean. Just trying to quickly
get this going. Let's paint her. Let's leave the start of her sleeve year white
because I don't want it to look identical because
dresses back then especially, a lot of thoughts went in them. And we want to keep that because
we're trying to preserve the details of the time that
this photo was shot in. All right, I think I'll
keep the collar as well. I will make a white
layer for those sleeves because right now it's gray.
That's not what we want. Make it white,
lower the opacity a little invert the mask layer, call this collar, I guess. And just paint in those areas. The most tricky
part about coloring and restoring old images
is the skin color, especially since if they
have a mid tone color range, then it will get
really difficult trying to find the right color. And I hope that it won't
be as hard for this image. We just have to see
how it will go. It might work out for
the better. Never know. Let's color, and
she has a necklace. I think we'll make that
red was a popular color. But with what she's wearing, I don't think that
will look nice. Maybe we should go
for a dark blue. I'll remove this because
it's the shadows. Let's go for a dark
blue for her necklace. Change that to color. Yeah, because it's
in the shadow, it's hard to look at it. Whoops. Control eye. Let's call this necklace. Go in with the brush, the color white, and
just Oh, there it is. Pretty nice. I'm going
to change the blue. I don't like how bright it is. Let's make it like this. We'll try bringing
it to the side, I don't want it to
be too vibrant, but at the same time, I don't
want it to be desaturated. Using the same color fill, we're going to use it for her book because it
has white pages. And then let's work with her skin color before
moving on to the other things. Right, make a solid color. Let's choose a skin
tone, a PG one. We'll adjust it later. Control I, call it skin. Same white brush. And let's test it out first. See. I think soft light
is still the best choice. And I think her skin is
too peachy. Let's make it Brighter. I think that's good. It okay and continue
filling in the skin. As you can see, we
do have some areas to clean on our layer one, the first layer that we had, so we have to come back to that and just to what we
said we will do. I can't tell if
that's too peachy. I think that's a good color. And one thing that I
forgot to mention, a lot of times these
old images can be in a in a brownish color, like a sepia tone color. What you have to do if those are the images
that you have, you have to turn it
black and white first. The reason for that is that
we can neutralize the colors. So that neutralize the image so that the colors that
we're about to put on it do not get affected by the colors that the image already
had because we're using blend modes and blend modes will blend things in with the
previous stuff on that layer. If you have a brown layer and
you add a red color on top, that red color is
going to be mixed with that brown layer and it's
not going to look pretty. Make sure you make your
image black and white first. You can use a separate
adjustment or just put it in put it on
the image with a filter, but it's definitely
something you have to do. We didn't do it for this image because it was already
black and white. So we saved ourselves
some time by choosing a black
and white image. All right, I'm almost
done with her face. I'm just trying to avoid her
eyebrows and her eyeballs. Using the same color thing, I'm going to color in her eye whites because they're gray, we need
to make it white. Bring it to the other side. And the thing about the
eyes is that they will be black regardless when they're
shot in black and white, so you get to choose the color
that you want her to have. Let's go for green, testing it out and
then go to color. Invert your mask layer, go in that area, as you can see it
looks way too intense, just go back in your color, bring it to the right area. Then you need to reduce
the fill of that color. It's a really faint green, and that's just the
same thing with everyone else's eye colors. Let's name it eyes and
finally we have her eyebrows. Then we need to choose the
same color for her hair. So choose the right color. I'll go for a brown,
name it hair. You don't need to make two
separate colors like we said. Instead, just make one. And once we change
the blend mode, you can see that it becomes red. Let me draw some more, and then we can go
back in and kind of darken the color. I
guess this will do. And it's really hard to
find her eyebrows actually. Don't to make her look angry. But that's the guides that
I'm getting right now. Yeah, I don't know. Go with the color black, remove what you just did. Is it just me or I her
eyebrows going upwards? I don't know which area
I'm supposed to paint. I'll just add a little bit
of it myself because she will end up looking angry
if I follow the area. Okay, she's starting
to come together. Let's add a lip color. Now, the lip color, it will be the same color of the skin. Just duplicate that
delete the layer mask. Make a new layer mask invert it and we're going
to darken this skin. Instead of the
brightness being at 95, make it 75 because the lip
color is just the skin color, but a little bit darkened. You guys can put a lipstick. I think that's what I will do because it looks like
she's all dressed up, maybe she was reading a book during a party, you never know. I'll choose this
color and then I will then I will
use it like that. We have some areas that
we missed for the skin. So here, let's name this lips. We also drew it
over her nostrils, make sure you don't do that. There we are. There
is our character, she's starting to come to life. Now I will use the
same techniques to color the background, which will be a similar color to the table and also the
vase and the green stuff. I'm not sure what that is. Is that a reflection I
think it's a mirror. I don't know. We'll just
figure it out as we go. I'll do that and then
I'll be right back. Okay, we're finished. I colored everything in, and I just used a similar color from the table for
the wall behind her. The background that is. And using the same
techniques that we mentioned and some opacity
and fill adjustments, I finished painting
in this person. And you might have wondered
why she looks cartoonish. Now that she is colored, it looks a little cartoon like. If you look at it
before and after, the effect is more clear. This was the before and
this was the after. Maybe wondering why she's
looking cartoonish. The reason why is that
with older cameras, let's go look at some images. The effects, the way the photo was taken
smoothed out people's faces. If you look at any image
like this, for example, you can see how
smooth the faces are, and that's just how
the images were processed and how
they were taken. It's only the recent cameras, as in as the cameras got
better that they started to capture the a little
effect this is an AI tool. Let's have a look.
As time went on, this is a recent images
with a new camera. Look at all the details
that the camera caught. This modern camera
took and compare it to let's find an older image. Now, this is new,
too. Just comparing it to older images like
this guy right here, you can see how his face is
smoothed out or this woman, and the details were
mostly burnt out. So look at her dress. The dress clearly has some lace here, but because of the
lighting and the camera, it's kind of burnt as well. We also had something I
believe it was down here. Alright, I lost that
image, it's fine. But that's the whole point
is that when we try to add color to old
image like this, it's going to be a little weird. Like you can see
here how this part of her neck and face
is kind of shined, overexposed. So it's all white. And when we try to color this, it's going to look cartoonish. So these are just
some of the cons of coloring in old images. But maybe with some
photoshop adjustments, we may be able to get
some realistic effect. Normally, when you want to restore old images,
this is all you do. There are rare times when
they ask you to color it, maybe you turn into
black and white, but coloring it is not something
you are asked every day. So we're just going to go
back to Photoshop and see if we can do anything with the adjustments to make
this image better. I'm going to start
with some levels to add some contrast
to our image. I can do that by bringing in the left slider and
the right slider. Oops, that's too much. The right slider
just a little bit. You can also work with the
middle slider to bring back some of the darkness
that we brought. Just like that, you
can see that it's a little more we added
some contrast. You can also reduce the fill if you feel
like it's too much. This way, we can
keep a little bit of the effect and
not too much of it. Let's try curves as well. We're going to lower the
highlights a little bit. Bring it to the other side. It's too much. I don't want to work with
the shadows anymore. It's already pretty darkened. Let's just lower the
fill a slide amount. We did that, we can also
add a gradient map. Go to adjustments gradient map, and we can try the
little bit this one. You try this, okay, close this and change the
blend mode to luminosity. As you can see it
added more contrast, but we need to lower the
opacity because it's just way too much. All right. Let's proceed by adding maybe a color gradient to add overall filter to
the whole thing. I'll go with my favorite one. I do want to have
a retro effect, go to soft light. Head inter and then lower the opacity as much
as you need to 18%. We were able to clean it up a bit in terms of lighting
and color and all. With the adjustments,
I'm going to group them all and
just show what we did. This is the before,
and this is the after. We added a little
bit more contrast and we added a overall filter. I am going to lower
the brightness of my leaves because it's just
way too bright. All right. That's better. All right
let's not do color lookup. I'll go to where is it? Photoflter. You can add a warm effect or a colder
one depends on your image. But because this is
a vintage image, I do want it to have
a little bit of warm effect to bring
everything together. 18% will do close that. We'll just put
this in group two, and there is our image. Let's merge these and then
put them into one group. And we are going to have a
look at a before and after. This was the before. And this is the after. This is what I was
talking about. If you zoom in on her face that we didn't clean, it's okay. You can see how
her face is flat. There is barely any detail. But when you put color on it, it's still the same, but
it just has some color. Don't be too worried about
why it looks cartoonish. That's just the
regular result you will get with this process. That's it for this lesson. I hope you guys enjoyed
it and that you can practice coloring things using your grandparents old images. It's a fun activity, sometimes necessary,
sometimes not. It all depends on you guys. I will see you guys
in the next lessons.
36. Restoring Overexposed Portraits: In this photo, the
first thing we can notice is that it has a frame. It's not even because
the person who took who scanned this
image or just took it, I think they just took it didn't quite take it from
the right angle. We have a corner here, corner here, but nothing here. Unfortunately, we can't
change the corners, but we will get rid of all
of these folding lines, this stain right here and some
little marks in the frame. Okay. As always, after unlocking
your background layer, hold Control press J
to copy your layer. If you want, you
can name it base. It's really helpful that way you're not mixing the layers. I'm going to start
from the easiest part, which is the frame. It's easiest because there's
a solid color behind them, and all I need to do
is kind first of all, remove these parts and the
blend them in with the color. I'll use my spot healing
tool right here. Actually our clone
tool would be best. I'm going to meet
the edges here. Going to also remove the corners because
like we mentioned, it's weird having
half a corner and a full corner here and
nothing on the other side. Hold down Alt, choose
your source point, and just go along the edge. We'll remove those
later. Don't worry. We're just trying to blend, fill in the white
spots that there is. There's nothing here.
Let's come up here and just fill in this corner. Should leave that
for the next part. Another source point. Okay. Now our corners
are filled in. What we can do to make it look more even so that it has an even frame is get
our rectangular tool right here and just select the area in a way that it
has even framing all around. I would say this
selection would be okay. Let me just have a look. Our image is in straight, so
let's straighten it first. Go to the crop tool,
clear the numbers. We're not trying to crop it
yet, just make it like that. Then with the straighten tool, I'm going to click on this
and then I'm going to zoom in because we
have straight lines, the frame here is considered a straight
line, click on it again. I'm going to click
on one corner and then drag onto the other corner and Photoshop is going
to straighten it for me. You can see now it's straight. It removed some of those edges. I'm just going to zoom in
to see how it's looking. I could also give
it my own frame. I think I'll give
a frame by myself. We can do that at the end or
actually we just do it now. Go on my rectangle tool right here, start from the corner. And just bring it
all the way in. All right. Zoom in to make
sure the corners are met. It's not exactly precise. Let's bring it in. Look on this side,
everything's good. Now what we can do is to let
this rectangle thing be. I'm going to name it frame, and I'm going to come back to this later once we're done with the healing to just add a top
layer, and it'll be fine. But before I do that, I'm just
going to change the color, go to stroke, go on
this rainbow thing, opens a new window and just
sample this cream color, which is the color
of the background. I'll choose the
wider one, hit okay. Now we can turn this layer off. We'll come back to it later. As you guys can see, this part is larger than the other parts. We're going to leave it
like that because that's just think it gives
that polroid effect, but I actually don't
like that because it's not exactly even. I'm just going to
crop out the frame because I'm going to add
one myself later on. So let me just use
my arrow keys to make a precise selection. Do that for the bottom. Can't quite see the right side. I'll just eyeball it. Hit the check mark
once I'm finished. Now I just have I
missed the bottom here. Let me zoom in a little. Now I just have my image. I don't have any frames, I will add the frame later on. I turn the frame later on, and first of all,
I have to bring it back because we've
cropped our image. Then increase our
stroke pixel size. You can see now we have added a frame with the same color. But again, we're going
to put this at the end, so it's a perfect cherry on top. Okay. In this image, the easiest parts would be the overexposed
parts like the wall, the floor, and later, it would be the
dress and all that. Like before we will start
with the easiest part. Go on the spot removal tool, come here and start single clicking on the areas that you're trying
to get rid of, do the same thing
for the line here, but we're going to leave
this to the clone tool. Leave that B, do the same thing here,
leave a little line. I'm going to do that,
so this continues. Continue with that, here I
have to zoom in a little. Make the brush size
smaller, make a selection, and just remove all of the dust particles and folding
lines around the image. We're going to leave that part. Although if I select
this and I hold shift, it will allow me to create
all the whoops Hold shift, it will allow me to
create a straight line, which I will use and
then let go and it kind of continue the sleeve. We'll fix that later. Again, we got some stuff on
the white wall. So here. Got something here,
we'll come back to that. Then we have this area,
which is a bit large, so I can just go ahead and make a giant selection and actually
that wasn't a good idea. I should just go point by
point. Yeah, that's better. It's more precise because again, we have low pixel size, it's not going to be as easy. We just got to make more
detailed selections. It's a lot of clickings
and so we're here, again, make a line, stop
where the line ends. If it's by an edge, let that for the clone tool, we're just trying to
get the separated lines that are not connected to anything like the lines on the walls and the
corners that we just fixed. Now with the clone tool, we would be following a pattern. We want to make sure that also we have to do this
with the clone tool. I want to make
sure that we leave the right areas for
the clone tool. You can also use it for flat areas like that.
It's just a gray. Let's do that here. We
got some dark gray, lighter gray, and some in this window Got a darker window. I'll just use the
Clone tool later on. Going tool by tool is actually a great thing
because it will save you time and you're not always changing between things when
you're first starting out. It's a checklist. You're done with this tool, now you can move on to the next. I can move onto her
sleeve, then her jacket. Again, avoid the lines. So here, some on the wall. Or skirt is easier because
it's just one flat color. We don't have any patterns that we would need
to copy every step. Just follow the lines, go once you're finished
and Photoshop will automatically sample
the area it needs. It's really helpful tool. Makes things really easy. Got a big one right here. Let's make sure we
select it correctly. Okay, I missed that part.
We'll come back with it. We'll come back to it
later and also these, some stuff on the wall. All right, can move on to the though we have something here. I don't
know what that is. I got the wall here. There are a lot of
folding lines in this image and a
lot of just lines. Which is why this example is separate from the first video
because it's a lot more complicated and it will
probably take us longer than the first video
or the first example. I'm going to just remove the areas that I told
you that's flat. I'm going to use the same tool, the spot healing tool
to remove those areas, the flat ones, and
then I'll be back so that we can use the Clone
tool to fix the edges. I'll be right back. I
remove the flat areas. As you can see, I only left the ones that are on the edges. Now we can move on to using the Clone tool to
fix those edges. Again, the Clone tool is
a stamp icon right here. I'm going to start from
this area from a corner. Again, hold down to
our option to get a source point and then
you bring it with you. Click on the areas
you want to effect. Going to choose source
point from here to make sure that
the lighting and deposition lines up perfectly with the area that
I'm trying to fix. We're done with the
edge of her skirt. Now we have I have to
make my brush smaller. A for source points. Click to finish that adjustment. You have something here,
we're going to make our brush larger and just follow along the natural
elements of that image. Okay. Something's here, let's fix that. Not sure what that is. I think it's a
belt or something. Let's just leave it
in. And once again, I took this from the Internet. So I'm not quite sure how these people are
supposed to look like. But if you know the
people, it's a lot helpful because that way you have seen other images from the subjects and while
you're restoring an image, you know exactly what that person is supposed to look like. But it's difficult when you don't know who those people are. So you might end up creating
someone new basically. So for practice, I'd
recommend going to your maybe grandparents
or your parents and ask them if they have old
images that you can use to practice your Photoshop
restoring techniques. Get something here. But if you don't like me, I currently don't have
access to those images. I just went ahead online and
searched for old photos, and I just found this one
in particular on Pinterest. But you can choose
it anywhere else. You can find it on
Google or via Instagram, or you could borrow
images from friends. There are many
options out there. And finding images online
or from people to practice is the best thing
you could do in order to get better at
working with Photoshop. Just cloning away the
problems, make that smaller. All right. Get some lines here. In this lesson, as you saw the subjects are really white because
of the overexposure. We can also fix the exposure
just like how we would with any normal image to just bring back the fineness of the image. By maybe reducing the exposure, working with the contrast, maybe adding color,
where in fact, we're going to learn
how to add color to old photographs like
this in another lesson. Because this one,
there's a lot of subject and it's just going
to take a really long time. I thought it would better
if we use this example for a restoring tutorial
and then use another example which doesn't
really need that much storing to color that. Okay. We have a big
one right here. We have the baby's arm. That's very gently, see, I just created a dent there. Very gently remove
those bad areas. And the overexposure
actually worked in our favor because the baby's head
or the baby in general, barely has any detail
except for the eyes. So this makes us this just makes things
a lot easier for us. We just need to we can just choose a source
point anywhere on the face except for the eyes
and just fix those areas. I'm not sure if that's something we need to fix or
maybe it's flowers. I'll just remove
it just in case it was something that wasn't
supposed to be there. You've got this
white thing here. S. Again, if you're dealing
with a corner or a line, you want to choose
a bigger brush, so you're taking the middle as well as the left and right. That way you can
copy that pattern. In this case, it's the
bricks very easily, and you don't have to
spend that much time trying to fix them
because you just copy the left and right parts and you just need to do a
single click and it's gone. Just fixing here as
well. All right. Now, I think the
grandma is done too. I'm not seeing anything that we need to remove or the baby has some extra parts
that we need to fix. I'm not sure what are those. The grandma and
the baby are done. Now all that's left is the grandfather and
his side of the image. Again, large piece, copy. We need to make it smaller
and just come from one side because here we have
a difference in lighting. We don't want to pick the top because we're going to
pick a corner as well. Just very lightly follow along the pipe,
choose source points. I went too far and we have
something here as well. I can make my brush bigger. Again avoid the top
part of the image. Just click away. We also have I think a wall
here, window not sure. Click on that area, got something here, though, we need to get rid
of this first, and then we can move up higher. The grandfather's
situation is a lot worse than the rest
of the subjects. As you can see, he
has curved pants. I'm just going to slim
it down a bit to fix it. There's a lot of distortion
on his end. I'm not sure why. But it's going to take a little longer compared to the
child and the grandma. I don't know why one of his legs is bigger than the other one.
Maybe it was windy. Not sure. This is the sun.
We're going to fix that. I have to minimize my
brush, the edge here. Fix this. Going to make my brush bigger and just click this area. I have the outfit here, let's slowly click away. I have the jacket, the coat. Just fix those areas. Compared to what people had to do back then to
restore images, which I would imagine would
take days or maybe weeks. Photoshop really made things a lot simpler and has allowed people with any skill
to be able to do this. By just selecting a source point and clicking, it's that simple. I would imagine
people back then if they knew that in the future, they could do
things this easily, they would not have
tried so hard. All right. We're almost done, and now we are at the hardest
part of the image we have. We believe the
grandfather's arms, not sure what is happening here. Maybe it's a pacifier. His face is distorted
as well as his arm, which is in his pocket. And we have his arm sleeve here, which we can easily
just do that. Choose the different
source points. Make our brush smaller if the
source point is too little. And just click away. We have an edge here
which I can use. What's next to it. This is
just the sun. Sunny day. Click. We have a line
that we can copy. Now, this is where things get a little tricky because I can't really tell what
is happening here. Okay, I think that
was his sleeve. I'm just going to
close the edge here, and then we have something
poking out from here. I can't tell if that's
a folding line or just how his jacket is,
let's just fill it in. Let's have two dots here. It's still there. I think
it's a folding line. Then I'll just make it in a way that it doesn't look like a straight line because
that's really obvious. Let's try to fix the baby's
body, the grandma's hand, and the grandfather's hand, which I think is
holding a pacifier, follow along her hand. We have his code.
Let's fix his code. It's easy. We have an edge
here that we can use. But as for the hand, we don't really have a
reference to follow. So I would have to do
a random selection. Even if it doesn't look good, we really don't
have a choice here. I would have to leave
it because I can't even identify what he's holding for me to
make it look normal. I'll just use my
spart removal tool, just give it a little tap
to smooth it out, at least. That's the least I
could do. I also have this area which I will just paint in to make it smooth and also
remove the lines that we saw. Alright. We have this big spot I'm going to choose
the points and just paint on the side. Okay. The rest is on his face. Now that we're on
his face, we could just went to his hairline. Click in those areas. I think we can sample this area to remove the stain
here. Okay, there we go. And again, because the image is kind of low quality and the
face is really far away, it's hard to tell where each of the features are and where
I need to stop exactly. It's not really helpful. Let me do something here to zoom in into the pixels and
just remove this area. I think this has to
be black as well. I would have to be
a little darker. All right. Use the same thing to make this part darker, too. Here is a little difficult. I would probably have to
copy this onto his face. Let me first clean the ear. I guess we would
have to cut half of his face and copy it to
the other side except for his eye because his eye is in the right position and
one of them is squinting. I'm going to get my assotol and get this part of his face. All right. Hit Control press J, control T. You would have
to get these blue lines, right click on that selection, flip horizontal and reduce the opacity so you can
see what you're doing. I think that's too little.
I'll just make it full. Try to place it in
the right position. I think this would be
the right position. Just by doing this, we removed
and fix the cheek area. Now I need to fix the nose, go back to base, Oh, hold on. Let me reduce the size. It just makes really
small selections. Around, that's not it. We have to use the
Clone tool for that. Lower that part and
just click away. Mm. Let me fix here
first while I think of how I can restore that area. This is
not looking too good. Okay, maybe we can make
another lasso selection, close the shape with the
lasso tool, Control J, control T, flip horizontal. And bring it on
top of layer one. Again, control teeth, rotate it, and enter. All right. As for the lip, I think we
have to do the same thing. I'm not sure how can
I think we did well, I just need to go
on the base layer, make my brush smaller, zoom in and get this gray
color to match the area. I have this black line. That I can use to
kind of collect connect his lip to each other. Okay, I think he has a mustache actually now that I look closer. Gonna keep his mustache. We have his nose that I need to fill in with that
moustache color. The tip of his nose
is still not right. His ear is not looking
too good either. Let's just use the spot removal because we don't have any
detail that I can mimic. There's no ear on
this side weirdly. And let me undo what I just
did. We have one line here. Let's get rid of that.
Some dots over here. Okay. I have some lines here. Let's just quickly
get rid of that. All right we got rid
of the folding lines. Make fix this part. The folding lines are gone. The image is still overexposed.
We need to fix that. On top of my, I'm going to
actually combine layer one and layer two and then
select the first one, hold control, select
the second one, right click Merge layers. Click on that. It merges them. Name it again to stay more organized so that you're
not getting lost. Let's name it face. All right. On top of face, I will
go on this half circle, go to curves and
just use my curves. We're not going to
use this button again because we want it to be applied to
the overall image, not just to one layer. I will grab the top one, which is the highlights and
just reduce it slightly. And then just bring the
bottom circle to the right. We just darkened the
image as you can see. Now we can see some
of the details, but unfortunately, because
the baby was wearing white, the sun reflected
on that white and the baby is blending in
with the wall right here. We can't do much about the baby. It's just the sun is reflection. But what we can do is
fix the grandparents. After curves, we can go to
the half circle again go to human saturation just to enhance the brown
color that it has. Reduce the lightness as well. Go again, half circle. Let's see where can we go? Go to brightness and contrast. Lower the brightness a little,
increase the contrast. You can also add a gradient
map, half circle again. From below gradient map, click on it. It's
black and white. Perfect. But make sure black is on the left and
white is on the right. But it's the opposite,
it's going to look bad. Close that panel. On that layer gradient map one, go to the blend mode, which right now it's on
normal and choose luminosity. Hit Intra once you're finished. This just enhances the
shadows and the highlights, but we do need to lower
the fill and 53% will do. If you guys want you can make
the image black and white. If you're not really
into that brown color. I'm actually going to do that because our previous
image was brown. I'm going to keep this black and white just to add some variety. Half circle, go to black and white right here and it's
just black and white. Automatically chose
the values for you. But if you guys want, you
can work with each of the sliders to choose
what you want. I'm going to keep the rest. And going to make another
half circle adjustment. That's just the adjustment thing and just work with the layers. Bring down the highlights, this brings it up actually. I would keep it like that. The image is a little dark, but that's just because of our difference in
lights and darks. I could actually go on
the white layer here. This is a mask layers
you can see each one has a mask layer
automatically created. Just go on that white thing. Go to your brush,
choose a black color, right click, make sure
it's on soft round. Hold down all, right click, direct the right to
increase and remove the effects on the edges or any dark area that was
affected by this adjustment. Going to hit X to bring
the white because I accidentally painted her outfit. All right. Okay.
What else can we do? Now that we have
our adjustments, if I turn on frame, we have a frame like that. But because we change the color from a brown cream
into black and white, we have to turn our
frame into white. Click on the frame, go
to the rectangle tool, and then the stroke color, click on it, change it to white. You can see looking it makes more sense because it's
a black and white image. Okay, so I want to
make it more natural. Right now, it's just
a white solid layer. And because this
is an old image, it's not looking
exactly natural. So what I can do, one of the ways that
you can add texture to a solid layer is by
downloading a image online, I just searched old paper
and a lot of results came. I downloaded this in particular. Let me just drag
it onto my Canvas. You can see it's
just a old paper. It's nothing too weird,
nothing too fancy. And what I'm going to do
is right click on it and rotate 90 degrees so I can make it vertical because
my image is vertical. I'm going to make it as big as my canvas and then hit the
check mark right here. All right. Right now,
the thing is everywhere, which is now what we want. I'm also going to increase
the sides a bit more because the edges of this image are
darker and I don't want that. I just want that texture
to be everywhere. So I'm going to go
on my photo layer, hold down Alt and my
frame layers after this. Make sure they're on
top of each other. Hold down alt and click in between the two layers
and once you click this image will
only be limited to the area of the
layer underneath. If I bring this on
top of my levels, where we created mask layer, and just do the
same thing, click. I will only be limited to the area that we
kept, which is white. I'm just going to bring
it back, hold down Alt, click in between, and
there is my layer. But like we mentioned, I didn't want mine
to be colored. I want it to be white because we have a black and white image. I'm going to go on this layer. The blend mode is
normal, click on it. If you scroll through, you can see different options. I usually like to
go for multiply. You're not seeing a
difference right now, but that's because we
need to change and adjusted to fill and opacity. I'm going to lower the opacity. Okay. I just did that. It's not that noticeable. I guess I chose the wrong
image, but it's okay. I can actually delete this, make a new layer,
go to my brushes, use the brushes for help. Right, click on the screen. Right now we're in
general brushes, and when it close this, go to, I guess dry media will
do charcoal pencil. Let's increase the size
and see how that looks. Choose a gray color. I'll choose this. Just make
blobs around the edges. This is optional. You
just leave it white. I'm just trying to
see how I can add to the oldness of the image. Did that, hold down Alt
again, click in between. It is only limited to the
frame that we created. Change the blend
mode, go on this. Let's see. Let's go on. I want to see which
one looks better. Let's go to linear burn, Enter and I'm just going
to reduce the fill a lot. I just wanted to be
faintly visible. Seven is too little.
Let's go for ten. I'm only doing this just in case I wanted to maybe
print this image. It has a little
personality to it. Okay. What we can also do
is add a little shadow. I'm going to create a
new layer, go to black, and add black to the edges
with the same brush, I'm just doing a little doodle. Although that was
too much, let's just make it very random. Don't want to be too precise. Then I'm going to
lower the fill. To about 11%, just a
little shadow on the edge. I can see the difference here. I chose the wrong brush let's
just use a regular brush. Going to go on the
eraser tool and just delete what I just made. Brush tool, right click. I guess the soft
round brush will do. Do the same thing and
just go on the edges. All right. Just like
any other image, you cannot put
shadows everywhere. They would have to be a lighter
side and a darker side. For me, I chose the
left as my darker side. And there we have it.
There's our restored image. Let's have a look at
the before and after. When first name my
layers actually, name this shadow, name
this texture and that. Go on my top layer, which is a shadow layer, scroll down to my base layer, hold shift, click on base layer, press this folder thing. It groups it all together. The layers are still there,
but they're inside a group. Close that group, and we're going to have a look
at the before and after. Let me zoom in enough. This was the before
this is the after. It's completely different. We removed all our de folding
lines, the stain here, we changed the color as well, and we just restored an
image to its original shape. Which we would imagine
would have looked like this if it wasn't folded and wasn't left to just
hang around on the shelf. All right. I hope you
guys enjoyed this lesson. In another lesson,
we will learn how we can color old images
after restoring them. I restored this, but I want
the colors to be there. I can do that in Photoshop too, but we will get into
that in another lesson. This is it for this lesson. I will see you guys
in the next one.
37. Skin Smoothing Pt. 1: In today's lesson, we're
going to take a look at two other methods of skin
smoothing inside Photoshop. So the first method
is going to be something that we haven't
talked about before, and it's actually quite popular. It's when we separate the
frequencies inside the image, and we use them independently to get rid of any rough
textures on the face. The second method is going
to be for the built in neural filters that Photoshop
released in recent years, I will show you that after this frequency
separation method. That way we get to explore all the other
neural filters that Photoshop released
since our last lessons. I have this image right here. You can go ahead and download it and open it in Photoshop. When we take a
look at the image, we not only have a
rough skin texture, but we got quite a
lot of red spots. Also this person has a stubble. So the point here
is that I can't really blur out his whole face because it will get
rid of that, too. So let's go ahead and start
separating the frequencies. Generally, your
images, any images is made of low frequencies
and high frequencies. So basically, think of the
image as a flat plane. Anything that goes up like a texture or the
nose or anything, these are like kind
of bumps on top of this plane because
these are the details. Let's just visualize that
with a bright color. Imagine this is your image. Then on top of this
image or inside it, we have high frequencies
which look like this, and then we have
low frequencies, which are a bit more mellow. So what happens here is that these sharp high frequencies
are the details. So it's the pimple, the edge of the lips, the nose, the eyelashes, anything that is sharp and counts as the
details of the face. It also counts for the skin
texture and the pimples. Now, the low frequency
is the base of that. So it's talking about the color
and the tone of the skin. Because if we just get
rid of the little bits, we may end up discoloring
this person's face. So these two work together, and when combined, we
get this regular image. But in today's lesson, I'm
going to show you what the separated frequencies
look like and what they do. Remember, the blue is
the low frequency, the green is the high frequency and the red is like the base. We got our base image
duplicated twice. Let's call the bottom
one, low frequency. Now why is it at the bottom? Because the color and the
tone sit behind the details. And the top one, high frequency. So it cannot be the other
way. It should be this way. Let's hide high frequency
and see how we can get this. Go to filter noise,
dust and scratches. We're trying to get rid of
any detail at this point. We're trying to get
something rather flat for the subject because the details are in the high frequency. Dust and scratches. Let's get a nice preview
here so I can see your skin. Going to go somewhere
that has a lot of detail. So it eyebrow, this eye
mask and the pimples. Then we're going to reduce
the threshold to zero. We don't want any sensitivity. Remove the radius to one. Now we're going to
increase the radius and try to get something flat
but not exactly distorted. So when you move your
cursor on the image, you can see this square thing, and we can use this to kind
of create a focus point. So if you're not
getting this one, you can just click it with this square cursor. I'm
going to go with here. Increase the radius little by little until we smooth it out, but we're still able to see
the features of the subject. Alright, so I'm going to go with 420 threshold because if
we increase the threshold, it's going to be very sensitive, and we're just bringing
back the details. Click Okay. And now
it looks like this. Now, let's bring back
our high frequency, and we're basically
going to apply the details in this onto
this flattened out version. So we're just getting
the eyebrows, eyelashes and all that applied onto this so that it's
not exactly flat. Go to high frequency, enable it image, apply image. We're
going to get this one. First of all, we
don't want merged. We want it to be
on low frequency. Make sure that this is RGB, source should be
our project file. Now, the blending should not be multiplied because right now it's combining the two images
and it's darkening them. But we want these things
to subtract from one another so that we can
only get the details. So this is high frequency. Opacity set to 100, scale two, offset 128. This should be there by default, but if it's not,
just enter them. Click and enter the number. Once you're done, click Okay, and this is what high
frequency looks like. Now we have separated the high frequency
from the base image. Notice how the
background is just gray and the neck is gray,
so it's the shirt. This is because these areas
weren't really textured. You can see it's
pretty flat flat here. The only areas that
are showing through this layer are the
areas with detail. We basically took the high
frequency which looked like this and separated
it into a layer. So this is what high
frequency looks like. This is what low
frequency looks like. Now we're going to
change the blend mode of this sky into linear light. So it blends in on top
of this low frequency. All right. Now let's group
both of these together. Now we're going to open this up, grab the low frequency, K your lasso tool with
a lot of feathering, 20 pixels, click away, and what we're going
to do is to grab the areas that we want
to be smooth out. That would be the forehead, the chin, the neck, the temple area, and I'm going to start
with the forehead. So first of all, let's pull
it a bit here, grab it. Just go around it like that. Try not to go over
the sharp areas like the hair or the
eyebrows, close it off. Now, it's important to
go over these areas one by one so that you can check
one before moving forward. Now we're going to use the
good old Gaussian blur. Go on low frequency,
filter gaussian blur. So keep adding to this until
you get a smooth texture. Now notice how the
details are still there, but I am just flattening
out the rough textures. So let's go with,
like, 40. Click Okay. Commander Control D. Now, of course, these guys are part of the high
frequency layer, so don't worry about that. We're just trying to deal
with the tone and color. Make sure we get an even tone around the skin because
currently it's not even. Go back to low frequency and start with your next selection. So that's going to be like this. If there is no pimple on his mustache area, you
don't need to go there. But if it was, you
can. Just go to filter and apply it right
here or Option Command F, Alt Control F. That's going to apply the same amount
that you did before. Next, we got the chin area. Be careful of his lip. Do this area independently and make sure that
I am not applying too much. Let's go with 28. For the nose, we want
to start here and carefully make our way down
all the way to the tip. Alright, I'm going
to go back here because I want to add 40, 40.2, just as we did
with the other ones. Command or Control deem. Don't forget the neck,
that's a part of his skin. Go over it like that. Gentle around the jawline. And there we go. So this is what it looks like
without high frequency, we kind of blurt it out, and we can see how
the pimples and the rough patches are not standing out as
much as they did. Now let's get rid of these high frequency
areas that we don't want. So let me just show
you what we do want. We want these little bumps, these pores on his face
because everyone has that. And if I had
something like this, then it would not
have been natural. No one's skin looks like
this. Let's bring this back. High frequency grab
your tool of choice. I like the clone stamp tool. Going to grab it with
100% flow opacity, soft round, get a nice size. Sample with alter
uption then click. You will see a gray thing, but that's because
we had the frequency separated and upon changing
the blend mode, we got this. Before that, it was gray,
but now we're on this. Don't worry about that and just paint over these big areas. But notice how
nothing looks flat. That's exactly why we did this. And Once you're done removing the scars
and the pimples, we now have to go back
to our low frequency and fix the tones
underneath these bumps. Notice how there's
these red bits on the areas where the guy had the pimples because
they were quite big. If we look at our base image, they were quite red and
they were quite big. Let's go to low frequency, but this time just isolate
these reddish areas. You don't have to go
over the whole process. Just make sure you
have the feather, go to Gagen blur. And normally adding the
same amount would work, but you can experiment
with higher numbers. And now we kind of blurred out those three specific points
that had the pinfles. Again, we have a bump here. Let's add the same amount, softens it out, looks good. I am just adding the same 40 pixels amount, nothing
too different. Sometimes you may
have to do more, so for me, that's not enough. I'm going to go in
again, and there we go. I added 80 more pixels, but I'm not worried
about the details because it's on a
separate layer. You can always go
back to either one of these layers because we
separated their frequencies, they're not that
related to each other. So when you're trying
to blur things out, don't worry about the details. When you're getting
rid of the details, don't worry about the
color underneath. So I'm done with this. I'm
going to close my group, and I'm just going to make a new curves adjustment
on top of this group. So with the curves adjustment, we just want to kind
of make things pop. So make a little shadow area here and increase
the highlights. So we get an S curve, close off. Let's get a vibrant layer, clip it onto curves, and we're going to just
fix the coloring a bit. Increase the vibrance and
work with the saturation. Think I'm going to
reduce the vibrance. Just a bit. All right, so this one is making
my subject pop, but the problem is that
it's going everywhere. So to limit it onto the highlights of my subject
and not on the shadows, I'm going to double click
and get my layer styles. On the blending options, head over to underlying layer, the shadow sliders,
pull it to the side, and we can even
separate the two. So bring it to around 88. And if I bring this back, you can see how
it's not affecting the shadows as much.
That's what we want. Go back here to make things
a bit softer, alter option, click, separate the two, and just soften things out. So before, after is just
going on the highlights. If you wanted to not
go in the background, just make a simple mask
with the color black. I made a vector mask by mistake. There's already a
mask. Get a nice size and get rid of the things. And there we have it. Let's take a look at it before and after. I'm going to clip this
to frequency separation. This was before. This is after. He's looking a lot better and a lot more refreshed, no
more pimples for him. We made the procedure
go smoothly. This was how you can make frequency separation
inside Photoshop. It's actually quite simple. It's just all about how you adjust each layer
for your image. In the next lesson, we're
going to take a look at the AI tool that's inside Photoshop for smoothing
out the skin. I'll see you guys
in the next lesson.
38. Skin Smoothing Pt. 2: We have another image where our subject skin is just
not looking the best. So this time, instead of
making the layers ourselves, we're going to take a look
at Photoshop's AI tools. We looked at them in
the previous lessons, but now they're improved, and there are some new ones. I'm going to start with
the skin smoothing filter, and then in the next lesson, we're going to take a look at all the other filters that are
new or have been improved. So this image right here, I'm just going to duplicate it. And call this base. So before I go into the filter, I'm just going to zoom in and show you guys what
we're dealing with. So apart from a
rough skin texture, we do have a lot of bumps, just as we did in
the previous lesson. But these bumps are
kind of blended in. Maybe she's wearing
foundation and we're not getting vibrant red
behind every pimple. So that's a difference
between the previous image. I'm just going to
head over to filter. Neural Filters, and let's
see how the tool works. Bring this aside,
portraits, skin smoothing. You may see this button, that just means that you
need to download it, download it, and
then turn it on. So processing on device, this is what it looks like
after the default numbers. We're just going to zoom in
here with the Zoom tool. This was before. This is after. So already it did a good job. It kind of made
things a bit blurry, which gives me a
good starting point. Now, we have option for
how much we blur this out. So this is, like, all the way and I can just
reduce it, as well. So it depends on how
my image is looking. We have another slider
for smoothness. I'm going to increase that and that's going to get rid of any sharp details on the face. Now, because this is an AI tool, it's not touching the
eyes, the eyebrows, and the lips, or any other area that is not supposed
to be smooth. So it's a smart filter. It knows what it's doing, and this kind of
saves us the time of masking things out and
adding different layers. So smoothness 100. I'm also going to increase the blur until I have a
nice base to work on. Just playing around
with these lighters. Sometimes you will find yourself going all
the way to 100. That's no problem because
we can always fix the fill percentage and
the opacity percentage. So these are the
other two sliders. We do have a lot more filters that have been
released or improved. I'm going to show you
guys in the next lesson. So once I'm done, I can come
down here to the output. I'm just going to make a new
layer masked. Click Okay. I just have this as a mask. If I alter option, click on the mask, we can see how everything was done in a really precise manner. I didn't go over the areas that is not supposed
to be flattened out. Let's go back,
alter option click. So let's just bring
this to 100 as we did and change this into a
smart filter. Click Okay. I now have my Neural
Filters listed just as we learned with
the previous lessons. And delete one of
them. I made two. All right, so let's hide this for a second and
go back to this guy. So over here, I can see that it went over the eyes a little, and it needs a little
bit of tweaking. But overall, it did a good job. So just go over your mask with a black brush and
fix this up a bit. The parts that we know are
going to be black for sure. So that's the pupil. We
can see the edge here. We don't want that
to be smoothed out. Once we're done, we can
go back, Alter option, click, and just use our
regular brush to remove it. But now I can see what
parts I'm going over. So let's remove it
from the nostrils. The eye whites so that I get the natural
edge of the peeples. The lip is already blurred
out, and there we go. So there we have it.
It's looking good. Now, if you want to get
rid of these bigger bumps, we can just go ahead
and use any of the tools that
we've used before. So I'm going to use Clone
stamp again, zoom right in, get a smaller brush,
terroption and simply click. So I would recommend using the frequency
separation method areas or subjects that have a lot of bumps under skin and
the skin smoothing techniques for situations where you just want a smoother skin. Gonna go back in
here and introduce this layer, this area, I mean. Right, there's my subject. This was before, this is
after looking a lot better. So these were two other
methods that you can use to give your subject
a smoother face. You can go up from here as well, grab your layer and
add some adjustments. I think I will add some curves. To her diselection. You can see that it's
just going there, maybe make it a bit brighter
and have it stand out. So before, after.
In the next lesson, we're going to go over
the other neural filters and see what Photoshop
has to offer.
39. Neural Filters Pt. 1: Okay, let's take a
look at the new and improved Neural filters
inside Photoshop. For the first filter, we're going to use this image and the subject from this image. Let's grab our subject. Command or Control scene. Paste it onto this
new environment. Scale it as you see fit
and put it right there. So first of all, I need to make sure that the
coloring is right. Now, usually we
would have done this ourselves with
different adjustments, but Photoshop has released this new filter that I
will show right now. Let's convert this
into a Smart Object. Call it subject and head
over to Neural Filters. This filter is new, and it basically combines your
layer into the background. So first of all,
select your layer, which is the reference image. This is it. It's going to do some adjustments and
make some things happen. So he's already a lot more colder and a lot more
contrasted than he was before. If we scroll down,
we got a bunch of options which we can use to add more of the adjustments
that Photoshop made. But if you don't want
that, you can make it so that it's less. I will go with
around 84 for this. Next, we have some
color balance features, which allows me to work
with the coloring. This image behind
him is pretty blue, so I know that I need to get rid of some of that red
inside my subject. The opposite of red is Cyan, pull the slider towards the left and you can see he's
starting to blend in. Next, it's a bit
greenish in the back, so I need to get rid
of that magenta. Finally, we have
blue and yellow. This is pretty blue, so we're going to get rid of the yellow by adding some blue. Really slight adjustments here. The last two sliders are for your saturation and brightness. I think he's a bit desaturated. Let's add to that, and
he's a bit too bright. So let's reduce the brightness. And there we have
it before, after. It's looking a lot better. So we're going to make this into a smart filter, then click Okay. Already, it's looking
a lot different. Now, let's grab the background, and we need to blur it out so that he is the
focus of the image. Just going to make it duplicate. Head over to let's
actually convert it first. Head over to Neural Filters. And use another filter. Enable the depth blur, which is in the
photography section, come down here and we can
click to Edit Focal Point. Right now it chose this
guy as the focal point, but that's not
really what I want. Uncheck this and I just don't want any subjects to stand out. I will, however, choose
this section down below as my focal point because that
is where he is standing. So right here, choose that, and we got some blur
strength options, which you can increase. Some haze options and some
white balance options. So I have the
following settings on. I'm not going to touch the
white balance or anything. Now, Photoshop did detect
this person that's closest to our other person or just the front of our camera. So he is going to be in focus, but it did blur
out everything in the back in a realistic way. Going to output this into a
smart filter. Click Okay. Now, what I'm going
to do is to add another blur just above this so I can get
this person out. Blur, Gaussian blur. Nothing too extreme.
And remember that he's pretty close
to our main subject, so he cannot be that blurry. Around seven pixels is
good, and there we go. Now it looks better. And I made this image possible
using two neural filters. So this was the harmonization
and the depth blur filter. Let's take a look at the others. Next, we got a filter that
works with landscapes. So I got one here
during the daytime, and I got one during
a darker setting. Let's convert both of them
into a smart object and begin. Let's start with this one. Filter Neural Filters,
push this over here, and down below, we can
see landscape mixer. You're going to get
a bunch of presets, turn it on and choose one of
the options we have here. These are all presets. You can also customize this. I choose this one and you
can see how it changed the lighting and I made it
look like a sunny afternoon. We can try something crazy
like this really pink sunset. We can also come down
here to preserve subject, which is basically this guy. So this will give
me a natural look. We can try to harmonize it And that's just
going to give me, like, the previous result. Apart from that, we have
the options for spring, summer, autumn and winter. Each of them are
self explanatory. I just want to show you guys the winter one because
it's pretty awesome. It adds snow, and I can take this maybe make
it more spring like. So it's going to introduce
more greenery. All around. If I increase the autumn, it's going to
introduce some orange while maintaining
some winter stuff. So these are really cool. Everything is done with AI, and I can get good results
with a few clicks. Now, let's explore
the custom section. And the custom section
allows me to choose an image from my computer instead of choosing
one from here. So I'm going to choose one. I believe we had it
opened here. There we go. It's pretty
different. It's dark, and it applies like so. I can again, go to here and
perhaps make it spring like, preserve subject, and get something more
natural. So there we go. This is how the
landscape mixer works. Go to click Okay. And
enjoy my new look. Now, there is another
thing out there, which was in the same category, and that is style transfer. So as the name says, it's going to transfer
a certain style onto your image.
Let's turn it on. We got some presets, artistic styles
and image styles. I'm going to bring it here. We got drawings, Da vinci
styles, oil paintings. I just kept this guy on, and now it looks
like a painting. Let's try the one next to it. And we get a more intense look. When we come down, we
can reduce the strength. And of course, the
opacity, the detail. It's going to make it
softer, background blur, which I usually don't use
because the whole point of this is the texture
over the painting, and I don't want, a
blurred background. Then we have brightness. Go to increase that and
finally, the saturation. It could be higher or lower. You could also just preserve the original color while
you move these sliders. Then we have some image styles. So these were artist styles. Let's try the image one. We got the famous Japanese
painting style here. Let's go to try to
apply it there. We got this. Can't quite see, but it looks pretty
abstract from here. And just plenty more options
for you to choose from. You can download them
all if you don't want to wait for them to
download one by one, and, of course, upload
your own style. So I'm going to download
something from the Internet, and then we can explore this. So let's bring in the
image and it select this. It's a painting that
I got from Pixebe. Let's see how it transfers
the style. There we go. So we have these
blocks of paint. If I don't like the intensity, I can always come down here, reduce the opacity
and lower the detail. Let's darken the
brightness and bring it back. And there we have it. This was a new filter
style transfer. Now let's move on
to the next ones.
40. Neural Filters Pt. 2: Next, we're going to see what Photoshop has for old images. So I have an old image here, which is pretty torn up, and I honestly don't know how Photoshop is
going to fix this. But let's see what it got. We have an image like this, a vintage image like this with just some scratches and an image that just
needs some coloring. So there's no dust or scratches,
and it's pretty good. So let's start with the easy
one, filter Neural Filters. And for situations like this, we want to use the
colorize feature. So click it open,
and there we go. With one click,
it's pretty good. If we come down here, we
have some adjustments, auto coolorimage, profile,
you can choose them. For example, retro high
contrast or maybe retro brown. So it's basically trying to
keep that vintage style, but just give it some color. We can work with the profile
strength saturation, go to increase it and some
color balance features. So if it's too red,
add some cyan, if it's too green,
add some magenta, if it's too blue,
add some yellow. Then we have artifact reduction, which if you zoom in, you
can see if you need it. There is a little bit
of noise introduced, so I'm going to add a
little bit of both. That's going to give
me something better. Reduce the saturation. There we go. Before, after. Much better. Click Okay. And there it is. Let's try a
level harder with this one. Et's see what Photoshop
has to offer. So for situations like this,
we have another thing. You can either use colorize
or photo restoration. For this image, we need both. We need to first get rid
of these scratches on the image and then later
colorize it. So turn this on. This is a new feature. It's going to get rid
of the little dust, increase scratch reduction so
it can fill in these lines. So with just 24, we got rid of those
scratches. Pretty good. Bring the adjustments, we have some noise reductions and more artifact reduction sliders. Gonna leave it like so, and then I'm going
to click OK into current layer so that I can use the coolrized
feature right above. Let's go back. Let's add
colorize, and there we go. It looks pretty natural. I can use the settings
just as we learned. So there is my vintage image. Now let's see what
Photoshop is going to do about this super hard image. Now, I'm not sure if
it will bring back the subject phase and there's
no other detail to use. So I'm kind of curious
to see what it will do. G increase scratch reduction and leave all the
other settings. So as I thought it couldn't, it disabled the filter
because of an error. So there are some
limits to this filter. At least we know now. Let's hit Cancel and take a look
at our next filter. The next filter is about JPEG artifacts, which
we learned about. They're really helpful
for when you have a low quality image
such as this one. You're just supposed
to go in here and Photoshop is
supposed to give you a sharper and high
quality looking image. Come down here, enable it. We only have a setting for
low, medium, and high. So this is high, and
it did a good job. This was before. You
can see all these pixels. This is after. So if I wanted to use this
image, I can use it now. It's not exactly four K, but it looks way better
than what we had. If you found it to be too much, just work with the
strength here. The next filter allows us to transfer the color from
one image onto another. So I got this super
pink flower background, and I'm going to
try to add it onto the shoes in the second image. So this is going
to be interesting. Let's first get our
neural filters, head over to color transfer. And by the way,
whatever has Beta on it is basically under
improvement as we speak. So maybe after a few versions, you can see that these
guys are different. All right, so let's take a look at the
presets that we have. I'm going to have my own image. So let's head over to custom and Oops, that's
the wrong image. And choose the correct image. So the flower one
is what I want. It's going to try to process it. And now I got the
same pinkish color. Let's go to RGB for
the color space. We got some saturation,
hue, brightness lighters. Now let's try this with
one of the presets. Going to try this blue one. And I just change the color
of my shoes in one click. The final filter is
for smart portraits. We went over this previously, but there are some improvements, and now you get
to do a lot more. So grab any portrait, good Neural Filters,
portraits, smart portrait. We have features for happiness, age, thickness, for
hair, and eye direction. There are plenty more down here. Let's make her a little bit sad. The processing will
be done in the cloud, and I'm going to make her
a little bit younger. So there we go. I'm
gonna make her angry. For global features,
let's change the head direction and
perhaps the light direction. Let's feather the mask. Quite a bit. And yeah, so this is what I
did before, after. There are some improvements
compared to last time, and they're pretty
fun to play with. Gonna grab another
image where she has a poker face and she's
looking straight ahead. So let's see what we
can do with this image. Smart portrait. Let's
change her eye direction. And now she's looking
towards the right. Facial age, let's make her
a bit old. There we go. Expressions, surprise. Got some global
features down here. I think I'm going
to make her happy. So you can see it gave
her a little smirk. Let's go all the way up to plus 50 and increase surprise
to plus 50 as well. So this looks pretty awesome. It's different, and I'm not
seeing any errors here. I would like to try
the head direction. Let's have her go
all the way towards the left and see what
that looks like. So she's looking a
bit towards the left, but I was kind of expecting
her head to move. I guess it's just
the face direction. Alright, go to get rid of that. The rest of the features
were okay for me. I made her smile and
change her eye direction. This is before. This is after. So this is way better
than what we had before. And as I mentioned, all of these are improving as we speak. You can also always check out wait list and see when
they are released. Water along exposure, shadow regenerator,
noise reduction. And portrait generator. So these are pretty cool. I'm just going to hit okay
and be done with this image. So this was a quick look
at the Newall filters, the old ones, and some new ones. Just make sure that
you start with a smart object so that you can always change
things as you go. So I hope you guys
enjoy this lesson. Let's move on to the next one.
41. Glow Pt. 1: Let's learn how to make
things glow inside Photoshop. I will go over two methods. One of them is using parts of the original image to
make something glow. And the second method is using something
outside of the image, such as a shape to make it glow. I'm going to start
with this image. We have this creature
in a dark environment, and I'm going to use the
antilars to make them glow. So first of all, we
need to select them. Now, instead of using
the Quick Selection tool or the Lasso tool, we're going to use a Pen tool. The reason for that is
because we're really trying to get those perfect edges, and we don't want anything
to be smooth in this case. So start from where
the antler separates. Click and Drag, make sure you
have no fill and no stroke, and I'm going to make this a
path. So switch it up there. Try to match the curves
the best you can. If you want to work
with one handle, hold down alteruption, adjust
it, and then move forward. You can also use command or control to work with
one of the points, so you can move them around
without disturbing the rest. To get rid of a curve, hold down alter ruption and
click on the main point. So that's going to
give us a sharp turn. I'm just going to go
all the way around. Do not bring in the ear, just go around this
and end it here. So once we're done, we
want to go over here, combine shapes, and then
make our other selection. So this way, we can
maintain the other one and start over
from this point. They need to be
in the same layer so that we get a
more natural result. So once we have the
two selections, we're just going to
head over to paths. We have work path right
here and I'm going to name this. Click Okay. Right click with the Pen tool on your image to make
your selection. I'm going to add one pixel for feathering, and there we go. Now, before I move forward, I'm going to remove
this section by hitting Q going right
in with my brush. You could still
use the Pen tool, but it's such a small area. I'm not going to use
the Pen tool for it. Spring back the flow. Once you're done, click Q, Command zero to
go back to full screen, I mean, and then make a new layer using this
Commander Control J. And I'm going to
name this antlers. C get rid of this shape. So now you should have a
layer with just these two. Let's bring them
back. In this stage, if you want to edit your
image, you should do it. Just grab your main layer, go to image, and add any
adjustments that you want. I like the way it looks, so I'm just going to
leave it like that. Now we're going to duplicate
this Command Control J, copy, convert this
into a smart object, and change the blend
mode to linear Dutch. So already it looks
brighter because it's going above the original
ancillar selection. But that's not what we want. We want to make it softer. I Photoshop, there is no
button to make things glow, especially when it comes
to parts of images. So you need to do it manually. If you think of glow, it's just basically
a bright light, which is sometimes colored
and it's blurring out, starting from the source and then fading as it reaches here. That's exactly what's
happening here. We made this layer glow. Now we need to blur it so that the light can emit
in a softer way. Code you filter on your
copy, filter Gagenbler. And we're going to start
with a really small number. So something to
just soften it out, nothing too extreme
at the moment. We need to stack
the different blurs on top in order to get
a more natural result. So already this is
looking pretty glowy, but it's not enough. So now we're going to
duplicate this one more time, Athlerscopy two, dabble click on gaussian blur
and increase the radius. So let's go with, like, 20 then click Okay. Duplicate it one more time. Dabble click on Cusionblur
and increase this. About 60. So now it's
looking pretty good. I'm going to make a new
layer and call it Light, grab my soft round brush, a bigger size, and using
the color white for now, just make sure it's
all the way white. We're going to add some
external light to this. So just go over it
with your soft round. On the ancillars for now, we're going to do with
the creature later. Then change the blend
mode to soft light. So already it's
looking pretty good. And now his antlers
are emitting light. Alright, now let's group
all of these together. Call it glo Effect. Now we're going to
color this glow. You could, of course,
leave it white, but I want to add some neon
colorings right above. Clip this onto your
group and colorize it. So you can make it red, blue, purple, pink, or
any other color. I think I will go with something similar to
this environment. So maybe some cyan,
increase the saturation, and increase the lightness
around this much. Close this. I'm just going to
head over to this layer and blur it out so that
I get softer edges. Something like this, click Okay. You can also reduce the flow
if it's too much. All right. Close this off, and now we're
going to make a layer for the glow to affect the
creature and the ground. So make a new layer
above your group. Above this with the
same color white, and where you're
just going to make those glowing lines on his body. Let's start from the
face. Make a small brush. So look at the face
of the creature and add it on the areas that
were already bright. Gonna hide glow effect. And if we look at our subject, we can see that this
part of his ear is glowing, a little bit there. His temple is glowing, tip of his nose, the bridge, his eyes, the top of them, a little bit underneath,
around his mouth. These guys are the shadows
and the back of his body. Same thing here. So
here's the shadow. We just want to add
this glow effect. I'm going to make my brush
bigger on the areas where this subject was bright. Once we have this, I'm going to change the blend
mode to overlay. This is just going
to go on the areas that are bright and
not on the other side. Bring the glow effect back, duplicate this man saturation, then clip it onto
this new layer. Now go over here. Let's
call it highlights. Let's reduce the film to
get a more decent look. I think we can remove the
ears from the highlights. I'm going to grab the
eraser. Soft round. The parts of the group
is getting on it, and it's not looking the best.
Just remove it like that. Alright, now let's
make a new layer, but for the ground, which is not that visible, but we do get some highlights
there in the back. So let's call it
glow environment. Grab our soft round, big size. The color white
or you could grab this light blue color that we got and just go
over these areas. Try not to go on the subject and just
focus on the outside. Go on the trees maybe. Go around like that.
The bottom is black, so we don't want to go there. Change the blend mil to overlay, and there we go with gluing, and this creature is emitting
light to this whole thing. It just to fill to get a more natural look and
repeat with the highlights. Right, so we got
the glow effect. Now to make this more magical, I'm going to add some
particle effects over this. In your resource bag, you're
going to find two overlays, add them above your subject. So let's start with this
one, this one, actually. Flip it over, shift, alter uption to
scale from above. G to kind of keep it
on the ancillars, change the blend mode to screen, stbally call it particles. And then I'm going to
grab my lasso tool with quite a lot of feather to just add these
in between his antlers. So just go like this. Make a mask. Going to double click and make it
even more feathered out. Then I can just go on my
original image, double click, layers styles, or actually a levels adjustment
would be better. Clip it on darken the shadow, so we get less of that
faded look. Like so. It's just a film of the overlay, and now he has this effect on
top and around his antlers. I have another overlay that
I would like to add over the entire image to give
it that magical look. Fit the whole screen. And I'm going to rasterize it. Let's call this particles antlers and this one
overall particles. So bring this above
levels, clip this back. So over here, we're
first going to hit Command Shift U
to desaturate it, and then we're going
to head over to the levels to darken up the shadows more and
get these gloey effects. Now change the blend mode
and then blur it out. Something a little less
extreme. And there we have it. Now our subject is glowing. Let's take a look
at it before and after. This was before. This is after. You
can always go back in and reduce the fill
of your layers. Everything is separated. So you should have no
problem with that at all. So this was our first method. Let's take a look at our second method in the next lesson.
42. Glow Pt. 2: Now let's add a glowing
shape behind our subject. First, we're going to start
by editing the image. Unlock it, convert it
Camera Raw filter. Gonna darken this up so
that the glow looks better. Lower the exposure,
increase the contrast, darken the shadows,
and maybe make it like bluish. All right. I'm going to reduce
the vibrant so that my glowing shape is the only
thing that is standing out. Once you're done, click Okay. Now, either grab the Pen tool
or any of the other shapes to make something
for your subject. Starting from the
center, alter uption. Hold down shift as well, and just scale it out until
you get a nice shape. Add a white stroke, no fill. Let's increase the
size so we can see it. Something like this.
Let's go ahead and add 20 pixels for stroke. Let me call it glowing circle. Double click to
Inter layer styles. The first thing we want to
do is to give this a color. So just go over
into color overlay, click at once, blend mode to normal and add your
color of choice. I will go with a bright
cyan Click Okay. Next, we're going to
start making things glow. Add inner glow, leave
everything as it is. We just want to increase
the opacity to 100. You can look at it in
the preview panel. Reduce the choke to zero and increase the size until
you get a nice selection. So I think for our case, it should be something around
here because I still want to see that cyan
color that we kept. So maybe around 18 pixels, change the contour
into half round, then go back to
adjusting the size. You also want this to go on the center and not on the edge. Next, we want this to
go on the outside too. So there's the
outer glow option, and we want to choose
the color to be that cyan that we had before. Doesn't have to be identical. Just try to guess it here. And then we're going to change the blend mode
tool in your Dutch, leave the opacity at 50%, we're going to come
back to this later, reduce the spread to zero
and then adjust the size. I go back to opacity.
Try to figure it out. I think around 63 is okay. The size, I will keep it around
87. We're getting there. It's looking good. I think
we can work with the size. Going to get 12 pixels, go back to outer shadow, get the same contour style, and increase the range. Finally, to add that extra
glue on the outside, we're going to use drop shadow. But of course, we're using the opposite of shadow,
which is highlights. So first of all, change the blend mode from
multiply into linear Dutch, which is going to
make things brighter. Then we're going to
change the color again into something similar. Let's go to Cyan and
add a similar color. Next, change the angle
into something reasonable. I want more of the glow
to go on his body, so it should be in this angle. Distance, we want
to turn into zero, spread zero, and just
work with the size alone. Thing will go all the way up. Click Okay. Now we're going to make a new
layer above this. Call it extra glow. Grab the Pen tool, and using the rulers, I'm going to make let's bring
this circle layer back. I'm going to make guides for the center of the
circle, glowing circle. Click on it with this
tool path selection tool and make a horizontal
ruler and a vertical one. So if you're not
seeing your rulers, command or control R, to enable them, just
have it be like this. Now go to your extra glue
layer, bring it back, grab the Pen tool, and
we're going to make a path on these points. So one, two, before you let go, click and drag to
match the round. Doesn't have to be identical, but try to make it
somewhat close. Once you're done, 0.3, click and drag going to come
back for the handles later, click and drag, and finally
meet it, click and drag. We can get rid of
the rulers for now. Going to lock my
glowing circle so I don't move it around and just use the path selection tool to kind of work with
the way it looks. So some of the handles are a bit too
extreme, I would say. We can just grab one of them, alter option to kind of
dial down the intensity. Let me just prepare my brush. Make sure your
brush is soft round and choose the size to be somewhere something
reasonable for this circle. Use your left and right bracket
keys to adjust the size. Think around this
much, 400 pixels. Go back on this, right
click with the Pen Tool, stroke path with the brush tool. Click Okay. The wrong color set. Grab the cyan color that
we had from before. And then stroke the path. With brush, click
Okay. There you go. So now we got this
extra glow that I've got above my glowing circle.
Let's bring it below. If you're seeing the
outline of your path, you can just go over
here and delete it. We do not need it anymore. Your path panel is right here
if you're not seeing it. There's my circle. So let's
blur it out even more. Like, so let's change the
size of my glowing circle, the stroke width, and we go down to 15, and
that's better. Alright, now group these two. Glowing circle. I'm going to go back to my glowing circle
and increase the size of it. This is a shape, so I
can always do that. And if you are going to change
the size of your circle, be sure to change the
inner glow properties. That will click, right now, this is what we have,
which is not good. Work with the size so
that we're getting a soft glue on the inside. We can also go to outer glue and reduce the opacity a bit if you find it to be too
harsh. All right. Click Okay, go to
your extra glow and reduce the fill so that things look
a bit more mellow. Now we're going to close
this off the group, and add a hue and
saturation effect. Clip it to the group and you can work with the
overall coloring. Go to go with my original can. Go my cyan here, increase the saturation
and the lightness. Now group these two together. And now I'm going to make
this more interactive. Grab your base layer,
select subject. Commander Control J, good
your Commander control on this layer and make a mask while holding
down alter rupion. Now using the mask
with a white brush, I'm going to introduce
the glow effect back on to either his
antler or his body. I think I'm going
to go with up here. And now this is
more interactive. To make the glow
stand out better, I'm going to make some overall curve adjustments
above the whole thing. So let's darken things up. And make that glow
effect stand out. I'm going to delete this layer. We don't need it and perhaps add a color
lookup above my base. So you can experiment with any
of these. I like this one. I just need to lower the flow. Go above your glow effect
with a highlight layer. Grab the same blue which
should be in your swatches. You can find it here. Soft round and just go over
your subject's body. Again, looking for
the highlights. Basically anywhere where
the glow would go over. So that counts for this. This is glowing on.
Grab it the tip, the temple, ears, the
back of its body. Just go over all those areas. Tip of his nose too. Change the blend motu overlay, and I'm going to hit
Commander control, mask out these extra areas. So alter uption, click, and it's just going
to go on the deer. I'm just going to go in here and delete these gloey effects. Hit X and remove them
with a soft round brush. Zoom right in and let's
fix the selection. H. There we go. Now we've got the highlights. Let's add particles as we
did in the previous lesson. G to add this one, flip it over. All druption, scale it up. Change the blend mode, get this magical effect, and I'm going to use my
elliptical marquee tool. All druption to only apply this on the subject surrounding. Click Okay. Table click on the mask and
feather the edges. So we get this sparkly
effect on the subject. Call it particle. Dabo click on this layer styles, blending options, and get
rid of it on the dark areas, Alter option on the shadows
and simply lift this up. So it's more interactive. You can work with
the levels to kind of limit the amount
of particles. Finally, we want
to blur this out. And there we have it.
Two different methods on how you can add
glue inside Photoshop.
43. Apply Makeup Pt. 1: In today's lesson,
we're going to learn how to apply makeup
inside Photoshop. We will go over
different techniques, and for each part of the pace, we'll be adding something different. So let's get started. I have two images for you
in the resource pack. One of them is of this subject, which has a round face, and we have one of
another subject. We're going to contour her
face using some techniques, and in the other image, we're going to add
things like eyeliner, eyeshadow, lipstick, blush, and just a bunch
of other makeups. So let's start with this image. I have a guide for you in
the resource pack as well, just in case you don't
know where you should put the highlights and where
you should put the bronzer. So this is the bronzer areas, and this is the highlight areas. In Photoshop, the term
would be dodging, which is to make things
brighter and burning, which is to make things darker. So throughout the lesson, I will be using these terms. The first thing we want to do is to zoom in onto her face. Get a nice view and then
create two curve adjustments. One curve, and then another one. Call the one on the bottom burn, which is, as we learned the bronzer and the
one at the top Dutch. All right, so in the Dutch, we're simply going to put
our cursor in the center. I'm sure you can see the guides. Click on the center
and push this up. So we get a brighter
look before, after. G to go a bit higher. For the burn, we're going
to do the exact opposite. So this is bright. This is dark. Click in the center,
bring it down. Now we're going to invert both of these with Command
or Control I. We got our dodge and our burn, which was the highlight
on the contour. I'm now going to grab my
brush with a hard round. A decent size maybe use the left and right bracket keys
to determine your size. I'm going to go with
this, which is 45 pixels. Go on your dodge layer
with the color white, and I'm going to
refer to this image. So I'm going to need a triangular
shape on her forehead, two lines below her eyebrows, which ours isn't that visible, but we do have this tiny area. And then we have
two big triangles around underneath her eye, and they meet at her nostril. For her forehead, we can't
really see it because it's underneath her banks,
so we can skip that. Next, we have down
here, click once. We're going to need
a smaller brush. Just going like that,
straight line over here. She also had one going from the top of her nose
to the bottom. Make one click, come all
the way down, shift, all down, shift, and then click again so we get a straight line. Then we have a big
triangle area just going like that and meet
by her nostril. That's one spot going to
repeat on the other end. So try to make it the
same. Just like makeup. You can't really make
identical strokes, and that's the
whole point of it. So just do your best. Alright. She also had this little spot on
her above her lip. Just go in once. Let's go
back here, and that's it. So that was the highlights
I'm going to go to burn and at the burn areas. Again, we have this
forehead place which we can't really add because there's
already a shadow cast it. So let's move on to the rest. We got two strokes
above her cheekbone, on the side of her nose, on the bottom of her
chin and below her lip. So let's begin with
a hard round brush. Let's get a bigger size. And right here where
you see this curve, not here, a little below it, we're going to
make that contour. Something like that. We
have that area on the chin. Below her lip. Let's
make the brush smaller. And one last one to
follow her nose shape. Now, here's the thing
about the nose. Some people's noses are round, others are kind of
straight and pointed. So depending on your
subject's nose, you would want to
change your contour. So for this subject,
her nose is round. Therefore, I want to follow that and give it
a natural result. But if you had another
subject, for example, her, her nose is less round
and it's more pointed. So I would kind of have
to make a straight line. So this is how the
contour is looking. I'm now going to feather
both of the mask. A click on the black area
and increase the feathering. You can see that we're getting a pretty good highlight effect. When you go with 20 pixels, Tan repeat with burn. Whatever you add for Dutch
needs to be the same for burn. They work together,
and now we have this. Alright, so these two
are above each other, and it's most likely that we drew the dodge mask
over the burn mask. Happens all the time. To avoid the dodge areas going
above the burn areas, we're going to go into
blending options. So this is Dodge. I do not want it on the shadows. So alter eruption, click on underlying layer and
just pull it away. So you can see the difference, not too much around
this much, maybe 87. For the burn layer, we need to do the opposite. So we do not want the burn
areas on the bright places. So alter eruption,
click and remove it. So that's looking way better. Now we're going to
group these together. Hold down Commander control, Commander control gene. Call it contour. Lower the opacity to get
a more natural result. Going to go with 62%
and there we have it. She now has contour. Before, after. So adding contour, just like
how it is in real life, helps to shape the face and
make it appear more sculpted. You can use this in
your photographs, especially when your
subject does not have any contour or maybe you just
forgot to add the contour. You can always add it like
this with no problem. I'm going to increase the
feathering of each one by ten, so 30 pixels instead of 20. There we have it. Before after. Now, while we're here, I'm also going to
add a little bit of blush for my subject because
they all go together. So closed contour. Let's get a glass or two and go over the areas
where there would be blush. So that's just the cheeks. Grab a rough selection, hold down shift until
you see a plus on your cursor and draw on
the other side, too. The subject kind of has
blush, so you can use that, and then we're going to go over two adjustments,
photo filter. I also had my feather at 30 pixels when I
was drawing this. Now, change the filter into red and work with the density. So there's your blush. You want something really
subtle, something like that. And because we had the feather, this has been blurred out. But if you need it to be more, you can just drag this slider. And now she has
blush before, after. We can always go
back here and reduce the density if it's too pinkish. There are also other colors, but red is the most
natural looking one. So now she has blush. Now let's see how I can
change her eye color and make it look like she's
wearing some contacts. Zoom in onto your
subject's eye and get the hue and
saturation effect. On the mask, we're
going to invert it. Command or Control E. Go to
standard mode right here. It's going to turn this red. Using the color black, we're going to go over her eye. Zooming. Try not to go over her eyelashes and leave a
little space around her pupil. Go to the other side and repeat. Once you're done, hit Q to
get out of standard mode, and I'm going to delete this layer mask to
make a new one. Command or Control I, and now whatever
I add inside here is going to be applied
inside the eyeballs. Table click and feather
this out by six pixels. Click on this to get
the hue and saturation. I think for her, a green
eyecolor would look nice. So I just went on plus 36, work with the saturation. And there we go. So the reason why we didn't add
a solid color is because we wanted to
work with the hue of the color that she
already had in her pupil. If we used a solid color, we would have had to spend
the time cleaning it up, changing the blend mode, the blend of sliders, and it would just take a while. So this is the simplest
way of changing eye color. So now my subject is
looking pretty different. Let's move on to
our next subject and give her a makeover.
44. Apply Makeup Pt. 2: Mm hmm. Welcome back. Let's get started
with her makeup. I'm going to begin right on
her face with a eyeliner. She currently doesn't have one, and I think it's very light. So what we're going
to do is to grab the Pen tool with the shape, no fill and no stroke, zoom right in and start
from this darker area. So click right here between
the whites and her eyelashes, decide how long you
want the wing to be. Click drag for a nice curve. I am just doing this randomly, but if you want to be precise, you can get a reference image. So Alter option click here
to get rid of the handle, and this will let me get
a sharp pointed wing. I'm going to drag it here
a little bit above this, click and drag, and
there's my wing. Now I go around the eye Alter uption to work with this handle so
I can get a smoother curve. Commander control, click on your last point so we can
continue from there on. Click and Drag and
keep going until you reach the end of her eyelashes. If you want the
eyeliner to go all the way down here, just go down. I'm trying to make
it really gradual, so I'm going to
bring it down here, but then my other line would
have to be super thin. This is the end of my eyeliner. I'm going to return back
to the first point. Let me just bring this below. Click on at once with
Commander Control, and then on your way back, you're just following
the shape of her eyelid. Now zoom right in and
work with your points. Command click to
work with one point. I'm just going to pull this down and work with the points
again. There we go. That's her eyeliner. I
made a shape here so I can use it for the other eye
and save myself the time. Right click, make selection
with one feather radius. Get a black solid color. Click Okay. If you have doubts about the way
your shape looks, you can delete this mask
and readjust your shape, make a selection, and
make another mask. We also have the option to use
the black and white brush, but I would recommend
using the Pen tool because it gives us
the cleanest curves. Let's work with her other eye. Commander Control team, right
click, flip horizontal. Bring that on the other side. It's going to need
some tweaking, but it gives us a
good starting point. Make your selection.
Solid color black. And there we go. We can now hide this for later
if we need it. And now I just want
to blend this in. So let's call this
right eyeliner and this one left eyeliner. Turn both of their blend
modes into multiply, dabble click on
both the layers and feather out the layer mask
and feather out the edges. So maybe around two
pixels is good. It cannot be super sharp because all the
other features are slightly blurred. All right. Then zoom right in and reduce the fill. Something like that. It should look really subtle. We can combine it with a
little bit of opacity as well to get rid of
the overall look. So 80% opacity, 69 fill. That's pretty good. Type it
in 69 fill, 80% opacity. And now she has eyeliner. Group these two. These three. Before after looks pretty good. If you want to change the color, you would have to go
into the colors here, dap a click, make it
red, brown, blue. It's completely up to you. So we're done with our eyeliner. Let's close that and work
with some eye shadow. So grab your lasso tool and
start from the dark area, go above it like this and have the line go through the area where you
made the eyeliner. Hold down shift to add
to your selection. Again, start from a dark
area, go around it. You could use a reference image, but I'm just going to show
you guys a general look. I'm not being that
precise with it. Make a hue and
saturation effect. Dapple click on the mask, feather it out quite a bit. Go back here and
choose your color. So I don't want
anything intense. I'm going to have it
be on a reddish color, reduce the saturation and the lightness to get
this soft purplish look. Once you're done,
you can go back in here and adjust the feather. I think 14 pixels is good. If you want to bring more, just grab a soft
round brush with a color white and introduce it in. I would recommend
lowering the flow for when you're drawing so that
it looks the most natural. I'm going to go in with a
smaller brush and apply a little bit of this color
underneath like this. So before after, do the same
thing on the other side. Alright, looking good. Next, I'm going to add some
highlights onto her face. She already has that, but
I want to intensify it. So let's make the same dodge and burn effect that we did
in the previous lesson. This one will be our burn. This one will be our Dodge. Invert both of the mask, start with your
Dutch, put it above, burn, get your heart round
brush, increase the size. And this time because she has a little bit of
conjuring herself, I'm going to follow the areas
that she applied it on. So that's the forehead. We can see a little
bit of it here. I can use the triangular
shape that we saw on the graph because
she has no banks. She has some on her cheek. We're going to apply it
there. Because she's smiling, I can't really make a triangle. On her nose, she has a
pointy nose, M one click, go to the end, shift, make another click, and we
forgot to bring back our fill. Make a point, shift, point, a little on the top of her lips, and a little down there. Now, you can also add it in
here on her inner corner. If you know how to apply makeup and just think of it as that. Also apply a little bit
underneath her eye because they need a little
brightening. There we go. Then go to burn. And I'm going to start here to
define her dimples. Just go with, like, a C shape underneath her lip on
the side of her nose, this one will be a little bit sharper than the other lesson. Got another one there and get a bigger brush for
the cheek contour. Follow the shape of her smile. We forgot the top
area for dodge. Had that there. Burn, we got some on the edges
of her forehead. You make dots around it
like this. Let's see. Cut some areas on her chin. And there we go.
Now dabble click. I'm going to add 40, which is what we applied before. Stay exact same thing
here. 40 there. Dab a click on Dodge, remove it from the shadows, Alterution click,
increase it like that. 87, repeat on the other
one with brightness. There we go. Group these
together and lower the opacity. Before, after. So her face looks
way more defined. Let's move on to Sblush. Follow her cheeks, the
apples of her cheeks, hold down shift and make
the same circle there. Once you have that, make a photo filter with the color red and
give her some blush. Dabo click on your mask
and feather the edges. And now she has some blush. Let's go back here and
reduce the density to 24% to give her a
realistic look. Call this blush. The next makeup we're going to add is lipstick. I'm going to go down here, grab the Pen tool again, with no fill and no stroke, go inside her lip, so we're not going to
go right to the edges. Just something like this. Everything will
be feathered out, so you don't have
to be that precise. Once we have this, right click. Make selection and make a hue
and saturation adjustment. When it comes to makeup, this adjustment is
your best friend. It gives you the most
realistic results, so you can really use it
for any type of makeup. I will go with, like,
a pinkish color, increase the saturation, and
then reduce the lightness. Let's call it lipstick. And this one, I
believe was eyeshadow. Temple click on the mask
and feather the edges. So see how natural that looks. Then we want to bring back
some of the highlights. So dapple click
underlying layer, alter uption on the slider and remove this from the
highlights of her lips. There we go. Looking
pretty nice before, after. If you want to work
with the hair, you need to make
another adjustment. I'm going to make her
hair a bit darker. We're not going to
change color here. Make a simple curve adjustment
just like the burn layer. Keep going until you're
happy with the brightness. Close this, invert it, get your white
brush, hard round. The reason being that we can get a smoother result by
feathering out the edges. So soft round will
give us a bit more of a random thing because
we're drawing it. But with hard round, the softness will be happening in one rate
because there's one slider. Get a bigger brush for
the hair and go over it. And now her hair is much
darker before, after. The effect is going on
the brighter areas, so we need to blend it in
with the same technique, ultra ruption, drag
the slider away. So it will not go like this area and the part where the light
is shining directly at it. For the cherry on top, we're going to change
the eye color, make your hue and
saturation effect, go to standard mode, cue, and draw on her eyes. Remove the top parts
with the color black, Q again, invert the mask. So we want nothing
but the pupils, Commander Control D, change
the eye color as you see fit. Then I'll go with blue, work with your saturation,
and the brightness. Then feather out the edges. Go to zoom right in and get my soft round brush to introduce
a bit more to the sides. Grab a harder round, like 72% the color black and remove it if it
came on her eyelash. Or the eye whites. And
there we go before, after. She now has blue eyes. So that's how you can apply a full face of makeup
using Photoshop. They're pretty easy.
It's just the masking and using the right
amount of each effect. Let's move on to the next
lesson and see how we can transform bodies into
different materials.
45. Gold & Silver Pt. 1: We're going to take these two regular subjects and make one into gold and the other into
silver. Let's get started. Start by unlocking your layer
and duplicating it twice. The first one, we're
going to call it silver. Second one will be gold. So grab your gold layer
with the silver hidden. Long click on this to get
the Object Selection tool. Start from the edge here, click and drag until
the sort ends. I think it's about here. Let go and it should select
your subject. If it did not bring
parts of it in, we can just use a brush. Go back to quick
selection alter rupion and remove these extra bits. You can hit Q to use your
black and white brushes. So we just made a mask after the selection for
the gold subject and the silver subject. And when you're
making a selection in the standard mode
with your brushes, I want you guys to
click on the end, hold down shift, and then
click on the other end. That's going to give
you a straight line, and that way you will not get a wiggly sword. So
that's one tip. And now when I hide
my original layer, we have the two
subjects separated. Now, the cleaner
your selections, the better the effect. So take your time and
make sure every bit is nicely separated
from the background. Next, I'm going to create
a solid color underneath, so they're no longer going
to be in that environment. Calling this BG for background. Let's start with gold. Going to bring silver below
so we can work with it later. So we're going to
duplicate gold, Commander Control J, and I'm going to make
this black and white. So just go to the
image Command Shift, control shift U, and that's
going to give us this effect. And now we're going to duplicate
this one more time with a black and white effect and change the blend
mode to difference. Then we're going to invert
it Command or Control I. So we're going to
get this effect, which is going to turn into something
really cool later on. So now we're going
to merge these two. Grab them both merge layers, and I just have this. Bring back gold. I'm going to
hide it and bring it below. We may need it later on. So right now, we just
have the merged layer, when you call it merge. Layers and the black
and white background. Merge them together, and we're going to duplicate
this one more time. Change the blend
mode to difference. And then we're
going to invert it again, Commander control I, and slowly you can
see how we're getting that metallic look. So
that's looking good. And then we will merge it again. Merge layers. Let's remove Copy. Merge layers number two
because we merged it twice. So this right here is my base. You could do this one more
time for a better effect, difference, invert, and I'm
going to do it three times. So this is the third time
that we're merging layers. I call it number three. Now we have this base. I want to add the gold color because I wanted her to be gold. Go right here and get
a gradient map effect. Clip it onto this,
click on this one, and type in the exact colors
that I'm about to name. So double click on Den here. First one is two D 1203, which gives us this brown color. Go to your midtones
in the middle. Click to make a point.
Click O on the color, CO 7e00 for this
brownish orange color. And finally, for the highlights, we're going to add F seven, E for A three. And there we go. She's
looking pretty golden. Convert this into a Smart Object and get some blur effects in. If we zoom in, you
can see that it's really chiseled and it's
not looking that good. So we want to make this look
like it's actually gold. Go to filter blur, surface blur. So the radius, we
want to increase it. I'm going to show
my subject here, can't really see
her. There we go. Swim right in on one
of the chisold areas. Increase your radius and
increase your threshold. We can see what that looks like. I'm going to go with this.
You can copy the numbers. Alright. Now, to
make the surface more kind of slippery
looking and not as chiseled, we need to add
some oily effects. Go to filter stylize, oil paint on the same
merchant layer number three. And what we're going to
do is just work with the sliders here
and see what works. Go to grab my
cursor and click on one of the chiseled areas
and just work with it. I want the edges to
be somewhat clean. Let's reduce the scale. And reduce the bristle. Get a little bit of stylization. For lighting, I think
I'm happy with it, then click Okay.
So before, after. I'm going to zoom in
here and show you a close up before, after. I think I'll go back and
remove the spirals a bit. Let's remove cleanness and work with the stylization a bit, scale it down, there we go.
So this is what I have. You can increase the shine, too, but I like to keep
it around zero. Already, she's looking good. Now let's make it
even more slippery with a filter gallery effect. Filter gallery, and in
the artistic section, there's a plastic wrap effect. And I'm just going to leave
these settings as it is. Click Okay, and then
go to Filter Gallery. Double click until
you get this option, change the blend mode to color dodge. So you're
going to get this. And of course, the
opacity is too much. So dial that down 34%. Next, we're going to
make the edges glow. We can do that simply by adding inner glow
onto the layer. So open this up, and
what we're going to do is to change the
blend mode first of all. We want the color in there, lower the opacity quite a bit by about half, and
then go even lower. Change this into edge
instead of center, so it glows on the edges. No choke, and you can
work with this size. So I will go with maybe 87. I have my contour
set to half round, come down here, half round, and just leave the rest. Click Okay, and she's
coming together. Make a new layer underneath
your gradient map. I'm going to call this shine. Get your white soft round and create dabs on the
brightest parts on her hand, face, the finger up there. Follow the highlights
that you see already. We're just trying
to intensify it. The sword should
be really bright. Once we're done, we're going
to change the blend mode to linear Dutch and
then change the fill. Before, after. Make it a bit less,
and there we have it. There is our gold subject. We now need to make
her reflection. Group these three,
Commander control G, call it gold, duplicate gold. And merge this
Commander Control T, right click, flip vertical. And now using Shift click and just bring it
down in the same level. Her feet should join,
but if it's not, just right click and warp it so that the feet is touching it. So we need to kind of
create this effect. Grab the handles here and try to match the
bottom of her shoe. Repeat on the other end. And once we're done, we're
going to click Okay. Grab our mask, get
the gradient as we learned black to
white, black to white. Let go, can do this
a bunch of times. Going to go a little higher so I can get a
better reflection. Reduce the opacity. And now we have this
invisible ground that our subjects
are fighting on. So that's how we can
make our gold effect. Go to show you what it
looked like before. This is what she
looked like before. This is after way different. And now she's just
frozen in time. Head over to your gold layer
on the shine where we added those white spots
and pull her this out so we get a softer look. Click Okay. So we're
done with the gold. Now let's work with
the silver subject in the next lesson.
46. Gold & Silver Pt. 2: Welcome back. Let's transform our second subject into silver. I'm going to hide gold so
that we can focus on him now. So the process is similar, but there are some additional
things that we need to do. So duplicate this
layer just as we did, and we're going to make
it black and white. Command Shift to you, control
shift you on Windows. Duplicate this. I'm going to
put silver aside for now. You only need these two. Change the blend mode to
difference and the second one, Command or Control
I to invert it. So you're going to see
mostly white because our subject was mostly
dark, but that's okay. Now we're going to
merge these two. Duplicate this
again, difference, invert, and now merge these two. So we're going to
get this effect. And now what I want to do is to add a black to white
gradient above this. So this is where things
get a bit different. Add a gradient map, clip it on. And by default, it should
look pretty decent. Go to switch these up and
get a different look. I'm going to add the white here, and around this area, we want to add a grayish color. So not exactly white, and that's going
to give us silver. So we have black, white gray. T's get a darker gray. And we can even convert the
black into a darker gray, so not exactly
black. Click Okay. And if we zoom in, you can see how it's getting
that silver look. Alright, now we're going
to clip this on as we did and convert this
into a smart object. Nice. Add surface blur. I'm going to go with the same numbers,
nothing too different. Add your oil paint
to make it slippery. I will add the same numbers, maybe a bit more
for stylization. Click Okay. The subject here has less detail compared
to the first one, so the numbers will be
slightly different. Now, in filter gallery, we're going to add
the chrome effect, which is inside sketch. Work with the detail
slider and make it smooth. So let's take a look. I think the less detail, the better smoothness to ten. Click Okay and go down
here to filter gallery. Click on this button twice
to get the blend option, change the blend
mode to overlay. Leave the opacity as it
is, then click Okay. I'm going to add the same
filter gallery effect, Chrome, same options. Click Okay. So it's
going to happen twice. We're going to keep
the blend mode as normal and just
reduce the opacity. Around 33%, then click Okay. Inner glow to add
that brightness, keep the numbers as it is.
Nothing too different. And now add the white bits that we did for
the gold subject. Bring your shine layer
above gradient map, add white to the areas
that need highlights. Add a few ones on his body, even if you don't see it. And then we're going to
change the blend mode into linear Dutch, reduce the fill. And now it's looking
pretty silvery. Now, group all this together. Call it silver. And I'm going to hit Commander
control on my subject. This is why we saved it. Then I'll go to select,
modify, contract. Contract it by ten pixels and
make a levels adjustment. So it's going to get the inside. I'm going to invert it,
so I get the outside. Dable click on the levels, increase the contrast all the
way up with the same mask. Dabo click and feather it
out so it looks softer. Reduce the fill if needed. I'm going to keep it around 70. Put this in your group, and now I can make
my reflection. Duplicate your layer,
right click merge group. Call this reflection.
Commander control T, flip it vertically so
that it's just there. Hold down shift and pull
it all the way down. Warp it onto his toes
just as we did before. Basically where the floor would. Click Okay, get your mask, your gradient map,
black to white. Pull to make your reflection. Let's check the opacity
for the reflection 67, doing the same thing on
this reflection layer. They should be equal.
This is reflection two. Bring back our gold subject
and bring gold above silver. And there we have it. When
you put reflection in silver, they're having an epic fight. To make it even more epic, I'm going to add some
surrounding elements. We may need these in the future, so I recommend having them
until the end of your work. Now, go to your resource pack. I got two overlays for you. The first one is this moon thing that I want to be
in between them. So it looks pretty cool. Put it right there.
Change the blend mode. Let's get it out of the
group. Change the blend mode. Into hard light. So we're just getting the moon. Get your Lasso tool to make
a selection and mask it out. So we just get the moon and
not the surrounding areas. Commander control team, Alter option to scale
it from the center. I wanted to go above the subjects slightly,
something like that. Then bring it below both layers. Let's go in silver, and there is one effect that is not clipped. It's the levels. Clip it on so it does not
go over the moon. Close this off and
change the color. So go to image adjustments,
human saturations. Let's colorize it and
make it look epic. So a reddish color. Et's decrease the
saturation a bit. Let's see what color looks best. I think red is pretty good. Click Okay, and then
feather out or blur out the image itself to get rid of the sharp
edges that we see. Let's actually do this on a new layer so I can only
apply it on some areas. Let's get Gagen blur, pay attention to the edges here. Click Okay. In virtual
mask. Let's make a new one. Alter eruption,
click on mask and introduce that blurry
area to the edges only. There we go. Now we need a
reflection for the moon. So group them together, moon, change the blend
mode to hard light again, and duplicate it. Commander Control T.
Flip it vertically. But this is what
we're going to do. Hold down, shift, bring it down. We want it to kind of come
towards us as a camera person. So have it be like
that and then use the perspective to
pull it up like this. So it's kind of being reflected on the floor which the
warriors are standing on and have this line be at
the bottom of the floor. So right where they're standing and work with
the way it looks. I'm going to use my rakes
to just pull it down a bit because there's
this black space between the bottom of the moon, and I'm trying to put
that on the ground here. Once we have this, we
can scale it down. Hold down al eruption, so it goes from the center because the reflection
cannot be that big. Click Okay. And try to
match it here and then use the same gradient method black to white to
make it softer. You can go in a bunch of
times. Let's start over. Lower the opacity, and
that's looking pretty good. Now, grab moon copy
and pull it below the actual moon so we
can get a softer look. Next, we have this smoke effect that I'm going to put
above my subjects. Let's push it to the
center, Alter option, click to fit the screen, and perhaps a bit more, so it goes above the subjects. Bring this above them, like we said, change the
blend mode to screen. If the color is not
to your liking, we can just grab
you in saturation. Clip it and change it up. So I guess we can go with this blue color. So there it is. I'm going to scale it up so I don't get this thicker part. I just want the
thin area up here. Next, I'm going to blur it up and make it look a little bit further away from the battle
scene, something like that. And then I'm going to get my elliptical marquee,
start from the center, Alteruption and just
drag until you get both your subjects so that I can create a wining effect
on the other end. Commander control I
feather out the edges. This should go above
all your other layers. Lower the fill, and
then we have it. I'm going to add
one final effect, which is color lookup, something that will make the
colors look more sci fi. So, I used three strip. You can try two strip, but that's going to
change your subject. So just stick with this one. I'm going to blur
out my moon a bit more. Let's convert it first. Get a Gaussian blur effect. And there we have it. We
completely transformed our subjects and kept them into this
futuristic battle scene. So I hope you guys
enjoy this lesson. Let's move on to the next one.
47. Liquify Overview: We're going to talk
more about one of Photoshop's most powerful
tools, and that is Liquify. We're gonna go into
different parts for this tool because there's so much that you can do with it. I'm going to start with
how we can push and pull using Liquify and in what situations
we can use that. So in a lot of the medias
out there, every photo, after they've been retouched, after they have been
color corrected, they go through
some manipulations. Basically editors use tools like Liquify to either
get rid of a devil chin, make muscles look bigger, make legs look skinnier, make, chocolate
drips, pull more, and a lot of other things. So every time you
open a magazine and you thought
to yourself that, how is it possible for this
person to be this perfect? Be sure that there is at least a little bit of liquefy involved. Here I have a side
profile of this person, and we're going to use Liquify to kind of work with
the way she looks. Duplicate your layer
for later reference, and I'm going to
call this Liquify. So imagine yourself
as a plastic surgeon, and this is your patient. You're going to transform the way she looks
using Photoshop. Filter, Liquify and there we go. So we have a lot of
tools on the side, and the first tool that
we're going to use is the Zoom tool down
here to zoom right in. Hold down the space bar
to move your canvas. Right here on the side, we have a lot of brush settings. The first tool that I'm going to grab is the forward warp tool. This is something we
have used before. It basically pushes and pulls whatever point you
click on hit Command Z. We can adjust the size of this. You can also use the left
and right bracket keys on our keyboard or just
type in a number. We then have the pressure from which the tool
is going to pull. So if you add a lot of pressure, it's going to just completely
distort everything. Then a height show backdrop. This is what we have right now. If you lower the pressure, it's going to be very mellow. And if you're going
to use liquefy for human subjects or just anything that is supposed
to look realistic, you want to use a
really low pressure. So everything is really slight. And no matter what I do, it's
going to look realistic. Next, we have density, which is how heavy this
will affect that area. So this is low density. Manc And this is high density. So you can see how it has more power when it
pushes and pulls. Although I'm going in a circle, so density, 50% is good. Sometimes when you're working with subjects, you
want to go lower. But I'm going to leave
it at a default. We will come back
for this later. You can check this to
lock the image edges. So without this turned on, I'm going to grab the Warp
tool and push this forward. So notice how I'm
kind of pulling away from the background,
and it command. Now I'm going to turn this
on and do that again. You can see that nothing
is happening because Photoshop is keeping
the edges pinned. If I turn this off, we can
see the damage that we did, it command sm and go back. So this is the
brush tool options. No matter what you choose here, you're going to
have these options. So I'm going through each
one and you can see we have those options. All right. The next item is for
phase aware Liquify. This is for when
you're dealing with a phase looking
straight at the camera. They have a side profile here, so this will not be as helpful. I'm going to explore this
with another example. So the next category is for
mesh when it closes two. Now, these are just
basically presets. So if I use Liquify a lot and
I do a certain thing often, it's kind of time consuming to start over for each project. So this allows me to save these presets
and use them later. So I'm just going to do
something random here. Grab let's grab the twirl
clockwise tool and, like, twirl her ear. Just do something like that. Then I'm going to
save this mesh. Liquify that mesh. It's in the same folder. Click Save, and I'm going to hit Commander Control Z to
get my original image. Then load the mesh. So
it's going to open up. We need to open this,
and there we go. It applied that
exact same thing. Now, if I worked with the
previous mesh recently, I can also click this to load the last mesh. Enclose this. The next category
is for masking. Now you're going to
need a selection before you jump into Liquify. So let me just hit Cancel, grab my marquee and grab
the ear, let's say. Then go to filter, L five, and now I get to
use the mask options. So notice how already there is a mask on the outside of
my Marquee selection. So I can either replace the selection with this new
thing that I'm about to do. We can add to the selection, subtract, intersect, and invert. So it works the same way that
mask works in Photoshop. Let's say I want to
add to my selection. So I'm going to do something. But with the push tool, it's like push it like
that. Add it to selection. There is a little
triangle here, click it, hit selection, and it's
going to load it up, then I'm going to hit. This just applied
it to my selection, which was inside the marquee. This way, I did not affect
the rest of my subject. The hit Command C
and go back Kofi. Personally, I like
to mask things out in the normal layer
panel and not here. That just gives me more control over how my subject will look. The next option is for view. We have show guides. Don't have a guide right now. Show image. That's what we need. Of course, we're
going to need that. Show mesh, which is going to
go over the entire thing, and it will show you what
you're doing with those lines. Let me just hit Command Z. And right now we have really tiny mesh lines
and make them smaller. Let's get, like, red
and make them large. So this is what mesh looks like. You can use it if you
want, go to close it. Next, we have show mask, which was the red
part that we just explored and turn it off. And the last thing is
for show backdrop. Now, if you want
another image to have a say in how this image is going to look, you
want to turn this on. So let's say I want to, like, push her
neck in like that. I'm not trying to
distort her in any way, and I want to keep it similar
to the original image. So instead of going back
and forth like this, trying to check what the
original looks like, I can just click
this show backdrop, use my layer zero. Which is the background layer and have the mode be behind. So my backdrop, which is layer
zero is currently behind, and I can change the
position. It can be in front. I can blend it, which
I don't usually do. Behind is the best one. So now I can see
that this is way distorted compared to
the original image. This is the original chin, and I just made it
look like this. So this tells me that I need to be careful with
my selections. Kit Command C, go
back to the original, and we can also work
with the opacity. So the opacity is right here. Kit Command C. And then we have brush
reconstruct options. If you've worked
with these guys, you can kind of bring back the original, the
default settings. So that's what this side is for. Let's explore this side. So we are pretty familiar
with forward Warp tool. It allows us to, like,
push things around depending on the pressure
and the density. The next item is the
reconstruct tool. So this is going to bring
back a distorted section. Let me turn this
off. So reconstruct. You can see that it's going
back to how the image looked. And I can lower the density to have that work in
a gradual manner. So this tool is perfect
for, like, hair. I'm going to lower the size here and distort it like this. So with this guy with a
medium size pressure, you can see that I can very slowly kind of smooth
out my selection. And let's say this is what
I've been trying to do. It doesn't look as bad because I use this one to
kind of smooth it out and make it look a little bit like the way it looked
in the original image. Let's go back
Commander Control Z. The next one is for Smooth Tool. This is similar, but it does not revert it back
to the original. It just smooths it out. So let me do something with
her nose here to that. Smooth tool, but it does
not look like the original. You can see the original
is way different. So this is just going to
smooth things out and give you a better look.
Commander Control Z. The next one is the
twirl clockwise tool, which as the name says, twirls things clockwise, so going this way
towards the right. It's pretty self explanatory. The next one is the Pucker tool, and that's going to
make it smaller. So you can push things away from us and
make it look smaller. The next is the bloat tool. That's going to
make things bigger. So let's make it bigger, enlarge her cheek, larger lips maybe, her nose, and you get the idea, just kind of inflating the
parts that you click on. Next thing is push left. Oops, let's make it
a little bigger. And you can see how if I'm
going up with my brush, this one is going down. So it's going in the
opposite direction as your brush stroke. Let's take a look at the
next one, freeze mask tool. Now, this is for times where you're trying to
distort something, but you don't want the rest
of the image to go with it. So let's bring show maask
back and I have this red dot. I'm going to draw
over this area. And now with this, I'm going to, like, maybe push
your chin inside. Notice how it's not distorting the area that I
just painted red. So that's going to
freeze this part and not allow any
room for distortions. Pretty helpful,
actually. Let's go back. Command Z. And I'm going to erase with the
thaw mask tool. So freeze thaw. We're going to
defrost this mask. Alright, next item
is for the face. Pase tool currently
does not work on this because we
have a side profile. So I will show you this in the other example where we have a face looking
at the camera. Lastly, we have the hand tool, which we're pretty familiar
with and the Zoom tool. Zoom in, hold down Alter
option to Zoom out. So those were the tools and the options in the
Liquify panel. In the next lesson and
the ones after it, we're going to look
at some situations where we can use these tools
for different purposes. I'll see you guys
in the next lesson.
48. Liquify Practice Pt. 1: Welcome back. This
is where we stopped. We learned all about
these tools and options. Now let's push her chin inwards. If you're going to do this, make sure that your
backdrop is visible. Choose your original layer, mod behind, opacity, 40%. Grab your push tool,
make the size bigger. And reduce the
pressure around 30. Now, simply push
this slowly inside. And already you can see that she has a different jaw line. Going to push this in a bit
more, and there we have it. So that right there, that
curve is our backdrop. It's not the effect
that we just made. Once you're done
with your effect, be sure to turn this
off to check for anything like this
area poking out. I can actually use
the smooth tool to smooth this out. And
then we have it. Once I'm done, I'm
going to click Okay, and now she has a
different chin. So I did not distort
anything else. And only targeted one area. So this is our first example. This is our second
example where we want to pull things
instead of push. Right here, I have this dessert, and I just wish that the
chocolate kind of came lower and it made it
look more delicious. So start by duplicating
your layers. This is really important. We're going to grab
these chocolate drips. So it's going to be
a little difficult, but try your best
to get the bottoms. Then hit Q and make sure
that the edges are correct. Get our brush, a semi soft round and just try to get
the edges here, it should be visible
through the mask. And I also want you guys to go around the edges one more time. So you don't get these sharp
cuts on your chocolate. There we go. I'd Q
and make a mask. Commander control
zero. And from afar, everything should look okay. If you saw that the
edges are not rounded, this is the time to fix them. Because once we go into Liquify, things will be a
little different. Make your brush bigger
and just try to get the same round shape. Like so. Once we're done, we're going to convert this into
a smart object. So we just have the chocolate
and call it chocolate, bring back the original layer, and now we're going to add Liquify on the chocolate layer. Let me just unlock this, grab that layer back
and go into Liquify. So we want to show backdrop
because I need to see how far I should go with this pool effect.
Let's zoom right in. Grab the first tool,
forward warp tool, lower the size so that
it's inside the chocolate. So it shouldn't be
the exact size, but something close to it. Show backdrop behind, and now I'm going
to pull these down. I'm going to actually pull this front so I can
see it like this. Dabble you for the tool. Make it a little bigger and drag it from this point down,
so not the top part. And always be sure to maintain the roundness of the chocolate. So you don't want to get
one thin line coming down. But I go in with my smooth tool and I click once or twice. Now let's take a look at the chocolate and work
with the way it looks. If you see that things
are getting pulled, try to pull the
highlights with it too. Something like that,
just to make things look a little bit more organic. We have some
blurring to do here. I'm going to click Okay, and now the chocolate has
been pulled down. Duplicate your chocolate
layer, rasurize it, the new one, and
using the blur tool, which is right here, I'm
going to blur up the surface. Strength, let's
go with maybe 23, 25, zoom in and blur up
these lines that you see. Don't go on the edges, focus on the lines. It's like streaks that
are getting pulled down. We don't want to let anyone
know that we use to liquefy. Continue the blur onto the top, so it looks like this was all
part of the original image. If needed, increase
the blur amount and have it go on like that. So before, let's zoom in. This was before, this is
after. Pretty blurry. Let's also mask this out, Commander control I and
only show it on those areas because there is a chance that we might have brought
it onto the edges. Let's bring it back
with the white brush. Be careful about the
edges before, after. Continue that onto the top. And now I need to add a
slight shadow underneath my new chocolate swirls to go to drop shadow
on the original layer, get the color black, changes to multiply and
the size is way too big. Lower the side and look
at the light direction. So right now it's
on the opposite. Let's increase the
distance so you can see. Everything needs to follow the light source.
So this is good. Work with the distance, something like that, and
have the spread be at zero. Next, we're going to
lower the opacity so we can get a slight
shadow. So nothing too major. Click Okay. I'm going to
bring back the top of this chocolate copy
so I can get rid of the drop shadow that's
going on the top. Now I have more
chocolate on my cup, and you can repeat this with any other food that is pouring like honey, syrup, water. If you do food photography, there is a chance that the food itself will not pour as much. So liquefy can be a great tool for you to make it
look ideal. All right. Our next example is going
to be pretty complex because we have a subject
looking directly at the camera. So right now she looks great, but I'm going to show you
what fashion magazines do usually when you're
retouching the images. So make a duplicate as always, convert it into a Smart Object. Call it Liquify, then
go into Liquify. So the first thing
that they do is that they make your chin go inside, and we actually need a
separate layer for that. Let's duplicate the
background one more time, bring it above and call it chin. Now, on the chin layer, we're going to grab
this line that you see. We can grab the quick
selection or the Pen tool. Then I'll go with the
Pen tool and just follow the lines from below
her ear going forward. No fill and no stroke. Once you're at the end, we can just close it off near the other ear and
go in like that. Go to chin, make a selection
with the pent tool first. Chin, make a mask. We
can get rid of this. And now we just have
this selection. Now go back into Liquify. Alright, so show backdrop, we're going to use layer zero, have it be behind, and I'm going to
push her chin in. So before I do that, I want to create a freeze mask. I don't want her neck to move and I don't want her
hair to move as well. So draw here. Try not to touch the chin and
go on the edges like this. So leave a little space
between the neck and the chin because that is what we're going
to push inwards. So once I have this, I'm
going to grab this one, the forward push tool and
just push this forward. Don't worry about the way it looks because we already have a separate
layer for the chin. Go to click Okay and check this. Now she does not have
the chin problem. Go back into Liquify And now I get to
work with the rest. So the other things
that they do in fashion industries is that they work with the
way your hair looks. So hair isn't always perfect. Sometimes it looks flat. And during photo shoots, it's kind of hard
to keep the volume up as the model has to
move a lot of times, and there are other
things that may cause the model's hair to get ruined. We're going to grab the
bloat tool, make it bigger. And not that big around this
much, lower the density. Now again, I don't want her face to get
bloated with the hair. Grab this one, draw
over her face, being very careful
about her features, go on her ear as well
if it's visible. Hairline is also important. Hairline and face
should all be covered, go on her neck as well. Now we're just dealing
with the hair. Go on the sides here, grab
your tool and blow this up. Make it bigger. Right now, you don't have to
worry about the face, so it can be pretty big. Just go over the edges. You can see that it's
getting inflated, but the details of the
hair are still there. Going on the edges, let's
go in the corners a bit. Bloat that up, make her hair look really
nice and luscious. And you also have the
option here to kind of get curls for her, kind of like a
wavy line, I mean. So you can bloat one
side more than the rest. Do the same thing here. Make it look like her hair
was blow dried. Once you're done, click Okay. And now her hair looks
way more volumus. Before, after, let's move
on to the other features. Double click on Liquify. So now we have her eyes. They usually make eyes
bigger than they are. So grab a smaller size. Let's first zoom
in onto the eyes. The blue tool is
actually this one. And I'm going to use my right
bracket key to just have my brush be as big
as the eyeball. If you want, you can
freeze the eyebrows, but I'm being very
careful about that. Go to hide show backdrop, and then you can
see before, after. So you need to
make them look the same because it's one person. Go back and forth if needed, and always be sure
to check a far. Now her eyes are way bigger. If you want to have
them be smaller, you would have to go
into the Pucker in tool. Click twice on each one, make them a bit more subtle. There we go. That's the eye. The next thing that they
work with is your nose. The nose usually follows
the beauty standards. This is up to you, but they use the forward push tool
and the Pucker in tool to make your nose look
more petite and smaller. Let's use the forward
push tool to kind of push the sides in to make
it look more pointy. Push the nostrils in. I'm doing this with 30 for pressure so we're not
doing anything extreme. So that's the nose.
Next, we have the lips. Usually, they make
the lips bigger, so let's grab a brush
and bloat her lips. We do have something
to keep in mind, and that's the line here. So we can't do
something like this because you can see it's distorting the line
in the center. So what we need to do is to get a really small brush and
bloat each part individually. Going in like that. Then grab the forward push tool
and push up the edges, trying not to go over that
line that we talked about. Her lip was great, but I'm just adding a little bit to
show you guys the process. Now she has bigger lips. Other times, if necessary, they will kind of make
your forehead smaller. So I'm going to grab
the forward push tool and freeze the
features down here. Like, just go over it like this. Then grab the sky and
push down the hairline. So it looks like she
had a smaller forehead. Alright. Once we're
done, click Okay. So our subject is completely
transformed right now. This was before. This is after. So it's just looking
really different. I think we accidentally
distorted her eye. So that's actually the mask. So go on your mask with the
black brush and get rid of the areas that goes
over the features, the lips, the nose, eyeballs, and the hair. Just have it be on the chin. Dabo click on the
chin, the mask, and feather the
edges. There we go. And now she has a new chin. So I use the tools available to completely change
the way she looks. In the next lesson, I'm
going to show you that phase aware feature that the
Lucify panel had on its own. And then we'll see
what options Photoshop has for situations like this. I'll see you guys
in the next part.
49. Liquify Practice Pt. 2: So I have another image
and it's a portrait. She's looking straight
into the camera, and this time, I am going
to use the Face aware tool. So let's duplicate this. Call it Liquify and then
convert it into a smart object. Open the Liquify panel, and we're going to
click on this button. Face tool, and now you can see that as I hover
over each element, I'm getting these outlines. So basically, what's
happening here, let me close these off. What's happening here is
that I get to grab any of these and work with
them like this. So there's no need for me
to grab any of these tools, and I can use this to
make her eye bigger, this to stretch the length, and this to work with
the people size. So let's try to
recreate it here, get the same bubble eye effect. We have one for the nose, drag the length and
change the width. Lips, we can make it more
pouty or more stretched out. We can also work with
the size of per lip. Top and bottom. Next, we have her face. I can bring her jaw down or up. We can make it wider or smaller to get the check bones here and make her
face more round. So I'm just shifting
the entire thing here. Then we got the face here. I'm going to track
her forehead down. So right now she looks
really different. I just used these points. But if I head over here, I can use the face away Liquify. So select the face. We
already have one here. We have the I size, which I can work with. As we talked about,
this is the other I. Now, if you want things
to move in one rate, you have to click this, and
for eyes, we do want that. So I'm going to press that and then adjust
the size together. Eye height, again, clip them together to make
them a bit smaller, the width of the eye,
and the tilt of the eye. Now, this one is for situations where your
subject I is already tilted, or else there's no need to, like, purposefully do this. I'm going to put it on zero and have it look straight ahead. Eye distance. Work
with that if you want. Notice how all of these sliders do not affect
any other part of the face. When I'm working with the eye, the eyebrows are saying there, the nose is still the same and we're not
distorting anything else. This is all things to the
face tool that you can enable when you got a subject
looking at the camera. Next is nose height. Nose width. That's the nose. We got the mouth. You can decide if you
want her to smile or not. Let's give her a slight smile, upper lip, lower lip, mouth width, and mouth height. Finally, we have the face
shape, the forehead, height of the chin,
the jaw line, and the width of the face. There we go. I'm going
to close this off, and now I have a subject that
looks completely different. I'm going to use the freeze
mask tool to cover the face, and that way I can
bloat the hair. Grab the bloat tool, get a bigger brush, and bloat the hair. There we have it. Click Okay. Now she looks
completely different. So that's how the face aware
tool works pretty handy. And now let's move on
into our next example. So we have four other situations where we would use Liquify. First one is the ice cream. I'm going to duplicate it, convert this one
into a smart object. And I just want to make
my ice cream look fuller and make it look like
it was a bigger scoop. Because as I said, on the set, the foods will not look
the way you wanted to. For example, an ice
cream can melt. So that's why in
post production, they usually plot the ice cream to make it look rounder
and more appetizing. So let's get the
kefi effect right on here and I'm going
to use the But tool. Gently go on the edges. Now my ice cream looks way
fuller and way chubbier. Now, be careful about distorting the objects in your food. For example, I don't
want to go over the strawberry bits because
I am bound to distort them. So just go over the areas that don't have anything
specific in them. Once we're done,
we can click Okay, and now I have a
bigger ice cream. Our next example is food, but this time it's meatballs. So Command or Control J, repeat with the same
process going in here. So with meatballs, we want
them to look big and juicy. But sometimes when
you cook them, they will not look that way. So we're going to reduce the density and click
on the center of the meatball just
until it becomes a circle rather
than a weird shape. We're just trying to
get a circle here. Let's get the one on the fork. And there we have
it. Now we have bigger and juicier
meatballs. Click Okay. When you have stuff under
the items that you liquefy, chances are that you're going
to distort them as well. So the greens below
the meatballs have been distorted. You
can see that right there. And to avoid them
looking that way, I just need to grab my
meatballs and mask them out. So grab your Quick
Selection tool, then grab each of
these meatballs. We can try the object
selection or the magic one. There's so many options now. Let's grab the Object
Selection tool on the combined shapes and grab
each of these meatballs. There is already a plus, so just go for your next shape. Going in on the areas
that shouldn't be there. We just have a few
of those places. I hit Q and go over
them with my brush. Grab a semi hard round, color black, and remove them. Hit Q one more time
and mask it out. So now the greens
underneath are not distorted and we simply worked
with the meat balls alone. Just be sure that your
top layer is placed right above the original or else the mask
will look weird. Because right now it's
looking pretty good. We can't feather the edges
of the mask just slightly so that we don't
get sharp pixels. One last thing that
I'm going to do since we did blow to the meatballs. I'm going to go
with sharpen more, smart sharpen, and it's going to make them
look more glossy. Let's pull this to the meatball. Amount radius, reduce the noise and
remove the gaussian blur. Shadows we can work
with the fade. We can keep the rest
as it is. Click Okay. And now the chiseled areas are even more sharp.
This was before. This is after. Now, right
click on this little thing, edit smart filter
blending options. It's going to give
you this window and simply lower the opacity. And there we have it. We got bigger and juicier meatballs. Alright, so I'm going to
stop here for this lesson. Let's continue the
rest in the next one.
50. Liquify Practice Pt. 3: Welcome back. Let's continue. You can also use this effect, Liquify effect on here to make them look more
volumous and bigger. So grab this,
convert it, Liquify. And before you begin, be sure to freeze her face so that
we don't distort it. And also include the
hairline. There we go. Then we're going to grab the forward push,
a lower pressure, a big size, and gently
push this to the edge. When we're done, click Okay, and now her hair is much bigger. The reason why we did not bloat it is because
bloating takes one pixel or a small number
of them and enlarges them. Because we have
really fine details, we don't want that and we simply want to lengthen these detail. The difference is like this. If this is our original detail, with the push forward, we're simply making
it longer or shorter. But with the blow tool, we're going to grab one of the points here and
make it really big. This will result in
something like this. That's only in one
section of my detail. So if you look at the
meatball, when we zoom in, you can see that it brought one part of the
meatball and it made it scale up and at the same time pulled it
apart in a circular manner. Now with the meatball, it's not a problem because
the whole thing is a circle and meat
balls are not perfect. The texture can vary. But with hair, we
have details that we don't want them to be that big because hair details
look the same, hair strands are one thickness and they're placed next
to each other like this. So we cannot have
one white section and the rest of these
sections being a smaller way. Everything needs
to look the same. We simply want to
make them longer so that when we continue that all around, we get a circle. All right. This was for hair. The last example is
when you want to make someone buff and more fit. Duplicate your
layer, convert it, grab the filter, Liquify. And a lot of sport
magazines take the models and kind of
bloat their biceps, quadriceps and triceps to make them look like they're fitter than they actually are. So it's actually really simple
to do inside Photoshop. We're going to start
with the freeze mask and make sure that her ankles that are supposed to be one size don't get changed. So no matter how
much you exercise, your fingers and your feet
will remain as they are. And we just want to bloat the
areas that would get big. I'm going to also grab
her shirt here, her head. Exercise doesn't make
your head bigger, so cover that up, and don't
worry about the background. We're going to
mask it out later. G to get her back because
it's covered with a shirt. And now we're going to begin. So the reason why
we're going to use the blot tool instead
of the push forward is because there isn't much detail on the skin from this distance. So we can't really see
the pores of her skin, and all that we see are
the color and the tone. So I get to use this blow tool. Let's get a smaller size. And just bloat this up. The shoulder area is
going to be a bit larger. So start from there, and then we're going
to bloat the rest. So before, after. Also, be careful about making
your bloatings unrealistic. The point of liquefy is that
we don't want anyone to know that we have
touched this image. So click slightly on the areas, don't go on the elbow and
make her look buffer. So before, after.
As you can see, I'm not going crazy
with the amount because then it would be
obvious that we used Photoshop. Get a bigger size for
the thighs, bloat them. Mind the curve
that there is from the thigh to the hamstrings. So don't go straight down. Go on the edges here, blot it again in one rate because people
work their legs together. All right. Next, we
have the lower leg, which we're going to
add a little bit to it. Skip the knee and just add
a little bit down here. Same amount on the other side. Now, we're going to bloat it towards the inner
thigh as well. So go on it slightly until
you get something like this. Once you're done, be
sure to go over it with the smooth tool to
get smoother curves. I click and come down, repeat with the arms. Go to reduce the pressure by half before I start the arms. There we go. Before after. I'm going to add a
little bit more on the back so the top can
match the thigh area. And there we go. So
once we're done, we're going to click Okay,
and now she's looking bigger. Now, we're going to
mask this just as we did with the meatballs
so that we don't get a distorted background.
Grab it like that. We brought in a bit
of the building. Hold down option and
get rid of this part. Make sure that all of the areas you liquefied
is within the selection. Make a mask, and I'm not
going to care too much about the shoe and the Dumbles because those were not even
in our selection. The Liquify selection. We do need to fix this area. So I'm just going to
use my white brush and black brush to get
rid of this chunk. Commander Control Zero, bring
back your original layer. So this way, I'm just affecting her muscles and not
the background. So this is how you can use Liquify for different
situations. It's used a lot more
than you think. And you can use it for
literally anything. I hope you guys
enjoyed this lesson. Let's move on to the next one.
51. Puppet Warp Pt. 1: We're going to completely
shift the position of these subjects using the Puppet Warp tool
inside Photoshop. I have four situations here and I want to completely
change the way they look. There are different
levels for this. Let's start with
the easy one where every limb of our
subject is separate, so there are no overlapping
arms or overlapping legs. First, we're going to duplicate our background and
call it subject. Then we're going to head over two properties,
remove background. Going to make a mask and
give us the subject. Go to your layer zero, Command or Control on the mask. Then on layer zero, edit content of air fill. It's going to open
up this window, and you should be getting
the background alone. Click Okay. Output
to current layer. Let's hide the subject. Command or Control D, and
just clean up this thing. And bring it back, and
let's modify it a bit. Expand it by five pixels
and then fill it up again. All right, Commander Control D. If there's any little bits, we can just grab the Clone tool, sample the side, and
go over those areas. There we go. So now the background is separated
from the subject. Before we continue,
I want you guys to make sure that your subject
is nicely selected. A lot of times that
does not happen. So the reason why is
because when we warp this, Photoshop will kind of stretch out the areas that are missing, and she will end up with, like, really long legs, no nose, and just she'll
be looking really weird. So make sure that you zoom in and make sure that every
part of her is there. There's her head,
her arm is okay. You can see that her
fingers were removed. This can happen with
the automatic buttons. And it's okay if you get a little bit of
the background in, especially if there's no, patterns or anything back there. So mine is a flat gray color, and that means that I can
be free with my selection. Once you're done, hit
Commander Control zero and convert your
subject into a smart object. Head over to edit Puppet Warp. So the first thing
that you see is this mesh going all
over your subject. This is to guide you and you
can turn it off up here. Now, the more complex
these lines are, the more distorted that area is. So right now, let's take
a look at an example. Here we have a clear grid. But if I make a
point, and, like, squeeze them together, you can see how much smaller those points are going to look. So let me hit this reset. So if you see her arms, they are closer together, and on her fingers
that are smaller, things are a bit more complex. So meshing is just
there to guide you. Okay, so we have our cursor, and that is going to make
points on wherever I click. I want you guys to click on the areas that you want to
kind of anchor down first. So if I want to warp this area, you can see that she ends
up flying because she's not grounded on any other point. So obviously, she's
standing here, so I need to make a point. And then whatever
other area that I move is going to be
stuck to that point. Next, if I want to
maybe move her head, I need to make sure that her
shoulders and her neck are based and anchored so that she has a more
natural head movement. Of course, we can't
move it up and down, but I can maybe move
her back or front. So we're going to start with the ground and then make
her way to where this leg, which is what I want
to move, is connected. So let's make a point
here on her shoulder, and now I can move this
arm and the other leg. I will also move the other limb just so we have a lot of option. So once you have
your anchors down, I'm going to let's
make one for the neck. I'm going to click on the
tip and change the position. Going to move this upwards. The other arm, I'm
going to do the same. So try not to stretch anything and think of this as a
normal human movement. So if one part of her
arm is squished in, then that is not natural. Make every movement slight and
try not to drag like that. Alright, so for this leg, I'm just going to pull it up and bring it closer
to the other arm. Let's also move
her head a little forward. And there we go. Before, after. So just with this tool, I was able to move my subject. Now, this was easy
because none of her limbs came in contact
with the other one, so I could just move them freely without any interruption. But what if you had
limbs that were interacting and you still
wanted to move them? I'm going to show you guys this example, which is similar. And basically, I want to
bring this foot forward and make it look like she's
only standing on one toe. So begin with the same thing. Duplicate, call this subject. Go to select subject. I'm going to hide this and make sure that
everything is good. We have room for improvement. Let's hit Q and get rid
of these little bits. Before hitting masking, we're going to refine
the edges here. Go on subject, select and mask. Got this extra bit
here by accident. Let's hold down Alter ruption
and remove it. Click Okay. And then make your mask. So now I have my subject
completely separated. Now, before we go
into Puppet Warp, we are going to make
different sections from this one selection. So duplicate subject. I'm going to call
this front leg, another duplicate,
call it the skirt, which is going above
both of her legs. So hide, subject, and skirt. And now let's focus
on the front leg. Commander control, grab
the quick selection, the minus, and remove anything
that is not her front leg. I am going to apply
this layer mask and just mask out this
section of her leg. So now this is front leg. Same thing with
the others skirt. Let's grab the skirt. Select the pixels, alter rupti and get
rid of anything else. I'm actually going to keep
the top half for this. So let's apply this,
make a new mask. Call this skirt and
top half. All right. I got the front leg, and we need another one. We're gonna duplicate
this for the back leg. So commander control
on the mask. Then delete the extra bits. Okay, so we're going to
leave a little bit more than the corners here because we don't exactly know
where the back leg is. Apply the layer mask
and make a new one. Then get rid of anything else that is around,
hold down ruption. Click on the mask
and get rid of any, like, left doors
that may be around. Repeat this with all
the other layers. So these are what
I'm talking about. Get rid of them now, so they don't disturb the
warping process. We're going to use
subject later. Commander control,
go on layer zero, expand it by five pixels,
and then fill it up. Get rid of the parts that are okay and just keep the
ones that are distorted. Fill it up one more time. And this is much better. G to use the Clone stamp tool to fix up these little
bits, lower the flow. Okay, so I have her
top body separated, her leg, and her back leg. Altogether, I have my subject. Now we're going to
convert these into a smart object, each
one individually. And now I'm going to go on
front leg, edit Puppet Warp. It's going to give me that guy. First, I want to make
sure that it does not move from where the
leg is connected to. So make a point right here. And then I can make another
one here and just pull it up, maybe make it look like she's taking a step
forward. Click Okay. And there we go. I just need to do some
minor adjustments, which is to push this
guy in like this. We need to do some fixing
on the back click. Tap or click to go
into the Smart Object, and this is where we
get the previous mask. So using the tool
of your choice, I'm going to use the
clone tool right here. Just try to copy this
side and push it on. Now, it will not go on the outside because
we have a mask. So this is why we went
inside the Smart Object. And there we go.
Commander controls, go back in here, and now your leg should be
looking normal. There's a little
halo back there. Let's see where that's from. I'm gonna hide everything and
clean it up in layer zero. Let's bring it back.
And now there we go. She is standing in
a different way. I'm also going to warp her arms and give her
a different position. Again, you want to make a point on the areas that
need to be still. Be sure to make one down
here or else her skirt is going to move
with the cursor. Put one for her neck. Gonna bring her top arm this way and the bottom
arm a little down. Let's also bring her head and tilt it backwards. There we go. The movement is very slight and that gives me a more
natural result. Now go on your layer
zero and we need to create some shadows because
we deleted them ourselves. Let's just grab a new
layer, black brush, soft round, squeeze
it like this. And just draw something slight. Try to figure out
where that would be. Multiply, then reduce
the fill. All right. I'm going to make a new layer and go for the darker shadows. Let's first blur layer one. Click Okay. So on layer two, we're going to do
the same thing, but we're going to keep the
harsher shadows more visible. So multiply this time, try to keep a darker look, then blur it out. There we have it. So now my subject is looking
completely different. So by separating the limbs and the different
parts of your subject, you can completely shift the position without making
them look distorted. In the next lesson, we're
going to learn more about harder situations and how we can deal with it with
the right techniques. I'll see you guys
in the next lesson.
52. Puppet Warp Pt. 2: Let's continue with this
example where our subject is leaning backwards and
they're standing on one leg. So we're going to
begin by duplicating this and then
selecting the subject. Next, we're going to select a mask and make
sure everything is in there and refine
the edges if needed. Once you're done, hit Q. And if there's any bits that
made it into your selection, you want to remove it now. So like her legs, we need those. Make your mask, then command
your control on the mask. Go to your layer zero, and duplicate it for later. Let's call this BG. On the BG with the
subject selection. We're going to expand it by maybe 20 pixels.
Then fill it in. Then we're going to
fill it in. Click Okay. Commander Control D, hide your subject and try to
make this a bit leaner. Now, one tip for areas where you got kind of a
symmetrical thing going. Instead of grabbing
the clone tool and attempting to do this because
it's going the wrong way, we're going to use something called the clone source panel. So Gou Window, get clone source. This is going to
allow you to save different sources
within your project. So I'm just going to
use the first one, Alter uption on the point
that you want to sample. And now I want this to be exactly on the other
end, but flip. So hit this button, and
it's going to flip it. So now I can get
the exact same side without having to
make a new layer. So this panel is really handy. And it works great
for these situations. Let's see where else we can
use it. We have this part. I want it to be here. So alter option. Let's
make a bigger brush. And it's already flipped, so I just need to hit it
once. See where it ends. Click once, go in. There we go. I'm going to
sample this area for here. Now I don't need
it to be flipped because it's for this rectangle, so I'm going to click it again and get the
regular clone stamp, the default clone stamp. Just go over it like
that and fix the edges. Repeat with this
top brick section, making sure that the
lines are aligning. I'm going to use this
alter uption, flip it. Let me get the corner and try to match it
the best you can. Maybe we can start from here. Again, interruption,
turn that off. Go in the corner, scrab this
corner and paste it like so. Now, I'm just focusing
on these bricks. These little ones, we're going to do something
about them later. Just try to focus on these smaller things before moving on to the bigger things. I'm going to use this guy, alter uption but I
want it for here. Flip it horizontally
and then vertically. That's going to give me
the area that I need. This is for vertical,
this is for horizontal. You can also manually type
in the width and the height, but I don't really
use that that often. There's also a rotation if you wanted to
change the angle. Let's duplicate this, turn this off alter uption and just
get the horizontal bit. If you're getting
straight lines, hold down shift,
and then draw away. Sample a new point, try to match the
lines and keep going. Sometimes you got to stop
clicking and dragging so that Photoshop can get the
new area sampled. So you can't exactly
go in one line. So I'm going to stop,
click again, stop, click again until
I reach the end. Let's get this side that
we ruined. Click, click. Keep clicking down. Let's
get the top bit from here. Try to match the lines. Let's get these bricks
from this point and paste it on trying to
get the lines aligned. One floor down.
Let's sample here. Get one point below and finish
of this middle section. Got a little bit
of a problem here. We can easily fix it because
there's multiple breaks. Okay, so the bricks
are looking good. We do have some
lighting problems, but we're going to come
back to that later. So our subject is separated. The background is cleaned up. Convert this into
a smart object, and now let's warp
her into place. Okay, so this is the floor. I'm going to grab a ruler
to aid me as I go on. And I want to drag this leg, put it on this point, then grab her body
and lift her up. Trying not to distort her. Let's pull this down a
bit, bring her along. And now she's standing
on the other leg. But maybe I want
to fold this leg. We got to kind of
balance her first. Make some points on the areas
that you want anchored, and then move the other bit. Like bring it above the bag. We will mask it out later. Also grab one point
for her knee because we can't have her leg be weekly. So she's standing like that, let's move her arm
a bit further away, make it look like she's running, and I'm going to leave
her head as it is. The reason for that is because the head is connected to
the rest of the body. So if your subject had, like, short hair and it
didn't interact, then you can use it for warping. But when everything is
connected, we want to avoid it. It's possible, but you would have to create a lot of masking. Okay, I'm going to click Done. And now I need to bring her coat and bag in
front of her foot. So duplicate this layer, go into Puppet Warp and
right click delete. So on this layer, we
don't have the situation, and I'm just going
to rotate this so it meets the same area. We're just talking about
the back here. Click Okay. Now I'm going to hide this and just get the
coat and her bag. The rest is not important. First let's select the subject. Then with the quick
selection tool alter option, I'm going to remove
these extra bits. Make a mask. So now, her leg is going
behind the coat. I'm just going to
lower the opacity and make sure that
these two are lined up. Syn the sizing is
a bit different. Use your arcs to make
a precise selection. Click Okay. Now, I'm just
going to go over this with my black soft round on the mask and get rid of the top bits because we
don't really need it. Going around here,
let's bring back the opacity and make a mask on the bottom layer
with the color black. Get rid of the
edges here so that the original warp does not exist on the new selected layer. So it should be something
like this. And there we go. Now she's standing in a
completely different way. It looks like she's
running away. We are going to, however, convert these two
in a smart object. Going to warp again. And I feel like she needs
to bend her knee a little. So first, let's ground
her to the floor. One point for the hip,
one for the knee. Push this a bit forward, just so that she's not
standing straight. The rest will move together
because we converted it. Just a slight bent, and now this looks
better because she's about to take her
next. And there we go. Now you can go ahead and
clean up her background. I'm going to go over here
and use the clone source one more time because I can
see the outline of her hair. G to sample this area, flip it, and just have it. Give me the exact same
patterns on the other end. To clean this up,
I'm going to blur it out by maybe five pixels. And there we go. I'm going to
show you before and after. This was before, this is after. So as long as you can separate the different parts
of your subject, you can really be creative
with the way they look. So that was how we can use the Puppet Warp tool.
It's really fun. And just be sure to follow the right human anatomy so that your subject
does not look distorted. You can go on the Internet
and look for a similar post, bring the new image above this, lower the opacity and try to match the position with
the Puppet Warp tool. And that way you will not
get a weird distortion. So I hope you guys
enjoy this lesson. Let's move on to the next one.
53. Change Backgrounds Pt. 1: M We're going to place our subject in a completely new
environment using the color match feature and
some additional techniques. I have a subject right here, which is standing
in this position, and I have another
image that has a couch. I'm going to place her onto the couch and blend her
into the new background. So notice how the colors in these two images are
completely different. We got a warm tone here and
we got a colder tone here. Things are a lot
more contrast here. Things have less contrast here. The only thing that I want
to check is depositioning. Will my new subject be fitted
nicely onto this couch? And if so, how can
I achieve that? So she's sitting and she got
her arm on a flat surface. The couch is a bit flat
because the subject is not standing on it and it's
not getting pushed in. So in terms of placement,
I have no problem. The only thing that would be
a concern is the blending, but after this lesson, you would know
exactly what to do. So let's bring this back in here and start by grabbing
our subject. Duplicate it,
select the subject. Going to zoom in. Sometimes it leaves out chunks
of the subject. Zoom in with the
shift press down, the shift key, and bring in any areas that
Photoshop left out. If you want to remove, hold down alter option and
just go over that section. Once you're done, select and mask so we can get
the finer details. Refine the hair, and go to remove that little bit with ulterruption
pressed down. Gonna bring this in by grabbing
shift or the plus here. Make sure that my subject
is nice and well. The bottom of her
shoe was removed, and I think that's a bit
of the wall coming in. Alright. Now, the edges of
the subject are really sharp. So we're going to
feather the edges in global refinements and
smooth it out as well. Just slightly. We can't even
shift the edge by one or 2%. All right, output to selection. Now our subject is separated. Let's go to the other image
and remove this subject. Duplicate your layer,
grab the subject. And then we're
going to go in here to expand the selection
by 20 pixels or so. Then go to edit content and
were film and remove her. Click Okay. Commander
Control deep. There will be some
spots left over, but we can clean that
up with the clone tool. G to use the healing
brush tool for this so it can kind of
adjust the lighting for me. Let's clean up the
couch as well. She the new subject
may cover this up, but we should just
do what we can. Let's drag her in.
Commander Control C, Commander Control V. She's
obviously way too big. Let's lower the size here. And I think if she was
flipped, it would be better. Yeah. Just make sure
that she's sitting and position her where
it would make sense. We can rotate this
and leave her. You can refer to
the original image and help decide how
big she should be. Now, we're just going to
match the two colors. Grab your layer, make
sure it's not the mask. Go to image adjustment,
match color. So go in here, I just
renamed my layers, then choose the source
to be your project. Subject to be the background. She's going to look a bit odd, but that's why the
sliders are here. So she's way too bright. Let's lower the luminance. Color intensity I think
it's too intense. The image in the
background is a bit faded. Let's fade things out
and then neutralize it. Add some more, and you
can see slowly she's coming alive in this
new environment. So if you notice back there
there is something red. Her red leggings should
kind of resemble. Click. Okay. So if you
bring the other subject, she should look a bit similar. I'm going to hide background fixed and use her as reference. So first of all, we're going to convert this into
a smart object, Command or Control L to
work with the levels. Let's increase that contrast, lighten up the darks, work with the contrast. Next is hue and saturation. Let's desaturate her
and get a darker look. Click Okay. I'm also going to get a photo
filter for this. Let's take a look and
try to make her warmer. So I think this is Zepia
what we have here. Let's increase the density
to something like this. Alright, get another
photo filter. Actually, let's
try color lookup, see if there's anything
in here for us to use. Tension green. Let's click
Okay. Tap a click here. Soft light and
reduce the opacity. So we can get a little bit of this green that we had
in the background. Okay, so she's looking
very different. Next, I'm going to add a curves, Commander Control M. Try to
match the lighting here. Okay. Let's bring
back the background, and she's looking
a lot better now. Going to pull her
a bit to the side. And now I know that I
need to fix this area. Let's get the clone
tool, zoom out a bit. Lower the size,
sample this area, and let's get the clone source
to rotate things a bit. So let's increase it. You can see a preview
of the image. I think we need to go the
other way. There we go. Let's just follow it down. Next, we got this cloth
that's going around. We have to kind of make
the edge ourselves. So let's lower the size here. Start copying this with
a rather hard round, and this will help us define the edge of the cloth because we don't know
what it looks like. We have to kind of guess here. I'm not sure if that's
part of the thing. Let's cover it up. And then clean up the inside using the clone tool as well. It's remove the angle. Maybe we need a bit more
rotated towards us. Go over this line. Alterupion, rotate it even more, and just keep going down. Gonna grab a softer
round for the inside. Back with the hard round,
clean up the edges. Okay, so we go to
assume this is what the background looks
like for the cloth? Let's fix up this area
with the softer around. Bring the subject back, and now I'm going to blur
the background a bit. So we're going to use the filter gallery
blur for tilt shift. Rotate this so that things
get in focus on our subject. The rest can be blurry. Let's go with a bit more
blur, then click Okay. So we're going to blur
out these two areas. And give us a good starting
point before, after. It's a really slight blur. Okay, so now I need to
make the shadows for where my subject
is because she's sitting directly on this couch. So make a new layer
below your subject, and I'm going to grab one of the darkest bits from the couch. Hit beef or brush,
grab one of these. It's a really dark
brown, soft round. And I'm going to start
drawing below her, Lower the flow of your brush. That way, I can add
on as I'm going. The more you click, the
darker it's going to be. So if one area needs
to be lighter, go over it once and
not multiple times. If an area needs to be dark, we need to go over
it more than once. So that's how this
is going to work. So this is what we
did. Now we need to blur it out to give it
a more natural look. By about five or six pixels, not too much. And there we go. So now she has shadows, but the couch is looking rather normal for something
that's sitting on it. So we're going to use Liquify in the next lesson to fix it.
54. Change Backgrounds Pt. 2: Welcome back. Let's
grab background fixed. Gonna hide the shadows for now. Go in here and grab Liquify. So backdrop, you want
to grab subject. That's going to be the guide. Put it in front and
lower the opacity. So we're just going to
bloat the areas that she is coming in contact because when
you sit on something soft, it's going to kind
of get pushed in. So that's what we're
trying to do here. Grab the bloat tool with a low
density and bloat this up. Very gently, you don't
want it to look distorted. We're just trying to make this
not go in a straight line. So maybe this area, we can grab the forward push
tool with a low pressure. Kind of, like, get it
pushed on the side. Same thing here. So the weight of the subject is
going to show through. Repeat this with the hand, the area of the hand
needs to get pushed down. To some degree. Let's take
a look at the other end. Then we can push that up, push these areas down
because she's sitting. Those areas aren't that visible. There we go, so it's
going lower than this guy because the weight of her hand is lighter than the
weight of her whole body. So now we got a curved line
instead of a straight line. Go to fix this up here. And there we go. Click Okay. This was before, after. Okay, so, we got that. Let's get the shadows going, maybe lower their capacity. And now all that's left to do is a little bit of
overall adjustments. So the first thing
we want to do is to grab a curved adjustment
above everything. This is going to help us get started with the whole
mood of the image. So I'm going to add more
contrast by darkening up the shadows and add some
brightness into the highlights. So I got my S curve. I'm going to add a photo filter. Let's go with the same sepia
that we applied earlier. The next item is going
to be a color lookup, just to give it some
flavor, tension green. Lower the opacity. As the original image had
that green look to it. Next, we're going to go into levels and reduce some
of that contrast. Just a little bit 0.13. Coming in with a gradient map. I'm going to go with
this, this brownish color and change it to
blend mode to soft light. Lower the opacity for
a more reduced effect. I'm going to go into
curves in the subject. And I think she's looking a
bit too bright. All right. Now let's make a merged
version of this whole thing. Command Option Shift E, control Alt Shift E
altogether. Call this merged. On the merged layer, we
can just blur it out. Let's go to Blur Gallery, and I'm going to get Iris Blur. Let's make these bigger increase the space between these points for a
more gradual effect. Maybe ten pixels,
nothing too extreme. So now, this was before, after. We're getting this soft look. And for the edges
of the subject, which are currently
looking too sharp, I'm going to grab the
tool here, blur tool. Get a very small
amount, maybe 15%, a soft round brush, decent size, and just go around the edges
to soften them out. The edges that you brought
in, which is the subject, these areas are
already blurred out, so we just need to do
that here. All right. So we're going to switch
into the smudge tool. Get a normal brush. And this is going to
smudge things in. Of course, it's
way too much, 10%, and just smudge these
areas that are poking out inside or at least closer. They're kind of going
to get lost in there. Going back in with the blur
tool going to increase the strength and just
go over the edges. Let's add one final effect. Let's grab the rulers
Commander Control R. If you're not seeing
it, go to the center. Alter ruption, click up. Let go. Make a solid color
with the color black, inverse your mask, feather
out the edges quite a bit. Lower the opacity, and
now you got a wig effect, which is going to help with this whole vintage looking image. You can also grab
a reddish color just to make it look better. And there we have
it. Now our subject is in a new environment. We use the match color feature and some additional techniques. Now let's move on to the
next lesson where we learn how to give people
hair transplants.
55. Hair Transplants Pt. 1: In today's video,
we're going to give different people
hair transplants. We're going to start
with an easy one, which is to give someone
like him a mustache. Of course, we're going to
need to borrow the hair, the mustache from someone
else and give it to this guy. The first thing I want you
guys to notice and keep in mind is the way the mustache would look
on someone like him. Now obviously, he has
a lighter hair color, so I cannot give him a
thick and black moustache. It will not look natural on him. I need to grab
something light and have it blending
with his skin tone. So try to grab someone
that looks like him. So someone that has brown hair, something like this would
look okay on this guy. So that's why I
chose this image. We're going to begin by grabbing the Lasso tool and
selecting the hair. Once you're done,
Commander Control Z, Commander Control
V on this image. Now, because the angles
of the face were similar, this will be pretty easy. I'm going to place
it the best I can. And then before placing it, I'm going to warp it in a way that the edges are lifted
because he's smiling. So try to lift the edges here. Let's actually try to stort
Like push this a bit. Once the corners are done, I can grab the Warp tool and bring back these
middle sections. All right. Click Okay. Bring back the opacity. Now we're going to get rid of
the color this hair layer. Go to image adjustments,
black and white. Change the blend mode to
multiply Command or Control L, and get rid of the white bits. Once we're done, click Okay, make a mask with
the color black. Soft round and get rid of these lines that are going
around. So there we go. We gave him this hair, which wasn't for
him to begin with. Now, I just grabbed a textured brush from
the dry media brush, which should be in your panel. I think I chose chunky charcoal, Kyle bonus, chunky
charcoal, the color black. And in these areas where
everything looks way too even, I'm just going to go
in with this brush and create this disturbance. Grab a low flow. Just like
click to get it like that, just so the edges are
not perfectly straight. Okay. I'm going to go back to the warping and kind of bring
this part down. Click Okay. Alright, now the
mustache is there, but it's not matching his hair. So this happened because
we desaturated it, but that was necessary
to make it blended. So above this, we're going to
grab Command or Control U, and now we're going
to colorize it. Click that, grab like
a reddish color, and then remove from
the saturation. And click Okay, and now you can see it's not exactly black, and it's similar to
this hair color. Finally, we're going to blur
this out by a tiny amount, just to have it look better, but it zoom in here. And I think 1.4 is good. So this was our first
example really easy. Let's move on to the
next one where we want to give a person a beard. So a bigger area of hair going
on about half of his face. So I have another image
where someone has a beard and I want to borrow it from him and give it to
my first subject. I have two images right here
so that we can test it out. And since I don't want to
get the beard, de mustache. You want to make
sure that there's a clear separation here. For example, an image like
this will not work out because his mustache is so long that it goes and
blends in with the beard. So it's kind of hard
for me to cut this part out and try to make
it look natural. Choose something like
this, I'm going to start with this image. Grab the beard. And again, he has a
really light color. So that's going to
work out for me. Grab it, select and mask. So I'm going to grab my brush tool right
here with a minus, get a bigger size, kind of get rid of the areas that don't have
any hair in them, but don't get too close. Once you're done, we're
going to refine the hair, and again, use the
same brush to get rid of these extra areas
that Photoshop made. So we don't need these. Let's make get a harder brush. Try to clean up this area. Grab the refine edge and get these little hair bits
that are going all around. The only thing we need is hair. So if there's, like, parts of his ear in there,
get rid of that. A All right. Once we're done, click Okay. Copy this and paste
it onto this guy. Gonna hide the mustache for now. I may use it later. Let's call this beard. Commander control team,
place it onto this guy. Let's first lower the opacity, and these parts need
to meet his ear. So you will need to
scale and rotate. Let's take a look at here. So it's kind of
connected to his hair. I'm going to need to do
some distortion later on. So first, let's work
with the middle section. It should be around his chin. This part underneath his lip. The rest will be
left for distortion. So distort it up and
repeat on the other end. Click Okay. There we go. Now one thing that I got to check is the direction of light, which is coming from
the opposite way. Let's undo that the distortion, flip it horizontally
and then distort it. Place it back where it was, then bring these guys in. So now the direction
of light is correct. So my beard is looking right since we got rid
of those extra bits, I am going to desaturate it with a command
shift, control shift. I'm going to desaturate it, and that way I can add
a new color onto it. Command, colorize. Try to get a similar look. All right. Maybe
make it brighter. Click Okay. Alright, so
the hair is looking okay. I do have some parts
that I'm trying to push in so we can use Liquify
for this. Clip it first. I mean, convert it into
a Smart Object, Liquify. I have the show backdrop for
our layer zero, I believe. Put this behind our beard, and then I'm going to zoom into this area and push
this into the hair. So grab the push tool and just lightly push it there.
That part is fine. Let's zoom out. It C and then hold down
option to zoom out. W for forward push tool. If you need to
bring these closer, you can do it with
this tool as well. G to push this area down. It's kind of poking out. And I can't really
see the other end, but you can kind of
push it in here. Alright, so let's see
if his beard is even. You can use a reference image if you're not sure how
it should look like. But I think mine is good. Gonna click Okay, and
then I'm going to hit Commander Control T to just move it further from his chin. So this kind of goes on the edge rather
than on his cheek. So that's why I'm doing this. Just pull it down till
you get this effect. Next, make a mask and get
rid of the sharp bits. And I'm using the same
chunky charcoal brush. So I don't introduce
any, like, soft edges. And we keep everything
nice and tidy. You can go on the edges here, make a bigger brush, and kind of recreate these
hair pieces all around. Now, this part is
not looking even, and I think we can fix
that with some cloning. So I'm going to rastize this. Apply this layer mask. Grab the clone tool,
the clone source. And as you recall, we're going to do
the sampling here. Just make sure that it's only on current layer and not the below. So it's only sampling the beard. So make a point at the
top, flip it over, and then we're going
to need to kind of twist it like that. So the placement makes sense. All right, let's get
this bottom bit reduce the beard rotation so that I could get a curve
going around. All right. Let's grab the burn tool
because we kind of dodged it on that layer and
darken up this area. Looking good. The
beard is nicely there. I'm just going to
grab the same burn and dodge to add some dimension, burn the bottoms, looking
at the direction of light, grab the dodge tool and
brighten up these areas. Like so. Next, I'm going to create some
shadow around the edges. So make a new layer
above your subject, grab the soft round brush, get a dark area of his skin, lower the flow, and
go over that area. Oops, get a smaller brush. And the flow is
way too big, 12%. Just go on that to create
some shadows because these little bits of hair
are going on his skin. Go on his neck as well. That's part of his
skin. There we go. Then kind of burn this into his skin with multiply,
lower the opacity. Finally, we're going
to blur this out a bit since the focus
is on his eye, just a tiny amount,
like 0.7 pixels. I'm going to do a final
adjustment above everything, just to bring the
whole thing together. And there we have it. Now
our subject has a beard. Let's test the mustache and
see if that looks good. This is what it looks
like with the mustache. In the next lesson,
we're going to give our subjects a hair
transplant on their head.
56. Hair Transplants Pt. 2: Now let's give our subject a
fresh look with some hair. I have here a bald subject, and then I have someone
with a lot of hair. I'm going to grab his
hair and give it to him. So the process is the same. One thing to keep
in mind, again, is the hairstyle and how it will look on
someone like him. So they both have rather
bright hair colors, so that's going to
be good for me. And they're both looking
in a similar direction. Go in here, lasso tool
and grab his hair. Because the background is white, I can kind of be free
with how much I select. Just be sure that you grab some of his forehead
and his temples. I'm holding down shift and getting these areas
to get rid of that bit. Don't get his eyebrows, alter uption to
remove that section. Once you have this
selected, select a mask. And refine the hair. Because the background is white, it did a pretty good job. I can just go in with my brush and get rid of
these. Big her bits. Then go in with the
refine edge tool, a bigger size and refine the
edges, especially down here. Just go around these hair bits. Photoshop should be
able to figure and separate those strands out because the
background was white. Okay. So now we got rid of that. If there's any extra bits here, just get rid of it
with the brush tool. This skin, we're
going to keep it in. Click Okay, then copy
and paste. There we go. Fresh delivery,
Commander Control T, put it onto his face. You can see the ear
in the first subject. So try to match the ears, and if needed, rotate it. Go to match one of
the ears and then distort the other onto his face. Bring back the opacity
and check the hair. We may have to bring it down and make it look
suitable for him. Once you're done, click Okay. So now he has this
fresh lock of hair. We just need to work
with the way it looks. So we're going to
blend this in with the match color effect.
Let me call this hair. Grab the hair
layer, match color. Grab your source and
not the other image. Choose layer zero. So it's going to look way intense. We already
know what to do. Fade it out, neutralize
it if needed, and fix it up. There we go. Now I'm
going to grab a mask with a soft round
with the color black, and just get rid of these
bits really slightly. So we're going to lower
the flow to around 21 and slowly get rid
of the edges here. So you can see how it blends in, and this is only happening
because of our low flow. You may need to go
in the hairline to get rid of the areas. Okay, so we're done here, but the face shapes
are different. So we need to do some
additional layering for this. Duplicate hair, and I'm going
to call this back hair, hide the first hair layer, and get rid of these front bits. Let's get the flow back in. So below his ear was where
the back hairs were showing. These need to go behind the subject so it
cannot look like that. I can use the color white
to bring in some of that area that we deleted. Get a harder round. Go to bring that area in
and we can fix that later. Now go to layer zero, Command or Control J,
grab your subject. Going to hide that
and make a mask. Bring back hair below subject. And now he has back hair. So this part needs
some adjustment, Commander control T,
distorted in a way where we can get a little
bit from that back area. So now I can get rid
of this bit that we left from the time before. Go on the mask, color black, and just go behind his ear. So now he has the back hair, and I'm going to get rid of the back hair from the
front hair section. So grab your black brush, and there should be a
clear cut between the two. There we go. So now they are separated. Going to grab front
hair and mold it on its head in a better
way. So let's go here. I'm going to rasurize this, apply the layer mask, convert into a smart object, and you guessed it, Liquify. We're going to liquefy this onto his head because the
first subject had, like, a wider hair than him. So I'm going to pull
these in just slightly. Et's zoom out, grab
a bigger size, low pressure, and push the
whole thing in with one rate. I think we're using all layers, let's grab the subject alone. Push this in, match
the new face shape. Click Okay. Alright,
so it's looking good. I am going to reduce the edges a bit more by using a mask, black brush, semi hardness, and a low flow. So go on the edges
one more time, just to clean up
those orange bits from our first subject. There we go. Okay, so
now let's blend this in. The first thing we need to
do is to match the color. So command or control
you on this layer. I'm going to reduce the
saturation because he has, like, a brownish color and maybe reduce a little
bit from the lightness. So now the coloring is
better. Click Okay. Command or Control L, and if needed, work
with the contrast. So his highlights in his
beard is very dominant. I'm going to increase
the highlights in the hair as well to match
what's going on down here. Click Okay once you're done. Now, above your subject, make a new layer, and we're
going to add some shadows. Color black or actually a
dark area from the hair, low flow, and just draw on his face where the hair
strands are coming in. Switch between the eraser if you drew on the areas
that you shouldn't. We missed a spot here
and a little bit here. So let's get a smaller brush. Now we got some
shadows going in. Blur it out as always and try to make everything
look realistic. 1.8, going to burn it into
his skin with multiply, then lower the opacity. We're going to add some
sharpness to his hair. You can see how his
beard is really sharp. You need to copy everything
from the base image. Go to sharpen, smart sharpen. It's going to open up this panel and we're going to
increase the amount. Remove gaussian blur. This is what it looks
like. It's way too much. Let's lower that. And now his hair is much sharper.
This was before. This is after. We
just need to add some overall stuff
because as we learned, this helps bring the
whole thing together. Nothing too major.
You can also just add one color lookup
and call it a day. And there we have it.
Now he got some hair. I'm going to group
it all together to show you a before and after. So that was how you can add
hair on different parts. We started from the mustache, the beard, and
finally, the hair. In the next lesson, we're going to learn how to remove hair, so the exact opposite and see how we can use the right
techniques to get it done.
57. Hair Removal Pt. 1: Our clients are here to
get rid of their hair. We're going to start with the head and then move
on to the facial hair. I have a subject right here
that has a little hair, and we're just going
to make him bold. So I have the image from the previous lesson
of our bald subject. I'm going to grab it and
blend it in onto his head. Again, we have
similar phase angles, and then lighting
is similar too. Begin by grabbing the head, which should be pretty easy. Just be sure to grab from above the eyebrows above the ear. You go up like this above the eyebrows and
close it off here. Commander control
C and paste it on. Grab this one. Let's
lower the opacity. Call it bald head,
Commander Control C, and work with the
sizing alter uption to scale from the center. Put it right above his eyebrows. Use your arrow keys to
make a precise placement. Then click Okay. Now, hide that, duplicate your base layer, and we're going to get rid
of this area completely. So let's make another one duplicate it called
this subject. Height subject, grab base
and height layer zero. So let's grab this middle
section right here. Alright, click. Fill. We want to empty out this position and then with the marching ants, grab S or the clone tool, alter option the area there
and just paint it in. Let's actually grab
a brighter area and just painted inside. Commander Control D, grab the healing brush tool and clean up this harsh
line that we see. So now he just
doesn't have a head. Bring back the subject
and the bald head. So what we're going
to do is to bring back the opacity
for the bald head, and I am going to make
a mask around the head. So let's hide everything. Quick selection tool. Let's grab the background. Like that, alter uption
to get rid of it. Got a little bit left here. Let's remove it. There we go. So now bring back the subject, and I'm going to
apply this layer mask because I'm sure that I
don't want the background. Now we're going to
distort it onto his head using Warp because they
have different head shapes. So bring this right above his ear and the other one
right above his ear as well. Push the bolt head in
and pull it out on other areas. Click Okay. And now it looks like a helmet. Make a mask, the collar
black, soft round, low flow, and start getting rid of the top until
you reach the head. If you start seeing the hair, bring back from the
layer. All right. Now go onto your subject,
bring back the base, make a mask on the subject, and get rid of the hair. Again, with a low flow, just go around it
so we don't get those bits that we were seeing. The goal here is to not
get any harsh lines. So go over it as
many times as you need to ensure that we
don't get any sharp cuts. So now it's placed
nicely on his head. And if I hide my subject, you can see that I
got rid of the top. You missed out this
part. And this will prevent little
things poking out from behind the bald
head. So there we go. G to go into Liquify. Let's convert this into a smart object and
push it in a bit more. Subject behind 100%
opacity. Zoom right in. And I'm talking
about the E bits. So push it in. Let's actually use base. Pull this down. Click Okay. Okay, now let's blend this
in a little bit more. I lift out this
little hair bits, use a smaller brush, very gently, get
rid of those areas. Okay. So there we go. Let's start adding
some adjustments. Command or Control M and
work with the lighting. Command or Control L for levels. I'm going to go right
here in the curves thing, that will click and get my blending options just
to lower things up. All right. Now I'm going to just make another mask with
the same low flow brush, soft round, and go in
further on the edges. Saw that I left out these bits on his eye,
let's delete that. Try to clean up the
edges. All right. I'm going to go in with
the levels one more time. On the image, not the mask. Reduce the levels and make
the dark bits a bit brighter. Next is human saturation. Oops, command or control. Let's increase that saturation
leafy lightness beam. I'm just trying to
match this skin tone. Alright. Hide the bald layer, and we need to get rid
of these side burns, which we can use the
clone stamp tool, healing brush,
whenever you want. I start with the healing brush, not the spot healing. Alter ruption to sample the area next to it
and make your way up. Click by click so that we can get the same
lighting and everything. If you got hair down here, be sure to fix that as well. These little believe they're called peach fuzz, they're okay. I'm just talking
about the dark hair. Bring back the head,
move on to the side, clean up this side as well. All right, so now I
just need to kind of burn and dodge
this into place, which we can do easily. Let me convert this
into a smart object again and then rasterize it. So grab your burn tool, and this is where the shadow is hitting. This is
the light source. We got shadow, so burn that place up that
selection I mean. And then if needed, lower the exposure and
go around the edges. Next with the dodge tool, around 10% exposure,
go over the forehead, which currently needs
to be brighter. Switch between these two until
you get a decent coloring. Because that's what we're doing. We're coloring this in
to make it look better. Okay, once we're done, this image had a
lot of sharpness, but this image is
a little blurry. So you already know what to do. We need to blur
out this bald head just slightly until it matches
with the rest of the skin. So maybe 2.2, click Okay,
and now it looks better. So we're going to also make a merged layer of
everything we did. So Command Option Shift E, control all Shift E
on Windows, merged. And I'm just going
to bring more of these lines onto the
rest of his forehead. Then using the smudge tool, we're going to get
a bigger size. A soft round gets a
little bit of strength, and we're going to
much things up a bit. Then with the tools that
we used before, blur, 33%, I'm going to go on the
edges and on the forehead. Next, we got the dodge tool, which is going to
make things brighter, actually, the burnt tool. And I'm going to darken up this bit that is currently uneven. Dodge tool to do the exact
opposite on his forehead. Finally, we got the
sponge tool to desaturate the areas with 16% flow. And this is going to kind
of even up the whole thing. So we can have one part B orange and the rest a different thing. Get that going. And now I just want to add some
final adjustments. First one is curves. Let's add some
contrast in there. Next one, I'm going to add a color lookup film stock for a little bit of a warm glue. To go back to merge
to kind of fix up the edge healing brush tool, let's grab a normal spot
and fill in those bits. Okay. Next, I'm going to grab a curse layer for certain parts of the
subject to make it bright. Invert the mask, get your brush, soft round, the collar white, a low flow, and apply this onto certain parts
of his forehead. Lower the opacity,
and there we go. So now our subject is bold. It was pretty easy to do. We show you before and after. This was before, this is after. So we got rid of his hair. In the next lesson, we're
going to get rid of facial hair and
learn how we can get rid of the hair but
maintain the texture on the subject. Oh
58. Hair Removal Pt. 2: Let's take away the
beard of our subject. We're going to begin
with a new layer. I go to call this new beard. Now, Zoom in onto
your subject's face, Now, one thing is that we cannot really remove beards like this. You could, but it's
going to be rather hard because it extends over
his neck and clothing. So a stubble like this
is easier to remove because we still have access
to the outline of his jaw. If his jaw was
covered by a beard, we would have to guess
what it would look like. To go to no beard, soft round, zero hardness. And we're going to sample
an area close to this. So I'm going to get
rid of this part. Therefore I need the
color from this area. Go in with your brush, lower the flow to about 15%. And we're basically going
to continuously sample and continuously draw because the tone of his skin
changes over time. So if I just grab this guy and make a point here
and grab another one, you can see how
different these are, and they're kind of changing
as we move forward. And if I grab a hard round, it's going to be easier to tell. So I'm going to sample
this sample here, here, and you can see how
it's changing over time. To avoid it looking like that, we are going to
keep the flow very small and also sample as we go. So there's no way to just get one sample and go over the area. So I'm going to sample
this area and start going over the side burn.
Sample again. Light clicks all over. Now, don't worry too
much about the texture. We're going to do something
about that later on. Just focus on his skin. Grab something from there. For the area down here, grab the color from below
his lip because it's supposed to be a little
darker than his cheeks. Just go in like that. You
got to kind of guess what the jaw line looks like
because there's a lot of shadows blended in. And now this side
doesn't have a beard. Okay, so right now he's
looking like this. It's a little weird, but
we'll fix that later. Now, zoom in on the edges, and we kind of have to
define a new jaw for him. So get a rather harder
round and go on the edges. So this is a completely
new chin for him. Alright, so now he technically
doesn't have a beard, but it's looking a bit odd. So what we're gonna do is
to grab the original layer, grab like a marquee
to grab his face. Commander Control J,
Commander Control and we're going to use this as reference. Just put it aside. Because we need to match the
highlights and the shadows. Now using the same brush, same flow and everything, I'm going to introduce some
shadows and some highlights. Let's sample this dark area
and go around his face. Gets dark here, gets brighter. This area gets dark
again under his lips, a little brighter on the chin. Once I'm done, I'm going to
grab a hard round, eraser. Not a hard round like
67% to get rid of these glue that I
brought in on the edges. So we're just trying
to get rid of the stubble and not
anything underneath it. So just bring it close to this. It's not going to be that good yet because
there is no texture. We're going to grab
a picture of someone else that has a
similar face angle. So I have this guy here, and I want to add his
skin texture onto that. So just grab his face. I'm going to Command or
Control C, paste it here. It needs to be flipped. So right click, flip horizontal. Lower the opacity and we're
going to warp it into place. Match the lips and the nose, then warp the rest
so it matches. Trying to see the bottom
area there. There we go. Click Okay. We want to also put the lip
where it should be. I'm going to liquefy
this in a way that we can get the lips on the lips. Spring the opacity
here, filter, Liquify. We have an odd
looking image now. Zoom in here, lower the opacity. So layer zero behind
about 50% opacity. Grab the brush
forward warp tool, kind of stretch this
lip part onto his lip. D lip isn't that important. We're just trying to get
the edge of his skin. Click Okay. Now desaturate this, command shift you,
control shift you, and change the blend
mode to overlay. So now we just got the textures. What we're going to do now is to make this into
a smart object, the texture layer, and bring
out more of this texture. So go to filter Pass
and add a good amount, maybe eight then click. Now that we got this, I'm going to warp this
one more time. I can see the edges are
not meeting our subject, put it past a bit like that. Before we move on, I want
to fix up this lip area. Let's bring this back to normal. Grab the clone tool and get
rid of his lip completely. A sample from current layer, let's get a bigger flow. Grab a similar area and
draw over the lips. You can get rid
of the nose, too, then bring these back,
change it back to overlay. So that's going to
give us the texture, and now we're going to
mask out any extra bits. So the color black,
clean this up. Make sure it doesn't
go above the lip. Get rid of it on the eyes, the nose, the ear. We don't need that
texture in those areas. Alright, now, go back to no Beard and continue with
the dodging and burning. I'm gonna switch here
to dodge and burn. Let's make a selection
of the beard, command or control, make a mask. So whatever I dodge and burn
will not go further away. Let's burn this area again
using this as reference. G get a smaller size
here, go on the edges. Make a smaller brush
and go below his lip. Let's get a lower exposure, go in there softly. On the bottom of his jaw line, we got some shadows. Got some in this curve, switch to dodge, bring out the highlights on the
center of his chin. Something there,
add some more here. So it's coming together. Let's add a little
bit more here. Switch back we're just going
back and forth with this. Keep going until
you're happy with it. So we're done with
this. I'm going to just add some textures from our original image and add
it past our beard layer. So make a new layer,
call it extra texture, grab the clone tool, sample current and below. And I'm going to hide
the second texture. So we're just getting
texture from here. Alter eruption on his cheeks, lower the flow, and go over. I Going in with the blur tool on
the no Beard layer, and I'm just
blurring out things. We can delete the reference, and now our subject
doesn't have a beard. So I hope you guys enjoy
these hair removal lessons. We learned how to add hair
and then how to remove it. It's actually pretty
easy to do if you have the right
images to start with. Now let's move on
to the next lesson.
59. Filters - Portraits: Neural Filters have been around
for a while in Photoshop, and essentially what they
do is that they complete a task for you with a few
clicks and a few adjustments. So in this lesson and
the ones after it, we're going to be looking at different scenarios
where we need to do one task and see how neural
filters can be helpful. So this is our first image. A task that I want to
do for this image is remove the imperfections
and give her clear skin. So instead of going
for these tools, I'm going to jump straight
into neural filters by heading over to
filter. Neural filters. It's going to open
up this panel, and we have a bunch of
filters to work with. Now, these are the things
that are available, but there's also things
on the wait list, meaning that they're
going to be developed and then brought into Photoshop
for everyone to use. But for now, we're going to
focus on what's available. Essentially the way these work is that you have your image, and it's immediately
going to detect the face because a bunch of
these are for portraits only, and you can easily enable one of these tasks by clicking
on this button. So now we can see that skin
smoothing is turned on, and it already did some stuff, but I'm just going to
zoom in on her face with the Zoom tool so we can
see what's going on. You can switch to the hand
tool to move the canvas. Let's switch to Zoom out so
we have all of her face. Now, before you do anything, make sure your output
is to a new layer, just so that, you know, we have our original and we
can always go back. Now, there's only
two sliders here. The first thing is blur, and the second is smoothness. Now, if I remove blur, this is the original image, and I could start
by smoothing out her face and then
blurring it completely. So you can see that it
did clear her skin a bit. I did have to use the full
potential of the sliders, but now I could
easily click on Okay and see exactly what the
neural filters did for me. So this was before,
this is after. It's obviously a lot more clean. The only problem is that
missed out some of the areas, and it ended up smoothing out parts of eyebrow and bridge. So the good thing
about outputting this to a new layer is that
I could make a mask, make more adjustments
in this layer, and adjust it to what I need. So with the layer one, I'm going to call this filter. Filter layer, I'm going to use my Lasso tool to remove
the smaller areas as well. Let's just select
them real quick. Right click, fill. Click Okay. Commander
Control D. Next area, we can grab a bigger one. You can zoom in if you
felt like there's, like, a glowing effect, and then use either
the clone tool or the heal tool to replicate
part of the skin. So I'm going to go in with
the healing brush tool and maybe grab this part,
remove the hardness. We want something
soft and, like, replicate that, you know, darker skin onto her face. All right, so we
made our adjustment, and now she has no
acne on her face. Now we just need to make a mask and remove the smoothing and remove the smoothness adjustment from areas that is not needed, such as her eyebrows,
eyes, nose. Those parts of the face
should never be flat. So we're just going
to make a mask with white and then grab our brush, zero hardness, adjust the
with the color black, we're going to
exclude those areas. So make sure you're
on the mask and just go over those places. It helps if you have a
lower flow so you could build up on those adjustments. So the eyes, make sure that's
fully there, the nose, and this whole part of
your face, actually, we could exclude from the filter because the
problem area was here. And now we can see that it's
not really affecting parts of the face where we
need the details. Going to bring her
forehead as well, and basically only include
the areas with the acne. And there we go. So the
neural filter was helpful. It wasn't able to fully remove all of these
imperfections, but it did give me a leg up in removing them myself
after exiting that panel. So that was the first
portrait filter. We're now going to look
at the second one. We're going to use
this image for the second filter just
because we want to make sure that our subject has a neutral facial expression. In the first image,
her mouth is open. Her eyebrows are
kind of pulled in, and that's going to be hard
for Photoshop to manipulate. So that's why we have to
switch over to this image. Again, we're going to
go to Neural Filters. Look at smart portrait. This is going to detect a face, and essentially it's
going to work on moving different parts of the face to either show her being happy, looking at a
different direction. The age can be different. We can make her
surprised, angry, move her head as well, and do a bunch of other things. It also works with the hair. Now the thing about
this is that it does all the processing
on the cloud, so that is going
to take a little longer compared to
device processing. So what I'm going to do is add a little bit of happiness.
So she's smiling. Let's go with five,
nothing too extreme. And we're going to change
her eye direction. If your subject had glasses
on, this will not work. So you want to make sure
everything is in the clear. I could change her direction
at five to the right. We can make her a
little surprised. Maybe move her head to the left, and I'll see what this is going to look
like after it's done. So I added very minor
adjustments just so that I don't distort
my subject completely. So, already, you can
see with the plus five, I only added five for each one. It did a little bit of distortion where my subject
looks a little odd. So this is before this
is after you can see that we have a halo because
it ended up moving the head, but the eye direction
is different. So she's looking towards
the other side of it. Her lip is bigger
for some reason, but it did do exactly
what we asked it to do. So I'm just going to turn back head direction and work
with some other things. So let's remove surprise, and I'll make her very angry. Let's go for ten,
remove eye direction, and then remove happiness. So let's see what it looks like once we focus on one slider. So she is more serious. Let's add a little bit more 30. She's looking upset
all the way plus 50. And this is where it
kind of messes it up. So with these sliders, you don't want to go
too overboard because you're going to get some
distortment like this. So let's bring this down to
20 somewhere in the middle. And I'll work on
thickening her hair. And we could make
her a little older. There we go. So the hair
is definitely thicker. The face is different, too, because she's no longer smiling. The age, I don't really
see anything different. But if I add some more, I'm sure we're going to get some wrinkles in there as well. So we have some lines, but it's very minimal, so we could just work with that. So let's actually move this. I'll make her hair very thick. And this back and forth is
the purpose of this portrait. You know, it's not
something too intense. It's just completely
changing your subject. You could use this in
addition to other portraits. So I could pair
this with the older one to smooth out her
skin a little bit. So now the skin is
smooth as well. She looks completely
different due to that filter, but I could continue
building upon this. So that's the smart portrait. I'm going to output
to a new layer, and we can use this
however we like. Now, going on the same layer, I'm going to go for
the makeup transfer. Makeup transfer, it's where you have an image with someone
who has good makeup, and you want to transfer
that onto this face, so the selected face. So I'm just going to upload an image of someone with makeup, and then we're going to see how Photoshop is going to extract that detail and paste it onto her face without
me doing anything. That is my image,
someone with eyeshadow, and Photoshop just pasted
that onto her face. I think because it's building upon the previous smart filter, it's kind of messing that up. So let's actually cancel and do that on the original image. So turn this on, grab the photo. And then we can see
what that looks like. So I did attempt to put
the eyeshadow onto her. She definitely has
eyeshadow now and lipstick. It's just not that ideal because it's
not fully blended in. But again, because we're
outputting to a new layer, you can work with masking and additional adjustments to
make this look better. So we're going to click on Okay, and I'll call this
the makeup layer. This was the smart
portrait layer, and then I could make a mask with holding down altar option, make a mask to slowly introduce parts of that
makeup onto her eyelids. So the color should be black. Click on at once, get
your brush, soft round, adjust the size,
adjust the flow, and start painting that
in with the color white. So I could bring some
of that eyeshadow. And then as I reach the outside, I could lower my flow and
bring in smaller sections. So think of this as if you're
actually putting on makeup, you want to soften the edges and keep the sharper
parts for the main area. Switching back to black, I'm going to bring some
details for eyelashes. And so far, you could see
that this is working better. You could also switch
the blend mode, change it to color if
you want to bring color, apply if you want it
to be a little darker and soft light if you want
something, you know, soft. So that's what I'm going to do. And we have that orange
eyeshadow effect. Then I'll go to color. Just
to make it a little fun. Same thing on the other eye, bringing that eyeshadow,
get some green. And then we had
something from the lip, so I'm just going to paint
that in with the color white. So instead of just going in with what that filter gives us, we can kind of adjust it so that it's a better
result. There we go. You can also work with
the fill if you want. But this way, we have
some options as to how we can alter our images
using neural filters. Now, these three were
the ones for portraits. There are different categories. And in the next lesson, we're going to explore
the landscape ones. To go in again. We have
some for creative. This is for landscape
and style transferring. We have some for color
photography, and restoring images. So in the next
couple of lessons, we're going to go
over each category to see what Neural
Filters has to offer.
60. Filters - Creative: Welcome back. We
have this image now, which we're going to alter
using neural filters only. So unlock the layer, head over to filter, and let's see what we
could do with landscapes. The first one is the
landscape mixer, where we get to
mix different hues from different images onto
what we have on screen. So turning this on,
we have some presets that we could use or we
could upload our own image. This is great if you want to basically alter the
image's setting, such as the time it was shot, the amount of light it had
the season and all of that. You can see exactly
those sliders. And you can easily get started by clicking
on one of these. So given that this is
somewhere in spring or fall, I could go for
something relevant. So let's go for this one. It's going to process it, and then those same colors are going to be
brought onto my image, which on its own is
not that interesting. Now, this is full strength, which is a lot, so
let's tone that down. And work with these sliders
underneath instead. So that is my image. This is before and after. You can see that it's
completely altering my image. I could add some
sunset in there, so it's going to be more
dark and a little orange. We could turn this to autumn so the color of the
leaves could be altered. There we go. And
we could click on preserved subject
so that Photoshop doesn't really work with
our subject that much. But we don't really have
one, like a human subject. It detected the cloud instead. So so far, we completely shifted our landscape using
this neural filter. And then we could try
turning this tonight. Let's see what that looks
like. That's pretty cool. And, of course, if you
work with the amount, you can try to make it
look more realistic. So that is the landscape mixer, mixes different
landscape images. The results are
not that perfect, but it is still in beta mode. So if you come back a
couple of months from now, it may be better. Now, the style transfer
is where you have an image that you
would want to put the style onto your image. So if I turn this on, we have some artworks
that we could apply here or I could just upload
something that I like. So we have I believe
there's, like, acrylic, oil, and I could just click
on either one to add a little fun for
my landscape image. So now it looks like that. Of course, if you
work with a strength, you can make it look a
little more natural. So now I have a painting
instead of a photograph. Same thing can be applied with all these different
art styles as it's going to be
the same sliders. There we go. You can
preserve the color so that Photoshop does not change
the hue of your elements. So my trees are going
to look the exact same. Could make it Japanese
style, right here. So these were the artist
styles, actually, but you could turn it into
certain image styles. So the artwork that
those artists made. So this is the classic the wave art, and then
we could, you know, switch to something
a little bit more abstract and just have fun
with our landscape, really. This is more of an experiment. I could be helpful for posters, but you would have to work on it to make it look really nice. So that's just the sliders. When you're done, you can
output to a new layer, and then if you want
to put in a text, add a little border or
blend it into your image, so you have a new style. So those were the two
options for landscapes. In the next lesson,
we're going to go over the photography category and see how those can
help our images.
61. Filters - Photography : H the next category is
only for photography. So when you're working with
landscapes and you want to do either a Zoom or add some blurring features
that looks very natural. We're going to use this image. It's in the resource pack, and we're going to head
straight to neural filters. So right here, we
have two options. I'm going to start
with the depth blur, and then we could use Super
Zoom to zoom into our image. So turn this on, and
it's going to be a very straightforward
process where you can change the focal length of your image as if you took it
like that from the start. So we just turned it on, and I need to now
edit the focal point. So I'm going to press on that and then have
everything else be blur. So you can see that
this section of the mountain is blurred out, and it's a pretty
natural result. Once we have that, we
can adjust the range. You can also select the subject, but we don't really
have one here. The next thing you could do
is change the blur strength. So I'm just going to
show what it looks like when it's at full capacity. Then you can go to
the other side. You can haze that
selection as well, just to add that
distance effect to it. That makes sense
for my scenario. I'm going to add about
nine points of that. Then we have the usual
sliders with temperature, tints, saturation,
and brightness. Since my image was edited, I'm not going to
use any of those. So you could just
come in here to add some depth to your images. To build on top of this, I could also turn
on the Super Zoom. So essentially, you are zooming into a point in your image, but the details are
going to be maintained, meaning that it's going to
be a little bit different from the usual cropping that
you could do in Photoshop, and you could do this
version you know, this option to maintain
those details and don't get, like, a blurry image by the end. So I just zoomed in by two
times, drag your canvas. I'll go with this
part of the image. And then we have the option to, of course, enhance the details
which you should turn on. And next is the JPEC artifact. Anytime you compress a
image, a JPEG image, you may end up with some dots and basically pixulated results, and that's what we
call JPEC artifacts. So right now, we didn't
really compress the image, but we did basically
cut out half of it because we zoomed
in by two times. So now, in order to take this cropped version and make it the same size
as the original. That is going to be some
sort of compression. And if you don't want
to lose quality of your image and you don't want those little dots,
you can turn this on. In our next couple of lessons, I'll show you the
artifacts in more detail because there is a separate
filter just for that. Could then add some
noise reduction and sharpen the image if needed. Then there's also an
option for phase details. Again, there's no phase here, so I don't need to do that. So here's our zoomed in image. We can see that it's
quite the improvement, and we do have some nice
details from our mountains. Now, going back to this guy, I'm going to do another
output with the depth. The blur that we added beforehand so that it could
process these separately. That's the blur that we
added with neural filters. So the photography section
is not that intense. They definitely
come in handy when you want to repurpose an image or maybe cut out a chunk of it because you want to
zoom in on one point. Now let's move on to
our next category.
62. Filters - Color: Alright, so we have three
images for this lesson, and those are going
to be used for us to understand how the color
category is going to work. So the first thing we
have is our subject, and we're trying to blend
her in onto this background. So first, let's set this up. I'm going to copy this image and then paste it in this project. Make sure it fits onto our
screen somewhere like that. And then bring it underneath. Then we're going to
select our subject. So you do need to
start with a cutout at the start and then have the neural filters
blended into your image. I'm just going to make a mask so I know what I'm dealing with. So we're going to go for
something like this. But as you can see,
it looks very fake. It looks like a sticker cutout. To change that,
we're going to use the neural filters
for harmonization. So grab that top
image, go to filter. Already know where
to go. And it's the first thing in
the color category. So you're going to need two
layers for this to work, and that's exactly what we have. We're just going to turn it on and select our bottom layer as the reference image
because that's going to be what the new
environment looks like. Then we have our strength
for the color adjustments, and then we have some
color balance features. So if our subject
is, let's zoom in. If she's too cyan, you could cancel
it out with red. If she's too green, cancel it
out with magenta and so on. Goal here is to make her
look like she really belongs to this
background that we have. So we can add some
coolness to her. She's a little too saturated. And that's pretty much it.
So not a lot to do here. We're just going to click Okay
to output to a new layer, and we basically have our subject adjusted for
this new environment. Now, I could just hide the
original and sort of blur out the background to make you look like she really
belongs there. We're just going to
convert to a smart object, and I'm going to add a
very simple Gaussian blur just a little to make
this believable. Let's also just crop in 'cause we have all these
space that we don't need. Gonna go for a square. And that's our new image. So that was a harmonization, very straight to the point. You can also do something
with color transfer. Now for this, I'm going to make a merged layer from everything that's
visible on my canvas. We have two layers right
now that are visible, so all we have to do
is hold down on Mac, it's Command Option
Shift E, on Windows, it's Control Alt Shift
E, all at the same time. And you're going to
get a merged layer based on everything
that's visible. On top of this, I could
go back to my gallery. And turn on the color transfer. So I could transfer
a different mood onto this image since
it's now one thing. So just for demonstration, let's try this blue one. You can see I added a blue
filter on the entire thing. You can switch over
to different options, and then you can adjust
based on the color space. I'm going to use this one. It looks like an
Instagram filter. Let's preserve the illuminants, play with the brightness
of the image, and make it look nice. Now the color strength
is going to be based on the original image and
not so much the filter. So that's something you can explore if your base image was way too bright or
intense to begin with. If you don't want to use
any of these presets, you can also upload your
own reference image. So I'm just going to do
something with one of the pictures that
we've had so far, and then we can see
what that looks like. This blue image is something
we have used so far. So I'm just going to add that. And then, again, we
have color space, and, of course, our settings. So we're just going
to turn this on and maybe keep most of our
adjustments the way they are. Once we're done,
we can output to a new layer and then blend this with a blend mode or simply lower the fill,
whichever we prefer. So I'm just going to go for
color because it makes it look like this winter cool mood, and that looks pretty nice. Again, you can just not add a blending mode and simply
lower the film for, like, basically a blue film
over the entire image. Now, there's one more filter, and that is for colorizing
black and white images. So I have this picture for
you guys who try with me. And again, we're just going
to go in there and turn on that filter to colorize
our black and white image. So it doesn't always
do a good job, but you can kind of work with the adjustments to
make it better. So we have some profiles
that you can explore. You can go for retro green. To make it look like that. Now, this right here
may look a little odd, but what we can do is output this layer and then make
our own adjustments. So first, let's click Okay. We're going to get
this new layer that is obviously a little too intense. But if we duplicate it and then basically separate it based
on where the issue is, which for me is the
face versus the body. I could easily use this filter. So with the body, we're going to make a mask with
the color white, get your brush, soft round, and then switch to black
as your four color. And we're going to
exclude this section. Let's turn on the flow all the way and just remove
that yellow entirely. So now we have the image, partly colored, partly
black and white. With the top layer, we're going to hold down
command and click on our mask. Then we're going to
make this visible, make a mask while holding
down alter option. So this way, we have
this filter only applied to the face and the
body only for the body. Now, here we can change the blend mode to get
something normal. We can see that she is
already pretty pale. So doing something like that
and then lowering the fill, it's going to help us make
this more believable. What you could also do is add some adjustments
only to this layer. So we can go to filter. Actually to image,
and I'll go to color balance for this
because we can easily add some redness to
her by balancing those colors and try to make it similar to her
skin down here. So definitely more cool. And so far, you
can see that it's less yellow and more her color. Let's play with these
a little bit more. And already it's
doing very well. Another thing you can add is a levels adjustment because
it's a little bit too bright. So we could add some
contrast here and here. So that's gonna help like that. So we did have to do some
adjustments afterwards, but you can see how again, neural filter gave us more of a kick start and we didn't
have to start from scratch. So those were the
color category. Let's go ahead and look
at our last category, which is for restoring
images. Mmm.
63. Filters - Restoration: So our last two images
are going to demonstrate how the two filters for
restoring are going to work. The first one is an image
that we have used before. But what I did was
that I compressed it multiple times so that we
could get some artifacts. And if I zoom in, we can
see that we get these dots. Not tri if you guys can see, but everything is pretty blurry. There's not that many details. And let's say you had to compress an image
for your website. If you end up doing
it multiple times, you're going to get
some artifacts. So let's see how this
filter is going to help us combat that issue. The last two things,
the first one is the JPEG artifact removal. Let's turn that on and we can see it's on high right now
what it's going to do. So that's what I did. We
can see that it kind of helped remove those noise
with the high setting. And now combining that with
some brightness adjustments, I could get less of
those little dots and keep the contrast of my image
as well as the details. Very straightforward like
all the other filters. Something a little
bit more hands on is the restoring filter. So let's try it with this one. Simply turn it on. This
is still on Beta mode, so it's only going
to get better. But we basically have
two sliders here. We have the photo enhancement, and then we have something
for scratch reduction. Now, depending on
what your image has, you may want to switch between the two or
use both of them, but it really depends on
what you're dealing with. So scratches are these lines
that we definitely have and if we go down
to adjustments, we get more options. So I'm going to turn on
scratch reduction by about 53, and let's see how it deals with the scratches across my image. So all of these scratches, well, most of them are gone, we can see it before and after. And this was just with
the two sliders so far. So enhancement, we
can increase that, and so can we with
the scratch reduction because it left out a few
more of those scratches. Now, for noise,
we can definitely use some help from Photoshop
because if you zoom in, we get all these tiny
dots that can be removed with the artifact removal
and the noise reduction. So let's increase some of that and see what
that looks like. There we go. We have
restored our old image. There's obviously some
major parts here and here, but that's something
we can easily fix with other tools in Photoshop because there are larger sections and we may have to do some
blending ourself. There's our image.
This was before this so that includes all
the neural filters. There's a lot you
could do with them. Of course, they're not perfect. But think of them as a sort of assistance to your
usual Photoshop tools. They are cool to
experiment with and for you to get a little help
with cleaning things up, blurring them out, or transferring different
colors onto another image.
64. Class Project: Create Your Photo Edit / Creative Photo Composition: M Mm hmm. Now it's time to take everything
that we have learned and apply it to a
photograph of your own. For your class project, I would like you guys to do a complete photo edit or a creative composition
in Photoshop. Start by choosing an image that gives you something
interesting to work with. This could be a
portrait, a landscape, a product shot, or something
that needs to be restored. You can also try combining different images into one
polished composition. Once you have that base image, you can decide on what needs improvement or transformation. Try to combine several
Photoshop features rather than relying
on one effect. Use layers and adjustments to have more control
over your work, make careful selections
when needed, and pay more attention to the smaller details that can help make the edit
more convincing. And if you like,
you can incorporate the AI tools that we looked at to help you
with the workflow. Most importantly, try not to recreate the edits
in the course, but rather something
of your own so that you can have more
hands on experience. You're finished, you can upload the project to the
class project gallery. I would also recommend uploading the original image or a collection if you
did a composition, just so you can see how far you've come and what
your process was. And speaking of process, you can include a little
description about that, which tools you use, what you found challenging, and what you want to
do in the future. Good luck with the project, and I look forward to seeing
your transformations. Mm hmm
65. Congratulations! What’s Next?: Mm hmm. Congratulations.
You have reached the end of the course. We have covered a
lot in this course. We started with Photoshop's
essential tools and then made our way to professional photo
editing techniques. A big part of editing with
Photoshop is to be able to look at an image and see
what needs improvement. That analyzation
part is going to get you very far
with this program. Sometimes it's a
complete transformation, and other times it only
needs a few adjustments. So keep working with
your own photographs. More you edit, the more you're going to naturally
gravitate towards the right tools rather than rethinking and
thinking your steps. If you haven't already, be sure to upload
your final edits to the class project gallery. I would love to see
your before and afters and understand your
workflow and process. If you enjoy the course, please consider leaving
us a review as it really helps us improve our courses for future students and for you. Thank you for joining me and following me all
the way to the end.