Adobe Illustrator Pen Tool Masterclass: Design Your Own Pin | Jon Brommet | Skillshare

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Adobe Illustrator Pen Tool Masterclass: Design Your Own Pin

teacher avatar Jon Brommet, Crusoe Design Co.

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction

      2:07

    • 2.

      The Class Project

      4:47

    • 3.

      The Basics

      13:06

    • 4.

      Practice Drills

      16:43

    • 5.

      The Bézier Game

      8:18

    • 6.

      Drawing A Logo

      8:10

    • 7.

      Drawing My Pin

      11:55

    • 8.

      The Curvature Tool

      4:39

    • 9.

      This Message Will Self Destruct!

      5:06

    • 10.

      The AMAZING Quick Pen Tool

      8:32

    • 11.

      More Quick Pen Action

      5:04

    • 12.

      How A Pin Is Made: Factory Tour

      1:17

    • 13.

      Thank You!

      2:21

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About This Class

Adobe Illustrator Pen Tool Masterclass: Design Your Own Pin

Unlock the full potential of Adobe Illustrator's Pen Tool with this comprehensive masterclass. Designed for both beginners and those looking to refine their skills, this course offers a deep dive into the techniques that professionals use to create precise and scalable vector artwork. We even expand into the Curvature Tool and the brand new Quick Pen Tool!

What You'll Learn:

  • Understand the fundamentals of the Pen Tool, including anchor points and Bézier curves

  • Master the creation of smooth curves and sharp corners with accuracy

  • Develop efficient workflows for tracing and vectorizing illustrations and lettering

  • Apply your skills to design a custom pin, from concept to final vector art

By the end of this class, you'll have the confidence and expertise to tackle complex vector projects and a portfolio-ready pin design to showcase your skills.

Who This Class Is For:

Ideal for graphic designers, illustrators, and hobbyists eager to master the Pen Tool and enhance their vector design capabilities in Adobe Illustrator. Many of the same techniques transfer to Photoshop as well.

Tools & Materials:

  • Adobe Illustrator

Class Runtime: Approximately 1 hour 32 minutes

Meet Your Teacher

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Jon Brommet

Crusoe Design Co.

Top Teacher
Level: Beginner

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Transcripts

1. Class Introduction: Hi, I'm John Rahmat of Crusoe design C and welcome to the Pentool Master Class. In this class, we'll be going over the fundamentals and best practices of using the Pen tool in Adobe Illustrator, arguably the most important tool in the program. Once you master it, you'll have the power to create just about anything. We'll also dive into using the curvature tool, which will allow you to make smooth curves no matter what your skill level, and we'll get into a brand new tool that is very exciting called the Quick Pen Tool. It's probably going to change the way you use Adobe Illustrator from now on. This class is actually a complete rebuild from the ground up on my Pen tool course, which launched almost ten years ago. In that time, it had over 6,000 students, and they uploaded more than 140 amazing and inspiring class projects. The reviews were incredible, but it was time for an update, and I packed this class with even more tips and examples for you to learn from. For this class project, you're going to be creating your very own custom enamel pin. An enamel pin is a great way to put your newfound knowledge of Pentool to use because it's going to force you to create something that's really precise and cool, get very small, with a limited amount of detail, a limited amount of color, still have tons of creative potential. I'm also going to show a bonus behind the scenes footage of how a pin is actually produced straight from the factory. About me. I'm a graphic designer and illustrator with over 17 years of professional experience. I specialize in logo design and branding, but I work on a wide variety of design projects. I've worked with bands like Blink two, brands like Hi, my name is Mark, Thoughtspas Athletics, and I've even released my own merch with companies like New era, all working full time in the sign and print industry. That means I always design with real world applications in mind, ensuring everything is done efficiently and professionally. I'm also a Skillshare top teacher since the program started in 2015. Nearly 100,000 students have taken my classes, and they've watched over 2.6 million minutes of content. But enough about me, keep watching, and let's learn to master the pet tool together. 2. The Class Project: Alright, thanks for staying here. Let's get into the class. It's time to learn more about the class project. Let's get to the computer. Okay, so depending on whether you're using the app or a different web browser or different device than me, your website may look a little bit different than what I'm showing you here, but you'll find your way to projects and resources, and this is where we're going to outline the ideal way to post your project and what the class project actually is. And that is to design your very own custom enamel pin. So you should be able to click Read More here, and this is my example of ideally what I'd love for you to do for your class project to share with the rest of the class. I've put here some of my favorite reference pins that I put on a Pintrest board, so you can click that and use those as reference or find your own reference and share those with us. Then I'd love to see your sketches. Again, this is a complete rebuild of my class, so these are sketches from over nine years ago. I'd like to take a little more time now, but especially when it comes to logo design and simple things that I know I can recreate really quickly and easily in Adobe Illustrator, I won't spend a ton of time on the sketch phase because I know that I can work on it more accurately in Adobe Illustrator. Of course when I'm doing something like an illustration, then I want my linework to be really good before I even bring it into whether it's Illustrator or Procreate or a different app. And then, of course, I'd love to see your final digital pin. In my case, you can actually click and see my project gallery and see my actually produced pins because I've made a lot of them, but we'll show you those in just a moment. I know it can be overwhelming to give you a project like this without any kind of guidance, so you might be stuck trying to think of ideas of what you could create. So I've given you some theme ideas. You could illustrate your favorite animal, letter your favorite quote. You could draw a monogram which is just your initials intertwined with each other. Illustrated a celebrity portrait. That would be a lot harder. Illustrated vehicle, and so on. There's also guidelines if you were to actually get your pin produced. Generally, you want your pin to be between 0.5 " and 2 ". A lot of my pins are in the inch and a quarter area. You want to keep your pin to have a maximum of five colors. This part is really important if you're actually producing your pin. You need to keep a border between each area of color, and I'll show you what that means in just a moment. Then I've got some resources here, but we're going to talk a bit more about the Bezier game later. Before we go to my project, I just wanted to scroll down and you'll see class projects. Right now, mine's here. This order may look very different to you, but it's set to most recent. You can go to trending or you can go to most liked. This class has 140 projects at the moment, and they're all amazing. It's crazy how much talent was into this class. How many students absolutely killed it. I love looking through these. This is inspiration in and of itself. There's so many fun, clever. Some are dark and moody. There's just so much creativity in all these different class projects. So please do look through them, give them likes, give them comments, if you like them, and hopefully other people will do the same for yours. So I'm going to go up here to my project. You'll be able to find mine in the gallery somewhere here if you want to be able to look at it. This here is my pin. And you can see that a lot of this is the same as I put there under resources just to give you the guidance for your pins. But I've also included some photos of my real world pins. So this is the original ones. This is here are owl from the class, which you'll see me redraw shortly. And I've even shown a whole lot of new pins that I've created since. I find making pins really fun. It allows you to be really creative, but at the same time, the parameters are very small, and you have to think about all the detail and what you can and cannot pull off in such a small scale. When I was talking about having a border in between, it's less important when you have fewer colors like I've been doing here. But each of these little areas is somewhere where they actually pour ink into in order to hold this stamp color. I did a version on this that was black on black on black. If we scroll up here, you get an idea. You can see the really strong indentations. To fill this in with color, all they do is take an ink bottle and I'm going to show you behind the scenes later in the class and they squeeze the ink into each one of these little channels and that's how they color it. That's why it's important. You can't have a color simply touching another color. Need a border in between when it comes to a pin. So in this example here, this is actually a gray versus a white, and if this did not have a border between it, then of course, those colors would bleed together, and it wouldn't work. You have to have a border in between everything when you're making an enamel pin. But I think that covers the class project. I really look forward to seeing what you guys create, and let's move on and learn how to use the Pen tool, the curvature tool, and the brand new Quick Pen tool. 3. The Basics: The first thing we want to do is to either create a new document or open an existing document that you want to practice in. I've already got my document open here. The next thing I want to do is make sure that our workspaces are essentially the same. If you go to Window here and go to Workspace and then click Essentials, your screen should look more or less the same as mine. I'm going to make a couple alterations to it just to tweak it to what I like a little better. So we're going to open up here and drag over this comment box because I don't need it. I'm going to hit the X button in the top left there to get rid of that. I want to bring a few panels that I'm used to having in. If we go to Window, down to color, then clicking at the top here of this panel, I'm going to click and drag it to the top up here and it should just pop in like that. Then I want to go to Window and down to swatches and we're going to do the same except we're going to put that between those two panels. Then I'll just drag that down a little more. That should more or less help on that side of things. On this side of things, we're going to make a few changes over here to our Pen tool. What we want to do is down here at the bottom, you'll see three dots. That's editing our toolbar. And you can see over here you got the Pen tool, and then we've got an add AnchorPoint tool, delete AnchorPoint Tool, and then the AnchorPoint tool.T of those are already in here in this Essentials work panel that we're using in. All we need to do is click on this one and drag it in over top of the Pen tool, and now click on this and drag it over where rejsted. And now all of those options should be within our Pen tool. You can close this here. And now if we go here, we can click Pen Tool. Okay, so this is the Pen tool panel. These are the main tools that we're going to be using. You can see these better, and if they're in a slightly different order, that's okay. That's just how I drag them in. Then, of course, this is our selection tool at the top. So we're going to be using these tools the most. So if we hover over one of these tools like the Selection tool, you can see the letter V, and Illustrator showing us how it works. But I just mostly want you to focus on that letter because that is a quick key and that's how we'll get to this every time without having to actually drag our mouse over here and click this button every time. Memorizing quick keys is essential to using most software, in my opinion. Now if we go down to our Pen tool, you can see again by hovering over it that we have the letter P. You want to memorize that as well. Now the last thing we can do just to make sure that your screen and my screen are pretty similar is we'll go to Illustrator up here and we're going to go to settings and selection and anchor display. This may be a little different on a PC, but you should be able to find it. Now, down here is the main thing. You just want to make sure that your settings are essentially the same as mine. I've got my anchor point size to default this handle style on the left. Highlight anchors on Mouse over and I currently have show handles when multiple anchors are selected turned off. That can be useful to turn on. Maybe we'll give it a try later, but for now, I'll just mirror my settings and we'll be good to go. Okay, so as I move my mouse around, you might see things jumping out and colors hiding. See these things. These are called Smart Guides. I think smart guides are essential to illustrating properly in Adobe Illustrator, but sometimes they can be a bit of a nuisance. I'll show you how they're useful, but for right now, I'll show you how to turn them on and then off again. So if we just go up here to view and down right here to Smart Guides, you can see the quick key here is command you or Control you on a PC and that'll allow us to turn those on and off. So if it gets a bit distracting, I will turn them off, but for the most part, I like to have them on. It's good to get used to them and they'll be very useful as you're illustrating. There's a little asterisk down to the right of my pen tool here right in the middle of the screen, and that means that we're going to start our very first anchor point. I'm going to click over here onto the left and you can see that it's drawn a box. That is an anchor point. Now if I move my mouse anywhere over, it's going to show an imaginary elastic line here. This is telling you if I were to click here, that this is where the line would be placed. Now, if I hold the shift button while I'm doing this, it will actually snap to exact 45 degree increments, which is actually very useful as well. So for the moment, we're just going to draw a very plain old line here. So I'm going to click again and release, and now we have our very first line. Now, you can see the pen tool is automatically trying to decide where I'm going to go next and pre the line. But I actually don't want to continue that. I don't want to make any more lines. So if we just go ahead and hit the escape button, that'll allow us to stop from making a new line, but we'll keep the Pen tool selected. So I'm going to hit a now the cool thing about the Pen tool is that a lot of these little tools that are shown up here are actually basically built into the tool. You can see here that we have the add AnchorPoint tool and it is a plus symbol. If I select that there and I go along anywhere on my path, I can just add these anchor points just like so. You can see just like that. Now with the next tool, the delete AnchorPoint tool, I can go ahead and I can click on any of those anchor points to actually just delete them even though I just created them. But there's only very few instances where I actually need to use these two tools as they are up here and actually go out of my way to select them. For the most part, the Pen tool has them built in and it's just as easy. When I have the Pen tool selected, just the main tool and I hover over a line, you'll see the plus automatically shows up and that means it knows that I want to add an anchor point. Now if I hover over an AnchorPoint again using just the normal Pen tool, it will show a minus and it knows that I want to delete the anchor point, so I will click there. That means that you do not have to select these very often. Now the next one up here is the AnchorPoint tool. If we select that AnchorPoint tool and we click on an anchor and Trag, you will see we're starting to make s curves. But again, if we just let go and I'm going to undo this by hitting Commands Ed, that's Edit and then undo and it's Control Z on a PC. But again, using the normal Pen tool, all we have to do this one takes a key. If we select over top of our anchor point and I hold down option, which is Alt on a PC and click and drag, that is that same anchor point tool that we just used. For the most part, you don't actually need to go ahead and select each of these tools individually. You can just use the Pen tool and it will automatically do what you need or you have to click an extra key like the Option Atwell and I just clicked and we'll be able to access all of these little versions of the Pen tool really seamlessly. With my main Pen tool selected, I'm going to add a couple anchor points along this curve. Let's add one here, here and here, for example. Now if I were to hover over this anchor point, you can see that that minus symbol is showing up. So it's allowing me to automatically delete that anchor. So if I click that, you can see that line actually turns into almost a straight line. Not quite with these little handles pulled out, but it's almost a straight line. So it's lost the curve in the angle that I had before. So I'm going to undo that with Command Z. Again, that's Control zone on a PC. This is where using the delete anchor point tool specifically is actually useful. So if we go ahead and we click that up here, a little hidden trick that it has is when I'm hovering over the anchor, if I also hold down Shift while I click it, it's going to do its best to hold that exact line. So I'm going to undo this again, and I'm not going to hold shift. So I'm going to click it again, you can see how that line is almost straight. If I undo and I hold Shift, well, I click it this time, you can see the line maintains the curve a lot more accurately. And this is a great way to clean up your artwork when you have unnecessary anchor points because you can go ahead, click them, hold Shift and see whether Adobe is able to build almost the same curve, even without that anchor point there. It's a good way to make sure your artwork is as clean as possible. So now we're going to talk about a couple other ways that we can exit our Pen tool while we're working. So I'm going to go ahead first and delete this. So I've gone to my selection tool and I'm just going to hit Delete. Okay, so using this, we're just going to go ahead and once again, we're going to start a new anchor point, I'm holding Shift, and I'm going to click over here to draw another anchor point. Now, as I mentioned, it's actually going to try and create the next line for me, but in this case, that's all I wanted to draw. So as I mentioned before, if we hit Escape, that will allow us to exit that point where Illustrator knows we're not trying to draw any more continuation on that line, but we're still using our Pen tool. So that's one way to do it, and that works okay. But that's a button, and then let's say we wanted to go to our selection tool, which is V on my keyboard. Now I'm on my selection tool. I actually hit Escape and then V. But if we go back here, let's just do it again. What I can actually do is skip the escape step if I want to change tools and just hit the letter V, for example, and it'll pop me right into the selection tool, which is one of the ways that I generally get out of using the Pen tool, just Auto habit because the selection tool is something you use consistently. But this actually works with any tool. So essentially, if you hit a quick key or you come over to your toolbar and you select another tool, it will automatically exit the Pen tool for you. That's one of the options to get out of it. The other option, again, we'll just start a new line. I'm holding Shift here. And as we drag over here, what we can do is go to select and then go to deselect, which is Command Shift A. Now, it looks like that line disappeared because I did not have a stroke on it. That's an important thing that we can talk about. So right now, it's automatically set to this fill, which you can see up here is 80% K as in black. So let's go ahead and make that red, and these little arrows will allow us to flip it. Right now our fill is red, but we can't see it because we haven't made a box yet. More on this later. We actually want this fill to be the stroke and the stroke will add a line. If we flip those and increase our stroke thickness, you can see now our actual line right there just like that. Another thing that's interesting, as I'm clicking and dragging, you could see before I actually clicked again that this line here is blue. Everything's blue, and we can actually change that if we want to. That color is dictated by the layer color. If you go over here to our layers panel, you can see over here to the right, there's a tiny little blue box, and that is telling us that this layer is blue. It's right here as well. If we just double click on this layer, you can see the color is light blue. So if we change this to any other color we want, let's just say green, for example, and click Okay, you can see how all of this changed to green. Delete that. Again, if I create a new line now, you can see how it is green. Perhaps that will be easier for you to see, but it allows you to change the color to whatever suits your eyes the best, whatever stands up the most, and whatever you're most comfortable with. If we were to click here to add our anchor point and then holding option, we were to shift and click, you can see that we can get these nice curves like I was showing you before. This can also be done by if we click this. Now if we click over here and drag, you can see I'm dragging out these handles. We call them handlebars, and this allows us to make a curve another way to do this would be to draw our line here and using our Pen tool, we're going to hit escape. Now I'm not clicking, I'm holding option first before we add an anchor point and I'm going to click and drag on this line. This will actually allow us to edit the handles of both anchor points at the same time and make a really nice smooth curve just like that. So this is a nice trick to making sure that you've got really smooth lines. And lastly, with the Pen tool, a lot of the times when you're building shapes, you want to actually close the shape. So if I go over here, you'll see that this white box jumps up and it says anchor because I've got my smart guides on. And this little slash beside the Pen tool means that it's going to pick up where we left off. So I'm going to click that, which is going to allow me to select this line. And now, once again, we are drawing within that line. Going to hold Shift and just click down here, and then holding Shift, see how it snaps right there. That's thanks to my Smart Guides, and now I know I'm exactly in line with the point above it, so I'm going to click. Then if we come up here, we are going to have our option to close our path finally. You'll see there's a little circle by our Pentool cursor. If I click there, that means that this is now a closed path. This is all one continuous shape now, and this is where we can change our fill, and we'll have a nice shape design. Over here, we can either just change our fill by adding a color here or if I undo that, we could have flipped the stroke to the fill right there. Okay, so that covers all of the basics, and now we're going to move into practice drills. Practice drills are very important because there's no better way to learn the Pen tool than by actually using it. It is definitely one of those tools that you will only get better at by the more you use it. So if you rarely use it, you're going to struggle. You're not going to have the little nuances of where to put your anchor points and how to control your handles, and those are the keys to what makes good, smooth artwork. So let's move on to some practice drills. 4. Practice Drills: Okay, so let's start off with some easier practice drills first, and then we'll move into the more difficult stuff. The cool thing about Illustrator is it has some built in shapes already. As you can see here, if we hop her over, we've got a rectangle tool. We've got our Lips tool which allows us to make ovals and circles. We've got the polygon tool and the star tool. What I've done is I've gone ahead and grabbed all of those and made some basic shapes for us right here. Now, I want to show you how these are built and how to rebuild them using a Pen tool only. What I'm going to do is I'm going to click and drag. I'm holding Shift and also the option button at the same time while I'm dragging and that will copy and move them over online perfectly for me. The reason why I don't want to draw directly over these is because I've got my Smart Guides on. So if I move to my Pen tool here and I try and draw from this corner or this corner or any corner, it already knows that there's an anchor point there because the smart guides can see it. So what I want to do is kind of trick Adobe illustrator. So because I want some extra space, I'm just going to draw a couple little circles here. And I'm going to center this just like that, and I'm grouping that. So Command G, and now this is all one group. So what I want to do is turn this into a raster image. So Adobe Illustrator no longer sees these vector shapes. So when I'm drawing with my pen tool, it's as if I'm creating these from scratch, and I can still use my Smart Guides because I find them to be very useful. Show you why. So we're going to do is go to object down to rasterize, and then you can either have a white background or a transparent background because I'm using a dark background in this class, and I'm using white shapes. I want a transparent background or it's just going to make these invisible on a white background. So go ahead and click Okay. I added these little circles out here so that the Pen tool doesn't know where the anchor points are. If I didn't have these circles, it would know where this corner was. So now that we're here and you can see that this is Raster, see that? The pixels. Now we can actually start to rebuild shapes with our Pen tool. So a rectangle or square is fairly easy, but there is a little tip when you're using the smart guides. We're going to draw our first points, so I'm just going to click. And then dragging and holding Shift, I'm going to click again and dragging and holding Shift down here, I click one more time. That part was pretty easy. Now I'm going to turn my smart guides off for a second. Command U, they are turned off. Now, if I hold Shift and I try and click over here, I can try and get it close, but I'm purposely going to miss it. Now if I come up here, even holding Shift, you can see, I'm missing this anchor point, so it is not a perfect square. If I click here with the circle beneath the pen icon, it will close the shape, but it is not a perfect square because we missed it. Now, you can fix this by using our direct selection tool, which is A on our keyboard and we can select both of these points and we can go over to properties and then we can down here to a line and we can align to the horizontal left. I want to make sure this is set to our selection. Now it is a perfect shape. It might not be a perfect square because it pulled it over here, but it's pretty close. Let me show you how to do it properly. We're going to go undo Command, Ed, command Zed, command Zed. Alright, so we're back to our one, two, three points here, so we're going to select this we're picking back up. And now, if I have my smart guides on, so command, I've turned them back on. When I'm holding Shift, as I drag down here, it is automatically going to snap. There's a little pink line. It says, Hey, you are exactly in the center of the anchor point at the top, which is great for me because that means I'm going to make a perfect shape. So I click here, and now I don't even need to hold Shift technically, but I can. I come up here and I click my anchor point, and now I know that this circle has changed the color. That is a perfect square. We're going to move a little quicker here just because I don't want to be too repetitive, but it is helpful. We're going to make this polygon tool. Now you can see using my Smart Guides, it's selecting the dead center of the square, but that's okay. I click. I I try to hold shift here, it wants to snap to a 45 degree angle. Unfortunately, this is not a 45 degree angle. So we're going to let go shift and I'm going to click here where I think it looks right. Going to hold Shift again and I'm going to click here, let go of shift, and I'm going to come down here and once again, we're lining our anchor points up perfectly because of Smart Guides. And now if it come down here, you can see that it doesn't always want to catch. It would be nice if it caught that anchor point up there, but it's not. So let me show you the next trick. This shape is a mirror, so from the top is the same as the bottom. So we come over here and we finish this shape. Now this is all one shape. So if I go option and shift and I click and drag this down, I'm going to duplicate that shape. Now I want to use my mirror tool, the reflect. What I'm going to do is click it and then I'm going to hit Enter on my keyboard and that pops up this little panel and I want to horizontally reflect this and I preview on so I can see what it's doing. Click Okay. Now I'm just going to hold shift and click and drag that if it was playing nice, it would snap together. This is one of those things with Adobe Illustrator that's frustrated me for a very long time that still hasn't been fixed is sometimes even using your smart Guide, things don't snap properly. These two shapes, especially while I'm holding a shift should be snapping together perfectly, but they aren't for one reason or another. Sometimes with Adobe Illustrator, what you need to do is move things around. I'm going to hold Shift to grab both of these pieces and I'm just going to move them around somewhere up here and we're going to see if it wants to behave. It doesn't click this. Wait for it to snap to something. It's snapping to something and now see how it's snapping together. Now I know that these anchor points that I zoom in infinitely are deadlocked on top of each other. That's the beauty of using Smart Guides, but for some reason, sometimes illustrator likes to be in pain with them. Now I want to connect these two shapes. And there's two different ways to do this. We can use the Pathfinder or we can use the Shape Builder tool. Because I don't have the Pathfinder panel open, I'm just going to go ahead and use the Shape Builder tool right over here, Shift M on your keyboard. If we click the top shape and drag down to the bottom shape, that will automatically make it all one shape. I've moved back over to my selection tool, and there you go. We've got a nice, perfect polygon. So now let's talk about creating a star. One of the things that you should do to create perfect artwork is to try and think a little bit outside of the box. So if you're going to make the star, you would probably click here, and then maybe not holding shift because of the angle, you're going to click here. Now I hold Shift to get a straight line. This is probably how most people would do it, right? Now, let's pretend we didn't have the star directly behind us. Let's move over here and try this again. Here's where things get tricky. I want this line to look like it's extending perfectly down, right? I don't really know where that is. I can visualize it. I can kind of guess maybe it's that angle. And now, you know, these lines, if I drag this here, those aren't in the same spot. They're not in the same angle. No good. So this is where you have to think outside the box sometimes when you're building your shapes. So if I click here at this very top point and I come all the way down because this line is all the same, all the way down here. And now we could come all the way up here. We're building this kind of how you would draw it theoretically, that's one option, and then you could hold Shift and come all the way over here. This is not a bad execution of it. We could mirror that. Another option would be to undo that if I click here and I bring it all the way up here. I know with my ser guides and I'm snapping to the center point at the top. So what I would probably do is bring it up here, and now using the same system I just showed you on that polygon, we mirror this vertically. Hope it snaps. Thank you. I did snap. Use our Shape Builder. Now we know that this is perfect mirror image, and now we can drag here, hold shift over here. I would probably bring this right down at that point, see it snaps to that. We know that that is nice and perfect. Selecting both of those pieces together, we draw and there you go. You have a perfect star. We could have done that even without the star behind us, it would have been really nice smooth, easy to do design because we thought a little bit outside the box on how we built that shape. Okay, now we get into the more tricky part, especially for people that haven't used the Pen tool very much. I want to show you a tip that I'll use once in a while, and that is to look at a pre built shape that Adobe Illustrator has already made. So here is a circle. So if I'm using my direct selection tool, which is AMI keyboard, I'm selecting this and you can see where the anchor points are. There's one at the bottom middle, one at the side middle, the other side middle, the top middle. There's nothing. There's not 50 points. That's another big mistake that beginners use. They make way too many points. The goal in building the shape is to try and use as few anchor points as possible. Now we can't really tell where the handles are here. This is where that setting change is helpful that I talked about at the beginning of the class. If we go to Illustrator settings and then down to Selection and Anchor displays, right here, show handles when multiple anchors are selected. I turn that on this time. Click Okay. And now you can see the handlebars have popped up for me, and I can look at another shape that was built by Adobe Illustrator using the Ellipse tool, and I can see essentially how a circle was built. So then knowing this information, this is how we would build our circle with the Pen tool. Now, of course, this is one of those drills that is really just for practice. If I were going to make a circle, I wouldn't use the pen tool. I would use the Ellipse tool. But that doesn't matter. The point is you're trying to learn how to make perfect smooth curves, and if you can learn how to make a circle really smoothly yourself, then it'll be very useful later down the line, even when you're making semicircles or different types of curves. So starting at the top here, I'm going to click and drag my handlebars out just like so. We don't have to worry about being perfect just yet. You will see what I mean in a moment. I'm going to guess the middle somewhere around here, click and drag out. Guess this middle is somewhere around here. Look, Snap, click and drag that guy way out. Once again, as I've shown, I would actually then turn this into a half circle so that we can finance it, make it perfect, and then mirror it. Now, you can see here what I'm getting is because my handlebrs dragged out, I'm getting this funny shape, so it's not going to make a nice smooth line. I'm going to do is hold option and I'm going to grab this handle over here and I'm going to drag it right back onto there. Again, because my Smart Guides are on, it snaps perfectly there. Now I can click this anchor point, come up here and I know I have a dead straight line. Now let's turn this fill over here to red so you can actually see what we're doing. Let's make the stroke smaller because we want to be really accurate. What I done there wasn't bad. It was actually pretty reasonably good. But what we want to do is try and fins this. Using my direct selection tool, that's A on my keyboard, I'm going to select this top anchor point and I'm going to drag this handle and now we can come over here and sort of look. Going back to my pen tool, I'm going to hold the option button click and drag on this anchor and hold Shift. And this will make sure that the top and bottom anchor points are being pulled exactly the same. You see, it's a little off there. So I'm going to pull this in just a little bit. Another trick you can do. And again, I hope this is something that Adobe Illustrator fixes one day, or at least I don't know how to do it if anyone does. But you can drag this over here and kind of guess where that is. The end of that anchor point. Now, if we click here, I can actually drag this handle right back and then come in here till it snaps. And then I can come down here, click this one and drag it, and then I know that these two are dead in line with each other, and that makes this part a little easier. Another option that we could have done is actually make the circle in four different quadrants and then mirrored each quadrant to make the full picture. That's an easy way to make sure that your handles are in the same spot. We could have done that with some of the other shapes as well. Again, this is getting pretty overkill, but I like to make them as accurate as I can. Coming over here to this anchor point, if I click and drag down and click and drag back up. Do you see if we're really settled now, I know that that is exactly in the center of this shape. Now, there are times where this isn't going to work as smoothly, but sometimes you want to hold option and you want to move one anchor. I'm going to hold shift, so it's just moving straight up and down. And this is okay, but what's going to happen sometimes if you don't want it to is it's not going to have a perfectly smooth angle. I don't know if you're going to be able to see this. It's kind of a weird little point here. It's not as smooth as I'd like it to be. And that's why it's best when you can when it works for the shape that you're building. If we click and drag holding shift, and we move both handlebars out the same exact amount, you're going to have a nicer curve here. It's going to be symmetrical and smooth. So I'm pretty happy with this. Again, you could finesse it night and day to make sure every little part of it is perfect, but I think this is okay. With this selected, I'm going to hit Shift X, which is going to move my stroke to my fill. Now I'm going to click and drag holding option. We're going to do that reflect tool. I'm going to use a little action that I set up, which is F two on my keyboard and it allows this to just do it automatically for me. If you want to learn more about setting up cool actions like that, I actually have a class on it and I have shown exactly how I set up my favorite actions so that those little things that take a couple clicks I can do really fast. All right, so let's go ahead and try the four quadrant idea. Since that we'll make sure that our shapes and our handlebars are all really equal. I'm going to pick basically where I think the center is of this shape. This part's a bit tricky because I might not be nailing this. Then here I'm going to click and I'm going to drag out with my option key and shift held down to pull out this handle. I'm going to come over here and again, using my option key held down, I'm going to click and drag this out to sort of move out that handle. Now I'm going to hit Shift X to swap my fill in my stroke. And here we can finss this until we're 100% happy. If we're happy with this, for example, we'll ShiftEx again and now I can simply mirror it just like this can use my Shape Builder tool and I can do it again. And look, it snapped. Again, we didn't nail the center point, so that's why this is a little bit off. In this case, we'll just stretch that out, but it's pretty darn close. What's good about that is we know now that the handles are about the same in all spots. We see that this is exactly lined up with this because we just mirrored it. I can pull up my ruler here for my guides, which I could have done earlier too. I used to box instead. But I'm just pulling this over so now see how you can see that these are exactly line with each other. That's a nice way to do it just by mirroring and uniting those quadrants using either the pathfinder or the shape build a tool. It's again, a little bit counterintuitive and it feels weird, but that's a good way to make sure your shapes are really clean and accurate. Now I can reflect this left and right and up and down and you can't even see that the shape is moving at all because it's that accurate in all directions. Now that I check that, let's go ahead and clear these guides. We'll go to view down to guides, clear guides and that gets rid of all of them at once. Now we have a pretty good understanding of how Adobe Illustrator builds these shapes if we were to try and recreate them with the Pen tool. Again, of course, when you're making these types of specific shapes, it's actually best to just use the shape tools. They'll be more efficient and more accurate than using the Pen tool, but it's great practice and it's a great first practice drill before we move into something more complicated, which is recreating a famous logo using only the Pen tool. 5. The Bézier Game: Okay, now it is time for the Bezier game. This website is a little known website that has been around for as long as this class has been around. I originally released it, I believe over nine years ago, and this website was out then, and I think it's still the same now. It's actually a pretty cool tool. It has flaws, and I'll explain those to you as we go. It has some points where you could develop some bad habits, but I'll try and explain those to you and we'll move along. I'm not going to do every game here because it would just be too time consuming. Maybe I'll do a live stream one day on YouTube or something if you want. Okay, so we're going to click here going to hold Shift, of course, as we've done in our class, and we're going to come down here holding Shift and click. Now, doing the same thing here, which is cool is this house uses a 45 degree angle and then it is using 90 degree angles. It's not worried about if one side is perfectly mirred to the other side. I actually missed the node at the top again because I don't have Smart Guides on this website. But it's showing you the good habits of where to click and drag out holding Shift, your anchors so that your anchors are basically in line and is helping you just kind of understand how the tools work. Okay, so this shape is actually quite complicated. It's not that easy to do with only two nodes. Now, you could do it with more, and I think it could be acceptable, but it is good to use as few anchor points as possible when you're creating something, and this is a good way to show you how to split your handlebars because you don't always want them to be dead in line with each other. So before we click this point, this is the tricky part. You actually have to hold Option or before you even click this point. Holding option and I click and drag. And what I'm dragging here is not my actual line. It is simply the handleb that will guide my actual line. That's where it's tricky. I haven't shown you that really yet. So if we let go there, now we're drawing our real line, and I'm not holding a shift anymore. And now I want to click and drag and it's showing you roughly where that anchor point goes. And here I'm still holding. This is now where you bring in my option or Alt. I'm going to drag this up again. This is just the anchor. It's the guide. And now we're going to click this last point. We don't need the option, and we're going to drag out there. Okay, so now that we've finished the tutorial stages, we're getting into one of the harder ones. And this is the only one I'm going to do because I want you to try them yourselves, and it might be boring watching me do them. Now, this is where you could learn some bad habits. You'll see when we complete this car, it's going to tell us, Hey, we should try and complete it with nine nodes. And the term node is interchangeable with anchor point. And I know at some points here I will call some of them differently. So a node is a point the same as an anchor point, and then we have the handles that get dragged out from the AnchorPoint slash node. There's different terms for it. It depends on the software and there's old school, new school, and so sometimes I accidentally use them interchangeably. To make it clear. So I will show you how I think is the better way to do this using the Pen tool as practice, and then I'm going to show In Adobe Illustrator how to actually build this shape. And sometimes to use the Pen tool, the best is to know when not to use the Pen tool. We'll get into that in just a moment. So once you start here, the more obvious way to do this is we're holding our shift and we're making our points. Now, of course, I would just continue this along, but the game is not going to allow that. The game actually wants you to do click here and hold out to drag out our handlebar. Then come up here and click and drag out a handlebar, and then that way you're using less nodes. Now the problem with this is that this is clearly a very poor shape. I actually wouldn't execute it this way because it's more margin for error. Now, if I could bring on my rulers, I could get these handlebars in line with each other and there'd be lots of ways to improve this. But this game won't allow that. I'll show you how I would actually do it even just in this game. I would start by clicking here, just doing as I did before. What I would actually do is add that extra anchor point and go in the middle and then click and drag. And then I know that that wheels in nice round shape. So these are the instances where sometimes using a little more anchor points or nodes as they're showing here is inconvenient but works well. I'm using option, I'm clicking and dragging this handle by our way up here. I'm really just trying to guess it. You can see I overshot it. And that's another flaw with this game is I don't think it's going to let me come back and fix that. If we command Z that, I'm going to drag this and I'm going to have to try and just cheat it for now. I'd rather do that either straight up. But again, I'll show you how I would do this in Adobe Illustrator in just a moment. There we go. Not bad. See, it's saying I use 15 notes. I could get it down even less to do a nine, you'd actually have to round these bumpers, which looks inaccurate to the original drawing. That's where the bad habits could start. Now with the screen captured image in Adobe Illustrator, I'll show you how I would actually build this. Again, this is when to not use the pen tool compared to when to use it. I would simply make a rectangle here and I would drag it all the way out just like that for bumpers then I would use the Ellipse tool, which is L on my keyboard. And I would click and drag. I like to hold Option and Shift at the same time. That allows me to drag out from the middle. Then of course, we can move these over. Want it to be about in the center of these lines. And then using option and shift, I to click and drag over to bring that wheel over there. And so, of course, that's a better way to make sure that those shapes are going to work really well for us. Okay, so now we want to do the roof of the car, and I can see how this is probably getting pretty distracting. In different workspaces, the embed buttons up here, but because we're using this essential workspace, it's kind of hidden. So we're going to go to a window down to links. There's our image. We're going to hit these three lines and go embed images. Then I'm going to take it a step further and I'm going to go Command and the number two, which actually locks that image, so it's not selectib anymore and that gets a little less distracting to look at. This shape for the roof is crazy. It's not really a smooth curve. If anything, I would probably want to smooth it out. Right here, it doesn't look that smooth to me. Anyway, I would start here probably. Click and drag. Again, if we can do it the shift way that is nice and nice and straight. Now I'm holding options so that I can move my handlebar up to here, letting go and then I'm going to click to put down my point. Now, if I can, I'd like to do this all in one and we're probably going to forego the horizontal vertical rule. You can see, is it not exactly how they have it. But to me, this is actually a cleaner, smoother line, so I think it's an improvement. I'm going to hold option to move this over and then I'll just click a point in here and then over here. Now we can select the entire car and we can use our Shape Builder tool like we've been using, or we can use Pathfinder. I only haven't been showing Pathfinder because it's just another panel to open, but we can go to Window and a Pathfinder. It's actually something I use more than the Shape Builder just because it's the old school way and I'm used to it. And right up here, we have the Unite button and that will actually combine all of these shapes all at once without having to click and drag and scratch all over it with our Shape Builder tool. Pathfinder is very useful and I taught an entire class on it. You can check that out in my profile. But there you go. That's how I build this car. It's a lot smoother, cleaner, faster and easier. But the whole point of the website, of course, is to just give you practice with using the Pen tool specifically. I want to give you a little bit of context that sometimes it is better to use shapes. In fact, almost all the time, if you can get away with using a shape instead of using the pen tool, do it. But the combination of shapes with the pen tool is the ultimate way probably to build any shape that you need. 6. Drawing A Logo: Okay, so it's time to get into a much more challenging shape to try and draw. What's great about this logo in particular is that it's not an easy shape to draw just using the Ellipse tool or the rectangle tool. You could if you really wanted to, but it's really a great logo to make with the Pen tool, no matter what. So it's a great example of what you would want to build using the Pen tool, and we'll see if we can do it. There's lots of challenges. And I'm going to show you some tips to make sure that your handlebars are in the right positions to try and make your curves as smooth as possible. So the first thing that we want to do is get our vector Apple logo that we can trace. So what's cool about this is that it's actually already existing inside of a font. So if I use my type tool here and we can just leave that to the default um Ipsum, change that to white here and go over to my properties, and I'm going to make sure that I have Helvetica selected, just regular Helvetica. We're going to go to type and then down to Glyphs, and we're going to select all this type, and we're going to double click this Apple logo here in our glyphs. That will give us the vector apple logo, which is what I've done here already. What's great about this is it's a good way to reverse engineer how something was built. Now, a lot of fonts are not built in Adobe Illustrator, they're built using font specific software. But still, most of the time, it's a good way that you can dissect a font. Here's a good example here. If we just type in hello, and we have this in a nice script font. You can actually just go Command Shift O to turn this into outlines just like I was going to do with the Apple logo there. Now we can see how the font was built. Now, you will see that with some fonts that are cheaper and purchased online, they tend to be a little less precise. But if you go with an old school classic font, you're going to see the difference between a really high level font creator. Let's undo this. Let's go to an old school font here like Edwardian Script. Now, you can see if I turn that to outlines, there's a lot less points used still quite a few. There's a little more than what I would but again, this could be the difference of importing this into Adobe Illustrator from whatever font software they're used. There's maybe a slightly excessive amount of points here, but it still gives you a good idea of how this shape was built. It's still a great way to dissect how fonts are created, especially if you want to do your own, especially if you want to do a script font. So getting back to the Apple logo, we've got our vector Apple logo right here. All we need to do is go Command Shift O, like I just did with the other example, and that will turn that into a vector shape. Now, once again, you can see that there's definitely way too many points in this shape, but we're going to try and make it as smoothly as we can with as few points as possible. So we're going to just rasterize that like we've done elsewhere in this class, and we'll go over here to this larger version. Now I want this image to be locked. I'm going to hit Command in the number two and now that will locked it so it's not selectable. Then of course, I'm going to select my pen tool. Where you start on shape is just personal preference, and I'm just going to pick this top left corner. When doing these shapes, most of the time, I'm going to try and put my points at the apex of the curve. So at the highest points and the lowest points. And the trick is to try and make sure that my handle bars, if possible, are on 90 degree angles or 45 degree angles. And generally, that will make smoother lines. I'll show you how potentially less experienced person might use the pen tool. Now, it's going to still look pretty clean because I've got this perfect vector shape to trace. But what they may do is kind of go like this, right? Just make a whole bunch of points all the way around, and you can see that my handlebars are whatever angle they feel like and this will work okay. This is an okay example of a beginner work. And again, of course, because I have this perfect shape to trace, I'm going to be a little bit better, but even still, it looks a little unsmooth here. So the better way to do this is to use as few points as possible. So I'm going to come up here and I'm going to find basically the topmost point of this curve, and I want to be right in the middle of it. And another little tip that I haven't shown you yet is I'm holding Shift right now to drag this out. But if I decide, Hey, I put that point in the wrong spot, if I actually hold down the space bar, I can actually move my original point around. I have to let go of the shift button for a moment. But holding the space bar, I can move that point around to exactly where I want it. And then I can hold Shift again after I've let go of the space bar. So right now, we're just going to kind of imagine where I think the handlebrs should be, and then we will finest them later on. So again, I'm going to try and roughly find the center here. Going to drag that all the way out. Now I'm going to go all the way down to the bottom and drag this out. Again, I'm going to try and find the highest point of that curve. We'll say it's there, drag that out. See, I feel like we missed that a little bit. Now, this point, we'll just go like this. So this is what I'm saying. My handlebars are now 90 degrees this way or this way, straight up and down or straight left to right is the ideal scenario. I'm actually going to use my option key and I'm going to drag that handlebar down there, and I'm going to try and make it like this. I definitely missed a bit. Sometimes when you hit too many buttons, your computer thinks you're doing other things. Okay. Click and we'll come up here, click and drag. Then we will see how much more work we need to do. Let's just make that a little thinner. Some of this is looking pretty good. This is where you can definitely spend a lion's share of the time finessing and it is going to depend on how perfect you want it. But in most cases, we want to try and get everything as perfect as we can. This spot definitely got a little sloppy, so I'm going to drag this handlebar down. This one over like this. That's starting to get pretty clean. Spend some time finssing afterwards. But the main goal was to try and get them pretty close to start with, and then you can do your little touch ups afterwards like I'm doing right here. This is where you go, I missed overshot this a little bit. Most of this will just be trial and error until you get more and more experience with it and then you'll get closer to where you need to be right off the start. You can see here I did not use very many points and I have a really smooth, nice shape. It's quite possible that's actually smoother than the original version that was there. Okay, let's do the top now. Let's start at this point. Come down here and we're going to try and keep this 90 degree rule still. That's pretty good. Now here, we're going to run into some issues, I think, drag this up. Don't think we can do this all with one point. You can see that the shape here is just a little bit different. Instead, we're going to have to put a point in the middle and we're going to have to break our golden rule without getting too crazy. You could add a lot of points to try and really stick with your rule of 90 and 45, but in this case, we're going to get pretty close this way. It's one of those scenarios where if you know the rules, then you know when you can break them. And so if you go to Object Unlock All, that will allow me to delete an example below it. Now, if we turn this all white, we have a beautiful looking Apple logo with really clean lines. And yes, if I were building this for a client, I would really spend some serious time making sure that all of these lines were as perfect as possible. Feel like somewhere in here, the gap doesn't it'd be nice if these lines kind of flowed the same angle. But we're just showing the example of what we had and what we were working from. And regardless, we've got really clean, smooth lines. So that is the goal when you're using the Pen tool. It doesn't mean you have to do it that way, but if you can, you're going to have better results more often than not. Okay. Let's move on. 7. Drawing My Pin: Without further ado, I'm going to show you how I would go about building this pin and how I did build this pin. I've got my original here on the left, which is actually already vectorized, of course, and I've got my right version here, which I've rasterized. So I'm going to show you one tip that I haven't yet, and that is if we delete this image here, I'm going to hit Command X. We go over to my layers, and I'm going to paste it in a layer and go Command F. I'm pasting that image onto that new layer. Now if we double click this layer, I'm going to go ahead and click Template and I'm going to dim the image too. Let's even go down to 25%. Click Okay. Off the hop, you'll notice that the image there has gone to 25%, as I told it, but you may not know what the difference is with a template layer. The best way that I can explain it is if I were to rasterize this really quickly, right here, just like so you can see the artwork right now because we are in normal viewing mode, normal preview mode. But if I were to go Command Y to go to Wiframe or outline mode, that image becomes nothing but a rectangle. It's not easy to check when you're drawing over top of it. Sometimes you need to go in a wireframe mode to see how it looks. When you have a template layer and an image on a template layer, like you can see here, the image still shows when you're in outline mode. It's a really great tool and it's really useful when you're doing complex artwork where you need to check your resource because you've buried it with all the new pieces. Command Y to get back out of that again. Now I'm going to show you how I built this with the Pen tool and with some of the shapes and the pathfinder. I will show the first part of it and we'll explain how I did it. Then the next half of it, you've probably got the idea, so we'll just do it in a fast forward mode with some soothing music or something. One of the easiest things to start with, I would think would be the nose. We're going to pretend that this is our original sketch, and as I actually showed, sometimes when I know that I'm going to be doing it really clean afterwards, sometimes my sketches are very loose. So this is literally my sketch for my owl. So you can see I hadn't put a lot of thought in it. It was just the general outline and the shape of how I wanted things. So to try and trace my owl over this doesn't make a lot of sense. So I instead just started building it right in Adobe Illustrator. Sometimes I do that. Sometimes I'll have a really thought out better sketch that I can actually trace from. So in this case, we're going to pretend that this is our sketch. And let's pick something that's going to stand out nicely and make this our stroke. So let's make a box here. I'm going to drag this out, and now I'm going to rotate it, so I've got those points there. I grabbing these two at the same time, I'm going to hit S on my keyboard, and that means I'm using my scale tool. Because I have just those two points selected, if I click and drag, I can pull them in or out at the same time. Then I'm going to manually pull up this point and pull down this point. Also, I have my stroke set with a nice rounded corner. So we're going to click stroke here. To make that cap nice and round and the corners nice and round. I'll smooth that out a little bit. I was using a bit of a thicker line. That's another thing when you're making a pin, you want it to be at least 0.75. If you can go one point or higher, I was better. You don't want to go too thin and too detailed or the ink would fill it in. For the purpose of making a pin, you don't want to go too thin. Of course, here, I'm going to use my ellipse tool. Now there are some really new cool tools that I will show shortly that we could have used instead, but let's stick with building it how I would have. Got my pathfinder open there. I'm going to mirror this and drag it over to here. Now we can basically do the same thing here where we start with our square or rectangle, drag it down and using my selection tool, I'm just going to delete that top point. Grabbing these two points, I'm going to use the scale tool again to drag them in just like so. Sometimes when you're building up your layers, inverting that with Shift x for the white, so it doesn't get too confusing, try making the white a different color. We'll go yellow in this case. Now we've got our black, which I'm using as blue for the moment. If you're not used to doing this, things will start to get pretty messy because sometimes you want to add a fill and sometimes you don't. In the case of this nose, since nothing's going above it, we can add a white fill here. And then I'm going to bring it to the front, you can either go to object, arrange, bring to front, or you can use the quick keys which are shown here, and it is shift command, and the right bracket. Of course, because I originally built this nine years ago, almost ten years ago now, there's things I see that I would definitely do differently now. But it's a fun little piece. It's fun to look back and see how I built it and the decisions that I made back then. So as I've already explained, I'm doing things like holding option to change the angle of my corners, and I've got my smart guides on, so everything snaps nicely. Let's give this a white. This one I'm talking about. See how things are now I can't see what my original artwork looks like. So now if I go Command Y, I get to see what my wire frame looks like directly on top of my original design. I could come in here and refine anything I want to. And we're just going to reflect that, unite those together into one big piece coming back into our wire frame. Now I'm going to make the top like an eyelid coming down. Then I'm just going to finish that shape outside of that circle. Hit divide. With everything selected, I actually deselect the thing I want to keep and then I just hit delete and now I need to shift that down to the bottom. There's a lot of ways to do these lines and here's one of the options. I'm going to start with this line because it's already straight. I'm going to start here, end it around the end of this circle. Looks like it was shifted over a little bit. This part may not be perfect, but we'll give it a shot. Now what I'm going to do is bring out my rotate tool. So I'm going to hit R on my keyboard and then hit Enter. Now I'm going to play with this angle using my arrow keys, I'm going to move it up until it's about right. It's like 28 degrees. I'm going to hit Copy. So it's going to keep my original line and it's going to copy a new line for me. And then I'm just going to repeat that. Maybe I didn't do it this way perfectly last time, clearly. And then I go -28 to get that last one. Maybe I didn't know how to do this trick last time. All right, so just resizing and shifting these a little bit. That's pretty close. I'm not sure why I cropped it quite this way, but this crop seems to be about right. I basically want to cut all of these lines using my divide in my pathfinder and then tediously bring those lines back. Okay, so now we've got that Deron will come in here, I'll grab the eye. We're going to mirror it using my reflect tool there. Again, we're going to group all of this. And now we just want to make sure everything is nice and centered to each other. It needs to be grouped. So let's do to the nose. We don't need that piece anymore, and that should prove like that's all beautifully centered. Now, again, if I were to do this again and start from scratch, I would make this angle match this angle for sure. That angle should be the same, I think. Some of this is a bit tight, too. I want to make sure all of this is rounded. Just like that. I think at this point, you've got a pretty clear idea of how I went ahead and made my pin and what my thinking was. So now I think we've entered the point where we should go ahead and go into fast forward with some nice music, and then we'll see you guys on the other side. Or if this is boring, please skip ahead to the next video because there's tons of good information coming up. Okay, I think we got it here. Now what I would do is bring this up. And because I made a copy of it, we can destroy this. It can be all destructed. I even redrew my old logo there for you to see it before I switched over to calling it Crouso design C. So I'm grouping this together. I'm going to use Y, which is my magic wand tool to grab everything blue. Command X will delete that, but copy it at the same time. Now I'm going to go Command A to select everything else, delete it. Command F to paste it in place, and we'll make that black. Showed how to make a brush in there. There you go. That would be how I would make my final pin. I hope you guys found that interesting. I know that some of you already know some of this information, but sometimes watching other people make things can be a bit cathartic, but we did it in fast forward with music, so it couldn't have been that bad. If it was, you could have skipped ahead. All right. Anyway, I hope you guys enjoy this. Let's get on and get into some new tools. 8. The Curvature Tool: Okay, so it's time to talk about a new tool, and I think a good way to show off the new tool is to do an exercise that we've already done because this will be able to allow you to see the differences between using the regular Pen tool and this tool. This is called the Curvature Tool. So you should see it just underneath the Pen tool. It's a very similar looking icon just with a little squealy line to the left. And we're just going to come on over here and I'm going to lock this as we've done earlier in the class. So this is our raster image, and this is the vector image that we made earlier with the Pen tool. So now I'm going to show you using the curvature tool how to do the same thing. This tool is actually really cool. It works pretty well for this type of purpose. I think it uses a little more points than what I'd like to use, but it does allow you to get really smooth lines or smoother than you would if you're a little less experienced with the Pen tool. I still think the Pen tool is the way to go more often than not, but this can still be something to keep in your arsenal for unique occasions. So we can pick anywhere. I think last time I started up here, so we'll do that. And now what's unique about this is you're not going to see any line. There's no elastic band showing you what's going to happen just yet. All I did was click there, and now I'm just going to come along to this part of the shape and click again. Now, it looks like I've drawn a straight line. But as soon as I start moving my mouse around, it's going to start acting like a curve, and it's going to show the next curve and the last curve. So it actually is going to change. So I could drag this out before I click and sort of see what it's going to look like if I'm all the way down here. And obviously, it looks like the curve is not going to be very accurate, so we're going to make a shorter curve. It doesn't have to be absolutely perfect because it will keep editing itself as we go. So I'm going to click there, and then I'm going to come down a little further. We'll just keep on inching away at it. Again, if it isn't perfect, don't sweat it because just like anything, we can go back and clean it up afterwards. It's still interesting to see how close it actually gets. Here's where we get to a tricky spot. This is a sharp angle. The only way to get a sharp angle and not have it continue trying to make curves is to actually double click. I'm clicking two times and now it wants me to make a straight line. This is great if I want to make a straight line. So if I wanted to make a straight line when I click again, I double click. But since in this case, I don't just continue clicking once, and it will continue going back to the curve. And again, we can do it, double click here, and then don't worry that it looks like a straight line because it'll sort itself out. So you can see, just like that, it's actually fairly smooth already, but we can still go in here and tidy it up. So using the same tool, and that is there's a little icon beside your number one on your keypad. So if you hit Shift and that little swiggi that's going to bring it up. Of course, you can just go up here, click it. So now we can come back and we can grab our points and start dragging them around to try and improve them. On top of just dragging the points that we've already created, we can, of course, make new points and drag them in like so. You're basically just going to continue going like that all the way through and that will clean up your messes. Unlike the Pentool, what's nice about this is if I undo here, it will actually fix the line before as well. That way, it is trying to make this as smooth as possible and you're not going to get as many crazy hiccups. Of course, down here, we definitely would need to do some work. But this is basically all you do. I'm not going to rebuild this whole thing again, but this is the same idea, just click and drag. You can see in the end, you're going to have a lot more points, a lot of unnecessary ones, but it does work and it's going to give you a pretty smooth, accurate results. Another thing you should, of course, consider with anything in Adobe Illustrator is using different tools for different parts. For example, in the earlier lesson, it was hard to get this with one point anyway. What we could do is click here and we could do this part with our Pen tool. We're using our normal Pen tool here. You can see that worked out great. Now I can simply switch to my curvature tool. Again, we got to double click here so it doesn't try and make a new line. Now we could just work on it like so we finish our line, we got a double click up here to finish our line. That works pretty well, you can use the two tools together. The best way, I think to use the curvature tool is to use it in tandem with other tools, of course, depending on the scenario. But it is a pretty useful tool, especially if you're not completely comfortable with making curves with the Pen tool. It's a great way to try and make those a little easier and you can still use it in tandem with the Pen tool. That is the curvature tool. 9. This Message Will Self Destruct!: Welcome to a video that will self destruct. The reason for this is the QuickPenTol is a brand new feature in Adobe Illustrator. In fact, it is so brand new that it is not in the version of Adobe Illustrator I'm using, even though I'm using the newest version. What I mean by that is the only way to actually access this tool is to download the Adobe Illustrator Beta. Now when I make this class, of course, I want it to last a very long time, for the most part, all of the information in the Pen tool hasn't actually changed in nine years since I last made this class. However, this quick Pen tool is a new tool and it could be a very big game changer. For the moment, the only way to actually access it is to download the Beta, which I will show you how to do right now. Then in the future, when they have actually updated and put it into the regular version of Illustrator, I'm going to sneakily come back into this class and just delete this video and pretend like we didn't have to switch to the Beta version, even though somewhere on there, it'll say Beta. But we'll hope people don't notice. Maybe I'll block out the word Beta. Okay, so here's how you do it on a Mac. On a PC is a little bit different, and hopefully you can figure out those differences, but I'm on a Mac, so I'm going to show you this way. So I use a little thing called bartender, which actually hides a lot of the clutter up here. This is not a paidad, but I do find it to be a useful little tool. It just hides everything under here. But I need to click that and up here is where my Adobe Creative Cloud is. I'm going to select that that's going to pop open Adobe Creative Cloud for me. Now, I've already got it here, but you may not see this. This I believe is only showing me the apps that are actually downloaded on my computer or already using through Creative Cloud. Yours may look a little different and that's not too important. We're going to go over here and we're going to click Apps. Now, if you scroll and scroll and look in here, you will actually not find the Adobe Beta. It is hidden over here under this tab where you click Beta. Under here, you'll see that there's different options and Adobe is experimenting with allowing us to use more Beta versions of their software so that basically we can pre test everything so that when they actually release it, it's cleaner and they can implement changes based on our feedback. It's really cool system that they're using now. If we have her over here to Illustrator Beta, you should see a button here that will be installed, just like I can see on Premiere Pro Beta. However, I've already installed this Beta, of course, I don't need to click it. But as soon as you click it, let's just do this premiere one. You can see it says waiting up here in this corner and then it should show us the little progress bar of installing and once that's done, I'm going to go ahead and cancel that. Once that's done, you will see an open button, and then you can go ahead and click that open button and you will see the Adobe Illustrator Beta open. Just close the Creative Cloud box there. Just like that, we have the Adobe Illustrator Beta open. Now I'm going to make a little quick video separately of this to show other people how to use it. But this is really cool. I'm going to show you here in class as well. One of the problems with downloading a Beta or for that matter, just upgrading Illustrator in general is that you generally are going to lose all of your settings, and you may not realize it, but you work hard at getting those settings and getting everything to work exactly like you want. And then you switch versions of software and everything's in the wrong place, and it can be very frustrating. So for example, I've already done this, but if I went into essentials and I said, Hey, I want my workspace, the one that I customize, I don't want to have to redrag in all these tools and reopen all these panels. I can just be really tedious and frustrating. And there's other settings that I really want. But what I can do is open my Illustrator, the main one that I'm using right now. If we go down to Edit and we hit my settings, export settings, we can save this as whatever we want on our desktop, so I'll save it right there. Settings were exported successfully. Now if we open up the beta version, now if we go to Edit down to my settings and import those settings, we can click Okay here, find that file that we just saved, open it up and just like that, it will save. Now, it's going to reboot the software for you to have all those settings, but what will be cool is as soon as that's done, once you open up a new document, you should be able to see things like your custom workspaces, which previously you couldn't switch. Now my custom workspace, which I'm actually not using for this class because I don't want to look too overwhelming. Since there's a lot of things in here we're not using for this class, but it's something that I use. It's an important part of my daily workflow, and now it is nicely transferred. Again, this works very well when you're just updating yearly Adobe Illustrator as well, not just for Betas. It's just a really cool, quick way to bring all of your settings from one version of the software to the next version without starting all over. So there we go. We've got the Beta open. You can see up here, it says Beta, and over here, it says Beta. I'm undecided whether I'll hide those. We'll see. We'll see what I'm editing. Okay. This is the self destructing video. If you got to see it, congratulations. You're watching this in the recent future. Alright, on to the next video. 10. The AMAZING Quick Pen Tool: Okay, now it is time to talk about a brand new tool in Adobe Illustrator, and it is called the Quick Pen tool. This tool is insane. It works extremely well in certain circumstances, and it's just different enough that for someone like me that's been using Adobe Illustrator for a long time, it feels foreign. It doesn't click quite the same for me. It works really well, and I think I would be able to get used to it. But there's some things about it that are just unusual and different, and I'm going to show you how to do everything with it. So we're going to go over here and you should be able to see it underneath Anchor 0.2. We've got our quick Pen tool. It depends on the version of Adobe Illustrator you're using. If you come down here and we click those three buttons on our toolbar, should be over here. If you see it over here and it's not in your toolbar, go ahead and drag it in. Once we've done that, we can select it, and that is Shift Q on our keyboard. Going to be really important to memorize some of the quick keys with this pen because it's got different ways of being used, and you basically have to know the quick is in order to do it comfortably. So if we look up here, there's the ability to draw straight lines, continuous arcs, sharp corner arcs, which I'll explain in a moment, and then flip the arc that you're working with. And all of these can be done by using the keys. So as you can see, each one of them has in brackets right now a number one. This is something they may change as they continue releasing this brand new tool. But for right now, you just toggle through that by pressing number one on your keyboard while you're drawing. We go over here to flip Arc, you'll see a number two, and that is because you have to hit number two on your keyboard to actually be able to flip an arc. The next little tricky thing is using Alt and scroll on either your mouse or your track pad. If it's your trackpad, it's probably two fingers on a swipe and that will allow you to increase or decrease in arc size. So we're going to show you how to use this tool by building ourselves a little ghost. Can be a happy ghost or an angry ghost, it's up to you. Once we're done building that, I'm going to show you a more complicated example of how I might use it when I'm building logos, and I will admit it could save me a ton of time in the future. All right so before I draw my first point, you should be able to see a little squiggly line beside the icon. That is the Quick Pen tool, and that means we are going to start with our continuous arc, which is the default right now. If you click here, and then I go over here and I hold Shift, this makes sure that my point is directly in line with the last one. But I'm actually going to release shift from a moment, and I'm going to hold down option, which is Alton a PC, and I'm just going to scroll. This is what I was talking about about affecting that arc. Scroll all the way up until see that little plus sign, a little pink plus sign in the middle. I want that to come all the way up and intersect with my line so that means I've got a really good semicircle here. I'm going to go ahead and click and you will see that it has built my semicircle. There's a bunch of little arrows popping up and I'll explain what those mean shortly, but for now, we'll just continue on. It's now I'm going to come down here and you can see it automatically now wants to build another semicircle. It's for some reason automatically defaulted to the sharp corner arc. I don't know if I press something. But regardless, we're going to press the number one and get over to the straight line. You could also click it up here, but number one is obviously easier. So holding Shift, I'm going to click. And now I'm going to press the number one again because I want to get back to the continuous arc and then over right here to the sharp corner arc. Now I'm going to hold this roughly there so that I can see that it's in line with my last point. This is where I want to invert that curve. I'm going to press the number two and you can see it is inverted it just like so. Now at this moment, I'm not exactly sure because this tool is so new and so I don't know exactly how to make these line up perfectly so the exact same height and shape and things like that. We're just going to go ahead and guess something like that. It's not as perfect as how I like to make my art work, but it's going to be an okay example. I held shift, brought it to that intersect, and we'll make our point. Now if we again, hold the number one, hit the number one, that'll bring us to our line and we can finish this just like we would with the normal Pen tool. We've got our outer shape of our ghost. Of course, our ghost should be white. The beauty is if you're unhappy with any of these curves, you can come in right now, make sure the shape is selected. I' hitting Shift Q and I'm going to grab that anchor point and I'm going to drag it down. That's going to allow me to decrease that angle to my liking. You can see it doesn't seem to want to snap. What I could do is Command R, which is control RN PC, drag down a guide. Now I'm selecting this and now I can pull it down. We should be able to get it pretty darn close. So those are pretty much in line. I think this ones maybe a little wider than these two, but this is something that we could finss and something to get used to with a very new tool that's a little unusual. Here's one of the things that's definitely a bit odd about it. You can also make our eyes with it, which you would think would just be a circle, let me show you. If we make a semicircle holding shift here, and I release, I'm going to make this same color as my background. Let's make the fill that color. Now we have to go back to our quick Pen tool, so Shift Q, before we continue here, I'm hitting Escape and now you can see these funny little arrows. Let's show you what those do. The first arrow here where I started my first point will allow me to actually change where that first point was. So it's actually erasing that line where it was, just like you can see here in wireframe mode. Now, you might have guessed it, that means we can actually do the same thing with our finishing line. We completely change where that finishing line ends. Now, here's the one that's a little bit surprising. This one, if we click and drag it, we're actually building another semicircle inside of that with two lines connecting it. You would have thought, if I undo that that you had have to click here with our QuickPenTol. You'd have to switch over with one to our straight line, hold shift. Then we'd have to switch over to our arc, then we'd have to invert it. Come over here. Click try and we're going to have to use our option, try and get that angle right, so on, click here, get back over to the line. Boom, that would finish it. You can see that I'm way off, but I could have made it nicer. Instead of doing all of that, that's what that quick key allows you to do. Simply drag it out and that's going to allow us to fill in that shape. I'm going to use my regular Pen tool for some reason, I unfinished that. I'm going to invert it. But that's a cool way to make a little happier looking ghost. I'm using Option and Shift to cover that over. I'm not sure if I explained this earlier, but if we have these grouped, I use Command G to do so. Control G on a PC. And now if I select this background piece, and then while it's selected, I also hold Option, which would be Altona PC, and then I click again. Now I have this back ghost shape as a key object, and that will allow me to come over here to align and make sure that my eyes are aligned perfectly to the center of that shape. So let's finish off our little ghost here. My as well use our Quick Pen tool, and I want to invert this because I want it to be a happy little quick pen. And could continue to just go over to one so we can finish our line or we could have just snapped to the regular Pen tool, doing the same thing. I want to make sure that's nice and centered, and there you go. We have a happy ghost. Now, of course, because the quick Pen tool is so easy, this happy ghost doesn't have to be happy. He can be angry and scary. So let's just simply delete these eyes and this mouth and using the same system, we will go like this to hit number two. Going to click. Now I'm going to drag this down. Boom, that is one angry looking dude. I'm going to use our reflect tool. Group those two together, key frame it, center it. Boom. Now, let's do the same thing we did with the eyes on the other one. Oh, he's such a sad, angry, little ghost. Boom. I don't know what you did, but you made him mad. Move your eyes down, your face, whatever you want to do. And again, using the normal Pen tool, you can come in here. We can move things around, so we could round these points, do anything that you can normally do with your vector shapes. You can just use them together with this awesome quick Pen tool. 11. More Quick Pen Action: So now I'm going to show the Quick Pen tool in tandem with some other tools that I think makes life a little easier and would have saved me a heck of a lot of time when I designed this logo. Through a client of mine called the Beer Farm, and I'm really happy. I think this rooster is very cool looking, so I'm gonna lock that right there. Now, let me show you how I actually built it. So over here, I built my beer bottle. I'm not sure why I did this exactly and then mirrored them, but then I combine that and united it. This is how I built my rooster body. I basically made a bunch of rectangles, shape them together, and then using my circle as my cutout. This is the old school traditional way to make sure your curves are really, really nice, use the circle or ellipse tool whenever you can. That makes sure that these are all nice. So these are little semicircles that I made. Again, just cutting a circle out of another circle and then that's how I got my feathers. I did the same thing up here with these circles, semicircles. I made the hair out of that. Then, of course, I had the bottle. This is stuff pretty straightforward with some circles and strokes. This is actually my initial rooster. He did not have enough character. The initial idea. But regardless of how I built it, let's try and build it using what we know now. Now that we have something called the QuickPenTol and now that we're more aware of the curvature tool, there's a few ways that we can make our lives a little easier. I don't mind how I did this belly. What I did, like I showed over here is that I merge these shapes together. I'm going to open up my pathfinder here. I would have taken these, united them, I could cut that out, got rid of it, that kind of thing. Then grabbing here, this is how I can get my belly nice and round and I can control how round it is. It's not bad. That worked pretty well. I don't mind that. That angle is a little hard to do with our new nice quick Pen tool. But some of these other things like the tail feathers are really, really cool with the quick pen. Okay, so I'm not going to rebuild this entire thing. What I want to do is show off how cool the quick Pen tool could be and how useful I might actually find it in the future when I'm building something new like this. Before, what I did, as I mentioned, is I would have made circles. And of course, there's a lot of trial and error. And one of the worst parts about doing it this way is when you make a mistake. So let me show you a little bit of an example here. So basically, this is what I would do. I'd grab these two pieces, use my pathliner or my Shape Builder tool. Then I think I brought this in here, rotated it, this kind of thing. This may not be perfect, but something pretty close like that. I got this semicircle. So, you know, I was building something out like this. There we go. Let's just make those all one color. You know, especially if you get to this point. Now, I always try and save versions, right? I would copy and paste it as I go along, so I can make edits. But now if we're at this point and we decide, Hey, we want to try and change these angles, Okay, it can be done with the pen tool, but it's a little bit of a pain. So let me show you this is where the QuickPenTol is unreal. Alright, so having my QuickPenTol selected, I'm going to click here and come over here. Now we have to hit two to invert this, and this is where option and scroll comes in very handy. So option scroll get that angle, pin it. Come over here. I got to hit two again. Option scroll. Pin that and we just continue on. I think you get the idea, so let me skip ahead for a second for you. Okay, now, check that out. We have got this rooster's tail feathers all locked in. It was a little bit quicker, but what is way better about this is now using this Quick Pen tool, I can actually come in and really start fine tuning any of these curves. See that? I can really have really nice smooth curves, and I don't have to worry about all the weird handlebars and things like that. I'm actually affecting the angle that I'm drawing at another thing that's really cool is this circle here, if I decided I wanted to change this placement of this line. Let's invert this for a second. Not only can I do it and drag it up like this, if I drag it and I hold down Shift, this little clock appears and it shows 15 degree increments. It's telling me, hey, I'm snapping this to exactly 15 degrees, which is really cool to be able to have that precision and be able to actually use math while you're doing. So that is a really amazing use of the Quicken tool in my opinion, of course, we can continue using the QuikPenTol or if at any point, we're more comfortable with our Pen tool because we've used it for so long. We can just bring on the Pen tool and continue on, and then we can still make edits with the QuikPenTol or go into our curvature tool, anything you want. You can mix and match all the tools I've taught you in this class and more. And that's what makes Adobe Illustrator so useful. It's gotten better and better, especially in recent years, in my opinion, and now there are so many efficient and great ways to build your artwork that you can do it whatever's comfortable to you. 12. How A Pin Is Made: Factory Tour: Here is a behind the scenes factory view of how enamel pins are made. When this class was originally released, I partnered with a company called Apple Metal to produce My pins. They sent me this footage, so don't mind if it's a bit shaky. This is a machine they use to engrave the design into a zinc alloy mold. They then take that mold and punch it in a metal to create the interior details of the pin. As you can see, the pin design is repeated on a sheet of metal, and then they use this machine to cut the pin to shape, cutting it out of each metal strip. They then put a group of pins into a tray, and they polish them with a large buffing wheel. Now the pins are ready to receive ink. Surprisingly, this is all done by hand by squeezing ink out of a bottle with a very fine needle into each channel of the pins design. This is why it's vital to have a border between colors in your pin. Once the pins have received color, they go into these drying machines at 220 degrees for 5 minutes. They then hand file or polish any last parts that may have been missed in the earlier PSA. Once that is done, it's time to glue on the pinbcker to allow you to push the pin through fabric. Then the class that would go on the back is added. As you can see, the process is a lot more hands on than you might have guessed. I hope you enjoy this behind the scenes look at how a pin is made. 13. Thank You!: Okay, thank you so much for taking the class before I say my final goodbye. I did want to emphasize that I've taught a lot of classes, in fact, over 36 at this point. And this page may look a little bit different from you, but this is my Skillshare profile page. You can head to skillshare.com slash R slash Crusoe Design Code. Spelled just like this CR USOE Design code without the period. That should bring you here. This will probably look a little different as each class comes out. I've taught a ton of different classes, mostly on Adobe Illustrator. There are some on Procreate, some on Photoshop, and I've tried to organize them from newest classes to most popular classes. And then specifics like Illustration and improving your workflow. So please do take a moment to go through all this. You can also find my procreate brushes on Super Peer and even more classes here. I also have an Etsy shop and some examples of my work. So take a look around and see if there's any other classes that will be of interest to you. I know that if you did enjoy this class, I would highly recommend you tech out my Pathfinder class, which is right here at the moment. The appearance panel class is really great because, again, these are tips that are actually going to impact your daily workflow as much as you use Adobe Illustrator. If you use Illustrator a ton, then my actions class or my speed course or even my super speed course will all be vital to making you even more efficient in Adobe Illustrator. Of course, you can follow me on all things at Crusoe Design Co. Most active on Instagram right now, but you can follow me on there. And there's crusodsigncode.com that will kind of link you to all of these various things. I also have a YouTube channel, and I do my best to upload shorter content to there, as well as Skillshare. So maybe I'll talk to you with my face now. Okay, thank you so much for taking the class. It really means a lot to me. If you think I missed anything, please do let me know. You can contact me on all social media at Crusoe Design Co. Definitely make sure you click Follow. It's somewhere on my Skillshare page. So you'll be notified whenever I put out a new class. And thank you, thank you, thank you. It's been a little bit, and I'm so happy to finally redo this entire class. Hope you guys enjoyed it, and we'll see you soon with a new one.