Transcripts
1. Class Introduction: This is an illustration of a birthday card with a carrot pun on it and
pretty nice hand lettering. I drew it on my ipad with
an app called Adobe Fresco. My name is Dylan M, and I'm a professional
illustrator living in Phoenix, Arizona who's had the pleasure of working with
brands like these. I make my artwork
using pencils, pens, markers, paint, and you
guessed it, adobe fresco. In this class, I want
to show you how to use fresco to create a fully
colored illustration, from concept to sketch
to final render. I'll give you a
tour of the app and show you my favorite
brushes and gestures. And even if you don't use adobe fresco or like this particular style
of illustration, what I'm really sharing
is a creative process applicable to any illustration
you may be creating. If you've ever wondered
the steps to develop a piece of artwork that
features hand lettering, If you've been curious about adobe fresco or
drawing on an ipad. If you've ever
wondered what it looks like to work through
a creative problem, just wait until you
see how many tries it takes me to draw
some carrot tops. Or if you just like watching artwork come alive
out of nowhere, beginners and seasoned artists alike this course
will suit you well. See you in class U.
2. Class Project + Resources: In this lesson, I'm
going to talk about the class project as
well as an overview. And where to find
the six resources I've included as a
downloadable PDF. The project for
this course is to develop and illustrate
a placement design for a greeting card using Adobe Fresco or whatever
drawing app you prefer. The process I'll show in
this class is applicable to lots of different types of illustrations you could create. But I think a greeting
card is a really nice way to focus in on a more
manageable canvas. I think it's a great project to practice your
digital art skills. I'm going to walk you through
the process of developing your concept all
the way through to a finished and
textured illustration. Don't be nervous if
this is your first time or you feel like you don't
have any great card ideas, you'll be brainstorming
and creating in no time. I've made a resource PDF to help support you
in your success, which you can download by
going to the Projects and Resources tab and scrolling down to the download
resources section. Here's all the goodies
I packed into that PDF. First, there's a project
brief and check list, alongside a quick overview of the process I demonstrate
in the video lessons. I've also included
my top tips for designing marketable
illustrated greeting cards. Some resources for generating color palettes and finding
lettering inspiration. And a little cheat sheet of my favorite and
most used brushes. Now that you know that
the class project is to create a placement design
for a greeting card. And where to find all
the goodies that I packed into that
downloadable resource PDF. It's time for me to show
you around Adobe Fresco.
3. Adobe Fresco Tour Pt 1: In this lesson, I'm going
to give you a tour of the Adobe Fresco app and some of the basic actions I'll be demonstrating when
creating my project. Consider this a primer as well as a quick reference
video for the future. I'm going to cover
the home screen and making a new document. The document settings
along the top of the app, the layer settings along
the right side of the app, the tool bar along the
left side of my app, the multi function touch button, and some basic gestures Starting
out on the home screen, this is where I come to open
or start a new document. Along the top here, I've
got options to create a new document and below that are any recent documents
I've been working on. Moving down, the left menu under the Home button is a folder
icon where I can access any documents saved in
the cloud that have been shared with me or
were recently deleted. The light bulb icon below that provides access to
various fresco tutorials, and the globe icon
below that gives access to streams and artwork
shared by other artists. The blue plus sign in
the bottom left corner provides saved and predefined
document settings. And the last icon in the
bottom left allows me to open a layered Photoshop document or Adobe Sketch or draw project. Back at the home screen, I'm going to make a new document. There are some recent
sizes here that I can re use or I can hit Custom Size, which is what I'll
do for this demo. The options on the left mirror, the options that came up when I pressed the blue plus
sign in the bottom left in my home screen on the right is really what
I want to focus on. You can name your
document here, though. I tend to do it
inside the document. And I'll show you where
in a bit importantly, you can set the dimensions
of the document and choose your preferred unit of
measure I like inches. Even more importantly,
you'll want to toggle the print size options if
they aren't open already. To increase the PPI from 72 screen size to
300 print size. You can choose between a white
or transparent background though that's editable
inside the document anyway. Lastly, you can save the size if it's a common one you'll
want to use later. I'll go ahead now and
click Create Document. Let's start with the
Document Settings within the top toolbar. The arrow in the left corner
will take you back home. I want to mention that it's very close to our brush button, making it very easy
to accidentally leave the document when
trying to grab a new brush. Fresco will save the document if this happens, which is great. But as your files get larger and your saved
times get longer, it can get really frustrating to accidentally go to
the home screen when you were just trying to select the brushes panel in the middle. I have access to rename my
document, which I'll do now. But more importantly, this
is where my save button is. Save early and save often. One time, I hate to
even talk about it, but I was creating this like 12 placement
Christmas design and I got really sucked
into what I was doing. Good old fashioned ADHD, hyper focus, and my ipad died. And I hadn't saved it. And it didn't save any of it, nothing. I was real thunderstruck
for a while after that. Moral of the story is to save. Often you'll see me remind you a lot
throughout the process. Next are the undo
and redo buttons, though I tend to
handle that with the gestures I'll show you
at the end of this lesson. It's still good to know
where the buttons are. Next is a great help area with tutorials and app
references and such. The person and plus
sign icon give you access to sharing documents
with other people, though I've never used them. Next we have the
export settings for when we're ready to move our artwork to a different place, which I'll cover in a
later exporting lesson. Our **** wheel gives us access
to document settings where we can actually edit the size and resolution of the piece, flip or rotate the canvas, toggle on and off our multi
function touch button and access more app settings. The last button in
our document setting tool bar is the
full screen button which hides your
tool bars so you can focus on your art a
little bit more easily. Now I'm going to move down the layer settings on
the right side tool bar. The first icon toggles my
layer panel on and off. I prefer to keep mine
on when working. When I toggle it on, I get access to more
tools further down. The plus icon is how I add
new layers to the document. The eyeball icon will toggle the visibility of
the active layer. The square with the
arrow allows you to clip your layer to
the one beneath it. You'll get to see this in
action in the texture lesson. The three overlapping circles provide access to
adjustment layers, which are ways to
visually adjust the look of one or more
layers of artwork. You'll see these in action during the texture
lesson as well. Tapping on the ellipses icon gives me access to
the layer actions, which are also accessible by
tapping on a layer itself, which is how I tend to
access the layer options. Some layer actions worth
mentioning are Delete layer, which will obviously
delete the layer. Select Multiple is a great way to group a bunch
of layers at once. Is I can hit Select Multiple, select all the layers
I want to group, then tap the file
icon to group them. I can double tap the group to access the layers
within the group. And I can hit this
little arrow to get back to my main
layers and groups. To ungroup the layers, I
can click and drag a layer, holding it over the
arrow and placing it elsewhere in the layer stack
to remove it from the group. Or I can tap on the whole
group and hit Ungroup. The layer settings
is also where I like to duplicate layers and cut a part of the layer
that's been selected with the lasso, which
I'll show in a bit. The next layer action I want to mention is to create
an empty mask. Which allows me to
hide or reveal pixels on a layer without having
to actually erase them. Which is also
called working non. Destructively. For example, I have this flower
stem in the letter A, and I want it to
look like the stem is coming through the letter. I could grab my eraser and erase the part of the A that's
ruining the illusion. The problem is, is
if I ever want to get back in there and
move or change the stem, the pixels from the letter
A have been all the way deleted and would need to
be redrawn to replace them. Instead, I can work non
destructively by using a mask. I'll add a mask to the letter A. We'll make sure my
setting is set to hide, and we'll use my brush to color away the pixels
I want hidden. If I get a little over zealous, I can simply switch the
mask back to reveal and I'm able to brush back and restore the pixels
I want to see, you're going to see me
do this a lot when I'm rendering the lettering
in my class project. But I wanted to call it
out here because it's a very powerful tool that I use quite often
in adobe fresco. To get back to the
artwork on my layer, I can swipe to the right. And to get back to my mask, I can swipe to the left. I can also tap on the mask to reveal further
masking options, including to delete it
back to our layer actions. This is also where you
can lock a layer if you want to protect
it from future edits. As well as merge a layer down to fuse it with
the layer beneath it. That's all the mighty power contained in this
little layer section. The next icon down gives me access to the properties
of the active layer, like changing the blend
mode and opacity. I'll use blend mode and opacity during the sketch and
render lessons to create ghost layers or layers of artwork that are
turned down in opacity. And or have a blend
mode applied so I can draw a new version
on a fresh layer. The grid icon gives me
access to precision tools. Rotation snapping means when
you're rotating an object, it will snap easily to 30, 45, or 90 degree points. Alignment guides help you align objects in the center
of your canvas. Finally, the grid toggle
gives you access to visual grid settings like spacing and the
opacity of the grid. You'll see me using these
in the sketching lessons. The speech bubble
icon allows you to add comments for
collaborating with others, but again, that's not really
how I work in this app. Finally, at the bottom,
we've got some drawing aids. By default it's a ruler,
but you can press and hold, and get access to a circle, square, and polygon as well. I found these a little
lacking in usability myself, but I wanted to
point them out in case you find them
helpful or in case they've been improved
in later versions than what I'm currently using.
4. Adobe Fresco Tour Pt 2: Now for our tool bar on
the left side of the app, the first three icons are all
different types of brushes. We'll be focusing on the
first set in this course, as they're the
awesome pixel brushes that will create our
shapes and textures. The second set of brushes are live brushes and are
special to fresco. They too are pixel brushes, but are designed to mimic
the effects of real paint. The third set are
vector brushes. You can create vectorized
artwork right within the app, then export to Adobe Illustrator and have access to all
the anchor points. Like I said, we're
going to be focusing on the first set of pixel
brushes for this class. If I open the panel,
you can see there's all these built in categories
of brushes to explore. And if I click this plus sign, I have access to add more free brushes from Adobe
that have been released, as well as upload my own
Photoshop brush files. When I find a brush I like, I add it to my
favorites by starring it and those get sorted
into their own section. One word to the wise
is twice now I've had Adobe Fresco totally
dump my favorites. Now from time to time, I like to take screenshots of my favorites panel and
favorite the photo on my ipad for easy
finding in case I need to rebuild the
library naturally. Since employing this fail safe, I haven't had to use it, but I do want to pass it along to you. When using a brush, it activates the brush
panel down here. First, we can adjust the size of the brush followed by the flow, which changes the
intensity of the brush, followed by the smoothing. If I want a more
organic line quality that's true to the tremors
and bumps of my hand, I keep the smoothing down. If I want Fresco to do
some of that work to work out the smoothness
of the lines I'm drawing. Like when I'm lettering or
working on rounded shapes, I turn the smoothness up. You'll notice the
brush cursor is just slightly delayed behind
my apple pencil, allowing it to adjust and
smooth as I draw at the bottom. You've got access
to brush settings that really fine tune
how the brush works, including a little sample area to see how your adjustments are changing the look of the
brush back to our tools. Next up is the eraser, which is exactly what it sounds like if you press and hold, you can pick different
types of erasers, but like I showed earlier, I tend to use masks so that I
can work non destructively. Up next is our smudge tool, and while I don't use it for
my type of illustrations, I do want to show
you how it works. Essentially, it turns any
brush into a smudging tool, allowing me to blend
pixels on a layer. Below that, we have our
transform or move tool. When this is active, it will put a transform bounding box around the entire layer contents or just a selection of
a layer from here, you can scale, rotate,
and move the artwork. I would recommend
refraining from scaling your objects up
unless you're scaling up to retrace at a larger size as you can lose resolution
pretty quickly. Next up, I have my lasso
tool and you're going to see me use this
throughout the course in conjunction with other tools. Essentially, it
allows you to draw or plot points to isolate a
certain part of your drawing. I can use it as a tool to draw shapes and fill with
the paint bucket. I can use it to cut pieces from a layer to put
on a different layer. I can use it to
isolate one part of a layer to rotate or
move it, et cetera. If I press and hold
the lasso icon, I get access to other
ways to make a selection. Like coloring in the
selection with a brush, using a square marquee, or using an elliptical marquee. If you make a particularly
complex selection and want to use it again, you can hit this
button load last selection and it will activate
the previous selection. When you're done
using the lasso tool, be sure to hit de select down at the bottom to deactivate
the isolated area. Next up we've got our
classic paint bucket, which will flood a layer shape or selected area with color. Next we've got some pre
made shapes from fresco, but I literally never use these. Same with the text tool
beneath that, honestly, which allows you to add and
edit text in your document. Though, this could
be helpful for creating a base for a
lettering skeleton, which you'll see me draw from scratch later in
the sketch lesson. Next up, we've got
the Eyedropper tool for sampling colors. I tend to use a gesture
for the eye dropper, which is to press and hold
anywhere on the document. But what I do want to show you is the multi select eyedropper. If I have a multi colored
area on my document, I can use the eye dropper to sample a bunch of
colors at once, which are then used to create interesting effects
with the brushes. The photo icon here
gives me access to place images from other
places onto my document. You'll see me use this when
I place my thumbnail in the sketching lesson at the
very bottom of the tool bar, we've got our color
picker including a wheel color transparency, color adjustment sliders,
which you can choose between hue saturation and
brightness, or RGB levels. Finally, our palette collector. Unfortunately, in the
version of fresco I'm using, the color management
isn't very sophisticated. It essentially holds
onto any color that you sample and draw with throughout the life of
creating your project. Which sometimes can
be really helpful, but sometimes it can get a
little bit overwhelming. This little floating
button is multipurpose. You can move it anywhere
you prefer by pressing, holding, and dragging it. You can toggle this button on and off in the
setting section. And you can also see all the things this button
can do with different tools. By going to App Settings
Help and touch shortcut. I primarily use it
to move objects while constraining
the x or y axis. Meaning I can move something in a perfectly straight line. The last stop on our app
tour is to show you all of my favorite gestures or touch shortcuts I use
while working in the app. You can reference all the
available gestures by going to app settings
Help view gestures. Here are my most
used ones to undo. You use two fingers
to tap on the screen. If I continue to tap, it will continue to undo. If I use three fingers
to tap on the screen, it will redo my actions. If I continue to tap, it will continue to redo. As I mentioned earlier, if I press and hold on
an area of my document, this will sample the color. If I color with it,
that will add it to my palette to zoom,
pan, or rotate. I'm going to press and
pinch with two fingers. If I do a quick pinch, it will resize the document so the whole canvas is visible. To quickly group layers, I can drag one layer or group of layers on
top of another. I mentioned it in the
layer setting section, but I can double
tap to get inside the group and to ungroup
the layers with a gesture. I can press and drag a layer, hold it over the arrow, and place it elsewhere
in the layer stack. And lastly, when drawing, if I press and hold my line, Fresco will snap it
into a straight line. You'll see me use this when creating lettering guides
in the sketch lesson. Now that you're primed
on where everything is, we are ready to begin
our project by defining our concept and drawing a thumbnail beginning
with the next lesson.
5. Step 1: Defining the Concept: The main demo for this
class begins with me creating a digital sketch
from a thumbnail concept. If you don't know
what that is and don't have one
ready, don't worry. That's what this lesson is for. I'm going to talk
about from where I got my concept for the project
you'll watch me create, and the steps I take
when I'm developing a concept in thumbnail
totally from scratch. An overview of this process is also shared as a
PDF class resource. By the end of this
process, at minimum, you want a thumbnail sketch
of your defined concept. But at most, you could also
decide on your color palette, find references and inspiration, and define project parameters. Plan as much during this
phase as feels great to you. And remember, you can always
return to the research and inspiration steps as often as necessary throughout
the process. To begin defining your concept, you'll want to decide
on a general concept. I keep a spread in my
bullet journal called Illustration Ideas To stockpile
ideas as they come up. It's where I found the
concept I'll be rendering. In this class, I have a
little bit of a head start. If you're starting totally from scratch, here's
how to do it. I recommend choosing a concept that's general but marketable, like a thank you card,
a birthday card, a congratulations card,
or a winter holiday card. These types of one off
placement designs bring in great pay checks in between larger projects as they
are always in demand. Once you've got a basic concept direction like birthday card, you can move into step two, brainstorming, which
is reflecting on the concept at hand and writing down any
ideas that come up. A brainstorm for birthday card may look like red balloons, presents joy confetti, colorful
cake stealing frosting, singing happy birthday
grandpa falling asleep. Awkward pictures of people holding up their
gifts, et cetera. This leads to an idea to
draw a birthday cake with people singing all around it and someone stealing frosting. Already, we've taken
the general concept of birthday card and applied story and visuals to it simply by brainstorming and
generating more ideas. Next, I find it helpful to do some research and find
references and inspiration. This is something that can also help in throughout the process. In fact, later on, you'll see
me pause while sketching to go find lettering inspiration from some of my favorite books. And again later to go generate a final color palette before I begin
rendering my project. In this birthday card example, maybe for research, we'd scroll
through some card brands. We like to see what sorts of colors and lettering
styles we're drawn to. During this process, we see cards that feature all sorts of animals and get excited to draw animals instead
of human figures. Our concept changes
to be dog singing around a cake and a
dog stealing frosting. We also notice bright
and happy colors with lighter backgrounds and decide a soft but bright
water color palette could work for our scene. Now that we've got
some inspiration, it might be helpful to collect some royalty free references of dogs and maybe some cakes
too, from which to draw. So now we've gone from
a general concept of birthday card
and brainstormed a little story to sketch
a group of people singing around a cake with
a frosting stealer present. We got inspired and did
research by what's selling now, which helped land us on a soft but colorful
color palette. And to draw dogs
instead of humans. We even took some time
to gather references of dogs and a couple cakes
to draw from later. The last step when I'm defining a concept is to draw one or a few thumbnails or small scale versions
of the illustration. This allows me to quickly
test the concept and make high level decisions about how
the composition will work. When I'm out in my actual life and I think of an
illustration idea, it gets drawn into my bullet
journal as a thumbnail. Instead of describing
it with words. That helps me get a head start for later on realizing the idea. When you're making
your thumbnail, you really want to consider the main elements and how they might live together
within the design. If your design has lettering, it can be helpful to write out the exact lettering
and punctuation that will be used to ensure early on that there
aren't spelling errors. And to get an idea of the shape
and centers of the words. In our birthday example, these elements would be a cake with shapes for dogs around it. When I draw these elements within the frame of
a standard card, I'm left with a little
space at the top. I solve this by adding in a speech bubble to be
filled with lettering. This is as simple as
a thumbnail can be. As soon as those main
elements click into place. From a high level, you know the concept is ready to
take into sketching. I do encourage you to draw a few thumbnails
since they are small, to push yourself to move around the main elements as clearer ideas tend to come
with a little tinkering. I included some steps in the class resource PDF of things to keep in
mind when designing for greeting cards in
case it helps with this high level thumbnail view and the concept
stage in general. As you know, the idea that I'll be rendering in this class started as a concept that was drawn in my bullet
journal of a carrot, standing next to the
lettering that said, we really carrots your birthday. When making notes
for this class, I redrew the thumbnail
more clearly and added in some
extra carrot friends, Taking care with
considering the elements, in this case carrots, Carrot tops and lettering, and how they'd work together. It hit the main check boxes
for designing greeting cards, for example, there's
eye catching visuals at the top
quarter of the design. It features characters, it
features hand lettering, it features a fun pun, and is a good canvas
for bright colors. And in fact, I could
already picture some blue, orange, green combo to make
the scene bright and fun. All in all, I feel good
about my defined concept. I'll go ahead and take a picture of my thumbnail with my phone, airdrop it to my computer, and this is where Adobe
Fresco will come in to help bring this concept to life as a fully colored illustration.
6. Step 2: Sketching the Concept: Once you have a defined
concept in thumbnail, the next step is to create a clean and clear pencil sketch, which you'll see me do in fresco over the next few video lessons. To keep the sketching
lesson manageable, it's been broken down into
the following sub lessons. First, I'll start my document and sketch over my thumbnail. Then I'll refine the sketch, adding more detail and
adjusting the composition. After that, I'll sketch in
the base of my lettering, or the lettering skeleton. And finally, I'll refine the lettering sketch to
have weight and style. One thing I want to
call out here that you won't see on camera
is when I take a break after sketching the illustrated elements to find inspiration
for my lettering. During that time,
I simply flipped through a few of my
favorite lettering books, which quickly helped me
discern the type of lettering I liked for the project
and also what I didn't. You'll hear me chat through
it a bit in the lesson. But I wanted you to
know that I put some of my favorite lettering
resources in the resource PDF. If you want to know more,
if you're following along, your goal at the end of these sketching lessons is to have a sketch that has clean lines
and informative detail. Let's begin this demo
so I can show you how.
7. Step 2A: Tracing the Thumbnail: I'm ready to begin my sketch. Whenever I'm making just
a general greeting card, I like to design it in a five by seven aspect ratio just to have things a little bit larger than
I might be needed. I always double that size. I always have a ten by 14
waiting for me in here. But of course, if
you want to make a custom size, you can. I've got my document
here and I'm going to go ahead and bring over my sketch. And I'm going to hit this photo button down here
above the color picker. And so that I can place a photo, I've already air
dropped over my sketch. And I can go ahead and drag
these to get it in place. Now first what I'm going
to do is I'm going to turn the transparency
down opacity, so that I can see the
boundaries of the canvas. Okay? This isn't
necessarily the, this isn't the sketch
I'm going to draw from. This is just the
thumbnail that's going to help me
build the sketch. It helps me see generally where I was thinking of
putting the text, where the character is going
to be. All of that stuff. What I like to do, I
turned the opacity down, but I'm also going to
go ahead and change the blend mode to
multiply that way, anything that I draw underneath, I'll still be able
to see really well. I like to sketch with my pencil, which is in my favorites, but if you are just starting, you're going to find
yours in your sketching. And it's one of
the basic pencils or one of the brushes that
comes with adobe Fresco. Lastly, what I like to do is
I like to turn on my grid. I'm going to go ahead
and check this on. And you can see, now let me turn it up so you can
see it. Turn this off. You can see that right
now it's small cubes and I like to do bigger ones. Let's see, 1-234-567-8910 Yeah, 12 columns would be
ideal if you're like really getting into designing
on a grid and everything. But for this I really just
need general alignment. I want to see,
generally speaking, where the rule of thirds, where those lines converge. I just want to see what straight lines are
and all of that. And that is my point
of having the grid. So I'm just going to turn the opacity down on
that because again, it's just something
that's going to help guide me in the background. Now I'm going to go ahead and
see how big my pencil is, see if it's a size I like. I'm going to go a little
bit smaller than 28. I'll take it down to
18, too small, 22. There we go. The
pencil is great, because if you draw straight on, I know you won't be able
to see the line at first, but if you draw straight on, you get a nice uniform pencil
line as you would expect. But if I turn the
pencil on its side, I can get a really
nice shading effect. And then everything in between, if I go at a 45 degree angle, I get a harder but
more blunt edge. Again, if I go up on the
tip, I get that fine point. That's why I really
like sketching with the pencil in here because I get a lot
out of one brush. My pencil is a little
loosey, goosey, so I'm going to go down here
and turn the smoothing up. I'm double tapping just
to undo what I was doing. Sometimes the whole point of this sketching
phase is to loosen up. I feel tense because
I'm on camera, and I want this to be good. But I'm going to start
by just sketching what I drew for my thumbnail, and then I can go from there. I think this is a
great demonstration of how the thumbnail is a
great starting spot. But it's not the
sketch, because if I sketch just simply over those lines that I
drew in my thumbnail, you can see that it just, the composition is
not perfect yet. We've got some weird
negative space down here, some weird negative
space down here. The word birthday
doesn't quite fit in where I was drawing it to. There's some text
hierarchy issues, and so this is a
good starting spot. I'm glad I had that
thumbnail to go off of, because now I can start making some other decisions of how I can start making
this look better.
8. Step 2B: Refining the Sketch: At this point, I can start
using my lasso tool over here to start moving around the elements that
I've already made. I just drew a circle
around the word. And I'm going to
grab the move tool. Select, draw another
circle around the word. Really use the move tool. I can just start massaging
this sketch in a way that I can't really do on
with pencil and paper. So I've been able to improve at least the overall
composition. I filled in some of the
negative space with some more baby carrots and
resize this carrot Overall, I played around with moving
around the lettering. But I wasn't only
moving it around, I was also considering the
hierarchy of the text. The word r is less important
than the word birthday. And birthday was getting
swallowed up by your. I readjusted those sizes. The word, now that I'm looking
at it when I redraw it, I might want to make a
less more squat font. I would need to re letter that. But at least I can push this down so that I know
that that's my thinking, that I can still take
up that much width. But the word really
isn't as important as carrots and
birthday in this case. But it's still more
important than the word we or your down there.
It's just a game. When I say it's more important if I were seeing
this from far away, and I can only see a few of the words, carrots,
your birthday. Actually I think carrots, your birthday is more important than really carrots
your birthday, sometimes just saying the phrase out and thinking about
seeing it from far away. What are the
important words here? What's the message here? It's we carrots,
your birthday cats. Your birthday is really
the thing that drives home the pun and drives
home the message. Even your like yours is still the less important word between those two, but it's
important in there. These words can be downplayed a little bit so that the
other ones can shine. We can do that through scale, we can do that through weight. Right now, I'm not making
all of those decisions. I'm just playing around with the structure
underlying this design. Now that I've got a pretty
solid structure and I want to zoom out and just see that
I like how that all flows. Let me see what it looks
like. Without the grid on, I think I've got a start
of something good here. A few things that
I might want to keep in mind is
just white space. You know that the feet and the edges here that we
don't get too tight, but also that there's not
too much space around them. But now all I'm going to
do is I'm now going to turn this sketch
down in opacity. I'm going to turn
my grid back on. I'm really going to get
in there and I'm going to start figuring out
more fine tune. What are these
carrots look like, what are their faces, how
does the foliage look, or their little greenery
coming off of the top and moving in there. Just drawing myself
a guide line, I know where not to
put their feet below. I can even turn the move tool
on to make sure that that's centered and see how that is snapping to the
center there for me. That looks pretty good to me. Now I know that I don't want any of the carrot feet
to go below there. Earlier I drew just a
rectangle for this cake, but now is the time
where it might be helpful for me to
actually think, what does this cake look like? What are the actual
shapes that make it up? How many colors might be used? Is the cake showing or is
it just icing that thing? Now that I have
two guide layers, I've got my main sketch
layer that I'm going off of, and I also have this line at
the bottom as a guide line. I'm going to group
them together by dragging and placing one over the other so
that they're a group. So that I can toggle them on
and off at the same time. I really like to look
back and forth between my previous sketch
and my new sketch to see how it's coming along. In this refining stage, I'm also making some decisions. So for example, in
the original sketch, these guys were kind of had their arms behind each
other and are cheering. But in the new one,
I decided I would have this guy giving
this one the bunny ears. You know, his arm
is going behind this baby carrot and he's got these two bunny
ears coming up. And it's just a small
detail that, you know, someone might not see when
they look at the card, but it just adds
personality and story. You know, these
baby carrots are so excited they really care.
It's your birthday. They're so excited that
this one is, you know, in a fun mood to give a prank, and this one is
jumping in the air. And so those are the decisions that I'm thinking through
as I'm drawing these. And I'm really just letting my brain come up with
ideas as they come up. You know, I wasn't, you know, as I'm drawing them, my
brain was just like, oh, well, what if
this one was jumping, and what if instead of just having their
arms behind their back, what if he was giving
the bunny ears, Which is something
that my family always does in family pictures. It's just a fun
way to tell story. I'm noticing something I didn't notice before is there's
like a little bit, there's a lot of space
between these two carrots, whereas these ones
are all packed in. I'm wondering if in this hand
this one's holding a cake. If down here he can
be holding a present, just allowing yourself
to have fun with it. The thumbnail was
enough to get started. It was enough to make
sure that the idea, the general composition worked. You can still allow your
creativity now to like, really have fun with it. Now that present really
nicely fills the space and it gives a nice little repetition to that square shape in there. I've been working
for a long time without saving,
which is dangerous. Also, go ahead and
change this to birthday and hit Save now. Okay, so I have gone through and sketched and
refined my carrots. I feel really good
about this composition. And you may notice that I didn't refine the lettering
any further, and that's because I actually
need some more inspiration. I'm not totally sure yet on how I want to
render these letters, and so I just want
to go and look at some lettering
inspiration to see what kind of playful
letter forms would fit with this style and
really fill this space. I'm probably going to
look for something that's not too rigid, like I want to be able to
really take up this space and have the words really
fill up that shape. But yeah, I'm going
to go and look at some inspiration first
before I just dive right in. But at least now I've really refined my initial thumbnail. If I bring that back up, you can see that it's definitely got the spirit of
the idea there. But the sketch that I've got
now is much more refined, has a much more
clear starting spot. There's still things
that need to be decided. I'm sure that I feel pretty
confident that I'm going to fill this area with
a big brush to kind of do that
greenery up there. And so I'm not going to worry about refining the perfect
shape for it right now. Right now, I at least know
where it's going to go. Whereas down here, you know, I already know how these guys fit in what they're holding. I feel good about the
space happening there. And so the sketching
phase feels really good. I just need to find some
lettering inspiration so that I can refine
the lettering further. Give it one more save and I'm going to go
find some inspiration.
9. Step 2C: Lettering Skeleton: Okay, so I've had a
little bit of lunch. I've looked at some lettering
inspiration and I've made a few decisions of at least the direction
I want to move towards. I know that I want
to do something more playful and less rigid, and so that means I've got a little flexibility
with the letter forms. I want to do something that is more upper case and then script. So I don't want to do a script, I want to do like
an upper case form. And I just really want it to maximize and take up the
space really comfortably. A mix of styles is okay. Like maybe I'll do some
split seraphs on one, Maybe I'll do some of
those little do hickey things that hang that point off the sides of
the letter form. But right now, my goal
is to just work out the skeleton of the base of where the letters
are going to be. I'm not even going to be drawing
the style of letter yet. I'm just going to be drawing in the skeleton beneath the letter. Even though I have
a grid set up, I like to draw
additional guidelines like I did with the
baseline down here. Just pencil lines
for me to follow the top of the letter forms and the base line with Fresco. If I draw and drag, if I draw a line
and then I hold, you can see it snaps it into a perfectly
straight line for me. Since I have these
grid lines to follow, I'm able to eyeball
it pretty well. I want we and really to
have the same height. So I'll just go ahead and
duplicate that layer over here. I did that by tapping on the layer and saying
duplicate layer. I'll grab my move tool
and move him down. And just stretch
it out so that it fits the width of really. I'll go ahead and
duplicate that again. And move it down for your, your might be a little bit
wider but good starting spot. Then carrots will
be a little bit bigger and I'll duplicate that one for just so
that things are uniform. I'm going to tap on this
layer, select multiple, and I'm going to
select all the layers that have those letter
guides in there, Group them, and turn the
opacity down so that I can see. I'm just going to go in here and start refining my letter forms. When I'm thinking of a skeleton, I'm trying to also think of the space that might need
to be around the letters. The letters are
going to have more weight to them and I just need to leave a little
bit more white space. I haven't made any
decisions yet. Like I don't know that even this structure is
going to be good. But when I draw the
rest of my letters, I am going to take clues
from these letters. For instance, the lean in this. I'm going to try and
replicate that for this R. I'm not worried
about it being too perfect, but it's just something that
I want to keep in mind. Because if I can keep those
a little bit more uniform, they'll probably read
better even if it's got a more flexible playful
lettering style. Here's the beautiful thing about sketching and doing
your lettering in fresco is now I ran out of
a little room down there. But I can just go ahead
and adjust all these and redraw what I need to
get the spacing better. Now that I've got the skeleton of all of my letter forms down, I'm in a much
better place than I was with just my thumbnail. I at least now know that all these uniform letters are going to fit really
nicely in here. It's got a good flow, it's
got a good hierarchy. The only decision that needs
to be made or decisions that need to be made before
I move on to rendering, is really refining this
letter to give it style. Um, you know, I don't want the final lettering to be this
like thin mono line style. I want it to have
some weight and some cool character to it. And so that's what I'm going to work out with my pencil brush. Now, if you feel good about this and you're ready to move into the next stage, you
definitely can. There are times when, you know, I'm kind of tired from the sketching phase and I
just want to get into coloring and I'm
not ready to start making the decisions
about the lettering yet. And that's totally
okay in this case. I just want to show you the fullest version of this process, which does include refining this lettering a
little bit further.
10. Step 2D: Refining the Lettering: I'm just going to tap on one of the lettering layers and
hit Select Multiple. And I'm going to grab
all the lettering layers and group them together. And I'm going to go ahead
and turn down the opacity. Just like before, I'm
just going to go in and start making some decisions about what I want these
letters to look like. I think I want these
all to be thicker and so I can go ahead and go
and start drawing a letter. You can see in this case, I
didn't follow the exact form. I added a little bit of
extra weight down here at the bottom and the edges
flare out a little bit. So these are all just things
I'm trying at this point. I don't know necessarily
what's going to work, I just want to start adding a little bit of flare to these. In this case, the
lettering style is really playful and so I think variation in weight for the different letter
forms makes sense. But if you want a trick for
doing more uniform weight, I like to use this brush
called the ink roller. And let's see where
it comes with fresco. It's in the ink section.
It's called ink roller. What it does is it has a
really uniform weight to it. I use it almost as a sketching tool for me
to trace over my letters, so I at least know what
that weight will look like. If I were doing
this word carrots, I would find a weight of the
brush that I really like. Let me go ahead and
turn the smoothing up. That's a really
nice, fast way to be able to add weight
to the letters, or at least see
what it looks like with weight on the letter forms. The great thing is, if you
don't want to do this is one uniform brush for
the entire letter form. But you could also do
thicker on the downstrokes, then use a smaller brush
for the upstrokes, and then you could just
trace over with your pencil. I would make that darker, make another layer on top of
it, and go with my pencil. And then I would redraw
those letter forms. This guy would be here. This is one of the
more uniform ones then this one where
I did two weights. I can smooth over where those
jumps are with my pencil. That's a really fun
way to explore adding weight to a letter
form without having to draw it and know where that
weight is going to be. But in this case, I don't
want it to be so uniform. I really want there to be a playfulness in the
lettering and I'm going to turn this drawn
layer back on and I'm just going to keep
moving on my merry way. A good tip with hand lettering, especially when you're trying
to license your artwork, is to make double letters, not exact copies of each other. I could have just duplicated that R and brought it over here, but it's going to have
a lot more personality if I just draw that
R a second time, and they're not
exactly the same. Lettering is an
art. There's rules and people who study it
and do a really good job. But then there's also lettering. I don't know an expression. I'm not a hand
letter in the sense that I don't know all the correct terms for
all the letter parts. I don't know all the
lettering styles, all the mothers styles
and all of that. But that doesn't
mean that I don't get to enjoy
lettering in my work. It means that I have to
loosen up about imperfection. I still want to take into account things like
legibility and hierarchy, But I don't have to be a lettering genius in order to enjoy adding
lettering to my work. This word carrots
probably breaks all technical lettering rules. Or the fact that the
stems of these two Rs are so thick but it's not on the A, or maybe
that's not a problem. My whole point is I'm not a lettering
professional and yet I can use lettering in
my professional work to make it more marketable
and more licensable. Birthday, I have
to be mindful of because the letters are really squeezed in here because
it's a longer word. If I make the letter
forms too thick, then the whole word is going to feel and really
squeezed in this spot. Even though it's as important
as the word carrots. The fact that it's longer will and its size will
help it stand out. I don't need to make
it the exact width of the word carrots again,
because like I said, if I do, in this case it's
going to make all of this to squished together and that's going to hurt the
overall legibility. Or at least I think so from
where I'm sitting now. Things can always change as we move into the
rendering part. But the whole point here is that we find the artwork on the way. It's okay if you don't
know everything about your piece when you
begin. We learn by doing. That is looking very cute. When I was looking
at inspiration, I really liked some of the
split seraph I was seeing. I still might come back and
see if I can work that in, but I'm really encouraged that it just already
looks so cute. Just with everything fitting in there nicely
and being legible, that just the playful I guess drawing over of the
letters might be enough. I might not need to add in the extra layer of
the split seraph. Or if I do, maybe it'll
just be on the words. We really, because I have more
white space to work with. If there's something
I could tell my younger illustration self, six months ago self, my year ago self or when
I was just beginning. I wish that I would have just been comfortable to
try more things in the sketching phase
and to know that if it's okay to redraw
things 1,000 times, that it's not a waste
of time to do that. And in fact, that
sometimes is the way that sometimes is the process
is to draw it a lot. Yeah. Just because I'm so curious, I want to see if I can fit in some split seraph on the words. We really, if I can, again, I won't know until I try. I think the way I want to do this is I'm actually going to duplicate and turn off one of the layers so that I've got the original safe in there. And then what I'm
just going to do is come in here and draw the splits and
erase what I don't need are just doing that one. I already think that
it's going to add too much noise to these
already smaller letter forms. I could be wrong, but my gut says I don't want
to do this right now. Like I don't want
to continue that. I really like the
spacing of this, and I think it already has a lot of character
by that W being flared out in the Y and R
having these curly guys. I feel pretty good
about this sketch. You can see what I
mean by refining it. There's nothing wrong with
going from your thumbnail, right, to drawing
and using color. If that's the way that you like working, that's wonderful. I just find that I get really
overwhelmed when I do that. And I'm trying to decide
too many things at once by taking the
time to sketch, refining the sketch slowly, both the supporting
imagery and the lettering. Now when I go into color, I know exactly
what I'm coloring. I don't have to figure out how many carrots they are going to be or how the letters are
going to fit together. There's still room for me
to make decisions and to explore how I'm going to bring
this together with color. But for right now,
I've got a really, really strong foundation to
build this illustration on.
11. Step 3: Rendering the Concept: At this point in the process, I've taken the thumbnail of my defined concept and refined it into a clean
and clear sketch. Now it's time to
turn that sketch into a fully rendered
illustration, which you'll see me do
over the next handful of lessons to keep this rendering
lesson more manageable. It's been broken down into
the following sub lessons. First, I'll create
the base shapes of all of the elements
in my sketch. Then you'll see me struggle. I work through the
creative process to render my carrot tops. After that, I'll add
supporting details, and after that I'll
render the lettering. Then it'll be time to
refine the overall render correcting or adjusting
anything that needs it. And finally, I'll
add some texture to make the whole
illustration sing. One thing I want to call out here that you won't
see on camera is me creating a design dummy and exploring
color palettes. I'd like to take a moment to break down that
process a little. Once my sketch was done, I had a vague idea that
I wanted to use a blue, orange, and green palette, but I didn't know which blue, orange, and green
I wanted to use. So this is an example of me pausing the process
to return back to the concept
phase so that I can work out the color palette
that I want to use. I made what I call
a design dummy, which is essentially a
quick and dirty version of the piece that represents the base shapes and amount
of colors a piece may have almost like a digitally
colored thumbnail. In this case, I used the pen tool to draw
a few rough carrots. Used the type tool to create a squashed placeholder
for the lettering. Drew some placeholders for
the cake and presents, and applied some
basic colors to it. From there, I was able to
adjust the colors digitally until I found a retro but bright palette
I was happy with. I use a lot of
different tools and methods for developing
color palettes. This just happened to be the
route that felt most right. When I was developing
this particular piece. I've gone ahead and added
some of my favorite resources for generating
color palette ideas in the class resource PDF. If you'd like to
know more. If you're following along with
your own project, then by the end of this
rendering process, you will have a fully colored
and textured illustration ready to leave your ipad and
head out into the world. In my opinion, this
is the most fun and satisfying part of the
process. Let's get rendering.
12. Step 3A: Drawing the Base Shapes: Now I'm just going to
go ahead and sample each color that I've got it in my little
color palette section, the colors are going to come
across a little brighter on being recorded than
they are in actual life. But I'll upload my projects. You can see what they
really look like. Now that I've got those, I
don't need this guy anymore. Now, I can just get back to rendering My favorite
favorite brush to do. All of the base shapes
is newsprint inch, which comes with Fresco. First I'll go ahead and
paint the background because that's what I know. It needs to be painted blue. I'm just going to use
my paint bucket tool and I've got my blue color. It's going to say how do you
want to fill this layer? And this is where
you can determine if you want it to be
a vector or pixel. I always use pixel. I can go ahead and make a
new layer on top of that. I'm going to go back to my
newsprint ink brush and I'm going to start rendering
these shapes first. I like to just test my brush
to see how large it is. It just takes some practice to get a feel for what
you're looking for, for the scale you're drawing. Then when it comes
to filling in, if you like to color
and take your time, you can certainly color or you can just fill in the shape
with the paint bucket tool. But one thing I want
to point out is, in the paint bucket settings, there's this color margin and that's going to determine how much it fills in and touches
what's already there. If I have the color margin
turned down really low, honestly, I'm not sure if
it's going to show up here. But there's more likely there's these little dots
that are happening between where the
original outline was and where the fill. But if I turn this
up all the way, it's going to make
sure that it fills in, honestly it looks
the same there. Well, terrible example. But I like to turn
my color margin up for what it's worth. Right now, I'm drawing
all of these carrots on the same layer because
it'll be easy enough. If for some reason I
need to break them up, they're not
overlapping anywhere, it'll be really
easy for me to use the lasso tool and cut
them out for right now. Since this illustration is so simple and there's
so few colors, I think trying to
keep things that are the same color on the same
layer is going to be helpful. I'm switching colors, so I'm
going to make a new layer. I'm going to switch
over to my light, er, clementine color for
these other carrots. I'm realizing I want more of
these carrots to be light. Maybe I'm trying to think of
how I want to break this up. What I'm going to do
is I'm going to tap on these layers and hit
Lock transparency. What that's going to do
is it's going to make it so that if I color
over top of these, it's only going to stay
on where I've already colored some pixels in.
This is going to help me. Oh, there it is.
That's all I needed. I just needed to break up all of the dark orange
that was happening. And I think that
will work again. Those small things
can be adjusted, but I at least want
at this phase to see what is the
disbursement of color. Now the only thing is, is I have one carrot on this
layer that is light. So I'm going to go ahead
and grab my lasso tool. Make a selection tap on the
layer, it cut selection. Tap again on the layer
and hit Paste Selection. That light carrot is
on his own layer, and I can go ahead and group the two layers of
light carrots together. Now those two are in a group, and I can tap again to hit Merge layers in group.
Now they're all on one. Keeping your layers organized
is a really helpful, helpful way to
keep yourself from going insane, quite honestly, and trying to find layers that you know exist
and all of that.
13. Step 3B: The Carrot Top Struggle: I'm going to start working
in the green tops. This is something that I didn't really work
out in the sketch. I left it scribbly. So I'm just going
to try and have some fun with it
to figure out how these are going to
envelop to be leaves. The green is really dark. The greenery on the
carrots really just adds some nice framing and gives us a dark color to work
with for the details. But it's not like
the focal point. I'm not trying to spend
too much time here, I just want to figure
out the visual way I'm going to render these. I don't like that. I think now that
I've played around a little bit, this is too busy. But I think it's because they're all splaying out at the end, and that's competing
with the lettering. But I like that you can see the separate strands
coming together. What I'm going to
do is I'm going to have them all coming from a central location on the top of the carrot, which
is how they grow. It makes sense that that
would look more correct. I thought my sketch was
looking a little strong. I'm going to go ahead and turn my sketch layer in the
blend mode to multiply. And I'm going to turn the
opacity down a little bit, that way I can still
see what I'm drawing, but it's not going to
fight so much with the lines that I've
actually rendered. So I can actually
see what I'm doing. This guy's greens are going
to be a little bit different because the space that I'm
working in is different. So he can have a little
bit different personality of hair or greenery. At least they're united
by the green color and being representational
of a carrot, it will be able to
come across as such. In my sketch, I really liked that there were so
many curly cues, whereas I switched when I rendered it to make them bubbly. I might go in and just
rework some of these because I really like some of the
looser style in here. I'm going to go ahead and cut this greenery away from
the rest of the layer. Cut selection, Paste selection. It's on its own layer
and I can turn that off. It's still safe, so I
didn't get rid of it. And I can just keep
playing around here. This might be a place where more smoothing would
be helpful too. So I can just get
really nice curly cues. What I'm trying to find
the balance between is having this shape up here, be fun and wild, like the greenery of carrots. But not so fun
that it takes away because it's really not the
focal point of this design. It really is the frame already that seems to help
making this wavy, but then having some
of these areas in. Now, this one needs some help. This is why I sketch
first because I hadn't, if I had to do this process for every single
element on here, it would take me forever
to figure it out. But luckily, the only element I'm trying to figure
out here that I don't have is, is the greenery. This is the only part of
the illustration that was not totally figured
out in the sketch time. Okay, I think the three
in the center look nice. It looks like Bangs. And I'm
going to mimic that over here on this one to have
some nice symmetry there. And then I'm just
going to try and do some waviness to
get him in there. And maybe I won't
do the curly cue. Okay, I'm going to
leave the greenery for now because it's not so
much the base shape. I think I'll be able to
really do a lot by adding a little bit of a
lighter green on top, but I don't want to get too far. At least this is good for now. I want to come up with
an alternative for him because now he doesn't quite
fit in with the others. No, now these just
look so weird. There is like a big
voluminous shape, a solid shape that forms, but there's all of
these little spindles that are showing as well. What I'm going to
do this time is do a lot smaller wiggles. Okay, that's reading
much better. Not only does it read
more like carrot tops, but it works as a solid frame, but it's also not
so distracting. Okay, great. So now I have a rendering style that
I at least like enough. I'm going to delete the
ones that I didn't like. Sometimes I will keep these extras in case I
like them for later, but in this case I just
really didn't like like, there's not a chance I
go back to those now. I want to apply the same style to all
their hair down here. Okay, Now we've got just
some really nice dark framing by that greenery. It looks wild, It looks
like it can be carrot tops. But again, since it's repetitive
around the side here, it doesn't draw too
much attention. I'm going to group together
any of my carrot top layers. And I'm going to delete this one that I'm
not going to use.
14. Step 3C: Adding Details: This dark green color is also the color for all
of my details here. I'm not going to use the
newsprint inker brush for their details. I'm going to switch it up to see if I want to use something
with more texture. I really like the
carving Nibi brush. It has a great natural, I don't know, almost
like a pastel texture. It's not great for
little, tiny circles. Usually if I try to
make this guy's eyes, it's going to make a
weird angled oval. And I really want their
cute little eyes to be little dots for
these little guys and to have more precision. So I'll probably switch
brushes for that. The last thing these carrots
need are little cheeks already looking so cute. And we haven't even
added the texture, even though I'm about to draw the cake that
goes with this frosting, again, I'm putting things on different layers to keep
things clean and neat. If stuff is different colors, I want it on different
layers so that I can easily
manipulate it later. If I need need or want to saved in a while, I'm going to group some of
my layers together, Select multiple, Get the
cake together first. Now, all the cake is in a group, all the greenery is in a group. I'm going to just
group the carrots together by dragging one
layer over the other. I'll also go ahead and
put their details in the click and drag their
cheeks and those over top. Now they're in that layer. Now I'll click and drag their faces in Details and
drop that in the Carrot group. Now they are all in one group. I think I said all in one layer, earlier I meant
all in one group. Okay. Now that I have all
of the main elements, at least rendered in color, I am ready to go ahead and do
the same for the lettering. I'm going to do the lettering in a separate video because
I am going to render it a little bit more carefully and a little bit differently than I did for our little illustrated
friends down here.
15. Step 3D: Rendering the Lettering: I'm ready to render the
lettering just like before. I'm going to go ahead and make some layers beneath
my sketch layer. And I'm going to be
making the lettering in yellow so I've got
my letters selected. I usually like to do my base for my letters with
my newsprint anchor brush. And I like to turn the
smoothing up all the way. Here is the main thing that I really want to share with you. The tip that I have
rendering letters digitally, is I have the smoothing turned up all the
way so that I have nice control over the
shape of my letter. If I don't, let me draw one. That's how I was able
to follow the inside of that C with the smoothing
turned up all the way. If I do another one with the smoothing
turned down all the way, even with all my practice, it's just a little
bit more likely to actually that one wasn't bad. Gosh, I'm not really making great points in my
examples today. Oh, this R will be good, but when you get to
the O's really good. O's can be so finicky. Maybe I've practiced
enough and I'm zoomed in enough that I've improved. But basically, if I don't
have my smoothing up, it's just really easy to get some wonkiness that you aren't wanting some wonkiness that makes the letter forms
look like they're not, I don't know, strong or
sturdy or well thought out. Poorly demonstrated example. But I like to keep
my smoothing up. The problem with
the smoothing being up since it's on a delay. If I need to make a sharp turn, if I want to make a corner, I have to really slow down. If I take it too fast, it's going to round that out. That to me is one of
the telltale signs that someone did
digital lettering. Not that there's anything
wrong with digital lettering, but I just think that
you can tell that it was drawn quickly on an ipad. The way I get around that, with my smoothing
turned up all the way is to draw my
letters with tails. I'll start up here
with the word. Instead of trying to draw
the corners and the edges, I'm just going to draw each line and I'm going to
continue past the boundary. Now I can go in with
my paint bucket and fill in all the shapes in here. Now I have a very
strange looking. Now what I'm going to
do is trim the tails. I'm going to do that
with a layer mask. I'm going to go ahead and
tap and create empty mask. I'm going to hit hide because I want any pixels that
I color to be hidden. And I'm just going to
go in here and I'm going to trim those tails. And I'm just going
to cut right across. Cut right across. What
this allows is for me to have really nice
sharp corners to my letter forms while still getting to have the smoothing turned
all the way up. There's my W drawn
with the tails. I'm going to turn that off and draw another version
where I don't do that. Hopefully this example will look better than
the others have. You can see it's hard
for me to even draw. I'm so used to drawing
them in this way. But you can see when I'm
drawing this letter, there's all of these
intersections and these areas where my brush needs
to change direction. And those are all areas
where my brush is going to round things out if I'm
not going slow enough. Okay, Let me do a
little side by side. Okay? So you can see I followed the same sketch and there's nothing wrong
with this letter, but when I look at them, this
one is just so much cleaner while still having
way more personality. And I'm going to
continue on through, let me delete ugly here.
Turn this back on. And I'm just going to go
ahead and go through, and I'm going to do that
for all of my letters. When I'm working with
multiple lines like this, what I'm going to do is draw
each word on its own layer. And I'm going to
draw the entire word with all of its tails. And then I'll go
through and trim all the tails off all at once as I move through this.
I'm going to save also I'm just going to ignore any
kerning issues like this. R is a little bit
further away from that, E the L's are a little
heavy on the bottom. I'm really not worried
about that right now. I just want to get
these rendered. I just want to take
the shapes from the sketch and turn them
into rendered shapes. I'm getting some tails
crossing down here, but I can still make out what
needs to be crossed out, so I'm not too worried about it. But if that started to
get a little bit and I was starting to get
concerned about being able to carve
the right shapes out, I would just do the letters
on different layers. I have finished rendering the
lettering as it's sketched. Now that it's rendered, I can see that there's some
things that I want to fix, so I might want to
go back through on. We really and actually thin
that out a little bit. It's feeling a little
bit heavy at the top, but all of those
are things that I will do next when
I start refining, adding in texture
and finishing up the detail so that this
piece can really pop. But at this stage,
it's at least in full color and everything that was part of our sketch
has been rendered.
16. Step 3E: Refining the Render: The first thing I'm
going to do to start refining this is to
thin out the lettering. Meaning I like the
overall height and width. The lettering is
currently taking up, but the strokes that make up the letter form are too thick. I've turned down the opacity of the letter
layers that are too thick to create a
ghost layer for me to draw on top
with fresh layers, I'm keeping the most extreme points of the letter the same. But this time I'm
drawing thinner strokes. When I zoom out, I see that the weight of the letters
is definitely better. But now the W and E are
a little bit far apart. But before I can use the
lasso and move tool, I'm going to flatten
the mask on the word by tapping on the layer and
selecting flattened mask. This will permanently apply
the mask to the layer. Meaning those tails aren't hiding anymore, they
just don't exist. If I try to use my lasso and move tool before
applying the mask, I could get some unintended
and wonky results. I like the new
weight of the word. I'm going to go ahead and do
the same thing for the word, really creating a
ghost layer from the previous version and
drawing on top on a fresh layer with the lettering
much improved. I'm going to go ahead and work
my way around the rest of the illustration to
add in or adjust anything that
catches my eye like a party hat on one of the baby carrots to
fill in some space, I think I'm going to try adding some organic and wild strokes
here to the carrot tops. What if I made them
bright green to add? No, no, no, not bright green. I'm going to take my mind off of the carrot tops by nudging
some letters around. And I'll also add in
that exclamation point that I forgot to draw
on the first render. I'm going to zoom way out to see how the elements
look from a high view. I think the carrots
look a little bit flat, and I do plan to add
texture in the next video. But I think a couple accent
lines that don't compete with their expressions
will really help these buddies stand
more solid on the page, have a little bit more form. I'm now going through and
organizing my layers. Grouping things together
and deleting anything. I don't need to get
it out of my way. Like the ghosted letter
layers that got redrawn, followed by a quick save. Of course, back at the tops. I'm trying to find a way to
add in more movement and texture without making a big
old mess or distraction. Which I finally find with some thoughtful and
loose curly cues. But it's not until a
few toggles on and off, that it finally hits me a
solution I haven't tried, which is to use the background
color to draw on top of the green mass to help create some movement
with negative space. Boom, beautiful solution does exactly what I need
from far away. It cuts through the
dark mass and close up, it adds fun movement
and brush texture. This illustration
is now 95% done, and I can't wait to show you how a little texture can really elevate a piece and make
it pop in the next lesson.
17. Step 3F: Adding Texture: My favorite brush for adding texture is called
stipple bot three. It's from the Spring
2021 bonus brushes that you can get for
free, right in the app. There are a lot of great
texture brushes in here, including ten different
stipple bots. Definitely check
out other brushes than what I'm showing here, as there may be
some that you like more or just work better
for your illustration. To start, I'm going to add
a fresh layer on top of my carrots and tap the
clipping mask icon. This will make it so
any pixels I draw on this new layer will only show up on the shapes of
the layer beneath. In this case, the carrots. I like to brush the texture
on really heavily and then apply a layer mask to brush some of the
texture back off. It's like pouring
glitter over fresh glue. You need a lot and then
you pour off the excess. In this case, I'm
brushing it away. When I want to use
multiple colors, I simply make an
additional new layer. Tap the clipping mask icon, and repeat the same
process of brushing it on, applying a mask, and taking some away to soften and
control the edge. If I toggle the two texture
layers off and back on, you can see the texture
gets applied quickly, yet makes a big difference
in helping the artwork pop. I'm going to continue to add to the existing yellow and orange texture layers for
all the carrots. Taking care to add
a touch of texture. But not going overboard though, the amount of texture
and illustration should have is totally
personal preference. Again, if I toggle those
texture layers off, you can see how flat it is. When I turn them back
on, everything feels more alive and also
has a nice retro feel. I want to add more
texture to the carrots, but don't want the heaviness
of the super dark line. I'm going to borrow the pink
from their cheeks and use my carving nib brush to add
a few more detail lines. I'm going to switch back to my stipple bot brush to
texturize the pink areas. I'm going to sample the
pink and adjust the hue to be a little bit more red and a little bit more saturated. Then I'll apply the texture to a layer that's clipped
to the frosting layer. Again, it's nice to zoom out to see how things are
looking as a whole. You don't just get sucked
into how they look close up. Now for the present, I'm going to cover the whole thing using my texture brush
and I'm going to apply a layer mask
as I've been doing, but this time I'm going to
use my selection tool to isolate the area I want my brush to remove
the texture from. You can see as I remove
some of the texture, it's only taking it from the
area within the selection. I'll deselect that area, and then I'm going
to use it again, this time selecting the
bottom of the present. When I remove the
pixels near the top, it doesn't affect the
lid of the present. This is a nice way to keep all of your texture on one layer while still having
control over where it's showing up and where
it's being removed. Just adding a little
texture to the bow again, it doesn't have to be much. Just enough to add some grit to the page and for
the eye to catch on to When it's time to add
texture to lettering, I like to do more
all over texture. I'm going to make a single
new layer and add it as a clipping mask to the entire
group of lettering layers. The effect I want to achieve
here is very subtle. Almost like the letters
were printed down and just a few spots of the
background are peeking through. I don't need to go
layer by layer. I can save some time by clipping one layer
to the whole group. Coloring all over it and using a layer mask to
strip away most of it, leaving behind just some
really sweet texture dots. I like to toggle
it on and off to see the effects and
give it a little save. Now it's time to add texture to the background similar
to the lettering layer. I want to do some simple
all over texture. I'll make a new layer and pick a color that's a little
lighter than the background, brushing the excess
away with a mask. I chose the texture
color pretty randomly. I want to show you
how you can adjust and play around with
color, right? In Fresco. In this case, I'll tap
on my texture layer and then I'll select the
adjustment layer icon. I want a hue and saturation
adjustment layer. By default, an adjustment layer affects every layer below it. I'm going to clip it
to the texture layer. So it only affects that I can then use the sliders
to adjust the hue, saturation, and value of
the selected artwork. This is a great way to sample new colors
when you've already drawn the artwork to see if an alternative would
be stronger suited. In this case, the
adjustment layer actually just confirmed the
original color I chose. I tapped on it and deleted it. I do, however, want to brush a little bit more
of the texture away with the layer mask to ensure there's no competition
with the lettering. Here I am grouping all the green layers that
make up the carrot tops so that I can add a subtle all over texture with a
single clipped layer, just like I did
with the lettering. I'm going to brush
it on pretty heavy and it doesn't look so
great in this state. But then I'll apply a mask
and remove a lot of it. It's very subtle. But again, it just gives the dark green a little bit of life and
a little bit of grip. I wasn't sure if the
green was too dark. I added an adjustment layer
to play around with it. But again, it actually
confirmed that my original choice
felt strongest to me. I ended up deleting it. With that, I'm saving my
file because she is done. When I look at the
before and after of the non textured version
and the textured version, the texture didn't take
me very long and it certainly wasn't
difficult to apply yet. It's so impactful on the final piece and the
energy the illustration has, the texture layer was so easy to apply because I had
a great process. I had a strong set of
rendered shapes drawn from a strong sketch created from
an initially strong concept.
18. Step 4: Exporting the Illustration: Now that our illustrations are
complete inside of Fresco, it's time to export them from our ipads to be shared
and used elsewhere. In this lesson,
I'm going to cover exporting flat
artwork from Fresco, exporting layered artwork for
Photoshop or Illustrator. Exporting a time lapse
video of your process, and a few tips for managing
the working files. As you'll probably remember
from the earlier tour, our export settings live
in the top tool bar under the icon of a square
and an arrow pointing up, followed by publish an export. If I select Export, as you can see, I can change the file name
and select the file format. I want to export
the artwork as PNG, Jpeg and PDF are all
going to be flat versions of the artwork unless the
PDF is a vector artwork, in which case it will
be a layered PDF. Once opened in
Adobe Illustrator, PSD is the layered working file that will open inside
of Adobe Photoshop. I love bringing my fresco
artwork into Photoshop, whether I'm simply
doing a sanity check and looking over the artwork
with a fine tooth comb, adjusting the color,
or even making repeating pattern tiles from
motifs drawn in Fresco. One super specific
thing that I would like to share is when I'm
drawing in Fresco, I tend to group the
layers by motif. Meaning I'll group
all the layers together that make up a flower, or in this case, I grouped
all the carrots and their expressions and
texture layers together. Once I'm in Photoshop, especially if I'm doing a
lot of color adjusting, I tend to regroup the
elements by color. In this case, I would regroup all the facial
expression details separate from the pink cheeks, separate from the orange bases, separated from the
textures on top. Reason being, is when
working in Fresco, the composition is
still flexible. Keeping motifs grouped helps to move and adjust the
composition as needed. Once the work is in Photoshop, unless it's a pattern tile, the composition is set. It's more helpful to be
able to quickly adjust the color palette by having same colored objects
in the same group. In the case of a pattern tile, I'll keep layers grouped by
motif as drawn in fresco. Arrange the pattern
tile in Photoshop, then save a copy of the PSD file and regroup the layers by
color for easy adjusting. I just really prefer to
nail down composition first and then deal with
color or recoloring later. Whichever file
format you choose, selecting export will give you a few options for
delivering the file, like air dropping, e mailing, saving to the cloud, et cetera. I prefer air dropping a working
file to my computer and a flat version to my phone
to watch or export. One of those cool
time lapse videos of you working on your piece. You can go to export,
export, and publish. And time lapse export to
export a file for Illustrator. Like I said, you can export
as a PDF or go back to the main export menu and
select Send to Illustrator. The Send to Illustrator
feature seems a little more predictable
than the PDF version, but both will work and retain the anchor points of
your vector objects. One tip, especially if
you go the PDF route, is Adobe Illustrator likes to do unnecessary
grouping of objects. Once you're an Illustrator, you'll want to select your
artwork and ungroup the layers multiple times until things are broken down to your
desired separateness. The keyboard shortcut to ungroup is shift
command or control. This may be an issue that has
been long fixed in Fresco, but a bunch of fellow artists
have told me that tip. And so I wanted to relay it onto you just in
case it's helpful. Regardless of how you
export your artwork. It's important to note that
the color space adobe fresco uses is brighter and more
saturated than regular RGB. Therefore, certainly more
saturated than CMYK. Expect some color shifting depending on what the
artwork will be used for. I like to open my artwork in Photoshop even if nothing else needs adjusting to at least change the color profile to RGB, which I do by going to
edit, assign profile, and selecting working
RGB instead of display P three or whatever profile
your ipad and Fresco chose. This will dull some
of the colors, which sometimes is acceptable, but sometimes requires
me to go in and readjust the color layers to
brighten them back up a bit. You can also do this in one fell swoop by adding a hue and saturation adjustment
layer on top of the entire artwork and
bumping the saturation a bit. In this case, when I was
exploring color palettes, I chose colors that would
work already in CMYK. And so I was expecting
some dulling to happen, and I didn't feel like it
was really sacrificing any of the necessary brightness
in my color palette. Now that you've got your
finished illustration, go ahead and export it. Save a copy of the working
file on a hard drive, share a flat or time
lapse version on social media and with your
favorite creative communities. Your friends can cheer you on. And cheer yourself on too. You just finished
an illustration. In the next lesson, I'm
going to do a quick recap of the entire process for easy
reference in the future.
19. Quick Process Recap: You just watched
me fumble through the creative process
in a very real way. There's usually some
unforeseen carrot top in every single project I start. There probably will
be in yours too. That's why we have creativity to help solve problems
we face in the process. In this lesson, I
just want to recap the overall process in
a quick bite sized way, even though we both know it's never this tidy in real life. First up is defining
the concept. This is where you think
through parameters, brainstorm ideas, seek
inspiration, information, and reference photos, and ultimately create one
or more thumbnails to help you clarify the
main elements within a concept and how
they'll work together. If it clicks as a thumbnail, it's got a great
shot of making it as a refined sketch and
a solid illustration. Remember, you can return
to this stage throughout your process as you find
missing links in your concept. Like I did to find lettering
inspiration during sketching and to finalize my color palette
after sketching. Next up is sketching
the concept. This is where you use
a pencil to create an at scale or larger
version of the thumbnail. From there, it's all about
refining this sketch, adjusting scale and
position with the lasso, and move tools and re, drawing fresh iterations on top of ghosted layers of
previous versions, adding more details and
information during each pass. At the end of this process, you should have a
pencil sketch with clear lines and
informative detail. Now it's time to render the
full color illustration and refine until it's finished. In this project, I started
by drawing all the shapes that made up my sketch in
my chosen color palette. I spent the most time
working out my carrot tops, which I hadn't clarified during the sketch phase with the
main characters in place, I then rendered the
lettering using tails, allowing me to keep
my brush smoothness up and my corners sharp. After that, I spent
a little time refining the overall render, adding in new details and adjusting the
placement of others. Finally, it was time to bring the rendered shapes to
life with some texture. With the illustration complete, it's ready to be exported, saved, and enjoyed
in other places. This general process
is so easily adaptable and always reliable. I hope you enjoy taking
what you like from it and applying it to your
own creative workflow.
20. Thank You!: Thank you so much for
watching my course. It is my pleasure to share my experiences and
processes with you. And I hope that
they empower you to take another step on
your creative journey. It is the goal for all of
us artists to not quit. And by being here,
you aren't quitting. So thanks for inspiring me back. I love teaching on skill share. So be sure to follow me here to be alerted of new classes, and be sure to check
out my library of 20 existing courses in case there's something
already waiting for you. If you ever have questions
about your creative path, want a professional illustrator
to review your portfolio, or would just like some
casual art dates to show up with some fellow
artists to make art with, then you might like joining
my fellow artists group. We do all of those things
every single month. I believe it's the best group, a round for working
artists and illustrators. I'm also a round on Instagram at Bydylanm and have
a newsletter at Bydylanm.com See you next
time and thanks again.