Adobe Audition: Noise Removal Masterclass for Voiceover Actors and Editors | Josh A. | Skillshare

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Adobe Audition: Noise Removal Masterclass for Voiceover Actors and Editors

teacher avatar Josh A., Editor & Filmmaker

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:58

    • 2.

      Class Project

      2:15

    • 3.

      Workspace Tour

      5:24

    • 4.

      Mouth clicks (before & after speech)

      6:04

    • 5.

      Mouth clicks (during speech)

      3:52

    • 6.

      Plosives

      5:19

    • 7.

      Sibilance

      6:12

    • 8.

      Echo

      3:34

    • 9.

      BONUS: Exporting from Premiere

      2:27

    • 10.

      Background hum (method #1)

      5:38

    • 11.

      Background hum (method #2)

      4:54

    • 12.

      Summary and export settings

      5:55

    • 13.

      Sharing your work (method #1)

      2:37

    • 14.

      Sharing your work (method #2)

      3:32

    • 15.

      Good luck!

      0:55

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About This Class

7 simple ways to remove distracting noises and sounds using tools in Adobe Audition, for clean and professional voice overs, podcasts or film dialogue. 

By the end of this course, you’ll be able to remove or reduce:

  • Background hum
  • Mouth clicks and pops
  • Sibilance 
  • Plosives
  • Echo

As well as learning:

  • Best practices for ‘fine tuning’ your audio before you export it
  • Time-saving hacks

Left unchecked, distracting sound issues will take your listeners out of the story you’re telling, and could even irritate or annoy them. Learning how to deliver clean sound can also be the difference between a one-off gig and getting re-hired by impressed clients. 

Who is this course for?

  • Actors and voice over artists
  • Editors and sound producers
  • Anyone looking to improve the quality of their audio and learn how to correct sound mistakes as described above 

To get the most out of this class

This course jumps straight into tackling sound removal techniques and isn’t a complete walkthrough of how to use Adobe Audition. So, ideally students should have some prior knowledge of Adobe Audition or very basic editing skills, as well as their own copy of Audition to work from.

Why should you learn from me?

I’m a BAFTA-nominated filmmaker and actor with over 25 years experience in sound and picture editing. As a voice actor I’ve frequently used these tools to get myself out of some otherwise time-consuming and expensive re-recording. I like to make learning fun and simple so you’ll get as much value from learning from me as possible. 

This class features the song "Swimming" by Holiznaavailable under a Creative Commons Attribution license. 

Meet Your Teacher

Teacher Profile Image

Josh A.

Editor & Filmmaker

Teacher

Hi, I'm Josh. I’m a BAFTA-nominated filmmaker and actor with over 25 years experience in sound and picture editing. I love helping people learn new skills and improve their confidence.

See full profile

Level: Beginner

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Transcripts

1. Intro: So let's imagine you've set up your home studio. You've recorded your voiceover or your podcast. It's gone really well, except for the fact that halfway through you're recording it downstairs, neighbor turns on their washing machine, creating this annoying background harm that can be heard intermittently throughout your recording, making it unusable. Or maybe there's a mike pop or a plosive sound that ruins and otherwise perfectly good take. How do you fix those mistakes without affecting the rest of your audio? And how do you create clean, professional post-production sound? Well, but the end of this class. Hi, my name is Josh, and as a voice actor and sound editor with many years of experience, I frequently use the tools I'm going to teach in this class to get myself out of quite time-consuming and maybe even expensive re-recording sessions. Unintentional sound issues has the effect of immediately taking your audience out of the story you're telling. Whereas clean professional audio keeps them listening to what's being said. But also makes it much more likely that you'll be rehired by happy and impress clients. This class is to actors and voice-over artists, potentially with their own home studios. But it's also for content creators and producers, maybe even video editors. The most out of this course, you will want to have your own version of Adobe Audition. And as we're going to be jumping straight into the noise removal techniques, some basic knowledge of how addition works just so you can know your way around when we start. By the end of this class, you'll know how to remove or reduce background harm, mouth clicks, pops, siblings, and plosives, as well as learning some time-saving hacks and export settings to add to your toolbox. Once you finished, you'll be able to download the raw audio I've been teaching with and use it to put your new skills to work. That's enough of me talking. Let's get right into it and I'll see you in the next class. 2. Class Project: For the class project, I'd love to hear some of your noise and reveal work. So what I've done is I've uploaded some examples of unedited sound with the noise mistakes left in. And these can be downloaded and then imported into your version of auditions, where you can have a go at fixing them yourself. These examples are great at getting you started, but I'd really encourage you to, if possible, work on and perhaps even share your own voice, your own podcast, mistakes, your own film dialogue, sound issues if you have that. This is just because your voice and your recording environment is gonna be different to the examples that I upload. And it gives you more of an opportunity to experiment and learn when working with your own mistakes, essentially. So if you do want to share what you've done, just make sure to include a little before and after comparisons. So before and after you've removed the noise. And that just gives me something to compare it to. If you do want me to give you some feedback. An important thing to mention as well is when you are ready to share your work, you will need to convert your audio file from audition into a video file. That just makes it easier to upload onto Skillshare's project gallery. Now there are a couple of ways you can do this. Both of them are really simple and easy. I can cover these at the end of the class for anyone who's interested in sharing their own work. Now the most important thing about noise removal work is to make it imperceptible to the listener. So often, when we're removing a sound, we really go to town on removing it all. And that can sometimes affect the rest of the original recorded audio and make it sound kind of weird. So what I'll be looking for in your projects is this balance of noise removal versus maintaining the integrity of the original recorded audio. And if you're sitting there thinking, I've no idea what he's talking about. Don't worry about it. All become clear as we work through the class. So let's get into it. 3. Workspace Tour: Hello, Welcome. So here we are in my computer. I thought a great way to start would be to just show you an overview of the workspace in audition. So there were three main workspaces that will be hopping between. The first is you see on the screen here is the multi-track workspace. Now, this is mainly used for editing. You won't be doing a lot of noise removal in this space. If you're coming to this from an editing perspective, you'll be very familiar with this space probably. But even if you're not, it's good to know how it all fits together. So space number one, space Number two is the waveform space, which if we go over here, we can toggle between them. So we've got multi-track group selected there. And then if we click that there is the waveform. This is what it looks like. If you're sent an MP3 file or a web file, you open it up in audition and this is what you'll see. And so you can see what I'm doing here is I'm zooming out and zooming in. So this is just plus and minus on your keyboard. Or you can also use this kind of gray box here. You can zoom out and zoom in by doing that. The third space is, if you go down to this little tab here, you can pull it up. And there is the, what is called the spectral frequency display. Now this workspace is where you will be doing the bulk of your noise removal. You can see every other parts of the voice that have been recorded. If we go a little bit closer in here, we can see at the bottom these kind of very yellowy, solid bits can like flames, I suppose, are the main bits of the voice. So we don't generally want to touch them, or at least not much because then you start actually removing the voice itself. Just below. The yellow bits, just below here is where your plosives will usually lie. We'll go obviously more into that in the plosive class. But, but just to let you know, here is an inhale and there's also can be inhales and then kind of puffs of air at the top here, which you can sometimes get rid of. Now as you get more into this, you will see that there are when you start to zip and don't worry about the way. This can be a bit confusing and overwhelming when you first look at it, but very quickly you'll start to identify what sounds look like and I'll help with that as we go along. But very briefly before year end to it. There's little clicks and things here which sometimes you don't want to remove because they're part of the voice. But sometimes you do. And we can use different tools to get rid of those. Another way, you can kinda toggle between these workspaces in addition to what I mentioned before in terms of these toggles here, is you can press nine on your, on your keyboard to get to the waveform space. And you can press 0. To get to the multi-track editor. You can also, if you're in the multi-track editor, double-click on a file, on a sound clip there and you'll get straight into the waveform workspace. So, yeah, lots of different ways you can toggle between them. Before we get into the main section of this class, I just wanted to introduce to you. One of the main tools we'll be using in the spectral frequency display workspace. That is, this spot healing brush tool, which can be found up here. Along these little sets of tools. If we click that, that is what we can use to really kind of start almost like an eraser tool on Photoshop. If you've used that or paint paint software, you can literally painting out sound to remove it. But we'll go much more in, we'll go into much more detail as we go along. So there we go. Just a little overview of the three main workspaces. In addition, we've got the multi-track workspaces here, which is mainly for editing. And this is what, when, if you have been editing something, a podcast or a voice-over, you will probably start off with this workspace number two is the 123, I should say, is the waveform space. And that's what this looks like here. And then if you pull this little tab up, you've got the spectral frequency display. So that's the lay of the land of the three main workspaces. So let's get into the next class, which is all about how to remove mouth clicks. So I'll see you there. 4. Mouth clicks (before & after speech): Mouth clicks and mouth pops before or after. A word is said. That I thought this is a good one to start with because it's probably one of the easiest noises to get rid of. So if I play you this little blip, the fear. The fear Little, did you hear that there's this little blip here is very tiny, but you can get some very fancy clients who wanted to get rid of that. Now there are two ways that you can get rid of this. In fact, there are probably three. So as we looked at before, there is the the Spot Healing Brush Tool, which you can get up here or by pressing B on your keyboard. And literally, all you do is you identify the blip and paint it out. We go, it might take a little while. And of course you have to start identifying the blip first. If we play that the fear, the fear is gone. So if I undo that just to bring it back and you can see it was it was this blip here. The fear there is painted out with the spot removal brush, brush tool. The fear is gone. You can increase or reduce the size. Here. I'm a bit easier to make it a bit a bit bigger here. You don't have to be to tidy in this way. As you can see, it can be quite messy. So that's, that's the first way. The second way is to use noise removal process. And for this, you're going to want to go over here and press the time selection tool or T on your keyboard. So you can, you can start to highlight on the spectral frequency display the sound that you want to get rid of. So in this case, it's this, this one here. What you do is you go to Effects, go to Noise Reduction Restoration, and you capture the noise print. So what we've done by highlighting that little section is we've told her dish and that's what we want to get rid of. And by pressing, capturing the lowest print, it captures the sounds that it needs to analyse and therefore get rid of. So you need to do that first. Okay, after you've done that, we go up to the same place again, effects Noise Reduction Restoration and go to noise reduction process. You can also shortcut for that is Shift Command P on a Mac or Shift Control P. If you're on a PC, you want to click that, then you're on to this box here. So the effect noise reduction. Now, this is going to initially look quite confusing, but honestly, the two things that I really use and that you need to be focused on here is just these two dipoles. So noise reduction and reduced by. And also down here you've got toggle the effect on an off and loop. So you can, if you want to listen to the sound there with a loop that's a lot easier than having that little began. It will just play through the voice-over so we're talking about on. And then you can kinda goes around, around the effect. Then what you need to do is you just need to use this notice noise reduction and reduced by everybody starting to remove it right there. So if you bring it down, again, starts here. For a sound like this, I wouldn't be too worried about being too careful here because there's nothing else that we need to preserve. So you can just go up to a 100%. Really. You can hear it's gone. What we need to do there is you can press the space bar to stop it. Going round and round. I'm playing on a loop, press Apply. And then it's got a big hole there where it's removed it. The fear the fear of lift. As you can hear it's got rid of it. So that's the second way. Now, some of you might have been watching this thinking. Okay, but what if there's a sound before she starts speaking? Why didn't you just highlight it and just cut it out like that? And of course you can do. And if it's far enough away from the beginning of the word, then absolutely do that. Of course, otherwise, save you so much time. In fact, if we go into, we just undo that so it's back and go into the editor. Then you can absolutely do this. The fear, the fear, the fear. The fear a little bigger. Of course you can, if you go too intense on an edit, start to lose the beginning of the word and then people will start to notice, hang on a minute, that's not right. This is why I want to teach you all the different tools so you can make a decision. What you can do. In each situation. There we go, there, there are three ways you can use at the beginning of a word. 5. Mouth clicks (during speech): Welcome back. So now we're looking at mouse clicks, mid speech or mid-sentence, if you'd like. Now, at this point, I just want to quickly say that, of course, there are some sounds that we don't want to get rid of because they sound human. So like inhales, exhales, some, even some math clicks. So it's very easy to get a little bit to trigger happy if you'd like. With this kind of sand removal stuff, you can find yourself getting a little bit obsessed with. There's, there's a tiny click there, I bet get rid of that bit, better, get rid of that. But the things that we're concerned about really is just anything that just takes us out of the story or what we're listening to, anything that sounds a bit like. That's that's a bit weird. That's oh, that was allowed. Click. It's a bit like, you know, when someone's eating quite loudly next year and you can really hear everything. If you're on a train or something in someone's eating their lunch or loudly and you can really hear the mouth clicks there. Then that is something that obviously we want to avoid. Any one emerging from the waves. Has anyone emerging from the waves? As you get more experienced doing this, you start to actually see It's a bit like the matrix you start to, you start to see the matrix. You start to see the, the bits that are the clicks. If you see what I mean. So there you go. This is the, these are the guys that I'm, I'm thinking about here, mid, mid sentence because we've got these ones at the end. We got these beginning. You got this, this, this, this one here. But these are the ones that are the kind of loudest, I think. So. What are our tools? Well, if we use the noise removal tool here. And remember we go to effects, noise reduction restoration and we catch the noise print. And then we go to, again, we go to production process. You can incidentally go to capture noise print and do it that way. But if we go to here and we look for because what we start to lose as we start to lose the rest of the voice too. So if we press apply waves, waves, that's not ideal because we're losing, losing their voice. And even if we go back here, if we do it just by a little bit. It's kind of fun. The waves from the waves. It's just, it can dips and volume there as well. It's too broad brush stroke for what we need for this particular example. The only thing we really want here is the spot removal tool, which if you remember, we got here, our brush tool is slightly too big. So if we got to the size of it here, we just put it down to around 38. That's just so it's almost like matching the size of the wave form here of the little blip waveform. Let me remove that from the waves. The waves go, That's a bit better. The waves. So that's it back in. And that's it the way out. So quite, quite simple to do, but you can see that we need to be a little bit more specific. Otherwise we might start to lose bits of the other boys. 6. Plosives: So new section, new shirt. Why not? So plosives? Plosives, I kind of use that word interchangeably to talk about any sort of consonant sound, either a P or a b or a. I'm not going to list all the constants that would take too long. Just anything that makes a loud noise against the mic. Where the mic is either too close or maybe the mic gain volume is up too high. That sounds noticeable, if that makes sense. So let me just play this and it will be clearer. The open interface gives a consolidated view. That's me doing a auditioned, I think for a voiceover, I was clearly standing too close. Or maybe my mike gamers turn up to high, resulting in this plosive. The open interface gives a consolidated view. This is pretty easy. This kind of sound to get rid of what I would suggest as being really the only, or at least the best tool to use against this is the good old Spot Healing Brush Tool. Press that, find that over here again, or press B on your keyboard. We go down to where the plosive is. Now, plosives are found along the bottom section here, underneath everything. As we mentioned earlier, the main parts of the boys are these flames, yellow we bits here. And if you remove these, then you start moving the voice. So if I start doing this, the open interface, it's going to start to literally the open interface sound weird. It's going to remove my voice. We've got to be careful here. However, if I remove them, if I've identified which I have the plosive, which is around here, it shouldn't be too, It shouldn't be too bad. The open interface gives, the open interface gives. There we go. If we look at another example, the the Hawkeye amongst you will have noticed that there's example one and example three tricky plosive here. And we're going to look at the tricky plosive right now. Just as another example, let's give it a play with clients centricity at the very far. Yeah, that's not a nice one, is it? Centricity at the very thing that smile called it tricky plosive because that really attacks the mike, doesn't it? That's really an ugly sound that we don't really want it to have. So again, you'll start to notice by I where the sounds are. So you'll likely hear it first wants to going through a voiceover or whatever it is. You're gone the spectral display, and you'll start to see things that don't look right. Here we go. If we look at the whole rest of this line here, there is nothing else in this part apart from this kind of vague. Then what else to call it other than an orb, this flame orb of a plosive sound. If we just paint over that, paints over a bit more. See how we go on with clients centricity at the very full and with clients centricity at the very forefront. Now that's removed the plosive. But if you can hear, that's made a different sound, a little bit more clear. So if we just press T on the keyboard for the time selection tool, or you can go out to press it here. And let's just play this. Interests, interests, interests, interests, interests, interests, interests, interests better than no sound or something. And I think it's about here. So if we just press B again, let me get rid of it there. Centricity at the very forefront. There we go, it's gone. So that's a little example of sometimes when you get rid of one sound, another will reveal itself to you. Either because you haven't got rid of it completely on its own or because getting rid of one has made a different one more noticeable. That can happen quite a lot and you'll, you'll, you'll find that once you start doing your own work on these things. So there we go. To sum up, you will find them at the very bottom of the wave form underneath the flames of the voice. Remember to be a little bit careful to not remove the actual parts of the voices, voice itself, but to identify what plosive is, it can adjust the size of the spot healing brush tool. If you really need to get in there, then you can make it smaller. But generally speaking, quite quick and easy. That's how you get rid of plosives. 7. Sibilance: Welcome back and thank you for joining me for this section of the class, which goes over how to remove sibilant sounds. Now, siblings is another one of those kind of onomatopoeic words, right? Where the word sounds like the sound is describing. So this is like plosives. It sounds like, well, it sounds like this. So did my mind still fleeing, still unsure. It's those sounds where they just they just put your ears a little bit on edge there. Just a little bit to SE for want of a better, a better term in terms of identifying them. They look a little bit like this. So they generally appear at the higher part of the waveform. In these kind of sort of hazy sections, they kind of quite yellow light the flame color. And that means that there's just a little bit too intense as a sound. So again, we're going back to our old friend, the spot healing brush tool, which really is for my tastes anyway, the only tool you can really effectively use to get rid of it if we just highlight this section here. If we want to lessen that S, we wants to be very specific with the Spot Healing Brush Tool. It's not just about doing this and getting rid of it. Because if we do that, well, if we if we just can't try and get rid of it all like that. Still fleeing stiffly. It doesn't sound right. Yeah, we're getting rid of too much S sound, so it doesn't really sound like an S anymore. So what you need to do with the Spot Healing Brush Tool is you need to just it's a bit like any artists out there. It's a different style of painting. Not that I know that much about painting and I'm going to reveal that now. But it's almost a bit like instead of a long, deep strokes, It's kinda short. Specific strokes where you are very subtly removing the sounds. So as we do that, you will see that these bits of yellow are the spirit or at least kinda lessening and intensity. Still fleet stuff. And there we go. That's that's that's helped a little bit. I would say. You could, of course, reduce the size of the spot using the spot healing brush tool. And that will, that will help you get much more specific. And again, to get even more specific, you'll want to zoom in much more. And that again is by pressing the plus key on your keyboard or by using this box up here. I'm sorry, by the way, if you're hearing the odd plane flying past, unfortunately, my flat around this time of day is right under the flight path. So I probably need to do a whole new course about noise removal. For noise removal courses, which is little bit too intense right now. Here is another example which is a little bit more extreme and always takes time to summarize the key actions. This is one of those ones that just makes you cringe a little bit. Can you see where it is? An always takes time to summarize the key Act. So if we, if we zoom in a little bit more here, here it is, that's like a gash through the waveform isn't a sibling. Gash when it's quiet specific like that, it can be easier to be honest to get rid of. So we've got our trustee trustee friend that's a little bit too big there. Let's put it down to around 25. Our icon. Again, just about painting it out. Now sometimes it will shift around in place, little bit. Waveform just whilst you're getting rid of things. But don't worry too much about that doesn't usually make much difference to what you end up hearing. So it's just just being very specific and try not to move too much. Let's see how that sounds. And always takes time to summarize the key action. That's a bit better, right? You could probably do, I mean, I would maybe go in a little bit more on that. It's almost like blending in Photoshop or something like that. Let's just give that a listen to summarize the key actions. That's better. Disease. So it just takes the edge off of that S sound. So to summarize them, removing siblings S sounds, usually you'll find them in the higher parts of the wave form. They will be quite bright yellow, like this example here. In amongst a sort of hazy puff of dark reds and purples. Use the Spot Removal tool, but makes sure that your strokes are much shorter and lighter and more specific. If you go in there, guns blazing, then you're going to remove some of the voice. And that is how to remove siblings. 8. Echo: For this next part of the class, I wanted to talk about how you can very quickly remove echo and reverb. Now, there are different degrees of echo, if you like. Usually it's actually quite difficult to remove echo, but it depends what the sound is. Ideally, you will have sound, whether that'd be voiceover or sound from a podcast or film dialogue that is recorded in an environment with good mix with oil sampled environment. You won't ever have to get rid of echo. But of course, sometimes it happens in an interview, for example, is recorded in an echoey room. Maybe you've got a home studio as a voice-over artist. And it's not quite up to scratch. And so here and there, there are little bits of echo where, where your sound waves are bouncing off some hard services that you haven't properly insulated or prepared yet. When it happens, there is a very quick, easy way that you can probably just eliminate the edge of an echo. It's not perfect, but it might just help you out in those situations when you really need it. So if I just play you a little example that I recorded just now, Hello, this is an echoey sound. How do we reduce it? Does what it says. There we go. So just highlight that either on the spectral frequency display or you can also do it just as well, just as easily on the normal waveform display highlight that makes sure that the selection tool is selected. Then go to Effect Noise Reduction, Restoration and D reverb. Then we come to this little box where you can actually, there are two defaults here, heavy reverb, reverb production and white reverb reduction if we just have it on custom here. So hello, This is an echoey sound. How do we reduce it? If I just take that, toggle that effect off. Hello, This is an echoey sound. How do we reduce it toggling on? So hello, This is an echoey sound. How do we reduce it? As you can hear it, it kinda does the job. It shortens those reverbs. It kind of shrinks it, the waveform down a little bit. I click Undo, you can see what it was like before. So just as a reminder, effects Noise Reduction, Restoration, the reverb. And then you can play around with the amount. So hello, This is an echoey sound. How do we reduce it? Obviously, the higher you get, the more you will remove the actual voice itself. So like all the other noise removal tools, it's about balance. Once you're happy with the amount you're removing it by, I wouldn't I wouldn't worry too much about processing focus and that kind of thing. I would just focus on the amount. Yeah, So once you're happy, click Apply. And you're good to go. 9. BONUS: Exporting from Premiere: So I just wanted to do a little bonus section of this class for all you video, this is out there, or anyone who uses Premiere Pro and who might come across a sound that they want to remove or work on. In addition, what is the process of getting that from Premiere into audition so you can work on it as we've been exploring. So here we are. I'm in Premier right now. And the more observant amongst you will realize that this is the class that you're watching now. I'm currently editing it. So we're getting a little bit inception right now. What I would do is having identified the sound and here it is. Here, I would make a cut on the timeline. This is so you don't pull the whole of the clip you're editing into addition, and then you have to go and find it in audition that takes a little bit longer. Right-click on that clip that you just cut. Edit, click an audition. There we go. So there is, we can see immediately there the sound that was I wanted to remove. If we pull up the spectrum frequency display, there's just a lot easier to see as we've talked about. Removed the sound as you would, as we've been exploring. Once you've done that, because Adobe Creative Cloud, it syncs the two apps together, audition and Premier, or you need to do is save. Because it saves it as it doesn't overwrite your audio file, it saves it as audio extracted. And that will usually be saved wherever you're saving your files. So clicking Save in there. If we go back to Premiere, there we are. It's got rid of it. Incidentally, if you do decide that you want to restore the clip in Premiere to the way it was. You can right-click and you can go to restore and rendered. And there it is. Back again. If you've made a mistake or if you want start from scratch. That is a very quick way for those of you who do use Premiere Pro and you come across a sound that you want to remove. How do you export it to audition and get it back into Premier. And that's just a very quick little tool there. 10. Background hum (method #1): Okay, so how to remove a constant background noise? In this case, a background hung using the noise and move at all. Now, firstly, I just want to say that this kind of noise is one of the main reasons I wanted to do this class anyway, because it happens maybe other week. I was recording a voice-over at home and my downstairs neighbor, as I said in the intro, literally put on their washing machine. And it created this hung throughout my recording. Now, the issue was is that I needed to get this voiceover to decline as soon as possible. And so I didn't have time to wait until the noise had stopped or to do it another day. But luckily, I knew that it was the type of noise that you could remove relatively easily. There are two ways that you can remove this kind of noise. And the first way is what we're going to talk about in this video, which is the noise remover. Let me just play you the voiceover in question. It's important to remember that if we only ever give negative feedback, people can feel overwhelmed or discouraged, lose confidence. So this is a little bit different than noises that we've been working on so far. Because it happens throughout a recording or at least for a good chunk of time. It's not just a little mouth click or a plosive or some siblings or an echo here and there. So what we need to do, and this is where it's important that we capture the noise print, that we capture a clean noise print. There are some little gaps when I stopped talking. Where if we highlight those gaps using the time selection tool here. And we play that. There's also a little blip there. So that's probably not the most ideal bit of silence to highlight. Let's see what this one is. That's got my inhale. So again, that's not the most ideal on to highlight. We want to find as clean a section with the HM as possible. And by the looks of it, it's this area here. There we go. So what we do there is Shift P, which captures the noise print. Or to remind you, it's going up to Effect Noise Reduction, Restoration. Capture Noise Print. Then we go to no instruction restoration and noise reduction process. Here we are. So if we play that through now at the moment, because of something I did earlier, it's already quite high up there. Now, I would recommend not if possible, going above ten on reduced by or above 40 or 50 on the noise reduction scale here. And that is because if you go too high as we've talked about before, you start to remove elements of the voice. Okay, So we've done that. If we toggle it on and off. You can hear that it's done quite nicely there. What you can then do is you can select entire file. And that will apply that noise print to that moment we highlighted throughout the whole of the voiceover or at least the whole of the clip that you're working on. Why would then do is before pressing Apply, I would recommend listening through and seeing how it sounds. Okay, so let's do that now. The ever give negative feedback, people can feel overwhelmed or discouraged, lose confidence, will become defensive. Why we're doing that is to see if it's too much of a noise reduction. And that actually sounds quite good. So what we do then is we click Apply. If we highlight that same part that I did earlier. You can hear that it's much more reduced. So I would just I would just suggest you have a play around and by trial and error, find the right amount of noise reduction. That works for you. As I say for me usually it's trying not to go above ten on the reduced by or 40 to 50 on the noise reduction. And just a little detail to note, if I just undo that effect there, you will see that there was the hum there. And if I redo, the effect is gone. So that is where the harm lies in the lower sections of the frequency, which is why in the next class, we'll be exploring the parametric equalizer and high-pass filter because that is exactly how you get rid of different frequencies in your waveform. One thing to note, if you apply this effect to the whole clip more than once, each time, it's going to remove even more and more sound. Then you start to really sound like a robot, like you're in some kind of strange airlock. That's an important thing to remember. But essentially, that is a quick way that you can reduce some kind of background harm or background noise throughout the whole of a voice-over. 11. Background hum (method #2): So next we're going to talk about how to remove a background sounds such as a harm using the parametric equalizer, which is just another tool that is really good at honing in on different frequencies and reducing them, are increasing them if that's what you want to do. So what we can do is highlight the same area. I've got that annoying home back. And this time, if we go over to effects, we go to Filter and EQ parametric equalizer. Now, here we are. So this is actually if I go back to default because this is actually what I did earlier. If we play that through. Here is the waveform. Now, because the hum is on, this is in the lowest part or some of the lowest part of the wave form here. What we want to remove on the parallel parametric equalizer is everything that is on the low part of the waveform. And you can do this more automatically by applying something called a high pass filter, which if you press this here, That's HP means high-pass. But I've found for sounds like this, it doesn't quite do the job. And that's because as you see, it's only cutting off a small amount of the sound. So this is what we start with, right? This is this line. We've got the low-frequency sounds here, the HMS and the plosives and whatever else, they're a low voice, for example. Then as we go along, we've got the high, the high sounds. As you can see, there's not that many of them at the moment is it's mainly, we're in the low-frequency sounds. And you can play with all kinds of things here if you want to increase the sound of something high or if you want to decrease it, which is what we're wanting to do now. Because as I said, this is in the low frequency. We want to remove as much of the low as possible without disrupting the voice. And as you can hear, that's, that's done quite well in terms of removing that sound. So if we listen to the rest of the audio right now, all become defensive. It's important to remember that if we only ever give negative. Now, what it's done is it's taken off a little bit too much of the low-frequency making my, my voice sounds a little bit kinda tin and thin. So what I'm gonna do is I'm going to play it through and I'm gonna just kinda play with this parametric equalizer as we go. It's important to remember that if we only ever give negative feedback, people can feel overwhelmed or discouraged, lose confidence will become defensive. It's important to remember that if we only ever give negative feedback, people can feel overwhelmed or discouraged, lose confidence, all become defensive. It's important to remember that if we only ever give negative feedback, so that's maybe a nice little balance and you can spend a lot longer exploring this kind of thing and tweaking. As you can hear the tricky thing about about a harm like this is because if you've got if you've got someone with a lower voice, that's similar to the frequency of the low hum. And so sometimes if you want to remove the harm, you need to remove a bit of the voice as well. That's just part of what needs to happen and that's what the balance is all about. When you've got nothing to compare it to. Sometimes people aren't going to, aren't gonna notice what that you've just removed a little bit of the low frequency of the voice in addition to removing the harm. One thing that's important to note though, if you remove a little bit of the voice with the parametric equalizer to allow you to get rid of a hmm. That's great. If you've got nothing to compare it to. However, if you do it in different sections of the voice-over, for example, if the harm is intermittent throughout your recording, then the listener might start to be like, Oh, his voice is suddenly got a bit thin there. So this is when it's very much about balance. And even I would suggest if you don't have a harm throughout the whole voice-over, it might actually be better to have this parametric equalizer effect throughout, because at least then they're not going to really know the difference. Once you are happy, of course, with the effect, just remember to click Apply. And then that will be applied to the whole of the section that you've highlighted. There we go. That is how to remove background noise, in this case a background hum using the parametric equalizer. Good luck. 12. Summary and export settings: Welcome back. So in this section of the class, I thought it might be quite helpful to sort of summarize what we've learned through describing my process of editing a voice-over, in this case, to identifying a noise to what I do having removed it and the order in which I then finish and export, I thought that might be quite helpful. So at the moment, you will see that we're back onto the multi-track that you'll recognize from the beginning of the class. I've edited an e-learning voiceover, I think it is, and I've split it into four different sections because the client wanted it and for different so headings and areas, if you like. So very briefly, what I tend to do when I'm going through is if I am playing it through and identify a little mouse-click, I will double-click. As we've talked about before. That's a quick way to open up the the spectral frequency display. I'll remove whatever noise I need to remove. And then what I'll do is if I've got, if I've been editing on the multi-track editor, say, I want to export a video for France around here. So I do some in and out point psi of the tree. Well I do is I press I on the keyboard and then go to the end and press O there. Then what you can do is you can go over to File Export, multitrack mixdown, time selection. So that will export what I've just put the in and out points into. Just one thing to note here, when you export a multi-track mix down, if you're in the multi-track editor, make sure to export it as a web file or a wave here. And that is because if you export it as an MP3, which is a lossy format and is highly compressed. The more you export it, the less good the quality is going to be. Because we're still gonna do some work on this mixed down to before we do the final export file. We want it to be a web file. And that means that it retains the quality much more because it's just kinda uncompressed as a file if you see what I mean. So that's just a little important detail to mention their name, name, your voice-over, choose where it's going to go. And hit. Okay? Then audition usually makes it turn up what you've just exported into this section, this window here. I'll double-click on that As I've already done. And here is what I have. Just export it. So once I've got the mixdown of the whole VoiceOver here or whatever it might be. There are a couple of things I would do in my process of finishing up. What I wanna do first is I want to make sure these peaks are all more or less a similar level just so they're not kind of all over the place. The listener listening suddenly gets a shock when the, when the sound peaks and it's louder than everything else they're listening to. What you can do. To apply that to the voice-over is double-click, just making sure that you have captured everything in this white highlighted block here. Then if we go over to effects, amplitude and compression dynamics processing, a good rule of thumb that I'm just going to let you know here, is if you click on this top node here and pull it down to around maybe three. And click Apply. That as you see, there has just sort of leveled out the peaks a little bit more. If I undo that, you will see what they eat, what they were before and redo there just a little bit more level. What I would then do is I will double-click again, make sure it's all highlighted. I would go up to actually I've got two favorites and I would go to normalize. And normalizing. In that case, I just want to normalize to minus three decibels. Just brings the levels up. So you read a bit more of a, a boosted volume for, for people to listen to. Now, this is where I would remove any background hum, I would leave the background harm to the very last thing of the process before you export. And this is because when you often, when you normalize and you boost the volume, that's when you will start to hear sounds that you might not have heard as much before when you were editing at a lower level. Once I've removed the background, hum, and i've I've played it through to make sure that I've got that good balance, then we're ready to export. So what I would do is I would go to File, Export, export a file, then call it whatever you like. Usually I will export as a wave. Let's just call it Josh voiceover. Having browsed and make sure that you're saving in the place that you want to save it in. Hit. Okay. And that's job done. 13. Sharing your work (method #1): Hi everyone. So you might remember that at the beginning of the class, I mentioned that you'd need to convert your audio file into a video file. And this is just so you can easily drop a link into the Skillshare project gallery. So there are two ways you can do this. Both are very simple and easy. The first method I'm going to talk you through is using a site called V.io. So if we just go to VDD, now, it's just an online video editor. It's completely free. Now because I've already got an account. It's gone straight to my project window here. But if you just quickly create a free account for yourself, you will be greeted with this window here. Now all you need to do is create, project and upload the file that you saved earlier. For me, Let's just use this voice-over. Some templates to choose from here, I would just go for the YouTube one. Probably the simplest template. As you can see, it's now got the voice-over sound along the bottom here. And it's going to convert it into a video with this picture. If you like. Of course, you can change the artwork. But I would just, once you've given it a play and made sure that it's the sound that you want to export. And then just go to export video. And VDD will pretty quickly do that depending of course, on how long your file. Okay, So here is your audio file converted as a video file. And I would suggest the easiest thing to do in order to share it into the Skillshare project gallery is to just hit Share here and copy link. Because what vj will have done is it's hosting it as an unlisted video on your account. So you don't even have to upload it to YouTube if you don't want it, you can just copy this link and share it into the project gallery. So give that a go. And if that doesn't work for you for some reason, try the second way, which I'm going to explain in the next video. 14. Sharing your work (method #2): Welcome back. So this is the second way you can convert your audio file from audition into a video file in order that you can easily share it as a link in the Skillshare project gallery. Now if you have an Adobe Creative Cloud subscription, which is how you got access to audition, you usually have Premier Pro and Media Encoder included within that. An encoder is what we're going to need to export to. So if you don't have Media Encoder, I suggest that you do step one instead of this step because you need to have Media Encoder as a prerequisite. If you do, however, it's very quick and easy. So we've got our noise and we'll project here is all completed. Are happy with it. If you haven't already. Just go to Export File. Not my noise, my noise removal project, that's absolutely fine. Save it as a wave is fine or wealth. Or an MP3. Absolutely up to you. And hit. Okay. So in order to export to Media Encoder from Audition, we're going to need to export from the multi-track workspace. So you can either click this up here, toggle this on, or we can go from the wave form workspace to file new multitrack session. And you can call this my noise removal projects or whatever you like. So what you can do is if you've already exported your file, it will usually appear here in audition. And you can then literally just drag it into the multi-track here. Or you can just import it from where you saved it, which is there. So we've got it on the multi-track here. Then what we do is to, in order to export it to Media Encoder, we go to File. Whoops, exports, export with Adobe Media Encoder. Click on that. Make sure you're happy with the filename. And it's just opening up Media Encoder. Now. You see it jumping up here. So what you can do then is go back to this screen here and made sure that H.264 is selected as an encoded format. If you're familiar, by the way, with exporting video is MP4s, then you'll know this already, but just in case you're not. And make sure that this is selected Match Source Range, entire session is fine. And then just click Okay. And as you can see, it's actually already exported. If you click on this here. Here it is. There you go. Now you have a video file. What you'll need to do now is either use step one in order to host a link to a video file so you can share it in the Skillshare project gallery. Or of course you can use that MP4 and you can share it as a private link on YouTube, for example, and just share that link into the project gallery. So good luck with that, and I'll look forward to hearing your work. Thanks very much. 15. Good luck!: So there we have it. Congratulations on finishing the course. I really hope you enjoyed it, and that has given you some more tools to add to your sound editing toolbox. And most importantly, the confidence to use those tools in a variety of different sound noise removal situations. Just to recap, then, we covered background hum, mouth clicks, plosives, siblings echo, as well as best-practice for the order in which you might use those tools. We also explored some time-saving, editing and exporting tips. So thank you so much for watching. Don't forget to post your projects in the project gallery if you'd like some feedback. And if you enjoyed the course, why not follow me on Skillshare or find me on my website at vital thread.co.UK. See you in the next class.