Transcripts
1. Introduction to Course: Hello everyone, in this course, I will teach you to
use at Audi audition. This is a complete
begin a coors help you to understand the
interface of the software. Basic audio terminology,
multi track editing, applying effects, then
compression in EQ, removing specific sound from the audio, removing
background noise, applying effects in the waveform
and multi track editor, additional settings, and
exporting audio in the audition. This course is really
helpful if you are just a beginner or have
intermediate skills in audition. All these information can be helpful to create you
promotion looking, podcast, YouTube videos,
short films, and much more. All you need is a computer
with Audition installed. You can choose a trial
version to start learning. And the end of the course, download the project files and pt these to master
the skill. Thank you.
2. Interface Of Audition: Open up adobe audition. Now we are in Adobe audition. It is a symbol software by
size and easy to maneuver. Audition interface
is just a replica of other Adobe software like
Premier Pro After effects. Audition interface divided into panels like any other
Adobe software, the editor panel, files panel, Media browser panel, snapped
with Effects Rack panel. Click the name of the
panel to switch panels. If you click any panel, a blue color border
will show up, this indicates the
panel selected. We can actually see
all the panels in Audition by going to window. The checkmark near the text indicates that
panels are selected. For instance, select
T In order to see some hidden panels in the panel group,
click this icon. If you don't want these
Much panels active, click over here to shift
to other workspace. I'm going to select
symbol editing workspace. So many panel disappeared. Double click in the Files panel
to start importing files. Then select any file
that is supported. I'm going to shift
to default workspace so that I will get some
other panels as well. Using media browser
help us to navigate and analyze the file
prior to importing. Keep the browser
in between panels and drag to resize that. Then navigate the file
you want to import and double click to
import the document. Then if you look at
the files folder, all the audio or other supporter files importer
will be available here. And just click the video, then click and drag
and snap it over here. Then double click the video
to preview the video. Editor panel provides the visual representation
of sound waves. We will discuss more about editor panel in the
chapter that follow. In order to play the audio, either click this icon or press space key
in the keyboard. Bolden Eagle is a
production platform, located 70 kilometers off
the coast of Scotland. Then click space again
to stop playing video. Let me drag the level panel from here and snap it over here. Keep the cursor in between these two panels so
that we can resize it, then drag to right side. If I play that once again, see that in the level panel, a bar is showing up. This is called levels. This panel shows the
amplitude of the mix output. It ranges from -60
dB to zero dB. If you're seeing a
different image, select Waveform
Editor from here. The waveform display
shows a waveform as a series of positive
and negative peaks. The X axis measures time and the y axis measures amplitude or the loudness of
the audio signal. Quit audio has both
lower peaks and lower values than loud audio. To find a particular
spoken word, for example, simply look for
the first syllable and the valley after the last. If I click over here, I can show spectral
pitch display. The spectral display shows a wave form by its
frequency components. This view lets you
analyze audio data to see which frequencies
are most prevalent. Then brighter colors represent greater
amplitude components. Color ranges from dark
blue to bright yellow. The spectral display is perfect for removing unwanted sounds. That's all about the
interface of adobe audition. Thank you.
3. Audio Terminology: Before we go in
deep about audio, let's speak about some
fundamental terms of audio. Let's start by speaking
about frequency. I hope you already
heard the term heads. When sound is emitted, it travels to medium and
reaches our ear end, the timing of that waves called frequency or pitch of the audio. In a nutshell frequency
in a sound wave refers to the rate of the vibration of the sound traveling
through the air. The frequency of the
vibrating source is calculated in cycles per second. Let's take a look at here. These three audios are
identical, though, change in frequencies
distinguish these sounds. Let me zoom in with plus key Frequencies
measured in heads, and this is 500 heads. If audio frequencies 500 heads, then 500 cycles per second. The more cycles per second, the higher the
pitch of the sound. If I move to the next audio by dragging this icon in
the navigator area, and second audio wave
fluctuations are closer together, means more cycles per second. That is 800 heads per second. The very last wave is way closer than the
other two audios. This is 1,000 heads. Anything equal to or over
1,000 cool kilo heads, human can perceive sounds with a frequency of 22, 20 kilohads. The other important part of
measuring sound is amplitude. Amplitude is the measure of
height of the sound wave. Let me play these three audios. First audio has a
lower amplitude and second one is bit higher, then third one is really high. If the amplitude of a
sound wave is large, then the loudness of
the sound will be more. If the amplitude is small, then the sound will be feeble. The wave we measure
amplitude is in decibels or DB for short. This scale on y axis shows you
the amplitude of the wave. At top, we have zero dB, that is the loudest point and the value goes to
respectively down here. This is infinity
point or silence. This is why all amplitude
expressed as negative number, you can't go above zero. If I zoom in the wave form, I can see the wave amplitude. This is somewhere
above minus nine d b, and the others are between
minus 92 minus three, and see that the third
one is minus three, which is really loud. BID depth is a key
component of digital audio. I will create a new
file by clicking file, then new then audio file. Down here, we have
BID depth options, eight bit, 16 bits, 24 bits, and 32 bits. The more the bits the
wider the range of family to we can have
within the sample. 16 bit and 32 bit are the most common bid depths
for most recording. Eight BID gives us a
dynamic range of 48 dBs. 16 bits and 32 bits are the most common bit
tabs for recording. Eight bit gives us a
dynamic range of 48 dBs. Then 16 bit gives a
dynamic range of 96 DBs, then 24 bit has a
range of 144 dBs, and 32 bit has a dynamic
range of 192 dBs. The BID depth shows
the number of possible amplitude
values in a sample. A bit depth also relates
to the dynamic range. The more bits you have, the
wider the dynamic range, a wide dynamic range
means better signal to noise ratio and better
precision when mixing. In a nutshell, an
audio sample file with a higher bit depth will
have a higher resolution. Lower bit depth
sample audio will produce a lower signal
to noise ratio, but will yield a
smaller file size. The samble rato sampling
frequency refers to the number of sample
recorded every second. When we record audio, we are in actually recording every single moment of the time. Instead captures sample
shots in definite intervals. Let me zoom in the audio wave. The more I zoom in, I can actually see small dots. Each of these dots
indicate one sample. A sample is the
signal amplitude, and it contained
the information of the amplitude value of the signal waveform
over some time. The sable rate is measured
in heads or kilohads, 1,000 heads equal
to one kilohads. The sable rate is typically 44.1 kilohads or 48 kilohads
for CD quality audio. Go to file, the new, then audio file, then select
different sample rates. From here, choosing
certain sample rates regulated in some countries, default a sample rate is 48
kilohats in this example, but a higher sample
rate result in a wider frequency range and a more accurate representation
of the original sound. But also results in
a larger file size. Also, the higher
the sample rate, the higher frequencies
a system can record. And also, you cannot upgrade the sample rate of an audio
file once it recorded. Bit rate refers to
the number of bits of processed data
over a specific time, which usually means kilobits per second, abbreviated as KBPS. For example, if a music
track is 320 KBPS, there are 320 kilobits of data stored in every
second of the track. If a track has higher bit rate, it will take up more
space on a computer, compressing a track to
reduce the bit rate, reduce its size, and the
quality of the track. Bit rate of a CD is 1,411
kilobits per second. MPRs can range 96-320 KBPS, while streaming
services like Spotify offer around 96 to 160 KBPS, and there is no best bit rate, only the right bitrate
for your purpose. If you are listening to a track, a higher bitrate will equate
to a high quality audio. Provided the track
has not changed, and the sample rate and
bit depth are also high. What sample rate and bit
depth should I choose? For example, for sample rate
44.1 kilohats is the best to go with for most
music applications for creating music
or other audio, for video, 48 kilohads
is commonly used. A higher sample rate
can have advantages for audio professionals work
or professional music. However, 44.1 kilohads remains the most preferred by
many professionals. For the BID depth,
16 bits is perfectly fine for consumer or
end user applications. For mixing, mastering, or
professional video editing, a bit depth of 24 bits
is good because it ensures better precision and a good dynamic
range when editing. That's all about the basic
audio terminology. Thank you.
4. Applying effects in the waveform & multitrack editor: AOB edition provides
different views for editing audio files and creating
multitrack mixers. To edit individual files, use the waveform editor, to mix multiple files and
integrate them with a video, use the multitrack editor. The wave form editor uses
a destructive method which changes audio data
permanently altering save files. The waveform and
multitrack editors use different editing methods. The multitrack editor uses
a non destructive method, which is impermanent
and instantaneous. If a multitrack clip requires
destructive editing, for example, simply double click to enter the
waveform editor. The simple way to add ex is by going through the ex window. Then you will see
subcategories of effects if you drive
through effect categories. If I want to apply
these effects, Go to subcategory and
select the effect I want. If you find any effect
ending process in bracket, it will only be applied
in the wave formor. These effects will be crated out if you are looking through
multi track editor. I'm going to apply amplify, go to amplitude and compression, then amplify, then amplify
the dio a little bit. Then apply. The audio waveform changed once I increase
the gain of the audio. Then press control set
to undo the changes. As I said earlier,
Waveform editor uses a destructive
editing method. If we apply effects in this way, there's no easy way to re edit the effect values or edit
effects individually. Go to window panel, and check effect rack, and click the menu
in the effX rack and we can access
any of the effect. Then apply amplify and control
the gain of the audio. The total icon lets you turn on and off the effect we applied. And also, we can play and check the audio while the
effect box open. And also I can add
multiple effects. O. She loved Britain. Queen Victoria was
her godmother. She was a pin up
paparazzi princess. She felt more loyal
than anybody, but what changed her? What term? An you can come back and
edit the values at any time. But the effect is intact. Then I can double click, then I can edit at any time. And also, I can add
multiple effects. Just close this, then
select the second rack, then click over here, then add multiple effects. Then I'm going to
apply the echo effect. Go to delay and echo, then Echo. Then choose the spooky
from the drop down. Then let me play the audio. Queen Victoria was. She was. The audio go nice spooky echo. And there's no apply button over here as like the effect panel. I'm just closing that, but the effect is intact. But if you look over here, there is an apply button
to render these effects. This is why the effect
tab lack apply ic. Then tap delete key to delete any of the
effect you applied. If you don't want to delete, just click the Apply icon
to apply the effect. See that? You no longer see the effect
in the effect rack. Crematoria. That's all about
applying effects in the wave form and
multi track editor. And the multi track also
follow the same way. You can also use effect rack in the multitrack
editor as well. There are some
handy ways to make the preview easier while working with the
waveform editor. There's an easy way to see the resulting waveform
before being applied. Click over here to see
the preview editor, which shows a split screen of your waveform before
and after a change. So you can visually confirm
and edit before you apply it. You can also use preview
editor for other purposes. The problem with the
eff rack is it won't update the waveform as
long as the pre apply. Then apply amplify effect, go to the effect
rack, then amplify. Then update the gain
and you can see the live preview of
the change in V four. The update will
reflect down here, the original remain same. These three different zoo modes help us to navigate audio fat. Current modes and the
current modes independent, e plus key and minus
key to zoom in and out. You can drag this
over top to move. Click this icon to Zoom out. Now I want to delete
this particular part. Select Zoom to selection. Now I can see that portion
precisely over here. Then tab, delete key to
delete the unwanted portion. With Mad option selected, Zoom will match
between the twos. Go to effects, then
time and pitch, then choose the pitch bender. This e used to increase
the frequency, make four key frame,
one is over here, and another one here,
then used 21 over here. Keyframes or anger
points that let your editing software know when to begin and end an
animation or function. Drag theses, like this. And set the range to six. If I play the audio, you can hear that the
frequency change. She loved Britain.
Queen Victoria was her godmother.
She was a pin up. Now, the audio stretched. I'm going to close
this effect display. Double click over here to see the spectral frequency display. This is more detailed
representation of waveform, starting from lower frequency
to higher frequency, and drag this gray line
to see the waveform and spectral frequency
display simultaneously. Just double click
the gray line to switch back wave form editor.
5. Multitrack settings: Clips in the multi track a
ja got built in controls to add fades to the start
and end of the clip. Let's have a listen
to the music. Go over to the beginning to
add a fade into the clip. You will get a fade
controls in the beginning. The further I drag this, the longer I get the fade. The yellow line is controlled
in the speed of the fade. When the line is straight, the fading is called
linear because the increase in volume
is constant over time. Let me play the audio. If I
click and drag the box down, I get a covered line. This is called
logarithmic Padin. However, unlike a linear paten, the increase in volume is
not constant over time, but rather follows a
covered lograic shape, starting slowly and ending fast. Then click and drag the box up to make the graph in verse. See that? I think this is much
better for the beginning, then right click
the fade control to get more controls over fate. Then I select
cosine from linear, which creates a smooth and
gradual increase in volume. We can easily cross fade clips. Select the clip and keep the
cursor in between the clips, then we will get edge drag to, then click and drag
to cross fade. And also, I can control
fade within the box, and the same operation can be done to make a fade
out at the end. Clip level refers to the
minimum and maximum levels of the audio signal within
a particular audio clip. I have a problem with
the background here. It's louder than the dialogue, so we cannot hear the
dialogue properly. Hello, and welcome to
your latest one update. I want to reduce the loudness of the sound when the
dialogue starts. We can easily achieve this by
adjusting volume envelopes. A volume envelope
is a tool used to adjust the volume level of
an audio clip over time. By adding control points and
adjusting their positions, you can control the fade
in and fade out effects. Before that, make sure to enable volume envelops
by going through view. Then show clip volume envelopes. This yellow color line is called volume envelope and go to multitrack and make sure to check enable clip
key frame editing. Keep the cursor above
volume envelope, then I want to reduce audio from this point and audition
shows this plus icon, then click and make keyframes. I just made one key frame. Then I also want to make
another one key frame. I can create here, and key frames are
points on audio track. Then I select the second one, then drag it down here. The loudness will start
fading from this point, then it gradually fade, and this is a linear fade. So I can keep the
loudness down to -11 dV, then let's try playing this. Hello, and welcome to your
latest weather update. I think still the background
music is quite louder, so I can reduce that down
to -14 DV or something. Also, I can adjust the key
frame a little bit up here. Hello, and welcome to your latest weather up
date from the MT office. Let's play? I think
this is pretty good. So this is a way of creating a fade out effect in audition
with volume envelopes. And if I drag this point up, the volume will
increase. Let us play. Hello, and welcome to your
latest weather update. Hear that? Each track in a multi
track project can have its own individual
volume level, which can be adjusted using
the track control spanel. I added the background
music for the whole video. If you drag the track
down and click this icon, then you will see this
yellow line down here. This line can be edited
by the same clip level edited and make sure to
check the volume envelope. I want to reduce the volume
when the dialogue starts. Everything. Keep the current time
indicator over here. Then make key frames. Then just drag it down. Let me play that once again. Everything is. Just make
that a little bit up. Just fine. The world is producing more food now
than ever before in it. All right. We can also
use these icon to make or delete key frames and
move between key frames. You might be
thinking, this can be done with clip
level adjustments, but I want to replace
the music now. And if I do so, the track level adjustments
can be perceived. Everything is just fine. This is a major
difference between track level adjustments and
clip level adjustments. And in order to delete
all the key frames, just click over here. Thank you.
6. Additional Settings: The track panel in audition
is a central area where you can view and manage all of the audio tracks
in your project. This panel allows
you to organize, edit, and manipulate
your audio clips. Go to window, then tracks
to enable tracks panel. Here is the track panel, with all of my tracks with visibility icon
next to each other. I have so many tracks. For instance, I want to
hide the second track. Click the icon
next to Track two. Still I can hear the
audio from the track, but it disappeared
from the editor. Hold Control key and select multiple tracks to select
multiple tracks and hide it. Click one more time on the
icon to bring it back. Select any of the track
in the editor panel, then that particular track can be highlighted in
the track panel. I can highlight the area I work by making an
in and out point, then go to show only
tracks with clips. Then click over here, then
go to track visibility, then click Show only tracks with clips within
time selection. Hide all vacant tracks. If you're following the same
track settings or format, save it as a set and
access it with shortcuts. Markers in audition are visual indicators that can
be added to an audio file to help identify and label specific points of interest
within the audio waveform. Markers are often used to mark important points such as beads, sections, changes or other
events within the audio file. Place the current time indicator anywhere you want to add marker, and use keyboard
shorter to add marker. I place markers to
make small nodes. For instance, I
want to equalize. For instance, I want to
equalize sound here. I place two markers in
between this sound, then make sure to
open markers in the window spanel so that I can see the markers I
created over here. Then select the
markers and click this icon to merge markers. So that the section change
into something look like this. Then click the marker and
change the text to EQ sound. Then right click over here, then rename the marker and
change the name to EQ sound. I can rearrange the
marker at any time. We can control the start and end points in the markers panel. I want to set another
marker over here, then right click, then
convert to range. Then drag it to right. Name that, remove his. If you want to add
permanent markers in the audio open wave form
editor, just double click, then I want to place a
marker over here, s, then rename the marker
EQ or something. Then save that, then go back
to the multi track editor. Then we can see that
marker creator, then we got a marker
that is permanent and we can move the clip
anywhere and it follows. Labeling clips and
tracks with color is a good idea to visually
identify them. Double click over here to open the palettes and choose a
color from the palette. Now, the whole track changed into a new color
that I selected. If I drag the clip
to the next track, it adapts a defold
color in that track. At this moment, we can
change the color of the clip with the clip selected,
open properties panel, then open basic settings, then choose a clip color, and I can choose any
color from the palette. And I choose this color, then. Once you sat clip color, it remains unchanged
at any track. Grouping is a process of
linking multiple audio clips together so that they can be edited mode or processed
as a single unit. Grouping clips can be useful in a variety of situations
such as when you need to apply the same processing to multiple clips
or when you want to move a section of audio while maintaining the relative timing
between multiple tracks, click and drag to s the
group and go to clip groups and group
clips to group clips. Next time, if you drag
any of these clip, all the clips in the
group move together. If you increase the gain of the audio in the
properties panel, the change take place
in all the clips. Audition also changes the
color of the group to clips, and this icon implies
the clips are grouped. If you want to apply
an effect temporarily, right lick, then go to groups. Then suspend groups. Now the clip has an
incomplete circle around it. Deselect the clip, then
select the clip individually, then tap, shift, control G to
group that together again. If I want to remove any of
the clip from the group, highlight the clip,
then go to groups, remove focus clip from group. Stretching clips in audition refers to the
process of adjusting the duration of an audio clip without affecting its pitch. This technique is
commonly used in audio editing and
production to change the timing or tembo of a clip while maintaining its
original pitch or key. The background using here
is bit exceeding the limit. I want to stretch in a bit. Click this icon top
to enable stretching. Once you enable that icon, all the clips has a white triangle on
head and tail of them. When I hover the cursor and place it on the white triangle, I get the stretch icon. I want to stretch these
three clips together. Mark you select clips. Then keep the cursor over here
and drag left to stretch. Now the clip is 88%
stretch than the original. Let me play that. One command. Computer generated speech in
audition is the process of converting text to speech using a built in texture
speech feature. This allows you to create
sounding speech using only text without the need for a voice actor or recording equipment. Go to effects, then generate, then speech, then give a name. Then ok, then a box will pop up. So this box will help us to input text and
convert into audio. Then let me play
the default text. Hello. My name is
Microsoft David Desktop. My voice was created
by Microsoft. I am from United States, and I speak English. All right. I can choose
the language over here. I get English and Spanish, and Spanish is I
installed in the window. So if you want to get
another language, you're supposed to install
that in your windows. You can switch between
male and female voice. And I choose male and
copy the text I want to convert into a speech
then paste it over here. Control V to paste that. Then just click
over here to play. Cardiac arrest happens
when your heart stops speeding or beats so fast
that it stops pumping blood. We can see two controls
here to control the speaking rate
and the volume. And if I increase
the speaking rate, I get quite faster audio. Cardiac arrest happens
when your heart stops speeding or beats so fast
that it stops pumping blood. All right. I want to
keep that to zero or default because I get
this much faster. Then I can increase volume to 100% age or I can
just keep that down. It's up to you. Once you finish the editing,
just hit key. Cardiac arrest happens
when your heart stops beating or beats so fast
that it stops pumping blood. During cardiac arrest, people typically So this is the
audio audition generated. But I want to change
this part of the audio. Then double click to open that
audio in waveform editor. Then I want to change audio
of this particular part. Let me play that.
During cardiac arrest. And I want to input
another audio over here. Just just drag and
make a selection, then go to effect, then
generate then speech. Oxford Wop up, it ok. Then I want to input
another text over here. Just click this one. I want to input this one. Just control we replace that. A heart attack is quite
serious and sometimes fatal. Then take. Then just play that? A heart attack is quite
serious and sometimes fatal. All right. And it's replace that selection
with my new text. Make sure to save
the file that it generates speed
function in audition, Control as to save that file. Then go back to the multi track. A heart attack is quite
serious and sometimes fatal. All right, that's all
about it. Thank you.
7. Removing BG noise: Audio denoising is the
process of removing noises from a speech without effect in the quality of speech. Applying denoise effect
is an effective way to remove background noise without
even sampling the audio. Audition intelligently remove background noise
throughout the audio. We can apply this effect using either the multi track editor
or the wave form editor. Click over here to
switch wave form editor. Let's have a look how it sounds. Audio denoising. Here we can see the brightest part of the graph is where the person is talking, and we can zoom in the first
part and play a little bit. This portion from the red to purple is the audio we
are trying to remove. This could be from a cooling
fan to apply this effect, go to effect, then noise reduction or
restoration, then Denise. This opens up the effect window, trice *** with the
default preset. Denise effect window is
really simple to work with. Amount slider controls
the amount noise we are reducing from the audio. Now keep the amount value all the way down to
zero percentage. Then go back to waveform editor, then click and drag to sample the annoy background noise
targeting to remove. And make sure to enable the play back loop,
play the audio. Keep the amount s
lighter up as long as we stop hearing the noise. Then press space again to stop playing and press G to
deselect the selection, play the audio from
very beginning to hear how it sounds like
without the distracting noise. Too many things on my mind. It's affecting my
short term memory. But what I can remember is that in this program,
we're talking about. Now it sounds like it removed background noise
all over the audio, though now I feel
audition compressed and took away some of the good quality audio
while removing it. Then check output noise only. Now I can confirm that some of the good quality audio cut off as a part of removing
background noise. That including higher
frequency audio as well. Sometimes this is a part of compromise when you make
a reduction in audition. But there is a little
bit solution to get that audio back by
targeting the focus. That's by using the processing
focus option over here. These allows us to target
specific frequencies. We can set to focus
all frequencies that is a default one that
is currently is selected, focus on lower frequencies, focus on mid frequencies and lower and higher frequencies and focus on higher
frequencies only. I think you can
try any of these. Now I'm going to shift to focus on lower and higher frequencies, then play once again. I believe somehow
some amount has been changed when I shifted to
lower and higher frequencies. Now uncheck output noise only, and make sure to look at the background noise portion
because once I click apply, all of these noise
will disappear. I can see some grains
remaining sporadically. Repeat the same action to remove those noises once needed. Go to noise reduction
and D noise. Sample background
noise, then keep the value up all the way up
to 100% age at this time, and I'm going to target
all frequencies, then press G to
deselect, then apply. See that all the small
grains disappear. Then let me play once again. To many things on my mind. It's affecting my
short term memory. But what I can remember
is that in this program, we're talking about
improving our memory. We are, and I think you
might find it quite useful. We repeated the
action once again, but it isn't recommended
because the audio contain only small
amount of pager noise. That is negligible. But if you really want
to remove all of these, do that multiple times. Now, all the bagger
noise disappeared. That is what Deno is all about. It does a great job
with minimum controls. That's all about it. Thank you.
8. Removing a specific sound: A more difficult scenario
is when you need to remove a noise that
occurs at the same time, the clips a sound that you want to keep in
your audio file. In this tutorial, you will learn how to use the Marquee
selection tool, then pain burst selection
tool and sport healing tool to select the m noise and
remove the distraction sound. By using the selection tools like Marquie and
Pain brush tool, we are going to create
another noise profile, and again, use the
sound remo effect to remove a horn sound at the
same time someone is talking. I'm going to remove car
horn sound from the audio. These distracting sounds are placed aly when
somebody is talking. You are in the
uncomfortable position way. That makes it harder to
remove the distracting sound. I'm using the wave formor so that I can provi your
spectral frequency display. First step is analyzing the audio, finding
the distractions. Let me zoom in. And let
me play that once again. You are in the
uncomfortable position way. And the horn appears over here. That's why different
spectrums are appearing. See that. Then select the
rectangle market tool. I already selected that. Then select the area. I think this area is
causing the problem. Then let me play that. Yeah. This is the area
that causes problem. Then right click, then
learn sound model. Now audition capture
the sound profile, then make a selection few seconds before and
few seconds after. Just drag it like that. Then go to effects, then noise reaction,
then sound removal. And with the default present
sector, let me play that. Position ware,
position way position. Resit wa position wa
the default setting. Position ware position
Let me turn sit away. Position ware, position ware position position wa position ware
position It's remote. In most cases, if the
audio is in that complex, the sound will go away. Just apply. Hear
that once again. P position wa see that. The sound has been removed. We have some other
effective ways to make selections in
audio spectrum. One of those is pain selection. Take a look at this example. I want to remove the dog
barking sound from the audio. You have to appear to
not say anything here, go here, then Zoom Hear that. Parking sound. This
is the barking sound, I believe, we can do one thing. And select the paint
brush selection too. Then sport the audio we
spot that is over here. You can use the open
square bracket or close to square bracket
to control the tot size, then paint on the spectrum.
Kind of like this. If you use the shift
key you can add, let me resize that, and use the shift key to
add one more selection, like this, then right click, then little sound model. Then go to effects. No reduction and restoration, then sound removal process. Then let's play that portion. Miss. Then let me make a big
selection from here to here. Th and think and think. But still think and think. I can hear some
sound that is not exactly sounds like
a barking dog sound. So I can increase the sound model complexity
to a little bit. Th and also context
complexity to little bit. Th. And think and think, but still it affects the audio
quality. Doesn't matter. We already removed so much. Just apply. But still the audio
contain little bit. T over here. In this area, we can use
the spot healing brush to spot healing brush to remove sound and heals that portion. Let me zoom in and those the sound appear
over here. Th Yeah. Just click and drag
and remove the sound. Th But still the sound appears. We can do that once again. That just click and
drag like this. Make a selection. They
So has been ruled. The Yeah. Yes, removed. And also it doesn't cause any
damage to the audio. And another sound I want to remove is from here at the end. Let me Even though
it is laid out before. I ask you this question. Yeah. Click. Have you
heard that click? Question. Click. Que. E. I think this is a click. In this case, instead of making a selection and
approaching sound remove, just drag on the
destit sound and audition removes that
and heals instantly. For the QQS repair of small
or individual audio artifact, like isolated clicks or pause, make a selection around it, then go to favors or heal. Yes, this is a click sound. Yes, this is a sound we
exactly want to remove. So use a brash tool. You can choose any tool. Oh, just use a shift key to make selections in
multiple places. Then go to Favorite. Then auto heal. Then let's play that once again. Q. Yeah. The click
has been removed. F this question, F que
this question. Yes. So that's all about removing a specific sound in
audition. Thank you.
9. Applying Effects: Each recording contains
more or gaps in silence. You can easily find
silent fragments in your audio material by
looking at the waveform. Depending on the
length of your audio, you can either cut
out these parts manually or let the software
automate this for you. In both cases, be
careful not to delete the silence completely,
but to shorten it. Otherwise, your audio
will sound n and rushed. In order to automate
the process effects, then diagnostics. Then delete silence. There's a process
in the background, so this will be only available
in the view form editor. And the diagnostic
panel will appear. This effect brings up lot of useful edits in
a single click. Let me complete the section
or remove silences. The effect is delete
silence, is selected. Then just click scan. Then Audition will analyze the audio and shows
you the details. Then click delete all
and wait for some time. Then Audition will
delete all the gaps. Premier Pro has enormous keyboard shortcuts
to ease the editing. But a wide range of people only using a few of the
common shortcut keys. Most tedious part of editing, let me introduce some
of the presets and effects comes in the
diagnostics panel. Controls to go back. Just click over here.
Reduce microphone bleed, and microphone bleed
refers to the sound of one instrument
or source that is picked up by another
microphone that was intended to capture a
different sound source. We can access some useful
effects in the diagnostics. For instance, mark audio. It's a replica of
delete silence, but won't delete silence. Just going to scan the
selected audio clip and analyzes the sound for different type of
issues such as clicks, pops, hums, and
other type of noise. See that. So the audition says
these areas have problems. Pi zoom in, I can see that precisely. Control
set to go back. The tool then marks
the location of the issues in the wave phone
display of the recording, allowing the user to quickly identify and address
the problem areas. This feature is particularly
useful when working with large or complex
audio recordings. Let me switch to delete silence. Let me introduce
some of the presets. Just keep the font farts. This identifies and
remove unwanted noise, kind like hums, hisses, then background noise
from an audio recording while preserving the natural
sound of the recording. Then clean up the forecast
interview process, supplies a set of preconfigured
audio cleanup tools to the selected audio clip. Those tools include
noise reduction, DS, then volume normalization, and other filters and effects designed to remove
unwanted noise, enhance speech clarity and
improve overall audio quality. We have two more effects
remaining to discuss. D clicker and de clipper. Declicker is designed to
remove water clicks, pops, and other transient noises
from audio recording, and decliper is
designed to repair audio recordings that
have clipping distortion. However, diagnostic is a really great machine
learning mechanism to edit audio. Thank you. The reverb effect in
audition used to create a sense of space and depth
in audio recordings. It simulates a sound of a
space such as concert hall, by adding echoes and
reflections to the audio. By applying reverb to vocals, we can give them a more
professional and polished sound. This can help to create a
sense of space and depth making the vocal sound more
natural and immersive. Reverb is a short form
of reverberation. Reverb and echo are
much confusing, but both involves a
repetition of sound. Echo reflections are heard
as distinct repetitions of the original sound with a clear delay between
each repetition. Reverb, on the other hand, heard as a continuous delay of sound rather than
distinct repetitions. I'm going to work with
the multi track section, Open effX rack, then
reverb, then studio reverb. Studio reverb
simulates the sound of a professional
recording studio. It's designed to provide a natural and transparent
sound without coloration or artifacts that can be introduced by
other type of reverb. Before applying the effect, turn off the power to hear
how the original sound is. I don't think so because
we are operating in the space of news
parody and satire. Choose preset default
that's already selected. When you talk about fake news, the biggest difference is, and make sure to use a
good quality headphone to hear the changes made by the
effect we are working with. I believe the
studio reve already added a sense of
space and depth, but we need to work with these parameters over here
to make the vocal better. Seek the room size to 82. When you increase the room size, the reverb effect becomes
longer and more spacious, simulating a larger space with more reflections and
a longer decay time. Adjusting the decay parameter controls the length
of time it takes for the reverb to fade out from a short decay time to
a long decay time. Keep that default, that
is 2,500 milliseconds. Here we have width which controls the stereo
width of the reverb. So you can actually take a mono file and
make it sound like a recorder in a room with a stereo recorder by
dragging this to the right. You should hear slightly different reflection
in each ear. These two sliders in the output level
category helps to control the overall
effect of reverb. Dry is the original audio and wet is a sound
with a ft app. Increase in the dry
level will make the original audio signal
louder in the mix. Increase in the we t level make the reove effect
louder in the mix. If I keep the dry two 0%
age and wet 100% age, I only hear the reverve effect. How I usually work here
is I keep the drive 100% age and keep
the wet 0% age. Then let me play
that operating in the space of news
parody and satire. When then gradually
mix with the wet. You talk about play the audio. The biggest difference is it never tells you that
it increase that. We let you know
from the beginning. We are on keep that somewhere. That makes you
comfortable. Get go. I just left it at 0% age. Just like many other effects, reverb also provides
presides to work with. Applying reverb to
every other audio you work with is an essential, but it's good to apply a
little bit in some audios, including dialogue, music,
then background music, and special effects, et cetera. Adobe audition has a
great feature that allows you to save time
by adjusting presets. Pre sets are pre
configure settings that can be applied to
audio files or tracks, eliminating the need to manually adjust settings for
every new project. For instance, I want to
remove background noise from this audio good effects,
then noise reaction. Denise. Choose the amount
of noise erection required, then click over here to
save it as a preset. And name the preset, I will
name it Denise, then 70%. Then click Okay. Next time, I will get the preset
from the drop down. Even if I change to
something like this, I get Denise 70%. Audition also give us
an option to apply effects more quickly if
you list as a fair rate. Click the star icon to
list under fair rates. Name it Denise 70%. Then H. Then close that. If you head over to
Fair Rate next time, you can see that new Fair ate preset has been listed
under Fair Rate. And we can apply that
in just two clicks. Then open AX Rag. If you don't see FF rag, go to Window, then you will
see AF rack over here. Then we can explore
more about presets. Click the preside to
see some presets, and I'm going to
select podcast voice. Podcast voice consist of five different effects
applied to the audio, which means effects can be
grouped and saved as preset. Let me change preset to default, and I'm going to apply Studio reverb and
parametric equalizer. Then click over here. Then, then Studio Rob, choose the values you want, then go to filter. Then go to the next rack, then go to filter and EQ,
then parametric equalizer. Select vocal enhancer
from the preset. Then hold control key and
select both these racks. Then click this icon to
save it as a preset. Name it voice 01. Then hit. Next time, we will see the
preset over here. So we can directly approach
and choose that preset. Also, I'm going to set
current effects as a favrate so that we get
the preset in favorate. Click over here. Voice and 01. If you don't want the
preset anymore, delete it. And you can see
that anymore over here, because it's deleted. But if you look at fad, you can still see that preset. In order to delete that, go to window then fads
or open favors panel, then look for that f then click, then delete selected favor. One handy thing in favor I found is we can record effects, choose a default preset. Then all you want to do
is click the record icon. Ok. Every other effect
you are going to apply will be recorded as
long as record I go on. I'm going to apply and amplify. Just amplify y two or two dB. Then in the next rack, I'm going to apply a
reverb studio reverb. Then apply these effects. In order to stop
recording good favorites, then stop recording favate. The name that favorite,
then ok. Now, we got a new favorite
O here. Thank you.
10. Compression & EQ: Whether you're
mixing a music track or recording a podcast. Audio compression
is a useful tool for sound engineers who want to smooth out the sound of instruments,
vocals, and more. An audio compressor has the power to decrease
a dynamic range of an audio signal by mixing the loudest noise quitter and
the quietest noise louder. You may say your level, so everything sounds
good in one spot, but as the song goes on, some things may be
hard to hear or get too loud and
jump out of the mix. The most common use of
compression is to keep this from happening so you can get
a more cohesive sound. Compression can be done using effects called dynamics and EQ. I did bring a new
attitude in general. But I would say when
it comes to this, as you noticed, some
peaks and dips, we are going to make the
spectrum looks like this. I'm going to use Way for
Meritor to apply this effect. G effect, then amplitude and
compression, then dynamics. The interface of dynamics
might be strange to everyone. It's not like an easy drag and fixed effect like D
noise or something, then choose hard compression
from the preset. Now we are only
applying compression. That's why only compression
is checked, whereas, auto gate is a type of noise gate that
automatically reduces the volume of an audio signal when it falls below
a certain threshold. This can be useful for
removing background noise or other unwind sounds
from air recording. And expander, on the other hand, is a dynamic
processing effect that increases the dynamic range of an audio signal by
boosting the volume of iter parts while leaving
louder parts unchanged. This can be useful for adding more depth and dimension
to air recording, especially when used in
combination with compression. Firstly, I will say the makeup of the compressor to zero DV. Then I will enable the
preview editor so that we can notice the
changes taking place. The threshold is a level at
which compression begins. Once the threshold level is set, any audio below the threshold
will be unaffected. But any audio above the threshold will be
compressed by the ratio set. And let me select a
peak from the audio. Let me select this
part and zoom in. And if I look over here, this is somewhere near
-15 dB or -16 DB, then I'm going to choose
a threshold of -16 dB over here because the tus
amplitude was around -16 dB. Here we go. Also, I'm going
to enable the previoor. The ratio is the amount
of downward compression. That will be applied once a
signal reaches a threshold. For dial clip, keep
the ratio 2-4. The level of the
signal coming out of a compressor won't be
as high as it was when it went in because
the compressor is actively turning down
parts of the signal. So I leave it three, then
the makeup and makeup gain is used to turn the
overall level of the signal back up
and make it eight, then just look at the spectrum. See that it's changed a lot. And I'm going to
play this again. And let me turn off
the power stated. This was a and new
attitude in general. But I would say when
it comes to this, one has to bear in mind that
as the beatles would say, the Iran issue is a
long and winding road. We've known ups and downs, and it's a story. Once you're done, just
ready, click. Apply. We turn the audio from low peaks and loud peaks to
well parent studio. EQ stands for equalization, which is a processing
of an audio signal. Equalization tools
make it possible for you to separate an audio
file out by frequencies, eliminating water sounds or boosting the frequencies you
would like to highlight. Open effect rack, then
choose the first rack. Then click the flyout menu. Then choose filter and EQ. Filter refers to a
broader category of tools that allow you to adjust
the frequency response of an audio signal by
selectively allowing or blocking certain
frequency ranges. EQ, on the other hand, allows
you to adjust the balance of specific frequency
ranges in an audio signal. EQs typically offer more
precise control over specific frequencies
and allow you to boost or cut individual
bands of frequencies. I choose parametry equalizer
Parameter equalizer allows you to adjust
multiple parameters that affect the EQ curve, such as center frequency,
bandwidth, and gain, and you can precisely
target specific frequency ranges in an audio signal and
adjust their tonal balance. I reset a default setting so that I can
start from scratch. This part is called a
frequency spectrum display. This displays the frequency corresponse of the audio signal. As I'm sure we'll get onto. Usually, as a graph or a
spheres of vertical bars. On X axis, audition
displays frequencies from lower to higher and L stands
for lower frequencies, and H stands for
higher frequencies. This is why we
only see two band, L is on the 40 heads and
H is on 18,000 heads. And we have amplitude
adjustment on y axis. Anything goes above zero
d boosting frequencies and anything goes down,
reducing the frequencies. Down here, I have
five frequency bands, which I can total on
by clicking them. And enable the 3,200 heads band, that is a fourth band and
boost this by two dB. Just input two dB
gain over here. See the change in the graph. We can hear the audio
after making the change. In our conversation, when I took the big step to come out as
gay, many things changed. The benefit about
parametic equalizer is I can drag the point anywhere on the
graph and place it in a position that
sounds good for me. Let me play the audio and try to change the position
of the point, and whatever point or
frequency makes it sound good, then I will leave the
point over there. I lost a lot of things, and my music career
was one of them. I don't. It's very interesting. As I'm sure we'll get
onto in our conversation, when I took the big
step to come out as gay, many things changed. I lost a lot of things, and my music career
was one of them. I don't. It's very interesting. As I'm sure we'll get
onto in our conversation, when I took the big
step to come out as gay, many things changed. I lost a lot of things,
and my music career. Believe this point is great
that is positioning at 4,884 heads with 12.1 dB gain. This help to get more
clarity to the audio. If you look at the
graph over here, either side of the point, we have this gradient
coming down from it. That's because not affecting just one frequency are affecting
a range of frequencies. I can adjust a range of
frequencies by changing the Q factor or quality
factor down here. Q factor determines the
width of the frequency band affected by the equalizer
at a particular frequency. If I keep the value up, I'm actually getting
a narrower range and shortening will help to get
a wider frequency range. I was one of them. I don't.
It's very interesting. As I'm sure, we'll get
onto in our conversation, when I took the big step
to come out as gay. Many things changed. I
lost a lot of things, and my music career was
one of them. I don't. We have four more frequency
bands to work with. If you want to control
more frequencies, have it on other four bands. We have low pass filter. It is designed to pass frequencies below a
certain cut off frequency. High pass filter allows
high frequency signal to pass through while anating
low frequency signal. I switch on the
high pass filter. I think that boosts a lot
of quality and focus, and the setting you want to make might differ in your audio. Take your time, try
with different bands, try different frequencies
and find a good quality. Let me switch off
the power state of this effect. Then
hear the audio. Very interesting. As I'm sure, we'll get onto in
our conversation, when I took the big
step to come out as gay, many things changed. I lost a lot of things, and my music career was
one of them. I don't. And this is the audio after
applying Parametric Egoizer. Don't. It's very interesting. As I'm sure, we'll get
onto in our conversation, when I took the big step
to come out as gay, many things changed. I lost. Thank you.
11. Exporting in Audition: Once you finish your editing, you want to export
the audio file. So go to file, then export, then multi track mixed down. Then we can export selected
clips, then time selection. Time selection is
useful when you only need to use a portion
of an audio file. But this is great
out at this moment, it may be because I haven't made a time selection in the display. Here I'm going to select
the entire section. Some of the options
are familiar to us. First one is file name, and naming is essential
in exporting. Usually, people don't pay
attention to naming files. They leave it giving a
default file name or an EC X Y or 123 sort of file
name to S pup the process. Let me share you some tips for naming your export of file. Choose a name that accurately describes the content
of the mix down, such as the project name, song title, or an
abstract of the audio. This is an interview file, so I name it interview then
under Square production. The next tip is to
include the date. Adding the date to
the file name can help you keep track of
multiple versions of the same mix down
and ensure that you are using the
most recent version. Another tip include numerical
numbers at the end of the format because we may require to make changes
after exporting, making the same name without
any change may result in overwriting or adding a
system generator or keyword. Add under square 01, then choose a location
in your hard drive. We have a list of different
file format to choose from. Some of the formats
are familiar to use, and MP three is a file format that is a
compressed to file format, and MP three is commonly used for music distribution
on the Internet. It's a good choice if
you want to create a smaller file size for
easy sharing or uploading. AIFA here is uncompressed
audio format that is often used
on Mac computers. I'm going to choose
a PCM audio format. This is uncompressed
audio format, meaning that the audio data is stored without any
loss in quality. Next setting is
choosing sample type, and I stick with the
default sample type. Currently, I choose
wave PCM format. I can change into a
higher sample rate. Then mix down often refers
to the settings that you can use to export or
bounce your audio files. Mono or monophobic refers to a single channel
audio format in which all sound is mixed together
into a single track. This means that the same
audio signal is sent to both the left and right
speakers or headphones. Then the next one is stereo
that is currently selected. Stereo or stereophonic
audio refers to a two channel audio
format in which sound is split into left
and right channels. Stereo creates the illusion
of sound coming from different directions
and can create a more immerse
listening experience. The next one is 5.15 0.1. So round sound refers to a six channel audio format that includes five
speakers and a Safer. Five refers to five
main speakers, and 0.1 refers to the Sofer, and if I check any
of these track, audition will create
an additional file. When you embed the edit
original link data for a file in Adobe Audition, it creates a link between
the file in your project and the original file on
its native application. This link allows you to make changes to the original file in its native application and have these changes
automatically update in your Abi Audition project. Once that done, I'm going
to stick with the stereo, then click OK. Click
OK. Now it's exporting. Then I am heading to the files
panel where it exported. Here is a new file
that I created, and this is how exporting
works in audition. Thank you. I have this audio
file s from Premier, and I have finished
all my works. Now I can send back to Premier. Go to Multi track, Export to Adobe Premier Pro. Very top, we have
file name, name it, and I'm going to leave
this default file name, then choose a location. The next one is Saber rate, saber rate same as
premier project. The audio format audition
using here is XML. This format is used for
storing and exchanging structured data related to
audio editing and production. Underneath that, we
have these options. Exporting each track as
stem is the process of exporting individual
audio tracks as separate audio files. Each stem file will contain the audio data for a single
track in multi track session. Otherwise, we can choose a mono file or stereo
file at 5.1 file. But I'm going to choose
each track as stem, and also make sure to
check per row Premier Pro. And you get asked, how do you want to copy these
files into Premier Pro? I can choose a new audio
track or any of these track. I choose a new audio track to avoid the risk of
overwriting files. Then click OK. Now if you
head over here or C here, you can see that now
is placed over here, the Editor audio here. One more file is reminded to
edit in audition. This file. Select the file,
then right click, then edit clip in audition. And it will automatically
open up in formitor. You can edit and process
the audio in audition. When you are done, for instance, I want to amplify
that little bit, just little bit, then I want to remove the
background noise, just capture the noise print. Then go to reduce
noise reaction. Adopt noise reduction,
then heavy noise reaction. Yeah. So gone. Then when you are done, save
the changes in audition, just tap, control as. Okay. Then switch back to premier and the
changes you made in audition will
automatically update in the sequence. Thank you.