Ableton Live 11 Fundamentals: Understanding the User Interface and Essential Features | Nathan Scott | Skillshare

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Ableton Live 11 Fundamentals: Understanding the User Interface and Essential Features

teacher avatar Nathan Scott

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:14

    • 2.

      Preferences

      11:16

    • 3.

      Menus

      6:19

    • 4.

      Transport Controls

      9:58

    • 5.

      Browser

      11:06

    • 6.

      Editing Clips

      3:23

    • 7.

      Arrangement View Timeline

      13:24

    • 8.

      Arrangement View Tracks

      16:17

    • 9.

      Device View / Clip View

      26:55

    • 10.

      Session View

      21:30

    • 11.

      Exporting Audio

      9:05

    • 12.

      Managing Media Files

      2:52

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About This Class

Class Overview: In this Ableton Live 11 course, you will learn how to efficiently navigate the user interface and discover the practical functionality of this powerful music production software. Gain valuable tips and shortcuts for efficient music production workflows, and develop a deep understanding of the full capabilities of Ableton Live 11. This course is designed to enhance your understanding of the program and teach you how to operate it with ease.

What You Will Learn:

  • Efficiently navigate Ableton Live 11's user interface
  • Discover the practical functionality of Ableton Live 11
  • Gain valuable tips and shortcuts for efficient music production workflows
  • Develop a deep understanding of the full capabilities of Ableton Live 11

Why You Should Take This Class: Ableton Live 11 is a powerful tool for music production, and this course will teach you how to use it to its full potential. By learning how to efficiently navigate the user interface and discover practical functionality, you will be able to speed up your music production workflows and operate the program with ease. These skills are useful for any aspiring music producer looking to improve their efficiency and understanding of Ableton Live 11.

Who This Class is For: This class is designed for anyone interested in music production, whether you're a beginner or an experienced producer looking to improve your efficiency and understanding of Ableton Live 11. No prior knowledge is necessary, but a basic understanding of music theory and production concepts will be helpful.

Materials/Resources: To take this class, you will need a computer with Ableton Live 11 installed. Additionally, students may find it helpful to have a MIDI controller and headphones. As part of the course, attached is a glossary to help beginners with some of the vocabulary used in this course. 

Meet Your Teacher

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Nathan Scott

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Level: Beginner

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Transcripts

1. Introduction: Hi, I'm Nathan Scott and I studied audio production at Norco College. I'm a certified Pro Tools operator. However, I found that Ableton Live is more my vibe in terms of workflow. And then I'm able to write music a lot faster. So for that reason, I've been using able to him exclusively for six years. The structure of this class is going to be top to bottom. So I'm going to show you everything from the preferences all the way to your session view. And you should have a good understanding of everything that's available within the program. To follow along with this class, you will need a computer that has able to live 11 installed. This class will not be super beginner friendly. I will not be covering basic music concepts or music theory. However, I will provide a glossary of some terms for beginners. After this course, you should have a great understanding of everything that's available within Ableton Live and how to navigate Ableton Live, including all of the nuances in this class, I'll be dividing the videos into two portions, the main lesson and then a assignment. So if you follow along with this class by the end, you should have a loop that you can export and share. With that being said, let's get started and I'll see you in the first lesson. 2. Preferences: Hello. So what we're looking at right now is the default live session. Just know that you are able to create custom default sessions. That's a very useful thing to do down the line. So the first thing I want to go into is actually going to be our preferences. If you're opening able to him for the first time, you're most likely looking at something like this, which is very bright. If you want to change that as you saw, we're going to go here to theme in our preferences under look and feel. And we're going to click the theme, change too dark. That's my personal preference. And you can play around with these settings. It's got a brightness control here. It's got a color intensity and grid line intensity. So all of these can be reset by double-clicking as you see here, with that being said, now that we are dialed in with how our look is, as far as our interfaces, I want to go into these preferences from top to bottom. There are a lot of preferences, but I'm going to just touch on the ones that I use the most and the ones that I would expect you to need to know. So right off the bat, we have looking feel here. So language and behavior, you could change the language of your DAW and you have this follow behavior that could be useful if you're like scrolling, playback or page flipping. Next, we have auto assigned track colors. I think that will be checked on by default, which just means whenever you create a new track, e.g. if I create a new track right now, then it will actually just generate a random color. So that's useful and Clip Color Alliance to track color. If that's enabled, then it will record something in here. It'll match the color of this as far as the clip goes. Lastly, we have our display customisation, which we already looked at. So let's move on to the Audio tab here. Here you'll find all of your interfaces and audio preferences. As you can see here, I have two different audio devices, one for the input and one for the output. That's because I actually have two interfaces connected. So it should, as long as it's plugged into USB, it should show up here. So my scarlet to i2 has my microphone and the volt two is connected to a synthesiser. So my headphones are also connected to my volt two. So for that reason, I have my output devices bolt to and I can adjust the volume in my headphones directly on the interface. However, if you don't have an interface, you may need to use e.g. the mac studio speakers or something that is called built-in on some laptops. And that will allow you to plug in headphones directly into your computer, as opposed to having an interface. So that's important for output if you ever need to troubleshoot why there's no sound, that's where you would go. And then as far as inputs go, like I said, I have two separate inputs, 11 interface as Mike and one has a synth. So if I wanted to record those certain instruments, like my mic or my son, I wouldn't have to switch between the two. So if I want to record my mic, I would use scarlet to i2. And if I want to record my synth, I would have to switch to the Volt too. So that being said, if you have a very large interface or something with many inputs, outputs, you can also click into these configurations and you'll see what's available. And by clicking these on or off, it will determine if they are selectable within your tracks as recordable inputs. So we don't need to go too far into that. Next week. You have some sample rates, buffer sizes, and test tone. For the most part, 44.1 khz, that would be this here, and that is just your sample rate. So the higher the sample rate, the higher fidelity, but larger the file size is. One thing you may see here. You have a latency buffer size here, if you lower the buffer size, you can reduce some latency. General advice is lower. Sample rates are great for recording and higher sample rates are great for mixing. So if you notice you're getting a lot of glitches and stuff while you're mixing something down, you might want to increase your sample rate. And if you're noticing that you get some latency between input monitoring when you're trying to listen to yourself via headphones or an artist's singing via headphones. And they're saying there's some delay or a lag might want to lower the buffer size. I typically go down to maybe about one-twenty. Anything lower is kinda pushing it. So test tone, I've honestly never used. So we can move on Here. Link, tempo and Midea. Anytime you have a connected midi device in this instance, I don't, you'll most likely see that it populates here and here you can configure the input and outputs. And if you ever have some kind of issue with Midea not working properly, this is a great place to start in trying to troubleshoot here. So you can even enable certain things like MAPE and sinking and other advanced things. But for the most part it's pretty much plug in place, so you may not have to check this window out. Your file folder. Here we have things like creating analysis files. You have some cash preferences, so you can set where your caches are stored here. But to be honest, the only thing maybe I have had to check off here is creating analysis files. When you drag and drop something into Ableton, it'll create an analysis file which creates these pseudo warp markers, which you can then activate and use to quantize. But for the sake of this, you really won't be changing anything here. Next up we have our library, and this window is good for when you're barely starting out and say you have just purchased Ableton Live sweet, or you've had it and you just haven't downloaded the packs or you have already downloaded the packs and you need to move the packs. You can do that. So you can see here I have the location of my user library is actually on my hard drive, and then the location of my folder for Packs for all my Ableton Paxil show you here. Packs. Can see I've already downloaded a bunch, but if I click down here and we have 23 available packs which I can install. So say I didn't have that much space on my computer, e.g. there are some big files in here, 13.2 gb on this one, I can actually change the location to some sort of external hard drive. So moving on to our plugins, scanning plugins, you will be doing that very often anytime you download new plug-ins, if you're not seeing them in your folders, you will have to rescan the plugins. And if you're opening Ableton for say the first time, you will need to enable Audio Units. V2, V3, V0 is T2 and T3. By turning these on, that is telling able to and where to search for plugins. So if you're using Windows, you may not need audio units because I know that's more of a Mac thing, but just know any, anytime you want to set a custom folders that you've downloaded some plug-ins into a external hard drive, you can set that custom folder here that you can browse. So basically you would set up custom folder and then enabled via C2 plug-in custom folder. And the same for the BSC three here, plugin window options. So e.g. if I open up a plugin, it's automatically going to open the plugin window. So that's on auto hiding, I believe once I start recording, it'll hide. And then multiple plug-in windows allows you to have multiple plug-ins open at once. It's all of those are great as defaults. I've never had to change them. Next, we have record warp and launch. This just tells you everything you you're currently recording at all the specs regarding what types of files you'll be recording. Two really important to Preferences here are the exclusive arm and solo. If you take a look over here, when I solo, everything is exclusive. So if I sell low here and then syllable here, they will be exclusive events and they won't add up if I turn off e.g. exclusive solo. Now, when I click here, it'll be adding more solos to my selections here. I can click Command and click my solo here. And then that'll unselect all those solos. If I was working in that way, which sometimes I do the same for the arm. If you see record arm here, these are my record button, so they are exclusive to each other. If I turn that off, I can enable multiple at once. Command clicking, we'll de-select your selected arms or solos. So you don't necessarily have to changing these preferences because you can click command. So it says exclusive, but if I hold command as well, I can add onto my selection. And same for my record, if I hold command, I can add more to my selection. Okay, warping fades, you have default warp mode. I've never really changed auto warping long samples if you're dealing with mashups and things like that and dragging and song, say for reference tracks sometimes auto warp and long samples you may want to have checked off. I tend to work this way. If I'm dragging and long files, normally it's a song or something that I don't necessarily want able to just work right away. And then your launch mode, this is gonna be for Session View, which I don't personally use a ton. But these settings have always worked fine for me. So tap tempo, start playback with tap tempo that allows you to click here and it'll calculate how fast your bpm is based on a finger tap of a mouse or trackpad. So that being said, if you want playback to start with tap tempo, you can turn that on. And after I click it four times, it'll start playing. Started playing there. So I will work with that often draw mode with pitches lock. I wouldn't say I use too heavily, but I'm assuming it just allows you to draw with this pencil tool here, a locking two pitches. So license maintenance, this is just if you ever need to authorize your Ableton online. That's where you would do so. But normally when you download able to and it will prompt you to handle this right away. And that's pretty much everything for preferences. So now that we have our look and feel right and our audio preferences dial, then we can jump into the rest. Now that we've gone over the preferences menu, your first assignment will be to adjust the look and feel of your Ableton user interface. So in order to bring up preferences, we can use the command, command comma and under look and feel. You're gonna mess with these sliders. And if you would like, you can post a screenshot of your look and feel by clicking the Create Project button below the course. 3. Menus: Okay, next up we're going to be looking at our menus in Ableton Live. So the first thing you wanna do to follow along with this lesson, Let's go ahead and go to View, and then toggle on Info view. This will pop up a little dialog box at the bottom left here that gives you a little bit of info about what you're looking at. So that being said, I would just advise you to go through these and learn all of the shortcuts. At this point, I rarely ever use the top menus. The only reason I would do so would be maybe to export, but even that has a key command. There are a few key commands that I have not developed his habits, but for the most part, I know a lot of these key commands. So that being said, let's just dive in here live. That's where you'll find your preferences and as you can see, there is a command for that. Next, we have our file, which you can see we can create new Live sets, all the usual file things. And you could manage files, save sets. If you want to save a copy of a set for a version, you can do that with saved lives set as once again, there are shortcuts for that which are shown here, saving a copy. You can see on the Info view there what that does. Collecting all and saving will package all the contents of your session into one place so you can share it with others. Saving lives set as template is a very useful feature in live 11. You can create templates, which gives you a great starting point for any projects in different genres or just general templates, whatever you may need. And all of these templates are gonna be conveniently placed in the browser, which you can then drag and drop certain elements out of into your current session. So there's a lot of ways you can use that. Like I said at the beginning of this course, you can create your own Live Set Default. So my default would include things like a side chain bus or in audio channels are in, since preloaded, maybe some sense, but really you can customize it however you'd like. I'm not gonna go into exporting audio video just yet. I'll save that for the end editing. Here you have a lot of editing tools, but most of this you will never actually go to the Edit menu to do. You will just use shortcuts. At least. That's how I like to work. As you can see, it's the standard cut copy paste commands and then the duplicate Command D is very conveniently named. A lot of them are conveniently named to be the first letter of whatever function they do. So you can see how you can delete with delete deactivating tracks is zero, selecting all is command a selecting loop. Shift Command L, Command L activates loop grouping, tracks, things like that. Cutting time, pasting time, all kinds of things for pushing sections around in the session view, renaming command, our soloing tracks, arming trucks, freezing tracks. Another thing about these menus is that a lot of these things can be accessed by right-clicking certain areas of the interface. Command E and Command J are very important commands. Command E will split a clip command J will consolidate, arrange command you allows you to quantize shift Command U gives you quantize settings. One thing that you will actually have to come in here for if you want to have input quantisation, upon recording, your notes will be automatically quantized. You can set those values here under record quantisation. Once again, simplify envelope is something you could do by right-clicking an envelope. Next we have our Create tab. All of this is how you create tracks, midi tracks, return tracks, take lanes, inserting scenes and your arrangement view, and then inserting mini clips, capturing midi, creating fades. A lot of these things can be done by clicking in the timeline. Next we have our view. This just shows you all the commands for toggling different aspects of your view. Not gonna get into that too much, but you can easily just go in here and see or read everything. Each one of these your options here, there is a very important check mark here to implement and that would be reduced latency when monitoring. This helps in reducing latency if you're working with a computer that has low RAM or anything like that, reduce latency when monitoring will just help you reduce latency when you're monitoring. Very important there. And other options. As you can see, a lot of this is all just commands, which makes it really easy. Lastly, you have help here which you can check out the manual, search up certain things, checkout forms, and check for updates. So that's everything in the menu bar. I would implore you to learn all of these key commands. And even if you don't necessarily take the time to do so now you have a general gist of where everything is. You've toggled Info view. So now you can see what everything does and we can continue. And I will still try to provide you with key commands as they come up. So your assignment or this menu section will be to drop down these menus and familiarize yourself with some of these shortcuts for the assignment, what we'll be doing is just creating some audio and midi tracks, which will be the basic building blocks of any music that you create within Ableton. So to do that, first, we're going to delete these here. And we can do so by clicking one here and holding Shift and clicking the range that we want to select and just go ahead and click delete. The reason I left one up here is because Ableton doesn't allow you to delete all tracks. There will always be one track here. With that being said, let's go ahead and use our commands that we saw under the Create tab to insert an audio track as well as a midi track. So Command Shift T gives me midi and Command T gives me audio. And that'll be it for this assignment. 4. Transport Controls: Alright, so up next we're going to take a look at our transport controls, which is going to be everything at the top here. So first off, we're gonna go left to right. First on the list is gonna be linked. Link allows you to sync multiple devices so that when you press play on one, you also are pressing play on the other. There's a lot about this. It's really hard to go into detail about, but it has its limitations. I would just suggest you research it. Tap allows you to tap a tempo and then able to, and we'll calculate that tempo for you. So if you click this four times, you can see I clicked it at a rate of 215 beats per minute. I go slower. I get this up. Next, we have our tempo slider, which you can click and drag upward or downward, upward increasing the tempo, downward, decreasing the tempo. You can also double-click and type of tempo and then hit Enter. You're good to go. Another thing if you want to get very fine increments of tempo sliding, you can hold Shift while you drag, and that gives you a decimal points up next, these two buttons here I've actually never really used, but these will temporarily either increase or decrease the song tempo to synchronize to external music. Up next we have our time signature. By default will be four for where you can change by typing or clicking and dragging each individual value. Once we move on to our main timeline here I'll show you guys how you can add time signature changes. Next button here that's very important to know is this is your metronome button. Right next to it is a little arrow that allows you to drop down and gives you options for count in 1 bar would give you four clicks and then recording what begin. You can change the sound of your metronome and you could change the rhythm. For the most part. I've never changed the rhythm. I never changed the sound. All I do is enable counting or disabled counting. In upcoming videos, I'll show you how you can adjust the volume of your metronome. But for now we're going to proceed. Okay, and then this button here, I also do not use very often, but it says this is the quantization menu. So you can choose this to choose the global launch quantization. It's used to avoid rhythmical error when playing clips. It is also used to determine when playback will begin when using link. This feature is used to quantize clips within your session view and keep everything in sync. And it would adjust the length at which your clips would play back. Follow this button will make it so that your screen will follow your playhead. If I hit Play. You can see that my view did not scroll along with my playhead. However, if I enable this and do the same, you can see my view follows my play head. Right next to that you have a bar and beat counter. Next to that you have your play button. You have your stop button. Very important tip here. When you are zoomed in, in a session and you want to go back to the very start, you can actually double-click. You're stopped by in, your cursor will jump back to the start. Right next to that you have your record button, which as you saw there, automatically began trying to record. And that is something that is in preferences. You can make it so that when you hit record, you have to then press play. Or you could just make it so that it'll automatically start recording. And like I said, the counting is determined here. So if I don't want to count and I could just hit record and we will be recording. But as you can see, nothing is recording because nothing is record enabled, but we will get into that more soon. This plus icon allows you to overlap midi. So say I record one midi pattern and it's for trumps. And then I want to go in and add a hi-hat on a second pass. I can do that if I enable the plus. Otherwise middy will just record over itself. So quick demonstration of that. Maybe wise, you can see if you can see it's recording over when I press keys, but if I hit the plus button, now when I add keys, it adds to it. As you see, I was just using my keyboard to type those notes in and we will get to how that is enabled very shortly, this button allows you to enable automation recording. So without it, you will not be able to record automation. You can also actually record automation by clicking and dragging parameters while recording. Next to that, this button here will sometimes highlight orange. And basically, when that happens, it means that you need to re-enable your automation. Sometimes they'll get overwritten and you just need to click that button to re-enable your automation. This button right here is a lifesaver and that is captured midi. So if I was to be playing something on a keyword, in this case, I have my computer as a keyboard if I'm pressing some stuff, these are cores. I'm not recording, but if I hit this button, you can see it captures any midi that I was playing. However, did not record. This. Next button is a session record button. And it is one that I don't use very often. It's used to record audio from your Session View. So next, these numbers here allow you to input a loop duration. So next we're going to take a look at looping just for your reference command, L activates or deactivates a loop. I can select a range, hit Command L and my brackets will jump there. That is the best method that I have found for making loops. This is the loop icon here, and these two icons next to it just prevents you from recording information either before or after the loop point. Over here. On the right, we have our pencil tool, which is activated with b. And then we have our computer keyboard, which is toggled with M. The computer keyboard is how I was able to type notes. And B allows you to use a pencil within the piano roll. So a quick shortcut here would be Command Shift M to create a midi clip. And you can see it's empty. And this pops up and I can edit the piano roll here. So if I take my pencil tool, normally the cursor would change. There you go. You can see I can time to just pencil things in. A quick tip command 123.4 are all used to adjust grid sizes. So if I make this bigger with command two, command one makes the grid smaller. Command to make the grid bigger. Command three toggles, triplet view command for turns to grid off. So we'll go back to command for to enable our grid. And you can adjust the size of your notes. Way when you input a note with the pencil, it will be whatever size the grid is has. You can see, you can make quick roles with this. Or you can write chords and quickly edit midi. That's B. Highlight all of this and delete. And next we have this key in here which allows you to customize any key shortcuts, anything that is orange could then be assigned a key. So if I were e.g. to say, I want this midi track to be so load in H. You can see now, if I turn this off now, when I hit H, So I have to turn off my keyboard here. When I hit H, it will solo that that midi Track command K toggles this feature. And I can go in here and also delete that key command. Okay, so then we have our midi button, which allows you to assign midi parameters. So if you have knobs on your midi controller, you can hit Command M. It clicks something and then twist the knob and it will assign it to that. So the CPU meter will tell you how much CPU you're using and a session. So if I have a sample here, so as you can see when I start during processing and stuff on, you'll see how much percentage of your CPU you're using. As you can see, I'm hardly using any just because this is a very processing unintended session. So that will be everything that you need to know in the top transport controls. Your next assignment will be to use the transport controls in order to set a tempo. So we learned two ways to do this. We can slide the slider or we can use tap tempo. You can choose your method. But for myself, I'm going to just enable the metronome by clicking these two dots and pressing play here. And then sliding this, I find a BPM that I'm content with. 0. For this, I'll leave it at 01:20. 5. Browser: Next we're gonna be looking at our browser. And the browser is going to be this left-hand side over here, where all of your files will be, all of your folders, all your music making tools, pretty much everything is here. A quick note, this triangle will collapse the browser, and these triangles are located throughout Ableton and they just collapse sections. Keep a lookout for those. And that is also what these key commands that we saw in view we're referring to basically just quick access to these triangles. I myself just click the triangles. So what you might be seeing right now would be just a red dot that says favorites. Ableton Live 11. There are these things called collections where you can compile a list of tools and things that you use on a regular basis, but you can really customize them however you'd like. In the past, I loaded a bunch of samples into one called this drum thing, and I don't know, it just got kinda cluttered. So what I'm going to try to do now is just keep it to tools and things that I can reach for quickly as opposed to samples. So that being said, let's take a look at how to create categories. So anything within live I can click and create as a tangible item. So say I wanted to add this to my instrument folder. I can right-click it and add it to instruments and add to my instruments not only that, but I could add it to multiple groups, e.g. bases. And now that will be under basis, but it will also be under instruments. Works very similar to tags and finder, very useful tool and you can customize this however you'd like. Up next we have our categories, which is basically able tins kind of core library. That's all the stuff that comes pre-built in with Ableton, with the exception of plugins, this is where all your third party things will be. So under sounds, you have all your sounds that came with Ableton. They're all categorized. If you're looking at these, they're all collapsible. And you can see that we have a DVs and AD Gs. These are all instruments that I can preview. The difference between a ADV and ADG. Adv is a device and ADG is a group of devices. So depending on what you choose, that's going to affect how much processing you're using and how much processing the sound requires. Later on, I'll show you how to create groups within Ableton and save your own presets of this kind. As you can see next, we have drums, which are all our drum kits. And there's a ton of them. And I can click them and get a sample of what they sound like. So moving on, we have instruments which is all ableton its instruments. And then we have audio effects, which is going to be all of our EQ or saturate, our compressors, limiters, utilities, reverbs, basically any processing unit that you would throw onto a track is going to be here. Midi effects. You have great many effects that change the behavior of your midi keyboard. E.g. in arpeggiator allows you to arpeggiate chords. You have your chord builder and a bunch of other stuff that you can play with. Really though the arpeggiator is a great tool and that is one of the main ones you will probably be using. And the rest are just experimentation. Max for Live is something that ableton has implemented where developers can basically build their own tools. And this here is a collection of the stuff that came with Ableton. If it looks like this little plug-in type icon, that means it's a Max for Live device. As you can see, we have more media effects in here. These are all going to be your Max for Live things plugins. This is where your BSTs and everything that we set in our preferences we'll scan and appear. So you can see here I have all of my VSTS and so on and so forth. This is why it's really important to create tags because it can be kinda daunting to have to go and look for things like this. But don't fear because there's always a search tab up here. So anything you want to find, you can always just search up. So if I'm looking for, say, a limiter, my plugins, I have these limiters. One thing to note about the search, if I'm searching something, it's going to search the selected folder. So you can see I have no limiters and my samples, but I do and my plugins. However, if I click all results, I'll get all results within all of my folders in my browser. Up next we have clips. These are. Clips that are kind of a combination of audio and midi. The only time you'll see this icon, if you see, if I drag this in, it's going to load the midi as well as the kit. So that's how that works. Up. Next we have samples, which is just audio samples. Strictly the stuff that came with a Wilton in this scenario. But in the future, I will be having an external hard drive. And I also recommend you get an external hard drive to put all your samples onto, and I'll show you how to load those samples into Ableton. Up next we have grooves. And if you notice here we have this groove kind of window here. And basically these are quantisation profiles. So for demonstration purposes, let's take a look at this clip that I have here. If I press Play, it has a very specific group. Now if I were to take one of these profiles, I'm just going to type in a swing here, so it's a little more apparent. I can do swing 16th. See something kind of intense of this. So you can just click and drag groups. You can also drag grooves in your groove pool here. And so right now you can see that we have the first group that I put here and it is affecting our timing. 100%, 0% grew, swing, completely swings it. And you can mix this. As you could see, I could also, if I were to drag this onto the kick pattern, it would replace the other but doesn't do as much just because it's thirty-seconds. But yeah, that's the gist of a, of a group. And if you double-click a midi clip, you can also see in here at the bottom that it says that we are adding a group to this clip. So that was a quick look at groups. Moving onto templates. As you can see, I'm still searching some things. I don't have anything here. So anything that I save as a live template through this menu here is going to go in the Templates tab. Ableton Live 11 comes with these default ones. And if I were to double-click one, it would just open it. So e.g. if I do this, don't save this as a template. It's got a tracks ready to record. And let's say I want to pull in some midi from some other template like this. I don't know what it is, but I can do so. Podcast template, mastering, sweet, but I can just drag in anything from any other templates. Templates are super useful and you can create whatever kinds of templates that you want for whatever purposes. Underneath that is going to be everything user related. The exception of packs right here, you can customize any folders that you want to appear. So e.g. if I had a sample folder somewhere, say like my downloads or something, I could click Add Folder and I can select perhaps my downloads folder. It's going to take a minute. So for some reason my Ableton is crashing. It could be because I'm using OBS at the moment. But typically all you would do is just hit Add Folder. And then you can select a folder that you want to include for Ableton to scan. And you can access all your samples through an external hard drive or anything connected. So in this case I'll just hit Cancel, but that's how you would add things there. You could also add, say, other project folders and dragging certain files from other sessions. Last thing here on the browser window, there is a little headphone icon here, which lets you turn on or turn off auditioning clips. So if I want to mute things are not here, then I could do that. That's pretty much the gist of the browser. So we're gonna go ahead and move on onto our timeline and some controls that we have there. Okay, so now that we took a look at the browser, your next assignment will be to drag in your first samples and instruments onto the tracks that you've created. In the last lesson. Go ahead and click around in the browser to see what types of instruments and samples you have available to you. And alternatively, you can also search up here. So in our case, we will start with a drum loop. I'm going to search up drum loop. And you can see under this samples folder I only have one, but I'm going to switch to all results to get more options. Now that I have more options, I can click and listen and see if there's anything that calls my attention. The sake of this loop, I'm just gonna go with the first loop here and drag it in. And for my instrument, I'm going to hop over to the instruments tab and just select an instrument that sounds cool to me. Let's see what we have. It's pretty rad, so I'll just drag that one in. And to add this base to this track, I just clicked and dragged it. And now it is here. So that's it for this assignment. Just go ahead and add an instrument and a drum loop that we're going to base our loop off of. 6. Editing Clips: This is gonna be a quick video on how to edit clips within your arrangement view. You're going to need to know this for the next lesson. And Ableton, there are different parts of the clip. And each part of the clip triggers different tools when you hover over them, that if you see here, if I drop this down, I just have the name. And then underneath that we have the clip content. So if you hover over the clip name that accesses the graph tool and you can move things around with the grabber tool and it's going to be snapping to the grid. But if you hold Command, you can slide without snapping. Also, you can hold Alt, click and drag a clip, and that'll make a copy of it. You hover over the right of the name and you extend forward. It'll begin looping that clip. And if you move backwards in time and you can shorten lips, thing goes for the other side. If you drag it out where it it'll loop. And if you drag it forward, it'll shorten the clip. If you hover over the clip content, you will access the selection tool. And this allows you to select ranges of your clip and you can then break those clips, duplicate those portions of the clip with Alt. You could delete those sections and much more. And then if you here on the right, there's these handles that allow you to create fades on your clip. And there's also some things that happen when you're an automation mode. A few select a range just in the bottom where the clip content is, that's only going to duplicate your automation. However, if you select the clip content and the clip name, there'll be duplicating the content as well as the automation. That's a little hard to see. Let me do that again. But smaller. You can see we're copying the automation and the clip content will go back into the normal view here by pressing a about other things you could do with the clip is I'm reversed the clip by pressing R and you want to make sure that you're in work mode for this. So this Warp button is checked off. These shortcuts won't work though. We'll turn that on. Yes. So from here, if you hover over the right trim area and you hold Shift, you can actually stretch the audio or you can compress it. You'll hear how that sounds here. But if I stretch it and if I compress it, That's how that would function. Another thing you could do is arrange here using Command E. And if you hold Alt and Shift, you can drag the content of the clip. And if you hold Command as well, you can make it so that it doesn't snap to the grid. That's super handy. Another thing you could do is use the command, command option F when you highlight over the end or the start of the clip. And that'll create a fade for you. And if you had multiple clips, I have a line like this. You could select ranges of multiple clips, do Command Option F and it'll fade them all for you. If you highlight the whole clip and you hit Command Option F, it'll create fades at the beginning and end of each clip section. 7. Arrangement View Timeline: Alright, so now we're gonna take a look at the timeline. I'm going to show you guys everything from about here, excluding these tracks. I'll get into that in a separate section. So at the very top, we have what's called the overview. You can click within here and it becomes a zoom tool by dragging up or down. If I'm zoomed in really close, then I can also click around and it'll jump to that section. I have the option to expand this or contract this by hovering in-between the sections here. Next, there's these two buttons here, which allow you to optimize for the track height, which will use up your screen space to make the track height taller. Or you can optimize by width, which will put in this scenario my whole song and perspective like so. And then right beneath that we have this section, which is just a dark gray kind of timeline. So within this timeline, you can also click to zoom here. So you have two main spots to do so. And then right here in this light gray area, right beneath the dark, that is how you click around to start playback at a certain point. So anytime you want to play at a certain point, you can just click there. And you can see sometimes if I'm playing, it'll give me a little bit quantize kind of playback. So another thing I could do in terms of playing back the music where I want it to play back. I can select the clip and just pause with Space bar and press Spacebar again to initiate from that point. Also in this light gray area, you can add locators. So say every 16 bar, I want to have some kind of locator. I can create them by right-clicking and adding locators. And I can hit Command R or right-click Rename. I could say this is gonna be my verse, then this is going to be my chorus. Or I can make a note here, and so on and so forth. So you can do that however you'd like, just know it is an option. And to add a time signature change, say I want to change here, I can actually just delete this. Say I want to add a time signature change. I could right-click, Insert Time signature change. Let's say we'll go to 68 here. Now, if we play our metronome, we'll see what we have. 341-231-2341, 2345, 6123, 4561, 2456. So you can kinda see how that works. And we can also delete all time signature changes. Okay, so the blue triangle is going to correspond to places like click on the actual session area where all my clips are. And this will also indicate where I'll start recording from. So if I hit record and maybe I take off counting, it should start right, right there. So if I had a clip here, I want to record here, I can do so. I can click over here. I want to record here now. Say I want to do this range record. So yeah, I think that navigating is very easy in Ableton and makes punching in very quick. I can just press play. And then as soon as I'm ready to record, someone in and pause the recording we have right here, these numbers correspond to our musical time, meaning measures, bars, beats. And then at the bottom we have seconds. So if you want to know how long this song would be, I can click and drag. And we have a marker here. So this song would be about 2 min and 52 s. Another thing to note when you are selecting a range here that determines the export range. So when I go to Export, it'll say 1-86. So it automatically imports that data, which is awesome, but we'll get into more on exporting selecting loops. You can select clips and hit Command L. And now you'll loop that section. You can click and drag these brackets around, shorten them. And of course there's the command one and command to, which is very helpful if you are copying and pasting stuff. Now let's develop more of a structured thing here. Oh yeah, so you can also change colors of clips by right-clicking clips and giving them a new color. Select right-click. Also, if you want to rename clips, you can click them, hit command R and type a new name. Same for audio. So I'm going to quickly show you guys some kind of section manipulation for your sequence. So if I have this kind of thing going on and say, I only think, Oh boy, Now I want like a intro. I can select an area and hit, sorry, I can select an area and hit Command I. And it will create silence there. And depending on how long I make that selection, that's how much time I'll be inserting. So I can undo with command Z. Another thing I could do is command copy something. And then Command Shift V will insert space. For that clip. I could select ranges. So say I want this whole section to happen here. I can do that and say that I and done arranging my stuff and I want to recolor everything back to how it was in, select everything Right-click. And so I just click, shift, click to the top, right-click and assign track colored eclipse. And that's a quick way to get all your clips colored according to their tracks. So let me also do the ease and do the same process. So that's a great way to remain organized. You can always move around your locators by clicking and dragging them. So putting audio onto your timeline. You see here it says I can just drop files and devices here. So anything from my browser that I want to just, I guess the word would be instantiate, but that's a little nerdy. Anything that I want to throw on my tracks, I could just drop down these menus, click and drag something, and there you have some audio or say I want to do a plug-in or something, I could do that as well. Plugins that created me a new audio track with this plugin on it. So say I wanted to insert a silence here. I can do Command. I can also duplicate things. And Command Shift D, e.g. will duplicate and nudge everything in the rest of the song over. These are really useful tips for arranging your music. So one other thing, these arrows here allow you to jump to your markers. You can even hit the Del button and it will delete set markers. So that's a really quick way to jump around from your markers within your timeline. When you want to automate stuff, you can hit a and it will show automation. The reason it's not working right now. You have to toggle your computer keyboard with m. As long as your computer keyboard is enabled, then your buttons will function as a keyboard and not as key commands. So this instance, I'm going to hit a, and now you can see we have an automation view and I can hit a again and toggle between the two. So if I want to automate something, e.g. I. Have this convex here, which is a crazy thing with all kinds of macros. I can go to the drop-down here, and it'll say convex. And on the rest of here I can click on a parameter. And you'll see that my automation curve changes. Which means that whatever I click, my automation is going to correspond to that. No. I could also go to show automated parameters only or I could configure the parameters as well. So I could go in here and configure parameters, but that's a little advanced. We'll get into that a little later when we are focusing on this specific section. For now, just know that you can toggle between automation modes, dislike that, and click and drag points by double-clicking. It, select a range, right-click, Insert Shapes. You could create curves by holding Alt and clicking, dragging up or down to create interesting shapes, just curving shapes basically. And you could also use this button here to lock your automation. So say I have this going on and then I put this audio into this thing. And I wanted to duplicate the audio without duplicating the curves. As long as the lock is enabled, I won't copy the automation, but say I do want this to have all the automation. I could take off the lock, hit Command D to duplicate, and it copies all the automation over. That's how you can quickly edit automation curves and create automation and Ableton. And I think that concludes everything in the timeline that I feel like you should know that we can move on. Now that you've learned a bit about arranging your track, we're gonna go ahead and start structuring the loop here, we're gonna make an eight bar loop. As you can see, we have 129. So that would be the end of bar eight, ending it's 8 bar. So we learned Command D to duplicate so we can extend this drum loop and we also learn how to create midi clips within the timeline. So Command Shift M will create a midi clip. And here we can either draw a melody out or we can use the computer keyboard to create a melody. So this sound is actually a longer sound, so it needs longer notes. So that will be my melody so far. And I'm just going to use the M feature that we learned in transport to pull up my piano keyboard. Then pressing X or Z will change the octave. So if I press XL be higher on the notes, and if I press Z will be going lower. So I'm also going to enable this plus icon here and add some notes to this loop. You can see those notes that I recorded are these ones that are just slightly off. So we can fix that by using a command or going up here to Edit and quantize. And you can see here the commands command U and shift Command U. So quantisation just aligns these notes to the grid. And we'll press Command a that selects all of our notes. And we'll use Command U. And then I'll quantize if you, instead, if this doesn't go right and you want to adjust the quantisation settings. You can do Command Shift U, and you'll see different divisions of time. And you can apply that. Alright, so that's it for this assignment. 8. Arrangement View Tracks: Alright, so up next we're going to take a look at all of your tracks, and I'm going to break down how to change the displays on these tracks and what everything is in terms of audio routing and functionality. So if you're looking at your tracks and they don't look how they look. On my screen. There's these four buttons with letters on them. There's Io, M, and D, and all of those buttons just change the display of your tracks. So if I take off i 0, you'll see we got rid of our inputs and outputs. If I get rid of R, you get rid of your returns. And if I hit M, we get rid of our mixer controls. And if I hit D, Then I can see delay in milliseconds. So this allows you to add a delay to your tracks. So say you want something to rush or drag, you can add millisecond delays. You want to enable your IOs or returns our mixer. And in this case, we can leave the delay compensation off. At any point you could right-click and insert audio or midi tracks or return tracks or group them. So a quick rundown. There's midi tracks and there is audio tracks. Your midi tracks will be what you use to use any virtual instruments. And audio tracks handle any audio recordings that you're gonna do. First off, we're starting at the top left here you have this little drop-down triangles which allow you to collapse tracks or expand them. You could also hold Alt and click and it will collapse them all or expand them all. You could also click and drag in-between tracks to individually change their sizes. Could also Alt click and drag and you'll also adjust the size of all of them. Renaming tracks is command R. So next to the track names, we have some options and drop-downs here. For midi tracks, that's going to be where you can select which midi keyboards are triggering which tracks. So for instance, if I want only a computer keyboard to trigger this midi track and say volt two is a midi keyboard as well. I can record both simultaneously by enabling both and only my computer. Key strokes will trigger this track, and only the bolt would trigger this track. The drop-down beneath that can be used to route complicated drum racks and things like that. It's not a menu that I use very frequently, but just know that it's there. Underneath that you have input monitoring, an auto monitoring, and you could turn Monitoring off. In terms of middy. You may not use this too much, but there might be cases where you could just comes more in handy for audio tracks. Let's say I had a mic, e.g. track one here I can see some metering. So if I hit input, but I should be able to hear and see how much level is coming through. And that way if you're recording someone and they want to hear themselves else, you can do that. Alright, so the auto monitoring but has a lot of different functionality. E.g. if we see right now it is monitoring, should be able to hear myself here. But if I switch to a different track, you can see it'll stop monitoring here. So just now you need to record enable there. And then when you record audio, you'll be able to hear yourself. But anytime that audio is playing back, you won't be able to monitor. So if I reward syncing here, it would be a standard reporting where I hear myself and performance I want if I stop recording then at the back. So if I recall, it's monitor. When there's audio content, timeline here myself, after the audio content, then it'll serve monitoring again. If I stood next to that, you have an off button. And that just turns off input monitoring. So you wouldn't be able to hear yourself. Some people don't like to hear themselves when they record. That's the button you would click for that. Underneath that you have your output routing. So in this case it's for an audio track. I can make this ascends only track. I could route this audio to another track to say I wanted to record the audio from four to audio five here I could output the audio for audio five. I could hit Record here, and it will record what's on audio for audio five. So that's how that works. So many tracks also have an output. However, they require an audio track or an another track to have some sort of media-based effect. So here I loaded on this audio file or a instance of harmony engine. This is a harmonizer that can take input midi. So if I switch here to accord via midi, it'll generate different voices based on midi. So if I had some chords here, then I can route this midi to trigger the voices in audio file by going to the output of the midi, clicking audio five, you can see it drops down four voices here. Depending on what Plugin you're using, you may need to route some of these things. Alternatively, able to nasa stock plugin called external instrument that allows you to basically output midi just as you would there except for without having to change anything there. Same thing though, you need to have a plugin with a midi based functionality. So moving on, we have these orange buttons here that is to enable and disable tracks. So I can mute tracks by clicking here or enabled tracks by clicking them on. So as long as they're yellow, they are active. And if they are grayed out there inactive, this button can also be automated. It's a great way to cut off reverb tails and things like that by muting the whole track. So any effects that would come out through the master would be completely muted by automating this. So if you have just clicked it, you can hit a and it says speaker on here. And then I could take a small range, click Arrange, holding, Shift, and then dragging down the automation will make it behave like this. If you don't, when you click and drag, it, just makes a point as you can see, because I automated it, it added a little red dot here. That's how you know, if there is some automation going on with the mute button here. So continuing on here, there's this little blue box here that's used to change the volume of your clips and you can click and drag here to increase or decrease volume could also double-click here and type stuff. So say I want this to be negative 10 db. I can type negative ten and then Enter. And also I could select multiple tracks and say I want this one. This one's not showing a meter because there's no instrument on it. But as soon as I add one, you can see we have a volume meter. So say I grab all of these and I want to subtract 10 db from all of them. I could double-click one of these and do negative ten. And you'll see that this one that I've already ducked down by ten dB is going to be negative 20 and everything else negative ten. So that's a quick way to adjust volume of groups. So underneath the volume, you have these negative infinity boxes here. Those correspond to your sense. So as you can see, I have two sends, a reverb send and a delay send. The first box is going to correspond to my reverb and the second box is going to correspond to my delay. So basically ascend is a tract. It's always active normally it'll have some sort of effect. So as these name suggests, this one's reverb and this one's delay. And what you're doing by increasing these faders is basically just floating in the effect from the reverb. So the audio will go from this track into my reverb. And then I can adjust how much of that volume and processing where we're hearing with this fader. So let's take a look at an example with the serum patch. So as you can hear, that's dry. And then if I float in the reverb all the way to zero. Now we have rubber and you can adjust that to be subtle or extreme, right next to that, this one would correspond to send B, which is gonna be our delay. So if we click it, you can see we have our delay here. And changing these values changes the rate at which it's delaying. And you can link them here with this button just to feedback. So that's how those work. Next you have the Solo button and record button self-explanatory there. And right here, this C is a painter. So C means that this track is centered. And as we go left, we have left panning and then 50 to the right would be all the way to your right. So you could also double-click here and type values. If you do negatives, say I do negative 25, that'll be left. And if you do positives, that'll be right. So that's a quick way to pan things. And I believe you can do multiple tracks at once. So I could take negative 25 and now it's subtracting 25 from both values. You could also automate the panning, pretty much anything here you could automate by clicking. However, it could get a little tricky when you start automating things, and I wouldn't recommend automating volume directly on here. Ableton has a stock plugin called utility. If you apply automation to your main fader, you can't adjust the overall volume anymore without overriding the automation. With utility, it allows you to add dynamics that you want in terms of volume and then you still have the option to adjust the overall volume of that track. So I could click gain here and I could automate volume that way. As you can see, I'm gonna go down 13 dB and then come back up to zero. And I could still turn the overall level down if I start doing automation to the actual volume, you can see I get that red dot and when I start turning up volume, I lose my automation. And this is when that little orange button comes on and you just have to right-click that to re-enable your automation. So at the bottom we have our returns. And the only real difference here is that you could change this to pre or post fader. Another really important features that you can group things. So say I want all this to be a section. I can hit Command G and that'll group it. And you could even create groups within groups. So if I want to make this group. I can do that and say I want to make this group can do that. So let's say e.g. these were drums. I can make this group, snares, can make this hats. And I could even duplicate within and do gigs. And then I can just go ahead and just click the group and it'll collapse at all. So one thing to note, when you add processing to group, you are processing everything within those groups. And once again, you could also right-click these to change the colors. So if I change these individual groups, two different shades of color, we can right-click those groups and assign the track color of the group to the tracks within the group. And if e.g. I. Was to assign track color two clips within the main group. I believe it'll change everything to that color. And lastly, we have our master. Anything you apply to the master track, we'll apply those effects and processing to the entire song so long as they're routed to the Master. If you were doing tempo automation, that'll show up on your master. I could right-click, Show Automation here or just switch to a. You can see we have our song tempo here, and I could create markers to change the tempo. So just know that's where your master tempo is. And then here, this blue fader box allows you to change the volume of the metronome as well as the auditioning of samples within the browser. So if I turn this down, turn this headphone icon on. So that's at minus eight. This is at zero. So if I turn my metronome on here, if I were to put this to minus ten, a bit louder, and if I do zero. And then the volume of the master controls the overall level of everything. In your session as a whole. You may have noticed how I am putting plugins onto tracks. You can just click attract, find a plug-in that you'd like to add to it and double-click it and it'll add to that track. And if I keep adding things, it'll just keep adding in the chain. You can also click and drag plug-ins to certain tracks. Since this is a BST instrument, it would go on a midi track. You could click and drag into audio tracks. If you want EQs on certain tracks, you can do this way. That's pretty much everything, but I'm gonna give you a couple of advanced tips with these tracks. Let's do it on this track here, you can right-click and do show take lanes. You can see every take that I recorded is saved here, but you'll see if I record something, it adds it to another take without destroying previous takes. And anything that is highlighted will be the tape that I'm using. And this is a great time to use the pencil tool. You could use the pencil tool to click and drag certain ranges. And as you can see, It's copying it for me. You can take little bits from here, a little bit from there. And that's just a really quick way to comp things. Holding command allows you to slip off the grid and select specific non quantized ranges. That's one very important feature of Ableton. And the second would be your automation lanes. If I hit a here you can see these two dropdowns corresponds to what you're automating. So in this case it's the utility and it's the gain. And you could click on different parameters you want to automate, and you could even add lanes. So say I wanted to do some mono switching or something. You can do that. And I could add more lanes and you could add as many lines of automation as you want. Okay, so now that we've taken a look at what we can do with tracks here. Go ahead and just clean this up. So let's delete this unused track. Let's rename this with Command R, because this is actually sounds more like a pad to me. So I'm going to call that a pad. I'm going to call this a drum loop. And I have a certain color code that I like to use, which is red for drums, this sort of magenta for pads. And then we're going to select both of them by clicking and holding Shift and selecting the other, right-clicking and assigning the track color, eclipse. If you want, you could experiment with some of this. The sense that you have here and listen to what those do and create some automation. And if you remember to add automation, we can press M to disable our keyboard verse. And then at a, and we can see we have some automation here. When I slide this, I can create notes and some automation Alt. And just locate that. So that's just adding a little reverb to the jumps. And that's it for the assignment on tracks, just renaming your tracks, cleaning them up and coloring them. And if you felt like it adding some automation and you could even mess with panning or any of these other features that we covered. 9. Device View / Clip View: Alrighty, so up next, we're going to take a look at our plugin section here. So the plugin area down here is where you're going to see all your plugins, all your effects, things like that. And you'll also be able to see all of your audio clip view. So to toggle between the two, you can click here at this rectangle and you'll get the device view. And next to that, you'll get your. So it's also pop up here, Info view. So to see what plugins are on a track, you can just click the track and you'll see what tracks have plugins and which don't. If you want to add plugins to a certain track, you can click it, type in the plugin you're looking for, and double-click the plug-in and it will automatically jump to the last selected track that you clicked here. Alternatively, you could click and drag plugins on the track. You could drag them straight in here. So you have many ways to go about it. So let's go ahead and delete these. Now that we have a plugin here and we know how to get them on our tracks. Let's take a look at some of these top navigation controls. So this one will just expand or contract information depending on the plugin, that information will vary and I'll show you some other examples. This one, it functions similarly to the mute button. Basically it turns the device on or off. And any parameter here, including the device on or off, as you can see in our automation view, can be automated. So if you have a certain part of a vocal that you want to automate an effect on. You can do that, or you could even automate a mixed control. So by clicking a certain parameter, you can see we get different automation lanes and then we can go ahead and just start automating it on our EQ here. Basically any plugin, you can hit Command R and rename it. If you have a certain EQ, say you like to use very often or something like that. And that's gonna be here. Locally cube. You can save that and then use it at a later time. So just know that you can do that. And you could always right-click and delete. All right, Up next, let's take a look at some meaty stuff. As you can see, it says Drop instrument here. That just means that we haven't loaded an instrument for the midi to play through. So to do that, we can click under Instruments tab or our plugins tab, depending where instruments are, double-click an instrument and it will populate here. Same thing. You could also click and drag or drag onto your track here in the timeline. Now, if I were to double-click another instrument here, it would actually go ahead and replace this one. So it works as an overwrite. If I want to have multiple instruments playing through the same midi, you could also do that. So as you can see here, we have collision. So as you can see, my record button is not showing up quickly. That's because my input does not exist, had no input. So now we have all our inputs. We can record enable this. And there you can see we have our sound. If I wanted to have multiple sounds playing through here, I can hit Command G. Command G will create a group. So these groups can be used for audio effects as well as audio instruments. E.g. if I had this group, and we wanted this to be some sort of preset of compressors. Call it ultimate compression. You can name this group by double-clicking the group, it will expand or collapse it, basically any device. So I can also collapse them here. And then I could go ahead and save and I'll get something like that. So it's good. Delete that because we don't actually want that. So what we're looking at here is two separate groups. One of them is audio-based, which are compressors here, and one of them is midi based. So since we have an instrument here, you can see we have an instrument rack. And then here this was an audio effect rack. If I drop a second instrument here, let's go ahead and do that. Let's say we want analog and we want some sort of pad. I can drag and drop it here. And I see we have two chains and we have a volume fader, a pan fader, a device on or off, basically mute function, and then a solo button right next to that we have a swap mode, which basically just allows you to switch them instrument. Now if I press a note, here, we have our pad and this extra instrument playing. And you can go further than that and add as many instruments as you want. That a sub bass here. And I could sell these. And here what they're doing. And I can go further and start dequeuing these elements so that they all have their own individual space. So some methods I might use is EQ, cutting out the highs and the sub bass, cutting out the highs of the pad maybe, and then cutting out all the lows of this high-end here. So one thing about this basic subs sine, actually, which is a great tool in Ableton. If I solo this, you can see I have a lot of macros distortion. So that's a great one. And I was going to EQ this, but under here in the instrument you can see it's already EQ. If I wanted, I could change this to something more aggressive here like this. And then I could EQ all the other parts and create something that isn't muddy. Moving on here, if we take a look at all of these options within our group. At the top here we have macro controls. These controls can be assigned to anything in our instruments. So say we want our octave controls to go to macro one. I can do that. I can map the tune here. And now and say we will do this pan to this knob now controls both of those knobs. And you can assign as many as you want, and you can assign multiple. So macro too, That's a pitch. Once I have multiple parameters on here, it'll default to macro, but as you can see here, I only have one, so it named it appropriately. Of course, you can always change this. So say this is octave. And you can do that for all of these. You could even re-color them, create custom colors. And that brings us to our next topic here. If we're going down the list of buttons, we have a plus icon which gives us more macros, and we have a minus button, which takes away some macros. Another quick thing here we have this random button, which will randomize our macro. Which is a really cool feature that we have are variations, which allows us to create variations of macro sets. So if I hit new here, this is variation one. By hitting U again, variation to. Let's change some things around. And then we create a snapshot with this little camera icon. Now if I double-click back to one, we have our first variation. Second variation, create a new one, randomize it, save it. And now we have another. That's a really cool way to go about that. And you could rename them, duplicate or delete them by right-clicking. So now let's turn off our macros, turn off our variations and our device list. This one here. So we have our device list, and then we can show or hide our devices with this button. Now let's take a quick look at some of our features here in our audio chain. Here, I can right-click in this area and create a chain. So say this is our first chain of compression. And then say I wanted to have some reverb on this other chain. I could add some reverb to the chain. I can make the dry wet 100%. That way we don't have any overlapping dry signals. And I can affect this reverb however I want, and they would both play simultaneously. Now I should be able to hear some reverb on my sound and un-solo this. As you can see, we have our reverb. So let's dive in here, see if there's anything else we should mention. But I feel like that pretty much covers our groups. So we can collapse these groups, save them. Then there's this map button here, which allows you to quickly select a knob and just click app and keep going. You can add as many macros. Just click one of the green boxes and map them. And you can uncheck map. And now all of this will reflect your changes. Alright, so that is our Device View. And let's talk about our clip view now because that's what will be next. Are clipped view is where we'll be doing anything regarding our Eclipse. So if I want to warp this vocal performance or quantize it, I can do that here. So if I play this standing in the array and further down in my brain, I was doing silly things just to make, alright, so I had this weird rumble. Let's just get rid of that. So let's click back in our clip. So you can see here we have all these little lines on this. And when you're in warp mode, as you can see here we are. Those lines will appear and without it, they won't. Warp, allows you to create warp markers, which then allows you to change sounds. So say I want this breadth to hit right here instead. And then work this here, standing in the array. Then I can do that. And depending on which warp mode will affect the sound of the warping. So beets normally has a choppy feel and it's used more on Trump's and things like that. Standing in the red feather down in my brain. And you can see I have different options for how this beats will behave. So right now it's trying to analyze transients and reproduce those transients accordingly. If I change this say to 16th notes, then it'll try to analyze a 16th notes. So it got this weird vibrato thing going on. And then this changes the program mode. If I hit this one, it'll actually tried to play and stop. And I'll get something more choppy depending on this envelope here. Standing in the red feather down in my brain. Which is a really cool little effect there, standard. And you can change the rate. Up next we have tones standing in the array and further down. So if I stretch that, the higher my grain size, the more clear, the lower we get something a little more choppy standing in the red feather down in my book. So that's tones. And then we have textures standing in the array and feathers. And you can play with these parameters. It just like it says, has a lot more texture. Metallic. Re pitch will just either lower or higher the pitch depending on stretch or compression. So in this case, further down, you see as I stretch it got lower and as I contract it, it will get higher and further down. Yeah, That's pretty weird, but cool to know that we have that option. And then we have complex, which is a more accurate way of warping audio. Standing in the rain, further, standing in the red feather down in my brain, I'll list. And then Complex Pro goes even further. Standing in the red feather down in my brain. Standing in the red feather down in my brain, I was doing silly things just so as you can see doing this, you can come in here and change our grid size and just quantize audio. And performance is very easily. Now sometimes if you have to stretch these little too far, it'll be really obvious that you've warped it. Standing in the red feather down in my brain. So you do have to be careful with this, but just know that it's there. And then next to that we have our divide two or multiply two by standing in the rain, fell it down in my brain I was doing which just speeds or I'm speeds up or slows down things. Standing in the red by a factor of two. So you're either half timing or double timing there. And then we have our gain knob, which adjusts the volume of this clip. And then we have our semitones. So as you can see, this changes the pitch. Creepy. But you also have fine tuning here, which is sent stone. And under that we have our envelopes, which allows us to create pitch automation. So if I was to go like this standard, then you get something really weird. And you can play around with that standard normal room. So that's how you would trans, transpose things with an envelope. And you can always hit Alt and curve these standard normal. So that's great. And you have a bunch of different things you could actually automate here. So you can even do gain steady state, which is really cool. And what else do we have here? So you can see here we have this top loop bracket two. If I, if I were to create a loop or something, here, you can see it then populates, this is a little bit. So you can do things like that and change the length of the loop. And I think that's pretty much everything here that you need to know about. And maybe we can take a quick look at our midi editor since we're here. So our midi editor. We have our transport stuff here in the clip view. We have a scale button here, which allows us to choose a scale. So if I want to write in D minor, you can see everything stayed green. And that's because there's a scale button. It highlights all the notes within the scale. And by clicking scale, it reduces all of the notes that are not in the scale. So you can quickly write chords this way. That's really loud. I'm going to cut that out. You could write chords that way and write melodies, everything in key. Double-clicking on this here, Editor, create notes. Likewise, you can hit B, which gives you your pencil tool. Quickly write many notes that way. You can hit the divide two or halftime or double time. So that's what these do. You can reverse or inverse things. So Command a will select all your notes. I just wanted to display how this reverse button words, an inverting and legato. Legato will try to fill in any gaps in your audit in your midi notes. So you see that there. And duplicate, duplicates that midi randomizing, randomizes your velocity. So if we take a look down here, I'm going to do Command eight once again. All of this is our velocities stocks. So these, these kind of stocks here allow you to change the pressure that a key is pressed. The lower it is, the software will be pressed by hitting randomize. Now since I'm using serum, I had to do some extra work. So basically I just need to map my velocity to my instrument. And let's get this something worth listening to. There we go. Alright, let's solo this. So as you can see, everything is legato right now, so it's a little hard to hear what's going on. But if I select everything and get rid of my pencil tool, this will turn into a trim icon. Since I'm casting my keys, it doesn't show up, but you'll see it. Wow. All right, it is. That's what velocity does. And as you can see, that was a really drastic velocity chain. So I'm just going to select all of this, but it back all up. And as you can see, we heard all those notes. That's this little blue headphone icon. If I now do that, you won't hear them. This allows you to audition when you click. Let's see here the note you're playing. If that's off, you actually won't hear anything. So that you can toggle on and off. And I was just going to show you this range here. If I lower the range, is something like 15. Now the values that it randomizes by will be 1-15. You can see that's a lot less drastic. And velocity range, we'll just kind of give you randomization between a range. So it'll randomly choose to play a velocity between where it's at and -28 of where it's at. And you can set that however you like. Up next we have our envelopes here, which allows you to adjust certain parameters directly within your midi. So as you can see here, we have serum. Something that would make this really easy to tell is the filter on. If I turn the filter off right around here. You can hear that that Yeah, Just knowing that that's there, it's great. And I mean, you could always automate this directly on your timeline as well. And you have your node expression. Expression is pretty rad. If I click a note here. But where to go? See? So let's also touch on the zoom here. You got to click over these keys and drag left or right to zoom in. I'm zooming in here, let's click this. This gives me some expression controls. So right now I'm in scale, so there's a little caveat with that. If you were in scale mode, you won't see this pitch bend range here. So just turning that off and then pitching up allows you to add some pitch ranges to certain notes, which for some reason we are looping over here. Playback. Now, the problem with this one Was it is MP enabled. Mps actually affecting our pitch wheel here and our range is not high enough. You can kind of hear that. That's good to know, and you have slide and pressure. Now, for the case of a beginner, you may not be using many of these MAPE features unless you have an MP controller, which then that MPI data would be recorded in. Alright, I think that's everything for this section. We'll go ahead and move on to our session view, which is this. Okay, so now that we have learned about the plugin section here, we're gonna go ahead and add some plugins and our plugin section. And we'll also be messing with some of this audio here. So let's start with her pad and let's grab an EQ. So under Audio Effects we can chop down into EQ I like using EQ Eight, which is able to parametric EQ, which just gives you kind of a graph. And then you can select different filter types here at the bottom. So I'll go ahead and use a low cut. This is sort of cut out some of the low end of this sound. And if I actually play it, you'll see, if I solo it, you'll see the rain. Sound takes up. I just cut some of this out. And I'm just cutting that out because I'm going to be adding separate baseline later and this will just allow space for that baseline. And let's take look at her drums. So here we have this drum loop and we can add perhaps a compressor. Ableton has one called drum bus, which will add some punch to these drums. So I went ahead and add a drum bus here and we can do without it. And with it. I won't get into too many details on compression, but I think this sounds pretty good and if it sounds good, it is good. So that's adding plugins. And let's go ahead and mess with some of this audio in our clipped view. Maybe here we can do something weird with this. I want something that kinda skips. So, but I don't want that punch of the kick, so we'll see how that sounds. And then here we're going to split this clip and hit command E. And we're gonna go in here, and let's try a little automation on our lip here. Transposition. Let's just go up, see what that sounds like. Also like maybe curve, this. Sounds weird and we could even mess with them. These work modes. We can even do a reverse by breaking this section with Command D and hitting our name for this last one, we can break it and just stretch this out. Well, we have now just this last one. I think there might take longer. That's pretty, pretty neat, pretty weird. So go ahead and mess with some plug-ins here and check out what you can do within the view. That's it for this assignment. I'll see you in the next lesson. 10. Session View: In this lesson, we're going to take a look at the Session View. To get to session view, you can either click on these three lines over here. That'll take you to session view or you can hit the Tab button. Tab will cycle between session and arrangement view. So you can see when we're in session view, we have a different layout. I like to think of Session view as being sort of like arrangement view. However, everything is flipped on its side. So this track name here is displayed up here. Then we can add clips here. And all of them would play simultaneously if we press this Play button here. So all of these are called Scenes. A row that goes across here would be a scene. So if I were to quickly make some type of loop here. So you can see we have audio tracks here, drag some loops here, and we also have midi tracks. So if I wanted to pull up a drum rack and click and drag that here. You'll also notice we have a Play button, we have a stop button and we have a record button. So those will behave as they should. Hit Play. Then I can stop it by hitting that. And if I want to record something here, let me find my drums here. So now if I wanted to record something in here, let me go ahead and add my metronome here. So we can click this button here. I just hit space to stop that, their double-click it. You can see all the media I recorded. A quick way to quantize here is using the shortcut command shift do. That'll pop up this dialog box. And in here we can go ahead and change this int. And if you have started on, it'll just start. And if you have n down, it'll adjust the start and end to the nearest 16th notes. And you can even slide the percentage if you don't want it perfectly on the grid. Alright, so that is how you record a clip. You can also record audio, e.g. if I had audio test 12 tests 121212. So now all of these clips, if I hit the scene, play by n. Down here we have mixed controls. So you can control the volume there. You could also control it here in the clip view. Why low to S1 to test 12. And another thing is, if you notice in this clip B, we have this bar here. This bar indicates a loop region. And I can enable or disable that. E.g. if I wanted this to just play as a one-shot, again, hit Command L, You'll see it grays out. And now when I play the scene, S1 to test and two, it'll stop at the end of the clip. As opposed to these, you can see the icon is a circular icon and it will continue to loop. So now if I wanted to make a another scene, I could, I could Alt and drag things down like this to copy them. I could click and drag, I believe here. I'm holding Alt here and clicking and dragging. You can see I duplicated the whole scene. I wanted to add some kind of high hat here. Now we should have two scenes, one with the hi-hat and one without S1 to test 12. If I switch here, S1 to test 12, you can see that it took a while to actually start playing there. And that'll be because of this global quantization up here that just tries to keep everything in your session view synchronized. Well, let's change this to 1 bar. Shouldn't take quite as long as 12121212, then I can stop. Here, S1 to test 121212. Alright, so now we've kind of taken a look at how we can add clips here. We can duplicate scenes. You can rename clips. With Command R. You have a lot of things you can rename. It could recolor clips. It select arrange flips with holding, shift their colors. You can select an individual and change its color. Rename this with Command R. Over here on the scene. You could rename this. This could be our intro. We could rename this command R or reverse it, re-color the scene. So whenever you want to stop a clip, hey, This one's playing alone. You can as long as you find a stop, but this is the master stop. It will stop everything. You can stop here. You could also make it so that when you see if I press play on verse S1 to test 12, and then I press play on this, which we can Horace. This schematics loop here stops. However, you can actually click, right-click here or click Command E, and that'll remove the stop button. So when I press play on this new scene, it should continue to play, sworn to test one to see how that loop kept going. Another thing you can do on this master section here, if you click and drag the boundary, you can see we have extra things that we can adjust, e.g. our PPM. So say we want this one to be 90 and we want this to be double that. We can hear how that will take if s1 to test 1222222. You can see it changed all of them to 180 here. So I can actually add a 90 here. And I can switch this back to 9D S1 to test 121212. Also, you can change the time signature is here. So the same way you can drag these boundaries here to re-size your tracks. You can these as well. If you hold Alt or resize all of them left, arrange the size range. And similarly to our Arrangement View, we can group things. So say we have this and this, and this is another drum rack or something we can group this VR drops. So let's go ahead and record something here. S1 to test one too. So we have record something in here. And now if I press play on just these drums here, let's go ahead and everything. I press play on the group and see we just play the group. And then I can stop those two here. So now once you have some kind of arrangement that you like, if you want to record into your arrangement, you can click here. And this will record into your arrangement tab. You can see we're recording everything from our session view. Now if I play the whole thing you want to test 12 tabs, see that all recording and you'll also notice that the session record button right over here. If I click that, it'll record in the enabled track within my session view. You can see it has recording into that same track. If I then click maybe this one and we try it out again. And see we recorded into this selected slot. So that's the gist of Session view of this top section here. Moving on to this mid section, we have our inputs and outputs. On the right here. I also want to mention that we have a similar kind of style, collapsible menus as the arrangement view. So once again, we're viewing or IOs here, ins and outs. We have monitor modes here we have our audio routing. As you can see, these are routing to this drums group and this one aster along with the others that are ungrouped. We have pre and post buttons over here for the sense, we have sends knobs, which a and b is replaced these a and this would be b. And then right beneath that we have our mixer controls, that we have a volume fader. And also see we have indicators, that one where we're picking S1, S1 to test 12. And C, this is peaking at negative 30 -12. That's useful information. This yellow button enables or disables the track. We have our Solo button, our record Arm button. Underneath that we have our track delay, which will delay a track in time. So if I were to delay this structure here that this is off test 12 tests was to then we have these a and b buttons here. So the a and B allows you to create a crossfade with this cross fader over here. So if I say assign our melody loop B, and let's assign our book goes to B. And then let's assign our drums to a. If I hit play on this c1212, right over to the right, I have just my melody. And as I slide to the left, you have just eardrums. Right underneath that is our CPU meter. This just tells you how much CPU is being used by a particular tracks. So the higher this is, the more likely it is to introduce latency. And you can toggle all of these menus on or off with the button here. Very important button to note here is this, this button here. It's the bacteria Arrangement button. So if I tab here, you can see right now this is in session mode. If I hit this, when I press play, I can hear my arrangement. And if I were to start messing with things here, you'll see that buying comes back on. I must up the crossfade on or something. So let's put our cross-fade back and then we can say this one too, is functioning properly again. And once again underneath here everything remains the same. Your clips are down here. It's very important to keep in mind your loops because your loop length determines how quickly these loops playback 12. So if I were to say this, a lot shorter, has, has, has, has, has, has, has, has, has, has, has it. See that's gonna be our loopback point. S1, S1 test one, S1 test, test, test 12. Hopefully you find that useful. That has been our session view. Next up we're gonna be taking a look at exporting your audio and some other useful information about handling your media files. Alright, so in this lesson we're gonna go ahead and take a look at Session View. And here we're just going to mess around with some baseline, see if we can come up with a nice baseline for this pattern. So I'm going to find a base first. They go into instruments and we don't need something ambient. We do need something. Yeah, maybe we will do something like this and I'll press M here. I'm pressing Z to go lower. And I'm going to adjust this filter cutoff here. As you can see, my iPad and my drum loop from my Arrangement View here are not showing up there. What I could do is select this range here, right-click. And we can say that we wanted to consolidate this time to a new scene. And if you'll see what that did, it created a loop here. And you can see that we also have our base here. That's a quick and easy way to get your arrangement into Session View. Now you want to add a baseline. So let's go ahead and play around with a baseline chords here, alum. So we have a C and an a, an a and a, G and G and C, B and D. So maybe we'll start one on a strategy. And then when we go to C, to D, and I was not recording, but now recording but by pressing this midi capture, but I was able to capture that performance is a lifesaver. And I also notice that these are not quantized. So let's go ahead and see what quantisation we'll do here. Senior, I actually think I want to be a B instead. It's pretty solid. I'm not crazy about the sound of this base. It's very buzzy. So yeah, this sound is a little buzzy. Not gonna get too crazy on the mix here. I just wanted to add a little bit of compression, see if we can get it to a nice loudness. And I'm also going to just see what I could do with an EQ, maybe get rid of some of the bussiness. It's now looking promising, but That actually helped a lot. So I'll leave it at something like that un-solo here. I also think that this pad is way too loud, so I'm just going to turn that down. And I might change some of these nodes. So another thing we learned is this scale button here. And I have been writing this in C major or a minor switchover to date, minor, same scale but scale. So this here is kind of like the more dissonant chord. Just going to change it to be. That's it for now. So your assignment will just be to add another instrument here in your session view. And also our here. Let's go ahead and rename this scene. Just call it loop one. And if we press Play here you can see we get our loop. So up next we will be exporting our loop and you will have created your first loop. 11. Exporting Audio: In this lesson, we're going to take a look at how you can export your audio. Once you've completed your arrangement and you want to export a stereo file, all you need to do is select a range. Make sure to include a little bit of overhang here to account for any reverb tails and go to File, export audio slash video, or use the shortcut Shift Command R. Now when you do that, you'll see that our first drop-down asks What we want to render. Our master track will render the whole arrangement. All individual tracks will render each individual track as a stereo file. And that's a quick way to create stems. Or you can use seer selected tracks only option, which will only export your selected tracks. You can see renders start and render length are already imported from my selection here. So you don't need to just manually this option here to include return in master effects allows you to export individual audio files with their respective processing chains and returns. So if I enable that, I would have something that would be called a wet stem. And if I disable that it would be a dry stem, that just means one has processing and the dry one doesn't. You can also use renders loop that will render a loop with small fades at the beginning and end of your clip. You can convert this to mono. You can use normalized to export all of your audio at a similar level, great analysis file will create an Ableton analysis file if you plan on using this in Ableton, again, sample rate allows you to adjust sample rate export settings for this 4041 is the standard CD and streaming quality. And then under the PCM tab encode PCM. If we turn that on, we will be able to select a WAV file, an AIFF or FLAC. This case we'll go with wave. We can set the bit depth 16 is standard for CD and streaming, and you have other options. For this case, we'll just use no data there. Underneath that we have the MP3 button, which will also encode a 320 kb/s MP3. If you don't want to export a wav, you can check that off and just have the MP3 or vice versa. Lastly, we have the video tab here, which would allow us to export any video that we have within Ableton. Since we don't have any video, this option is not available. Let's go ahead and switch this back to Master. We have a range selected. We want to export just an MP3 here you can go ahead and hit Export. It's going to ask you where you want to save this, since I haven't titled this track, let's just pretend that I wanted to save it here. Or in a session from March. We'll save it here and then hit Save. It'll take a quick second here. And you'll see under our Ableton sessions for this month, we have this tutorial file. And that's it for how you can export audio in Ableton Live. I hope you find this useful. In our last lesson, we're going to take a look at some extra bonus tips and things you should know in case things aren't working. Alright, congrats on making it this far in the course. And our last step will be to record what we have here in our session view onto our Arrangement View, and go ahead and export this so you guys can add it in the project section below. Alright, let's go ahead and get this loop into our Arrangement view. As you can see, we have these two parts. We did go ahead and change some things up here. So we're going to actually record those changes. So let's do that by hitting record. I'm playing our loop. We are according changes. And that's it, that's our loop. However, I'm not crazy about this now. I think we did DNA, so maybe we'll go, we'll just stay here. And let's hit our bacteria into here. So now we have our loop here. We can select this range here, hit File. We're going to do export audio, and we just want to render the master here. If you wanted, you could also export the stems using all individual tracks. For this course, we will be just rendering as a loop. Then we're going to check that on, and that will create our loop with seamless fades. And we want this to be a wave, so we'll leave that there and our bit depth will be 16. Let's go ahead and hit export. Now, before I hit Export, I'm actually going to create a saved folder because I have not titled this project here. I'll just go ahead and save this. And I'm going to save it as burst a molten loop and find my folder that I want to save it in, which is this month's Ableton sessions Save. And it's going to ask me if I'd like to delete temporary files and I think the temporary files would be what we had here before consolidation. So I'll just go ahead and hit Delete. And our sessions still looks great. Normally, when you do a lot of vocal recordings or live takes from your interface, you'll have a lot of temporary recordings and that it would just be like your take lanes and things like that. So if I were to show take lanes here, you'd see there is a taken here, but if I was recording a bunch of vocals, obviously deleting the temporary files would be deleting. Some of these unused files, could delete that. And now let's export. I want to actually just select my range File Export, render as loop is on. We want to check this on if it's off or checking it on. If you want an mp3 to, you could also check that and you'll see we get two files here. So if I hit Export verse able to loop, it's safe, right? So now if I go over into my finder window insertions this month, we'll screen here my first able to loop. Click in here. See we have an MP3 and a wave. And let's drag in the loop and see our sounding. When we actually put it in a loop. Let's take the WAV file it in. Now we have that in here. Let's go ahead and see how this loops. I put it here like this and hit Command L or looping. And I'm going to turn off warping because it should be at the same tempo. So warping is unnecessary here. Let's see. Yeah, that sounds like a good loop to me. I didn't hear any weird clicks or pops, so that's it. You've created your first loop and you could rename that loop, could add the tempo within finder, you could rename it as well. Probably the better, but just for the sake of this, you could rename this one-to-five is the BPM we're at. And we know that it's in a minor. That's it for creating your first loop. 12. Managing Media Files: In this lesson, we're going to take a look at some common problems that may arise while you're working with Ableton. I've opened up an old session that I created on a different computer. So at the bottom you can see there's an error that says media files are missing, are already tried to re-link some of these files, but I'm Ms. click something and then I had to force quit. So you can see I have reported crash on the right-hand side here. Anytime able to in crashes, you'll have this and you can use the crash reports to reach out to support in this case, most of the time, I'll just close this out. Another thing you can see is we have flips that say they're deactivated. And that is okay. Sometimes it will say directly on the clip that the media file is missing. In this case. Let's go ahead and click where it says media files are missing. You can see we have all of these media files that are missing that I believe we're probably just in one of these drum racks here. You can see, it'll say sample is offline. Origin fixed that we have to do is put this drop-down here. And in case you aren't able to find this window, you can always find it in view under the File Manager. So I know that most of these samples are on a separate external hard drive that I have attached to my old laptop, but I happen to have a backup and I was able to locate the folder. What I'll do is hit set folder and go ahead and click the folder that it is. In this case it's samples folder and just hit Open. Now once you've selected that, you can tell Ableton to run a automatic search here and hit Go. Ableton will now scan all of the folders within the samples folder that I selected and look for names that match these files, ableton will also automatically resolve any samples that it finds and in case it doesn't find any or find duplicates of them, you'll have to do a little bit of manual. Replacements is going to take awhile depending on how many samples are in your folder. All right, So that took about 15 min, but that folder is really big as you can see, thousand candidates found, 184 missing files are replaced automatically. So you can also see here that all these samples that were in this drum rack here are all bound. Now, we're all set. That's how you could resolve any media files missing. That's it for this course. Thank you for joining me. Till next time.