Transcripts
1. Hello from STRANJAH!: Hey, what's up? It's strange. Music producer of 25 years
for releases on metal heads, hospital records
and critical music for the majority of my career, I've been making
drum and bass music, which is a very technically
demanding music where synthesis
plays a key role. Learning basic synthesis is an important skill
as a music producer, because once you've
gained a skill, you'll unlock a new horizon
of creative possibilities. In this class, you'll learn
the basics of sound design using a poplar
synth called serum. However, if you
don't have serum, you can follow along with
other synthesisers as well. All the concepts should
be universal, alright, without further ado, let's get
right into some synthesis.
2. 01 What is an Oscillator?: Alright, so this class is
meant to be a primer on serum. So if you know nothing about
serum or sound design, then this will be a
perfect way to start. So once you open up Serum, you have a basic sound that plays if you
play the keyboard, it's just playing
this waveform here, which is a sawtooth. So essentially, serum
has a synthesizer that you use to
sound generators, and we call them oscillators. So we have Oscillator a, which is turned on and currently osmolarity oscillator
B is disabled, however, you can turn it on
and then you can layer to 2M. But we'll just focus on
oscillator a for now. So essentially what this
does is that oscillator a will oscillate or repeat indefinitely as long
as you hold the key, the shape that is chosen here. Now, you can choose a number
of shapes here there's hundreds of shapes that
come by default in serum. For most analog, since they
come up the basic shapes. A sine wave would be an
example of a basic shape. Now, with serum, serum is called a wave table synthesizer. Essentially, what it is, is it's kinda like
a table or a list of different shapes
in one preset, I guess you would call it, you have this wave
table position. What it essentially
does is it goes through the different frames
and this wave table to show you the different
shapes that you can access. Index basic shapes, setting. So if you move this, you can find different
shapes. Helpful thing to do. If you click on here,
then you'll see a three-dimensional
view of the wave table. So essentially, what
is doing when you move the wave table position
is you're just changing it to the subsequent wave
table or shape or position. So that's shape would
oscillate indefinitely. Yeah, these are the
basic shapes that most analog sense come with. For example, if you picked
up a actual physical synth, they usually come
with these shapes. And also their basic shapes
through various techniques such as filtering and
filter modulation or volume modulation or
even pitch modulation. You're able to create an infinite variety of different sounds using
these basic shapes. Don't be, I'm misinformed that just because of
their basic shapes that you'll get basic sounds, it's really what you
do to the sounds. I would recommend
browsing through two different wave
tables here you have more advanced wave
tables as you move into the digital and spectral
shapes of you chose, for example, let's go this one. If you look at a
three-dimensional view, then you'll see that this
one actually has 250. Notice the number here. There's 250 different positions of this wave table, right? The reason why this one has 256 is it attempts to
morph from this sound, the very first sound, to the very last
sound of the table. So by morphing it, essentially, it's like creating kinda like, you know, like a film strip. If you were to look at like
someone walking in a movie, if you break it down by frames. Each frame as an
individual still picture of that
person moving, right? So essentially it just says what is happening
as you move them, wait till you're looking at different frame in
that sound, right? So if you hold the note and
dry the wave table position, then you'll get
the sound, sounds like there's some movement. And especially one
way you can create some pretty gnarly and
nasty sounds is when you modulate the wave table position and make it oscillate like that. But that's for a little more advanced and will come
to that later on. We just want to focus on
the basics right now we'll stick with the basic shapes. Now again, we're going to keep this a level one in
terms of sound design, will look into more
advanced synthesis as we move on to higher levels. But I just want to
make sure you guys get the basics down. So play with changing
the position, right? And then try play with the different
parameters here, right? So for example, you
can change to octaves, semitones, and then fine tune, which is hundreds of a semitone. Alright, so play with that. Rent this random knob. It tries to simulate a natural analogue
synth because n log, since whenever you
press the key, it lands on a
different position, we call it the phase
of the wave forms. Every time you hit the
key and randomizes the phase start of the waveform. So it says slightly different. However, some modern producers, we like to put random
all the way here so that every time you hit the key it sounds exactly the same. As you can see phase here. It just shows you can
actually determine where in phase this
waveform starts ready, so you can start here. And this might have some subtle
effects on how your wave, the end result sounds. If you want to be at the
very 1AD is usually default. What it does sound, I guess. Okay. And yes.
3. 02 Unison Mode Thickens Sound: Another very powerful
tool as the unison mode. So unison, essentially, what
it does is that it plays or it multiplies this
waveform by this value. So if we put two then
is that playing one? It plays two instances of
this exact wave form, right? So if we put two, now, it sounds wide or by
default Serum hands, the two instances between
the left and right. So that is why it
might sound like it's there's one on the
left and one on the right. Also, when you have unison
mode enabled to more than one, you can determine the detuned. So if it's all the way at 0, it's playing exactly
the same note, but as you detune it, then they're playing links
slightly off, right? And that's what
makes it so fatter. As you detune it
and moves further, further to the left and right. You can actually control that
in the global panel here, you can set what the zeros
so that it doesn't have any stereo width or stereo
depth when you detune it. However, it won't just
leave this at default. Okay, try increasing it further. Notice the higher you
go to fatter sounds. And then again, experiment with the detuned settings as you increase the voices
of the unison mode. Blend is just how
loud is the, the, as you can see, there's visual
representation how loud is the center two oscillators. So you can give a
little more focus to the ones closest to the actual note blended
with the others. And that's what it is satisfied. Or actually that's how you create a 3D space is a 3D space is actually
a sawtooth wave form, so this one detuned. Then there's some
additional parameters where you can pan it. There's the level which
is the overall volume of the oscillate later
it's set to Sunday five because 75%
because it is tried to set a so it doesn't cut when you add an additional
oscillator. Okay, so that's the basics of
controlling the oscillator.
4. 03 How to Shape Sound with Envelopes and LFOs: From here on in,
you can modulate different parameters and
then shape the sound. The very basic idea between
shaping is creating kind of, we call it an envelope. So envelopes shape the
sound and by default, envelope one down here shapes
the volume of your sound. Does it probably
easier if I pull in an oscilloscope so you can see what's actually
happening to the sound. So I'll pull this guy here. So this is a sound that's
happening right now. One thing to note is that
when you turn unison mode, because each voice
is slightly de-tune, what will happen is you'll get phase and meaning you've
got these peaks and lows because when this goes back to physics,
grade ten physics. So you guys have heard
took physics in that when you have two waveforms
that are overlapped, it just makes it louder. But if you have a waveform that's in the APV phase and then you have
a wave from this, that down phase, they
cancel each other. So that's why you
have ups and downs. Notice if it's just one voice, we have one consistent. As you increase it. That's when you get to phase in which it's not
actually a bad thing, That's what gives for exempt
the resound, its character. But let's make it
here and I'm going to choose the square wave
just so we can keep this basic for your
understanding of what's happening when
we use envelope one. So once again, envelope
one is dedicate it to shaping the
volume of your sound. So at this point there
are five controls. The attack is how long
does it take to start from the bottom to go to the
top of the envelope. So if we increase the attack, notice now there's a fade. Well, wait to get into a whole. Before we get into that, let's visit the
decay and sustained. So these two knobs
work in tandem. So essentially the K is how long it takes to
reach the sustain level. Are sustained levels
all the way down to negative infinity, right? The k determines how long it takes to get to
the sustain level. So if it's all the way at 0, then it just reaches sustain. At as soon as it
reaches the top, it drops to the bottom. As we increase it. Now you
get that kind of fade out. So the hole is just how long it holds at the top before it
starts to K2 to sustain. Right? And I'm holding my
keyboard here, the note. Now you have these
slope little notes here where you can change the, how, how hard it's slopes up. And that's useful.
Further customize how your sound shapes. Experiment with that. So you have the volume. Try it with different shapes. Again. Once again, visit
the other shapes as well. But I'm just showing you
using the basic shapes because that's what basic
system is based on. Alright? And then let's try adding
another oscillator. Okay? So let's turn
on oscillator B. So now we have a square wave layered with a sawtooth here. Actually go to
basic shapes here. And then now we can
choose additional shapes. So again, the sawtooth under the desk
deciding just looks a bit different from
the other sawtooth. It should sound
exactly the same. Okay, so experiment
with changing some of the parameters of oscillator B. So maybe oscillator B can place at a completely
different octave. So now you're, what we're
doing is we're layering, layering two completely
different sounds on top of each other. And this is when your sound starts to sound a
little more complex. Poplar thing that we
do in dance music, especially in drama base, is to change the semitones
amount to seven. Essentially what
this does is one, your oscillator a will be
playing the root node, and then oscillator B will be playing the perfect
fifth from the root. So kind of playing like a chord is playing two different keys
at the same time. Then you get this
really funky sound. Okay? Try unison mode of
these two oscillators. How that made a fatter? I heard there's a rule of
thumb for a unison mode, especially for
resounds in data six between more than one but
less than 60, usually bus. Because as you move
up to the max, it gets starts to get cluttered. But there's nothing
wrong with that. If you want it to
sound like that. Actually sounds pretty cool. It's all about experimenting. I'm happy with the sound, so let's keep moving on.
5. 04 Understanding Filters: The next step to basic
synthesis is filtering. So essentially what
filtering does is it's letting some sounds pass through the filter and some
sounds not pass through. So for example, a
low-pass will allow the low frequencies to pass through and cuts the
high frequencies. Now, right now, the filter is only
applied to oscillator a. So notice that there's
some buttons here. We'll ignore the
N and S for now. It just stands for
the noise generator, which is here and the
sub-oscillator which is here. Currently we're only
using oscillator a and B, which correlates
to a and B here. So notice, although let me turn off oscillator B
so you can hear this. Okay? Notice a is
being filtered. As I turn this on. And cutoff is essentially what frequencies are being
allowed to pass through. As you move up the
cutoff frequency, you're allowing more
frequencies to pass through until you
get to the top. So now the filter
is completely open. So it's actually letting all
of the sound pass through. Let's turn, actually, let's visit some of the other
parameters as well. Resonance is actually what happens to that
cutoff frequency. So this currently
at like 740 Hertz, especially resonance
is pushing up that 740 hertz frequency higher. And when we do that, it makes the filter
sound a bit sharper. We call it resonant
because that, that frequency is
now resonating. You can pan to filter. I rarely use this though, but might be some
cool sound design. I guess. Options. I turn up the drive which add some saturation or
distortion to the signal. Fatness does something similar. And then the mix is
just if you want to mix between the unfiltered,
unfiltered signal. Although I tend to only
leave the mix at 100%. Now visit the other
filters as well. The main filters that I
use are low-pass filters, which allow low frequencies
to pass through. Or high-pass filters, which
is the complete opposite, allows high, high
frequencies to pass through. The payment of sand you make will impact which of
these filters you choose. A bandpass allows a middle
frequency of the pass-through. Peak just pushes, it's
kinda like an EQ, so pushes a frequency up, notch as the opposite. Okay? Then we have some
more advanced filters here which combined,
for example, this one here combines a
band pass and I believe yes, and a notch here. So it combines two
filters with one, the phalanges, these ones combined phalange of phasor
effects of your filtering. You get some
interesting results. And then you have some of these here which are pretty cool. I find these kind of
mimic analog filter. Select the German or French
low-pass is pretty cool. I would encourage you guys to
explore these on your own. I just want to keep this
video basic for now. We can spend hours just going through each
one of these filters. But the main thing is to learn. The main filters to
learn is really the low-pass and high-pass
and band-pass, but really the ones I use most Arctic low-pass and high-pass. Four bases are typically
used low passes. And nationally, there are
four different low-pass. I think this one maybe is just based on a
different algorithm. But really each lowpass
has four settings. There's a 6121824. And what that
means, essentially, how steep the slope goes, right? So six is more of a slower, more gentle filter
as you increase, that, would call
this a pole value. So as the pole value increases, the filter is a little
more steep, right? Hello, more discriminant
of frequencies. The one I use the most, 18 or 24, I just find
this on fat define us. Let's bring oscillator B back. That sounds pretty cool. What would happen if we turn on the filter for
oscillator B as well. Interesting. Now, I'm just going to go
back into envelope one and then turn off the
envelope settings. So it's back to default. It says Playing one full node, operating the drive to add
because it is clipping.
6. 05 Filter Modulation: Now I want to show you
about filter modulation. So we talked about
volume modulation, which is envelope one. Envelope one is
dedicated to volume. However, envelope 23
are completely free, meaning they can be
used to assign and modulates anything
you want in serum. So the common thing is to
modulate filter cutoff. So if you click on this cross here and drag it
over to the cutoff. Now this envelope, well, will control the filter cutoff. And there's a little
blue ring here indicating how this envelope
will modulate filter cutoff. So if we increase
the attack here, right, you can see this a lot, a blue light here. It's as, as this envelope
moves up this line, this blue, we'll move up here, right on this knob,
opening the filter. And you can increase or decrease the modulation amount by just clicking on this ring
and dragging up or down. And of course, and try
shaping the envelope. So now we're really getting
into shaping and creating some interesting sounds with some basics, the
synthesis techniques.
7. 06 Mono and Glide Mode: Just a few things. Some
more basic features on the bottom right. So voicing. So depending if you're writing a bass sound and you
want to turn on mono, what this does is that now your senses a
mono synth meeting only one key can be
played at a time, which is great for base because you never
want bass sounds to overlap because they sound
terrible when they overlap. So this ensures only one base
has ever played at a time. Even if you hold two keys. One that plays later
will take over. Okay, So try that and see what happens as you increase
this pore to mental time. Portmanteau time,
also known as glide. Essentially what it does is
this is how long it takes for when you hold
down a note and then hold down and the next note, how long does it take to
get to that next note? So by increasing this value, you create a glide
between the two nodes. Now notice, when I play, I'm going to play
to each two nodes. I'm holding them down. And the second node
takes over, right? But notice when I played
the second note placed, the filter envelope
here, restarts. By the way, you can zoom
into this filter by using this magnifying
glass here, right? Another thing you can click this lock icon and
it will lock into, it, always locked
into full screen no matter how long did the K is. Right, so that's helpful. So back to what I was saying. If you hold down to, if you play two notes
subsequently, but hold it down. W glide between the two nodes. Notice the filter
always Restart. Now what happens if
you click legato here? So enabled legato. Okay, so now I'm
doing the same thing except when I
played a two nodes. The second note, notice on
a filter to second note, finish off, finishes off where
the previous nodes ends. So it sounds like 21. Complete sound but
plain different notes. Let me decrease the
ornamental time here. So that's kinda cool. This always button.
If you click always, then there's always glide. When you don't have
always enabled. It means that when you have two notes that are
not joined together, meaning if you're not
holding them down together, there will be no glide to, I guess, explain
what I mean by that. If I have a note here, right. And then let's just
put a note here. Notice there's no client, right, but it only glides when, when there's overlapping notes. Okay. Whereas if I turn on always, so now it glides out. It's kind of a glide.
Then the note starts. Okay? Okay, and then finally I'm
going to show you the LFOs. Okay, so what I'm gonna
do is I'm going to turn off the envelope too. So I'm going to right-click here and remove the destinations, so the assignments to cut off. So now that there's no movement, this is not controlling
the cutoff anymore.
8. 07 How to Use LFOs: So another type of modulator, there's two different
modulators, envelopes and LFOs. Envelopes play once
they go up and down. And that's it, right? Whereas LFOs, it goes up, down and it repeats, it goes back to the beginning and plays again indefinitely. But it works. It's the same idea. So if we, I bring
the cutoff down and we click this cross hair
dry Alpha-1 to cut off. See now it goes back and forth. And that's how you create
the wobble base sounds. Warm gray. So there's a number of
parameters for the LFO. You can change the
rate that the triplet. You can turn off BPM. So now it's a free mode. So it instead of latching onto a note against your
BPM, is by Hertz. If you want something that
says little more *******, that's not locked into your BPM. You would use that dotted mode, so there's triplets and dotted, dotted mode is
simply, for example, pointer note is essentially
a quarter note, dotted quarter note plus
half of a quarter note. I don't know. Then trigger just ensures your LFO always starts
at the beginning. Otherwise, it's going
to start anywhere. Envelope just makes it play
ones. Like an envelope. In an often it just
plays whenever. I usually had trigger mode on. So it starts at the
same point every time. You can try different
shapes here. When did the shapes I use a lot is kind of we call it
the shark fin shape. So kinda like this. Well, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no. Alright, so that's
pretty much the LFO. And again the same, the LFO, you can control the
amount modulation in that experiment with that tried different cutoff
Field Settings. Residents setting
increasing the drive, tried different filters.
9. 08 FX Section: Then we've got to just touch on lightly the effect section. This section is where
you take the second row here and then you
can distort it. Alright. Let me open up the
filter a little more. Hyper dimension just makes
it sound a lot more wider. Now, sashay, what
is does is playing, it's making it play
additional voices, kinda like unison mode, Mau Mau, Mau Mau, Mau, Mau Mau Mau Mau Mau Mau Mau
Mau Mau Mau, Mau, Mau Mau. You can mix between the dry versus the additional
voices are wider. Detune it, retrieve
it just means to start because there's
four multiplier for here. So it just makes sure that each multiplier place at the same
time when you hit the key. Wow, wow, wow, wow, wow. I can increase dimension size. It just increases
that stereo weapon. Wow, wow, wow, wow, wow, wow, wow, wow. What flamed your
EQ is con, to you. Wow, wow, wow, wow. Again, I'm going through these
real quick because again, this is a basic video. We'll dive deeper into
effects in a future video. But for now, just experiment and try just exploring
effects on your own. Wow, wow, wow, what a
signal is distorting. So I should bring, you can
bring them master level down. Wow, wow, wow, wow,
wow, wow, wow, wow, wow, wow, wow, wow, wow. Here's a cool trick. Before we end off, is that the last note that you can always be
exported as a wave. So notice that the
top left hand corner, there's this little icon
here when you hover, if you drag over that, she explores the
last note as a wave. So this is helpful if you
want to save your Saturday, you'll want to put it in
a sampler and play it as I've resampled note or samples. This is quite handy.
Back to here. Wow, wow, wow, wow, wow. Wow. That's some delay to this. That's something funky. Wow. You can change the
order of these effects, which is handy to order. Definitely, definitely matters. Typically have any
kind of distortion or EQ effects before to
delay a reverb world. Just going to turn off
the glide for now, just for a straight note
every time I hit it, wow. Wow, wow, wow, wow, wow, wow, wow, wow, wow, wow, wow. Okay.
10. 09 Recreating Classic D&B Sounds: That's pretty much it. Why don't I show you some basic
drum and bass sounds just so we can tie this all together. And just as a refresher on
everything we've learned. So what you can do is go to, let me just save this preset for you guys so you can have it. So I'll call this
serum basics 01 now. And I'll initialize
the present meaning it just started from default. Okay, again, so a race is simply a sawtooth like this with
unison mode around six. And then Detune, spreads it. And then you could
add some distortion. You could EQ at a
bit if you want. Sometimes races have some glides so we can turn on
the portmanteau. And then if you want a liquid, Reese is simply
turning on the filter. I usually use 24 mode. You can use the EMG or
this one doesn't matter. I might turn or reduce the
distortion for liquid reason. And it just turned
on the drive here. For liquid racist, you
may want to reduce the unison mode depending on
how you want it to sound. You may even change the
slope of that filter for liquid Reece, right? Simply we're only using one oscillator for
a liquid Reece. You're going to have a
liquid wobble Raisa, apply LFO one and then just
decrease the modulation. And I like to use
triplets for wobbles. Just maybe make a
little more subtle. So that's a race. I'll
save this one as well. Basic Sarah in 0 to. Let's do a couple
more just to get the concepts down for
you guys. Initialize it. This time I'm going to use
basic shapes, square, square. We can make a kind of a work
or school board bass sound. So simply all it
is is we'll turn on the filter, set the cutoff. He's 24. And we're gonna go into envelope
to apply it, to cut off. And then apply attack. I might bring the sustain
down, increase the resonance. Chris, the driver who
walk, walk, walk, walk, walk, walk, walk, walk, walk, walk, walk, walk,
walk, walk, walk. Or I might have to sustain all
the way up for the filter. One Silva experiment with it, cutoff frequency and
the filter amount. There we go. Just kind
of like a wobble. What base? We can add a bit of a
delay if you want. Just make sure you
filter it and remove the bottom end using this. Now it sounds like
that that dread base. I'll save that as well. Basic serum 03. What else can we do? Well to what's called jump up
wobbles or disable or remove envelope to simply apply Alpha-1 to cut off and just
reduce the amount here. Turn off to delay. Whoa, whoa, whoa, whoa, whoa. We can list these triplets. Depends on your tastes and
what speed you want it to. 1 eighth is also fine. Okay. That's the basic
serum number four. What else can I show you? I'll do one more.
Let's just initialize. Here's a really basic one. Basic shapes sine wave. Now sometimes you might hear
a click that's because of the randomized mode is
playing in the middle of the face because it's
off the zero-point. You'll get a quick, easy way. You can just bring
random all the way here. So there's no randomization. Always starts at the
beginning at the 0. Or you can just add a bit of
a fade using this attack. Ten to 15 milliseconds
should do the job. Well. You can double-click and
entered a number for each setting as opposed
to dragging T naught. Okay, So here's a basic sense. We can add Alpha-1 to
the volume of oscillator a and then just adjust the rate. So now you get that old
school wobble base. You can experiment
maybe some distortion. Make it faster. Okay, I'll save this basic sharon. One thing about the sign wobble. Here's another way to do it. Initialize it Back to this. Sinewave, use two oscillators, set them both to sinewave, and that de-tune it. So make this one
minus negative $0.15. So fine tune or negative 20. So now they're phasing. Remember we talked about
phasing as you does this manually detuning
As opposed to using this knob to detune
Purdue tuning like this. The more determines the
faster the phasing. Right? We can make it really drastic. Negative 75. I always
do it like this. Minus and plus, or you
can do plus and minus so that the center note
is still the same. Add a bit of, at the time, we're getting a bit of a click here. Cool way of doing it like this. As your higher notes will face faster and your lower notes
will wobble but slower. So that gives you
that old-school vibe. You can again turn up
the distortion here. Or another way is you can
just turn on the filter. Now, Ms. share a
and B are set here, set the cutoff all the way
up and increase the drive. We had to bring the master down. So that's just some basic sounds that you can use and learn from. Hopefully you guys picked up, send the techniques here, wanted to just keep it to the foundations here
so you can have a good start to your
adventures in sound design. Once again, my name is stranger and my mission is to help you unlock your own creativity
and learn music production. And really, I want to make it as easy and accessible for
anyone that wants to learn. So hopefully you were
able to pick it up. Feel free to leave comments
down in this description. And yeah, hopefully you enjoyed this quick session
on serum until then. Stay creative. Piece out.