Transcripts
1. Ableton 11 101 Orientation Intro: Hi, and welcome to this
Ableton and 11 course. Ableton 11 one-on-one
orientation. This course is specifically designed for those
who are opening, able to 11 for the
very first time, or opening a digital audio workstation for the first time. This course, we'll
show you where all the main features of Ableton
11 are and what they do. This is course is specifically
designed for new users. Those who want to make
music as quickly as possible without
being overloaded with the vast amounts
of information and with all the
features of Ableton 11. By the end of this course, you will know the difference
between a session and arrangement view the difference between midi and audio clips, and have a basic understanding of the layout of Ableton 11. I look forward to seeing you in this course and as always, if you have any questions, please leave them
in the comments.
2. Ableton 11 101 Orientation Overview: Hello and welcome back to
the Ableton 11 overview. This basically in this course
is we're going through the very basics of
able to get you started making music
as soon as possible. In this next bit, we're gonna go through very quickly
what some of these things do at the top
of the bar here of Ableton. Some of these will be relevant, and some of these I will skip over for you to
learn by yourself simply because they're just not used sometimes day to day. And I want to get you making music as quickly as possible. If you're ever stuck
and you want to learn a particular
function in Ableton, or you forget what
that function does. An easy way to figure out what that function does for
that particular thing. So that particular button or whatever you are
trying to click, is to just hover your mouse over the thing you want to
click and find out more about. And if he looked down the
bottom left-hand corner, you'll see this
little window here that tells you what
that function does. For instance, if we head
over to the BPM here and it will tell you down the bottom there
it says it's the tempo. And that's where
we're going to also start our orientation
for this lesson. First off, you've got
your tempo and this denotes the speed of your track. So if you are making
a house track, you would want your
temperature to be somewhere between a 115130. If you're making
a dubstep track, then you probably want to have
it a little bit higher to a 140 or 150 BPM. If you're making a
drum and bass track, usually it's around about a 117. If you're making an R&B track, usually R&B tracks are
around about 90 or 100, a bit slower for
those slow dances. That's why we, the
first thing you need to set when you're making a new track is to denote how fast you want
to attract to be. If you've got an
idea in your head, the best way to
figure out the BPM of a trap is to how many
in your head and then count the beats in the track by tapping this little button
right next to the tempo, which allows you to tap
the speed of your track. And you'll notice
here how the tempo on the right side of my mouse is changing the tempo track. So right now I'm trying to
keep it as steady as possible. Say that non 799 mark, if
we're going to be quicker. We're obviously taffy a
little bit quick analysis, so the BPM is increasing. However, usually we're
making electronic music. You'll BPM should be
set to an even number, you know, a 100107. But I mean, the really fine BPM meter dose two on the right side
of the 0 and the 0. You don't want to really make
increments of that small or just screw up DJs who are
trying to apply your songs out. So try and keep it as an even. 1371390 is 0. Next we're going to
move to the metronome. The metronome at basically
just counselor track. This helps if you are having
a single or you don't have the kicks or the snares and you'll attract to
account time for you. So if you're doing,
say, iPads or you're doing a little bit of atmosphere in the background. I metronome can help
you cheap The timing if you're applying the
track live, for instance, if you're applying
it on a guitar, or if you're applying
it on a keyboard or a hot hardware synth
or anything like that that's connected to
your digital workstation. This will help you keep time. Next, we'll move over to your
play and stop functions. So here you have to play pattern and right next to it you
have to stop button. So if you ever want to start
and stop the truck or you have to do is press
this Play button and it'll start
playing Go track. And obviously the stop
button to stop playing it on the next one is
your record function, which we'll go over in a lighter
lesson on how to record, but that is your
call button moving across here we have
the drill mode allows you to draw
automations into your door. If you press the button
I on your keyboard, it will allow you to make
automations on your track. As we've already clicked
the Draw mode switch, we hit over to the
automation here. And then we start to draw our automations in very quickly. Now the function I am
actually adjusting here is whether or not this
track is on and off. So if we kit over and we
actually put in an instrument, we had to volume. You can easily see we have a little bit more
creativity now because it's not just a
simple off on switch. Lots of different settings we
can draw in our automation here of where the track goes. And obviously that's
just for volume and you can do anything with that. We can change all of
these other settings here inside the instrument, and then we can just
draw them on here. The next function is your
computer midi keyboard. Basically what this allows
you to do is it allows you to play notes
on your keyboard. So right now you can see these little yellow
button lights activating. That's because I'm pressing
keys on my keyboard. It allows you to use your
keyboard as a piano keyboard. Let's move on to trucks. On the right-hand
side here we have our audio or midi tracks. I'll go into in a
further lesson. The difference between
audio and midi track is, but basically short version is, it's where you put all
of the different sounds. The yellow button here is
you're on and off switch. So if we click this, the channel is now off,
it won't play anything. However, if we click it
again and it goes yellow, it means that the track is on. Underneath it is our volume. Minus infinity means
it's completely 0 minus 40 up all the way up to
plus 60. It doesn't mean 0. Noise is going to come through. 0 means immunity, which
is basically it's not adding any volume and it's not subtracting any volume
from that track. So 0 doesn't mean 0 volume. The CGM means depending
of the track. So you can pan it
left and right. If you change it on your mouse, or if you go up and
down on your keyboard, this S button here
is your solo track. What this allows you to do
is it allows you to isolate this channel and allows you to listen to this
channel by itself. So if you have lots of different tracks
here that applying, you only want to hear this
particular track place. You can solo the truck
by pressing this S here. And all you're gonna
hear is that track. What this button here
is I'm recording will go into this a little bit
further in a later lesson. But the short version
is you need this button on in order to record
to this channel. Next year is we've got
send and return tracks. So if we push this number up, it means that we're
gonna be sending to return track down below here, the reverb and the delight. These are already going to
be in your door ready to go. But for now we're going
to keep them at 0 until we learn more about
return tracks. On your left-hand
side here is all of our sound settings for
that particular channel. If we want to record something, we're going to
need to know where the recording is coming from. So this will be used later on, another lesson about recording. Finally, if you want to get
a little bit more technical, you've got your delay here. You're probably wondering
why I want to track to hit less or more milliseconds
after they knew no pauses. It isn't gonna be out of time. Yes, it is gonna be out of
time by those milliseconds. There are reasons for that,
many different reasons. In short, you don't need
to know this for now. If you just want to
stop making fade spot, it's something to
consider later on as you go further
in your skills, we're gonna move over
to the left-hand side of our screen here. And we're going to have all
of our categories CEO of different instruments
and sounds and drums that we can add to Ableton
to make our track. So we have all of our different sounds
which I won't go through because they're pretty
self-explanatory of what type of sounds they are. Then we have our drums. You can indeed all types
of different drums for whatever truck you're
gonna be using from snails to kick the hi-hats. All of that is in there. Then we move down
to instruments. We have all the different
Ableton stock instruments in their use audio effects
for all different reasons, from distorting
the sound to eat, queuing the sound,
compressing the sound. We've got all different reasons why we would use the
different effects in here. Here we have our media
effects where we have all the different
effects that we can add onto MET channels. We won't go into them now. We'll come back to them later. Here we have Max live, which allows you to build
your own audio effects and instruments and tools for live performances and
other things as well. Again, you don't
really need to know much about that at this time. If you're just beginning,
there's a whole bunch of other stuff you need
to learn before you get to that stage. Next time we got plugins, which is all the different
third-party software that you can buy for your
digital audio workstation. We won't go into this
particular aspect right now, but down the truck
you will be buying multiple different types of
plug-ins for your doors, stuff that doesn't
better than Ableton, not to say able to
install plugins or bad. It's just, there are
a lot of plugins out there that do
really cool things. Clips are all the
different audio clips that you can use
for your project. Samples. Again, different samples you
can use for your project. Next up we have our groups
and what this allows us to do is add a little bit of
humanization to our loops. It basically is like a midi clip with the information of the
velocity and the timing. And it quantizes all of our drum samples according to the settings that you
give it basically, and templates or simply just templates that you can create in Ableton to make your
workflow a little bit quicker. So you don't have to re-create the same stuff over
and over again. Now that we've
finished categories, we have our places and this
is just basically where we store all of our own samples, our own loops, all
of our Eclipse. And you can add folders as well by clicking the Add
Folder button here. And you can add in
nine that music stuff, midi eclipse construction packs, remixes or any sort of re-mix packs that you
get when you download. And then you can also create favorite
folders as well with all your favored loops and all your favorite samples
that you want to keep using. Again, fewer attracts to speed up that track creation time. On the right-hand
side here we have our reverb and delay tracks, basically what these are, they are return tracks. If you've never used
return tracks before, basically what you do is
return tracks are where you send an audio signal to
this particular track. It adds the effects that
are in that channel. So you see how there's
a reverb channel here. It's on the track,
it's a reverb. Sorry, the audio from here. We'll get sent to
this reverb here, and then it will get sent on to the master depending on
how you've set it up or it will send it back
to the audio with that particular effect on it. Again, it always depends
on how you set it up, whether you're sending
it to the master, back to the audio channel
or back to a group. Here we have our master. This is where all
of the information from all of our other tracks
that are in our project. Go on our master channel. We can change and add
different audio effects to it. We can add compression, we can limit the
volume, we can pan it, we can do pretty much
anything we want to do with the track log we've done with our
previous channels, except it's overriding absolutely everything
in your project. Because this is the last
channel before you go to bump your trach
out to an audio file. On this channel you put on your mastering effects
to your E queuing, you'll compression and put on the final touches to your track before you're ready
to finish it.
3. Ableton 11 101 Orientation Session & Arrangement View: Hello and welcome to
this first lesson in learning Ableton Live 11. In this first lesson, we're gonna be going through
the basic layout of Ableton. Ableton is split up
into two main views, the session and the
arrangement view. Right now we are in the
session view denoted by the midi clips that you can see over here and the reverb
delay and master over here. The Session View is an intuitive way to stop
making music right away. If you already have
a backing track that you've taken from a loop from somewhere
or prefer simul pack. You can drop it into
your session view and then you can add in
different codes to allow you to have the most creative control and
to create tracks quickly. Session view is also really
helpful when you are mixing down a track when you have
multiple different channels. So at the moment
we've only got four, but quickly you will
learn that you'll have a lot more channels when you start adding more
elements to your tracks. So with this, you can
accurately see down the bottom here when you're mixing down a track where your
volume levels are, where you're sending your different tracks to
if you've used in return tracks and
other information such as which clips
you're activating. When I talk about activating
clips in Session View. If you've already
started playing around with integrating able to live DJ Sets or
into live performance. Then Session view is probably going to be the
most useful for you. For me when I produce my trucks, however, I use Arrangement View. We're going to hit Tab head
back to the arrangement view. In this view, we can
basically lay out the entirety of a
track in this view. So as you can imagine, where you can have
multiple different tracks on the side here. And from here, we can lay out
the trach in its entirety, in its segments that you need. So what I mean by this is you can put out the
intro of the track, which will do by just
by example here, creating a midi clip by right-clicking and
he didn't insert midi. So that will be the
intro of our track and move puts society, just put a 19 down
the bottom here. It's gonna be in G sharp. That's a note there that we've created. That'll be our intro. Just going to change
the color to it by right-clicking and hitting
down to the bottom there and just
changing the colors of these clips just
for the example. Here we have our intro, chorus, verse and
another course. And obviously this is a
very simplistic way of demonstrating in just
a routine one track, how I track is
gonna be laid out. So when we apply by
pressing Spacebar, all pressing this
Play button here, we can see how the
track is playing with the needle of the economy or
anything because I haven't, it's not on top of a instrument. It's just applying
nothing at the moment. But for example purposes, you'll see the needle
move as it triggers new midi clips and
new audio samples as we add them in
lighter in the truck. And you'll hear
your song play out. Those are the two
Jews at the moment, you've got Session View
and Arrangement View. And over time you'll
develop your skills annual learn which one is
better for you.
4. Ableton 11 101 Orientation Audio & Midi Clips: In this lesson, we're
gonna be talking about audio and midi tracks. What an audio track does is it basically holds all
the information for loops and samples that
you place into your door. They can be anything from loops to audio from a
vocalist or it can be something as simple as a down
lift or an uplift or affect one noise literally can be a whole song that you put
on your audio channel. Can be anything. In
this sort of eternal. We can record from
a USB sound card in which we've got a mike
already connected up. And is in fact how I'm recording
this lesson right now. While I'm not recording straight
to this Ableton project, I am using an audio
USB sound card to record from my
microphone to the computer. And we can do this directly
into Ableton as well. I'll do this right
now to exemplify. Right now I'm recording
strikes Abramson via my microphone into
the audio channel. I'm going to go through
exactly how to do this in one of the next lessons. We can also use midi tracks to do other things such
as we can use them to record midi coming
into our computer. So if you're applying on a
midi keyboard, for instance, you can see right now I am pressing the B
key on my midi keyboard, which has already hit
us Bay to the computer. And you can see me playing
on the Midi channel. You wouldn't be able to do this. However, on an audio channel. You can also see which k I'm
pressing on the keyboard. Digitally. Midi track though,
is very different. What a midi track does is
it allows you to apply different electronic
instruments on your door from that track. For instance, if you are
applying i sinth, for instance, I soft synth that
you've found in Ableton from one of its cool plug-ins here
in insurance side, the operator, you'll put
this onto a midi track because you're actually
playing notes in this track. So when we create a midi clip, we'll highlight some area here. And then we'll hit
insert midi clip down the bottom here in different
pane will open up. And we have our piano row where we can actually start writing in notes. Going to
sound terrible. But just for the illustration, here, we've actually
created music. Very bad music. Music will assign.
5. Ableton 11 101 Orientation Audio Effects: Welcome to the orientation
of Ableton 11. This is on next lesson into
the different audio effects to get you producing as
quickly as possible. So we're not gonna go into all of these effects individually. There are plenty of YouTube
channels out there that go into the very specifics of how to use each and every one of these different
audio effects. However, we will go through
all the ones that you need to know right now to get you producing as quickly
as possible. The first one we're
gonna go into is EQ. Now EQ, you're going
to be using nearly on every single one that
attracts to try and get rid of any frequencies
that don't really wet with that track and
the rest of your song. So let's quickly
put it in a couple of these Hs and filters and go through what they
do. What we're going to. First as an acute ICT, this basically what this gives us is the
greatest amount of control over our frequency
spectrum in on track. With this particular sound,
we have a guitar sound. It's just a simple guitar loop. And we really don't need any of the low ends that this
sound is creating. It's not a baseline,
It's nothing like that. So what we're gonna
do is we're going to remove all of the
low frequencies from the sound up to a
roughly 160 hertz. We've dropped that down a bit. Goal of me doing this is a, creates a little bit more
clarity in the track. When you have multiple, multiple
different sounds trying to compete over all of these
different frequencies, what you end up getting is a
very muddy track at the end. What this means is
that you've just got so many frequencies
trying to compete over each other that you'll
sounds don't sound clear and i sound like you're
listening to them under water. It's just not very good. This is a process that takes many years to refine
and to practice on. And it's one of the
biggest points of music producing is
your mixed downs. And this is how using a
accuse can help to make your sounds less muddy and your tracks and you'll
music more clear. We can use AQI, which is the best one out of the Ableton stock
plug-ins to use, then we can also
use Auto Filter. Auto Filter is good
for automation. So if you're building, your track is building up
to eye drop or a chorus. We can switch some
of these settings. Allow us to build up, as it's building up all
those low frequencies go and it just goes to the high frequencies and it's
really good for build-ups. You could do the same
thing in each night. It's just less
settings to work with. It's exactly the sign
in that regards. If you're doing it
for that function. You can see here if I just
pulled this one across, it's doing the same thing and
we can automate that using automation on the
right-hand side here to automate the tracks. To do that, Q3 is a simple
way of EQ and tracks. It's mainly used
actually for when you're doing live DJ sets in Ableton. So if you want to do
live DJ Sets able to, and you'd use an increase
for a poster NICU. It's just a simpler
control and it's much easier to map these buttons to a physical control
up here we have delay and delay is very simple. All it does is it repeats the sound again after the
sound is being applied. So I'll have a little snappier. Eventually it fades out. Now these settings
can be changed down the bottom here in
the delay audio effect, you can change the
dry wet in terms of how much of the
effect you add in so very quickly it just goes. Feedback is how long
the effect lasts for the timing of the effects. If you hit this
unlink bottom here, you can have your right side, your right ear, you're
right speaker doing one particular timing and
then the lift doing another. You can do all different
sorts of settings and he'll filter delay is very
similar to the delay, except it's filtering by the left rod channel and
the left and right channel. And you're going to
adjust which frequencies that this delay is sending. So for instance, if you
have a sound that you don't want the highlights
to be delayed on, you can simply just
cut them out and make them hear movie B here. So it's more of a
high, low or mid. Next up we've got,
I'd drive and colors. What these do is basically they add a bit more character
to your sound. You can have all your
saturated is your distortion. And you can use these
in various ways to make your sound more gritty, sometimes more full, a little bit more
analog depending on what you want to go for, one of these audio settings should be able to achieve that. Let's pick overdrive
because it simply does the biggest amount
of impact on a track. That's where it off. That's stupid on you can hear
a massive difference that, that makes the track, not only is it loud obviously, but it's also crunchy. Either drive is one of the most harshest of the difference. Driving color audio
effects here are the AMP and can do a lot of
distortion effects as well. This is simply about
mixing and changing and experimenting and what works for you and what you're
trying to achieve. Next up we have
dynamics and this is where we have our
compressors on guides and I'll leave it says the
best use of compressor is when you're using a width
live sounds a lot vehicles, because no one can sing it exactly the right
volume all the time. It's always going to fluctuate. And especially with
analog sounds, those sounds are
going to fluctuate. When you're trying to produce
dance music in particular, there is a key
emphasis on keeping a consistent volume level for the whole track for
all of your sounds. So you would use a compressor to squashed down
the loud sounds in a recording and boost
up the low sounds that are according so that
all of the sounds are at the same volume
all the way through. That is a very basic and simplistic way to
look at compression. There are millions of videos out there that deal with
compression because it's definitely a subject in
which you can spend a lot of time researching on and learning from mixing and
mastering engineers. In short, though, you
will use this to make your sound a lot more
consistent and clean. However, I do caution against overusing
compression because what you're doing when you use
a compressor is squashing down frequencies and
squashing, you'll sound. And if you compress, then that's not good as well. Because what happens is you're
squashing your frequencies and it just sounds trash guide. I wouldn't worry too much
about using the gate. I know I don't really use guide, but using compression are
definitely on selling your tracks that need that
little bit of consistency. And unlimited essentially
just stops any sound from getting through loud when you're pumping a sound
into the limiter, it will stop it from being over a certain amount of decibels. Decibels is how
we measure sound. So if we have this sound
that comes in here, lower the ceiling of the limits. Eventually this will. Now the limits is working
here and it's stopping any sort of sound getting through loud before
it gets kicked out. So the end of the channel, next up we have the
audio effect of reverb. Reverb is the persistence of sound after a sound
is being produced, whether it's reflecting off walls or different
surfaces in a room. What able to do with its reverb audio plugin is artificially create
this reflection. This is what it sounds
like with the drawing went ten down and I'll reverb essentially is turned
off at the moment. This is what happens when
the reverb is turned on. As you can hear, that's a very big
difference in the sound. Now I didn't turn out
those settings to pretty much the max to show
the sound and its fullest. And obviously you wouldn't
use that much reverb, or maybe you do need that
much for a very new track, but most of the
time you won't need that amount of
reverb and attract. Just like when we're using the delay effect and when we're using a lot of different
tracks in a piece of music, you want to be careful
about using too much there is that saying that
sometimes less is more. And when we're
talking about reverb, yes, it's great to have
on some audio tracks, but they don't have
to be on all of your tracks because
you run the risk of the track standing muddy if you have every track
having re verbs. So it's something you need
to experiment with over time and you need to
be very sparingly. But use when you do use it, use it to its fullest
effect and use it very, in a very particular manner. If you use it too much, then it will, won't, it
won't sound very good. Now, what we've got
left is our utility, and in here we'll have
the utility audio effect. What this does is it allows us to change the phases
from left to right. It allows us to pan the channel completely left if you're making
the channel mono. So if you want to, for instance, a sub base layer, you can make that
completely left. Now that's in monarch. Or you can just take
them on a button. So now it seemed mono. You can change the gain of
the track and then you can also change the balance
from left to right. That is a very quick
overview of audio effects. And in the next lesson
we'll go over midi effect.
6. Ableton 11 101 Orientation Midi Effects: Next up, we have many effects. And what these media effects and allows us to do is change the midi clips and how they
activate and are triggered. So we have our
appropriate data here, which essentially is changing how these is triggered through your breast play
without the app on. Just sounds like the
Emergency Broadcast System. Sign wife. B op. Suddenly changing how
it's being triggered. We can change all of this. Can even change how many. Instead of being implied. There's a whole bunch of all
the settings we can go into. As you can see, you could go into a lot more detail
and then we'll fund with how that works and
add them to plucks. You can add them two
pads if you want to. You can add them to lead. A very useful tool for
doing that sort of thing without having to change the individual
notes in the clip. You can't do exactly everything that sound just
did by just adding in the notes and just doing
this and this and this. But it can be very, very
time-consuming exercise. So that can be used to
quickly make changes to your track without having to change them
all in the clip here, here next up, we
also have things like cooled pitch style. These are all things
that are going to change the sound of the midi clip by
adding endnotes or changing the pitch
as the pitch one does the scale of
my control that the media clip is to have
specific scale and velocity. If you've got a track which you're trying to
make sounds humans. So say I piano roll
or you're trying to have someone play guitar, or even better as someone
who's playing the violin. All of these instruments
or any human instruments, I'm never gonna be
exactly the assignments. Schumann plays them. They never gonna
strike the same node or apply the same
string exactly the assignment exactly the
same intensity every time because we're assuming
we're not mechanicals. This is sometimes really
good for music because it adds a human element
to it and doesn't make it sound so
electronic and robots, so if you're going for
that sound velocity can be very helpful in making your electronic track that you're producing
sound more human.
7. Ableton 11 101 Orientation Places: Next up we're going to show
you how you can put all of your folders over
here into Ableton, sorry that you have all
of your midi clips, loops, samples already
in the same spot. Sorry, you're going to
hit on Add Photo and then simply navigate your way to the folder in which you
want to add to Ableton. Sorry, let's just
say samples here. It's going to appear down here. And that's going to make
it a lot easier for you to find where
you'll music is. Let me open up my folder here. You'll see that I've got
all of my samples in there ready to go for me to access without going using a Windows euro or
if you're using a Mac using Finder and then dragging them in
and they're already in Ableton right there. And the good thing about
these views eliminates all of the other files and whatever else you have in
that folder from it well, it will show you is
the web files and the MP3 files and the ones that are being able to
be read by Ableton. Underneath packs, it
will also show you all the packs that you have
installed from ableton.com. Depending on what I will turn you have bought
or maybe you're using a free trial will determine
how many packs that you have access to based
on what you've bought.
8. Ableton 11 101 Orientation Preferences: Hello and welcome back to
the Ableton 101 course. In this lesson,
we're gonna be going through Ableton preferences. I know this doesn't sound particularly exciting,
but however, it is really important to get these preferences
correct for your system. Otherwise, I will assume
will not run properly. And you want to be able to do the things that you
want to do with it, like recording at adding midi hardware and
things like that. So first thing you want to go do is you want to go up to
your options up here, and then you went ahead
down to Preferences. Now automatically you can see all the different types you have on the left-hand side here. You can go through
a lot of these in your own time to try and
find the right settings. But I'm going to focus on is the ones that are
really important. And this is in your
audio section over here. And that is basically
telling where your output of your audio is going and where
your inputs coming from. Now what I mean by this is
if you are outputting to some usb card of some sort, USB sound card like a
Focus Ride scholars. Or maybe you're outputting to a keyboard that has its
own in board sound card, USB sound card,
all maybe you will just outputting to
your laptop speakers. If you're just using a laptop and you want to use
your headphones, then you'll be outputting
to your laptop speakers in your laptop audio card. So first thing you want to do
is select your driver type. Now there are two
different types. There's ACO, and then you
have your other type, which is your MME
Direct X option. Now the difference
between the two is that AZO will stream
the audio directly to your external audio device or your internal audio card, whereas the other option will stream it to your computer's
operating system first, and your operating
system will process the sound and then send
it to the end source. So if you want a little bit quicker and fastest CPU writes, then I'd recommend ICI. And there is no audio
difference between the two. Now you want to then go
down and you want to select which one you want. Now I'm running a focus, right? Usb Scarlett, so that will be the one
I will be selecting. However, if I wanted to
go through my computer, I know from my system that my internal SoundCloud
is a real tech ICO. So I'd go through that
one if I wanted to use my sound card in my computer. So we're gonna go
with focus, right? Usb Asia. I know now that that is what I'll be outputting
and inputting tool. If you select the
other one though, the MME Direct X, it will take a
second then because it now in this setting we can select the input and output device separately
for MME Direct X. If your input is i different sound COD or
you're going through, say, you probably wouldn't want to record through
a oculus device, but you can record through, say, your computer,
if your computer has, I record in or some sort of recording and
plug into its motherboard, then you would select
that and you can output to your SoundCloud separately. However, most of the
time you're gonna be using your sound card
as your input as well. Because usually most sound
cards have some sort of U0, some sort of XLR
input of some type, or some sort of inputs
that you'll be also using. So usually I try and keep them all in the same
and it's also really easy to troubleshoot
if you know that the source of your issues
is one particular source, opposed to having
different sources and inputs going in and out. We can go into hardware setup. And basically that's
just going to show us just a little bit of information and balance the
firmware for your USB device. You can see here,
That's my device. Nothing special. Downhill
into the sample, right? These basically how
many samples of being sent in and out of
the USB device, we can increase this
to a lot higher. However, what this ends
up doing is it does slow down your computer
because it's sending more data through
that US based slots. So it means ultimately
that you're using more CPU through Ableton. And if you haven't got a
really high spec computer, then this is definitely
going to slow down your computer
and you'll CPU. And up here in the top
right-hand corner, you'll see that see
where it says 2% here. It is basically telling me the CPU load or how much
of the CPU is being used. And obviously I'm not doing anything and I Wilson
at the moment, so it's very, very low. However, if we were to
increase this sample right, and stop playing music that will completely spike
up and it will run up to really high numbers and be really slow and
difficult to work with. So I try and keep them
as low as possible. To work with my music. I can hear all the
rights sounds, but at the same time, ensure that my PC you can
keep up the lights and see here is quite important if you
are going to be recording. And what this
basically means is. When you press the spacebar
or the Play button, this is the amount
of time it takes. We will talk about input first. This is the amount
of time it takes for the input signal to get to the computer and
for it to be processed. Now I'll speak about output. Output latency is the opposite where it's when
you press the space button, it's the amount of
time it takes for that sample to ply and for
you to actually hear it. We're not obviously gonna
including the calculation for sound waves in terms of the sound wave hitting
your ear drum. It's just this time it takes for the output
to hit the speakers. When we come to Dr.
Eric compensation, this setting can be used to try and lower the amount of latency. However, I wouldn't
touch this so much. But you can adjust
that if you're having really difficult problems
when you're trying to listen to your recording back while you're
recording songs. So if you want, if
you're monitoring your audio and your
recording something and you're singing and you
want to hear yourself seeing you here
that your song or your vocals are coming into light and you're hearing
yourself back at an odd time, then you'll licensee
is going to be high and you can use Dr. Eric compensation to try
and lower that light and say so that every
time that you speak, you can actually hear
that back in real time, opposed to it coming
in 2.5th light, which is your overall latency
is pretty self-explanatory. It's the role latency
of your door. Sorry, the reason why minds at 0.39 is because I've
got my Dr. Eric compensation up and
it's compensating for both the input
and output latency. Test is pretty self-explanatory
if you're using a new audio system
and you want to test it out to make
sure it's working. You just set your test
time on and it will stop playing a test time to know that your
speakers are working. For those who like to
customize the door. You can do this through
the customization in the look and feel tab. You might notice
that my dual looks a little bit different to yours. That's okay. It's not a different
version that I've changed is
changed the same. You can change the
thing to light. Midline, which is your
basic default setting, mid doc, doc, and
then Live nine, go all the way back
to law of nine. Personally, I prefer to
have it on mid dark. Not too dark, not true. What was I didn't
have it on dog noise. It was on something
I'm only human. You can change all of
these settings in here. I prefer to have them
either at mid dark or dark, simply because when you have things on mid light enlightened, you're working for a
long periods of time. You can get eye fatigue
and your eyes can start to get a
little bit soul from having such a bright
screen all the time. So I prefer to have
it a little bit darker because my eyes, my eyes personally naturalize to a more darker setting because I'm using an over
long periods of time and my computer for
lump here at the time, not just Ableton but other projects as well
that I have on the go. I find having a darker screen helps me and helps my eyesight. You can do that
or you could just like the look of it better. It's really up to you and you
can change the brightness, setting a color intensity, which really only affects the different colors of your
clips and audio tracks. And you can use this
to customize Ableton. This next part, linked
tempo and midi is really important if you're planning on connecting a midi
controller to your door. In order to set it up, all you need to do is connect your midi controller
to your computer via USB or whatever device
you're connecting it to. Make sure that you've
installed the firmware for that device
into your computer. I would also recommend
having a connected before you start able
to connect at first, make sure you do all
the firmware and all of that into
your computer first. And then start Ableton
separately because Ableton, what it does at the start, when it opens its software up, it scans for any types of midi devices that's
connected to the computer. And sometimes when it's
already open and it doesn't recognize
midi right away. So it's best to connect your midi controller first
and then start Ableton. Then what you want to go
do is you want to go into input and you want to
select your midi device. Now, I have a small
k pad controller, and that's the LP chi 25. I don't know how to play
cabled professionally. I don't even know how
to apply as an amateur. I don't really need a massive
keyboard for me to work. It's not how I worked myself, but I know that a lot of other people who
would like to have a really big tables up
to 40 in 61 kHz table. That's fine. That's
totally up to you. And this is the place where
you will put that in. You want to make sure that
you've got an input for it. So what this does is it's taking the input from
that midi controller. And you also want to have
its output set as well. So if you're making settings
in your door sites, not just a midi keyboard or it's actually a midi controller, I midi synth or
something like that. You also want to be
able to send signal out from your computer
to that mini device. Because a lot of more complicated
midi controllers such as the Novation Launchpad, you can change a lot
of the settings. In Ableton, which affect what's happening on
that midi control pad. Midi ports. I wouldn't have
to worry about this too much. I've never had to change
anything with that. It all depends on what hardware
you're using and what is recommended for that
hardware to work properly. Again, when it comes to
hardware connecting it to able to always
consult being manual, following folder is
important if you have a low amount of memory
on your hard drive, you can set temporary folders where temporary files
are going to be saved. A lot of the time
when you're creating music and you have an audio
track that you've recorded, it will go to a
temporary folder if you have not saved your project yet. So that's where it will, that stuff will be saved and it can become quite big if you start having lots and
lots of temporary files, it can eventually
become quite large in terms of megabytes and sometimes gigabytes
worth of size. So it's important to set a temporary folder that you
know you have enough space to hold all of your temporary
files. Here in library. This is where we tell a
Bruton where the user libraries and where
to install packs. This comes back to managing how much I Ableton
is using your data and to ensure that
you don't run out of hard disk spice for a Wilson, Here's where we
store our plugins. Most producers have
third party plugins died aren't usually
just stick to the Ableton stock
standard plug-ins because some of the plug-ins
out, they're really good. And I do I'm bit of a better job than
Ableton in some regards. Not decide that it's able
to him plugins or bad. It's just that there are
some third-party plug-ins that can do things that
just able to count. So you will probably mount a bit of a collection
of plug-ins over the years as you start to
build your skills and you start to get a
little bit more creative. You can tell Ableton in this preference folder where
you're storing your plugins, if you're not storing them
in a predetermined path. Here, you can see I stole my
plugins in my old able to nine folder and I've haven't
been bolted to change it, so they're all stored there. If you find that, you'll plug-ins
aren't working and you need to know why
it's not working. You can always hit rescan. And what we'll do is we'll
rescan the folder in which you have told
it it has plugins in. Rescan that folder for plugins. And I will usually pop up on the left-hand side
here under plugins. If they do not pop up, it means that a few things well, either the plugin
is not recognized, it's a dodgy plug-in or it's broken in some way In
record warp and launch, you're basically
making the settings in which Ableton records tracks. If you're doing live recordings, whether they'd be very
cool, It's drums, guitar, into Ableton, these other settings
in which records those sounds in when it records your vocal
going into Ableton, IRA recorded in web in 24-bit
death body, body blob. That's all the settings
here that you'll need to know for that if you ever
want to change it to I. If f format, usually
just keeping in web, it doesn't really
make a difference. And then you've also
got your warp settings. So when you're warping your
different audio clips, launch is when you
launch your trunk. It's not talking
about a spice launch. We're talking a balance
when you launch your attracts and how it's triggered when you
press Play Every time that's how
they are triggered. And it also talks
about quantisation, which is basically trying
to keep everything can time instead of having
things out of time, you won't have to
worry about any of these settings too much though. Finally, we have
our licenses and maintenance and gods to your updates and whether you
need to uptight Ableton. And also to authorize. You'll copy of Ableton
Live 11 in which I hope that you have bought your copy of Ableton
Live that live in. And you might be snickering
hand because you have not bought Ableton Live 11 and you're using I cracked
version and it's very noisy OG however, if you have not crack, I able to an 11 and you've
bought congratulations, this is where you will
authorize your copy of Ableton. If you have not
bought Ableton 11, then you should because it comes with all types of updates. And you get all
types of plugins and other packs which will help you in your production journey. Plus the last thing you
want to have happen as you work 4060 hours on a track and then suddenly
you'll crack version of Ableton stops working
for some unknown reason. You cannot get back
to your project. Because that is very,
very devastating. By Ableton. Even if it's the cheapest
version of Ableton, always strive to buy Ableton
opposed to cracking.
9. Ableton 11 101 Outro: This brings us to the end of the Ableton one-on-one
orientation course. In this course, we have gone over many different
aspects about able tunes view from
arrangement to session views, as well as we've gone over
the basic layout of Ableton, where things are audio
and midi tracks. The difference between
audio and midi channels, as well as other details such as where you can find your
packs and how to save your own folders enabled
to and so you can access your samples
really quickly. This course was
designed to be as easy and as simplistic as possible for those who
have just started. Because I Wilson
is a big program and you never stop learning
different things in Ableton. I hope that this course was easy to digest
and that you can get started with making your own projects as quickly
as possible. As always. If you have any questions, please leave them below
in the comments and I will see you in a future course.