Transcripts
1. UI UX Design Workshop: What's up, guys, welcome
for this workshop. And the goal is, I want to take you from
where you are now, which is a student. And I want to show
you the career path, basically all the way down. So making 100 K
as a UX designer. So in this workshop
we're gonna go through, I'm going to explain properly the essentials and new axis. I'm showing good and
bad UX experiences. Then we're going to
talk about career path and how you can make
the transition, the hardest transition from
students to junior designer. We're gonna go all over
that in this workshop. So let's get going. Before we get
started, my name is Anthony convoy and I've
been a professional, a UX designer for 15 years. I've worked some of the world's
biggest companies and I hope some of the
stuff I'm going to share to you now is useful. So let's take a
look at the board. This is UX in the middle. Let's talk about actually
what UX design is. And this three circles here. So the first one is we want
to make something that's in useful, really important. Then we want to make something
that's actually desirable. So we want people to desire
so often band usable. So you exit to the
center of this. But what exactly is UX design? So I'm gonna give you a
practical example now, we'll go through what it's lighter design
e-commerce websites. Okay, so let's start
with our econ website. I'm going to draw a big circle, and this represents
a user experience. I'm going on this website. So think about, this is UX here. So think about new acts
as the whole process. So within the new
user who comes to the website, what do they see? Well, first of all, they might see some images. So good, good
product photography. They might have UI, which is the user interface. So this is the look and feel
of the website or the app. Then there's also other
sections about this. So they might have the actual
experience of checkout. Then there's the content
on the web sites. And then there's other things like the actual interaction, animation, stuff like that. So UX make compromises
and roughen. There's all these
little section. This is what people
will actually get a bit confused why UX, UX already actually exists. So any website or an African Union you already
have or you act. And it's not about
designing UX to say, it's about improving things to make sure that the person
who comes to the website, their user experience,
is as good as possible. So let's take a look at
some good examples of UX. Let's take a look
at an example for the homepage for the
income as websites. So we've got our
page at the cup, we've got a navigation bar. So now we've got some labels
and we've got to search. So a big part in UX is making sure that the information
architecture on the website, which is basically
how things are organized at a range has good. So making sure all of the
labels here are cleaning, defined it simple language
and understandable. That's a really
important experience. Then we've got set. So set is a big part
of a website having a clear and predominant and make sure that experience
is really good. So we also have images are
a big part of the website, making sure that the products
clearing the images, it's not confusing,
it's very simple. Then we'll have
some descriptions. So it's making sure that
the descriptions clearly indicates we don't want any surprises and other
products actually are. And then what we want
is big call to actions. And we want to use
a basically to know what happens when they
click that button. So this is an example of
a product detail page. So we still got our navigation. Then we've got images, reading weld on
high-quality images. Then we'll have some sort
of title description. I'm big, clear call to action, which is like add Tabasco. And then underneath here we want things that are
useful to the users, which might be, there
might be some reviews. Then we might also has other
bits of information like different sizes,
small, medium, large. A very simple structure
for our websites book has all elements that are
really useful for user. Now we'll take a look
at what happens when someone actually add
some prints a cart. And I'll show you a
good example of a UX. Amazon is a really good example of a good checkout experience. So this split the page
up into three sections. So the first thing is
Direct Delivery Info. Then this is where
you do your payment. And then at the
bottom is basically where you review everything. Nice and simple. And
they've also got one of the most amazing
experiences and new x, which is the 1-click buy. So this button here, which is a, basically
a confirmation, they brought that
button earlier in the cycle to the actual page where the product
description is. So you don't need
to add some from the basket and you can purchase
a straight from there. It's very addictive and it's one of the best bits
user experience to actually increase
revenue for the website. So the reason why you access
so powerful for companies like Amazon or e-commerce
websites is basically. They make an easy process for the user to penetrate
or something. And this creates a rarely, rarely happy customer because
it was nice and easy. Desk then leads back
into revenue for the company because they
returned to the product. They, making things simple, as easy as possible is a brilliant way to
attract great customers. Now let's take a look at it
and bad user experience. So let's just example. We've got our customer
here for this. Let's call her mag. So megawatts to go to a
different e-commerce website. So she logs in and she tries to find
what she wants to buy. So she looks at all
the items and then she decides to add
solvent to a calf. So she's found was
she looking for? She then goes, but then then asks her to
make a new profile. So there's no logout as guest
or no checkout as guest, but you have to
create a profile. So make goes for all
their fields in a form. She creates a
profile, that's fine. So there's no log out with
Google or anything like that just to create a
form on this website. But then once you've
created the new profile, a basket empty, so
there's nothing in it. So washing added than before. It gets forgotten about
during this journey. So now she has to go back. And then she finds
our item again. She adds it to a car or while
she's adding it to a card, she had two big pop-up here, which is like 50% of
all the office for the website with a tiny
small cross button in the corner which
he can't find. So once you've removed
that serious game, both bombarded with
advertisements on the website and distracted
enough and the whole process. She didn't get fed up of all of this and wants to contact those, but then gets taken
to a 404 page which has a broken website. Then she just gets fed up and decide to leave that journey. So you can see how different
that is from Amazon. There's so many
steps involved here. Amazon every frame
was really nice. This one loves to sail. Amazon gain the sale, and that's the power
of good and bad UX. So let's take a look at
the UX design process now and an example of why
you might do day-to-day. So let's stick with this E communist website
and let's take a look. Okay, our job is now to redefine the bad user experience on
the body e-commerce website. So the UX design process is
split up into five stages. And you'll see this
on the Internet. Each stage, basically, you do different things
in the UX designer. So let's start with the first
stage which is defined. So before we start, we need to know what exactly
we're doing in the project. So we need to talk to
the business or find out what they want and their job is, okay, make this cell, make
this sales process better. But we need to know, actually, does that mean I've
gone off traffic coming to the website so they need to improve
the advertisement? Or is it that the users are fallen off a saddle
point in the journey? So we need something solid to go by and
because this is what we are going to
be judged later on. So for this example, and they've got plenty of
traffic coming to the website, but their purchases aren't as big as they want them to maybe aren't as good as
they want them to make. Okay, So that's our problem. Then the next thing we
need to do is we need to understand why this
problem is happening. And this is, this is kind of like they use in research
phase of the project. So this is quite, It's kinda
quite fun as a designer. So this is where you
get to have me thinking hat on and you get to actually, so you want to meet
with customers. So you can meet them in person. That's great. You want to talk about their problems
with the process. Some big companies have
in-house testing facilities. So whatever is the Barclays, they are these rooms
where they got customers and the customers get paid for the time and then you get to ask them questions
and sit down like a glass wall is candlelight
in a police interrogation. Apart from, it's a lot
nicer. That's quite fun. So you can do that one-on-one. You can do that's called
infographic research. We follow people around
in real life and you, you observe the mucin, the website or the app and actual day-to-day
realized situations. Or you can do surveys and get quantitative data
with lots of people. And you kind of just
understanding the problems. So with this website, we know that the checkout
journey basically wasn't God, we added a toy basket. They're dropped off rather
create a new profile. And we were bombarded by ads. So we understand
that by girlfriend Jenny ourselves and by
talking to customers. Then the next stage
is the design phase. So this has loads of
different steps in it. So we might start out by
doing rough sketches. So we might sketch it's
getting new journey. And what we might do
this in a workshop where we'll get people
from the business. We might get some users. And as a designer, it's quite important to
facilitate workshops. So that's often than gold and you'll learn to there as
your career progresses. But you're lucky. You might
sketch out the website. And then from that big because sketching so easily
you can scribble off, doesn't cost that much and you get the paper from
the business involved. So you kind of know
you're headed in the right direction before
you even rarely get well, that's one I've kinda
lens from a career. Then you'll take
those low-fidelity sketches and turn them into wireframes than
you can prototype. Prototype them in websites, applications like Figma
or Sketch or Adobe XD. Figma is the one that
everyone's using at the moment. So she has been bought by Adobe. It's really good.
So you'll create. A wireframe and now
you'll then test up with your test out
with the audience. So you'll get people
in your lane. If you can do the
test in a line, you can send people prototypes, ask them questions like
do this checkout process. Then you'll go back and
you'll make changes. You can make a high
fidelity version over. So you'll make it look and
feel like the real website. You basically go back and
forth, back and forth, back and forth until
you've got something which actually quite
come from the same. Then there's kind of a step before analysis which I'm
going to say develop. So it's really
important to work with. Let's just put that in death. So one of the key jobs, new harbors a UX designers to work with the
development team. This might actually
be the majority of the year because projects take a long time to
design and develop. You worked at development team to basically you want to hand your plans to them and
they'll make it in front. And tools, HTML,
CSS, JavaScript. And they need to
basically you're an architect and
you're giving them as good plans as they
could possibly have. So that could be a prototype, but you also want to work
one-on-one with them, make sure they understand
the nuances of the design and then that will
get developed and released. And then one of the
key things that people don't realize in your exercise is to
analyze what you've done. So you wanna make
sure that okay, actually this is
performing how we want it. Okay, we're getting just
as many users coming to the website and our
conversion rates gone up. So we're making the
company more money. But then you can then
move this back around. So from the analysis we
mainly on a couple of things. So we might say, okay, we've done this, we've
done really good. Apart from on this
wall page will lose in the checkout final page, we're losing a lot more
people than we should. So you'll take a
file and then go back into the define stage. And then you can get on the
stand on the new design, why people are falling off from that page and then go
through the process again. So as you can see, this might this whole process
might take a year. So during the first couple
of months of the year, you'll be doing different jobs
than you would be in later on when it might come more
design and development. And it's quite formed
because you got to wear different hats as a UX designer. And following this process, no day is actually the same. Probably watching this video, interested in becoming
a UX designer, I just want to give you
a quick overview of what your UX career path
might be like, which, which is
interesting and I wish I would've known
this one I started. So here you are as a student, what are you thinking about
changing career? Then? To get the first job is
always the hardest actually. So you wanna get a
junior designer role. And to get this role, you're going to need a
portfolio of projects. So you will need three
to five case studies, which is where you
might read as an app, redesign a website, or make a
brand new one from scratch. Then once you get this
junior designer role, you can then progress. You become a mid designer,
senior designer. And as for the salaries
you can expect, my first junior role was
about 30 K in the UK. Obviously, this depends on
what country you're in. It might be slightly more now into an independence
that was in London, might be finding OF
in different places. Obviously in California is gonna be higher
than other places. But then you might go
and you might go fatty, 35, 40, kay. We've got a decision to make. A big decision is
whether you want to continue in as a design, as an individual designer or whatever, you want
to become a manager. So this is where it forks off. Now, as you see on the example before the
e-commerce website, the whole digital
industry works and projects and candidly
unique to digital. So there's two ways you can go. One is to become a contractor while the other one is to
become a permanent employee. And this is your Senior Dev. So go down the PM role. This is where you then
start to lead teams. So this is where
you're a manager. And then you can, you can, you can enter
a hunger cane above. And that's where you're
actually going to be looking after festival small t and for free
or for designers. And then you might
need a global team of like 50 or 60 designers. Bought your actual
day job will become more management and
less hands-on design. So the overrode the ever you can go is to
become a contractor and that's what I saw them both. So you can look at
my contract that and that's where
you might go into a big company and you might
be given a year contract. So that will be design
this e-commerce website. You get paid on a day rate. So you might you might
have $500 a day. This could go off to $1,000
depending on your experience. And you'll be in that company
for a year and then you leave and you're probably
goes to another company or it might get extended. So there's, that can be more financial gain and this side, but there are downsides
to it as well. So I've had contracts
canceled on me. Basically the day before I
went, there is no stability. Cannot grade with a family
because they might be. So this one, you
might have 3 mol. Notice one lymph node test. This one could be two
weeks or even a week. And companies are more likely to cancel big projects
and move you on. So there's no
stability after a year you have dangling and
apply and get another job. They might take you three
to five months together. But if you're good and you
become good for Ukraine, you haven't Good call folio. You can make more money,
become a contractor. But if you want to have a long-term relationship
with a company, you can go down the permanent
rest and recovery manager. Okay guys, the most important thing we're
probably going to talk about on today's
whole workshop is this. The goal is to get you
a junior designer role. So I know that that's the hardest thing in the career because once you
actually get in their career, you've just got to work hard
and apply your skills and overtime you eventually
work your way down. These are, these are the
things that you need. So there's six things on here and we'll go over each
one of them and I'll explain to you how you can
actually do this yourself. Okay, So the first
thing on the list is you need a good
foundation of skills. So one of the key
things you need to be aware of when applying for a junior role as this career that you're applying for is user experience design. It's not user-interface design. So I know you'll see a
lot of tutorials online. Everybody's all over fake math designing websites
and apps in it. But as we've talked
about before, UI design is just and it's kinda just a small portion of
the overall UF bubble. So when you create your portfolio and you
go for a job interview, you need to show all
the types of skills. So there's, there's all of
these over bubbles here, which are all
different new tasks. So some of these and research, some of this is analysis. There's obviously UI desired, but then there's like no fidelity wireframing and prototyping,
sketching your ideas. I'll talk to you in a little bit about how you can show all this. But that's one thing you
need to bear in mind. That's why a lot of people
who go into this design, lots of cool things in Figma
actually navigate to become a professional designer because that's just as a hiring manager, I've had loads of designers. That's one thing I look for, not just skills in Figma. And you've got to look
at, you've got to understand how to create
a great digital product. So the next thing is experience. So how does this
always makes me laugh? And people look for
junior designers have free is experienced as like, how do you become
a junior designer? You've never gotten experience. And so I did when
I came into it, I had years of em college and university.
That's when I did it. But I also know that you
don't actually fully need dark when it talks
about experience. Like what I got my first job, people that didn't
actually asked me about my university degree. The experience is
shown in the next one, which is your portfolio. And you don't have any professional
experience, that's okay. That's where we create
the example projects. We're going to show
them as case studies. So you probably need three to five things in the portfolio. And those three to five
things we're going to actually focus on different
parts of the US experience. So we might redesign an app, but within that, we
might create a persona. We might do a User Flow Diagram. We might do a
high-fidelity prototype. But we might also show
how we use a test that you need to get all of
those different things into your portfolio. And three to five case
studies is more than enough to know to show your
knowledge of the subject. So your portfolio. So I'm just makes me
not a whole lot of people who go into UX have
these flashy portfolios. You'll see them online where
people review portfolios. And I think the lung
year in the industry, the less flush here
needs to be or they are, the more simple you
realize things are because you're applying for
user experience and roll, you're not applying
for a developer role. So developers that people
who make websites, X and user experience designers. You care about the
experience of the website, which is actually
making things simple. You don't need all
these animations and tax flushing things which make it overly
complex near them. Very civil portfolio which shows your understanding
of the subject. And that's why my own
portfolio is on Behance. Behance is owned by
Adobe and it's a, it's a free portfolio platform. And what's great
about Behe answers. Adobe have another thing
which is a paid thing, which is called Adobe portfolio. And I think it's
like $10 a month and it takes you up
Behance portfolio, which is like a republic. So it's almost like a social
network for designers. And then it makes your
own private website. With that work at pulls it in and it lays out
how written nicely. So if you can fool, you can combine Behance,
Adobe portfolio. So you use Adobe portfolio
when you apply for a job and you can use
Behance as a free one, and then you can
combine those two. You can make a
portfolio really easy. So next we're going
to talk about, so we've already mentioned
this case studies. So when you're writing
out your work, you need to meet him right? In detail about the
different things you went through on the use, on the user-centered
design process. So write about them. Don't just design an app
or create a persona and talk about how you got the
data for that persona. Right, show the user
journeys and explain why you think that you need to explain your thought
process throughout. And the case studies should
be quite long mission of a lot of text in there. It should have a lot of maybe photographs of
your sketches and even put some
videos and a lot of people don't take
advantage of the phone. Being able to take
amazing video, talk about the process. And if it gives me as a hiring manager
and insight to you. If I saw two part
two portfolios, one with a few videos and I would feel more inclined to like him because I'd know what I was getting into
before the interview. Then once you've got that, you can go into networking. This is where we use LinkedIn, which is one of the most
amazing tools on the planet. So LinkedIn is wet. So since my first job, all of my other jobs have
come through LinkedIn. So all of the big
companies have recruiters. And recruiters, basically
a pay to place you into a company that needs
to be called head hunters. So they do have recruiters
for juniors animals. So big company wants
to go to them and say, we need a junior designer. You need to be on
LinkedIn because they scour lengthen for prospects, which is what you
are your prospects for their, for their job. Your portfolio shall be on
LinkedIn and you should also use LinkedIn as a marketing
fee is your own brand. So post articles on that, right of couple of
things about UX, share your journey and you're getting an even go
on their cetera, recruiters, u2 recruiters
and the cities you want, and then start
sending the messages and seeing if there's
any thing going there. So you need LinkedIn to basically build your
own personal network. And then the next one is where you actually get
the journey designer role. So how I personally
got mine does, and I did internships. So it doesn't sound
that glamorous, but internships is basically
where you work for free or you already got
paid for lunch money. So I worked for Vogue
magazine in the UK. So I got that position because
I other good portfolio. I had lots of good example
projects and which I made for university when you
can do them yourself. And they, they, they like my portfolio and they
give me an internship. So I went there for two weeks
and then off my own back. There's lots of other
magazines and the building, I went down to talk to the art directors and
the different magazines, introduced myself, explained that I wanted to become a
professional designer. And they in turn give me two week experiences for
magazines like GQ and Ferrari. And then because I knew
people in the company, when I graduated university, I got my first job in
the same company for wired for someone I
met in an internship, so on and also obviously live in hostels and cheap hotels. While I was doing this,
I didn't have any money. It ahead. Not glamorous like
everyone towers yet. But I did have to get my foot in the door because
it's gonna be very hard having no I have not
done much experience. You get to be
competing with loads of people for this junior role. So you can do as long as your portfolio and your
case studies are good. But I kinda went in
the back door like I wasn't competing only
one for this internship. And when the job came up, I wasn't competing with
anyone because they knew me. It was just me. They just give me the role. So that's what you need to do. So I hope that explains how you can
become a junior designer. And now I'm going to show you the next steps on what you
can do to actually do this. So in this path, I want to
talk about mentorships. So I was really
lucky for my career. I had some great mentors. I had the teacher in college
who really cared for me and was able to mentor me. And then when I went into
working for magazines, I had two of the
best art directors in the world who mentored me. And I know that this isn't available for everyone
around the world. So this is where I want to ask Canada's my knowledge and hopefully Item
become your mentor. So that's why I put
together my online course, which is more than
online course, it's actually a mentor-ship. So John, the program. My goal is to help
as many people go from students that junior
designers as possible. And I've covered in the course every single step in the process that we
just talked about. So this is just a
little example of what we could do together. So over the course, I teach you all of the
fundamentals of UX. More than this. So we go one at every single
step in the design process, which I have one research
information architecture than we talking
about what you like, pop an interface
design and analytics, how to analyze
websites and apps, have some prototype them. And we then talk about really important things
like accessibility. So we go over every
step in the process so you have a solid
foundation of knowledge. So that's those two ticked off. Then. The two main tools in the
industry that everyone is using now is Figma and fig jam. So they're both the same company and they've
both been bought out by Adobe recently for
enormous amounts of money. So thick jam is what
you use to make. It's not prototypes for different parts of the user
experience and design. So I've, I'll show you now. So during the course, we create loads of different
things that you can put in the case study that shows every single part
of the process. So we create a,
during the course, we actually make, It's an app for finding a
local farmers market. So we take it from concept
to delivery basically. So we start off, I give you some example data that you
can use and from that data, you create a persona
and fake jam. So that shows the hiring
managers that you can analyze data and then you can create
something useful out of it. Then you'll create a
user flow diagram, then feed jam as well. That's where you
show the journey of someone going through the
app to complete the task. So it's how they log on to
the app and then they find the local farmers
market that's really useful for when we build
out the prototype later. Then we talk about
information architecture. That's how apps and
websites is structured. So you do something
called the cards South during the course. That's where basically
at every page on the website and you
organize them into groups. And then you give the
group's names and then you can test that with
your friends and family. And that basically shows
how it's organized, like a top-level
navigation of a website. So that's something that
not managing designs are going to have
in the portfolio. So don't let your
style of there. Then we take basically all of this and create a
wireframe for the journey. We do that who say jam. Then we move over to Figma, which is great for creating
the high-fidelity prototype. That's gonna be something
you can test on your phone. It's going to look
like a real app. We're going to do all the interaction
and we're going to do over ten pages in there.
So you'll design. So from which looks beautiful and I'll
teach you everything. I learned from some
of the world's best art directors about how to design professional
looking websites and apps. So it's going to look
great because you get to actually watch me
design and Sigma. I'm going to explain my
thought processes go along. And that's the best way to
show someone how to design is by observing and then just replicate it in
your own version. Then after that, we take our
high-fidelity prototype. We understand about user tested. And then you can take this and test them with your
friends and family. And then you'll
get some feedback and you can improve your design. And then finally, we look at the analytics
of the testing. So we've improved that again. And then we talk
about accessibility. So we take the prototype
and we'll make sure it works for everybody. So 8% of the men
actually a colorblind. So I'm going to appoint five sense of where
mothers don't know why, but I upset them.
Anaconda blinds. And we make sure that your app caters to all of them
and we improve it again. So all of these you can show in your portfolio
at the end of it, you'll understand the whole process and then
you can replicate this out a couple more times
and you'll have a portfolio. So the length of our course is actually appearing
on screen now. So do you want to check it out? That's great. Hopefully we can build your portfolio together and
you'll become a professional. Ux design it, and it is
not, then that's fine. You can go ahead and you
can do it all yourself. You can walk through it. But by doing it with me, we can have some accountability. Like I'll be there
and you can watch someone who's actually been done that I haven't been in
UX or three months, I've been an FFT in years. I'm not going to tell you
you need a flashy websites. I'm going to keep things very simple and explain to you
exactly what you need. So hopefully you can join
me on the mental program. And I hope this has given you a glimpse into what a career
in New actually be like. It's amazing. It's enabled me. I live in Wales with my with
my wife and two children. You can work from
anywhere in the world. It's a great salary. It's no stress. It's just, I couldn't
think of a better career. So I really hope this has given you some energy and passion
towards your career. And hopefully I'll see
you in the course. Let's go.