Transcripts
1. Introduction: Hello, and welcome to this dynamic paper cutout
stop-motion animation course. I'm Tortor and I'm going to be taking you through
the whole process of how to create some super
cool triple-baked animation, just like this stuff here. We're going to be
covering everything. By the time that you come
away from this course, you'll be able to turn any piece of reference
footage into a cute and adorable little
paper cutout animation, and this is going to
blow your friend's mind. It is incredible what you can achieve with this technique. I started using this technique
about five years ago. I bought myself this cricket
machine and I thought, why not use this for animation? Nobody else seemed to be
using it for animation at the time or not that
I could find online. I created this multistage
process that meant that I could turn any piece
of reference footage into paper form and then
animate that really dynamically to create some
really cool stop-motion work. If that's a technique that you want to master
and you want to start showing off to all
of your friends and fans, then come on the journey
with me and I will walk you through
the entire process. This course have over four
hours worth of learning. I have really gone in-depth
and I have tried to cover every single thing that I could think of that you
might need to know, as well as additional bonus
lessons and advice too. [MUSIC]
2. Choosing Reference Footage: In this lesson, I'm going
to be talking about how to choose good
reference footage. This is going to
ensure that you have successful results
before you even start. [MUSIC] Not all reference
footage is good and I'm going to outline
some reasons why certain footage might be
difficult to work with and why other footage might
be more preferential. To create animation in this way, we're going to need to isolate the subject matter from
a piece of footage to create images that the cricket can interpret
and therefore cut out. To do this, you
have to obviously mask and select your subject. Now there are lots of
different ways of doing this. I'm going to go through
some in this course. If your background is busy, if there's a lot going on, if the colors are
similar to your subject, it can be challenging. To make your life easier, you might want to
choose footage that has a plain background or if you're shooting
your own footage, which is obviously something that hopefully a lot
of you will be doing, maybe use a green screen
or a blue screen and shoot your subject matter
performing in front of that. That's going to make
your life so much easier when you cut
out your footage. These clips that I'm
going through now are clips that other people have created and put online for people like
you and I to use. I source clips in
this way because I wanted to have a
variety of examples, and I wanted to be
able to teach lots of different techniques and how to solve different
problems that you might encounter with the different
clips that you choose. First up, we have this
gorgeous little cat. The good aspects of this clip
are the secondary motion. We have got the
tail moving nicely, there was a little bit of
licking at the beginning, and also there's
good floor contact. There are points of stability
and there's dynamic motion. The bad thing might be that the character
is already in frame, but that might not be
a problem for you. It depends what you're doing. Next up, we have the dancer. This was good because
it's dynamic. There's a lot going on. This would look super
impressive if you brought it to life with card, and also there are good things, stable parts that you can
follow to animate with. The bad point might be that those shoes are a similar
color to the background, so rotoscoping will
be a bit more tricky. Third up, we have the BMX, and this is good again
because it's dynamic. The way that it comes
forward and swings around is going to look really
cool and it's also got the potential to loop. The bad thing, again, just like the one before, is that the background and the actual subject are
similar in colors so actually selecting and
isolating the subject and rotoscoping things
will be challenging. Here we have a skateboarder. He's flicking his skateboard around his foot. I like this. It's dynamic as well. I like the movement. If you bought this clip
to life with paper, it would look really impressive. I also like this clip for the potential to have
multiple colors too. But again, the background
is really good, but you might want to think
about the closeness of color with the pavement
and the actual board. Here we've got the
squirrel that I animated. I like this clip because it
was simple and it was subtle. I think that there was a lot of character that you could get
across in a single color. You could say that the bad parts are that there wasn't
a lot going on, which meant that you needed a longer clip to really get a feel for what
was happening. Obviously that takes
longer to animate. Also when the squirrel moves
quickly on a few frames, it's quite blurry, which
is hard to rotoscope. Next up, we have
another squirrel and I think that this clip is good because there's a prop in there. There's this little post
that the squirrel sits on and you could have that as a
physical prop in your scene. This makes it more dynamic
and I like that idea. Bad points, it would
be very hard to do. I think that this
would be incredibly challenging and you would definitely need to have some advanced skills going
on to do this really well. Next up, we have got a tortoise. I really enjoyed this
clip because it was similar to the one where
I animated my dog, Lily, in that you could
have your own hand in there interacting
with your cutout. Your hand could come in and
bring in a green piece of card and then the tortoise
could take that from you. The only bad point on this
one is that the floor is a similar color to
the tortoise so that may be challenging
to rotoscope, especially if you're using the Roto Brush tool
in After Effects. Next up, we have
another tortoise. Similar here, there's something that the tortoise is
interacting with. This makes it more dynamic. You can have multiple colors, or you could even
have that grape as a physical piece of clay that your paper tortoise
interacts with. Again, going back to my example with Lily where there
was a piece of clay that became a ball and she then pulled that
ball out of the scene, you can have a piece clay that was in the scene
as this grape and therefore the paper tortoise could interact with
your clay grape. I think that that would be
super duper cool and dynamic. Again, with this
clip, same bad point. The carpet color is quite close to the color
of the tortoise. But if you're choosing
to use the method in Photoshop where you paint
over a frame by frame, as long as your eyes can
distinguish the edges, it's not going to be a problem. Finally, we have got this adorable doggy with
a sign around his neck. I thought that this
was a cute idea because the card around
his neck could be left plane and you could write wherever you wanted on
in post-production. You could change that, send
it to different people. You could use the same animation
for different purposes. This clip is also good because
look at the background, it is dramatically different
from the subject matter. Keying that out will
be insanely easy and the Roto Brush
tool shouldn't have many challenges
with this at all. If you're doing it in Photoshop, that should be easy as well. The only bad point might be that there isn't a lot of
movement happening, but that doesn't necessarily
have to be a bad thing. There's not much else that I can say about this one.
It's pretty good. Just to recap, let me list the good and bad
qualities to look out for when deciding on
what you want to animate and bring to
life in this way. Some good qualities, adequate contact with the floor. Make sure that your
subject matter, the character that
you've chosen, has got good points of contact, good things that you can observe and follow when
you're animating. Secondary motion. Things like tails or props, perhaps even adding in
your own hands to the mix. How can you increase the
dynamicness of your scene? Look for ways where
you can interact things or yourself
with your puppet. A simple background
that doesn't clash with the colors of
the subject matter. Potential for breaking the character into
multiple colors. Having a multiple-layered
character really does add that wow
factor to animation. Nice clean shapes and easy
to understand movement. Whatever the animation is, you want it to be legible. Perhaps if you've gone with
a single color silhouette, if the movement
isn't very clear, it might be hard for
your audience to understand what
the animation is. Make sure that there's some
clarity there as well. Some bad qualities
to try and avoid. Your subject matter and the background being
similar in color, or just the background
being quite busy and hard to distinguish
against your character. Your character or subject
matter moving around fast and that being blurred frames which are much
harder to rotoscope. Often there's a lot of
guesswork involved. Things being too static and
the movement being unclear. Make sure that the animation is going to be readable
by your viewer. The last thing to avoid is
unnecessarily long sequences. Only animate as much
as you need to. Make sure you clip
your reference footage down as short as you can
before you start the process. Now I've got all of
those clips that you just saw in Premiere Pro. Before we are going to start the process and start animating, we want to prepare these
clips to use for reference. What you want to do is you
want to create a new sequence. I'm going to set that to 24
frames per second and title it dancer because
I'm going to get the dancer clip
sorted out first. Then in that new sequence, I'm going to grab
the dancer clip and I'm going to bring that in. Now what you want to do
is you want to select precisely the piece of animation that you
want to rotoscope. I'm going to scrum
through this clip and decide how much of it
I want to animate. Do I want to animate
the full clip or do I just want to
animate a section of it? It'd be nice if I could
get the dancer to loop. I'm going to duplicate this clip just to see if it does loop, if there's a way of linking
it together so that I could post this on Instagram
and it would just endlessly loop forever. I've got a feeling I might
not be able to make it work, but it's worth a try. If you're choosing a
clip for yourself, having things loop
is really fun. Put a bit of time to doing that and playing around
because if that is possible that it could make your animation even
more spectacular. To do that, just simply copy the clip and right-click
copy and then paste, and then put that next
to it on the timeline. Then just keep shaving away, decreasing frames off to
see if things line up. You essentially wanting to
do a match cut so you're wanting the motion to match. You can see here
that it's jumping. It's not really lining up and I don't think
that it's going to be possible to get this to loop. In which case, I'm just going
to use the clip as it is. It's about six seconds long. That's not too long so I'm happy to animate the whole clip. Then we just want
to export it out. We go to File, Export Media, and then we are going to choose where we want
this to export to. I've got a folder called video reference clips and I'm
going to pop this in there. I'm going to set this to the
YouTube 1080P HD preset, which is available in the Premiere Pro in the latest
version in the drop-down. That's what I'm going
to do for my preset. I'm making sure that the
frame rate is 24 frames per second and I have selected use maximum render
quality because that ensures things come out
as best as they can. Then I'm just going
to click "Export". You want to do this
with your clip. We're going to be animating
at 12 frames per second. Now because I am not
able to explain how all editing software can
export at lower frame rates, I've kept mine at 24 frames for the purposes of this course. By exporting at 24 frames, we will just be ignoring every other frame
when rotoscoping, which will give the
exact same result as exporting at 12
frames per second. But if your video
editor can export at 12 frames per second and you know how to do that,
then please do. If you're using
Premiere Pro and you want to explore 12
frames instead, then I am now going to
show you how to do it. As usual, you go up
to File, Export, and then we will want to have the output setting
set to custom. Lower down where it
says frame rate, we want to untick that
box next to it and change the number in
the dropdown to 12. This will change how your
footage exports and it will export it at 12
frames per second. Then you will want to
animate all of your frames when it comes to rotoscoping
in the next steps. Just to reiterate, I kept my
frame rate at 24 frames per second to show you that you
can still make sense of this footage later
in the process. Even if you only want to animate
at 12 frames per second, you can still work with a
24-frame per second video clip. I'll be explaining this
the whole way through the process so don't worry
about that right now. But then we've got our clip
all exported and ready. In the next lesson, I'm going to be showing
you how to rotoscope the subject matter of your
footage in Photoshop.
3. Rotoscoping in Photoshop [Easy Method]: [MUSIC] Now that you've chosen your reference footage
for your animation, I'm going to show you the
first method of how to isolate your subject matter through
rotoscoping in Photoshop. We're going to bring our footage in and we're going
to paint over it. This technique I'm going
to show in Photoshop is for everyone and
you can do it on any piece of reference
footage providing that your eyes can distinguish
the edges of your character, then this technique will work. It's not the most common
way of rotoscoping. A lot of people will use
different selection tools and every way of selecting
this object is going to be quite
time-consuming. We're going to have to do literally hundreds for
our piece of animation. I like this method because
it's accessible to everyone. You don't need to
know about masks and all those more
complicated tools. It literally just involves
painting on top each frame, and you can use your mouse, or if you have one, you can even use a
graphics tablet too. Let's open up Photoshop
and get started. Once you've got Photoshop open, you want to go up to File, Open and we're going to
bring our footage in. I'm bringing my squirrel
reference footage into Photoshop. Now, you'll notice at the bottom of the
screen there's a timeline. We're going to
need this feature, but if it's not showing, I'll just show you
by taking it away, you go up to Window
and scroll down to timeline and make sure that
there's a tick next to that. That will make sure
that your timeline appears in your
screen at the bottom. Now here we can see our squirrel
footage playing through. You can use the slider
at the bottom to expand or to minimize the timeline. Basically you can
see here the frames. We're going to be doing this
at 12 frames per second. This footage is at 24
frames per second. That's how we set it up in our editor before
we pull that in. For every single
frame we are going to hold for two frames
we're doing on twos. That's what that means. We create a new layer on
top of our footage and we essentially are going to just trace over wherever
our subject matter is. In this case it's our squirrel. The best way to do that, I think because it means
you can trace over any piece of footage at all, is to just use the
paintbrush tool. You can hand draw this using the mouse if you prefer
to work that way, or you can get a graphics
tablet and you can use a pen and you can trace over with
the pen tool like that. You can see that that layer we've just created
that we're going to draw on has populated
into the timeline. I'm just pulling that across to get it to last two frames. This is how long
our first picture is going to be, two frames long. Then for the tool,
the brush tool, we want to go for a hard edge
and a fairly small brush. My method for doing
this is to first trace the outline of
the subject matter. You just want to go
around the subject. The best way to do this
is to zoom in a bit. You can make a point and
then you can hold down shift and make a point somewhere else and it
would join the gaps. This really speeds things
up and makes things a lot faster going around and so try and do this as
accurately as you can. When we have gone round the entire outline
of our subject we'll then fill this in
with the bucket tool. Now, another method of
rotoscoping in Photoshop, if you prefer, if you're not keen on using the
paintbrush tool, maybe you want a
bit more control. You can also use the pen tool. I'm not going to explain that in this class because I want to explain a method that is
useful for everybody. I think that anybody
can use the brush tool. The pen tool requires a
little bit more skill. If you're new to using it, you've got to use the Beziers to change the curve and
all that sort of thing. It's more complicated. This is really
simple and it works just as well for our purposes. You're going around
the entire edge of the character just like this. I chose this example as
well because the tail is a challenge to rotoscope
around similarly to when something's moving fast and you get a bit of
a blurred image. Well, it's a bit scruffy
and the edges aren't clear. Trying to rotoscope
over that and get it consistent is
going to be hard. But I want to show you that
in this paper cutout form that actually it doesn't
matter too much. You can be a little
bit irregular because the actual main part of our subject matter
is quite still. The squirrels body
remains fairly still throughout all of the frames. Having a bit of movement in the tail makes it a
bit more dynamic. As you see other
lessons in this course, you'll hear me mention
about stillness and focusing on what isn't moving
as much as what is moving. If you've got something
that's fairly still then there's
a fluffy element like the squirrels tail, try not to worry too much about getting
it really accurate. Because when we rotoscoped
all of the images, we can play through together and preview how it's gonna look. If there's anything
you're not happy with, you can go in there
and you can correct it and change it before
we go to cut it out. There were plenty
of opportunities to finesse and perfect
your drawings. With this squirrel
image as well, we've got an issue
where his tail is going off screen and I want my squirrel to be
in the frame fully. I'm just going to go in with
the eraser tool and subtract some of that outline
I've just drawn to make sure that the tail
is fully in frame. This is something if
you make a mistake, it's so easy to
correct because you can just use the eraser tool. Then like I said before, we're going to
fill our character with the paint bucket tool. You'll notice that it doesn't
quite fill it perfectly. It will leave a gap between
the outline and the middle, and you just want
to go back in with the paintbrush tool and just paint over the gap that is left. This part of the process
might be a little bit slower with the pen tool I mentioned. Some of you might know
how to use that already. If you're going around a
subject with the pen tool, you can fit it automatically and you won't have this problem. But I can't seem to find a
way that this doesn't happen. Takes a little bit more time, but it's worth it and you'll
get really good results. Like I say, I like the
control this method has. People are judgmental. People like proper
ways of doing things. This is a proper way
of doing things. It may seem quite basic, but the paintbrush tool allows you to
rotoscope anything, any piece of reference
footage you can turn into paper form because as long as your eye can
determine the edge of an outline, you
can paint over it, whereas other methods of
selecting your subject, well, they're just not perfect
and if I was trying to select this squirrel
using a selection tool, it would get so confused
by the busyness of the background and it would
probably take just as long, if not longer, to get a good
selection because I'd constantly be having to correct the selection that the computer had made and thought
was correct. I always say this, go
with what you prefer. If you don't like
my methodology. This is showing
it for people who just want to get started
and get results. But if you have a preference, a different way of selecting
your subject, go with that. It's not important as long
as you're able to create a solid image for each frame that you want to have
in your animation, then it doesn't matter
how you've done it. I'm going to be showing
you the whole process, so how to get these ready for the cricket machine and
then how to cut them out. You just need to have solid color images for every frame that you
want in your animation. There we have our first
squirrel or rotoscoped lovely. Now we are going to move
along and create a new layer, which will become
our second frame. Now you can see again
that first frame, last two frames, because
we're working on twos, so you're going to miss
out that in-between. To create a new frame I'm just going to duplicate
it because it's easier and it keeps it
at the correct duration. What you can do, because
this squirrel is not moving very much
in our sequence, you could keep the first
image and go in there with the eraser tool and
just make adjustments. What I've done here
is I've dropped the opacity so we can
see our squirrel through and you can go in there with the eraser tool and you can just correct the edges
for the next image. That's a method
that might save you some time or you can
go in there with a blank new layer and do
the same process again, draw around the edge with the paintbrush tool
and then fill it in. It's up to you wherever
it is, ergonomic to you, whichever method you feel works best and your most
happiest doing. But this is just a way of perhaps saving you a
little bit of time. If there's not a lot of
change from image to image, you can just go in there, duplicate the layer
that you've just made, and then just either add with the paintbrush tool or
takeaway with the eraser tool. There we have our
second frame made. You can see the difference
between the two, is a little mouth
opens and shuts and there's a bit of
wiggle in the tail. Like I said before, this is a
point where you can decide, do you like that
movement in the tail, or whatever is on your
subject or do you not? A great way in
animation to decide this is to just flip
between two frames. You can always take the visibility of
your drawn layers off and look at that
reference footage and look how that changes from
frame to frame and decide whether your drawings match
up as you would hope. Obviously, there's creative
license involved as well. With animation, you can change things
slightly if you want. You could add another
element to the character that it doesn't exist in
the reference footage. You could add a hat
to the squirrel, or you could add a cape, make them look like
a super squirrel. The artistic license
is down to you. You can literally trace
which is what I'm doing. Or you can even extend the drawing and
change it slightly. That's the great thing about rotoscoping is that you don't
have to literally trace. You can change things and do
whatever you want really. But that's it. It's so simple. This is how you rotoscope on live-action
reference footage. It's going to take you a while. This clip is about
10 seconds long, so I have to do over 100 images. But there's nothing
difficult about it. It's just having the patience
and the will to keep going. If you're short on patience, choose a shorter clip. But honestly, the only
factors that are going to play into this
specific technique, or how much time you are
willing to put in and the determination you have to see it through from
start to finish. I just wanted to make
a quick point as well. Obviously, I've only shown you the first two drawings in
this squirrel sequence. There are going to be over 130 altogether to
animate this clip. Now, it's super
important people, to be organized and to
label what you're doing. You will notice in the panel on the right-hand side where
I've got my layers, I have labeled squirrel 1, squirrel 2, squirrel 3, squirrel 4, each layer has
a name and straightaway. If I go and find that layer, I know exactly what it is. Also when you're creating a document with over 100 layers, it can get quite
difficult to navigate. There's a lot of layers there. What I have done is I have
put each second of footage. In our case here, at 12 frames per second, every 12 images
into a new folder. I've named them second 1, second 2, second 3, and so on. This means that in
our timeline things look a lot neater as well because you'll see if I
expand out all these seconds. You're going to have to do a
lot of scrolling to navigate the timeline and that can
get really quite annoying. But by putting them
into groups, by second, it means that we can now
see the whole timeline in one view and we don't have
to navigate up and down, like which is really annoying, and to create a new folder
if you're in Photoshop. On the right-hand side in that layers panel at the bottom, there's this icon that
looks like a folder. You literally want
to click on that and it will create a new group. Actually, if you double-click
on the word group, you can change your name. Then you can drag other layers and put them into the group. It's really, really easy. That's how you do that. I'm not going to get rid of
that group, I don't need it. I just wanted to make
a little point now in case some of you
are already getting started with the process. Keep everything
organized, label all of your layers no matter what
software you're using. If you can organize your layers into folders that make sense, I decided to go with seconds. You might want to go
with something else, but this will keep everything neat and tidy
because we're going to need to transport
all of this later on into a new document so that we can get these ready and cut out on the cricket machine. Organization is key. This technique is
all about staying organized and about
labeling things because there are so many points in the process where things can go wrong if you haven't
labeled things correctly. Right Right the beginning, get
into the habit of labeling your layers and everything will go to plan and
be a lot easier. In the next lesson,
I'm going to show you another method for
rotoscoping your footage, this time in After Effects
using the new Roto Brush, tool it's pretty clever.
4. Rotoscoping in AE [Example 1]: In this lesson,
you're going to learn a second method for how to
write a Scorpio footage. This time we're going
to be an After Effects in the Beta version, where they have the
new Roto Brush 2. Honestly, this is an
incredible tool and it will likely save most
of you a lot of time. I also recommend this method if you want to have a
multi-layered character as well. I'm going to be showing
you how to use it, how to export it so that
we can then put it into Photoshop and get it ready to be cut out on
the cricket as well. Everything will be covered. Let us open up After
Effects and get started. Our second method for
rotoscoping is in After Effects. You want to go up to File, Import and we're
going to bring in our reference footage just
like we did in Photoshop. I'm going to select the DanceClip for this
one and then click Open. That brings in and
just want to drag that down to the timeline. To be able to use the
Roto Brush 2 tool, you have to double-click on the clip and that
will open it up. Then to select the Roto Brush, you can select the
icon from the top. It looks like a little figure
with a paintbrush tool, or if you want a shortcut, you can press Alt plus W, which is option W on a Mac and that will bring up
the Roto Brush 2. It's similar to
Photoshop in that we're drawing over
our character. You want to try and draw within the confines of your
characters edges, and you see that
this green stream of paint just fills
the area wherever your drawing and this will make a selection of your edges. If you want to change
the size of your brush, you can just use the normal brush tools
on the right-hand side, or you can hold down Control and Left-Click
on your mouse. Then you can change the
brush size by simply moving your mouse up to go bigger
or down to go smaller. If you find that your brush
size is too big or too small, then that's a quick
and easy way to change the size of your brush. Now if there is a part of this selection that
maybe you don't want, you can easily take
that away as well. If you've got the Roto Brush 2 selected and you hold down
Alt whilst you are drawing, you'll notice it changes
from green to red. This means that wherever
you are now drawing is going to take away
the selection. This will help you to
make corrections along the way because the computer doesn't always get things right. This clip works quite well
because our character is quite different in
color from the background. But they're all going
to be points where the trainers in particular
are in the air, and they're very close in
color to the background, so the AI is going
to have difficulty in making the right guess
at where our subject is. The main thing to remember with this technique is to make
the selection as good as possible because the computer
will essentially try and work out future frames from the information
that you've made. The more accurate your
that selection is, the more likely that the
computer will get it right. Do zoom in and make use of
both the selection tool and the removing tool with
the holding down Alt. Now below your selection
on the screen, there are these other
buttons that you compress. You can make a silhouette
selection which shows you more clearly how
your cutout is going to look. You can also put a red mask up, so everywhere there's
red is going to be removed and your character
will be visible in the middle. You may find these helpful to help you see this
selection because sometimes it's a
little bit unclear with the pink outline that
you get around your subject. You can keep this
red mask on screen whilst you're still
adjusting your selection. Then basically what
you're going to do is you're going to move along the timeline to the next
frame, to rotoscope. You'll see the
computer's selection based on the information
you gave it, and then you just want
to go in and correct it. But our footage here is
24 frames per second, and we're going to be animating this at 12 frames per second. That means we want to
correct every other picture. To do that, we're
starting at Picture 0. For every even frame number, we're going to go and
correct the rotoscoping. We'll leave the odd
ones because we'll delete them afterwards
and it won't matter. It's going to mean half
the amount of work for you because instead of doing every single frame
making it perfect, we're going to just be
doing half of them. You want to move
along to Frame 2, and then correct the
next image and then go up to Frame 4 and
6 and 8 and so on, all the way through
your sequence. As well for this character, we are having multiple layers. You want to pull your dancer footage down onto the timeline again and
make a separate layer. We're going to do the
rotoscoping again, but this time just for
the character's shirt. Because the hair is
a similar color, I'm going to include
the hair too. Exactly the same process, you select the Roto Brush 2
tool by holding down Alt plus W or on a Mac Option plus W and that will bring up
the Roto Brush 2 tool, and then you will draw on with the green pen color to
make your selection. If anything is incorrect, hold down Alt and you'll get the red one up and
you can take away. On another layer for
all of the frames, Frame 0,2,4,6,8, we're
going to go through and we're going to now rotoscope just the shirts to
create another layer. We'll be exporting all
these separate layers of PNG sequences from
After Effects, which I will also be
showing you how to do. But I think that
this method using the Roto Brush 2 is an
incredible time-saver, especially when you are doing
multi-layered projects. It's a lot easier to organize
because you just have one layer for each
layer in After Effects, whereas in Photoshop
there's one layer for each frame and you have to organize it all
in folders and it can be quite confusing, but this keeps everything
simple to start with before bringing it into
Photoshop later on. Then after the
t-shirts are complete, you want to pull your
sequence in again, and this time we're going to be doing the pants, the trousers. You're just going to be
wanting to rotoscope the trousers in
exactly the same way, so we're creating a
third layer on top. Keep these all in the
same composition, and when we're exporting, we will keep one layer
visible and hide the rest so we can just keep exporting from the
same sequence. Like I said before,
do try and make sure that your selection
is as accurate as possible because that'll
really help the AI understand how to make the
best selection for the frames moving forward. But you are going to
need to go through and correct because it
does make mistakes, but this method is
definitely quicker than the tracing
method in Photoshop. Finally, the trainers. That will be the last layer. You can select multiple parts. They don't have to
be joined together, so we can make a selection of one trainer and then
another trainer, and that will all
become just one layer. Like I said, these are going to be slightly
problematic for me because the background color of the scene is very close
in color to the trainers. No matter how carefully
I'm trying to select them, the computer is still struggling to trust that my judgment is
correct and find the edge, but it'll get there, so be persistent, and to avoid this problem, then perhaps choose or shoot a piece of reference
footage that has got a very distinguishably different color in the background, or do the tracing
method in Photoshop where you just need your
eyes to trace over. We can see by going to the
black and white view here, the isolation of that
rotoscoping we did, we can see how that's looking, we can do that
with the trainers, and then we can do that with
the trousers, the pants. We can see how our hard
work is paying off already. We can do with the shirt and the hair and then
also with the bodies. This will take you hours. I'm not saying it's going
to be super-duper quick, but it will be quicker
than the photoshop method because I've tried both out. Just persevere and go for your sequence each
frame at a time. If you're doing it at
12 frames per second like me and your
footage is at 24, then, just correct
every other frame. Here just for comparison sake, I thought I would show
you the same frame that I rotoscoped using the roto
brush too and after effects, I've pulled that
into Photoshop as a PNG and I have
also got a version that I started to rotoscope in Photoshop with the method you saw
with the squirrel, just painting over, and you can see how close they are and there's not
much between them. So the look is going
to be similar, whether you did it in After
Effects or Photoshop, which is good and also we'll be correcting
things in Photoshop anyway. So if you've done all
your rotoscoping in after effects with
the roto brush too, then there may be
things that don't quite line up when we stack
all our layers together, and we'll be correcting
those in Photoshop before we send it to
the cricket machine. Don't worry if there's anything
that's not quite right because it will all get
corrected in the end. So I also thought I would
show you how things look in After Effects if you place a solid color background
behind your character. This gives you a
little bit more of a feel how things might look in a cutout with something
else in the background. So I've put that there
just to show you how things are looking and
with the different layers, and you can see there
looks pretty good. I'm quite happy with this, and I'm quite happy
with the fact that it saves a lot of time as well. So before you export, you may want to just improve their selection
a bit further. To do this, on the left-hand
side where it says project, you also got a window
called Effect Controls, and you'll notice in here, that there are
options to feather, and to shift the edge, to reduce the chatter, and these are going to soften
the edge of your cutout, and make it less harsh. Put my cutout at zero, and I've decided to
shift my edge by 10. That essentially just widens the selection
slightly, and again, it helps to just smooth things out and get
a neater selection. So my advice to you would
be to have your edge shift, Shift Edge at 10 percent and to put your
feather at eight. I've played around having
the feather higher, putting it at 10 or even
15 and it just looks a little bit too soft
and you lose the detail. I definitely would say
that having the feather at eight and the shift edge at 10 seems to give really
quite a nice results. Then when all of your
rotoscoping is done, you've gone through
the entire sequence and you've created all
the layers that you need, so in my case, the body, the trousers, the t-shirt, and the trainers, we're now at a point where we
want to export all of these from After Effects to be able to bring them into Photoshop. To do that, we're going
to create a PNG sequence. We're going to go
up to composition, and then add to Render Queue, and we're going to click
on the lossless drop-down. Here in the format, we're going to
select PNG sequence, and on the video app,
I'm going to put RGB plus Alpha just to be safe, but you shouldn't
need to do that. Then on the output too you
want to change the filename. I'm going to call this body because this is the body layer, and I'm going to save that
in my paper course folder. Make sure that you've
only got the body layer visible and that you've hidden all the other layers
on the sequence, so that we just export the
body layer as a PNG sequence. When you've got that
all set up, well, all we have to do
is press "Render". This will take a
bit of time because it's got quite a lot
of processing to do, and you'll notice that
some of the frames that are popping up on screen
look a bit weird. They don't look correct. That's because we were just
perfecting the even frames, the ones that we want to animate with and not the odd numbers. That is why some of these images have been missing and
they look a bit weird. But when these are all
exported in a folder, we'll get rid of those, so we'll just have the
images that we need. Now, I'm going to go through and I'm going to rotoscope top. We've gone back to
the sequence window and we have selected
just the top layer, made just that layer visible. Then we go to composition
add to Render Queue. In lossless, we dropped down the format and go
to PNG sequence, and just to be safe,
we put RGB and Alpha, even though that
shouldn't matter. For the output, we
are going to call this one shirts because
this is the shirt layer, and I'm going to put that in a new folder just to keep
things organized as well. Then when you're happy with the location that you
want to save your images, literally, you just going
to click, "Render" again, and this will render
out all of those images and put them all nice and tidy in a folder that
we can find later. It's the same process
with everything. Go back to the sequence. The next layer is the pants, the trousers, so I'm going to have just that one visible. I'm going to then go back to composition, add
to render queue, all the same settings and will just render out that
sequence of trousers. Then finally, I'll be doing
that with the trainers too. Then when we have got all
of our layers exported, we can go to that folder, in the body folder, open that up and we will see all of our
PNGs for the body. But if we select a large chunk of images
and play them through, you'll see that every
other image pretty much will have something
wrong with it. We're missing a piece of a leg or we're missing
a bit of an arm, because we were not correcting the selection for every image. We just focused on
the even images which we wanted to
use in our animation. Now I'm going to go through, and I'm going to select each odd numbered image and
I'm going to delete it, because we don't need it. I'm going to move it to the bin. Just right-click on the image you don't want and delete it, you just have to go
through one at a time, but that will mean that we just have the correct images that we want to bring into Photoshop. That will mean that we
won't get confused and everything will make a
lot more sense then. The only way to get around
this really would've been to export your reference
footage originally at 12 frames per
second or whichever frame rate that you
wanted to work out. By having the reference
footage at 24 frames, it gave me the
option if I fancied to go all out and
do it at 24 frames, but you'll see in all of
the examples that I've done that 12 frames per second
is perfectly adequate. Everybody loves OddMon. An OddMon make all of their feature films at
12 frames per second. I think it's much more
charming frame rate than 24 frames, because 24 frames, it just
often looks too smooth. You lose that human quality. You lose the charm of
slow motion a little bit. My advice to you, do at 12 frames or do at 15 frames if you
normally work at 30. You're going to want to
go through every folder for this as well, every layer that you created. I've got my trainers, my shirts, and my trousers. You want to go through and take all of the
odd numbers out in each folder so that we are discarding the ones
we don't want. Then we're at a point
where we're ready to bring this into
Photoshop and start getting everything ready for the cricket machine
to understand.
5. Rotoscoping in AE [Example 2]: I want to show you
another example in the after effects better
with this Roto Brush 2. I've loaded in my BMX
footage for another example, and I wanted to show
you this because it's pretty complex, and you've got other problems like we had with the dancer. It was moving fast, so that selection was
not perfect every frame. With this character,
we've got the problem that the color in
the background at the top is really close to his hair color and that's
going to be really problematic for selecting and isolating him from the scene. But let's show you what the
Roto Brush tool can do again. We've got the BMX footage in our composition
and I'm just going to double left mouse click on the layer and that's
going to open it up. Then if we select
the Roto Brush tool, you can go up to the
top and click it there. Or you can use a
shortcut which is just Alt W. Then if we zoom
out a little bit, we can use the hand tool to
move this within the Window. If you click H, you can
move that and then Alt W to go back to the Roto tool. Now, you want to just do a drawing on top
of the character, everything we want
to roto and isolate. We want to have all of
the bicycle as well. We're going to go
over the BMX bike. I think it'd be nice to get
the tires and the frame, but to perhaps keep the space in the middle of the tire empty because that could
look really dynamic, and the cricket can cut
out really intricately. We might as well
try and do that. Let's see what
selection this is made. You can see that's fairly good, but we have quite a
lot of problems here. I'm going to zoom in and use the hand tool by clicking
H to move around, and then go back to
the Roto Brush tool. Now, you can see we've
lost some of the head, so you can draw a little bit more to get some more
of that head in. I'm pretty sure there is
some more hair up here. Let us just widen
that a bit more. Then also behind his ear,
we're missing a bit of hair. You can see that it's selected
above the shoulder here. If we hold down Alt, that would change to a red icon, and that means it
will take away. We can remove the imperfection and if you've gone
a bit too far, you can just release
Alt and it will go green again and you can
add to this selection. You can see that we have
missed the handlebar here, so we can draw that in. We have now selected some of the environment
that we don't want. If we hold down Alt, we can try and erase this. You can see that it's
doing a fairly good job, but we've also lost some
of the trouser here, and we've lost a bit of the
hand and the handlebar. You just want to switch between holding down Alt and
getting rid of what you don't want and then
releasing Alt. There is green and then
selecting what you do want, and this will take
a bit of time. You can see that there's
some environment here that we don't want so let's
try and get rid of that. This tool is pretty clever, but it's not perfect. But you can see that the
more you fiddle and the more that you guide it, the better it gets. We're going to try and
do this the best we can. It learns. The more you're saying
I want this piece, I don't want that piece, the more this tool learns and the better it
gets basically. But this is a problematic
image for many reasons. Primarily because we have got a lack of difference between the background image and
the character itself. Trying to get the Roto tool to distinguish between the
two is a bit of a challenge, but hopefully, I'm going
to prove that is possible. But like I say, the other
way of rotoscoping, which I showed you in Photoshop, where you simply trace
over your character by painting is a method that means that you can literally
trace over anything. If you're able with
your eye to distinguish the difference between an object that you want to isolate
and the background, then you can
literally rotoscope. I guess it's just down to your own skill and
your own eyesight. If you're finding that this
method in after effects, even though it's
incredibly clever, is just not working for you, you can go back to the basic way of doing
it in Photoshop. It might take you a
little bit longer, but if you really want to use
a certain piece of footage, then it might be your only
way of making this work. I've said before, there are many different ways of isolating
a subject from a scene, but a lot of them do rely on a fairly plain background
to get good results. The only way that you're
going to be able to isolate something quickly is that, if you have filmed
it yourself or you found a piece of footage
that you are allowed to use, something royalty-free or something that
you've paid for, that has a fairly
plain background. Those dioramas where
you pull down a scroll of colored paper and
something's filmed against that just like
you would a green screen, you would find that if the background was plain and of a color that was
different to your subject, then this would be a
really easy job and that the Roto Brush 2 would
actually just figure it out. You wouldn't have to do so
much of this correcting. But we're going to
say, I'm going to persevere with this first frame. It will take a bit of
time, but hopefully, this will mean that
the software learns enough that the next frames are interpreted more correctly. That is what we're hoping for. You can see that
if you persevere, this is getting a lot better. The selection is looking quite close to what
I want already. You just got to go around
the bike at the bottom. You can see we've lost
a foot there now, so try and bring
that foot back in. That's all right. We
don't need this bit. This little space in the
middle, get rid it of that. That's looking okay. With everything, if you want to do
something properly, you've got to take
the time to do it. Everybody wants a
quick fix, don't they? There isn't always a quick fix. Sometimes things
have to be done in a more involved process,
a long-winded way. But if you love doing it and
you really want to do it, then it's worth it and you'll
spend the time to do that. Here's me presuming that you are a lazy person and you just want a quick result,
but maybe you don't. Maybe you don't mind
taking the time. I certainly don't
mind taking the time. I'm doing multiple examples in this class because
I just find it fun. Even though it takes a
little bit of time to do it, I think it's worth it because the results are just so cool. The look on people's
faces and they're like, how on earth if you've done
that? It's incredible. I love that feeling. We're
on the home stretch now. I'm just getting
the last few pieces of the bicycle down here. Like I said, it would be nice
to have this space inside the wheel that was empty. That would look
quite cool, I think. I'm going to try and do that. Now, with all of the spokes, it might be a struggle. I'm not sure how well the poor little Roto Brush
is going to cope with this, but we will give it our best go. Worst comes to the worst if I find that this
isn't going to work, I will take it into Photoshop
and do it that way instead. The thing that I do like
about this method is that, if you accidentally
forget to push down Alt and you select the wrong bit is quite
easy to correct. It's quite easy to switch between selection
and deselection. I'm quite happy with
the tire there. Then we're going to do the
same on the back wheel. Switch to H to move
around the composition, and then we will go back to
Alt W for the Roto Brush. Got a little bit of his heel
here that I want to select, and we're going to
feather this as well. It will smooth things
out and it will look a little bit
less jagged too. Try not to worry if it's
looking a little bit messy. Let's try and improve
this slightly. Almost perfect. I'm quite happy with that. Now we can use these tools here and we can see this in a black and white, see the cutout so that's
how it's looking. We can pull this feather
up a little bit here. On the left-hand side, you've got these options. We can feather
this a little bit, we can bring this up, maybe to eight, and that's
smooths it out quite a bit. We can start to see if there's anything that's still we're
not quite happy with. There could be a little bit at the base of the wheel here, perhaps that could have
improvement. I'm happy with that. Now, just as we did
with the other ones, we're going to do this
at 12 frames per second. We're going to do this on twos, which means that we
only need to pay attention to every other frame. We're on zero, we're going
to ignore Number 1 and we're going to drag and
go straight to Number 2. Then we'll see what
the selection is like. You can see that after effects
has done a pretty good job here at detecting what we want. If we switch to black and white, you'll see that's
looking pretty good. However, there are still
some imperfections. If we zoom in, there are areas that we don't want and areas we do want that haven't
been selected. We're going to have
to go in and correct, just like we did
with the dancer. But this method doesn't require redrawing in Photoshop
like when you paint over. Every single frame, you have to paint over to
create a new one. This one, it does a lot of the
work for you, this method. Then you just have to correct. I think most people
will find that the time it takes to correct
the next image in the sequence in after
effects is probably quicker than redrawing the
next frame in Photoshop. Play around with
the two techniques. Decide which technique
works best for you. Perhaps you have a
different method of isolating a character
that you prefer. If you're using something with a plain background like
I've mentioned before, that might work for you. If you've got a lot
of business and similar colors in your
environment to your character, then one of these
two methods you might find perform better. I'm just showing
you the tools in the process and the options, and it's down to you to make a judgment of what you
think works best for you. But these are the reasons
why I am teaching, the ways I'm teaching. I want to give you
the options to use whatever footage
that you want to use and these methods are going
to be good for most footage, even really tricky
ones like this. This is quite a challenging
piece of footage to be rotoscoped basically. When you think of
good animation, when you think of
the feature films and how long it takes, they will be spending a whole
day doing several seconds. If you're spending a
whole day sorting out a sequence of maybe
four or five seconds, then, it's a day, it's not too much. We have now selected our second frame and let's flip it to black and
white to see that. That looks quite nice. We'll go back to
the first frame. You can see it goes from that to that, that's looking good. We can actually play through
the sequence and see how well it has
guessed all of it. So we can click play now. As this is rendering, you can see it's not doing
a completely bad job. We've spent about 30 minutes
here so far and yes, there's a lot of
problems happening, but you can see that
the computer has kept the selection
fairly accurately. This is not a perfect system. It's a tool that's
in development. Like I said, it's dealing
with a lot when you have backgrounds
that are not clean. I think it's doing
a pretty good job and you just going to
have to go through and check every frame like I'm doing and then you will
get perfect results. I'm going to do one
more frame now, and then I will finish
off the sequence and I'll come back and show
you when it's finished. This is the third
frame in our sequence, and we can see it's
doing a fairly good job, but we have got those little
things that have gone wrong. There's a little bit of
handlebar missing here. We'll just re-select that
tip of the handlebar, get that back in. Then we've got some more
of the bars on the bike. We want this bit here and
we want this bit here. Wow, it does get it wrong
sometimes, doesn't it? It's just massively selected more than it should have
but we can correct that. I think the more accurately, the closer you get around, the more intricate
your path you create, the better that it will select. Don't be afraid to draw
too much of a wiggly line. The more specific
and wiggly you are, the more it's going to understand
what you want to keep. I find that it does also
help to create a path. Even if that could be finished, keep going and go
all the way round because then it
will better select. You can see it's done a
much better job there. This bit we don't want, we're going to go all the way around following
the t-shirt line, go right up into the armpit
and back down the arm, and then across the handlebar. That should make a
much better selection. You can see it's done
a pretty good job, we've just got a little
bit this gone wrong here and that was
easily corrected. Then we've got this bit. Don't forget if you find that the roto brush is actually too big like
the size of the brush, just like you would
be painting normally, you got all these brush tools on the right-hand side that you can go and change the
size of your brush with. If that isn't visible
to you on your screen, then you can just go up to window and you'll
have brushes. If that isn't ticked up here, then you can either press Command 9 on a Mac or
Control 9 on a PC, and that will bring that
up, or you can go up to the window panel and
select it from there. Look how good a job is done on these wheels this time though. Honestly, I'm super impressed. I'm being a little
bit ambitious with the amount of wheel
detail I want to keep, it's probably going to take
quite a bit longer adding in all of this space, the hole in the wheel
I want to keep, but I think it'll be
worth it because I think it'll look more dynamic. That's another thing you
want to think about. You want to amaze your audience. You want this to be
something that people think, wow, you've really gone
to the effort there. Potentially, more people
will want to share your work because if I can see that
you've gone to more effort, then it's really showing
the care and the skill and all of that so do think
what more can you add. Could you add another
layer to your character? Would that make it better or is there a bit of the
design that you're willing to spend a bit more
time rotoscoping so that it just has a bit
more of that wow factor. I'm pretty happy with that.
I'm going to zoom out. I'm going to go to
black and white, I'm going to see how that looks. I'm just going to check with the previous frame
how that's looking. That's looking pretty
good, don't you agree? I feel like I want to
keep asking your opinion, but I know that you
can't interact with me. But I don't know what are
your thoughts on the wheel, keep it open like this
or have it solid? I think it's more dynamic, I'm going to keep it open. I know that's more work
for me, but never mind. You'll notice on
this left-hand side, I also changed it from standard, which is what it was
originally on, to best. Started standard and then
I had changed it to best. It seems to make a difference, so I'm going to
keep it on there. I suggest you change
yours to that too. If you want to shift the edge, if you think he may
have got a bit close, you can shift the edge here and it will add or take
away to your selection. I had it at zero, I might just put it on two, just add a little bit. You can keep feathering as well. You can increase your feather, you can try pulling
this all the way up and see that's a little
bit too much. We won't let us still
be a clean line, so we don't want any of this blurring that you've got here. That's definitely too high. We pull that back
down to about 10. Yes, it's looking
all right at 10. But probably say maybe
eight is optimum, I'm going to put that on eight. I've got my Shift
Edge on two and my Reduce Chatter on 20 percent. That is how my selection
is looking so far. Play it through one more time, and then I will continue
the sequence on my own, and you can see it
when it's finished. You can see it starts off
good, gets a little bit messy, especially on that back wheel, but it's pretty good. I don't think this is going
to take me too long to fix. We spent less than
an hour so far, and let me just check. This whole sequence is only
two seconds and eight frames. That is 28 images, and we've already
sorted three out, and this is designed to loop. I want to put this on Instagram, and this guy is just
going to be swinging his bike around forever. It's going to loop, loop, loop. Think about that
with your ideas too, can you do something that loops? I will catch you again
when I finished. I've now rotoscoped
every other image in the BMX sequence. We can see that playing back here. It's looking pretty good. There are some bits that I'd
like to improve slightly, but I'm going to pull all
these images now into Photoshop and I'm going to do
a few corrections in there. I'm going to use
the same process that we did before
with the dancer. We want to go up and we
want to go to Composition, and we want to go to
Add to Render Queue. Then we're going to go
down to Output Module, click on "Lossless," and the format we want
is a PNG sequence. I'm going to put
the video output to RGB plus Alpha just to be safe. Shouldn't need to do that, but it's better to be safe anyway, and then I'm going
to click "Okay". Then we want to go Output To, click on that, and we're going to change where this goes. I am going to make a new folder, and I'm going to
call this BMX PNGs. I'm going to create
a folder in there, and where this asterisk
says I'm just going to put main body because we've got one layer
and I'm just going to click "Save," and then you
just want to hit "Render." That is going to render out
a sequence of PNG images. We will then delete all of the odd numbered ones because we won't need those and then we'll pull them all
into Photoshop and stick on the timeline and
see how things are looking. Then we can decide whether there are any corrections
that we want to make. We can even bring in the reference footage to check
things in Photoshop too. Here we have our
folder of BMX images. I'm just going to check one. Yeah, that's looking
pretty good. Let's select them all, and let's have a
quick flick through. Make sure that I'm
pretty happy with them. Things are looking okay. Bearing in mind that
half of these were not rotoscoped because they are the odd numbers when
we're doing this on twos, so that's 12 frames per second. We're now going to go
through and delete all of the odd numbers like
we did before with the dancer because
we don't need them. I'm just going to
quickly do that. Now you can see
I've already pulled my BMX footage into Photoshop, so we can see that
there as reference. I'm now going to open
up all these even PNG that we just made in After
Effects in Photoshop as well. That will mean that
we can bring each one into this main document with
the BMX reference footage, and we can start checking every frame and
making sure we're happy with the rotoscoping that
we did in After Effects. Let me make this a
little bit bigger. We're going to go up to Window, Arrange and we're
going to split that a screen to two vertical, and I'm going to grab
that master BMX footage, put that on this
right-hand side. Then I'm going to start pulling across these
cutouts that we made in After Effects
one at a time onto our master
composition here. Just so that things
are nice and clear, I'm going to add a new layer, and I'm going to put that
above the video footage, and then I'm going to just
choose a nice bright color. Let's go with a nice bright yellow so
that things show up, and we're going to fill. Now, we can pull it across here, make this fit there, and this first image, we want to have it right
at the beginning there. We can pull out the timeline. We're going to make this last
two frames because each of our images are being held for two frames because we're doing this
at 12 frames per second. Because there we have
our first cut out, let's rename this as BMX 0 because that
was the first one, and then let's grab
the second image. This is the next image
that we've got here. Hold down Shift first, left-click, and drag. That's the second layer, let's call that BMX 2, and again hold down Shift
while you still drag, we'll drop that in
and we'll call that one BMX 4 because that
was the next one, and then pull the next one in, BMX 6, BMX 8, and BMX 10. See how cool this is looking. Just with them all
layered apply this, it looks super-duper cool, and then we'll get BMX 12. If you just want to
pull in each layer, layer label them as you go, so we don't lose track
and get confused. With this sequence, like I said, there aren't too many,
there are only 28 images. It should be able to loop. This should be the guy swings his bike around and it just keeps swinging round and round. That should look really
good too, so BMX 16. [inaudible] how cool this is. Look at all those layers
on top of each other. Looks pretty amazing, 42, 44, and then finally 54. I need to go back in and label the rest because I
haven't been doing that, so we go to BMX 26. That's all of our layers. I'm going to save that now. I'm going to save
this in a new folder. I'm just going to
call BMX master, and I'm going to save
that as BMX master. I love how that looks all
layered up like that. But we're going to
separate things out now, just so that we can see what is happening
when we play it back. Essentially, let us make
this timeline a bit bigger. and we will expand
this out like that. Can we do this all at once? Once and then we will get rid of all the copy layers because we don't want those. Now we have all our BMX layers at two frames and we want
to just separate them out. So we'll just move them along so that they run one
after each other. Then we'll be able to see how this is looking
when we play it back and then we can decide what corrections
need to be made. Because that Roto
Brush Tool does have its occasional glitches
and I did find before that when you export
your PNG sequence, some of the time it isn't doing that
completely correctly. We need to make
sure that it's got all the information that
we need and that there aren't chunks of
visuals missing, because it'll be
really annoying. Okay, so now we can play this back
and see how it's looking. So you can see that
it's looking pretty cool. That's looking
pretty good. There are some things
that are going wrong which we need to correct, but in the most part, that
is looking pretty nice. I'm now going to
organize all these into seconds as well so that we'll have a
smaller timeline that's easier to navigate. So we're going to
select the first 12 and we're going to
put that in a folder. We're going to call that Second 1 and then we'll
get the next 12, and we're going to put
that in a folder too, call that Second 2, and then we'll put
the last few images in another folder as well. We'll call that Second 3. Now it's all nice and tidy
and we can see all of our timelines altogether and we don't need a huge
amount of space. Now we're going to go
through the images and we are going to correct them. So we're going to start
with the second one. I'm going to go to
that first image, and we're going to
open that up here. I hope that I've selected, and now we're going
to be really critical of our work we did in After
Effects and we're going to look at it and we're going
to see is there anything that could be a bit better. So we're going to get
our eraser tool to make this quite a nice small size. We're literally just
going to go in there and tidy a few things up. So for example, there's a little bit
here we could take away, and here the wheel could
be a bit smoother, so we can just smooth
that out a little bit. Similarly, on the
inside of the wheel, we can just smooth
that out a little bit to make it a bit neater. We could get rid of the
inside of the foot pedal. So we're adding a little
bit more detail there. You can see here
above the foot pedal, there's a little bit
we can get rid of. That will make it
look a little bit neater and then equally up here. You can get a little bit there and go a little bit smaller. You can get this
information right in here, make this a little bit smaller. You know that you can do this because I've shown you already that the cricket can cut
really quite fine detail, so don't be afraid to add an extra detail
because we can cut it, so you might as well. I'm just going to
straighten up all of these bar bits where
there's maybe a little bit, but it could be a bit neater, but the good thing is that After Effects has done most
of the work for us, so we're literally just
tidying things up, getting them perfect,
because if we're going to the effort
of doing this, we might as well do
it the best we can, just smoothing things out, getting things as
neat as you can. So if you're noticing
some wobble on the tire, perhaps things aren't looking
as circular as they could, then I'm just going
to clean that up. You may not need yours
to look circular. You might not be
doing a bicycle, but wherever you're doing, I do suggest you just checking everything
when you bring into Photoshop and just tidy things up if you're
noticing any errors, any inconsistencies
between images, anything that you
think will improve the cut and make things
look even better. Because like I said before, we want that wow factor. We want anyone who sees this
to think, how is that done? Because it's a really nice
feeling when you're able to shock people by your art, make them wonder how
you did something. If you're at any point
wondering what is what, you could take that yellow away, and then you can see
the original image through on that frame, and that can help you decide whether something else
needs to be got rid of. For example, this
little bit here, I put that back in, you'll see that that's not been taken away, but we could remove that now, and add a little bit
more detail here, because there should
actually be a gap there. I'm just going to
do that. Then also on the handlebars here, this could be a bit smoother. I think that actually we're missing a bit
of handlebar here. If you then get a Paint tool, let's change the color. Let us go for black. Now let's go for blue
because we can clearly see. So we're painting
onto the layer with the character over the
bit that's missing. So we've got a
handlebar missing here. So we'll just paint that in. It will look a bit
weird for now, but when we put
our color overlay and that's going to
turn black as well. We've just added in that
bit that was missing. Then we can flick
back to the eraser. We can keep neatening up and getting rid
of anything that we see that we think could
be a little bit tidier, a bit sharper lines, or a bit smoother. The more care that you take, the better your
results are going to be. That's looking pretty good. Then the other thing
I was thinking, did we catch all of his hair and it was
quite hard to see. I think we did a good
enough job there, but you can flip between like
this with your video and your character to just check. If we zoom back out, this is now how our final
picture is looking. I think that's
looking pretty good. Here though, you
see this is his leg behind and his leg
comes down here and it looks as if
something's gone funny there. So go back to your paintbrush
if you find that there's a bit missing that you've missed when
you are rotoscoping, perhaps you were going fast and you didn't see something, and just add that in. We can see where that
needs to go, up there. Then just paint in
that whole area. So make the brush a bit bigger and we'll just
paint that all in, and that will fill the
leg area that we need. I say don't worry
about the color because we're going to add an overlay and that will
sort that out in a minute. When you are happy with a layer, I think that's
looking pretty good. You can do, go up to Layer, Layer Style, and Color Overlay. It's already on black because
we had that before and then that will give you
your silhouette. That is how the
cutout will look. I think that that's
looking pretty good. If we're not sure and
we want to check, we can have a look
at the information, and just make sure there's nothing that we're
missing when we see it all with one color and
if there is something that we're missing on our
paintbrush tool still, so we can just add
in a little bit. So say here we want
to just sharpen up the studs going
through the wheels, just like that to make
it a bit sharper. Maybe there's a bit
more information here that could be kept. Then you can also see
his foot is hanging down here and we
completely miss that too. We can paint over the foot, we'll keep that
information in as well. We're going to leave
these spokes because that's just going
to be too much. We don't need that tool. You can see we've
captured most of him. There is only tiny little edges where we couldn't neat it out. We don't really need
to be that neat. In fact, I might even use the eraser here to just
smooth the tire a bit more. Just get rid of that bit there. Maybe a little bit up here. I think I'm pretty
happy with that. So that is showing
you how to clean up one image for the sequence. I'm now going to go through the whole sequence and clean up all the other images and then I will check
back in with you. In the next lesson, I'm going to be
showing you how to get your images ready to be cut
out on your cricket machine. How to put them in a format that your machine understands
and more importantly, how to organize them, lay them out on your mat to
make the best use of space.
6. Get Designs CUT READY [One Layer]: Now that you've wrote
a scoped all of your footage and you've
isolated your subject matter. We now want to get all of your images ready for the
cricket machine to cut out. Whether you did it in
Photoshop or After Effects. We now need to bring
it all into Photoshop. I'm going to show you how
to organize everything into a format that your cricket
machine is going to understand and also how to make the best use of
space on your mat and keep things organized
so that when you're cutting them out and
taking them off the mat, you're going to remember which
cut out is which cut out, because we want to
keep these in order. We're going to be
animating them. Let's get Photoshop open again and I'll show you
how to do that now. I'm going to begin
by telling you the key aspects of this process, and then I'll show you in full
how I have done it myself. For those of you that have the time and want to
watch my methods, they're pretty long, especially the
multilayered character. But if that's something you're trying to achieve yourself, then it might be
worthwhile seeing how I have bought
those images in from After Effects and
layered them up in Photoshop to get them cut ready. But let's give you a
concise rundown first. Essentially the
cricket-like simple designs best, clean and clear. You want to organize
your cut-out shapes in order so that you don't lose track and try to make the best
use of space too. Tightly packing them
will mean that you use less card and it's
more space-efficient. When all of your images are
laid out in your document, you'll want to remove any
background layer that you might have so that it is transparent. I put a black color overlay
over my designs tool, then save this
document as a PNG, and now it is all
ready to be imported into the cricket design
space for cutting out. For those of you
wanting a longer, more in-depth explanation, let's start with the
single-layered squirrel. Getting things cut ready is all about planning
and organization. The first example
I'm going to show you is with the squirrel. You can see here in Photoshop, I've been very organized
and I have put all of my drawings into
their seconds. I have made folders
called second one, which has the first 12 images, second two the next 12
images to keep everything organized and so
there's not a hundreds of layers that are
really confusing. When we play it back, you can see it looks quite nice. I'm quite happy with
how the squirrel moves. There's a nice little
bit of mouth movement. I quite like how the tail moves and that it's a bit erratic. It gives, like I said, it makes it a bit more dynamic
to have movement there because there's so much
stillness in the squirrel body. The squirrel isn't doing a lot. To have some movement
in the tail, it actually looks really nice. But now we need to get all
of these images ready for the cricket machine so that it knows how
to cut these out. We also need to make
sure that we keep everything in an order so we know which
squirrel is number 1, 2, 3, and so on so that we can make sure we animate
them in the right order. Now if for some
reason you were not happy with your squirrel
sequence, you could, at the point of playing
it back like this, go in there and just make some quick corrections to certain layers
before you move on. You might want to flip between a couple of pictures
in a sequence and perhaps one of the ears on the squirrel disappears or something strange
happens and you think, oh, that's not right I
need to correct that. That's really easy to do
because we're just using that paintbrush tool
to add information. If you've painted
a bit too much, you can take away
with the eraser. On this particular image, I've decided I am going to just slightly correct the top of the head by the ears because I feel like it doesn't
quite look right. We're going to this effort
of doing this technique. We might as well make sure
that everything is perfect. Another thing you can
do is you can put a plain solid color
in the background. Put that below all of your cutout images and
then you can play back your animation on top of
this plain background color. Sometimes that can help
you see even more clearly if the animation is playing
back as you'd hoped, and if the drawings
that you've made are good and it will help you notice any errors
that might jump out. Another top tip is to put a plain background underneath all your layers so you can play it back with VAT in this
scene and that means that nothing is distracting your eye from the
animation itself. You're going to be much more likely to see
anything that isn't quite working or going
as you had planned. But when you're happy, we
want to go up to File, New and we're going to
create a custom document, which is going to be the size of our cutting mat
for the cricket machine. We're going to change this to inches because the mat
is 12 inches wide. We're going to set
this to a width of 12 inches and we're
going to put a height of eight inches because that
will comfortably sit within the mat and I think it's better to work to a slightly smaller space because the card that we're
using won't be 12 by 12. You may have 12 by 12, in which case you can
set that to 12 by 12, but my card isn't that big. Then what you're
going to do is go up to Window and you can
split your screen. You've got this new
document you just created on the left-hand side, and on the right-hand side, you have got your squirrel or wherever it was you
chose to wrote a scope. Select all of the seconds, all of the cutouts that you did in that right-hand
composition, and drag them across into the
new document on the left. Now, we're going to consolidate, go up to window and
you can consolidate to create one document
in your screen again. Now with all the
seconds selected. I'm just going to make sure
all the folders are closer. I'm going to get
rid of timelines. We don't need that anymore and zoom in so you can
see nice and clearly and with all of those
folders selected. We've got all the images, all the seconds of
animation selected. We're now going to
scale those together. Because this is going
to mean that all of our squirrels will
scale to the same size. You've got to make
sure that everything is selected because if you accidentally don't
select some of the images, then they won't be scaling
to the same amount. My method for doing this is to select all the folders
that you've got your images in and we're going to scale them
down together. Now I'm also putting a
few guides in place. To do this you can just drag down or across from the rulers. If your rulers aren't visible, just go to View and make
sure that the tick box next to rulers is selected. That is just to help
me get them in a line. All the squirrels, I want them to be roughly an inch high. I've put that there just as
reference to help me get the squirrels to all go in
a line across the document. I'm scaling them down together. When you scale, you
get a little box pops up that tells you
the dimensions that you're scaling if you're aiming for a specific
height or width, you can scale down
to that amount. Now we want to arrange our
squirrels onto the mat. To do this, I have
made second one, so the first folder
visible and I have taken the visibility
from all the other folders away to keep things simple because we want to order
our squirrels in order. We're going to put the
first image first, and then we're going to
put this second image, third image, and so on. When we take them off the mat, we know that they're
in the correct order. Then when we take
them off the mat, as you'll see later on, we're also going to label
them and number them. Again, we don't lose track
because these squirrels, they're going to look very
similar to each other. There's not much difference
between some of the images. You can see putting
the second squirrel next to the first one, it's not making the
best use of space. Another thing we're
trying to do here is we're trying to make
the best use of space. We want to save as much
card as possible and cut as many squirrels out as
possible on the same sheet. Instead, I'm going to take that second squirrel and I'm
going to use a rotation, which is quite easy to do. You just hover over it and if you're hovering near
a corner is going to change to a rotation tool. We're just going to
rotate that squirrel 180 so it fits up the other
way and this will pack them much more neatly
and it means we will get much more squirrels out
of the same sheet of card. Squirrel number two
is now going to go upside down and
I'm going to move that into the space across
next to the first squirrel. You can see that that is
much more space efficient. I'm going to do this method with all the squirrels
moving forward. We're going to have
one up the correct way and then we're going to
flip one up the other way, and we're going to pack
them all in like that. When you've got your first 12 squirrels all
arranged on the mat, then we'll select
the second folder of squirrels and we'll start
arranging the next 12. You just want to keep
adding the drawings to the document one at
a time in order. As the chain shapes, you may have to change slightly the way that you're
arranging them, but it shouldn't be too
drastically different. I will show you some
other examples where perhaps it's a bit harder
to fit them all on. Here you can see we've got too many squirrels
for one sheet. To get around this problem, we're going to have to create a second document by
the same dimension, 12 wide and eight
high I'm doing, and we're going to
split the screen again. We're going to select just the squirrels that
we haven't yet position. The last four seconds, just over the last four seconds, we're going to drag those into the new composition so they
going to have the same scale, they're the same size. Then we're going to just start laying these out on
the second sheet. When we save them,
we will save it as squirrel sheet 1 and
squirrel sheet 2, so that we know
exactly what we're doing and when we
come to cut them out, we'll do it in the right order. The final step is to put a black color overlay
onto every single image. You can do this on just
one layer and then copy and paste layer style to all the other layers
in just one click. To do that, it's just a
right-click on the mouse. It will drop down and you can
select "Copy Layer Style." Then if you select all your
other layers right-click, you can then click
"Paste Layer Style." Next, you'll want to remove
the background layer. You can do this by
just turning off the visibility and that
will make it transparent. Now you want to save
your image as a PNG. That will make
things already for the cricket design space
and the cricket machine. It's all in a format
that the cricket will understand and be
able to cut out.
7. Get Designs CUT READY [Multi-Layers]: Organizing the
dancer we created in After Effects is going to
be slightly different. For this, we need to layer up all the different
layers that we created. So this is going to be
an important lesson for you if you are
wanting to create a multi-layered character and you've done your rotoscoping
in After Effects. What we're going to do
is we're going to open the first few images
of each layer. So I'm going to open up the
first five images of shirts, trousers, trainers, and bodies. Just because if
you open them all, it would get incredibly
complicated. We're just going to
layer up five in a row, and then we'll open up
the next few and we will compile our
sequence like that. The reason this is important
is because we want to scale everything by the
same amount and make sure that everything lines up. So when we cut it out,
it matches perfectly. To do this as well
we want silhouette, we want solid colors.We
don't want it to look like our character because we're
not going to be able to differentiate our
layers from each other. To get around that, we
want to go to Layer, Layer Style, and Color Overlay. And we're going to put a
different color overlay on each layer. We're going to make it the same color that
we're going to cut out. It all makes sense and you can follow the process through. The body is a flesh color. The t-shirt and
hair we're going to set to a black color overlay. The trousers, we're going to
put red and the trainers, we're going to make white. This means that when we
layer up our character, we're going to be able to easily differentiate which layer is which is going to
clearly stand out, and if there are
any imperfections or things that are
not quite right, we're going to be able to
correct them easily as well. Now that we've put
color overlays on our first few images, I'm going to split the
screen and I'm going to put the first trainers, the first trousers, and the first shirt into
the right-hand panel. This is going to mean that
I can drag these elements across to sit on top
of the first body. Here we have our first body. I am now going to hold down
Shift and then click with the left mouse button and drag it across
and it'll land in the exact position on
top of the character. You can do the same thing with the trousers and then
with the trainers. Then suddenly we're seeing our character brought to
life in a solid colors. This is how our character will
look like in cutout form. This is the digital version
before we cut it out. Now we're going to consolidate
my tabs by going up to Window and Consolidate
tabs and this will make the one document
fill the screen again. Here we have got the
first four layers in for image number
one of our character. I'm going to put a plain, solid color behind
so we can really clearly see the character
standing out as well. I've just made a new
layer for that and then I've filled it with
the paint bucket tool. Now that we have got all of the layers on top of each other, we can really start to see
if things are lining up. Well, something else
that I suggest you do, as soon as you've put your layers together like
this is to label them. You want to label
your body, body, you want to label your
t-shirt, shirts, trousers, pants, and trainers, trainers wherever you
want to call them, make sure they're all
labeled and clear. One of the most important parts, when you're doing a
multi-layered cutout, is to make sure that
the base layer, wherever your
background color is, doesn't show it through around the edges of
the other colors. You'll notice that
they're a little flicks of flesh color showing around on parts of the trousers
and the trainers and sometimes on
the shirt and hair. Now if we cut it out like this, when you come to stick
them together and line up, you're going to have
a little bit of fleshy pink color showing around the other colors and it's going to look
a little bit messy. You want to make sure that your base layer,
wherever that is, is slightly smaller than the layers that sit on top
just to make sure that the top color is what you
see clearly and there aren't any little fragments of other color showing
around the edge. Hopefully, that makes sense. Later down the line though, I am going to show you
ways of correcting this. If you happen to still have
issues, perhaps you forgot, or perhaps you just
want the edges of your cutout to look neater, I'm going to show
you some methods for tidying that up as well. Try not to worry too much, but if you can, at this
point in the process, just makes sure that things look neat and things
line up correctly. Then because we need to do
this with all the images, I'm now going to go up to Window and I'm going
to select "Timeline". Just like we had the timeline there for the squirrel example, we're going to do that
for our dancer too. Now all of these layers
for our first image, we're going to
shorten them down to be two frames in duration. This is going to make
up our first image. Then now we want to put
together our next character. We're going to do the
same thing we did before. We're going to split our screen. We're going to put the main composition
we've just created with our timeline on the
left-hand side and then we're going to drag across the next body and then we're going to
copy the layer style. On the first body
right-click "Copy Layer Style" and then you can paste layer style onto the next body. That will automatically put the correct color on that body. Like I said, as you
go and rename it. So we'll call this one body 2 because I did all
the even numbers. We also want this to
be two frames long. You can drag that
down to make it fit the next two frames. Then we're going to
get the next layer. We're going to go for the shirt and we're going to pull that across
on top of the body. Again, just click hold down
Shift and it will land in precisely the right position
and then we're going to copy the Layer Style and paste that on so It
becomes solid black. Then rename that so that we know that that
is the next shirt. Then we will grab the trousers, pull the trousers across, and again copy the Layer Style, paste the Layer Style on, so then it will
become a solid red. Then finally, we'll do the
same thing with the trainers, and then we will have the second image ready
in our sequence. Again, I'm pasting
the Layer Styles, and now that we've used
those images on just exiting them to get
them out of the way. I'm going to select all of these layers and make them a new color so that we can clearly see that this is
the next character. I'll just make all those layers
last two frames as well. Then flicking between
the two images, you can see if
things are working. You can also zoom in and see if the layers are looking accurate or if there
are imperfections. You can see again, we've got some flesh color. There is just showing
through around the trouser leg and around
the shirt a little bit. Before I forget though, I'm
going to rename these layers. They're called shirt,
body trousers, all of that. That's all clear. Then I will go in with the
eraser tool and I will just remove those little bits of pink that are showing
around the edge. Or I will go on to the
layers on top and make them slightly bigger to cover over that bare flesh color
showing through. It's up to you what
you want to do. To add to the layer, just use the paintbrush tool and the overlay will mean that
it stays all one color. Or if you decide
you just want to reduce the size of
the layer underneath, then get the eraser
tool and you can just erase away what you
don't want off that layer. This is essentially the process. It is long-winded, it's not necessarily hard, but you do need to be
on the ball and be paying attention the
whole way through because any errors are going
to affect your results. Take it at a steady pace. This is the project
that is going to take you at least a week,
possibly longer. It's quite a long process, but the results are really, really good, so it's worth it. Now something to be aware of is that Roto Brush 2 isn't perfect. In my export of
my PNG sequences, some of the layers, well, they didn't
come through correct. Either they were
missing completely or the selection
just wasn't right. But an easy fix for this is to just go in there
with the paint tool, and for those specific
errors that may arrive, just paint the selection that you need for that
particular layer. The t-shirt on this one
was completely missing, it just didn't come
through, I don't know why. If I figure it out, I will let you know
in the class notes. But I'm just selecting a lovely lime green color here and I've got
my paintbrush tool, and I'm just going to trace over the character for that image. If you use the body shape, that has all the information for all the other layers on
it before you've put the color overlay so we can still see where the
t-shirt should be. I'm just tracing over
with the paintbrush tool, so that I now have created a t-shirt layer for
that particular image. Then it's nice and easy
when you have finished, you just put the color overlays we were using already on, so the t-shirt
will become black. The body has become
a flesh color, and then we have created
that missing layer, but for some reason
just didn't come through from our
After Effects export. Now you'll also see here, I've got further
through the process, and you can see that when
I completed a dancer set, I put it in a folder, so I essentially, wanted to simplify the
amount of layers that I had. I just selected all the four
layers for one character, and then I right-clicked and put that into a new folder and
then named that Dancer 2, or Dancer 4, or Dancer 6, or whatever it was. Then when I had got a
whole seconds worth, so I had 12 dancers, I would put that all into a folder and call that Second 1, or Second 2, or Second 3, and so on, because it just
made things so much simpler. Otherwise your timeline is so vast that it's
really hard to work around and to see what
you're doing really. Make use of folders,
label things really, really sensibly so that
when you come back, you know exactly where something is and
what you did before. All that's left to do now when you have completely organized the whole sequence is to
get all of these into separate documents and arrange
them ready to be cut out. I'm going to now show
you how to do that. Now I have finished rotoscoping all the
layers of my dancer. We did that in After Effects, brought into Photoshop, everything's nice
and cleaned up, and I'm happy with
all the layers. We can play this back and
see how it's looking. You can see it's all
looking pretty good. This is super-complicated
though. We got four different
layers of color here. I don't advise you go
in this complicated, but I'm doing it for you just to show you
that it's possible, and if you're really ambitious, then you can do a four color layered
character and animate it. It's just going to take
you a little bit of time, but you can still do it. Now, the next thing
that we need to do is we need to prepare
this for cutting. You can see that I've used a nice folder structure here
to keep everything neat. Every single dancer is
in a separate folder. We've got the trainers,
the pants, the shirt, and the body, each
in its own folder. Then I've put all of
the dancers for each second of footage on screen in a separate folder
to make it all nice, and neat, and tidy. Now to get this
ready for cutting, we're obviously
going to be using four different layers of card. That means that we will need to arrange each separate part of this character on
a separate sheet. I'm going to go to File, New, and we are going
to go to Custom, and we'll put this to inches. We're going to go for a 12-inch wide space and that
is eight inches in height, and I'm going to put this up to 300 resolution because we want this to be
nice and crisp. This is the same
dimensions as our mat, so just like we did
with our squirrel. Now we have this new
space where we want to put our dancer. I am going to go to Window and I'm just going
to split the screen so we can see both
things at once. My method for doing
this is going to be to go into the
main composition, and here we've got
all five seconds. I'm going to select all of that, I'm going to hold
down Shift and drag it across to our
new composition. It's going to take a
little bit of time because there are quite
a lot of layers there. Now they have all landed
in the other document. What's happening?
Can you hear that? My computer is about to take off, suddenly
got very loud. That was a lot for my
computer to process. Well, you can see all the
layers are coming in now. Yes, so all our characters are here at the same time,
they're all there. We've got no timeline
in this composition. They're all just on top
of each other here. I'm going to just zoom in a little bit and so just for
the purposes of showing you, I'm going to have one
character visible. We've got one full character
here that we can see. Things are nice and clear. Let's just plunk a green
on that background. Now we can see where
everything is, we're going to select
all of the layers. Even though I've only put one
visible for us to see here, we want to select all of the layers that we've
just brought across, so second 1 contains the first 12 images of
the dancer, and so on. We've got them all selected, and we are now
going to move these up to the first position. I want to have this
at the top-left, we're going to do exactly the same as with
the squirrels and try and make the best
use of the space. I've decided that I
want these characters to be about three inches high, I think that would
be a good height, 2.5 inches to 3 inches high, because if they're too small, I think sticking
all the details on is just going to be a
little bit ridiculous. Here we've got our character
and we can see that, well, if I move him right up to the top so that his
toe touches the top, he is about almost
2.5 inches there. Now, you will find that if
your computer is like mine, that every time you
move something, it's going to take a while
for this to load because there hundreds of layers
within this composition. I think there's about 250 layers because we've got
four layers for every frame of the character. Be patient with your computer, it will get there eventually. I'm just going to
scale up a little bit. I'm going to scale so that the character is just
a little bit more like 2.5 inches from the tip of his toe to his fingertips. There we go. Now that
everything's in position, I think this would
be a good time to get all of the documents
set up and ready. We're going to save this
one as, let's save this. I made a new folder
called Dancer Cut Outs. I'm going to save
this as Body MASTER. We'll save that. At this point, what I'm
also going to do is I'm going to create a
new composition, same dimensions, 12 by
8 inches. Create that. I'm going to save this one as Pants MASTER. We're going to have a
different document for each element of our character. I shall make a third one, and we will save
that as Shirt MASTER Then I'm going to make a fourth one 12 by 8 inches. Again, and we're going
to save this one, I think I've called it
different things throughout this class, shoes or trainers. I'm going to go with
trainers because that's what I called them in Photoshop. I'm going to call
these trainers master. At this point now we
don't actually need to have our dancer
document open so we can actually close that and
I don't need to save it. So we have got our body master. That's where our character is. What I'm going to
do is I'm going to select all five seconds again. Then I'm going to go up
to Window Arrange and I'm going to break my screen. You can choose here how many
bits you want to break into. I'm going to go four ways. We've got now every
single document I just created on screen. Now with the Move Tool selected, you've got all those five
seconds selected there. We're going to hold
down on the character. So click and hold, click, hold down Shift, and then drag it across to the next document and do
the same for all of them. So click, hold down Shift, and drag to the next document. Then there we have got our
character in all of them. I'm just going to
put that lime green behind on all of the
compositions so that we can see clearly our character and everything shows
up because that will help us with
laying things out. So there we go. We've got all four things
set up and ready. We've got our body
shirt trainers master. We've got our body
shirt trainers pants. Now, let's go with
the body's first. In this body composition, we now want to select
everything in order. At the moment, we've
got everything hidden. We want to go to second one. I've unhidden second one. We want to go to
the first dancer, so that's dancer zero. I'm going to hide
everything else for now. I'm going to go into dancer 0, and this is the
body composition. So we don't actually
need the trainers, pants or shirts, because we've copied that across into
our compositions. I'm just going to get rid of that information straightaway. So we've just got the body here and I'm just going
to pull that across. So that's my first body. You can see he is
about 2.5 inches tall. Like I said before,
we want to try and make the best use of the space. So you want to use your
rotation tools to try and get your character to fit as close
to the edges as possible. So there we have got dancer 0. When we're happy with that,
we can close that folder back down and let's select dancer 2. Now. We don't need
those other layers. We get rid of the trainers, the pants and shirts, we're just left with the body. Then we will pull that across. This is now the second design. Again, let us try and fit that in the best way we
can with the space. So just play around with this to try and get it
to fit the best you can. Want to try and be as economical as we can
with this space here. We've got our second
dancer there. Close that folder down
and we'll go to dancer 4, we will get rid of
the information. We don't need, the shirts, the pant and trainers. You can see that for this body here we're going to be
using quite a lot of card because the size of the
piece is bigger than, say, the trainers, which won't be taking up quite
so much space. We've got our third dancer, and then we'll close
that dancer down. Then we will put the eyedropper
on for the next layer. Get rid of the information
that we don't need. We've just got our body. So this is dancer 4. We see if we can get that in, we can get that in at the end. So that's good. That fits in quite well where maybe
we'll turn it slightly. We've got our first
four dancers there. I'm going to go on
to the next one. Again, turn off the
layers that we don't want so were just
left with the body. Then we want to get that
body in the best way we can. So that's fitting in
pretty well there, close that one down, put the hydra form
for the next one. Get rid of the layers
that we don't want. We've just got the body here, so we'll pull that in, fit that into the
space the best we can. We can actually get that
a bit higher up there. Making sure that you keep
a track on the orders. We've got 1,2,3,4,5,6. Don't bunch them up too much that you forget which number, which dancer is misled. The next one. Get rid of
the layers we don't need. Move the body across, try and fit that in. I think that fits in
quite well there. Perhaps put a little
bit of a rotation, get it up even higher. That's quite good. Then we will do the same. I'll just go up to the
end of the first second here and then I would quickly do the rest before we move on
to one of the other layers. Next one, delete the
layers we don't want. Move that body in. You can see that this one is
slightly different shapes, so it's not going to use that
space quite as effectively, but we can play around
with the rotation to try and get things to
fit a little bit better. Let's see, that
looks quite good. Then we'll go up
to the next layer. Get rid of those layers
that we don't want. Paint that body, pull it across. Use the rotation again, get it up a little bit
higher in that space. Bring that leg down. Fits in quite nicely there. Then see if we can
fit the next one. On that side might be able to. It's going to be a
bit of a stretch. But what we could
try as we could try and putting it
out the other way. So completely rotating, doing a 180, you can see that almost fits. You see, we've managed
to squeeze that in the gap by rotating
completely up the other way. So remember that you
can do that too. Then go the next one. Get rid of all the
layers we don't want. Leave our character in. That fits him quite well there. Now just rotate it slightly. The heads not so
close to the edge. Can we squeeze that in? I think we might be able to
just getting in that gap. It's pretty good. Rotate this one side, put it in there. This does take a
little bit of time, but it's quite fun.
It's like a puzzle. Like I've said with other
steps in this course, It's all about the planning
and taking the time. The more time you take,
the more careful you are, the better your results
are going to be. You want to get good
results. There we go. We have the full first
second arranged there. I'm going to keep going. Then I will show you
the finished results before we move on
to the next layer. Actually make sure that
you're saving things, going to do Save.
There's also a shortcut. You can do Command S or Control
S if you're on a Windows. Just like with the
squirrel example, when you fill your first
sheet full of images, you want to create
a new document and you want to pull across all of those layers
that you have not yet organized on your document. Select those and hold down
Shift and drag them across to the new document and then we're going
to lay them out, just as before in
order one at a time, trying to make the
best use of space. Do make the most of
the rotation tools and trying to fit things
into the right position. You want to delete off all
those layers you don't need to get rid of the
trousers that are trainers, the shirt and just
leave the bodies. Then we're just going to create
a second sheet of bodies. With the ones that wouldn't
fit on the first sheet. Actually there were
so many bodies. They're so big that I did need to go to three
sheets as well. Just save each sheet
out as a new one. I called mine body master one, body master two and
body master three. Then we're going to go through this exact same process
for all the other layers. Now, I am going to do the pants, the trousers so
exactly the same. They were dragged across before. They're all the same size. We now want to go
to the first image. We want to delete all the
layers we don't need. On this one, we're going
to get rid of the shirt. We're going to get rid
of the body and we're going to get rid
of the trainers. Then we're just going to be left with the trousers or the pants, however you want to call them. These are much smaller
and more compact. Hopefully we'll be
able to fit all of these onto one sheet. I'm just getting rid of
all those layers there. I'm going to move up image 1 into the top left-hand corner. I've decided that the on-screen guides a
little bit annoying, so I'm going to get
rid of those as well. To do that, I just got to
window and next two guides, there'll be a tick and
if you don't want them, they're just take the tick
away and they'll disappear. You can always bring them back
again using the rulers and dragging down from the rulers
on the left and on the top. There now onto the second
image. Same thing. Get rid of all those
layers we don't need. The body, the trainers and the shirt is going and we're
just left with the trousers. I'm going to use exactly
the same technique as with the squirrel. I'm going to rotate my trousers and fit them in really nice and tightly so that one is up one way and the next one
is up the other way. This is making sure that we use the space in the most
efficient way possible. It also means we'll be
able to use less card, which is going to save us money and resources so
that's great too. Essentially it's
the same process. I probably don't need to
explain this further. With every layer in a
multi-layered character. You want to remove all of those layers
that you don't need. Just keep the one that you do and just lay them out in order. Like I've shown you already. Now that all of the trouser
pieces are laid out, again, you want to remove
the background layer, just take the visibility away so that it's got a
transparent background. Then you will want to put a black color overlay
on to your Layers. You can even do this onto a
folder and so on that folder, right-click Copy Layer Style, then select all
the other folders, right-click Paste Layer
Style and it really easy, quick, really, simple and quick. You can apply that
color overlay super fast and then save that as a
PNG and that is all sorted. But I wanted to now move on to the trainers because these
are a little bit different. Every single character
obviously has two feet and therefore
two trainers. But when you take away
all the other layers, you're just left with these
two floating trainers that are quite
widely spaced apart. When you start to lay these out, even if you're laying
them out in order. It's, to make best
use of space is incredibly hard to
do that because you're going to really struggle when you take
them off the map to know which trainers are from,
which number character. Well, I could see
it being incredibly problematic and they're
already difficult, they're already small and trying to organize
these when you take them off the map will be
tricky enough as it is. You can see this just looks
like an absolute headache. I decided to take a different
approach with these and I'm now going to show you
how I got around this. After realizing that this
wasn't going to work, I decided on a
different approach. What I did was, I went back to the
drawing board, and so I went back
to my first layer. I took the visibility of all the layers except
for layer number one. Here you can see we've just
got those first two trainers, one for the left foot and
one for the right foot. What I did was I duplicated this layer so that we now
have two of the same layer. Then I just went in with
the eraser tool and I rubbed out the right
foot on the first layer, and then on the second layer
I rubbed out the left foot. You could also use
the selection tool. I think later on I did. I use the selection
tool instead. Basically, now each foot
is on a separate layer. I could then move the
left and right foot closer together. This meant that I knew that the two feet that were
close to each other, we're from the same
character layer. I could then make a
little gap and then organize the next pair of feet
by doing this same method, duplicating the
trainers, cutting them apart and then placing
them closer together. This meant I could make
better use of space, fit more onto my sheet. Also that when I'm actually
taking these on the map, is going to be a lot easier
for me to work out and remember which trainers
are from which character. I've also now put a
black background up, so it's much clearer for
you to see what I'm doing. Here we can see the next layer, layer 2 and I'm just duplicating those trainers
again and I'm going to erase the right
trainer on the top layer. Then on the bottom
layer I'm going to erase the left trainer. Now we've got the left and
right foot on separate layers. You might want to label
these layers as well. Depends how organized
you want to be. But essentially I'm just moving this trainer closer
to the other one. Now you can clearly see that we've got two pairs of trainers. When I want to take
these off the map, I'll be able to see that
values character one first and then the next to
a character two and so on. This was my new method for organizing the
trainers and say if you've got a character layer that has got multiple
parts like this, maybe you've animated
character and you had gloves on the character. There were two hands.
Break their hands apart and put them closer together for the purposes
of cutting them out. Don't change the
scale or anything, but just move them closer
together so that it's very clear when you come to taking these off
your cutting map, which ones belong
to which character. Because we are going
to be sticking them on and then piecing
everything together. We want to make this as efficient as we can because
it's already a long process. We don't want to extend
that process any further. I hope that this was a useful
little insight as well. I don't think it's
going to be something that many of you will encounter. In fact, you probably, unless you're doing a
character like this, you probably won't
have this problem. But it's good to
know about it anyway and how I have got around it, and my method for making this work and
making it makes sense. In the next lesson, I'm
going to be showing you how to cut out your images
on your cricket machine, how to set it up, what to press, which maps to use all those
good tips and advice. As well as how to stay
organized and best practices in getting your cutouts ready
for animating later on.
8. Cutting Single Layer [Part 1]: This lesson is possibly
the funniest of them all. We're going to be taking our images to the
cricket design space, the software that they provide, and get the machine
to cut them out. It's so much fun to see those little drawings
that you did in the computer finally become a physical form
and honestly, it's magic. I'm going to take you
through the whole process, every single step of the way. Follow along, get
your machine turned on or watch and make notes. Let's get started. Now we're at a point
where we're ready to cut. But before we start cutting, we need to prepare our card. Now you'll notice that
your cricket machine has these mats and these are sticky. They have a film that protects the stickiness and
underneath you have this sticky which is what holds your card or other
material down, and they come in
different grip strengths. Now I prefer to go with
the standard grip. If you are working with a card, I recommend standard grip as your mat of choice but
you could also get light grip for using
paper and there's even a strong grip if you're
going to want to cut, say, felt fabric or corkboard
or something like that. Now you'll notice that this
mat is 12 inches across. You want to have
your paper to fit. Now you can buy paper or card
in 12 by 12 inch pieces. My favorite card to use is this kaleidoscope card and I
love it for doing animation. Because in a packet you
get 50 different colors. You get one sheet of
each different color. Now I'm going to need two sheets of the same color for doing this squirrel so I've
had to open two packets. But if you want to get
some cards yourself, this might not be available
in your location. But what you want to look
out for is card that is 300 grams per meter squared. Now that to me is the
perfect thickness. We've got some of that here and you can see that it's stiff enough that it will hold itself. It's not going to
be easy to tear, so it's going to be
good for handling, you're going to have to
handle these quite a lot. But it's also flexible enough that you can cut some
quite intricate shapes and it's not going to make your character too bulky if you want to build
up layers as well. But the thing with
the sheets is, I want to use the full width of these mats, the 12 inches. These sheets of card are
not 12 inches that way. Instead, as we designed
our sheets in Photoshop, I set up a document that was 12 inches by six
inches on purpose. Because my plan was to cut
this card to be 12 inches long and then it falls down to almost 10 inches
down the mat. Before we get started, I'm just going to quickly cut
these two sheets of card. Now we've got our card ready. The next step we want to
do is bring the laptop over and connect the laptop
to the cricket machine. When we're in the cricket
design space here, let's make it nice and big. We literally want to go
to New Project and you'll see it opens out this
lovely big Canvas, which is representative of the mats that we're going to
put our card on to cut out. Now we already created our squirrel files in Photoshop
and we save them as PNGs. What we want to do,
is we want to go on the left-hand side there's a
little icon called Upload. If we click on that, we can go to Upload Image
and then hit Browse. We've got a squirrel sheet 1, you can see that here. It's a simple design,
it's not complex. We haven't got any pattern
in the background. This checkered
pattern here is to just show that it's transparent. So we're going to click
Simple image type and then we will go to Continue. Here we have got our
lovely squirrels they look fine so we'll click
Continue again. We want to save that
as a cut image, so we click on here and we have this option save as a cut image and then
we will click Save. You can see that
the software has created this squirrel
image for us. We can now go down to the
bottom right-hand corner and click on insert images, and that will insert
the squirrel image into a new Canvas. Now this part of the process
is quite important too, because you can see that
the squirrel image here is a little bit too big so
we want to scale this down. What we're going to do
is we're going to use the size dimensions here. You know, I said we're using a piece of card that's
12 inches wide, so we're going to set the
width here to 12 inches. That will bring the squirrels
down to a 12 inch size. Now we can put that on the page. You can see that this
little squirrel hair is overhanging slightly. We might want to take that
down a little bit lower. Let's go to 11.8 inches because we
want it to sit within the 12 inches wide
card that we've got. That fits in perfectly, but I don't want to
have the images cutting too close to the edge just in
case that causes problems. So I'm going to go
down to 11.6 inches. That's going to shrink it
a little bit further and that means that it
now sits comfortably within the 12 inches of space that we've got
on our cutting mat. Now, this might be
different for you. You may not have as
bigger cutting design or you're cutting design
maybe even bigger than mine. So you're just going to
have to play around. But you know if you're
using a 12 inch wide mat that you want your image to fit comfortably
within the 12 inches, because we have two
sheets of squirrels, we need to make sure that we remember that we've scaled it to 11.6 because when we
do our second sheet, we want to scale it to
exactly the same amount so that all of our squirrels come
out exactly the same size. Now that we're happy with how that first page of
squirrels look, we're ready to start
cutting it out. What we want to do
is go up here to the top right and click ''Make it'' and that will create
this into a cutting document. The software has automatically decided to rotate my image. We're going to use the rotation if you click on the
image that you have, if this should happen
to you as well, just on the top
right-hand corner there's a rotate symbol, and we can click on that
''Hold and Rotate'', and then we can reposition to make sure that
our squirrels are going to fill all of the space
exactly as we had planned that's not affecting
the scale at all, it's simply rotating. Then we will click ''Continue.'' To continue we have to connect
to our Explore machine. Now there are two
ways of doing this. Number 1, we can use Bluetooth. You can wirelessly
connect via Bluetooth. The second way is using a wire. The machine comes with
a cable just like this, and we can directly connect this cable so the machine
goes to the laptop. But let's try doing the
Bluetooth method first. What we want to do
is basically turn the machine on and
let's get it opened up. [NOISE] Then on the laptop screen, we have a drop-down menu and we can select from
there our machine so I've gone to Air
and Bluetooth and we're going to see
if the machine will connect to the laptop. Like I said, if you
have any problems with the Bluetooth connection, we have got the
wire as a backup. The laptop has now
found the machine, we're all connected up that's
brilliant and basically, all the instructions that
you need to cut a project come up on screen so the
first thing it says, base material is set
to card stock and you can adjust the dial to
the desired material. Now, cardstock is
perfect for us. That is the setting that I would say you should be on if you're using the 300 grams per square meter card
stock that I'm using. Now if you're using something thinner or thicker than that, you're going to want
to do a little test. So let's look at the dial
here on the machine. You can see there are lots
of different options. You want to align this dot here with the option
that you want. You can turn this
and you can set it to lot of different things. It says the words
here to give you some ideas so we've
got paper, vinyl, iron-on, light cardstock, cardstock, fabric, poster board. Posterboard is like a really
thick heavy cardboard. Now you might think to
have it on cardstock because that is
what we're using. But there's these in-betweens as well and through trial
and error and practicing, I've found in-between here, so the one between
cardstock and fabric works best for this 300 grams per
square meter card stock. But again, if you've got a different machine
and maybe you've got a newer version do give it a test run because this may
not be the same for you, and when you know which
materials work best on which setting write that down in a little book and keep a record so you
know, for next time. It will save you a
lot of time, effort, and money on the card that
you potentially might waste. Now that we're all connected
up to the machine, the next thing is to
get everything ready. We've got the dial set
to the correct thing so now we need to load
the tools and material so we don't need the second tool in the
compartment you can put in a pen. We don't need a pen for this
we're just going to cut so in the position B we have got a blade and I'll show you maintenance of
your machine in another lesson and
that will show you how you can change your blade
and stuff like that too. The first thing we want
to do though is get this card mounted on the paper. We want to take the
protective film off, [NOISE] put that carefully to one side because you
don't want it to get dusty or like with me, I have a dog and there's a
bit of dog hair on there, but it doesn't really
affect the stickiness. I'll also show you in the
maintenance lesson how to clean your maps too
so that you can keep using them for even longer. To put the card on the mat it's nice and sticky all
you want to do is just line it up so that it
fits in that 12-inch by 12-inch area and when you are
happy with the positioning, just lightly push it
down make sure it's all flat and it's
stuck everywhere. That is now ready to be cut. How do we set it up for cutting? Well, the next step
on the screen, says to load the mat and
press the load-unload button. On the machine either
side there are these little tiny bits where the mat goes
under so you want to make sure that the
mat goes under there and then there are these rollers here and
the mat is going to get fed under the rollers. You can see this flashing button and that's what you
want to push and it's going to suck this mat in
slightly to hold in position. My advice can see, my hand is on this end and I'm holding the other end
so when I push that button, you want to put a light bit of pressure on this end just to encourage it to feed through. I'm going to push
that now [NOISE]. Now I've let go of the mat. You can see that the mat is firmly in place it's
all held there good. The computer screen
now says to press the flashing cricket
icon to start cutting. We're all ready to go let's push this flushing cricket and the cutting will begin [MUSIC]. Now that it's
finished, we've got our first page of squirrels. You want to eject that
sheet from the machine. Everything with this
machine is pretty obvious. You want to eject it by
pushing the flashing button. Usually, when there's
something that you need to do, it will be flashing light this will just quickly push that [NOISE] and you can see it
just spot the sheet out. Now if you had multiple mats, you could now go straight ahead and start cutting your
second sheet of squirrels. However, I think
the best thing to do is to take these
all off first and start numbering them
up and putting them in a little pile just so
that we don't lose track of which squirrel was
Number 1 and so on because it's very easy to get confused. One of the key principles with this method of animation
is organization. You want to make
sure that you are meticulously keeping order of every image otherwise you're going to get in a bit of a mess. When you want to get
your cuts off the mat the technique that's
going to work best for you is not to pull up like this. Don't pull your card or
paper away from the mat. You want to bend the mat
away from the card or paper. If you bend this mat like this, bending the mat away, you'll notice that it is
a much easier release. You want to still be careful
because there are lots of intricate parts on your cut. We've got some really
tiny details here. They don't have to
go as small as me. I like working small and also it means that
you use less card, so it's more cost-effective, but you could easily
go bigger than this and that would mean that things were less
intricate and you wouldn't have to be quite so careful because some of
the details here are tiny, it can be tricky getting
them off the mat. You can see it's
not too difficult, just go slowly, don't
rush it like I said, bend the mat away from the card and it
should come off fine.
9. Cutting Single Layer [Part 2]: You've got this lovely
negative as well, some people like to
use the negative. You could create
something else with the negative space so you
might want to keep that. But here we have the
screws left on the mat. Now we need to get those off, number them and order them. When you buy a cricket machine, there's all tools that you
can get as well to help you with getting
things off the mat. You may need them, you may not. You want to be careful
like I've said before and bend the mat
away from the card. Remember how we organized
these in Photoshop. We started from the top
left-hand corner so this here is go be squirrel number 1. We bend the mat away.
Let's see if we can. Yeah, we can get a little
bit of that squirrel off. Now you want to be super careful about tiny details like the feet because look
how little it is. Here we have our first perfect
little squirrel cutout. Now like I said before, we want to make sure that we
don't lose track of these. On the other side, we're going
to write down the number. Now, I'm just doing
that with a pencil. I suggest you take your character off the
mat one at a time. What I want you to
do to make sure that you don't lose track
of what you're doing, take your first character off, turn it over, and then on the other side write
the number that it is. Here we have number 1. Make it nice and clear,
I'm just using a pencil. It's probably better
to use a pencil and pen because you don't
want it to show through, it depends how
thick your card is. We've got our first
little squirrel here clearly labeled number 1. Now let's get off
squirrel number 2. Here we go. The
same thing turn it over and write on
the back number 2. We've got 1, 2 and put that one on top and start making a pile. I'm going to take each
squirrel off one at a time, write the number on the bag
and add them to the pile. When we've got all of
these off this mat, I'm going to reuse this mat
to do the second sheet. That way, we're not going to suddenly get confused and mix up the squirrels because they all look incredibly similar
especially the numbers that are quite close together. We want to be very clear that we have got these
numbered correctly. Now, when you're at this
point where you've got all of the squirrels or wherever you've cut out off
your first sheet, you want to make sure
that you keep these safe. You don't want to lose where
they are all lose the order. We've been numbering them all, but I suggest getting some of these little recyclable bags. I'll put a link in the class notes for where you
can get things like this. I'm going to put each
stack in a separate bag. So that they don't all modal up and get
out of order because the reason we're numbering
these is so that we will have an
easier time animating because we can just
pick up the correct cut out at the correct time and then swap them out each frame. Then you could also put
numbers on these bags, I'll probably do that later on. I'll just help you know
the order even further. You can see how this could
quite easily get out of hand, so I think the best way my top tip is to stay organized and to do
something like this. We've having your
squirrels in little bags. Now we're ready to do our
second sheet of squirrels. But you might want to
do a little bit of cleanup and maintenance
in-between. You can see that there
are little fragments of card and fluff that
have come off. You can use this scrapie
tool and push along to get some of those
fragments up and it helps keep your mat clean. You might not want to do
this after every cut. You might it just depends,
everybody is different. You can just scrape
it like this. If you scrape all the
way to the edges, you can just rub the
little pieces off. It just takes those larger
fragments away to keep your mat a little bit
more sticky consistently. Now that we've cut the
first sheet of squirrels, we've got them all arranged and organized in our
little bags here. We want to press finish in the cricket design space and then it will ask us if
we want to make it again. We want to do a new
canvas of those. Let's save the first one, let's save this as squirrel 1. Now we have a new design space. Let's upload and we're
going to upload. Go to Upload image again, browse and this time we're
gonna select Squirrel Sheet 2. That's going to bring that in. Again, it's the same format, so it's a simple image type. We're going to select
that and press Continue and then here
we have our design. I'm happy with that so
press Continue again. Then we want to select
Save As a Cut Image. We'll click on that and then bottom right-hand
corner, click Save. Now we're going to go to a
recently uploaded images, select that a second
sheet of squirrels. In bottom right,
click Insert Images. You'll see that
they've come in at the same vastly scaled
version as before. We want to go to that width
and we want to shrink it down to what we did in
the first document, that first set of squirrels. We went to 11.6 inches. We tap in 11.6 inches, you can see that it's
shrunk it right down. Then if we place that, we've neatly fitted between
the 12 inch diameter again. I'm quite happy with
the placement there. On top right-hand
corner click "Make It." Again we have the issue where
it's rotated the image. If you click on the image, click and hold on the
right-hand corner. You've got the rotation will and we're going to
just rotate it about 90 degrees and then move
our image up to fit. I'm happy with that,
that looks good. I'm going to go bottom
right and click Continue. It's found the machine again, the machine is still
there, that's all good. What we want to do is
we are already set to the correct setting
on the card stock. Now we want to put
our second piece of card onto our cutting mat. Exactly like we did before, line that up with the grid and then
lightly push that down, so that it's got a
nice hold all over. Then we're going to feed
this into the machine. You want to put it under those little notches either side. It's all nice and snug. Then you can see here
that we have got our little flashing
light showing us that that's what
we need to push next. We're going to lift up the end of the mat just
like I said before. As you push this button, you want to just apply a
little bit of pressure. Don't push it but
just help it feed in. Then that is going
to secure itself, so that it's underneath
here ready to go. The next thing to do
is now ready to cut. We just want to press the
little cricket symbol here and that is going
to start things cutting. Now that it's finished again, nice and clear, we have
got a flashing light here, so we just eject
the mat like that, and then we can take off our second
sheet of squirrels. In the computer, we're all done, so we can click "Finish" there. Exactly the same method, you want to bend
the mat away from the card rather than
pulling the card up, so bend the mat down, and you should find
the card comes away much easier when you're bending
the mat away like this. There we see, we have got
the next set of squirrels, and our lovely
negative space again. I'm going to do exactly
the same thing. I did briefly show you
before that there are already tools that you can
get for the cricket as well. If you prefer, you can bend the mat away
from your cutter. I'm going with one of these
tools that you can get, and just that can help you get it off the mat if
you're struggling. But like I was saying before, only take off one or perhaps two at a time just
so that you can maintain that order
because you don't want to lose the sequence and start
numbering them wrong. So if we just check
where we got to, the last bag that we
had went up to 80, so the next squirrel
that we have, we went to number 81. So we've got 81 and then 82, and then we'll just start
making a little pile again. Be careful as well because I just realized
I was missing a squirrel, and look, one of my squirrels
is still in the sheet. So keep an eye on that as well. Make sure that they've all come away when you take the negative space off. Now we've got 132
little squirrels here. When you have finished, and you've got
everything off your mat, and you've cleaned it up, I've got all of the
big bits off this one, you want to make
sure that you put the protective film
back on because this is going to stop more
fluffing hairs and all sorts of things
getting stuck to it, and stop it getting dusty. So make sure you've covered
that back over until you're ready to do
your next project. There's four bags there
with some squirrels in. I know here that I've got about ten seconds worth of footage, so I'm going to put out
10 bags and I am going to put one second worth
of squirrels in each bag. Now if you had stickers, you could put
stickers on the back. I have a sharpie pen here, so a nice permanent pen, and I'm going to use this
to just write numbers so I know which
second is which type. When we're animating later on, I can quickly pick up second 1, take those squirrels out, animate that first second, put them back in the
bag; and that way, they're not going to
get out of order. We want to keep things as
organized as possible. I'm going to keep telling
you this because, basically, the key to the success of this
technique is organization. So let's write some
little numbers on here. We got a little 1, and then a 2, a 3, a 4, 5, 6. Wonderful. It's one of the
benefits of being left-handed. I'll put a 7, 8, 9, and 10. We've got all our
bags numbered there. Now what I'm going to
do is I'm going to take the squirrels out of the bags we'd already
put in because they're not going to
be in the right bags. So let us get all these
in the correct order. Let's get all these bags
in the right order, 4, 3, 2, 1. In bag number 1, we want to put in the
first 12 squirrels. We know that we will
have the right ones because we have got the numbers, so we've got 5, 4, 3, 2, 1, that's all correct. Then we have got 6, 7, 8, 9, 10, 11, and 12. That is our first
second of animation, all in the correct order. We'll pick up this
first second and put this in bag number 1. That is the first second of the squirrel animation
in bag number 1. Bag number 2, we want to
have the next second. Now we want to go from 13 to 24. It's 13, 14, 15. That is our next
second of animation, the next 12 squirrels, and they're all in
the correct order. Let's put these
into bag number 2. That is second number 2. Then second number 3, we want to go from number 25, all the way up to 36. Second 4 of the animation will
go from number 37 through to number 48. We just want to keep doing this with all of the squirrels
that are left. Here, we now have all of our organized squirrels in little bags ready for animating. It's going to make life
so much easier because we're going to know exactly where the first
set of squirrels are. There's going to be no checking:
is this the right one? Is it not? We're losing track or not being
able to find one. We should, when we
come to animate, now have all of these
really well organized. I think it is really worth
taking the extra time to do this because, like I said, if you want good results, the planning is what
is going to win you good results
with this method. Now when you've finished
cutting for the day, you want to close your
cricket machine back up because you want to keep
it all nice and clean, and avoid it getting
dusty and fluffy inside. The way to do that
is you want to lift up this bottom flap, and it will just clip in, and then you push down the top, and it will also just clip in. It's nice and easy, and that just keeps
everything all clean and ready for the next time
that you want to use it.
10. Cutting Multi-Layers [Part 1]: I'm going to show you the
best method for organizing, cutting four different colors, and keeping everything in place, and sticking it all together, and it not messing up. We're going to start with
the foundational layer. For us in this example, it's the body which we made
up of the flesh color. All of the other elements
will eventually be stuck onto this
background body piece. We are going to be cutting
out our bodies first. We're going to be
using the same mat, the standard grip mat. But first of all, just
like we did before, I need to cut this
card down to size. Don't worry if you
don't get this exact, because the mat is slightly
wider than 12 inches. Even if it's a few
millimeters over, it will still fit on. [NOISE] Just like we did before, we're going to go into
the Cricut Design Space and click Upload. Then we're going to go
to upload image, browse. I have put them all on
the desktop this time, so we want to go to Body Master, which is the first sheet. I'm going to open that up. Now, just like before, this is a simple image. We'll click Simple.
There's no pattern behind or anything like that, so it's a simple image. Select that, and then we're
going to press Continue, and we're happy
with how it looks. We're going to click
Continue again, and we want to save
this as a cutting file. We're going to click on
the right-hand image here, which says save as a cut image, and then we're going
to click Save. Now, with that image selected from our
recently uploaded images, we're going to click
Insert Images. That is going to bring
that into our document. Now, when we did our
squirrel before this, we went with a width
of 11.6 inches. I'm going to try that again, and see how that fits. If we move this up, that fits nicely
within the 12 inches. You may find that
helpful as well. I have scaled my
image to 11.6 inches. If you have been setting up your Photoshop documents with
the same dimensions as me, you may find that that is the size width that you
want to put in as well, so that your cutout
fits the mat perfectly. I'm happy with the
arrangement there, so now we're going
to click on Make It. I am going to turn
my machine on, and I'm going to open it up. [NOISE] We will click Okay here. We've got the same issue
that we had before. I'm not quite sure why
this is happening, but there's no problem. Basically, it has just
rotated our image. I'm going to click
on this rotation on the top right-hand corner, hold down, and then
we can just turn the image around 90 degrees. Then it automatically
fits into the mat, and we'll just
pull that upwards. Then we have got our image perfectly at the top of the mat, exactly how we want, because that's then going
to fit on our paper. Now that we're happy with
the placement there, we're going to click Continue, and the computer has found
the machine via Bluetooth, so that's all perfect. It's now safe to
load the materials. We've got the correct tool in. Just as before, we've got
a blade inserted there. Again, what you want to do is take your protective
film off your mat, put that to one side so that it doesn't get dirty and dusty. Then you just want to place
your card on your mat, line it up with the grid, and then just lightly push it
down to make sure that it's got good contact with the mat because you
want it to stay stuck. You don't want it to suddenly
ping off because then the blade can potentially get all caught up in the card and it won't be a
very clean cut. Now, the next step is to load
the mat into the machine. Again, you want to align it with the little nodules
either side here, to make sure that it
goes underneath those. Then you push
whatever is flashing. Here we have the feed button. We're going to push the feed
button and hold this end, and lightly apply pressure to encourage it to
feed into the machine. Now, the card is in the
machine and ready to go. We can see that it says
now on the screen, the next step is to press Go and then it will literally
just start cutting. Again, flashing light, here we've got the
cricket symbol, flashing nicely here, and we're just
going to push that, and the machine will start cutting out our first
sheet of bodies. [MUSIC] Just like before, when it's finished cutting, you will have the
flashing feed icon, and that will eject our sheets. We just want to push
on that. There we go. It comes right out. There we have our first
sheet of bodies cut out, and we're going to
use the same method as before to stay organized. Before we cut our
second sheet of bodies, we are going to take these
off the sheet one by one. Now, just as I've said before, you want to bend the mat away. We're going to bend
the mat away from the card rather than
pull the card up. You want to bend your mat down. Just do the edges first, and then work your way
inwards gradually. Eventually, it's all
come off like that, and you've got these lovely
reverse images again. You can always use this negative space
in another project, or for something else. I like to keep these. You could use as a stencil, or just do something
cool with it. You can just use this
underneath just to help you get your character off. This will be character 1. We want to turn it over. Then on the other side, we're going to write a number 1. This is going to help
us stay organized. Let's put this here. Now, we organize these in
Photoshop in rows like this. This is not number
2, this is number 2. This is going to be
different depending how you lay out your designs. But basically, hopefully, you did it whichever
way made sense to you. You just want to make sure that you're taking them off
in the correct order, because that was the whole point of doing all of the planning
in Photoshop like that. We'll turn it over.
This is number 2, so we'll put a two on the back, and then we'll put that and
start making a pile here. Then we're going to do this one. This is number 3.
Number 4 [MUSIC]. I'm just going to
finish taking these off the mat and then
we'll get on and do the second sheet
of bodies [MUSIC]. Now you can see also that
I've got two piles here. I'm already organizing the
characters into seconds. We've got a second one, and then we've got
second two started here, and you can see there
on the mat there were a couple of pieces that
are still stuck on. You can either get those
off of your finger, or you can use a scrapy tool like this to just get
them up like this. The easiest way to do it
is, take those off the mat, because that will affect your next sheets cutting
if you leave that on. Now we're going
to go to Sheet 2. Here we want to click
Finish on the computer, and we are going to go to New. Do you want to save it,
save that as Body1, and then we will go to
Upload again, Upload Image, browse, and then on desktop we're going to select
the Body Master 2, which is the second sheet. It's a simple image again, so we click on that
and we go to continue. Continue again, and then
on the right-hand side, select Save Image,
and then Save. That will bring the
image into the software, and that will mean that
we can now place it on our work area again. Click on your image, that you've just uploaded
Body Sheet 2 and click Insert image
at the bottom right, and we're going to go with the same scale option as before. On size, we're going
to go to 11.6 inches, and that's going to scale
our characters down to the same dimensions
as the first sheet. We just arrange that within
the 12 by 12 inch space, and then when you're happy with the positioning on-screen, top right-hand corner,
just click Make It. Again there's been a
image rotation here. So I'm going to just click on the image
so it's selected, and then on this top
right-hand corner on this little rotation, I'm going to just turn it
90 degrees and then it will pop into the sheet
and I'm just going to move it up to the top like that. Now it's all ready to be cut. Then we're going
to click Continue. The computer is now
finding the machine again, it's found it via Bluetooth. That's all good,
and like I said, if for some reason your
Bluetooth isn't working, you have got a wire that
comes with the machine, that means you can
directly connect it from USB on your computer
to the machine, so there's a hard wire
that you can connect with. Let us get our card down
onto the cutting sheet, and line that up with
the grid and then just put a light bit of pressure
to stick that down. Just like with the first sheet, hold the end, just a tiny bit of pressure
to encourage it to slide in, and we're going to push the
feed in flashing symbol here. It's just going to
suck in like that, and everything is now secure under the rollers
and ready to go. Next step is to press Go, which is the flashing
cricket symbol here. We're just going to press that, and it will start
cutting [MUSIC]. That's the second sheet
of bodies it cut out. We'll just push
the object button [NOISE] and there we have it. Be careful because you
don't want to tear anything [NOISE]. There we go. My lovely negative space again, these are really cool, I mean, look, being creative people, I'm sure we can come
up with something to do with this
negative space as well. I definitely suggest
keeping those, putting them to one side, and using them in
another art project too. Now we're going to do
exactly the same here, and we're going to take
these off this mat, before we move on to the
third sheet of bodies. Use the tools if you want. You can use any tool
that you'd like. There's this green
tool you can buy. I quite like this one. There's also this, this is
better for cleaning the map. I wouldn't use this to try
and get your card off. This green handled one gives you much more control and is
designed more forgetting the actual cardboard or wherever material you're
using off your mat. Use this, it just helps you
tease it off on the back. Get your pencil. We're now at number 22, put your number on the back, add it to your pile [MUSIC]. You've got to remember
that we're going to be building up four layers
onto each one of these. This is quite a bit
of organization, but I'm just showing you multiple examples in this course just to show you
what is possible, and that if you are
willing to take the time and be organized, you could do something
with four layers. You could probably do something with six layers if you're that ambitious. We go number 24. That completes our second [MUSIC]. Now we're ready for
Body Sheet number 3. I'll put the card
on there ready, and the computer has
now found the machine, so it's saying to load
the paper or card, in my case card. We're going to just align that underneath here [MUSIC]. That's our third sheet done. We'll push the Eject and it has released it [NOISE] and then
we shall get the card off. We have a lovely
negative sheet again. Now we've got three sheets
of negative bodies [MUSIC]. Can you see here, there's this little bit stuck. There's another tool, another
tool that you can get. It's got a little
hook, pokey bit. It's like a pokey tool, and you can use that
to just poke through, and that can help you release
those little tiny pieces. Try and get yourself one
of these tools as well. Often you can buy sets
of tools from Cricket. There's a set that
has this tool, it's got the little scraper, the pink one, and some
other tools as well. We definitely advise you getting that because
it's super-helpful. If you, if you're feeling
a little bit adventurous, you could take
multiple ones off, carefully lay them down
before you number them, so that you get them in
the right order [NOISE]. I know some people
get impatient, in peeling them off
one at a time and numbering might be too
much for some people. You can peel off
several [NOISE], peel off a whole row at once, and then number
them all in a row. We have got 52, then we've got 53, 54, 55. When you finish cutting, do remember to place your
plastic back on [NOISE]. Get any little bits off that may have been left stuck on, and then we're going to place this [NOISE] mat
back on like that. There will be a
maintenance lesson, which will show you how you
can clean your mat too. When your mat gets
really grubby, you don't want to throw it away, because we can clean that up and make it as good as new again. I'm going to be showing
you how to do that too. Here we've got all
of our dancers. Let's bring them all
into frame. Get them. We've got second 1 [NOISE]. We've got second 2, second 3, second 4, second,
5, and second 6. What I'm going to do, is
exactly like I did with the scrolls to keep them
organized, I've got some bags. These are bigger bags this time. I'm going to get one bag for
each second, 1,2,3,4,5,6. These are really cheap
and easy to get hold of. I'll put links again, like
I said in the class note. You should definitely get
some of these because it's going to make your
life so much easier, especially when you come
to the animation stage. Then we're just going
to use a sharpie pen, permanent pen to put
numbers on the bag, so we don't lose track
of which bag's which, and it's easy and clear
to see straight away. We're going to do a 1, and then 2,3,4,5, and finally 6. This is going to be even
more important when we come to doing our other
layers of our character, and we want to organize all
of our pieces and assemble. Because trust me, this is going to get incredibly complicated, especially when we want to stick this all
together as well, because we need
everything to line up. What I'm going to do, is I'm now going to put these bodies, even though we're
not finished yet, I'm going to put them
in their bags already, keep everything neat and tidy. You never know when you
might have to stop. I know some people, you've got other
things going on. You might only be able to dip in and out of a creative project. It's best to keep things organized right
from the beginning. Make sure you seal it up, because you never
know when you might have to stop in the
middle of a project, the doorbell might go,
you might have kids, and one of them playing up, or you got a pet and their dog wants to go out in the garden. It's amazing how small
things like this can just suddenly
blow off your desk, and land on the floor, and if you ended up just
missing one of of your cutouts, that's going to ruin
the whole sequence, and it's going to
be a real pain in the **** having
to cut out again. So keep everything nice and
tidy, from the beginning, get into a good habit, and honestly, it may
feel pedantic initially, but it's going to
save you so much time in the long run and make
your life so much easier, and you see when
you're finished, all of these are going to be really well organized
and perfect. If you want to animate
the same sequence again, or perhaps you want to make some art out of the
cutout afterwards. When you've animated with them, maybe you want to keep them but do a different
project with them, or perhaps you want to I
don't know, sell them. I don't know, you could give them to someone
else to animate, you could do whatever you want. But having them all organized is honestly the best way to work.
11. Cutting Multi-Layers [Part 2]: If you don't have
bags like this, you could always
paperclip together. Just use a loose
paperclip or something or get yourself a little box and just put them all in there. They're all going
to have a number on the back because you
will be numbering them. Make sure you do that too. That's going to ensure that even if they all get out of order, and you've put them
all in a box together, that you're going to be able to find the one that you want when you need it. There we go. We now have got the six
seconds of dancer all nicely bagged and they're
all looking really good. We're going to go for a new layer and I think
we'll go with the pants next. I'm back in the
Cricut Design Space, and I'm going to go to Upload. We're going to go to
Upload Image, Browse, and this time, we're going to be selecting the Pants Master. That's going to be pulled in. As with all the other ones, we're on simple,
so we'll hit that. Click "Continue", and
then Continue again. Then we want to go to the
right-hand side on the Save as a Cut image and
then click "Save". Then with that image selected, we're now going to do Insert
Image at the bottom right, and that brought
in ready to cut. We'll change the
width to 11.6 inches, so that it's at
the correct scale. Then we will pull it into
the 12 by 12 cutting area. I'm happy with that. Now we will click "Make It". I'll just move
these out the way. We'll get our mat ready. We're going to be using the red piece of
card for the pants. I'm going to take the
protective plastic off. Then we're going to
position this on the mat. It's found the
machine, so we've got a flashing light here ready for the mat to be fed
in, and in it goes. Now, we're all ready to go. We've got the flashing Stop
button here. Off we go. There we go. We now have all of
the trousers cut out. Flashing symbol, go
to the Eject button, push that, then out
comes the trousers. Now, there are a lot
of trousers on here. We're going to have to be very organized taking these off, and we're going to
organize them the same way we did the bodies. We're going to separate
them into seconds. We're going to take one
off number and so on. A fun fact for you, I couldn't find a sharpener that would sharpen this pencil, so I had to go and
find another pencil, but luckily, I had one. Same method, bend the mat way and release the negative
card from the mat. Do keep an eye out as
well when you've got a lot of things on
a mat like this, make sure that they have
actually all released, because otherwise you might
lose track of where one is. Look at that. It
almost looks like an animal print this negative. Pretty cool. I'll keep
that one as well. As before, you need to remember how you organize
these in Photoshop. We started from left to right. This is going to be number 1, and then we're going to go and work our way along
all the way like this to get the right numbers. I'll use my old tool. I'm just going to get all
of these off the sheet, and then I will start
putting them in their bags. I'm not going to be using the mat for a bit, so let's just cover that
over to protect it now. Put that to one side. I'm bringing my bags in
with all the bodies. You've got them all
labeled nicely. We'll start with number 1, and we are going to put the first seconds worth of
trousers in with the bodies. All the bits that we
need are together. That's 1-12. Put this in here, and then seal that bag up. All that is now together. Then we will get the next slot. This is second number 2. You can see that
the numbers 13-24, we'll put that into number 2. Put the extra pieces
in there as well. Make sure it's all sealed up so it's not
going to fall out. We are going to find number 3 and take second number 3 here. This will be all of
the bits up to 36. Let me seal that. Let
me book bag number 4. Second number 5. Then seal this one up as well. I do highly recommend you
getting bags like this. Then second number 6. Now we have all
these little pieces. We know we're not
going to lose any of them because they're altogether. Then when we do our next layer, which will be the shirts, we will add the shirts to
the correct bags as well, and then we'll add the trainers, and then we will start the
process of assembling these, sticking them together to build up our four colored characters. Is a long process. I didn't
say it was going to be quick and I didn't say
it was going to be easy. If you've got
patience and you're willing to put in the time, you're going to have an awesome animation
at the end of it. For the next layer, we are going to be
doing the shirts. I'll get my black
pieces of card. I'm going to put
that down on the mat already to get that
stuck down nicely. Now we're going to get things ready in the Cricut
Design Space. We want to Upload and
Upload Image, Browse. I'm going to select
the Shirt Master, open that up, Simple
image, Continue, Continue. Then Save as a Cut Image. Save. Then we'll click on
that image and insert image. Then the same thing, we'll go up to size and
there's width and we select all of that and then
change it to 11.6. It will scale at the
same amount as all of the other layers
and everything will line up and match up correctly. We'll just position this
on the 12 by 12 mat, and then we're ready to make. Let's click "Make it". Then we want to select the
image and use the rotation, turn it 90 degrees. Like I said, you may
not have this problem. Your image might not
rotate like mine, but that's how you correct
it if that's happened, then when we're happy
with the position , we'll press "Continue". Now the laptop is going to connect back up with the
machine via Bluetooth. The design space has now found the machine
is connected with the Bluetooth and
the little feed icon is flashing on the machine. Let's push that button and in it goes and apply pressure on the end of the mat,
like I said before. Now we've got the
flashing Cricut symbol to tell us to go. Let's press that. Off it goes. Now that that's done, we've got all of our shirts. We just press the
"Release" button, and out they pop. There we have the shirts. We're going to now release the negative space from the mat by bending the mat away. Be very careful with
the smaller pieces. We want to make sure that
they all are removed. Just keep an eye to make sure that nothing is getting left in this negative space
here because we're just going to lose track of
which piece is what. There we go. Everything
has come out nicely. Got a lovely negative
space again. That could be an
animal print too. Get a nice set of
animal prints here. Now we have got
all of our shirts. I think the pencil mark
will still show up. We've got to be incredibly
careful when taking these off because the hair
is joined to the shirt, and there isn't a lot attaching those two bits
together on some of these. Let's see how we go. I'm going to still use a pencil
and it is still visible. That should be okay. So I'm just going to keep using a pencil and
I'm going to stack them in seconds
like we did before. So there we go. We have one. The next one. I could say be
very careful with that hair. We have two. There's two pieces on this
one and this is tiny. So we need to try and
write a five on this. Then we got a five on here. There's two pieces
for this one as well. So you've got a six, and a six. So there we have
our first, second. I'm just going to remove, you see little pieces here, I'm just going to remove
these out so that they don't confuse me. Because these were the face
holes in some of the hair. If I leave them there, then I might think
that it's part of one of the other cutouts. So I'm going to take that away. Now I'm just going
to keep going, keep taking these off. So I've got all the t-shirts off the mat
here in nice little pile, second 1, 2, 3, 4, 5, and 6. So I'm going to bring
my bags back in. Put all my other
character pieces. What we're going to do is
exactly what we did before. So we're going to
open up bag number 1. We're going to get second
number 1 of shirt pieces. Carefully pick that up
and make sure we get everything because there's some little tiny pieces as well. We'll put all back
into bag number 1. So now we've got all
the shirt pieces, the trouser pieces, and
the body pieces in there. Make sure this is
all sealed back up. Then we'll get bag number 2, and we would do the same thing. So we're now going to pick up the stack for the second second, so this is only images
up to number 24. I'm going to put
that into bag 2, and then we will seal that up. Then we would go
to bag number 3. Take the stack that
goes up to number 36, make sure that
we've got them all. Put that in, seal it up. Then bag number 4. Only images up to 48. Put those in. I promise
you this is going to make life so much easier when we come to stick this altogether, so it's worth taking the time. Then bag number 5, take all the images up to
number 60, put those in. Then finally, bag number 6. Then we put the last few
ones up to number 70. So we get those
in there as well. Now we have just got one
more layer to cut out. We're going to cut
out the trainers, and add those in, and then we
can start assembling these. We'll take the film
off our mat again. We'll get our final
piece of card, so the white card
for the trainers, and we will line this
up with the mat, line it up with the grid, and then just put a little bit of pressure to make sure it's
done nice and firmly. Then we are going to go into the design space and we're
going to go to upload again. Upload image, browse, we're going to select trainers
master, open that up, and then simple, continue, continue again, save as
a cut image, save that. We want to select the
trainers that we just uploaded and then bottom right-hand corner,
insert images. We will now go to width and
change it to 11.6 inches. That shrunk them down
to the right size, and then we're going
to just move this to fit the mat size. Then we are going
to just click on, "Make it" at the top right. Now click "Okay". Click on the "Image" and
we'll rotate this round. We'll snap to the mat and
then we'll just move it up. So that is all ready to go and now we're going
to hit "Continue". Found the machine, and so were
able to load our card in, so line it up with those
little marks either side. Apply a little bit
of pressure to the end whilst you push
in the feed button. There we go. Our machine is now ready to cut. Just need to press
the "Go" button here, the flashing cricket and
it will start cutting. So now that final sheet is
finished, press the eject. Out it comes, and now we want to remove
the negative space. These little trainers, all tiny. Really tiny there, look. So we got to be really super
careful getting this off. Bend your mat away. Then just really make sure that there is a release
on everything. That everything comes away. See that looks pretty good. We've got some cute
little footprints there, the negative space. Keep that. Now all we want to do is take these off in
exactly the same way. We finished with the machine now so we can turn the machine off and we can close the
machine up. So to close it. You just lift the flap,
give it a little push, push that down and it just
automatically closes. Now we're going to
have to be incredibly careful and we've got to remember there are
two shoes for each. So this is number 1, and this is also number 1. Do you know what I'm
going to do, and I don't know if this will
work for all of them, but it might work for some. Is I'm going to put on this one, which I think is the left foot. I'm going to put L1. This one, I'm going to put R1. Hopefully this will be helpful. So then the next one, that'll be an L2, and that'll be an R2. So let's do L2, R2. So L for left and
an R for right. L12, and R12. So I've got my first
second there already. Because these are so tiny and I I don't want to lose anything, I'm going to put these
in the bag already. So this is the first second, and that's the first second. So I'm going to get those
in this bag, already. So I get all those in here. Then we've got
second one is done. So now we'll do all
the rest of them. So I've finished taking all of the trainers off the sheet and I have now numbered them all and put them in the
appropriate bags. Now we have all of our cutout organized and is going to
be a fun game of jigsaw. So we'll start with
packet 1 and we'll start assembling the first 12 dances. I'm going to show you my
method for doing that. Then we'll go through
each packet at a time. The next lesson is for the
ambitious ones out there. Those of you that have decided on a multi-layered character. So you're using multiple
colors that will need to be stuck together
once they're cut out. I'll be using the dancer
as an example and showing you the whole
process of how to do that.
12. Sticking Layers: You decided on a multi-layered
cutout. I love it. This lesson is going
to talk you through how to stick all those
layers together, the best glue to use, and how to keep organized
so that you don't lose pieces or get them
all out of order. [MUSIC] The next part of the
process is to start sticking all
characters together. I'm going to start
with bag number 1, and the glue that I like to use is called Cosmic Shimmer, and it's an acrylic glue. The reason I like this glue is because it's really strong. You only need a tiny
little dab of it, and it will hold most
things together, especially card, and also
it dries really quickly. This is the perfect glue for sticking together these
layers for doing cutout. If you're looking for something, look for an acrylic type glue. If you can get this
Cosmic Shimmer, then I highly recommend. It's perfect and
it lasts for ages. I've had this for well over a year and
there still glue in it. We're going to start
with second one, and I'm going to take this out. [NOISE] We have now got
a fun game of jigsaw. We've got to organize all these pieces into
their numbered piles. Let's lay them all out. We'll start with the bodies. We've got 12,11,10, 9, 8, 7, 6, 5, 4, 3, 2 and 1. That's all of our bodies. Make sure you can see them all. For our first second
of animation, here are all the other pieces. Now we're going to put all these pieces on
the correct bodies. We've got trouser 11, trouser 8. [MUSIC] That's all of
our trouser pieces. Now we want to add all of our shirt pieces onto
the correct pile. If we just turn them
over, we see the numbers. We've got number
1 here, number 2. [MUSIC] We've also got
some little pieces. This piece here, I'm pretty sure that's a nine. Make sure that you've
used good handwriting because some of these are tiny little pieces and
it's quite hard to see. This one says five. This little one says six. Then the final thing to add to the pile are all these
little trainer shoes. Let me pair all these up. We've got 12. [MUSIC] I start
putting these on, so these are the number 1s. This one is a two. [MUSIC] Like we've
all of this process, it's going to take you
a little bit of time, but it's fun. I
think this is funny. It's like doing a digital. Number 3. We've got
any other number 2. [MUSIC] That was successful. We have managed to create
a pile for each of our first 12 characters and not a single piece
has gone missing. Now the next part of
the puzzle will be to try and work out which
way round these pieces go, to fit onto our character. [MUSIC] Let's start with
our first character and get that laid out. Here's number 1. We have got body number 1, trousers number 1, shirt number 1, and the trainers number 1. Here we have our set for
the first character. If our planning was correct, which hopefully it was, then all of this should fit
together nicely on here, so the trousers should
line up perfectly. We put that where the
trousers should be. You can see it's really
easy to line that up. The trousers fit pretty
nicely on there. That looks like
quite a good fit. Then we can try the shirt on. You can see there's a pretty
good fit on the shirt too. Now if there's any bits
of the flesh color, the background color is showing through at the edges and you think perhaps it would
look a little bit neater if that was trimmed away, then you can always trim this before you stick
this on as well. I might actually do
that a little bit. It doesn't really matter
which one goes on first. I might do the trousers first, but I'm just going to trim
the flesh color slightly, just on the, I think mainly the head
and the legs on this one. Something to bear in mind when you're doing a
layered character, is that even though
it looks weird, you can design the bottom
layer to be slightly less big, to actually shave some
of the artwork away because that means that the layer that sits on top
will sit on top more nicely. I'm just literally cutting, slithers off my character. Because this is all going
to be covered over anyway. If you're noticing that that's a problem, you can do this. There's no reason why
you can't do this. I'm just going to
take a little slither off the back of the legs. Maybe a little bit
of the knee here. Then I'm just going to see how the trousers
look on top now. Whether that looks a
little bit better. You can see that there's less flesh color showing
on the front now. That looks a little bit neater. In fact, there's probably
a little bit more I could just take off over here. Then a little bit just
behind this leg here. You don't have to do this,
personal preference. I'm a bit of a perfectionist
so if I notice that something's not quite
right and it can be corrected, then I'll want to correct it. That's looking much neater. In fact, we can take
a little bit more up here. Just like that. [NOISE] Let's see how the shirt piece is looking. See that shirt piece
is looking quite good. But perhaps we can remove
a bit of flesh color of the bum area and maybe just
on the tip of the hair there. [NOISE] Quite happy with how
that's going to look now. Then we've got the
shoes and I've said that this was
the right one. That seems to be correct. Again, you want to
hold the shoe in place and make sure that you're happy with how
the background color is showing around the edge. That looks fine to me. Then we can try on this one. We can see that that shoe
looks pretty good as well. I'm pretty happy with that. This is now all ready to stick. I said I'm going to do
the trousers first. On the back of the trousers, get your glue, and we're just going to put a little
bit of glue on the back here. Like I said, you don't
need a lot of this glue, in fact, that might be too much. Just a little bit everywhere. If you've got too much on there, we can prepare the other piece
for the t-shirt already. Swipe a little bit
of that glue off. [NOISE] Just make sure that there is a little
bit of glue everywhere. Like I say, this glue is really strong and it dries
very quickly. It's super-duper good. We're going to pick
up our trousers, and we're going to line
those up with the body. We're going to get
that stuck on top. Push it a little bit,
get it into place. I feel like that's
looking quite good. Then we'll put the
top one as well. If we just carefully
line that up, it should fit on perfectly. Give it a little wiggle. Make sure that everything
connects well together. You can see that that's looking pretty good,
pretty decent. Then we also have our shoes. I'm going to do each one
of those, one at a time. A little tiny bit of glue on
the shoe, let's button up. You just carefully
put that one on, it should line up perfectly because we
planned everything out. You can see that it does. It fits out perfectly. Just like magic. Then we'll put a bit of
blue on the other one. Then we'll get the other foot
glued together like that. There we have our first
little character. Looks pretty perfect. I think that'll be
animated from this angle. How cool does that
look? Pretty good. I'm going to go and stick
together all the other ones, and then I can show you how
they all look in a sequence. This next lesson is a
bonus lesson on how to improve the look of your
multi-layered cutouts. Sometimes things can
look a little bit messy, but there are ways to
resolve those issues. If you're finding that
you've got through the process and something's
not quite right, or you just want to make it look a little bit more
aesthetically pleasing, then this is the lesson for you, and we're going to
go through how to make your cutout look
absolutely beautiful.
13. Cleaning Up Imperfections: [MUSIC] When you are sticking
together your layers, sometimes things can look a little less neat
than you might like. This lesson is all about getting that aesthetically pleasing look and making things as
pretty as possible. I'm going to be showing
you some top tips for doing this and
methods that you might like to take to correct anything
that you feel needs a little bit extra just to make it look as good as it can. I'm on dancer number three now. As you can see, I've
started the first two here. They're looking quite cool. I want to give you
another top tip. If you're using a
pale color behind for your background
color like I have here with the skin tone, and perhaps you hadn't
factored in perfectly making this background layer smaller so there's little tiny
bits that show through, you want to try minimize that. You can just get some
normal coloring pens. [NOISE] Get a color that matches so we're using
red for trousers. Then before you even
stick the trousers on, just where the
trousers are going to be color that red on the edge. Can you see here? Color this red like here. [NOISE] What this will do is it will just
be less noticeable. Obviously, you can
only do this if the color that's sitting
on top is darker. If it's going to be a lighter
color like the trainers, then this method won't work. But if it's the trousers, which are red and they're sitting on
this nice pale color, then you can literally just
color the edges like this. It's not a perfect
solution obviously. Ideally, you want
them to cut and match up so that the background
doesn't show through. But if you've
already cut them out and there's just a little
tiny bit that might show, if you color it in like that
and then stick this on, then anything that is
going to show around the trouser leg is going to
be much less noticeable. You can see that that red, your eye doesn't pick it up. You see there's a
bit of red there, doesn't pick it up as
much as this color. That's a little top tip for
if things aren't quite right, you can do that and equally on this top part for the t-shirt
I can put black here. I just [NOISE] get a black pen and where the
t-shirt is going to be. Make sure you only do it
where the t-shirt is though. But I can just do black here because that's
going to be where t-shirt is and then you
put your t-shirt on top. If any of it is going
to show behind, you're going to
see this black pen here rather than the pink flesh. You can see it really
does make a difference. Let's get it to
focus one second. You can see it really
makes a difference because you don't notice at all when
you've got black pen there. Whereas a little bit of flesh
here, much more noticeable. That's a top tip
if you're having problems and your
color behind is pale, just get your felt tip pens out color around the edge first. But again, be careful
and do it neatly. In fact, just to add
to this top tips. This one is number one. It was already stuck together. You can see that you're
seeing a little bit of the flesh color around the
legs and around the t-shirt. I've just put a bit of pen
after sticking it together on this edge and that looks
so much better, doesn't it? After you've actually stuck
your character together, you can go around the
edge with a pen so wherever you see the color
underneath on the edge, just use a pen and
carefully color that in. Do be very careful though, because we don't want
to accidentally pen on the front of the card because that could start to
look a little bit messy. But anything that might
show up around the edge, just color that in black and
it will look a lot better. You can do all around
the hair as well. Here on top of the t-shirt arm. [MUSIC] You see how much
better does that look. It actually looks so
much neater, doesn't it? I definitely advise you
to get your colored pens out and do that. But yeah, be very careful
because you don't want to get black where you
don't want black. [MUSIC] In the next lesson, I'm going to be showing
you the animation basics. This is going to
be going through the process of how to animate your cutouts in the most
simplest way possible, the things to pay attention to, the best way of
achieving great results.
14. Animating Your Cutouts [BASIC]: All of your cutouts are
there and ready to go. Now we want to start animating. In this lesson, I'm
going to be going through the basics of how
to animate your cutouts. There are lots of things
to be aware of and to remember to get
the best results, but I'm going to be covering everything. Let's get started. Animating your cutouts is trickier than some
of you might think. But the first thing
you want to do is go into dragon frame, put a color in the scene and make sure that
you're focused on it. The next step is, we need to put the reference footage
that we've been using the whole process. We use this to write a scope. We use this to basically guide the entire
process up until this point. We're going to bring in the
actual reference footage as a lineup movie, and that will mean that we can follow that along
frame-by-frame and it's going to help inform us of where we need our
cutout within the scene. To bring off footage
into dragon frame, we want to go up to file
and load reference movie. Then we're going to select our dancer clip and it's just going to bring that
straight into the scene. Now, this is a little bit large, but on the right-hand
side you will have a little panel for the clip and you can change the
scale really easily. You can also change the
opacity if you want. I'm just going to scale
it down so it fits nicely within the frame
below my actual dancer. This means that it's
going to be really easy to see what we're doing
and to match it up, especially because we have used the same colors in
this example as well. Once your lineup
movie is in there, we can start animating. I've just taken
the first picture, and now I'm flicking
between that picture and the next frame
that I want to take. Now, what we want to
do here is we want to look at what isn't moving. You'll notice that his right
foot stays on the floor. That's a point of
reference that we can use to help line up our next cutout. As well as this, I put onion
skinning on because we have to take the cutout out of the scene and then
place it back in. This really helps
with being able to see roughly where our
cutout needs to be. When you feel like
you have lined it up as well as you can and
got into position, you want to pull the
onion skinning back and then flick between the previous frame and
the current frame to be really meticulous at checking that
everything's lined up. To use onion skinning
and dragon frame, there's a slider at the
bottom of your screen. If you pull the red dot from
the center to the right, will mean that you get a preview of your
previous frame with a slightly dropped opacity on
top of your current frame. If the red dot is in the middle, then you'll just see the
current frame that you're on. When you're flicking
between frames to check that
everything's lined up, you really want to pay
attention to multiple aspects. You want to make sure that
your character doesn't slip horizontally
from left to right. Like I said, look at what isn't moving like his right foot and use that as a
reference point to make sure everything
is precisely lined up. Another thing you
can do is you can look at the reference
footage and you can look at the angle of the body and
you can make sure that your cutout in the
scene looks the same. It's also worth bearing in mind that your cutout can shift
not just from left to right, but also on the z-axis as well. Your cutout is standing upright, but it can tilt
backwards or forwards, and you don't really
want that to happen. However your cutout
is positioned, you want that to stay
consistent throughout. Do also be careful to make
sure that your cutout stays at the same angle while standing up
every frame as well. You can see that I
have used a rig. These cutouts aren't going
to stand up on their own. The best way to use a rig in this scenario is to have it off to the side and to try and stick it behind the cutout so that
you don't really see any of the sticky tack
around the actual character. This is going to mean
that it's gonna be very easy to erase
in post-production. We'll take a clean plate
of our environment and essentially we'll be able to take that regard
addressed by erasing it. But I have got another example where I animated the squirrel, which I'll show you later, where I put the sticky attack
a little bit lower down. This was problematic for editing because it meant that
a clean plate didn't work, and it also meant that it was a little
bit messy to clean up. But I'm going to show you how
I approached this as well, just in case you find yourself in that particular scenario. Like with all animation, the most important
part of bringing your cutouts to life accurately and in the most absolutely mesmerizing
way is observation. You need to pay attention
to how things are moving, and honestly, little tiny, subtle changes can make
such a difference. If you're speeding
through your sequence, you may think things
are lined up, but it's amazing how much
they might not be lined up. Even the slightest difference, the slipping of a foot, the angle of a body can really
mess with the sequence. Do really pay close attention and use that reference footage as a guide and flip
between the frames to just make sure that things
are definitely working. You can see that the foot is just about to leave the floor. Then you want to look
at what else is going to be not moving
on the character. He's got his arm on the floor. Now we're going to use
the arm at the front of his body to be the
reference point, and the idea is that
you'd make sure that that arm was
completely lined up so that when the foot
comes off the floor, you're not really worrying
so much about that. It's much easier to line up the part of the cutout
that is constant. This is going to change
from frame to frame because before we were
lining up via the foot, now we're lining up via the arm. You'll find later on in this particular
sequence that there are some moments where the character actually goes up into the air, completely leaves the floor. If we move ahead to
one of those points, here we're at the point
where the character is now going to leave the floor. We've got this frame
where the characters on just one arm and
after this picture, the character will be airborne. In this situation, you
want to look at where an arm is in relation
to the next frame. We've got the arm here
is touching the floor. When we move ahead
to the next frame, look at where that straight
arm is in relation. You'll see that the hand is
in the same plane of motion. It's in a vertical line upwards. We want that hand on the airborne dancer
to line up with where that arm was when the dancers still had contact
with the floor. Then another thing
to look at here is the angle of the body. You want to pay attention to the other hand on how far
away it should be from the floor and whether the body is moving at
the correct angle. I think this looks
pretty accurate, but that's something that
you might find tricky, and again it's observation, taking your time before
you take the picture. Now the next image after
this airborne image, the characters coming
back down to earth. Again, you want to look
at where is the arm in relation to the arm
in the next picture? Is there any part of the
character when you flip between images
that isn't moving? Is the leg in the
exact same position or has the leg moved? Is there any part of
that character's body that you can line up
and use as a reference? If you look at the two
pictures together, his bum area, it turns but
it doesn't actually move. That shows you that
the character is staying at the same height
in the air and you can use his middle section as a reference point to
line things back up. Then in the next picture he's actually making contact
with the ground again. Again, you want to look at
the angle of the legs to help you arrange position and also
look at where their arm is. The arm that's now coming down, needs to look consistent
from the frame before. You're lining things
up based on that arm. Looking at the
orientation of the legs, that leg sticking out at the side is almost
at a right angle. You want to look at that and you want to look at your cutout and make a judgment call as to whether you think
that looks correct. If we take the onion skin off and we flip between pictures, you can look at the shape of
his arm before it reaches the ground and the shape of his arm when it has
touched the ground. Now, you can look at the angle of that
leg and then you can make a decision as to whether
you think it looks correct. I think that looks pretty good, so I've taken the picture. Now we have got a lovely good
point of reference again, the arm is completely stable between this
frame and the next. We just need to align the
arm up with our cutout, make sure it doesn't shift
forwards or backwards, and then we'll be ready
to take the next picture. When you're doing your sequence, wherever character you've
chosen to cut out, wherever you're
animating, look at this stillness in your
character from frame to frame. Focus on whatever
isn't moving and try and use that as a
reference point to line up. This is a particularly
difficult one to animate to and track in some ways because there's a lot of
movement happening. But there are still
moments of still, there are moments
of contact which we can use as reference. I'll show you briefly
how I animated the BMX and also the squirrel
and in those examples, I'll touch on some
different aspects of lining up things
well as well. Now we're onto the BMX
example and as before, we're loading in the
lineup movie as reference, and I'm just shrinking that down so that I can have this in the scene below the actual
BMX bike that I'm animating. You can see I've taken a similar approach
with my rigging, put it off to the side
and I am holding it up with the sticky tack behind the cut-out so you can't
really see it. Now with this animation, you'll notice that the bike actually exceeds the
edges of the frame. When I did these cut-outs, there would be flat edges to some of the images
because obviously, it cuts off at the
edges of the video. Now, my plan for
this was I chose a part of the sequence
that was going to loop. It's about two seconds long, and the idea was this guy can keep swinging his
bike around and around and around forever
because it would loop. I planned to put
this on Instagram, so it didn't really
matter that things were cut off because
in the edit, I'm going to crop this
animation to a square, which means that things
will fit nicely. I'm not going to pay
too much attention to that lining up for this because when you
shoot still images, you have got a
really large image, it gives you the scope to
zoom in when you're editing. That means that I don't
really have to line things up in the frame when I'm
taking the pictures, I can sort that out in the edit, and I'll show you how
I do this as well. I'm just making sure that
everything's focused. If you've not done that before, you go to the
cinematography window, and then you can zoom
in and check the focus. Just take a test shot
and that will show you the sharp image of
how things will look when you export things out. When you're animating
something like this, there's multiple
parts to look at. You've got a lot of movement in the bike because the
bike's being swung around. But the actual character on the bike remains quite stable. His body is going to be quite central to the frame
the whole way through. You can use the body of the character as a good frame
of reference as well as that front wheel because you'll notice that it's the
back wheel that swings around and that front wheel
stays fairly constant. There is some movement, the beginning of the sequence, the wheel comes
forward slightly, so you want to
bear that in mind. When you take your
cut-out out of the frame, I always pull the onion
skinning across so that that gives me a guide for
lining things back up. When you think you've got it
roughly in the same place, do take the onion skinning
off because it can be more of a hindrance
than a help at that point, and you literally want to just flip between the frame that you've just taken and the frame that you're
about to capture, and just flip between that, look at the reference footage
and check that you're happy with how things move
together and line up. All of animation is
literally observing the frame that you're on
and the frame before, so you're taking a picture, and then you're just
watching the changes. It's like spot the difference, and you're just making sure that those differences are
working well together. If you keep doing that
throughout your whole sequence, then you'll end up with something
that you're happy with. Try not to get overly stressed out when
you're animating, no matter what you're animating, just focus on the frame that you're on and
the frame before. I'll jump ahead in
the sequence to where we've got
the bike being cut off to just show you other ways that you can
line things up if you want. We're now getting
to the point where the bicycle is cutting off. You can see that
there's a flat edge on the tire and this is because the bike is
now leaving the frame. It's going out of shot because the shot was so
tight on the actual action. Now, what you might
want to do in a situation like this is use the guides available in Dragonframe to help you
line up your shots. That straight edge
with all our cut-outs should always fall in
the same position. You could use a couple of
straight line guides to just put some lines where
those flat edges are. You'll notice that
the character has also lost the top of his head. We can put a line across the top where his
head's cut off. Now, this again, might be helpful
for some of you, others of you may find
it annoying and you may want to just
trust your eye and your judgment more because sometimes things won't quite
line up for various reasons. You may have had your
card tilting at an angle, which perhaps you
didn't even realize, that's another thing to pay attention to I mentioned before. You're not just lining
things up from left to right where you can see that's worked really
well with the lines, but you're also paying attention to the
angle of the card. Are you keeping
your card upright every frame or is
there a frame where it accidentally tilts
back a few degrees or tilts forward a few degrees? That's going to change
the way things look. Do bear that in mind as well. I did capture a piece of footage whilst I was
animating the BMX just to show you a side view and what I mean by that as well. Pretty simple stuff and
now I'll go on to show you the squirrel and
what I meant about the sticky tack and
a bad way to rig. Again, as with the
other examples, I have put in my
reference footage, and I've just decided
to scale that down so that it fits in the
scene with my squirrel. You could overlay it like this. You could actually put your reference footage
directly on top, but that might be
distracting and it might be difficult to
see what you're doing. I suggest just putting
it in the frame, probably parallel to
what you're animating, and just shrink it
down so that you can watch them side-by-side. That's quite a good way to
observe what's happening. You'll notice that
in this animation, I decided to not use the
sticky tack with a wire. I decided to just put
a blob of sticky tack behind the squirrel on the desk. My hope was that I would, well, be able to conceal
this behind the cut-out. Unfortunately, there was such a small amount of contact with the squirrel's feet
that you could still see the sticky
tack through. Because of the angle that I
was animating and everything, I couldn't think of a way to
improve this at the time, so I just went
along with it and I thought it would be
a good thing to show you how to correct that in
post-production because it is not quite as
straightforward as a straight out rig removal
with a clean plate. Also, just to show
you that even when things aren't perfect in camera, they are often solvable
in post-production. Another issue that I had with this particular animation was, in the scene, my squirrel is eating some seeds on this table. I thought it would
be nice to have some seeds around my cut-out. I got sesame seeds,
they're really tiny. Too tiny, in fact,
to stick down. I thought you know what? I've been doing this for years. I'm not going to knock any of those seeds or blow
any of those seeds. But I was animating the
sequence for several hours because it was about
10 seconds long. I was bending an incredibly
uncomfortable angle. I was frustrated, tired as we get with
animation, and what happened? I wasn't paying close
enough attention and I accidentally flipped a few seeds and
they moved about. That means that any
clean plate that I had taken with the
seeds in shot, well, it wouldn't be helpful because the seeds have moved. That's another thing that I had to correct in post-production. But I can show you
how I did that. These things happen
for a reason. Everybody makes mistakes
and I'm very open about telling you when things
have gone wrong because I think that that
helps you learn too, and it stops you from making the errors that I may have
made with my own stuff. The other thing that was
difficult with this squirrel was the fact that there isn't a
lot of movement going on. It's a very subtle animation
because the mouse moving, there's some hand movement. The body is pretty
still apart from when the squirrel goes to bend down and then comes back up. The challenge here is that
you have to be so precise with the placement
of the squirrel to make it look correct, to get it to look realistic. With say the dancer, there was so much
movement happening that a slight incorrect placement probably wouldn't be noticeable
when you played it back. If it was a few millimeters out, you might just accept it. But with the squirrel, that
wasn't going to be possible. Again, that's why this one
took longer to animate. It was probably the simplest
of all of the cut-outs, but actually, the simplicity
made it a challenge. That's another thing to bear in mind with your own animations. The things to remember
here are to rig and put the rig out to the side
so it's easy to erase. Always make sure to take
a clean plate as well. You can do that
at the beginning. Take a clean image
of the environment, or you can do that at the end, or if you want to
be really safe, you can do it at the
beginning and at the end. You want to make sure that all your settings are
correct though. You want to make sure
that the plane of focus that you set your
camera to is the same. I tend to do mine at the end because often I'll
put in the cut-out, check the focus, and then at the end is
obviously the same, so I'll just take the cut-out out of the scene and then take a picture of the
environment at the end. Yeah, I hope you found
this helpful with knowing how to better and successfully
animate your cut-outs. Some of you may have been drawn
to this course because of the original animation I
did with my dog, Lily. In that animation, I involved my hands. I'm going to briefly explain in a bonus video that
will follow this one, how you would go
about doing that. In the next lesson, I'm going to be going
through some more advanced animation
advice and techniques. This will be useful for those
of you that are being more ambitious and perhaps want
to have your hands involved. Things can get a bit
more complicated. I'm going to be
tackling all of that in this more advanced
animation lesson.
15. Animating Your Cutouts [DYNAMIC]: [MUSIC] So you want something
a little bit more challenging? I've
got you covered. This lesson is going to be more advanced
animation techniques, so you're set up to go as ambitious as you
want with your cutouts. Let's get started. Here we have that animation that I
did with my dog Lily. Now I took a different
approach here. I learned from this
process because this was the first
time that I had properly tried this
cutout process in 3D space and using my hands. The thing that I found
out straight away is every single time I had
to change the dog cutout. I couldn't do it
with just one hand. I had to put the pencil down, and use both hands to line up the dog before
putting my hand back in the right position with the pencil held on
that left-hand side. By doing this, the movement of my hand was not as precise and smooth
as I would've liked. There was a lot of mobble, because trying to
line your hand up, get the finger
positions correct, get your hand
correct in 3D space, and just to look as if you
have done a fluid motion, it's almost impossible to
line things up like that. What I did and this is
what you would have to do if you wanted to
have your hands in shot, is I made sure a bit like when you're
doing a split screen, so you know that effect
where you put yourself in a scene multiple times, you make sure that
you don't obstruct where you are elsewhere
in the scene. I had to make sure
but my hand didn't cross the dog cutout. It didn't interact. There was enough space
between my hand animation on the left and the dog
animation on the right. This meant that I'd
be able to composite two different animated versions together to correct my hand. What I did was I went
through the whole sequence. It's not really about my
hand, it's about the dog. The aim for this
first animation part was to get that dog
animation perfect, spot on. I would be taken
care with my hand, but it wasn't really
about my hand. I just wanted to get the
timing right for the movement and flicking that bowl
out for the dog to catch. I went through and I
animated the whole sequence, and then my trick
for getting things to look more smooth was to then export directly from Dragonframe this sequence with the rigs in and everything. Then open up a new scene
in Dragonframe and load the first part
of animation that I'd already just done
as a lineup layer. You know how we had been putting our lineup movie and you
can see it here with Lily. I didn't shrink it
down on this version. It just is full screen on a dropped opacity, which
is really annoying. That's why I didn't teach
that in this class. But basically, I loaded in the animation that I
just done with my hand in as a reference movie, and I put that to the side. I made that small.
Unfortunately, at the time I didn't document that
part of the process. But hopefully you can
understand what I did. Then I re-animated my hand. I looked at where
the hand was in position with the animation
that I've done with Lily, and then re-animated the hand. There was no dog in
the second version, it was just my
hand and I can put those images on screen
now to show you. I can show you how my
hand played out on its own and how the original
animation played out on its own. Then in Photoshop,
for every frame, I brought these two
versions together. Now this is something
that you could've done in After Effects, you could've marched
out in their. That's the method that I'm
quite so comfortable with. I much prefer to do
things in Photoshop. I've used Photoshop probably
more than After Effects. I just composited the two images together for every frame, and I'll show you briefly
how I did that as well. I can show you the change, the difference that it made, and that is how
you would animate your hands in frame
with a paper cutout. This is for the more advanced
animators out there. It's hard enough getting your cut outs to line
up and look perfect. This is really adding
another layer of complexity, but it does look amazing
when you do it well. This is my method for getting
around that problem and getting everything to look
absolutely perfect and smooth. I hope you found this helpful. If you have any questions
on how I did this or anything else that I've
explained in this course so far, then just drop a post in the private Facebook
group and I'll be happy to help or you can even book in a mentorship session with me which is a live
one-on-one video call. I can have a look at what
you've done and I can try and help you out as much as
I can give you advice. Perhaps you've got an
even more complex idea that you want to talk
through with me. I'm happy to do that as well. I'm happy to help
you problem-solve, help you work out the
best way of doing things. In the next lesson,
you are going to learn the basics of how to
edit your images. This is for people
who just want to edit out a rig or perhaps
some sticky tack, and to correct some
simple things that may have gone wrong
during animation.
16. Image Editing [Basics]: [MUSIC] At this point, you've got everything animated. Well done, this is a
super-duper achievement. But now you probably
have some editing to do. This lesson's going
to talk you through the basics of image editing. This could be removing rigs, perhaps correcting
something small that went wrong in camera. I'll also be showing you
a method for painting out rigs or sticky tack where you don't even need
a clean plate. Perhaps that's
because you've got to take one, it does happen. But sometimes your clean
plate just doesn't work. I'm going to show you how to
get around that and to get really good results
even if you don't have a clean version
of your set. Let's get started.
Here we've got the BMX rig removal,
nice and simple. We have got our
clean plate opened and we have got some BMX images. What I do is I just
split my window, I go up to Window
and I split it. Then I click down
on the clean plate and drag it across
holding down Shift. Hold down Shift, drag it
across and it will land in the correct position directly
on top of the other image. If you double-click the background layer
and click "Enter", it will release the
background lock and you can then change the order of layers
so you can put the clean one underneath
the one with the wire. You just simply want to
go to the eraser tool, make it quite large, give it a soft edge, and then literally just
erase that rig out. It's so magical. Look how cool this is. It's so easy. When clean plates work,
they really do work. When you're getting closer
to your subject matter, just make that eraser tool
a little bit smaller. When you're going
around the details, this is so quick and easy. My method of choice
is Photoshop. Do it however you want to do it, but this is the way that I enjoy doing it and I do
really enjoy doing it. I'm a bit weird like that. But yeah, when you're getting
close small eraser tool just to get around
things neatly. You may even find that you can see on this cutout there is some tufty bits of
edge of the card. You'll see later
that I actually had a blunt blade and I show you
how to change your blade. That meant that the cutouts were not quite so clean on this BMX. You can go in there and erase any fluffy edge
bits that you want to clean up if you want,
or you could leave them. It's up to you, it depends
what aesthetic you're after. But you can go in there and
just make little corrections. You see this little bit here, you can just erase
that out and you can make things look really
neat and tidy if you want. Then when you have
corrected everything, the rig's out and
you're happy with it, you just want to save
this as a new JPEG. You want to change the name
because then that means that you'll always have the
original just in case. To do that, I just
go to File Save. I keep it in the
original folder, that dragon frame, put it in and I save
it as the same number, but I just change
the format slightly. I will call it BMX_008 if that's what the
number image was before. Then I think that's best because then it
means you always do have that original image in case you did something
wrong or you need to edit something at a later
date. We'll do another one. I've got my screen split again, hold down Shift, drag
the clean plate across, double-click the
background, and then change the order of the layers so that the clean plate
is underneath. Then get your eraser tool, soft edge, nice and big, and then just rub
that rig right out. It's really simple. At this point, we're
not worrying about the fact that the tire
is cut off because we're going to be lining things
up and framing this for a square so that we
can put it on Instagram. I'll be showing you
how to do that when we stitch everything
together in the edit. That will be nice and easy. Again, when you're getting close to your character
or your cutout, make the eraser tool a lot smaller so that you
can get a really nice, neat, clean edge
close to the subject. If there are any
little imperfections that you want to tidy up, you can just erase the fluffy
bits off the edges as well. If any of you that
are interested, I used a 24-millimeter prime
lens for this animation, and I had my f-stop set to 2.8. This was a really shallow depth of field which again makes rig removal even better because you've got really
nice soft background, and then you've got
your sharp subject in the foreground as well. It looks very nice
and cinematic. Another basic rig removal
example I've got to show you is with the
dancer that we animated. What you want to do actually
is with your clean plate, bring that in, and rename that. Save it as clean plate because that way you will
never going to get confused, it's going to stand out to
you and you're going to see that that's your
clean plate every time. I'm going to bring in the
first few dancer images into Photoshop and then
I'm going to go up to Window and I'm
going to split my screen. Then I'm going to
have that clean plate in one of the sides and then I'm going to have
the dancer in the other side. I'm going to hold down Shift and drag that clean plate across, double-click on the
background to unlock it, and then change the
order so that I have my clean plate underneath
and my character on top. It is exactly the same
process as before. Eraser tool, make
it nice and big, soft edge, and then we're
going to erase that rig out. Also, make sure that if there's any shadow caused by your rig to erase the shadow as
well because otherwise, that will ruin the illusion. Then as you're getting
closer to your subject, you make the eraser tool a little bit smaller
just to help you get a neat edge close to your
subject and your cutout. Make sure that you
get everything. You'll notice that
underneath his tummy there's a little bit of
sticky tack just on the edge. We want to zoom in and we
want to make sure that we're erasing not just that wire at
the top that we could see, but also the sticky tack that is protruding underneath
his tummy as well. Just like with the BMX, because we're already
in there and we're editing and we're
doing this anyway. If you're a bit of a neat
freak and there were any imperfections in the
edge of your cutout, any fluffy bits or bits that
you just want to correct, then feel free to
go in there with the eraser tool and just
take those out as well. It's really quick and easy, it's not really going to
add to your workload. If you want to do it,
you might as well do it. Other people, I can totally understand you want to
keep it rough and ready, keep it raw because
it's going to look more handmade if there are those little
imperfections in there. It's a bit like having
the fingerprints in the plasticine when
you do Claymation. Totally personal preference. I don't mind what you do, but I'm just showing
you so that you know and you think to
do that if you want. Again, we're going to
save this as a new image. You can see that this is
what the image is originally called and I just changed the file structure a little bit. I take out all of that useless information
in the middle and I just save it simply as
dancer and then the number. And then that means that
you've got your original one. That's all safe just in case
you did something wrong. Then you've got
your new version, which will pull into the edit afterwards when we
make our animation up. I'll just go through one more. We've got the clean
plate on the right, I hold down Shift,
drag it across, then double-click
on the background so that it releases
the lock and you can then place the clean plate underneath the image
with your character on. Now we will make the
eraser nice and big with a soft edge and we'll
just go in there and rub that rig
right out again. So satisfying, I
love doing this. I love that reveal when you get that rig out and it just is
wow, that looks so cool. When you start
playing the images back altogether and you actually see wherever it is
floating or free-standing, it's just brilliant, isn't it? It's amazing. It's
like magic. I love it. Again on this image,
we've got a bit of sticky tack protruding
underneath his belly. We're going to make sure
that we get that bit of sticky tack erased as well. If there are any parts of the cutout that you want
to clean up neat enough, we can do that as well. [MUSIC] The next lesson is
going to be covering more advanced techniques
for editing your images. I'm going to have all
the top tips and tricks for getting the
best results there.
17. Image Editing [Advanced]: If you went a little bit more ambitious with your animation, which I highly admire, then this lesson has
got you covered because it's going to be
advanced image editing. Let's get back into photoshop. You'll notice that
when I was animating the squirrel I place these little seeds around him because in the actual
footage he was eating seeds. And I took the risk of having
these just on the set. If I happen to accidentally knock one of which
I did several, they would move and that could potentially ruin the animation. Now, it's quite good for a reason because I can now show you how I'm going
to correct base. Isn't it brilliant? But we're all human and things go wrong. It means I can explain
all these things for you. So we want to get rid of this sticky tack
underneath the squirrel. We zoom right in. I just want to use
the eraser tool to hopefully show that clean plate through for it to
actually look good. Let me see what happens. I just erase here. It's going to look all right. It does seem to line
up but obviously, it is too bright because
there's a shadow being cast. So you can go to image
adjustments brightness, contrast, and pull that brightness
down a little bit until the area in the gap matches more consistently but
it's one method of correcting the differences to just adjust this slider
until it matches, and then you can conceal that. We've also got to get rid of
this bit of white tack here. The best way to do that is actually to probably
use the clone tool. We want to go onto
our top layer, select the clone tool, make this a bit smaller. We're going to hold down alt, select a bit of a shadow here, and then just paint
over the white tag, stealing shadow that
already exists, and pulling it across
to fill the space. [NOISE] There we go. We can see that we have no
concealed the shadow there. And I think there could
be a little bit more. You have to be as
specifically neat as I'm being but you could
say that there was a little bit
more to erase here. There we go. We
have our squirrel looking quite neat and tidy. You can see the clean
plate showing through and that is lining
up and looking fine. That is one way of
correcting things. We are going to
have this issue of these seeds jumping about. One method is to either change
out the whole background, which will mean cutting
around the squirrel and putting in one of these
plates that we made. The only issue with
doing that method is this little guy is casting
a lovely soft shadow here. We're going to lose that. I think I'm going to take a different method of
correcting these images. What I'm going to do is we've got a clean plate
underneath this squirrel now. So I'm going to remove
all these other images. Once grow one we're going to
now go and we're going to open up squirrel image number 2. And so this method
of rig removal is more long-winded
than other methods. I loved the control of it. I've been doing stop-motion professionally for
quite a few years now. Sometimes the method on teaching will take longer but I like the control and I
like the results I get. Other people will mask stuff in after effects and do stuff in bulk like in lumps
directly on the video. I'm not keen on that method. You might be keen on
that method if you are using that method but I prefer the control of doing
things one image at a time. We've got our second image here. Now what we're going to do is exactly what we did
on the first image. You can see that most
of the problem on the second image is the
white tack underneath. We've got the problem
of the shadow here. That clean plate
probably won't work because it's not going to be the correct shade but
we can give it a go. So we've got our image
1 here on the right. We've got a clean
plate underneath. If we hold down shift
and drag it across, we've now got that clean
plate on image number 2. Again, double-click
on the ''Background" hit "Return" and we can now drop the
clean plate behind. We zoom right in. We
want to get rid of this sticky tack underneath the squirrel so on
the eraser tool. We want to just take this out. Getting nice and close. Make sure we're on
the right layer. So we want to be on a top layer. We're just going to erase this sticky tack and
see what happens. We will see the table
color that is showing through is not dark
enough for that shadow. There's a few things
we could do here. We could make this even darker. So we could go to Image Adjustment
Brightness and Contrast, and pull up brightness
down to try and match the darkness
of the shadow, which we see on the
right-hand side. We're trying to match
this shadow here. Obviously, we need to neaten
up this edge here though. That might not be the best
method so if we cancel that. Can you also see
there's a little bit of reflection here of
the white tack? Another method is to go
back to that clone tool. Now what we can do, is we
can clone a little bit of this desk in front to cover
up the reflection here. We're covering up the reflection of the white tag that we saw. We're also correcting the
edge here and we'll just take this shadow and do
exactly what we did in the other image and just steal a little bit of this good
shadow and bring it across. We'll see how this is looking. Now obviously the best outcome for doing this
animation would have been to conceal all
of the rig-in camera. Make sure that none of
that sticky tack is showing at all so we wouldn't
have to do any rig removal. That was my original hope. Unfortunately, because
I like to work small my squirrel
was so tiny that I couldn't physically
hide the sticky tack because I needed more
sticky tack to hold it up. This area here where I was putting the
sticky tack was just so small but we've got
image 2 done there. Let's flip between
image 1 image 2, image 1 image 2, one, and two. There's a little hair
or something here. [LAUGHTER] I don't
know what that is. I could get rid of that. I could correct that. I'm not going to I'm just
going to leave it. We're focusing on the
squirrel and if you look between the
two square images, they play well
against each other. There's nothing that
we've done that looks wrong. They look good. This method of rig removal, yes, it does take longer
but basically, you want to go through your
sequence one image at a time. We've got image 1
currently on screen. I'm going to flip to image 2. You're comparing
those two images. If they look good together, then you've done a good job. Then when we open image 3, which I will do now as well, we'll be comparing
that to image 2. Select open up image number 3. This method is well, actually, if you have forgotten
to take a clean play, a tool, which often,
well not often, but sometimes even myself, I can get so lost
in animating that especially when I'm
trying to document for YouTube because I'm trying to
do so many things at once. I will forget to
take a clean plate. And this method of
rig removal and editing means that you can
do it without a clean plate. You just need to have the patience to
rebuild the picture. It's just like
photo manipulation. Now we've got the
third image open. Again I think the
clean plate would be useless anyway because we've got a blob of sticky
tack underneath the squirrel and honestly, it will be the wrong color and everything because
of the shadows. So we're going to
go straight in. We're going to forget about using the clean
plate and we're on the clone tool and
we're just going to use it to clone exactly like
we were doing before. We take a good bit of
shadow and paint that over. We're just going to completely rebuild the shadow
for our squirrel. All you're doing is
you're selecting a good part of what you
want by holding down "OK", that will create a selection. Then you're literally just growing that in to cover up what it is that
you don't want. I guess this does
take a bit of skill. I've been using Photoshop
for over 12 years. I use it pretty
much every day now. Probably been using
Photoshop every day for about the last six years, maybe, maybe even
longer than that. I'm in Photoshop quite
a lot and I am quite good at now doing this editing. Like I say, it's probably not the quickest way but for me, it always gets me the results I want and that's what
it's about really. [NOISE] Just rebuilding
the shadows. [NOISE] Now you may want
to blend a bit better. You can always go up
and change the opacity. We're going to grab
a bit we want here, we've got 50 percent opacity. Then plunking that
on this edge is just going to blend
that darkness in. It's going to look
even more natural. I'm quite happy with that now. We've got the issue
here perhaps, of a bit of a white
tag reflection. But let's flick between
image 2 and image 3. We've got image 2 and image 3. We can see wherever
we think there is a white tag reflection on the table and I do actually
think there is one. There is this area here, you can get a hint
of the white tag. I'm going to go back up to a 100 percent opacity
on the clone tool, make it slightly larger. But take this good bit
of desk here which is slightly lighter in tone, and I'm going to pull
that across and cover over this slightly darker patch here to try and cover
the reflection a bit. I'm pretty sure
that's sorted it out. Let's zoom back out. Now we'll flip between
image 2 and image 3, image 2 and image
3, two and three. Now the only thing
that perhaps you could say if you'll
being very picky, is that this darker
shadow here may have been attributed to the sticky
tag that was underneath. So actually perhaps the shadow shouldn't be quite that dark. If you decide that and you
make that judgment call, you can just grab some more of the lighter shadow and instead, fill that area with the
lighter shadow area. Instead, it's up to
you what you do. If we zoom back out, we'll now flip between
image 2 and image 3. Image 2 and image 3. You can see that
looks pretty good. Image 2, image 3. Now if we go through
the whole sequence. Let's get them in order. We've got image 1, image 2, and image 3. I think that's
looking pretty good. So hopefully this
made sense to you. I think that's really good. I'm happy with those results. I have a really high
level of being happy, so for me to be happy,
that's quite a big deal. This method of flicking between
images is also going to alert us to when the seeds have moved, and at that point, we can do a correction
with the seeds by taking the seeds that are good from the previous picture and
using the same technique. In fact, when I get to a
mishap with the seeds, I might show you how
to do that as well. But yeah, I recommend using
this method if you want full control and you don't mind taking a
little bit more time. Now we've reached a
point in the sequence where the seeds have
moved a little bit. Now I'm going to explain to you how I am going to
deal with this. You can see that that seed
closest to the squirrel at the front is moving at
twists and basically, I'm going to split my screen. I'm going to drag the
squirrel I just edited, which was number 42, but I'll drag that
over to sit on top of number 43 and
then pull it underneath. I'm going to use
that previous image, image number 42, is going to become
my clean plate essentially for image number 43. That previous image is now
sitting underneath this one. That means that when I erase the seed that's moved on top, underneath you're
going to see through the seed in its correct position
from the previous frame. I'm also able to
erase the sticky tag from underneath the back of the squirrel because
the shadow from the previous frame is almost exactly what I need
to line up as well. We're essentially using
the previous frame here as a proper clean plate. That's why I'm saying it
doesn't matter if you haven't taken a clean
plate because if you're editing your images
systematically one-by-one, you can just use the frame before for the clean
plate of the next image. So you can see here
I'm just erasing that seed and the other seed
from the previous frame, which is underneath, is
now showing through. You can see there's
a few little bits, a few little
imperfections where I erased around the
edge of the squirrel. I'm not quite happy with,
so I've gone back to using the clone tool
just to correct a few areas that
haven't quite lined up because my squirrel cutout
has moved a little bit. But now if we flip between
image 42 and image 43, you'll see that there's
no movement in that seed. That seed is completely
static and that's because the seed that had
moved on top we erased. I'm going to save
that as a new image. That's all good and correct. Now I'm just going to quickly pull in the images that I've edited so far of the
squirrel into my editor. I'm using Premier Pro. I'm just going to play
those together as a sequence just to
show you how this has worked and how the seeds are in fact unaffected and they stay still despite the fact that when I animated they moved. Because by using this technique, you're always erasing what you don't want and
keeping what you do want. Hopefully that made sense. Hopefully that gave
you some ideas. If things move in
your own scenarios, in your own animations, how you can perhaps
correct that. Yeah, you can see that the
finished squirrel animation is looking pretty good. [MUSIC] We're now at the point where most of the
work has been done, but we still need to
stitch our film together. We need to get it in the edit and put all those
images in a sequence, perhaps add some sound effects, and then get it exported
and ready to share online. That's what the next
lesson is all about. Just tying things up and getting your film ready to
share with the world.
18. Stitching Your Film: You've animated everything,
you've edited everything, all your images look
***** and span. Absolutely perfect. But you've just got a
sequence of images. We now need to turn
these into a film. So this lesson is all about
stitching that together. I'm going to be
using Premiere Pro, but you could use any
editor that you have. If you want a free one I highly recommend
Da Vinci Resolve. It's really good and it's
super professional too. So we're going to pull in all of our still images and export it and get it ready to
share with the world. Don't forget to share
it with me as well. I'd love to see what you've
created. Let's get started. So the final part of the
process is stitching your animation
together at the end. I'm not going to show
you about sound effects, but I'm just going
to show you how to bring your images into Premiere Pro and organize them to create your
little animation. One of the first things that people often struggle
with is where to find the images
from dragon frame. You will have this master
folder which is gray. You want to
double-click on that. Then inside that
is a red folder. If you double-click
on the red folder, you'll find a green folder. That green folder is where your high-quality
images are found. Now obviously I did
my rig removal, so I have got the original dragon frame images
above and below are the renamed images where I
had done the rig removal. I'm going to grab all of those images and I'm
going to pull them into my project window
in the bottom left. I'm going to now close
that and I'm going to create a new sequence. So I'm going to go up
to File, New, Sequence. I'm just going to
go for DSLR 1080p, and I'm going to go
24 frames per second. Then I'm going to
call this dancer. I'm going to press OK. That's going to
make my new sequence. Now I'm going to select all of my images in that
project window. So click on the first one, hold down shift, click on the last one and you'll
have them all selected. Then if you
right-click and you go to speed/duration,
click on that. You can change the duration here to be just two frames long. Mine is defaulting
at five seconds. You can change this in your
Premiere Pro settings, but you can also select all of the layers and then change
it manually like this. That means that when I pull
them onto the timeline, each image will now
last for two frames, which is what we want because
we animated at 12 frames per second and our sequence
is set up at 24 frames. So I'm going to click Okay. Then the next thing
that I want to do is just drag all of these
across into the timeline. Here we have my dancer images. Then what you want to do
is on that first image, JPEGs are captured at
a very large size. They're bigger than
you need for 1080p, which is what most people
still use for video, Some people use 4K, but 1080p is what I have set up for in this
particular sequence. So you want to use the scale
on the left-hand side. So in the effect controls, you can scale to whichever size you want
your composition to be. So you could go as
wide as you want. You could zoom in a little bit, maybe move it down, position that first frame, how you want it to be. Then if you right on that
frame and then click Copy. You can select all the other
frames in the sequence. Right-click and then paste
attributes will mean that that information is added to
all the other frames. So you'll see all
the other frames are scaled to the same amount. It is literally as simple
as that and you can start playing back already
the animation. So it's really, really easy. Obviously, you might want to
add sound effects or music. I'm not going to add
at this point in time. Then when you have finished
and you're happy with it, you just go up to File
and then Export Media. Then in Premiere Pro, there are lots of different presets which are
useful for most people. If you're a professional
you might want to set up your own custom settings. But I used the presets. I'm finding them really good. There's a few that I use. Sometimes I'll go to
high-quality 1080p HD, and other times I will go down to the actual YouTube
1080p full HD. So if I'm actually going
to upload on to YouTube, this means that it's in
a format which YouTube is going to prefer. Also, it means that
your upload time would likely be a
little bit faster. Then what I do as well is, I always check this box that says you use maximum
render quality. Then you just click Export
and it will just export. I'm going to show you another
example as well because I mentioned throughout
the course about the BMX and how that's
a little bit different. So let's now put all these
dancer images into a folder. So to do that, they're
currently all selected. You can click on one of them and then drag down to the
folder icon at the bottom. That will just automatically
put them all in a folder. I can call that dancer. That will mean that things
are nice and neat and tidy. You can even put
your sequence in another folder and
call that sequences. It's always best to
keep things organized, otherwise it can become quite a mess as you'll see when we open up
the next project. Because my folder is a
little bit of a mess. So we're now going to
open up the BMX images. I've got them in my
BMX master folder. I'm going to click
on that gray folder. Everything's already opened up. Click on the red one, which then leads to
the green folder. The green folder is where all of the high-quality images are. Then obviously we
have got the ones which I had done
my rig removal on. So I'm now going to
bring all of those in. So select them all, and then just drag them
to the project window. Then I'm just going to go
up to make a new sequence. So I'm going to go
File, New, Sequence. But this time we're going to do something a little
bit different. So I am going to
go down to custom, and there are some sequences
that I have already created for a square and
for a portrait bone shape. So I'm on Insta square, which I've created already. But what I'm going to
do is I'm going to settings and I'm going to show you what I've set it to. So it's actually set to 25 frames per second
because normally I will use this composition for video. But I'm going to change
this to 24 frames. You'll see that the frame
size is a one-by-one ratio. So it's 1080 by 1080, and the pixels are
set to square. You can see the time code
is 24 frames per second. When you're happy with
everything that you've got here, you can save this preset. I'm going to call
this BMX and yes, "Save Preset" and you
can choose a name for the preset so this could be 24 SQUARE and when
you press "Okay", that will land in your presets. When you go down to custom now, you can see that
there's this option to click 24 SQUARE and that means that every time you want to have a square animation, it's going to be setup
there ready for you. I've made the sequence name
BMX and I'm going to click "Okay" and now you can see
we've got this square here. So we're going to do exactly the same thing with our images, we're going to
select all of them, hold down Shift and right-click Speed
Duration and I'm going to change the duration there
to be just two frames. Then I'm going to
pull all these images across into the timeline. We're going to expand the timeline so we can see
more clearly and go on to that first image and up to the effects on the left I'm
going to change the scale. Now, the tricky
thing with this is, I've set this for
the first frame but remember the action
in this one cuts off. Scale up the first frame
there but this isn't going to be particularly helpful because we go through the sequence. We're going to have that bike cutting off, you can see here. We actually wanted to
make the framework for one of these middle frames. I'm going to go with this one. Let's affect the scale now. We can see that's
the image there. We want this to
fit in our square. If we scale up a little bit, move it around in the frame, scale up a little bit more. You can see that now the
character's head is cut off, the wheels cutoff, and it
fills the frame really nicely. If we go any smaller, we're going to start seeing the actual edges of our cutout. That is what I'm happy with. I'm going to actually right click on this layer
and I'm going to label it in a different
color so I know that that was the one that
I've just scaled. Then I'm going to go up to copy, so right click "Copy"
and I'm going to select all of the
other images and then right click "Paste Attributes" and the same here,
Paste Attributes. Hopefully now we will find that the animation well fits.
Let's have a look. You see that playing back,
that looks pretty good. There are a few moments where
things aren't quite right. Here look, the head is cut off. We actually need to
change things further so we go to this one
and we scale up again. Now the head is fitting there and I'm going to
change the color just so that I remember which
frame that was. Where I'm I? Is going to let me change it to that and then I
want to right click again and Copy and then select all the other frames and then Paste the Attributes. Then we can play it back
now and see how it looks. You can see that there is not a single point in the sequence where the sides of that
cutout are being shown. Then what we can do is we can render as well to play
this back correctly. You can see that looks pretty good and if we actually
change the color of all the layers here and then if we whilst
they're all selected, do Command C to copy
and then Command V to paste and change the
color of the new ones. We've now got a sequence
that's twice as long. Let's watch and see if it loops. You can see how that animation loops. Do you know
what I've done? I think I've actually
imported that as a one frame instead of two frames because
it's going a bit fast. What you can do if that happens
is you can actually nest that sequence and you can then change the speed of the nest and you can put it to 50 percent, make it last twice as long
and then we play that. You see, there you go. That
is much, much better speed. That is the actual speed,
let's render this. That is the actual speed that it should be
playing back at. Looks really good and
it looks really well. I liked that. I think
that's really good. I am happy with that result. Say you then want
to export this. The export will be
slightly different. If you go up to File
and then Export Media, instead of going to that drop
down and selecting YouTube, you want to make sure that the source scaling
says Scale to Fit and you want to keep it with the preset match source so that is going to
match the settings of our composition so
you'll see it's translated to 1080
by 1080 and a 24 frame per second frame rate and I've got that maximum
render quality ticked. Then you just literally want
to press "Export" and it will export your
animation as a square. That is how it would look if you uploaded it to Instagram. I hope that made sense and
you should now be able to export your little animation out in whichever
format that you want. The next lesson is
another bonus one. This time on cricket
machine maintenance. I wanted to go through
some things that we are all going to encounter
with our cricket machine, such as how to change the
blade when it gets blunt and also how to revive your maps when they've
lost their stick. You may not have
hit these obstacles yet but somewhere down the line, you will need to change your
blade and you more than likely will need to go
out and buy a new mat, unless you watch this lesson in which case you
might be able to resurrect your current mat
and revive it's stickiness.
19. Machine & Tool Maintenance: [MUSIC] Hopefully by
this point you're cricut machine has had
quite a bit of use. The blades and mat
do last very long, but they're not going
to last forever. In this lesson,
I'm going to show you how to change your blade and also how to revive a mat
that has lost its stick. After many sheets
of cutting out, you will find that the
stickiness just disappears. Your mat gets
covered with bits of bluffing card and
all sorts of stuff. [LAUGHTER] This lesson is
going to show you how you can rejuvenate your mat and save some money not having
to buy a new one. Let's get started. [MUSIC] I wanted to just do a quick lesson on
machine maintenance and how to look
after your cricut and other equipment
that you have. I was creating my third example for you using the BMX
gray on his bike. I cut out the first sheet
of images perfectly fine. Then I went to cut
out the second sheet, and you can see that
it hasn't gone too well because it didn't
cut all the way through. I tried to cut it again, I didn't quite line
up and it just ends up chewing up the card. Why has this happened? Well, there's nothing
we've done differently. We set everything up the same. The card is the same thickness. The machine is set
to the same setting. The only thing it can be
is this little guy here. This here is your blade
and these get blunt. It's a good idea to have some spare blades just
in case this happened. You don't want to
be in the middle of a project and then
it gets blunt, just like it has for me here. Basically my top tip to you is to always have spare blades. On your cricut machine you
have these two areas here, and this one is particularly good for storing spare blades. There's a little magnetic
piece and the blades are obviously magnetized [NOISE] and so you can put spare
blades in there. Now I recommend that you always have some spare blades
in case this happens, I'm now going to show
you how to change the blade so that you know how
to do that for yourselves. Make sure your machine
is turned off. You don't want things moving, you don't want to hurt yourself. To remove the blade, you want to open tabby and that will mean that
you can then lift it out. This is the piece that you
take out of the machine. This is what it looks like. The blade is this little
bit at the bottom. This is the blade and it goes down like that way
pushing on the base. Now I do have a top tip. If your blade is blunt and perhaps you don't have
a spare blade at all, what you can do is
get some regular [NOISE] kitchen foil and
screw this into a ball. [NOISE] Be very careful. Depress the blade here and just cut into
the foil like this. [NOISE] Sometimes that will be enough to sharpen the blade inside to finish a project, especially if you just
have one more sheet to go. But that's not always the case. Sometimes you've got
a lot more to do and this is just a quick fix for having a small
amount of work left. If you are needing to keep going longer then you're going to have to
change this blade. The blades aren't too
expensive and you can even buy some off-brand blades on places like Amazon as well.
They are a bit cheaper. I'll put links to that in the
class information as well. But now I'm going
to show you how you actually change this blade here. Changing the blade
is really simple, but do be extremely careful
because it's very sharp. Even when it's blunt
it's still sharp. But what you want to do
is you want to push down on this button on the
end depress that, and then you just want
to pull the blade out. To slide out. You
can see this is the blade is pretty
easy to get out. But you can see that it is
pretty blunt on its tip. That's how you get
the blade out. You just literally pull it, but do be careful. Make sure to pinch here rather than on tip because
you may cut your finger. But as you can see,
even though it's sharp is not hurting
me at all there. Once your blade is out, get a spare blade and they look like this
when you get them. It comes with this
protective plastic coating over the actual blade. Pull this off and it
will expose the blade, you can see that
they're, nice and sharp. Then to get it back in here, simply the same deal as before. We turn this around. To just push that into the end. Push it up. There you go. It just pings in,
it just clicks in. That is the blade
back in its housing. You can see the base
glimmering just there. To put this back
into the machine, you've got the flap
still open here. You just want to place this
back in like that and then close that flap up and now your new blade is
all ready to go. If you have any spare blades, make sure their
protective coating is on, and then you can use this magnetized piece here and keep them all nice and
safely in your machine. Everything is magnetized, the flaps are magnetized
too and this space here is a really good space for
keeping other tools. You can put things
like this in there. [NOISE] That means that everything stays
with your machine and you don't lose
stuff as well. Now I'm going to get
on and I'm going to recap my second sheet of these. [NOISE] Now you can see that we just used
the new blade on this new cut of the BMX. You can see this time around [NOISE] we have
got a perfect cut. The next thing I'm
going to show you in cricut maintenance is how
to clean up your mat. These mats lose their
stick over time and they get all sorts of
fluff and dirt on them. But you can actually
clean these up and they'll stay good. You won't have to buy new ones or you won't have to
buy them as frequently. Let's show you how
to do that too. When you cricut cutting mat
has lost stick to the touch, after quite a lot of uses it becomes just a
little less sticky. There are ways that
you can clean this up. You can use this tool which is a plastic edged scrapie
tool to lightly get off any little pieces [NOISE] and the large fragments
that are on your mat, you just want to get
them up like this, push them to the edges, slide off all those bits. You'll notice that it's still
quite grubby in places. There's all this
fibrous material from the card or paper or
wherever you're cutting out. There are several methods
for cleaning these things. Although if your
machine is brand new, if it's within a
year of purchase, Cricut, the company do not
advocate cleaning the mats. They say if your
mat is not sticky anymore to go buy a new one. But if your machines
are older than a year, it's surpassed its warranty and you can clean your
mats if you want. There's literally nothing
wrong with doing it. I've found that you can
get really good results. One of the best ways of cleaning the mat as easy you can do
it still at your crop table, is to use some baby wipes. These are just
normal baby wipes. You can use these for
cleaning [NOISE] all things. If you're animating
with plasticine clay is really good for cleaning
your fingers as well. [NOISE] I'm just going to
get a couple of that out. [NOISE] I'm going
to clean my mat. Now the most important
thing when you're cleaning your mats is to be careful. This stickiness on your
mat is an adhesive and we don't want to damage that so use your
baby wipe lightly, you circular motions and just lightly go over the whole mat. It's easy to see because of the squares you can
just follow the squares along and you'll see that it's picking up
some fibers already. It's lovely and disgusting. Just go like this over
your whole mat and you will see that it cleans up really nicely and these mats they're not the
cheapest things, so being able to clean
them like this is super-helpful and it means that it saves you a
little bit of money. [NOISE] You can
see when we get to the dirtier parts
of the mat how it really does make a difference. Like I said, don't
push too hard, have a light circular motion. You probably going to
need to have several wipes to do the whole mat. [NOISE] [inaudible] definitely you'll see a difference being made. You can see there how much
cleaner the mat is looking. You want to now leave that
to just dry in the air for about five minutes
and then we'll come back and we'll see
how sticky it now is. It's been about five minutes now and if I go back
in there with my hand, look how sticky the mat is, there is so much
more tack on there. That is going to be holding your paper for a good many times more and it means that you can make better use of the
mats that you buy. Now [NOISE] the most
important and crucial part is to get your protective
film and to recover your mat. This is going to protect
it even more and make sure that it stays
sticky even longer. You can see the amount
of stick [NOISE] well, how stuck this is on there now. It's quite dropped
to peel that off. We have definitely
rejuvenated the mat. That's a nice easy way to clean your mats and to get
more life out of them. [MUSIC] In the next lesson, you will get a wrap-up
of the entire course and I will be talking
to you about what next.