Transcripts
1. Class Trailer: Welcome to the Logic Pro in
depth Fundamentals course. If you want to learn how
to produce music with Logic Pro and all of
its robust processes, menu options, key command, shortcuts, functions
and features. Then this class is for you. I've created this class
in such a way where each concept builds
upon one another. And I take you from
installation to navigation. And we build our way up
through learning how to use every function
in feature that is essential to mastering
the fundamentals of Logic Pro to
make great music, I've also provided a
handy keyboard shortcuts for every concept that I
show inside of this class. So that you not only understand the workflow of using logic, but also become masterfully efficient while making
your own music. This course isn't
genre specific, so you can really
make any kind of track or sound that you
want in this class. My goal is just to take few
hours and really show you how powerful logic
really is and how you can use it to your own
creative advantage. I've packed everything
into this class that I wanted to know when I
first started using logic. And I believe this class will stand out from the rest because I've created it entirely
from that perspective. If you're ready, let's dive into Apple's professional
digital audio workstation.
2. Install Logic Pro: In this video, we're gonna
cover how to install Logic Pro if you haven't
already, and how to read, download it, or download it for the first time to
install Logic Pro, open the app store on your Mac. Next, navigate to
the sign-in button depending on which App
Store version you're using. Click on it and then
you're gonna use the same Apple ID and password that you use to download apps. Once you've logged
into the app store using your Apple
ID and password, click into the search field
and search for Logic Pro. The Apsara has a special
featured story page for Logic Pro that
you can click on. It gives you a great little
synopsis of all the plugins, features, and immense sound library that comes with logic. Okay, So now if you take a look, if you've already
purchased logic before, you can click on the Cloud icon with the arrow to redownload it. Otherwise, if you haven't
purchased Logic Pro already, you're gonna wanna
do that before you continue on in the course. Once it's finished
downloading, click Open. This is the welcome page when
you first open Logic Pro. The very first thing
that it asks you to do is to choose
between two modes, a simplified mode
and complete mode. Simplified mode streams,
tools and menus across Logic Pro for
brand new users. While complete mode
enables logic pros, full set of music
production tools. For the purposes of this course, you want to choose complete mode if you have Logic Pro installed already and you need
to change it to complete mode or check
what mode you're in. You can always go to
System Preferences then advanced to enable complete
mode if it isn't already. If you want to learn more
about the two options, you can click on Learn
More and logic brings up the official user guide and
explains each mode in depth. Logic will also prompt you to install the essential
instruments, loops, and sound content
that comes with Logic Pro. Type in your Mac passwords and saw otherwise logical
bother you every time you open a
new session until you install the
essential sounds. Next, logic prompts
you to allow access your max microphone depending on which Mac operating
system you're using. In order to record audio into Logic Pro allow access
by clicking OK. Next logic welcomes
you by telling you the most recent
updates and additions to the version of Logic
Pro you've installed. You can click on
Complete featureless, and it will take you
to Apple's website where you can learn more about all the new things they've
added to logic in more detail. And now I'll close out of
the complete feature list. Lastly, logic opens the
choose a project window. Here you have several options. You can start a new project, see your recent projects choose from a set of Live
Loops, starter grids. Also you can choose from
tutorials, demo projects, project templates, and any custom templates
you've created yourself. For. Now click on the one
that says Empty Project. Then click Choose. Next. The logic workspace opens and you're prompted
to choose attract type. To start with a
completely blank slate. Click the disclosure
arrow underneath details, then click on the dropdown
that says default patch. And from the menu that pops up select empty channel strip. Then uncheck the Open Library
button and click Create. Logic adds an empty track to your project titled inst one, along with folding up
the windows within the inspector after this logic is fully set up
and ready to use. In the next video, I'm gonna
take you through navigation inside Logic Pro and show
you all the different menus, windows and even all the keyboard shortcuts so
that you can access these different windows and navigate things really
quickly inside Logic Pro. So let's jump in.
3. Navigating Logic Pro: In this video, I'll show
you how to navigate logic pros windows
within Logic and each of their designated
shortcuts to quickly access them at any point in
time during your project. Jumping into the
first window pane on the left hand corner of
logic is the library. And if you press Y
and our keyboard, we can quickly access
all the stock sounds, presets, and patches that
come with Logic Pro. A second window is
the inspector window. Press I on your keyboard
to quickly access essential region in track
controls such as gain, plug-in inserts, midi Effects, Audio Effects, Sends pan,
volume mutants solo. The third window is
the Help window press Shift plus the question mark
on your keyboard to reveal a little window and inspector that tells you the function of different things inside logic when you hover your
cursor over it. The fourth window is
the toolbar window. You can press Control Option
Command T to quickly access buttons that you can
click to perform key functions inside Logic
Pro functions like Note, Repeat, spot, erase,
split by play head, join, bounce regions,
Zoom and track colors. The fifth window is the
Smart Controls window. If you press B on your keyboard, you can quickly
access and modify the sound of your
selected track without ever going into
your tracks plugin window within the
Smart Controls window, there's also a handy EQ for your track and an optional
EQ for your master. The sixth window is
the mixer window. By pressing X on your keyboard, you can quickly
access the mixer for your entire song where you
can adjust the volume faders, adjust painting, mute, solo, sends buses, you can
rename tracks and more. Next is the accountant button. By pressing this button or pressing Shift key
on your keyboard, you can toggle on and off a
pre count that logic plays before it starts recording your midi or audio performances. The button next to this
is the metronome button. Press K on your
keyboard to activate a timed clicking
sound in sync with your projects BPM
to help you keep time while recording
median audio performances. The next window
is a list editors window press D on your keyboard to quickly
access media events, markers, tempo changes
and signature events. The eighth window
on the right is the notepad window press Option
plus command P to quickly access a window where you can
store notes and lyrics on your project for
both your project and your individual tracks. This is a great way to document what you did for each track and keep track of details on your project or reference
at a later time. The ninth window is a
loop browser window. Press O on your keyboard
to quickly access pre-recorded apple loops
that come with Logic Pro. Here you can sort
loops by scale, signature, instrument, type,
genre, and description. The last window is
the file browser. Press F on your
keyboard to quickly access audio and
media files to import inside your project also access other data and settings
from other projects too. Lastly, there's a couple
of things that I want to mention that you
can access that aren't just right in front
of you inside of Logic, one of those specifically
is the piano roll, or you can edit midi regions by pressing P on your keyboard. And this one, you can also
access the step sequencer. And then there's a
live loops grid. If you press the
little icon that has a three-by-three grid
inside of your project. It'll take you to a
window Rican create and produce music ideas and
a nonlinear workflow. Lastly, logic comes
with built-in tutorials that you can access by going
to the menu, click on Help, and then click on Logic
Pro tutorials also, you can access the
built-in Logic Pro manual by pressing Logic Pro help. This is everything you
need to know in order to get started
with Logic Pro and navigate and access to the most important
windows inside of Logic. Refer back to this
video anytime you need a quick refresher on where
and what everything is. So that is how to
navigate inside of logic. In the next video, I'm
gonna show you how to access the key
commands window and map custom keyboard shortcuts key functions inside of logic. So let's jump in.
4. Key Commands: Throughout this
course, I'll be using a lot of key commands. One of the things I love about logic pro is that it
comes with a great set of default key commands mapped to the most useful functions
within logics workflow, I've provided a list of
commonly used key commands in the download section that
should be highly useful for you as you learn
how to use Logic Pro. But right now I want
to show you how to create your own key commands and map them to different
functions inside of logic, the first key command will
make is one for opening your instrument plug-in went out on any currently selected track. To make sense of this visually, I'm gonna start by adding a couple of different plugins char track with ONE logic using
the inspector window, which is I on your keyboard. First in the Insert section
titled midi effects, I'll click on it and from
the menu that pops up, I'll choose arpeggiator the next in the instrument section, I'll click on it and in
the many that pops up, I'll scroll down and
choose Retro cent below this and the Audio
Effects insert section, I'll click on it, scroll down to utility and in the
sub menu choose gain. Gain is generally the
first audio effect I always put on each track
because it's where I can gain stage and control how much gain is
going through my plugins. Then below the gain
plug-in button, I'll hover beneath it and
click on the dark highlighted the area to add another
audio effect by clicking it, I'll then scroll
down to reverb and an a sub menu choose ChromaVerb. Now we have some plugins
loaded and I'll show you how to map some custom
key commands to them. Now to access the key commands
went down inside of Logic, press Option key
on your keyboard, and you'll see an entire list of key commands that come
with Logic Pro by default, in order to map our first
custom key command, we need a type into
the search field open. Then if you scroll down, you'll see the key
command titled Open slash close instrument plug-in
window of focused track. Then to map the key
command of our choosing, we're going to type into the search field
that's titled Key. And for the key command,
we're going to type in command one logic may pop up a warning,
but click Replace. Anyways, you can always
delete this key command in the future whenever
you decide to change your own key commands, That's it for the
first key command, we now have one key
command that is custom map to open our plugin
window on our focus track. This is probably my most
used custom key command because I'm constantly popping in and out of my plug-in window and going back to the track arrangement
within Logic, next we're going to scroll
down to the one that says open slash close Audio Insert to plug-in window focused track in the key field will
type in command to. We'll do the same thing
for audio, insert 345, and give them a same pattern of key commands using
Command three, command for, and command five. Next, scroll down to
Open slash close midi, insert one plugin window
of focus track in the key field gives us
the command Option one, though ascii command I'll
show you in this video, is how to map the sequencer to accustom
key command because we'll be using the step
sequencer throughout this course in the search
field type step sequencer. In a second listing
that says show slash, hide step sequencer,
click on it. And in the key field
type Control Tilda, It's that little
squiggly line that's next to the one
on your keyboard. And that's pretty
much it for key commands to start off with. It's worth noting
that if you want to learn any of the key
commands inside logic, you can type in any word or
function you want to know. The key command for it
will show up within its designated listing
to the right of it. For example, if I wanted
to know the command for splitting a region
where the play head is, I can type the word split
into the search field. And I find that
split regions slash events at play head position
is mapped to command T. Now I can use Command
T. My project is split any region or
event on my track. Now we can close the
key commands window. All of our plugins are still up, but we can open
and close each of them using the key
commands we just set up. I'll press Option one to
close my arpeggiator. Then I'll press Command, wanted to close my retro Synth. Next I'll press command
to close the ChromaVerb. The only plugin left open
now is our game plugin, which I rarely open and
close because I set it at the beginning of each and
every project for each track. And then after I
said at a usually don't open it up
after that point. So we'll just go ahead and
close this manually for now. Now that everything's closed, we can actually go
ahead and see what this all sounds like now by pressing Command K on our keyboard to open the
musical typing window. This allows us to use
our max keyboard to type in and start
playing our instrument. And you'll hear
it starts to play back with our arpeggiator controlling and arpeggiating
our retro Synth. Now that we have our
key command setup and our retrosynthesis
sounding great, Let's go ahead and move
on to the next video.
5. Musical Typing Window: Before we record into logic, let's first take a look at
the musical typing window. The musical typing window is logics built-in interface for recording midi and
instrument performances using your computer's keyboard. We already know that
we can bring up the musical typing window
by pressing Command K. I want to show you a
few key things about the musical typing window
before we start recording. In order to demonstrate the functions of the
musical typing window, I'm going to click
the plus button in the top-left of
logics tracks view. Next in the choose
attract type window, I'm going to click on
the Instrument button and scroll down until I see vintage electric
piano. Then click Create. This is logics built in electric piano, which
sounds really good, but it will also
help us demonstrate the functions of the
musical typing window. We already know if we press
the keys on our keyboard, we can hear the electric
piano playback as long as their record enable button is selected and highlighted
in red on our track, we can always hear instrument play through the
musical typing window. But as you can see, ticketing a glance over the
musical typing window, you can see there's
some other features that we need to explore. Starting from the top-left, we see there's a
pitch bend function. If I play a note on my
keyboard and at the same time press the numbers one
or two on my keyboard, the musical typing
window or pitch bend the incoming notes as
I play on my keyboard. This helps for really
expressive performances where you want to pitch
between notes and really just give a nice flair to your incoming
performance as you play. Moving to the right,
you'll see that the numbers four through
eight control modulation of our electric piano, in this case, numbers 438, control the intensity of the tremolo effect on
our electric piano. Playing a note on the
electric piano while holding the number four will give
us a slight tremolo effect where we start hearing
the stereo back and forth between left and right inside of our earphones or
on our speakers. And then as I progress through the numbers four
through 88 gets even more obvious as a tremolo
effect increases in intensity. If we don't like the
effect of the modulation, we can always press the
number three to turn off modulation and the
tremolo effect stops. It's also worth noting that the modulation is
going to affect different parameters
depending on what instrument or plugin use. And it's not always
gonna be tremolo, it can be something else, but this is just another way
to get more performance and flare out of your playing when you're using the
musical typing window. Going back to the
left, there's also a sustained button using the
Tab key on our keyboard. This works great with piano
and key bass instruments. If we play a note on
our computer's keyboard and hold the tab and
at the same time, it tells Logic to
sustain and hold our notes much like the sustained
pedal on a real piano. It down below you'll see
that the letter Z and X control which octave
our piano plays at. While z decreases the piano by one octave every
time you press it, x will increase a piano by one octave every
time you press it. Lastly, the letters C and V on your keyboard
control the velocity of the notes being played by increments of five pressing
V mixture instruments sound louder and pressing C makes your instruments
sound quieter. Now that we've covered the
musical typing window will record the first performance into logic in the next video.
6. Recording in Logic: Now let's dive into
recording and logic. Now that we
understand how to use all the functions in the
musical typing window, we can record them more expressive performance
in Logic Pro using sustained pitch bend and modulation if we choose to. To keep things simple
to start though, I'm gonna record a
simple note progression into logic using retro Synth. I'll turn off the ARP midi
effect by hovering over the art button and clicking the power button that
appears on the left side. When I hover my cursor over it. Next, I'll delete the
vintage electric piano for now and make sure that my record enable
button is selected and highlighted in red on
my retro Synth track. To rename our track,
we can double-click on inst one and rename it
to read your synth. Now that we're ready to record, you can decide to use logics, handy count and feature that gives you time to
prepare before playing your performance in the logic to enable content and press
Shift key on your keyboard while the musical typing
windows closed or click on the accountant buttons so that it's
highlighted in blue. You can also right-click on the accountant button
to get more options and change the duration
of the cotton that plays before logic
starts recording. I generally like to leave
mine set to one bar, so I'll just leave
everything as it is for now. If you want, you can also enable the metronome button
to the right and get a timed clicking Santa play and hope you keep time
while you're recording. The metronome also has different playback
options you can access by right-clicking on it. That's pretty much
all the things that I said before
I start recording. So let's go ahead and record
our first performance. To record press R on
your keyboard and Logic immediately starts counting in and
after accounting, one bar starts recording. Now that I've played
a simple idea in, I see that logic created
a midi region and green that stores
all of my midi data. If I want to undo this performance
that I just played in, I can press Command Z to undo it and then press R
again to re-record. But I want to keep it for now. So I'll redo my
midi recording by pressing Shift Command
Z on my keyboard. Now that I have my
midi recording, Let's take a look at
a few basic things that you can do
with midi regions. I can extend the length of this midi region by
hovering my cursor over the lower right until I see a bracket with two
arrows appear. And then I can click and drag on the midi region to be
as long as I want. If I want to loop
the midi region, I can hover my cursor
over the top right until I see a bracket with
a loop symbol appear. Then click and drag
on the midi region to loop it as long as I want. You can also repeat a midi
region by pressing Command R. Now let's take a
look at playback. After you record something
in logic by default will continue to play
where it was last stopped. But I find it much more
useful for logic to return the play head back to
where it was last located. So that when I'm looping or playing back my
midi performance, I can actually hear it without having to drag the
play head back. You can change this playback behavior by right-clicking on the play button
and choosing play from last locate position. If you ever need to jump the play head back to
the start position. And certainly all you have to do is press Enter on your keyboard. Going back to the
things that you can do with midi regions, another very useful
thing you can do is change the semitones and octaves on the fly to test out different keys and test
out different octaves. Whenever you want. To
test different keys, all you have to do is hold down the Option and use
the up and down arrow key to change the
entire midi region by one semitone at a time. To change the entire
midi region by octaves, all you have to do is add the Shift key while
holding the option key, and then press the up and
down arrows on your keyboard to split a region and
put the play head over the region that
you want to split and then press Command T. Then if there's notes
that cross the point, we are splitting Logic Apps. If you want to keep, shorten
or split those notes. In the next video, we're gonna
open this midi region and take a look at the
piano roll where we can edit our performance.
7. Piano Roll Editor: Now let's explore
the piano roll. To open the piano roll, press the letter P
on your keyboard. A window at the
bottom of logic pops up with all the details
of our midi data. The piano roll editor shows
the notes and a midi region as colored bars in a time
grid, horizontal lines. So the time position while
vertical lines indicate pitch. A keyboard along
the left edge of the piano roll editor provides a reference for the
pitches of notes. There's also a tiny
little info display after the tool pop-up menu in the piano roll editor that shows the note name and type
position under the pointer. In the piano roll editor, you can shift notes around, split them, stretch
them, quantize them, zoom into your notes selections as well as change the velocity, expression, automation
articulations and node data for your
midi performances. Let's take a look the major
features of the piano roll. First, to get a better
view of our midi notes, we can click the horizontal auto zoom button
to the right side. This automatically zooms in. So the entire midi performance fills the horizontal scope. To the side of
this, There's also vertical and horizontal
zoom sliders to the right that let us adjust
the view of our midi notes. Another convenient
way to fit all of our midi notes and
the window is suppressed Command a to select all the notes then press
Z on our keyboard. This will automatically
zoom in fit all are many notes within the
entire piano roll window. An additional view option in the piano roll is the
collapsed mode button. Clicking this only
shows a leans in the piano roll editor
that are used by notes in the midi
regions you've selected. Also, if you want to
see the individual notes of each mini note, you can go to the View menu
and select note labels. This will show the
note value and velocity value for each
note in your midi region. And when you click the
collapse mode button again to go back to
the normal view, the note data's still shows as long as you're
zoomed in enough. Moving to the right
and this button opens automation
sub window inside the piano roll where
you can automate different parameters
for your midi region. By default, it only brings up the note velocity
parameter because the only automation
data that currently is recorded within the midi
region is the note velocity. You can press a on
your keyboard anytime to toggle the automation
view on and off. The next button is
the median button. This button allows you to record new midi notes within the
currently selected midi region. If I press Command K to bring up our musical
typing window, then press artery chord. I can record a new midi
notes into this midi region. The next button is
the midi out button, which turns off the
sound preview of selected midi notes by default, when I click on a
midi note AND logic, it gives me a sound
preview of that note. Same thing with a series
of selected notes. Turning this button off,
disables the sound preview. The next button is
the catch button. This keeps the play head
visible as a project plays. The last button is
the link button. With this button turned off. The midi region you've
pulled up will stay up no matter what other midi region II selecting the tracks view. So for example, if I create another midi region in the
tracks View and click on it, the previous midi
regions stay selected. No matter if I click
on the new one. With a link button selected, the Piano Roll will
automatically open the midi region I select
on the tracks view. Next we have the
left-click tool menu and the command click tool menu. Clicking on either of
these will give you a list of tools to choose from. Clicking on any other tool from the default
tool will change the tool that comes
up respective of your left-click in
your command click. For example, if I wanted
to change my command click tool to the scissors tool
instead of the pencil tool, I just click on the
command click menu, and select the scissors tool. Now when I press the
command key on my keyboard, I can access the
scissors tool and I can cut and split any midi
note in the piano roll. Feel free to really customize this tool to be
whatever you want, whatever you use most
because it's gonna be super useful and make your workflow
so much more efficient. The last many on
the right is called the snap pop-up menu. This controls a
snap value inside the piano roll independent of the snap value for
the tracks area. The snap pop-up menu settings
applied to moving, copying, cutting and resizing
note events, moving, adding and resizing markers
and setting the cycle area. You can snap notes
and other items using relative or absolute
positioning and contemporarily override
the snap grid, allowing for finer edits
and adjustments by pressing and holding
the Control key while performing edits. In the next video,
we're gonna start digging into our midi data and dive deeper with
the piano roll by taking a look at how
to quantize midi. So let's jump into
the next video.
8. Quantize MIDI: Let's take a look at
quantizing midi and start editing our midi performance
inside the piano roll. Taking a look at my performance, you can see my timing
wasn't perfect. You can see that the
midi notes are kind of off-grid and they're
not perfectly in time if we want to quantize
them so that they adhere to the time grid and perfectly snap to the nearest 16th note. All we have to do
is press Command a on the keyboard to
select all the notes. Then I'll press Q on my keyboard and Logic
automatically snaps my midi notes to the time quantized values set
on the left-hand side. With a note still selected. You can actually click this menu and change the value and logical automatically quantize
your midi notes to the new time quantize
value you've selected. But because you want to be
to the nearest 16th note, I'll click the Menu and
choose 1 16th to go back. Now my midi performance is perfectly quantized
to the time grid. The great thing about
the way logic handles quantization is
that time quantized controls Quantize
notes and other items non-destructively
for playback only, what this means is that
the original timing is never truly lost. And you can actually
recall the timing by setting the value to off in
the time of quantized value. But if you prefer to give
your performance more of a humanized feel and so
quantize it a little bit. You can utilize the
strength slider. Below that, the strength
slider will set the degree of quantization
on your midi notes, giving your note playback a slightly more
human field that's not rigidly quantized
to the time grid. Clicking and
dragging to the left on the strength slider moves your midi notes
gradually off-grid as you pull it to the left. You can even add swing to your midi performance by using
the swing slider below it. Dragging the swing slider
to the right will increase the amount of swing that is applied to your
midi performance. Now that we've
quantized or notes, you'll also see that I have
a lot of overlapping notes. We can easily fix this
by using logics at a command called force legato with all the
notes selected, you can do this quickly
by pressing Shift and backslash on your keyboard while the musical typing
window is closed. Or you can also use a piano rolls Edit menu, and
in the sub menu, choose Trim, and
then choose know and to following notes
which is forced legato. What this does is it cleans
up your midi notes and trims the end of each midi note to stop where the
other ones starts. It's worth noting that the
piano roll has a lot of useful at a commands worth
exploring in the sub-menu. Getting familiar with
these etic commands will help you save
time and increase the efficiency of
your workflow as you gain more experience
with music production. In fact, in the next video, I'm gonna show you a lot of
useful midi editing tricks that utilize these
edit commands and will help you navigate
and move so much more quickly as you control
an edit your midi data. But before we move on to the
midi editing tricks video, I want to go ahead
and talk about scale quantized because that's the last major function
that's inside the piano roll. So let's jump into that
in the next video.
9. Scale Quantize: Let's explore logics handy scale quantize feature
inside the piano, roll, underneath a time quantize controls is the scale
quantize controls. Here you can quantize
a pitch of notes in the midi region to a
particular scale or key. This is especially
useful when you want to reuse a repeating
pattern of notes, but transpose them
to a different key in the piano roll editor, we'll start by selecting the
notes who want to quantize. So I'll select all my notes
by pressing Command a. Next I'll choose the
scale and key from the scale quantized
pop-up menus. I'll start by
changing the key to see with a scale sets of
the major by default, you'll see that logic updates
my midi notes instantly and snaps my notes to see major
pressing the space bar, we can hear what the
midi performance and C Major sounds like. If I change the scale to the major pentatonic logic
updates and midi notes again, and then pressing
the space bar again, we can hear what
that sounds like. You can use this feature to quickly test out different keys and scales while developing your ideas and your
music production. To go back to our
original performance while the midi notes
are still selected, click the key button
and set it to off. Logic then returns or midi
notes to their original pitch. Okay, now that we've covered
all the main functions of the piano roll
and the next video, I want to show you
some useful tricks and essential commands that
will make selecting, controlling, and
editing your midi data is so much faster. So let's go and move
on to the next video.
10. MIDI Editing Tricks: Let's dive into these really
useful midi editing tricks utilizing Logic
pros key commands. Let's start by taking a look at this EDM chord progression I've created on the second
track titled EDM chords. Press the space bar
so you can hear the playback and hear
what it sounds like. Now if I open the piano roll, we can see it's a fairly straightforward
chord progression with a nice enjoyable rhythm. I've already quantized it and all my midi is locked
to the time grid. But I want to explore what my synth on this
track with sunlight. If I extracted the bass notes in my chord progression and
use them for a baseline, you can do this really
fast using logics, built-in key commands
specifically for selecting Midi. The first one I'll show
you is how to select all the bass notes AND
logic calls this, select lowest notes to do this, all you have to do is make sure your piano rolls and focus, meaning there's a
blue highlight around the piano roll that you get by clicking on the piano roll, then press the Shift
and the down arrow and Logic automatically
selects the lowest notes, Oliver bass notes, that
select lowest notes. The next key command
is select inverse. Since I only want the bass notes from
my chord progression, will select all the inverse
notes and mute them, is select the inverse notes, press Shift and I
on your keyboard. With all the other
notes now selected, I'll use the mute key command, and that's Control
M on your keyboard. Now all that's left
is my bass notes. If I play this back, we can
hear what it sounds like now. That's what it sounds like with just the bass notes left behind. But I still want the bass notes to play back at a lower octave. For this, I'll use the
transpose octave key command. With my bass notes selected. I'll press the Shift
option and down arrow keys all the same time to transpose my bass notes down one octave. Now let's hear what that sounds
like when I play it back. So that's a quick key command
process for isolating notes and essentially
transposing them so that you can extract them and
do what you want with them. The nice thing is,
is that we made a non-destructive edit and essentially muted
all the extra notes outside of our baseline. So we can actually get it back to the original state if we wanted to get our bass notes
back to the original octave, will press Shift option
in the up arrow key. And now we're back
to where we started. If I decide I don't
actually want to use this synth as a baseline, and I want to quickly select
all the notes I've unmuted. I can automatically isolate and select all the mutant
notes using Shift M. Now that all the Muda
notes are selected, I can press Control
M to unmute them. And now I have my original
chord progression back. Just to recap, what
we did is we selected all our bass notes,
isolated them, and then we selected
the inverse notes, imputed all the inverse notes. And then after that, what we
did is select the bass notes again and transpose
them down one octave. Then we just went full circle
and brought the bass notes. Backup unmuted are muted notes. And we got our original
chord progression back. This is a great example of
how you can quickly edit large quantities of
complex midi data in a really fast manner. It's worth mentioning too, that you can also select
your highest notes using the key command shift and the up arrow if you ever
need to isolate those notes. Just so you know, all of these
key commands are listed in the Edit menu of the
piano roll where you can always reference if
you forget what they are. For example, if I go to
the Edit menu and then select will see the select
key commands we just used for highest note
and lowest note with their key command
shift up and shift down arrow listed next to them. Okay, let's move on to the next key commands for selecting midi. If you want to jump to
the next note forward or backwards from your
currently selected midi note. You can press the left and
right arrow on your keyboard. For example, with my first note and my core
progression selected, if I press the right
arrow on my keyboard, do you see that
logic cycles through every note and every chord
going from left to right. I can do the same thing
going backwards too. I'll click back
on my first note. And now I'll show
you how you can add to your current selection. If you have a single
midi notes selected, you can hold down
the Shift button and then press the right
arrow on your keyboard. You'll see that logical actually add to your current selection step-by-step with each and every note adding to your
selection one note at a time. If I continue to hold the Shift button and
press on the right arrow, it's gonna go through
the entire chord and then jump to the
next chord after that. Start adding notes one-by-one. The next selection key
command is called select. All following how this works
is if I want to select all the notes following
a certain spot within my core progression, I can do that by pressing
Shift and F. And then logic selects all
the following notes from the note that was
currently selected. Now let's move on to
how to select pitches. For this example, if I select the second note of
my first chord and I want to select all
the notes that have the same pitch as the
currently selected note. I can press Shift E,
AND logic does that. But if I want logic to only
select the notes that have the same pitch after a
specific point where I select, I can press Shift Control F, and only the notes
with the same pitch after my currently selected
notes are selected. Lastly, if I want to select all the notes that have
the same sub position, I can press shift and P, Since this one is a
little bit harder to explain, I'll show
you what I mean. If I select the first note of my first chord in my
progression and press Shift P. Logic selects all
the first chords of all my different
chords in my progression. This one might not
be as much ESU, but it's still super specific and can help in some scenarios. This next example, I want to
show you a trick how you can actually use the playhead
to trim midi notes. This is highly useful
midi editing trick that not only works from midi, but also on trimming
midi regions themselves. If I double-click this midi
region titled chill chords, I have this really nice
chill chord progression. It sounds pretty
good, but there's one chord change that
doesn't sound right. One chord slightly overlaps
and other chord creating a funky sound in the transition
and not in a good way. And if I select the part
where this happens, then press Z on my keyboard
to zoom into the selection, you can actually see where
some of the notes of the first chord overlap
the second chord. So what I'll do is
I'll click and drag to select only the notes
of the first chord. Then I'll move the play
head to the point on the time grid where the
first chord should end. Then I'll press the command and the right bracket on
my keyboard and Logic automatically trims
all the notes in that chord to end right where
the next chord just start. Now if I play my child
chord progression back, everything sounds
right and there's no funky transition
between those two chords. Logic, this key command is
called no end to play head. And if you use the left bracket while pressing the
Command button, this will do the opposite
and trim the midi notes. So start where the play
head is positioned, which for the opposite is called notes start to play head. Like I said, this works for
midi regions to, for example, if I click into the tracks
area and I want to make my chill chords
midi region longer. All I have to do is click
in the Tracks area and move my play head down the
timeline and then press Command and the right brackets
automatically stretch my midi region to where the play head is at
on the timeline. While we're talking
about midi regions. Another highly
useful bonus tip is that you can automatically
move any midi note or midi region to where the
play head is located on the timeline by
using a simple key, all you have to do is
press the semicolon key on the keyboard and logic jumps any selected mini region or midi note toward the
play head is located. This is such a useful trick and definitely one that you
need to commit to memory. Because when you're
moving around midi regions or even
groups of midi regions, this is the best way to move things around
in your arrangement. Then like I said, you can do the same thing in the piano roll with individual notes or
even groups of notes. If I select this chord here and I want to move
it over to here, all I do is press
the semicolon and the court immediately
jumps to that position. This is the quickest way
to move things around with instant control over
where something goes. Okay, moving on to the
next midi editing trick. This one actually
helps make all of your midi notes uniformly
become the same link. For example, at the end of
my chill chords progression, I have a very choppy
and to my progression, I want the sustain of my four final chords to play
out a little bit longer. What I'll do is I'll select
the last four chords. And then holding the
Shift and Option key, I'll drag on the end of one of the notes and all the
other notes snap to a conform link and I can drag them all to the
nearest 16th note. Now when I played my
chord progression back, all the final chords don't sound as choppy and they have a
nice sustained to them. There's a couple more things
I want to show you to complete this midi
editing tricks video. You can also nudge
your midi notes. So just clicking and dragging midi notes or groups
of midi notes. This is called moving and
then note will move by the Snap Value you've set
in a snap pop-up menu. Since my snap value
is set to 16th notes, if I drag a midi note, it's going to snap
to the nearest 16th note when I move it. Moving notes in this fashion is distinctly different
than nudging. Nudging is where
you actually use your keyboard arrows
to move things around. Conversely, for nudging, if you want to nudge midi notes around, you have to hold your
Option key and use your keyboards left
and right arrows. To set the nudge value. You just have to right-click
on any midi region, gotta move, and then
click on Set value two. And then for the purposes of
my current midi performance, I'll set my nudge
value to 116th. Now when I select the first
instance of a third chord and my progression and press the Option key while
pressing the right arrow, my court automatically
nudges and jumps to the next 16th note. Okay, and lastly,
there's this neat little core detection feature built into logic
while you're editing your midi that you can
use to figure out what your cords actually are under piano roll if you
don't know what they are. For example, when I select my very first chord
in this progression, logic detects this chord as having six notes
and the court is identified as a C-sharp minor
seven slash nine chord. I love this little
feature and it should help you along well while you're editing midi and crafting
your midi performances. That covers the
major midi editing tricks that I wanted to
show you in this video. I use these tricks all the time and overtime as you
commit these to memory, you'll see the editing speed
increase in your workflow. Refer back to this video at any point in time when you need a refresher on these little midi editing tricks
that you can use. Like I said, it's well worth your time to commit
these to memory because it's gonna give you the best experience while
you're making music. Okay, Let's go and move
on to the next video.
11. Logic Tools: All right, Let's talk about
the tools inside of logic. It's safe to say there's
a lot you can do using just the pointer
tool inside of logic. But logic also comes
with a handful of other tools that
will help you while you're editing and
making your music. I really want to show
you the key things you can do with these tools and some of the essential
tricks that are obvious when you
start using logic. I've got this simple commercial sink song I've started on that. I think it'll be great to demonstrate some of these tools. So I'm gonna let you hear
what I got so far for the song before we start
diving into the tools. Now that you know what
the track sounds like, let's start diving into
some of these tools. Just a side note, many
of these tools show up in both the tracks area
and the piano roll. I'll go over a few
minor different tools that we actually see in
the piano roll at the end. The first thing I should mention
is that the tool menu is accessible by
pressing the letter T at anytime on your keyboard. Then to access one of
the tools and the menu, just press the
corresponding keystroke to activate your desired tool. For example, when I
press the letter T, I get the pop-up menu and I can select from any
of these tools. Or I can even press the
command listed on the right. If I wanted to activate the
pencil tool after pressing T, I just press the letter P. If I wanted to activate
the eraser tool, I press the letter E. Okay, so now you know
how to access it. Let's go through these
tools one-by-one. Let's start with the
first and arguably most used tool of all. And that's the pointer tool, like we've discussed
in other videos. With the pointer tool,
we can select events, regions, and other
items by clicking them. You can also select multiple
items by holding Shift and click selecting or dragging
with the pointer tool, you can move items, copy items, change in length of items, and even loop regions. The pointer tool overall is very straightforward but also very
useful at the same time. The next tool is the
pencil tool that can be activated by pressing T and
then P on your keyboard. Use the pencil tool to add
new regions or events. You can also select
drag loop and alter the length of regions or events using the pencil tool. And in the score
editor, you can use the pencil tool to
add dynamic markings, accents, and other
symbols to notes. One of the key things I like
to use the pencil tool for is actually in the
piano roll for SOC, create a new midi region on my kick track and
the track Sarah, using the pencil tool. Then I'll double-click
on the kick midi region. Now that we're in the
piano roll, you can see my tool switches back
to the pointer tool. But if you look at the
command tool pop-up menu, you'll see that the pencil tools already selected by default. I can press the command key on my keyboard and use the pencil
tool and the piano roll. And it stays active as long
as I hold the Command key. The main thing the pencil
tool is good for is creating new midi notes of your
desired length by clicking, holding on the time
grid and then dragging the pencil tool across until you get the
length that you want. Once you have a mini
note on the time grid, as long as you want,
you just release it. Now any press Command
R to repeat a note. It'll repeat according to the length of the midi
note you just created. You can still resize media
notes after you release the pencil tool by
using the pointer tool to drag on the edge. And then once you get the length that you want, you
just release it. The next tool is the Eraser
tool that can be activated by pressing T and then
E on your keyboard. Use the eraser tool to delete selected regions are events. And when it comes to having
a lot of midi notes and immediate region that you're
bobbing and weaving through. It's easier to use
the eraser tool to just click and have it delete automatically
instead of selecting it and pressing Delete
on your keyboard, it really just simplifies the normal select and delete
process down to one click. Ok. The next tool is the text
tool that can be activated by pressing T and shift
T on your keyboard. Use the text tool to
rename regions and other items or add text to a
score and the score editor. I have this midi region right here that I'll
click on and change to ride to match the track
name of this percussion track. The next tool is the scissors
tool that can be activated by pressing T and then
I on your keyboard. You can use the Scissors tool to split regions and events, allowing individual sections to be copied, moved, or deleted. When you use the Scissors tool, it cuts in accordance with a snap value you have set
in the stat pop-up menu. Right now my snap
value set to smart. So if I cut it, It's gonna
cut wherever I click. But if I have it set to bar, It's gonna cut to
the nearest bar. One trick I'd like
to show you using the scissors tool is for when
you have a long midi note, you can actually cut a midi
note into equidistant pieces. For instance, I have
this one long midi note I left on my kick track. Using this long midi note, I can actually cut it using
the scissors tool and create a four on the floor
kick pattern instantly. How this works is I'll
hover the scissors tool over the end of the
first downbeat. And then while holding
Shift and Option, I'll cut the midi note and
you'll see that it created equidistant notes all the way through the entire midi region. And I want to play it
back. You can hear my kick play a classic four
on the floor beat. The next tool is the glue
tool that can be activated by pressing T and then the
letter G on your keyboard. Use the glue tool to join selected regions or events
into a single region or event. The glue tool only works on
midi regions and midi notes. How it works is that you
simply select one region with a glue tool and then hold shift and click the region you
want to join up with. In most cases you can use the
keyboard shortcut Command J to combine midi
regions and events. It's not super useful, but we're in the piano roll and you want to join individual
notes. It can come in handy. The same thing works
with midi notes. You can select a midi note and
then while pressing Shift, you can select another midi note and I'll glue them together. Next is a solo tool
that can be activated by pressing T and then
S on your keyboard. How it works is
you can click and hold a region with a solo tool. And here just that reason playback apart from the
rest of the project, also moving the solo tool horizontally will actually
scrub through the material within your regions and give
you a note by note playback. While it's true
that you can just use the pointer tool and select a track and then press asked
to solo that selected track. I like that you can
actually get into a specific midi
region instantly. Next is the mute tool
that can be activated by pressing T and then
M on your keyboard. To use the mute tool, click an event or region with the mute tool and
then it silences it. Then you can unmute
the region or event by clicking
it a second time. This one's really
straightforward. You just click any region
with a mute tool and it's muted and then he click it
again and it's unmuted. The next tool is the
zoom tool that can be activated by pressing T and
then Y on your keyboard. Use the zoom tool to zoom
in by dragging over reads ins and attracts area to revert
to the normal zoom level. After you've zoomed in, you
can just click the window in the background and then it
zooms back to where you were. Or you can just hold
Control and Option and then click with the zoom tool and
it zooms you right back out. You can also access
the Zoom function by pressing and holding
Control option. Or if you're currently
on the pointer, you can press and
hold the Option key to get to the zoom tool. I rarely use the zoom tool because I prefer to
select a clip with the pointer tool
and then press Z to auto zoom into my
selected region. Then when I'm done, I
can press Z again to pop back out of
that zoomed view. And I've really just found
this to be the fastest way to zoom in and out inside of logic when I'm in
the tracks view. Same thing with piano roll two. When you select a
group of midi notes, you can press Z to
zoom in really quick, and then he can pop back
out by pressing Z again. Next tool is the fade tool
that can be activated by pressing T and then
a on your keyboard, use the fade tool
to create an edit fades or change the
shape of fade curves. This tool is great for creating fades on audio region edges to prevent clicks and pops on live audio regions and material. You just quickly
press T and then a, and then he can click on
an audio regions edge and drag to create a fade. Really useful while
you're editing vocals. The next tool is the automation
select tool that can be activated by pressing T and
then you under keyboard, use the automation tool to
select automation data. If I press a to open
the automation view, you'll see I have a filter
on my base and the intro. I can use the automation
Select tool to select my automation points and
then you can even move them. Next is the automation
curve tool that can be activated by pressing T and
then W on your keyboard. Use the automation
curve tool to bend or reshape the curve between
two automation points, creating a nonlinear
transition between the points. Looking at the same
automation on my base, we can see that there's two
separate automation points between where the
filter is closed down at 12% and
then when it opens backup at a 100% at
the end of the intro. If I want to curve the
automation to create a nonlinear transition
between my automation points, I can use automation
curve tool to do so. It just click on
the middle area and then drag down to
create a curve. Then if you want, can
click on the curve again to return the automation
to its original shape. The next tool that we have is the marquee tool that can be activated by pressing T and
then R on your keyboard. But you really don't even
need to do that because it's set as the command
tool by default. If you press and
hold the Command key while you're in the Tracks area, you can activate
the marquee tool. I find the marquee
tool to be one of the most useful
tools in the bunch. I use it all the time
to click and drag to select an empty area
in the Tracks area. And then I can right-click
on the marquee selection itself and then create a new midi region or
even a pattern region. It's the same thing as using the pencil tool to
create a midi region, except you don't have to resize the region after
you've created it. Because you Mark II, the
selection in the tracks View Logic automatically will
create a new midi region. The size that you selected. Another use for the marquee
tool is for quickly splitting sections of
midi and audio regions. While holding the command key, you can click and drag to select the part
you want to split. Then pull down on that
region to instantly create cuts on both sides
and split your clips. The other thing I
use the marquee tool for all the time is creating stepped
automation logic. To create stepped automation, it takes forever if you
use your pointer tool. When using the pointer tool
to create stepped automation, you have to double-click
several times to create four different
automation points. And then finally racist
step of the automation. Going back to the
automation on my base, I'll press Command Y on my
bass track to cycle through my automation and look for the mute automation I
also have on my base. I want to go ahead and
create another step, just as an example
on this automation. If I wanted to
create another step, I would have to double-click
here and then here, and then do two more. And then finally erase the step. And it's just a long process
to do with the Marquee Tool. You can take several
double-clicked and turn it into two
regular clicks total. With the Marquee Tool active, I'll just select the area
I want to create the step. Then drag down in the middle to create that step,
and that's it. This is one of the most useful
uses for the Marquee Tool, makes things so much faster. Okay, and then
finally our last tool is the flex tool that can be activated by pressing T
and then X on your keyboard. Use the flex tool
for quick access to fundamental flex editing
functionality without having to turn on flex
view in the Tracks area. To show you what
I mean, I'll drag an Apple Loop by pressing
O on my keyboard and then dragging this 60s shuffled drum set one loop
to my tracks area. Then with the flex tool active, I'll click on the audio region. This immediately puts the
drum loop into flex mode. Now when I double-click
the audio region, I can use the flex tool in the audio editor to
create flex markers. Flex markers help
you adjust timing of audio loops by detecting
the transients and placing markers on
and around so that you can adjust the timing of
those individual hits. Even though this audio loop is imperfect time I
want to show you a key thing about
this flex tool for later use when you
find the timing off, maybe in some of your audio. If you place the flex tool in the upper half of an
audio region waveform, you'll create one flex marker. This allows you to
drag and adjust the individual transient of
just that one flex marker. And as you see if I pull it, it actually starts to pool
the other material around it, pulling it out of time. This is not the effect we want. Instead of you place
the flex tool in the lower half of the
audio region waveform, you'll create three
flex markers. It creates one flux
marker on the transient itself and then two
more surrounding it. So that when you click and drag the timing of the
middle flex marker, it doesn't pull everything
else out of sync. It doesn't affect the other
surrounding transients by pulling them out of time. This can be very useful for
drum beats and hits that need to stay on time and not affect the other
hits around them. Okay, so this concludes all the tools and
the tracks area. Quickly I want to cover
the minor differences and the toolset for
the piano roll. Inside the piano roll, you'll see there are a couple
of additional tool options. There's a finger tool, Quantize tool, velocity
tool, and a brush tool. The finger tool
allows you to edit, change the length,
and move notes. I really don't use the finger
tool much and it's just not something that shows up in
my workflow, but it's there. The Quantize tool
lets you quantize individual notes and
selections of notes. The velocity tool allows
you to select and change the velocity for
individual midi notes. Real quick, I want to demonstrate the
brush tool because I think this tool is
useful in the piano roll itself and will help
you in your workflow by pressing T and then B on my keyboard while I'm
in the piano roll, it activates the brush tool. With the brush tool,
you can quickly brush and multiple
midi notes by first changing what note value you want and the time quantize menu. Then once you've selected what value you want in the menu, you can click and drag in the piano roll to
create perfectly quantizing midi notes of your
choice along the time grid. Clicking and dragging
with a value, I've said I have
perfect 16th notes. They could drag
across the time grid. Then if I change this to 1
fourth notes and I drag, I get that instead. You can drag up and down
and get different pitches. But if you want to
constrain the pitches, simply hold Shift while dragging
with the brush tool and all the notes you
brush will stay within the same note lane. Last but not least, you can change the command click tool at anytime by pressing on the command click
tool pop-up menu and selecting another tool. That way when you press and hold Command on your keyboard, you can activate that
tool temporarily. Also, logic has a unique
right-click tool option that you can access
by going to logic, preferences, general,
and then editing. Then within this money,
you can see that there's a right mouse button option. You just click on the
pop-up menu and you choose is assignable to a tool. And you can use your
right-click and access this tool anytime. Typically, I like to leave
my right-click available for other menu options that
I can quickly access. So I don't usually use this
third tool in my workflow, but feel free to customize
it however you want. It's just another option to customize and you can
always change it back. And anytime now that we have a strong foundational
understanding of how to use logic and its separate tools
and workflows and views. We're gonna start diving
into some more of these deeper production options that are available inside logic. And the following videos we're gonna be diving into things like the drum sequencer and live loops grid and really start diving into creating
a song of our own.
12. Step Sequencer & Drum Machine Designer: Now let's dive into
logic step sequencer. This is one of the most
powerful addition. So Logic Pro, since
Logic Pro even began, the step sequencer
inside of Logic is inspired by classic
hardware step sequencers that have rows of
configurable switches and knobs to generate repeating
musical patterns. Okay, to take a look
at the subsequence, or I have this empty project
with an empty track here. And in order to create a
instance of the step sequencer, all I have to do
is right-click on the tracks area and
the empty part of it. And then create pattern
region is what I'll click on. Now you can also see here that you can create a midi region. That's another option above it. But for the sub-sequence are specifically we want to
choose Create Pattern region. Once I do that, it populates pattern region
in the Tracks area. And then I have this
grid down here, which is the step sequencer. Now taking a look,
the main controls, we have this vertical
auto zoom button that automatically maximize the
spacing between the cells inside of our step
sequencer fits with inside this entire panel
down here so that we can maximize and CR steps. Also, taking a look at
these other controls, we have the ability to
change the length of the subsequent answer
to twenty four, thirty two, thirty
six, forty eight, all the way up to 64 steps,
first step sequencer. And you notice when
I change this to 64, we now have two panes that
we can toggle back and forth between in order to create different steps
within our pattern. These buttons up here
will consolidate or expand how many pages there are available for our
step sequencer stuff. I click on this one. You'll see that it immediately divides all 64 steps between four pages, four separate pages that
we can click on that then if I click back on this
consolidated view, it consolidated all of those
64 steps between two pages. It's just a different way
of being able to look at your patterns and see more or less depending
on what you want. You'll notice right here
that we have the ability to choose our patterns
key if we want to set it to any one of these keys
and then set it to major, minor or whatever scale you really want to set
it to or mode. You can do that here. This button right here will
actually preview what we have inside of the
step sequencer. If we click on it, it'll
start playing automatically. But because we don't have
anything programmed yet, it's not playing anything. Then this button right here
is the live Record button. And what this does is
it allows us to use our midi keyboard or
a keyboard itself on our computer and play notes in live so that it records
your note input on the fly. And that's pretty much
it for the controls on the right-hand side here. What I'm gonna do now though, is I'm going to actually create a drum kit and start using the drum sequencer to
their own Trump pattern. So what I'm gonna do
is I'm just going to delete this for right now. Then close the piano
roll, just press P, and then I'm gonna go over
to the instrument Insert and choose. At the bottom here,
drum machine designer. Now you'll see on the left-hand
side that it actually opens up the library by default. And you can see that
there's all these different kit pieces that we can choose from between kicks,
snares, hi-hats, symbols. And depending on what instruments and sounds
we have downloaded, we can actually select these
and you'll hear a preview. You can place that sample within the drum machine
designers cells. I'm going to use,
I'll just undo that. What I want to do is
look for a kick here, see what we have.
For kit pieces. Like that kick. This one sounds like it's nice. I like that when
you're previewing it, it automatically drops that
sound into the cell for the drum machine designer.
That kick right there. So I'll just do that and then I'll move
over to the next cell. I'll click on it, select it, and then choose a snare here. Let's see what we got.
We've got a rim shots. That first rim shot. I'll select it so it
drops it in the cell, but I want to actually
put it on the next one so I can just click
and drag on the cell, and then it moves it
over to the next one. Let's go to the snares
here and see what we have. I'll select this cell
first so that it doesn't replace my room shot. I want to start to hear what
the sound like in context. So what I'll do is I'll just put the musical typing window
by pressing Command K, and then make sure I'm on
the right octave here. I want to be on C1, and
then I'll start playing. Yeah, like that. Alright,
so now let's find a hi-hat. I'll select self four over here. Let's go to hi-hats. Sound here. Okay, Let's see what
other ones we have. I like the beat machines hi-hat. And then we'll go to sell
five and add a crash here. Let's see where we
got for crashes. Symbols. Symbols. Not too big of a
deal because we're just creating a pattern to get an idea of how to use
the drum step sequencer all set on that crash for now. And then what we'll do
is we'll just close out of the musical typing
window for now. And then pressing
Why am I keyword? I'll be able to close
a library and we can press Command one to close the drum
machine designers. So now that we have
a couple kit pieces set into your drum
machine designer, we can actually use
the step sequencer to start creating a
beat from scratch. Now we already saw how to create a pattern regions, so
we'll do that again. The nice thing
about it you'll see is because we're using the
drum machine designer, we actually have Oliver different kit pieces notated
on the left-hand side. And it even gives us
a little handy icon to visually be able
to distinguish what is the different parts of our drum machine designer and start sequencing a
beat from scratch. Okay, So as far as
programming your beat goes, you can actually do it one of two ways, actually three ways, because you can
randomize the values for your current row or for all
the rows if you want to. But as far as activating the cells and putting drum
hits into your pattern, you can just simply click on the drum sequencer and you get a little song preview
that you hear there. And then he can
hear what your beat sounds like as you program it. Gonna put some kick, hits down and then a snare hit. And if we press the Preview
button, we stop it. We have an idea of
what it sounds like. Now, like I said,
you can actually randomize the values
for your current row. And you can do that by
pressing Option Command R. So I have this high
hat row here selected. I'm gonna press
Command Option R. And you can see
that automatically randomize the values
just for that row. And if we play it back, not bad, That's a pretty decent
groove that it's set up right there, but
we can do it again. Just press Option Command
R. Let's do sparse. Let's do it again.
Option Command R. Little too sparse Again. Let's see what this
one sounds like. A really good way to really just randomize
something on the fly. Now the other way to program these cells is that
you can actually, depending on where
it's clicked on, you can use your up and down
arrow to change kit pieces. And then the left
and right arrow to program different parts. And then once you've landed on a cell that you
want to activate, you can simply just press
the quotation key on our keyboard and it
activates that sell. Really, there's three ways
you can just click to activate a cell and you can
use your Up and Down Arrow, your left and right arrow, and then use the
quotation symbol on your keyboard to
activate that cell. And then the same thing
to deactivate it. You just press the
quotation symbol one more time and then
deactivates it. Then you can do
this for any part. Let's add another kick here. Maybe add some more high hats. It's just an easy way
to kind of navigate and move around using your
arrows on your keyboard. Let's see. Crash maybe at the beginning. See what that sounds like. Okay, that's a little,
little while there, so let's deactivate that cell C. Then you'll notice too that
once it reached the end of the tracks area here,
it stopped playing. What I'll do is I'll just
press my Enter key on my keyboard and then using
the Command key and the Yuki, I will automatically loop that section so we
can just play back. I like that groove a
little bit better there.
13. Global Edit Modes: Okay, the next thing
I want to take a look at in the subsequence is step rate and using
the global edit modes, which are really two
very powerful ways of crafting your beats and creating different
pattern regions. As you can see on the left-hand
side at the top here, there is a 16th note indication, meaning that all of our cells globally are playing back
at a 16th note rate. But you can actually
individually change the step rate for
individual rows. So for instance, with
a hi-hat pattern, if I wanted to make it
a little bit faster, I could change this
to 32nd notes. And then if we play it back, you can hear that
it's actually going back at a more rapid pace. I want to go ahead and
see what it sounds like on an eighth note. Step rate. Then if I want to fill out the
rest of these cells here, what I can do is
just hold Shift on my keyboard and then press interact across that
row and a constraints all the hits to just
that row. Let's go in. Here's what that sounds like. Pretty steady, pretty groovy. Okay, the next thing we
want to take a look at is global edit modes. And you can see right
now by default we have step on and offset
as our default mode. And we can actually
use this menu over here to change it to
a different mode. So we have velocity and value that I just
clicked on here, where we can change
the velocity of the individual drum hits on each of these cells
within the sub sequencer. Now that's not the only
global edit mode available. If we click this drop-down, we see that there are tons of different things that
you can change m, modify within the steps. Let's go and take a
look at some of these. One of the modes that I like to use a lot is the note mode. What's nice is in the most recent or most
updated version of logic, you can actually change the
pitches of different notes on your drum hits in individual
percussive elements. Now if I wanted to change
the note value for, let's say the high hats for
instance, I could just click. Then I get a little sound
preview of how that changes. And this is really popular with like trap music in
different types of music that tonally will change the percussive elements
of a drumbeat. And you can do this for
each and every drum hit. Now this is pretty
randomized here, but let's hear what
that sounds like. Then if we put it
back at a 16th note, let's hear what
that sounds like. So it adds some flair. And this is a super powerful
way to really totally shift what your hits are sounding like inside
of your drum pattern. Now the other thing that we
can do is we can actually change this to note repeat. And we can add some more hits. First snare here, press
our quotation key there. And then you'll notice that once it's activated or even
before it's activate it, you can see that there's
little dividing lines that happen within the cell that show that you can create a step rate effect. So let's do this with two of these hit on each
of these cells. And let's just hear
what that sounds like. Like an effect creates like a drum roll and
then don't forget, you can pitch these two
if you really want to. So if we go back to
note value, we can, that sounds kind of funky. But just to show you
that you can combine these different
global edit modes and really get some unique
sounding drum patterns. You'll have to really go through and experiment with
these different ones. You can even change the
octave of different cells. You can tie notes together. If I wanted to tie
this snare hit here and make it a little
bit longer. I can do that. Just going to press
undo Command Z. And yeah, you can just, there's so much within these global edit modes
and really combining these different
cell values within the edit modes is
what's going to really create some
cool drum beats. So let's just go back to velocity value and then go
back to step on and off. And actually I'm
going to go ahead and deactivate that one
snare hit there. And I think this, if I go back to note value I, this is still a G2.
Okay, so that's good. Now let's say for instance, you aren't satisfied with the
values on one of your rows. You can actually quickly
delete the current values for any row just by
selecting the road itself and then pressing
Option Command Delete. And that immediately wipes
out that row and set you back to deactivated status for your drum
pattern on that row. Just going to undo that
because I want to keep that. Now you'll notice on the rows for each
of these drum hits, we have this
disclosure triangle. And if we click here, we can see all the different
global edit modes that I've used so far for this specific
pattern on my hi-hats. And you can see that I've
changed the notes here. This Global Edit mode, and then a couple other
global edit modes that are available
to change too. If I wanted to
change, for instance, maybe the octave on
these first few hits. Can do that. If I wanted to add maybe just a random note repeat
here, I can do that. Just a random little way
to spice up the beat. Then you can also change any
of these global edit modes under here to any other global edit mode
that you may want. And go to chance, for instance, and change the probability of having this hi-hat role
here to maybe like 44%. Then you can also do this
for the other rows to disclose the global
edit modes under here. And then let's maybe go to
chance for the snare hit and just take it down to 50% almost. That sounds like it's skipped that time because
it's at a 50% probability. Then I hit that time. Set that back to a 100 for now. For these global edit modes, this is what's available
you for by default. But if you wanted to
add another note ln, because maybe you want to see five different global edit
lanes at the same time. You could just add it by hitting that plus button and then change the Global Edit Mode to wherever you want for that, just by using this
little drop-down menu. I'll go in and delete
this one for now though. Let's go ahead and
wind these backup. Now the other controls for these individual note
lanes or pattern lanes, whatever you want to call them. They have the mute
function here. Need our hi-hat. You can solo. We can also set the direction of which way we want
our pattern to place. If you wanted to play
this in reverse, we just click this one. Now our pattern is playing in reverse to the rest
of our pattern. If we wanted to go forwards
and backwards and do that, then the second time around
and comes back the other way. Let's do this to our
kick drum just to see what that directional
variation sounds like. Then you can even randomize
so that it hits at different parts of
the pattern randomly. That's just yet
another unique way to get a unique Trump pattern using a step sequencer will go and set this at Ford for now. Now taking a look at
these other buttons here we have these
rotate buttons. And what this does is
it actually shifts the entire pattern
left and right. Then if I go back the other way, right where we
started, so it's just shifting it left and right. Then these other buttons
to the right here, the increase step value button will unwind the high
hat pattern here. To demonstrate
this, if you click the increase step value
button on the note ln, it actually shifts all the
notes by one semitone. Then it can do this again. If we play it back, Let's
hear what it sounds like. In a pitches are high
heads, even higher. Go unwind that backup. So that is all the
major functions, buttons and features including
the Global Edit Mode and all of the controls on the
individual note lanes. Now the other thing we
want to take a look at is that you can
actually access all of this using the inspector for the step sequence or just by pressing this button right here. And you can see that
we have pattern length available to us. Step rate, the playback mode for the direction that it goes. We can even add swing
within this inspector here, and then even change our key
in scale quantized values. So all of these controls
are really in two places. We have it within the inspector
here and then outside, inside of the step
sequencer here. All right. Well let's go
and close that for now. And then taking a look
at this panel right here we have the pattern Browser, which is a highly useful part of the step sequencer because it means that logic
provides us with patterns that are
baked in by default. So you can see if I click on
patterns here and then base, we have all these
different base patterns. And then if we select
on drum patterns, you have all these certain
drum patterns to choose from what's going click one just
to see what it sounds like. Let's do roll with it. See what that sounds like. Depending on where
your drum hits are, the drumbeat is going
to sound different. But if I wanted to
take the values from this stacked up pattern, I can just go ahead
and right-click and copy row and then paste it to my hi-hat pattern wrote and see what
that sounds like. That's not bad, sounds
actually really good. And then if we disclose
the triangle here, we can see all the
global edit modes that this specific pattern utilizes. For this pattern or
really is heavy on using the note repeat function
in the first part here, where it triples the first
note hit for the high hats. And then we have the velocity
changes that are happening very drastically to give
it a nice grew as well. So those are the two parameters that really make this
hi-hat pattern what it is. Let's go and close that up. The last thing I want to
mention to you is that we have the edit and functions menu that gives you a really
quick access to doing different things within
your drum pattern. If we click on the
Edit menu here we can see we have copy row, paste row paste steps,
paste row settings. So a lot of different functions
that are powerful while crafting your beats in
the step sequencer. And then same thing with
the functions menu. We can transpose everything
by one semitone, transpose everything
by one octave in clear steps in rows, clear all the row values, depending on what
you want to clear, you can go through and individually clear the values for different global edit modes. So yeah, just a lot of things
that you want to dig into and really start
to get acquainted with as you use a
step sequencer, that is the sub-sequence
or in a nutshell. In the next video,
we're gonna wrap up this fundamentals course, partaking a look at
the live loops grid and the overview of using the Live Loops grid as an additional workflow
inside of Logic.
14. Live Loops: Now let's check out live loops. And this is another
great feature the Apple added to
Logic Pro and is really just a great
alternative workflow to the linear workflow that
you're used to making music. It's so easy to get caught
and just working in a left to right workflow and laying your tracks out and
recording things in. But if you really want to go to a nonlinear perspective and
start experimenting with different sounds in
different regions and not have to lay them out
left to right on a track. The Live Loops grid is the
perfect solution for this. The quickest way to get
to the Live Loops grid is press Option V on your keyboard and
then it toggles the entire view to
the Live Loops grid. Now you can see
it's the same track as we used in the
last video that we created our drum sequence with
using the step sequencer. And if I press Option V again, we can toggle back to
get to the tracks area. That's the quickest
way to really toggle between Live Loops grid
and the track is area. Now if you want to pull
them up simultaneously, this is a very useful
keyboard shortcuts as well. All you have to do
is press Option B, and then you get both
the tracks area and the Live Loops
grid side-by-side. Now if I press play
on my keyboard, it's going to play inside
of the track Syria, because that's the area that's
currently activate this. If I press play, we'll
hear our drumbeat. Then we have this little
activation button that really toggles the playback for
both of these areas. So if I click it once, it's going to switch over
to the live loops grid, and now the tracks
area becomes gray. When I press play, we
don't hear anything because the Live Loops grid
is currently activated. If I press it again, it'll
go back to the tracks area. Now to move your current regions or midi clips to the Live Loops credit,
It's super simple. You can just simply click and drag. That will do the trick. Or if we press undo Command Z, we can also use the
keyboard shortcut function command left arrow, and the immediately pops
are selected regions into the first column of our
Live Loops grid now have a live loop skirt works
is that you can simply click on the
Play button within the cell of the loops midi
region and it'll start playing back based on the
quantize start value. So it'll start on
the nearest bar. And then we have our
drumbeat playback. But what I really want to do
is I want to experiment with some different Apple Loops in the Apple Loops library
alongside of our drumbeat. So what I'm gonna do
is I'm going to press O on my keyboard. And then this brings up
the apple loops Library. And I'm going to sift
through here and look for some more
electronic based loops. So I'm just gonna click
genre and then electronic, and then just start scrolling
through to see what I can find inside of the library. Let's see what this contemplate
of synth 14 sounds like. That doesn't really go with
a vibe that I'm looking for. Okay, that might work.
It's drag this in. Then you'll notice if I click on the Play button for this cell, it'll automatically
start playing alongside the drumbeat because
it was already activated the last
time I press Play. Okay, so that's one idea. Let's just kind of scroll
through these other things. Strike this Euro heroes. And we notice that an
immediate problem right there, because the two previous cells were playing and I
added this one in, they all start playing together. So what I'm gonna do is
when I press the space bar, I'll just deactivate
this individual cell by pressing the stop button. Then you'll notice it
stopped at the nearest bar, which is our quantize start
value. That's another idea. I'll just press the
stop button here. Then let's look at
some other ideas. Okay, That's another idea. All right, Let's look
at some other stuff. Let's try a different genre. Let's try dubstep. We can try that. Now I want to show you another
key command that is gonna be super useful while you're
trying out different ideas. Now if you want to open up a free column so
that you can put the active playing cells or
loops into their own column. All you have to do is press
Function command down, and then we get a fresh
new column that's empty. And now everything's
playing back. What we can do is we can press function command
up arrow and it'll automatically put the
actively playing clips into that new column. Function command up arrow. Now we have a brand new column with those actively
playing clips, so that if we click this
columns trigger button, we have a new idea there. You can do this over
and over again. So we'll do is we'll press
Function command down arrow. Just add a couple more columns. Let's just toggle off of
the tracks area knocks. You don't really
need that right now. So I'll press Option V and get back to the
Live Loops grid. Okay, so now what I'm
gonna do is I'm going to simply press this
grid stop button, which will immediately
stop all the clips. Now when we press Play, we don't hear anything playback. So now we can do is we can
experiment with some of these other sounds and put
them in their own column. I want to put this
in its own column. So I'm going to press function
command and then up arrow. Then you'll see that it
stopped those clips playing in those individual columns and put them in a brand new column. This is just a super
easy way to combine different ideas and put them in their own column so that you can play them back on the fly. Super easy. It's non-linear and you can really get
out of that left to right mindset and start
experimenting with different sonic
motifs and ideas. Now another thing I want
to mention is that you can actually take any of
these instruments and record directly into these live loops cells with
our drum kit that we created. What we can do is we can click any one of these
cells that's empty. Click on the Record button
and then immediately start playing a new drum
beat into that cell. So what I'm gonna do is
I'm just gonna press Command K and bring up our
musical typing window. Make sure I'm on C1, which I am computer it, play it back. So let's just go ahead
and record in a new idea. I'm gonna press this
grid stop button here. Let's click into
some of these cells and see which one we
want to play with. Maybe let's change the, the quantized start
value to 116th. Note that way it starts
playing back right away. It stops almost
instantly to see Dawn. And it can be to this. I want to try something
else and see if we can find something
more interesting. Let's try that one.
I like that one. So I'll press the grid
stop button here. Just drag in this loop to
this empty column here. Then we'll record an idea into the same column
with the drumbeat. So first I just want to play it back and start
to get a feel of where I want to go with
it. The volume here. Actually I have an idea.
What I want to do is create two different
sections with this idea. So I'm going to just delete the cells, just
Shift-click everything. Then what I can do is just
delete all these tracks. I will click on this one
and press Alt and drag. So we have two
instances of that. What we can do is we can start
to build up a progression or an intro part for this
little motif that we have here. So let's go and start
to build a sequence. I'm gonna pull up the musical
typing widow Command K, Then mixture on C1, hips on C1. Then for this first part, I just want to
establish the beat of this motif with
just the kick drum. I can click on this little
record button and start to record in my kick pattern. Because this cell
is deactivated, I'm just gonna press play here. So if you hear it back, we're gonna do is click on
this cell Bobby in our drum kit and then start
recording and kick pattern. Okay, so that's
our first pattern and I'm gonna close the
musical typing window. We can actually click into
this loop by double-clicking. And it's treated
exactly like midi. So we can go in here and start editing as we normally
would and press Command a and then Q to quantize our current
time quantized value. Then it snaps those into place. This little midi note right
here is hanging off the edge, so I'll just select it in
the press shift backslash. And that shortens it. Now everything seems like
it's perfectly in time. We'll play it back with
the spacebar again. Now we can start to record
a new idea into the cell. Press P on my keyboard to
get out of the piano roll. And then if you ever
noticed that when you're trying to
record into a cell, you don't get that little
record button available. I have to do is press Option and are and then he can
start recording into it. And I'm not sure exactly
why this happens, but it's just a way to get into recording mode
for each cell. So all you do is press Option R and then Command K to bring up the musical typing
window and you can start recording in your drum part. Then I got my part here. I can close out of the
musical typing window. I'm going to double-click
in here and just take a look at my performance. Okay, So I'm gonna press Command a and then CUDA quantize. Then it'll just this one at
the end shift backslash to force legato that then
P to get out of there. Now we have two different parts that are distinctly separate. They have like this
first part would just the kick starting in. And then we have the second part where our hi-hat and
our snare jumps in. If I press this
first column here, we can hear the first column
play with just the kick. Then when I click on
the second column, move straight into
that second part. This is a super easy
way to really get a song ideas started
and in the flow. And then what we can do is
we can actually transition all this back to the tracks
area for further control. And how we'll do that as well. Just press O to close our loops library first and then we'll
press Option and then B, you get both track
simultaneously. And then what we can do
is we can just activate the performance recording
button right here. Now when we play
these columns back, it'll actually record directly into our tracks area
for further control. What I'm gonna do is
I'm just going to move this midi clip out of the way so we don't
overwrite that. Move it down the track
here a little bit. Turn off the loop locators. And then now what we can do is start the track
from the beginning. Press Enter on our
keyboard to get the play head back to bar one. And then one other
thing I want to do is I want to switch
the Quantize, start back to bar
so we get locked right on the next bar
when we start recording. Now when I press
R on my keyboard and trigger the first column, then trigger the next one. Now you can see and then if I press the track
activation button, we have both of those parts now perfectly
aligned within our tracks area. That's how you use a live
loops grid in a nutshell. Then there's another
thing you can do with the templates that
logic comes with. You can actually start a new
track from a new template. Click don't close. And then you'll see that
there's all of these embedded templates for
the live loops grid under starter grids here that you can click and choose from
and test out and see how other producers use a live loop skirt
in their workflow to create different tracks. It's very useful to kind
of dig through these and reverse engineer how they go about track flow and how they create their own track
using the Live Loops grid. I'm going to cancel
out of this for now. But yeah, this is a
super easy way to start juggling ideas with different
loops and really bust out of that linear
workflow and really infuse your tracks
with something that kind of unexpected
because you're working on the fly with these different
ideas simultaneously.
15. Conclusion: Congratulations,
you have finished the Logic Pro in-depth
Fundamentals course at this point, after going through all the
content within this class, you should have a solid
understanding of how logic works within its
workflows and processes, and even have a
masterful efficiency using key commands to
accomplish things quickly. Logic Pro, in my opinion, is the best digital
audio workstation available in the market today. Not only is it one of the
biggest industry standards, it has just such control over every little aspect of your
music production process. Now that you've got the
hang of the basics, you can really dive into logic. Feel free to customize things
exactly how you want them, and really just ingrained these processes
into your memory. Refer back to these videos anytime you need a refresher
on the fundamentals of logic and also feel
free to check out my other courses on
music production. That's pretty much it. And I
just want to say thanks for taking this class and I'll
see you in the next one.