Intro to Clo 3D - Garment Pattern Making in 3D | LemonLeePatternMaking | Skillshare
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Intro to Clo 3D - Garment Pattern Making in 3D

teacher avatar LemonLeePatternMaking, Costume Pattern Maker

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro: Intro to Clo 3D

      1:08

    • 2.

      Getting Started

      1:13

    • 3.

      Get to know your environment

      0:40

    • 4.

      Open an Avatar

      2:23

    • 5.

      Importing a DXF garment

      1:28

    • 6.

      Sewing and Dressing in 3D

      6:10

    • 7.

      Clo Fabrics

      3:27

    • 8.

      Garment Modifications

      4:01

    • 9.

      Cut and Sew Stye Lines

      1:58

    • 10.

      Finalizing your Garment & Project info

      4:02

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About This Class

In this class you will be learning the basics of Clo 3D and how you can use Clo in your every day Fashion Design, Pattern Making and Cosplay life. This is an intro to Clo 3D where you will be working with a simple T-shirt to get a grasp of how clo works. You will be amazed at how many things you can create from just a T-shirt!

What is Clo?

Clo is a software made for Garment Pattern Making. It is a sister software to marvelous designer. The main difference, like I said, is that this was made for garment pattern making. With Clo you are able to print and sew your patterns together based on the decisions you make in Clo.  

What kind of things can I do in Clo?? 

In clo you are able to:

  • Create garments from scratch for Men, Women and KIDS! 
  • Modify garments to perfection so that you do not have to keep remaking samples 
  • Grade/Auto size garments to many different sizes
  • Create garments in YOUR VERY OWN measurements 
  • Create garments from an array of slopers provided by Clo
  • Simulate different fabric textures so that you can visualize your Garments better
  • Animate your garments so that you can see what the garment does in movement, or even make your own digital fashion show
  • You can even create other items like Bags, Accessories, Stuffed animals and so much more!! 

Do I need to know a-lot about Sewing or Pattern Making to do well in Clo? 

The simple answer, No. You can pick up Clo, just as you can pick up any other software like photoshop, Illustrator, Maya, etc. Will you have an easier time if you have more knowledge about Sewing and Pattern Making?? Absolutely. Skills you have learned in sewing and pattern making will be a huge help when it comes to the fit or pattern techniques that you might use. Personally, I also think if you can get a grasp of the Basics, there are limitless garments you will be able to create with Clo and your imagination. 

What will I be learning in this class? 

In this class you will learn how to: 

  • Import a .dxf file of a T-shirt
  • Open and Edit Avatars
  • Sew the T-shirt together 
  • Make style lines on the T-shirt and modify it
  • Find and determine what kind of Fabric you want to try 
  • Use Clo's basic, most commonly used tools

Be sure to check back here for more classes as I plan to try and teach you the most I can about this amazing software!! 

 You can find Clo 3D here: 

https://www.clo3d.com/

There is a 30 day Free Trial! They also have student discount and discounts on/around holidays like Black Friday, Cyber Monday so keep a look out! 

Meet Your Teacher

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LemonLeePatternMaking

Costume Pattern Maker

Teacher
Level: Beginner

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Transcripts

1. Intro: Intro to Clo 3D: Hi everyone. My name's Lana, and this is an introduction to clo. If you sew or Pattern Make, make your own Halloween costumes, make your own cosplay, or any of the above, then Clo is something that you are definitely going to want to learn about. So what is Clo you might ask?, well Clo is a software that was made with pattern-making and sewing physical garments in mind. I use clo on the daily and the best part about it is that you can make garments in your exact measurements or anyone's measurements for that matter. And you don't have the huge mess that draping and flat patterning brings. I've created this class because beginner in mind and I will be telling you all the tips and tricks about avatars. Sewing, modifying designs, taking images of your garment and so much more, this class will get you comfortable enough to use Clo all on your own. So if you want to have some designing fun or pick up a new fashion related skill or just excited to start using this software, enroll today and let's get started. 2. Getting Started: Hello again and welcome to the official starting lesson of the class. We're going to go ahead and open, Clo. And right now the version that I have is the 6.1. It looks just like this. And go ahead and sign in. To sign in, you will just follow the steps Clo has on their website to either purchased clo if you are willing. I do think it's worth it because you will use it a lot, I promise. And if you don't, they have a 30 day free trial. Another option is that they have student discounts and and discounts on holidays such as Black Friday. What's the other ones? Cyber Monday. So just keep a lookout. I'm also going to try to keep you updated on if I ever see those sales as well. Go ahead and login. You will see pop-ups. Just skip the updates if you'd like. They also have advertising come up. I also just close them. All righty. So this is Clo. This is what it looks like when you first open it. The way that this class is going to be structured is by doing, we are going to be working on a project together. And I will be going over the tools that are related to this project. Clo has so many tools and so we won't get to all of them today, but keep a lookout for future classes if there is a special tool that you want to learn how to use, just go ahead and shoot me a message and I will try my best to try to get to. 3. Get to know your environment: This is getting to know your environment when you first open clo, this is what it looks like. You will have your library on your far left, which is a stock of files that CLO has provided for you to use. Then you will have your 3D window and all of its 3D tools. On your right, you'll have your 2D pattern window and all your 2D pattern tools. And on your far right, you will have your object browser, which has things like your buttons, your fabric, your trims and top stitching. And on the bottom right you have your property editor, which a menu pops up when you click something and it gives you all the information necessary. 4. Open an Avatar: Like I said, the way that we're going to learn is by doing so, let's go ahead and go to the left. And you can either go to Avatar through the favorited avatar appear, or he can go to the folder at the bottom, they both take you to the same place. In the avatar folder you have Avatar can hanger, close does come with hangers. So you can hang your garments and see what they look like on a hanger for a promo pics or whatever need be. We're gonna go into avatar. We will be working on a woman today, but just say, oh know, it also comes with males, 3D shapes and kids. 3d shapes are for if you wanted to make handbags or hat to literally endless possibilities include. So go in and open female. At the bottom you will see your avatar's if you have a square over them that has a triangle, which means download, go ahead and download your avatar's. I am going to be using Fifi just because she's one of my favorites. Let it load. You will see your avatar pop-up and your 3D window. She probably will have her skin on just like this. If you right-click your mouse and hold down, you can rotate her. Also with your keyboard. If you hold down Alt on HP or Option with the little thing on a Mac, it will turn into a hand that you can move around your avatar. You have to press and hold the left-click. So over here in your 3D menu that's on your 3D screen, you can turn off the scan and use grayscale. I just like to work in grayscale because it makes it easier. You will notice that your avatar has fashion proportions. And it's, I mean, I understand why they start like this. So it is what it is. We are going to be changing her size node to a more human proportions. So on your left, if you go to your file folder and click Size. And we're gonna go to Missy straight. Although know you have the option for a maternity Missy curvy, petite curvy, straight, curvy, straight and tall. There's many options in men as well and in kids as well, many sizes, which is fantastic. So we're gonna go missy straight and do a size eight. And this flush it looks like, as you can see, she has more human proportions. And you will also see that she has populated on the right side as well. You can see her shape here. 5. Importing a DXF garment: Importing a DXF. Next one we're going to be doing is importantly DXF, which is a file download that you should have. So we're going to import a DXF. And you will notice that there's import ad, which means if I already had garments on my avatar, I would want to just add to it and not open a brand new one. So we're going to import a DXF. The file is called woman's T-Shirt, slower open. We're going to open it. You can also again change your mind to add if you want, but we're just an opening since we don't have any other garments on, we're going to let it scale and we're not going to rotate it. So now the garments are in our 2D and 3D window, which you can see them if you rotator by pressing down the right-click and rotating using your scroll button on your mouse, you can zoom in and zoom out. It will zoom in to where your pointer is. Also same thing if you hold down Alt and press and hold with the left-click, you can move the patterns around. So now that we have our pattern imported, you will see that if I click the sleeve now the property editor has information in it, which has the piece name. And you also see that the fabric has loaded in and it's just a white fabric. If you right-click, you will see a menu popup with a bunch of different functions. But what we are going to be doing first is plane with our 2D pattern to make it whole. 6. Sewing and Dressing in 3D: Modifying your shirt. Right now what we're gonna be doing is modifying our shirt to make it into a hole in your 2D window. You can help her over to see your tools. We're going to get the Edit Pattern tool. And we're gonna go to our center front. We're going to right-click on the line. And they have an option for unfold. And we're gonna do unfold symmetric editing, which will make the left and right marry each other with moves that we make in the future. So if you unfold it, you'll see the shirt unfolded. We will do the same with the back. And we will do the same with the center front color and the central route. And we will also do the same with the sleeve, but we won't unfolded. We will clone pattern with linked editing and symmetric selling. So now you see we have all of our pattern pieces here. If you click this arrow right here, it will make your library close. You can have more room to view what you're working with. So to get our Avatar dressed, we are going to organize our 2D window. And you can organize it and eventually learned to organize it however you want to. Which a sleeves up top your sleeves. I'm on the left and right. It is up to you. If you go to your 3D window, we're going to hover over this little person. And you will see show arrangement points. And it'll bring up all these little blue dot. If you move your shirt out of the way. Which also if you notice when you click the shirt in the 3D window, this world coordinate pops up where you can move it up and down, left and right, front and back. And you can rotate it. You can Control Z to go back just like any other software. So we're going to go ahead and click the front of the shirt and then pick an arrangement point. And this helps you dress your avatar Hollywood as you can and hover over the bottom. It will place it around like trousers. If he put it around the neck, it'll make it around the neck. We're going to try to place it somewhere right in the front so it lays nice. And we're gonna do the same with the back. Click the back of the shirt. Ladle. Where do the same with the sleeves? Select a point on the arms That looks good. The neck and the back. Beautiful. We can also go and bring this a little bit closer. So a little tip when it comes to addressing your avatar, you just might have to move your garments around until it sits a little bit nicer. So that way everything does what it's supposed to. This town just a little bit more. Alright. So go ahead and turn your blue dots off by going back to the little person and turning them off. Next, what we're gonna do is go back into our 2D window and click the sewing machine, which is, there are three, technically four, but three sewing machines. The edit selling is where you can edit your sewing. Once you have sewing done, then you have segments sewing, and then you have free selling. If you press and hold, you will get other options for selling. And same here. But we're only going to use the basic one. Let's go ahead and start by selling our side scatter. You can't. So in the 3D window or the 2D window, if you ever need to see where you're at, just hover over and it kind of shows you on the 3D window, they work simultaneously. Let's go ahead and solar side seams together, which since we mirrored are selling, you'll see that it has done both sides. Let's go and do the same for our shoulders. And another thing that you'll notice is if you see this notch, see how this notch is on the right. Now it's on the left. This is what helps you figure out the direction of the sewing. Meaning if this is the center front that I want to make sure that the notches right here on center front. If I sold it here and then put the notch over here, you see how it's crisscrossed. We're not going to want that because then it'll flip everything around and make it all messy. So let's go ahead and delete that control Z. We're going to so this together. And we're going to set the color to the back. And then don't forget your side seams of your color. Perfect. So you can see the sewing and your 3D window. Feel free to aligned if you need some more time. We're going to do the same first leaves matching the notches. So where there's the one notch, that means it's the front. The two notches means to the back. And you can see the left and right depending on 3D window. So let's go in and so our sleeves left to left. And then again it'll do the same thing for the other side that it's mirrored. I'm going to turn this around ticket, see where I am. And now we have our garment sewn together. Now I like to go back to the main tool, which is the transform, the transform pattern tool. Just to be like, that's my standard go-to tool. You can simulate by pressing this large arrow over here on the simulation tool allows the garment to simulate as a real garment. So you can either press this arrow or we can press the Space bar. And one. Notice we forgot to, so it seems. So let's go back to the 2D window. Click our segments sewing. And so our solution. Let's go ahead and click the space bar. Beautiful. Now we have a long sleeve T-Shirt. Let's go in and turn off the simulation in this window right here is where you can see everything that's displayed on our garments. You can turn off the baselines if you don't want to see the bass lines. This is for showing your Garmin pen. This is internal lines, seam lines, like say the sleeves says he can see, it makes them more noticeable. And then the garment itself. 7. Clo Fabrics : So the next thing that I want to show you is over here in your object browser, you will see your fabric. All of this when you click it will highlight because it has all the same fabric. If you click your fabric, you can scroll down to the property editor and see what it is. Right now the type is a fabric map, which if you want to play in this, you can change the look of it, making it shiny. You can make it look like for glitter, iridescent. This is how some of the renders are able to come out so beautiful. You just play with your fabric and what you want it to be. You are able to make realistic looking clothes in this app. It just depends on what you're going for. I only make them look pretty for videos sometimes, but most of the time, I really don't care about what it looks like because I'm just going to print the pattern and make it out to make it into physical garment. So we're gonna go and just give it Matt, the normal map is the other thing that I want to point out, which is where you can add the details of what the fabric looks like. And Khloe comes with a good amount of options for you to choose from. So you can choose twill cotton, twill pop blend, travertine. We'll just go with twill. You won't be able to see it very much unless you zoom in to see how you can see the wave of the 12. So it's going click tune, it'll take you right back to the front. Let's go back to our fabric. If you go all the way down to the bottom, the physical property is what the fabric will be. So close does come with a lot of fabrics that are pretty accurate to what they're supposed to simulate. So I do love playing with these. I, in my experience, when I use certain fabrics, I tried to pick something related to what I'm going to use and I haven't had much error in what I'm using. Like I've used the leather fabric on glow, I've used the twill and I've used the Canvas many times. And when I print and make something that comes out pretty accurate in size. Another thing that you are able to do is in your library. If you click your library, double-click the folder, or you can do the shortcut fabric right here. If we press in hover, I mean, if you hover over it, you will see what the fabric looks like and all of its properties. So this is the cavity and you can see it's a woven 100% cotton. How thick it is, the texture that it's using. And it shows you how it drapes in the system, which I think is awesome. Here's the twill, it has fur and it simulates as you can see beautifully. So the endless possibilities, like I said, Denham, beautiful. We're going to go ahead and go with, so we're gonna go to make this just sing knit cotton jersey shirt, just like a regular old t-shirt type of fabric. And you can either select it from this menu over here, or you can even drag and drop on your fabric and it will change it for you. And then of course, the fun part which you're able to do is scroll and the property editor and change the color. So let's go ahead and change it to a nice orange, orange, pastel orange. Okay, so now let's go to enclose our library. Press the spacebar to re-simulate. And if you click while it's simulating, you can move the garment and see what it does. Can tuck it into shirts. You can prove things out. You can literally do anything. This is your hand. And you are the dresser and you are addressing your avatar. Someone press the space-bar to stop simulation. 8. Garment Modifications: So the next thing that we're gonna do is the modifications. What we're going to be using is in your 2D window, it is called internal polygon. So select it. There are many ways that you can create these style lines on any garment. Right now we're gonna be doing is just fun style lines. These aren't gonna do anything for fit. They're gonna do anything for function. We're literally just going to be playing around like as if we're just gonna make a color blocks shirt. So keep in mind that the mirror is on, meaning if I click and then double-click to end my line, it will appear on both sides very symmetrically. And you can keep an eye on your 3D window of what it looks like. If you do not want your symmetric pattern on, then you will go to your select tool, right-click Garmin, and remove linked editing. Which I think I'm going to leave mine on. I'm going to Control Z to get rid of these lines and go back to my tool. Another thing that you can do to create the style lines is go to your Edit Pattern tool. Select the line, right-click. And you can offset as an internal line. And here you can set the number that you would like. Like you can put the money. You can make them bigger. If we want to make a stripes, a piece to striped shirt, you can reverse the direction. You can extend it to the edge of the pattern or keep it one size extended is always the best because that's probably what you're trying to do anyways, I'm going to cancel that because I'm not going to use it. Another thing is if you press and hold your internal polygon, you can do a dark and internal ellipse or rectangle. I'm just gonna stay with polygon. So if you think he'll tell you about this tool, is you click. And when you click, your line won't stop until you double-click. Once you double-click, your line will finish. Or you can click Enter. Or if you click and you decide actually, I don't like that one, I want to go back. You can click Backspace or Delete and it'll go back. Adopt. With that also comes in handy. You can stop on another line. You can connect to. Always just double-clicking. You can make shapes just like this. I'm going to delete these because I'm just showing you the illustrations. You can right-click Delete or you can press Delete or Backspace. You can press Shift and select many lines at once and then delete like that. Now I'm going to be using the internal polygon tool to create some lines. And this is how I'm able to create style lines on any Garmin. Say if I have a unit target, I want to turn it into something cosplay related like Captain America or black widow or Spiderman. That's where this tool would come into play. I will draw my lines all over the garment and move on from there, which you will see how we will do that. So go in and draw some style lines. I'm just gonna do a couple so we're not too crazy. One on the back, maybe a similar design, just the V. And maybe let's do this horizontal line, which also where this comes in handy, is you can see, you can zoom up on your avatar and see if your lines match, which they don't. So we're going to move this one up. Extend trim because it's going beyond 200 outline. Let's go ahead and try to make matching lines on the sleeves. So something that I do to try to make this process go quicker is I will zoom up again on my 3D window and I will click on my garment. And you will see that this blue dot will pop up in your 2D window. That means that's exactly where I'm clicking here. Then I will go to my internal polygon tool, and then we'll go near where this blue dot is. And that's where I will start my line. And we can go somewhere in the back and we'll figure out words that says you can see I got relatively close here. Let's see how we did in the battle. And not very close. So let's go ahead and click on the sleeve and know that that's how much we kinda have to move it. Let's move it up here. For cut click number two, space-bar to simulate. Let's stop simulating. 9. Cut and Sew Stye Lines: So the next step that we're going to do to make this a little more interesting is we're going to highlight our lines. Hold Shift, click the left and the right. Both of these. And you're going to right-click and you're going to cut through. So if you just cut, it will separate it will separate the pieces along that line, but will not sew it together anymore. If you cut and sew, it will separate the pieces and add a sewing line to where you just cut. So that's what we're gonna do cut and sew. As you can see in the 3D window, we forgot our this one. So let's go in and cut and sew this cotton. So as you can see now our garment has pieced panels. And we can move this a little bit apart from each other so we can see what we're working with. And if you need a visual, you can click your piece on the 3D window. Let's turn on our sewing. She could see it and you can see that it has sown it together at this scene. Spacebar simulate. Beautiful. Now what we're gonna do is we're gonna go to the fabrics, the object browser, and go to the fabrics, we're going to click the net cotton jersey. You can copy it by pressing the Copy button. So now that we have our net cotton jersey copy, I'm going to change the color to maybe a week. Maybe that might be cubed. And we're going to highlight hold shift, anything that you want to change the color. And then you are going to click on the far right. There's a little arrow that's assigned to selected pattern and we're just going to assign it. So now we have a shirt with color paneling. And as you can see, if you did any other design line, you can just color it and change it any color that you want. 10. Finalizing your Garment & Project info: Now that we have our new t-shirt design like in Q, we are going to pose our avatar, getting ready for a photo wherein go back to our avatar folder and double-click back to female. We're gonna go to the pose folder. And you will see here there are many poses to choose from. You can even create your own poses and save them for future use. Like I have a one-dimension pose. If you click up here you can see the thumbnail icon view, which makes the poses a little bit easier to see. Let's code and go for just this F v2 underscore 07 pose. If you double-click. We're going to move pose only maintain avatar size. And we're going to let her do her thing. We can close this. The next thing that we're gonna do is we're gonna take snapshot photos of her. I like to turn the avatar off, which is in the 3D menu. You'll go to this little person that's gray here. And we will turn off the avatar. If you shortcut, click to it, we'll recenter your garment and then you can just zoom in a little bit. We're going to file snapshot, our 3D window. We're going to save it as female. Sure, V1, safe. We're gonna do in multi-view, which will be a multi-view and you can have up to ten if you wanted to, you can get all the different views that you could think of. We're going to leave the image size as what it is because I think it works fine for me. When you hover over the images where you can see this pops up of two, what view that you want. We're going to do a friend, a three-quarters left and a back. We're going to save it with a transparent background. And we're gonna save each garment separate sets going to click Save. And now your images will be saved into the folder. What we're gonna do now is save our project. So you're going to save as project. And then you will name it female shirt, and it'll save your whole clo File, Save. And then if you notice, when you go to your folder, we have everything Save. You will see that it saved your images as a 3D view, 3D view in one photo. And then it saved the individual images. The front of your shirt, the back of your shirt, and the three-quarter view of it also has the file saved with a screenshot of what's in your curl, what's in your profile. So for the project that I have is to essentially do exactly what I did. But when it comes to making your style lines, do anything that you want, create a star. You can make stripes, any shapes that you want, cut and sew them together and add new fabrics, change the colors. Feel free to upload your images to the little class project section so we can all look in the highlight. Just be so impressed with each other because we're learning together one video at a time. I'll be making more videos soon, and I will also have more tips and tricks on other platforms. This will be the main one to learn all the tips and tricks that I have about CLO, As you guys, you did it, you made it through this course. And the first of hopefully many, I will be coming at you with more tools, more tips and tricks, and get you using clo as efficiently as you could be using it. And practice makes perfect. So have fun with this t-shirt you're about to design. Submit your photos so we can all look at them together and be proud together. I will see you in the next video. And like I said, if you have any questions, please do not hesitate to reach out. That is. So the pie guys and I will see you all here.