Como esboço, desenho, design de carros como um Pro em 3D (caneta e papel edição) | Kai F. | Skillshare

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How to Sketch, Draw, Design Cars Like a Pro in 3D (Pen & Paper Edition)

teacher avatar Kai F.

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.



    • 2.

      1.1 Introduction & Tools You Need


    • 3.

      1.2 Important Things On Getting Started


    • 4.

      1.3 (NEW) Perspective Basics


    • 5.

      1.4 (NEW) The Potato/Cloud Method


    • 6.

      2.1 Ground & Wheels


    • 7.

      2.2 Outline, DLO, Surface Basics


    • 8.

      2.3 Midsection, Front Perspective, Headlights


    • 9.

      2.4 3D Design Elements, Door Shutlines


    • 10.

      2.5 Reflections, Shading (Side)


    • 11.

      2.6 Reflections, Shading (Front)


    • 12.

      2.7 Wheels


    • 13.

      2.8 Final Touches


    • 14.

      2.9 How To See & Fix Mistakes, Final Things


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About This Class

Hi there! 

Make sure to check out the 2D course first! 

Car design, probably one of the most important areas of industrial design, arguably the most important aspect of an automobile. The looks are what count. Aston Martin, Jaguar, Porsche, BMW. What would their cars be without their iconic design?

My name is Kaiwen and I am an aspiring car designer and automotive engineer in the making. 

You always wanted to learn how to sketch, draw, design cars professionally like all the great designers like Ian Callum and Henrik Fisker? If so then this is the right course to start with. You will be able to draw cars without erasing and without special tools.

This course was designed with the "Learn by Doing" pricinple in mind so just follow me along the design process.

If you want to learn further perspectives, please let me know!

Meet Your Teacher

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Kai F.


My name is Kai, and I am a Transportation Design student with industry experience, previously Engineering at RWTH Aachen University in Germany and have been teaching private piano lessons for 4 years.

Music among technology and automotive design, has always been a huge part of my life, ever since I started learning to play the piano at a very young age. Over the years I have developed a deep passion for this instrument and at some point decided to experiment with popular music.

I have been playing the piano for almost 19 years alltogether and arranging my own cover songs for almost 10 years now.

Having started out learning classical music I soon discovered that playing popular music can be more fun and is much quicker to learn by e... See full profile

Level: Intermediate

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1. Promo: Hi there. Have you ever wondered why looking at those cars on the street? How do they come up with this? How do people like draw these? How do designers come up with such amazing cars? How do they end up with sketches that look so riel? This course is for you. So this course how to draw a sketch design kind of like a pro three d. We will teach you how to draw or schedule car with the simplest tools available. You don't need Marcus, right? You don't need special pans or anything like this. This will go away. We want to do you only need a pen, a piece of paper, and then it might end up looking something like this. And we'll cover the front slash rear 3/4 technique off sketching a car in three D. We will not do where the car is, also from the top. That's a bit more difficult. But if you get to this level, you will be able to sketch your favorite car in three D or even come up with your own idea in three D. Right. But before you do this, I have to tell you, that's another course I do on how to sketch cost like a pro for two D. So for something like this, have a look at that course. I'll put a link in the description of this course to the other one is called the Sames just for two D. Make sure you know how to do this before you go ahead and do three D. Otherwise, it's like starting to run before you can walk. So you know it doesn't work. It's gonna be really messy. So make sure you can draw cars like this first and then have a look at this course where you learn. How did your cast like three D? We will not cover marker sketches, right? Because those are just secondary. If you know how to sketch a car using just a pen or pencil, then you will be fine with Marcus, right? Pretty much so. If you think this is the right course for you, if you really want to put that supercar few onto onto the paper, if you have a great idea, just don't know how to do it. Have look at this course. I'm glad. I'm sure you'll have a lot of fun sketching cars. All right, 2. 1.1 Introduction & Tools You Need: Hi there. Welcome to your first lesson on how to draw cars like a pro. I will cover the front 3/4 perspective. I might cover the restrictor 3/4 perspective in the future, but for now, let's focus on this, since the rear 3/4 is pretty much the same procedure like so there's really nothing that's vastly different to going about doing this from the back of the car. Okay, so let's go over how we're gonna do this. So I'll show you every single step of So you're everything you need to get started. You don't be much right on, Ben. I'll just go about basically sketching some kind of random car and giving you two toilets off every step of the cardinal. Why I do it. Why? People do it this way and you'll just follow along. And I recommend you to While you look at this tutorial, get the tools that tail to get and try to sketch along with me, right and try to understand what I'm doing. I try to explain it as well as I can on, but in the end you might end up with your first catch already after just finishing this tutorial, which is probably gonna be around, like, 40 minutes or 15 minutes. Something like this. Um, so, yeah, that's how we're gonna do this. Uh, so, basically, let's start with all the tools you need. You need a flat, even surface on which to draw. A nice table is always good, right? You need some pen or pencil, whatever you want. If you use a pencil, they'll make sure it's always sharp. So I get one off those mechanical pencils right where there's always there's always shop. But I recommend using a pen because you don't want to erase. So when you sketch, don't using erased. All right, always just try to do it correctly from the get go. If you always will erase. Um, you're not ever gonna learn from your mistakes. And your sketches gonna look all crappy basically. So get a pen. I recommend getting a pen. That's what we need. Also, get some pieces of copy paper, right? Not just one. Just get like a stack. Maybe something like this. So when you draw the paper is not too hard on your pen. Also, what you need is a piece off. You know, rubbish paper, so sometimes when you draw, you can end up with a slimy ball on the tip of your pen. What's going to smear all of your schedule? I want that. So when you have that, just wipe it off, okay? And I'll have some sticky notes here just so I can guide you through this. You don't need sticky notes, right? It can help you practice perspectives without practicing on your sketch, but you know it's optional. So let's recap pen, piece of paper, that surface, no eraser and a piece of paper. That's all we need, right? Let's get to it. 3. 1.2 Important Things On Getting Started: Okay, Now that we have all the things you need to sketch a car like a pro in three D, let's begin. But before the pain even touches the paper, there's some things you need to know s so it doesn't look like it's joined by some five year old. Right? The way you hold your pen, it's very important. Don't hold it like here and join like this, you know? So if I just use my helpful sticking else here when you draw, don't go like this. Don't do this. Don't Don't draw small, cramped lines. They're gonna look like they're gonna look like very fizzy. You don't want that right? You want to hold your pen, like about here, and one you draw. You want to make quick lines like this quick and even lines. You might want to practice this, right, So make sure your lines are like this. So basically, when you sketched you move your arm, not your fingers or your wrist, Right. You will have to move them off course, but generally speaking, the quicker the line the better. So make make sure you practice this. Okay, Um, next thing when you, um When you draw cars. There are many different shapes, right? So you will definitely need those straight lines. You will also need, like ellipsis, right ellipses select circle stuff like this. So make sure you practice some ellipses to before you start. And make sure your circle is kind of round or something like this. Right. Um, if you cannot do this, it doesn't matter. You'll be fine when you practise enough. So just get a feeling for the pan. Just get get a piece of scrap paper, practice some circles, make sure they're round, you know, flip it. This always helps. And make sure that that's round or make sure that it's kind of like a symmetrical thing, right? So flippered see if it's all right, and if it's all right, you're fine, right? Something like this. Just practice. Okay. That's not going to actually drawing now. 4. 1.3 (NEW) Perspective Basics: hi and welcome to a new addition to this tutorial on how to draw cast design cars like a pro in three D. And this additional will talk about various techniques in terms of perspective. Because most people have problems with perspective and using this method, you can drill cars in any perspective. For example, you Kendall cars this perspective or have some render. See, you can draw on this perspective here. It's all using the same method, right off course you need to practice, but that's the way it works. Comm basically drug cars in any perspective like, for example, this rather cheesy Bugti concept I did. 00 this may be a bit looser. And Aston Martin, you can do any perspective from the back from the top from the size skewed anything you can do any type of perspective on. By the way, if you want to learn how to do renders like this, I have a different course. It's called how the Drug Design Cars like a pro Digital Renders and you can Donato gonna cost just like this on will cover all the details on that course, and you can use the court a code it's called Dr Tribe one to get it for 99. All right, so let's talk about perspective first. In order to draw a car like this here, we first have to understand how perspective works. So that's what this sector is gonna be about Will not cover the cars yet. We'll talk about some simple box that's just like this one. And this is a total I prepared for you and using this. I'm going to show you how you can Joe stuff in perspective. Boxes are the simplest things to John Perspective, Of course. Okay, so what do we start with? We start, as you can see we have. That's maybe make this a bit thicker. We start with the horizon line here on the top. This is the whole rise in line, as marked. So basically the rising line. I'm sure you know, it's like what buildings are standing or whether it's like a mountain. And then there was some issue, right? That's the horizon. If you look into the far we're standing on the beach or something, you can see the horizon off the earth. OK, we start with the whole right, and then we start adding our so called vanishing points. We have one on each side, another wide and one on the left, and they can be off the page, right? They don't have to be here. Um but for this example, will just have, um, on this page and then next step would be to have some kind of reference. You can draw a line like this anywhere on the piece of paper. You can do it. Here it here. It doesn't matter where. This has just had just has to be a vertical line that's perpendicular to the horizon away. Okay, so in this example, I draw a line here that let's say we want a rectangle, a cube of some sword que Boyd. And this is the side of our Q Boyd. So using this line, we can then say if they want the top off this cube to be here and the bottom to be here, that's why I call these points wanted to. That's all reference reference points. If you look at the red stuff here, you can see we only have two lines and four points. Basically, the next step is to just simply draw the so called vanishing lines. So these are lines which go from a fixed point into the vanishing point. So we have one here for this signed and another one here on the same sign from the various points. And then we do the same thing about with me. Well, I'm spending the sketch. I hope you get the idea. I enjoy another one here and another one here so that basically marks are vanishing lines or the There's a specific name for what? A condom. But you get the idea to put our lines which go towards your vanishing points. Okay, of course, now it's infinite. So it's like an infinitely long cube, right? So this goes into infinity. We maybe want to limit it on Duh determine the length. So what we do is we draw another line that's perpendicular to our horizon line anywhere on the piece of paper, and in this example, it's just about here. You can see it cuts our two vanishing point lines just about you. I would do the same thing on this side and can see also this comfortable here. And this already gives us like to face this right? So we have faced one and face to off our cube. But we don't have top yet. And for that we just simply take these points with me, which we've just created. Uh, here, this point, this point and this point at this point, and we just jaw straight lines to the other right to the other, a vanishing point. So you can see I've drawn them already, that still this right about here and then the other line to the other side, and you can see that they meet at some point you and to this where the foot of the far back , the far back edge off this cube is. And then we also do the same thing with the top one. So one here that goes into there and the other one starts from this point, girls to the other vanishing point. And you can see they meet at the same places. And in the end, that gives us a cube. So we have faced one face to face three, and also we can see the inside. So it's called this face four for life. And this area here will be six months. But this is how perspective works now what if we want to do a car, right? And how do we apply this to a car? You can see I've on purpose drawn a cube that kind of resembled the shape of a car. Ready? Right. So this this side here, it's longer than this side. And this kind of gives you a hint that we maybe could place on wheels here. And how are we going to do that? We're going to cover in the X Electric, but I hope it's helped. This is how perspective works. Two point perspective. 5. 1.4 (NEW) The Potato/Cloud Method: Okay, now we'll come to a second lecture so you can see our box here from the previous lecture. And now we'll talk about how you can use this. Teoh your cost. You can see if Edison wheels already. So that's actually changed capacity off the let's get rid of the red one. I just keep this one drink capacity and add a layer on top just to showcase how it works. OK, so we have our books here and withdraw. We want to draw our calm when he used red again. Okay. And this is the so called cloud method. You can see that the cube is that's a bit too thin. You can see that the cube is can be encased once you can basically draw around it fairly easily. Some people use this cube, which we have here, like they used this cube and then they started drawing cars on wheels, you know, and then the windshield stuff like that. This works, but your car is gonna look like a box. Right? So all the signs are straight, which is terrible. Don't want that because cars are not like this. We're not in the eighties anymore. And we're on Jeremy Clarkson and we know designing a new Jeff. We want Teoh make house around, so cause I always kind of rounded shape. So just remembering this box here, I mean, I'm keeping it. You can see it, of course, but maybe change the past to very low. So you don't see the box. You don't focus on the box too much, uh, cars or basically a piece of soap or cloud or a potato. So how do you draw a cloud or potato? Just do this right. It's basically just my lips. So you just start with some kind of doesn't have to be perfect. Just just like this and the term depending on how you where you place your lips like this or like this, you're basically determined where cars standing. Okay, so let's start off with an ellipse that's like this in the middle of the page, like an egg just like this. Okay, I want you to do the same. If you have a pen and paper laying around, please do the same. It's really helps, and I will get rid of the background because that's not gonna help us anymore. But I'm sure You know what the vanishing points are by now. And you also know, uh, how the lines work, which go from certain fixed points to the betting point and what we want to do. Now this. We want to make this well to place the car here, right here, right now, using just two lights. How do we do this? We say, Okay, The two lines are going to be the accedes of the car, right? So called has two axes. Wheels here. Wheels there has to access. Right? We're going to do exactly the same thing. But what? We're gonna do all the access first? So that's the fun. Access is the back axis. You can see these lines go beyond Ah, the egg. And they are converging. Right? So So this line goes like this and this angle like that, And at some point, they're gonna meet. And that's very important. As we learned in the previous lecture, some people make mistakes where the lines collect that right, and they just go on to infinity will never meet. They make back here. But that's not your vanishing point, right? So you're gonna put always has to be out outside, not inside your region. And now comes the cool part. OK, so these are accessing. Gonna cut kind of already See how the car is gonna be standing and then we're gonna do is at the wheels already. At this early stage, you might ask Yes, because the wheels are what put your car on the paper and the wheels. You basically just do another Eclipsys. And what's important is is that that's a phone wheel or we will, depending on how I look at it. Yes, a real wheel. The important thing is is that the major and minor axes offset wheels That's changing color , actually, to green. I hope you don't have red green issues. Maybe North Korean blue is better. Thing is, you have a major and minor axis off these wheels, right? So this is your major and minor acts itself. These wheels, you can already kind of see what I'm going with. This, uh, not quite major and minor access. You can see that this money access is actually parallel to the my vanishing point line between the line of ghost Vanishing point. Same of the back. And that's the key. So when you're drawing a wheel, you have to make sure, But when your drug, when you draw this ellipse that this access off the lips is to the right angle, offer vanishing point line right at the same in the back. This makes perfect perspective because it just works this way, right? You cannot get around it. That's the way it works. And you can also check if you have sketches lying around. Or if you have a drawing, you can check with a ruler. If your perspective off the wheels is right, okay and then you can off course changed with off the wheel to convict them, fatter or shallow, were that just determines whether you are looking at a car from a very top or maybe not quite from the top. So what do we do next? Now we have our wheels here. It's basically a good point to start, right. What I usually do is I had another line here in the middle but also goes to Vanishing Point . It helps because if we have stuff here in the middle of the car, it helps to make the perspective for fat sick, right, and then we basically go ahead and start going Al Qaeda, right? So can you give it the front bumper? It's That's the far side. Uh, give it like a window. You can see how how it follows the about that you can see how it follows the, uh, the lines here. It's pretty much bang on. Go to the back side window, also at the top line off the windshield. Here it's like this. It's not about that and, uh, to the far side, and this has to be parallel to the one of the back. Just add the far side of the comet like this. It's not a very beautiful cover to get the idea on it. And, uh, what of lying? Give it some lights bumper. It's not very good bumper and some cool wheels. Just very quick wheels and then the doors. That's how it works, and you can't draw any perspective. Using this. I recommend having fun with it and playing around with it, and can also draw any car with it, like you can go ahead and draw like a supercar and total super calm with it completely wicks. But also you have to remember to always have fun, right as I said before, always have fun. This guy is regionally that moment. Okay, right, So that's how it works. Another example. We can, of course, do. That's get rid of this. We have. We start off like this in the in the here in this case, And let's say this is outfront access and this aria axis I can see again, they're converging. They will meet at some point back in there. Does it have to be perfect? And then we can also just do an ellipse. That's front wheel. That's a really well, in this case, you know, it's ah pretty easy. And then we have a were on this side, and then we can just go had and draw a car. From this perspective, it's very simple, very simple everyday. But some contours here at the middle of it high had lives. That's the wheel. Some doors go crazy, right? But you get the idea. ALF hours worked. It's very simple. Using this count method, you can't draw any perspective. Even the side perspective works like this. It's just at the site prospective. If you want to just sign perspective than our vanishing point lines are going it's gonna be dots because they just go into infinity. But usually it's not. So, if not, lines go like this but the axes than our wheel. If this perfectly around, it's always gonna be your life and go right. The axes always gonna be right angle. And then, yeah, this is the same thing. It's exactly the same thing that the well on the other side will be here and that we on the other side would be here. We can also just go ahead and start sketching. Oh, car just like this all works the same. Okay, Hope to learn something. And as I said, if you want to learn how to render cars, make sure to check out my course on digital renders its called How to draw a sketch cost like a potential surrenders using the cold and Dr Tripe one like, literally drive tribe and then the number one. You can get it for 99. Thank you very much. 6. 2.1 Ground & Wheels: all right? No, Actually gonna start drawing. So what do we start with? We start with the ground, right? So the car is going to be sitting on the ground. If you start with anything else, that car's gonna be floating in midair. You will want that. So adding the ground is always helpful. Would also helps you with the perspective of the car. The ground is basically just a straight line. I always do. Like 1/3 from the ground or third from the bottom of the paper. Something like this. A straight line. And remember how you hold your pen and always produce long strokes with your arms. Right. So let's do the ground. Start likely. Don't go too heavy. So you can, you know, correct it. Why go along something like this and you can make a couple of tests jokes first before you actually touched down. Doesn't matter. And I always say it doesn't have to be perfect. So no matter what, your sketch, it doesn't have to be absolutely perfect. Okay, so now we have to ground. You can see that it's not completely perfect. It doesn't matter. It's just a piece of reference. Okay, Now you want to imagine what your car is standing on? Like, how is it facing is facing you? If you imagine this is the car, Is it facing you like this or is it like this? Right? So if we do front 3/4 something like this, Um, basically, it's kind of like a side sketched by the wheels are not completely round like this, right? So in the skies aside, sketch, the wheels are, like, really round and in the middle of the sketch right here for this. It's not gonna be like that. We're gonna do ellipsis ellipses are basically circus that I'm completely around, right? So I always start with the front wheel in the center, off this piece of paper, we're not going to do a wheel. That's face towards the perspective that's turned. We're gonna do straight wheels. So that way it's gonna be straight, like the back wheel here appears to the front wheel first, um, and this will determine how your car is looking at you. Basically, at what angle go around multiple times. It doesn't have to be perfect. Just make sure that it's kind of an Ellipse. I actually have a bullet stuff on my pen right now. Okay. Right. So this your front wheel. Now you want to do the back wheel. So here is a good point of determined is going to be sports car. Is it gonna be a huge limousine or something like this? Because the distance is going very right. Okay, so let's do a just a normal car and all the cars, usually 33 wheels in between, something like this. So that's like three wheels in between to the two years off the car and for reference, I'm going to draw a line over the wheel that's parallel to the ground just like this. Very messy. Um, What is going to help me with the height off the rear wheel? Okay. So you wanna you want the rear wheel to be the same height as the front. So let's do this one thing to remember. Because of perspective, the rear wheel is gonna be a little bit thinner like this. A little bit more like this than the front wheel. Because when you're looking at the car, your eyes is gonna be like this, right? And if it's further away, it's gonna be thinner. This is a common era in perspective. Don't go crazy, though. If it's if the front wheels like this and you're really wheel is like this, that's not very good. Okay, so this is the basics off the car that is very important. Tonight. If the rial wheel is bigger than a fun real, it's gonna look really weird, right? Unless you're doing, like, a hot rod or tractor or something. But just for a rule of thumb, you know, same height as the front. They both touched the ground. They both have your helping line here, which is parallel to the ground and the distance between two worlds. Kind of three wheels, three wheels in between for noble car, all right. 7. 2.2 Outline, DLO, Surface Basics: Okay, welcome to the next lecture. So this lecture will actually determine what type of car is gonna be. Eso The next step is to draw the window surround. We also call the studio the daylight opening. Okay, that daylight opening is basically this area here which determines the shape of your car. So we'll do something similar, Will do a sports car, right? The coop, a group and basically just start kind of here behind the front wheel. Right. Amsco above, above your line here. I just can't lightly go. Okay. I want this to be a sports car. Then it's gonna have a sloping, ria sloping roof line. Something like this. As you can see, I'm really rough here. So as a guest, I said again, it doesn't have to be perfect. Right? Okay, so this is kind of the roof line on being really very rough. It doesn't matter if it doesn't look quite nice yet we can correct it. Right? So the key is to start lightly, and then you can press down harder in the end to make it look better. Okay, Now we have this. Now it's important to know what has the car and right. So this is the front of the car. That's the back. Where does it end? So you can change it off course while you go along sketching, but let's give you some help lines first. So basically, at this height, this is where the hood off the car is going to start. So that's draw parallel line through this point all the way to the back. So this is where the heart is gonna start, and then I just basically do kind of maybe 2.5 wheels, three wheels. Also, let's do 2.5 wheels because you need to catch longer than it's wide right. The two or 2.5 wheels in between here basically to to have wheels and then just go to a straight line down like this and before it touches the ground off. The card is straight through the wheels like this. If you see what I mean, then I hope you see what I mean. I'm sorry. Basically, this is where the car stops and it's the ground you can change. It is it's just for a guy, right? Okay. Same for the, uh, for the other side of the windows. This is whether group starts, and then it goes all over the roof. So they want a coupe. So it follows the, you know, line and then end up here and I'm gonna give it some stance. Right. So why we launch us something like this, Okay. And then you can connect these two later. I can do it now, but it doesn't matter. Okay, so now you have the outer shape of your car. Done. Some people start with a shape first. That is a huge mistake. It's not good, because then, you know you don't know where the wheels are, and it's really difficult to put your car in perspective. Okay? So now we have to shape. We can add some little design elements which also help you guys through the car. Right? Design elements. Let's do something simple. Let's do a shoulder line s older line. It's basically a lion that's running around the shoulder off the car, something like this. So let's do something pretty much like this, which is a kink in the metal off the car. So if you imagine the side off the car doesn't decide off the car right here on the kink in the middle. Looks like this. It can look something different, right? That's just for the subtle. It's gonna look like this. This is basically this part of the car. What? This part here? Okay, It can also look can also be a simple king was just like this. Doesn't matter. Okay, let's do this. I recommend when you start out not to go crazy with the details because it's gonna be really difficult to put this in perspective with your idea when you're nuts. Quite used to how cars are designed. So sometimes it can look a little bit weird when you do it continues here, hands up here. Okay, let's do in lower one, too. So this car also has a lower one. Let's do the same. This is your standard procedure. And by the way, if you look at cars, modern car, Steve days, normal cars, not crazy Lamborghinis or Ferraris, they all have this or some kind of variation on this. Okay, let's move to the Lexx next lecture 8. 2.3 Midsection, Front Perspective, Headlights: Okay, now that your car kind of looks really already, you know, the key to make your car looking riel is to get the perspective right. And the proportions, right? Proportions is how the wheels are in relation to each other. How the window is in relation toe everything else, right? This is a matter of practice. So if you want to get proportion, right, look at some existing cars. And if you wanna get perspective, right, look at some photos off existing cars and try to get this right to right? So the combination of the two is what makes a great sketch. All right, So what, do we come in? Uh, would we continue with Let's do the front, because now it doesn't have a face, but so I always do the headlight here. We're just the left or the right headlight here that's close to the wheel, because this helps me under the grill off the car. Okay, so we're gonna do something like this. We're gonna tie in the headlight with the shoulder line. This also coming thing to do. So I'm gonna help myself with a guideline here and just going to draw some kind of headlight again for the first sketch. Don't go crazy on it, because it's gonna be really difficult if you do crazy shapes or crazy details to understand them and put them on the paper. Realistically. Okay, so this is like a headlight. So now that we know where the headlight is, we can sort of find where the center off the cars. Right. So the center off the car really, really helps you get the perspective, right? So what I do is basically, if you imagine the headlights on the other side, it's kind of here. So the same height, right? Let's do a guideline. This is a head out on the other side. You're going to see less off that headlight. So it's not gonna be go all the way into here. It's gonna be all the way in the corner, very small detail because the car is curved wide. Still, the cars like this. Andi, when you're standing here, you're looking at the car here. The light from this life is gonna reach your eyes. But not everything from the other headline is going to read your eyes because it's further away and curves around the car so I'm going to see less about. So this is why it helps to do the other light, for it's just a really small line will help you. And then you can find the center off the car. Let's do the center of the car. The center line. It's basically the line in the middle between the head to head lights. OK, so I was gonna go down. You can add some shape to it already if you want to. This basically determines the center of the car and how the body curves. Okay, Hood. What? The window. Oh, okay, that's it. So now you can also add the grill that's at the grill. Let's do something. I don't know. Something like this. Nothing fancy. Uh, let's do. Let's do a huge girl. Why not? Huge world goes into the lot kind of like Audi. Something like this. This is all you need. So don't go crazy again. Don't go to the details yet. They will come in the end. This is enough. And then, you know, help yourself and correct the end of the car is it? Don't bother with too much dough, because if you press down too hard here on the outer outline off the car. It's gonna really look a message if you didn't do it right. Okay. So, no, that's accent the floor, but still makes more sense, whole thing. So understanding what areas of the car dark and light is a matter off intuition. I will teach you this in the next Lecter. All right, so now your car's almost done. 9. 2.4 3D Design Elements, Door Shutlines: Okay, Now that your basic kinds almost done, we can add some further details. So that's design elements, guidelines, stuff like this. Okay, so now we basically only have headlights, grill and some side profile lines. That's pretty much it. So that's now at some events. Okay, events are always there in the car. Maybe not in the future when everything's electric, but they are usually here in a car. So let's do event a lower volunteer. It's very common on cars like this. So this is the whole basically, and the important thing with events is that they also have an inside right. So it's not just a an empty hole, and that's it. The whole actually has some insight to it. So if you imagine that the whole here is kind of like a tunnel, so a tunnel that's gonna be looking like this. Okay, so something like this and you can see that there's an insight to it. So let's draw this basically what I did here. This is the inside of the tunnel. Okay, that's tied in with this site, something like this. It's another small grill here, which also hasn't insight. Basically, this this part you're gonna be able to see. Okay, let's no do the windscreen. You basically have your life for the windscreen already. So you just follow it. This and then go over the Diello on the side window opening. And now there's rescue. You have everything you can follow some of the more important line off the car. What lines? So he gets an idea for it, right? For whether kind stops. Okay, Now, also really important thing is door flatlines. They really help you with the side of the car to make it look three d so door shut lines are basically the line. If you imagine that the car has a door, right? Basically, these lines would follow along the side off the car, and depending on how they run, you can tell if the metal is bend in a certain way. So the door in this case is bent like this because that line goes like this. So I still something similar here. We'll go through window first, and then this comes outwards. So it's gonna be like this. Then it goes getting words. So that's a kink in the metal, right? As we said, if it looks like this and look at it from the side like this. You can see how the line follows the king. We're doing the same here. Cover comes out here, send in front. Being very rough here doesn't match. And then we do a lot for the hope to Let's go from the light all the way here into the fender because cost usually have this. Okay, cool. 10. 2.5 Reflections, Shading (Side): Okay. Now might be a good time to add some reflections. Really important this to make a car look really, really cool. Make it pop. I didn't do go crazy imperfections here. I just did. Like, it's really, really small and really light lines to kind of give you an impression of the car is how hasam reflection toward basically, I'm gonna do the same with Total as I did with the two D sketch. If you haven't seen that, this is how reflections work. So imagine that this is the horizon. This is basically the ground. And this is the sun, right? It's the sun. And this is the ground floor imagined as a mirror in it. Standing in the middle of it, The mirror will actually reflect the whole relies on her rising line. Right. So if there's a tree here, it's gonna be reflected in the mirror, if you know what I mean. Okay. And the theory Go start. The ground is usually darker than the sky because the sky slip by the sun. So basically, this entire area here below the horizon line, it's gonna be dark and the mirror, too. And the mirror is what's important. So the mirrors going to reflect the rise in line and everything below the horizon line. It's gonna be dark this time. Reflections work on a car. Okay. The problem with cars is is that the mirror is not flat. If the mirror is flat on the line of the horizon, eyes straight. If the mirror is curved like a car ist, and it's gonna curve the horizon line. So how do you determine this on a car? Basically, I don't go crazy on it, right? Don't think about it too much. Basically, if the mirror is cough like this, they'll rise. Lies like this. And if the mirror is the other way around, if it's the rest like this, then her wire that's gonna be like this. Okay, so everything below this dark, same old, same for the car. So there are certain areas of the car with horizon line will be reflected. Um, which is the side and the windows. So this is only for this area of the car. Okay, so let's do this first. Since we're doing a sports car, defenders are out. So the wheels are flat out like it has a stance, right? So this is gonna curve the rise in line like this in the middle of straight. And then here, once it goes a defender, it's gonna curve right. Something like this, uh, here, too. And the key to making a car look really cool where the wheels pop out. The way this curve works is gonna be the same on the other side. But because you're looking at the car from an angle gonna be a little bit different. It's gotta come from somewhere you don't Actually, you don't actually see, so this is more like a smoother change. And there's a small like it goes from the other side of the car. We don't actually see it. So this is how you make the wheels pop. Let's do here too, like this. Okay, It will also be reflected in the window. So that student in the window, which is kind of 1/3 from the bottom off the window, but because the one knows trade, it's gonna be a straight line. Okay, now may be a good time to clean up the schedule, but some sense it looks a bit messy. The way I do it is basically highlight anything. That's that's what Messi look darker. Usually the top off the windows around this darker on the entire witness around. Basically, because the glass is recessed in, the car is on top of it. Same here. Okay, Yeah, Talk about the one screen too. But this Okay, you might Maybe he came to the likes of smokes a bit more interesting. The wheels are the last thing you do, actually. All right, so now you have this. It's time to color the bottom in. How do you do that? Well, basically, the way I did it here. So you want to do quick strokes like this? Very close. Treated like this. Don't goes exact. Exact Is gonna make the top and bottom look really frees. You don't want that. So just go up like this or up, depending on what you like for everything would be lower than rising by. All right. It's good this and make sure that everything that's facing upwards well, captures a life. Somewhere else is light. We'll cover that in a moment. Okay, so no for everything. That's, um, messing with the light in there on the car. Right. So everything every king on the metal every bend is gonna affect light or reflection. So, as I said, um, if we have a bend in the metal like this and the lights coming from there, As you can see, this area is gonna be brighter than this area. So if we have this bending the metal like we do on the car, as you can see, this is what it looks like basically light, dark available, Doctor, maybe than this. So, as you can see, this area here should be dark. So it's color that in. Um, also, if you look at it the other way around this part off the cars, actually facing up like this. So this is bright. This is what I left it out from the shading. OK, so let's continue with that. Make this dark. Okay? Maybe to find the top of this treacherous that makes more sense on. Okay, maybe the top off the horizon line. This should be really dark, too. So if you want the car to look like chrome, this is gonna be really dark. If you don't want it to make it look like foam, Don't go crazy, OK, okay. And also the same in the window. Okay. You can almost looks awesome. Now let's continue 11. 2.6 Reflections, Shading (Front): Okay, let's continue with the reflections and shading off on the front, off the car, on the back, depending on where you sketched a car from right, it's different. So here you have a 1,000,000 possibilities. You know, the life could be coming from the target. Could be coming from there. Could be coming from anywhere. Right? So the way I always do it, as I say, Okay. It's gonna be darker here, because the light is coming from this side off the car. So basically, everything here is gonna be darker then on this side. So the way I do it is basically a color in the side of the car, but only do this once. You have done this because if it's not quite there yet, you're gonna color is gonna mess up a sketch. All right, so that's, uh, colonists smoothly. Give us some Grady in. So, you know, make a little bit hovered on the edge, maybe give a cut of around here, just follow on the bond you did earlier. Same with the hood. Well, the bomb, it give it some hedge. And that one screen too. Something like this. Okay. And now what? I always do is like a little bit of reflection on the hood and the front windscreen. How do we do that? So basically, you add, uh, I almost, like, goes like this. And remember, the light always follows the curves off the cost. So if your hood has occurred in it, uh, then this line is going to come to it's continued with the part of the window. Still kind of catches the light here. Something like this could be anything here. You can really do anything. It doesn't matter, right? And maybe they wonder reflecting hopes to something like this. Okay, as you can see, my grills really empty. You can add some details if you want to. I'm gonna leave with empty Just for now. Maybe I can add a badge. Let's add a badge. I don't know what badge do want this car to be. Looks kind of like an Audi. So that's two Audi. Make sure it's center. This is why the central out of the car helps. Okay, so now we have an Audi to ourselves. So this is how the reflections go on the front of the car. Um, also, you might want to come to this line here. Say it goes here and here. Look down. So this is basically this part, right? This encloses this part. Cats make the floor, but darker. As you can see, I'm always adjusting the line away. The line weight is how hard you press down on a piece of paper, right? And depending on which area, uh, your car is facing. So if it's facing the floor, it's gonna be dark. If it's facing, this guy's gonna be bright. Okay, this is how you two shading on the front of the kind of Do anything you want basically. And then as we said that this kinds gonna this side is gonna be your dog And this side's gonna be light. This area is actually you can you can color the areas in the windscreens to I'm not gonna do that here. It's You know, I'm gonna leave that to the viewer. This is fine, just as it is. Okay. 12. 2.7 Wheels: Okay, now you might be wondering. OK, the car looks kind of good now, but where the wheels. Okay, so that was a good time to do the wheels wheels. As I said, you should practice drawing ellipses, right? Draw like this. And now is a good time to implement some wheels. Wheels have perspective to its really important. So if your wheel is dished so if the wheel ghosts in words, then the center off the wheel, depending on where you're standing, is gonna move, right? If you can't have a disk, wheels in the center of the wheel is gonna move in here. Same with the back. If your wheels like a classic car like a jugular, you type where the center comes out, it's gonna go this way. Why is this so? So imagine your eyes are up here and looking at the wheel, and the wheel is dished than the center is gonna be inside, basically inside the wheel and your eyes are going to see less off the left side off the wheel, then the right side, because the right side is kind of what goes and what is right. That's how it works. So Let's do the center after wheels. First, we're gonna do this. Wheel's on the front. So this is kind of the central from in here, a little bit further to the left and in the back. We can do really, really deep whales if you want to us. So this is a little bit more to the left, for we will drive cars and make sure it's in the center of the wheel in the center of the wheel ish. What helps is flipping it around and see what's in the center, right? It always helps to flip this. Get around to see if you do mistakes. Okay, now, let's do some simple spokes. I'm not gonna do something like this. We're going to something simple. Uh, let just catch the top off the wheel here, basically and I go like this. I'm going to a 555 spoke well, and they all points towards the center off the wheel. That's what gives it the three D. Look how like this they follow occur. So something like this, you can see that the rial wheel is deeper than the front wheel. Just because of this thing here in the middle of more to the left and the wheel details pointing towards it. There are a 1,000,000 different wheels you can do, but this is good for now. Okay, so now you might be thinking, what's with tired? It doesn't have tires, right? Everything is cool, but where The tires, Um, you can't leave it like this. It doesn't matter. It's all depending on your preferences. You can also add the wheel wells and the tires. How do we do this? Basically, also, if you look at the car from this side and the Wheelis sitting in like a thing, right, So imagine this is the wheel, and this is the wheel. Well, the wheel is usually sitting in it, and I would I like to do is let the wheel pop out of it like this. So the Qassam stance, right. So you're not going to see this area here is not gonna be like this. It's gonna be like this. So this area doesn't You can see this area so you can see. So my thumb is basically the edge off the wheel. And this error here, this whole here is the wheel. Well, so basically, we're gonna drawn arc that basically start from here, goes here. Okay, let's do the ark. It doesn't have to be perfect. Make sure makes sense. First, the wheel, same with the back and then your car's wheel are now suddenly popping. Kind of looks like a car has wheels. Now that are really what arm just, you know, painted on. This is how you do that. And then you can, you know, if you want to, you can dark and the wheel well, bits around it. So this is where basically the the holes like this. So what I just showed you These are the holes. We wells where the tire stops, goes into the car. Okay, so that's also wheels on the other side. Right? So basically, I just do it. Joe, do this kind of. And that set off this wheel and the other wheel. This is just for reference. It doesn't have to be perfect. As I said, it helps with the sketch. Okay. And now the car looks kind of weird, because off the other side. So what I'd like to do is use the floor line to make a shadow. How do you do this? You basically for rapid around the car kind of here when the car stops into the wheels on the other side and make sure it's on the same line. Same line, something like this. This is the will on the other side. This is that we on this side send it back off the car, kind of like this, and then wrap it around in the rear, too. And you kind of just I think you don't like, for example, my really looks a bit weird. So it's just a just a bit now we go, maybe the fronts to. Okay, so this is the wheels. Um Okay, let's move on. 13. 2.8 Final Touches: right Now that you're here, you're cause almost done. You can add some final touches to it on the first final touch Will do is holes in the car, so vents, right. I didn't color them. And you can leave them like this or like this doesn't matter. But usually it's realistic to have hold darker, you know, Still, it looks like the cars. Actually, the whole goal somewhere it's not just painted on. So in this case will cover this hole in the front here, this lower hole, and basically you just want to color it dark. Only the inside will not be in sound off a tunnel just before, So the whole it's this part same shading method as before like this, although this time can go cross because it's a really, really, really dark area. And make sure that area it's nicely to find seven nights around in a shop something like this, so that we have the whole And since the shading we've done so far, it's only been stuff that's facing the floor. We can also add some Grady into it, right, So this area here is actually really facing the floor, so this is gonna be darker, then the shape we did on top, so that when you do this is basically just shade on top of that. Make sure it's same angle as the one who did on top. So it's consistent. Okay, so we have another hole here that's called this in some definition to it. You know, it makes more sense, right? And what's important is that everything you do has to be parallel with the ground since we are doing this perspective here. Okay, Final touches again. As I said, the windows off the car recessed. Right? So if you imagine the window, if this is the window of the car and this is the body, the top, the window is not sitting on top of it. Actually, a little bit inside. Which means, as you can see, that the top off the window, his dark. I already did that Kind off. Let's make it darker. Looks better. I'm like King here. Okay? As you can see, I made this little line here in the window. That's because where that's where the door goes. Usually there's a pillow there in the car. It's gonna catch reflection to right, so that's usually also affected by the whole rising. So everything below the horizon is gonna be dark. Everything above it is gonna be bright. So that's just to do a little definition like this, which basically makes it look like there's a pillow there on the horizon line is cutting through it right? Like this looks really cool. Let's do some of these more radiance to I'm not gonna explain everything, since I also don't quite know how everything works. Exactly. I'm just giving your God. So if you see something you like, you can just, uh, copy what I'm doing so that I'd like to make a doctor, maybe give a little bit thicker. Something like this helps. This line is not quite sharp enough. Sharpen it a bit shot this sharpness. Okay, We'll also helps Now is to add a line that goes around the front of the car that basically cuts about the wheel. So this helps you with the perspective on how the wheels I actually on the car, how the Claris works might. So let's do this. Comes from a bonnet and then goes around you to the front wheel. Same in the back. Girls volunteer comes out like this helps with the car. Okay, so now you can see that there's a little king here. Same here. So everything above it's gonna be a little bit darker sentence. We said that the light is coming like this writes directly. So everything that's not 90 degrees, that's a little bit like this. It's kind of people darker sense to this. It's kind of in a bit just little, but very, very likely, as you can see, what really pops the car. Okay. Definition here. Okay. And maybe it's zoo chrome reels. Why not? So chrome wheels also gonna reflecting rising alive. So this is the rising on the wheels. And since it's going inwards, the top off it is gonna it's curve like this right on. If the light comes from there, you can see that this area is darker than this area. So what color in the top part. Okay, the lights also look, looks a bit, uh, four incidents at some little like details. Nothing special. Just little. Okay, um, the set off the cars are currently bright, so we want to color in the shadow off basically this area and closed by your floor and what we did earlier. You can see it looks very rough, but we'll fix that. Okay, so that's a bit more definition to it. So it doesn't look like it's really roughing, and then you can make the floor also more to find. So it's not that this is like the first crewed sketch of a car and three d. I really mean crew, right? So if you have, like a first idea of a car, you think it's cool, then usually people start with something like this with a simple from 3/4 sketch that's not too fancy just yet. If you want to make it look hyper realistic, then you will not be able to do this. Will just depend, will need some kind of Marco's off photo shop or something like this. Okay, so that's anything real empty. We didn't do Morris, so that's OK to we don't have to do Myllys Uh, that's refine it further. Maybe it would have shade here above the relaunches. That's also common thing to do something like this so that we let us pop and now you're pretty much done. You can also you know you can go crazy, right? You can add details, but maybe now you want to check some errors. So let's do let's have a look at how you do that. 14. 2.9 How To See & Fix Mistakes, Final Things: your sketches pretty much done. You want to have a look at your sketch and see if there's some fundamental errors with a car that why you do this is you can wrote. I just get Fred around, see if your wheel symmetries right. It looks pretty OK here. And if everything is off right, the best way to do this is actually to took the entire sketch round looks and to hold it against him. Like to see it from the other side. Basically like this, you will see every single perspective mistake you've ever made with this sketch. I cannot so to hear because of higher is actually coming from there. But you get the idea. I kind of like this and you can see every error you made, and then you can turn it around again and then try to fix it. I didn't see anything quite bad here, so there's nothing really I could fix, But, um, it's important to know when to stop, so you can go on forever and at little details, reflection, details, whatever you want. But sometimes it's just good to stop, right? So I'm gonna add in some grilled detail just you know, Celts completely empty. You can colored it in, but coloring grill in this huge area. Not sure if it's worth it. So that's kind of an Audi like grill. Looks really good. Right? So this is how you sketch a car in three D. This is how you do it step by step. It's not that difficult. It's just a matter off some things, you know, you have to understand some things just have to do. And then after I've done it a 1,000,000 times, you just know how it works. All right? I hope you get help, right Time with this. If you think this course was helpful given a good rating, Right. So, to your friends, I haven't seen many quarters on this done yet on YouTube. There are some, but not as in depth as this. Make sure to check out my other course if you if you bought this first, right? So if you want to sketch collect three D, make sure to check out the other course where I teach you how to sketch a car in two D. Firsts actually confided right now they're this. Yeah. Make sure you find, um, one duty first. You know how to do this? This is what happens when you color in every single thing, right? So if you do deep well to concolor in the wheels and it's gonna look like this, it's gonna be a lot of, you know, love is the most fun thing by Mexico car look really good. And the same principles have been used here that I refused here. It's the same way to do it. Okay, so I hope you get a great time. This is what I look like. You can at the wheels make them look more realistic, you know, have holes in them at the tires and everything and at the definition of the tires, go crazy like you want. OK, do whatever you want. Just make sure you have fun on. And if you want to really improve, you one really want to do this? Gets a photo off a car that's sitting on the ground like this from this perspective and just draw it. Draw the car like draw cars electro on anything, and after a couple sketches, you will be able to get you get the idea of how it's done. Then you could. Ah, Now I understand how it works. And then you can basically start creating your own color. All right. Thank you.