Create an Abstract Sliced 3D Poster in C4D and Photoshop | Noah 'Qehzy' Kline | Skillshare

Playback Speed

  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Create an Abstract Sliced 3D Poster in C4D and Photoshop

teacher avatar Noah 'Qehzy' Kline, Graphic and Web Design

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

7 Lessons (24m)
    • 1. Introduction

    • 2. Corona Renderer

    • 3. C4D Object Design

    • 4. C4D Lighting & Rendering

    • 5. Photoshop Design

    • 6. Photoshop Text

    • 7. Border & Final Touches

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.





About This Class

In this class, I will be showing you how to create a sliced 3D render in Cinema 4D and some materials. Then we'll be going into Photoshop to create a poster with our render as a focal point.

Some of the things you'll learn in this class.

  • Creating a sliced 3D render in C4D
  • Use Corona Renderer, setup, and materials.
  • Use Voronoi Fracture in C4D
  • Creating materials in C4D
  • Setup up a poster design in Photoshop
  • Adding light to a poster and render, and enhancing color.
  • Adding text to poster and using a layer mask to create depth.

Experiment with different designs and images to get varying results!

Meet Your Teacher

Teacher Profile Image

Noah 'Qehzy' Kline

Graphic and Web Design


Class Ratings

Expectations Met?
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.


1. Introduction: What's up guys know or quasi here and in today's class and and be teaching you how to create a three D slice poster using Simple 40 and Photoshopped. I'm gonna be going over Corona Render, which is a cima 40 vendor that you can get free for 45 days. Gonna be teaching you how to use of or annoy fracture in cinema four D to create this striping effect on three D models and we're going to spice up the models in cinema four D a little bit and then take them to photo shop, where we're gonna finish them off in a poster finish, add some tax, add some brushes and get something like you see on your screen now. So let's go ahead and hop into cinema four D 2. Corona Renderer: So instead of 40 and this is the render we're gonna be creating, we're gonna be using a platonic. Now, I mentioned in the intro using Corona Render Krone render is available for a simple 40. And like I said, you can get it for 45 days free with no strings attached. You don't get like the watermark or anything like that. That other renders give you is like octane and those other renders. So if you have one of those that works as well, I'm just gonna be using krone render. Since you guys, if you don't have a render, can just download this for free for 45 days or you could just not use it, it's completely up to you. I'm just using it because I have it Now. If you're using a different render or just normal center 40 you can still file along with this tutorial. You just might have to change things up a little bit, depending on whatever you're using, so you can go ahead and download. This added to your simple 40 really easily 3. C4D Object Design: And then when we come into snow 40 we can go ahead and create a new scene in this new scene . We're gonna go ahead and add a platonic. You can do any object you want. I just think the platonic is the most interesting. I'm gonna change my camera angle here a little bit just to get it face on. And I'm gonna go to display shading lines and just increased the lines a little bit. Maybe five or six. That should work. I'm gonna press see on a keyboard. So now this is a polygon object. And we're gonna go to the display, sirs and get a display, sir, and added in, make sure it's inside the platonic and go to shading the drop down arrow and noise. We're gonna let the noise alone for now and just go object height and about 95. Now, that's a little extreme. And when I created this, the light room might have been different size. So I'm gonna go ahead to that and maybe bring down the intensity of that. Maybe about 45 that looks a little better. Let's go back to the display, sirs. And this time we're gonna get twist. We're gonna add the twist above the display, sir. Click fit to parent and we're just gonna increase this. Maybe not that far. Let's go a little over 100. So 1 19 works Now you want to go to this website here? Hello, Lux with two X's dot com slash tutorials slash cinema 40 dash to slash cinema four D dash monograph slash geometry dash slicer dash in dash cinema Dash four D. We'll have it up on screen, obviously, and you guys can scroll down and download this slicer rig. Now you can create this from scratch, which I did. But I thought it just be easier for you guys to go here and download it because they already have the customization available for you there. And it's actually really nice. Really easy. So download that. Open it in your cinema four D, and it should look like this. And what we want to do is grab the slicer group Chris Command, See? Go to our project and command V. Now go to the platonic and make it about the size of their shape that they have their which is this fear. And then go ahead and delete the sphere because we don't need that. Um, go ahead and add the platonic we just created to there've or annoy fracture and you will get a fracture like this. Now, this set up they have here is quite easy to replicate. They have a tutorial on it and everything like that. Um, but it's just really nice. They have this set up so big shot up to hell a lux. And that should save time on our class here. You'll notice they have this little slicer display here in the settings I went for here was about 1 31 on the slices. I'm gonna be exact and 60% thickness. So that's just my person to you can mess around with this as much as you want. Maybe go to shading so you can see it a little better. Now we want to go ahead and duplicate our platonic. This time we're gonna go toothy display, sir, on that duplicated platonically shading and go to the noise. We're gonna select a noise. Actually, let's do it from this drop down and we're gonna do VL noise. Let's go back to the object and the intensity were actually gonna do about, like, negative 90 something like this and you on the platonic. You can also click that and click the scale button and scale it down slightly or leave it as is up to you. But we want some of these parts sticking out. Now Go back to the A Platonic in the born early fracture, click that and command C command V Duplicate that one over here toothy arrays and get an Adam array and add that platonic to the atom array on the atom array. We want to make the cylinder 0.5 in this sphere One. You can also bump up this fear if you want noticeable spheres. I didn't. So that's up to you on that platonic display, sir. We're gonna go to that. We're just gonna bump down the height on that and then on the platonic go ahead and press the scale bun and scale it up and you can grab the rotation tool and rotated as well. Just so it doesn't look exactly similar to what we had there before. And that's basically are seen. Like I said, you can do that with any object. Now we're gonna move on to the materials and the lighting 4. C4D Lighting & Rendering: so I'm gonna be using Corona lighting and materials, so just follow along and try to recreate them best as possible. The materials are fairly simple and aren't too crazy. You can actually use whatever materials you want and create your own however you like, But we'll go ahead and do that. First. I'm gonna go ahead to Corona new material, and I'm in a double. Click it and we're gonna leave it at a almost weight, but like a light gray and we're gonna go to reflection, click that and bump that down to 25 and click out of that. And that's about all I did. Um, then I duplicated it twice. And then for these two, I just added color to make sure you do it on the diffuse layer and not the reflection layer . Now I'm gonna add the white material to the atom array, the green material toothy slicer and the pink to the normal Platonic. And there we go. And then I'm gonna set up my angle like this. Um, Now for the krona rendering, I'm gonna go to my render settings here and render I'm gonna go to Corona, then on the krona settings. I'm gonna go to pass limit 20 and noise limit four, click the X and then we're gonna go ahead and add some lighting. So we're gonna go to the krona tab, get a light. I'm gonna go out to my different views here and bring this one forward. Okay? So we know it's here, so I'm gonna actually command z it back, get my rotation tool on the top left. I'm gonna rotate it. Negative 90 and then in the bottom, right view. I'm gonna I'm gonna bring it up. So it is a above And then on that light, I'm gonna increase the size X about 200 actually about 1000 and then the size of light. About 200 actually. Maybe make it about the size of our shape, which you can see here. So 1000 by about 800. Let's go back to our normal view. Let's get another light. Move it over to the right, get the rotation rotated 90 degrees, bring it forward a little bit and bring it back. Command C command V to duplicate it. Bring it over to the other side, rotated 1 80 degrees and bring it off to this side and then go to Corona Multi pass enable Right here. Click multi pass, Set up interactive lights. Individual lights generate Cool. And then if we hit X and then go to Corona Interactive render you can see we have our interactive light mix here that we can use. You can also do beauty, which also looks good, but I'm gonna go with the interactive light mix and you can go ahead and render that out wherever you'd like. Before. I do mind, though, I'm actually gonna go to my Adam array platonic and bring down the size like that. So it's not completely around, but just has parts sticking out. I think I prefer that, um And then I'm gonna go to my safe spot and make sure you check Alfa Channel and let's go PNG, save it to the desktop and render it out. For time's sake. I'm going to use one of the original renders and move on to the next step, which is in photo shop 5. Photoshop Design: So we're in photo shop. So we're gonna go ahead and create a new document which I'm gonna do a normal piece of paper and 1/2 by 11 create and come and I to make the background dark. I'm gonna go ahead and add our render. You'll notice this is a little different cause I'm using the one I used before, Not the one I just created, but it should all work the same on the background. We're gonna click that and go to down here to solid color and add a purplish color. Now, this might very depending on the colors you used, but you can go ahead and click a dark purple in your render or a dark color in your render . I'm gonna go with the color I have saved with just 130 442 dark purple click. OK, I'm gonna click our render and then create a new layer Press ault and click on the bottom of it to make it a layer mask. Ah, I was working in photo shop earlier, so I have colors here. I'm gonna click black and white to get white as my background color. And if I press command delete, you will see it fills it with white. And we're gonna set that to overlay Bumped down that opacity. I'm gonna go to about 35% and then just brightens everything up. I'm gonna click our render again and creating new layer so that automatically is a clipping mask. I'm gonna switch my colors to make white my foreground get a brush, and I'm just gonna get a normal soft brush here, and I'm gonna go along the bottom just cause the bottoms a little darker than I wanted. Someone said that to overlay, and it just brings it up a little bit in the shadowy areas. Now let's add some lighting. So let's create a new layer above everything in not a clipping mask. Get thesis off brush, increased the size and put it up top. Here you can go to filter, blur motion, blur and blur it at a zero degree angle and click OK to feel a little more, but said it to screen. So actually said it too soft light, and we'll leave it at 100%. That's a little better below that. We're gonna create a another layer or you could do it above, actually doesn't matter. And where white is, we're gonna click and get one of the greens and Orender. Maybe make it a little brighter Click. OK, get the soft brush and just click nice and big in our render area here. Now that might be a little too big. We make a little smaller and do it like so, and you can make it smaller and go around the edges a little bit cool. And now set that to screen and bump it down to about 20% and creating another new layer above that. And this time, do the other color in the render, which is pink for me. Make it a little brighter one. There we go and do that in the pink areas. Now you can do a smaller brush show. It's less, Um, it doesn't pop as much, but it's still there. There we go, set it to screen and also 20%. Also, I apologize for any fan noises in the background. My computer is going a little crazy. Now we can put all of that in a group and call that render and then below that on the color fill, We're actually gonna create a rectangle. So get the rectangle tool Click the pink came get the background color click OK, And then you can literally create it from corner to corner like so and then press command t and then hold all and just bring in the size. I'm gonna have told Shift here too. Like so and then hit. Enter now if I click the move tool and click off or click another layer, I guess you won't see anything. But if we double click on this and go to Grady int overlay, Um, go and get black to white. Set it to a 47 degree angle, 39% overlay and you can go black to white or white to black. It's up to you. I'm gonna go white to black here, click OK, and then maybe bump that opacity down to 80%. So now we have, like, two rectangles here. We have a slight border that might be hard for you guys to see, but if you're doing this along with me, you'll be able to see it above this layer. We're gonna create a new layer, and we're gonna get our white back, and then we're just gonna add a couple brushes. I have some brushes saved, and you might have some that are similar to the expression about to pull out. But you won't find a brush. Similar did this. So this is what it looks like. It's really easy to make if you don't have one. It's just 16 squares in a square, and I'm gonna go ahead and Klopp this in the corner. I'm using the bracket keys to change the size. Going to go a big one down there in a smaller one to the left. Here. I also added another squarish rush in the top. Right. You can do that however you want. I'm gonna just go with some lines here for this for this one. Then go up there. Actually, I'm gonna community create a new layer and put that one up there instead it to overlay and decrease the opacity. So it's a little subtle at, like, 20%. Now we're gonna go to the render, open that up, get our actual render and it's lighting duplicated with command J, and then bring it down below the rectangle. Now you can close that folder. Bring it down in the zoom out press command T and hold all and increase the size. Maybe not that big out there. Double click to just place it there and move this down. So it takes about half, takes up about half of the document on the bottom like so And we could make that a little smaller. There we go now, create a new layer above that and try to get a similar green to what we used before. Get a soft brush and we're gonna do that screen thing we did before. So let's just go across here like that. Set it to screen, and about 20% works. Now select the render the big render that we have behind and it's clipping masks. Command Jada duplicated and then command eat emergent. Now drag that one below the original and get the move tool and just bring it up and you can move it over here and we can actually press command t hold all and increase the size a little bit hit Enter and then when you're ready, go command you and decrease the saturation all the way. Click OK, go to filter liquefy and I'm gonna get this swirl here, Zoom out a bit and I was gonna mess around with this a little. And then I'm gonna get thesis Mudge one here and kind of moving around. So it's messed up like that. It doesn't look like our original. Too much click. OK, so it mixes it up. It's not exactly the same as the bottom set that layer to linear Dodge. And here you can mess around the opacity. Depending on how much you want it to be seen. I'm gonna go down to about 10%. So it's a very subtle background effect, and there's are set up. Now let's move on to the text. 6. Photoshop Text: so above everything. I'm gonna create a new layer, get my black and white and make white selected Get my text tool, and I'm gonna make sure white is the color of my text. And I'm just gonna go ahead and click in the middle ish and take my text which I made mine save click tonic And the fun I'm using is inter extra bold in a press command T and increase the size of this to kind of fill out from the to the size of the smaller rectangle . And if you have the move tool, you can move this around to get it centered. Boom! I'm gonna move my down a little bit. There we go. Now, I added some lines on the right side of this text, so I'm gonna get a layer mask click down here and I have a brush for this. So I'm gonna get my brush, get black and get some lines. Where is this? Here it is. And I'm going to decrease the size. So it's about the height of my text. So about there, and I'm gonna start from the left, click, hold, shift and drag over. And that's just a fast, wayto make lines. If you don't have a brush like this, it's really easy to make. Obviously. Just make a bunch of rectangles. I had a text at the top and bottom, So I'm gonna go ahead and do that. I'm gonna duplicate the text here. Right click, delete, layer mask, press command T holding All decrease the size it to move, tool and bring it to the top. Maybe make it a little smaller. Called this poster by Quincy duplicate that bring it down and some other texts. And I'm gonna make that a little bit smaller. You could add more text, maybe even change around the location of it. But I prefer this now. Let's move on to the border and final touches. 7. Border & Final Touches: So now for the border, I'm gonna go toothy rectangle, recreated, duplicated and bring it all the way to the top. I'm gonna set the opacity to 100 the fill all the way to zero in a double. Click on it, uncheck, radiant and check stroke on stroke. I'm gonna go with an inside stroke And nine should actually be a good size, maybe a little thicker. I kind of like 18. And we're gonna make that white Chris community then and then hold all and just increase the size of it. I might have to hold shift as well and had enter where you have it at a good spot. Now I'm gonna go ahead and select everything down to the color Fill and comedian Geeta group it. I'm just gonna call it poster or whatever and then press comedian Jay to duplicate it and then community e to merge it. I'm also gonna go over to the cropping tool here, Click that and then press enter twice. So now this is all cropped to fit. I'm gonna duplicate this and go to filter distort wave and I'm gonna increase the wavelength pretty high to about 333. And then the amplitude is at about 35 a men of tenement of five click OK, and then click a layer mask and press command I to inverse it, which will make it black and will make this basically invisible. What we want to do is get the brush tool and get a hard brush and get white. Now, this is a pretty small one, like 300 size brush. Um, so I'm gonna click here, hold shift and go across, go across the top and, I don't know, go across the bottom left here. Um, you'll notice the border looks a little weird, so we could actually, um, move the border up above this, so we'd have to actually