Create a realistic car chase animation in Blender | Pascal Ferrère | Skillshare

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Create a realistic car chase animation in Blender

teacher avatar Pascal Ferrère, Creator of Short & Petit

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.



    • 2.

      Good to know


    • 3.



    • 4.

      Creating an environment


    • 5.

      Adding a vehicle


    • 6.

      Rigging a vehicle


    • 7.

      Camera positioning


    • 8.

      Motion blur


    • 9.



    • 10.



    • 11.

      Compositing with Blender


    • 12.

      Exercice - Still image render


    • 13.

      Introduction to animation


    • 14.

      Animation settings


    • 15.

      Using references


    • 16.

      Planning the animation


    • 17.

      Preparing the files


    • 18.

      Animation previz


    • 19.

      Full size enviroment


    • 20.

      Animating a vehicle


    • 21.

      Camera work


    • 22.

      Rendering the previz


    • 23.

      Exercise 2


    • 24.

      Lighting the scene


    • 25.

      Adding visual effects


    • 26.

      Final render with a Render Farm


    • 27.

      Sound Design


    • 28.

      Compositing with Davinci Resolve


    • 29.

      Animation cost


    • 30.

      Exercise 3


    • 31.



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About This Class

Do you love movies, film-making, visual effects, cars and dynamic action scenes? If the answer is yes, then you found the right course. Join me and I will teach you how you can create a realistic car chase animation using Blender.

During this class, I will walk you through the entire process. Together we are going to see all the steps that are required in order to create an intense car chase in Blender.

I will give you real examples and exercise files for each step of the process. I will show you how I created my own animation and how you can make your own.

Here are some of main topics that we are going to cover:

  • How to plan the project in order to turn an idea into reality
  • How to prepare the files and resources
  • How to build a realistic city environment 
  • How to create the feeling of speed
  • How to animate a vehicle
  • Special visual effects with EmberGen
  • The settings for rendering with a render farm
  • Compositing with Blender and Davinci Resolve 
  • How to create immersive sound design

By taking this course you are going to learn the fundamentals of action film-making and how to set up a complex 3D scene. These skills are essential if you want to create realistic renders for advertisement or movies as a professional or as an amateur. 

This class is mostly made for intermediate levels with knowledge in animation and 3D. During the course I’m going to use Blender, Davinci Resolve and EmberGen in order to complete the project ; you need to have Blender installed if you want to complete the exercises but it is not mandatory to own Davinci Resolve or EmberGen. 

Are you ready?! Let’s get started!

Meet Your Teacher

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Pascal Ferrère

Creator of Short & Petit


Hi there,

My name is Pascal and I'm the creator of Short & Petit. I'm a 3D Generalist from France and I'm passionate about filmmaking and Blender.

My latest project is called Tikka. A short animated film that I created on my own using Blender. You can check it out on YouTube.

See full profile

Level: Intermediate

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1. Introduction: Hi everyone. Welcome to this class where I'll teach you how to create an animated car chase using Blender. If you want to know how to create action scenes for filming for an ad for a client of yours, or just for fun, for personal projects, then you are the right place. My name is Pascal, and I'm the founder of short empathy and the creator of the short film teacup. I'm completely passionate about 3D animated films. And I've been using Blender as my main software for many years. In this course, I'll teach you the fundamentals in order to create a complex actions in, in 3D. It's very important to understand the fundamentals. If you want to create dynamic and realistic action scenes. After the course, you should be able to create your own animated car chase. This course is mainly for people who have a real passion for animation and have an intermediate level with Blender. We're going to start very simple with a basic image render. And we're going to increase the complexity step-by-step in order to finish with an animation. During the course, I will mainly use Blender, but also Da Vinci resolve. And I'll show you how to plan the projects, prepare the files, create an environment, give the effect of spin as an armature and animator vehicle. Add special effects using M virgin, set up the files for the final render, do the editing and the compositing with both blender and Da Vinci Resolve. And finally, improve the final render with sound and music. For each step of the course, you're going to have exercises so you can practice and learn at the same time. The goal for you at the end of the course is to share your final render, an image or as an animation for those of you who can do it. I'm really looking forward to it. See you soon. 2. Good to know: The video that you're about to see is the result of a few weeks of work. During this lesson, I'm going to guide you so you can understand how I created this animation. See you in a bit. I hope you enjoyed the video. You probably guessed it, but creating that kind of animation is a lot of work. It requires some commitments and it has a cost. You should not expect to reproduce the exact same animation that I created. The goal here is to teach you the concepts and the fundamentals. So you can create something similar depending on the performance of your computer and a time that you have available in order to work on this project. You may not be able to create a complete animation at the end of this course. That's perfectly fine. If you can render one final image that is perfectly polished, that's already a good achievement. I also want to make it clear that this is a course, another video tutorial. I'm not going to tell you where to click and what button to press in the software all the time. If so, the course would last 100 h, and that's not the goal. I'm going to use many plugins, software, materials, and pre-made models in order to speed up the creative process, could eventually create everything from scratch. But that means that I would have to spend an insane amount of time on this project. And that wouldn't be very smart. When you work on big and ambitious projects, you have to use external resources. Some are free and some others you have to pay for it. It's totally up to you to decide if you're willing to pay for these resources. Are not that being said, you shouldn't worry about this. In terms of software, plugins and resources, there are always free options and I will make sure to tell you about those during the course. The most important thing for you is to do what you can with what you have. 3. Resources: When we start learning animation in 3D, we tend to think that we have to create absolutely everything by ourselves. If you decided to work on a project that is absolutely unique in terms of artistic direction, then yes, you should probably create everything by yourself. However, it's not always necessary and even big studios use external resources and premade assets for their projects. For our projects, the artistic direction is not unique. It's a simple animation of a car in a city environments. In our k is it makes more sense to just use external resources, plugins, materials and other assets from the Internet, rather than creating everything by ourselves. Of course, if you're really wants to feel free to create everything from scratch. But that's definitely going to take you a lot of time for all these reasons. And mainly in order to save time, I decided to use external resources in pre-made assets for my projects. For the vehicles, I went with a plugin called transportation probe. This plugin is truly amazing because it offers a large choice of vehicles of great quality. And they are fully rigged. If you want three alternatives, I'd recommend you to look for vehicles on websites like turbo squid, Sketchfab or CD trader. And to activate the filter three models. In order to create a realistic city, I used urban maniac, pero, real city and vegetation probe. These three plugins are very useful as the lead to drag-and-drop assets directly in your sin very quickly. In the next lesson, I'm going to show you how to create a city environment without thing for the plug-ins, for the textures and for the HDRI images, I use the website polygon. They have a lot of high-quality resources, but for free options with similar quality, I recommend you to use gum roads probably haven't, and in order to create the smoke visual effects when the car is drifting, I used a special tool called androgen. This software is specialized in real-time fluid simulation. If you're not interested in paying for the software, you can simply use the free trial learn. Of course, blender is also capable of creating smoke simulations, but this is not going to be part of this course. Concerning the editing and the compositing. I use DaVinci Resolve Studio. This software is a reference just like a Adobe Premier Pro or Final Cut Pro. A free version of this software is available on the website of Blackmagic design, but it's unlimited version compared to the studio version. Another option is to use Blender as it comes with editing and compositing functionalities. For the rendering, I decided to go with an external provider called renders traits. This is also what we call a render farm, and it lets you do the final rendering in a few hours and even sometimes in just a few minutes. The cheapest and easy way alternative would be to do the rendering with your own computer. But you really need to have a powerful computer. And even so, it will probably take a few days for an animation of a few seconds for the music and all the sound effects, I use the story blocks and the video game folds that arise in five. I know it may seem a bit weird, but I'm going to explain all that. Indicated listen when it comes to music, it's always complicated because of the copyrights. But for the sound effects, you can find some free fires of good-quality on As a final advice when it comes to external resources and assets that you found on the Internet. No matter if you paid for it or if it's free. Be extra careful with the licenses and the copyrights. 4. Creating an environment: Most of the time when it's about car animations, we have two different types of environments. The first one is natural environments with landscapes, and they are very good if you want to give a feeling of freedom. However, the filling of speed is not going to be very strong because of the distance between the vehicle and the elements in the background. Most TV commercials for cars used that kind of environment when they want to accentuate the feeling of freedom and space. For this project, we are going to work with city environments. With that kind of environment speed effect is better because of the proximity between the vehicle and all the elements in the background. It really helps if you want to create something dynamic. In most films, car chases are done in a CG environment, and it's also true for TV commercials for sports cars. I recommend you to start with a new empty file. The easiest way to build a city very quickly is to use plug-ins like urban maniac or real city. This gives you the possibility to work really fast to add a lot of assets in the file, and to simply work on the placement of these assets. If you're not interested in buying plugins, you can also use a free plug-in called Blender GIS in order to generate the streets of a city in just a few clicks, I highly recommend you to pick a city which is flats. If your city is full of hills, is going to be very difficult to place the buildings and all the assets because you will have to take the angles into consideration all the time. Start Blender, GIS and web geo data, peak base map, google map, and look for a city by pressing G, zoom into the map until you find a spot that you like. Then press E in order to extract the area. Once you've done this, return to the menu of the plugin and under the web geo data, pig get OSM with the option buildings and separate objects. Now, it's just a matter of working on the buildings and adding textures. I recommend you to project textures directly on the geometry. You can do this by using the free plugin textures created by Julius zealots and available on gum road. You will find all the links to download textures and the models in the link in the resources section of this lesson. Then you need to add the road with a simple plain and stretch it on the X or the Y axis. Don't forget to add a good-quality texture for the roads. And some marketing lines. Don't forget the sidewalk as it really helps to create the transition between the roads and the buildings. Of course, for more realism, I really invite you to add more and more assets in order to give life to the streets. I recommend you to download and open the blender file attached to this lesson. It should help you to understand how I created my environments. You can even reuse it if you want to. But I highly recommend you to create your own environments. 5. Adding a vehicle: The choice of the vehicle is really important because this isn't going to be the main character of your animation. And the vehicle you pick needs to be coherent with the story you want to tell. In my case, I use the AMG GT from Mercedes, which is a very sporty and aggressive vehicle and it fits perfectly with the car chase. It's your work and your animation. So feel free to choose the vehicle you wants. It can be an old vintage car, a brand new Ferrari, or any random car. Just pick something based on your animation and the story that you want to tell. In other simplify things, I highly recommend you to modify the windshield and the windows of the vehicle. Just removed the transparency and make them full black. By doing this is going to be a bit less realistic, but at least we won't see the inside of the vehicle, which means that you won't need to have a character inside the vehicle. Another very important element of the car is the color. It has a really important for the story. Think about it. What if James Bond score was orange or pink? What if the bank mobile was white or blue? It would really not fit with the artistic direction of the movie and it would look weird. So be careful when you pick the color and make sure it makes sense with your story. For my animation, I use the plugin called transportation Pro, and I imported in my vehicle with the highest quality settings in the new file. I then played around with the colors before I found the right one, which was great. If you're not willing to pay for plug-in or for 3D model on a specialized job site, then you can use the vehicle that I created. It's totally free and you will find it in the zip file attached to this lesson. Just important vehicle in your file by using the feature link or happens. You can also go on specialized websites like CD trader, Sketchfab or turbo squid and download the free vehicles there. You will find all the links attached in the zip file. In this lesson. 6. Rigging a vehicle: If your vehicle is coming from a plugin like transportation pro, then you just have to activate the armature and new vehicle will be ready for animation immediately. If you use a different technique, then you will have to create the armature so the vehicle can move. This is what we call the rigging. You can create a normal chef from scratch if you really want to. But in this course, I'm not going to teach you the fundamentals of rigging. In order to work faster. I'm going to show you a plugin called rigor car. It comes by default with Blender, and it's completely free. With this plugin, you can very easily generate an armature for your vehicle. Before starting, just make sure you have the latest version of Blender and that the plugin is installed and up-to-date. The first step before you start using the plugin is to group all the 3D objects that are being used for your vehicle. And two probably name them. That way. The plugin will be able to detect each elements in order to link them to the armature. To do so, I highly recommend you to download and open the exercise file attached to this lesson, use it as a reference, but I will also recommend you to read the documentation of the rigor called plugin. Once you are done with the naming and grouping, open the armature menu and select car, place all the bones so the perfectly fits with the position of each element in new vehicle. Open the rigger course section and click on the button, Generate. If you follow it every step of the process and how much I should show up on your vehicle and you should be ready for animation. Don't forget to test the armature and check that everything works perfectly before saving your work in a dedicated file. 7. Camera positioning: Now that we have the environment and the vehicles, it's time to place the camera. It may sound very simple, but in reality it's a very important choice because it's going to affect the final render. I recommend you to choose a camera angle that is quite close to the ground. And with a low angle, the closer the camera is compared to the ground, the more effective the speed effect is going to be. The other benefit is that you won't need that many assets in your background because there will be less visible or not visible at all. If you're not a big fan of low angles, then you can just use something more conventional, like at chest height angle. For the lens, I recommend you not to use long focal lenses. Most of the time, lenses 18-55 mm will give you the best results because they let you see some parts of the car or even the entire car plus the background. Now, of course, it's totally up to you to decide based on your creative choices and what you want to tell. For the placement of the camera in your sin. If you take a look at commercials for cars, no matter if it's on TV or in magazines, you will notice that the camera is pretty much always positioned the same way. It in front of the vehicle and slightly on the left or on the right. And there's a reason for it. This angle lets you see the entire shape of the vehicle in a three-quarter view while showing the environment around it. Basically, it's the best possible camera angle. The last element that you should not forget with the camera is the depth of field. Activate it and set the folk use on the vehicle, changed the value in order to add blur on the background. Be careful not to overuse it. The effect has to look natural. I invite you to play around with the file which is attached to this lesson. You will find a setup with multiple cameras, all placed with different angles. So you can see the difference in terms of render. 8. Motion blur: At this point, you probably noticed that something is missing and you're right, the speed effect is missing. It feels like the vehicle is stuck on the ground and not moving at all. But that's not the kind of effect that we want to give. Actually, it's quite the opposite. We need to bring some dynamism and we need to simulate these peer effects on the vehicle and on the road. In order to do this, we are going to add motion blur. So what is motion blur exactly? It's simply a blur effects that shows up on an image when an object is moving during the time of exposure. The longer the exposure time is, and the more motion blur you're going to have. The shoulder the exposure time is, and the crisper image is going to be. When you render an image with a computer, you don't have this issue of exposure time that you have with normal cameras. So technically, motion blur does not exist in 3D. However, it's very important to artificially create motion blur if you want your images to feel natural and realistic. In Blender, there are two ways of adding motion blur. The first technique is to activate motion blur directly from the camera. You can even play with the settings of the motion blur in order to make it look the way you want. Usually, the default settings will give you pretty good results. The benefit of using this technique is that the motion blur is going to be very realistic and of good quality. The drawback is that it's going to be part of your image and you won't be able to change it afterwards, which means less flexibility. The second technique is to activate motion blur as a pass by using the vector paths. If you start the render, you should notice that nothing happens and there is no motion blur. It's perfectly normal. Motion Blur effect has to be added in compositing. This technique is very useful and gives you a lot of flexibility because you can add with great precision the motion blur after the render is done. The drawback is that the quality of the motion blur is not going to be as good as if you added directly in the camera. I'll tell you more about this technique later on in the lesson about compositing. But now, in order to create motion blur, we need to make things move. Here. We're not supposed to talk about animation, so we're going to cheat a little bit and we're going to simply work on the movement of the vehicle on the roads. The goal is to add motion blur on the wheels of the car, on the roads and on the background. To do so, we're simply going to use the armature of the vehicle and animate its position so it moves forward in a very short amount of time. It makes sure that the cameras are attached to the armature of the vehicle. That way the car itself is never going to be blurry. Once you are done, just start a render. And now you should see some motion there. I invite you to download the zip file attached to this lesson, if you'd like to see the difference between motion blur and then directly with the camera. And motion blur created later in compositing. 9. Lighting: Good lighting is very important if you want to bring your creation to life, the lighting should also be used to tell the story. You can totally add lights into your file manually until you get something that you like. But this processing is going to be very long, very tedious. And at the end, the result may not be as good as you expected. The best option when you want to create a realistic lighting in an environment is to use HDRI images is tends for high dynamic range image. This file format is really handy because it contains information in terms of lights and colors. In Blender. If you want to probably lightened environment, you just need to import an HDRI image and use it as your main source of light in order to find good-quality HDRI, you have the choice. There are many websites where you can find them. Most of the time you will have to pay for it, but you can also find some really good HGRI on the website. Probably haven't. Once you've found an HDRI that you like, don't load it. Then opened Blender and in the shading section, go to the world setting. Now you simply have to add an environment texture and connect it to the background. Note, don't forget to add the mapping nodes and the texture coordinates. Now we just have to bring the HGRI that you downloaded earlier. And here you go. It just works. Most of the time using an HDRI file alone is not going to be enough in order to get probably lining. You always have to add additional lights manually in order to bring all the other elements to live in your projects. I highly recommend you to add a sun in order to bring the shadows to life, but also to add two or three additional lines in order to make the vehicle stand out from the background. Of course, it's totally up to you to decide how you want to work on the lighting and what kind of story you would like to tell. Your lighting can be during nighttime or maybe during sunsets or doing uranium and gloomy afternoon. There are a few plugins which are specialized in creating lighting. I'm thinking about pure sky Pro, which is really handy and gives you really good results. But this is not a free plugin. I invite you to download the zip file, open it and take a look at it. There is a lighting setup that I created and you can play with it as much as he wants. 10. Rendering: Now it's time to work on the final render of your image. The first thing to consider is the choice of the render engine. By default, with Blender, you can choose between EV and cycles. The benefit of working with the v is the speed because this render engine works in real time, the drawback is the quality of rendering which is not going to be perfect. And it's specifically visible for the quality of the shadows and the lights. On the other hand, cycles is a render engine that works with ray tracing. This technology gives you better results in terms of realism and overall quality. The drawback is the time of rendering. Depending on the complexity of your projects and the performance of your computer, the render time can be quite long. However, for this project, I highly recommend you to use cycles if you want to get something realistic. Once you've selected your render engine, it's time to activate the passes is totally up to you to decide the passes to activate or not based on what you need. Because you will then use these passes to work on the compositing. E.g. if you want to add motion blur, you need to activate the vector paths. You may be tempted to activate all the passes, but if you do so, then the render time is going to be quite long and your image file is going to be very heavy. There are a lot of settings when it comes to rendering. So I'm not going to explain each setting one-by-one because it would take way too long. Nevertheless, if you want to drastically reduce the render time, I highly recommend you to reduce the amount of samples and to activate denoising, which is going to remove all the noise artefacts in your image. Finally, to save your image with the best possible quality while keeping the information of the passes. I recommend you to use the Open edX are multi-layer file formats. In the settings you can activate RGBA if you have a transparent background. And the color depth of 16 bits is plenty enough with the settings float health. No need to change the encoding. You can just keep zip lossless. That's it. Now you can start the render and save your image. 11. Compositing with Blender: Now that you have your rendered image, you could think that the job is over. In reality, we are missing one important step of the process which is compositing. Thanks to compositing, we are going to be able to improve the overall quality of the image. This is one of the big benefit of working in 3D. You can decompose an image and change it later without degrading your work. In order to do some compositing in Blender, we're going to use the passes that you activate in previously before starting the render. I'm not going to explain all the details but compositing because this is not the goal of this course. However, I'm going to show you some essential elements in order to improve the quality of your render. If previously you didn't add the motion blur with the camera, you can do it now with the compositing. To do so, you need to activate the vector blur nodes and connect the depth and vector information from your rendered image. The same applies to the depth fulfilled if you didn't do it within the camera with the folk use node, you simply have to connect the depth information, also called Xin. And don't forget to normalize it. One very useful functionality is called crypto mats or crypto mates. I don't know how you pronounce it. It works as a mask and it lets you modify your work very precisely. E.g. you can isolate the paints of the vehicle to change the color. It's really powerful. It may seem a bit weird, but if you want to create a realistic image, it's very important to add imperfections. Rendering from a 3D software will give you something perfect. The problem is that in the real-world, cameras will never give you a perfect image. So if you want more realism, you'll have to add imperfections back into your Render. Lens distortion is something that we can add by using the functionality called lens distortion. Don't forget to check fit. So you don't end up with black borders and only use very small values. Most of time, distortion of zero.01 or zero, that's 02, will give you pretty good results. Light imperfections are also very important with the glare node. You can simulate light reflections back into the lens. Be careful not to overuse it, or it's going to look quite weird. Unfortunately, by default, Blender does not have a functionality and to create a film grain, however, we can add this effect by cheating a little bit and by adding a texture than generating some noise. And then combining this texture back onto the image. It's up to you to play with the settings. Don't make the grain to visible, but just make sure it adds a little bit of texture to the image. Just like with the film grain blender does not have a functionality to add a vignette effects. However, you can do this pretty easily by adding an ellipse mask, resize it so it fits within your image. Add some blur and combine it with your image underneath. Don't forget to reduce the value. So the vignette effect does not become too visible. It has to be very subtle. Compositing is a very complex topic. And you can really push the modifications really far in order to change you image the way you want. In this lesson, I only showed you a few basic elements of compositing because the goal is not to teach you compositing. Also, keep in mind that blender is not necessarily the best software when it comes to composite thing, but at least it does the job. Now I invite you to download the zip file attached to the lesson and go into the compositing section so you can see the results before and after. 12. Exercice - Still image render: Here we go. Now it's time to create, I showed you all the steps in order to create an environment, to add a vehicle, the cameras, how to work on the lighting, the different settings in order to do the rendering, and how to modify your image with the compositing. Now it's your turn to be creative and to create your own file. Here are a few rules for this exercise. Create a city environments by using plugins or manually. Use one or multiple vehicles. Work on the lining to give an atmosphere and to tell a story. Use motion blur in order to accentuate the effect of spin. Improve the overall quality of your image thanks to compositing by adding film grain, lens distortion and a vignette effects. For those of you who are not able to do the rendering by themselves, you will find in the zip file attached to this course are rendered image in the EXL format. Just unload it and use it for the exercise. If you'd like to practice, don't forget to share your work and leave a comment so I can take a look at it. I can't wait to see your creations. 13. Introduction to animation: You may have noticed, but my explanations were quite fast during the previous lessons. It was intentional because now we're going to start the biggest part of the project, which is to turn our work into an animation. If you didn't manage to do the rendering of a still image because your computer is not powerful enough or because you feel like you're not comfortable enough with Blender yet, then I'm recommend you to wait a little bit before watching the next lessons. Take the time to go back to the previous lessons and watch it again. If you need to. Then try again to render a still image until you get a result that you're happy with. It's very important to do this because animation is nothing else than the rendering. A lot of fixed in majors and placing them one after another. But with an extra layer of complexity. I'd also like to remind you that creating an animation is a lot of work and it has a cost. Of course, if you do not want to pay for some services, It's fine. I will show you some free alternatives. I'll talk in more detail about the total cost of my animation in a dedicated lesson at the end of the course. 14. Animation settings: Before we start the animation, we need to define the settings of the project. It's a simple list of questions that we must answer before we start working in Blender. Personally, I recommend using the usual HD format of 1920 by 1080. The higher the final resolution will be like for k, e.g. and the higher-quality the textures and models must be. The file will also be bigger and more difficult to edit during the compositing. A frame rate of 24 images per second will work just fine. However, for my animation, I decided to go for 30 image per second in order to get a more fluid image and a more dynamic render. My animation is only 3 s long, and it took me a few weeks of work. If you want to create an animation for your final exercise, don't do more than 10 s, and I highly recommend doing an animation of 5 s. Only. You can choose to create a fictional town or generate the streets of a real city by using the plugin blender GIS. But you should really think about the topology of your city. It's way easier to create an animation in a city where the streets are flat. The more cars you add to your animation and the more complex your project is going to be, the easiest ways to use only one vehicle. But in our case, the goal is to create a car chase. So if you can, I suggest you add a second vehicle for the exercise. You don't need to add a police car like I did. Let your creativity speak for itself. You design. It might sound silly, but the time and the weather can have a real impact on the complexity of your projects. If the animation occurs during the night, in order to be realistic, you will have to spend a lot of time on the lighting of the textures for the buildings. Same for the weather. If it's raining or snowing, you will have to create particles that can interact with the roads and the vehicle itself. For more realism. This goes without saying, but it's not simple at all. And it takes a long time to make that kind of effects. 15. Using references: For my animation, I opted for a realistic style, but you don't have to do the same. You can create something more artsy, abstract or cartoon style. If you decide to go in that direction, you obviously will have to adapt your models and textures. Before I started my project, I did a lot of research. I watched action movies, car advertisements, and a lot of Cauchy's videos online. I strongly recommend you to do the same and pay attention to the motion of the car's, the camera angles and the camera placements. After watching a snippet of the animation loops, I wanted to recreate a more cartoon style animation. Later, I watched a lot of junk bonds films and I reconsidered and went for the more realistic look. Shut out due to the movie row now, which has an insane Cauchy's in the streets of Paris. Using references is very important to find inspiration and have a realistic results. For the introduction of my animation, I got inspired by the James Bond movie Quantum of Solace, with many close-up shots of the vehicle. For the drift phase, I got inspired by certain scenes of the movie baby Driver. And to conclude, when the vehicle escapes by passing in front of the tramway. I got the inspiration from the conscious of the movie Logan. 16. Planning the animation: For the 5 s that you will create, the audience should understand what is happening right away. For my animation, we understand after a few seconds that the vehicle is illegal and is being chased by the police. Afterwards, we see the vehicle taking a risky moves when he avoids the tramway. The final scene concludes with the vehicle dodging the police car in 5 s. We won't have time to explain all of that, but we should be able to understand what is happening. Before launching head on into the animation. You must plan the action and the path that your vehicle will take. You can simply do it on paper or directly with Blender. In my case, I use the grease pencil function in Blender to plan the trajectory the vehicle was going to take. This is also when you need to think about the placement of the cameras. Be careful to respect to 180 degree rule. If you don't know what it is, it's a film making rule where it's best not to make angle changes of more than 180 degrees related to the item being filmed. Of course, this rule is very important so you don't create confusion in the action and 40 audience. As you can see, I created a district of Paris using Blender GIS. I wanted a big enough space that leads to an avenue with a roundabout so I could add tramway and do the drifts in. The id is that the vehicle starts in a small streets, then briskly turns continuous his course, swerving between cars until the big avenue with the roundabouts. Once it arrives in this area, the idea is to create a moment of tension where the audience doesn't know if there will be an accidents or if the car will be able to pass before the trunk way. And finally, to conclude, the vehicle manages to pass and continues its way in a large pan pediculus treats for the exercise with the five-second animation, you cannot create something so complex. We will therefore simply create a long straight streets without terms. For the introduction, we will follow the same model that I used with two close-up shots on specific elements of the vehicle. The first one on the hoods and the second one on the wheel, then the vehicle will enter the camera as view while waving through traffic with a second vehicle in-person. Finally, to end the video, the vehicle will accelerate out of the cameras view with the second vehicle behind it. 17. Preparing the files: Four or 5 s animation, the preparation of the files will be pretty quick, but it's still very important to address it. The first thing to do is to create a folder for your project. In this main folder, create sub-folders in order to stay well organized and keep absolutely all the files that you will use for the projects. 3d models in majors, textures, materials or anything else. Keep everything in this folder. It may seem trivial, but in reality, it's very important, especially if you plan to use a render farm to do the final rendering. I'll talk about that later in more detail in the rendering lesson. Then separate the files that you will use. There is no need to put everything in a single file. I strongly recommend that you opt for a structure where each element is saved in a separate file. E.g. keep each vehicle in its own file. Same for the buildings and sensory elements. Finally, the last step is to optimize the number of visible elements. When you create a large environments such as a city here, you must think about the division of the map. There is no point in having a gigantic file full of elements that won't be visible on camera, e.g. for my animation, I divided my city into four different zones. I then use the link function and only imported the areas that were needed in my animation findings, depending on what is visible or not to the camera at the time. For our 5 s animation, we will create a main folder. Then several sub-folders inside pre contains all the elements you need before starting the project. Video references and photos. E.g. M. Contains all the sins and all the animation finance assets contains all the materials and textures that you're going to use. Perhaps contains all the 3D models which will be used in the different scenes. Render contains all the final images of the final render in EXL format. It's very important to keep all your files in this main folder, especially if you decide to use a render farm later on. If that's the case, you will need to create a package file. And it's very common that blender fails to create the links and collect all the files if they are scattered all over your computer. I'll show you how to create a package file in the rendering lesson. 18. Animation previz: Previewing, also called previous, consists of doing very fast pre-rendered in order to detect and refine the animation before embarking on the final rendering. This is what the previous of my project looks like. As you can see within animation preview, you never do well on the visual details. The goal of a previous is not to be pretty, It's to prepare the animation phase before getting into the technical details regarding my projects, I had to do dozens of previous before getting a satisfying results in Blender. The previous is done with the rendering engine called Workbench. From this lesson, the goal for you will be to create a 5 s previous FOR YOU animation. 19. Full size enviroment: Concerning the creation of the environments, I want to expand too much because it's a subject that we have already approached in a previous lesson. Here, the principle remains the same. The only difference is that your environment must be bigger since the vehicle won't have a fixed position, is going to move for 5 s. So it needs to have something visible at all times in the background. Creating a realistic city takes a lot of time since you will have to add a lot of elements and details in order to give the illusion of a living city. This is one of the reason why I previously explained to you the importance of using plugins and preconceived elements among the things that are essential to create a realistic city, it is necessary to use traffic signs, floor marking, urban lighting, such as streetlights, vegetation, street furniture such as trash cans in public benches. Another big thing that really brings realism in life is to add characters and crowds to it. Unfortunately, in this course, we will not address this subject. Generating a crowd of 3D characters is something very complicated. It takes lot of time and it would require a whole lesson on the subject. I highly recommend to reuse the city that you already created in the first exercise. You just have to enlarge it in order to have enough backgrounds for the 5 s of animation. You can also create a new city if you wish. Personally for our exercise, I will generate a street in New York, in the middle of Manhattan. I will once again use Blender GIS. And if you no longer know how the plug-in works, I invite you to watch the lesson on creating an environment. Again, save your environments in a separate file in the prompts folder with the name E and V dot blend. Of course, I won't create a detailed environments. You will have to do it and spend time on it. For licensing and copyright reasons. I'm also not allowed to give you the models that I used in my animation. So you'll have to either use plugins, create your own models, or refine it on Internet. 20. Animating a vehicle: Technically, animating a vehicle is not the most complicated. It can only go in two directions, forwards and backwards. And it's only the rotation of the fraud wills that will determinate if the vehicle is turning on nuts. Obviously, there are more subtleties to consider, but it's much easier than animating a character in Blender. The best solution to animate a vehicle is to draw a curve with a starting point and an ending points. And make sure that the vehicle armature is linked to the curve. To then animate the progression of the vehicle on this curve. By doing this, you will have already done most of the animation. And if you have done the rigging correctly, the wills should even rotate automatically depending on the position of the vehicle on the curve. That said, that's not enough. You also have to think about adding movement to the body work in order to give the illusion of the vehicles awaits, especially when it turns, accelerates in breaks. You can also add a slide animation on the suspension if the texture of your road has imperfections, e.g. one last thing to think about is adding traffic to the city. Obviously, it requires a little more work and also more resources for the rendering. But it's something quite important, especially if you want to accentuate the speed effect and give more realism. Okay, it's time to create your animation file. Remember to check that the frame rate is consistent with what you have decided. In my case, it was 30 frames per second. Then modify the total amount of frames at 30 frames per second to obtain 5 s of animation, you will need 150 frames. Import the environment you created earlier, and the vehicles you want to use for your animation using the link function in the vehicle has an armature, then you must activate the armature so it can be animated. And you have to do this by going into objects, relations and make library overrides. You should now be able to select each part of the vehicle and animate them independently. The first step is to draw a curve, and this curve that will determinate the path your vehicle will take. Then add the follow path constraints on the road bone at the curve and change the axis so that the vehicle follows the curve perfectly. If you want to add traffic, you can repeat this step for each additional vehicle. For the animation to be interesting and dynamic, I advise you to modify the curve in order to make the vehicle slalom into traffic. You can also consider adding movement the suspensions, by using the main controller at the top of the vehicle. The goal is to fill the mass transfer when the vehicle turns, accelerates and breaks to help you feel free to use video references. Finally, so that the wheels of the vehicle stick perfectly to the roads. You can use the ground detection feature, which is part of the ring. This way, the vehicle will react to row deformations automatically. Take your time and tweak your animation until you are satisfied with the results. Good luck. 21. Camera work: Camera placement is very important, and there are three types of cameras that are particularly used in car chases. The first one is the fixed camera. It's attached to the frame of the vehicle so that it does not move. It allows you to have a very clear vision of the vehicle. And it's very useful in short scenes to give importance to a specific detail. That said, it should not be abused because it can quickly lose momentum. The second is the car camera, and this is what is mostly used in action films. This is a real camera that is mounted on the front or rear of the vehicle. The vehicle on which the camera is in mountain is never in the field of view, but it's directly involved in the action. And it's very often positioned in front with a rear mounted camera. It allows you to give very impressive speed effects and you really have the feeling of being at the heart of the action lasts is the flying camera, which is more like a camera mounted on a drone. It allows you to follow the action in a very dynamic way. And it's very practical because it allows you to have camera angles that would be very difficult, if not impossible to have otherwise. To create that kind of effect in blender and just attached a camera to a curve and animate the position of the camera on this curve. Finally, an important element that should not be forgotten is the camera vibrations, also called camera shake. Without these effects, the feeling of speed will be sorely lacking in your animation. The choice is yours. You can either add the camera shake directly on the camera in Blender or later during compositing. Personally for my animation, I decided to do it later using DaVinci Resolve Studio. For this exercise, we will only use two camera angles. We will start with a fixed camera that will be attached to the frame of the vehicle and will be aimed directly at the front. We'll simply parent the camera to the vehicle frame using the child of constraints. To add a little dynamism, we will add a very slight zoom effects. These shots must not last more than 1 s. After selecting the camera, go to frame one and press on control, be in the timeline to add the camera. For the second angle, we will use a car camera and it will be positioned in front of the action on the left side. You have to start by creating a curve and link the camera to this curve with the full curve function. Plays the camera close to the ground to accentuate the speed effects. During the first second, the vehicle must enter the camera's field of view and then stabilize. Then for the last second of animation, the vehicle must accelerate and pass our camera in order to exit the field of view. Go to frame 31 in the timeline. And after selecting the second camera, press Control B. Personally, I prefer to add the camera shake during compositing, but here we will have to do it in Blender for it to be visible in the previous. Just select your camera and add a noise function to aids on the x, y, and z rotation axis. Remember to reduce the noise so that the effect remains subtle. That said, for even more simplicity, and to get better results, I recommend using the camera shake if I plugin, which makes it very easy to create camera shake. Once the plugin is installed in the camera tab, you just have to choose the parameters that suit you. 22. Rendering the previz: Now it's time to move on to rendering your preview using workbench. There is no point in using EV or Cycles render engines because the goal here is not to make something good looking. The interests of the previous is to check that everything works perfectly before launching the final rendering. To generate a preview, there are several things to change in the blenders Render Settings. First, make sure the selected render engine is workbench, store eight samples in single-pass with anti aliasing. You can change the lighting as you wish, but the default Studio works just fine. Keep the colors in material. You can add more details with shadows for a little bit more realism and also cavity, but rendering will take longer. So if you feel that your computer is slowing down, just disable these two options, then choose the appropriate resolution. In our case, 1920 by 1080. Make sure the frame rate is at 30 frames per second or whatever. You decided. That the animation time is from one-to-one 50 frames, which is 5 s of animation. Change the location where you want to save your render. Change the rendering format for FFmpeg video with H264 MP4 conic. Remember to disable all the overlays in the viewport. And now all you have to do is to render your previous by pressing Render Animation or Control F2. 23. Exercise 2: If you have followed each step of the course, you should be able to create your own fire second animation in the form of a previous. Take the time to tweak the animation of the vehicle so that you get something realistic. You have to feel the weight of the car on the roads and the effect of speeds if there is no colors, textures, or Motion Blur. Again, the goal here is not to make something beautiful. Once you are done and happy with your work, share it so I can see your creation. Don't hesitate to be creative. I can't wait to see what you'll do. Good luck. 24. Lighting the scene: Now that the previous is done and that you've tweaked the animation and the environment. It's time to get into the details and make the final rendering looks nice and interesting. As for the environment, I will not dwell on lighting because it's a subject that we have already discussed previously. Consider using an HDRI file and combine it with at least a sunlight. If you want even more realism in your lighting, you can also use the same position plug-in. It allows you to combine an HDRI file with a son and to match the light of the two elements so as to obtain shadows consistent with the lighting. You are HDRI files should be in the assets folder. Choose one that matches the mood that you want to give. Once in Blender to use the same position plugin, go to the World tab and select son plus HDR texture. Select Texture environment and your son. Then click sinks and to texture. Place your cursor where the sun is in the image and click on it to synchronize the two. Your son is now realistically placed related to the HDRI file in the two are linked, it's up to you to add as much light as you want in order to get good lighting. Good luck. 25. Adding visual effects: You are absolutely not required to create special effects. That said, I still want to show you how I added the smoke effect when the vehicle drifts in my animation. By default, Blender is quite capable of creating smoke simulations. The problem is that blender is not the best software for that kind of task. This is why I prefer to use another software which is specialized in that kind of simulation. Amgen is a very powerful software and it's specialized in what is called fluid simulations. It's capable of creating fire, smoke, and explosion effects in real time. That said, it's a software that requires a fairly powerful graphics card to run properly. And it's not free. By default, you cannot import a blender file into m pigeon, you must convert your blender animation to FBX format or to Alembic format with the ABC extension. Note that for some reason that I absolutely don't know, my animation didn't work well in FBX format. So I use the Alembic format. There is no need to export all the elements. Animation. It only texts what are called the transmitting elements. In my case, it's the rear wheels of the vehicle. Once my animation was exported in Alembic formats, I imported directly into image1. The proportions between the two software are not treated in the same way. And it's therefore possible that your elements appear very large or on the other hand, very small. Just click on Fit scale to simulation to solve this problem, make sure the simulation area is large enough to hold your effects. The goal is to have a sufficient resolution, but not excessive, so that the rendering can be done in an acceptable time. The higher the resolution, the more difficult it will be for your computer to calculate the final rendering. In my case, I just had to play around with the different settings to get the smoke effect that I wanted. Then I exported the rendering in vdb format. Once the rendering has been exported, just go back to Blender and add a volume with Shift, a volume, import open VDB, and select the file exported with imaging. All that remains is to resize the volume to its original size and texture to it using the principle of volume shader. This is how I created the smoke effect when the vehicle drifts. 26. Final render with a Render Farm: Making the final render is probably the scariest part of a project. Rendering as Tilly majors, never really a problem. If you made a mistake, you can always run the render a second time. It's not that bad. On the other hands, when we have to render an animation, It's totally different. In my case, for my animation and using my computer to render, each frame had an average render time of 3 min with a frame rate of 30 images per second and a total animation duration of 30 s. We get a total of 900 images to generate 900 images with an average of 3 min for each image. And we have a total rendering time of 45 h, or a little less than two days. That means that for two days, my computer is 100 person mobilized and I can't use it to do anything else. The computer cannot be turned off and there must not be a bug or any sort of crash. That's suffice to say that it's very risky. In order to save time, I decided to do the final rendering with a random form. It's simply an external service with servers dedicated to rendering images. Personally, I chose read the streets, but there are many other render forms. Before starting the rendering, you must check all the parameters. In particular, that the number of samples is sufficient, that the number of frame is correct, that the images are in EX, are multi-layer formats that all the passes you need for the compositing are activated. E.g. if you want to add motion blur during compositing, you will need to activate the vector paths. To render with a random form, you must create a zip file containing all the elements used in the projects and transfer this zip file to the render form. The first step is to create a package in Blender, open your animation file, then go to File external data back all into blends and save your new file. The package file will always be way heavier than your original file since it includes all the elements you use. You can now transfer your package file to the render farm. Ran the streets, make things even easier since you can transfer your files directly to their server thanks to a plug-in in Blender. Once the files have been transferred, check that all the render settings on the render farm match those you have chosen in Blender. And if everything is good, you just have to start the rendering. 27. Sound Design: Working on sound effects and music is always something very complicated. If you have the opportunity to work with the professional sound designer, then don't hesitate. But for this project, I decided to do things by myself. Before starting the projects, I looked for specialized tools in order to create the sound of the engine and all the other sounds associated with the vehicle. The best software I found was from Kronos. It's a software that allows you to create a vehicle sounds from audio production software, also called a DOW. Dow. The problem is that it's quite expensive. The full version of quotas costs around €1,000. And I really didn't want to spend that much money on a single project. I also didn't want to spend time learning a new software that I didn't plan on using very often. After several days, I finally had an idea. These days, video games are pretty incredible quality. And after watching several videos on the Internet, I discovered the game folds that arise in five. It's a card game in which you can do pretty much whatever you want. And the icing on the cake is that in this video game, there is the Mercedes AMG GT that I used in my projects. So I just had to play a little bit to get this car and then do the sound recording from the video game. Obviously, using a video game to make the sound of an animation is not necessarily the best. But at least this solution has the merit of working at a very reasonable cost. On your computer. You can use NVDA, shadow play or OBS Studio to record the sound and image. Of course, the quality of the image, it does not matter at all. What matters is the quality of the sound. Once in the game, go to the Settings and turn off all the unnecessary sounds related to the interface, the background music and other. The only sounds you want to retain are dose-related to the vehicles such as the engine, the exits, and the tire noises. Now the goal is to replicate as closely as possible the animation you created while playing. In my case, it took me several tries to get the results. I'm wanting. 28. Compositing with Davinci Resolve: In the previous lesson on compositing, I showed you how to improve your rendering using blender. Again, blender is a great software, but it's not necessarily the best when it comes to compositing. That's why I'm going to show you how to composite and animation, but this time using DaVinci Resolve Studio. Personally, I use the paid version, which is not limited in which offers more possibilities. But you can use the limited version of DaVinci Resolve, which is available for free on the Blackmagic Design and websites. In this lesson, I'll show you some very simple steps to import your EX our files and hence them with various effects and export everything as a video. Davinci Resolve is a very complete and very powerful software. Obviously, I don't have time to show you in detail how the software works for that, it would take a complete lesson on compositing. So I'll just show you the basics and I won't go into details. The first step is to define the project parameters. In our case, the video must be in 1920 by 1080 with a frame rate of 30 m/s. Then we must import our rendering and placed all the image is seen by sin. To do this, I will create a fusion Composition and add it to the timeline. I can now go to the Fusion tab and add my images with a load of nodes. Just select the first image in the list and press Open. Once the eggs are files are infusion, I can connect them directly to the media outlets. By doing this, the images appear as very strange, but simply add the node senior analog and modify the parameters in Lynne too long. So that way the image appears correctly. The big advantage of this feature is that now I can set the camera type according to my preferences. To refine the quality of the image, I can go to the color section and I can add several things. First, I will modify the calorimetric space in order to simulate a Blackmagic camera. I will then apply a lute. For the rest, I will simply add effects to make the rendering more realistic. The first effect is a slight lens distortion, then a diffraction, reflection, film grain, and a slight color correction. Finally, I add the camera shake. Since I didn't do it directly in Blender. I could totally pushed the compositing much further, but that's not the objective of this course. And with this very few simple effects, you can already achieve a very good results. 29. Animation cost: At the beginning of this course, I specified that making an animation has a certain cost. Obviously, there are always alternatives to save costs, but there are some things you can't escape if you decide to make an animation similar to mine. Here is the list of all the costs related to my project. For the plugins, I used transportation pro $60, vegetation pro, $119, real city, $20, urban maniac PRO, $55. And that's for a total cost of plug-ins of $254. For the materials and textures, I use the website polygon for a total of $20, gum road for a total of $30. And that's a total cost of $50. For the sound and music. I use the video game Forza Horizon, $562, story, $67, which gives us a total of $129. And finally, for the rendering, it was done with render streets for a total cost of $546 in all, the total cost of my animation is $979. It's quite a lot of money and it's one of the reasons why in this course, I don't ask you to create the same animation as me. The goal is to make you understand that if you decide to get into animation, do not forget to take into account all the costs that are linked to the creation of an animation. If you do it professionally, you obviously have to think about this for the invoicing of your customers. 30. Exercise 3: If you've made it this far, you may be thinking that it's still like to give it a try and finish this course with a quality final render for your animation. Of course it's totally optional. Maybe you're not able to do it for financial reasons or even technical reasons with a computer that is not powerful enough. Anyway, for those of you who want to try this, I highly recommend using your computer if you want to save costs and not use a render farm. Another trick to reduce rendering time is using EV rather than cycles. Rendering quality will be a bit lower, but that lists, it will go faster. If you still want to use cycles. You can reduce the resolution by two and also drastically reduced the number of samples. With 96 samples and denoising activated. You should get something pretty decent. Don't forget to share your animation. I can't wait to see this. Good luck. 31. Conclusion: And here it is. Congrats. Thanks a lot for following me until the end. I really hope that you liked the course and that you learned something. I do not know if we'll have time and the opportunity to create an animation. But at least I hope you can work on the fixed image or design is what matters is to take your time. No rush. Plan everything in work step-by-step. Your project can be about a car chase or anything else. You want to get it done. You will need a roadmap and some really hard. And once again, don't forget to share your work and leave a comment and just ask me any questions you may have. I'll always take the time to answer you. I thank you once more. And I hope to see you soon in the next course.